burger_game 1.0.6 → 1.1.0

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@@ -1,128 +1,128 @@
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- require_relative '../lib/burger_game'
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- require_relative '../lib/screen_message'
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- require_relative '../lib/recipe'
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- require_relative '../lib/player_option'
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- require_relative '../lib/customer_request'
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- require_relative '../lib/score_comparison'
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- require_relative '../lib/game_state'
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-
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- # Test case for Feature 1
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- # and for MAIN FEATURES: Feature 7
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- describe ScreenMessage do
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- # This block runs before each test case defined in 'it' block
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- before(:each) do
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- @screen_message = ScreenMessage.new
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- end
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-
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- it "check if display_welcome is defined" do
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- expect(@screen_message.display_welcome.class).to eq(String)
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- end
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-
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- it "check if display_instructions is defined" do
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- expect(@screen_message.display_instructions.class).to eq(String)
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- end
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-
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- it "check if display_prologue is defined" do
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- expect(@screen_message.display_prologue.class).to eq(String)
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- end
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-
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- it "check if display_win is defined" do
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- expect(@screen_message.display_win.class).to eq(String)
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- end
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-
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- it "check if display_win is defined" do
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- expect(@screen_message.display_game_over.class).to eq(String)
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- end
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- end
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-
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- # Test case for Feature 2
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- describe Recipe do
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- it "should display the recipe" do
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- recipe = Recipe.new
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- recipe_no = 1
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- expect(recipe.display_recipe(recipe_no).class).to eq(String)
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- end
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- end
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-
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- # Test case for Feature 3
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- # and for Feature 6
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- describe CustomerRequest do
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- # This block runs before each test case defined in 'it' block
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- before(:each) do
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- @customer = CustomerRequest.new
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- @customer_no = 1
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- end
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-
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- it "should display customer request" do
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- expect(@customer.display_request(@customer_no).class).to eq(String)
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- end
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-
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- it "should display customer response" do
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- mood = "angry"
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- expect(@customer.display_response(@customer_no, mood).class).to eq(String)
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- end
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- end
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-
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- # Test case for MAIN FEATURES: Feature 4
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- describe PlayerOption do
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- # This block runs before each test case defined in 'it' block
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- before(:each) do
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- @player_selections = PlayerOption.new
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- end
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-
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- it "should launch the game" do
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- expect(@player_selections.launch_game.class).to be(TrueClass) | be(FalseClass)
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- end
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-
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- it "should start the game" do
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- expect(@player_selections.start_game.class).to be(TrueClass) | be(FalseClass)
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- end
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-
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- it "should get player's options" do
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- expect(@player_selections.get_selection.class).to eq(Array)
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- end
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- end
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-
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- # Test case for MAIN FEATURES: Feature 5
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- describe ScoreComparison do
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- # This block runs before each test case defined in 'it' block
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- before(:each) do
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- player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2}, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
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- customer_no = 1
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- customer = CustomerRequest.new
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- @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
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- end
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-
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- it "should calculate score for player input and customer request comparison" do
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- expect(@compare.get_score).to be(4)
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- end
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-
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- it "should get correct customer mood" do
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- expect(@compare.get_mood(@compare.get_score)).to eq("neutral")
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- end
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- end
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-
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- describe GameState do
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- # This block runs before each test case defined in 'it' block
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- before(:each) do
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- player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2 }, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
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- customer_no = 1
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- customer = CustomerRequest.new
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- @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
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- @game_state = GameState.new
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- end
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-
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- it "should get correct current money amount" do
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- score = @compare.get_score
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- mood = @compare.get_mood(score)
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- expect(@compare.calculate_state(mood)[0]).to be(5.0)
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- end
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-
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- it "should get correct current reputation points" do
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- expect(@compare.calculate_state(@compare.get_mood(@compare.get_score))[1]).to be(10)
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- end
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-
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- it "should display game state" do
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- expect(@game_state.display_game_state.class).to eq(String)
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- end
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+ require_relative '../lib/burger_game'
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+ require_relative '../lib/screen_message'
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+ require_relative '../lib/recipe'
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+ require_relative '../lib/player_option'
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+ require_relative '../lib/customer_request'
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+ require_relative '../lib/score_comparison'
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+ require_relative '../lib/game_state'
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+
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+ # Test case for Feature 1
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+ # and for MAIN FEATURES: Feature 7
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+ describe ScreenMessage do
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+ # This block runs before each test case defined in 'it' block
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+ before(:each) do
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+ @screen_message = ScreenMessage.new
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+ end
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+
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+ it "check if display_welcome is defined" do
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+ expect(@screen_message.display_welcome.class).to eq(String)
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+ end
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+
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+ it "check if display_instructions is defined" do
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+ expect(@screen_message.display_instructions.class).to eq(String)
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+ end
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+
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+ it "check if display_prologue is defined" do
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+ expect(@screen_message.display_prologue.class).to eq(String)
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+ end
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+
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+ it "check if display_win is defined" do
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+ expect(@screen_message.display_win.class).to eq(String)
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+ end
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+
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+ it "check if display_win is defined" do
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+ expect(@screen_message.display_game_over.class).to eq(String)
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+ end
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+ end
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+
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+ # Test case for Feature 2
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+ describe Recipe do
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+ it "should display the recipe" do
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+ recipe = Recipe.new
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+ recipe_no = 1
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+ expect(recipe.display_recipe(recipe_no).class).to eq(String)
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+ end
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+ end
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+
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+ # Test case for Feature 3
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+ # and for Feature 6
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+ describe CustomerRequest do
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+ # This block runs before each test case defined in 'it' block
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+ before(:each) do
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+ @customer = CustomerRequest.new
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+ @customer_no = 1
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+ end
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+
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+ it "should display customer request" do
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+ expect(@customer.display_request(@customer_no).class).to eq(String)
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+ end
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+
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+ it "should display customer response" do
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+ mood = "angry"
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+ expect(@customer.display_response(@customer_no, mood).class).to eq(String)
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+ end
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+ end
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+
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+ # Test case for MAIN FEATURES: Feature 4
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+ describe PlayerOption do
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+ # This block runs before each test case defined in 'it' block
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+ before(:each) do
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+ @player_selections = PlayerOption.new
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+ end
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+
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+ it "should launch the game" do
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+ expect(@player_selections.launch_game.class).to be(TrueClass) | be(FalseClass)
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+ end
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+
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+ it "should start the game" do
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+ expect(@player_selections.start_game.class).to be(TrueClass) | be(FalseClass)
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+ end
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+
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+ it "should get player's options" do
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+ expect(@player_selections.get_selection.class).to eq(Array)
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+ end
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+ end
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+
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+ # Test case for MAIN FEATURES: Feature 5
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+ describe ScoreComparison do
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+ # This block runs before each test case defined in 'it' block
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+ before(:each) do
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+ player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2}, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
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+ customer_no = 1
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+ customer = CustomerRequest.new
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+ @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
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+ end
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+
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+ it "should calculate score for player input and customer request comparison" do
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+ expect(@compare.get_score).to be(4)
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+ end
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+
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+ it "should get correct customer mood" do
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+ expect(@compare.get_mood(@compare.get_score)).to eq("neutral")
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+ end
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+ end
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+
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+ describe GameState do
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+ # This block runs before each test case defined in 'it' block
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+ before(:each) do
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+ player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2 }, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
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+ customer_no = 1
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+ customer = CustomerRequest.new
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+ @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
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+ @game_state = GameState.new
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+ end
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+
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+ it "should get correct current money amount" do
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+ score = @compare.get_score
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+ mood = @compare.get_mood(score)
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+ expect(@compare.calculate_state(mood)[0]).to be(5.0)
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+ end
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+
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+ it "should get correct current reputation points" do
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+ expect(@compare.calculate_state(@compare.get_mood(@compare.get_score))[1]).to be(10)
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+ end
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+
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+ it "should display game state" do
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+ expect(@game_state.display_game_state.class).to eq(String)
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+ end
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  end
metadata CHANGED
@@ -1,14 +1,14 @@
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  --- !ruby/object:Gem::Specification
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  name: burger_game
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  version: !ruby/object:Gem::Version
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- version: 1.0.6
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+ version: 1.1.0
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  platform: ruby
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  authors:
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  - Jessica Gozali
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2021-05-26 00:00:00.000000000 Z
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+ date: 2021-05-27 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: bundler