burger_game 0.1.1 → 1.0.4

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@@ -5,7 +5,7 @@ class CustomerRequest
5
5
  # ERROR HANDLING for reading files
6
6
  begin
7
7
  # Read customer_request.JSON file
8
- customer_file = File.read('./lib/data/customer_request.json')
8
+ customer_file = File.read('./lib/customer_request.json')
9
9
  rescue Errno::ENOENT => e
10
10
  puts "Could not find customer_request.json file. Please put customer_request.json in the 'data' directory."
11
11
  puts e.message
@@ -18,7 +18,7 @@ class CustomerRequest
18
18
 
19
19
  begin
20
20
  # Read customer_response.JSON file
21
- response_file = File.read('./lib/data/customer_response.json')
21
+ response_file = File.read('./lib/customer_response.json')
22
22
  rescue Errno::ENOENT => e
23
23
  puts "Could not find customer_response.json file. Please put customer_response.json in the 'data' directory."
24
24
  puts e.message
@@ -34,11 +34,13 @@ class CustomerRequest
34
34
  @@customer_responses = JSON.parse(response_file)
35
35
 
36
36
  # Collect customer names (array of strings)
37
+ # and number of customers
37
38
  # and customer recipe names request (array of strings)
38
39
  # and customer ingredient changes (array of hashes)
39
40
  # and customer requests text (array of strings)
40
41
  # and customer preferences text (array of strings)
41
42
  @@customer_names = []
43
+ @@no_of_customer = 0
42
44
  @@customer_recipe_names = []
43
45
  @@customer_ingredient_changes = []
44
46
  @@customer_requests_text = []
@@ -52,6 +54,7 @@ class CustomerRequest
52
54
  @@customer_preferences_text << request[2].values.join
53
55
  end
54
56
  end
57
+ @@no_of_customer = @@customer_names.length
55
58
 
56
59
  # Collect customer responses (array of arrays of hashes)
57
60
  @@responses = []
@@ -62,6 +65,10 @@ class CustomerRequest
62
65
  def initialize
63
66
  end
64
67
 
68
+ def self.no_of_customer
69
+ @@no_of_customer
70
+ end
71
+
65
72
  def get_request(customer_no)
66
73
  # Get all original recipes for base recipes (array of hashes)
67
74
  base_recipes = Recipe.all_recipes
@@ -0,0 +1,82 @@
1
+ [
2
+ {
3
+ " A Customer ":
4
+ {
5
+ "happy": "*Customer seems happy*\nOh what a lovely burger you gave me!\nThank you!",
6
+ "neutral": "You sure you don't miss a thing or two in this burger...?",
7
+ "angry": "*Customer is angry*\nHey, I don't think I ordered this...\n*Customer pushes the burger back to you*"
8
+ }
9
+ },
10
+ {
11
+ " Captain Australia ":
12
+ {
13
+ "happy": "*Customer seems happy*\nWOW! That's one bloody awesome burger!\nBetter than Maccas for sure! Ta!",
14
+ "neutral": "Hey mate, you sure this burger is mine..?\n*Captain thinks you are being dodgy...*",
15
+ "angry": "*Customer is angry*\n... Are you sure YOU want ME to PAY for THIS..?\n*Captain is flexing his muscle while looking directly into your soul...*"
16
+ }
17
+ },
18
+ {
19
+ " John Citizen ":
20
+ {
21
+ "happy": "*Customer seems happy*\nWonderful! Now, this is what you call a burger-to-die-for!",
22
+ "neutral": "Excuse me, this burger seems unsophisticated to me...",
23
+ "angry": "*Customer is angry*\nHorrible!! I hope you close down!"
24
+ }
25
+ },
26
+ {
27
+ " Jane Citizen ":
28
+ {
29
+ "happy": "*Customer seems happy*\nWoo-hoo! This burger will give me strength to face John tomorrow!",
30
+ "neutral": "Ermm... This burger looks wrong..?\nBut I already gave half of it to John...",
31
+ "angry": "*Customer is angry*\nNoooo... Why are you being mean?\nYou are not John... *Jane covers her face and walks away*"
32
+ }
33
+ },
34
+ {
35
+ " Scott Morris ":
36
+ {
37
+ "happy": "*Customer seems happy*\nOh wow, you made a delicously-hand-stacked burger!\nLet me shake your hands!",
38
+ "neutral": "I thought this burger was mine...\nBut, it looks like it belongs to someone else..?",
39
+ "angry": "*Customer is angry*\nStop it! Just! Stop! It!\nThis is ridiculous! This is un-Australian!"
40
+ }
41
+ },
42
+ {
43
+ " The Mighty Princess ":
44
+ {
45
+ "happy": "*Customer seems happy*\nAww.. You've done well, my dear law abiding citizen.\nHere, claim your reward! *throws you a gold bullion*",
46
+ "neutral": "Is this what they call a burger..?\nOr, is it just me being too entitled..?\n*The Mighty Princess looks confused*",
47
+ "angry": "*Customer is angry*\nYOU! *gestures angrily* I'm the Princess! You do what I say!\n*The Mighty Princess starts climbing the counter top...*"
48
+ }
49
+ },
50
+ {
51
+ " Donald T. ":
52
+ {
53
+ "happy": "*Customer seems happy*\nYou did it! You are now a member of my fans club!\nHere, take my money!",
54
+ "neutral": "Meh, I could build a better burger shop in this area.\n*Donald T. shrugs his shoulders*",
55
+ "angry": "*Customer is angry*\nWHAT IS THIS! I'm going to build a wall here.\nAnd, YOU are going to pay for it!"
56
+ }
57
+ },
58
+ {
59
+ " Mickey M. ":
60
+ {
61
+ "happy": "*Customer seems happy*\nOh boy! This is nice! Thank you, burger shop owner!\n*Mickey M. leaves a signature on the counter top*",
62
+ "neutral": "Hmm... I think this burger is not what I'm after...\n*Mickey M. shakes his head. He looks confused*",
63
+ "angry": "*Customer is angry*\nOoh... I'm glad I didn't ask my wife to try this burger!\nAnd, no! I don't know Donald T.! *Mickey M. tries to look angry*"
64
+ }
65
+ },
66
+ {
67
+ " Unicorn ":
68
+ {
69
+ "happy": "*Customer seems happy*\nYay! A burger for me! Thank you!\nI'm going to paint a rainbow for you!",
70
+ "neutral": "Eh? This doesn't look like my order..?\n*Unicorn's rainbow looks fading*",
71
+ "angry": "*Customer is angry*\nEeeekk!\n*Unicorn dashes out of the store crying out rainbow tears*"
72
+ }
73
+ },
74
+ {
75
+ " A Robot ":
76
+ {
77
+ "happy": "*Customer seems happy*\nBeep... Good... You restore my faith in humanity...\n*Robot pays in bitcoins*",
78
+ "neutral": "Oily.. Beep... No likey... Beep..",
79
+ "angry": "*Customer is angry*\nBEEE-EEP! BEEEEEEE-EEP! EEEEEEPPPP!\n*Robot malfunctions and grows into a giant robot*"
80
+ }
81
+ }
82
+ ]
data/lib/player_option.rb CHANGED
@@ -9,7 +9,7 @@ class PlayerOption
9
9
  @prompt = TTY::Prompt.new
10
10
  end
11
11
 
12
- def get_launch_game
12
+ def launch_game
13
13
  player_response = @prompt.select("Do you want to launch the game?") do |menu|
14
14
  menu.choice "Launch Game"
15
15
  menu.choice "Exit"
@@ -22,7 +22,7 @@ class PlayerOption
22
22
  end
23
23
  end
24
24
 
25
- def get_start_game
25
+ def start_game
26
26
  player_response = @prompt.select("What would you like to do?") do |menu|
27
27
  menu.choice "View 'How to Play'"
28
28
  menu.choice "Start Game"
@@ -35,7 +35,7 @@ class PlayerOption
35
35
  end
36
36
  end
37
37
 
38
- def get_options
38
+ def get_selection
39
39
  # Get ingredient names (array of strings)
40
40
  ingredient_names = []
41
41
  Recipe.ingredient_lists[0].each do |list|
data/lib/recipe.json ADDED
@@ -0,0 +1,35 @@
1
+ [
2
+ {
3
+ "Normal Burger":
4
+ [
5
+ {"Bun": 1},
6
+ {"Tomato Sauce": 1},
7
+ {"Lettuce": 1},
8
+ {"Grilled Chicken": 1},
9
+ {"Cheese": 1},
10
+ {"Bun": 1}
11
+ ]
12
+ },
13
+ {
14
+ "Healthy Burger":
15
+ [
16
+ {"Bun": 1},
17
+ {"Cheese": 1},
18
+ {"Tomato Sauce": 1},
19
+ {"Grilled Chicken": 2},
20
+ {"Lettuce": 3},
21
+ {"Bun": 1}
22
+ ]
23
+ },
24
+ {
25
+ "Questionable Burger":
26
+ [
27
+ {"Bun": 1},
28
+ {"Cheese": 3},
29
+ {"Tomato Sauce": 4},
30
+ {"Grilled Chicken": 4},
31
+ {"Lettuce": 2},
32
+ {"Bun": 1}
33
+ ]
34
+ }
35
+ ]
data/lib/recipe.rb CHANGED
@@ -8,7 +8,7 @@ class Recipe
8
8
  # ERROR HANDLING for reading files
9
9
  begin
10
10
  # Read recipe.JSON file
11
- file = File.read('./lib/data/recipe.json')
11
+ file = File.read('./lib/recipe.json')
12
12
  rescue Errno::ENOENT => e
13
13
  puts "Could not find recipe.json file. Please put recipe.json in the 'data' directory."
14
14
  puts e.message
@@ -25,6 +25,7 @@ class Recipe
25
25
  # Collect recipe names (array of strings)
26
26
  # and ingredient lists (array of arrays of hashes)
27
27
  @@recipe_names = []
28
+ @@no_of_recipe = 0
28
29
  @@ingredient_lists = []
29
30
  @@all_recipes.each do |recipe|
30
31
  @@recipe_names << recipe.keys[0]
@@ -32,6 +33,7 @@ class Recipe
32
33
  @@ingredient_lists << list
33
34
  end
34
35
  end
36
+ @@no_of_recipe = @@recipe_names.length
35
37
 
36
38
  def initialize
37
39
  end
@@ -44,6 +46,10 @@ class Recipe
44
46
  @@recipe_names
45
47
  end
46
48
 
49
+ def self.no_of_recipe
50
+ @@no_of_recipe
51
+ end
52
+
47
53
  def self.ingredient_lists
48
54
  @@ingredient_lists
49
55
  end
@@ -1,7 +1,7 @@
1
1
  # Import Gems
2
2
  require 'tty-box'
3
- require 'tty-screen'
4
3
  require 'tty-prompt'
4
+ require 'artii'
5
5
 
6
6
  class ScreenMessage
7
7
  # Constant variable for display formatting space
@@ -22,18 +22,11 @@ class ScreenMessage
22
22
  msg = "You have entered an invalid value #{input}\nPlease enter the value in a valid format. Use -h or --help to view Help menu.\n"
23
23
  end
24
24
 
25
- def go_to_next
26
- # Create instance of TTY Prompt
27
- prompt = TTY::Prompt.new
28
-
29
- prompt.select("Press enter to continue.", %w(Next))
30
- end
31
-
32
25
  # Method for displaying message frame
33
26
  def msg_frame(title, msg, height = 10)
34
27
  msg_box = TTY::Box.frame({
35
28
  enable_color: true, # force to always color output
36
- width: 150,
29
+ width: 80,
37
30
  height: height,
38
31
  align: :center,
39
32
  padding: 3,
@@ -73,9 +66,15 @@ class ScreenMessage
73
66
  end
74
67
 
75
68
  def display_welcome
69
+ # Create instance of Artii
70
+ artii = Artii::Base.new
76
71
  title = " WELCOME "
77
- msg = "Hello there... Welcome to Ruby Burger!\n\n\n~ END ~"
78
- height = 13
72
+ msg = "Hello there... Welcome to" + "\n\n"
73
+ msg += artii.asciify('Burger Game') + "\n\n"
74
+ msg += "We are going to build burgers for customers." + "\n"
75
+ msg += "Clear your mind, put on your best smile..." + "\n"
76
+ msg += "And... we're ready to stack 'em burgers!"
77
+ height = 24
79
78
 
80
79
  # Format output using frame
81
80
  msg_frame(title, msg, height)
@@ -83,8 +82,12 @@ class ScreenMessage
83
82
 
84
83
  def display_instructions
85
84
  title = " HOW TO PLAY "
86
- msg = "Instructions:\n\n1. When shop's Menu is displayed, memorise burger names, ingredients and quantity needed, and ingredients stack order.\n\n2. Customer's request will consists of the name of the burger, and custom preferences, such as 'no sauce' or 'extra 1 patty'.\n\n3. Enter ingredient and quantity needed in order, from bottom of the stack to the top.\n\n4. Keep customers happy and earn money to meet the target (You Win).\n\n5. Be careful not to make the customer angry and let your reputation get to 0 (Game Over).\n\n\n~ END ~"
87
- height = 23
85
+ msg = "Instructions:\n\n1. When shop's Menu is displayed, memorise \"burger names\", \"ingredients\" and \"quantity\" needed, and ingredients \"stack order\"." + "\n\n"
86
+ msg += "2. Customer's request will consists of the \"name of the burger\", and custom \"preferences\", such as 'no sauce' or 'extra 1 patty'." + "\n\n"
87
+ msg += "3. Select ingredient and quantity needed in order, from \"bottom\" of the stack \"to the top\". Enter \"0\" for requests that ask to leave some ingredients out because we need to keep the correct order of the stack." + "\n\n"
88
+ msg += "4. When you build the burger perfectly as per customer request, the happy customer will increase your reputation by 1 point and pay $10 for the burger. Otherwise, if you miss a thing or two, but still acceptable, the pay would be halved but no reputation points given. If you fail to make a decent burger for the customer, the angry customer will not pay and they will take 1 point off your reputation." + "\n\n"
89
+ msg += "5. Keep enough customers happy and earn money to meet the target (You Win). Be careful not to make too many customers angry and let your reputation get to 0 (Game Over)."
90
+ height = 32
88
91
 
89
92
  # Format output using frame
90
93
  msg_frame(title, msg, height)
@@ -92,8 +95,14 @@ class ScreenMessage
92
95
 
93
96
  def display_prologue
94
97
  title = " PROLOGUE "
95
- msg = "Ruby Burger is dedicated in fulfilling the ever growing customers' demand of customised and personalised burgers.\n\nOur job is to build a burger following our shop's Menu recipes, while adjusting into different customers' preferences.\n\n In the next scene, we will memorise our Menu and recipes.\n\nHint: Memorise burger names, ingredients and quantity needed, and ingredients stack order. Build burger from bottom up. Enter ingredients from the bottom of the stack to the top as seen in the recipes.\n\n\n~ END ~"
96
- height = 19
98
+ msg = "Ruby Burger is dedicated in fulfilling the ever growing customers' demand of customised and personalised burgers.\n"
99
+ msg += "Our job is to build a burger following our shop's Menu recipes, while adjusting into different customers' preferences.\n"
100
+ msg += "In the next scene, we will memorise our Menu and recipes." + "\n\n"
101
+ msg += "Hint:\n"
102
+ msg += "Memorise \"burger names\", \"ingredients\" and \"quantity\" needed, and ingredients \"stack order\".\n"
103
+ msg += "Build burger from \"bottom up\". Select ingredients from the bottom of the stack to the top as seen in the recipes.\n"
104
+ msg += "Enter \"0\" for requests that ask to leave some ingredients to keep the correct order of the stack."
105
+ height = 22
97
106
 
98
107
  # Format output using frame
99
108
  msg_frame(title, msg, height)
@@ -115,10 +124,12 @@ class ScreenMessage
115
124
  msg += " \\ ````` / | |" + "\n"
116
125
  msg += " |``--........--'`| '.______.'" + "\n"
117
126
  msg += "\\ / " + "\n"
118
- msg += "jgs `'----------'` " + "\n\n"
127
+ msg += "jgs `'----------'` " + "\n\n\n"
119
128
 
120
- msg += "-- all ASCII artwork copyrighted ©1996-01 -- Joan G. Stark -- All Rights Reserved --" + "\n\n"
121
- msg += "\n\n\n~ END ~"
129
+ msg += "-- all ASCII artwork copyrighted ©1996-01 --" + "\n"
130
+ msg += "Joan G. Stark" + "\n"
131
+ msg += "-- All Rights Reserved --" + "\n\n"
132
+ msg += "\n~ END ~"
122
133
 
123
134
  height = 35
124
135
 
@@ -127,13 +138,34 @@ class ScreenMessage
127
138
  end
128
139
 
129
140
  def display_game_over
141
+ # Create instance of Artii
142
+ artii = Artii::Base.new
130
143
  title = " GAME OVER "
131
- msg = "Oh no! Everyone is leaving because you didn't stack the right burgers!\n\nOwning a burger shop, especially a Ruby one, is tough.\nYou need to practice hard (or just use the handicap ARGV in command line, read the instruction in the installation guide in README.md).\n\nDon't give up! You can always try again next time!" + "\n\n"
144
+ msg = artii.asciify('GAME OVER') + "\n\n"
145
+ msg += "Oh no! Everyone is leaving because you didn't stack the right burgers!" + "\n\n"
146
+ msg += "Owning a burger shop, especially a Ruby one, is tough.\n"
147
+ msg += "You need to practice hard (or just use the handicap ARGV in command line, read the instruction in the installation/usage guide in README.md).\n\nDon't give up! You can always try again next time!" + "\n\n"
132
148
  msg += "You are lucky this is just a game..."
133
149
  msg += "\n\n\n~ END ~"
134
- height = 20
150
+ height = 30
135
151
 
136
152
  # Format output using frame
137
153
  msg_frame(title, msg, height)
138
154
  end
155
+
156
+ def go_to_next
157
+ # Create instance of TTY Prompt
158
+ prompt = TTY::Prompt.new
159
+
160
+ input = prompt.select("Do you want to continue?") do |menu|
161
+ menu.choice "Next"
162
+ menu.choice "Exit"
163
+ end
164
+
165
+ if input == "Exit"
166
+ exit
167
+ else
168
+ input
169
+ end
170
+ end
139
171
  end
@@ -0,0 +1,128 @@
1
+ require_relative '../lib/burger_game'
2
+ require_relative '../lib/screen_message'
3
+ require_relative '../lib/recipe'
4
+ require_relative '../lib/player_option'
5
+ require_relative '../lib/customer_request'
6
+ require_relative '../lib/score_comparison'
7
+ require_relative '../lib/game_state'
8
+
9
+ # Test case for Feature 1
10
+ # and for MAIN FEATURES: Feature 7
11
+ describe ScreenMessage do
12
+ # This block runs before each test case defined in 'it' block
13
+ before(:each) do
14
+ @screen_message = ScreenMessage.new
15
+ end
16
+
17
+ it "check if display_welcome is defined" do
18
+ expect(@screen_message.display_welcome.class).to eq(String)
19
+ end
20
+
21
+ it "check if display_instructions is defined" do
22
+ expect(@screen_message.display_instructions.class).to eq(String)
23
+ end
24
+
25
+ it "check if display_prologue is defined" do
26
+ expect(@screen_message.display_prologue.class).to eq(String)
27
+ end
28
+
29
+ it "check if display_win is defined" do
30
+ expect(@screen_message.display_win.class).to eq(String)
31
+ end
32
+
33
+ it "check if display_win is defined" do
34
+ expect(@screen_message.display_game_over.class).to eq(String)
35
+ end
36
+ end
37
+
38
+ # Test case for Feature 2
39
+ describe Recipe do
40
+ it "should display the recipe" do
41
+ recipe = Recipe.new
42
+ recipe_no = 1
43
+ expect(recipe.display_recipe(recipe_no).class).to eq(String)
44
+ end
45
+ end
46
+
47
+ # Test case for Feature 3
48
+ # and for Feature 6
49
+ describe CustomerRequest do
50
+ # This block runs before each test case defined in 'it' block
51
+ before(:each) do
52
+ @customer = CustomerRequest.new
53
+ @customer_no = 1
54
+ end
55
+
56
+ it "should display customer request" do
57
+ expect(@customer.display_request(@customer_no).class).to eq(String)
58
+ end
59
+
60
+ it "should display customer response" do
61
+ mood = "angry"
62
+ expect(@customer.display_response(@customer_no, mood).class).to eq(String)
63
+ end
64
+ end
65
+
66
+ # Test case for MAIN FEATURES: Feature 4
67
+ describe PlayerOption do
68
+ # This block runs before each test case defined in 'it' block
69
+ before(:each) do
70
+ @player_selections = PlayerOption.new
71
+ end
72
+
73
+ it "should launch the game" do
74
+ expect(@player_selections.launch_game.class).to be(TrueClass) | be(FalseClass)
75
+ end
76
+
77
+ it "should start the game" do
78
+ expect(@player_selections.start_game.class).to be(TrueClass) | be(FalseClass)
79
+ end
80
+
81
+ it "should get player's options" do
82
+ expect(@player_selections.get_selection.class).to eq(Array)
83
+ end
84
+ end
85
+
86
+ # Test case for MAIN FEATURES: Feature 5
87
+ describe ScoreComparison do
88
+ # This block runs before each test case defined in 'it' block
89
+ before(:each) do
90
+ player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2}, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
91
+ customer_no = 1
92
+ customer = CustomerRequest.new
93
+ @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
94
+ end
95
+
96
+ it "should calculate score for player input and customer request comparison" do
97
+ expect(@compare.get_score).to be(4)
98
+ end
99
+
100
+ it "should get correct customer mood" do
101
+ expect(@compare.get_mood(@compare.get_score)).to eq("neutral")
102
+ end
103
+ end
104
+
105
+ describe GameState do
106
+ # This block runs before each test case defined in 'it' block
107
+ before(:each) do
108
+ player_recipe = [{ "Bun" => 1 }, { "Lettuce" => 2 }, { "Grilled Chicken" => 2 }, { "Tomato Sauce" => 4 }, { "Cheese" => 3 }]
109
+ customer_no = 1
110
+ customer = CustomerRequest.new
111
+ @compare = ScoreComparison.new(player_recipe, customer.get_request(customer_no))
112
+ @game_state = GameState.new
113
+ end
114
+
115
+ it "should get correct current money amount" do
116
+ score = @compare.get_score
117
+ mood = @compare.get_mood(score)
118
+ expect(@compare.calculate_state(mood)[0]).to be(5.0)
119
+ end
120
+
121
+ it "should get correct current reputation points" do
122
+ expect(@compare.calculate_state(@compare.get_mood(@compare.get_score))[1]).to be(10)
123
+ end
124
+
125
+ it "should display game state" do
126
+ expect(@game_state.display_game_state.class).to eq(String)
127
+ end
128
+ end