bryan-ash-wx-nobbie 0.0.3.2

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data/KNOWN_ISSUES ADDED
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+ = KNOWN ISSUES
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+
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+ On Windows there seems to be a strange delay between launching the application and it yielding control to the test
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+ runner. It seems that the smaller the application, the worse the problem is (i.e. the longer it takes).
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+
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+ When typing into a TextCtrl, if the value being typed is the same as the current value it seems that on OSX the
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+ text changed event is not fired, but on Windows it is. I'm not sure which is correct, but the result should be
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+ consistent - so this looks like a WxRuby issue.
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+
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+ When typing into a readonly ComboBox, on Windows the value changes which is not consistent with the WxRuby
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+ documentation for 'set_value'. (might be fixed)
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+
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+ OSX seems to have some problems with regard to the UI repainting and the timing/order of events. Further
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+ investigation is required but there are two problems highlighted in the tests. (1) when a value is set for a TextCtrl
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+ during initialisation it is not painted to the screen untill you focus on it. (2) when typing into a ComboBox the
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+ events value seems to be behind what is actually typed, e.g. if you type 'ab', two events are raised, but the values
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+ are '' and 'a'.
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+
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+ Element highlighting seems to be a bit too quick in Windows.
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+
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+ Currently there is no way to interact with the UI if an operation results in a blocking dialog. For example,
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+ if 'File -> New' results in a FileDialog being displayed, test execution stops until the blocking dialog
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+ has been closed manually. This is annoying and I welcome suggestions of how to overcome this problem, in a platform
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+ neutral way.
data/README ADDED
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+ = Wx-Nobbie -- An implementation of the Nobbie GUI Driving API for WxRuby2
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+
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+ Nobbie is a simple generic api for driving GUI's (both web and rich-client interfaces). This
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+ particular implementation is for driving WxRuby2 applications. There are other implementations available for
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+ driving Java Swing and Web Applications - but they all use the same generic API.
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+
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+ Nobbie attempts to make the driving of UI's as simple as possible. Whereas most UI drivers tend to give you multiple
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+ ways to find components and subsequently multiple ways to interact with them, Nobbie's philosophy is:
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+
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+ * finding components by name is the simplest, least brittle approach.
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+ * *most* UI interactions boil down to: *typing*, *choosing* and *clicking*
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+
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+ (Note: if you can't sleep without the ability to find things using xpath or whatever, there are hooks to specify your
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+ own component finding strategies).
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+
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+ With this in mind, Nobbie provides a simple method of {finding components}[link:classes/Nobbie/Wx/ElementPathBuilder.html]
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+ and a simple set of {Operations}[link:classes/Nobbie/Wx/Operations.html] to perform on them.
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+
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+ A quick overview with examples:
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+
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+ * Paths ...
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+
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+ In order to perform operations[link:classes/Nobbie/Wx/Operations.html] on a component, you need to first find it.
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+ Only very simple 'named' paths are supported by default (but you can implement your own by providing an object that
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+ responds to 'find_component'). When specifying a path, if you do not provide an object that responds to
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+ 'find_component', Nobbie will attempt to coerce the path into the default path type: Nobbie::Wx::ElementPathBuilder.
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+
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+ That may sound complicated but its really just sugar. The following paths will all find the component
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+ named 'text_ctrl':
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+
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+ 'text_ctrl'
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+ :in => 'text_ctrl'
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+ in_('text_ctrl')
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+ Nobbie::Wx::ElementPathBuilder.new('text_ctrl')
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+ :text_ctrl
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+
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+
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+ * Typing[link:classes/Nobbie/Wx/Operations.html#type] ...
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+
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+ type(value, path)
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+
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+ e.g.
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+
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+ type('fred', in_('first_name'))
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+
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+ ...or if you're one of those DSL/anglification people
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+
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+ type 'fred', :in => 'first_name'
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+ type 'fred', 'first_name'
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+ type 'fred', :first_name
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+
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+ This will find the component named 'first_name' and type 'fred' into it.
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+ ...this works for anything you can type into, see:
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+ {supported components}[link:classes/Nobbie/Wx/Operations.html#type].
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+
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+
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+ * Selecting[link:classes/Nobbie/Wx/Operations.html#selection] ...
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+
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+ selection(path).choose(value)
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+
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+ e.g.
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+
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+ selection(in_('title')).choose('Mr')
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+
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+ ...or
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+
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+ selection(:in => 'title').choose 'Mr'
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+ selection('title').choose 'Mr'
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+ selection(:title).choose 'Mr'
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+
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+ This will find the component named 'title' and select 'Mr'.
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+ ...this works for anything where you can make a selection from a number of options
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+ (which is quite a lot of things), see:
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+ {supported components}[link:classes/Nobbie/Wx/SelectOperations.html#selection].
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+
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+ You can get the value of the current selection using:
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+
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+ selection(path).selected_value
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+
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+
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+ * Clicking[link:classes/Nobbie/Wx/Operations.html#click] ...
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+
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+ click(path) (for buttons you can also use the label instead of a path)
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+
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+ e.g.
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+
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+ click('save')
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+
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+ ...or
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+
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+ click 'save'
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+ click :save
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+ etc
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+
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+ This will find the component named (or labelled) 'save' and click it.
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+ ...this works for anything you can click, see:
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+ {supported components}[link:classes/Nobbie/Wx/Operations.html#click].
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+
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+
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+ * Choosing[link:classes/Nobbie/Wx/Operations.html#choosable] ...
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+
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+ choosable(path).choose
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+
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+ e.g.
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+
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+ choosable(in_('female')).choose
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+
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+ ...or
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+
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+ choosable(:in => 'female').choose
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+ choosable('female').choose
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+ choosable(:female).choose
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+
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+ This will find the component named 'female' and choose it
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+ ...this works for anything that has a chosen/non-chosen state, see:
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+ {supported components}[link:classes/Nobbie/Wx/ChoosableOperations.html#choose].
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+
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+ You can determine if a component is currently chosen using:
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+
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+ choosable(path).chosen?
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+
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+ Hopefully that makes some degree of sense, there are a few other operations available, that should be self
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+ explanatory from the documentation[link:classes/Nobbie/Wx/Operations.html].
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+
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+ * Writing that first test ...
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+
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+ By default Nobbie hooks into test/unit. However, due to a Wx limitation its not possible to launch a new
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+ instance of your application for every test run (this would also be very slow anyway). So, instead Nobbie
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+ will launch your application, run all the tests in your suite and then close down the application. (Note: If
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+ anyone has a better solution to this ... please let me know).
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+
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+ In order for this to happen, you must advise Nobbie which application you wish to test by setting the constant
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+ APPLICATION_UNDER_TEST to an instance of your application, i.e.:
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+
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+ require 'rubygems'
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+ require_gem 'nobbie-wx-preview'
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+
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+ require 'your_application'
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+ require 'your_test_suite'
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+
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+ APPLICATION_UNDER_TEST = YourApp.new
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+
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+ Finally, to prevent your application being loaded when its file is 'required', edit your application startup
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+ as follows:
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+
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+ YourApp.new.main_loop if __FILE__ == $0
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+
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+ * More examples ...
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+
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+ Nobbie has a suite of tests which are installed as part of the gem. Take a look at the 'test' directory.
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+
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+
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+
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+ require 'test/unit'
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+ require 'nobbie/wx/operations'
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+
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+ def require_all_in_directory(dir)
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+ Dir.glob("#{dir}/**/*.rb") {|f| require "#{f}" }
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+ end
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+
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+ class Test::Unit::TestCase
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+ include Nobbie::Wx::Operations
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+ end
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+
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+ Test::Unit.run = false
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+
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+ #todo: how the hell does this work(/not work as expected) on OSX?
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+ at_exit do
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+ unless $! || Test::Unit.run?
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+ exit = Nobbie::Wx::ApplicationLauncher.new.with_application { Thread.pass }
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class ComponentAwareCommand #:nodoc:
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+ def initialize(path)
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+ @path = path
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+ end
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+
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+ def component
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+ @component ||= @path.find_component
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+ end
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+
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+ def handle_unsupported_operation_for_component
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+ Kernel.raise(UnsupportedOperationForComponentException,
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+ "cannot: #{describe} because component #{component.class} does not support it")
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+ end
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+
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+ def handle_value_not_found
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+ Kernel.raise(ValueNotFoundException,
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+ "cannot: #{describe} because value #{@value} not found")
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+ end
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+
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+ def ensure_enabled(id = nil)
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+ #is_enabled takes an id for menu's
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+ enabled = id.nil? ? component.is_enabled : component.is_enabled(id)
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+
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+ Kernel.raise(ComponentDisabledException,
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+ "cannot: #{describe} because component is disabled") unless enabled
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+ end
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+
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+ def highlight(component = component)
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+ Kernel.raise "highlight requires a block" unless block_given?
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+
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+ begin
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+ unless [Menu, Panel].include?(component.class)
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+ #puts "highlight on: #{component.class} - #{component.name}"
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+ original_colour = component.background_colour
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+ component.background_colour = Colour.from_hex('#FFFF00')
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+
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+ #todo: these were previously disabled
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+ # component.refresh
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+ component.update
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+ end
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+ result = yield component
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+ unless component.is_a?(Menu)
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+ component.update
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+ end
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+ return result
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+ ensure
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+ unless [Menu, Panel].include?(component.class)
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+ #puts "highlight off: #{component.class} - #{component.name}"
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+ component.background_colour = original_colour
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+ component.refresh
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+ #component.update
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+ end
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class ChooseCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ highlight {
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+ ensure_enabled
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+
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+ if component.is_a?(RadioButton) || component.is_a?(CheckBox)
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+ handle_radio_button_or_check_box
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+ else
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+ handle_unsupported_operation_for_component
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+ end
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+ }
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+ end
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+
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+ def describe
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+ "Choose #{@path}"
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+ end
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+
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+ private
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+
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+ def handle_radio_button_or_check_box
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+ event_type = (component.is_a?(RadioButton) ? EVT_COMMAND_RADIOBUTTON_SELECTED : EVT_COMMAND_CHECKBOX_CLICKED)
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+
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+ event = CommandEvent.new(event_type, component.get_id)
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+ event.int = 1 #no idea why this works .. but it is needed
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+ event.event_object = component
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+
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+ #todo: should this use process_event
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+ component.command(event)
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class ClickOnCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ highlight {
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+ ensure_enabled
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+
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+ if component.is_a?(Button)
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+ handle_button
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+ else
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+ handle_unsupported_operation_for_component
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+ end
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+ }
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+ end
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+
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+ def describe
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+ "Click on #{@path}"
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+ end
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+
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+ private
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+
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+ def handle_button
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+ event = CommandEvent.new(EVT_COMMAND_BUTTON_CLICKED, component.get_id)
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+ event.event_object = component
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+
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+ #todo: should this use process_event
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+ component.command(event)
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class GetComponentCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ component
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+ end
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+
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+ def describe
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+ "Get component #{@path}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class GetOptionsCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ if component.is_a?(Notebook)
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+ result = []
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+ component.page_count.times{|i| result << component.page_text(i)}
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+ result
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+ elsif component.is_a?(ComboBox) || component.is_a?(ListBox) || component.is_a?(Choice)
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+ result = []
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+ component.count.times{|i| result << component.string(i)}
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+ result
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+ else
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+ handle_unsupported_operation_for_component
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+ end
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+ end
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+
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+ def describe
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+ "Get options #{@path}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class GetSelectedValuesCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ if component.is_a?(Notebook)
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+ component.page(component.get_selection).name
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+ elsif component.is_a?(ComboBox)
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+ component.value
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+ elsif component.is_a?(ListBox) || component.is_a?(Choice)
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+ component.string_selection
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+ else
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+ handle_unsupported_operation_for_component
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+ end
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+ end
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+
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+ def describe
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+ "Get selected values #{@path}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class IsChosenCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ if component.is_a?(RadioButton) || component.is_a?(CheckBox)
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+ return component.value
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+ else
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+ handle_unsupported_operation_for_component
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+ end
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+ end
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+
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+ def describe
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+ "Is chosen #{@path}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end
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+ module Nobbie
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+ module Wx
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+ module Command
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+
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+ class IsEnabledCommand < ComponentAwareCommand #:nodoc:
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+ def execute
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+ #todo: are there any components that do not respond to is_enabled?
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+ component.is_enabled
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+ end
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+
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+ def describe
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+ "Is enabled #{@path}"
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+ end
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+ end
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+
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+ end
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+ end
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+ end