brianmario-eventmachine 0.12.2

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  1. data/COPYING +60 -0
  2. data/DEFERRABLES +138 -0
  3. data/EPOLL +141 -0
  4. data/GNU +281 -0
  5. data/KEYBOARD +38 -0
  6. data/LEGAL +25 -0
  7. data/LIGHTWEIGHT_CONCURRENCY +72 -0
  8. data/PURE_RUBY +77 -0
  9. data/README +74 -0
  10. data/RELEASE_NOTES +96 -0
  11. data/SMTP +9 -0
  12. data/SPAWNED_PROCESSES +93 -0
  13. data/TODO +10 -0
  14. data/eventmachine.gemspec +15 -0
  15. data/ext/binder.cpp +126 -0
  16. data/ext/binder.h +48 -0
  17. data/ext/cmain.cpp +553 -0
  18. data/ext/cplusplus.cpp +172 -0
  19. data/ext/ed.cpp +1473 -0
  20. data/ext/ed.h +361 -0
  21. data/ext/em.cpp +1890 -0
  22. data/ext/em.h +170 -0
  23. data/ext/emwin.cpp +300 -0
  24. data/ext/emwin.h +94 -0
  25. data/ext/epoll.cpp +26 -0
  26. data/ext/epoll.h +25 -0
  27. data/ext/eventmachine.h +90 -0
  28. data/ext/eventmachine_cpp.h +94 -0
  29. data/ext/extconf.rb +203 -0
  30. data/ext/files.cpp +94 -0
  31. data/ext/files.h +65 -0
  32. data/ext/kb.cpp +368 -0
  33. data/ext/page.cpp +107 -0
  34. data/ext/page.h +51 -0
  35. data/ext/pipe.cpp +327 -0
  36. data/ext/project.h +119 -0
  37. data/ext/rubymain.cpp +678 -0
  38. data/ext/sigs.cpp +89 -0
  39. data/ext/sigs.h +32 -0
  40. data/ext/ssl.cpp +408 -0
  41. data/ext/ssl.h +86 -0
  42. data/lib/em/deferrable.rb +208 -0
  43. data/lib/em/eventable.rb +39 -0
  44. data/lib/em/future.rb +62 -0
  45. data/lib/em/messages.rb +66 -0
  46. data/lib/em/processes.rb +68 -0
  47. data/lib/em/spawnable.rb +88 -0
  48. data/lib/em/streamer.rb +112 -0
  49. data/lib/eventmachine.rb +1756 -0
  50. data/lib/eventmachine_version.rb +31 -0
  51. data/lib/evma.rb +32 -0
  52. data/lib/evma/callback.rb +32 -0
  53. data/lib/evma/container.rb +75 -0
  54. data/lib/evma/factory.rb +77 -0
  55. data/lib/evma/protocol.rb +87 -0
  56. data/lib/evma/reactor.rb +48 -0
  57. data/lib/jeventmachine.rb +132 -0
  58. data/lib/pr_eventmachine.rb +1011 -0
  59. data/lib/protocols/buftok.rb +127 -0
  60. data/lib/protocols/header_and_content.rb +129 -0
  61. data/lib/protocols/httpcli2.rb +784 -0
  62. data/lib/protocols/httpclient.rb +264 -0
  63. data/lib/protocols/line_and_text.rb +122 -0
  64. data/lib/protocols/linetext2.rb +163 -0
  65. data/lib/protocols/postgres.rb +261 -0
  66. data/lib/protocols/saslauth.rb +179 -0
  67. data/lib/protocols/smtpclient.rb +308 -0
  68. data/lib/protocols/smtpserver.rb +543 -0
  69. data/lib/protocols/stomp.rb +130 -0
  70. data/lib/protocols/tcptest.rb +57 -0
  71. data/setup.rb +1585 -0
  72. metadata +126 -0
@@ -0,0 +1,68 @@
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+ # $Id$
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+ #
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+ # Author:: Francis Cianfrocca (gmail: blackhedd)
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+ # Homepage:: http://rubyeventmachine.com
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+ # Date:: 13 Dec 07
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+ #
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+ # See EventMachine and EventMachine::Connection for documentation and
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+ # usage examples.
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+ #
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+ #----------------------------------------------------------------------------
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+ #
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+ # Copyright (C) 2006-08 by Francis Cianfrocca. All Rights Reserved.
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+ # Gmail: blackhedd
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+ #
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+ # This program is free software; you can redistribute it and/or modify
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+ # it under the terms of either: 1) the GNU General Public License
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+ # as published by the Free Software Foundation; either version 2 of the
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+ # License, or (at your option) any later version; or 2) Ruby's License.
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+ #
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+ # See the file COPYING for complete licensing information.
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+ #
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+ #---------------------------------------------------------------------------
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+ #
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+ #
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+
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+
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+ module EventMachine
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+
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+ # EM::DeferrableChildProcess is a sugaring of a common use-case
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+ # involving EM::popen.
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+ # Call the #open method on EM::DeferrableChildProcess, passing
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+ # a command-string. #open immediately returns an EM::Deferrable
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+ # object. It also schedules the forking of a child process, which
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+ # will execute the command passed to #open.
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+ # When the forked child terminates, the Deferrable will be signalled
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+ # and execute its callbacks, passing the data that the child process
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+ # wrote to stdout.
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+ #
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+ class DeferrableChildProcess < EventMachine::Connection
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+ include EventMachine::Deferrable
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+
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+ # Sugars a common use-case involving forked child processes.
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+ # #open takes a String argument containing an shell command
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+ # string (including arguments if desired). #open immediately
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+ # returns an EventMachine::Deferrable object, without blocking.
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+ #
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+ # It also invokes EventMachine#popen to run the passed-in
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+ # command in a forked child process.
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+ #
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+ # When the forked child terminates, the Deferrable that
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+ # #open calls its callbacks, passing the data returned
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+ # from the child process.
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+ #
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+ def self.open cmd
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+ EventMachine.popen( cmd, DeferrableChildProcess )
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+ end
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+
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+ def receive_data data
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+ (@data ||= []) << data
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+ end
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+
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+ def unbind
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+ succeed( @data.join )
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+ end
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+ end
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+ end
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+
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+
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+ # $Id$
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+ #
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+ # Author:: Francis Cianfrocca (gmail: blackhedd)
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+ # Homepage:: http://rubyeventmachine.com
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+ # Date:: 25 Aug 2007
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+ #
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+ # See EventMachine and EventMachine::Connection for documentation and
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+ # usage examples.
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+ #
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+ #----------------------------------------------------------------------------
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+ #
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+ # Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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+ # Gmail: blackhedd
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+ #
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+ # This program is free software; you can redistribute it and/or modify
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+ # it under the terms of either: 1) the GNU General Public License
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+ # as published by the Free Software Foundation; either version 2 of the
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+ # License, or (at your option) any later version; or 2) Ruby's License.
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+ #
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+ # See the file COPYING for complete licensing information.
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+ #
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+ #---------------------------------------------------------------------------
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+ #
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+ #
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+
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+
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+ # Support for Erlang-style processes.
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+ #
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+
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+
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+ module EventMachine
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+ class SpawnedProcess
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+ #attr_accessor :receiver
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+ def notify *x
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+ me = self
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+ EM.next_tick {
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+ # A notification executes in the context of this
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+ # SpawnedProcess object. That makes self and notify
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+ # work as one would expect.
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+ #
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+ y = me.call(*x)
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+ if y and y.respond_to?(:pull_out_yield_block)
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+ a,b = y.pull_out_yield_block
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+ set_receiver a
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+ self.notify if b
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+ end
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+ }
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+ end
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+ alias_method :resume, :notify
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+ alias_method :run, :notify # for formulations like (EM.spawn {xxx}).run
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+
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+ # I know I'm missing something stupid, but the inside of class << s
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+ # can't see locally-bound values. It can see globals, though.
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+ def set_receiver blk
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+ $em______tmpglobal = blk
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+ class << self
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+ define_method :call, $em______tmpglobal.dup
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+ end
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+ end
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+
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+ end
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+
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+ class YieldBlockFromSpawnedProcess
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+ def initialize block, notify
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+ @block = [block,notify]
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+ end
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+ def pull_out_yield_block
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+ @block
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+ end
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+ end
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+
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+ def EventMachine.spawn &block
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+ s = SpawnedProcess.new
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+ s.set_receiver block
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+ s
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+ end
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+
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+ def EventMachine.yield &block
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+ return YieldBlockFromSpawnedProcess.new( block, false )
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+ end
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+
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+ def EventMachine.yield_and_notify &block
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+ return YieldBlockFromSpawnedProcess.new( block, true )
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+ end
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+ end
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+
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+
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+
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+ # $Id$
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+ #
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+ # Author:: Francis Cianfrocca (gmail: blackhedd)
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+ # Homepage:: http://rubyeventmachine.com
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+ # Date:: 16 Jul 2006
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+ #
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+ # See EventMachine and EventMachine::Connection for documentation and
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+ # usage examples.
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+ #
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+ #----------------------------------------------------------------------------
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+ #
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+ # Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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+ # Gmail: blackhedd
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+ #
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+ # This program is free software; you can redistribute it and/or modify
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+ # it under the terms of either: 1) the GNU General Public License
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+ # as published by the Free Software Foundation; either version 2 of the
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+ # License, or (at your option) any later version; or 2) Ruby's License.
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+ #
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+ # See the file COPYING for complete licensing information.
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+ #
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+ #---------------------------------------------------------------------------
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+ #
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+ #
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+
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+
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+ module EventMachine
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+ class FileStreamer
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+ MappingThreshold = 16384
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+ BackpressureLevel = 50000
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+ ChunkSize = 16384
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+
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+ include Deferrable
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+ def initialize connection, filename, args
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+ @connection = connection
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+ @http_chunks = args[:http_chunks]
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+
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+ if File.exist?(filename)
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+ @size = File.size?(filename)
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+ if @size <= MappingThreshold
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+ stream_without_mapping filename
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+ else
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+ stream_with_mapping filename
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+ end
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+ else
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+ fail "file not found"
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+ end
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+ end
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+
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+ def stream_without_mapping filename
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+ if @http_chunks
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+ @connection.send_data "#{@size.to_s(16)}\r\n"
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+ @connection.send_file_data filename
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+ @connection.send_data "\r\n0\r\n\r\n"
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+ else
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+ @connection.send_file_data filename
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+ end
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+ succeed
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+ end
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+ private :stream_without_mapping
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+
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+ def stream_with_mapping filename
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+ ensure_mapping_extension_is_present
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+
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+ @position = 0
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+ @mapping = EventMachine::FastFileReader::Mapper.new filename
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+ stream_one_chunk
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+ end
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+ private :stream_with_mapping
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+
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+ def stream_one_chunk
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+ loop {
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+ if @position < @size
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+ if @connection.get_outbound_data_size > BackpressureLevel
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+ EventMachine::next_tick {stream_one_chunk}
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+ break
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+ else
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+ len = @size - @position
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+ len = ChunkSize if (len > ChunkSize)
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+
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+ @connection.send_data( "#{len.to_s(16)}\r\n" ) if @http_chunks
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+ @connection.send_data( @mapping.get_chunk( @position, len ))
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+ @connection.send_data("\r\n") if @http_chunks
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+
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+ @position += len
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+ end
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+ else
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+ @connection.send_data "0\r\n\r\n" if @http_chunks
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+ @mapping.close
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+ succeed
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+ break
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+ end
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+ }
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+ end
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+
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+ #--
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+ # We use an outboard extension class to get memory-mapped files.
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+ # It's outboard to avoid polluting the core distro, but that means
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+ # there's a "hidden" dependency on it. The first time we get here in
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+ # any run, try to load up the dependency extension. User code will see
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+ # a LoadError if it's not available, but code that doesn't require
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+ # mapped files will work fine without it. This is a somewhat difficult
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+ # compromise between usability and proper modularization.
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+ #
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+ def ensure_mapping_extension_is_present
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+ @@fastfilereader ||= (require 'fastfilereaderext')
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+ end
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+ private :ensure_mapping_extension_is_present
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+
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+ end
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+ end
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+
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+ # $Id$
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+ #
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+ # Author:: Francis Cianfrocca (gmail: blackhedd)
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+ # Homepage:: http://rubyeventmachine.com
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+ # Date:: 8 Apr 2006
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+ #
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+ # See EventMachine and EventMachine::Connection for documentation and
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+ # usage examples.
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+ #
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+ #----------------------------------------------------------------------------
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+ #
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+ # Copyright (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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+ # Gmail: blackhedd
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+ #
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+ # This program is free software; you can redistribute it and/or modify
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+ # it under the terms of either: 1) the GNU General Public License
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+ # as published by the Free Software Foundation; either version 2 of the
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+ # License, or (at your option) any later version; or 2) Ruby's License.
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+ #
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+ # See the file COPYING for complete licensing information.
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+ #
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+ #---------------------------------------------------------------------------
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+ #
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+ #
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+
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+
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+ #-- Select in a library based on a global variable.
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+ # PROVISIONALLY commented out this whole mechanism which selects
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+ # a pure-Ruby EM implementation if the extension is not available.
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+ # I expect this will cause a lot of people's code to break, as it
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+ # exposes misconfigurations and path problems that were masked up
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+ # till now. The reason I'm disabling it is because the pure-Ruby
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+ # code will have problems of its own, and it's not nearly as fast
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+ # anyway. Suggested by a problem report from Moshe Litvin. 05Jun07.
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+ #
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+ # 05Dec07: Re-enabled the pure-ruby mechanism, but without the automatic
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+ # fallback feature that tripped up Moshe Litvin. We shouldn't fail over to
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+ # the pure Ruby version because it's possible that the user intended to
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+ # run the extension but failed to do so because of a compilation or
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+ # similar error. So we require either a global variable or an environment
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+ # string be set in order to select the pure-Ruby version.
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+ #
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+
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+ =begin
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+ $eventmachine_library ||= nil
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+ case $eventmachine_library
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+ when :pure_ruby
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+ require 'pr_eventmachine'
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+ when :extension
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+ require 'rubyeventmachine'
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+ else
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+ # This is the case that most user code will take.
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+ # Prefer the extension if available.
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+ begin
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+ require 'rubyeventmachine'
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+ rescue LoadError
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+ require 'pr_eventmachine'
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+ end
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+ end
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+ =end
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+
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+
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+ if RUBY_PLATFORM =~ /java/
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+ require 'java'
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+ require 'jeventmachine'
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+ else
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+ if $eventmachine_library == :pure_ruby or ENV['EVENTMACHINE_LIBRARY'] == "pure_ruby"
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+ require 'pr_eventmachine'
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+ else
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+ require 'rubyeventmachine'
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+ end
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+ end
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+
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+
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+ require "eventmachine_version"
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+ require 'em/deferrable'
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+ require 'em/future'
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+ require 'em/eventable'
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+ require 'em/messages'
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+ require 'em/streamer'
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+ require 'em/spawnable'
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+
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+ require 'shellwords'
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+
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+ #-- Additional requires are at the BOTTOM of this file, because they
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+ #-- depend on stuff defined in here. Refactor that someday.
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+
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+
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+
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+ # == Introduction
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+ # EventMachine provides a fast, lightweight framework for implementing
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+ # Ruby programs that can use the network to communicate with other
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+ # processes. Using EventMachine, Ruby programmers can easily connect
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+ # to remote servers and act as servers themselves. EventMachine does not
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+ # supplant the Ruby IP libraries. It does provide an alternate technique
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+ # for those applications requiring better performance, scalability,
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+ # and discipline over the behavior of network sockets, than is easily
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+ # obtainable using the built-in libraries, especially in applications
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+ # which are structurally well-suited for the event-driven programming model.
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+ #
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+ # EventMachine provides a perpetual event-loop which your programs can
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+ # start and stop. Within the event loop, TCP network connections are
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+ # initiated and accepted, based on EventMachine methods called by your
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+ # program. You also define callback methods which are called by EventMachine
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+ # when events of interest occur within the event-loop.
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+ #
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+ # User programs will be called back when the following events occur:
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+ # * When the event loop accepts network connections from remote peers
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+ # * When data is received from network connections
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+ # * When connections are closed, either by the local or the remote side
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+ # * When user-defined timers expire
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+ #
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+ # == Usage example
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+ #
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+ # Here's a fully-functional echo server implemented in EventMachine:
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+ #
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+ # require 'rubygems'
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+ # require 'eventmachine'
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+ #
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+ # module EchoServer
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+ # def receive_data data
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+ # send_data ">>>you sent: #{data}"
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+ # close_connection if data =~ /quit/i
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+ # end
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+ # end
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+ #
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+ # EventMachine::run {
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+ # EventMachine::start_server "192.168.0.100", 8081, EchoServer
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+ # }
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+ #
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+ # What's going on here? Well, we have defined the module EchoServer to
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+ # implement the semantics of the echo protocol (more about that shortly).
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+ # The last three lines invoke the event-machine itself, which runs forever
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+ # unless one of your callbacks terminates it. The block that you supply
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+ # to EventMachine::run contains code that runs immediately after the event
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+ # machine is initialized and before it starts looping. This is the place
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+ # to open up a TCP server by specifying the address and port it will listen
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+ # on, together with the module that will process the data.
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+ #
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+ # Our EchoServer is extremely simple as the echo protocol doesn't require
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+ # much work. Basically you want to send back to the remote peer whatever
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+ # data it sends you. We'll dress it up with a little extra text to make it
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+ # interesting. Also, we'll close the connection in case the received data
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+ # contains the word "quit."
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+ #
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+ # So what about this module EchoServer? Well, whenever a network connection
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+ # (either a client or a server) starts up, EventMachine instantiates an anonymous
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+ # class, that your module has been mixed into. Exactly one of these class
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+ # instances is created for each connection. Whenever an event occurs on a
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+ # given connection, its corresponding object automatically calls specific
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+ # instance methods which your module may redefine. The code in your module
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+ # always runs in the context of a class instance, so you can create instance
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+ # variables as you wish and they will be carried over to other callbacks
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+ # made on that same connection.
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+ #
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+ # Looking back up at EchoServer, you can see that we've defined the method
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+ # receive_data which (big surprise) is called whenever data has been received
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+ # from the remote end of the connection. Very simple. We get the data
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+ # (a String object) and can do whatever we wish with it. In this case,
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+ # we use the method send_data to return the received data to the caller,
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+ # with some extra text added in. And if the user sends the word "quit,"
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+ # we'll close the connection with (naturally) close_connection.
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+ # (Notice that closing the connection doesn't terminate the processing loop,
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+ # or change the fact that your echo server is still accepting connections!)
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+ #
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+ #
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+ # == Questions and Futures
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+ # Would it be useful for EventMachine to incorporate the Observer pattern
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+ # and make use of the corresponding Ruby <tt>observer</tt> package?
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+ # Interesting thought.
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+ #
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+ #
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+ module EventMachine
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+ class FileNotFound < Exception; end
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+
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+ # EventMachine::run initializes and runs an event loop.
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+ # This method only returns if user-callback code calls stop_event_loop.
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+ # Use the supplied block to define your clients and servers.
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+ # The block is called by EventMachine::run immediately after initializing
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+ # its internal event loop but <i>before</i> running the loop.
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+ # Therefore this block is the right place to call start_server if you
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+ # want to accept connections from remote clients.
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+ #
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+ # For programs that are structured as servers, it's usually appropriate
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+ # to start an event loop by calling EventMachine::run, and let it
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+ # run forever. It's also possible to use EventMachine::run to make a single
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+ # client-connection to a remote server, process the data flow from that
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+ # single connection, and then call stop_event_loop to force EventMachine::run
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+ # to return. Your program will then continue from the point immediately
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+ # following the call to EventMachine::run.
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+ #
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+ # You can of course do both client and servers simultaneously in the same program.
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+ # One of the strengths of the event-driven programming model is that the
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+ # handling of network events on many different connections will be interleaved,
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+ # and scheduled according to the actual events themselves. This maximizes
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+ # efficiency.
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+ #
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+ # === Server usage example
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+ #
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+ # See the text at the top of this file for an example of an echo server.
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+ #
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+ # === Client usage example
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+ #
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+ # See the description of stop_event_loop for an extremely simple client example.
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+ #
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+ #--
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+ # Obsoleted the use_threads mechanism.
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+ # 25Nov06: Added the begin/ensure block. We need to be sure that release_machine
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+ # gets called even if an exception gets thrown within any of the user code
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+ # that the event loop runs. The best way to see this is to run a unit
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+ # test with two functions, each of which calls EventMachine#run and each of
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+ # which throws something inside of #run. Without the ensure, the second test
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+ # will start without release_machine being called and will immediately throw
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+ # a C++ runtime error.
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+ #
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+ def EventMachine::run blk=nil, tail=nil, &block
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+ @tails ||= []
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+ tail and @tails.unshift(tail)
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+
220
+ if reactor_running?
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+ (b = blk || block) and b.call # next_tick(b)
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+ else
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+ @conns = {}
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+ @acceptors = {}
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+ @timers = {}
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+ @wrapped_exception = nil
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+ begin
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+ @reactor_running = true
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+ initialize_event_machine
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+ (b = blk || block) and add_timer(0, b)
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+ run_machine
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+ ensure
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+ release_machine
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+ @reactor_running = false
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+ end
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+
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+ until @tails.empty?
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+ @tails.pop.call
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+ end
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+
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+ raise @wrapped_exception if @wrapped_exception
242
+ end
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+ end
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+
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+
246
+ # Sugars a common use case. Will pass the given block to #run, but will terminate
247
+ # the reactor loop and exit the function as soon as the code in the block completes.
248
+ # (Normally, #run keeps running indefinitely, even after the block supplied to it
249
+ # finishes running, until user code calls #stop.)
250
+ #
251
+ def EventMachine::run_block &block
252
+ pr = proc {
253
+ block.call
254
+ EventMachine::stop
255
+ }
256
+ run(&pr)
257
+ end
258
+
259
+ # fork_reactor forks a new process and calls EM#run inside of it, passing your block.
260
+ #--
261
+ # This implementation is subject to change, especially if we clean up the relationship
262
+ # of EM#run to @reactor_running.
263
+ # Original patch by Aman Gupta.
264
+ #
265
+ def EventMachine::fork_reactor &block
266
+ Kernel.fork do
267
+ if self.reactor_running?
268
+ self.stop_event_loop
269
+ self.release_machine
270
+ self.instance_variable_set( '@reactor_running', false )
271
+ end
272
+ self.run block
273
+ end
274
+ end
275
+
276
+
277
+ # +deprecated+
278
+ #--
279
+ # EventMachine#run_without_threads is semantically identical
280
+ # to EventMachine#run, but it runs somewhat faster.
281
+ # However, it must not be used in applications that spin
282
+ # Ruby threads.
283
+ def EventMachine::run_without_threads &block
284
+ #EventMachine::run false, &block
285
+ EventMachine::run(&block)
286
+ end
287
+
288
+ # EventMachine#add_timer adds a one-shot timer to the event loop.
289
+ # Call it with one or two parameters. The first parameters is a delay-time
290
+ # expressed in <i>seconds</i> (not milliseconds). The second parameter, if
291
+ # present, must be a proc object. If a proc object is not given, then you
292
+ # can also simply pass a block to the method call.
293
+ #
294
+ # EventMachine#add_timer may be called from the block passed to EventMachine#run
295
+ # or from any callback method. It schedules execution of the proc or block
296
+ # passed to add_timer, after the passage of an interval of time equal to
297
+ # <i>at least</i> the number of seconds specified in the first parameter to
298
+ # the call.
299
+ #
300
+ # EventMachine#add_timer is a <i>non-blocking</i> call. Callbacks can and will
301
+ # be called during the interval of time that the timer is in effect.
302
+ # There is no built-in limit to the number of timers that can be outstanding at
303
+ # any given time.
304
+ #
305
+ # === Usage example
306
+ #
307
+ # This example shows how easy timers are to use. Observe that two timers are
308
+ # initiated simultaneously. Also, notice that the event loop will continue
309
+ # to run even after the second timer event is processed, since there was
310
+ # no call to EventMachine#stop_event_loop. There will be no activity, of
311
+ # course, since no network clients or servers are defined. Stop the program
312
+ # with Ctrl-C.
313
+ #
314
+ # require 'rubygems'
315
+ # require 'eventmachine'
316
+ #
317
+ # EventMachine::run {
318
+ # puts "Starting the run now: #{Time.now}"
319
+ # EventMachine::add_timer 5, proc { puts "Executing timer event: #{Time.now}" }
320
+ # EventMachine::add_timer( 10 ) { puts "Executing timer event: #{Time.now}" }
321
+ # }
322
+ #
323
+ #
324
+ #--
325
+ # Changed 04Oct06: We now pass the interval as an integer number of milliseconds.
326
+ #
327
+ def EventMachine::add_timer *args, &block
328
+ interval = args.shift
329
+ code = args.shift || block
330
+ if code
331
+ # check too many timers!
332
+ s = add_oneshot_timer((interval * 1000).to_i)
333
+ @timers[s] = code
334
+ s
335
+ end
336
+ end
337
+
338
+ # EventMachine#add_periodic_timer adds a periodic timer to the event loop.
339
+ # It takes the same parameters as the one-shot timer method, EventMachine#add_timer.
340
+ # This method schedules execution of the given block repeatedly, at intervals
341
+ # of time <i>at least</i> as great as the number of seconds given in the first
342
+ # parameter to the call.
343
+ #
344
+ # === Usage example
345
+ #
346
+ # The following sample program will write a dollar-sign to stderr every five seconds.
347
+ # (Of course if the program defined network clients and/or servers, they would
348
+ # be doing their work while the periodic timer is counting off.)
349
+ #
350
+ # EventMachine::run {
351
+ # EventMachine::add_periodic_timer( 5 ) { $stderr.write "$" }
352
+ # }
353
+ #
354
+ def EventMachine::add_periodic_timer *args, &block
355
+ interval = args.shift
356
+ code = args.shift || block
357
+ if code
358
+ block_1 = proc {
359
+ code.call
360
+ EventMachine::add_periodic_timer interval, code
361
+ }
362
+ add_timer interval, block_1
363
+ end
364
+ end
365
+
366
+ #--
367
+ #
368
+ def EventMachine::cancel_timer signature
369
+ @timers[signature] = proc{} if @timers.has_key?(signature)
370
+ end
371
+ private_class_method :cancel_timer
372
+
373
+
374
+ # stop_event_loop may called from within a callback method
375
+ # while EventMachine's processing loop is running.
376
+ # It causes the processing loop to stop executing, which
377
+ # will cause all open connections and accepting servers
378
+ # to be run down and closed. <i>Callbacks for connection-termination
379
+ # will be called</i> as part of the processing of stop_event_loop.
380
+ # (There currently is no option to panic-stop the loop without
381
+ # closing connections.) When all of this processing is complete,
382
+ # the call to EventMachine::run which started the processing loop
383
+ # will return and program flow will resume from the statement
384
+ # following EventMachine::run call.
385
+ #
386
+ # === Usage example
387
+ #
388
+ # require 'rubygems'
389
+ # require 'eventmachine'
390
+ #
391
+ # module Redmond
392
+ #
393
+ # def post_init
394
+ # puts "We're sending a dumb HTTP request to the remote peer."
395
+ # send_data "GET / HTTP/1.1\r\nHost: www.microsoft.com\r\n\r\n"
396
+ # end
397
+ #
398
+ # def receive_data data
399
+ # puts "We received #{data.length} bytes from the remote peer."
400
+ # puts "We're going to stop the event loop now."
401
+ # EventMachine::stop_event_loop
402
+ # end
403
+ #
404
+ # def unbind
405
+ # puts "A connection has terminated."
406
+ # end
407
+ #
408
+ # end
409
+ #
410
+ # puts "We're starting the event loop now."
411
+ # EventMachine::run {
412
+ # EventMachine::connect "www.microsoft.com", 80, Redmond
413
+ # }
414
+ # puts "The event loop has stopped."
415
+ #
416
+ # This program will produce approximately the following output:
417
+ #
418
+ # We're starting the event loop now.
419
+ # We're sending a dumb HTTP request to the remote peer.
420
+ # We received 1440 bytes from the remote peer.
421
+ # We're going to stop the event loop now.
422
+ # A connection has terminated.
423
+ # The event loop has stopped.
424
+ #
425
+ #
426
+ def EventMachine::stop_event_loop
427
+ EventMachine::stop
428
+ end
429
+
430
+ # EventMachine::start_server initiates a TCP server (socket
431
+ # acceptor) on the specified IP address and port.
432
+ # The IP address must be valid on the machine where the program
433
+ # runs, and the process must be privileged enough to listen
434
+ # on the specified port (on Unix-like systems, superuser privileges
435
+ # are usually required to listen on any port lower than 1024).
436
+ # Only one listener may be running on any given address/port
437
+ # combination. start_server will fail if the given address and port
438
+ # are already listening on the machine, either because of a prior call
439
+ # to start_server or some unrelated process running on the machine.
440
+ # If start_server succeeds, the new network listener becomes active
441
+ # immediately and starts accepting connections from remote peers,
442
+ # and these connections generate callback events that are processed
443
+ # by the code specified in the handler parameter to start_server.
444
+ #
445
+ # The optional handler which is passed to start_server is the key
446
+ # to EventMachine's ability to handle particular network protocols.
447
+ # The handler parameter passed to start_server must be a Ruby Module
448
+ # that you must define. When the network server that is started by
449
+ # start_server accepts a new connection, it instantiates a new
450
+ # object of an anonymous class that is inherited from EventMachine::Connection,
451
+ # <i>into which the methods from your handler have been mixed.</i>
452
+ # Your handler module may redefine any of the methods in EventMachine::Connection
453
+ # in order to implement the specific behavior of the network protocol.
454
+ #
455
+ # Callbacks invoked in response to network events <i>always</i> take place
456
+ # within the execution context of the object derived from EventMachine::Connection
457
+ # extended by your handler module. There is one object per connection, and
458
+ # all of the callbacks invoked for a particular connection take the form
459
+ # of instance methods called against the corresponding EventMachine::Connection
460
+ # object. Therefore, you are free to define whatever instance variables you
461
+ # wish, in order to contain the per-connection state required by the network protocol you are
462
+ # implementing.
463
+ #
464
+ # start_server is often called inside the block passed to EventMachine::run,
465
+ # but it can be called from any EventMachine callback. start_server will fail
466
+ # unless the EventMachine event loop is currently running (which is why
467
+ # it's often called in the block suppled to EventMachine::run).
468
+ #
469
+ # You may call start_server any number of times to start up network
470
+ # listeners on different address/port combinations. The servers will
471
+ # all run simultaneously. More interestingly, each individual call to start_server
472
+ # can specify a different handler module and thus implement a different
473
+ # network protocol from all the others.
474
+ #
475
+ # === Usage example
476
+ # Here is an example of a server that counts lines of input from the remote
477
+ # peer and sends back the total number of lines received, after each line.
478
+ # Try the example with more than one client connection opened via telnet,
479
+ # and you will see that the line count increments independently on each
480
+ # of the client connections. Also very important to note, is that the
481
+ # handler for the receive_data function, which our handler redefines, may
482
+ # not assume that the data it receives observes any kind of message boundaries.
483
+ # Also, to use this example, be sure to change the server and port parameters
484
+ # to the start_server call to values appropriate for your environment.
485
+ #
486
+ # require 'rubygems'
487
+ # require 'eventmachine'
488
+ #
489
+ # module LineCounter
490
+ #
491
+ # MaxLinesPerConnection = 10
492
+ #
493
+ # def post_init
494
+ # puts "Received a new connection"
495
+ # @data_received = ""
496
+ # @line_count = 0
497
+ # end
498
+ #
499
+ # def receive_data data
500
+ # @data_received << data
501
+ # while @data_received.slice!( /^[^\n]*[\n]/m )
502
+ # @line_count += 1
503
+ # send_data "received #{@line_count} lines so far\r\n"
504
+ # @line_count == MaxLinesPerConnection and close_connection_after_writing
505
+ # end
506
+ # end
507
+ #
508
+ # end # module LineCounter
509
+ #
510
+ # EventMachine::run {
511
+ # host,port = "192.168.0.100", 8090
512
+ # EventMachine::start_server host, port, LineCounter
513
+ # puts "Now accepting connections on address #{host}, port #{port}..."
514
+ # EventMachine::add_periodic_timer( 10 ) { $stderr.write "*" }
515
+ # }
516
+ #
517
+ #
518
+ def EventMachine::start_server server, port, handler=nil, *args, &block
519
+ klass = if (handler and handler.is_a?(Class))
520
+ handler
521
+ else
522
+ Class.new( Connection ) {handler and include handler}
523
+ end
524
+
525
+ arity = klass.instance_method(:initialize).arity
526
+ expected = arity >= 0 ? arity : -(arity + 1)
527
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
528
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
529
+ end
530
+
531
+ s = start_tcp_server server, port
532
+ @acceptors[s] = [klass,args,block]
533
+ s
534
+ end
535
+
536
+
537
+ # Stop a TCP server socket that was started with EventMachine#start_server.
538
+ #--
539
+ # Requested by Kirk Haines. TODO, this isn't OOP enough. We ought somehow
540
+ # to have #start_server return an object that has a close or a stop method on it.
541
+ #
542
+ def EventMachine::stop_server signature
543
+ EventMachine::stop_tcp_server signature
544
+ end
545
+
546
+ def EventMachine::start_unix_domain_server filename, handler=nil, *args, &block
547
+ klass = if (handler and handler.is_a?(Class))
548
+ handler
549
+ else
550
+ Class.new( Connection ) {handler and include handler}
551
+ end
552
+
553
+ arity = klass.instance_method(:initialize).arity
554
+ expected = arity >= 0 ? arity : -(arity + 1)
555
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
556
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
557
+ end
558
+
559
+ s = start_unix_server filename
560
+ @acceptors[s] = [klass,args,block]
561
+ s
562
+ end
563
+
564
+ # EventMachine#connect initiates a TCP connection to a remote
565
+ # server and sets up event-handling for the connection.
566
+ # You can call EventMachine#connect in the block supplied
567
+ # to EventMachine#run or in any callback method.
568
+ #
569
+ # EventMachine#connect takes the IP address (or hostname) and
570
+ # port of the remote server you want to connect to.
571
+ # It also takes an optional handler Module which you must define, that
572
+ # contains the callbacks that will be invoked by the event loop
573
+ # on behalf of the connection.
574
+ #
575
+ # See the description of EventMachine#start_server for a discussion
576
+ # of the handler Module. All of the details given in that description
577
+ # apply for connections created with EventMachine#connect.
578
+ #
579
+ # === Usage Example
580
+ #
581
+ # Here's a program which connects to a web server, sends a naive
582
+ # request, parses the HTTP header of the response, and then
583
+ # (antisocially) ends the event loop, which automatically drops the connection
584
+ # (and incidentally calls the connection's unbind method).
585
+ #
586
+ # require 'rubygems'
587
+ # require 'eventmachine'
588
+ #
589
+ # module DumbHttpClient
590
+ #
591
+ # def post_init
592
+ # send_data "GET / HTTP/1.1\r\nHost: _\r\n\r\n"
593
+ # @data = ""
594
+ # end
595
+ #
596
+ # def receive_data data
597
+ # @data << data
598
+ # if @data =~ /[\n][\r]*[\n]/m
599
+ # puts "RECEIVED HTTP HEADER:"
600
+ # $`.each {|line| puts ">>> #{line}" }
601
+ #
602
+ # puts "Now we'll terminate the loop, which will also close the connection"
603
+ # EventMachine::stop_event_loop
604
+ # end
605
+ # end
606
+ #
607
+ # def unbind
608
+ # puts "A connection has terminated"
609
+ # end
610
+ #
611
+ # end # DumbHttpClient
612
+ #
613
+ #
614
+ # EventMachine::run {
615
+ # EventMachine::connect "www.bayshorenetworks.com", 80, DumbHttpClient
616
+ # }
617
+ # puts "The event loop has ended"
618
+ #
619
+ #
620
+ # There are times when it's more convenient to define a protocol handler
621
+ # as a Class rather than a Module. Here's how to do this:
622
+ #
623
+ # class MyProtocolHandler < EventMachine::Connection
624
+ # def initialize *args
625
+ # super
626
+ # # whatever else you want to do here
627
+ # end
628
+ #
629
+ # #.......your other class code
630
+ # end # class MyProtocolHandler
631
+ #
632
+ # If you do this, then an instance of your class will be instantiated to handle
633
+ # every network connection created by your code or accepted by servers that you
634
+ # create. If you redefine #post_init in your protocol-handler class, your
635
+ # #post_init method will be called _inside_ the call to #super that you will
636
+ # make in your #initialize method (if you provide one).
637
+ #
638
+ #--
639
+ # EventMachine::connect initiates a TCP connection to a remote
640
+ # server and sets up event-handling for the connection.
641
+ # It internally creates an object that should not be handled
642
+ # by the caller. HOWEVER, it's often convenient to get the
643
+ # object to set up interfacing to other objects in the system.
644
+ # We return the newly-created anonymous-class object to the caller.
645
+ # It's expected that a considerable amount of code will depend
646
+ # on this behavior, so don't change it.
647
+ #
648
+ # Ok, added support for a user-defined block, 13Apr06.
649
+ # This leads us to an interesting choice because of the
650
+ # presence of the post_init call, which happens in the
651
+ # initialize method of the new object. We call the user's
652
+ # block and pass the new object to it. This is a great
653
+ # way to do protocol-specific initiation. It happens
654
+ # AFTER post_init has been called on the object, which I
655
+ # certainly hope is the right choice.
656
+ # Don't change this lightly, because accepted connections
657
+ # are different from connected ones and we don't want
658
+ # to have them behave differently with respect to post_init
659
+ # if at all possible.
660
+ #
661
+ def EventMachine::connect server, port, handler=nil, *args
662
+ klass = if (handler and handler.is_a?(Class))
663
+ handler
664
+ else
665
+ Class.new( Connection ) {handler and include handler}
666
+ end
667
+
668
+ arity = klass.instance_method(:initialize).arity
669
+ expected = arity >= 0 ? arity : -(arity + 1)
670
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
671
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
672
+ end
673
+
674
+ s = connect_server server, port
675
+ c = klass.new s, *args
676
+ @conns[s] = c
677
+ block_given? and yield c
678
+ c
679
+ end
680
+
681
+ # EventMachine::attach registers a given file descriptor or IO object with the eventloop
682
+ #
683
+ # If the handler provided has the functions notify_readable or notify_writable defined,
684
+ # EventMachine will not read or write from the socket, and instead fire the corresponding
685
+ # callback on the handler.
686
+ #
687
+ # To detach the file descriptor, use EventMachine::Connection#detach
688
+ #
689
+ # === Usage Example
690
+ #
691
+ # module SimpleHttpClient
692
+ # def initialize sock
693
+ # @sock = sock
694
+ # end
695
+ #
696
+ # def notify_readable
697
+ # header = @sock.readline
698
+ #
699
+ # if header == "\r\n"
700
+ # # detach returns the file descriptor number (fd == @sock.fileno)
701
+ # fd = detach
702
+ # end
703
+ # rescue EOFError
704
+ # detach
705
+ # end
706
+ #
707
+ # def unbind
708
+ # EM.next_tick do
709
+ # # socket is detached from the eventloop, but still open
710
+ # data = @sock.read
711
+ # end
712
+ # end
713
+ # end
714
+ #
715
+ # EM.run{
716
+ # $sock = TCPSocket.new('site.com', 80)
717
+ # $sock.write("GET / HTTP/1.0\r\n\r\n")
718
+ # EM.attach $sock, SimpleHttpClient, $sock
719
+ # }
720
+ #
721
+ #--
722
+ # Thanks to Riham Aldakkak (eSpace Technologies) for the initial patch
723
+ def EventMachine::attach io, handler=nil, *args
724
+ klass = if (handler and handler.is_a?(Class))
725
+ handler
726
+ else
727
+ Class.new( Connection ) {handler and include handler}
728
+ end
729
+
730
+ arity = klass.instance_method(:initialize).arity
731
+ expected = arity >= 0 ? arity : -(arity + 1)
732
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
733
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
734
+ end
735
+
736
+ readmode = klass.public_instance_methods.any?{|m| m.to_sym == :notify_readable }
737
+ writemode = klass.public_instance_methods.any?{|m| m.to_sym == :notify_writable }
738
+
739
+ s = attach_fd io.respond_to?(:fileno) ? io.fileno : io, readmode, writemode
740
+
741
+ c = klass.new s, *args
742
+ @conns[s] = c
743
+ block_given? and yield c
744
+ c
745
+ end
746
+
747
+ #--
748
+ # EXPERIMENTAL. DO NOT RELY ON THIS METHOD TO BE HERE IN THIS FORM, OR AT ALL.
749
+ # (03Nov06)
750
+ # Observe, the test for already-connected FAILS if we call a reconnect inside post_init,
751
+ # because we haven't set up the connection in @conns by that point.
752
+ # RESIST THE TEMPTATION to "fix" this problem by redefining the behavior of post_init.
753
+ #
754
+ # Changed 22Nov06: if called on an already-connected handler, just return the
755
+ # handler and do nothing more. Originally this condition raised an exception.
756
+ # We may want to change it yet again and call the block, if any.
757
+ #
758
+ def EventMachine::reconnect server, port, handler
759
+ raise "invalid handler" unless handler.respond_to?(:connection_completed)
760
+ #raise "still connected" if @conns.has_key?(handler.signature)
761
+ return handler if @conns.has_key?(handler.signature)
762
+ s = connect_server server, port
763
+ handler.signature = s
764
+ @conns[s] = handler
765
+ block_given? and yield handler
766
+ handler
767
+ end
768
+
769
+
770
+
771
+
772
+ # Make a connection to a Unix-domain socket. This is not implemented on Windows platforms.
773
+ # The parameter socketname is a String which identifies the Unix-domain socket you want
774
+ # to connect to. socketname is the name of a file on your local system, and in most cases
775
+ # is a fully-qualified path name. Make sure that your process has enough local permissions
776
+ # to open the Unix-domain socket.
777
+ # See also the documentation for #connect_server. This method behaves like #connect_server
778
+ # in all respects except for the fact that it connects to a local Unix-domain
779
+ # socket rather than a TCP socket.
780
+ # NOTE: this functionality will soon be subsumed into the #connect method. This method
781
+ # will still be supported as an alias.
782
+ #--
783
+ # For making connections to Unix-domain sockets.
784
+ # Eventually this has to get properly documented and unified with the TCP-connect methods.
785
+ # Note how nearly identical this is to EventMachine#connect
786
+ def EventMachine::connect_unix_domain socketname, handler=nil, *args
787
+ klass = if (handler and handler.is_a?(Class))
788
+ handler
789
+ else
790
+ Class.new( Connection ) {handler and include handler}
791
+ end
792
+
793
+ arity = klass.instance_method(:initialize).arity
794
+ expected = arity >= 0 ? arity : -(arity + 1)
795
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
796
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
797
+ end
798
+
799
+ s = connect_unix_server socketname
800
+ c = klass.new s, *args
801
+ @conns[s] = c
802
+ block_given? and yield c
803
+ c
804
+ end
805
+
806
+
807
+ # EventMachine#open_datagram_socket is for support of UDP-based
808
+ # protocols. Its usage is similar to that of EventMachine#start_server.
809
+ # It takes three parameters: an IP address (which must be valid
810
+ # on the machine which executes the method), a port number,
811
+ # and an optional Module name which will handle the data.
812
+ # This method will create a new UDP (datagram) socket and
813
+ # bind it to the address and port that you specify.
814
+ # The normal callbacks (see EventMachine#start_server) will
815
+ # be called as events of interest occur on the newly-created
816
+ # socket, but there are some differences in how they behave.
817
+ #
818
+ # Connection#receive_data will be called when a datagram packet
819
+ # is received on the socket, but unlike TCP sockets, the message
820
+ # boundaries of the received data will be respected. In other words,
821
+ # if the remote peer sent you a datagram of a particular size,
822
+ # you may rely on Connection#receive_data to give you the
823
+ # exact data in the packet, with the original data length.
824
+ # Also observe that Connection#receive_data may be called with a
825
+ # <i>zero-length</i> data payload, since empty datagrams are permitted
826
+ # in UDP.
827
+ #
828
+ # Connection#send_data is available with UDP packets as with TCP,
829
+ # but there is an important difference. Because UDP communications
830
+ # are <i>connectionless,</i> there is no implicit recipient for the packets you
831
+ # send. Ordinarily you must specify the recipient for each packet you send.
832
+ # However, EventMachine
833
+ # provides for the typical pattern of receiving a UDP datagram
834
+ # from a remote peer, performing some operation, and then sending
835
+ # one or more packets in response to the same remote peer.
836
+ # To support this model easily, just use Connection#send_data
837
+ # in the code that you supply for Connection:receive_data.
838
+ # EventMachine will
839
+ # provide an implicit return address for any messages sent to
840
+ # Connection#send_data within the context of a Connection#receive_data callback,
841
+ # and your response will automatically go to the correct remote peer.
842
+ # (TODO: Example-code needed!)
843
+ #
844
+ # Observe that the port number that you supply to EventMachine#open_datagram_socket
845
+ # may be zero. In this case, EventMachine will create a UDP socket
846
+ # that is bound to an <i>ephemeral</i> (not well-known) port.
847
+ # This is not appropriate for servers that must publish a well-known
848
+ # port to which remote peers may send datagrams. But it can be useful
849
+ # for clients that send datagrams to other servers.
850
+ # If you do this, you will receive any responses from the remote
851
+ # servers through the normal Connection#receive_data callback.
852
+ # Observe that you will probably have issues with firewalls blocking
853
+ # the ephemeral port numbers, so this technique is most appropriate for LANs.
854
+ # (TODO: Need an example!)
855
+ #
856
+ # If you wish to send datagrams to arbitrary remote peers (not
857
+ # necessarily ones that have sent data to which you are responding),
858
+ # then see Connection#send_datagram.
859
+ #
860
+ # DO NOT call send_data from a datagram socket
861
+ # outside of a #receive_data method. Use #send_datagram. If you do use #send_data
862
+ # outside of a #receive_data method, you'll get a confusing error
863
+ # because there is no "peer," as #send_data requires. (Inside of #receive_data,
864
+ # #send_data "fakes" the peer as described above.)
865
+ #
866
+ #--
867
+ # Replaced the implementation on 01Oct06. Thanks to Tobias Gustafsson for pointing
868
+ # out that this originally did not take a class but only a module.
869
+ #
870
+ def self::open_datagram_socket address, port, handler=nil, *args
871
+ klass = if (handler and handler.is_a?(Class))
872
+ handler
873
+ else
874
+ Class.new( Connection ) {handler and include handler}
875
+ end
876
+
877
+ arity = klass.instance_method(:initialize).arity
878
+ expected = arity >= 0 ? arity : -(arity + 1)
879
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
880
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
881
+ end
882
+
883
+ s = open_udp_socket address, port
884
+ c = klass.new s, *args
885
+ @conns[s] = c
886
+ block_given? and yield c
887
+ c
888
+ end
889
+
890
+
891
+ # For advanced users. This function sets the default timer granularity, which by default is
892
+ # slightly smaller than 100 milliseconds. Call this function to set a higher or lower granularity.
893
+ # The function affects the behavior of #add_timer and #add_periodic_timer. Most applications
894
+ # will not need to call this function.
895
+ #
896
+ # The argument is a number of milliseconds. Avoid setting the quantum to very low values because
897
+ # that may reduce performance under some extreme conditions. We recommend that you not set a quantum
898
+ # lower than 10.
899
+ #
900
+ # You may only call this function while an EventMachine loop is running (that is, after a call to
901
+ # EventMachine#run and before a subsequent call to EventMachine#stop).
902
+ #
903
+ def self::set_quantum mills
904
+ set_timer_quantum mills.to_i
905
+ end
906
+
907
+ # Sets the maximum number of timers and periodic timers that may be outstanding at any
908
+ # given time. You only need to call #set_max_timers if you need more than the default
909
+ # number of timers, which on most platforms is 1000.
910
+ # Call this method before calling EventMachine#run.
911
+ #
912
+ def self::set_max_timers ct
913
+ set_max_timer_count ct
914
+ end
915
+
916
+ #--
917
+ # The is the responder for the loopback-signalled event.
918
+ # It can be fired either by code running on a separate thread (EM#defer) or on
919
+ # the main thread (EM#next_tick).
920
+ # It will often happen that a next_tick handler will reschedule itself. We
921
+ # consume a copy of the tick queue so that tick events scheduled by tick events
922
+ # have to wait for the next pass through the reactor core.
923
+ #
924
+ def self::run_deferred_callbacks # :nodoc:
925
+ until (@resultqueue ||= []).empty?
926
+ result,cback = @resultqueue.pop
927
+ cback.call result if cback
928
+ end
929
+
930
+ @next_tick_queue ||= []
931
+ if (l = @next_tick_queue.length) > 0
932
+ l.times {|i| @next_tick_queue[i].call}
933
+ @next_tick_queue.slice!( 0...l )
934
+ end
935
+
936
+ =begin
937
+ (@next_tick_queue ||= []).length.times {
938
+ cback=@next_tick_queue.pop and cback.call
939
+ }
940
+ =end
941
+ =begin
942
+ if (@next_tick_queue ||= []) and @next_tick_queue.length > 0
943
+ ary = @next_tick_queue.dup
944
+ @next_tick_queue.clear
945
+ until ary.empty?
946
+ cback=ary.pop and cback.call
947
+ end
948
+ end
949
+ =end
950
+ end
951
+
952
+
953
+ # #defer is for integrating blocking operations into EventMachine's control flow.
954
+ # Call #defer with one or two blocks, as shown below (the second block is <i>optional</i>):
955
+ #
956
+ # operation = proc {
957
+ # # perform a long-running operation here, such as a database query.
958
+ # "result" # as usual, the last expression evaluated in the block will be the return value.
959
+ # }
960
+ # callback = proc {|result|
961
+ # # do something with result here, such as send it back to a network client.
962
+ # }
963
+ #
964
+ # EventMachine.defer( operation, callback )
965
+ #
966
+ # The action of #defer is to take the block specified in the first parameter (the "operation")
967
+ # and schedule it for asynchronous execution on an internal thread pool maintained by EventMachine.
968
+ # When the operation completes, it will pass the result computed by the block (if any)
969
+ # back to the EventMachine reactor. Then, EventMachine calls the block specified in the
970
+ # second parameter to #defer (the "callback"), as part of its normal, synchronous
971
+ # event handling loop. The result computed by the operation block is passed as a parameter
972
+ # to the callback. You may omit the callback parameter if you don't need to execute any code
973
+ # after the operation completes.
974
+ #
975
+ # <i>Caveats:</i>
976
+ # Note carefully that the code in your deferred operation will be executed on a separate
977
+ # thread from the main EventMachine processing and all other Ruby threads that may exist in
978
+ # your program. Also, multiple deferred operations may be running at once! Therefore, you
979
+ # are responsible for ensuring that your operation code is threadsafe. [Need more explanation
980
+ # and examples.]
981
+ # Don't write a deferred operation that will block forever. If so, the current implementation will
982
+ # not detect the problem, and the thread will never be returned to the pool. EventMachine limits
983
+ # the number of threads in its pool, so if you do this enough times, your subsequent deferred
984
+ # operations won't get a chance to run. [We might put in a timer to detect this problem.]
985
+ #
986
+ #--
987
+ # OBSERVE that #next_tick hacks into this mechanism, so don't make any changes here
988
+ # without syncing there.
989
+ #
990
+ # Running with $VERBOSE set to true gives a warning unless all ivars are defined when
991
+ # they appear in rvalues. But we DON'T ever want to initialize @threadqueue unless we
992
+ # need it, because the Ruby threads are so heavyweight. We end up with this bizarre
993
+ # way of initializing @threadqueue because EventMachine is a Module, not a Class, and
994
+ # has no constructor.
995
+ #
996
+ def self::defer op, callback = nil
997
+ @need_threadqueue ||= 0
998
+ if @need_threadqueue == 0
999
+ @need_threadqueue = 1
1000
+ require 'thread'
1001
+ @threadqueue = Queue.new
1002
+ @resultqueue = Queue.new
1003
+ 20.times {|ix|
1004
+ Thread.new {
1005
+ my_ix = ix
1006
+ loop {
1007
+ op,cback = @threadqueue.pop
1008
+ result = op.call
1009
+ @resultqueue << [result, cback]
1010
+ EventMachine.signal_loopbreak
1011
+ }
1012
+ }
1013
+ }
1014
+ end
1015
+
1016
+ @threadqueue << [op,callback]
1017
+ end
1018
+
1019
+
1020
+ # Schedules a proc for execution immediately after the next "turn" through the reactor
1021
+ # core. An advanced technique, this can be useful for improving memory management and/or
1022
+ # application responsiveness, especially when scheduling large amounts of data for
1023
+ # writing to a network connection. TODO, we need a FAQ entry on this subject.
1024
+ #
1025
+ # #next_tick takes either a single argument (which must be a Proc) or a block.
1026
+ # And I'm taking suggestions for a better name for this method.
1027
+ #--
1028
+ # This works by adding to the @resultqueue that's used for #defer.
1029
+ # The general idea is that next_tick is used when we want to give the reactor a chance
1030
+ # to let other operations run, either to balance the load out more evenly, or to let
1031
+ # outbound network buffers drain, or both. So we probably do NOT want to block, and
1032
+ # we probably do NOT want to be spinning any threads. A program that uses next_tick
1033
+ # but not #defer shouldn't suffer the penalty of having Ruby threads running. They're
1034
+ # extremely expensive even if they're just sleeping.
1035
+ #
1036
+ def self::next_tick pr=nil, &block
1037
+ raise "no argument or block given" unless ((pr && pr.respond_to?(:call)) or block)
1038
+ (@next_tick_queue ||= []) << ( pr || block )
1039
+ EventMachine.signal_loopbreak
1040
+ =begin
1041
+ (@next_tick_procs ||= []) << (pr || block)
1042
+ if @next_tick_procs.length == 1
1043
+ add_timer(0) {
1044
+ @next_tick_procs.each {|t| t.call}
1045
+ @next_tick_procs.clear
1046
+ }
1047
+ end
1048
+ =end
1049
+ end
1050
+
1051
+ # A wrapper over the setuid system call. Particularly useful when opening a network
1052
+ # server on a privileged port because you can use this call to drop privileges
1053
+ # after opening the port. Also very useful after a call to #set_descriptor_table_size,
1054
+ # which generally requires that you start your process with root privileges.
1055
+ #
1056
+ # This method has no effective implementation on Windows or in the pure-Ruby
1057
+ # implementation of EventMachine.
1058
+ # Call #set_effective_user by passing it a string containing the effective name
1059
+ # of the user whose privilege-level your process should attain.
1060
+ # This method is intended for use in enforcing security requirements, consequently
1061
+ # it will throw a fatal error and end your program if it fails.
1062
+ #
1063
+ def self::set_effective_user username
1064
+ EventMachine::setuid_string username
1065
+ end
1066
+
1067
+
1068
+ # Sets the maximum number of file or socket descriptors that your process may open.
1069
+ # You can pass this method an integer specifying the new size of the descriptor table.
1070
+ # Returns the new descriptor-table size, which may be less than the number you
1071
+ # requested. If you call this method with no arguments, it will simply return
1072
+ # the current size of the descriptor table without attempting to change it.
1073
+ #
1074
+ # The new limit on open descriptors ONLY applies to sockets and other descriptors
1075
+ # that belong to EventMachine. It has NO EFFECT on the number of descriptors
1076
+ # you can create in ordinary Ruby code.
1077
+ #
1078
+ # Not available on all platforms. Increasing the number of descriptors beyond its
1079
+ # default limit usually requires superuser privileges. (See #set_effective_user
1080
+ # for a way to drop superuser privileges while your program is running.)
1081
+ #
1082
+ def self::set_descriptor_table_size n_descriptors=nil
1083
+ EventMachine::set_rlimit_nofile n_descriptors
1084
+ end
1085
+
1086
+
1087
+
1088
+ # TODO, must document popen. At this moment, it's only available on Unix.
1089
+ # This limitation is expected to go away.
1090
+ #--
1091
+ # Perhaps misnamed since the underlying function uses socketpair and is full-duplex.
1092
+ #
1093
+ def self::popen cmd, handler=nil
1094
+ klass = if (handler and handler.is_a?(Class))
1095
+ handler
1096
+ else
1097
+ Class.new( Connection ) {handler and include handler}
1098
+ end
1099
+
1100
+ w = Shellwords::shellwords( cmd )
1101
+ w.unshift( w.first ) if w.first
1102
+ s = invoke_popen( w )
1103
+ c = klass.new s
1104
+ @conns[s] = c
1105
+ yield(c) if block_given?
1106
+ c
1107
+ end
1108
+
1109
+
1110
+ # Tells you whether the EventMachine reactor loop is currently running. Returns true or
1111
+ # false. Useful when writing libraries that want to run event-driven code, but may
1112
+ # be running in programs that are already event-driven. In such cases, if EventMachine#reactor_running?
1113
+ # returns false, your code can invoke EventMachine#run and run your application code inside
1114
+ # the block passed to that method. If EventMachine#reactor_running? returns true, just
1115
+ # execute your event-aware code.
1116
+ #
1117
+ # This method is necessary because calling EventMachine#run inside of another call to
1118
+ # EventMachine#run generates a fatal error.
1119
+ #
1120
+ def self::reactor_running?
1121
+ (@reactor_running || false)
1122
+ end
1123
+
1124
+
1125
+ # (Experimental)
1126
+ #
1127
+ #
1128
+ def EventMachine::open_keyboard handler=nil, *args
1129
+ klass = if (handler and handler.is_a?(Class))
1130
+ handler
1131
+ else
1132
+ Class.new( Connection ) {handler and include handler}
1133
+ end
1134
+
1135
+ arity = klass.instance_method(:initialize).arity
1136
+ expected = arity >= 0 ? arity : -(arity + 1)
1137
+ if (arity >= 0 and args.size != expected) or (arity < 0 and args.size < expected)
1138
+ raise ArgumentError, "wrong number of arguments for #{klass}#initialize (#{args.size} for #{expected})"
1139
+ end
1140
+
1141
+ s = read_keyboard
1142
+ c = klass.new s, *args
1143
+ @conns[s] = c
1144
+ block_given? and yield c
1145
+ c
1146
+ end
1147
+
1148
+
1149
+
1150
+ private
1151
+ def EventMachine::event_callback conn_binding, opcode, data
1152
+ #
1153
+ # Changed 27Dec07: Eliminated the hookable error handling.
1154
+ # No one was using it, and it degraded performance significantly.
1155
+ # It's in original_event_callback, which is dead code.
1156
+ #
1157
+ # Changed 25Jul08: Added a partial solution to the problem of exceptions
1158
+ # raised in user-written event-handlers. If such exceptions are not caught,
1159
+ # we must cause the reactor to stop, and then re-raise the exception.
1160
+ # Otherwise, the reactor doesn't stop and it's left on the call stack.
1161
+ # This is partial because we only added it to #unbind, where it's critical
1162
+ # (to keep unbind handlers from being re-entered when a stopping reactor
1163
+ # runs down open connections). It should go on the other calls to user
1164
+ # code, but the performance impact may be too large.
1165
+ #
1166
+ if opcode == ConnectionData
1167
+ c = @conns[conn_binding] or raise ConnectionNotBound
1168
+ c.receive_data data
1169
+ elsif opcode == ConnectionUnbound
1170
+ if c = @conns.delete( conn_binding )
1171
+ begin
1172
+ c.unbind
1173
+ rescue
1174
+ @wrapped_exception = $!
1175
+ stop
1176
+ end
1177
+ elsif c = @acceptors.delete( conn_binding )
1178
+ # no-op
1179
+ else
1180
+ raise ConnectionNotBound
1181
+ end
1182
+ elsif opcode == ConnectionAccepted
1183
+ accep,args,blk = @acceptors[conn_binding]
1184
+ raise NoHandlerForAcceptedConnection unless accep
1185
+ c = accep.new data, *args
1186
+ @conns[data] = c
1187
+ blk and blk.call(c)
1188
+ c # (needed?)
1189
+ elsif opcode == TimerFired
1190
+ t = @timers.delete( data ) or raise UnknownTimerFired
1191
+ t.call
1192
+ elsif opcode == ConnectionCompleted
1193
+ c = @conns[conn_binding] or raise ConnectionNotBound
1194
+ c.connection_completed
1195
+ elsif opcode == LoopbreakSignalled
1196
+ run_deferred_callbacks
1197
+ elsif opcode == ConnectionNotifyReadable
1198
+ c = @conns[conn_binding] or raise ConnectionNotBound
1199
+ c.notify_readable
1200
+ elsif opcode == ConnectionNotifyWritable
1201
+ c = @conns[conn_binding] or raise ConnectionNotBound
1202
+ c.notify_writable
1203
+ end
1204
+ end
1205
+
1206
+ private
1207
+ def EventMachine::original_event_callback conn_binding, opcode, data
1208
+ #
1209
+ # Added 03Oct07: Any code path that invokes user-written code must
1210
+ # wrap itself in a begin/rescue for RuntimeErrors, that calls the
1211
+ # user-overridable class method #handle_runtime_error.
1212
+ #
1213
+ if opcode == ConnectionData
1214
+ c = @conns[conn_binding] or raise ConnectionNotBound
1215
+ begin
1216
+ c.receive_data data
1217
+ rescue
1218
+ EventMachine.handle_runtime_error
1219
+ end
1220
+ elsif opcode == ConnectionUnbound
1221
+ if c = @conns.delete( conn_binding )
1222
+ begin
1223
+ c.unbind
1224
+ rescue
1225
+ EventMachine.handle_runtime_error
1226
+ end
1227
+ elsif c = @acceptors.delete( conn_binding )
1228
+ # no-op
1229
+ else
1230
+ raise ConnectionNotBound
1231
+ end
1232
+ elsif opcode == ConnectionAccepted
1233
+ accep,args,blk = @acceptors[conn_binding]
1234
+ raise NoHandlerForAcceptedConnection unless accep
1235
+ c = accep.new data, *args
1236
+ @conns[data] = c
1237
+ begin
1238
+ blk and blk.call(c)
1239
+ rescue
1240
+ EventMachine.handle_runtime_error
1241
+ end
1242
+ c # (needed?)
1243
+ elsif opcode == TimerFired
1244
+ t = @timers.delete( data ) or raise UnknownTimerFired
1245
+ begin
1246
+ t.call
1247
+ rescue
1248
+ EventMachine.handle_runtime_error
1249
+ end
1250
+ elsif opcode == ConnectionCompleted
1251
+ c = @conns[conn_binding] or raise ConnectionNotBound
1252
+ begin
1253
+ c.connection_completed
1254
+ rescue
1255
+ EventMachine.handle_runtime_error
1256
+ end
1257
+ elsif opcode == LoopbreakSignalled
1258
+ begin
1259
+ run_deferred_callbacks
1260
+ rescue
1261
+ EventMachine.handle_runtime_error
1262
+ end
1263
+ end
1264
+ end
1265
+
1266
+
1267
+ # Default handler for RuntimeErrors that are raised in user code.
1268
+ # The default behavior is to re-raise the error, which ends your program.
1269
+ # To override the default behavior, re-implement this method in your code.
1270
+ # For example:
1271
+ #
1272
+ # module EventMachine
1273
+ # def self.handle_runtime_error
1274
+ # $>.puts $!
1275
+ # end
1276
+ # end
1277
+ #
1278
+ #--
1279
+ # We need to ensure that any code path which invokes user code rescues RuntimeError
1280
+ # and calls this method. The obvious place to do that is in #event_callback,
1281
+ # but, scurrilously, it turns out that we need to be finer grained that that.
1282
+ # Periodic timers, in particular, wrap their invocations of user code inside
1283
+ # procs that do other stuff we can't not do, like schedule the next invocation.
1284
+ # This is a potential non-robustness, since we need to remember to hook in the
1285
+ # error handler whenever and wherever we change how user code is invoked.
1286
+ #
1287
+ def EventMachine::handle_runtime_error
1288
+ @runtime_error_hook ? @runtime_error_hook.call : raise
1289
+ end
1290
+
1291
+ # Sets a handler for RuntimeErrors that are raised in user code.
1292
+ # Pass a block with no parameters. You can also call this method without a block,
1293
+ # which restores the default behavior (see #handle_runtime_error).
1294
+ #
1295
+ def EventMachine::set_runtime_error_hook &blk
1296
+ @runtime_error_hook = blk
1297
+ end
1298
+
1299
+ # Documentation stub
1300
+ #--
1301
+ # This is a provisional implementation of a stream-oriented file access object.
1302
+ # We also experiment with wrapping up some better exception reporting.
1303
+ class << self
1304
+ def _open_file_for_writing filename, handler=nil
1305
+ klass = if (handler and handler.is_a?(Class))
1306
+ handler
1307
+ else
1308
+ Class.new( Connection ) {handler and include handler}
1309
+ end
1310
+
1311
+ s = _write_file filename
1312
+ c = klass.new s
1313
+ @conns[s] = c
1314
+ block_given? and yield c
1315
+ c
1316
+ end
1317
+ end
1318
+
1319
+
1320
+ # EventMachine::Connection is a class that is instantiated
1321
+ # by EventMachine's processing loop whenever a new connection
1322
+ # is created. (New connections can be either initiated locally
1323
+ # to a remote server or accepted locally from a remote client.)
1324
+ # When a Connection object is instantiated, it <i>mixes in</i>
1325
+ # the functionality contained in the user-defined module
1326
+ # specified in calls to EventMachine#connect or EventMachine#start_server.
1327
+ # User-defined handler modules may redefine any or all of the standard
1328
+ # methods defined here, as well as add arbitrary additional code
1329
+ # that will also be mixed in.
1330
+ #
1331
+ # EventMachine manages one object inherited from EventMachine::Connection
1332
+ # (and containing the mixed-in user code) for every network connection
1333
+ # that is active at any given time.
1334
+ # The event loop will automatically call methods on EventMachine::Connection
1335
+ # objects whenever specific events occur on the corresponding connections,
1336
+ # as described below.
1337
+ #
1338
+ # This class is never instantiated by user code, and does not publish an
1339
+ # initialize method. The instance methods of EventMachine::Connection
1340
+ # which may be called by the event loop are: post_init, receive_data,
1341
+ # and unbind. All of the other instance methods defined here are called
1342
+ # only by user code.
1343
+ #
1344
+ class Connection
1345
+ # EXPERIMENTAL. Added the reconnect methods, which may go away.
1346
+ attr_accessor :signature
1347
+
1348
+ # Override .new so subclasses don't have to call super and can ignore
1349
+ # connection-specific arguments
1350
+ #
1351
+ def self.new sig, *args #:nodoc:
1352
+ allocate.instance_eval do
1353
+ # Call a superclass's #initialize if it has one
1354
+ initialize *args
1355
+
1356
+ # Store signature and run #post_init
1357
+ @signature = sig
1358
+ associate_callback_target sig
1359
+ post_init
1360
+
1361
+ self
1362
+ end
1363
+ end
1364
+
1365
+ # Stubbed initialize so legacy superclasses can safely call super
1366
+ #
1367
+ def initialize(*args) #:nodoc:
1368
+ end
1369
+
1370
+ # EventMachine::Connection#post_init is called by the event loop
1371
+ # immediately after the network connection has been established,
1372
+ # and before resumption of the network loop.
1373
+ # This method is generally not called by user code, but is called automatically
1374
+ # by the event loop. The base-class implementation is a no-op.
1375
+ # This is a very good place to initialize instance variables that will
1376
+ # be used throughout the lifetime of the network connection.
1377
+ #
1378
+ def post_init
1379
+ end
1380
+
1381
+ # EventMachine::Connection#receive_data is called by the event loop
1382
+ # whenever data has been received by the network connection.
1383
+ # It is never called by user code.
1384
+ # receive_data is called with a single parameter, a String containing
1385
+ # the network protocol data, which may of course be binary. You will
1386
+ # generally redefine this method to perform your own processing of the incoming data.
1387
+ #
1388
+ # Here's a key point which is essential to understanding the event-driven
1389
+ # programming model: <i>EventMachine knows absolutely nothing about the protocol
1390
+ # which your code implements.</i> You must not make any assumptions about
1391
+ # the size of the incoming data packets, or about their alignment on any
1392
+ # particular intra-message or PDU boundaries (such as line breaks).
1393
+ # receive_data can and will send you arbitrary chunks of data, with the
1394
+ # only guarantee being that the data is presented to your code in the order
1395
+ # it was collected from the network. Don't even assume that the chunks of
1396
+ # data will correspond to network packets, as EventMachine can and will coalesce
1397
+ # several incoming packets into one, to improve performance. The implication for your
1398
+ # code is that you generally will need to implement some kind of a state machine
1399
+ # in your redefined implementation of receive_data. For a better understanding
1400
+ # of this, read through the examples of specific protocol handlers given
1401
+ # elsewhere in this package. (STUB, WE MUST ADD THESE!)
1402
+ #
1403
+ # The base-class implementation of receive_data (which will be invoked if
1404
+ # you don't redefine it) simply prints the size of each incoming data packet
1405
+ # to stdout.
1406
+ #
1407
+ def receive_data data
1408
+ puts "............>>>#{data.length}"
1409
+ end
1410
+
1411
+ # EventMachine::Connection#unbind is called by the framework whenever a connection
1412
+ # (either a server or client connection) is closed. The close can occur because
1413
+ # your code intentionally closes it (see close_connection and close_connection_after_writing),
1414
+ # because the remote peer closed the connection, or because of a network error.
1415
+ # You may not assume that the network connection is still open and able to send or
1416
+ # receive data when the callback to unbind is made. This is intended only to give
1417
+ # you a chance to clean up associations your code may have made to the connection
1418
+ # object while it was open.
1419
+ #
1420
+ def unbind
1421
+ end
1422
+
1423
+ # EventMachine::Connection#close_connection is called only by user code, and never
1424
+ # by the event loop. You may call this method against a connection object in any
1425
+ # callback handler, whether or not the callback was made against the connection
1426
+ # you want to close. close_connection <i>schedules</i> the connection to be closed
1427
+ # at the next available opportunity within the event loop. You may not assume that
1428
+ # the connection is closed when close_connection returns. In particular, the framework
1429
+ # will callback the unbind method for the particular connection at a point shortly
1430
+ # after you call close_connection. You may assume that the unbind callback will
1431
+ # take place sometime after your call to close_connection completes. In other words,
1432
+ # the unbind callback will not re-enter your code "inside" of your call to close_connection.
1433
+ # However, it's not guaranteed that a future version of EventMachine will not change
1434
+ # this behavior.
1435
+ #
1436
+ # close_connection will <i>silently discard</i> any outbound data which you have
1437
+ # sent to the connection using EventMachine::Connection#send_data but which has not
1438
+ # yet been sent across the network. If you want to avoid this behavior, use
1439
+ # EventMachine::Connection#close_connection_after_writing.
1440
+ #
1441
+ def close_connection after_writing = false
1442
+ EventMachine::close_connection @signature, after_writing
1443
+ end
1444
+
1445
+ # EventMachine::Connection#detach will remove the given connection from the event loop.
1446
+ # The connection's socket remains open and its file descriptor number is returned
1447
+ def detach
1448
+ EventMachine::detach_fd @signature
1449
+ end
1450
+
1451
+ # EventMachine::Connection#close_connection_after_writing is a variant of close_connection.
1452
+ # All of the descriptive comments given for close_connection also apply to
1453
+ # close_connection_after_writing, <i>with one exception:</i> If the connection has
1454
+ # outbound data sent using send_dat but which has not yet been sent across the network,
1455
+ # close_connection_after_writing will schedule the connection to be closed <i>after</i>
1456
+ # all of the outbound data has been safely written to the remote peer.
1457
+ #
1458
+ # Depending on the amount of outgoing data and the speed of the network,
1459
+ # considerable time may elapse between your call to close_connection_after_writing
1460
+ # and the actual closing of the socket (at which time the unbind callback will be called
1461
+ # by the event loop). During this time, you <i>may not</i> call send_data to transmit
1462
+ # additional data (that is, the connection is closed for further writes). In very
1463
+ # rare cases, you may experience a receive_data callback after your call to close_connection_after_writing,
1464
+ # depending on whether incoming data was in the process of being received on the connection
1465
+ # at the moment when you called close_connection_after_writing. Your protocol handler must
1466
+ # be prepared to properly deal with such data (probably by ignoring it).
1467
+ #
1468
+ def close_connection_after_writing
1469
+ close_connection true
1470
+ end
1471
+
1472
+ # EventMachine::Connection#send_data is only called by user code, never by
1473
+ # the event loop. You call this method to send data to the remote end of the
1474
+ # network connection. send_data is called with a single String argument, which
1475
+ # may of course contain binary data. You can call send_data any number of times.
1476
+ # send_data is an instance method of an object derived from EventMachine::Connection
1477
+ # and containing your mixed-in handler code), so if you call it without qualification
1478
+ # within a callback function, the data will be sent to the same network connection
1479
+ # that generated the callback. Calling self.send_data is exactly equivalent.
1480
+ #
1481
+ # You can also call send_data to write to a connection <i>other than the one
1482
+ # whose callback you are calling send_data from.</i> This is done by recording
1483
+ # the value of the connection in any callback function (the value self), in any
1484
+ # variable visible to other callback invocations on the same or different
1485
+ # connection objects. (Need an example to make that clear.)
1486
+ #
1487
+ def send_data data
1488
+ EventMachine::send_data @signature, data, data.length
1489
+ end
1490
+
1491
+ # Returns true if the connection is in an error state, false otherwise.
1492
+ # In general, you can detect the occurrence of communication errors or unexpected
1493
+ # disconnection by the remote peer by handing the #unbind method. In some cases, however,
1494
+ # it's useful to check the status of the connection using #error? before attempting to send data.
1495
+ # This function is synchronous: it will return immediately without blocking.
1496
+ #
1497
+ #
1498
+ def error?
1499
+ EventMachine::report_connection_error_status(@signature) != 0
1500
+ end
1501
+
1502
+ # #connection_completed is called by the event loop when a remote TCP connection
1503
+ # attempt completes successfully. You can expect to get this notification after calls
1504
+ # to EventMachine#connect. Remember that EventMachine makes remote connections
1505
+ # asynchronously, just as with any other kind of network event. #connection_completed
1506
+ # is intended primarily to assist with network diagnostics. For normal protocol
1507
+ # handling, use #post_init to perform initial work on a new connection (such as
1508
+ # send an initial set of data).
1509
+ # #post_init will always be called. #connection_completed will only be called in case
1510
+ # of a successful completion. A connection-attempt which fails will receive a call
1511
+ # to #unbind after the failure.
1512
+ def connection_completed
1513
+ end
1514
+
1515
+ # Call #start_tls at any point to initiate TLS encryption on connected streams.
1516
+ # The method is smart enough to know whether it should perform a server-side
1517
+ # or a client-side handshake. An appropriate place to call #start_tls is in
1518
+ # your redefined #post_init method, or in the #connection_completed handler for
1519
+ # an outbound connection.
1520
+ #
1521
+ # #start_tls takes an optional parameter hash that allows you to specify certificate
1522
+ # and other options to be used with this Connection object. Here are the currently-supported
1523
+ # options:
1524
+ # :cert_chain_file : takes a String, which is interpreted as the name of a readable file in the
1525
+ # local filesystem. The file is expected to contain a chain of X509 certificates in
1526
+ # PEM format, with the most-resolved certificate at the top of the file, successive
1527
+ # intermediate certs in the middle, and the root (or CA) cert at the bottom.
1528
+ #
1529
+ # :private_key_file : tales a String, which is interpreted as the name of a readable file in the
1530
+ # local filesystem. The file must contain a private key in PEM format.
1531
+ #
1532
+ #--
1533
+ # TODO: support passing an encryption parameter, which can be string or Proc, to get a passphrase
1534
+ # for encrypted private keys.
1535
+ # TODO: support passing key material via raw strings or Procs that return strings instead of
1536
+ # just filenames.
1537
+ # What will get nasty is whether we have to define a location for storing this stuff as files.
1538
+ # In general, the OpenSSL interfaces for dealing with certs and keys in files are much better
1539
+ # behaved than the ones for raw chunks of memory.
1540
+ #
1541
+ def start_tls args={}
1542
+ priv_key = args[:private_key_file] || ""
1543
+ cert = args[:cert_chain_file] || ""
1544
+ unless File.exist?(priv_key)
1545
+ raise FileNotFound.new("Private Key file not found at: #{priv_key}")
1546
+ return # FIXME: should we do something else here?
1547
+ end
1548
+ unless File.exist?(cert)
1549
+ raise FileNotFound.new("Cert Chain file not found at: #{cert}")
1550
+ return # FIXME: should we do something else here?
1551
+ end
1552
+ EventMachine::set_tls_parms(
1553
+ @signature,
1554
+ priv_key,
1555
+ cert
1556
+ )
1557
+ EventMachine::start_tls @signature
1558
+ end
1559
+
1560
+
1561
+ # send_datagram is for sending UDP messages.
1562
+ # This method may be called from any Connection object that refers
1563
+ # to an open datagram socket (see EventMachine#open_datagram_socket).
1564
+ # The method sends a UDP (datagram) packet containing the data you specify,
1565
+ # to a remote peer specified by the IP address and port that you give
1566
+ # as parameters to the method.
1567
+ # Observe that you may send a zero-length packet (empty string).
1568
+ # However, you may not send an arbitrarily-large data packet because
1569
+ # your operating system will enforce a platform-specific limit on
1570
+ # the size of the outbound packet. (Your kernel
1571
+ # will respond in a platform-specific way if you send an overlarge
1572
+ # packet: some will send a truncated packet, some will complain, and
1573
+ # some will silently drop your request).
1574
+ # On LANs, it's usually OK to send datagrams up to about 4000 bytes in length,
1575
+ # but to be really safe, send messages smaller than the Ethernet-packet
1576
+ # size (typically about 1400 bytes). Some very restrictive WANs
1577
+ # will either drop or truncate packets larger than about 500 bytes.
1578
+ #--
1579
+ # Added the Integer wrapper around the port parameter per suggestion by
1580
+ # Matthieu Riou, after he passed a String and spent hours tearing his hair out.
1581
+ #
1582
+ def send_datagram data, recipient_address, recipient_port
1583
+ data = data.to_s
1584
+ EventMachine::send_datagram @signature, data, data.length, recipient_address, Integer(recipient_port)
1585
+ end
1586
+
1587
+
1588
+ # #get_peername is used with stream-connections to obtain the identity
1589
+ # of the remotely-connected peer. If a peername is available, this method
1590
+ # returns a sockaddr structure. The method returns nil if no peername is available.
1591
+ # You can use Socket#unpack_sockaddr_in and its variants to obtain the
1592
+ # values contained in the peername structure returned from #get_peername.
1593
+ def get_peername
1594
+ EventMachine::get_peername @signature
1595
+ end
1596
+
1597
+ # #get_sockname is used with stream-connections to obtain the identity
1598
+ # of the local side of the connection. If a local name is available, this method
1599
+ # returns a sockaddr structure. The method returns nil if no local name is available.
1600
+ # You can use Socket#unpack_sockaddr_in and its variants to obtain the
1601
+ # values contained in the local-name structure returned from #get_sockname.
1602
+ def get_sockname
1603
+ EventMachine::get_sockname @signature
1604
+ end
1605
+
1606
+ # Returns the PID (kernel process identifier) of a subprocess
1607
+ # associated with this Connection object. For use with EventMachine#popen
1608
+ # and similar methods. Returns nil when there is no meaningful subprocess.
1609
+ #--
1610
+ #
1611
+ def get_pid
1612
+ EventMachine::get_subprocess_pid @signature
1613
+ end
1614
+
1615
+ # Returns a subprocess exit status. Only useful for #popen. Call it in your
1616
+ # #unbind handler.
1617
+ #
1618
+ def get_status
1619
+ EventMachine::get_subprocess_status @signature
1620
+ end
1621
+
1622
+ # comm_inactivity_timeout returns the current value (in seconds) of the inactivity-timeout
1623
+ # property of network-connection and datagram-socket objects. A nonzero value
1624
+ # indicates that the connection or socket will automatically be closed if no read or write
1625
+ # activity takes place for at least that number of seconds.
1626
+ # A zero value (the default) specifies that no automatic timeout will take place.
1627
+ def comm_inactivity_timeout
1628
+ EventMachine::get_comm_inactivity_timeout @signature
1629
+ end
1630
+
1631
+ # Alias for #set_comm_inactivity_timeout.
1632
+ def comm_inactivity_timeout= value
1633
+ self.send :set_comm_inactivity_timeout, value
1634
+ end
1635
+
1636
+ # comm_inactivity_timeout= allows you to set the inactivity-timeout property for
1637
+ # a network connection or datagram socket. Specify a non-negative numeric value in seconds.
1638
+ # If the value is greater than zero, the connection or socket will automatically be closed
1639
+ # if no read or write activity takes place for at least that number of seconds.
1640
+ # Specify a value of zero to indicate that no automatic timeout should take place.
1641
+ # Zero is the default value.
1642
+ def set_comm_inactivity_timeout value
1643
+ EventMachine::set_comm_inactivity_timeout @signature, value
1644
+ end
1645
+
1646
+ #--
1647
+ # EXPERIMENTAL. DO NOT RELY ON THIS METHOD TO REMAIN SUPPORTED.
1648
+ # (03Nov06)
1649
+ def reconnect server, port
1650
+ EventMachine::reconnect server, port, self
1651
+ end
1652
+
1653
+
1654
+ # Like EventMachine::Connection#send_data, this sends data to the remote end of
1655
+ # the network connection. EventMachine::Connection@send_file_data takes a
1656
+ # filename as an argument, though, and sends the contents of the file, in one
1657
+ # chunk. Contributed by Kirk Haines.
1658
+ #
1659
+ def send_file_data filename
1660
+ EventMachine::send_file_data @signature, filename
1661
+ end
1662
+
1663
+ # Open a file on the filesystem and send it to the remote peer. This returns an
1664
+ # object of type EventMachine::Deferrable. The object's callbacks will be executed
1665
+ # on the reactor main thread when the file has been completely scheduled for
1666
+ # transmission to the remote peer. Its errbacks will be called in case of an error
1667
+ # (such as file-not-found). #stream_file_data employs various strategems to achieve
1668
+ # the fastest possible performance, balanced against minimum consumption of memory.
1669
+ #
1670
+ # You can control the behavior of #stream_file_data with the optional arguments parameter.
1671
+ # Currently-supported arguments are:
1672
+ # :http_chunks, a boolean flag which defaults false. If true, this flag streams the
1673
+ # file data in a format compatible with the HTTP chunked-transfer encoding.
1674
+ #
1675
+ # Warning: this feature has an implicit dependency on an outboard extension,
1676
+ # evma_fastfilereader. You must install this extension in order to use #stream_file_data
1677
+ # with files larger than a certain size (currently 8192 bytes).
1678
+ #
1679
+ def stream_file_data filename, args={}
1680
+ EventMachine::FileStreamer.new( self, filename, args )
1681
+ end
1682
+
1683
+
1684
+ # TODO, document this
1685
+ #
1686
+ #
1687
+ class EventMachine::PeriodicTimer
1688
+ attr_accessor :interval
1689
+ def initialize *args, &block
1690
+ @interval = args.shift
1691
+ @code = args.shift || block
1692
+ schedule
1693
+ end
1694
+ def schedule
1695
+ EventMachine::add_timer @interval, proc {self.fire}
1696
+ end
1697
+ def fire
1698
+ @code.call
1699
+ schedule unless @cancelled
1700
+ end
1701
+ def cancel
1702
+ @cancelled = true
1703
+ end
1704
+ end
1705
+
1706
+ # TODO, document this
1707
+ #
1708
+ #
1709
+ class EventMachine::Timer
1710
+ def initialize *args, &block
1711
+ @signature = EventMachine::add_timer(*args, &block)
1712
+ end
1713
+ def cancel
1714
+ EventMachine.send :cancel_timer, @signature
1715
+ end
1716
+ end
1717
+
1718
+
1719
+
1720
+
1721
+ end
1722
+
1723
+ module Protocols
1724
+ # In this module, we define standard protocol implementations.
1725
+ # They get included from separate source files.
1726
+ end
1727
+
1728
+ end # module EventMachine
1729
+
1730
+
1731
+
1732
+ # Save everyone some typing.
1733
+ EM = EventMachine
1734
+ EM::P = EventMachine::Protocols
1735
+
1736
+
1737
+ # At the bottom of this module, we load up protocol handlers that depend on some
1738
+ # of the classes defined here. Eventually we should refactor this out so it's
1739
+ # laid out in a more logical way.
1740
+ #
1741
+
1742
+ require 'protocols/tcptest'
1743
+ require 'protocols/httpclient'
1744
+ require 'protocols/line_and_text'
1745
+ require 'protocols/linetext2'
1746
+ require 'protocols/header_and_content'
1747
+ require 'protocols/httpcli2'
1748
+ require 'protocols/stomp'
1749
+ require 'protocols/smtpclient'
1750
+ require 'protocols/smtpserver'
1751
+ require 'protocols/saslauth'
1752
+ #require 'protocols/postgres' UNCOMMENT THIS LINE WHEN THE POSTGRES CODE IS READY FOR PRIME TIME.
1753
+
1754
+ require 'em/processes'
1755
+
1756
+