brawl 0.0.0.alpha → 0.0.3
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- data/.gitignore +1 -0
- data/.rspec +0 -0
- data/README.md +43 -0
- data/_design/ClassDescriptions.txt +98 -0
- data/_design/Psudo_Program.rb +113 -0
- data/_design/array.rb +4 -0
- data/_design/threads.rb +71 -0
- data/_spike/Communications/communications.rb +2 -0
- data/_spike/Communications/lib/communications/com_linker.rb +11 -0
- data/_spike/Communications/lib/communications/null_modem.rb +11 -0
- data/_spike/Communications/spec/communications/com_linker_spec.rb +37 -0
- data/_spike/DRb/arena.rb +32 -0
- data/_spike/DRb/battle_controller.rb +54 -0
- data/_spike/DRb/bot.rb +23 -0
- data/_spike/DRb/bot_runner.rb +110 -0
- data/_spike/DRb/comment.txt +11 -0
- data/_spike/DRb/server.rb +28 -0
- data/_spike/DRb/test_bot.rb +6 -0
- data/_spike/array.rb +7 -0
- data/_spike/atan2.rb +39 -0
- data/_spike/battle.rb +202 -0
- data/_spike/break.rb +10 -0
- data/_spike/circles.rb +29 -0
- data/_spike/cleaner_attribs.rb +13 -0
- data/_spike/comlink.rb +61 -0
- data/_spike/concat.rb +27 -0
- data/_spike/example_bot.rb +42 -0
- data/_spike/forwarding_instance.rb +32 -0
- data/_spike/hash_loop.rb +17 -0
- data/_spike/hashing.rb +7 -0
- data/_spike/hook.rb +19 -0
- data/_spike/mod.rb +10 -0
- data/_spike/point_in_cone.rb +20 -0
- data/_spike/runner.rb +44 -0
- data/_spike/safe.rb +28 -0
- data/brawl.gemspec +4 -3
- data/example/example_battle.rb +173 -0
- data/example/logview.txt +6394 -0
- data/lib/brawl.rb +14 -3
- data/lib/brawl/_helper.rb +65 -0
- data/lib/brawl/arena.rb +118 -0
- data/lib/brawl/basic_arena_object.rb +35 -0
- data/lib/brawl/basic_bot.rb +69 -0
- data/lib/brawl/battle_controller.rb +97 -0
- data/lib/brawl/bot_proxy.rb +60 -0
- data/lib/brawl/clock.rb +36 -0
- data/lib/brawl/parts.rb +3 -0
- data/lib/brawl/parts/basic_motor.rb +55 -0
- data/lib/brawl/parts/basic_scanner.rb +33 -0
- data/lib/brawl/parts/basic_weapon.rb +47 -0
- data/lib/brawl/version.rb +1 -1
- data/lib/brawl/wall.rb +9 -0
- data/spec/brawl/arena_spec.rb +163 -0
- data/spec/brawl/basic_arena_object_spec.rb +40 -0
- data/spec/brawl/basic_bot_spec.rb +84 -0
- data/spec/brawl/battle_controller_spec.rb +138 -0
- data/spec/brawl/clock_spec.rb +28 -0
- data/spec/brawl/helper_spec.rb +23 -0
- data/spec/brawl/parts/basic_motor_spec.rb +220 -0
- data/spec/brawl/parts/basic_scanner_spec.rb +101 -0
- data/spec/brawl/parts/basic_weapon_spec.rb +146 -0
- data/spec/spec_helper.rb +5 -0
- metadata +101 -10
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require 'spec_helper'
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$DEBUG=true
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Thread.abort_on_exception
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describe Brawl::BattleController do
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let(:arena_data) {{size: {width: 10, length: 10}}}
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let(:clock_data) {{tick_rate: 0.01}}
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let(:motor) { {Brawl::BasicMotor=>{move_max: 1, turn_max: 360}} }
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let(:scanner) { {Brawl::BasicScanner=>{scan_max: 30, angle_max: 360}} }
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let(:weapon) { {Brawl::BasicWeapon=>{range: 20, power: 1}} }
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let(:parts) { motor.merge(scanner).merge(weapon) }
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let(:bot_code) do
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<<-CODE
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code do |bot|
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# puts
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# puts "Basic bot... meh."
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if rand(0) > 0.5
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bot.turn [:left,:right,:around].sample
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end
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bot.move rand(3) + 1
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end
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CODE
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end
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let(:bot1) do
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{
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name: "Basic Bot 1",
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class: Brawl::BasicBot,
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params: {parts: parts},
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code: bot_code
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}
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end
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let(:helpless_bot_code) do
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<<-CODE
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code do |bot|
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sleep(0.05)
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end
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CODE
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end
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let(:helpless_bot1) do
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{
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name: "Helpless Bot 1",
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class: Brawl::BasicBot,
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params: {parts: parts},
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code: helpless_bot_code
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}
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end
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let(:battle_bot_code) do
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<<-CODE
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code do |bot|
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@dir ||= 0
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# puts
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# puts "Battle Bot!"
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# puts "scan: \#{@dir}"
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targets = bot.scan direction: @dir, angle: 90
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@dir += 45
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@dir %= 360
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targets.each do |target|
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unless target[:class] == Brawl::Wall
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# puts " target: \#{target[:name]}"
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# puts " bearing: \#{target[:bearing]}"
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# puts "distance: \#{target[:distance]}"
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results = shoot(target[:bearing])
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# puts "shoot results: \#{results}"
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end
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end
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end
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CODE
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end
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let(:battle_bot1) do
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{
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name: "Battle Bot 1",
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class: Brawl::BasicBot,
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params: {parts: parts},
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code: battle_bot_code
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}
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end
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context "when configuring the controller" do
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it "should create an arena object" do
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battle = Brawl::BattleController.new
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battle.make_arena(arena_data)
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battle.arena.should be_a(Brawl::Arena)
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end
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it "should create a clock object" do
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battle = Brawl::BattleController.new
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battle.make_clock(clock_data)
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battle.clock.should be_a(Brawl::Clock)
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end
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it "should set the arena's clock to the created clock" do
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battle = Brawl::BattleController.new
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battle.make_arena(arena_data)
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battle.make_clock(clock_data)
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battle.arena.clock.should == battle.clock
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end
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it "should create bots" do
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battle = Brawl::BattleController.new
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battle.make_arena(arena_data)
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battle.make_clock(clock_data)
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bot_data = [bot1]
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battle.make_bots(bot_data)
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battle.bots.should_not be_empty
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end
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end
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context "when running bots" do
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it "should stop when one bot reaches 0 health" do
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battle = Brawl::BattleController.new
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battle.make_arena(arena_data)
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battle.make_clock(clock_data)
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bot_data = [helpless_bot1, battle_bot1]
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battle.make_bots(bot_data)
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# puts "victory? #{battle.victory?}"
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battle.start
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until battle.victory?
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sleep(0.5)
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end
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battle.victory?.should be_true
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# puts "victory? #{battle.victory?}"
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end
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end
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end
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require 'spec_helper'
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describe Brawl::Clock do
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let(:clock){Brawl::Clock.new(0.01)}
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it "should start counting" do
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expect{clock.start; sleep(0.05)}.should change(clock, :ticks)
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clock.stop
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end
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it "should stop counting" do
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clock.start
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sleep(0.02)
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clock.stop
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sleep(0.02)
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expect{sleep(0.05)}.should_not change(clock, :ticks)
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end
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it "should increment 'tick' at the specified interval" do
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clock = Brawl::Clock.new(0.01)
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clock.start
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sleep(0.10)
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clock.stop
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clock.ticks.should be_within(1.1).of(10)
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end
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end
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require 'spec_helper'
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describe Brawl::Helper do
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let(:helper){Brawl::Helper}
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context "when wrapping angles" do
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# no change
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it {helper.wrap_angle(45).should == 45.0}
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it {helper.wrap_angle(179).should == 179.0 }
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it {helper.wrap_angle(-40).should == -40.0}
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it {helper.wrap_angle(-179).should == -179.0 }
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# complement angle, "Have you been working out? You look less obtuse!"
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it {helper.wrap_angle(270).should == -90.0 }
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it {helper.wrap_angle(-320).should == 40.0 }
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it {helper.wrap_angle(-280).should == 80.0 }
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it {helper.wrap_angle(185).should == -175.0 }
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end
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end
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require 'spec_helper'
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describe Brawl::BasicMotor do
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let(:arena){Brawl::Arena.new(size: {width: 100, length: 100})}
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let(:bot) do
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Brawl::BasicBot.new(
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arena: arena,
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parts: {Brawl::BasicMotor=>{move_max: 1, turn_max: 360}}
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)
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end
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context "when moving" do
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it "should move forward one space" do
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expect{bot.move 1}.should change(bot, :location).
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from({x: 0.0, y: 0.0}).
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to({x: 0.0, y: 1.0})
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end
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it "should move forward one space" do
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bot.turn :right
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expect{bot.move}.should change(bot, :location).
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from({x: 0.0, y: 0.0}).
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to({x: 1.0, y: 0.0})
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end
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it "should move in the direction it is facing" do
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bot.turn to_angle: 45
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expect{bot.move}.should change(bot, :location).
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from({x: 0.0, y: 0.0}).
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to({x: 0.7, y: 0.7})
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end
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it "should not move more than the maximum allowed" do
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expect{bot.move 5}.should change(bot, :location).
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from({x: 0.0, y: 0.0}).
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to({x: 0.0, y: 1.0})
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end
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it "should not move into walls" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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location: {x: 0, y:99},
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 360}}
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)
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expect{bot.move}.should_not change(bot, :location)
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end
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it "should move in reverse" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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location: {x: 50, y:50},
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 360}}
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)
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expect{bot.move -1}.should change(bot, :location).
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from({x: 50.0, y: 50.0}).
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to({x: 50.0, y: 49.0})
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end
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it "should not move in reverse more than the maximum allowed" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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location: {x: 50, y:50},
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 360}}
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)
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expect{bot.move -5}.should change(bot, :location).
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from({x: 50.0, y: 50.0}).
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to({x: 50.0, y: 47.0})
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end
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end
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context "when turning" do
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context "and given an angle" do
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it "should 'wrap-around' degrees given" do
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expect{bot.turn to_angle: 390}.should change(bot, :heading).
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from(0).
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to(30)
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end
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it "should turn by negative degrees" do
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expect{bot.turn to_angle: -90}.should change(bot, :heading).
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from(0).
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to(270)
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end
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it "should turn to a positive angle within its maximum turn rate" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
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)
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bot.turn to_angle: 40
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expect{bot.turn to_angle: 320}.should change(bot, :heading).
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from(40).
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to(320)
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end
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it "should turn by negative degrees within its maximum turn rate" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
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)
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bot.turn to_angle: 40
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expect{bot.turn to_angle: -40}.should change(bot, :heading).
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from(40).
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to(320)
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end
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it "should not turn more than its maximum turn rate" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
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)
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expect{bot.turn to_angle: 91}.should change(bot, :heading).
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from(0).
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to(90)
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end
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it "should not turn more than its maximum turn rate counter-clockwise" do
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bot = Brawl::BasicBot.new(
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arena: arena,
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parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
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)
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expect{bot.turn to_angle: -91}.should change(bot, :heading).
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from(0).
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to(270)
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end
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+
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end
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context "and given degrees" do
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it "should turn to the angle specified" do
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expect{bot.turn to_angle: 45}.should change(bot, :heading).
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from(0).
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to(45)
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end
|
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it "should turn in the direction specified" do
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bot.turn to_angle: 45
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+
expect{bot.turn by_degrees: 45}.should change(bot, :heading).
|
148
|
+
from(45).
|
149
|
+
to(90)
|
150
|
+
end
|
151
|
+
|
152
|
+
it "should convert heading 360 to 0" do
|
153
|
+
bot.turn to_angle: 359
|
154
|
+
expect{bot.turn by_degrees: 1}.should change(bot, :heading).
|
155
|
+
from(359).
|
156
|
+
to(0)
|
157
|
+
end
|
158
|
+
|
159
|
+
it "should 'wrap-around' degrees" do
|
160
|
+
bot.turn to_angle: 300
|
161
|
+
expect{bot.turn by_degrees: 90}.should change(bot, :heading).
|
162
|
+
from(300).
|
163
|
+
to(30)
|
164
|
+
end
|
165
|
+
|
166
|
+
it "should 'wrap-around' degrees larger than 360" do
|
167
|
+
expect{bot.turn by_degrees: 390}.should change(bot, :heading).
|
168
|
+
from(0).
|
169
|
+
to(30)
|
170
|
+
end
|
171
|
+
|
172
|
+
it "should turn using negative degrees" do
|
173
|
+
bot = Brawl::BasicBot.new(
|
174
|
+
arena: arena,
|
175
|
+
parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
|
176
|
+
)
|
177
|
+
|
178
|
+
bot.turn to_angle: 20
|
179
|
+
expect{bot.turn by_degrees: -40}.should change(bot, :heading).
|
180
|
+
from(20).
|
181
|
+
to(340)
|
182
|
+
end
|
183
|
+
|
184
|
+
it "should not turn more than its maximum turn rate" do
|
185
|
+
bot = Brawl::BasicBot.new(
|
186
|
+
arena: arena,
|
187
|
+
parts: {Brawl::BasicMotor=>{move_max: 3, turn_max: 90}}
|
188
|
+
)
|
189
|
+
expect{bot.turn by_degrees: 91}.should change(bot, :heading).
|
190
|
+
from(0).
|
191
|
+
to(90)
|
192
|
+
end
|
193
|
+
|
194
|
+
end
|
195
|
+
|
196
|
+
context "and given a direction name" do
|
197
|
+
|
198
|
+
it "should turn left" do
|
199
|
+
expect{bot.turn :left}.should change(bot, :heading).
|
200
|
+
from(0).
|
201
|
+
to(270)
|
202
|
+
end
|
203
|
+
|
204
|
+
it "should turn right" do
|
205
|
+
expect{bot.turn :right}.should change(bot, :heading).
|
206
|
+
from(0).
|
207
|
+
to(90)
|
208
|
+
end
|
209
|
+
|
210
|
+
it "should turn around" do
|
211
|
+
expect{bot.turn :around}.should change(bot, :heading).
|
212
|
+
from(0).
|
213
|
+
to(180)
|
214
|
+
end
|
215
|
+
|
216
|
+
end
|
217
|
+
|
218
|
+
end
|
219
|
+
|
220
|
+
end
|
@@ -0,0 +1,101 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
describe Brawl::BasicScanner do
|
4
|
+
|
5
|
+
let(:arena){Brawl::Arena.new(size: {width: 10, length: 10})}
|
6
|
+
let(:bot) do
|
7
|
+
Brawl::BasicBot.new(
|
8
|
+
arena: arena,
|
9
|
+
parts: {Brawl::BasicScanner=>{scan_max: 10, angle_max: 90}}
|
10
|
+
)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "should set its maximum scan distance initialized" do
|
14
|
+
bot.scan_max.should == 10
|
15
|
+
end
|
16
|
+
|
17
|
+
it "should set its maximum scan angle initialized" do
|
18
|
+
bot.angle_max.should == 90
|
19
|
+
end
|
20
|
+
|
21
|
+
context "when scanning" do
|
22
|
+
|
23
|
+
it "should return an empty array of contacts if nothing is in range" do
|
24
|
+
bot = Brawl::BasicBot.new(
|
25
|
+
arena: arena,
|
26
|
+
location: {x: 5, y: 5},
|
27
|
+
parts: {Brawl::BasicScanner=>{scan_max: 1, angle_max: 90}}
|
28
|
+
)
|
29
|
+
bot.scan(direction: 0, angle: 1).should be_empty
|
30
|
+
end
|
31
|
+
|
32
|
+
it "should find walls if in range" do
|
33
|
+
bot = Brawl::BasicBot.new(
|
34
|
+
arena: arena,
|
35
|
+
location: {x: 5, y: 5},
|
36
|
+
parts: {Brawl::BasicScanner=>{scan_max: 5, angle_max: 180}}
|
37
|
+
)
|
38
|
+
bot.scan(direction: 0, angle: 1).should_not be_empty
|
39
|
+
end
|
40
|
+
|
41
|
+
it "should find enemies if in range" do
|
42
|
+
bot = Brawl::BasicBot.new(
|
43
|
+
arena: arena,
|
44
|
+
location: {x: 5, y: 5},
|
45
|
+
parts: {Brawl::BasicScanner=>{scan_max: 1, angle_max: 180}}
|
46
|
+
)
|
47
|
+
enemy = Brawl::BasicBot.new(
|
48
|
+
arena: arena,
|
49
|
+
location: {x: 5, y: 6},
|
50
|
+
parts: {Brawl::BasicScanner=>{scan_max: 1, angle_max: 180}}
|
51
|
+
)
|
52
|
+
scan = bot.scan(direction: 0, angle: 1)
|
53
|
+
scan.any?{|contact| contact[:id] = enemy.id}
|
54
|
+
end
|
55
|
+
|
56
|
+
it "should not find enemies if out of range" do
|
57
|
+
bot = Brawl::BasicBot.new(
|
58
|
+
arena: arena,
|
59
|
+
location: {x: 5, y: 5},
|
60
|
+
parts: {Brawl::BasicScanner=>{scan_max: 1, angle_max: 180}}
|
61
|
+
)
|
62
|
+
enemy = Brawl::BasicBot.new(
|
63
|
+
arena: arena,
|
64
|
+
location: {x: 5, y: 7},
|
65
|
+
parts: {Brawl::BasicScanner=>{scan_max: 1, angle_max: 180}}
|
66
|
+
)
|
67
|
+
bot.scan(direction: 0, angle: 1).should be_empty
|
68
|
+
end
|
69
|
+
|
70
|
+
it "should find enemies to the side with a wide scan" do
|
71
|
+
bot = Brawl::BasicBot.new(
|
72
|
+
arena: arena,
|
73
|
+
location: {x: 5, y: 5},
|
74
|
+
parts: {Brawl::BasicScanner=>{scan_max: 3, angle_max: 180}}
|
75
|
+
)
|
76
|
+
enemy = Brawl::BasicBot.new(
|
77
|
+
arena: arena,
|
78
|
+
location: {x: 5, y: 7},
|
79
|
+
parts: {Brawl::BasicScanner=>{scan_max: 10, angle_max: 180}}
|
80
|
+
)
|
81
|
+
scan = bot.scan(direction: 0, angle: 180)
|
82
|
+
scan.any?{|contact| contact[:id] = enemy.id}
|
83
|
+
end
|
84
|
+
|
85
|
+
it "should find enemies to the side with a wide scan" do
|
86
|
+
bot = Brawl::BasicBot.new(
|
87
|
+
arena: arena,
|
88
|
+
location: {x: 0, y: 0},
|
89
|
+
parts: {Brawl::BasicScanner=>{scan_max: 10, angle_max: 180}}
|
90
|
+
)
|
91
|
+
enemy = Brawl::BasicBot.new(
|
92
|
+
arena: arena,
|
93
|
+
location: {x: 7, y: 7},
|
94
|
+
parts: {Brawl::BasicScanner=>{scan_max: 10, angle_max: 180}}
|
95
|
+
)
|
96
|
+
scan = bot.scan(direction: 0, angle: 180)
|
97
|
+
scan.any?{|contact| contact[:id] = enemy.id}
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
end
|