brain_games 0.1.2

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data/LICENSE.txt ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2022 usernaimandrey
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
data/README.md ADDED
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+ # BrainGames
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+
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+ [![CI](https://github.com/usernaimandrey/brain_games/actions/workflows/main.yml/badge.svg)](https://github.com/usernaimandrey/brain_games/actions/workflows/main.yml)
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+
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+ ## **Brain Games This is a collection of 5 games:**
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+
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+ 1. Brain: Even - guess even or not even number
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+
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+ 2. Brain: Calc - test your basic math skills
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+
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+ 3. Brain: GCD - find the greatest common divisor
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+
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+ 4. Brain: Prime - count a prime number or not
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+
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+ 5. Brain: Progression - write the missing number in progression
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+
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+ ## Installation
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+
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+ Install the gem and add to the application's Gemfile by executing:
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+
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+ $ bundle add brain_gemes
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+
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+ If bundler is not being used to manage dependencies, install the gem by executing:
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+
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+ $ gem install brain_gemes
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+
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+ or
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+
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+ clone this repository
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+
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+ ```shell
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+ $ git clone https://github.com/usernaimandrey/brain_games.git
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+ ```
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+
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+ at the root of the project
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+
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+ ```
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+ $ make build
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+ ```
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+
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+ and play games
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+
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+ ```
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+ $ barin_games -g or --game=NAME -l --language=LANGUAGE
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+ ```
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+
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+ ## Usage
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+
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+ How palay:
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+
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+ ### Options:
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+
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+ [![asciicast](https://asciinema.org/a/v5lrBYirDiHOUpulk4obnSugN.svg)](https://asciinema.org/a/v5lrBYirDiHOUpulk4obnSugN)
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+
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+ ### Play brain even on english and russion:
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+
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+ [![asciicast](https://asciinema.org/a/549554.svg)](https://asciinema.org/a/549554)
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+
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+ The list of available games can be viewed by calling the --rulle option
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+
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+ ## Development
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+
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+ After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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+
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+ To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/brain_gemes. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [code of conduct](https://github.com/[USERNAME]/brain_gemes/blob/master/CODE_OF_CONDUCT.md).
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+
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+ ## License
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+
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+ The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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+
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+ ## Code of Conduct
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+
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+ Everyone interacting in the BrainGemes project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/[USERNAME]/brain_gemes/blob/master/CODE_OF_CONDUCT.md).
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+ # frozen_string_literal: true
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+
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+ require_relative 'lib/brain_games/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = 'brain_games'
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+ spec.version = BrainGames::VERSION
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+ spec.authors = ['Andrey']
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+ spec.email = ['anshlyapnikov@yandex.ru']
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+
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+ spec.summary = 'This is a CLI APP Brain Games'
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+ spec.description = 'Brain Games This is a collection of 5 games'
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+ spec.homepage = 'https://github.com/usernaimandrey/brain_games'
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+ spec.license = 'MIT'
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+ spec.required_ruby_version = '>= 2.6.0'
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+
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+ # spec.metadata['allowed_push_host'] = ''
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+
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+ spec.metadata['homepage_uri'] = spec.homepage
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+ spec.metadata['source_code_uri'] = 'https://github.com/usernaimandrey/brain_games'
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+ spec.metadata['changelog_uri'] = 'https://github.com/usernaimandrey/brain_games.'
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+
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+ # Specify which files should be added to the gem when it is released.
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+ # The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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+ # spec.files = Dir.chdir(__dir__) do
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+ # `git ls-files -z`.split("\x0").reject do |f|
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+ # (f == __FILE__) || f.match(%r{\A(?:(?:bin|test|spec|features)/|\.(?:git|travis|circleci)|appveyor)})
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+ # end
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+ # end
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+
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+ spec.files = Dir.glob('{lib,man,exe}/**/*', File::FNM_DOTMATCH).reject { |f| File.directory?(f) }
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+ # Include the CHANGELOG.md, LICENSE.md, README.md manually
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+ spec.files += %w[LICENSE.txt README.md]
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+ # include the gemspec itself because warbler breaks w/o it
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+ spec.files += %w[brain_games.gemspec]
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+ spec.bindir = 'exe'
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+ spec.executables = 'brain_games'
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+ spec.require_paths = ['lib']
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+
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+ # Uncomment to register a new dependency of your gem
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+ # spec.add_dependency "example-gem", "~> 1.0"
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+
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+ # For more information and examples about making a new gem, check out our
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+ # guide at: https://bundler.io/guides/creating_gem.html
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+ # spec.metadata['rubygems_mfa_required'] = 'true'
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+ end
data/exe/brain_games ADDED
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+ #!/usr/bin/env ruby
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+ # frozen_string_literal: true
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+
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+ base_path = File.expand_path('../lib', __dir__)
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+
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+ if File.exist?(base_path)
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+ require_relative '../lib/brain_games'
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+ require_relative '../lib/brain_games/cli'
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+ else
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+ require 'brain_games'
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+ end
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+
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+ args = BrainGames::Cli.run(ARGV)
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+
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+ BrainGames.play_game(args)
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+ # frozen_string_literal: true
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+
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+ require 'optparse'
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+ require_relative 'version'
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+
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+ module BrainGames
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+ class Cli
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+ OPTIONS = Struct.new(:lang, :game_name)
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+
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+ LANGUAGE = %w[en ru].freeze
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+
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+ GAMES = %w[clac even gcd prime progression].freeze
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+
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+ class << self
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+ def run(options)
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+ args = OPTIONS.new
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+
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+ opt_parser = OptionParser.new do |opts|
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+ opts.banner = 'Usage: brain_games | Использование brain_games [options]'
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+
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+ opts.on('-g', '--game=NAME', 'Game name | Имя игры') do |g|
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+ if GAMES.include?(g)
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+ args.game_name = g
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+ else
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+ puts(<<-EOF
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+ Такой игры пока нет, доступные игры и правила можно посмотреть вызвав --rulles
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+ There are no such games yet, available games and rules can be viewed by calling --rulles
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+ EOF
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+ )
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+ exit
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+ end
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+ end
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+
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+ opts.on('-l', '--lang=LANGUAGE[en ru]',
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+ 'Language game, default english | Язык игры, по умолчанию английский') do |lang|
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+ if LANGUAGE.include?(lang)
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+ args.lang = lang
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+ else
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+ puts('Check option, language may be en or ru | Проверьте опцию, язык может быть en или ru')
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+ exit
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+ end
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+ end
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+
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+ opts.on('-v', '--version', 'Version app | Версия приложения') do
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+ puts(BrainGames::VERSION)
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+ exit
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+ end
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+
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+ opts.on('--rulles', 'Game rules | Правила игр') do
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+ puts(<<-EOF
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+ even: Answer yes if the number is even, otherwise answer no.
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+ Ответьте yes, если число четное, иначе ответьте no
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+
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+ calc: What is the result of the expression?
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+ Что является результатом выражения?
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+
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+ gcd: Find the greatest common divisor of given numbers.
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+ Найдите наибольший общий делитель данных чисел.
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+
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+ prime: Answer yes if given number is prime. Otherwise answer no.
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+ Ответьте yes, если данное число простое. В противном случае ответьте no.
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+
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+ progression: What number is missing in the progression?
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+ Какое число пропущено в прогрессии?
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+ EOF
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+ )
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+ exit
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+ end
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+
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+ opts.on('-h', '--help', 'Prints this help') do
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+ puts opts
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+ exit
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+ end
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+ end
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+
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+ opt_parser.parse!(options)
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+ args
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ class Engine
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+ attr_reader :game
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+
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+ ROUNDS = 3
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+
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+ def initialize(game)
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+ @game = game
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+ end
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+
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+ def run
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+ puts(I18n.t(:greating))
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+
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+ print(I18n.t(:acquaintance))
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+
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+ name = $stdin.gets.chop
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+ puts(I18n.t(:personal_greating, name: name))
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+ puts(game.game_rule)
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+ ROUNDS.times do
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+ question, right_answer = game.question_right_answer
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+
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+ print(I18n.t(:question, question: question))
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+
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+ answer = $stdin.gets.chop.downcase
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+
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+ puts(I18n.t(:answer, answer: answer))
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+ if answer == right_answer
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+ puts(I18n.t(:correct))
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+ else
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+ puts(I18n.t(:no_correct, answer: answer, right_answer: right_answer, name: name))
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+ return
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+ end
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+ end
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+ puts(I18n.t(:goodbye, name: name))
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative '../utils/utils'
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+
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+ module BrainGames
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+ module Games
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+ class BrainCalc
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+ class << self
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+ OPERATIONS = %w[+ - *].freeze
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+
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+ def game_rule
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+ I18n.t(:game_rule, scope: :calc)
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+ end
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+
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+ def question_right_answer
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+ left_operand = Utils.generate_random(1, 100)
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+ right_operand = Utils.generate_random(1, 100)
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+ operation = OPERATIONS[Utils.generate_random(0, 2)]
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+ question = "#{left_operand} #{operation} #{right_operand}"
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+ right_answer = nil
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+
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+ case operation
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+ when '+'
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+ right_answer = left_operand + right_operand
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+ when '*'
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+ right_answer = left_operand * right_operand
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+ when '-'
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+ right_answer = left_operand - right_operand
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+ else
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+ puts("Unknow operation #{operation}")
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+ end
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+ [question, right_answer.to_s]
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Games
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+ class BrainCalcStub
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :calc)
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+ end
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+
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+ def question_right_answer
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+ ['3 * 2', '6']
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative '../utils/utils'
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+
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+ module BrainGames
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+ module Games
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+ class BrainEven
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :even)
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+ end
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+
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+ def question_right_answer
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+ question = Utils.generate_random(1, 100)
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+ right_answer = even?(question) ? 'yes' : 'no'
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+
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+ [question.to_s, right_answer]
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+ end
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+
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+ private
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+
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+ def even?(number)
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+ (number % 2).zero?
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Games
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+ class BrainEvenStub
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :even)
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+ end
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+
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+ def question_right_answer
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+ %w[4 yes]
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative '../utils/utils'
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+
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+ module BrainGames
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+ module Games
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+ class BrainGcd
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :gcd)
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+ end
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+
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+ def question_right_answer
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+ num_one = Utils.generate_random(1, 100)
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+ num_two = Utils.generate_random(1, 100)
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+ number_lesser, number_bigest = [num_one, num_two].minmax
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+ question = "#{num_one} #{num_two}"
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+ right_answer = gcd(number_bigest, number_lesser)
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+
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+ [question, right_answer.to_s]
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+ end
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+
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+ private
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+
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+ def gcd(number_bigest, number_lesser)
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+ remainder = number_bigest.remainder number_lesser
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+ return number_lesser if remainder.zero?
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+
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+ gcd(number_lesser, remainder)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Games
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+ class BrainGcdStub
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :gcd)
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+ end
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+
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+ def question_right_answer
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+ ['15 17', '1']
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative '../utils/utils'
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+
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+ module BrainGames
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+ module Games
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+ class BrainPrime
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+ class << self
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+ def show_game_rule
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+ I18n.t(:game_rule, scope: :prime)
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+ end
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+
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+ def question_right_answer
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+ question = Utils.generate_random(1, 100)
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+ right_answer = prime?(question) ? 'yes' : 'no'
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+
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+ [question.to_s, right_answer]
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+ end
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+
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+ def prime?(number)
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+ return false if number < 2
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+
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+ return true if number == 2
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+
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+ (2..Math.sqrt(number).round).each do |divider|
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+ return false if (number % divider).zero?
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+ end
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+ true
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Games
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+ class BrainPrimeStub
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :prime)
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+ end
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+
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+ def question_right_answer
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+ %w[4 no]
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative '../utils/utils'
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+
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+ module BrainGames
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+ module Games
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+ class BrainProgression
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+ class << self
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+ def game_rule
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+ puts(I18n.t(:game_rule, scope: :progression))
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+ end
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+
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+ def question_right_answer
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+ elements_count = Utils.generate_random(5, 15)
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+ step_progression = Utils.generate_random(2, 10)
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+ element_hidden = Utils.generate_random(0, elements_count)
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+ first_element = Utils.generate_random(0, 100)
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+ last_element = first_element + (elements_count * step_progression)
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+
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+ right_answer = 0
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+ question = []
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+ index = 0
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+
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+ (first_element..last_element).step(step_progression) do |element|
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+ if index == element_hidden
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+ right_answer = element
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+ question << '..'
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+ index += 1
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+ next
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+ end
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+ question << element
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+ index += 1
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+ end
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+ [question.join(' '), right_answer.to_s]
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Games
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+ class BrainProgressionStub
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+ class << self
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+ def game_rule
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+ I18n.t(:game_rule, scope: :progression)
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+ end
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+
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+ def question_right_answer
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+ ['1 3 5 .. 9', '7']
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ module Utils
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+ class << self
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+ def generate_random(min, max)
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+ rand(min..max)
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ module BrainGames
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+ VERSION = '0.1.2'
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+ end
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+ # frozen_string_literal: true
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+
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+ require 'zeitwerk'
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+ require 'i18n'
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+
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+ I18n.load_path += Dir["#{File.expand_path('config/locales')}/*.yml"]
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+ I18n.config.available_locales = %i[en ru]
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+ I18n.default_locale = :en
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+
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+ loader = Zeitwerk::Loader.for_gem
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+ loader.setup
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+
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+ module BrainGames
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+ class << self
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+ def play_game(args)
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+ if args.game_name.nil?
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+ puts(I18n.t(:no_exist_game))
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+ return
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+ end
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+ I18n.locale = args.lang if args.lang
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+ class_game = Object.const_get "BrainGames::Games::Brain#{args.game_name.capitalize}"
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+ game = Engine.new(class_game)
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+ game.run
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+ end
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+ end
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: brain_games
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+ version: !ruby/object:Gem::Version
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+ version: 0.1.2
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+ platform: ruby
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+ authors:
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+ - Andrey
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+ autorequire:
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+ bindir: exe
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+ cert_chain: []
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+ date: 2023-01-08 00:00:00.000000000 Z
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+ dependencies: []
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+ description: Brain Games This is a collection of 5 games
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+ email:
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+ - anshlyapnikov@yandex.ru
16
+ executables:
17
+ - brain_games
18
+ extensions: []
19
+ extra_rdoc_files: []
20
+ files:
21
+ - LICENSE.txt
22
+ - README.md
23
+ - brain_games.gemspec
24
+ - exe/brain_games
25
+ - lib/brain_games.rb
26
+ - lib/brain_games/cli.rb
27
+ - lib/brain_games/engine.rb
28
+ - lib/brain_games/games/brain_calc.rb
29
+ - lib/brain_games/games/brain_calc_stub.rb
30
+ - lib/brain_games/games/brain_even.rb
31
+ - lib/brain_games/games/brain_even_stub.rb
32
+ - lib/brain_games/games/brain_gcd.rb
33
+ - lib/brain_games/games/brain_gcd_stub.rb
34
+ - lib/brain_games/games/brain_prime.rb
35
+ - lib/brain_games/games/brain_prime_stub.rb
36
+ - lib/brain_games/games/brain_progression.rb
37
+ - lib/brain_games/games/brain_progression_stub.rb
38
+ - lib/brain_games/utils/utils.rb
39
+ - lib/brain_games/version.rb
40
+ homepage: https://github.com/usernaimandrey/brain_games
41
+ licenses:
42
+ - MIT
43
+ metadata:
44
+ homepage_uri: https://github.com/usernaimandrey/brain_games
45
+ source_code_uri: https://github.com/usernaimandrey/brain_games
46
+ changelog_uri: https://github.com/usernaimandrey/brain_games.
47
+ post_install_message:
48
+ rdoc_options: []
49
+ require_paths:
50
+ - lib
51
+ required_ruby_version: !ruby/object:Gem::Requirement
52
+ requirements:
53
+ - - ">="
54
+ - !ruby/object:Gem::Version
55
+ version: 2.6.0
56
+ required_rubygems_version: !ruby/object:Gem::Requirement
57
+ requirements:
58
+ - - ">="
59
+ - !ruby/object:Gem::Version
60
+ version: '0'
61
+ requirements: []
62
+ rubygems_version: 3.2.22
63
+ signing_key:
64
+ specification_version: 4
65
+ summary: This is a CLI APP Brain Games
66
+ test_files: []