boardgame_engine 0.1.0 → 0.2.0
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- checksums.yaml +4 -4
- data/.rubocop.yml +1 -9
- data/Gemfile +3 -3
- data/Gemfile.lock +1 -1
- data/Rakefile +2 -2
- data/boardgame_engine.gemspec +13 -13
- data/lib/boardgame_engine/board_modules.rb +105 -0
- data/lib/boardgame_engine/boardgame.rb +143 -109
- data/lib/boardgame_engine/chess.rb +233 -0
- data/lib/boardgame_engine/connect4.rb +57 -0
- data/lib/boardgame_engine/game_modules.rb +65 -0
- data/lib/boardgame_engine/sample_games.rb +7 -0
- data/lib/boardgame_engine/version.rb +1 -1
- data/lib/boardgame_engine.rb +6 -9
- metadata +13 -12
- data/lib/boardgame_engine/chess/chess.rb +0 -103
- data/lib/boardgame_engine/chess/chess_pieces.rb +0 -164
- data/lib/boardgame_engine/connect4/connect4.rb +0 -74
- data/lib/boardgame_engine/multiplayergame.rb +0 -5
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: c8a00224a55f64e290296e59c90686e9984141c43b3ce1d588cbe2a6f382d906
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data.tar.gz: 83ec3bd763ae34688b1f99f8e2c54d9bc9c0229430fc80ae5211db81a9ce47a0
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: c3d1d0647a5ff2b85b619aa85f72dc6a1f3638074a2333b22fed2535239c0feb64c43e4ac97eb98bbff45c77ebf513bd9d401299b8046483a2520dca005fdf1f
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data.tar.gz: eb8768b54c655792cf5f5270ddcc30867b1afd4e80d8382e97704873742b1dd8964925ed1683eff327b386c0d0f9d2aebf454ff1ecfe4cd1bed326dfd1cb3c41
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data/.rubocop.yml
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AllCops:
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TargetRubyVersion: 3.
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Style/StringLiterals:
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Enabled: true
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EnforcedStyle: double_quotes
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Style/StringLiteralsInInterpolation:
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Enabled: true
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EnforcedStyle: double_quotes
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TargetRubyVersion: 3.0
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Layout/LineLength:
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Max: 120
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data/Gemfile
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# frozen_string_literal: true
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source
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source 'https://rubygems.org'
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# Specify your gem's dependencies in boardgame_engine.gemspec
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gemspec
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gem
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gem 'rake', '~> 13.0'
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gem
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gem 'rubocop', '~> 1.21'
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data/Gemfile.lock
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data/Rakefile
CHANGED
data/boardgame_engine.gemspec
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# frozen_string_literal: true
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require_relative
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require_relative 'lib/boardgame_engine/version'
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Gem::Specification.new do |spec|
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spec.name =
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spec.name = 'boardgame_engine'
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spec.version = BoardgameEngine::VERSION
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spec.authors = [
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spec.email = [
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spec.authors = ['FortHoney']
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spec.email = ['castlehoneyjung@gmail.com']
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spec.summary =
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spec.homepage =
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spec.required_ruby_version =
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spec.summary = 'A gem that makes digitizing/creating board games to be played on the terminal quick and easy.'
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spec.homepage = 'https://github.com/Forthoney/boardgame_engine'
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spec.required_ruby_version = '>= 3.0.0'
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# spec.metadata["allowed_push_host"] = "TODO: Set to your gem server 'https://example.com'"
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spec.metadata[
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spec.metadata[
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spec.metadata[
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spec.metadata['homepage_uri'] = spec.homepage
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spec.metadata['source_code_uri'] = 'https://github.com/Forthoney/boardgame_engine'
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spec.metadata['changelog_uri'] = 'https://github.com/Forthoney/boardgame_engine/blob/main/CHANGELOG.md'
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# Specify which files should be added to the gem when it is released.
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# The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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(f == __FILE__) || f.match(%r{\A(?:(?:bin|test|spec|features)/|\.(?:git|travis|circleci)|appveyor)})
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end
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end
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spec.bindir =
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spec.bindir = 'exe'
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spec.executables = spec.files.grep(%r{\Aexe/}) { |f| File.basename(f) }
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spec.require_paths = [
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spec.require_paths = ['lib']
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spec.add_development_dependency
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spec.add_development_dependency 'rspec', '~> 3.2'
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# For more information and examples about making a new gem, check out our
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# guide at: https://bundler.io/guides/creating_gem.html
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# frozen_string_literal: true
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# Module for different board types
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module Boards
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# Boards laid out in grid format
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module Grid
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# Make a 2D Array representing the board
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#
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# @param [Integer] row the number of rows
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# @param [Integer] col the number of columns
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#
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# @return [Array<Array>] A 2D Array
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def generate_board(row, col)
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Array.new(row) { Array.new(col) { nil } }
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end
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# Print a visual representation of the
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#
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# @param [Boolean] show_row whether to show row labels
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# @param [Boolean] show_col whether to show column labels
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#
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# @return [void]
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def display(show_row: false, show_col: false)
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if show_row
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@board.each_with_index { |row, idx| puts("#{idx} " + format_row(row)) }
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else
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@board.each { |row| puts format_row(row) }
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end
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return unless show_col
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column_spacer = show_row ? ' ' : ''
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puts format_col(column_spacer)
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end
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def get_piece_at(location)
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row, col = location
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@board.dig(row, col)
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end
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def set_piece_at(location, piece)
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row, col = location
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@board[row][col] = piece
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end
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def valid_board_input?(input, only_row: false, only_col: false)
|
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if only_row || only_col
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input.match?(/[0-#{@board.length - 1}]/)
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else
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input.match?(/[0-#{@board.length - 1}], [0-#{@board[0].length - 1}]$/)
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end
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end
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def parse_input(input)
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input.split(',').map(&:to_i)
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end
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def consecutive?(row: true, col: true, diagonal: true)
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configs = []
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configs << @board if row
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configs << @board.transpose if col
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configs << align_diagonal(@board) << align_diagonal(@board.transpose) if diagonal
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configs.each do |board|
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board.each { |array| return true if row_consecutive?(4, array) }
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end
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false
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end
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private
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def row_consecutive?(num, array)
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elem_counts = array.chunk { |x| x }.map { |x, xs| [x, xs.length] }
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elem_counts.any? { |x, count| count >= num && x }
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end
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def align_diagonal(board)
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board.map.with_index do |row, idx|
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left_filler = Array.new(board.length - 1 - idx, nil)
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right_filler = Array.new(idx, nil)
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left_filler + row + right_filler
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end
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end
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def format_row(row)
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row.map { |elem| "[#{elem.nil? ? ' ' : elem}]" }.join
|
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end
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def format_col(column_spacer)
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@board[0].each_index.reduce(column_spacer) { |str, idx| str + " #{idx} " }
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end
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end
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# Boards with movable pieces
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module MovablePiece
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def move_piece(start_location, end_location, set_start_to: nil)
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piece = get_piece_at(start_location)
|
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set_piece_at(start_location, set_start_to)
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destination_piece = get_piece_at(end_location)
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set_piece_at(end_location, piece)
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destination_piece
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end
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end
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end
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# All classes in this script are intended to be abstract, meaning they should
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# not be called on their own.
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#
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#
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#
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module BoardgameEngine
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# Class representing a physical board comprised of a grid in a board game. It
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# acts as both the View and Model if the project were to be compared to a MVC
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# model. It plays both roles as the board in a board game not only stores data,
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# but also IS the data that must be shown to the players.
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class Board
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attr_reader :board
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private
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def spot_playable?(piece, row, col)
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piece.possible_moves.include? [row, col]
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end
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end
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# Class representing a player in a game
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class Player
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attr_reader :name
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# Creates a player object with the given name
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# @param [String] name
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def initialize(name)
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@name = name
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end
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-
return unless show_col
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-
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end)
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def to_s
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@name.to_s
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end
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end
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-
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@board[end_row][end_col] = piece
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# Class representing a board game.
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class Boardgame
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EXIT_INSTRUCTIONS ||= "Try a sample input or input 'back' to leave the " \
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"tutorial. Type in 'exit' anytime to exit the game fully"
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-
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-
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def initialize(board, instructions, names)
|
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@players = names.map { |name| Player.new name }
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@board = setup_board(board)
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@instructions = instructions
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@winner = nil
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end
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def self.play(do_onboarding: true, num_players: 2)
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names = []
|
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num_players.times do |i|
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puts "What is Player #{i}'s name?"
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names.push(gets.chomp)
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end
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-
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row.map { |elem| "[#{elem.nil? ? " " : elem}]" }.join
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-
end
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@game = new(names)
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-
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-
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-
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puts "Welcome to #{@game}!"
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@game.onboarding if do_onboarding
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puts "Starting #{@game}..."
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@game.start
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end
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-
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-
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-
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def to_s(game_name = 'boardgame')
|
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"#{game_name} between #{@players.join(', ')}"
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end
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-
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-
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-
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def onboarding
|
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puts "Would you like a tutorial on how to play on this program? \n(y, n)"
|
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+
|
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case gets.chomp
|
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when 'y'
|
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tutorial
|
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when 'n'
|
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puts 'Skipping Tutorial'
|
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+
else
|
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puts 'Please answer either "y" or "n"'
|
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onboarding
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end
|
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end
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-
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def tutorial
|
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puts @instructions + Boardgame::EXIT_INSTRUCTIONS
|
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+
input = gets.chomp
|
84
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+
until input == 'back'
|
85
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+
exit if input == 'exit'
|
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+
puts valid_input?(input) ? 'Valid input!' : 'Invalid input'
|
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input = gets.chomp
|
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+
end
|
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end
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@instructions = instructions
|
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-
@winner = nil
|
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-
end
|
91
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+
def start(turn = @players[0])
|
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+
@turn = turn
|
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@board.display
|
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until @winner
|
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play_turn
|
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@board.display
|
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end
|
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puts "#{@winner} wins!"
|
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+
end
|
76
100
|
|
77
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-
|
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-
puts "What is Player 1's name?"
|
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-
player1 = gets.chomp
|
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-
puts "What is Player 2's name?"
|
81
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-
player2 = gets.chomp
|
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-
@game = new(player1, player2)
|
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-
|
84
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-
puts "Welcome to #{@game}!"
|
85
|
-
@game.onboarding if do_onboarding
|
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-
puts "Starting #{@game}..."
|
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-
@game.start
|
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-
end
|
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+
protected
|
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102
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|
90
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-
|
91
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-
|
92
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-
end
|
103
|
+
def get_valid_board_input(special_commands = [])
|
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+
input = gets.chomp
|
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105
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-
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|
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-
puts 'Please answer either "y" or "n"'
|
103
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-
onboarding
|
106
|
+
until @board.valid_board_input?(input) || special_commands.include?(input)
|
107
|
+
exit if input == 'exit'
|
108
|
+
|
109
|
+
puts 'Invalid input. Try again'
|
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|
+
input = gets.chomp
|
111
|
+
end
|
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+
|
113
|
+
input
|
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114
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end
|
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|
-
end
|
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115
|
|
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|
-
|
108
|
-
|
109
|
-
input = gets.chomp
|
110
|
-
until input == "back"
|
111
|
-
exit if input == "exit"
|
112
|
-
puts valid_input?(input) ? "Valid input!" : "Invalid input"
|
113
|
-
input = gets.chomp
|
116
|
+
def setup_board(board)
|
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|
+
board.new
|
114
118
|
end
|
115
119
|
end
|
116
120
|
|
117
|
-
|
118
|
-
|
119
|
-
|
120
|
-
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|
-
|
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|
-
@
|
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+
class Piece
|
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+
attr_accessor :status
|
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+
attr_reader :owner
|
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|
+
|
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|
+
def initialize(owner, name)
|
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+
@status = 'alive'
|
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|
+
@owner = owner
|
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|
+
@name = name
|
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129
|
end
|
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|
-
puts "#{@winner} wins!"
|
125
|
-
end
|
126
130
|
|
127
|
-
|
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+
def kill(other)
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+
other.status = 'dead'
|
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|
+
end
|
128
134
|
|
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|
-
|
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|
-
|
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|
-
|
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|
-
exit if input == "exit"
|
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|
-
return input if special_commands.include?(input)
|
135
|
+
def to_s
|
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|
+
@name.to_s
|
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|
+
end
|
134
138
|
|
135
|
-
|
136
|
-
|
139
|
+
protected
|
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|
+
|
141
|
+
def clear_diag_path?(row, col, end_row, end_col, board)
|
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|
+
((end_row - row).abs == (end_col - col).abs) \
|
143
|
+
&& clear_path?(row, col, end_row, end_col, board)
|
137
144
|
end
|
138
|
-
input
|
139
|
-
end
|
140
145
|
|
141
|
-
|
142
|
-
|
146
|
+
def clear_horz_path?(row, col, end_row, end_col, board)
|
147
|
+
(end_row == row) && clear_path?(row, col, end_row, end_col, board)
|
148
|
+
end
|
149
|
+
|
150
|
+
def clear_vert_path?(row, col, end_row, end_col, board)
|
151
|
+
(end_col == col) && clear_path?(row, col, end_row, end_col, board)
|
152
|
+
end
|
153
|
+
|
154
|
+
private
|
155
|
+
|
156
|
+
def next_cell(row, col, end_row, end_col)
|
157
|
+
row_move = 0
|
158
|
+
col_move = 0
|
159
|
+
|
160
|
+
col_move = (end_col - col) / (end_col - col).abs if end_col != col
|
161
|
+
row_move = (end_row - row) / (end_row - row).abs if end_row != row
|
162
|
+
|
163
|
+
[row + row_move, col + col_move]
|
164
|
+
end
|
165
|
+
|
166
|
+
def clear_path?(row, col, end_row, end_col, board)
|
167
|
+
current_tile = board.dig(row, col)
|
168
|
+
if (row == end_row) && (col == end_col)
|
169
|
+
current_tile.nil? || (current_tile.owner != @owner)
|
170
|
+
elsif current_tile.nil? || current_tile.equal?(self)
|
171
|
+
next_row, next_col = next_cell(row, col, end_row, end_col)
|
172
|
+
clear_path?(next_row, next_col, end_row, end_col, board)
|
173
|
+
else
|
174
|
+
false
|
175
|
+
end
|
176
|
+
end
|
143
177
|
end
|
144
178
|
end
|
@@ -0,0 +1,233 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'boardgame_engine/boardgame'
|
4
|
+
require 'boardgame_engine/game_modules'
|
5
|
+
require 'boardgame_engine/board_modules'
|
6
|
+
|
7
|
+
module SampleChess
|
8
|
+
class ChessBoard < BoardgameEngine::Board
|
9
|
+
include Boards::Grid
|
10
|
+
include Boards::MovablePiece
|
11
|
+
|
12
|
+
attr_reader :board
|
13
|
+
|
14
|
+
def initialize(player1, player2)
|
15
|
+
@board = generate_board(8, 8)
|
16
|
+
setup(player1, player2)
|
17
|
+
end
|
18
|
+
|
19
|
+
def display
|
20
|
+
super(show_row: true, show_col: true)
|
21
|
+
end
|
22
|
+
|
23
|
+
private
|
24
|
+
|
25
|
+
def setup(player1, player2)
|
26
|
+
set_pawns(player1, player2)
|
27
|
+
set_non_pawns(player1, player2)
|
28
|
+
end
|
29
|
+
|
30
|
+
def set_pawns(player1, player2)
|
31
|
+
@board[1] = @board[1].map { Pawn.new(player1, 1) }
|
32
|
+
@board[-2] = @board[-2].map { Pawn.new(player2, -1) }
|
33
|
+
end
|
34
|
+
|
35
|
+
def set_non_pawns(player1, player2)
|
36
|
+
pieces = [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]
|
37
|
+
pieces.each_with_index do |piece, idx|
|
38
|
+
@board[0][idx] = piece.new(player1)
|
39
|
+
@board[7][7 - idx] = piece.new(player2)
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
class Chess < BoardgameEngine::Boardgame
|
45
|
+
include Games::CyclicalTurn
|
46
|
+
include Games::MovablePiece
|
47
|
+
|
48
|
+
def initialize(names)
|
49
|
+
@instructions = 'You can select spots on the board by inputting the row' \
|
50
|
+
" and column with a comma in between. See example below\n1, 1\n"
|
51
|
+
super(ChessBoard, @instructions, names)
|
52
|
+
end
|
53
|
+
|
54
|
+
def to_s
|
55
|
+
super('chess')
|
56
|
+
end
|
57
|
+
|
58
|
+
private
|
59
|
+
|
60
|
+
def valid_piece?(piece)
|
61
|
+
!piece.nil? && piece.owner == @turn
|
62
|
+
end
|
63
|
+
|
64
|
+
def play_turn
|
65
|
+
puts "#{@turn}'s turn"
|
66
|
+
killed = play_move
|
67
|
+
@winner = @turn if killed.is_a?(King)
|
68
|
+
change_turn
|
69
|
+
end
|
70
|
+
|
71
|
+
def setup_board(board)
|
72
|
+
board.new(@players[0], @players[1])
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
class Pawn < BoardgameEngine::Piece
|
77
|
+
def initialize(owner, front)
|
78
|
+
super(owner, 'p')
|
79
|
+
@first_move = true
|
80
|
+
@front = front
|
81
|
+
end
|
82
|
+
|
83
|
+
# Check whether the intended destination is a valid destination
|
84
|
+
#
|
85
|
+
# @param [Array<Integer, Integer>] start_location the start coords
|
86
|
+
# @param [Array<Integer, Integer>] end_location the intended destination
|
87
|
+
# @param [ChessBoard] board the chess board
|
88
|
+
#
|
89
|
+
# @return [<Type>] whether the pawn can move to the intended destination
|
90
|
+
def valid_move?(start_location, end_location, board)
|
91
|
+
row, col = start_location
|
92
|
+
end_row, end_col = end_location
|
93
|
+
|
94
|
+
# Checks if moving 1 (or 2 if its the first move) cell forward
|
95
|
+
return false unless valid_forward_move?(row, end_row)
|
96
|
+
|
97
|
+
if col == end_col
|
98
|
+
valid_line_move?(end_row, end_col, board)
|
99
|
+
elsif (col - end_col).abs == 1 && (row + @front == end_row)
|
100
|
+
valid_diag_move?(end_row, end_col, board)
|
101
|
+
else
|
102
|
+
false
|
103
|
+
end
|
104
|
+
end
|
105
|
+
|
106
|
+
private
|
107
|
+
|
108
|
+
# Check if the pawn can move in a straight line forward to the specified
|
109
|
+
# coord
|
110
|
+
#
|
111
|
+
# @param [Integer] end_row the destination row number
|
112
|
+
# @param [Integer] end_col the destination column number
|
113
|
+
#
|
114
|
+
# @return [Boolean] whether the pawn can move or not
|
115
|
+
def valid_line_move?(end_row, end_col, board)
|
116
|
+
is_valid_dest = board.get_piece_at([end_row, end_col]).nil?
|
117
|
+
@first_move = false if is_valid_dest
|
118
|
+
is_valid_dest
|
119
|
+
end
|
120
|
+
|
121
|
+
# Check if the pawn can move in a diagonal line to the specified coord
|
122
|
+
#
|
123
|
+
# @param [Integer] end_row the destination row number
|
124
|
+
# @param [Integer] end_col the destination column number
|
125
|
+
#
|
126
|
+
# @return [Boolean] whether the pawn can move or not
|
127
|
+
def valid_diag_move?(end_row, end_col, board)
|
128
|
+
other_piece = board.get_piece_at([end_row, end_col])
|
129
|
+
@first_move = false if other_piece
|
130
|
+
other_piece && (other_piece.owner != @owner)
|
131
|
+
end
|
132
|
+
|
133
|
+
# Check if the pawn movement is valid row-wise
|
134
|
+
#
|
135
|
+
# @param [Integer] row the row the pawn starts from
|
136
|
+
# @param [Integer] end_row the destination row
|
137
|
+
#
|
138
|
+
# @return [Boolean] whether the pawn's row movement is valid numerically
|
139
|
+
def valid_forward_move?(row, end_row)
|
140
|
+
if @first_move
|
141
|
+
(row + @front * 2 == end_row) || (row + @front == end_row)
|
142
|
+
else
|
143
|
+
row + @front == end_row
|
144
|
+
end
|
145
|
+
end
|
146
|
+
end
|
147
|
+
|
148
|
+
class Queen < BoardgameEngine::Piece
|
149
|
+
def initialize(owner)
|
150
|
+
super(owner, 'Q')
|
151
|
+
end
|
152
|
+
|
153
|
+
def valid_move?(start_location, end_location, board)
|
154
|
+
row, col = start_location
|
155
|
+
end_row, end_col = end_location
|
156
|
+
|
157
|
+
clear_diag_path?(row, col, end_row, end_col, board) \
|
158
|
+
|| clear_horz_path?(row, col, end_row, end_col, board) \
|
159
|
+
|| clear_vert_path?(row, col, end_row, end_col, board)
|
160
|
+
end
|
161
|
+
end
|
162
|
+
|
163
|
+
class Rook < BoardgameEngine::Piece
|
164
|
+
def initialize(owner)
|
165
|
+
super(owner, 'R')
|
166
|
+
end
|
167
|
+
|
168
|
+
def valid_move?(start_location, end_location, board)
|
169
|
+
row, col = start_location
|
170
|
+
end_row, end_col = end_location
|
171
|
+
|
172
|
+
clear_horz_path?(row, col, end_row, end_col, board) \
|
173
|
+
|| clear_vert_path?(row, col, end_row, end_col, board)
|
174
|
+
end
|
175
|
+
end
|
176
|
+
|
177
|
+
class Bishop < BoardgameEngine::Piece
|
178
|
+
def initialize(owner)
|
179
|
+
super(owner, 'B')
|
180
|
+
end
|
181
|
+
|
182
|
+
def valid_move?(start_location, end_location, board)
|
183
|
+
row, col = start_location
|
184
|
+
end_row, end_col = end_location
|
185
|
+
|
186
|
+
clear_diag_path?(row, col, end_row, end_col, board)
|
187
|
+
end
|
188
|
+
end
|
189
|
+
|
190
|
+
class King < BoardgameEngine::Piece
|
191
|
+
def initialize(owner)
|
192
|
+
super(owner, 'K')
|
193
|
+
end
|
194
|
+
|
195
|
+
def valid_move?(start_location, end_location, board)
|
196
|
+
row, col = start_location
|
197
|
+
end_row, end_col = end_location
|
198
|
+
|
199
|
+
return false unless (row - end_row).abs == 1 && (col - end_col).abs == 1
|
200
|
+
|
201
|
+
clear_diag_path?(row, col, end_row, end_col, board) \
|
202
|
+
|| clear_horz_path?(row, col, end_row, end_col, board) \
|
203
|
+
|| clear_vert_path?(row, col, end_row, end_col, board)
|
204
|
+
end
|
205
|
+
end
|
206
|
+
|
207
|
+
class Knight < BoardgameEngine::Piece
|
208
|
+
def initialize(owner)
|
209
|
+
# K was already taken by king, so I had to choose N
|
210
|
+
super(owner, 'N')
|
211
|
+
end
|
212
|
+
|
213
|
+
def valid_move?(start_location, end_location, board)
|
214
|
+
row, col = start_location
|
215
|
+
end_row, end_col = end_location
|
216
|
+
|
217
|
+
within_movement(row, col, end_row, end_col) \
|
218
|
+
&& not_occupied(end_row, end_col, board)
|
219
|
+
end
|
220
|
+
|
221
|
+
private
|
222
|
+
|
223
|
+
def within_movement(row, col, end_row, end_col)
|
224
|
+
((row - end_row).abs == 2 and (col - end_col).abs == 1) \
|
225
|
+
|| ((row - end_row).abs == 1 and (col - end_col).abs == 2)
|
226
|
+
end
|
227
|
+
|
228
|
+
def not_occupied(end_row, end_col, board)
|
229
|
+
spot = board.dig(end_row, end_col)
|
230
|
+
spot.nil? || spot.owner != @owner
|
231
|
+
end
|
232
|
+
end
|
233
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'boardgame_engine/boardgame'
|
4
|
+
require 'boardgame_engine/game_modules'
|
5
|
+
require 'boardgame_engine/board_modules'
|
6
|
+
|
7
|
+
module SampleConnect4
|
8
|
+
class Connect4Board < BoardgameEngine::Board
|
9
|
+
include Boards::Grid
|
10
|
+
|
11
|
+
def initialize
|
12
|
+
@board = generate_board(6, 7)
|
13
|
+
end
|
14
|
+
|
15
|
+
def display
|
16
|
+
super(show_col: true)
|
17
|
+
end
|
18
|
+
|
19
|
+
def drop_chip(col, owner)
|
20
|
+
@board.reverse_each do |row|
|
21
|
+
if row[col].nil?
|
22
|
+
row[col] = owner
|
23
|
+
break
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
def valid_board_input?(input)
|
29
|
+
super(input, only_col: true)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
class Connect4 < BoardgameEngine::Boardgame
|
34
|
+
include Games::CyclicalTurn
|
35
|
+
|
36
|
+
@instructions = 'You can select which column to drop you chip into by' \
|
37
|
+
' typing in the row number.'
|
38
|
+
|
39
|
+
def initialize(names)
|
40
|
+
super(Connect4Board, @instructions, names)
|
41
|
+
end
|
42
|
+
|
43
|
+
def to_s
|
44
|
+
super('connect-four')
|
45
|
+
end
|
46
|
+
|
47
|
+
private
|
48
|
+
|
49
|
+
def play_turn
|
50
|
+
puts "#{@turn}'s turn\nChoose a column to drop your chip in"
|
51
|
+
col = get_valid_board_input.to_i
|
52
|
+
@board.drop_chip(col, @turn)
|
53
|
+
@winner = @turn if @board.consecutive?
|
54
|
+
change_turn
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,65 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
# Module for different game rules
|
4
|
+
module Games
|
5
|
+
# Module for games with a cyclical turn system
|
6
|
+
module CyclicalTurn
|
7
|
+
# Changes the turn to the next player
|
8
|
+
def change_turn
|
9
|
+
idx = @players.find_index(@turn)
|
10
|
+
@turn = @players[(idx + 1) % @players.length]
|
11
|
+
end
|
12
|
+
end
|
13
|
+
|
14
|
+
# Module for games where game pieces are moved
|
15
|
+
module MovablePiece
|
16
|
+
# Execute a single move according to player input
|
17
|
+
#
|
18
|
+
# @return [void]
|
19
|
+
def play_move
|
20
|
+
puts 'Select your piece'
|
21
|
+
piece, row, col = select_piece_from_input
|
22
|
+
puts "Select where to move \"#{piece}\" to. Type \"back\" to reselect piece"
|
23
|
+
dest = select_destination(piece, row, col)
|
24
|
+
return play_move if dest == 'back'
|
25
|
+
|
26
|
+
@board.move_piece([row, col], dest)
|
27
|
+
end
|
28
|
+
|
29
|
+
private
|
30
|
+
|
31
|
+
# Select a piece on the board from user input
|
32
|
+
#
|
33
|
+
# @return [Array] the piece, and the piece's location
|
34
|
+
def select_piece_from_input
|
35
|
+
location = @board.parse_input(get_valid_board_input)
|
36
|
+
piece = @board.get_piece_at(location)
|
37
|
+
|
38
|
+
if valid_piece?(piece)
|
39
|
+
[piece, location]
|
40
|
+
else
|
41
|
+
puts 'Invalid piece. Try again'
|
42
|
+
select_piece_from_input
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
# Select a location on the board to move to from user input
|
47
|
+
#
|
48
|
+
# @param [<Type>] piece The piece to move
|
49
|
+
# @param [<Type>] start_location the starting location of the piece
|
50
|
+
#
|
51
|
+
# @return [<Type>] the location of the piece or the string literal 'back'
|
52
|
+
def select_destination(piece, start_location)
|
53
|
+
input = get_valid_board_input(['back'])
|
54
|
+
return 'back' if input == 'back'
|
55
|
+
|
56
|
+
end_location = @board.parse_input(input)
|
57
|
+
if piece.valid_move?(start_location, end_location, @board)
|
58
|
+
end_location
|
59
|
+
else
|
60
|
+
puts 'Invalid destination. Try again'
|
61
|
+
select_destination(piece, start_location)
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
end
|
data/lib/boardgame_engine.rb
CHANGED
@@ -1,12 +1,9 @@
|
|
1
1
|
# frozen_string_literal: true
|
2
2
|
|
3
|
-
|
3
|
+
require 'boardgame_engine/version'
|
4
|
+
require 'boardgame_engine/boardgame'
|
5
|
+
require 'boardgame_engine/game_modules'
|
6
|
+
require 'boardgame_engine/board_modules'
|
7
|
+
require 'boardgame_engine/sample_games'
|
4
8
|
|
5
|
-
|
6
|
-
require_relative "boardgame_engine/multiplayergame"
|
7
|
-
require_relative "boardgame_engine/chess/chess"
|
8
|
-
require_relative "boardgame_engine/connect4/connect4"
|
9
|
-
|
10
|
-
module BoardgameEngine
|
11
|
-
class Error < StandardError; end
|
12
|
-
end
|
9
|
+
module BoardgameEngine end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: boardgame_engine
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.2.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- FortHoney
|
8
|
-
autorequire:
|
8
|
+
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2023-01-17 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: rspec
|
@@ -24,7 +24,7 @@ dependencies:
|
|
24
24
|
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
26
|
version: '3.2'
|
27
|
-
description:
|
27
|
+
description:
|
28
28
|
email:
|
29
29
|
- castlehoneyjung@gmail.com
|
30
30
|
executables: []
|
@@ -39,11 +39,12 @@ files:
|
|
39
39
|
- Rakefile
|
40
40
|
- boardgame_engine.gemspec
|
41
41
|
- lib/boardgame_engine.rb
|
42
|
+
- lib/boardgame_engine/board_modules.rb
|
42
43
|
- lib/boardgame_engine/boardgame.rb
|
43
|
-
- lib/boardgame_engine/chess
|
44
|
-
- lib/boardgame_engine/
|
45
|
-
- lib/boardgame_engine/
|
46
|
-
- lib/boardgame_engine/
|
44
|
+
- lib/boardgame_engine/chess.rb
|
45
|
+
- lib/boardgame_engine/connect4.rb
|
46
|
+
- lib/boardgame_engine/game_modules.rb
|
47
|
+
- lib/boardgame_engine/sample_games.rb
|
47
48
|
- lib/boardgame_engine/version.rb
|
48
49
|
- sig/boardgame_engine.rbs
|
49
50
|
homepage: https://github.com/Forthoney/boardgame_engine
|
@@ -52,7 +53,7 @@ metadata:
|
|
52
53
|
homepage_uri: https://github.com/Forthoney/boardgame_engine
|
53
54
|
source_code_uri: https://github.com/Forthoney/boardgame_engine
|
54
55
|
changelog_uri: https://github.com/Forthoney/boardgame_engine/blob/main/CHANGELOG.md
|
55
|
-
post_install_message:
|
56
|
+
post_install_message:
|
56
57
|
rdoc_options: []
|
57
58
|
require_paths:
|
58
59
|
- lib
|
@@ -60,15 +61,15 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
60
61
|
requirements:
|
61
62
|
- - ">="
|
62
63
|
- !ruby/object:Gem::Version
|
63
|
-
version:
|
64
|
+
version: 3.0.0
|
64
65
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
65
66
|
requirements:
|
66
67
|
- - ">="
|
67
68
|
- !ruby/object:Gem::Version
|
68
69
|
version: '0'
|
69
70
|
requirements: []
|
70
|
-
rubygems_version: 3.
|
71
|
-
signing_key:
|
71
|
+
rubygems_version: 3.4.4
|
72
|
+
signing_key:
|
72
73
|
specification_version: 4
|
73
74
|
summary: A gem that makes digitizing/creating board games to be played on the terminal
|
74
75
|
quick and easy.
|
@@ -1,103 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require "./lib/boardgame_engine"
|
4
|
-
require "./lib/boardgame_engine/chess/chess_pieces"
|
5
|
-
|
6
|
-
class ChessBoard < Board
|
7
|
-
attr_reader :board
|
8
|
-
|
9
|
-
def initialize(player1, player2)
|
10
|
-
super(8, 8)
|
11
|
-
setup(player1, player2)
|
12
|
-
end
|
13
|
-
|
14
|
-
def display
|
15
|
-
super(show_row: true, show_col: true)
|
16
|
-
end
|
17
|
-
|
18
|
-
private
|
19
|
-
|
20
|
-
def setup(player1, player2)
|
21
|
-
set_pawns(player1, player2)
|
22
|
-
set_non_pawns(player1, player2)
|
23
|
-
end
|
24
|
-
|
25
|
-
def set_pawns(player1, player2)
|
26
|
-
@board[1] = @board[1].map { Pawn.new(player1, 1) }
|
27
|
-
@board[-2] = @board[-2].map { Pawn.new(player2, -1) }
|
28
|
-
end
|
29
|
-
|
30
|
-
def set_non_pawns(player1, player2)
|
31
|
-
pieces = [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]
|
32
|
-
pieces.each_with_index do |piece, idx|
|
33
|
-
@board[0][idx] = piece.new(player1)
|
34
|
-
@board[7][7 - idx] = piece.new(player2)
|
35
|
-
end
|
36
|
-
end
|
37
|
-
end
|
38
|
-
|
39
|
-
class Chess < Boardgame
|
40
|
-
include TwoPlayers
|
41
|
-
|
42
|
-
def initialize(name1 = "Player 1", name2 = "Player 2")
|
43
|
-
@instructions = "You can select spots on the board by inputting the row " \
|
44
|
-
"and column with a comma in between. See example below\n1, 1\n"
|
45
|
-
super(ChessBoard, @instructions, name1, name2)
|
46
|
-
end
|
47
|
-
|
48
|
-
def to_s
|
49
|
-
super("chess")
|
50
|
-
end
|
51
|
-
|
52
|
-
private
|
53
|
-
|
54
|
-
def valid_input?(input)
|
55
|
-
coords = input.split(",")
|
56
|
-
coords.all? { |c| c.match?(/[[:digit:]]/) && c.to_i.between?(0, 7) }
|
57
|
-
end
|
58
|
-
|
59
|
-
def valid_piece?(piece)
|
60
|
-
!piece.nil? && piece.owner == @turn
|
61
|
-
end
|
62
|
-
|
63
|
-
def select_piece
|
64
|
-
input = proper_format_input
|
65
|
-
input.split(",").map(&:to_i) => [row, col]
|
66
|
-
if valid_piece? @board.board.dig(row, col)
|
67
|
-
[row, col]
|
68
|
-
else
|
69
|
-
puts "Invalid piece. Try again"
|
70
|
-
select_piece
|
71
|
-
end
|
72
|
-
end
|
73
|
-
|
74
|
-
def select_destination(piece, row, col)
|
75
|
-
input = proper_format_input(["back"])
|
76
|
-
return "back" if input == "back"
|
77
|
-
|
78
|
-
input.split(",").map(&:to_i) => [end_row, end_col]
|
79
|
-
if piece.valid_move?(row, col, end_row, end_col, @board.board)
|
80
|
-
[end_row, end_col]
|
81
|
-
else
|
82
|
-
puts "Invalid destination. Try again"
|
83
|
-
select_destination(piece, row, col)
|
84
|
-
end
|
85
|
-
end
|
86
|
-
|
87
|
-
def play_turn
|
88
|
-
puts "#{@turn}'s turn\nSelect your piece"
|
89
|
-
select_piece => [row, col]
|
90
|
-
piece = @board.board[row][col]
|
91
|
-
puts "Select where to move #{piece} to. Type back to reselect piece"
|
92
|
-
dest = select_destination(piece, row, col)
|
93
|
-
return if dest == "back"
|
94
|
-
|
95
|
-
killed = @board.move_piece(row, col, dest[0], dest[1])
|
96
|
-
@winner = piece.owner if killed.is_a?(King)
|
97
|
-
change_turn
|
98
|
-
end
|
99
|
-
|
100
|
-
def setup_board(board)
|
101
|
-
board.new(@player1, @player2)
|
102
|
-
end
|
103
|
-
end
|
@@ -1,164 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
class ChessPiece
|
4
|
-
attr_accessor :status
|
5
|
-
attr_reader :owner
|
6
|
-
|
7
|
-
def initialize(owner, name)
|
8
|
-
@kill_log = []
|
9
|
-
@status = "alive"
|
10
|
-
@owner = owner
|
11
|
-
@name = name
|
12
|
-
end
|
13
|
-
|
14
|
-
def kill(other)
|
15
|
-
@kill_log.push(other)
|
16
|
-
other.status = "dead"
|
17
|
-
end
|
18
|
-
|
19
|
-
def to_s
|
20
|
-
@name.to_s
|
21
|
-
end
|
22
|
-
|
23
|
-
protected
|
24
|
-
|
25
|
-
def valid_diag_move?(row, col, end_row, end_col, board)
|
26
|
-
((end_row - row).abs == (end_col - col).abs) \
|
27
|
-
&& clear_path?(row, col, end_row, end_col, board)
|
28
|
-
end
|
29
|
-
|
30
|
-
def valid_horz_move?(row, col, end_row, end_col, board)
|
31
|
-
(end_row == row) && clear_path?(row, col, end_row, end_col, board)
|
32
|
-
end
|
33
|
-
|
34
|
-
def valid_vert_move?(row, col, end_row, end_col, board)
|
35
|
-
(end_col == col) && clear_path?(row, col, end_row, end_col, board)
|
36
|
-
end
|
37
|
-
|
38
|
-
private
|
39
|
-
|
40
|
-
def next_cell(row, col, end_row, end_col)
|
41
|
-
row_move = 0
|
42
|
-
col_move = 0
|
43
|
-
|
44
|
-
col_move = (end_col - col) / (end_col - col).abs if end_col != col
|
45
|
-
row_move = (end_row - row) / (end_row - row).abs if end_row != row
|
46
|
-
|
47
|
-
[row + row_move, col + col_move]
|
48
|
-
end
|
49
|
-
|
50
|
-
def clear_path?(row, col, end_row, end_col, board)
|
51
|
-
current_tile = board.dig(row, col)
|
52
|
-
if (row == end_row) && (col == end_col)
|
53
|
-
current_tile.nil? || (current_tile.owner != @owner)
|
54
|
-
elsif current_tile.nil? || current_tile.equal?(self)
|
55
|
-
next_cell(row, col, end_row, end_col) => [next_row, next_col]
|
56
|
-
clear_path?(next_row, next_col, end_row, end_col, board)
|
57
|
-
else
|
58
|
-
false
|
59
|
-
end
|
60
|
-
end
|
61
|
-
end
|
62
|
-
|
63
|
-
class Pawn < ChessPiece
|
64
|
-
def initialize(owner, front)
|
65
|
-
super(owner, "p")
|
66
|
-
@first_move = true
|
67
|
-
@front = front
|
68
|
-
end
|
69
|
-
|
70
|
-
def valid_move?(row, col, end_row, end_col, board)
|
71
|
-
return false unless valid_forward_move?(row, end_row)
|
72
|
-
|
73
|
-
if col == end_col # only forward
|
74
|
-
valid_dest = board.dig(end_row, end_col).nil?
|
75
|
-
@first_move = false if valid_dest
|
76
|
-
return valid_dest
|
77
|
-
elsif (col - end_col).abs == 1 # diagonal movement
|
78
|
-
other_piece = board.dig(end_row, end_col)
|
79
|
-
return other_piece && (other_piece.owner != @owner)
|
80
|
-
end
|
81
|
-
false
|
82
|
-
end
|
83
|
-
|
84
|
-
private
|
85
|
-
|
86
|
-
def valid_forward_move?(row, end_row)
|
87
|
-
if @first_move
|
88
|
-
(row + @front * 2 == end_row) || (row + @front == end_row)
|
89
|
-
else
|
90
|
-
row + @front == end_row
|
91
|
-
end
|
92
|
-
end
|
93
|
-
end
|
94
|
-
|
95
|
-
class Queen < ChessPiece
|
96
|
-
def initialize(owner)
|
97
|
-
super(owner, "Q")
|
98
|
-
end
|
99
|
-
|
100
|
-
def valid_move?(row, col, end_row, end_col, board)
|
101
|
-
valid_diag_move?(row, col, end_row, end_col, board) \
|
102
|
-
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
103
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
104
|
-
end
|
105
|
-
end
|
106
|
-
|
107
|
-
class Rook < ChessPiece
|
108
|
-
def initialize(owner)
|
109
|
-
super(owner, "R")
|
110
|
-
end
|
111
|
-
|
112
|
-
def valid_move?(row, col, end_row, end_col, board)
|
113
|
-
valid_horz_move?(row, col, end_row, end_col, board) \
|
114
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
115
|
-
end
|
116
|
-
end
|
117
|
-
|
118
|
-
class Bishop < ChessPiece
|
119
|
-
def initialize(owner)
|
120
|
-
super(owner, "B")
|
121
|
-
end
|
122
|
-
|
123
|
-
def valid_move?(row, col, end_row, end_col, board)
|
124
|
-
valid_diag_move?(row, col, end_row, end_col, board)
|
125
|
-
end
|
126
|
-
end
|
127
|
-
|
128
|
-
class King < ChessPiece
|
129
|
-
def initialize(owner)
|
130
|
-
super(owner, "K")
|
131
|
-
end
|
132
|
-
|
133
|
-
def valid_move?(row, col, end_row, end_col, board)
|
134
|
-
return false unless (row - end_row).abs == 1 && (col - end_col).abs == 1
|
135
|
-
|
136
|
-
valid_diag_move?(row, col, end_row, end_col, board) \
|
137
|
-
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
138
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
139
|
-
end
|
140
|
-
end
|
141
|
-
|
142
|
-
class Knight < ChessPiece
|
143
|
-
def initialize(owner)
|
144
|
-
# K was already taken by king, so I had to choose N
|
145
|
-
super(owner, "N")
|
146
|
-
end
|
147
|
-
|
148
|
-
def valid_move?(row, col, end_row, end_col, board)
|
149
|
-
within_movement(row, col, end_row, end_col) \
|
150
|
-
&& not_occupied(end_row, end_col, board)
|
151
|
-
end
|
152
|
-
|
153
|
-
private
|
154
|
-
|
155
|
-
def within_movement(row, col, end_row, end_col)
|
156
|
-
((row - end_row).abs == 2 and (col - end_col).abs == 1) \
|
157
|
-
|| ((row - end_row).abs == 1 and (col - end_col).abs == 2)
|
158
|
-
end
|
159
|
-
|
160
|
-
def not_occupied(end_row, end_col, board)
|
161
|
-
spot = board.dig(end_row, end_col)
|
162
|
-
spot.nil? || spot.owner != @owner
|
163
|
-
end
|
164
|
-
end
|
@@ -1,74 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require "./lib/boardgame_engine"
|
4
|
-
|
5
|
-
class Connect4Board < Board
|
6
|
-
def initialize
|
7
|
-
super(6, 7)
|
8
|
-
end
|
9
|
-
|
10
|
-
def display
|
11
|
-
super(show_col: true)
|
12
|
-
end
|
13
|
-
|
14
|
-
def drop_chip(col, owner)
|
15
|
-
@board.reverse_each do |row|
|
16
|
-
if row[col].nil?
|
17
|
-
row[col] = owner
|
18
|
-
break
|
19
|
-
end
|
20
|
-
end
|
21
|
-
end
|
22
|
-
end
|
23
|
-
|
24
|
-
class Connect4 < Boardgame
|
25
|
-
include TwoPlayers
|
26
|
-
|
27
|
-
@instructions = "You can select which column to drop you chip into by" \
|
28
|
-
" typing in the row number."
|
29
|
-
|
30
|
-
def initialize(name1 = "Player 1", name2 = "Player 2")
|
31
|
-
super(Connect4Board, @instructions, name1, name2)
|
32
|
-
end
|
33
|
-
|
34
|
-
def to_s
|
35
|
-
super("connect-four")
|
36
|
-
end
|
37
|
-
|
38
|
-
private
|
39
|
-
|
40
|
-
def valid_input?(input)
|
41
|
-
input.match?(/[[:digit:]]/) && input.to_i.between?(0, 6)
|
42
|
-
end
|
43
|
-
|
44
|
-
def play_turn
|
45
|
-
puts "#{@turn}'s turn. Choose a column to drop your chip in"
|
46
|
-
col = proper_format_input.to_i
|
47
|
-
@board.drop_chip(col, @turn)
|
48
|
-
@winner = @turn if win?
|
49
|
-
change_turn
|
50
|
-
end
|
51
|
-
|
52
|
-
def win?
|
53
|
-
[@board.board,
|
54
|
-
@board.board.transpose,
|
55
|
-
align_diagonally(@board.board),
|
56
|
-
align_diagonally(@board.board.transpose)].each do |config|
|
57
|
-
config.each { |direction| return true if four_in_a_row? direction }
|
58
|
-
end
|
59
|
-
false
|
60
|
-
end
|
61
|
-
|
62
|
-
def four_in_a_row?(row)
|
63
|
-
counts = row.chunk { |x| x }.map { |x, xs| [x, xs.length] }
|
64
|
-
return true if counts.any? { |x, count| count > 3 && !x.nil? }
|
65
|
-
end
|
66
|
-
|
67
|
-
def align_diagonally(board)
|
68
|
-
board.map.with_index do |row, idx|
|
69
|
-
left_filler = Array.new(board.length - 1 - idx, nil)
|
70
|
-
right_filler = Array.new(idx, nil)
|
71
|
-
left_filler + row + right_filler
|
72
|
-
end
|
73
|
-
end
|
74
|
-
end
|