boardgame_engine 0.1.0 → 0.1.1
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- checksums.yaml +4 -4
- data/lib/boardgame_engine/boardgame.rb +111 -109
- data/lib/boardgame_engine/chess.rb +268 -0
- data/lib/boardgame_engine/connect4.rb +77 -0
- data/lib/boardgame_engine/sample_games.rb +5 -0
- data/lib/boardgame_engine/version.rb +1 -1
- data/lib/boardgame_engine.rb +3 -4
- metadata +5 -5
- data/lib/boardgame_engine/chess/chess.rb +0 -103
- data/lib/boardgame_engine/chess/chess_pieces.rb +0 -164
- data/lib/boardgame_engine/connect4/connect4.rb +0 -74
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 7129074317f7ea44e65ad18e5952e2401e47be99186e26dd42b0c083ebc91797
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data.tar.gz: f87aebcb6502cbfd9d8ee04e60b775f1497e09527863f3f820a1edb202297330
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1c1ab01918757d936b1ee97cf8d75bbf19a300e71450b0c1896fcd9cdda0f804b25324b71ef01929d8d231f96ef7af15ec023690dc52d5a738e8b363da43c4f8
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data.tar.gz: b10198cde214fe10e7a861a27419e6235b25a84ef1fac0992de66e0297668da8e3f600effaae0049c12a5343e761dccfb623594bc2621d40b24063e8b8d82cb0
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# All classes in this script are intended to be abstract, meaning they should
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# not be called on their own.
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#
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#
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#
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def display(show_row: false, show_col: false)
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if show_row
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@board.each_with_index { |row, idx| puts("#{idx} " + format_row(row)) }
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else
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@board.each { |row| puts format_row(row) }
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module BoardgameEngine
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# Class representing a physical board comprised of a grid in a board game. It
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# acts as both the View and Model if the project were to be compared to a MVC
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# model. It plays both roles as the board in a board game not only stores data,
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# but also IS the data that must be shown to the players.
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class Board
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attr_reader :board
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def initialize(row, col)
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@board = Array.new(row) { Array.new(col) { nil } }
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end
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return unless show_col
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def display(show_row: false, show_col: false)
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if show_row
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@board.each_with_index { |row, idx| puts("#{idx} " + format_row(row)) }
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else
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@board.each { |row| puts format_row(row) }
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end
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return unless show_col
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column_spacer = show_row ? " " : ""
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puts(@board[0].each_index.reduce(column_spacer) do |str, idx|
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str + " #{idx} "
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end)
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end
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def move_piece(start_row, start_col, end_row, end_col)
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piece = @board[start_row][start_col]
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@board[start_row][start_col] = nil
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destination = @board[end_row][end_col]
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@board[end_row][end_col] = piece
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-
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destination
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end
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private
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def format_row(row)
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row.map { |elem| "[#{elem.nil? ? " " : elem}]" }.join
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end
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-
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def spot_playable?(piece, row, col)
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piece.possible_moves.include? [row, col]
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end
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end
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end
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# Class representing a player in a game
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class Player
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# Class representing a player in a game
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class Player
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attr_reader :name
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def initialize(name)
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@name = name
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end
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def to_s
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@name.to_s
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end
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end
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end
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# Class for running a board game.
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class Boardgame
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# Class for running a board game.
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class Boardgame
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EXIT_INSTRUCTIONS ||= "Try a sample input or input 'back' to leave the " \
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"tutorial. Type in 'exit' anytime to exit the game fully"
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def initialize(board, instructions, name1 = "Player 1", name2 = "Player 2")
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@player1 = Player.new(name1)
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@player2 = Player.new(name2)
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@board = setup_board(board)
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@instructions = instructions
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@winner = nil
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end
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def self.play(do_onboarding: true)
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puts "What is Player 1's name?"
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player1 = gets.chomp
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puts "What is Player 2's name?"
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player2 = gets.chomp
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@game = new(player1, player2)
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puts "Welcome to #{@game}!"
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@game.onboarding if do_onboarding
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puts "Starting #{@game}..."
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@game.start
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end
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def to_s(game_name = "boardgame")
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"#{game_name} between #{@player1} and #{@player2}"
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end
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def onboarding
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puts "Would you like a tutorial on how to play on this program? \n(y, n)"
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case gets.chomp
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when "y"
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tutorial
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when "n"
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puts "Skipping tutorial"
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else
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puts 'Please answer either "y" or "n"'
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onboarding
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end
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end
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end
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input = gets.chomp
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until input == "back"
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exit if input == "exit"
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puts valid_input?(input) ? "Valid input!" : "Invalid input"
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def tutorial
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puts @instructions + Boardgame::EXIT_INSTRUCTIONS
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input = gets.chomp
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until input == "back"
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exit if input == "exit"
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puts valid_input?(input) ? "Valid input!" : "Invalid input"
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input = gets.chomp
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end
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end
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end
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@board.display
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until @winner
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play_turn
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def start(turn = @player1)
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@turn = turn
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@board.display
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until @winner
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play_turn
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@board.display
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end
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puts "#{@winner} wins!"
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end
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puts "#{@winner} wins!"
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end
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protected
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input = gets.chomp
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until valid_input?(input)
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exit if input == "exit"
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return input if special_commands.include?(input)
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puts "Input is in the wrong format or out of bounds. Try again"
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def proper_format_input(special_commands = [])
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input = gets.chomp
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until valid_input?(input)
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exit if input == "exit"
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return input if special_commands.include?(input)
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puts "Input is in the wrong format or out of bounds. Try again"
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input = gets.chomp
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end
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input
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end
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input
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end
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def setup_board(board)
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board.new
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end
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end
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end
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@@ -0,0 +1,268 @@
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# frozen_string_literal: true
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require_relative "boardgame"
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require_relative "multiplayergame"
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module SampleChess
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class ChessBoard < BoardgameEngine::Board
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attr_reader :board
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def initialize(player1, player2)
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super(8, 8)
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setup(player1, player2)
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end
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def display
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super(show_row: true, show_col: true)
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end
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private
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def setup(player1, player2)
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set_pawns(player1, player2)
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set_non_pawns(player1, player2)
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end
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def set_pawns(player1, player2)
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@board[1] = @board[1].map { Pawn.new(player1, 1) }
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@board[-2] = @board[-2].map { Pawn.new(player2, -1) }
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end
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def set_non_pawns(player1, player2)
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pieces = [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]
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pieces.each_with_index do |piece, idx|
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@board[0][idx] = piece.new(player1)
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@board[7][7 - idx] = piece.new(player2)
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end
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end
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end
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class Chess < BoardgameEngine::Boardgame
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include TwoPlayers
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def initialize(name1 = "Player 1", name2 = "Player 2")
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@instructions = "You can select spots on the board by inputting the row " \
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"and column with a comma in between. See example below\n1, 1\n"
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super(ChessBoard, @instructions, name1, name2)
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end
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def to_s
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super("chess")
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end
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private
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def valid_input?(input)
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coords = input.split(",")
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coords.all? { |c| c.match?(/[[:digit:]]/) && c.to_i.between?(0, 7) }
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end
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def valid_piece?(piece)
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!piece.nil? && piece.owner == @turn
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end
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def select_piece
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input = proper_format_input
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input.split(",").map(&:to_i) => [row, col]
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if valid_piece? @board.board.dig(row, col)
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[row, col]
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else
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puts "Invalid piece. Try again"
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select_piece
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end
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end
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def select_destination(piece, row, col)
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input = proper_format_input(["back"])
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return "back" if input == "back"
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input.split(",").map(&:to_i) => [end_row, end_col]
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if piece.valid_move?(row, col, end_row, end_col, @board.board)
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[end_row, end_col]
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else
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puts "Invalid destination. Try again"
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select_destination(piece, row, col)
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end
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end
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def play_turn
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puts "#{@turn}'s turn\nSelect your piece"
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select_piece => [row, col]
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piece = @board.board[row][col]
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puts "Select where to move #{piece} to. Type back to reselect piece"
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dest = select_destination(piece, row, col)
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return if dest == "back"
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killed = @board.move_piece(row, col, dest[0], dest[1])
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@winner = piece.owner if killed.is_a?(King)
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change_turn
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end
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100
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def setup_board(board)
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board.new(@player1, @player2)
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end
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end
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105
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class ChessPiece
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attr_accessor :status
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attr_reader :owner
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109
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def initialize(owner, name)
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@kill_log = []
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@status = "alive"
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@owner = owner
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@name = name
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end
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def kill(other)
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@kill_log.push(other)
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other.status = "dead"
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end
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121
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def to_s
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123
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@name.to_s
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end
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125
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protected
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127
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def valid_diag_move?(row, col, end_row, end_col, board)
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((end_row - row).abs == (end_col - col).abs) \
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&& clear_path?(row, col, end_row, end_col, board)
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end
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def valid_horz_move?(row, col, end_row, end_col, board)
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(end_row == row) && clear_path?(row, col, end_row, end_col, board)
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end
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136
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+
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def valid_vert_move?(row, col, end_row, end_col, board)
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(end_col == col) && clear_path?(row, col, end_row, end_col, board)
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end
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private
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def next_cell(row, col, end_row, end_col)
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row_move = 0
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|
+
col_move = 0
|
146
|
+
|
147
|
+
col_move = (end_col - col) / (end_col - col).abs if end_col != col
|
148
|
+
row_move = (end_row - row) / (end_row - row).abs if end_row != row
|
149
|
+
|
150
|
+
[row + row_move, col + col_move]
|
151
|
+
end
|
152
|
+
|
153
|
+
def clear_path?(row, col, end_row, end_col, board)
|
154
|
+
current_tile = board.dig(row, col)
|
155
|
+
if (row == end_row) && (col == end_col)
|
156
|
+
current_tile.nil? || (current_tile.owner != @owner)
|
157
|
+
elsif current_tile.nil? || current_tile.equal?(self)
|
158
|
+
next_cell(row, col, end_row, end_col) => [next_row, next_col]
|
159
|
+
clear_path?(next_row, next_col, end_row, end_col, board)
|
160
|
+
else
|
161
|
+
false
|
162
|
+
end
|
163
|
+
end
|
164
|
+
end
|
165
|
+
|
166
|
+
class Pawn < ChessPiece
|
167
|
+
def initialize(owner, front)
|
168
|
+
super(owner, "p")
|
169
|
+
@first_move = true
|
170
|
+
@front = front
|
171
|
+
end
|
172
|
+
|
173
|
+
def valid_move?(row, col, end_row, end_col, board)
|
174
|
+
return false unless valid_forward_move?(row, end_row)
|
175
|
+
|
176
|
+
if col == end_col # only forward
|
177
|
+
valid_dest = board.dig(end_row, end_col).nil?
|
178
|
+
@first_move = false if valid_dest
|
179
|
+
return valid_dest
|
180
|
+
elsif (col - end_col).abs == 1 # diagonal movement
|
181
|
+
other_piece = board.dig(end_row, end_col)
|
182
|
+
return other_piece && (other_piece.owner != @owner)
|
183
|
+
end
|
184
|
+
false
|
185
|
+
end
|
186
|
+
|
187
|
+
private
|
188
|
+
|
189
|
+
def valid_forward_move?(row, end_row)
|
190
|
+
if @first_move
|
191
|
+
(row + @front * 2 == end_row) || (row + @front == end_row)
|
192
|
+
else
|
193
|
+
row + @front == end_row
|
194
|
+
end
|
195
|
+
end
|
196
|
+
end
|
197
|
+
|
198
|
+
class Queen < ChessPiece
|
199
|
+
def initialize(owner)
|
200
|
+
super(owner, "Q")
|
201
|
+
end
|
202
|
+
|
203
|
+
def valid_move?(row, col, end_row, end_col, board)
|
204
|
+
valid_diag_move?(row, col, end_row, end_col, board) \
|
205
|
+
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
206
|
+
|| valid_vert_move?(row, col, end_row, end_col, board)
|
207
|
+
end
|
208
|
+
end
|
209
|
+
|
210
|
+
class Rook < ChessPiece
|
211
|
+
def initialize(owner)
|
212
|
+
super(owner, "R")
|
213
|
+
end
|
214
|
+
|
215
|
+
def valid_move?(row, col, end_row, end_col, board)
|
216
|
+
valid_horz_move?(row, col, end_row, end_col, board) \
|
217
|
+
|| valid_vert_move?(row, col, end_row, end_col, board)
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
+
class Bishop < ChessPiece
|
222
|
+
def initialize(owner)
|
223
|
+
super(owner, "B")
|
224
|
+
end
|
225
|
+
|
226
|
+
def valid_move?(row, col, end_row, end_col, board)
|
227
|
+
valid_diag_move?(row, col, end_row, end_col, board)
|
228
|
+
end
|
229
|
+
end
|
230
|
+
|
231
|
+
class King < ChessPiece
|
232
|
+
def initialize(owner)
|
233
|
+
super(owner, "K")
|
234
|
+
end
|
235
|
+
|
236
|
+
def valid_move?(row, col, end_row, end_col, board)
|
237
|
+
return false unless (row - end_row).abs == 1 && (col - end_col).abs == 1
|
238
|
+
|
239
|
+
valid_diag_move?(row, col, end_row, end_col, board) \
|
240
|
+
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
241
|
+
|| valid_vert_move?(row, col, end_row, end_col, board)
|
242
|
+
end
|
243
|
+
end
|
244
|
+
|
245
|
+
class Knight < ChessPiece
|
246
|
+
def initialize(owner)
|
247
|
+
# K was already taken by king, so I had to choose N
|
248
|
+
super(owner, "N")
|
249
|
+
end
|
250
|
+
|
251
|
+
def valid_move?(row, col, end_row, end_col, board)
|
252
|
+
within_movement(row, col, end_row, end_col) \
|
253
|
+
&& not_occupied(end_row, end_col, board)
|
254
|
+
end
|
255
|
+
|
256
|
+
private
|
257
|
+
|
258
|
+
def within_movement(row, col, end_row, end_col)
|
259
|
+
((row - end_row).abs == 2 and (col - end_col).abs == 1) \
|
260
|
+
|| ((row - end_row).abs == 1 and (col - end_col).abs == 2)
|
261
|
+
end
|
262
|
+
|
263
|
+
def not_occupied(end_row, end_col, board)
|
264
|
+
spot = board.dig(end_row, end_col)
|
265
|
+
spot.nil? || spot.owner != @owner
|
266
|
+
end
|
267
|
+
end
|
268
|
+
end
|
@@ -0,0 +1,77 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative "boardgame"
|
4
|
+
require_relative "multiplayergame"
|
5
|
+
|
6
|
+
module SampleConnect4
|
7
|
+
class Connect4Board < BoardgameEngine::Board
|
8
|
+
def initialize
|
9
|
+
super(6, 7)
|
10
|
+
end
|
11
|
+
|
12
|
+
def display
|
13
|
+
super(show_col: true)
|
14
|
+
end
|
15
|
+
|
16
|
+
def drop_chip(col, owner)
|
17
|
+
@board.reverse_each do |row|
|
18
|
+
if row[col].nil?
|
19
|
+
row[col] = owner
|
20
|
+
break
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
class Connect4 < BoardgameEngine::Boardgame
|
27
|
+
include TwoPlayers
|
28
|
+
|
29
|
+
@instructions = "You can select which column to drop you chip into by" \
|
30
|
+
" typing in the row number."
|
31
|
+
|
32
|
+
def initialize(name1 = "Player 1", name2 = "Player 2")
|
33
|
+
super(Connect4Board, @instructions, name1, name2)
|
34
|
+
end
|
35
|
+
|
36
|
+
def to_s
|
37
|
+
super("connect-four")
|
38
|
+
end
|
39
|
+
|
40
|
+
private
|
41
|
+
|
42
|
+
def valid_input?(input)
|
43
|
+
input.match?(/[[:digit:]]/) && input.to_i.between?(0, 6)
|
44
|
+
end
|
45
|
+
|
46
|
+
def play_turn
|
47
|
+
puts "#{@turn}'s turn. Choose a column to drop your chip in"
|
48
|
+
col = proper_format_input.to_i
|
49
|
+
@board.drop_chip(col, @turn)
|
50
|
+
@winner = @turn if win?
|
51
|
+
change_turn
|
52
|
+
end
|
53
|
+
|
54
|
+
def win?
|
55
|
+
[@board.board,
|
56
|
+
@board.board.transpose,
|
57
|
+
align_diagonally(@board.board),
|
58
|
+
align_diagonally(@board.board.transpose)].each do |config|
|
59
|
+
config.each { |direction| return true if four_in_a_row? direction }
|
60
|
+
end
|
61
|
+
false
|
62
|
+
end
|
63
|
+
|
64
|
+
def four_in_a_row?(row)
|
65
|
+
counts = row.chunk { |x| x }.map { |x, xs| [x, xs.length] }
|
66
|
+
return true if counts.any? { |x, count| count > 3 && !x.nil? }
|
67
|
+
end
|
68
|
+
|
69
|
+
def align_diagonally(board)
|
70
|
+
board.map.with_index do |row, idx|
|
71
|
+
left_filler = Array.new(board.length - 1 - idx, nil)
|
72
|
+
right_filler = Array.new(idx, nil)
|
73
|
+
left_filler + row + right_filler
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
77
|
+
end
|
data/lib/boardgame_engine.rb
CHANGED
@@ -2,10 +2,9 @@
|
|
2
2
|
|
3
3
|
require_relative "boardgame_engine/version"
|
4
4
|
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
require_relative "boardgame_engine/connect4/connect4"
|
5
|
+
require "boardgame_engine/boardgame"
|
6
|
+
require "boardgame_engine/multiplayergame"
|
7
|
+
require "boardgame_engine/sample_games"
|
9
8
|
|
10
9
|
module BoardgameEngine
|
11
10
|
class Error < StandardError; end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: boardgame_engine
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- FortHoney
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2022-10-
|
11
|
+
date: 2022-10-07 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: rspec
|
@@ -40,10 +40,10 @@ files:
|
|
40
40
|
- boardgame_engine.gemspec
|
41
41
|
- lib/boardgame_engine.rb
|
42
42
|
- lib/boardgame_engine/boardgame.rb
|
43
|
-
- lib/boardgame_engine/chess
|
44
|
-
- lib/boardgame_engine/
|
45
|
-
- lib/boardgame_engine/connect4/connect4.rb
|
43
|
+
- lib/boardgame_engine/chess.rb
|
44
|
+
- lib/boardgame_engine/connect4.rb
|
46
45
|
- lib/boardgame_engine/multiplayergame.rb
|
46
|
+
- lib/boardgame_engine/sample_games.rb
|
47
47
|
- lib/boardgame_engine/version.rb
|
48
48
|
- sig/boardgame_engine.rbs
|
49
49
|
homepage: https://github.com/Forthoney/boardgame_engine
|
@@ -1,103 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require "./lib/boardgame_engine"
|
4
|
-
require "./lib/boardgame_engine/chess/chess_pieces"
|
5
|
-
|
6
|
-
class ChessBoard < Board
|
7
|
-
attr_reader :board
|
8
|
-
|
9
|
-
def initialize(player1, player2)
|
10
|
-
super(8, 8)
|
11
|
-
setup(player1, player2)
|
12
|
-
end
|
13
|
-
|
14
|
-
def display
|
15
|
-
super(show_row: true, show_col: true)
|
16
|
-
end
|
17
|
-
|
18
|
-
private
|
19
|
-
|
20
|
-
def setup(player1, player2)
|
21
|
-
set_pawns(player1, player2)
|
22
|
-
set_non_pawns(player1, player2)
|
23
|
-
end
|
24
|
-
|
25
|
-
def set_pawns(player1, player2)
|
26
|
-
@board[1] = @board[1].map { Pawn.new(player1, 1) }
|
27
|
-
@board[-2] = @board[-2].map { Pawn.new(player2, -1) }
|
28
|
-
end
|
29
|
-
|
30
|
-
def set_non_pawns(player1, player2)
|
31
|
-
pieces = [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]
|
32
|
-
pieces.each_with_index do |piece, idx|
|
33
|
-
@board[0][idx] = piece.new(player1)
|
34
|
-
@board[7][7 - idx] = piece.new(player2)
|
35
|
-
end
|
36
|
-
end
|
37
|
-
end
|
38
|
-
|
39
|
-
class Chess < Boardgame
|
40
|
-
include TwoPlayers
|
41
|
-
|
42
|
-
def initialize(name1 = "Player 1", name2 = "Player 2")
|
43
|
-
@instructions = "You can select spots on the board by inputting the row " \
|
44
|
-
"and column with a comma in between. See example below\n1, 1\n"
|
45
|
-
super(ChessBoard, @instructions, name1, name2)
|
46
|
-
end
|
47
|
-
|
48
|
-
def to_s
|
49
|
-
super("chess")
|
50
|
-
end
|
51
|
-
|
52
|
-
private
|
53
|
-
|
54
|
-
def valid_input?(input)
|
55
|
-
coords = input.split(",")
|
56
|
-
coords.all? { |c| c.match?(/[[:digit:]]/) && c.to_i.between?(0, 7) }
|
57
|
-
end
|
58
|
-
|
59
|
-
def valid_piece?(piece)
|
60
|
-
!piece.nil? && piece.owner == @turn
|
61
|
-
end
|
62
|
-
|
63
|
-
def select_piece
|
64
|
-
input = proper_format_input
|
65
|
-
input.split(",").map(&:to_i) => [row, col]
|
66
|
-
if valid_piece? @board.board.dig(row, col)
|
67
|
-
[row, col]
|
68
|
-
else
|
69
|
-
puts "Invalid piece. Try again"
|
70
|
-
select_piece
|
71
|
-
end
|
72
|
-
end
|
73
|
-
|
74
|
-
def select_destination(piece, row, col)
|
75
|
-
input = proper_format_input(["back"])
|
76
|
-
return "back" if input == "back"
|
77
|
-
|
78
|
-
input.split(",").map(&:to_i) => [end_row, end_col]
|
79
|
-
if piece.valid_move?(row, col, end_row, end_col, @board.board)
|
80
|
-
[end_row, end_col]
|
81
|
-
else
|
82
|
-
puts "Invalid destination. Try again"
|
83
|
-
select_destination(piece, row, col)
|
84
|
-
end
|
85
|
-
end
|
86
|
-
|
87
|
-
def play_turn
|
88
|
-
puts "#{@turn}'s turn\nSelect your piece"
|
89
|
-
select_piece => [row, col]
|
90
|
-
piece = @board.board[row][col]
|
91
|
-
puts "Select where to move #{piece} to. Type back to reselect piece"
|
92
|
-
dest = select_destination(piece, row, col)
|
93
|
-
return if dest == "back"
|
94
|
-
|
95
|
-
killed = @board.move_piece(row, col, dest[0], dest[1])
|
96
|
-
@winner = piece.owner if killed.is_a?(King)
|
97
|
-
change_turn
|
98
|
-
end
|
99
|
-
|
100
|
-
def setup_board(board)
|
101
|
-
board.new(@player1, @player2)
|
102
|
-
end
|
103
|
-
end
|
@@ -1,164 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
class ChessPiece
|
4
|
-
attr_accessor :status
|
5
|
-
attr_reader :owner
|
6
|
-
|
7
|
-
def initialize(owner, name)
|
8
|
-
@kill_log = []
|
9
|
-
@status = "alive"
|
10
|
-
@owner = owner
|
11
|
-
@name = name
|
12
|
-
end
|
13
|
-
|
14
|
-
def kill(other)
|
15
|
-
@kill_log.push(other)
|
16
|
-
other.status = "dead"
|
17
|
-
end
|
18
|
-
|
19
|
-
def to_s
|
20
|
-
@name.to_s
|
21
|
-
end
|
22
|
-
|
23
|
-
protected
|
24
|
-
|
25
|
-
def valid_diag_move?(row, col, end_row, end_col, board)
|
26
|
-
((end_row - row).abs == (end_col - col).abs) \
|
27
|
-
&& clear_path?(row, col, end_row, end_col, board)
|
28
|
-
end
|
29
|
-
|
30
|
-
def valid_horz_move?(row, col, end_row, end_col, board)
|
31
|
-
(end_row == row) && clear_path?(row, col, end_row, end_col, board)
|
32
|
-
end
|
33
|
-
|
34
|
-
def valid_vert_move?(row, col, end_row, end_col, board)
|
35
|
-
(end_col == col) && clear_path?(row, col, end_row, end_col, board)
|
36
|
-
end
|
37
|
-
|
38
|
-
private
|
39
|
-
|
40
|
-
def next_cell(row, col, end_row, end_col)
|
41
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-
row_move = 0
|
42
|
-
col_move = 0
|
43
|
-
|
44
|
-
col_move = (end_col - col) / (end_col - col).abs if end_col != col
|
45
|
-
row_move = (end_row - row) / (end_row - row).abs if end_row != row
|
46
|
-
|
47
|
-
[row + row_move, col + col_move]
|
48
|
-
end
|
49
|
-
|
50
|
-
def clear_path?(row, col, end_row, end_col, board)
|
51
|
-
current_tile = board.dig(row, col)
|
52
|
-
if (row == end_row) && (col == end_col)
|
53
|
-
current_tile.nil? || (current_tile.owner != @owner)
|
54
|
-
elsif current_tile.nil? || current_tile.equal?(self)
|
55
|
-
next_cell(row, col, end_row, end_col) => [next_row, next_col]
|
56
|
-
clear_path?(next_row, next_col, end_row, end_col, board)
|
57
|
-
else
|
58
|
-
false
|
59
|
-
end
|
60
|
-
end
|
61
|
-
end
|
62
|
-
|
63
|
-
class Pawn < ChessPiece
|
64
|
-
def initialize(owner, front)
|
65
|
-
super(owner, "p")
|
66
|
-
@first_move = true
|
67
|
-
@front = front
|
68
|
-
end
|
69
|
-
|
70
|
-
def valid_move?(row, col, end_row, end_col, board)
|
71
|
-
return false unless valid_forward_move?(row, end_row)
|
72
|
-
|
73
|
-
if col == end_col # only forward
|
74
|
-
valid_dest = board.dig(end_row, end_col).nil?
|
75
|
-
@first_move = false if valid_dest
|
76
|
-
return valid_dest
|
77
|
-
elsif (col - end_col).abs == 1 # diagonal movement
|
78
|
-
other_piece = board.dig(end_row, end_col)
|
79
|
-
return other_piece && (other_piece.owner != @owner)
|
80
|
-
end
|
81
|
-
false
|
82
|
-
end
|
83
|
-
|
84
|
-
private
|
85
|
-
|
86
|
-
def valid_forward_move?(row, end_row)
|
87
|
-
if @first_move
|
88
|
-
(row + @front * 2 == end_row) || (row + @front == end_row)
|
89
|
-
else
|
90
|
-
row + @front == end_row
|
91
|
-
end
|
92
|
-
end
|
93
|
-
end
|
94
|
-
|
95
|
-
class Queen < ChessPiece
|
96
|
-
def initialize(owner)
|
97
|
-
super(owner, "Q")
|
98
|
-
end
|
99
|
-
|
100
|
-
def valid_move?(row, col, end_row, end_col, board)
|
101
|
-
valid_diag_move?(row, col, end_row, end_col, board) \
|
102
|
-
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
103
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
104
|
-
end
|
105
|
-
end
|
106
|
-
|
107
|
-
class Rook < ChessPiece
|
108
|
-
def initialize(owner)
|
109
|
-
super(owner, "R")
|
110
|
-
end
|
111
|
-
|
112
|
-
def valid_move?(row, col, end_row, end_col, board)
|
113
|
-
valid_horz_move?(row, col, end_row, end_col, board) \
|
114
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
115
|
-
end
|
116
|
-
end
|
117
|
-
|
118
|
-
class Bishop < ChessPiece
|
119
|
-
def initialize(owner)
|
120
|
-
super(owner, "B")
|
121
|
-
end
|
122
|
-
|
123
|
-
def valid_move?(row, col, end_row, end_col, board)
|
124
|
-
valid_diag_move?(row, col, end_row, end_col, board)
|
125
|
-
end
|
126
|
-
end
|
127
|
-
|
128
|
-
class King < ChessPiece
|
129
|
-
def initialize(owner)
|
130
|
-
super(owner, "K")
|
131
|
-
end
|
132
|
-
|
133
|
-
def valid_move?(row, col, end_row, end_col, board)
|
134
|
-
return false unless (row - end_row).abs == 1 && (col - end_col).abs == 1
|
135
|
-
|
136
|
-
valid_diag_move?(row, col, end_row, end_col, board) \
|
137
|
-
|| valid_horz_move?(row, col, end_row, end_col, board) \
|
138
|
-
|| valid_vert_move?(row, col, end_row, end_col, board)
|
139
|
-
end
|
140
|
-
end
|
141
|
-
|
142
|
-
class Knight < ChessPiece
|
143
|
-
def initialize(owner)
|
144
|
-
# K was already taken by king, so I had to choose N
|
145
|
-
super(owner, "N")
|
146
|
-
end
|
147
|
-
|
148
|
-
def valid_move?(row, col, end_row, end_col, board)
|
149
|
-
within_movement(row, col, end_row, end_col) \
|
150
|
-
&& not_occupied(end_row, end_col, board)
|
151
|
-
end
|
152
|
-
|
153
|
-
private
|
154
|
-
|
155
|
-
def within_movement(row, col, end_row, end_col)
|
156
|
-
((row - end_row).abs == 2 and (col - end_col).abs == 1) \
|
157
|
-
|| ((row - end_row).abs == 1 and (col - end_col).abs == 2)
|
158
|
-
end
|
159
|
-
|
160
|
-
def not_occupied(end_row, end_col, board)
|
161
|
-
spot = board.dig(end_row, end_col)
|
162
|
-
spot.nil? || spot.owner != @owner
|
163
|
-
end
|
164
|
-
end
|
@@ -1,74 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require "./lib/boardgame_engine"
|
4
|
-
|
5
|
-
class Connect4Board < Board
|
6
|
-
def initialize
|
7
|
-
super(6, 7)
|
8
|
-
end
|
9
|
-
|
10
|
-
def display
|
11
|
-
super(show_col: true)
|
12
|
-
end
|
13
|
-
|
14
|
-
def drop_chip(col, owner)
|
15
|
-
@board.reverse_each do |row|
|
16
|
-
if row[col].nil?
|
17
|
-
row[col] = owner
|
18
|
-
break
|
19
|
-
end
|
20
|
-
end
|
21
|
-
end
|
22
|
-
end
|
23
|
-
|
24
|
-
class Connect4 < Boardgame
|
25
|
-
include TwoPlayers
|
26
|
-
|
27
|
-
@instructions = "You can select which column to drop you chip into by" \
|
28
|
-
" typing in the row number."
|
29
|
-
|
30
|
-
def initialize(name1 = "Player 1", name2 = "Player 2")
|
31
|
-
super(Connect4Board, @instructions, name1, name2)
|
32
|
-
end
|
33
|
-
|
34
|
-
def to_s
|
35
|
-
super("connect-four")
|
36
|
-
end
|
37
|
-
|
38
|
-
private
|
39
|
-
|
40
|
-
def valid_input?(input)
|
41
|
-
input.match?(/[[:digit:]]/) && input.to_i.between?(0, 6)
|
42
|
-
end
|
43
|
-
|
44
|
-
def play_turn
|
45
|
-
puts "#{@turn}'s turn. Choose a column to drop your chip in"
|
46
|
-
col = proper_format_input.to_i
|
47
|
-
@board.drop_chip(col, @turn)
|
48
|
-
@winner = @turn if win?
|
49
|
-
change_turn
|
50
|
-
end
|
51
|
-
|
52
|
-
def win?
|
53
|
-
[@board.board,
|
54
|
-
@board.board.transpose,
|
55
|
-
align_diagonally(@board.board),
|
56
|
-
align_diagonally(@board.board.transpose)].each do |config|
|
57
|
-
config.each { |direction| return true if four_in_a_row? direction }
|
58
|
-
end
|
59
|
-
false
|
60
|
-
end
|
61
|
-
|
62
|
-
def four_in_a_row?(row)
|
63
|
-
counts = row.chunk { |x| x }.map { |x, xs| [x, xs.length] }
|
64
|
-
return true if counts.any? { |x, count| count > 3 && !x.nil? }
|
65
|
-
end
|
66
|
-
|
67
|
-
def align_diagonally(board)
|
68
|
-
board.map.with_index do |row, idx|
|
69
|
-
left_filler = Array.new(board.length - 1 - idx, nil)
|
70
|
-
right_filler = Array.new(idx, nil)
|
71
|
-
left_filler + row + right_filler
|
72
|
-
end
|
73
|
-
end
|
74
|
-
end
|