boardgame 0.0.1 → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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@@ -0,0 +1,35 @@
1
+ *.gem
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+ *.rbc
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+ /.config
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+ /coverage/
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+ /InstalledFiles
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+ /pkg/
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+ /spec/reports/
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+ /test/tmp/
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+ /test/version_tmp/
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+ /tmp/
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+
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+ ## Specific to RubyMotion:
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+ .dat*
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+ .repl_history
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+ build/
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+
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+ ## Documentation cache and generated files:
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+ /.yardoc/
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+ /_yardoc/
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+ /doc/
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+ /rdoc/
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+
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+ ## Environment normalisation:
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+ /.bundle/
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+ /lib/bundler/man/
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+
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+ # for a library or gem, you might want to ignore these files since the code is
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+ # intended to run in multiple environments; otherwise, check them in:
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+ # Gemfile.lock
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+ # .ruby-version
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+ # .ruby-gemset
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+
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+ # unless supporting rvm < 1.11.0 or doing something fancy, ignore this:
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+ .rvmrc
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+ .DS_Store
@@ -0,0 +1,15 @@
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+ $:.push File.expand_path('../lib', __FILE__)
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+
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+ Gem::Specification.new do |s|
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+ s.authors = ['Rick Carlino']
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+ s.description = "A simple Ruby object library for board and tile based games."
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+ s.email = 'rick.carlino@gmail.com'
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+ s.files = `git ls-files`.split("\n")
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+ s.homepage = 'http://github.com/rickcarlino/shiny-octo-nemesis'
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+ s.license = 'MIT'
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+ s.name = 'boardgame'
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+ s.require_paths = ['lib']
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+ s.summary = "Control logic for board and tile based games using Ruby."
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+ s.test_files = `git ls-files -- {test,spec,features}/*`.split("\n")
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+ s.version = '0.0.2'
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+ end
@@ -1 +1 @@
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- {"result":{"covered_percent":91.67}}
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+ {"result":{"covered_percent":100.0}}
@@ -1 +1 @@
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- {"Unit Tests":{"coverage":{"/Users/rick/coding/trainride/lib/game.rb":[1,1,1],"/Users/rick/coding/trainride/lib/piece.rb":[null,1,1,null,1,0,0,0,0,0,null,null,1,1,null,null],"/Users/rick/coding/trainride/lib/tile.rb":[null,1,null,1,null,1,88,null,null,1,84,84,null,0,null,84,null,null,1,16,null,null,1,2,2,null,null,1,0,0,null,null],"/Users/rick/coding/trainride/lib/map.rb":[null,null,null,null,null,null,1,null,1,null,1,5,5,5,null,null,null,1,21,null,null,null,1,87,85,84,null,null,null,1,197,null,null,1,1,1,4,16,null,4,null,1,null,null,1,null,1,5,5,20,20,80,null,null,null,null,1,9,null,null,1,21,null,null,1,87,null,null,1,5,0,null,null,null],"/Users/rick/coding/trainride/test/test_map.rb":[1,null,1,null,1,20,null,null,1,1,null,null,null,1,1,null,1,null,1,null,1,null,1,null,null,null,1,1,1,null,1,1,null,1,1,null,1,1,null,null,null,1,1,null,1,1,null,1,null,null,null,1,1,1,1,1,null,null,null,null,1,null,null,null],"/Users/rick/coding/trainride/test/test_tile.rb":[1,null,1,1,1,null,null,null,1,1,1,1,1,null,null,null]},"timestamp":1407604244}}
1
+ {"Unit Tests":{"coverage":{"/Users/rick/coding/trainride/lib/boardgame.rb":[1,null,1,1,1],"/Users/rick/coding/trainride/lib/boardgame/piece.rb":[null,1,1,null,1,3,2,2,2,2,null,null,1,4,null,null],"/Users/rick/coding/trainride/lib/boardgame/tile.rb":[null,1,null,1,null,1,148,null,null,1,144,143,null,1,null,143,null,null,1,18,null,null,1,7,7,null,null,1,2,2,null,null],"/Users/rick/coding/trainride/lib/boardgame/map.rb":[null,null,null,null,null,null,1,null,1,null,1,10,10,9,null,null,null,1,27,null,null,null,1,145,143,142,null,null,null,1,321,null,null,1,1,1,4,16,null,4,null,1,null,null,1,null,1,9,9,34,34,138,null,null,null,null,1,13,null,null,1,35,null,null,1,145,null,null,1,10,1,null,null,null],"/Users/rick/coding/trainride/test/test_map.rb":[1,null,1,null,1,20,null,null,1,1,null,null,null,1,1,null,1,null,1,null,1,null,1,null,null,null,1,1,1,null,1,1,null,1,1,null,1,1,null,null,null,1,1,null,1,1,null,1,null,null,null,1,1,1,1,1,null,null,null,null,1,null,null,null,1,1,1,null,null,null],"/Users/rick/coding/trainride/test/test_piece.rb":[1,null,1,1,2,2,null,null,1,1,null,null,1,1,1,null,1,1,1,1,1,1,null,null],"/Users/rick/coding/trainride/test/test_tile.rb":[1,null,1,1,1,null,null,null,1,1,1,1,1,null,null,null,1,1,1,1,1,null,1,1,null,null,null,1,1,1,null,1,1,1,null,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,null,null,null]},"timestamp":1407607235}}
@@ -14,27 +14,27 @@
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  <img src="./assets/0.8.0/loading.gif" alt="loading"/>
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  </div>
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  <div id="wrapper" style="display:none;">
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- <div class="timestamp">Generated <abbr class="timeago" title="2014-08-09T12:10:44-05:00">2014-08-09T12:10:44-05:00</abbr></div>
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+ <div class="timestamp">Generated <abbr class="timeago" title="2014-08-09T13:00:35-05:00">2014-08-09T13:00:35-05:00</abbr></div>
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  <ul class="group_tabs"></ul>
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  <div id="content">
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  <div class="file_list_container" id="AllFiles">
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  <h2>
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  <span class="group_name">All Files</span>
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- (<span class="covered_percent"><span class="green">91.67%</span></span>
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+ (<span class="covered_percent"><span class="green">100.0%</span></span>
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  covered at
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  <span class="covered_strength">
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  <span class="green">
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- 11.26
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+ 12.85
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  </span>
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  </span> hits/line)
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  </h2>
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  <a name="AllFiles"></a>
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  <div>
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- <b>6</b> files in total.
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- <b>108</b> relevant lines.
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- <span class="green"><b>99</b> lines covered</span> and
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- <span class="red"><b>9</b> lines missed </span>
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+ <b>7</b> files in total.
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+ <b>158</b> relevant lines.
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+ <span class="green"><b>158</b> lines covered</span> and
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+ <span class="red"><b>0</b> lines missed </span>
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  </div>
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  <table class="file_list">
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  <thead>
@@ -51,61 +51,71 @@
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  <tbody>
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  <tr>
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- <td class="strong"><a href="#932aba880f41ecc7220b841c359fd0e8a4914783" class="src_link" title="lib/game.rb">lib/game.rb</a></td>
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+ <td class="strong"><a href="#2351f5d7398dd9789e0eceff40301f1e50e19f17" class="src_link" title="lib/boardgame.rb">lib/boardgame.rb</a></td>
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55
  <td class="green strong">100.0 %</td>
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- <td>3</td>
57
- <td>3</td>
58
- <td>3</td>
56
+ <td>5</td>
57
+ <td>4</td>
58
+ <td>4</td>
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59
  <td>0</td>
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60
  <td>1.0</td>
61
61
  </tr>
62
62
 
63
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  <tr>
64
- <td class="strong"><a href="#8cae0eff05f5194904dbbfe96ba31cb7f831beca" class="src_link" title="lib/map.rb">lib/map.rb</a></td>
65
- <td class="green strong">97.3 %</td>
64
+ <td class="strong"><a href="#38ce2bfbbe8643bfc9fcb37ff423b1943ed882bd" class="src_link" title="lib/boardgame/map.rb">lib/boardgame/map.rb</a></td>
65
+ <td class="green strong">100.0 %</td>
66
66
  <td>74</td>
67
67
  <td>37</td>
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- <td>36</td>
69
- <td>1</td>
70
- <td>21.1</td>
68
+ <td>37</td>
69
+ <td>0</td>
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+ <td>34.5</td>
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71
  </tr>
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72
 
73
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  <tr>
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- <td class="strong"><a href="#ce82ec18b26440dd66bb208b954db465ad8e4fa4" class="src_link" title="lib/piece.rb">lib/piece.rb</a></td>
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- <td class="red strong">50.0 %</td>
74
+ <td class="strong"><a href="#3c9ad93c264d75a15441d755a99e3086759fce51" class="src_link" title="lib/boardgame/piece.rb">lib/boardgame/piece.rb</a></td>
75
+ <td class="green strong">100.0 %</td>
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  <td>16</td>
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77
  <td>10</td>
78
- <td>5</td>
79
- <td>5</td>
80
- <td>0.5</td>
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+ <td>10</td>
79
+ <td>0</td>
80
+ <td>1.9</td>
81
81
  </tr>
82
82
 
83
83
  <tr>
84
- <td class="strong"><a href="#fa7a8eeb7cb51feb44b7ab1a5bef44ea17de12fc" class="src_link" title="lib/tile.rb">lib/tile.rb</a></td>
85
- <td class="yellow strong">82.35 %</td>
84
+ <td class="strong"><a href="#b97e918bdc68bfac591fd7b458cacccbb0c9e79a" class="src_link" title="lib/boardgame/tile.rb">lib/boardgame/tile.rb</a></td>
85
+ <td class="green strong">100.0 %</td>
86
86
  <td>32</td>
87
87
  <td>17</td>
88
- <td>14</td>
89
- <td>3</td>
90
- <td>21.6</td>
88
+ <td>17</td>
89
+ <td>0</td>
90
+ <td>36.6</td>
91
91
  </tr>
92
92
 
93
93
  <tr>
94
94
  <td class="strong"><a href="#348e6e9cfedb8c432eab7bea21943b8305a3fc4c" class="src_link" title="test/test_map.rb">test/test_map.rb</a></td>
95
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  <td class="green strong">100.0 %</td>
96
- <td>64</td>
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- <td>32</td>
98
- <td>32</td>
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+ <td>70</td>
97
+ <td>35</td>
98
+ <td>35</td>
99
99
  <td>0</td>
100
- <td>1.6</td>
100
+ <td>1.5</td>
101
101
  </tr>
102
102
 
103
103
  <tr>
104
- <td class="strong"><a href="#685f7b949b48d9db646fecd864136d1ac8fc45a6" class="src_link" title="test/test_tile.rb">test/test_tile.rb</a></td>
104
+ <td class="strong"><a href="#4e8705bea9266f2d4a5a67b5b282d9290e867580" class="src_link" title="test/test_piece.rb">test/test_piece.rb</a></td>
105
105
  <td class="green strong">100.0 %</td>
106
+ <td>24</td>
107
+ <td>16</td>
106
108
  <td>16</td>
107
- <td>9</td>
108
- <td>9</td>
109
+ <td>0</td>
110
+ <td>1.1</td>
111
+ </tr>
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+
113
+ <tr>
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+ <td class="strong"><a href="#685f7b949b48d9db646fecd864136d1ac8fc45a6" class="src_link" title="test/test_tile.rb">test/test_tile.rb</a></td>
115
+ <td class="green strong">100.0 %</td>
116
+ <td>57</td>
117
+ <td>39</td>
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+ <td>39</td>
109
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  <td>0</td>
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120
  <td>1.0</td>
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  </tr>
@@ -126,13 +136,13 @@
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  <div class="source_files">
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- <div class="source_table" id="932aba880f41ecc7220b841c359fd0e8a4914783">
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+ <div class="source_table" id="2351f5d7398dd9789e0eceff40301f1e50e19f17">
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  <div class="header">
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- <h3>lib/game.rb</h3>
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+ <h3>lib/boardgame.rb</h3>
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  <h4><span class="green">100.0 %</span> covered</h4>
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  <div>
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- <b>3</b> relevant lines.
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- <span class="green"><b>3</b> lines covered</span> and
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+ <b>4</b> relevant lines.
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+ <span class="green"><b>4</b> lines covered</span> and
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  <span class="red"><b>0</b> lines missed.</span>
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  </div>
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  </div>
@@ -143,33 +153,45 @@
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  <li class="covered" data-hits="1" data-linenumber="1">
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  <span class="hits">1</span>
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- <code class="ruby">require_relative &#39;piece&#39;</code>
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+ <code class="ruby">module BoardGame</code>
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  </li>
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- <li class="covered" data-hits="1" data-linenumber="2">
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- <span class="hits">1</span>
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+ <li class="never" data-hits="" data-linenumber="2">
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- <code class="ruby">require_relative &#39;tile&#39;</code>
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+
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+ <code class="ruby">end</code>
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  </li>
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  <li class="covered" data-hits="1" data-linenumber="3">
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  <span class="hits">1</span>
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- <code class="ruby">require_relative &#39;map&#39;</code>
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+ <code class="ruby">require_relative &#39;boardgame/piece&#39;</code>
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+ </li>
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+
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+ <li class="covered" data-hits="1" data-linenumber="4">
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+ <span class="hits">1</span>
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+
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+ <code class="ruby">require_relative &#39;boardgame/tile&#39;</code>
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+ </li>
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+
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+ <li class="covered" data-hits="1" data-linenumber="5">
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+ <span class="hits">1</span>
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+
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+ <code class="ruby">require_relative &#39;boardgame/map&#39;</code>
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  </li>
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  </ol>
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  </pre>
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  </div>
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- <div class="source_table" id="8cae0eff05f5194904dbbfe96ba31cb7f831beca">
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+ <div class="source_table" id="38ce2bfbbe8643bfc9fcb37ff423b1943ed882bd">
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  <div class="header">
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- <h3>lib/map.rb</h3>
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- <h4><span class="green">97.3 %</span> covered</h4>
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+ <h3>lib/boardgame/map.rb</h3>
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+ <h4><span class="green">100.0 %</span> covered</h4>
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  <div>
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  <b>37</b> relevant lines.
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- <span class="green"><b>36</b> lines covered</span> and
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- <span class="red"><b>1</b> lines missed.</span>
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+ <span class="green"><b>37</b> lines covered</span> and
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+ <span class="red"><b>0</b> lines missed.</span>
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  </div>
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  </div>
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@@ -215,7 +237,7 @@
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  <li class="covered" data-hits="1" data-linenumber="7">
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  <span class="hits">1</span>
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- <code class="ruby">class Map</code>
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+ <code class="ruby">class BoardGame::Map</code>
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  </li>
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  <li class="never" data-hits="" data-linenumber="8">
@@ -242,20 +264,20 @@
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  <code class="ruby"> def initialize(height, width)</code>
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  </li>
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- <li class="covered" data-hits="5" data-linenumber="12">
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- <span class="hits">5</span>
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+ <li class="covered" data-hits="10" data-linenumber="12">
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+ <span class="hits">10</span>
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  <code class="ruby"> @height, @width = height, width</code>
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  </li>
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- <li class="covered" data-hits="5" data-linenumber="13">
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- <span class="hits">5</span>
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+ <li class="covered" data-hits="10" data-linenumber="13">
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+ <span class="hits">10</span>
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  <code class="ruby"> validate_height</code>
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  </li>
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- <li class="covered" data-hits="5" data-linenumber="14">
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- <span class="hits">5</span>
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+ <li class="covered" data-hits="9" data-linenumber="14">
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+ <span class="hits">9</span>
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  <code class="ruby"> initialize_map_tiles</code>
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  </li>
@@ -284,8 +306,8 @@
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  <code class="ruby"> def [](x, y)</code>
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  </li>
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- <li class="covered" data-hits="21" data-linenumber="19">
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- <span class="hits">21</span>
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+ <li class="covered" data-hits="27" data-linenumber="19">
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+ <span class="hits">27</span>
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  <code class="ruby"> return @tiles[x][y] if within? x, y</code>
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  </li>
@@ -314,20 +336,20 @@
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  <code class="ruby"> def []=(x, y, tile)</code>
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  </li>
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- <li class="covered" data-hits="87" data-linenumber="24">
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- <span class="hits">87</span>
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+ <li class="covered" data-hits="145" data-linenumber="24">
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+ <span class="hits">145</span>
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  <code class="ruby"> validate_coords(x, y)</code>
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  </li>
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- <li class="covered" data-hits="85" data-linenumber="25">
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- <span class="hits">85</span>
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+ <li class="covered" data-hits="143" data-linenumber="25">
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+ <span class="hits">143</span>
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- <code class="ruby"> raise &#39;needs to be a tile&#39; unless tile.is_a? Tile</code>
348
+ <code class="ruby"> raise &#39;needs to be a tile&#39; unless tile.is_a? BoardGame::Tile</code>
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  </li>
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- <li class="covered" data-hits="84" data-linenumber="26">
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- <span class="hits">84</span>
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+ <li class="covered" data-hits="142" data-linenumber="26">
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+ <span class="hits">142</span>
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  <code class="ruby"> @tiles[x][y] = tile.move_to(x, y, self)</code>
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  </li>
@@ -356,8 +378,8 @@
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  <code class="ruby"> def within?(x, y)</code>
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  </li>
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- <li class="covered" data-hits="197" data-linenumber="31">
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- <span class="hits">197</span>
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+ <li class="covered" data-hits="321" data-linenumber="31">
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+ <span class="hits">321</span>
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  <code class="ruby"> (x &gt;= 0) &amp;&amp; (x &lt; height) &amp;&amp; (y &gt;= 0) &amp;&amp; (y &lt; height)</code>
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  </li>
@@ -458,34 +480,34 @@
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  <code class="ruby"> def initialize_map_tiles</code>
459
481
  </li>
460
482
 
461
- <li class="covered" data-hits="5" data-linenumber="48">
462
- <span class="hits">5</span>
483
+ <li class="covered" data-hits="9" data-linenumber="48">
484
+ <span class="hits">9</span>
463
485
 
464
486
  <code class="ruby"> @tiles = {}</code>
465
487
  </li>
466
488
 
467
- <li class="covered" data-hits="5" data-linenumber="49">
468
- <span class="hits">5</span>
489
+ <li class="covered" data-hits="9" data-linenumber="49">
490
+ <span class="hits">9</span>
469
491
 
470
492
  <code class="ruby"> 0.upto(max_x) do |wd|</code>
471
493
  </li>
472
494
 
473
- <li class="covered" data-hits="20" data-linenumber="50">
474
- <span class="hits">20</span>
495
+ <li class="covered" data-hits="34" data-linenumber="50">
496
+ <span class="hits">34</span>
475
497
 
476
498
  <code class="ruby"> @tiles[wd] = {}</code>
477
499
  </li>
478
500
 
479
- <li class="covered" data-hits="20" data-linenumber="51">
480
- <span class="hits">20</span>
501
+ <li class="covered" data-hits="34" data-linenumber="51">
502
+ <span class="hits">34</span>
481
503
 
482
504
  <code class="ruby"> 0.upto(max_y) do |ht|</code>
483
505
  </li>
484
506
 
485
- <li class="covered" data-hits="80" data-linenumber="52">
486
- <span class="hits">80</span>
507
+ <li class="covered" data-hits="138" data-linenumber="52">
508
+ <span class="hits">138</span>
487
509
 
488
- <code class="ruby"> self[wd, ht] = Tile.new({})</code>
510
+ <code class="ruby"> self[wd, ht] = BoardGame::Tile.new({})</code>
489
511
  </li>
490
512
 
491
513
  <li class="never" data-hits="" data-linenumber="53">
@@ -518,8 +540,8 @@
518
540
  <code class="ruby"> def max_x</code>
519
541
  </li>
520
542
 
521
- <li class="covered" data-hits="9" data-linenumber="58">
522
- <span class="hits">9</span>
543
+ <li class="covered" data-hits="13" data-linenumber="58">
544
+ <span class="hits">13</span>
523
545
 
524
546
  <code class="ruby"> width - 1</code>
525
547
  </li>
@@ -542,8 +564,8 @@
542
564
  <code class="ruby"> def max_y</code>
543
565
  </li>
544
566
 
545
- <li class="covered" data-hits="21" data-linenumber="62">
546
- <span class="hits">21</span>
567
+ <li class="covered" data-hits="35" data-linenumber="62">
568
+ <span class="hits">35</span>
547
569
 
548
570
  <code class="ruby"> height - 1</code>
549
571
  </li>
@@ -566,8 +588,8 @@
566
588
  <code class="ruby"> def validate_coords(x, y)</code>
567
589
  </li>
568
590
 
569
- <li class="covered" data-hits="87" data-linenumber="66">
570
- <span class="hits">87</span>
591
+ <li class="covered" data-hits="145" data-linenumber="66">
592
+ <span class="hits">145</span>
571
593
 
572
594
  <code class="ruby"> raise &quot;Coords out of range for #{height}x#{width} map.&quot; unless within? x, y</code>
573
595
  </li>
@@ -590,14 +612,14 @@
590
612
  <code class="ruby"> def validate_height</code>
591
613
  </li>
592
614
 
593
- <li class="covered" data-hits="5" data-linenumber="70">
594
- <span class="hits">5</span>
615
+ <li class="covered" data-hits="10" data-linenumber="70">
616
+ <span class="hits">10</span>
595
617
 
596
618
  <code class="ruby"> unless height.is_a?(Fixnum) &amp;&amp; width.is_a?(Fixnum)</code>
597
619
  </li>
598
620
 
599
- <li class="missed" data-hits="0" data-linenumber="71">
600
-
621
+ <li class="covered" data-hits="1" data-linenumber="71">
622
+ <span class="hits">1</span>
601
623
 
602
624
  <code class="ruby"> raise &#39;Expected height and width to be Fixnums&#39;</code>
603
625
  </li>
@@ -624,14 +646,14 @@
624
646
  </pre>
625
647
  </div>
626
648
 
627
- <div class="source_table" id="ce82ec18b26440dd66bb208b954db465ad8e4fa4">
649
+ <div class="source_table" id="3c9ad93c264d75a15441d755a99e3086759fce51">
628
650
  <div class="header">
629
- <h3>lib/piece.rb</h3>
630
- <h4><span class="red">50.0 %</span> covered</h4>
651
+ <h3>lib/boardgame/piece.rb</h3>
652
+ <h4><span class="green">100.0 %</span> covered</h4>
631
653
  <div>
632
654
  <b>10</b> relevant lines.
633
- <span class="green"><b>5</b> lines covered</span> and
634
- <span class="red"><b>5</b> lines missed.</span>
655
+ <span class="green"><b>10</b> lines covered</span> and
656
+ <span class="red"><b>0</b> lines missed.</span>
635
657
  </div>
636
658
  </div>
637
659
 
@@ -647,7 +669,7 @@
647
669
  <li class="covered" data-hits="1" data-linenumber="2">
648
670
  <span class="hits">1</span>
649
671
 
650
- <code class="ruby">class Piece</code>
672
+ <code class="ruby">class BoardGame::Piece</code>
651
673
  </li>
652
674
 
653
675
  <li class="covered" data-hits="1" data-linenumber="3">
@@ -668,32 +690,32 @@
668
690
  <code class="ruby"> def move_to(new_tile)</code>
669
691
  </li>
670
692
 
671
- <li class="missed" data-hits="0" data-linenumber="6">
693
+ <li class="covered" data-hits="3" data-linenumber="6">
694
+ <span class="hits">3</span>
672
695
 
673
-
674
- <code class="ruby"> raise &#39;that isnt a tile&#39; unless new_tile.is_a? Tile</code>
696
+ <code class="ruby"> raise &#39;that isnt a tile&#39; unless new_tile.is_a? BoardGame::Tile</code>
675
697
  </li>
676
698
 
677
- <li class="missed" data-hits="0" data-linenumber="7">
678
-
699
+ <li class="covered" data-hits="2" data-linenumber="7">
700
+ <span class="hits">2</span>
679
701
 
680
702
  <code class="ruby"> @tile.remove self if @tile</code>
681
703
  </li>
682
704
 
683
- <li class="missed" data-hits="0" data-linenumber="8">
684
-
705
+ <li class="covered" data-hits="2" data-linenumber="8">
706
+ <span class="hits">2</span>
685
707
 
686
708
  <code class="ruby"> @tile = new_tile</code>
687
709
  </li>
688
710
 
689
- <li class="missed" data-hits="0" data-linenumber="9">
690
-
711
+ <li class="covered" data-hits="2" data-linenumber="9">
712
+ <span class="hits">2</span>
691
713
 
692
714
  <code class="ruby"> @tile &lt;&lt; self</code>
693
715
  </li>
694
716
 
695
- <li class="missed" data-hits="0" data-linenumber="10">
696
-
717
+ <li class="covered" data-hits="2" data-linenumber="10">
718
+ <span class="hits">2</span>
697
719
 
698
720
  <code class="ruby"> self</code>
699
721
  </li>
@@ -716,8 +738,8 @@
716
738
  <code class="ruby"> def inspect</code>
717
739
  </li>
718
740
 
719
- <li class="covered" data-hits="1" data-linenumber="14">
720
- <span class="hits">1</span>
741
+ <li class="covered" data-hits="4" data-linenumber="14">
742
+ <span class="hits">4</span>
721
743
 
722
744
  <code class="ruby"> &quot;+&quot;</code>
723
745
  </li>
@@ -738,14 +760,14 @@
738
760
  </pre>
739
761
  </div>
740
762
 
741
- <div class="source_table" id="fa7a8eeb7cb51feb44b7ab1a5bef44ea17de12fc">
763
+ <div class="source_table" id="b97e918bdc68bfac591fd7b458cacccbb0c9e79a">
742
764
  <div class="header">
743
- <h3>lib/tile.rb</h3>
744
- <h4><span class="yellow">82.35 %</span> covered</h4>
765
+ <h3>lib/boardgame/tile.rb</h3>
766
+ <h4><span class="green">100.0 %</span> covered</h4>
745
767
  <div>
746
768
  <b>17</b> relevant lines.
747
- <span class="green"><b>14</b> lines covered</span> and
748
- <span class="red"><b>3</b> lines missed.</span>
769
+ <span class="green"><b>17</b> lines covered</span> and
770
+ <span class="red"><b>0</b> lines missed.</span>
749
771
  </div>
750
772
  </div>
751
773
 
@@ -761,7 +783,7 @@
761
783
  <li class="covered" data-hits="1" data-linenumber="2">
762
784
  <span class="hits">1</span>
763
785
 
764
- <code class="ruby">class Tile</code>
786
+ <code class="ruby">class BoardGame::Tile</code>
765
787
  </li>
766
788
 
767
789
  <li class="never" data-hits="" data-linenumber="3">
@@ -788,8 +810,8 @@
788
810
  <code class="ruby"> def initialize(x: nil , y: nil, map: nil, content: [])</code>
789
811
  </li>
790
812
 
791
- <li class="covered" data-hits="88" data-linenumber="7">
792
- <span class="hits">88</span>
813
+ <li class="covered" data-hits="148" data-linenumber="7">
814
+ <span class="hits">148</span>
793
815
 
794
816
  <code class="ruby"> @content, @x, @y, @map = content, x, y, map</code>
795
817
  </li>
@@ -812,14 +834,14 @@
812
834
  <code class="ruby"> def move_to(x, y, map = @map)</code>
813
835
  </li>
814
836
 
815
- <li class="covered" data-hits="84" data-linenumber="11">
816
- <span class="hits">84</span>
837
+ <li class="covered" data-hits="144" data-linenumber="11">
838
+ <span class="hits">144</span>
817
839
 
818
840
  <code class="ruby"> if map.within? x, y</code>
819
841
  </li>
820
842
 
821
- <li class="covered" data-hits="84" data-linenumber="12">
822
- <span class="hits">84</span>
843
+ <li class="covered" data-hits="143" data-linenumber="12">
844
+ <span class="hits">143</span>
823
845
 
824
846
  <code class="ruby"> @x, @y, @map = x, y, map</code>
825
847
  </li>
@@ -830,8 +852,8 @@
830
852
  <code class="ruby"> else</code>
831
853
  </li>
832
854
 
833
- <li class="missed" data-hits="0" data-linenumber="14">
834
-
855
+ <li class="covered" data-hits="1" data-linenumber="14">
856
+ <span class="hits">1</span>
835
857
 
836
858
  <code class="ruby"> raise &#39;invalid move&#39;</code>
837
859
  </li>
@@ -842,8 +864,8 @@
842
864
  <code class="ruby"> end</code>
843
865
  </li>
844
866
 
845
- <li class="covered" data-hits="84" data-linenumber="16">
846
- <span class="hits">84</span>
867
+ <li class="covered" data-hits="143" data-linenumber="16">
868
+ <span class="hits">143</span>
847
869
 
848
870
  <code class="ruby"> self</code>
849
871
  </li>
@@ -866,8 +888,8 @@
866
888
  <code class="ruby"> def inspect</code>
867
889
  </li>
868
890
 
869
- <li class="covered" data-hits="16" data-linenumber="20">
870
- <span class="hits">16</span>
891
+ <li class="covered" data-hits="18" data-linenumber="20">
892
+ <span class="hits">18</span>
871
893
 
872
894
  <code class="ruby"> content.empty? ? &quot;□&quot; : content.last.inspect</code>
873
895
  </li>
@@ -890,14 +912,14 @@
890
912
  <code class="ruby"> def &lt;&lt;(piece)</code>
891
913
  </li>
892
914
 
893
- <li class="covered" data-hits="2" data-linenumber="24">
894
- <span class="hits">2</span>
915
+ <li class="covered" data-hits="7" data-linenumber="24">
916
+ <span class="hits">7</span>
895
917
 
896
918
  <code class="ruby"> piece.tile = self</code>
897
919
  </li>
898
920
 
899
- <li class="covered" data-hits="2" data-linenumber="25">
900
- <span class="hits">2</span>
921
+ <li class="covered" data-hits="7" data-linenumber="25">
922
+ <span class="hits">7</span>
901
923
 
902
924
  <code class="ruby"> @content &lt;&lt; piece</code>
903
925
  </li>
@@ -920,14 +942,14 @@
920
942
  <code class="ruby"> def remove(piece)</code>
921
943
  </li>
922
944
 
923
- <li class="missed" data-hits="0" data-linenumber="29">
924
-
945
+ <li class="covered" data-hits="2" data-linenumber="29">
946
+ <span class="hits">2</span>
925
947
 
926
948
  <code class="ruby"> piece.tile = nil</code>
927
949
  </li>
928
950
 
929
- <li class="missed" data-hits="0" data-linenumber="30">
930
-
951
+ <li class="covered" data-hits="2" data-linenumber="30">
952
+ <span class="hits">2</span>
931
953
 
932
954
  <code class="ruby"> @content.delete piece</code>
933
955
  </li>
@@ -953,8 +975,8 @@
953
975
  <h3>test/test_map.rb</h3>
954
976
  <h4><span class="green">100.0 %</span> covered</h4>
955
977
  <div>
956
- <b>32</b> relevant lines.
957
- <span class="green"><b>32</b> lines covered</span> and
978
+ <b>35</b> relevant lines.
979
+ <span class="green"><b>35</b> lines covered</span> and
958
980
  <span class="red"><b>0</b> lines missed.</span>
959
981
  </div>
960
982
  </div>
@@ -965,7 +987,7 @@
965
987
  <li class="covered" data-hits="1" data-linenumber="1">
966
988
  <span class="hits">1</span>
967
989
 
968
- <code class="ruby">require &quot;test_helper&quot;</code>
990
+ <code class="ruby">require_relative &quot;test_helper&quot;</code>
969
991
  </li>
970
992
 
971
993
  <li class="never" data-hits="" data-linenumber="2">
@@ -995,7 +1017,7 @@
995
1017
  <li class="covered" data-hits="20" data-linenumber="6">
996
1018
  <span class="hits">20</span>
997
1019
 
998
- <code class="ruby"> @map ||= Map.new(4, 4)</code>
1020
+ <code class="ruby"> @map ||= BoardGame::Map.new(4, 4)</code>
999
1021
  </li>
1000
1022
 
1001
1023
  <li class="never" data-hits="" data-linenumber="7">
@@ -1127,13 +1149,13 @@
1127
1149
  <li class="covered" data-hits="1" data-linenumber="28">
1128
1150
  <span class="hits">1</span>
1129
1151
 
1130
- <code class="ruby"> map[1, 2] = Tile.new()</code>
1152
+ <code class="ruby"> map[1, 2] = BoardGame::Tile.new()</code>
1131
1153
  </li>
1132
1154
 
1133
1155
  <li class="covered" data-hits="1" data-linenumber="29">
1134
1156
  <span class="hits">1</span>
1135
1157
 
1136
- <code class="ruby"> assert map[1,2].is_a?(Tile),</code>
1158
+ <code class="ruby"> assert map[1,2].is_a?(BoardGame::Tile),</code>
1137
1159
  </li>
1138
1160
 
1139
1161
  <li class="never" data-hits="" data-linenumber="30">
@@ -1169,7 +1191,7 @@
1169
1191
  <li class="covered" data-hits="1" data-linenumber="35">
1170
1192
  <span class="hits">1</span>
1171
1193
 
1172
- <code class="ruby"> map[11, 4] = Tile.new</code>
1194
+ <code class="ruby"> map[11, 4] = BoardGame::Tile.new</code>
1173
1195
  </li>
1174
1196
 
1175
1197
  <li class="never" data-hits="" data-linenumber="36">
@@ -1187,7 +1209,7 @@
1187
1209
  <li class="covered" data-hits="1" data-linenumber="38">
1188
1210
  <span class="hits">1</span>
1189
1211
 
1190
- <code class="ruby"> map[4, 11] = Tile.new</code>
1212
+ <code class="ruby"> map[4, 11] = BoardGame::Tile.new</code>
1191
1213
  </li>
1192
1214
 
1193
1215
  <li class="never" data-hits="" data-linenumber="39">
@@ -1217,7 +1239,7 @@
1217
1239
  <li class="covered" data-hits="1" data-linenumber="43">
1218
1240
  <span class="hits">1</span>
1219
1241
 
1220
- <code class="ruby"> assert map[0, 1].is_a?(Tile),</code>
1242
+ <code class="ruby"> assert map[0, 1].is_a?(BoardGame::Tile),</code>
1221
1243
  </li>
1222
1244
 
1223
1245
  <li class="never" data-hits="" data-linenumber="44">
@@ -1229,13 +1251,13 @@
1229
1251
  <li class="covered" data-hits="1" data-linenumber="45">
1230
1252
  <span class="hits">1</span>
1231
1253
 
1232
- <code class="ruby"> map[1, 2] = Tile.new</code>
1254
+ <code class="ruby"> map[1, 2] = BoardGame::Tile.new</code>
1233
1255
  </li>
1234
1256
 
1235
1257
  <li class="covered" data-hits="1" data-linenumber="46">
1236
1258
  <span class="hits">1</span>
1237
1259
 
1238
- <code class="ruby"> assert map[1,2].is_a?(Tile),</code>
1260
+ <code class="ruby"> assert map[1,2].is_a?(BoardGame::Tile),</code>
1239
1261
  </li>
1240
1262
 
1241
1263
  <li class="never" data-hits="" data-linenumber="47">
@@ -1277,19 +1299,19 @@
1277
1299
  <li class="covered" data-hits="1" data-linenumber="53">
1278
1300
  <span class="hits">1</span>
1279
1301
 
1280
- <code class="ruby"> map[0, 0] = Tile.new</code>
1302
+ <code class="ruby"> map[0, 0] = BoardGame::Tile.new</code>
1281
1303
  </li>
1282
1304
 
1283
1305
  <li class="covered" data-hits="1" data-linenumber="54">
1284
1306
  <span class="hits">1</span>
1285
1307
 
1286
- <code class="ruby"> map[3, 3] = Tile.new</code>
1308
+ <code class="ruby"> map[3, 3] = BoardGame::Tile.new</code>
1287
1309
  </li>
1288
1310
 
1289
1311
  <li class="covered" data-hits="1" data-linenumber="55">
1290
1312
  <span class="hits">1</span>
1291
1313
 
1292
- <code class="ruby"> map[2, 1] &lt;&lt; Piece.new</code>
1314
+ <code class="ruby"> map[2, 1] &lt;&lt; BoardGame::Piece.new</code>
1293
1315
  </li>
1294
1316
 
1295
1317
  <li class="covered" data-hits="1" data-linenumber="56">
@@ -1343,6 +1365,204 @@
1343
1365
  <li class="never" data-hits="" data-linenumber="64">
1344
1366
 
1345
1367
 
1368
+ <code class="ruby"></code>
1369
+ </li>
1370
+
1371
+ <li class="covered" data-hits="1" data-linenumber="65">
1372
+ <span class="hits">1</span>
1373
+
1374
+ <code class="ruby"> def test_validate_height</code>
1375
+ </li>
1376
+
1377
+ <li class="covered" data-hits="1" data-linenumber="66">
1378
+ <span class="hits">1</span>
1379
+
1380
+ <code class="ruby"> assert_raises RuntimeError do</code>
1381
+ </li>
1382
+
1383
+ <li class="covered" data-hits="1" data-linenumber="67">
1384
+ <span class="hits">1</span>
1385
+
1386
+ <code class="ruby"> BoardGame::Map.new &quot;1&quot;, 1</code>
1387
+ </li>
1388
+
1389
+ <li class="never" data-hits="" data-linenumber="68">
1390
+
1391
+
1392
+ <code class="ruby"> end </code>
1393
+ </li>
1394
+
1395
+ <li class="never" data-hits="" data-linenumber="69">
1396
+
1397
+
1398
+ <code class="ruby"> end</code>
1399
+ </li>
1400
+
1401
+ <li class="never" data-hits="" data-linenumber="70">
1402
+
1403
+
1404
+ <code class="ruby">end</code>
1405
+ </li>
1406
+
1407
+ </ol>
1408
+ </pre>
1409
+ </div>
1410
+
1411
+ <div class="source_table" id="4e8705bea9266f2d4a5a67b5b282d9290e867580">
1412
+ <div class="header">
1413
+ <h3>test/test_piece.rb</h3>
1414
+ <h4><span class="green">100.0 %</span> covered</h4>
1415
+ <div>
1416
+ <b>16</b> relevant lines.
1417
+ <span class="green"><b>16</b> lines covered</span> and
1418
+ <span class="red"><b>0</b> lines missed.</span>
1419
+ </div>
1420
+ </div>
1421
+
1422
+ <pre>
1423
+ <ol>
1424
+
1425
+ <li class="covered" data-hits="1" data-linenumber="1">
1426
+ <span class="hits">1</span>
1427
+
1428
+ <code class="ruby">require_relative &quot;test_helper&quot;</code>
1429
+ </li>
1430
+
1431
+ <li class="never" data-hits="" data-linenumber="2">
1432
+
1433
+
1434
+ <code class="ruby"></code>
1435
+ </li>
1436
+
1437
+ <li class="covered" data-hits="1" data-linenumber="3">
1438
+ <span class="hits">1</span>
1439
+
1440
+ <code class="ruby">class TestPiece &lt; Minitest::Test</code>
1441
+ </li>
1442
+
1443
+ <li class="covered" data-hits="1" data-linenumber="4">
1444
+ <span class="hits">1</span>
1445
+
1446
+ <code class="ruby"> def setup</code>
1447
+ </li>
1448
+
1449
+ <li class="covered" data-hits="2" data-linenumber="5">
1450
+ <span class="hits">2</span>
1451
+
1452
+ <code class="ruby"> @map = BoardGame::Map.new(5, 5)</code>
1453
+ </li>
1454
+
1455
+ <li class="covered" data-hits="2" data-linenumber="6">
1456
+ <span class="hits">2</span>
1457
+
1458
+ <code class="ruby"> @piece = BoardGame::Piece.new</code>
1459
+ </li>
1460
+
1461
+ <li class="never" data-hits="" data-linenumber="7">
1462
+
1463
+
1464
+ <code class="ruby"> end</code>
1465
+ </li>
1466
+
1467
+ <li class="never" data-hits="" data-linenumber="8">
1468
+
1469
+
1470
+ <code class="ruby"></code>
1471
+ </li>
1472
+
1473
+ <li class="covered" data-hits="1" data-linenumber="9">
1474
+ <span class="hits">1</span>
1475
+
1476
+ <code class="ruby"> def test_inspect</code>
1477
+ </li>
1478
+
1479
+ <li class="covered" data-hits="1" data-linenumber="10">
1480
+ <span class="hits">1</span>
1481
+
1482
+ <code class="ruby"> assert @piece.inspect == &quot;+&quot;</code>
1483
+ </li>
1484
+
1485
+ <li class="never" data-hits="" data-linenumber="11">
1486
+
1487
+
1488
+ <code class="ruby"> end</code>
1489
+ </li>
1490
+
1491
+ <li class="never" data-hits="" data-linenumber="12">
1492
+
1493
+
1494
+ <code class="ruby"></code>
1495
+ </li>
1496
+
1497
+ <li class="covered" data-hits="1" data-linenumber="13">
1498
+ <span class="hits">1</span>
1499
+
1500
+ <code class="ruby"> def test_move_to</code>
1501
+ </li>
1502
+
1503
+ <li class="covered" data-hits="1" data-linenumber="14">
1504
+ <span class="hits">1</span>
1505
+
1506
+ <code class="ruby"> assert_raises RuntimeError do</code>
1507
+ </li>
1508
+
1509
+ <li class="covered" data-hits="1" data-linenumber="15">
1510
+ <span class="hits">1</span>
1511
+
1512
+ <code class="ruby"> @piece.move_to [2, 2]</code>
1513
+ </li>
1514
+
1515
+ <li class="never" data-hits="" data-linenumber="16">
1516
+
1517
+
1518
+ <code class="ruby"> end</code>
1519
+ </li>
1520
+
1521
+ <li class="covered" data-hits="1" data-linenumber="17">
1522
+ <span class="hits">1</span>
1523
+
1524
+ <code class="ruby"> result = @piece.move_to @map[2,2]</code>
1525
+ </li>
1526
+
1527
+ <li class="covered" data-hits="1" data-linenumber="18">
1528
+ <span class="hits">1</span>
1529
+
1530
+ <code class="ruby"> assert @piece.tile == @map[2, 2]</code>
1531
+ </li>
1532
+
1533
+ <li class="covered" data-hits="1" data-linenumber="19">
1534
+ <span class="hits">1</span>
1535
+
1536
+ <code class="ruby"> assert @map[2,2].content.first == @piece</code>
1537
+ </li>
1538
+
1539
+ <li class="covered" data-hits="1" data-linenumber="20">
1540
+ <span class="hits">1</span>
1541
+
1542
+ <code class="ruby"> assert result == @piece</code>
1543
+ </li>
1544
+
1545
+ <li class="covered" data-hits="1" data-linenumber="21">
1546
+ <span class="hits">1</span>
1547
+
1548
+ <code class="ruby"> @piece.move_to @map[2,2]</code>
1549
+ </li>
1550
+
1551
+ <li class="covered" data-hits="1" data-linenumber="22">
1552
+ <span class="hits">1</span>
1553
+
1554
+ <code class="ruby"> assert @piece.tile == @map[2,2]</code>
1555
+ </li>
1556
+
1557
+ <li class="never" data-hits="" data-linenumber="23">
1558
+
1559
+
1560
+ <code class="ruby"> end</code>
1561
+ </li>
1562
+
1563
+ <li class="never" data-hits="" data-linenumber="24">
1564
+
1565
+
1346
1566
  <code class="ruby">end</code>
1347
1567
  </li>
1348
1568
 
@@ -1355,8 +1575,8 @@
1355
1575
  <h3>test/test_tile.rb</h3>
1356
1576
  <h4><span class="green">100.0 %</span> covered</h4>
1357
1577
  <div>
1358
- <b>9</b> relevant lines.
1359
- <span class="green"><b>9</b> lines covered</span> and
1578
+ <b>39</b> relevant lines.
1579
+ <span class="green"><b>39</b> lines covered</span> and
1360
1580
  <span class="red"><b>0</b> lines missed.</span>
1361
1581
  </div>
1362
1582
  </div>
@@ -1367,7 +1587,7 @@
1367
1587
  <li class="covered" data-hits="1" data-linenumber="1">
1368
1588
  <span class="hits">1</span>
1369
1589
 
1370
- <code class="ruby">require &quot;test_helper&quot;</code>
1590
+ <code class="ruby">require_relative &quot;test_helper&quot;</code>
1371
1591
  </li>
1372
1592
 
1373
1593
  <li class="never" data-hits="" data-linenumber="2">
@@ -1391,7 +1611,7 @@
1391
1611
  <li class="covered" data-hits="1" data-linenumber="5">
1392
1612
  <span class="hits">1</span>
1393
1613
 
1394
- <code class="ruby"> assert Tile.new.is_a?(Tile),</code>
1614
+ <code class="ruby"> assert BoardGame::Tile.new.is_a?(BoardGame::Tile),</code>
1395
1615
  </li>
1396
1616
 
1397
1617
  <li class="never" data-hits="" data-linenumber="6">
@@ -1421,13 +1641,13 @@
1421
1641
  <li class="covered" data-hits="1" data-linenumber="10">
1422
1642
  <span class="hits">1</span>
1423
1643
 
1424
- <code class="ruby"> tile = Tile.new</code>
1644
+ <code class="ruby"> tile = BoardGame::Tile.new</code>
1425
1645
  </li>
1426
1646
 
1427
1647
  <li class="covered" data-hits="1" data-linenumber="11">
1428
1648
  <span class="hits">1</span>
1429
1649
 
1430
- <code class="ruby"> piece = Piece.new</code>
1650
+ <code class="ruby"> piece = BoardGame::Piece.new</code>
1431
1651
  </li>
1432
1652
 
1433
1653
  <li class="covered" data-hits="1" data-linenumber="12">
@@ -1457,6 +1677,252 @@
1457
1677
  <li class="never" data-hits="" data-linenumber="16">
1458
1678
 
1459
1679
 
1680
+ <code class="ruby"></code>
1681
+ </li>
1682
+
1683
+ <li class="covered" data-hits="1" data-linenumber="17">
1684
+ <span class="hits">1</span>
1685
+
1686
+ <code class="ruby"> def test_removal</code>
1687
+ </li>
1688
+
1689
+ <li class="covered" data-hits="1" data-linenumber="18">
1690
+ <span class="hits">1</span>
1691
+
1692
+ <code class="ruby"> tile = BoardGame::Tile.new</code>
1693
+ </li>
1694
+
1695
+ <li class="covered" data-hits="1" data-linenumber="19">
1696
+ <span class="hits">1</span>
1697
+
1698
+ <code class="ruby"> piece = BoardGame::Piece.new</code>
1699
+ </li>
1700
+
1701
+ <li class="covered" data-hits="1" data-linenumber="20">
1702
+ <span class="hits">1</span>
1703
+
1704
+ <code class="ruby"> tile &lt;&lt; piece</code>
1705
+ </li>
1706
+
1707
+ <li class="covered" data-hits="1" data-linenumber="21">
1708
+ <span class="hits">1</span>
1709
+
1710
+ <code class="ruby"> assert tile.content.first == piece,</code>
1711
+ </li>
1712
+
1713
+ <li class="never" data-hits="" data-linenumber="22">
1714
+
1715
+
1716
+ <code class="ruby"> &quot;Did not put piece on tile.&quot;</code>
1717
+ </li>
1718
+
1719
+ <li class="covered" data-hits="1" data-linenumber="23">
1720
+ <span class="hits">1</span>
1721
+
1722
+ <code class="ruby"> tile.remove(piece)</code>
1723
+ </li>
1724
+
1725
+ <li class="covered" data-hits="1" data-linenumber="24">
1726
+ <span class="hits">1</span>
1727
+
1728
+ <code class="ruby"> assert tile.content.length == 0,</code>
1729
+ </li>
1730
+
1731
+ <li class="never" data-hits="" data-linenumber="25">
1732
+
1733
+
1734
+ <code class="ruby"> &quot;Unable to remove pieces from tiles.&quot;</code>
1735
+ </li>
1736
+
1737
+ <li class="never" data-hits="" data-linenumber="26">
1738
+
1739
+
1740
+ <code class="ruby"> end</code>
1741
+ </li>
1742
+
1743
+ <li class="never" data-hits="" data-linenumber="27">
1744
+
1745
+
1746
+ <code class="ruby"></code>
1747
+ </li>
1748
+
1749
+ <li class="covered" data-hits="1" data-linenumber="28">
1750
+ <span class="hits">1</span>
1751
+
1752
+ <code class="ruby"> def test_inspect</code>
1753
+ </li>
1754
+
1755
+ <li class="covered" data-hits="1" data-linenumber="29">
1756
+ <span class="hits">1</span>
1757
+
1758
+ <code class="ruby"> tile = BoardGame::Tile.new</code>
1759
+ </li>
1760
+
1761
+ <li class="covered" data-hits="1" data-linenumber="30">
1762
+ <span class="hits">1</span>
1763
+
1764
+ <code class="ruby"> assert tile.inspect == &quot;□&quot;,</code>
1765
+ </li>
1766
+
1767
+ <li class="never" data-hits="" data-linenumber="31">
1768
+
1769
+
1770
+ <code class="ruby"> &quot;Expected empty tile to show □&quot;</code>
1771
+ </li>
1772
+
1773
+ <li class="covered" data-hits="1" data-linenumber="32">
1774
+ <span class="hits">1</span>
1775
+
1776
+ <code class="ruby"> piece = BoardGame::Piece.new</code>
1777
+ </li>
1778
+
1779
+ <li class="covered" data-hits="1" data-linenumber="33">
1780
+ <span class="hits">1</span>
1781
+
1782
+ <code class="ruby"> tile &lt;&lt; piece</code>
1783
+ </li>
1784
+
1785
+ <li class="covered" data-hits="1" data-linenumber="34">
1786
+ <span class="hits">1</span>
1787
+
1788
+ <code class="ruby"> assert tile.inspect == piece.inspect,</code>
1789
+ </li>
1790
+
1791
+ <li class="never" data-hits="" data-linenumber="35">
1792
+
1793
+
1794
+ <code class="ruby"> &quot;Expected occupied tiles to show top piece when inspected.&quot;</code>
1795
+ </li>
1796
+
1797
+ <li class="never" data-hits="" data-linenumber="36">
1798
+
1799
+
1800
+ <code class="ruby"> end</code>
1801
+ </li>
1802
+
1803
+ <li class="never" data-hits="" data-linenumber="37">
1804
+
1805
+
1806
+ <code class="ruby"></code>
1807
+ </li>
1808
+
1809
+ <li class="covered" data-hits="1" data-linenumber="38">
1810
+ <span class="hits">1</span>
1811
+
1812
+ <code class="ruby"> def test_move_to</code>
1813
+ </li>
1814
+
1815
+ <li class="covered" data-hits="1" data-linenumber="39">
1816
+ <span class="hits">1</span>
1817
+
1818
+ <code class="ruby"> map = BoardGame::Map.new(2, 2)</code>
1819
+ </li>
1820
+
1821
+ <li class="covered" data-hits="1" data-linenumber="40">
1822
+ <span class="hits">1</span>
1823
+
1824
+ <code class="ruby"> tile = map[0, 0]</code>
1825
+ </li>
1826
+
1827
+ <li class="covered" data-hits="1" data-linenumber="41">
1828
+ <span class="hits">1</span>
1829
+
1830
+ <code class="ruby"> piece = BoardGame::Piece.new</code>
1831
+ </li>
1832
+
1833
+ <li class="covered" data-hits="1" data-linenumber="42">
1834
+ <span class="hits">1</span>
1835
+
1836
+ <code class="ruby"> tile &lt;&lt; piece</code>
1837
+ </li>
1838
+
1839
+ <li class="covered" data-hits="1" data-linenumber="43">
1840
+ <span class="hits">1</span>
1841
+
1842
+ <code class="ruby"> assert piece.tile == tile</code>
1843
+ </li>
1844
+
1845
+ <li class="covered" data-hits="1" data-linenumber="44">
1846
+ <span class="hits">1</span>
1847
+
1848
+ <code class="ruby"> assert tile.x == 0</code>
1849
+ </li>
1850
+
1851
+ <li class="covered" data-hits="1" data-linenumber="45">
1852
+ <span class="hits">1</span>
1853
+
1854
+ <code class="ruby"> assert tile.y == 0</code>
1855
+ </li>
1856
+
1857
+ <li class="covered" data-hits="1" data-linenumber="46">
1858
+ <span class="hits">1</span>
1859
+
1860
+ <code class="ruby"> assert tile.map == map</code>
1861
+ </li>
1862
+
1863
+ <li class="covered" data-hits="1" data-linenumber="47">
1864
+ <span class="hits">1</span>
1865
+
1866
+ <code class="ruby"> new_map = BoardGame::Map.new(2, 2)</code>
1867
+ </li>
1868
+
1869
+ <li class="covered" data-hits="1" data-linenumber="48">
1870
+ <span class="hits">1</span>
1871
+
1872
+ <code class="ruby"> tile.move_to(1, 1, new_map)</code>
1873
+ </li>
1874
+
1875
+ <li class="covered" data-hits="1" data-linenumber="49">
1876
+ <span class="hits">1</span>
1877
+
1878
+ <code class="ruby"> assert piece.tile == tile</code>
1879
+ </li>
1880
+
1881
+ <li class="covered" data-hits="1" data-linenumber="50">
1882
+ <span class="hits">1</span>
1883
+
1884
+ <code class="ruby"> assert tile.x == 1</code>
1885
+ </li>
1886
+
1887
+ <li class="covered" data-hits="1" data-linenumber="51">
1888
+ <span class="hits">1</span>
1889
+
1890
+ <code class="ruby"> assert tile.y == 1</code>
1891
+ </li>
1892
+
1893
+ <li class="covered" data-hits="1" data-linenumber="52">
1894
+ <span class="hits">1</span>
1895
+
1896
+ <code class="ruby"> assert tile.map == new_map</code>
1897
+ </li>
1898
+
1899
+ <li class="covered" data-hits="1" data-linenumber="53">
1900
+ <span class="hits">1</span>
1901
+
1902
+ <code class="ruby"> assert_raises RuntimeError do</code>
1903
+ </li>
1904
+
1905
+ <li class="covered" data-hits="1" data-linenumber="54">
1906
+ <span class="hits">1</span>
1907
+
1908
+ <code class="ruby"> tile.move_to(2, 2)</code>
1909
+ </li>
1910
+
1911
+ <li class="never" data-hits="" data-linenumber="55">
1912
+
1913
+
1914
+ <code class="ruby"> end </code>
1915
+ </li>
1916
+
1917
+ <li class="never" data-hits="" data-linenumber="56">
1918
+
1919
+
1920
+ <code class="ruby"> end</code>
1921
+ </li>
1922
+
1923
+ <li class="never" data-hits="" data-linenumber="57">
1924
+
1925
+
1460
1926
  <code class="ruby">end</code>
1461
1927
  </li>
1462
1928