board_game_grid 0.1.4 → 0.1.5
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- checksums.yaml +4 -4
- data/lib/board_game_grid/piece.rb +124 -0
- data/lib/board_game_grid/version.rb +1 -1
- metadata +3 -2
checksums.yaml
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@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 10e78c90bda05726eb9b8b0d68f4526fa872279c063089eeb5ac0729411fadf2
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data.tar.gz: 832fb5ae71b1a0e6be4a56ff8b1e4cbcfd694315a8ed7c628cf47d4c1ba152eb
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 196ded6b6dbfa358570c041e9db00b7df582e59aaa92ab0cde8cd4121bac68db6a4eb2e9a13c72fe111f642c079b052742b185d441571913a78274980b8c95f2
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data.tar.gz: dee9e3fdcd61efb4c6b8b9fcf9f549b930b4c6da2ba3b1e202ac62689542e537a8200e21d5c9bf86f9f6ef5708371ce3d32f085b23321a7a554ad3d821535e37
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@@ -0,0 +1,124 @@
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module BoardGameGrid
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# = Piece
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#
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# A piece that can move on a board
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class Piece
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# The forwards direciton of the piece for each player
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FORWARDS_DIRECTION = { 1 => -1, 2 => 1 }
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def initialize(id: , player_number: , type: nil)
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@id = id
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@player_number = player_number
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end
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# @return [Fixnum] the identifier of the piece.
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attr_reader :id
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# @return [Fixnum] the owner of the piece.
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attr_reader :player_number
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# The opposing player number
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#
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# @return [Fixnum]
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def opponent
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player_number == 1 ? 2 : 1
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end
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# The stringified identifier of the piece type.
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#
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# @return [Fixnum]
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def type
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self.class.to_s.split('::').last.downcase
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end
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# Can the piece move from a square, to a square, given the game state?
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#
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# @param [Square] from
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# the origin square.
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#
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# @param [Square] to
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# the destination square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [Boolean]
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def can_move?(from, to, game_state)
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destinations(from, game_state).include?(to)
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end
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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[]
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end
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# All the squares that the piece can move to.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def move_squares(square, game_state)
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destinations(square, game_state)
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end
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# All the squares that the piece can capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def capture_squares(squares, game_state)
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destinations(squares, game_state)
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end
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# All the squares that the piece could potentially capture. (i.e. if a piece was there)
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def potential_capture_squares(square, game_state)
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capture_squares(square, game_state)
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end
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# returns a serialized piece as a hash
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#
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# @return [Hash]
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def as_json
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{
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id: id,
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player_number: player_number,
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type: type
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}
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end
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# returns the direction the piece moves
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#
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# player 1 moves up (-1)
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# player 2 moves down (1)
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#
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# @return [Fixnum]
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def forwards_direction
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FORWARDS_DIRECTION[player_number]
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end
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end
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: board_game_grid
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.5
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platform: ruby
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authors:
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- Mark Humphreys
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2020-04-
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date: 2020-04-23 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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@@ -71,6 +71,7 @@ files:
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- board_game_grid.gemspec
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- lib/board_game_grid.rb
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- lib/board_game_grid/direction.rb
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- lib/board_game_grid/piece.rb
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- lib/board_game_grid/point.rb
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- lib/board_game_grid/square.rb
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- lib/board_game_grid/square_set.rb
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