board_game_grid 0.1.3 → 0.1.8
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- checksums.yaml +4 -4
- data/.gitignore +1 -0
- data/lib/board_game_grid.rb +3 -1
- data/lib/board_game_grid/piece.rb +124 -0
- data/lib/board_game_grid/square.rb +31 -7
- data/lib/board_game_grid/square_set.rb +86 -7
- data/lib/board_game_grid/version.rb +1 -1
- metadata +3 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 65c16ddf332a1bc7229a8b038a6d1716cec9d43bdc875c4e0b139eeb5d987534
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data.tar.gz: 1ddd8f91ccf45434eb141f1b26bc6008659555164e7f445e9947986a1bb02d58
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3af1ea117ae58ad996b9f97b7deca7840ae963eeff28418cccd52b3842db987efe9a1994a0c717cf69096b82bffd179b73a85a5b3f31c3b5a1a1f198b11625cc
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data.tar.gz: dd44cb8eef8eedfdff3330035704ed110b713abc7389497f13bda8eba462f829c9196baac108ba1a36707704451cf4f76df084e5813595159fec4582b132e788
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data/.gitignore
CHANGED
data/lib/board_game_grid.rb
CHANGED
@@ -0,0 +1,124 @@
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module BoardGameGrid
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# = Piece
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#
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# A piece that can move on a board
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class Piece
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# The forwards direciton of the piece for each player
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FORWARDS_DIRECTION = { 1 => -1, 2 => 1 }
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def initialize(id: , player_number: , type: nil)
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@id = id
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@player_number = player_number
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end
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# @return [Fixnum] the identifier of the piece.
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attr_reader :id
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# @return [Fixnum] the owner of the piece.
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attr_reader :player_number
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# The opposing player number
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#
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# @return [Fixnum]
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def opponent
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player_number == 1 ? 2 : 1
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end
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# The stringified identifier of the piece type.
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#
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# @return [Fixnum]
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def type
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self.class.to_s.split('::').last.downcase
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end
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# Can the piece move from a square, to a square, given the game state?
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#
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# @param [Square] from
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# the origin square.
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#
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# @param [Square] to
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# the destination square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [Boolean]
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def can_move?(from, to, game_state)
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destinations(from, game_state).include?(to)
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end
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# All the squares that the piece can move to and/or capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def destinations(square, game_state)
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[]
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end
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# All the squares that the piece can move to.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def move_squares(square, game_state)
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destinations(square, game_state)
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end
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# All the squares that the piece can capture.
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def capture_squares(squares, game_state)
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destinations(squares, game_state)
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end
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# All the squares that the piece could potentially capture. (i.e. if a piece was there)
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#
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# @param [Square] square
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# the origin square.
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#
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# @param [GameState] game_state
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# the current game state.
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#
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# @return [SquareSet]
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def potential_capture_squares(square, game_state)
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capture_squares(square, game_state)
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end
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# returns a serialized piece as a hash
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#
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# @return [Hash]
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def as_json
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{
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id: id,
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player_number: player_number,
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type: type
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}
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end
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# returns the direction the piece moves
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#
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# player 1 moves up (-1)
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# player 2 moves down (1)
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#
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# @return [Fixnum]
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def forwards_direction
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FORWARDS_DIRECTION[player_number]
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end
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end
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end
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@@ -48,6 +48,18 @@ module BoardGameGrid
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# @return [Hash,NilClass] The piece on the square if any.
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attr_accessor :piece
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# A serialized version of the square as a hash
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#
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# @return [Hash]
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def as_json
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{
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id: id,
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x: x,
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y: y,
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piece: piece && piece.as_json
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}
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end
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# checks if the square matches the attributes passed.
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#
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# @param [Symbol] attribute
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def attribute_match?(attribute, value)
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hash_obj_matcher = lambda do |obj, k, v|
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value = obj.send(k)
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if
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if v.is_a?(Hash) && !value.nil?
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v.all? { |k2,v2| hash_obj_matcher.call(value, k2, v2) }
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elsif v.is_a?(Array) && !value.is_a?(Array)
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v.include?(value)
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elsif v.is_a?(Proc)
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v.call(value)
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else
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value == v
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end
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@@ -86,6 +102,20 @@ module BoardGameGrid
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!piece
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end
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# Is the square occupied by the specified player?
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#
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# @return [Boolean]
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def occupied_by_player?(player_number)
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piece && piece.player_number == player_number
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end
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# Is the square occupied by the specified player?
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#
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# @return [Boolean]
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def occupied_by_opponent?(player_number)
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piece && piece.player_number != player_number
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end
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# Is the square the same as another one?
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#
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# @return [Boolean]
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@@ -100,11 +130,5 @@ module BoardGameGrid
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Point.new(x, y)
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end
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# A serialized version of the square as a hash
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#
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# @return [Hash]
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def as_json
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{ id: id, x: x, y: y, piece: piece }
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end
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end
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end
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def_delegator :squares, :each
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def_delegator :squares, :empty?
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# serializes the squares as a hash
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#
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# @return [Hash]
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def as_json
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squares.map(&:as_json)
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end
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# Concat two SquareSets together
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#
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# @param [SquareSet] other
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select { |square| square.x == x && square.y == y }.first
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end
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# Find the square with the matching piece identifier
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#
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# @param [Fixnum] piece_id
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# the unique identifier of the piece.
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#
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# @return [Square]
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# ==== example:
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# # Find the square with a piece with id 4
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# square_set.find_by_piece_id(4)
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def find_by_piece_id(piece_id)
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find { |s| s.piece && s.piece.id == piece_id }
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end
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# Find all squares in the y direction of square
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#
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# @param [Square] square
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# the originating square
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#
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# @param [Fixnum] direction_y
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# the direction, either up (-1) or down (1)
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#
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# @return [SquareSet]
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# ==== Example:
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# # Get all squares up from square_a
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# square_set.in_direction(square_a, -1)
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def in_direction(square, direction_y)
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select { |s| BoardGameGrid::Vector.new(square, s).direction.y == direction_y }
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end
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# Find all squares within distance of square
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#
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# @param [Square] square
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select { |square| Vector.new(origin, square).not_orthogonal_or_diagonal? }
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end
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# Takes a player number and returns all squares occupied by the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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# @return [SquareSet]
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def occupied_by_player(player_number)
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select { |s| s.occupied_by_player?(player_number) }
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end
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# Takes a player number and returns all squares occupied by the opponent of the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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359
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# @return [SquareSet]
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def occupied_by_opponent(player_number)
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select { |s| s.occupied_by_opponent?(player_number) }
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end
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# Takes a player number and returns all squares unoccupied or occupied by the opponent of the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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369
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# @return [SquareSet]
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370
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def unoccupied_or_occupied_by_opponent(player_number)
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371
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select { |s| s.unoccupied? || s.occupied_by_opponent?(player_number) }
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end
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# Find all squares occupied by a piece of a particular type
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#
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# @param [Class] piece_type
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# the class of the piece.
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378
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#
|
379
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# @return [SquareSet]
|
380
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def occupied_by_piece(piece_type)
|
381
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select { |s| s.piece && s.piece.is_a?(piece_type) }
|
382
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+
end
|
383
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+
|
384
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# Find all squares occupied by a piece not of a particular type
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#
|
386
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# @param [Class] piece_type
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387
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# the class of the piece.
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388
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#
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389
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# @return [SquareSet]
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390
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def excluding_piece(piece_type)
|
391
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select { |s| s.piece && !s.piece.is_a?(piece_type) }
|
392
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end
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393
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+
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308
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# Find all squares without pieces on them.
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309
395
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#
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310
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# @return [SquareSet]
|
@@ -360,12 +446,5 @@ module BoardGameGrid
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360
446
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361
447
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self.class.new(squares: _squares)
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362
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end
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363
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-
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364
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-
# serializes the squares as a hash
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365
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-
#
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366
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-
# @return [Hash]
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367
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-
def as_json
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368
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-
squares.map(&:as_json)
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369
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-
end
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449
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end
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371
450
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end
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metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: board_game_grid
|
3
3
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version: !ruby/object:Gem::Version
|
4
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-
version: 0.1.
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4
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+
version: 0.1.8
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5
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platform: ruby
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6
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authors:
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7
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- Mark Humphreys
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autorequire:
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9
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bindir: exe
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10
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cert_chain: []
|
11
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-
date:
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11
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+
date: 2021-06-16 00:00:00.000000000 Z
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12
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dependencies:
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13
13
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- !ruby/object:Gem::Dependency
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14
14
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name: bundler
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@@ -71,6 +71,7 @@ files:
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71
71
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- board_game_grid.gemspec
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72
72
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- lib/board_game_grid.rb
|
73
73
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- lib/board_game_grid/direction.rb
|
74
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+
- lib/board_game_grid/piece.rb
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74
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- lib/board_game_grid/point.rb
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75
76
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- lib/board_game_grid/square.rb
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76
77
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- lib/board_game_grid/square_set.rb
|