board_game_grid 0.1.3 → 0.1.4
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- checksums.yaml +4 -4
- data/lib/board_game_grid/square.rb +26 -6
- data/lib/board_game_grid/square_set.rb +86 -7
- data/lib/board_game_grid/version.rb +1 -1
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: fd36b2b988acedde04d34d32c977268766edbe370565d7e4afc1af072e0bd49d
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data.tar.gz: e47c5ab5280c737da98d3757ac35864aaab0cb10d435a25ec6e8ee53db11c63d
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 7b9d4d05e209bad2899a5b721c457272d23e6a1f6242fa8015c3f7aac4f86bb490de63d195012f42df157d6e35bcf91ac3f8f601006511739c521f34c2e0d1e3
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data.tar.gz: ecb84eb4ed4e7f076a37aed8203409ee8e5275560d6b5368188ee865bcaa5911c090ae7e6034b54dd44d9ec00e6e595df00597d2471ea547ec959dbdbdbd1a1e
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@@ -48,6 +48,18 @@ module BoardGameGrid
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# @return [Hash,NilClass] The piece on the square if any.
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attr_accessor :piece
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# A serialized version of the square as a hash
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#
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# @return [Hash]
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def as_json
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{
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id: id,
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x: x,
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y: y,
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piece: piece && piece.as_json
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}
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end
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# checks if the square matches the attributes passed.
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#
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# @param [Symbol] attribute
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@@ -86,6 +98,20 @@ module BoardGameGrid
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!piece
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end
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# Is the square occupied by the specified player?
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#
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# @return [Boolean]
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def occupied_by_player?(player_number)
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piece && piece.player_number == player_number
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end
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# Is the square occupied by the specified player?
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#
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# @return [Boolean]
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def occupied_by_opponent?(player_number)
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piece && piece.player_number != player_number
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end
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# Is the square the same as another one?
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#
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# @return [Boolean]
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@@ -100,11 +126,5 @@ module BoardGameGrid
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Point.new(x, y)
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end
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# A serialized version of the square as a hash
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#
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# @return [Hash]
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def as_json
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{ id: id, x: x, y: y, piece: piece }
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end
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end
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end
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@@ -47,6 +47,13 @@ module BoardGameGrid
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def_delegator :squares, :each
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def_delegator :squares, :empty?
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# serializes the squares as a hash
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#
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# @return [Hash]
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def as_json
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squares.map(&:as_json)
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end
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# Concat two SquareSets together
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#
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# @param [SquareSet] other
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@@ -188,6 +195,35 @@ module BoardGameGrid
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select { |square| square.x == x && square.y == y }.first
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end
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# Find the square with the matching piece identifier
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#
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# @param [Fixnum] piece_id
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# the unique identifier of the piece.
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#
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# @return [Square]
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# ==== example:
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# # Find the square with a piece with id 4
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# square_set.find_by_piece_id(4)
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def find_by_piece_id(piece_id)
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find { |s| s.piece && s.piece.id == piece_id }
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end
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# Find all squares in the y direction of square
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#
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# @param [Square] square
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# the originating square
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#
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# @param [Fixnum] direction_y
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# the direction, either up (-1) or down (1)
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#
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# @return [SquareSet]
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# ==== Example:
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# # Get all squares up from square_a
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# square_set.in_direction(square_a, -1)
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def in_direction(square, direction_y)
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select { |s| BoardGameGrid::Vector.new(square, s).direction.y == direction_y }
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end
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# Find all squares within distance of square
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#
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# @param [Square] square
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@@ -305,6 +341,56 @@ module BoardGameGrid
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select { |square| Vector.new(origin, square).not_orthogonal_or_diagonal? }
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end
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# Takes a player number and returns all squares occupied by the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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# @return [SquareSet]
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def occupied_by_player(player_number)
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select { |s| s.occupied_by_player?(player_number) }
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end
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# Takes a player number and returns all squares occupied by the opponent of the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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# @return [SquareSet]
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def occupied_by_opponent(player_number)
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select { |s| s.occupied_by_opponent?(player_number) }
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end
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# Takes a player number and returns all squares unoccupied or occupied by the opponent of the player
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#
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# @param [Fixnum] player_number
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# the player's number.
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#
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# @return [SquareSet]
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def unoccupied_or_occupied_by_opponent(player_number)
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select { |s| s.unoccupied? || s.occupied_by_opponent?(player_number) }
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end
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# Find all squares occupied by a piece of a particular type
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#
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# @param [Class] piece_type
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# the class of the piece.
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#
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# @return [SquareSet]
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def occupied_by_piece(piece_type)
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select { |s| s.piece && s.piece.is_a?(piece_type) }
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end
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# Find all squares occupied by a piece not of a particular type
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#
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# @param [Class] piece_type
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# the class of the piece.
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#
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# @return [SquareSet]
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def excluding_piece(piece_type)
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select { |s| s.piece && !s.piece.is_a?(piece_type) }
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end
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# Find all squares without pieces on them.
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#
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# @return [SquareSet]
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@@ -360,12 +446,5 @@ module BoardGameGrid
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self.class.new(squares: _squares)
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end
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# serializes the squares as a hash
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#
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# @return [Hash]
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def as_json
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squares.map(&:as_json)
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end
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end
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end
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metadata
CHANGED
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--- !ruby/object:Gem::Specification
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name: board_game_grid
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.4
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platform: ruby
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authors:
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- Mark Humphreys
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2020-
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date: 2020-04-10 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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