bloopsaphone 0.4
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- data/COPYING +27 -0
- data/README +164 -0
- data/c/bloopsaphone.c +443 -0
- data/c/bloopsaphone.h +94 -0
- data/c/notation.c +1209 -0
- data/ext/ruby/extconf.rb +13 -0
- data/ext/ruby/rubyext.c +282 -0
- data/ext/ruby/test.rb +26 -0
- data/ext/ruby/test_load.rb +25 -0
- data/sounds/dart.blu +10 -0
- data/sounds/error.blu +13 -0
- data/sounds/ice.blu +5 -0
- data/sounds/jump.blu +8 -0
- data/sounds/pogo.blu +19 -0
- data/sounds/stun.blu +6 -0
- metadata +70 -0
    
        data/COPYING
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              :$: BLOOPSAPHONE :$:
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              Copyright (c) 2009 why the lucky stiff
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              Based on sfxr (c) 2007 Tomas Pettersson
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                (Also released under the MIT license)
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              Permission is hereby granted, free of charge, to any person
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              obtaining a copy of this software and associated documentation
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              files (the "Software"), to deal in the Software without restriction,
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              including without limitation the rights to use, copy, modify, merge,
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              publish, distribute, sublicense, and/or sell copies of the Software,
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              and to permit persons to whom the Software is furnished to do so,
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              subject to the following conditions:
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              The above copyright notice and this permission notice shall be 
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              included in all copies or substantial portions of the Software.
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              THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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              ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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              TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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              PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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              SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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              OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
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              OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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              WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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              SOFTWARE.
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             | 
    
        data/README
    ADDED
    
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                  |~~              |~~
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                  |                |
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                 :$: bloopsaphone :$:
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                  `''''''''''''''''`
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              for writing chiptune-style songs
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              in c or ruby. you know: the sounds
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              of ataris, gameboys and the like.
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                           ~
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              -$- ABOUT
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              this is a small c library for sending
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              chiptunes through portaudio, which is
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              a rather light cross-platform audio lib.
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              <http://www.portaudio.com/>
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              right now i'm only including ruby
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              bindings. you are welcome to contribute
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              code to hook up to other languages,
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              though.
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              i wrote this for h-ety h.
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              <http://hacketyhack.net/>
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              i don't have binaries ready for this yet,
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              so if you're on windows or os x, you may
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              have to wait until HH comes out at ART
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              AND CODE. the tribulations you face.
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                           ~
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              -$- THE BLOOPSAPHONE THEME SONG
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                  (in ruby)
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                  require 'bloops'
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                # the bloops o' phone
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                  b = Bloops.new
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                  b.tempo = 320
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                # melodious
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                  s1 = b.sound Bloops::SQUARE
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                  s1.punch = 0.5
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                  s1.sustain = 0.4
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                  s1.decay = 0.2
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                  s1.arp = 0.4
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                  s1.aspeed = 0.6
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                  s1.repeat = 0.6
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                  s1.phase = 0.2
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                  s1.psweep = 0.2
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                # beats
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                  s2 = b.sound Bloops::NOISE
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                  s2.punch = 0.5
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                  s2.sustain = 0.2
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                  s2.decay = 0.4
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                  s2.slide = -0.4
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                  s2.phase = 0.2
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                  s2.psweep = 0.2
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                # the tracks
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                  b.tune s1, "f#5 c6 e4 b6 g5 d6 4  f#5 e5 c5 b6 c6 d6 4 "
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                  b.tune s2, "4   c6 4  b5 4  4  e4 4   c6 4  b5 4  4  e4"
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                # and away we go
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                  b.play
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                  sleep 1 while !b.stopped?
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                           ~
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              -$- BUILDING FOR RUBY
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              If Ruby is in your path and PortAudio 1.9
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              or greater is installed:
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                make ruby
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              To install PortAudio 1.9 under Ubuntu:
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                aptitude install portaudio19-dev
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              Under MacPorts, you may need to add
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              /opt/local to your make settings:
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                make CFLAGS="-I/opt/local/include" \
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                     LDFLAGS="-L/opt/local/lib" \
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                     ruby
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                           ~
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              -$- THE IDEALS,
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              -1- ASYNCHRONOUS.
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                  You send it a song and it plays in
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                  the background. You'll get an event
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                  when it finishes.
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              -2- SMALL.
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                  This is just a toy, I don't want it
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                  to be very big and comprehensive.
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                  Just to play little tunes with a
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                  nostalgic arcade sound rather than
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                  the CASIO-stylings of most MIDI.
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              -3- CUSTOM NOTATION.
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                  Someone told me about Nokring, iMelody,
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                  numbered musical notation and I did
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                  some reading. They're little languages
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                  for texting yourself a ringtone.
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              <http://en.wikipedia.org/wiki/Ring_Tone_Transfer_Language>
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              <http://homepage.mac.com/alvinmok/ericsson/emelody.html>
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                  Bloopsaphone uses a variation on RTTTL.
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                  Instead of commas, I use whitespace.
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                  A rest is simply a number. A plus sign
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                  moves everything up an octave. A minus
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                  down an octave.
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                  The Simpsons' Theme, for instance, would be:
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                    32 + C E F# 8:A G E C - 8:A 8:F# 8:F# 8:F# 2:G
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                  Which translates into:
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                   * a 1/32nd note rest.
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                   * change one octave up.
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                   * C quarter note.
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                   * E quarter note.
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                   * F# quarter note.
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                   * A eighth note.
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                   * G quarter.
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                   * E quarter.
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                   * C one-quarter note.
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                   * change one octave down.
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                   * A eighth.
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                   * Three F# eighths.
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                   * G half note.
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                  The colons are optional. They are there because you
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                  can place an octave number after each note. Somehow
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                  "8B6" (an eighth note of B at the sixth octave) looks
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                  more confusing than "8:B6". I guess I figured that
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                  the timing "8" is conceptually separate from the
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                  actual tone "B6", even though they both comprise
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                  the note itself.
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              -4- SERIALIZE SOUNDS.
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                  To accomodate passing instruments between
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                  ruby and c, bloopsaphone comes with a tiny
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                  file format for describing sounds.
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                  You can find examples of these in the sounds/
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                  folder in this distro. Possible sound types
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                  are 'square', 'sawtooth', 'sine' and 'noise'.
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                  All other settings go from 0.0 to 1.0.
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                  The 'freq' setting is only used if the sound
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                  is played without a tune.
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             | 
    
        data/c/bloopsaphone.c
    ADDED
    
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            //
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            // bloopsaphone.c
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            // the chiptune maker for portaudio
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            // (with bindings for ruby)
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            // 
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            // (c) 2009 why the lucky stiff
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            // See COPYING for the license
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            //
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            #include <stdio.h>
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            #include <stdlib.h>
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            #include <string.h>
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            #include <time.h>
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            #include <math.h>
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            #include <portaudio.h>
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            #include <unistd.h>
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            #include "bloopsaphone.h"
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            #define SAMPLE_RATE 44100
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            #define rnd(n) (rand() % (n + 1))
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            #define tempo2frames(tempo) ((float)SAMPLE_RATE / (tempo / 60.0f))
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            #define PI 3.14159265f
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            float
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            frnd(float range)
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            {
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              return (float)rnd(10000) / 10000 * range;
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            }
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            void
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            bloops_ready(bloops *B, bloopsatrack *A, unsigned char init)
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            {
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              A->period = 100.0 / (A->P->freq * A->P->freq + 0.001);
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              A->maxperiod = 100.0 / (A->P->limit * A->P->limit + 0.001);
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              A->slide = 1.0 - pow((double)A->P->slide, 3.0) * 0.01;
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              A->dslide = -pow((double)A->P->dslide, 3.0) * 0.000001;
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              A->square = 0.5f - A->P->square * 0.5f;
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              A->sweep = -A->P->sweep * 0.00005f;
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              if (A->P->arp >= 0.0f)
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                A->arp = 1.0 - pow((double)A->P->arp, 2.0) * 0.9;
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              else
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                A->arp = 1.0 + pow((double)A->P->arp, 2.0) * 10.0;
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              A->atime = 0;
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              A->alimit = (int)(pow(1.0f - A->P->aspeed, 2.0f) * 20000 + 32);
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              if (A->P->aspeed == 1.0f)
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                A->alimit = 0;
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            +
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              if (init)
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              {
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                int i = 0;
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                A->phase = 0;
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                A->filter[0] = 0.0f;
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                A->filter[1] = 0.0f;
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                A->filter[2] = pow(A->P->lpf, 3.0f) * 0.1f;
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                A->filter[3] = 1.0f + A->P->lsweep * 0.0001f;
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                A->filter[4] = 5.0f / (1.0f + pow(A->P->resonance, 2.0f) * 20.0f) * (0.01f + A->filter[2]);
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                if (A->filter[4] > 0.8f) A->filter[4] = 0.8f;
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                A->filter[5] = 0.0f;
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                A->filter[6] = pow(A->P->hpf, 2.0f) * 0.1f;
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                A->filter[7] = 1.0 + A->P->hsweep * 0.0003f;
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            +
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                A->vibe = 0.0f;
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                A->vspeed = pow(A->P->vspeed, 2.0f) * 0.01f;
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                A->vdelay = A->P->vibe * 0.5f;
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            +
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                A->volume = 0.0f;
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                A->stage = 0;
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                A->time = 0;
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                A->length[0] = (int)(A->P->attack * A->P->attack * 100000.0f);
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                A->length[1] = (int)(A->P->sustain * A->P->sustain * 100000.0f);
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                A->length[2] = (int)(A->P->decay * A->P->decay * 100000.0f);
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            +
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                A->fphase = pow(A->P->phase, 2.0f) * 1020.0f;
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                if (A->P->phase < 0.0f) A->fphase = -A->fphase;
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                A->dphase = pow(A->P->psweep, 2.0f) * 1.0f;
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                if (A->P->psweep < 0.0f) A->dphase = -A->dphase;
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                A->iphase = abs((int)A->fphase);
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                A->phasex = 0;
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            +
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                memset(A->phaser, 0, 1024 * sizeof(float));
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                for (i = 0; i < 32; i++)
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                  A->noise[i] = frnd(2.0f) - 1.0f;
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            +
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                A->repeat = 0;
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                A->limit = (int)(pow(1.0f - A->P->repeat, 2.0f) * 20000 + 32);
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                if (A->P->repeat == 0.0f)
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                  A->limit = 0;
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                A->playing = BLOOPS_PLAY;
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              }
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            }
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            +
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            void
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            bloops_clear(bloops *B)
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            +
            {
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            +
              int i;
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              for (i = 0; i < BLOOPS_MAX_TRACKS; i++)
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                B->tracks[i] = NULL;
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            }
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            +
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            void
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            bloops_tempo(bloops *B, int tempo)
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            +
            {
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              B->tempo = tempo;
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            }
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            +
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            void
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            bloops_track_at(bloops *B, bloopsatrack *track, int num)
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            {
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              B->tracks[num] = track;
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            +
            }
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            +
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            void
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            +
            bloops_play(bloops *B)
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            +
            {
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            +
              int i;
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            +
              for (i = 0; i < BLOOPS_MAX_TRACKS; i++)
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            +
                if (B->tracks[i] != NULL) {
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            +
                  bloops_ready(B, B->tracks[i], 1);
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            +
                  B->tracks[i]->frames = 0;
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            +
                }
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            +
              B->play = BLOOPS_PLAY;
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            +
            }
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            +
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            +
            int
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            +
            bloops_is_done(bloops *B)
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            +
            {
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            +
              return B->play == BLOOPS_STOP;
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            +
            }
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            +
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            +
            static void
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            +
            bloops_synth(bloops *B, int length, float* buffer)
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            +
            {
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            +
              int t, i, si;
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            +
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            +
              while (length--)
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            +
              {
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            +
                int samplecount = 0;
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            +
                int moreframes = 0;
         | 
| 138 | 
            +
                float allsample = 0.0f;
         | 
| 139 | 
            +
             | 
| 140 | 
            +
                for (t = 0; t < BLOOPS_MAX_TRACKS; t++)
         | 
| 141 | 
            +
                {
         | 
| 142 | 
            +
                  bloopsatrack *A = B->tracks[t];
         | 
| 143 | 
            +
                  if (A == NULL)
         | 
| 144 | 
            +
                    continue;
         | 
| 145 | 
            +
             | 
| 146 | 
            +
                  if (A->notes)
         | 
| 147 | 
            +
                  {
         | 
| 148 | 
            +
                    int frames = 0;
         | 
| 149 | 
            +
                    for (i = 0; i < A->nlen; i++)
         | 
| 150 | 
            +
                    {
         | 
| 151 | 
            +
                      bloopsanote *note = &A->notes[i];
         | 
| 152 | 
            +
                      if (A->frames == frames)
         | 
| 153 | 
            +
                      {
         | 
| 154 | 
            +
                        float freq = bloops_note_freq(note->tone, (int)note->octave);
         | 
| 155 | 
            +
                        if (freq == 0.0f) {
         | 
| 156 | 
            +
                          A->period = 0.0f;
         | 
| 157 | 
            +
                          A->playing = BLOOPS_STOP;
         | 
| 158 | 
            +
                        } else {
         | 
| 159 | 
            +
                          bloops_ready(B, A, 1);
         | 
| 160 | 
            +
                          A->period = 100.0 / (freq * freq + 0.001);
         | 
| 161 | 
            +
                        }
         | 
| 162 | 
            +
                      }
         | 
| 163 | 
            +
                      else if (A->frames < frames)
         | 
| 164 | 
            +
                        break;
         | 
| 165 | 
            +
                      frames += (int)(tempo2frames(B->tempo) * (4.0f / note->duration));
         | 
| 166 | 
            +
                    }
         | 
| 167 | 
            +
             | 
| 168 | 
            +
                    if (A->frames <= frames)
         | 
| 169 | 
            +
                      moreframes++;
         | 
| 170 | 
            +
                  }
         | 
| 171 | 
            +
                  else
         | 
| 172 | 
            +
                  {
         | 
| 173 | 
            +
                    moreframes++;
         | 
| 174 | 
            +
                  }
         | 
| 175 | 
            +
             | 
| 176 | 
            +
                  A->frames++;
         | 
| 177 | 
            +
             | 
| 178 | 
            +
                  if (A->playing == BLOOPS_STOP)
         | 
| 179 | 
            +
                    continue;
         | 
| 180 | 
            +
             | 
| 181 | 
            +
                  samplecount++;
         | 
| 182 | 
            +
                  A->repeat++;
         | 
| 183 | 
            +
                  if (A->limit != 0 && A->repeat >= A->limit)
         | 
| 184 | 
            +
                  {
         | 
| 185 | 
            +
                    A->repeat = 0;
         | 
| 186 | 
            +
                    bloops_ready(B, A, 0);
         | 
| 187 | 
            +
                  }
         | 
| 188 | 
            +
             | 
| 189 | 
            +
                  A->atime++;
         | 
| 190 | 
            +
                  if (A->alimit != 0 && A->atime >= A->alimit)
         | 
| 191 | 
            +
                  {
         | 
| 192 | 
            +
                    A->alimit = 0;
         | 
| 193 | 
            +
                    A->period *= A->arp;
         | 
| 194 | 
            +
                  }
         | 
| 195 | 
            +
             | 
| 196 | 
            +
                  A->slide += A->dslide;
         | 
| 197 | 
            +
                  A->period *= A->slide;
         | 
| 198 | 
            +
                  if (A->period > A->maxperiod)
         | 
| 199 | 
            +
                  {
         | 
| 200 | 
            +
                    A->period = A->maxperiod;
         | 
| 201 | 
            +
                    if (A->P->limit > 0.0f)
         | 
| 202 | 
            +
                      A->playing = BLOOPS_STOP;
         | 
| 203 | 
            +
                  }
         | 
| 204 | 
            +
             | 
| 205 | 
            +
                  float rfperiod = A->period;
         | 
| 206 | 
            +
                  if (A->vdelay > 0.0f)
         | 
| 207 | 
            +
                  {
         | 
| 208 | 
            +
                    A->vibe += A->vspeed;
         | 
| 209 | 
            +
                    rfperiod = A->period * (1.0 + sin(A->vibe) * A->vdelay);
         | 
| 210 | 
            +
                  }
         | 
| 211 | 
            +
             | 
| 212 | 
            +
                  int period = (int)rfperiod;
         | 
| 213 | 
            +
                  if (period < 8) period = 8;
         | 
| 214 | 
            +
                  A->square += A->sweep;
         | 
| 215 | 
            +
                  if(A->square < 0.0f) A->square = 0.0f;
         | 
| 216 | 
            +
                  if(A->square > 0.5f) A->square = 0.5f;    
         | 
| 217 | 
            +
             | 
| 218 | 
            +
                  A->time++;
         | 
| 219 | 
            +
                  if (A->time > A->length[A->stage])
         | 
| 220 | 
            +
                  {
         | 
| 221 | 
            +
                    A->time = 0;
         | 
| 222 | 
            +
                    A->stage++;
         | 
| 223 | 
            +
                    if (A->stage == 3)
         | 
| 224 | 
            +
                      A->playing = BLOOPS_STOP;
         | 
| 225 | 
            +
                  }
         | 
| 226 | 
            +
             | 
| 227 | 
            +
                  switch (A->stage) {
         | 
| 228 | 
            +
                    case 0:
         | 
| 229 | 
            +
                      A->volume = (float)A->time / A->length[0];
         | 
| 230 | 
            +
                    break;
         | 
| 231 | 
            +
                    case 1:
         | 
| 232 | 
            +
                      A->volume = 1.0f + pow(1.0f - (float)A->time / A->length[1], 1.0f) * 2.0f * A->P->punch;
         | 
| 233 | 
            +
                    break;
         | 
| 234 | 
            +
                    case 2:
         | 
| 235 | 
            +
                      A->volume = 1.0f - (float)A->time / A->length[2];
         | 
| 236 | 
            +
                    break;
         | 
| 237 | 
            +
                  }
         | 
| 238 | 
            +
             | 
| 239 | 
            +
                  A->fphase += A->dphase;
         | 
| 240 | 
            +
                  A->iphase = abs((int)A->fphase);
         | 
| 241 | 
            +
                  if (A->iphase > 1023) A->iphase = 1023;
         | 
| 242 | 
            +
             | 
| 243 | 
            +
                  if (A->filter[7] != 0.0f)
         | 
| 244 | 
            +
                  {
         | 
| 245 | 
            +
                    A->filter[6] *= A->filter[7];
         | 
| 246 | 
            +
                    if (A->filter[6] < 0.00001f) A->filter[6] = 0.00001f;
         | 
| 247 | 
            +
                    if (A->filter[6] > 0.1f)     A->filter[6] = 0.1f;
         | 
| 248 | 
            +
                  }
         | 
| 249 | 
            +
             | 
| 250 | 
            +
                  float ssample = 0.0f;
         | 
| 251 | 
            +
                  for (si = 0; si < 8; si++)
         | 
| 252 | 
            +
                  {
         | 
| 253 | 
            +
                    float sample = 0.0f;
         | 
| 254 | 
            +
                    A->phase++;
         | 
| 255 | 
            +
                    if (A->phase >= period)
         | 
| 256 | 
            +
                    {
         | 
| 257 | 
            +
                      A->phase %= period;
         | 
| 258 | 
            +
                      if (A->P->type == BLOOPS_NOISE)
         | 
| 259 | 
            +
                        for (i = 0; i < 32; i++)
         | 
| 260 | 
            +
                          A->noise[i] = frnd(2.0f) - 1.0f;
         | 
| 261 | 
            +
                    }
         | 
| 262 | 
            +
             | 
| 263 | 
            +
                    float fp = (float)A->phase / period;
         | 
| 264 | 
            +
                    switch (A->P->type)
         | 
| 265 | 
            +
                    {
         | 
| 266 | 
            +
                      case BLOOPS_SQUARE:
         | 
| 267 | 
            +
                        if (fp < A->square)
         | 
| 268 | 
            +
                          sample = 0.5f;
         | 
| 269 | 
            +
                        else
         | 
| 270 | 
            +
                          sample = -0.5f;
         | 
| 271 | 
            +
                      break;
         | 
| 272 | 
            +
                      case BLOOPS_SAWTOOTH:
         | 
| 273 | 
            +
                        sample = 1.0f - fp * 2;
         | 
| 274 | 
            +
                      break;
         | 
| 275 | 
            +
                      case BLOOPS_SINE:
         | 
| 276 | 
            +
                        sample = (float)sin(fp * 2 * PI);
         | 
| 277 | 
            +
                      break;
         | 
| 278 | 
            +
                      case BLOOPS_NOISE:
         | 
| 279 | 
            +
                        sample = A->noise[A->phase * 32 / period];
         | 
| 280 | 
            +
                      break;
         | 
| 281 | 
            +
                    }
         | 
| 282 | 
            +
             | 
| 283 | 
            +
                    float pp = A->filter[0];
         | 
| 284 | 
            +
                    A->filter[2] *= A->filter[3];
         | 
| 285 | 
            +
                    if (A->filter[2] < 0.0f) A->filter[2] = 0.0f;
         | 
| 286 | 
            +
                    if (A->filter[2] > 0.1f) A->filter[2] = 0.1f;
         | 
| 287 | 
            +
                    if (A->P->lpf != 1.0f)
         | 
| 288 | 
            +
                    {
         | 
| 289 | 
            +
                      A->filter[1] += (sample - A->filter[0]) * A->filter[2];
         | 
| 290 | 
            +
                      A->filter[1] -= A->filter[1] * A->filter[4];
         | 
| 291 | 
            +
                    }
         | 
| 292 | 
            +
                    else
         | 
| 293 | 
            +
                    {
         | 
| 294 | 
            +
                      A->filter[0] = sample;
         | 
| 295 | 
            +
                      A->filter[1] = 0.0f;
         | 
| 296 | 
            +
                    }
         | 
| 297 | 
            +
                    A->filter[0] += A->filter[1];
         | 
| 298 | 
            +
             | 
| 299 | 
            +
                    A->filter[5] += A->filter[0] - pp;
         | 
| 300 | 
            +
                    A->filter[5] -= A->filter[5] * A->filter[6];
         | 
| 301 | 
            +
                    sample = A->filter[5];
         | 
| 302 | 
            +
             | 
| 303 | 
            +
                    A->phaser[A->phasex & 1023] = sample;
         | 
| 304 | 
            +
                    sample += A->phaser[(A->phasex - A->iphase + 1024) & 1023];
         | 
| 305 | 
            +
                    A->phasex = (A->phasex + 1) & 1023;
         | 
| 306 | 
            +
             | 
| 307 | 
            +
                    ssample += sample * A->volume;
         | 
| 308 | 
            +
                  }
         | 
| 309 | 
            +
                  ssample = ssample / 8 * B->volume;
         | 
| 310 | 
            +
                  ssample *= 2.0f * A->P->volume;
         | 
| 311 | 
            +
             | 
| 312 | 
            +
                  if (ssample > 1.0f)  ssample = 1.0f;
         | 
| 313 | 
            +
                  if (ssample < -1.0f) ssample = -1.0f;
         | 
| 314 | 
            +
                  allsample += ssample;
         | 
| 315 | 
            +
                }
         | 
| 316 | 
            +
             | 
| 317 | 
            +
                if (moreframes == 0)
         | 
| 318 | 
            +
                  B->play = BLOOPS_STOP;
         | 
| 319 | 
            +
                *buffer++ = allsample;
         | 
| 320 | 
            +
              }
         | 
| 321 | 
            +
            }
         | 
| 322 | 
            +
             | 
| 323 | 
            +
            static int bloops_port_callback(const void *inputBuffer, void *outputBuffer,
         | 
| 324 | 
            +
              unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo,
         | 
| 325 | 
            +
              PaStreamCallbackFlags statusFlags, void *data)
         | 
| 326 | 
            +
            {
         | 
| 327 | 
            +
              int i;
         | 
| 328 | 
            +
              float *out = (float*)outputBuffer;
         | 
| 329 | 
            +
              bloops *B = (bloops *)data;
         | 
| 330 | 
            +
             | 
| 331 | 
            +
              if (B->play == BLOOPS_PLAY)
         | 
| 332 | 
            +
                bloops_synth(B, framesPerBuffer, out);
         | 
| 333 | 
            +
              else
         | 
| 334 | 
            +
                for(i = 0; i < framesPerBuffer; i++)
         | 
| 335 | 
            +
                  *out++ = 0.0f;
         | 
| 336 | 
            +
              
         | 
| 337 | 
            +
              return 0;
         | 
| 338 | 
            +
            }
         | 
| 339 | 
            +
             | 
| 340 | 
            +
            bloopsaphone *
         | 
| 341 | 
            +
            bloops_square()
         | 
| 342 | 
            +
            {
         | 
| 343 | 
            +
              bloopsaphone *P = (bloopsaphone *)calloc(sizeof(bloopsaphone), 1);
         | 
| 344 | 
            +
              P->type = BLOOPS_SQUARE;
         | 
| 345 | 
            +
              P->volume = 0.5f;
         | 
| 346 | 
            +
              P->sustain = 0.3f;
         | 
| 347 | 
            +
              P->decay = 0.4f;
         | 
| 348 | 
            +
              P->freq = 0.3f;
         | 
| 349 | 
            +
              P->lpf = 1.0f;
         | 
| 350 | 
            +
              return P;
         | 
| 351 | 
            +
            }
         | 
| 352 | 
            +
             | 
| 353 | 
            +
            bloopsaphone *
         | 
| 354 | 
            +
            bloops_load(char* filename)
         | 
| 355 | 
            +
            {
         | 
| 356 | 
            +
              bloopsaphone *P = NULL;
         | 
| 357 | 
            +
              FILE* file = fopen(filename, "rb");
         | 
| 358 | 
            +
              if (!file) return NULL;
         | 
| 359 | 
            +
             | 
| 360 | 
            +
              int version = 0;
         | 
| 361 | 
            +
              fread(&version, 1, sizeof(int), file);
         | 
| 362 | 
            +
              if (version != 102)
         | 
| 363 | 
            +
                return NULL;
         | 
| 364 | 
            +
             | 
| 365 | 
            +
              P = (bloopsaphone *)malloc(sizeof(bloopsaphone));
         | 
| 366 | 
            +
              fread(&P->type,    1, sizeof(int), file);
         | 
| 367 | 
            +
             | 
| 368 | 
            +
              P->volume = 0.5f;
         | 
| 369 | 
            +
              fread(&P->volume,  1, sizeof(float), file);
         | 
| 370 | 
            +
              fread(&P->freq,    1, sizeof(float), file);
         | 
| 371 | 
            +
              fread(&P->limit,   1, sizeof(float), file);
         | 
| 372 | 
            +
              fread(&P->slide,   1, sizeof(float), file);
         | 
| 373 | 
            +
              fread(&P->dslide,  1, sizeof(float), file);
         | 
| 374 | 
            +
              fread(&P->square,  1, sizeof(float), file);
         | 
| 375 | 
            +
              fread(&P->sweep,   1, sizeof(float), file);
         | 
| 376 | 
            +
             | 
| 377 | 
            +
              fread(&P->vibe,    1, sizeof(float), file);
         | 
| 378 | 
            +
              fread(&P->vspeed,  1, sizeof(float), file);
         | 
| 379 | 
            +
              fread(&P->vdelay,  1, sizeof(float), file);
         | 
| 380 | 
            +
             | 
| 381 | 
            +
              fread(&P->attack,  1, sizeof(float), file);
         | 
| 382 | 
            +
              fread(&P->sustain, 1, sizeof(float), file);
         | 
| 383 | 
            +
              fread(&P->decay,   1, sizeof(float), file);
         | 
| 384 | 
            +
              fread(&P->punch,   1, sizeof(float), file);
         | 
| 385 | 
            +
             | 
| 386 | 
            +
              fread(&P->resonance, 1, sizeof(float), file);
         | 
| 387 | 
            +
              fread(&P->lpf,     1, sizeof(float), file);
         | 
| 388 | 
            +
              fread(&P->lsweep,  1, sizeof(float), file);
         | 
| 389 | 
            +
              fread(&P->hpf,     1, sizeof(float), file);
         | 
| 390 | 
            +
              fread(&P->hsweep,  1, sizeof(float), file);
         | 
| 391 | 
            +
              
         | 
| 392 | 
            +
              fread(&P->phase,   1, sizeof(float), file);
         | 
| 393 | 
            +
              fread(&P->psweep,  1, sizeof(float), file);
         | 
| 394 | 
            +
             | 
| 395 | 
            +
              fread(&P->repeat,  1, sizeof(float), file);
         | 
| 396 | 
            +
              fread(&P->arp,     1, sizeof(float), file);
         | 
| 397 | 
            +
              fread(&P->aspeed,  1, sizeof(float), file);
         | 
| 398 | 
            +
             | 
| 399 | 
            +
              fclose(file);
         | 
| 400 | 
            +
              return P;
         | 
| 401 | 
            +
            }
         | 
| 402 | 
            +
             | 
| 403 | 
            +
            static int bloops_open = 0;
         | 
| 404 | 
            +
             | 
| 405 | 
            +
            bloops *
         | 
| 406 | 
            +
            bloops_new()
         | 
| 407 | 
            +
            {
         | 
| 408 | 
            +
              bloops *B = (bloops *)malloc(sizeof(bloops));
         | 
| 409 | 
            +
              B->volume = 0.10f;
         | 
| 410 | 
            +
              B->tempo = 120;
         | 
| 411 | 
            +
              B->play = BLOOPS_STOP;
         | 
| 412 | 
            +
              bloops_clear(B);
         | 
| 413 | 
            +
             | 
| 414 | 
            +
              if (!bloops_open++)
         | 
| 415 | 
            +
              {
         | 
| 416 | 
            +
                srand(time(NULL));
         | 
| 417 | 
            +
                Pa_Initialize();
         | 
| 418 | 
            +
              }
         | 
| 419 | 
            +
             | 
| 420 | 
            +
              Pa_OpenDefaultStream(&B->stream, 0, 1, paFloat32,
         | 
| 421 | 
            +
                SAMPLE_RATE, 512, bloops_port_callback, B);
         | 
| 422 | 
            +
              Pa_StartStream(B->stream);
         | 
| 423 | 
            +
              return B;
         | 
| 424 | 
            +
            }
         | 
| 425 | 
            +
             | 
| 426 | 
            +
            void
         | 
| 427 | 
            +
            bloops_destroy(bloops *B)
         | 
| 428 | 
            +
            {
         | 
| 429 | 
            +
              Pa_StopStream(B->stream);
         | 
| 430 | 
            +
              Pa_CloseStream(B->stream);
         | 
| 431 | 
            +
              free((void *)B);
         | 
| 432 | 
            +
             | 
| 433 | 
            +
              if (!--bloops_open)
         | 
| 434 | 
            +
                Pa_Terminate();
         | 
| 435 | 
            +
            }
         | 
| 436 | 
            +
             | 
| 437 | 
            +
            void
         | 
| 438 | 
            +
            bloops_track_destroy(bloopsatrack *track)
         | 
| 439 | 
            +
            {
         | 
| 440 | 
            +
              if (track->notes != NULL)
         | 
| 441 | 
            +
                free(track->notes);
         | 
| 442 | 
            +
              free(track);
         | 
| 443 | 
            +
            }
         |