blast_mavens_multiplayer 0.1.2 → 0.1.3
Sign up to get free protection for your applications and to get access to all the features.
- data/bin/blast_mavens +5 -2
- data/lib/bomb.rb +1 -1
- data/lib/explosion.rb +1 -1
- data/lib/game_window.rb +2 -2
- data/lib/map.rb +1 -1
- data/lib/menu_window.rb +7 -7
- data/lib/player.rb +4 -7
- data/lib/processor.rb +1 -1
- metadata +3 -3
data/bin/blast_mavens
CHANGED
@@ -2,6 +2,9 @@
|
|
2
2
|
require 'rubygems'
|
3
3
|
require "gosu"
|
4
4
|
|
5
|
-
|
6
|
-
|
5
|
+
BLAST_ROOT = File.expand_path('../..', __FILE__)
|
6
|
+
BLAST_IMG_PATH = BLAST_ROOT + '/resources/images/'
|
7
|
+
BLAST_MAP_PATH = BLAST_ROOT + '/resources/maps/'
|
8
|
+
BLAST_SND_PATH = BLAST_ROOT + '/resources/sounds/'
|
9
|
+
require BLAST_ROOT + '/lib/processor'
|
7
10
|
Processor.new
|
data/lib/bomb.rb
CHANGED
@@ -5,7 +5,7 @@ class Bomb
|
|
5
5
|
def initialize(x,y)
|
6
6
|
register!(x, y)
|
7
7
|
@t_size = Processor::TileSize
|
8
|
-
@sprites = Gosu::Image.load_tiles(Processor.game_window, "
|
8
|
+
@sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "dynamite.png", @t_size, @t_size, false)
|
9
9
|
@time_counter = 80
|
10
10
|
@sprite_index = 0
|
11
11
|
@solid = false
|
data/lib/explosion.rb
CHANGED
@@ -5,7 +5,7 @@ class Explosion
|
|
5
5
|
def initialize(x,y)
|
6
6
|
register!(x, y)
|
7
7
|
@t_size = Processor::TileSize
|
8
|
-
@sprites = Gosu::Image.load_tiles(Processor.game_window, "
|
8
|
+
@sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "explosion.png", @t_size, @t_size, false)
|
9
9
|
@time_counter = 20
|
10
10
|
@sprite_index = 0
|
11
11
|
end
|
data/lib/game_window.rb
CHANGED
@@ -4,13 +4,13 @@ class GameWindow < Gosu::Window
|
|
4
4
|
self.caption = Processor::Caption
|
5
5
|
@players_hit = {:player_0 => [], :player_1 => []}
|
6
6
|
@finish_game = false
|
7
|
-
@song = Gosu::Song.new(self, '
|
7
|
+
@song = Gosu::Song.new(self, BLAST_SND_PATH + 'battle.mp3')
|
8
8
|
@song.volume = 0.3
|
9
9
|
@song.play(true)
|
10
10
|
end
|
11
11
|
|
12
12
|
def map
|
13
|
-
@map ||= Map.new('
|
13
|
+
@map ||= Map.new(BLAST_MAP_PATH + 'basic.txt')
|
14
14
|
end
|
15
15
|
|
16
16
|
def draw
|
data/lib/map.rb
CHANGED
@@ -5,7 +5,7 @@ class Map
|
|
5
5
|
def initialize(path)
|
6
6
|
@path = path
|
7
7
|
@t_size = Processor::TileSize
|
8
|
-
@set = Gosu::Image.load_tiles(Processor.game_window, '
|
8
|
+
@set = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + 'tileset.png', @t_size, @t_size, true)
|
9
9
|
register_solid_tiles
|
10
10
|
end
|
11
11
|
|
data/lib/menu_window.rb
CHANGED
@@ -2,13 +2,13 @@ class MenuWindow < Gosu::Window
|
|
2
2
|
def initialize
|
3
3
|
super(*Processor::Screen)
|
4
4
|
self.caption = Processor::Caption
|
5
|
-
@pointer = Gosu::Image.new(self,"
|
6
|
-
@background = Gosu::Image.load_tiles(self, '
|
7
|
-
@title = Gosu::Image.load_tiles(self, '
|
8
|
-
@new_game = Gosu::Image.load_tiles(self, '
|
9
|
-
@options = Gosu::Image.load_tiles(self, '
|
10
|
-
@exit_game = Gosu::Image.load_tiles(self, '
|
11
|
-
@song = Gosu::Song.new(self, '
|
5
|
+
@pointer = Gosu::Image.new(self, BLAST_IMG_PATH + "cursor.png",true)
|
6
|
+
@background = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'menu.png', 1024, 768, true).first
|
7
|
+
@title = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'title.png', 350, 80, true)
|
8
|
+
@new_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'newgame.png', 150, 40, true)
|
9
|
+
@options = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'options.png', 150, 40, true)
|
10
|
+
@exit_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'exitgame.png', 150, 40, true)
|
11
|
+
@song = Gosu::Song.new(self, BLAST_SND_PATH + 'menu.wav')
|
12
12
|
@new_game_index = @options_index = @exit_game_index = 1
|
13
13
|
@song.play(true)
|
14
14
|
@song.volume = 0.3
|
data/lib/player.rb
CHANGED
@@ -6,10 +6,10 @@ class Player
|
|
6
6
|
@t_size = Processor::TileSize
|
7
7
|
#more animation to come
|
8
8
|
@facing = :down
|
9
|
-
@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, "
|
10
|
-
:down => Gosu::Image.load_tiles(Processor.game_window, "
|
11
|
-
:up => Gosu::Image.load_tiles(Processor.game_window, "
|
12
|
-
:right => Gosu::Image.load_tiles(Processor.game_window, "
|
9
|
+
@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_left#{@index}.png", @t_size, @t_size, false),
|
10
|
+
:down => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_down#{@index}.png", @t_size, @t_size, false),
|
11
|
+
:up => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_up#{@index}.png", @t_size, @t_size, false),
|
12
|
+
:right => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_right#{@index}.png", @t_size, @t_size, false)}
|
13
13
|
@bombs = []
|
14
14
|
@explosions = []
|
15
15
|
@move_control = {[Gosu::Button::KbA, Gosu::Button::KbLeft] => [:left, [-1, 0],[0, 0, 0, 40]],
|
@@ -21,9 +21,6 @@ class Player
|
|
21
21
|
@img_index = 4
|
22
22
|
|
23
23
|
@x = @y = [@t_size * 1 + 1, @t_size * 14 + 1][@index]
|
24
|
-
# if @index == 1
|
25
|
-
# @brain = BasicBrain.new(self, Processor.players[0])
|
26
|
-
# end
|
27
24
|
end
|
28
25
|
|
29
26
|
def draw
|
data/lib/processor.rb
CHANGED
@@ -13,7 +13,7 @@ require 'game_over_window'
|
|
13
13
|
class Processor
|
14
14
|
Screen = [1024, 768, false]
|
15
15
|
TileSize = 48
|
16
|
-
Caption = "Blast Mavens: Multiplayer Beta v0.1.
|
16
|
+
Caption = "Blast Mavens: Multiplayer Beta v0.1.3"
|
17
17
|
class << self
|
18
18
|
attr_reader :game_window
|
19
19
|
attr_accessor :players
|
metadata
CHANGED
@@ -1,13 +1,13 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: blast_mavens_multiplayer
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
hash:
|
4
|
+
hash: 29
|
5
5
|
prerelease:
|
6
6
|
segments:
|
7
7
|
- 0
|
8
8
|
- 1
|
9
|
-
-
|
10
|
-
version: 0.1.
|
9
|
+
- 3
|
10
|
+
version: 0.1.3
|
11
11
|
platform: ruby
|
12
12
|
authors:
|
13
13
|
- tjbladez
|