blast_mavens_multiplayer 0.1.2 → 0.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/bin/blast_mavens +5 -2
- data/lib/bomb.rb +1 -1
- data/lib/explosion.rb +1 -1
- data/lib/game_window.rb +2 -2
- data/lib/map.rb +1 -1
- data/lib/menu_window.rb +7 -7
- data/lib/player.rb +4 -7
- data/lib/processor.rb +1 -1
- metadata +3 -3
data/bin/blast_mavens
CHANGED
@@ -2,6 +2,9 @@
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require 'rubygems'
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require "gosu"
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5
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-
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-
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5
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+
BLAST_ROOT = File.expand_path('../..', __FILE__)
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+
BLAST_IMG_PATH = BLAST_ROOT + '/resources/images/'
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BLAST_MAP_PATH = BLAST_ROOT + '/resources/maps/'
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BLAST_SND_PATH = BLAST_ROOT + '/resources/sounds/'
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require BLAST_ROOT + '/lib/processor'
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Processor.new
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data/lib/bomb.rb
CHANGED
@@ -5,7 +5,7 @@ class Bomb
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def initialize(x,y)
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register!(x, y)
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@t_size = Processor::TileSize
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-
@sprites = Gosu::Image.load_tiles(Processor.game_window, "
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+
@sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "dynamite.png", @t_size, @t_size, false)
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@time_counter = 80
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@sprite_index = 0
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@solid = false
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data/lib/explosion.rb
CHANGED
@@ -5,7 +5,7 @@ class Explosion
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def initialize(x,y)
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register!(x, y)
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@t_size = Processor::TileSize
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-
@sprites = Gosu::Image.load_tiles(Processor.game_window, "
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+
@sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "explosion.png", @t_size, @t_size, false)
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@time_counter = 20
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@sprite_index = 0
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end
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data/lib/game_window.rb
CHANGED
@@ -4,13 +4,13 @@ class GameWindow < Gosu::Window
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self.caption = Processor::Caption
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@players_hit = {:player_0 => [], :player_1 => []}
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@finish_game = false
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-
@song = Gosu::Song.new(self, '
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@song = Gosu::Song.new(self, BLAST_SND_PATH + 'battle.mp3')
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@song.volume = 0.3
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@song.play(true)
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end
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def map
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-
@map ||= Map.new('
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@map ||= Map.new(BLAST_MAP_PATH + 'basic.txt')
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end
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def draw
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data/lib/map.rb
CHANGED
@@ -5,7 +5,7 @@ class Map
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def initialize(path)
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@path = path
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@t_size = Processor::TileSize
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-
@set = Gosu::Image.load_tiles(Processor.game_window, '
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+
@set = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + 'tileset.png', @t_size, @t_size, true)
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register_solid_tiles
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end
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data/lib/menu_window.rb
CHANGED
@@ -2,13 +2,13 @@ class MenuWindow < Gosu::Window
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def initialize
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super(*Processor::Screen)
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self.caption = Processor::Caption
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-
@pointer = Gosu::Image.new(self,"
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-
@background = Gosu::Image.load_tiles(self, '
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@title = Gosu::Image.load_tiles(self, '
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@new_game = Gosu::Image.load_tiles(self, '
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@options = Gosu::Image.load_tiles(self, '
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-
@exit_game = Gosu::Image.load_tiles(self, '
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-
@song = Gosu::Song.new(self, '
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@pointer = Gosu::Image.new(self, BLAST_IMG_PATH + "cursor.png",true)
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@background = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'menu.png', 1024, 768, true).first
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@title = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'title.png', 350, 80, true)
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@new_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'newgame.png', 150, 40, true)
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@options = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'options.png', 150, 40, true)
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@exit_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'exitgame.png', 150, 40, true)
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@song = Gosu::Song.new(self, BLAST_SND_PATH + 'menu.wav')
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@new_game_index = @options_index = @exit_game_index = 1
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@song.play(true)
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@song.volume = 0.3
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data/lib/player.rb
CHANGED
@@ -6,10 +6,10 @@ class Player
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@t_size = Processor::TileSize
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#more animation to come
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@facing = :down
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@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, "
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:down => Gosu::Image.load_tiles(Processor.game_window, "
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:up => Gosu::Image.load_tiles(Processor.game_window, "
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:right => Gosu::Image.load_tiles(Processor.game_window, "
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@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_left#{@index}.png", @t_size, @t_size, false),
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:down => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_down#{@index}.png", @t_size, @t_size, false),
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:up => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_up#{@index}.png", @t_size, @t_size, false),
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:right => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_right#{@index}.png", @t_size, @t_size, false)}
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@bombs = []
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@explosions = []
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@move_control = {[Gosu::Button::KbA, Gosu::Button::KbLeft] => [:left, [-1, 0],[0, 0, 0, 40]],
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@@ -21,9 +21,6 @@ class Player
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@img_index = 4
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@x = @y = [@t_size * 1 + 1, @t_size * 14 + 1][@index]
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-
# if @index == 1
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-
# @brain = BasicBrain.new(self, Processor.players[0])
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# end
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end
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def draw
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data/lib/processor.rb
CHANGED
@@ -13,7 +13,7 @@ require 'game_over_window'
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class Processor
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Screen = [1024, 768, false]
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TileSize = 48
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-
Caption = "Blast Mavens: Multiplayer Beta v0.1.
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Caption = "Blast Mavens: Multiplayer Beta v0.1.3"
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class << self
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attr_reader :game_window
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attr_accessor :players
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metadata
CHANGED
@@ -1,13 +1,13 @@
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--- !ruby/object:Gem::Specification
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name: blast_mavens_multiplayer
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version: !ruby/object:Gem::Version
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hash:
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hash: 29
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prerelease:
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segments:
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- 0
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- 1
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version: 0.1.
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- 3
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version: 0.1.3
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platform: ruby
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authors:
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- tjbladez
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