blast_mavens_multiplayer 0.1.2 → 0.1.3

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data/bin/blast_mavens CHANGED
@@ -2,6 +2,9 @@
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  require 'rubygems'
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  require "gosu"
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- $:.unshift File.expand_path('../../lib', __FILE__)
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- require 'processor'
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+ BLAST_ROOT = File.expand_path('../..', __FILE__)
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+ BLAST_IMG_PATH = BLAST_ROOT + '/resources/images/'
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+ BLAST_MAP_PATH = BLAST_ROOT + '/resources/maps/'
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+ BLAST_SND_PATH = BLAST_ROOT + '/resources/sounds/'
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+ require BLAST_ROOT + '/lib/processor'
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  Processor.new
data/lib/bomb.rb CHANGED
@@ -5,7 +5,7 @@ class Bomb
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  def initialize(x,y)
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  register!(x, y)
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  @t_size = Processor::TileSize
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- @sprites = Gosu::Image.load_tiles(Processor.game_window, "resources/images/dynamite.png", @t_size, @t_size, false)
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+ @sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "dynamite.png", @t_size, @t_size, false)
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  @time_counter = 80
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  @sprite_index = 0
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  @solid = false
data/lib/explosion.rb CHANGED
@@ -5,7 +5,7 @@ class Explosion
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  def initialize(x,y)
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  register!(x, y)
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  @t_size = Processor::TileSize
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- @sprites = Gosu::Image.load_tiles(Processor.game_window, "resources/images/explosion.png", @t_size, @t_size, false)
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+ @sprites = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "explosion.png", @t_size, @t_size, false)
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  @time_counter = 20
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  @sprite_index = 0
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  end
data/lib/game_window.rb CHANGED
@@ -4,13 +4,13 @@ class GameWindow < Gosu::Window
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  self.caption = Processor::Caption
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  @players_hit = {:player_0 => [], :player_1 => []}
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  @finish_game = false
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- @song = Gosu::Song.new(self, 'resources/sounds/battle.mp3')
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+ @song = Gosu::Song.new(self, BLAST_SND_PATH + 'battle.mp3')
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  @song.volume = 0.3
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  @song.play(true)
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  end
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  def map
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- @map ||= Map.new('resources/maps/basic.txt')
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+ @map ||= Map.new(BLAST_MAP_PATH + 'basic.txt')
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  end
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  def draw
data/lib/map.rb CHANGED
@@ -5,7 +5,7 @@ class Map
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  def initialize(path)
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  @path = path
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  @t_size = Processor::TileSize
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- @set = Gosu::Image.load_tiles(Processor.game_window, 'resources/images/tileset.png', @t_size, @t_size, true)
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+ @set = Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + 'tileset.png', @t_size, @t_size, true)
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  register_solid_tiles
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  end
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data/lib/menu_window.rb CHANGED
@@ -2,13 +2,13 @@ class MenuWindow < Gosu::Window
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  def initialize
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  super(*Processor::Screen)
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  self.caption = Processor::Caption
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- @pointer = Gosu::Image.new(self,"resources/images/cursor.png",true)
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- @background = Gosu::Image.load_tiles(self, 'resources/images/menu.png', 1024, 768, true).first
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- @title = Gosu::Image.load_tiles(self, 'resources/images/title.png', 350, 80, true)
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- @new_game = Gosu::Image.load_tiles(self, 'resources/images/newgame.png', 150, 40, true)
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- @options = Gosu::Image.load_tiles(self, 'resources/images/options.png', 150, 40, true)
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- @exit_game = Gosu::Image.load_tiles(self, 'resources/images/exitgame.png', 150, 40, true)
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- @song = Gosu::Song.new(self, 'resources/sounds/menu.wav')
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+ @pointer = Gosu::Image.new(self, BLAST_IMG_PATH + "cursor.png",true)
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+ @background = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'menu.png', 1024, 768, true).first
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+ @title = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'title.png', 350, 80, true)
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+ @new_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'newgame.png', 150, 40, true)
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+ @options = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'options.png', 150, 40, true)
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+ @exit_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'exitgame.png', 150, 40, true)
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+ @song = Gosu::Song.new(self, BLAST_SND_PATH + 'menu.wav')
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  @new_game_index = @options_index = @exit_game_index = 1
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  @song.play(true)
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  @song.volume = 0.3
data/lib/player.rb CHANGED
@@ -6,10 +6,10 @@ class Player
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  @t_size = Processor::TileSize
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  #more animation to come
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  @facing = :down
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- @animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_left#{@index}.png", @t_size, @t_size, false),
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- :down => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_down#{@index}.png", @t_size, @t_size, false),
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- :up => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_up#{@index}.png", @t_size, @t_size, false),
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- :right => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_right#{@index}.png", @t_size, @t_size, false)}
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+ @animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_left#{@index}.png", @t_size, @t_size, false),
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+ :down => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_down#{@index}.png", @t_size, @t_size, false),
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+ :up => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_up#{@index}.png", @t_size, @t_size, false),
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+ :right => Gosu::Image.load_tiles(Processor.game_window, BLAST_IMG_PATH + "player_right#{@index}.png", @t_size, @t_size, false)}
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  @bombs = []
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  @explosions = []
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  @move_control = {[Gosu::Button::KbA, Gosu::Button::KbLeft] => [:left, [-1, 0],[0, 0, 0, 40]],
@@ -21,9 +21,6 @@ class Player
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  @img_index = 4
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  @x = @y = [@t_size * 1 + 1, @t_size * 14 + 1][@index]
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- # if @index == 1
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- # @brain = BasicBrain.new(self, Processor.players[0])
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- # end
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  end
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  def draw
data/lib/processor.rb CHANGED
@@ -13,7 +13,7 @@ require 'game_over_window'
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  class Processor
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  Screen = [1024, 768, false]
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  TileSize = 48
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- Caption = "Blast Mavens: Multiplayer Beta v0.1.2"
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+ Caption = "Blast Mavens: Multiplayer Beta v0.1.3"
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  class << self
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  attr_reader :game_window
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  attr_accessor :players
metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: blast_mavens_multiplayer
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  version: !ruby/object:Gem::Version
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- hash: 31
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+ hash: 29
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  prerelease:
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  segments:
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  - 0
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  - 1
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- - 2
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- version: 0.1.2
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+ - 3
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+ version: 0.1.3
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  platform: ruby
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  authors:
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  - tjbladez