blam_and_woot 1.0.0
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/high_scores.txt +12 -0
- data/bin/players.csv +7 -0
- data/bin/studio_game +31 -0
- data/bin/super_hero.csv +9 -0
- data/lib/studio_game/auditable.rb +9 -0
- data/lib/studio_game/berserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +41 -0
- data/lib/studio_game/die.rb +23 -0
- data/lib/studio_game/game.rb +102 -0
- data/lib/studio_game/game_turn.rb +34 -0
- data/lib/studio_game/loaded_die.rb +12 -0
- data/lib/studio_game/playable.rb +21 -0
- data/lib/studio_game/player.rb +74 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +32 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +84 -0
- data/spec/studio_game/player_spec.rb +94 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +88 -0
data/LICENSE
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Copyright (c) <2012> <Jeffrey Baird>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Install this Gem and then use the command 'studio_gem' to run. Follow the prompts!
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data/bin/high_scores.txt
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Knuckleheads High Scores:
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Superman............465
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Flash...............455
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Hulk................440
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Ironman.............430
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Thor................230
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Klutz...............210
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Catwoman............180
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Berserk.............180
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Captain america.....115
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Batman..............60
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Spiderman...........15
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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klutz = StudioGame::ClumsyPlayer.new("klutz",105,2)
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berserk = StudioGame::BerserkPlayer.new("berserk", 50)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserk)
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loop do
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puts "\nHow many game rounds do you want to play?"
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answer = gets.downcase.chomp
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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data/bin/super_hero.csv
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require_relative 'player'
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require_relative 'game'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@woot_count = 0
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end
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def berserk?
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@woot_count > 5
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end
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def woot
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super
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@woot_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? woot : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.woot }
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6.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure treasure
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super damaged_treasure
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end
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def woot
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100, 10)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.woot
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puts clumsy.health
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative "auditable"
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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# def initialize
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# roll
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# end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize title
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@title = title
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@players = []
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end
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#create a method that adds a player to the player array
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def add_player a_player
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@players.push (a_player)
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end
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#loop that prints the players and plays the game
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def play rounds
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puts "There are #{@players.size} players in #{@title}:"
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#block that prints a player
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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#block that allows multiple games to be played
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_name_and_health(p)
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puts "#{p.name} (#{p.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts "#{player.format_name} #{player.score}"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def load_players (filename="players.csv")
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CSV.foreach(filename) do |line|
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player = Player.new(line[0], line[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores (filename="high_scores.txt")
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File.open(filename,"w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts "#{player.format_name}#{player.score}"
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end
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end
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end
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end
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102
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn (player)
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die = Die.new
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number = die.roll
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case number
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped"
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else
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player.woot
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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player = Player.new("curly", 125)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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GameTurn.take_turn(player)
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end
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module StudioGame
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module Playable
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def blam
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self.health -= 10
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puts "#{self.name} got blammed :("
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end
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def woot
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@health += 15
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puts "#{self.name} got w00ted!"
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end
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def strong?
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self.health > 100
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name, :health
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def initialize (name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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15
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end
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16
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17
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{self.points}, and score = #{score}."
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end
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20
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def format_name
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name.ljust(20, '.')
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end
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24
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def self.create_player_from_csv line
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name, health = line.split(',')
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27
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if health == nil
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health = 100
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end
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30
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@player = Player.new(name.chomp, health.to_i)
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31
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end
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32
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|
33
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def score
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34
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@health + self.points
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35
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end
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36
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37
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def <=> (other)
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38
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other.score <=> score
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end
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40
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|
41
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def found_treasure treasure
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42
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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46
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+
|
47
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def points
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48
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@found_treasures.values.reduce(0,:+)
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49
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end
|
50
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+
|
51
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def each_found_treasure
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52
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@found_treasures.each do |name, points|
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53
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yield Treasure.new(name, points)
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54
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end
|
55
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end
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56
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+
|
57
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end
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58
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+
|
59
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end
|
60
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+
|
61
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if __FILE__ == $0
|
62
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player = Player.new("moe")
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63
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puts player.name
|
64
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puts player.health
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65
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player.woot
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66
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puts player.health
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player.blam
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68
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puts player.health
|
69
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pie = Treasure.new(:pie,50)
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70
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shit = Treasure.new(:shit, 500)
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71
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player.found_treasure(shit)
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72
|
+
player.found_treasure(pie)
|
73
|
+
player.each_found_treasure {|treasure| puts "#{treasure.name} is yummy" }
|
74
|
+
end
|
@@ -0,0 +1,20 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name,:points)
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
pie = Treasure.new(:pie,5),
|
7
|
+
bottle = Treasure.new(:bottle,25),
|
8
|
+
hammer = Treasure.new(:hammer,50),
|
9
|
+
skillet = Treasure.new(:skillet,100),
|
10
|
+
broomstick = Treasure.new(:broomstick,200),
|
11
|
+
crowbar = Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.woot }
|
14
|
+
|
15
|
+
@player.berserk?.should be_false
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) { @player.woot }
|
20
|
+
|
21
|
+
@player.berserk?.should be_true
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.woot }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
|
28
|
+
@player.health.should == @initial_health + (8 * 15)
|
29
|
+
end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,51 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
@player.points.should == 0
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
@player.points.should == 75
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
@player.points.should == 275
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost_factor = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a boost factor" do
|
40
|
+
@player.boost_factor.should == 5
|
41
|
+
end
|
42
|
+
|
43
|
+
it "gets boost factor number of w00ts when w00ted" do
|
44
|
+
@player.woot
|
45
|
+
|
46
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,84 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Game do
|
7
|
+
context "player with a health of 150" do
|
8
|
+
before do
|
9
|
+
@health = 150
|
10
|
+
@player = Player.new("jeff", @health)
|
11
|
+
end
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Jeff"
|
14
|
+
end
|
15
|
+
it "has an initial health" do
|
16
|
+
@health.should_not == nil
|
17
|
+
end
|
18
|
+
it "has a string representation" do
|
19
|
+
@player.should_not == ""
|
20
|
+
end
|
21
|
+
it "computes a score as the sum of its health and length of name" do
|
22
|
+
@player.score.should == (150)
|
23
|
+
end
|
24
|
+
it "increases health by 15 when w00ted" do
|
25
|
+
@player.woot
|
26
|
+
@player.health.should == (150 + 15)
|
27
|
+
end
|
28
|
+
it "decreases health by 10 when blammed" do
|
29
|
+
@player.blam
|
30
|
+
@player.health.should == (150 - 10)
|
31
|
+
end
|
32
|
+
it "assigns a treasure for points during a player's turn" do
|
33
|
+
game = Game.new("Knuckleheads")
|
34
|
+
player = Player.new("moe")
|
35
|
+
|
36
|
+
game.add_player(player)
|
37
|
+
|
38
|
+
game.play(1)
|
39
|
+
|
40
|
+
player.points.should_not be_zero
|
41
|
+
end
|
42
|
+
it "computes total points as the sum of all player points" do
|
43
|
+
game = Game.new("Knuckleheads")
|
44
|
+
|
45
|
+
player1 = Player.new("moe")
|
46
|
+
player2 = Player.new("larry")
|
47
|
+
|
48
|
+
game.add_player(player1)
|
49
|
+
game.add_player(player2)
|
50
|
+
|
51
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
53
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
game.total_points.should == 500
|
56
|
+
end
|
57
|
+
end
|
58
|
+
context "Testing for randomness" do
|
59
|
+
before do
|
60
|
+
@game = Game.new("Knuckleheads")
|
61
|
+
|
62
|
+
@initial_health = 100
|
63
|
+
@player = Player.new("moe", @initial_health)
|
64
|
+
|
65
|
+
@game.add_player(@player)
|
66
|
+
end
|
67
|
+
it "w00ts when there is a high roll" do
|
68
|
+
Die.any_instance.stub(:roll).and_return(5)
|
69
|
+
@game.play(2)
|
70
|
+
@player.health.should == @initial_health + (15 * 2)
|
71
|
+
end
|
72
|
+
it "blams when there is a low roll" do
|
73
|
+
Die.any_instance.stub(:roll).and_return(1)
|
74
|
+
@game.play(2)
|
75
|
+
@player.health.should == @initial_health - (10*2)
|
76
|
+
end
|
77
|
+
it "should skip when it is a medium roll" do
|
78
|
+
Die.any_instance.stub(:roll).and_return(3)
|
79
|
+
@game.play(2)
|
80
|
+
@player.health.should == @initial_health
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
@@ -0,0 +1,94 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove.rb'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Player do
|
7
|
+
context "player has health over 100" do
|
8
|
+
before do
|
9
|
+
@player = Player.new("jeff", 150)
|
10
|
+
end
|
11
|
+
it "is strong" do
|
12
|
+
@player.should be_strong
|
13
|
+
end
|
14
|
+
it "computes a score as the sum of its health and points" do
|
15
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
16
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
17
|
+
|
18
|
+
@player.score.should == 250
|
19
|
+
end
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
@player.to_s.should == "I'm Jeff with health = 150, points = 100, and score = 250."
|
25
|
+
end
|
26
|
+
end
|
27
|
+
context "player has a health of less than 100" do
|
28
|
+
before do
|
29
|
+
@player = Player.new("clare", 90)
|
30
|
+
end
|
31
|
+
it "is wimpy" do
|
32
|
+
@player.should_not be_strong
|
33
|
+
end
|
34
|
+
end
|
35
|
+
context "in a collection of players" do
|
36
|
+
before do
|
37
|
+
@player1 = Player.new("moe", 100)
|
38
|
+
@player2 = Player.new("larry", 200)
|
39
|
+
@player3 = Player.new("curly", 300)
|
40
|
+
|
41
|
+
@players = [@player3, @player2, @player1]
|
42
|
+
@players.sort
|
43
|
+
end
|
44
|
+
|
45
|
+
it "is sorted by decreasing score" do
|
46
|
+
@players.should == [@player1, @player2, @player3]
|
47
|
+
end
|
48
|
+
it "computes points as the sum of all treasure points" do
|
49
|
+
@player1.points.should == 0
|
50
|
+
|
51
|
+
@player1.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
|
53
|
+
@player1.points.should == 50
|
54
|
+
|
55
|
+
@player1.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
@player1.points.should == 450
|
58
|
+
|
59
|
+
@player1.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
|
61
|
+
@player1.points.should == 500
|
62
|
+
end
|
63
|
+
it "yields each found treasure and its total points" do
|
64
|
+
@player1.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player1.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player1.found_treasure(Treasure.new(:hammer, 50))
|
67
|
+
@player1.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player1.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player1.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player1.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player1.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
|
73
|
+
yielded = []
|
74
|
+
@player1.each_found_treasure do |treasure|
|
75
|
+
yielded << treasure
|
76
|
+
end
|
77
|
+
|
78
|
+
yielded.should == [
|
79
|
+
Treasure.new(:skillet, 200),
|
80
|
+
Treasure.new(:hammer, 50),
|
81
|
+
Treasure.new(:bottle, 25)
|
82
|
+
]
|
83
|
+
end
|
84
|
+
it "can be created from a CSV string" do
|
85
|
+
@player = Player.create_player_from_csv("larry,150")
|
86
|
+
|
87
|
+
@player.name.should == "Larry"
|
88
|
+
@player.health.should == 150
|
89
|
+
end
|
90
|
+
end
|
91
|
+
|
92
|
+
end
|
93
|
+
|
94
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
@treasure.name.should == :hammer
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
@treasure.points.should == 50
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
TreasureTrove::TREASURES.size.should == 6
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
TreasureTrove::TREASURES.should include(treasure)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: blam_and_woot
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Jeffrey Baird
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-05-21 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: Install this Gem and then use the command 'studio_gem' to run. Follow
|
31
|
+
the prompts!
|
32
|
+
email: jeff@jeffreyleebaird.com
|
33
|
+
executables:
|
34
|
+
- studio_game
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- bin/high_scores.txt
|
39
|
+
- bin/players.csv
|
40
|
+
- bin/studio_game
|
41
|
+
- bin/super_hero.csv
|
42
|
+
- lib/studio_game/auditable.rb
|
43
|
+
- lib/studio_game/berserk_player.rb
|
44
|
+
- lib/studio_game/clumsy_player.rb
|
45
|
+
- lib/studio_game/die.rb
|
46
|
+
- lib/studio_game/game.rb
|
47
|
+
- lib/studio_game/game_turn.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
- LICENSE
|
58
|
+
- README
|
59
|
+
homepage: http://www.jeffreyleebaird.com
|
60
|
+
licenses: []
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 1.8.23
|
80
|
+
signing_key:
|
81
|
+
specification_version: 3
|
82
|
+
summary: My first game distributed as a public gem
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|