bf_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
 - data/LICENSE +10 -0
 - data/README +4 -0
 - data/bin/my_favorite_players.csv +3 -0
 - data/bin/players.csv +3 -0
 - data/bin/studio_game +30 -0
 - data/bin/studio_game.rb +29 -0
 - data/lib/studio_game/auditable.rb +7 -0
 - data/lib/studio_game/berserk_player.rb +33 -0
 - data/lib/studio_game/clumsy_player.rb +38 -0
 - data/lib/studio_game/die.rb +15 -0
 - data/lib/studio_game/game.rb +110 -0
 - data/lib/studio_game/game_turn.rb +23 -0
 - data/lib/studio_game/loaded_die.rb +16 -0
 - data/lib/studio_game/playable.rb +17 -0
 - data/lib/studio_game/player.rb +70 -0
 - data/lib/studio_game/treasure_trove.rb +19 -0
 - data/spec/studio_game/berserk_player_spec.rb +30 -0
 - data/spec/studio_game/clumsy_player_spec.rb +53 -0
 - data/spec/studio_game/game_spec.rb +66 -0
 - data/spec/studio_game/player_spec.rb +129 -0
 - data/spec/studio_game/treasure_trove_spec.rb +57 -0
 - metadata +88 -0
 
    
        checksums.yaml
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            ---
         
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            SHA1:
         
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              metadata.gz: 46c77f506e436766e42c4086524c0828be705add
         
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              data.tar.gz: 2fea86b4235334249e6dce9cb055313635749611
         
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            SHA512:
         
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              metadata.gz: 905fc27c90781d98cd41b06b56b7c49f5941bae98034a0bac5aca23b9969268244e7f3e497c61d69dc39e402570c4eafc0baef048f23054f32d41e651f6c7e8d
         
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              data.tar.gz: dc7dd8824f019d1cfbd918fb55a4214b19bddd03944bca987475231b4126157e2492e89dabb8df1d3a446605396d89b43098ca8432fc2e88491595c587774955
         
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        data/LICENSE
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                Copyright (C) <2014> <BFITC, LLC>
         
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                Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
         
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                The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
         
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                THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
         
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        data/README
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        data/bin/players.csv
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        data/bin/studio_game
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            #!/usr/bin/env ruby 
         
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            require_relative '../lib/studio_game/player'
         
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            require_relative '../lib/studio_game//game'
         
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            require_relative '../lib/studio_game//clumsy_player'
         
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            require_relative '../lib/studio_game//berserk_player'
         
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            knuckleheads = StudioGame::Game.new("Knuckleheads")
         
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            default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
         
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            knuckleheads.load_players(ARGV.shift || default_player_file)
         
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            klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
         
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            knuckleheads.add_player(klutz)
         
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            berserker = StudioGame::BerserkPlayer.new("berserker", 50)
         
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            knuckleheads.add_player(berserker)
         
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            loop do 
         
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            	puts "\nHow many game rounds ('quit' to exit)"
         
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            	answer = gets.chomp.downcase
         
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            	case answer
         
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            	when /^\d+$/
         
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            		knuckleheads.play(answer.to_i)
         
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            	when 'quit', 'exit', 'x', 'q', 'bye'
         
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            		knuckleheads.print_stats
         
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            		break
         
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            	else
         
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            		puts "Please enter a number or 'quit'"
         
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            	end
         
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            end
         
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            knuckleheads.save_high_scores
         
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        data/bin/studio_game.rb
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            #!/usr/bin/env ruby 
         
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            require_relative '../lib/studio_game/player'
         
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            require_relative '../lib/studio_game//game'
         
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            require_relative '../lib/studio_game//clumsy_player'
         
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            require_relative '../lib/studio_game//berserk_player'
         
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            knuckleheads = StudioGame::Game.new("Knuckleheads")
         
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            knuckleheads.load_players(ARGV.shift || "players.csv")
         
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            klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
         
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            knuckleheads.add_player(klutz)
         
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            berserker = StudioGame::BerserkPlayer.new("berserker", 50)
         
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            knuckleheads.add_player(berserker)
         
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            loop do 
         
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            	puts "\nHow many game rounds ('quit' to exit)"
         
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            	answer = gets.chomp.downcase
         
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            	case answer
         
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            	when /^\d+$/
         
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            		knuckleheads.play(answer.to_i)
         
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            	when 'quit', 'exit', 'x', 'q', 'bye'
         
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            		knuckleheads.print_stats
         
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            		break
         
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            	else
         
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            		puts "Please enter a number or 'quit'"
         
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            	end
         
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            end
         
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            knuckleheads.save_high_scores
         
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            require_relative 'player'
         
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            module StudioGame
         
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            	class BerserkPlayer < Player
         
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            		def initialize(name, health=100)
         
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            			super(name, health)
         
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            			@w00t_count = 0
         
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            		end
         
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            		def berserk?
         
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            			@w00t_count > 5
         
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            		end
         
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            		def w00t
         
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            			super 
         
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            			@w00t_count += 1
         
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            			puts "#{@name} is berserk!" if berserk?
         
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            		end
         
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            		def blam
         
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            			berserk? ? w00t : super
         
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            		end
         
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            	end
         
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            end
         
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            if __FILE__ == $0
         
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            	berserker = BerserkPlayer.new("berserker", 50)
         
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            	6.times {berserker.w00t}
         
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            	2.times {berserker.blam}
         
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            	puts berserker.health
         
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            end
         
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            require_relative 'player'
         
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            module StudioGame
         
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            	class ClumsyPlayer < Player
         
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            		attr_reader :boost_factor
         
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            		def initialize(name, health=100, boost_factor=1)
         
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            			super(name, health)
         
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            			@boost_factor = boost_factor
         
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            		end
         
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            		def w00t
         
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            			@boost_factor.times {super}
         
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            		end
         
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            		def found_treasure(treasure)
         
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            			damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
         
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            			super(damaged_treasure)
         
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            		end
         
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            	end
         
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            end
         
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            if __FILE__ == $0
         
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            	clumsy = ClumsyPlayer.new("klutz", 105, 3)
         
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            	hammer = Treasure.new(:hammer, 50)
         
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            	clumsy.found_treasure(hammer)
         
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            	clumsy.found_treasure(hammer)
         
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            	clumsy.found_treasure(hammer)
         
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            	crowbar = Treasure.new(:crowbar, 400)
         
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            	clumsy.found_treasure(crowbar)
         
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            	clumsy.each_found_treasure do |treasure|
         
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            		puts "#{treasure.points} total #{treasure.name} points"
         
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            	end
         
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            	puts "#{clumsy.points} grand total points"
         
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            end
         
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            module StudioGame
         
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            	class Game
         
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            		require_relative 'player'
         
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            		require_relative 'die'
         
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            		require_relative 'game_turn'
         
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            		require 'csv'
         
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            		attr_reader :title
         
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            		def initialize(title)
         
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            			@title = title
         
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            			@players = []
         
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            		end
         
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            		def high_score_entry(player)
         
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            			formatted_name = player.name.ljust(20, '.')
         
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            			"#{formatted_name} #{player.score}"
         
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            		end
         
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            		def save_high_scores(to_file = "high_scores.txt")
         
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            			File.open(to_file, "w") do |file|
         
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            				file.puts "#{@title} High Scores:"
         
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            				@players.sort.each do |player|
         
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            					file.puts high_score_entry(player)
         
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            				end
         
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            			end
         
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            		end
         
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            		def load_players(players_file)
         
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            			CSV.foreach(players_file) do |row|
         
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            				player = Player.new(row[0], row[1].to_i)
         
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            				add_player(player)
         
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            			end
         
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            		end
         
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            		def add_player(player)
         
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            			@players << player
         
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            		end
         
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            		def play(rounds)
         
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            			puts "There are #{@players.size} players in #{@title}: "
         
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            			@players.each do |player|
         
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            				puts player
         
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            			end
         
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            			1.upto(rounds) do |round|
         
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            				if block_given?
         
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     | 
    
         
            +
            					break if yield
         
     | 
| 
      
 51 
     | 
    
         
            +
            				end			
         
     | 
| 
      
 52 
     | 
    
         
            +
            				puts "\nRound #{round}:"
         
     | 
| 
      
 53 
     | 
    
         
            +
            				@players.each do |player|
         
     | 
| 
      
 54 
     | 
    
         
            +
            					GameTurn.take_turn(player)
         
     | 
| 
      
 55 
     | 
    
         
            +
            					puts player
         
     | 
| 
      
 56 
     | 
    
         
            +
            				end
         
     | 
| 
      
 57 
     | 
    
         
            +
            			end
         
     | 
| 
      
 58 
     | 
    
         
            +
            		end
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
            		def print_name_and_health(player) 
         
     | 
| 
      
 61 
     | 
    
         
            +
            			puts "#{player.name} (#{player.health})"
         
     | 
| 
      
 62 
     | 
    
         
            +
            		end
         
     | 
| 
      
 63 
     | 
    
         
            +
             
     | 
| 
      
 64 
     | 
    
         
            +
            		def total_points
         
     | 
| 
      
 65 
     | 
    
         
            +
            			@players.reduce(0) { |sum, player| sum + player.points }
         
     | 
| 
      
 66 
     | 
    
         
            +
            		end	
         
     | 
| 
      
 67 
     | 
    
         
            +
             
     | 
| 
      
 68 
     | 
    
         
            +
            		def print_stats
         
     | 
| 
      
 69 
     | 
    
         
            +
            			strong_players, wimpy_players = @players.partition {|player| player.strong?}
         
     | 
| 
      
 70 
     | 
    
         
            +
            			puts "\n#{@title} Statistics:"
         
     | 
| 
      
 71 
     | 
    
         
            +
             
     | 
| 
      
 72 
     | 
    
         
            +
            			puts "\n#{strong_players.size} strong players:"
         
     | 
| 
      
 73 
     | 
    
         
            +
            			strong_players.each do |player|
         
     | 
| 
      
 74 
     | 
    
         
            +
            				print_name_and_health(player)
         
     | 
| 
      
 75 
     | 
    
         
            +
            			end
         
     | 
| 
      
 76 
     | 
    
         
            +
             
     | 
| 
      
 77 
     | 
    
         
            +
             
     | 
| 
      
 78 
     | 
    
         
            +
            			puts "\n#{wimpy_players.size} wimpy players:"
         
     | 
| 
      
 79 
     | 
    
         
            +
            			wimpy_players.each do |player|
         
     | 
| 
      
 80 
     | 
    
         
            +
            				print_name_and_health(player)
         
     | 
| 
      
 81 
     | 
    
         
            +
            			end	
         
     | 
| 
      
 82 
     | 
    
         
            +
             
     | 
| 
      
 83 
     | 
    
         
            +
            			puts "\n#{@title} High Scores:"	
         
     | 
| 
      
 84 
     | 
    
         
            +
            			sorted_players = strong_players.sort 
         
     | 
| 
      
 85 
     | 
    
         
            +
            			sorted_players.each do |player|
         
     | 
| 
      
 86 
     | 
    
         
            +
            				puts high_score_entry(player)
         
     | 
| 
      
 87 
     | 
    
         
            +
            			end
         
     | 
| 
      
 88 
     | 
    
         
            +
             
     | 
| 
      
 89 
     | 
    
         
            +
            			@players.sort.each do |player|
         
     | 
| 
      
 90 
     | 
    
         
            +
            				puts "\n#{player.name}'s point totals:"
         
     | 
| 
      
 91 
     | 
    
         
            +
            				player.each_found_treasure do |treasure|
         
     | 
| 
      
 92 
     | 
    
         
            +
            					puts "#{treasure.points} total #{treasure.name} points"
         
     | 
| 
      
 93 
     | 
    
         
            +
            				end
         
     | 
| 
      
 94 
     | 
    
         
            +
            				puts "#{player.points} grand total points"
         
     | 
| 
      
 95 
     | 
    
         
            +
            			end
         
     | 
| 
      
 96 
     | 
    
         
            +
             
     | 
| 
      
 97 
     | 
    
         
            +
            			puts "\n\n#{total_points} total points from treasures found"
         
     | 
| 
      
 98 
     | 
    
         
            +
            		end
         
     | 
| 
      
 99 
     | 
    
         
            +
            	end
         
     | 
| 
      
 100 
     | 
    
         
            +
            end
         
     | 
| 
      
 101 
     | 
    
         
            +
             
     | 
| 
      
 102 
     | 
    
         
            +
            if __FILE__ == $0	
         
     | 
| 
      
 103 
     | 
    
         
            +
                puts "====================================" "\nSAMPLE GAME CODE:\n" 
         
     | 
| 
      
 104 
     | 
    
         
            +
            	player = Player.new("moe")
         
     | 
| 
      
 105 
     | 
    
         
            +
            	puts player.name
         
     | 
| 
      
 106 
     | 
    
         
            +
            	puts player.health
         
     | 
| 
      
 107 
     | 
    
         
            +
            	player.w00t
         
     | 
| 
      
 108 
     | 
    
         
            +
            	player.blam
         
     | 
| 
      
 109 
     | 
    
         
            +
            	puts player.health
         
     | 
| 
      
 110 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,23 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require_relative 'die'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require_relative 'loaded_die'
         
     | 
| 
      
 3 
     | 
    
         
            +
            require_relative 'player'
         
     | 
| 
      
 4 
     | 
    
         
            +
            require_relative 'treasure_trove'
         
     | 
| 
      
 5 
     | 
    
         
            +
             
     | 
| 
      
 6 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 7 
     | 
    
         
            +
            	module GameTurn
         
     | 
| 
      
 8 
     | 
    
         
            +
            		def self.take_turn(player)
         
     | 
| 
      
 9 
     | 
    
         
            +
            			die = Die.new
         
     | 
| 
      
 10 
     | 
    
         
            +
            			case die.roll
         
     | 
| 
      
 11 
     | 
    
         
            +
            			when 1..2 
         
     | 
| 
      
 12 
     | 
    
         
            +
            				player.blam 
         
     | 
| 
      
 13 
     | 
    
         
            +
            			when 3..4 
         
     | 
| 
      
 14 
     | 
    
         
            +
            				puts "#{player.name} was skipped."
         
     | 
| 
      
 15 
     | 
    
         
            +
            			else
         
     | 
| 
      
 16 
     | 
    
         
            +
            				player.w00t
         
     | 
| 
      
 17 
     | 
    
         
            +
            			end
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
            			treasure = TreasureTrove.random
         
     | 
| 
      
 20 
     | 
    
         
            +
            			player.found_treasure(treasure)
         
     | 
| 
      
 21 
     | 
    
         
            +
            		end
         
     | 
| 
      
 22 
     | 
    
         
            +
            	end
         
     | 
| 
      
 23 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,70 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require_relative 'treasure_trove'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require_relative 'playable'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 5 
     | 
    
         
            +
            	class Player
         
     | 
| 
      
 6 
     | 
    
         
            +
            		include Playable	
         
     | 
| 
      
 7 
     | 
    
         
            +
             
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            		attr_reader :score
         
     | 
| 
      
 10 
     | 
    
         
            +
            		attr_accessor :name, :health
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
            		def initialize(name, health=100)
         
     | 
| 
      
 14 
     | 
    
         
            +
            			@name = name.downcase.capitalize
         
     | 
| 
      
 15 
     | 
    
         
            +
            			@health = health
         
     | 
| 
      
 16 
     | 
    
         
            +
            			@found_treasures = Hash.new(0)
         
     | 
| 
      
 17 
     | 
    
         
            +
            		end
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
            		def self.from_csv(string)
         
     | 
| 
      
 20 
     | 
    
         
            +
            			name, health = string.split(',')
         
     | 
| 
      
 21 
     | 
    
         
            +
            			Player.new(name, Integer(health))
         
     | 
| 
      
 22 
     | 
    
         
            +
            		end
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
            		def found_treasure(treasure)
         
     | 
| 
      
 25 
     | 
    
         
            +
            			@found_treasures[treasure.name] += treasure.points
         
     | 
| 
      
 26 
     | 
    
         
            +
            			puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
         
     | 
| 
      
 27 
     | 
    
         
            +
            			puts "#{@name}'s treasures: #{@found_treasures}."
         
     | 
| 
      
 28 
     | 
    
         
            +
            		end
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
            		def points
         
     | 
| 
      
 31 
     | 
    
         
            +
            			@found_treasures.values.reduce(0, :+)
         
     | 
| 
      
 32 
     | 
    
         
            +
            		end
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
            		def each_found_treasure
         
     | 
| 
      
 35 
     | 
    
         
            +
            			@found_treasures.each do |name, points|
         
     | 
| 
      
 36 
     | 
    
         
            +
            				yield Treasure.new(name, points)
         
     | 
| 
      
 37 
     | 
    
         
            +
            			end
         
     | 
| 
      
 38 
     | 
    
         
            +
            		end
         
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
            		def score
         
     | 
| 
      
 41 
     | 
    
         
            +
            			@health + points
         
     | 
| 
      
 42 
     | 
    
         
            +
            		end
         
     | 
| 
      
 43 
     | 
    
         
            +
             
     | 
| 
      
 44 
     | 
    
         
            +
            		def name=(new_name)
         
     | 
| 
      
 45 
     | 
    
         
            +
            			@name = new_name.capitalize
         
     | 
| 
      
 46 
     | 
    
         
            +
            		end
         
     | 
| 
      
 47 
     | 
    
         
            +
             
     | 
| 
      
 48 
     | 
    
         
            +
             
     | 
| 
      
 49 
     | 
    
         
            +
             
     | 
| 
      
 50 
     | 
    
         
            +
            		def <=>(other_player)
         
     | 
| 
      
 51 
     | 
    
         
            +
            			other_player.score <=> score
         
     | 
| 
      
 52 
     | 
    
         
            +
            		end
         
     | 
| 
      
 53 
     | 
    
         
            +
             
     | 
| 
      
 54 
     | 
    
         
            +
            		def to_s
         
     | 
| 
      
 55 
     | 
    
         
            +
            			"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
         
     | 
| 
      
 56 
     | 
    
         
            +
            		end
         
     | 
| 
      
 57 
     | 
    
         
            +
            	end
         
     | 
| 
      
 58 
     | 
    
         
            +
            end
         
     | 
| 
      
 59 
     | 
    
         
            +
             
     | 
| 
      
 60 
     | 
    
         
            +
            if __FILE__ == $0	
         
     | 
| 
      
 61 
     | 
    
         
            +
                puts "====================================" "\nSAMPLE PLAYER CODE:\n" 
         
     | 
| 
      
 62 
     | 
    
         
            +
            	player = Player.new("moe")
         
     | 
| 
      
 63 
     | 
    
         
            +
            	puts player.name
         
     | 
| 
      
 64 
     | 
    
         
            +
            	puts player.health
         
     | 
| 
      
 65 
     | 
    
         
            +
            	player.w00t
         
     | 
| 
      
 66 
     | 
    
         
            +
            	player.blam
         
     | 
| 
      
 67 
     | 
    
         
            +
            	puts player.health
         
     | 
| 
      
 68 
     | 
    
         
            +
            end
         
     | 
| 
      
 69 
     | 
    
         
            +
             
     | 
| 
      
 70 
     | 
    
         
            +
             
     | 
| 
         @@ -0,0 +1,19 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 2 
     | 
    
         
            +
            	Treasure = Struct.new(:name, :points)
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            	module TreasureTrove
         
     | 
| 
      
 5 
     | 
    
         
            +
            		TREASURES= [
         
     | 
| 
      
 6 
     | 
    
         
            +
            			Treasure.new(:pie, 5),
         
     | 
| 
      
 7 
     | 
    
         
            +
            			Treasure.new(:bottle, 25),
         
     | 
| 
      
 8 
     | 
    
         
            +
            			Treasure.new(:hammer, 50),
         
     | 
| 
      
 9 
     | 
    
         
            +
            			Treasure.new(:skillet, 100),
         
     | 
| 
      
 10 
     | 
    
         
            +
            			Treasure.new(:broomstick, 200),
         
     | 
| 
      
 11 
     | 
    
         
            +
            			Treasure.new(:crowbar, 400)
         
     | 
| 
      
 12 
     | 
    
         
            +
            		]
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
            		def self.random
         
     | 
| 
      
 15 
     | 
    
         
            +
            			TREASURES.sample
         
     | 
| 
      
 16 
     | 
    
         
            +
            		end
         
     | 
| 
      
 17 
     | 
    
         
            +
            	end
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,30 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/berserk_player'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
            	describe BerserkPlayer do
         
     | 
| 
      
 5 
     | 
    
         
            +
            		
         
     | 
| 
      
 6 
     | 
    
         
            +
            		before do 
         
     | 
| 
      
 7 
     | 
    
         
            +
            			@initial_health = 50
         
     | 
| 
      
 8 
     | 
    
         
            +
            			@player = BerserkPlayer.new("berserker", @initial_health)
         
     | 
| 
      
 9 
     | 
    
         
            +
            		end
         
     | 
| 
      
 10 
     | 
    
         
            +
             
     | 
| 
      
 11 
     | 
    
         
            +
            		it "does not go berserk when w00ted up to 5 times" do
         
     | 
| 
      
 12 
     | 
    
         
            +
            			1.upto(5) { @player.w00t }
         
     | 
| 
      
 13 
     | 
    
         
            +
             
     | 
| 
      
 14 
     | 
    
         
            +
            			@player.berserk?.should be_false
         
     | 
| 
      
 15 
     | 
    
         
            +
            		end
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
            		it "goes berserk when w00ted more than 5 times" do
         
     | 
| 
      
 18 
     | 
    
         
            +
            			1.upto(6) { @player.w00t}
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
            			@player.berserk?.should be_true
         
     | 
| 
      
 21 
     | 
    
         
            +
            		end
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
            		it "gets w00ted instead of blammed when it's gone berserk" do
         
     | 
| 
      
 24 
     | 
    
         
            +
            			1.upto(6) { @player.w00t }
         
     | 
| 
      
 25 
     | 
    
         
            +
            			1.upto(2) { @player.blam }
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
            			@player.health.should == @initial_health + (8 * 15)
         
     | 
| 
      
 28 
     | 
    
         
            +
            		end
         
     | 
| 
      
 29 
     | 
    
         
            +
            	end
         
     | 
| 
      
 30 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,53 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/clumsy_player'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
            	describe ClumsyPlayer do
         
     | 
| 
      
 5 
     | 
    
         
            +
            		before do
         
     | 
| 
      
 6 
     | 
    
         
            +
            			@player = ClumsyPlayer.new("klutz")
         
     | 
| 
      
 7 
     | 
    
         
            +
            		end
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            		it "only gets half the point value for each treasure" do
         
     | 
| 
      
 10 
     | 
    
         
            +
            			@player.points.should == 0
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            			hammer = Treasure.new(:hammer, 50)
         
     | 
| 
      
 13 
     | 
    
         
            +
            			@player.found_treasure(hammer)
         
     | 
| 
      
 14 
     | 
    
         
            +
            			@player.found_treasure(hammer)
         
     | 
| 
      
 15 
     | 
    
         
            +
            			@player.found_treasure(hammer)
         
     | 
| 
      
 16 
     | 
    
         
            +
             
     | 
| 
      
 17 
     | 
    
         
            +
            			@player.points.should == 75
         
     | 
| 
      
 18 
     | 
    
         
            +
             
     | 
| 
      
 19 
     | 
    
         
            +
            			crowbar = Treasure.new(:crowbar, 400)
         
     | 
| 
      
 20 
     | 
    
         
            +
            			@player.found_treasure(crowbar)
         
     | 
| 
      
 21 
     | 
    
         
            +
             
     | 
| 
      
 22 
     | 
    
         
            +
            			@player.points.should == 275
         
     | 
| 
      
 23 
     | 
    
         
            +
             
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
            			yielded = []
         
     | 
| 
      
 26 
     | 
    
         
            +
            			@player.each_found_treasure do |treasure|
         
     | 
| 
      
 27 
     | 
    
         
            +
            				yielded << treasure
         
     | 
| 
      
 28 
     | 
    
         
            +
            			end
         
     | 
| 
      
 29 
     | 
    
         
            +
             
     | 
| 
      
 30 
     | 
    
         
            +
            			yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
         
     | 
| 
      
 31 
     | 
    
         
            +
            		end
         
     | 
| 
      
 32 
     | 
    
         
            +
            		
         
     | 
| 
      
 33 
     | 
    
         
            +
            	    context "with a boost factor" do
         
     | 
| 
      
 34 
     | 
    
         
            +
            	    	before do
         
     | 
| 
      
 35 
     | 
    
         
            +
            	    		@initial_health = 100
         
     | 
| 
      
 36 
     | 
    
         
            +
            	    		@boost_factor = 5
         
     | 
| 
      
 37 
     | 
    
         
            +
            	    		@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
         
     | 
| 
      
 38 
     | 
    
         
            +
            	    	end
         
     | 
| 
      
 39 
     | 
    
         
            +
             
     | 
| 
      
 40 
     | 
    
         
            +
            	    	it "has a boost factor" do 
         
     | 
| 
      
 41 
     | 
    
         
            +
            	    		@player.boost_factor.should == 5
         
     | 
| 
      
 42 
     | 
    
         
            +
            	    	end
         
     | 
| 
      
 43 
     | 
    
         
            +
             
     | 
| 
      
 44 
     | 
    
         
            +
            	    	it "gets boost factor number of w00ts when w00ted" do
         
     | 
| 
      
 45 
     | 
    
         
            +
            	    		@player.w00t
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            	    		@player.health.should == @initial_health + (15 * @boost_factor)
         
     | 
| 
      
 48 
     | 
    
         
            +
            	    	end
         
     | 
| 
      
 49 
     | 
    
         
            +
            	    end
         
     | 
| 
      
 50 
     | 
    
         
            +
             
     | 
| 
      
 51 
     | 
    
         
            +
             
     | 
| 
      
 52 
     | 
    
         
            +
            	end
         
     | 
| 
      
 53 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,66 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/game'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
            	describe Game do
         
     | 
| 
      
 5 
     | 
    
         
            +
            		
         
     | 
| 
      
 6 
     | 
    
         
            +
            		before do
         
     | 
| 
      
 7 
     | 
    
         
            +
            			@game = Game.new("Knuckleheads")
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            			@initial_health = 100
         
     | 
| 
      
 10 
     | 
    
         
            +
            			@player = Player.new("moe", @initial_health)
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
            			@game.add_player(@player)
         
     | 
| 
      
 13 
     | 
    
         
            +
            		end
         
     | 
| 
      
 14 
     | 
    
         
            +
             
     | 
| 
      
 15 
     | 
    
         
            +
            		it "w00ts a player if a high number is rolled" do
         
     | 
| 
      
 16 
     | 
    
         
            +
            			Die.any_instance.stub(:roll).and_return(5)
         
     | 
| 
      
 17 
     | 
    
         
            +
             
     | 
| 
      
 18 
     | 
    
         
            +
            			@game.play(2)
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
            			@player.health.should == @initial_health + 15 * 2
         
     | 
| 
      
 21 
     | 
    
         
            +
            		end
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
            		it "skips the player if a medium number is rolled" do
         
     | 
| 
      
 24 
     | 
    
         
            +
            			Die.any_instance.stub(:roll).and_return(3)
         
     | 
| 
      
 25 
     | 
    
         
            +
             
     | 
| 
      
 26 
     | 
    
         
            +
            			@game.play(4)
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
            			@player.health.should == @initial_health
         
     | 
| 
      
 29 
     | 
    
         
            +
            		end
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
            		it "blams a player if a low number is rolled" do
         
     | 
| 
      
 32 
     | 
    
         
            +
            			Die.any_instance.stub(:roll).and_return(1)
         
     | 
| 
      
 33 
     | 
    
         
            +
             
     | 
| 
      
 34 
     | 
    
         
            +
            			@game.play(7)
         
     | 
| 
      
 35 
     | 
    
         
            +
             
     | 
| 
      
 36 
     | 
    
         
            +
            			@player.health.should == @initial_health - 10 * 7
         
     | 
| 
      
 37 
     | 
    
         
            +
            		end	
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
            		it "assigns a treasure for points during a player's turn" do
         
     | 
| 
      
 40 
     | 
    
         
            +
            			game = Game.new("Knuckleheads")
         
     | 
| 
      
 41 
     | 
    
         
            +
            			player = Player.new("moe")
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
            			game.add_player(player)
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
            			game.play(1)
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            			player.points.should_not be_zero
         
     | 
| 
      
 48 
     | 
    
         
            +
            		end
         
     | 
| 
      
 49 
     | 
    
         
            +
             
     | 
| 
      
 50 
     | 
    
         
            +
            		it "computes total points as the sum of all player points" do
         
     | 
| 
      
 51 
     | 
    
         
            +
            			game = Game.new("Knuckleheads")
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
            			player1 = Player.new("moe")
         
     | 
| 
      
 54 
     | 
    
         
            +
            			player2 = Player.new("larry")
         
     | 
| 
      
 55 
     | 
    
         
            +
             
     | 
| 
      
 56 
     | 
    
         
            +
            			game.add_player(player1)
         
     | 
| 
      
 57 
     | 
    
         
            +
            			game.add_player(player2)
         
     | 
| 
      
 58 
     | 
    
         
            +
             
     | 
| 
      
 59 
     | 
    
         
            +
            			player1.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 60 
     | 
    
         
            +
            			player1.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 61 
     | 
    
         
            +
            			player2.found_treasure(Treasure.new(:crowbar, 400))
         
     | 
| 
      
 62 
     | 
    
         
            +
             
     | 
| 
      
 63 
     | 
    
         
            +
            			game.total_points.should == 500
         
     | 
| 
      
 64 
     | 
    
         
            +
            		end
         
     | 
| 
      
 65 
     | 
    
         
            +
            	end
         
     | 
| 
      
 66 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,129 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/player'
         
     | 
| 
      
 2 
     | 
    
         
            +
            require 'studio_game/treasure_trove'
         
     | 
| 
      
 3 
     | 
    
         
            +
             
     | 
| 
      
 4 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 5 
     | 
    
         
            +
              describe Player do 
         
     | 
| 
      
 6 
     | 
    
         
            +
              	before do
         
     | 
| 
      
 7 
     | 
    
         
            +
              	  $stdout = StringIO.new
         
     | 
| 
      
 8 
     | 
    
         
            +
              	  @initial_health = 150
         
     | 
| 
      
 9 
     | 
    
         
            +
                  @player = Player.new("larry", @initial_health)
         
     | 
| 
      
 10 
     | 
    
         
            +
              	end
         
     | 
| 
      
 11 
     | 
    
         
            +
             
     | 
| 
      
 12 
     | 
    
         
            +
                it "has a capitalized name" do
         
     | 
| 
      
 13 
     | 
    
         
            +
                	@player.name.should == "Larry"
         
     | 
| 
      
 14 
     | 
    
         
            +
                end
         
     | 
| 
      
 15 
     | 
    
         
            +
             
     | 
| 
      
 16 
     | 
    
         
            +
                it "has an initial health" do
         
     | 
| 
      
 17 
     | 
    
         
            +
                  @player.health.should == @initial_health
         
     | 
| 
      
 18 
     | 
    
         
            +
                end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
                it "has a string representation" do
         
     | 
| 
      
 21 
     | 
    
         
            +
                	
         
     | 
| 
      
 22 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 23 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 24 
     | 
    
         
            +
             
     | 
| 
      
 25 
     | 
    
         
            +
                	@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
         
     | 
| 
      
 26 
     | 
    
         
            +
                end  	
         
     | 
| 
      
 27 
     | 
    
         
            +
             
     | 
| 
      
 28 
     | 
    
         
            +
                it "computes a score as the sum of its health and points" do
         
     | 
| 
      
 29 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 30 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 31 
     | 
    
         
            +
             
     | 
| 
      
 32 
     | 
    
         
            +
                	@player.score.should == 250
         
     | 
| 
      
 33 
     | 
    
         
            +
                end
         
     | 
| 
      
 34 
     | 
    
         
            +
             
     | 
| 
      
 35 
     | 
    
         
            +
                it "increases health by 15 when w00ted" do
         
     | 
| 
      
 36 
     | 
    
         
            +
                	@player.w00t
         
     | 
| 
      
 37 
     | 
    
         
            +
             
     | 
| 
      
 38 
     | 
    
         
            +
                	@player.health.should == @initial_health + 15
         
     | 
| 
      
 39 
     | 
    
         
            +
                end
         
     | 
| 
      
 40 
     | 
    
         
            +
             
     | 
| 
      
 41 
     | 
    
         
            +
                it "decreases health by 10 when blammed" do
         
     | 
| 
      
 42 
     | 
    
         
            +
                	@player = Player.new("larry", 150)
         
     | 
| 
      
 43 
     | 
    
         
            +
                	@player.blam
         
     | 
| 
      
 44 
     | 
    
         
            +
             
     | 
| 
      
 45 
     | 
    
         
            +
                	@player.health.should == @initial_health - 10
         
     | 
| 
      
 46 
     | 
    
         
            +
                end
         
     | 
| 
      
 47 
     | 
    
         
            +
             
     | 
| 
      
 48 
     | 
    
         
            +
                context "with a health greater than 100" do
         
     | 
| 
      
 49 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 50 
     | 
    
         
            +
                    @player = Player.new("larry", 150)
         
     | 
| 
      
 51 
     | 
    
         
            +
                  end
         
     | 
| 
      
 52 
     | 
    
         
            +
             
     | 
| 
      
 53 
     | 
    
         
            +
                  it "is strong" do
         
     | 
| 
      
 54 
     | 
    
         
            +
                    @player.should be_strong
         
     | 
| 
      
 55 
     | 
    
         
            +
                  end
         
     | 
| 
      
 56 
     | 
    
         
            +
                end
         
     | 
| 
      
 57 
     | 
    
         
            +
             
     | 
| 
      
 58 
     | 
    
         
            +
                context "with a health 100 or less" do
         
     | 
| 
      
 59 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 60 
     | 
    
         
            +
                    @player = Player.new("larry", 100)
         
     | 
| 
      
 61 
     | 
    
         
            +
                  end      
         
     | 
| 
      
 62 
     | 
    
         
            +
                  
         
     | 
| 
      
 63 
     | 
    
         
            +
                  it "is wimpy"   do
         
     | 
| 
      
 64 
     | 
    
         
            +
                    @player.should_not be_strong
         
     | 
| 
      
 65 
     | 
    
         
            +
                  end
         
     | 
| 
      
 66 
     | 
    
         
            +
                end
         
     | 
| 
      
 67 
     | 
    
         
            +
             
     | 
| 
      
 68 
     | 
    
         
            +
                context "in a collection of players" do
         
     | 
| 
      
 69 
     | 
    
         
            +
                  before do
         
     | 
| 
      
 70 
     | 
    
         
            +
                    @player1 = Player.new("moe", 100)
         
     | 
| 
      
 71 
     | 
    
         
            +
                    @player2  = Player.new("larry", 200)
         
     | 
| 
      
 72 
     | 
    
         
            +
                    @player3 = Player.new("curly", 300)
         
     | 
| 
      
 73 
     | 
    
         
            +
             
     | 
| 
      
 74 
     | 
    
         
            +
                    @players = [@player1, @player2, @player3]
         
     | 
| 
      
 75 
     | 
    
         
            +
                  end
         
     | 
| 
      
 76 
     | 
    
         
            +
             
     | 
| 
      
 77 
     | 
    
         
            +
                  it "is sorted by decreasing score" do
         
     | 
| 
      
 78 
     | 
    
         
            +
                    @players.sort.should == [@player3, @player2, @player1]
         
     | 
| 
      
 79 
     | 
    
         
            +
                  end
         
     | 
| 
      
 80 
     | 
    
         
            +
                end
         
     | 
| 
      
 81 
     | 
    
         
            +
             
     | 
| 
      
 82 
     | 
    
         
            +
                it "yields each found treasure and its total  points" do
         
     | 
| 
      
 83 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         
     | 
| 
      
 84 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:skillet, 100))
         
     | 
| 
      
 85 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 86 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 87 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 88 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 89 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 90 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:bottle, 5))
         
     | 
| 
      
 91 
     | 
    
         
            +
             
     | 
| 
      
 92 
     | 
    
         
            +
                  yielded = []
         
     | 
| 
      
 93 
     | 
    
         
            +
                  @player.each_found_treasure do |treasure|
         
     | 
| 
      
 94 
     | 
    
         
            +
                    yielded << treasure
         
     | 
| 
      
 95 
     | 
    
         
            +
                  end
         
     | 
| 
      
 96 
     | 
    
         
            +
             
     | 
| 
      
 97 
     | 
    
         
            +
                  yielded.should == [
         
     | 
| 
      
 98 
     | 
    
         
            +
                    Treasure.new(:skillet, 200),
         
     | 
| 
      
 99 
     | 
    
         
            +
                    Treasure.new(:hammer, 50),
         
     | 
| 
      
 100 
     | 
    
         
            +
                    Treasure.new(:bottle, 25)
         
     | 
| 
      
 101 
     | 
    
         
            +
                  ]
         
     | 
| 
      
 102 
     | 
    
         
            +
                end
         
     | 
| 
      
 103 
     | 
    
         
            +
             
     | 
| 
      
 104 
     | 
    
         
            +
             
     | 
| 
      
 105 
     | 
    
         
            +
                it "computes points as the sum of all treasure points" do
         
     | 
| 
      
 106 
     | 
    
         
            +
                  @player.points.should == 0
         
     | 
| 
      
 107 
     | 
    
         
            +
             
     | 
| 
      
 108 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 109 
     | 
    
         
            +
             
     | 
| 
      
 110 
     | 
    
         
            +
                  @player.points.should == 50
         
     | 
| 
      
 111 
     | 
    
         
            +
             
     | 
| 
      
 112 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:crowbar, 400))
         
     | 
| 
      
 113 
     | 
    
         
            +
             
     | 
| 
      
 114 
     | 
    
         
            +
                  @player.points.should == 450
         
     | 
| 
      
 115 
     | 
    
         
            +
             
     | 
| 
      
 116 
     | 
    
         
            +
                  @player.found_treasure(Treasure.new(:hammer, 50))
         
     | 
| 
      
 117 
     | 
    
         
            +
             
     | 
| 
      
 118 
     | 
    
         
            +
                  @player.points.should == 500
         
     | 
| 
      
 119 
     | 
    
         
            +
                end
         
     | 
| 
      
 120 
     | 
    
         
            +
             
     | 
| 
      
 121 
     | 
    
         
            +
                it "can be created from a CSV string" do
         
     | 
| 
      
 122 
     | 
    
         
            +
                  player = Player.from_csv("larry,150")
         
     | 
| 
      
 123 
     | 
    
         
            +
             
     | 
| 
      
 124 
     | 
    
         
            +
                  player.name.should == "Larry"
         
     | 
| 
      
 125 
     | 
    
         
            +
                  player.health.should == 150
         
     | 
| 
      
 126 
     | 
    
         
            +
                end
         
     | 
| 
      
 127 
     | 
    
         
            +
             
     | 
| 
      
 128 
     | 
    
         
            +
              end
         
     | 
| 
      
 129 
     | 
    
         
            +
            end
         
     | 
| 
         @@ -0,0 +1,57 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            require 'studio_game/treasure_trove'
         
     | 
| 
      
 2 
     | 
    
         
            +
             
     | 
| 
      
 3 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 4 
     | 
    
         
            +
            	describe Treasure do 
         
     | 
| 
      
 5 
     | 
    
         
            +
            		before do 
         
     | 
| 
      
 6 
     | 
    
         
            +
            			@treasure = Treasure.new(:hammer, 50)
         
     | 
| 
      
 7 
     | 
    
         
            +
            		end
         
     | 
| 
      
 8 
     | 
    
         
            +
             
     | 
| 
      
 9 
     | 
    
         
            +
            		it "has a name attribute" do
         
     | 
| 
      
 10 
     | 
    
         
            +
            			@treasure.name.should == :hammer
         
     | 
| 
      
 11 
     | 
    
         
            +
            		end
         
     | 
| 
      
 12 
     | 
    
         
            +
             
     | 
| 
      
 13 
     | 
    
         
            +
            		it "has a points attribute" do
         
     | 
| 
      
 14 
     | 
    
         
            +
            			@treasure.points.should == 50
         
     | 
| 
      
 15 
     | 
    
         
            +
            		end
         
     | 
| 
      
 16 
     | 
    
         
            +
            		
         
     | 
| 
      
 17 
     | 
    
         
            +
            	end
         
     | 
| 
      
 18 
     | 
    
         
            +
            end
         
     | 
| 
      
 19 
     | 
    
         
            +
             
     | 
| 
      
 20 
     | 
    
         
            +
            module StudioGame
         
     | 
| 
      
 21 
     | 
    
         
            +
            	describe TreasureTrove do
         
     | 
| 
      
 22 
     | 
    
         
            +
             
     | 
| 
      
 23 
     | 
    
         
            +
            		it "has six treasures" do
         
     | 
| 
      
 24 
     | 
    
         
            +
            			TreasureTrove::TREASURES.size.should == 6
         
     | 
| 
      
 25 
     | 
    
         
            +
            		end
         
     | 
| 
      
 26 
     | 
    
         
            +
             
     | 
| 
      
 27 
     | 
    
         
            +
            		it "has a pie worth 5 points" do
         
     | 
| 
      
 28 
     | 
    
         
            +
            			TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
         
     | 
| 
      
 29 
     | 
    
         
            +
            		end
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
            		it "has a bottle worth 25 points" do
         
     | 
| 
      
 32 
     | 
    
         
            +
            			TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
         
     | 
| 
      
 33 
     | 
    
         
            +
            		end
         
     | 
| 
      
 34 
     | 
    
         
            +
             
     | 
| 
      
 35 
     | 
    
         
            +
            		it "has a hammer worth 50 points" do
         
     | 
| 
      
 36 
     | 
    
         
            +
            			TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
         
     | 
| 
      
 37 
     | 
    
         
            +
            		end
         
     | 
| 
      
 38 
     | 
    
         
            +
             
     | 
| 
      
 39 
     | 
    
         
            +
            		it "has a skillet worth 100 points" do
         
     | 
| 
      
 40 
     | 
    
         
            +
            			TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
         
     | 
| 
      
 41 
     | 
    
         
            +
            		end
         
     | 
| 
      
 42 
     | 
    
         
            +
             
     | 
| 
      
 43 
     | 
    
         
            +
            		it "has a broomstick worth 200 points" do
         
     | 
| 
      
 44 
     | 
    
         
            +
            			TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
         
     | 
| 
      
 45 
     | 
    
         
            +
            		end
         
     | 
| 
      
 46 
     | 
    
         
            +
             
     | 
| 
      
 47 
     | 
    
         
            +
            		it "has a crowbar worth 400 points" do
         
     | 
| 
      
 48 
     | 
    
         
            +
            			TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
         
     | 
| 
      
 49 
     | 
    
         
            +
            		end
         
     | 
| 
      
 50 
     | 
    
         
            +
             
     | 
| 
      
 51 
     | 
    
         
            +
            		it "returns a random treasure" do
         
     | 
| 
      
 52 
     | 
    
         
            +
            			treasure = TreasureTrove.random
         
     | 
| 
      
 53 
     | 
    
         
            +
             
     | 
| 
      
 54 
     | 
    
         
            +
            			TreasureTrove::TREASURES.should include(treasure)
         
     | 
| 
      
 55 
     | 
    
         
            +
            		end
         
     | 
| 
      
 56 
     | 
    
         
            +
            	end
         
     | 
| 
      
 57 
     | 
    
         
            +
            end
         
     | 
    
        metadata
    ADDED
    
    | 
         @@ -0,0 +1,88 @@ 
     | 
|
| 
      
 1 
     | 
    
         
            +
            --- !ruby/object:Gem::Specification
         
     | 
| 
      
 2 
     | 
    
         
            +
            name: bf_studio_game
         
     | 
| 
      
 3 
     | 
    
         
            +
            version: !ruby/object:Gem::Version
         
     | 
| 
      
 4 
     | 
    
         
            +
              version: 1.0.0
         
     | 
| 
      
 5 
     | 
    
         
            +
            platform: ruby
         
     | 
| 
      
 6 
     | 
    
         
            +
            authors:
         
     | 
| 
      
 7 
     | 
    
         
            +
            - Bob Fried
         
     | 
| 
      
 8 
     | 
    
         
            +
            autorequire: 
         
     | 
| 
      
 9 
     | 
    
         
            +
            bindir: bin
         
     | 
| 
      
 10 
     | 
    
         
            +
            cert_chain: []
         
     | 
| 
      
 11 
     | 
    
         
            +
            date: 2014-07-06 00:00:00.000000000 Z
         
     | 
| 
      
 12 
     | 
    
         
            +
            dependencies:
         
     | 
| 
      
 13 
     | 
    
         
            +
            - !ruby/object:Gem::Dependency
         
     | 
| 
      
 14 
     | 
    
         
            +
              name: rspec
         
     | 
| 
      
 15 
     | 
    
         
            +
              requirement: !ruby/object:Gem::Requirement
         
     | 
| 
      
 16 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 17 
     | 
    
         
            +
                - - ~>
         
     | 
| 
      
 18 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 19 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
      
 20 
     | 
    
         
            +
              type: :development
         
     | 
| 
      
 21 
     | 
    
         
            +
              prerelease: false
         
     | 
| 
      
 22 
     | 
    
         
            +
              version_requirements: !ruby/object:Gem::Requirement
         
     | 
| 
      
 23 
     | 
    
         
            +
                requirements:
         
     | 
| 
      
 24 
     | 
    
         
            +
                - - ~>
         
     | 
| 
      
 25 
     | 
    
         
            +
                  - !ruby/object:Gem::Version
         
     | 
| 
      
 26 
     | 
    
         
            +
                    version: '0'
         
     | 
| 
      
 27 
     | 
    
         
            +
            description: |
         
     | 
| 
      
 28 
     | 
    
         
            +
              game
         
     | 
| 
      
 29 
     | 
    
         
            +
              ====
         
     | 
| 
      
 30 
     | 
    
         
            +
             
     | 
| 
      
 31 
     | 
    
         
            +
              Pragmatic Studio Programming Ruby Course - Game
         
     | 
| 
      
 32 
     | 
    
         
            +
            email: bobfried@centurylink.net
         
     | 
| 
      
 33 
     | 
    
         
            +
            executables:
         
     | 
| 
      
 34 
     | 
    
         
            +
            - studio_game
         
     | 
| 
      
 35 
     | 
    
         
            +
            extensions: []
         
     | 
| 
      
 36 
     | 
    
         
            +
            extra_rdoc_files: []
         
     | 
| 
      
 37 
     | 
    
         
            +
            files:
         
     | 
| 
      
 38 
     | 
    
         
            +
            - LICENSE
         
     | 
| 
      
 39 
     | 
    
         
            +
            - README
         
     | 
| 
      
 40 
     | 
    
         
            +
            - bin/my_favorite_players.csv
         
     | 
| 
      
 41 
     | 
    
         
            +
            - bin/players.csv
         
     | 
| 
      
 42 
     | 
    
         
            +
            - bin/studio_game
         
     | 
| 
      
 43 
     | 
    
         
            +
            - bin/studio_game.rb
         
     | 
| 
      
 44 
     | 
    
         
            +
            - lib/studio_game/auditable.rb
         
     | 
| 
      
 45 
     | 
    
         
            +
            - lib/studio_game/berserk_player.rb
         
     | 
| 
      
 46 
     | 
    
         
            +
            - lib/studio_game/clumsy_player.rb
         
     | 
| 
      
 47 
     | 
    
         
            +
            - lib/studio_game/die.rb
         
     | 
| 
      
 48 
     | 
    
         
            +
            - lib/studio_game/game.rb
         
     | 
| 
      
 49 
     | 
    
         
            +
            - lib/studio_game/game_turn.rb
         
     | 
| 
      
 50 
     | 
    
         
            +
            - lib/studio_game/loaded_die.rb
         
     | 
| 
      
 51 
     | 
    
         
            +
            - lib/studio_game/playable.rb
         
     | 
| 
      
 52 
     | 
    
         
            +
            - lib/studio_game/player.rb
         
     | 
| 
      
 53 
     | 
    
         
            +
            - lib/studio_game/treasure_trove.rb
         
     | 
| 
      
 54 
     | 
    
         
            +
            - spec/studio_game/berserk_player_spec.rb
         
     | 
| 
      
 55 
     | 
    
         
            +
            - spec/studio_game/clumsy_player_spec.rb
         
     | 
| 
      
 56 
     | 
    
         
            +
            - spec/studio_game/game_spec.rb
         
     | 
| 
      
 57 
     | 
    
         
            +
            - spec/studio_game/player_spec.rb
         
     | 
| 
      
 58 
     | 
    
         
            +
            - spec/studio_game/treasure_trove_spec.rb
         
     | 
| 
      
 59 
     | 
    
         
            +
            homepage: http://pragmaticstudio.com
         
     | 
| 
      
 60 
     | 
    
         
            +
            licenses:
         
     | 
| 
      
 61 
     | 
    
         
            +
            - MIT
         
     | 
| 
      
 62 
     | 
    
         
            +
            metadata: {}
         
     | 
| 
      
 63 
     | 
    
         
            +
            post_install_message: 
         
     | 
| 
      
 64 
     | 
    
         
            +
            rdoc_options: []
         
     | 
| 
      
 65 
     | 
    
         
            +
            require_paths:
         
     | 
| 
      
 66 
     | 
    
         
            +
            - lib
         
     | 
| 
      
 67 
     | 
    
         
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         
     | 
| 
      
 68 
     | 
    
         
            +
              requirements:
         
     | 
| 
      
 69 
     | 
    
         
            +
              - - '>='
         
     | 
| 
      
 70 
     | 
    
         
            +
                - !ruby/object:Gem::Version
         
     | 
| 
      
 71 
     | 
    
         
            +
                  version: '1.9'
         
     | 
| 
      
 72 
     | 
    
         
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         
     | 
| 
      
 73 
     | 
    
         
            +
              requirements:
         
     | 
| 
      
 74 
     | 
    
         
            +
              - - '>='
         
     | 
| 
      
 75 
     | 
    
         
            +
                - !ruby/object:Gem::Version
         
     | 
| 
      
 76 
     | 
    
         
            +
                  version: '0'
         
     | 
| 
      
 77 
     | 
    
         
            +
            requirements: []
         
     | 
| 
      
 78 
     | 
    
         
            +
            rubyforge_project: 
         
     | 
| 
      
 79 
     | 
    
         
            +
            rubygems_version: 2.2.2
         
     | 
| 
      
 80 
     | 
    
         
            +
            signing_key: 
         
     | 
| 
      
 81 
     | 
    
         
            +
            specification_version: 4
         
     | 
| 
      
 82 
     | 
    
         
            +
            summary: Plays games and rates players
         
     | 
| 
      
 83 
     | 
    
         
            +
            test_files:
         
     | 
| 
      
 84 
     | 
    
         
            +
            - spec/studio_game/clumsy_player_spec.rb
         
     | 
| 
      
 85 
     | 
    
         
            +
            - spec/studio_game/player_spec.rb
         
     | 
| 
      
 86 
     | 
    
         
            +
            - spec/studio_game/game_spec.rb
         
     | 
| 
      
 87 
     | 
    
         
            +
            - spec/studio_game/treasure_trove_spec.rb
         
     | 
| 
      
 88 
     | 
    
         
            +
            - spec/studio_game/berserk_player_spec.rb
         
     |