bestguigui_lab 0.6.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/bestguigui_lab/animation.rb +48 -0
- data/lib/bestguigui_lab/assets/splash_jingle.wav +0 -0
- data/lib/bestguigui_lab/assets.rb +2 -0
- data/lib/bestguigui_lab/image_pixels.rb +19 -17
- data/lib/bestguigui_lab/splash_scene.rb +5 -0
- data/lib/bestguigui_lab/version.rb +1 -1
- metadata +3 -1
checksums.yaml
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metadata.gz:
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metadata.gz: 5b673ef4e8872e5d7caf22b1ff79292179b2218c4cc7b52c2caafba484d6b268
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data.tar.gz: beb55c5d96030f481f50400880e4fe03fab15c7a84b176d289d2697947ba38c7
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metadata.gz: e84c4e95875f7dec3e34190e852c50bf61fe909799507cf0f6b47f98d50b780b561a93fd6fc95616019fb41a40f71ce9ac4d4a98f46aba29d79a64edbd4c678a
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data.tar.gz: 2d5c2e7de99e3025b7e1b97cadd48c8881bdf79bcf568dec299a9ae4a135a6e1eced058c1d508c5567c26a7df39cdd6e6420321905eae7a185ae11794d5c48aa
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# frozen_string_literal: true
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module Bestguigui
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# Anime les frames d'un spritesheet selon un cycle d'indices donne
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# (ex. cycle: [0, 1, 2, 1] pour un aller-retour). Sans cycle, joue
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# les frames dans l'ordre du sheet.
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#
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# walk = Bestguigui::Animation.new('hero.png', 32, 32, cycle: [0, 1, 2, 1], frame_duration: 120)
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# walk.update(dt)
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# walk.draw(x, y)
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class Animation
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# rubocop:disable Metrics/ParameterLists -- reprend la signature de Gosu::Image#draw
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def initialize(path, frame_width, frame_height, frame_duration:, cycle: nil, loop: true)
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@frames = Assets.frames(path, frame_width, frame_height)
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@cycle = cycle || (0...@frames.size).to_a
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@frame_duration = frame_duration
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@loop = loop
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@elapsed = 0
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end
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def update(dt)
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@elapsed += dt unless finished?
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end
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def frame = @frames[@cycle[current_step]]
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def draw(x, y, z = 0, scale_x = 1, scale_y = 1, color = Gosu::Color::WHITE, mode = :default)
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frame.draw(x, y, z, scale_x, scale_y, color, mode)
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end
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# rubocop:enable Metrics/ParameterLists
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def finished? = !@loop && raw_step >= @cycle.size
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def reset
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@elapsed = 0
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end
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private
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def raw_step = (@elapsed / @frame_duration).to_i
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def current_step
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return raw_step % @cycle.size if @loop
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[raw_step, @cycle.size - 1].min
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end
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end
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end
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Binary file
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@fonts = Hash.new { |cache, key| cache[key] = Gosu::Font.new(key[1], name: key[0]) }
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@models = Hash.new { |cache, path| cache[path] = ObjModel.new(path) }
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@textures = Hash.new { |cache, path| cache[path] = GLTexture.new(path) }
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@frames = Hash.new { |cache, key| cache[key] = Gosu::Image.load_tiles(key[0], key[1], key[2], retro: true) }
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def self.resolve(name) = File.expand_path(name, @root)
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def self.image(name) = @images[resolve(name)]
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def self.model(name) = @models[resolve(name)]
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def self.texture(name) = @textures[resolve(name)]
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def self.frames(name, tile_width, tile_height) = @frames[[resolve(name), tile_width, tile_height]]
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end
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end
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# frozen_string_literal: true
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end
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# frozen_string_literal: true
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module Gosu
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# Monkey patch de Gosu::Image pour lire/ecrire un pixel individuel.
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class Image
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def get_pixel(x, y)
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return nil if x.negative? || x >= width || y.negative? || y >= height
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r, g, b, a = to_blob[((y * width) + x) * 4, 4].unpack('C4')
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Gosu::Color.new(a, r, g, b)
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end
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def set_pixel(x, y, color)
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blob = [color.red, color.green, color.blue, color.alpha].pack('C4')
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pixel = Gosu::Image.from_blob(1, 1, blob)
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insert(pixel, x, y)
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end
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end
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end
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HOLD = 1.2
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FADE_OUT = 0.6
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JINGLE_PATH = File.join(__dir__, 'assets', 'splash_jingle.wav')
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def self.jingle = @jingle ||= Gosu::Sample.new(JINGLE_PATH)
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def initialize(window, title:, next_scene:)
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super(window)
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@title = title
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@subtitle_font = Assets.font(size: 24)
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@gosu_font = Assets.font(size: 36)
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@elapsed = 0.0
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self.class.jingle.play
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end
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def update(dt)
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metadata
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--- !ruby/object:Gem::Specification
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name: bestguigui_lab
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version: !ruby/object:Gem::Version
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version: 0.
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version: 0.8.0
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platform: ruby
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authors:
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- Bestguigui
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extra_rdoc_files: []
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files:
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- lib/bestguigui_lab.rb
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- lib/bestguigui_lab/animation.rb
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- lib/bestguigui_lab/assets.rb
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- lib/bestguigui_lab/assets/splash_jingle.wav
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- lib/bestguigui_lab/gl_texture.rb
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- lib/bestguigui_lab/helpers.rb
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- lib/bestguigui_lab/image_pixels.rb
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