berlin-ai 0.0.19 → 0.0.20
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- data/lib/ai/game.rb +15 -14
- data/lib/version.rb +1 -1
- metadata +2 -2
data/lib/ai/game.rb
CHANGED
@@ -25,13 +25,13 @@ module Berlin
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else
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game = (@@games[game_id] ||= Berlin::AI::Game.new( game_id, map, infos ))
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end
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-
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+
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if action == "game_over"
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# Release the game to avoid memory leaks
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@@games.delete game_id
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-
elsif state
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-
# Now, we want to update the current state of the game with the new content
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-
game.update state
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32
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+
elsif infos && state
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+
# Now, we want to update the current state of the game with the new content, as well as other infos
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+
game.update infos, state
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end
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game
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@@ -40,15 +40,11 @@ module Berlin
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def initialize id, map, infos
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@id = id
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-
# Extract usefull informations
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-
@player_id
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-
@time_limit_per_turn
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-
@
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-
@
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-
@number_of_players = infos['number_of_players']
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-
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-
# How many turns left?
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-
@turns_left = @maximum_number_of_turns - @current_turn
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+
# Extract usefull static informations
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+
@player_id = infos['player_id']
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+
@time_limit_per_turn = infos['time_limit_per_turn']
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+
@maximum_number_of_turns = infos['maximum_number_of_turns'].to_i
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+
@number_of_players = infos['number_of_players']
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# Create the map
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@map = Berlin::AI::Map.new map, infos
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@@ -58,7 +54,12 @@ module Berlin
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@moves << {:from=>from.to_i, :to=>to.to_i, :number_of_soldiers=>number_of_soldiers.to_i}
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end
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-
def update state
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+
def update infos, state
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# Update turn infos
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@current_turn = infos['current_turn'].to_i
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+
@turns_left = @maximum_number_of_turns - @current_turn
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+
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+
# Update map state
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@map.update state
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end
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data/lib/version.rb
CHANGED