belts_opengl 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/lib/belts_opengl/asset_manager.rb +53 -0
- data/lib/belts_opengl/assets/mesh.rb +69 -0
- data/lib/belts_opengl/assets/meshes/cube.rb +68 -0
- data/lib/belts_opengl/assets/meshes/square.rb +18 -0
- data/lib/belts_opengl/assets/meshes/triangle.rb +17 -0
- data/lib/belts_opengl/assets/shaders/base.frag +17 -0
- data/lib/belts_opengl/assets/shaders/base.vert +17 -0
- data/lib/belts_opengl/components/camera_data.rb +4 -0
- data/lib/belts_opengl/components/light_data.rb +5 -0
- data/lib/belts_opengl/components/render_data.rb +1 -0
- data/lib/belts_opengl/input_manager.rb +65 -0
- data/lib/belts_opengl/prefab/renderer_mixin.rb +17 -0
- data/lib/belts_opengl/systems/render_system.rb +60 -0
- data/lib/belts_opengl/systems/window_system.rb +34 -0
- data/lib/belts_opengl.rb +34 -0
- metadata +85 -0
    
        checksums.yaml
    ADDED
    
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            ---
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            SHA256:
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              metadata.gz: ea257ecc7aeb9a3ea5635678fb1a49d4988b9461875aeb4224e2c4ed464aea91
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              data.tar.gz: 8d79cbab0c5508b3c3958f91f7c12c2c4258e7f6c2401d8f27e5ffdbead5314e
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            SHA512:
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              metadata.gz: 786cb5ffe3b6fb4bad57d01a5cb47d605d53ee45175e95b2cefae9453ee2c90981a7a0c670e43eba51a4800dd43048286d76282b7d3d5cd88c99827875fbe5c5
         | 
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            +
              data.tar.gz: b347364f0df7ed3207f5c98c831d4940e8d9bc0280db163b2c6971bf47a905d75e5f43346c99b5c0d22cbf20cacdb3e5a519d3f98f287fa47973abbfb9d5ba2c
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            module BeltsOpengl
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              class AssetManager
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                def initialize
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                  @shaders = {}
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                  @meshes = {}
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                  build_default_shader
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                  build_default_meshes
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                end
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             | 
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                def get_shader(key)
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                  @shaders[key]
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                end
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                def get_mesh(key)
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                  @meshes[key]
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                end
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            +
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                def build_default_shader
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                  vert_shader = GL.CreateShader(GL::VERTEX_SHADER)
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                  vpath = File.join(BeltsOpengl::root, 'lib/belts_opengl/assets/shaders/base.vert')
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                  vcontent = [File.read(vpath)].pack('p')
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                  vsize = [File.size(vpath)].pack('I')
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                  GL.ShaderSource(vert_shader, 1, vcontent, vsize)
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                  GL.CompileShader(vert_shader)
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                  frag_shader = GL.CreateShader(GL::FRAGMENT_SHADER)
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                  fpath = File.join(BeltsOpengl::root, 'lib/belts_opengl/assets/shaders/base.frag')
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                  fcontent = [File.read(fpath)].pack('p')
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                  fsize = [File.size(fpath)].pack('I')
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                  GL.ShaderSource(frag_shader, 1, fcontent, fsize)
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                  GL.CompileShader(frag_shader)
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                  @shaders[:default] = GL.CreateProgram()
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                  GL.AttachShader(@shaders[:default], vert_shader)
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                  GL.AttachShader(@shaders[:default], frag_shader)
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                  GL.LinkProgram(@shaders[:default])
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                  GL.DeleteShader(vert_shader)
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                  GL.DeleteShader(frag_shader)
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                end
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                def build_default_meshes
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                  default_meshes = {
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                    square: Assets::Meshes::Square.new,
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            +
                    triangle: Assets::Meshes::Triangle.new,
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                    cube: Assets::Meshes::Cube.new
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                  }
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                  @meshes.merge!(default_meshes)
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                end
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              end
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            end
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            module BeltsOpengl::Assets
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              module BufferHelpers
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                private
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                def create_buffer
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                  temp = ' ' * 4
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                  GL.GenBuffers(1, temp)
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                  temp.unpack('L')[0]
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                end
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                def create_vertex_array_buffer
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                  temp = ' ' * 4
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                  GL.GenVertexArrays(1, temp)
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                  temp.unpack('L')[0]
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                end
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              end
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              class Mesh
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                include BufferHelpers
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                U = 1.0 # Unit size
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                HU = U/2 # Half unit size
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                def initialize(vertices, indexes)
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                  @vertices = vertices
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                  @indexes = indexes
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                  @vao = create_vertex_array_buffer
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                  @vbo = create_buffer
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                  @ebo = create_buffer
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                  upload_vertice_data
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                end
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                def draw
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                  GL.BindVertexArray(@vao)
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                  GL.DrawElements(GL::TRIANGLES, @indexes.size, GL::UNSIGNED_INT, 0)
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                end
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                def destroy
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                  GL.DeleteVertexArrays(1, [@vao].pack('L'))
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                  GL.DeleteBuffers(1, [@vbo].pack('L'))
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                  GL.DeleteBuffers(1, [@ebo].pack('L'))
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                end
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                private
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                def upload_vertice_data
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                  values_per_vertex = 3
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                  GL.BindVertexArray(@vao)
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                  GL.BindBuffer(GL::ARRAY_BUFFER, @vbo)
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                  GL.BufferData(GL::ARRAY_BUFFER, @vertices.size * Fiddle::SIZEOF_FLOAT, @vertices.pack('F*'), GL::STATIC_DRAW)
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                  GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, @ebo)
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                  GL.BufferData(GL::ELEMENT_ARRAY_BUFFER, @indexes.size * Fiddle::SIZEOF_INT, @indexes.pack('L*'), GL::STATIC_DRAW)
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                  GL.VertexAttribPointer(0, 3, GL::FLOAT, GL::FALSE, 6 * Fiddle::SIZEOF_FLOAT, 0)
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                  GL.VertexAttribPointer(1, 3, GL::FLOAT, GL::FALSE, 6 * Fiddle::SIZEOF_FLOAT, 3 * Fiddle::SIZEOF_FLOAT)
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                  GL.EnableVertexAttribArray(0)
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                  GL.EnableVertexAttribArray(1)
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                  GL.BindBuffer(GL::ARRAY_BUFFER, 0)
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                  GL.BindVertexArray(0)
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                  GL.BindBuffer(GL::ELEMENT_ARRAY_BUFFER, 0)
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                end
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              end
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            end
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            module BeltsOpengl::Assets
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              class Meshes::Cube < Mesh
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                def initialize
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                  common_vertices = [
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                    # Back face
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                    [-HU, HU, -HU],
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                    [-HU, -HU, -HU],
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                    [HU, -HU, -HU],
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                    [HU, HU, -HU],
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                    # Front face
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                    [HU, HU, HU],
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                    [HU, -HU, HU],
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                    [-HU, -HU, HU],
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                    [-HU, HU, HU]
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                  ]
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                  vertices = [
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                    # Back face
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                    *common_vertices[0], *Vec3.back,
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                    *common_vertices[1], *Vec3.back,
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                    *common_vertices[2], *Vec3.back,
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                    *common_vertices[3], *Vec3.back,
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            +
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                    # Right face
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                    *common_vertices[3], *Vec3.right,
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                    *common_vertices[2], *Vec3.right,
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            +
                    *common_vertices[5], *Vec3.right,
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            +
                    *common_vertices[4], *Vec3.right,
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            +
             | 
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                    # Front face
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                    *common_vertices[4], *Vec3.forward,
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            +
                    *common_vertices[5], *Vec3.forward,
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            +
                    *common_vertices[6], *Vec3.forward,
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            +
                    *common_vertices[7], *Vec3.forward,
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            +
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                    # Left face
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                    *common_vertices[7], *Vec3.left,
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                    *common_vertices[6], *Vec3.left,
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            +
                    *common_vertices[1], *Vec3.left,
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                    *common_vertices[0], *Vec3.left,
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            +
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                    # Top face
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                    *common_vertices[7], *Vec3.up,
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                    *common_vertices[0], *Vec3.up,
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                    *common_vertices[3], *Vec3.up,
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                    *common_vertices[4], *Vec3.up,
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            +
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                    # Bottom face
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                    *common_vertices[1], *Vec3.down,
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                    *common_vertices[6], *Vec3.down,
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                    *common_vertices[5], *Vec3.down,
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                    *common_vertices[2], *Vec3.down
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                  ]
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            +
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                  indexes = (0..5).map do |i|
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                    stride = i * 4
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            +
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                    [
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                      stride, stride + 1, stride + 2,
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                      stride + 2, stride + 3, stride
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                    ]
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                  end.flatten
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            +
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                  super(vertices, indexes)
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            +
                end
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              end
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            end
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            module BeltsOpengl::Assets
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              class Meshes::Square < Mesh
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                def initialize
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                  vertices = [
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                    -HU, HU, 0, *Vec3.back,
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                    -HU, -HU, 0, *Vec3.back,
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                    HU, -HU, 0, *Vec3.back,
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                    HU, HU, 0, *Vec3.back
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                  ]
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                  indexes = [
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                    0, 1, 2, 2, 3, 0
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                  ]
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            +
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                  super(vertices, indexes)
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                end
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              end
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            end
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            #version 330 core
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            out vec4 FragColor;
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            in vec3 normal;
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            in vec4 curPosition;
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            void main() {
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              float ambient = 0.2;
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              vec3 lightPosition = vec3(0, 0, -1);
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              vec3 lightDirection = normalize(lightPosition - vec3(curPosition));
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              float diffuse = max(dot(normal, lightDirection), 0.0);
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              vec4 objColor = vec4(1.0, 0.5, 1, 1);
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              vec4 lightColor = vec4(1, 1, 1, 1);
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            +
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              FragColor = objColor * lightColor * (diffuse + ambient);
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            }
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            #version 330 core
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            layout (location = 0) in vec3 aPosition;
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            layout (location = 1) in vec3 aNormal;
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            uniform mat4 camera_matrix;
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            uniform mat4 model_matrix;
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            uniform mat4 normal_matrix;
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            out vec3 normal;
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            out vec4 curPosition;
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            void main() {
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              normal = mat3(normal_matrix) * aNormal;
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              curPosition = model_matrix * vec4(aPosition, 1.0);
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              gl_Position = camera_matrix * curPosition;
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            }
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            RenderData = Struct.new(:type, :color)
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            module BeltsOpengl
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              class InputManager
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                KEY_MAP = {
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                  GLFW::KEY_W => :w,
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                  GLFW::KEY_A => :a,
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                  GLFW::KEY_S => :s,
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                  GLFW::KEY_D => :d,
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                }
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                BUTTON_MAP = {
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                  GLFW::MOUSE_BUTTON_1 => :mouse_1,
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                  GLFW::MOUSE_BUTTON_2 => :mouse_2,
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                  GLFW::MOUSE_BUTTON_3 => :mouse_3
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                }
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                def initialize(game, window)
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                  @game = game
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                  @window = window
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                  @input_changes = {}
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| 20 | 
            +
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                  GLFW.SetKeyCallback(@window, key_callback)
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                  GLFW.SetCursorPosCallback(@window, cursor_callback)
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                  GLFW.SetMouseButtonCallback(@window, mouse_button_callback)
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            +
                end
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            +
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                def update
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                  @game.input.update(@input_changes)
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                  @input_changes = {}
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| 29 | 
            +
                end
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| 30 | 
            +
             | 
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            +
                private
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            +
             | 
| 33 | 
            +
                # NOTE: registering the callback with memoization because the gem has an
         | 
| 34 | 
            +
                # issue keeping reference to a local variable or method call, resulting
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| 35 | 
            +
                # in a segfault
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| 36 | 
            +
                def key_callback
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| 37 | 
            +
                  @_key_callback ||= GLFW::create_callback(:GLFWkeyfun) do |window, key, scancode, action, mods|
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| 38 | 
            +
                    key = KEY_MAP[key]
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            +
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| 40 | 
            +
                    next if key.nil?
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            +
                    next if action == GLFW::REPEAT
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| 42 | 
            +
             | 
| 43 | 
            +
                    @input_changes[key] = action == GLFW::PRESS
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| 44 | 
            +
                  end
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| 45 | 
            +
                end
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| 46 | 
            +
             | 
| 47 | 
            +
                def cursor_callback
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| 48 | 
            +
                  @_cursor_callback ||= GLFW::create_callback(:GLFWcursorposfun) do |window, x, y|
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| 49 | 
            +
                    @input_changes[:mouse_x] = x
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| 50 | 
            +
                    @input_changes[:mouse_y] = y
         | 
| 51 | 
            +
                  end
         | 
| 52 | 
            +
                end
         | 
| 53 | 
            +
             | 
| 54 | 
            +
                def mouse_button_callback
         | 
| 55 | 
            +
                  @_mouse_button_callback ||= GLFW::create_callback(:GLFWmousebuttonfun) do |window, button, action, mods|
         | 
| 56 | 
            +
                    button = BUTTON_MAP[button]
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| 57 | 
            +
             | 
| 58 | 
            +
                    next if button.nil?
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| 59 | 
            +
                    next if action == GLFW::REPEAT
         | 
| 60 | 
            +
             | 
| 61 | 
            +
                    @input_changes[button] = action == GLFW::PRESS
         | 
| 62 | 
            +
                  end
         | 
| 63 | 
            +
                end
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| 64 | 
            +
              end
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| 65 | 
            +
            end
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| @@ -0,0 +1,17 @@ | |
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            +
            module BeltsOpengl
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| 2 | 
            +
              module Prefab
         | 
| 3 | 
            +
                module RendererMixin
         | 
| 4 | 
            +
                  class << self
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| 5 | 
            +
                    def included(base)
         | 
| 6 | 
            +
                      base.extend ClassMethods
         | 
| 7 | 
            +
                    end
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| 8 | 
            +
                  end
         | 
| 9 | 
            +
             | 
| 10 | 
            +
                  module ClassMethods
         | 
| 11 | 
            +
                    def renderer(type, **options)
         | 
| 12 | 
            +
                      set_component(:render_data, RenderData.new(type, options[:color]))
         | 
| 13 | 
            +
                    end
         | 
| 14 | 
            +
                  end
         | 
| 15 | 
            +
                end
         | 
| 16 | 
            +
              end
         | 
| 17 | 
            +
            end
         | 
| @@ -0,0 +1,60 @@ | |
| 1 | 
            +
            module BeltsOpengl
         | 
| 2 | 
            +
              class RenderSystem < BeltsEngine::System
         | 
| 3 | 
            +
                collection :cameras,
         | 
| 4 | 
            +
                  with: [:transform, :camera_data]
         | 
| 5 | 
            +
             | 
| 6 | 
            +
                collection :objects,
         | 
| 7 | 
            +
                  with: [:transform, :render_data]
         | 
| 8 | 
            +
             | 
| 9 | 
            +
                def start
         | 
| 10 | 
            +
                  GL.Enable(GL::DEPTH_TEST)
         | 
| 11 | 
            +
                  GL.Enable(GL::CULL_FACE)
         | 
| 12 | 
            +
                end
         | 
| 13 | 
            +
             | 
| 14 | 
            +
                def update
         | 
| 15 | 
            +
                  GL.ClearColor(0.07, 0.13, 0.17, 1.0)
         | 
| 16 | 
            +
                  GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT)
         | 
| 17 | 
            +
                  GL.UseProgram(default_shader)
         | 
| 18 | 
            +
             | 
| 19 | 
            +
                  render_entities
         | 
| 20 | 
            +
                end
         | 
| 21 | 
            +
             | 
| 22 | 
            +
                private
         | 
| 23 | 
            +
             | 
| 24 | 
            +
                def render_entities
         | 
| 25 | 
            +
                  camera_matrix = nil
         | 
| 26 | 
            +
             | 
| 27 | 
            +
                  cameras.each_with_components do |transform:, camera_data:, **|
         | 
| 28 | 
            +
                    # view_matrix = Mat4.look_at(transform.position, transform.position + transform.forward, transform.up)
         | 
| 29 | 
            +
                    view_matrix = Mat4.rotation(*-transform.rotation) * Mat4.scale(1, 1, -1) * Mat4.translation(*-transform.position)
         | 
| 30 | 
            +
                    proj_matrix = Mat4.perspective(45, @game.window.ratio, 0.1, 100)
         | 
| 31 | 
            +
             | 
| 32 | 
            +
                    ortho_size = 5
         | 
| 33 | 
            +
                    orth_matrix = Mat4.orthographic(-ortho_size * @game.window.ratio, ortho_size * @game.window.ratio, -ortho_size, ortho_size, 0, 10)
         | 
| 34 | 
            +
             | 
| 35 | 
            +
                    camera_matrix = (proj_matrix * view_matrix)
         | 
| 36 | 
            +
                  end
         | 
| 37 | 
            +
             | 
| 38 | 
            +
                  objects.each_with_components do |transform:, render_data:, **|
         | 
| 39 | 
            +
                    model_matrix = transform.to_matrix
         | 
| 40 | 
            +
                    normal_matrix = model_matrix.inverse.transpose
         | 
| 41 | 
            +
             | 
| 42 | 
            +
                    cameraLoc = GL.GetUniformLocation(default_shader, "camera_matrix")
         | 
| 43 | 
            +
                    GL.UniformMatrix4fv(cameraLoc, 1, GL::FALSE, camera_matrix.transpose.to_a.flatten.pack("F*"))
         | 
| 44 | 
            +
             | 
| 45 | 
            +
                    modelLoc = GL.GetUniformLocation(default_shader, "model_matrix")
         | 
| 46 | 
            +
                    GL.UniformMatrix4fv(modelLoc, 1, GL::FALSE, model_matrix.transpose.to_a.flatten.pack("F*"))
         | 
| 47 | 
            +
             | 
| 48 | 
            +
                    normalLoc = GL.GetUniformLocation(default_shader, "normal_matrix")
         | 
| 49 | 
            +
                    GL.UniformMatrix4fv(normalLoc, 1, GL::FALSE, normal_matrix.transpose.to_a.flatten.pack("F*"))
         | 
| 50 | 
            +
             | 
| 51 | 
            +
                    mesh = @game.asset_manager.get_mesh(render_data.type)
         | 
| 52 | 
            +
                    mesh.draw
         | 
| 53 | 
            +
                  end
         | 
| 54 | 
            +
                end
         | 
| 55 | 
            +
             | 
| 56 | 
            +
                def default_shader
         | 
| 57 | 
            +
                  @game.asset_manager.get_shader(:default)
         | 
| 58 | 
            +
                end
         | 
| 59 | 
            +
              end
         | 
| 60 | 
            +
            end
         | 
| @@ -0,0 +1,34 @@ | |
| 1 | 
            +
            module BeltsOpengl
         | 
| 2 | 
            +
              class WindowSystem < BeltsEngine::System
         | 
| 3 | 
            +
                def start
         | 
| 4 | 
            +
                  GLFW.WindowHint(GLFW::ALPHA_BITS, 0)
         | 
| 5 | 
            +
                  @window = GLFW.CreateWindow(640, 480, "Belts Demo", nil, nil)
         | 
| 6 | 
            +
                  GLFW.MakeContextCurrent(@window)
         | 
| 7 | 
            +
             | 
| 8 | 
            +
                  @input_manager = BeltsOpengl::InputManager.new(@game, @window)
         | 
| 9 | 
            +
                end
         | 
| 10 | 
            +
             | 
| 11 | 
            +
                def update
         | 
| 12 | 
            +
                  update_window_size
         | 
| 13 | 
            +
             | 
| 14 | 
            +
                  GLFW.SwapBuffers(@window)
         | 
| 15 | 
            +
                  GLFW.PollEvents()
         | 
| 16 | 
            +
             | 
| 17 | 
            +
                  @input_manager.update
         | 
| 18 | 
            +
                end
         | 
| 19 | 
            +
             | 
| 20 | 
            +
                private
         | 
| 21 | 
            +
             | 
| 22 | 
            +
                def update_window_size
         | 
| 23 | 
            +
                  width_ptr = ' ' * 8
         | 
| 24 | 
            +
                  height_ptr = ' ' * 8
         | 
| 25 | 
            +
                  GLFW.GetFramebufferSize(@window, width_ptr, height_ptr)
         | 
| 26 | 
            +
             | 
| 27 | 
            +
                  width = width_ptr.unpack('L')[0]
         | 
| 28 | 
            +
                  height = height_ptr.unpack('L')[0]
         | 
| 29 | 
            +
                  GL.Viewport(0, 0, width, height)
         | 
| 30 | 
            +
             | 
| 31 | 
            +
                  @game.window.resize(width, height)
         | 
| 32 | 
            +
                end
         | 
| 33 | 
            +
              end
         | 
| 34 | 
            +
            end
         | 
    
        data/lib/belts_opengl.rb
    ADDED
    
    | @@ -0,0 +1,34 @@ | |
| 1 | 
            +
            require 'belts_engine'
         | 
| 2 | 
            +
            require 'opengl'
         | 
| 3 | 
            +
            require 'glfw'
         | 
| 4 | 
            +
             | 
| 5 | 
            +
            loader = Zeitwerk::Loader.for_gem
         | 
| 6 | 
            +
            loader.setup
         | 
| 7 | 
            +
             | 
| 8 | 
            +
            module BeltsOpengl
         | 
| 9 | 
            +
              extend BeltsSupport::Extension
         | 
| 10 | 
            +
             | 
| 11 | 
            +
              def self.install(game)
         | 
| 12 | 
            +
                require 'belts_opengl/components/camera_data'
         | 
| 13 | 
            +
                require 'belts_opengl/components/light_data'
         | 
| 14 | 
            +
                require 'belts_opengl/components/render_data'
         | 
| 15 | 
            +
             | 
| 16 | 
            +
                require 'belts_opengl/systems/window_system'
         | 
| 17 | 
            +
                require 'belts_opengl/systems/render_system'
         | 
| 18 | 
            +
             | 
| 19 | 
            +
                GLFW.load_lib
         | 
| 20 | 
            +
                GLFW.Init
         | 
| 21 | 
            +
                GL.load_lib
         | 
| 22 | 
            +
             | 
| 23 | 
            +
                game.systems.register_system(BeltsOpengl::WindowSystem)
         | 
| 24 | 
            +
                game.systems.register_system(BeltsOpengl::RenderSystem)
         | 
| 25 | 
            +
             | 
| 26 | 
            +
                game.register_tool(:asset_manager, BeltsOpengl::AssetManager.new)
         | 
| 27 | 
            +
             | 
| 28 | 
            +
                BeltsEngine::Prefab.include BeltsOpengl::Prefab::RendererMixin
         | 
| 29 | 
            +
              end
         | 
| 30 | 
            +
             | 
| 31 | 
            +
              def self.root
         | 
| 32 | 
            +
                File.dirname __dir__
         | 
| 33 | 
            +
              end
         | 
| 34 | 
            +
            end
         | 
    
        metadata
    ADDED
    
    | @@ -0,0 +1,85 @@ | |
| 1 | 
            +
            --- !ruby/object:Gem::Specification
         | 
| 2 | 
            +
            name: belts_opengl
         | 
| 3 | 
            +
            version: !ruby/object:Gem::Version
         | 
| 4 | 
            +
              version: 0.1.1
         | 
| 5 | 
            +
            platform: ruby
         | 
| 6 | 
            +
            authors:
         | 
| 7 | 
            +
            - Guilherme Graca
         | 
| 8 | 
            +
            autorequire:
         | 
| 9 | 
            +
            bindir: bin
         | 
| 10 | 
            +
            cert_chain: []
         | 
| 11 | 
            +
            date: 2022-06-15 00:00:00.000000000 Z
         | 
| 12 | 
            +
            dependencies:
         | 
| 13 | 
            +
            - !ruby/object:Gem::Dependency
         | 
| 14 | 
            +
              name: belts_engine
         | 
| 15 | 
            +
              requirement: !ruby/object:Gem::Requirement
         | 
| 16 | 
            +
                requirements:
         | 
| 17 | 
            +
                - - '='
         | 
| 18 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 19 | 
            +
                    version: 0.1.1
         | 
| 20 | 
            +
              type: :runtime
         | 
| 21 | 
            +
              prerelease: false
         | 
| 22 | 
            +
              version_requirements: !ruby/object:Gem::Requirement
         | 
| 23 | 
            +
                requirements:
         | 
| 24 | 
            +
                - - '='
         | 
| 25 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 26 | 
            +
                    version: 0.1.1
         | 
| 27 | 
            +
            - !ruby/object:Gem::Dependency
         | 
| 28 | 
            +
              name: opengl-bindings2
         | 
| 29 | 
            +
              requirement: !ruby/object:Gem::Requirement
         | 
| 30 | 
            +
                requirements:
         | 
| 31 | 
            +
                - - "~>"
         | 
| 32 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 33 | 
            +
                    version: 2.0.0
         | 
| 34 | 
            +
              type: :runtime
         | 
| 35 | 
            +
              prerelease: false
         | 
| 36 | 
            +
              version_requirements: !ruby/object:Gem::Requirement
         | 
| 37 | 
            +
                requirements:
         | 
| 38 | 
            +
                - - "~>"
         | 
| 39 | 
            +
                  - !ruby/object:Gem::Version
         | 
| 40 | 
            +
                    version: 2.0.0
         | 
| 41 | 
            +
            description:
         | 
| 42 | 
            +
            email:
         | 
| 43 | 
            +
            executables: []
         | 
| 44 | 
            +
            extensions: []
         | 
| 45 | 
            +
            extra_rdoc_files: []
         | 
| 46 | 
            +
            files:
         | 
| 47 | 
            +
            - lib/belts_opengl.rb
         | 
| 48 | 
            +
            - lib/belts_opengl/asset_manager.rb
         | 
| 49 | 
            +
            - lib/belts_opengl/assets/mesh.rb
         | 
| 50 | 
            +
            - lib/belts_opengl/assets/meshes/cube.rb
         | 
| 51 | 
            +
            - lib/belts_opengl/assets/meshes/square.rb
         | 
| 52 | 
            +
            - lib/belts_opengl/assets/meshes/triangle.rb
         | 
| 53 | 
            +
            - lib/belts_opengl/assets/shaders/base.frag
         | 
| 54 | 
            +
            - lib/belts_opengl/assets/shaders/base.vert
         | 
| 55 | 
            +
            - lib/belts_opengl/components/camera_data.rb
         | 
| 56 | 
            +
            - lib/belts_opengl/components/light_data.rb
         | 
| 57 | 
            +
            - lib/belts_opengl/components/render_data.rb
         | 
| 58 | 
            +
            - lib/belts_opengl/input_manager.rb
         | 
| 59 | 
            +
            - lib/belts_opengl/prefab/renderer_mixin.rb
         | 
| 60 | 
            +
            - lib/belts_opengl/systems/render_system.rb
         | 
| 61 | 
            +
            - lib/belts_opengl/systems/window_system.rb
         | 
| 62 | 
            +
            homepage: https://github.com/ggraca/belts
         | 
| 63 | 
            +
            licenses:
         | 
| 64 | 
            +
            - MIT
         | 
| 65 | 
            +
            metadata: {}
         | 
| 66 | 
            +
            post_install_message:
         | 
| 67 | 
            +
            rdoc_options: []
         | 
| 68 | 
            +
            require_paths:
         | 
| 69 | 
            +
            - lib
         | 
| 70 | 
            +
            required_ruby_version: !ruby/object:Gem::Requirement
         | 
| 71 | 
            +
              requirements:
         | 
| 72 | 
            +
              - - ">="
         | 
| 73 | 
            +
                - !ruby/object:Gem::Version
         | 
| 74 | 
            +
                  version: 3.1.2
         | 
| 75 | 
            +
            required_rubygems_version: !ruby/object:Gem::Requirement
         | 
| 76 | 
            +
              requirements:
         | 
| 77 | 
            +
              - - ">="
         | 
| 78 | 
            +
                - !ruby/object:Gem::Version
         | 
| 79 | 
            +
                  version: '0'
         | 
| 80 | 
            +
            requirements: []
         | 
| 81 | 
            +
            rubygems_version: 3.3.7
         | 
| 82 | 
            +
            signing_key:
         | 
| 83 | 
            +
            specification_version: 4
         | 
| 84 | 
            +
            summary: OpenGL graphics plugin for the Belts game engine
         | 
| 85 | 
            +
            test_files: []
         |