bcpm 0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CHANGELOG +133 -0
- data/Manifest +23 -0
- data/README +292 -0
- data/Rakefile +23 -0
- data/bcpm.gemspec +35 -0
- data/bin/bcpm +5 -0
- data/lib/bcpm.rb +23 -0
- data/lib/bcpm/cleanup.rb +24 -0
- data/lib/bcpm/cli.rb +262 -0
- data/lib/bcpm/config.rb +100 -0
- data/lib/bcpm/dist.rb +133 -0
- data/lib/bcpm/duel.rb +153 -0
- data/lib/bcpm/git.rb +93 -0
- data/lib/bcpm/match.rb +275 -0
- data/lib/bcpm/player.rb +410 -0
- data/lib/bcpm/regen.rb +102 -0
- data/lib/bcpm/socket.rb +8 -0
- data/lib/bcpm/tests/assertion_error.rb +13 -0
- data/lib/bcpm/tests/assertions.rb +102 -0
- data/lib/bcpm/tests/case_base.rb +166 -0
- data/lib/bcpm/tests/environment.rb +256 -0
- data/lib/bcpm/tests/suite.rb +114 -0
- data/lib/bcpm/tests/test_match.rb +166 -0
- data/lib/bcpm/update.rb +38 -0
- metadata +129 -0
data/CHANGELOG
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v0.11. Added pit command.
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v0.10.20. Teams are sorted when dueling.
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v0.10.19. Added vm_ram config flag.
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v0.10.18. Bugfix in rank command.
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v0.10.17. Added rank command.
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v0.10.16. Bugfixes in testcase and livecase.
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v0.10.15. Bugfix in replay.
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v0.10.14. Duel output improvements.
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v0.10.13. Added duel_threads config flag and multi-threaded dueling.
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v0.10.12. More Athena git workarounds.
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v0.10.11. Made copy support the install scenario.
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v0.10.10. Workaround old Git on Athena.
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v0.10.9. Athena bugfixes.
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v0.10.8. Added duel command.
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v0.10.7. Custom maps for testing.
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v0.10.6. Added list.
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v0.10.5. Added gen:off regen directive.
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v0.10.4. Bugfix in rewire.
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v0.10.3. Smarter variable replacement in regen.
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v0.10.2. Testcase options can use friendlier symbols instead of battlecode engine strings.
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v0.10.1. Bugfix in config on Ruby 1.8.
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v0.10. Added regen command.
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v0.9.16. Added debuglimit config variable.
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v0.9.15. Added config command.
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v0.9.14. Bugfix in rewire.
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v0.9.13. Bugfix in replay.
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v0.9.12. Added side in test description.
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v0.9.11. Bugfix in should_throw assertion.
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v0.9.10. client3d command.
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v0.9.9. Switched to 2011 Battlecode distribution.
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v0.9.8. reset command.
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v0.9.7. Fixes for ruby1.9 and OSX.
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v0.9.6. match_unit_output assertion.
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v0.9.5. stub_call turned into stub_member_call and stub_static_call.
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v0.9.4. Livematch command.
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v0.9.3. Bugfix in should_not_throw assertion.
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v0.9.2. Cleanup command.
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v0.9.1. Guess current directory for player name in some commands.
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v0.9. Player and tests go in one repository. Simplifies everything!
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v0.8.9. Improved source code patching approach.
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v0.8.8. Added .gitignore files to built-in templates.
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v0.8.7. Bugfix in match output processing for live matches.
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v0.8.6. Live match testcase option.
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v0.8.5. Better handling of build errors.
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v0.8.4. Unified output for match and test commands.
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v0.8.3. Platform-specific text file open command.
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v0.8.2. Built-in player & suite templates.
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v0.8.1. Support for running a single test case.
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v0.8. Self-update.
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v0.7.4. Code fragment patching.
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v0.7.3. Better handling of broken test cases.
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v0.7.2. Windows compatibility.
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v0.7.1. Fixed crashes due to invalid paths in test case directives.
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v0.7. Player source patching.
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v0.6.3. Bugfix in match replay.
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v0.6.2. Battlecode options in tests.
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v0.6.1. Short trace for failed tests.
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v0.6. Match replay. Failed tests dump replay and output info, to aid debugging.
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v0.5.3. Improved and bugfixed basic assertions.
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v0.5.2. Match reuse for faster tests.
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v0.5.1. Removed Ant garbage from output.
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v0.5.0. Rudimentary test support.
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v0.4.1. Configuration tweaks.
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v0.4. Player templates.
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v0.3. Runs matches automatically.
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v0.2. Installs and player repositories.
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v0.1. Pulls the battlecode distribution from git.
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data/Manifest
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CHANGELOG
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Manifest
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README
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Rakefile
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bin/bcpm
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lib/bcpm.rb
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lib/bcpm/cleanup.rb
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lib/bcpm/cli.rb
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lib/bcpm/config.rb
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lib/bcpm/dist.rb
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lib/bcpm/duel.rb
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lib/bcpm/git.rb
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lib/bcpm/match.rb
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lib/bcpm/player.rb
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lib/bcpm/regen.rb
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lib/bcpm/socket.rb
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lib/bcpm/tests/assertion_error.rb
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lib/bcpm/tests/assertions.rb
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lib/bcpm/tests/case_base.rb
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lib/bcpm/tests/environment.rb
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lib/bcpm/tests/suite.rb
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lib/bcpm/tests/test_match.rb
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lib/bcpm/update.rb
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data/README
ADDED
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Battlecode (MIT 6.470) package manager.
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USAGE
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1. Make sure you're using the latest tool version.
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bcpm self
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2. Install the Battlecode distribution. Later, use the same command to update the distribution.
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bcpm dist
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3a. Check out a player repository and set it up for development.
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cd ~/workspace # Your Eclipse workspace.
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bcpm install git@git.pwnb.us:six370/yield.git
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After executing the commands above, import the project into Eclipse
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(File > Import > Existing Projects into Workspace).
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3b. Create a blank player.
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bcpm new team1337
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If you go this route, you will have to create the git repositories yourself, and push them.
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4. Confirm that the player is installed.
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bcpm list
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bcpm ls
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5a. Switch between the 2D and the 3D client.
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bcpm set client3d on
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bcpm set +client3d
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bcpm set client3d off
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bcpm set -client3d
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5b. Turn the client sound on or off.
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bcpm set +sound
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bcpm set -sound
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6. See all the maps in the distribution.
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bcpm listmaps
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bcpm lsmaps
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7. Run a game against some other player code.
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bcpm match yield team000 venice
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# The following command runs the match right away, for maximum enjoyment.
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bcpm livematch yield team000 venice
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7b. Game too slow? Increase the JVM memory.
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bcpm set vm_ram 1024
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8. Run a debugging game against some other player code. Debugging games us use bcpm configuration settings instead of production defaults.
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bcpm debugmatch yield team000 venice
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9. Set the number of simultaneous matches. Match the number of physical cores you have.
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bcpm set match_threads 2
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10a. Run a duel between 2 players on multiple maps.
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bcpm duel yield team000
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# The following command restricts the duel to a subset of maps.
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bcpm duel yield team000 venice fortress
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10b. Pit a player against other players you have installed.
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bcpm pit yield team000 team001
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# The following pits against all other installed players.
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bcpm pit yield
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10c. Rank players by their total scores in all possible pairwise duels.
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bcpm rank yield team000 team001
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# The following ranks all installed players.
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bcpm rank
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11a. Show all settings.
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bcpm config
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11b. Change debugging settings
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bcpm set +noupkeep
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bcpm set -noupkeep
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bcpm set +debugcode
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bcpm set -debugcode
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bcpm set +breakpoints
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bcpm set -breakpoints
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bcpm set debuglimit 1000000 # Maximum number of bytecodes per round in debug_ methods.
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12. Run the player's test suite.
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bcpm test yield
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13. Run a single test case in the player's test suite.
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bcpm case yield win_vs_yield
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# The following command runs the first match right away, for maximum iterating speed.
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bcpm livecase yield win_vs_yield
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14. Replay the last match ran in a test.
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bcpm replay
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15. Copy a distribution map into the test suite, for customization.
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bcpm copymap venice
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16. Remove the installed player. (removing the project folder is not enough!)
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bcpm uninstall yield
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17. Create a new player from an existing template.
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bcpm copy myplayer git@git.pwnb.us:six370/yield.git
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bcpm copy myplayer git@git.pwnb.us:six370/yield.git branch_or_tag_name
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You'll need to import the project into Eclipse, and setup a git repository for the player.
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18. If bcpm crashes or you abort it, you'll need to clean up the temporaries left behind.
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bcpm clean
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19. Use directed find/replace to unroll loops.
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bcpm regen bcpm regen src/yield/test/stubs/LoggingStubs.java
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20. After winning the competition, remove the players and distribution. Commit and push first!
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bcpm reset
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TESTING
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The test cases are .rb (Ruby) files in the 'suite' directory. The following example showcases the
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functionality available in a test suite. The suite DSL slightly resembles rspec.
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# Set the side of the tested player in future matches.
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side :b
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# Set the opponent for future matches.
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vs 'yield'
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# Set the map for future matches.
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map 'venice'
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# Use a custom map from suite/maps.
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suite_map 'venice2'
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# Disable energon draining. :upkeep is a synonym for 'bc.engine.upkeep'.
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option :upkeep, false
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# Replace a .java file in the player under test with a .java file in the test suite.
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# Both names are automatically prefixed with the team package ('yield.' in this case).
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replace_class 'RobotPlayer', 'test.players.TestRobotPlayer'
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# Re-route all calls that look like target.canMove(...) to
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# yield.test.stubs.LoggingStubs.canMoveStub(target, ...)
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stub_member_call 'canMove', 'test.stubs.LoggingStubs.canMoveStub'
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# Re-route all calls that look like target.wantStubbing(...) to
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# yield.test.stubs.LoggingStubs.wantStubbingStub(...)
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stub_static_call 'wantStubbing', 'test.stubs.LoggingStubs.wantStubbingStub'
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# Replace the code marked with Stubs.canMove.logo in yield.LoggingStubs with the code marked
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# Stubs.canMove.logoSource in yield.test.stubs.LoggingStubs
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replace_code 'LoggingStubs', 'Stubs.canMove.logo',
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'test.stubs.LoggingStubs', 'Stubs.canMove.logoSource'
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# Run a test match to check some conditions.
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match do
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it 'must win in any way' do
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should_win
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end
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it "shouldn't leak exceptions" do
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should_not_throw
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end
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it 'should stub the member call' do
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should_match_unit_output(/This should show up/)
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end
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it 'should stub the static call' do
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should_match_unit_output(/wantStubbing\: this (.*) be printed/) do |unit, match|
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fail 'Static call not stubbed' unless match[1] == 'should'
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end
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end
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it 'should fail' do
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fail
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end
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end
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# Reset energon draining option to its default value.
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option 'bc.engine.upkeep', nil
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To prevent infinite recursion, stubbing should be disabled in the actual stubs. To prevent
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compilation errors, stubbing should also be disabled on the first line of the stubbed method's
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definition. The stub implementation below demonstrates the syntax for stubbing and code replacement.
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package yield.test.stubs;
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import battlecode.common.Direction;
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import battlecode.common.RobotController;
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public class LoggingStubs {
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//$ -stubs
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public static final boolean canMoveStub(RobotController target, Direction where) {
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boolean returnValue = target.canMove(where);
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+
//$ +mark: Stubs.canMove.logo
|
225
|
+
System.out.println("This should not show up");
|
226
|
+
//$ -mark: Stubs.canMove.logo
|
227
|
+
System.out.println("canMove(" + where.toString() + ") -> " + returnValue);
|
228
|
+
return returnValue;
|
229
|
+
}
|
230
|
+
//$ +stubs
|
231
|
+
|
232
|
+
public static void markTest() {
|
233
|
+
//$ +mark: Stubs.canMove.logoSource
|
234
|
+
System.out.println("This should show up");
|
235
|
+
//$ -mark: Stubs.canMove.logoSource
|
236
|
+
}
|
237
|
+
}
|
238
|
+
|
239
|
+
The code patching directives use very simple implementations based on file copying and regular
|
240
|
+
expressions. Following these best practices should help avoid broken builds:
|
241
|
+
|
242
|
+
* Use Eclipse's "Organize imports" feature to achieve the item below:
|
243
|
+
* Class names should be unqualified, and imports should use fully qualified names.
|
244
|
+
* Use the same class name (but different package names) in replace_class.
|
245
|
+
* A replace_class source class should only depend on classes in other packages.
|
246
|
+
|
247
|
+
|
248
|
+
DIRECTED FIND/REPLACE
|
249
|
+
|
250
|
+
bcpm regen reads one or more source files and discovers tagged source blocks, then replaces matching
|
251
|
+
target blocks while renaming tokens. The example below shows the syntax.
|
252
|
+
|
253
|
+
System.out.print("Should show numbers 1-3 and letters A-C: ");
|
254
|
+
//$ +gen:source Numbers A 1
|
255
|
+
System.out.print("A 1 ");
|
256
|
+
//$ +gen:off
|
257
|
+
// This used to be System.out.print("A 1");
|
258
|
+
//$ -gen:off
|
259
|
+
//$ -gen:source
|
260
|
+
//$ +gen:target Numbers B 2
|
261
|
+
//$ -gen:target
|
262
|
+
//$ +gen:target Numbers C 3
|
263
|
+
System.out.print("A 1 ");
|
264
|
+
//$ -gen:target
|
265
|
+
|
266
|
+
|
267
|
+
INSTALLATION
|
268
|
+
|
269
|
+
On Ubuntu:
|
270
|
+
|
271
|
+
sudo apt-get install ruby-full rubygems
|
272
|
+
sudo gem install rubygems-update
|
273
|
+
sudo `gem env | grep 'EXECUTABLE DIRECTORY' | ruby -e "puts gets.split(': ', 2).last"`/update_rubygems
|
274
|
+
|
275
|
+
On OSX:
|
276
|
+
|
277
|
+
Get git from http://code.google.com/p/git-osx-installer/
|
278
|
+
|
279
|
+
On Windows 7+:
|
280
|
+
|
281
|
+
Get git from http://code.google.com/p/msysgit/downloads/
|
282
|
+
Get ruby 1.8.7 (add it to your path) from http://rubyinstaller.org/downloads/
|
283
|
+
Get ant from http://code.google.com/p/winant/
|
284
|
+
|
285
|
+
On everything (skip the 'sudo' prefix on Windows though):
|
286
|
+
|
287
|
+
sudo gem install rake echoe
|
288
|
+
git clone git@git.pwnb.us:six370/bcpm.git
|
289
|
+
cd bcpm
|
290
|
+
rake install
|
291
|
+
|
292
|
+
You'll need an administrative shell on Windows.
|
data/Rakefile
ADDED
@@ -0,0 +1,23 @@
|
|
1
|
+
require 'rubygems'
|
2
|
+
require 'echoe'
|
3
|
+
|
4
|
+
Echoe.new('bcpm') do |p|
|
5
|
+
p.project = 'bcpm' # rubyforge project
|
6
|
+
|
7
|
+
p.author = 'Victor Costan'
|
8
|
+
p.email = 'victor@costan.us'
|
9
|
+
p.summary = 'Battlecode (MIT 6.370) package manager.'
|
10
|
+
p.url = 'http://git.pwnb.us/six370'
|
11
|
+
p.dependencies = []
|
12
|
+
p.development_dependencies = ['echoe >=3.2']
|
13
|
+
|
14
|
+
p.need_tar_gz = !Gem.win_platform?
|
15
|
+
p.need_zip = !Gem.win_platform?
|
16
|
+
p.rdoc_pattern =
|
17
|
+
/^(lib|bin|tasks|ext)|^BUILD|^README|^CHANGELOG|^TODO|^LICENSE|^COPYING$/
|
18
|
+
end
|
19
|
+
|
20
|
+
if $0 == __FILE__
|
21
|
+
Rake.application = Rake::Application.new
|
22
|
+
Rake.application.run
|
23
|
+
end
|