bcdice 3.7.0 → 3.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +31 -0
- data/i18n/Arianrhod/ja_jp.yml +3 -0
- data/i18n/Emoklore/ja_jp.yml +7 -0
- data/i18n/SwordWorld/ja_jp.yml +1 -0
- data/i18n/SwordWorld/zh_hans.yml +7 -0
- data/i18n/SwordWorld2_0/zh_hans.yml +37 -0
- data/i18n/SwordWorld2_5/ja_jp.yml +1 -1
- data/i18n/SwordWorld2_5/zh_hans.yml +57 -0
- data/lib/bcdice/arithmetic/parser.rb +1 -1
- data/lib/bcdice/command/parser.rb +1 -1
- data/lib/bcdice/common_command/add_dice/parser.rb +1 -1
- data/lib/bcdice/common_command/barabara_dice/parser.rb +1 -1
- data/lib/bcdice/common_command/calc/parser.rb +1 -1
- data/lib/bcdice/common_command/reroll_dice/parser.rb +1 -1
- data/lib/bcdice/common_command/tally_dice/parser.rb +1 -1
- data/lib/bcdice/common_command/upper_dice/parser.rb +1 -1
- data/lib/bcdice/game_system/AngelGear.rb +1 -1
- data/lib/bcdice/game_system/AnimaAnimus.rb +1 -1
- data/lib/bcdice/game_system/Arianrhod.rb +4 -4
- data/lib/bcdice/game_system/AssaultEngine.rb +3 -3
- data/lib/bcdice/game_system/BeastBindTrinity.rb +1 -1
- data/lib/bcdice/game_system/BeginningIdol.rb +2 -2
- data/lib/bcdice/game_system/BeginningIdol2022.rb +2 -2
- data/lib/bcdice/game_system/BladeOfArcana.rb +3 -3
- data/lib/bcdice/game_system/Bloodorium.rb +68 -0
- data/lib/bcdice/game_system/ConvictorDrive.rb +117 -0
- data/lib/bcdice/game_system/Cthulhu7th_ChineseTraditional.rb +1 -1
- data/lib/bcdice/game_system/Cthulhu7th_Korean.rb +1 -1
- data/lib/bcdice/game_system/CyberpunkRed.rb +2 -6
- data/lib/bcdice/game_system/DeadlineHeroes.rb +1 -1
- data/lib/bcdice/game_system/DungeonsAndDragons5.rb +196 -0
- data/lib/bcdice/game_system/EmbryoMachine.rb +4 -4
- data/lib/bcdice/game_system/Emoklore.rb +8 -8
- data/lib/bcdice/game_system/FutariSousa.rb +1 -0
- data/lib/bcdice/game_system/GURPS.rb +1 -1
- data/lib/bcdice/game_system/GehennaAn.rb +2 -2
- data/lib/bcdice/game_system/HunterTheReckoning5th.rb +152 -0
- data/lib/bcdice/game_system/LostRoyal.rb +1 -1
- data/lib/bcdice/game_system/NobunagasBlackCastle.rb +237 -0
- data/lib/bcdice/game_system/OracleEngine.rb +1 -1
- data/lib/bcdice/game_system/Raisondetre.rb +1 -1
- data/lib/bcdice/game_system/RokumonSekai2.rb +1 -1
- data/lib/bcdice/game_system/SajinsenkiAGuS.rb +154 -0
- data/lib/bcdice/game_system/ShinkuuGakuen.rb +1 -1
- data/lib/bcdice/game_system/ShinobiGami.rb +14 -1
- data/lib/bcdice/game_system/SkynautsBouken.rb +93 -2
- data/lib/bcdice/game_system/StellarLife.rb +1 -1
- data/lib/bcdice/game_system/StrangerOfSwordCity.rb +1 -1
- data/lib/bcdice/game_system/SwordWorld.rb +2 -2
- data/lib/bcdice/game_system/SwordWorld2_0_SimplifiedChinese.rb +84 -0
- data/lib/bcdice/game_system/SwordWorld2_5_SimplifiedChinese.rb +95 -0
- data/lib/bcdice/game_system/SwordWorld_SimplifiedChinese.rb +29 -0
- data/lib/bcdice/game_system/TherapieSein.rb +2 -2
- data/lib/bcdice/game_system/Torg.rb +1 -1
- data/lib/bcdice/game_system/TorgEternity.rb +54 -18
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +26 -12
- data/lib/bcdice/game_system/Warhammer4.rb +4 -0
- data/lib/bcdice/game_system/WorldOfDarkness.rb +17 -9
- data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +1 -1
- data/lib/bcdice/game_system/filled_with/tresure_tables.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +1 -1
- data/lib/bcdice/game_system.rb +9 -0
- data/lib/bcdice/version.rb +1 -1
- metadata +17 -3
@@ -22,7 +22,8 @@ module BCDice
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振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
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出目1の時には「Mishap! 自動失敗!」と出力されます。
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・UP
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"UP"で高揚状態のロール(通常の1d20に加え、1d20を追加で振り足し)を行います。
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"UP[m]"で高揚状態のロール(通常の1d20に加え、1d20を追加で振り足し)を行います。
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[]内は省略可能。mは技能基本値を入れて下さい。
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各ロールでの振り足しを自動で行い、20の出目が出たときには技能無し値も並記します。
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一投目で出目1の時には「Mishap! 自動失敗!」と出力され、二投目は行われません。
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・POS
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@@ -54,6 +55,8 @@ module BCDice
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getRollBonusDiceCommandResult(command)
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end
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private
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#################### TORG 1.x ########################
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def replace_text(string)
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string = string.gsub(/TG(\d+)/i) { "1R20+#{Regexp.last_match(1)}" }
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@@ -64,13 +67,12 @@ module BCDice
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def torg_check(string)
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string = replace_text(string)
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m =
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m = /^1R20(([+-]\d+)*)$/i.match(string)
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unless m
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return nil
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end
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mod = m[3]
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mod = m[1]
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debug(mod)
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mod = ArithmeticEvaluator.eval(mod) if mod
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@@ -99,8 +101,7 @@ module BCDice
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# ロールコマンド (通常ロール)
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def getRolld20DiceCommandResult(command)
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debug("Torg Eternity Dice Roll Command ? ", command)
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-
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unless m
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unless command == "TE"
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return nil
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end
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@@ -123,39 +124,74 @@ module BCDice
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# ロールコマンド (高揚ロール)
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def getUpRollDiceCommandResult(command)
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debug("Torg Eternity Dice Roll ( UP ) Command ? ", command)
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m =
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m = /^UP(\d*)$/i.match(command)
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unless m
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return nil
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end
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sequence = []
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mod = m[1].to_i
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skilled1, unskilled1, dice_str1, mishap = torg_eternity_dice(false, true)
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if mishap == 1
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-
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sequence = [
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"d20ロール(高揚)",
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"1d20[#{dice_str1}]",
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"Mishap! 絶対失敗!",
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].compact
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else
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skilled2, unskilled2, dice_str2, = torg_eternity_dice(false, false)
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subtotal_skilled = skilled1 + skilled2
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subtotal_unskilled = unskilled1 + unskilled2
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value_skilled = format("%+d", get_torg_eternity_bonus(subtotal_skilled))
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-
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value_unskilled = format("%+d", get_torg_eternity_bonus(subtotal_unskilled))
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if mod <= 0
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if subtotal_skilled != subtotal_unskilled
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sequence = [
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"d20ロール(高揚)",
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"1d20[#{dice_str1}] + 1d20[#{dice_str2}]",
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"#{value_skilled}[#{subtotal_skilled}](技能有) / #{value_unskilled}[#{subtotal_unskilled}](技能無)",
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].compact
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else
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sequence = [
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"d20ロール(高揚)",
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"1d20[#{dice_str1}] + 1d20[#{dice_str2}]",
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"#{value_skilled}[#{subtotal_skilled}]",
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].compact
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end
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else
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-
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if subtotal_skilled != subtotal_unskilled
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sequence = [
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"d20ロール(高揚)",
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"1d20[#{dice_str1}] + 1d20[#{dice_str2}] + #{mod}",
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"#{value_skilled}[#{subtotal_skilled}]+#{mod}(技能有) / #{value_unskilled}[#{subtotal_unskilled}]+#{mod}(技能無)",
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format("%+d", (value_skilled.to_i + mod)) + "(技能有) / " + format("%+d", (value_unskilled.to_i + mod)) + "(技能無)",
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].compact
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else
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sequence = [
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"d20ロール(高揚)",
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"1d20[#{dice_str1}] + 1d20[#{dice_str2}] + #{mod}",
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"#{value_skilled}[#{subtotal_skilled}]+#{mod}",
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format("%+d", (value_skilled.to_i + mod)),
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].compact
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end
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end
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end
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output = sequence.join(" > ")
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return output
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end
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# ロールコマンド (ポシビリティロール)
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def getPossibilityRollDiceCommandResult(command)
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debug("Torg Eternity Possibility Roll Command ? ", command)
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m =
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m = /^POS((\d+)(\+\d+)?)$/i.match(command)
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unless m
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return nil
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end
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output_modifier = ArithmeticEvaluator.eval(m[
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output_modifier = ArithmeticEvaluator.eval(m[1])
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skilled, unskilled, dice_str, = torg_eternity_dice(true, false)
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subtotal_skilled = skilled + output_modifier
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subtotal_unskilled = unskilled + output_modifier
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@@ -173,7 +209,7 @@ module BCDice
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# ダメージボーナスコマンド
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def getBonusDamageDiceCommandResult(command)
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debug("TorgEternity Bonus Damage Roll Command ? ", command)
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m =
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m = /^(\d+)(BD)(([+-]\d+)*)$/i.match(command)
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unless m
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return nil
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end
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@@ -193,7 +229,7 @@ module BCDice
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# 成功レベル表コマンド
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def getSuccessLevelDiceCommandResult(command)
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debug("TorgEternity Success Level Table Command ? ", command)
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m =
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m = /^(RT|Result)(-*\d+([+-]\d+)*)$/i.match(command)
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unless m
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return nil
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end
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@@ -213,7 +249,7 @@ module BCDice
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# ダメージ結果表コマンド
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def getDamageResultDiceCommandResult(command)
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debug("TorgEternity Damage Result Table Command ? ", command)
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m =
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m = /^(DT|Damage)(-*\d+([+-]\d+)*)$/i.match(command)
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unless m
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return nil
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end
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# ロールボーナス表コマンド
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def getRollBonusDiceCommandResult(command)
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debug("TorgEternity Roll Bonus Table Command ? ", command)
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m =
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m = /^(BT|Bonus|Total)(\d+)(([+-]\d+)*)$/i.match(command)
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unless m
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return nil
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end
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@@ -15,21 +15,24 @@ module BCDice
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# ダイスボットの使い方
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HELP_MESSAGE = <<~MESSAGETEXT
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・判定コマンド(nVMFx+x)
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注意:Hungerダイスは内数として処理する。
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例:9ダイスプールでHungerダイス3個ならば、通常ダイス6個、Hungerダイス3個となる。
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また、難易度は必要成功数を表す。
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難易度指定:成功数のカウント、判定成功と失敗、Critical処理、Critical Winのチェックを行う
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(Hungerダイスがある場合)Messy CriticalとBestial Failureチェックを行う
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例) (難易度)VMF(
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(難易度)VMF(
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例) (難易度)VMF(通常ダイス)+(Hungerダイス)
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(難易度)VMF(通常ダイス)
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難易度省略:成功数のカウント、判定失敗、Critical処理、(Hungerダイスがある場合)Bestial Failureチェックを行う
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判定成功、Messy Criticalのチェックを行わない
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Critical Win、(Hungerダイスがある場合)Bestial Failure、Messy Criticalのヒントを出力
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例) VMF(通常ダイス)+(Hungerダイス)
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VMF(通常ダイス)
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難易度0
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例) 0VMF(
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0VMF(
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難易度0指定:Critical処理と成功数のカウントを行い、全てのチェックを行わない
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例) 0VMF(通常ダイス)+(Hungerダイス)
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0VMF(通常ダイス)
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MESSAGETEXT
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register_prefix('\d*VMF')
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def eval_game_system_specific_command(command)
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m = /\A(\d+)?(VMF)(\d+)(\+(\d+))
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m = /\A(\d+)?(VMF)(\d+)(\+(\d+))?$/.match(command)
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unless m
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return ''
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end
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def get_roll_result(result_text, success_dice, ten_dice, hunger_ten_dice, hunger_botch_dice, difficulty)
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result_text = "#{result_text} 成功数=#{success_dice}"
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is_critical = ten_dice >= 2
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if difficulty > 0
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result_text = "#{result_text} 難易度=#{difficulty}"
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if success_dice >= difficulty
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result_text = "#{result_text} 差分=#{success_dice - difficulty}"
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if hunger_ten_dice > 0 && is_critical
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return Result.critical("#{result_text}:判定成功! [Messy Critical]")
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end
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return Result.failure("#{result_text}:判定失敗!")
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else
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if hunger_botch_dice > 0
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result_text = "#{result_text}\n 判定失敗なら [Bestial Failure]"
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end
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if hunger_ten_dice > 0 && is_critical
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result_text = "#{result_text}\n 判定成功なら [Messy Critical]"
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elsif is_critical
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result_text = "#{result_text}\n 判定成功なら [Critical Win]"
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end
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return result_text.to_s
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end
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end
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@@ -16,11 +16,12 @@ module BCDice
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HELP_MESSAGE = <<~INFO_MESSAGE_TEXT
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・判定コマンド(xSTn+y or xSTSn+y or xSTAn+y)
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(ダイス個数)ST(難易度)+(自動成功)
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(ダイス個数)STS(難易度)+(自動成功) ※出目10
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(ダイス個数)STS(難易度)+(自動成功) ※出目10で振り足し、振り足し分の出目1で打ち消されない
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(ダイス個数)STB(難易度)+(自動成功) ※出目10で振り足し、振り足し分の出目1で打ち消される
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(ダイス個数)STA(難易度)+(自動成功) ※出目10は2成功 [20thルール]
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難易度=省略時6
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自動成功=省略時0
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自動成功=省略時0、出目1で打ち消されない自動成功を指定
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INFO_MESSAGE_TEXT
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register_prefix('\d+ST')
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difficulty = 6
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auto_success = 0
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enabled_reroll = false
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enabled_reroll_with_botch = false
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enabled_20th = false
|
33
35
|
|
34
|
-
md = command.match(/\A(\d+)(ST[
|
36
|
+
md = command.match(/\A(\d+)(ST[SAB]?)(\d+)?([+-]\d+)?/)
|
35
37
|
|
36
38
|
dice_pool = md[1].to_i
|
37
39
|
case md[2]
|
@@ -39,6 +41,8 @@ module BCDice
|
|
39
41
|
enabled_reroll = true
|
40
42
|
when 'STA'
|
41
43
|
enabled_20th = true
|
44
|
+
when 'STB'
|
45
|
+
enabled_reroll_with_botch = true
|
42
46
|
end
|
43
47
|
difficulty = md[3].to_i if md[3]
|
44
48
|
auto_success = md[4].to_i if md[4]
|
@@ -71,12 +75,16 @@ module BCDice
|
|
71
75
|
total_success += ten_success
|
72
76
|
|
73
77
|
# 振り足し判定ありなら10が出ただけ振り足しを行う
|
74
|
-
if enabled_reroll
|
78
|
+
if enabled_reroll || enabled_reroll_with_botch
|
75
79
|
while ten_success > 0
|
76
|
-
|
77
|
-
dice, ten_success, success = roll_wod(ten_success, difficulty)
|
80
|
+
dice, ten_success, success, botch = roll_wod(ten_success, difficulty)
|
78
81
|
sequence.push dice.join(',')
|
79
82
|
total_success += (success + ten_success)
|
83
|
+
|
84
|
+
if enabled_reroll_with_botch
|
85
|
+
# 振り足しでのボッチありなら出目1をカウントする
|
86
|
+
total_botch += botch
|
87
|
+
end
|
80
88
|
end
|
81
89
|
end
|
82
90
|
end
|
@@ -87,15 +95,15 @@ module BCDice
|
|
87
95
|
|
88
96
|
if total_success > 0
|
89
97
|
sequence.push "成功数#{total_success}"
|
98
|
+
return Result.success(sequence.join(' > '))
|
90
99
|
elsif total_botch > 0 && once_success == false
|
91
100
|
# ボッチが存在し、かつ成功がひとつもない場合のみ大失敗
|
92
101
|
sequence.push "大失敗"
|
102
|
+
return Result.fumble(sequence.join(' > '))
|
93
103
|
else
|
94
104
|
sequence.push "失敗"
|
105
|
+
return Result.failure(sequence.join(' > '))
|
95
106
|
end
|
96
|
-
|
97
|
-
output = sequence.join(' > ')
|
98
|
-
return output
|
99
107
|
end
|
100
108
|
|
101
109
|
# 出目10と1、難易度以上が出た成功の目をカウントする。
|
data/lib/bcdice/game_system.rb
CHANGED
@@ -31,6 +31,7 @@ require "bcdice/game_system/BladeOfArcana"
|
|
31
31
|
require "bcdice/game_system/BlindMythos"
|
32
32
|
require "bcdice/game_system/BloodCrusade"
|
33
33
|
require "bcdice/game_system/BloodMoon"
|
34
|
+
require "bcdice/game_system/Bloodorium"
|
34
35
|
require "bcdice/game_system/CardRanker"
|
35
36
|
require "bcdice/game_system/CastleInGray"
|
36
37
|
require "bcdice/game_system/ChaosFlare"
|
@@ -39,6 +40,7 @@ require "bcdice/game_system/Chill3"
|
|
39
40
|
require "bcdice/game_system/CodeLayerd"
|
40
41
|
require "bcdice/game_system/ColossalHunter"
|
41
42
|
require "bcdice/game_system/Comes"
|
43
|
+
require "bcdice/game_system/ConvictorDrive"
|
42
44
|
require "bcdice/game_system/CrashWorld"
|
43
45
|
require "bcdice/game_system/Cthulhu"
|
44
46
|
require "bcdice/game_system/Cthulhu7th"
|
@@ -64,6 +66,7 @@ require "bcdice/game_system/DoubleCross_Korean"
|
|
64
66
|
require "bcdice/game_system/Dracurouge"
|
65
67
|
require "bcdice/game_system/Dracurouge_Korean"
|
66
68
|
require "bcdice/game_system/DungeonsAndDragons"
|
69
|
+
require "bcdice/game_system/DungeonsAndDragons5"
|
67
70
|
require "bcdice/game_system/EarthDawn"
|
68
71
|
require "bcdice/game_system/EarthDawn3"
|
69
72
|
require "bcdice/game_system/EarthDawn4"
|
@@ -100,6 +103,7 @@ require "bcdice/game_system/HatsuneMiku"
|
|
100
103
|
require "bcdice/game_system/Hieizan"
|
101
104
|
require "bcdice/game_system/HouraiGakuen"
|
102
105
|
require "bcdice/game_system/HuntersMoon"
|
106
|
+
require "bcdice/game_system/HunterTheReckoning5th"
|
103
107
|
require "bcdice/game_system/IfIfIf"
|
104
108
|
require "bcdice/game_system/Illusio"
|
105
109
|
require "bcdice/game_system/InfiniteBabeL"
|
@@ -144,6 +148,7 @@ require "bcdice/game_system/NightWizard3rd"
|
|
144
148
|
require "bcdice/game_system/NightmareHunterDeep"
|
145
149
|
require "bcdice/game_system/NinjaSlayer"
|
146
150
|
require "bcdice/game_system/NjslyrBattle"
|
151
|
+
require "bcdice/game_system/NobunagasBlackCastle"
|
147
152
|
require "bcdice/game_system/NSSQ"
|
148
153
|
require "bcdice/game_system/Nuekagami"
|
149
154
|
require "bcdice/game_system/OneWayHeroics"
|
@@ -171,6 +176,7 @@ require "bcdice/game_system/RuinBreakers"
|
|
171
176
|
require "bcdice/game_system/RuneQuest"
|
172
177
|
require "bcdice/game_system/RyuTuber"
|
173
178
|
require "bcdice/game_system/Ryutama"
|
179
|
+
require "bcdice/game_system/SajinsenkiAGuS"
|
174
180
|
require "bcdice/game_system/SRS"
|
175
181
|
require "bcdice/game_system/SamsaraBallad"
|
176
182
|
require "bcdice/game_system/Satasupe"
|
@@ -201,6 +207,9 @@ require "bcdice/game_system/Strave"
|
|
201
207
|
require "bcdice/game_system/SwordWorld"
|
202
208
|
require "bcdice/game_system/SwordWorld2_0"
|
203
209
|
require "bcdice/game_system/SwordWorld2_5"
|
210
|
+
require "bcdice/game_system/SwordWorld_SimplifiedChinese"
|
211
|
+
require "bcdice/game_system/SwordWorld2_0_SimplifiedChinese"
|
212
|
+
require "bcdice/game_system/SwordWorld2_5_SimplifiedChinese"
|
204
213
|
require "bcdice/game_system/TalesFromTheLoop"
|
205
214
|
require "bcdice/game_system/TherapieSein"
|
206
215
|
require "bcdice/game_system/TokumeiTenkousei"
|
data/lib/bcdice/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: bcdice
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 3.
|
4
|
+
version: 3.8.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- SAKATA Sinji
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2023-02-18 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: i18n
|
@@ -36,6 +36,7 @@ files:
|
|
36
36
|
- README.md
|
37
37
|
- i18n/Amadeus/ja_jp.yml
|
38
38
|
- i18n/Amadeus/ko_kr.yml
|
39
|
+
- i18n/Arianrhod/ja_jp.yml
|
39
40
|
- i18n/BeginningIdol/ja_jp.yml
|
40
41
|
- i18n/BeginningIdol/ko_kr.yml
|
41
42
|
- i18n/Cthulhu/ja_jp.yml
|
@@ -48,6 +49,7 @@ files:
|
|
48
49
|
- i18n/DoubleCross/ko_kr.yml
|
49
50
|
- i18n/Dracurouge/ja_jp.yml
|
50
51
|
- i18n/Dracurouge/ko_kr.yml
|
52
|
+
- i18n/Emoklore/ja_jp.yml
|
51
53
|
- i18n/Fiasco/ja_jp.yml
|
52
54
|
- i18n/Fiasco/ko_kr.yml
|
53
55
|
- i18n/FutariSousa/ja_jp.yml
|
@@ -72,8 +74,11 @@ files:
|
|
72
74
|
- i18n/StratoShout/ja_jp.yml
|
73
75
|
- i18n/StratoShout/ko_kr.yml
|
74
76
|
- i18n/SwordWorld/ja_jp.yml
|
77
|
+
- i18n/SwordWorld/zh_hans.yml
|
75
78
|
- i18n/SwordWorld2_0/ja_jp.yml
|
79
|
+
- i18n/SwordWorld2_0/zh_hans.yml
|
76
80
|
- i18n/SwordWorld2_5/ja_jp.yml
|
81
|
+
- i18n/SwordWorld2_5/zh_hans.yml
|
77
82
|
- i18n/ja_jp.yml
|
78
83
|
- i18n/ko_kr.yml
|
79
84
|
- i18n/zh_hans.yml
|
@@ -163,6 +168,7 @@ files:
|
|
163
168
|
- lib/bcdice/game_system/BlindMythos.rb
|
164
169
|
- lib/bcdice/game_system/BloodCrusade.rb
|
165
170
|
- lib/bcdice/game_system/BloodMoon.rb
|
171
|
+
- lib/bcdice/game_system/Bloodorium.rb
|
166
172
|
- lib/bcdice/game_system/CardRanker.rb
|
167
173
|
- lib/bcdice/game_system/CastleInGray.rb
|
168
174
|
- lib/bcdice/game_system/ChaosFlare.rb
|
@@ -171,6 +177,7 @@ files:
|
|
171
177
|
- lib/bcdice/game_system/CodeLayerd.rb
|
172
178
|
- lib/bcdice/game_system/ColossalHunter.rb
|
173
179
|
- lib/bcdice/game_system/Comes.rb
|
180
|
+
- lib/bcdice/game_system/ConvictorDrive.rb
|
174
181
|
- lib/bcdice/game_system/CrashWorld.rb
|
175
182
|
- lib/bcdice/game_system/Cthulhu.rb
|
176
183
|
- lib/bcdice/game_system/Cthulhu7th.rb
|
@@ -196,6 +203,7 @@ files:
|
|
196
203
|
- lib/bcdice/game_system/Dracurouge.rb
|
197
204
|
- lib/bcdice/game_system/Dracurouge_Korean.rb
|
198
205
|
- lib/bcdice/game_system/DungeonsAndDragons.rb
|
206
|
+
- lib/bcdice/game_system/DungeonsAndDragons5.rb
|
199
207
|
- lib/bcdice/game_system/EarthDawn.rb
|
200
208
|
- lib/bcdice/game_system/EarthDawn3.rb
|
201
209
|
- lib/bcdice/game_system/EarthDawn4.rb
|
@@ -231,6 +239,7 @@ files:
|
|
231
239
|
- lib/bcdice/game_system/HatsuneMiku.rb
|
232
240
|
- lib/bcdice/game_system/Hieizan.rb
|
233
241
|
- lib/bcdice/game_system/HouraiGakuen.rb
|
242
|
+
- lib/bcdice/game_system/HunterTheReckoning5th.rb
|
234
243
|
- lib/bcdice/game_system/HuntersMoon.rb
|
235
244
|
- lib/bcdice/game_system/IfIfIf.rb
|
236
245
|
- lib/bcdice/game_system/Illusio.rb
|
@@ -277,6 +286,7 @@ files:
|
|
277
286
|
- lib/bcdice/game_system/NightmareHunterDeep.rb
|
278
287
|
- lib/bcdice/game_system/NinjaSlayer.rb
|
279
288
|
- lib/bcdice/game_system/NjslyrBattle.rb
|
289
|
+
- lib/bcdice/game_system/NobunagasBlackCastle.rb
|
280
290
|
- lib/bcdice/game_system/Nuekagami.rb
|
281
291
|
- lib/bcdice/game_system/OneWayHeroics.rb
|
282
292
|
- lib/bcdice/game_system/OracleEngine.rb
|
@@ -304,6 +314,7 @@ files:
|
|
304
314
|
- lib/bcdice/game_system/RyuTuber.rb
|
305
315
|
- lib/bcdice/game_system/Ryutama.rb
|
306
316
|
- lib/bcdice/game_system/SRS.rb
|
317
|
+
- lib/bcdice/game_system/SajinsenkiAGuS.rb
|
307
318
|
- lib/bcdice/game_system/SamsaraBallad.rb
|
308
319
|
- lib/bcdice/game_system/Satasupe.rb
|
309
320
|
- lib/bcdice/game_system/ScreamHighSchool.rb
|
@@ -332,7 +343,10 @@ files:
|
|
332
343
|
- lib/bcdice/game_system/Strave.rb
|
333
344
|
- lib/bcdice/game_system/SwordWorld.rb
|
334
345
|
- lib/bcdice/game_system/SwordWorld2_0.rb
|
346
|
+
- lib/bcdice/game_system/SwordWorld2_0_SimplifiedChinese.rb
|
335
347
|
- lib/bcdice/game_system/SwordWorld2_5.rb
|
348
|
+
- lib/bcdice/game_system/SwordWorld2_5_SimplifiedChinese.rb
|
349
|
+
- lib/bcdice/game_system/SwordWorld_SimplifiedChinese.rb
|
336
350
|
- lib/bcdice/game_system/TalesFromTheLoop.rb
|
337
351
|
- lib/bcdice/game_system/TherapieSein.rb
|
338
352
|
- lib/bcdice/game_system/TokumeiTenkousei.rb
|
@@ -434,7 +448,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
434
448
|
- !ruby/object:Gem::Version
|
435
449
|
version: '0'
|
436
450
|
requirements: []
|
437
|
-
rubygems_version: 3.
|
451
|
+
rubygems_version: 3.4.5
|
438
452
|
signing_key:
|
439
453
|
specification_version: 4
|
440
454
|
summary: BCDice is a rolling dice engine for TRPG
|