bcdice 3.12.0 → 3.13.0

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Files changed (53) hide show
  1. checksums.yaml +4 -4
  2. data/CHANGELOG.md +27 -0
  3. data/lib/bcdice/arithmetic/parser.rb +4 -2
  4. data/lib/bcdice/base.rb +1 -1
  5. data/lib/bcdice/command/parser.rb +4 -2
  6. data/lib/bcdice/common_command/add_dice/parser.rb +4 -2
  7. data/lib/bcdice/common_command/barabara_dice/parser.rb +4 -2
  8. data/lib/bcdice/common_command/calc/parser.rb +4 -2
  9. data/lib/bcdice/common_command/reroll_dice/parser.rb +4 -2
  10. data/lib/bcdice/common_command/tally_dice/parser.rb +4 -2
  11. data/lib/bcdice/common_command/upper_dice/parser.rb +4 -2
  12. data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
  13. data/lib/bcdice/game_system/Alsetto.rb +2 -2
  14. data/lib/bcdice/game_system/AniMalus.rb +221 -0
  15. data/lib/bcdice/game_system/ArknightsFan.rb +182 -0
  16. data/lib/bcdice/game_system/Avandner.rb +1 -1
  17. data/lib/bcdice/game_system/BBN.rb +1 -1
  18. data/lib/bcdice/game_system/BadLife.rb +3 -3
  19. data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
  20. data/lib/bcdice/game_system/Chill3.rb +6 -6
  21. data/lib/bcdice/game_system/DarkSouls.rb +1 -1
  22. data/lib/bcdice/game_system/Elric.rb +1 -1
  23. data/lib/bcdice/game_system/FullFace.rb +92 -0
  24. data/lib/bcdice/game_system/InfiniteFantasia.rb +4 -1
  25. data/lib/bcdice/game_system/Irisbane.rb +1 -1
  26. data/lib/bcdice/game_system/KillDeathBusiness.rb +1 -1
  27. data/lib/bcdice/game_system/KyokoShinshoku.rb +158 -0
  28. data/lib/bcdice/game_system/Liminal.rb +136 -0
  29. data/lib/bcdice/game_system/MetalHead.rb +1 -1
  30. data/lib/bcdice/game_system/MetalHeadExtream.rb +1 -1
  31. data/lib/bcdice/game_system/NRR.rb +122 -0
  32. data/lib/bcdice/game_system/NSSQ.rb +1 -1
  33. data/lib/bcdice/game_system/NightWizard.rb +1 -1
  34. data/lib/bcdice/game_system/NightWizard3rd.rb +15 -2
  35. data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
  36. data/lib/bcdice/game_system/PastFutureParadox.rb +1238 -0
  37. data/lib/bcdice/game_system/Postman.rb +3 -3
  38. data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
  39. data/lib/bcdice/game_system/RuneQuestRoleplayingInGlorantha.rb +1 -1
  40. data/lib/bcdice/game_system/Ryutama.rb +4 -4
  41. data/lib/bcdice/game_system/Siren.rb +97 -0
  42. data/lib/bcdice/game_system/Skynauts.rb +1 -1
  43. data/lib/bcdice/game_system/Strave.rb +1 -1
  44. data/lib/bcdice/game_system/TherapieSein.rb +1 -1
  45. data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
  46. data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +12 -6
  47. data/lib/bcdice/game_system/WerewolfTheApocalypse5th.rb +12 -6
  48. data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +1 -1
  49. data/lib/bcdice/game_system/sword_world/rating_parser.rb +4 -2
  50. data/lib/bcdice/game_system.rb +8 -0
  51. data/lib/bcdice/loader.rb +1 -1
  52. data/lib/bcdice/version.rb +1 -1
  53. metadata +27 -5
@@ -57,11 +57,11 @@ module BCDice
57
57
  diceCount = 2 if diceCount < 2
58
58
 
59
59
  modify = (Regexp.last_match(2) || 0).to_i
60
- modifyAddString = (Regexp.last_match(3) || '')
60
+ modifyAddString = Regexp.last_match(3) || ''
61
61
 
62
- type = (Regexp.last_match(6) || '')
62
+ type = Regexp.last_match(6) || ''
63
63
  target = (Regexp.last_match(7) || 0).to_i
64
- targetAddString = (Regexp.last_match(8) || '')
64
+ targetAddString = Regexp.last_match(8) || ''
65
65
 
66
66
  modify_list = modifyAddString.scan(/[+-]\d+/)
67
67
  modify_list.each { |i| modify += i.to_i }
@@ -118,7 +118,7 @@ module BCDice
118
118
  end
119
119
 
120
120
  def getRoundCountText(roundCount)
121
- if roundCount <= 0
121
+ if roundCount <= 0
122
122
  return ""
123
123
  end
124
124
 
@@ -7,7 +7,7 @@ module BCDice
7
7
  ID = 'RuneQuestRoleplayingInGlorantha'
8
8
 
9
9
  # ゲームシステム名
10
- NAME = 'RuneQuest:Roleplaying in Glorantha'
10
+ NAME = 'ルーンクエスト:ロールプレイング・イン・グローランサ'
11
11
 
12
12
  # ゲームシステム名の読みがな
13
13
  SORT_KEY = 'るうんくえすと4'
@@ -108,8 +108,8 @@ module BCDice
108
108
  end
109
109
 
110
110
  def isValidDice(dice1, dice2)
111
- return (isValidDiceOne(dice1) &&
112
- isValidDiceOne(dice2))
111
+ return isValidDiceOne(dice1) &&
112
+ isValidDiceOne(dice2)
113
113
  end
114
114
 
115
115
  def isValidDiceOne(dice)
@@ -144,7 +144,7 @@ module BCDice
144
144
  return ''
145
145
  end
146
146
 
147
- if total >= difficulty
147
+ if total >= difficulty
148
148
  return "成功"
149
149
  end
150
150
 
@@ -152,7 +152,7 @@ module BCDice
152
152
  end
153
153
 
154
154
  def isFamble(value1, value2)
155
- return ((value1 == 1) && (value2 == 1))
155
+ return (value1 == 1) && (value2 == 1)
156
156
  end
157
157
 
158
158
  def isCritical(value1, value2, dice1, dice2)
@@ -0,0 +1,97 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'bcdice/command/parser'
4
+
5
+ module BCDice
6
+ module GameSystem
7
+ class Siren < Base
8
+ # ゲームシステムの識別子
9
+ ID = "Siren"
10
+
11
+ # ゲームシステム名
12
+ NAME = "終末アイドル育成TRPG セイレーン"
13
+
14
+ # ゲームシステム名の読みがな
15
+ SORT_KEY = "せいれえん"
16
+
17
+ HELP_MESSAGE = <<~TEXT
18
+ ・判定: SL+a<=b±c
19
+ a=達成値への修正(0の場合は省略)
20
+ b=能力値
21
+ c=判定への修正(0の場合は省略、複数可)
22
+ 例)判定修正-10の装備を装着しながら【技術:60】〈兵器:2〉で判定する場合。
23
+ SL+2<=60+40-10
24
+
25
+ ・育成: TR$a<=b
26
+ a=育成した回数
27
+ b=ヘルス
28
+ 例)ヘルスの現在値が60で2回目の【身体】の育成を行う場合。
29
+ TR$2<=60
30
+ TEXT
31
+
32
+ def eval_game_system_specific_command(command)
33
+ case command
34
+ when /^SL/ then check_action(command)
35
+ when /^TR/ then check_training(command)
36
+ else return nil
37
+ end
38
+ end
39
+
40
+ def check_action(command)
41
+ parser = Command::Parser.new('SL', round_type: @round_type).restrict_cmp_op_to(:<=)
42
+ parsed = parser.parse(command)
43
+ return nil if parsed.nil?
44
+
45
+ target = parsed.target_number
46
+
47
+ dice = @randomizer.roll_once(100)
48
+
49
+ if dice > target
50
+ return Result.failure("(1D100<=#{target}) > #{dice} > 失敗")
51
+ end
52
+
53
+ dig10 = dice / 10
54
+ dig1 = dice % 10
55
+ if dig10 == 0
56
+ dig10 = 10
57
+ end
58
+ if dig1 == 0
59
+ dig1 = 10
60
+ end
61
+ achievement_value = dig10 + dig1 + parsed.modify_number
62
+ return Result.success("(1D100<=#{target}) > #{dice} > 成功(達成値:#{achievement_value})")
63
+ end
64
+
65
+ def check_training(command)
66
+ parser = Command::Parser.new('TR', round_type: @round_type).restrict_cmp_op_to(:<=).enable_dollar.disable_modifier
67
+ parsed = parser.parse(command)
68
+ return nil if parsed.nil?
69
+
70
+ count = parsed.dollar
71
+ return nil if count.nil?
72
+
73
+ target = parsed.target_number
74
+
75
+ dice = @randomizer.roll_once(100)
76
+
77
+ dig10 = dice / 10
78
+ dig1 = dice % 10
79
+ if dig10 == 0
80
+ dig10 = 10
81
+ end
82
+ if dig1 == 0
83
+ dig1 = 10
84
+ end
85
+ achievement_value = dig10 + dig1
86
+
87
+ if dice > target
88
+ return Result.failure("(1D100<=#{target}) > #{dice} > 失敗(能力値減少:10 / ヘルス減少:#{achievement_value})")
89
+ end
90
+
91
+ return Result.success("(1D100<=#{target}) > #{dice} > 成功(能力値上昇:#{count * 5 + achievement_value} / ヘルス減少:#{achievement_value})")
92
+ end
93
+
94
+ register_prefix('SL', 'TR')
95
+ end
96
+ end
97
+ end
@@ -50,7 +50,7 @@ module BCDice
50
50
  private
51
51
 
52
52
  def get_judge_result(command)
53
- return nil unless (m = (/^2D6<=(\d)$/i.match(command) || /^SN(\d*)$/i.match(command)))
53
+ return nil unless (m = /^2D6<=(\d)$/i.match(command) || /^SN(\d*)$/i.match(command))
54
54
 
55
55
  debug("====get_judge_result====")
56
56
 
@@ -90,7 +90,7 @@ module BCDice
90
90
  result = "(#{diceCount}D10\<\=#{target}) > #{diceText} > Hits:#{successCount}*#{damage} > #{totalDamage}ダメージ"
91
91
  else
92
92
  result = "(#{diceCount}D10\<\=#{target}) > #{diceText}"
93
- if successCount > 0
93
+ if successCount > 0
94
94
  result += " > 【成功】"
95
95
  else
96
96
  result += " > 【失敗】"
@@ -73,7 +73,7 @@ module BCDice
73
73
 
74
74
  return result if target == 0
75
75
 
76
- if successValue >= target
76
+ if successValue >= target
77
77
  result += " > 【成功】"
78
78
  else
79
79
  result += " > 【失敗】"
@@ -355,7 +355,7 @@ module BCDice
355
355
  '武器防具の名前(ソード、メイルなど)',
356
356
  '自然現象の名前(カザンハリケーンなど)',
357
357
  '機械の名前(洗濯機、テレビなど)',
358
- '目についた物の名前(シャーペン、メガネなど)', # 100
358
+ '目についた物の名前(シャーペン、メガネなど)', # 100
359
359
  ]
360
360
  )
361
361
  end
@@ -65,16 +65,16 @@ module BCDice
65
65
 
66
66
  dice_pool, hunger_dice_pool = get_dice_pools(m)
67
67
  if dice_pool < 0
68
- return "ダイスプールより多いHungerダイスは指定できません。"
68
+ return "ダイスプール0のときにHungerダイスは指定できません。"
69
69
  end
70
- if hunger_dice_pool && hunger_dice_pool > 5
70
+ if hunger_dice_pool > 5
71
71
  return "Hungerダイス指定は5ダイスが最大です。"
72
72
  end
73
73
 
74
74
  dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
75
75
  result_text = "(#{dice_pool}D10"
76
76
 
77
- if hunger_dice_pool
77
+ if hunger_dice_pool >= 0
78
78
  hunger_dice_text, hunger_success_dice, hunger_ten_dice, hunger_botch_dice = make_dice_roll(hunger_dice_pool)
79
79
 
80
80
  ten_dice += hunger_ten_dice
@@ -100,11 +100,17 @@ module BCDice
100
100
  hunger_dice_included_command = m[COMMAND_HUNGER_DICE_INCLUDED_INDEX]
101
101
  if hunger_dice_included_command && hunger_dice_included_command == "VMI"
102
102
  # Hunger Diceを内数処理するの場合
103
- hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX]&.to_i
104
- dice_pool = m[DICE_POOL_HUNGER_DICE_INCLUDED_INDEX].to_i - (hunger_dice_pool || 0)
103
+ hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_INCLUDED_INDEX].to_i
104
+ dice_pool_value = m[DICE_POOL_HUNGER_DICE_INCLUDED_INDEX].to_i
105
+ dice_pool = dice_pool_value - (hunger_dice_pool < 0 ? 0 : hunger_dice_pool)
106
+ if dice_pool_value > 0 && hunger_dice_pool >= dice_pool_value
107
+ # 1 以上のダイスプール、かつ、Hungerダイスがダイスプール以上のとき、ダイスプールが全てHungerダイスになる。
108
+ dice_pool = 0
109
+ hunger_dice_pool = dice_pool_value
110
+ end
105
111
  else
106
112
  # Hunger DiceがPLによる内数指定の場合
107
- hunger_dice_pool = m[HUNGER_DICE_NO_INCLUDED_INDEX]&.to_i
113
+ hunger_dice_pool = m[HUNGER_DICE_NO_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_NO_INCLUDED_INDEX].to_i
108
114
  dice_pool = m[DICE_POOL_HUNGER_DICE_NO_INCLUDED_INDEX].to_i
109
115
  end
110
116
  return dice_pool, hunger_dice_pool
@@ -64,16 +64,16 @@ module BCDice
64
64
 
65
65
  dice_pool, rage_dice_pool = get_dice_pools(m)
66
66
  if dice_pool < 0
67
- return "ダイスプールより多いRageダイス指定はできません。"
67
+ return "ダイスプール0のときにRageダイスは指定できません。"
68
68
  end
69
- if rage_dice_pool && rage_dice_pool > 5
69
+ if rage_dice_pool > 5
70
70
  return "5を超えるRageダイス指定はできません。"
71
71
  end
72
72
 
73
73
  dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
74
74
  result_text = "(#{dice_pool}D10"
75
75
 
76
- if rage_dice_pool
76
+ if rage_dice_pool >= 0
77
77
  rage_dice_text, rage_success_dice, rage_ten_dice, brutal_result_dice = make_dice_roll(rage_dice_pool)
78
78
 
79
79
  brutal_outcome = brutal_result_dice / 2
@@ -100,11 +100,17 @@ module BCDice
100
100
  rage_dice_included_command = m[COMMAND_RAGE_DICE_INCLUDED_INDEX]
101
101
  if rage_dice_included_command && rage_dice_included_command == "WAI"
102
102
  # Rage Diceを内数処理するの場合
103
- rage_dice_pool = m[RAGE_DICE_INCLUDED_INDEX]&.to_i
104
- dice_pool = m[DICE_POOL_RAGE_DICE_INCLUDED_INDEX].to_i - (rage_dice_pool || 0)
103
+ rage_dice_pool = m[RAGE_DICE_INCLUDED_INDEX].nil? ? -1 : m[RAGE_DICE_INCLUDED_INDEX].to_i
104
+ dice_pool_value = m[DICE_POOL_RAGE_DICE_INCLUDED_INDEX].to_i
105
+ dice_pool = dice_pool_value - (rage_dice_pool < 0 ? 0 : rage_dice_pool)
106
+ if dice_pool_value > 0 && rage_dice_pool >= dice_pool_value
107
+ # 1 以上のダイスプール、かつ、Rageダイスがダイスプール以上のとき、ダイスプールが全てRageダイスになる。
108
+ dice_pool = 0
109
+ rage_dice_pool = dice_pool_value
110
+ end
105
111
  else
106
112
  # Rage DiceがPLによる内数指定の場合
107
- rage_dice_pool = m[RAGE_DICE_NO_INCLUDED_INDEX]&.to_i
113
+ rage_dice_pool = m[RAGE_DICE_NO_INCLUDED_INDEX].nil? ? -1 : m[RAGE_DICE_NO_INCLUDED_INDEX].to_i
108
114
  dice_pool = m[DICE_POOL_RAGE_DICE_NO_INCLUDED_INDEX].to_i
109
115
  end
110
116
  return dice_pool, rage_dice_pool
@@ -41,7 +41,7 @@ module BCDice
41
41
  bullet_count = m[1].to_i
42
42
  diff = m[2].to_i
43
43
  broken_number = m[3].to_i
44
- bonus_dice_count = m[4]&.to_i || 0
44
+ bonus_dice_count = m[4].to_i
45
45
  stop_count = m[5]&.downcase || ""
46
46
  bullet_set_count_cap = m[6]&.to_i || diff / 10
47
47
 
@@ -1,7 +1,7 @@
1
1
  #
2
2
  # DO NOT MODIFY!!!!
3
- # This file is automatically generated by Racc 1.6.2
4
- # from Racc grammar file "".
3
+ # This file is automatically generated by Racc 1.7.3
4
+ # from Racc grammar file "rating_parser.y".
5
5
  #
6
6
 
7
7
  require 'racc/parser.rb'
@@ -226,6 +226,7 @@ Racc_arg = [
226
226
  racc_shift_n,
227
227
  racc_reduce_n,
228
228
  racc_use_result_var ]
229
+ Ractor.make_shareable(Racc_arg) if defined?(Ractor)
229
230
 
230
231
  Racc_token_to_s_table = [
231
232
  "$end",
@@ -259,6 +260,7 @@ Racc_token_to_s_table = [
259
260
  "mul",
260
261
  "add",
261
262
  "term" ]
263
+ Ractor.make_shareable(Racc_token_to_s_table) if defined?(Ractor)
262
264
 
263
265
  Racc_debug_parser = false
264
266
 
@@ -12,8 +12,10 @@ require "bcdice/game_system/Amadeus"
12
12
  require "bcdice/game_system/Amadeus_Korean"
13
13
  require "bcdice/game_system/AngelGear"
14
14
  require "bcdice/game_system/AnimaAnimus"
15
+ require "bcdice/game_system/AniMalus"
15
16
  require "bcdice/game_system/Aoharubaan"
16
17
  require "bcdice/game_system/Arianrhod"
18
+ require "bcdice/game_system/ArknightsFan"
17
19
  require "bcdice/game_system/ArsMagica"
18
20
  require "bcdice/game_system/AssaultEngine"
19
21
  require "bcdice/game_system/Avandner"
@@ -83,6 +85,7 @@ require "bcdice/game_system/Fiasco"
83
85
  require "bcdice/game_system/Fiasco_Korean"
84
86
  require "bcdice/game_system/FilledWith"
85
87
  require "bcdice/game_system/FullMetalPanic"
88
+ require "bcdice/game_system/FullFace"
86
89
  require "bcdice/game_system/FutariSousa"
87
90
  require "bcdice/game_system/FutariSousa_Korean"
88
91
  require "bcdice/game_system/Garako"
@@ -128,6 +131,8 @@ require "bcdice/game_system/KillDeathBusiness"
128
131
  require "bcdice/game_system/KillDeathBusiness_Korean"
129
132
  require "bcdice/game_system/KurayamiCrying"
130
133
  require "bcdice/game_system/Kutulu"
134
+ require "bcdice/game_system/KyokoShinshoku"
135
+ require "bcdice/game_system/Liminal"
131
136
  require "bcdice/game_system/LiveraDoll"
132
137
  require "bcdice/game_system/LogHorizon"
133
138
  require "bcdice/game_system/LogHorizon_Korean"
@@ -155,6 +160,7 @@ require "bcdice/game_system/NinjaSlayer"
155
160
  require "bcdice/game_system/NinjaSlayer2"
156
161
  require "bcdice/game_system/NjslyrBattle"
157
162
  require "bcdice/game_system/NobunagasBlackCastle"
163
+ require "bcdice/game_system/NRR"
158
164
  require "bcdice/game_system/NSSQ"
159
165
  require "bcdice/game_system/Nuekagami"
160
166
  require "bcdice/game_system/OneWayHeroics"
@@ -165,6 +171,7 @@ require "bcdice/game_system/Paradiso"
165
171
  require "bcdice/game_system/Paranoia"
166
172
  require "bcdice/game_system/ParanoiaRebooted"
167
173
  require "bcdice/game_system/ParasiteBlood"
174
+ require "bcdice/game_system/PastFutureParadox"
168
175
  require "bcdice/game_system/Pathfinder"
169
176
  require "bcdice/game_system/Peekaboo"
170
177
  require "bcdice/game_system/Pendragon"
@@ -201,6 +208,7 @@ require "bcdice/game_system/ShinobiGami"
201
208
  require "bcdice/game_system/Shiranui"
202
209
  require "bcdice/game_system/ShoujoTenrankai"
203
210
  require "bcdice/game_system/ShuumatsuKikou"
211
+ require "bcdice/game_system/Siren"
204
212
  require "bcdice/game_system/Skynauts"
205
213
  require "bcdice/game_system/SkynautsBouken"
206
214
  require "bcdice/game_system/StarryDolls"
data/lib/bcdice/loader.rb CHANGED
@@ -8,7 +8,7 @@ module BCDice
8
8
  # @param id [String] ID
9
9
  # @return [Class, nil]
10
10
  def game_system_class(id)
11
- all_game_systems.find { |game_system| game_system::ID == id }
11
+ all_game_systems.find { |game_system| id == game_system::ID }
12
12
  end
13
13
 
14
14
  # ゲームシステムのクラス一覧を返す
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module BCDice
4
- VERSION = "3.12.0"
4
+ VERSION = "3.13.0"
5
5
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: bcdice
3
3
  version: !ruby/object:Gem::Version
4
- version: 3.12.0
4
+ version: 3.13.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - SAKATA Sinji
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-12-04 00:00:00.000000000 Z
11
+ date: 2024-02-08 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: i18n
@@ -24,6 +24,20 @@ dependencies:
24
24
  - - "~>"
25
25
  - !ruby/object:Gem::Version
26
26
  version: 1.8.5
27
+ - !ruby/object:Gem::Dependency
28
+ name: racc
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - "~>"
32
+ - !ruby/object:Gem::Version
33
+ version: 1.7.3
34
+ type: :runtime
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - "~>"
39
+ - !ruby/object:Gem::Version
40
+ version: 1.7.3
27
41
  description: BCDice is a rolling dice engine for TRPG
28
42
  email:
29
43
  - ysakasin@gmail.com
@@ -149,9 +163,11 @@ files:
149
163
  - lib/bcdice/game_system/Amadeus.rb
150
164
  - lib/bcdice/game_system/Amadeus_Korean.rb
151
165
  - lib/bcdice/game_system/AngelGear.rb
166
+ - lib/bcdice/game_system/AniMalus.rb
152
167
  - lib/bcdice/game_system/AnimaAnimus.rb
153
168
  - lib/bcdice/game_system/Aoharubaan.rb
154
169
  - lib/bcdice/game_system/Arianrhod.rb
170
+ - lib/bcdice/game_system/ArknightsFan.rb
155
171
  - lib/bcdice/game_system/ArsMagica.rb
156
172
  - lib/bcdice/game_system/AssaultEngine.rb
157
173
  - lib/bcdice/game_system/Avandner.rb
@@ -220,6 +236,7 @@ files:
220
236
  - lib/bcdice/game_system/Fiasco.rb
221
237
  - lib/bcdice/game_system/Fiasco_Korean.rb
222
238
  - lib/bcdice/game_system/FilledWith.rb
239
+ - lib/bcdice/game_system/FullFace.rb
223
240
  - lib/bcdice/game_system/FullMetalPanic.rb
224
241
  - lib/bcdice/game_system/FutariSousa.rb
225
242
  - lib/bcdice/game_system/FutariSousa_Korean.rb
@@ -266,6 +283,8 @@ files:
266
283
  - lib/bcdice/game_system/KillDeathBusiness_Korean.rb
267
284
  - lib/bcdice/game_system/KurayamiCrying.rb
268
285
  - lib/bcdice/game_system/Kutulu.rb
286
+ - lib/bcdice/game_system/KyokoShinshoku.rb
287
+ - lib/bcdice/game_system/Liminal.rb
269
288
  - lib/bcdice/game_system/LiveraDoll.rb
270
289
  - lib/bcdice/game_system/LogHorizon.rb
271
290
  - lib/bcdice/game_system/LogHorizon_Korean.rb
@@ -283,6 +302,7 @@ files:
283
302
  - lib/bcdice/game_system/MetallicGuardian.rb
284
303
  - lib/bcdice/game_system/MonotoneMuseum.rb
285
304
  - lib/bcdice/game_system/MonotoneMuseum_Korean.rb
305
+ - lib/bcdice/game_system/NRR.rb
286
306
  - lib/bcdice/game_system/NSSQ.rb
287
307
  - lib/bcdice/game_system/Nechronica.rb
288
308
  - lib/bcdice/game_system/Nechronica_Korean.rb
@@ -303,6 +323,7 @@ files:
303
323
  - lib/bcdice/game_system/Paranoia.rb
304
324
  - lib/bcdice/game_system/ParanoiaRebooted.rb
305
325
  - lib/bcdice/game_system/ParasiteBlood.rb
326
+ - lib/bcdice/game_system/PastFutureParadox.rb
306
327
  - lib/bcdice/game_system/Pathfinder.rb
307
328
  - lib/bcdice/game_system/Peekaboo.rb
308
329
  - lib/bcdice/game_system/Pendragon.rb
@@ -339,6 +360,7 @@ files:
339
360
  - lib/bcdice/game_system/Shiranui.rb
340
361
  - lib/bcdice/game_system/ShoujoTenrankai.rb
341
362
  - lib/bcdice/game_system/ShuumatsuKikou.rb
363
+ - lib/bcdice/game_system/Siren.rb
342
364
  - lib/bcdice/game_system/Skynauts.rb
343
365
  - lib/bcdice/game_system/SkynautsBouken.rb
344
366
  - lib/bcdice/game_system/StarryDolls.rb
@@ -443,7 +465,7 @@ homepage: https://bcdice.org
443
465
  licenses:
444
466
  - BSD-3-Clause
445
467
  metadata:
446
- allowed_push_host: https://rubygems.org/
468
+ allowed_push_host: https://rubygems.org
447
469
  homepage_uri: https://bcdice.org
448
470
  source_code_uri: https://github.com/bcdice/BCDice
449
471
  changelog_uri: https://github.com/bcdice/BCDice/blob/master/CHANGELOG.md
@@ -455,14 +477,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
455
477
  requirements:
456
478
  - - ">="
457
479
  - !ruby/object:Gem::Version
458
- version: '2.6'
480
+ version: '2.7'
459
481
  required_rubygems_version: !ruby/object:Gem::Requirement
460
482
  requirements:
461
483
  - - ">="
462
484
  - !ruby/object:Gem::Version
463
485
  version: '0'
464
486
  requirements: []
465
- rubygems_version: 3.4.1
487
+ rubygems_version: 3.5.6
466
488
  signing_key:
467
489
  specification_version: 4
468
490
  summary: BCDice is a rolling dice engine for TRPG