bcdice 3.12.0 → 3.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +27 -0
- data/lib/bcdice/arithmetic/parser.rb +4 -2
- data/lib/bcdice/base.rb +1 -1
- data/lib/bcdice/command/parser.rb +4 -2
- data/lib/bcdice/common_command/add_dice/parser.rb +4 -2
- data/lib/bcdice/common_command/barabara_dice/parser.rb +4 -2
- data/lib/bcdice/common_command/calc/parser.rb +4 -2
- data/lib/bcdice/common_command/reroll_dice/parser.rb +4 -2
- data/lib/bcdice/common_command/tally_dice/parser.rb +4 -2
- data/lib/bcdice/common_command/upper_dice/parser.rb +4 -2
- data/lib/bcdice/game_system/Airgetlamh.rb +1 -1
- data/lib/bcdice/game_system/Alsetto.rb +2 -2
- data/lib/bcdice/game_system/AniMalus.rb +221 -0
- data/lib/bcdice/game_system/ArknightsFan.rb +182 -0
- data/lib/bcdice/game_system/Avandner.rb +1 -1
- data/lib/bcdice/game_system/BBN.rb +1 -1
- data/lib/bcdice/game_system/BadLife.rb +3 -3
- data/lib/bcdice/game_system/BarnaKronika.rb +1 -1
- data/lib/bcdice/game_system/Chill3.rb +6 -6
- data/lib/bcdice/game_system/DarkSouls.rb +1 -1
- data/lib/bcdice/game_system/Elric.rb +1 -1
- data/lib/bcdice/game_system/FullFace.rb +92 -0
- data/lib/bcdice/game_system/InfiniteFantasia.rb +4 -1
- data/lib/bcdice/game_system/Irisbane.rb +1 -1
- data/lib/bcdice/game_system/KillDeathBusiness.rb +1 -1
- data/lib/bcdice/game_system/KyokoShinshoku.rb +158 -0
- data/lib/bcdice/game_system/Liminal.rb +136 -0
- data/lib/bcdice/game_system/MetalHead.rb +1 -1
- data/lib/bcdice/game_system/MetalHeadExtream.rb +1 -1
- data/lib/bcdice/game_system/NRR.rb +122 -0
- data/lib/bcdice/game_system/NSSQ.rb +1 -1
- data/lib/bcdice/game_system/NightWizard.rb +1 -1
- data/lib/bcdice/game_system/NightWizard3rd.rb +15 -2
- data/lib/bcdice/game_system/OneWayHeroics.rb +1 -1
- data/lib/bcdice/game_system/PastFutureParadox.rb +1238 -0
- data/lib/bcdice/game_system/Postman.rb +3 -3
- data/lib/bcdice/game_system/RecordOfSteam.rb +1 -1
- data/lib/bcdice/game_system/RuneQuestRoleplayingInGlorantha.rb +1 -1
- data/lib/bcdice/game_system/Ryutama.rb +4 -4
- data/lib/bcdice/game_system/Siren.rb +97 -0
- data/lib/bcdice/game_system/Skynauts.rb +1 -1
- data/lib/bcdice/game_system/Strave.rb +1 -1
- data/lib/bcdice/game_system/TherapieSein.rb +1 -1
- data/lib/bcdice/game_system/TrinitySeven.rb +1 -1
- data/lib/bcdice/game_system/VampireTheMasquerade5th.rb +12 -6
- data/lib/bcdice/game_system/WerewolfTheApocalypse5th.rb +12 -6
- data/lib/bcdice/game_system/cthulhu7th/full_auto.rb +1 -1
- data/lib/bcdice/game_system/sword_world/rating_parser.rb +4 -2
- data/lib/bcdice/game_system.rb +8 -0
- data/lib/bcdice/loader.rb +1 -1
- data/lib/bcdice/version.rb +1 -1
- metadata +27 -5
@@ -57,11 +57,11 @@ module BCDice
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diceCount = 2 if diceCount < 2
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modify = (Regexp.last_match(2) || 0).to_i
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-
modifyAddString =
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modifyAddString = Regexp.last_match(3) || ''
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type =
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type = Regexp.last_match(6) || ''
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target = (Regexp.last_match(7) || 0).to_i
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targetAddString =
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targetAddString = Regexp.last_match(8) || ''
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modify_list = modifyAddString.scan(/[+-]\d+/)
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modify_list.each { |i| modify += i.to_i }
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@@ -108,8 +108,8 @@ module BCDice
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end
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def isValidDice(dice1, dice2)
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return
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-
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return isValidDiceOne(dice1) &&
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isValidDiceOne(dice2)
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end
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def isValidDiceOne(dice)
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return ''
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end
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-
if
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if total >= difficulty
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return "成功"
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end
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@@ -152,7 +152,7 @@ module BCDice
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end
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def isFamble(value1, value2)
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return (
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return (value1 == 1) && (value2 == 1)
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end
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def isCritical(value1, value2, dice1, dice2)
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@@ -0,0 +1,97 @@
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# frozen_string_literal: true
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require 'bcdice/command/parser'
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module BCDice
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module GameSystem
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class Siren < Base
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# ゲームシステムの識別子
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ID = "Siren"
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# ゲームシステム名
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NAME = "終末アイドル育成TRPG セイレーン"
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# ゲームシステム名の読みがな
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SORT_KEY = "せいれえん"
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HELP_MESSAGE = <<~TEXT
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・判定: SL+a<=b±c
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a=達成値への修正(0の場合は省略)
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b=能力値
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c=判定への修正(0の場合は省略、複数可)
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例)判定修正-10の装備を装着しながら【技術:60】〈兵器:2〉で判定する場合。
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SL+2<=60+40-10
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・育成: TR$a<=b
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a=育成した回数
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b=ヘルス
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例)ヘルスの現在値が60で2回目の【身体】の育成を行う場合。
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TR$2<=60
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TEXT
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def eval_game_system_specific_command(command)
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case command
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when /^SL/ then check_action(command)
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when /^TR/ then check_training(command)
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else return nil
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end
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end
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def check_action(command)
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parser = Command::Parser.new('SL', round_type: @round_type).restrict_cmp_op_to(:<=)
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parsed = parser.parse(command)
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return nil if parsed.nil?
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target = parsed.target_number
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dice = @randomizer.roll_once(100)
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if dice > target
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return Result.failure("(1D100<=#{target}) > #{dice} > 失敗")
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end
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dig10 = dice / 10
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dig1 = dice % 10
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if dig10 == 0
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dig10 = 10
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end
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if dig1 == 0
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dig1 = 10
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end
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achievement_value = dig10 + dig1 + parsed.modify_number
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return Result.success("(1D100<=#{target}) > #{dice} > 成功(達成値:#{achievement_value})")
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end
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def check_training(command)
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parser = Command::Parser.new('TR', round_type: @round_type).restrict_cmp_op_to(:<=).enable_dollar.disable_modifier
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parsed = parser.parse(command)
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return nil if parsed.nil?
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count = parsed.dollar
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return nil if count.nil?
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target = parsed.target_number
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dice = @randomizer.roll_once(100)
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dig10 = dice / 10
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dig1 = dice % 10
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if dig10 == 0
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dig10 = 10
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end
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if dig1 == 0
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dig1 = 10
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end
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achievement_value = dig10 + dig1
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if dice > target
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return Result.failure("(1D100<=#{target}) > #{dice} > 失敗(能力値減少:10 / ヘルス減少:#{achievement_value})")
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end
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return Result.success("(1D100<=#{target}) > #{dice} > 成功(能力値上昇:#{count * 5 + achievement_value} / ヘルス減少:#{achievement_value})")
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end
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register_prefix('SL', 'TR')
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end
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end
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end
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@@ -50,7 +50,7 @@ module BCDice
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private
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def get_judge_result(command)
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return nil unless (m =
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return nil unless (m = /^2D6<=(\d)$/i.match(command) || /^SN(\d*)$/i.match(command))
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debug("====get_judge_result====")
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@@ -90,7 +90,7 @@ module BCDice
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result = "(#{diceCount}D10\<\=#{target}) > #{diceText} > Hits:#{successCount}*#{damage} > #{totalDamage}ダメージ"
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else
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result = "(#{diceCount}D10\<\=#{target}) > #{diceText}"
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if
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if successCount > 0
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result += " > 【成功】"
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else
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result += " > 【失敗】"
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@@ -65,16 +65,16 @@ module BCDice
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dice_pool, hunger_dice_pool = get_dice_pools(m)
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if dice_pool < 0
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return "
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return "ダイスプール0のときにHungerダイスは指定できません。"
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end
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if hunger_dice_pool
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if hunger_dice_pool > 5
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return "Hungerダイス指定は5ダイスが最大です。"
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end
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dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
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result_text = "(#{dice_pool}D10"
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if hunger_dice_pool
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if hunger_dice_pool >= 0
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hunger_dice_text, hunger_success_dice, hunger_ten_dice, hunger_botch_dice = make_dice_roll(hunger_dice_pool)
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ten_dice += hunger_ten_dice
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hunger_dice_included_command = m[COMMAND_HUNGER_DICE_INCLUDED_INDEX]
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if hunger_dice_included_command && hunger_dice_included_command == "VMI"
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# Hunger Diceを内数処理するの場合
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hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX]
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hunger_dice_pool = m[HUNGER_DICE_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_INCLUDED_INDEX].to_i
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dice_pool_value = m[DICE_POOL_HUNGER_DICE_INCLUDED_INDEX].to_i
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dice_pool = dice_pool_value - (hunger_dice_pool < 0 ? 0 : hunger_dice_pool)
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if dice_pool_value > 0 && hunger_dice_pool >= dice_pool_value
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# 1 以上のダイスプール、かつ、Hungerダイスがダイスプール以上のとき、ダイスプールが全てHungerダイスになる。
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dice_pool = 0
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hunger_dice_pool = dice_pool_value
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end
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else
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# Hunger DiceがPLによる内数指定の場合
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hunger_dice_pool = m[HUNGER_DICE_NO_INCLUDED_INDEX]
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hunger_dice_pool = m[HUNGER_DICE_NO_INCLUDED_INDEX].nil? ? -1 : m[HUNGER_DICE_NO_INCLUDED_INDEX].to_i
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dice_pool = m[DICE_POOL_HUNGER_DICE_NO_INCLUDED_INDEX].to_i
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end
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return dice_pool, hunger_dice_pool
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dice_pool, rage_dice_pool = get_dice_pools(m)
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if dice_pool < 0
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return "
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return "ダイスプール0のときにRageダイスは指定できません。"
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end
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if rage_dice_pool
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if rage_dice_pool > 5
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return "5を超えるRageダイス指定はできません。"
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end
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dice_text, success_dice, ten_dice, = make_dice_roll(dice_pool)
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result_text = "(#{dice_pool}D10"
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if rage_dice_pool
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if rage_dice_pool >= 0
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rage_dice_text, rage_success_dice, rage_ten_dice, brutal_result_dice = make_dice_roll(rage_dice_pool)
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brutal_outcome = brutal_result_dice / 2
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rage_dice_included_command = m[COMMAND_RAGE_DICE_INCLUDED_INDEX]
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if rage_dice_included_command && rage_dice_included_command == "WAI"
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# Rage Diceを内数処理するの場合
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rage_dice_pool = m[RAGE_DICE_INCLUDED_INDEX]
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rage_dice_pool = m[RAGE_DICE_INCLUDED_INDEX].nil? ? -1 : m[RAGE_DICE_INCLUDED_INDEX].to_i
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dice_pool_value = m[DICE_POOL_RAGE_DICE_INCLUDED_INDEX].to_i
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dice_pool = dice_pool_value - (rage_dice_pool < 0 ? 0 : rage_dice_pool)
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if dice_pool_value > 0 && rage_dice_pool >= dice_pool_value
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# 1 以上のダイスプール、かつ、Rageダイスがダイスプール以上のとき、ダイスプールが全てRageダイスになる。
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dice_pool = 0
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rage_dice_pool = dice_pool_value
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end
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else
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# Rage DiceがPLによる内数指定の場合
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rage_dice_pool = m[RAGE_DICE_NO_INCLUDED_INDEX]
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rage_dice_pool = m[RAGE_DICE_NO_INCLUDED_INDEX].nil? ? -1 : m[RAGE_DICE_NO_INCLUDED_INDEX].to_i
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dice_pool = m[DICE_POOL_RAGE_DICE_NO_INCLUDED_INDEX].to_i
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end
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return dice_pool, rage_dice_pool
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#
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# DO NOT MODIFY!!!!
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# This file is automatically generated by Racc 1.
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# from Racc grammar file "".
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# This file is automatically generated by Racc 1.7.3
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# from Racc grammar file "rating_parser.y".
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#
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require 'racc/parser.rb'
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racc_shift_n,
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racc_reduce_n,
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racc_use_result_var ]
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Ractor.make_shareable(Racc_arg) if defined?(Ractor)
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Racc_token_to_s_table = [
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"$end",
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@@ -259,6 +260,7 @@ Racc_token_to_s_table = [
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"mul",
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"add",
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"term" ]
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Ractor.make_shareable(Racc_token_to_s_table) if defined?(Ractor)
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Racc_debug_parser = false
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data/lib/bcdice/game_system.rb
CHANGED
@@ -12,8 +12,10 @@ require "bcdice/game_system/Amadeus"
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require "bcdice/game_system/Amadeus_Korean"
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require "bcdice/game_system/AngelGear"
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require "bcdice/game_system/AnimaAnimus"
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require "bcdice/game_system/AniMalus"
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require "bcdice/game_system/Aoharubaan"
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require "bcdice/game_system/Arianrhod"
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require "bcdice/game_system/ArknightsFan"
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require "bcdice/game_system/ArsMagica"
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require "bcdice/game_system/AssaultEngine"
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require "bcdice/game_system/Avandner"
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@@ -83,6 +85,7 @@ require "bcdice/game_system/Fiasco"
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require "bcdice/game_system/Fiasco_Korean"
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86
|
require "bcdice/game_system/FilledWith"
|
85
87
|
require "bcdice/game_system/FullMetalPanic"
|
88
|
+
require "bcdice/game_system/FullFace"
|
86
89
|
require "bcdice/game_system/FutariSousa"
|
87
90
|
require "bcdice/game_system/FutariSousa_Korean"
|
88
91
|
require "bcdice/game_system/Garako"
|
@@ -128,6 +131,8 @@ require "bcdice/game_system/KillDeathBusiness"
|
|
128
131
|
require "bcdice/game_system/KillDeathBusiness_Korean"
|
129
132
|
require "bcdice/game_system/KurayamiCrying"
|
130
133
|
require "bcdice/game_system/Kutulu"
|
134
|
+
require "bcdice/game_system/KyokoShinshoku"
|
135
|
+
require "bcdice/game_system/Liminal"
|
131
136
|
require "bcdice/game_system/LiveraDoll"
|
132
137
|
require "bcdice/game_system/LogHorizon"
|
133
138
|
require "bcdice/game_system/LogHorizon_Korean"
|
@@ -155,6 +160,7 @@ require "bcdice/game_system/NinjaSlayer"
|
|
155
160
|
require "bcdice/game_system/NinjaSlayer2"
|
156
161
|
require "bcdice/game_system/NjslyrBattle"
|
157
162
|
require "bcdice/game_system/NobunagasBlackCastle"
|
163
|
+
require "bcdice/game_system/NRR"
|
158
164
|
require "bcdice/game_system/NSSQ"
|
159
165
|
require "bcdice/game_system/Nuekagami"
|
160
166
|
require "bcdice/game_system/OneWayHeroics"
|
@@ -165,6 +171,7 @@ require "bcdice/game_system/Paradiso"
|
|
165
171
|
require "bcdice/game_system/Paranoia"
|
166
172
|
require "bcdice/game_system/ParanoiaRebooted"
|
167
173
|
require "bcdice/game_system/ParasiteBlood"
|
174
|
+
require "bcdice/game_system/PastFutureParadox"
|
168
175
|
require "bcdice/game_system/Pathfinder"
|
169
176
|
require "bcdice/game_system/Peekaboo"
|
170
177
|
require "bcdice/game_system/Pendragon"
|
@@ -201,6 +208,7 @@ require "bcdice/game_system/ShinobiGami"
|
|
201
208
|
require "bcdice/game_system/Shiranui"
|
202
209
|
require "bcdice/game_system/ShoujoTenrankai"
|
203
210
|
require "bcdice/game_system/ShuumatsuKikou"
|
211
|
+
require "bcdice/game_system/Siren"
|
204
212
|
require "bcdice/game_system/Skynauts"
|
205
213
|
require "bcdice/game_system/SkynautsBouken"
|
206
214
|
require "bcdice/game_system/StarryDolls"
|
data/lib/bcdice/loader.rb
CHANGED
data/lib/bcdice/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: bcdice
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 3.
|
4
|
+
version: 3.13.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- SAKATA Sinji
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2024-02-08 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: i18n
|
@@ -24,6 +24,20 @@ dependencies:
|
|
24
24
|
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
26
|
version: 1.8.5
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: racc
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: 1.7.3
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: 1.7.3
|
27
41
|
description: BCDice is a rolling dice engine for TRPG
|
28
42
|
email:
|
29
43
|
- ysakasin@gmail.com
|
@@ -149,9 +163,11 @@ files:
|
|
149
163
|
- lib/bcdice/game_system/Amadeus.rb
|
150
164
|
- lib/bcdice/game_system/Amadeus_Korean.rb
|
151
165
|
- lib/bcdice/game_system/AngelGear.rb
|
166
|
+
- lib/bcdice/game_system/AniMalus.rb
|
152
167
|
- lib/bcdice/game_system/AnimaAnimus.rb
|
153
168
|
- lib/bcdice/game_system/Aoharubaan.rb
|
154
169
|
- lib/bcdice/game_system/Arianrhod.rb
|
170
|
+
- lib/bcdice/game_system/ArknightsFan.rb
|
155
171
|
- lib/bcdice/game_system/ArsMagica.rb
|
156
172
|
- lib/bcdice/game_system/AssaultEngine.rb
|
157
173
|
- lib/bcdice/game_system/Avandner.rb
|
@@ -220,6 +236,7 @@ files:
|
|
220
236
|
- lib/bcdice/game_system/Fiasco.rb
|
221
237
|
- lib/bcdice/game_system/Fiasco_Korean.rb
|
222
238
|
- lib/bcdice/game_system/FilledWith.rb
|
239
|
+
- lib/bcdice/game_system/FullFace.rb
|
223
240
|
- lib/bcdice/game_system/FullMetalPanic.rb
|
224
241
|
- lib/bcdice/game_system/FutariSousa.rb
|
225
242
|
- lib/bcdice/game_system/FutariSousa_Korean.rb
|
@@ -266,6 +283,8 @@ files:
|
|
266
283
|
- lib/bcdice/game_system/KillDeathBusiness_Korean.rb
|
267
284
|
- lib/bcdice/game_system/KurayamiCrying.rb
|
268
285
|
- lib/bcdice/game_system/Kutulu.rb
|
286
|
+
- lib/bcdice/game_system/KyokoShinshoku.rb
|
287
|
+
- lib/bcdice/game_system/Liminal.rb
|
269
288
|
- lib/bcdice/game_system/LiveraDoll.rb
|
270
289
|
- lib/bcdice/game_system/LogHorizon.rb
|
271
290
|
- lib/bcdice/game_system/LogHorizon_Korean.rb
|
@@ -283,6 +302,7 @@ files:
|
|
283
302
|
- lib/bcdice/game_system/MetallicGuardian.rb
|
284
303
|
- lib/bcdice/game_system/MonotoneMuseum.rb
|
285
304
|
- lib/bcdice/game_system/MonotoneMuseum_Korean.rb
|
305
|
+
- lib/bcdice/game_system/NRR.rb
|
286
306
|
- lib/bcdice/game_system/NSSQ.rb
|
287
307
|
- lib/bcdice/game_system/Nechronica.rb
|
288
308
|
- lib/bcdice/game_system/Nechronica_Korean.rb
|
@@ -303,6 +323,7 @@ files:
|
|
303
323
|
- lib/bcdice/game_system/Paranoia.rb
|
304
324
|
- lib/bcdice/game_system/ParanoiaRebooted.rb
|
305
325
|
- lib/bcdice/game_system/ParasiteBlood.rb
|
326
|
+
- lib/bcdice/game_system/PastFutureParadox.rb
|
306
327
|
- lib/bcdice/game_system/Pathfinder.rb
|
307
328
|
- lib/bcdice/game_system/Peekaboo.rb
|
308
329
|
- lib/bcdice/game_system/Pendragon.rb
|
@@ -339,6 +360,7 @@ files:
|
|
339
360
|
- lib/bcdice/game_system/Shiranui.rb
|
340
361
|
- lib/bcdice/game_system/ShoujoTenrankai.rb
|
341
362
|
- lib/bcdice/game_system/ShuumatsuKikou.rb
|
363
|
+
- lib/bcdice/game_system/Siren.rb
|
342
364
|
- lib/bcdice/game_system/Skynauts.rb
|
343
365
|
- lib/bcdice/game_system/SkynautsBouken.rb
|
344
366
|
- lib/bcdice/game_system/StarryDolls.rb
|
@@ -443,7 +465,7 @@ homepage: https://bcdice.org
|
|
443
465
|
licenses:
|
444
466
|
- BSD-3-Clause
|
445
467
|
metadata:
|
446
|
-
allowed_push_host: https://rubygems.org
|
468
|
+
allowed_push_host: https://rubygems.org
|
447
469
|
homepage_uri: https://bcdice.org
|
448
470
|
source_code_uri: https://github.com/bcdice/BCDice
|
449
471
|
changelog_uri: https://github.com/bcdice/BCDice/blob/master/CHANGELOG.md
|
@@ -455,14 +477,14 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
455
477
|
requirements:
|
456
478
|
- - ">="
|
457
479
|
- !ruby/object:Gem::Version
|
458
|
-
version: '2.
|
480
|
+
version: '2.7'
|
459
481
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
460
482
|
requirements:
|
461
483
|
- - ">="
|
462
484
|
- !ruby/object:Gem::Version
|
463
485
|
version: '0'
|
464
486
|
requirements: []
|
465
|
-
rubygems_version: 3.
|
487
|
+
rubygems_version: 3.5.6
|
466
488
|
signing_key:
|
467
489
|
specification_version: 4
|
468
490
|
summary: BCDice is a rolling dice engine for TRPG
|