battlesnake 0.1.1 → 0.1.3
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- checksums.yaml +4 -4
- data/CHANGELOG.md +48 -0
- data/Gemfile.lock +1 -1
- data/docs/Battlesnake/Base.html +251 -0
- data/docs/Battlesnake/Board.html +648 -2
- data/docs/Battlesnake/Error.html +1 -1
- data/docs/Battlesnake/Game.html +813 -0
- data/docs/Battlesnake/Location.html +15 -2
- data/docs/Battlesnake/Snake.html +15 -2
- data/docs/Battlesnake.html +4 -4
- data/docs/_index.html +23 -1
- data/docs/class_list.html +1 -1
- data/docs/file.README.html +1 -1
- data/docs/index.html +1 -1
- data/docs/method_list.html +119 -7
- data/docs/top-level-namespace.html +1 -1
- data/lib/battlesnake/base.rb +15 -0
- data/lib/battlesnake/board.rb +176 -1
- data/lib/battlesnake/game.rb +44 -0
- data/lib/battlesnake/location.rb +1 -1
- data/lib/battlesnake/snake.rb +1 -1
- data/lib/battlesnake/version.rb +1 -1
- data/lib/battlesnake.rb +2 -0
- metadata +6 -2
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<dt>Defined in:</dt>
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<dd>lib/battlesnake.rb<span class="defines">,<br />
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lib/battlesnake/board.rb,<br /> lib/battlesnake/snake.rb,<br /> lib/battlesnake/version.rb,<br /> lib/battlesnake/location.rb</span>
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lib/battlesnake/base.rb,<br /> lib/battlesnake/game.rb,<br /> lib/battlesnake/board.rb,<br /> lib/battlesnake/snake.rb,<br /> lib/battlesnake/version.rb,<br /> lib/battlesnake/location.rb</span>
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<strong class="classes">Classes:</strong> <span class='object_link'><a href="Battlesnake/Board.html" title="Battlesnake::Board (class)">Board</a></span>, <span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span>, <span class='object_link'><a href="Battlesnake/Location.html" title="Battlesnake::Location (class)">Location</a></span>, <span class='object_link'><a href="Battlesnake/Snake.html" title="Battlesnake::Snake (class)">Snake</a></span>
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<strong class="classes">Classes:</strong> <span class='object_link'><a href="Battlesnake/Base.html" title="Battlesnake::Base (class)">Base</a></span>, <span class='object_link'><a href="Battlesnake/Board.html" title="Battlesnake::Board (class)">Board</a></span>, <span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span>, <span class='object_link'><a href="Battlesnake/Game.html" title="Battlesnake::Game (class)">Game</a></span>, <span class='object_link'><a href="Battlesnake/Location.html" title="Battlesnake::Location (class)">Location</a></span>, <span class='object_link'><a href="Battlesnake/Snake.html" title="Battlesnake::Snake (class)">Snake</a></span>
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<dd><pre class="code"><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>0.1.
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<dd><pre class="code"><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>0.1.2</span><span class='tstring_end'>"</span></span></pre></dd>
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<li id="object_" class="odd"><div class="item" style="padding-left:30px"><span class='object_link'><a href="top-level-namespace.html" title="Top Level Namespace (root)">Top Level Namespace</a></span></div></li>
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<li id='object_Battlesnake' class='even'><div class='item' style='padding-left:30px'><a class='toggle'></a> <span class='object_link'><a href="Battlesnake.html" title="Battlesnake (module)">Battlesnake</a></span><small class='search_info'>Top Level Namespace</small></div><ul><li id='object_Battlesnake::
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<span class='object_link'><a href="Battlesnake/Game.html#timeout-instance_method" title="Battlesnake::Game#timeout (method)">#timeout</a></span>
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<span class='object_link'><a href="Battlesnake/Board.html#width-instance_method" title="Battlesnake::Board#width (method)">#width</a></span>
|
@@ -100,7 +100,7 @@
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</div>
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<div id="footer">
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Generated on
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Generated on Mon Nov 7 15:30:13 2022 by
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0.9.28 (ruby-2.7.2).
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@@ -0,0 +1,15 @@
|
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1
|
+
module Battlesnake
|
2
|
+
##
|
3
|
+
# Base class for "model" classes - _Game, Board, Snake, Location,_ etc.
|
4
|
+
class Base
|
5
|
+
##
|
6
|
+
# Whether both locations have the same coordinates.
|
7
|
+
#
|
8
|
+
# @param other [Location]
|
9
|
+
#
|
10
|
+
# @return [Boolean] true if location objects have the same coordinates.
|
11
|
+
def ==(other)
|
12
|
+
other.is_a?(self.class) && self.as_json == other.as_json
|
13
|
+
end
|
14
|
+
end
|
15
|
+
end
|
data/lib/battlesnake/board.rb
CHANGED
@@ -3,7 +3,7 @@ require 'json'
|
|
3
3
|
module Battlesnake
|
4
4
|
##
|
5
5
|
# Represents a single iteration (turn) of a Battlesnake board during gameplay.
|
6
|
-
class Board
|
6
|
+
class Board < Base
|
7
7
|
# @return [Hash] board as a data structure usable by other objects.
|
8
8
|
attr_reader :as_json
|
9
9
|
|
@@ -39,5 +39,180 @@ module Battlesnake
|
|
39
39
|
@food = data['food'].map{ |attrs| Location.new(attrs) }
|
40
40
|
@hazards = data['hazards'].map{ |attrs| Location.new(attrs) }
|
41
41
|
end
|
42
|
+
|
43
|
+
##
|
44
|
+
# List of all occupied locations on the board; snakes, food, hazards, etc
|
45
|
+
#
|
46
|
+
# @return [Array<Location>] list of occupied locations
|
47
|
+
def occupied_locations
|
48
|
+
return @occupied_locations if defined?(@occupied_locations)
|
49
|
+
@occupied_locations = snakes.map(&:body).flatten + food + hazards
|
50
|
+
end
|
51
|
+
|
52
|
+
##
|
53
|
+
# Whether the supplied location is occupied.
|
54
|
+
#
|
55
|
+
# @param [Location] location being checked for occupancy.
|
56
|
+
#
|
57
|
+
# @return [Boolean] true if location is occupied by snakes, food, hazards, etc.
|
58
|
+
def occupied?(location)
|
59
|
+
occupied_locations.include?(location)
|
60
|
+
end
|
61
|
+
|
62
|
+
##
|
63
|
+
# Where the supplied location falls within the boundaries of the board.
|
64
|
+
#
|
65
|
+
# @param [Location] location being tested.
|
66
|
+
#
|
67
|
+
# @return [Boolean] true if location is within the boundaries of the board.
|
68
|
+
def on_board?(location)
|
69
|
+
location.x >= 0 && location.y >= 0 && location.x < width && location.y < height
|
70
|
+
end
|
71
|
+
|
72
|
+
##
|
73
|
+
# Whether the supplied location is available (unoccupied).
|
74
|
+
#
|
75
|
+
# @param [Location] location being tested for availability.
|
76
|
+
#
|
77
|
+
# @return [Boolean] true if location is available (unoccupied by snakes, food, hazards, etc).
|
78
|
+
def available?(location)
|
79
|
+
on_board?(location) && !occupied?(location)
|
80
|
+
end
|
81
|
+
|
82
|
+
##
|
83
|
+
# List of directions (up, down, left, right) available for moving from given _Location_.
|
84
|
+
#
|
85
|
+
# @param [Location] location from which moving is desired.
|
86
|
+
#
|
87
|
+
# @return [Array<String>] list of direction strings ("up", "down", "left", "right")
|
88
|
+
def available_directions(location)
|
89
|
+
Location::DIRECTIONS.select do |direction|
|
90
|
+
available?(location.move(direction))
|
91
|
+
end
|
92
|
+
end
|
93
|
+
|
94
|
+
##
|
95
|
+
# List of valid, consecutive paths from one location to the next. Paths may not:
|
96
|
+
#
|
97
|
+
# - wander outside board boundaries.
|
98
|
+
# - use the same location more than once.
|
99
|
+
# - contain occupied locations, EXCEPT the start/end locations.
|
100
|
+
#
|
101
|
+
# The exception for start/end locations allows us to generate paths, for example, from a snake
|
102
|
+
# to a food location, without having to calulate the starting/ending permutations ourselves.
|
103
|
+
#
|
104
|
+
# @param from [Location] starting location, may be occupied
|
105
|
+
# @param to [Location] starting location, may be occupied
|
106
|
+
#
|
107
|
+
# @return [Array<Path>] a list of paths, which themselves are lists of consecutive, valid locations.
|
108
|
+
def find_path(from, to, max_distance: nil)
|
109
|
+
@paths = []
|
110
|
+
@ideal_path_size = from.distance(to) + 1
|
111
|
+
@shortest_path_size = max_distance || @ideal_path_size
|
112
|
+
@ideal_path_size_found = false
|
113
|
+
|
114
|
+
recursive_paths(from, to, [from])
|
115
|
+
|
116
|
+
@paths.select{ |path| path.size == @shortest_path_size }.first
|
117
|
+
end
|
118
|
+
|
119
|
+
def recursive_paths(from, to, path)
|
120
|
+
head = path.last
|
121
|
+
|
122
|
+
# give up if path is too long already.
|
123
|
+
return [] if path.size > @shortest_path_size || @ideal_path_size_found
|
124
|
+
|
125
|
+
# if we've made it to "to", we have a successful candidate path.
|
126
|
+
if head.as_json == to.as_json
|
127
|
+
@paths << path
|
128
|
+
@shortest_path_size = [@shortest_path_size, path.size].min
|
129
|
+
@ideal_path_size_found = true if path.size == @ideal_path_size
|
130
|
+
|
131
|
+
return path
|
132
|
+
end
|
133
|
+
|
134
|
+
available_directions(head).sort_by do |direction|
|
135
|
+
# prefer to continue in same direction
|
136
|
+
neck = path[-2]
|
137
|
+
|
138
|
+
if neck && neck.direction(head) == direction
|
139
|
+
0
|
140
|
+
else
|
141
|
+
rand
|
142
|
+
end
|
143
|
+
end.map do |direction|
|
144
|
+
# convert direction string to a location
|
145
|
+
head.move(direction)
|
146
|
+
end.map do |location|
|
147
|
+
# convert location to a full path
|
148
|
+
path + [location]
|
149
|
+
end.select do |candidate|
|
150
|
+
# don't allow paths that overlap themselves
|
151
|
+
candidate.size == candidate.uniq(&:as_json).size
|
152
|
+
end.each do |candidate|
|
153
|
+
# recurse into remaining candidate paths
|
154
|
+
recursive_paths(from, to, candidate)
|
155
|
+
end
|
156
|
+
end
|
157
|
+
|
158
|
+
def shorty(location)
|
159
|
+
"#{location.x}:#{location.y}"
|
160
|
+
end
|
161
|
+
|
162
|
+
def shorties(list)
|
163
|
+
case list.first
|
164
|
+
when Array
|
165
|
+
list.map{ |l| shorties(l) }
|
166
|
+
when Location
|
167
|
+
list.map{|x| shorty(x)}.join(' ')
|
168
|
+
end
|
169
|
+
end
|
170
|
+
|
171
|
+
def print_grid(path, prefix: ' ')
|
172
|
+
max_x = path.map(&:x).max
|
173
|
+
max_y = path.map(&:y).max
|
174
|
+
|
175
|
+
(0..max_y).each do |row|
|
176
|
+
y = max_y - row
|
177
|
+
|
178
|
+
cols = (0..max_x).map do |x|
|
179
|
+
loc = Location.new(x, y)
|
180
|
+
|
181
|
+
if path.include?(loc)
|
182
|
+
after = path.index{ |l| l.as_json == loc.as_json} + 1
|
183
|
+
|
184
|
+
if after >= path.size
|
185
|
+
"\u00d7"
|
186
|
+
elsif loc.as_json == path.first.as_json
|
187
|
+
case loc.direction(path[after])
|
188
|
+
when 'up'
|
189
|
+
"\u21a5"
|
190
|
+
when 'down'
|
191
|
+
"\u21a7"
|
192
|
+
when 'left'
|
193
|
+
"\u21a4"
|
194
|
+
when 'right'
|
195
|
+
"\u21a6"
|
196
|
+
end
|
197
|
+
else
|
198
|
+
case loc.direction(path[after])
|
199
|
+
when 'up'
|
200
|
+
"\u2191"
|
201
|
+
when 'down'
|
202
|
+
"\u2193"
|
203
|
+
when 'left'
|
204
|
+
"\u2190"
|
205
|
+
when 'right'
|
206
|
+
"\u2192"
|
207
|
+
end
|
208
|
+
end
|
209
|
+
else
|
210
|
+
'O'
|
211
|
+
end
|
212
|
+
end.join(' ')
|
213
|
+
|
214
|
+
puts "#{prefix} #{cols}"
|
215
|
+
end
|
216
|
+
end
|
42
217
|
end
|
43
218
|
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
require 'json'
|
2
|
+
|
3
|
+
module Battlesnake
|
4
|
+
##
|
5
|
+
# Represents a Battlesnake game.
|
6
|
+
class Game < Base
|
7
|
+
# @return [Hash] snake as a data structure usable by other objects.
|
8
|
+
attr_reader :as_json
|
9
|
+
|
10
|
+
# @return [String] unique identifier for this game.
|
11
|
+
attr_reader :id
|
12
|
+
|
13
|
+
# @return [Hash] information about the ruleset being used to run this game.
|
14
|
+
attr_reader :ruleset
|
15
|
+
|
16
|
+
# @return [String] name of the map used to populate the game board with snakes, food, and hazards.
|
17
|
+
attr_reader :map
|
18
|
+
|
19
|
+
# @return [Integer] how much time player APIs have to respond to requests for this game.
|
20
|
+
attr_reader :timeout
|
21
|
+
|
22
|
+
# @return [String] source of this game.
|
23
|
+
attr_reader :source
|
24
|
+
|
25
|
+
##
|
26
|
+
# Returns a new instance of Game.
|
27
|
+
#
|
28
|
+
# @param json_or_hash [String,Hash] can be a hash of attributes, or a JSON string which
|
29
|
+
# represents such a structure.
|
30
|
+
#
|
31
|
+
# @return [Game]
|
32
|
+
def initialize(json_or_hash)
|
33
|
+
data = json_or_hash.is_a?(String) ? JSON.parse(json_or_hash) : json_or_hash
|
34
|
+
|
35
|
+
@as_json = data
|
36
|
+
|
37
|
+
@id = data['id']
|
38
|
+
@ruleset = data['ruleset']
|
39
|
+
@map = data['map']
|
40
|
+
@timeout = data['timeout']
|
41
|
+
@source = data['source']
|
42
|
+
end
|
43
|
+
end
|
44
|
+
end
|