battlesnake 0.1.0 → 0.1.2
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- checksums.yaml +4 -4
- data/CHANGELOG.md +33 -0
- data/Gemfile.lock +1 -1
- data/docs/Battlesnake/Base.html +251 -0
- data/docs/Battlesnake/Board.html +1217 -0
- data/docs/Battlesnake/Error.html +1 -1
- data/docs/Battlesnake/Game.html +813 -0
- data/docs/Battlesnake/Location.html +15 -2
- data/docs/Battlesnake/Snake.html +15 -2
- data/docs/Battlesnake.html +4 -4
- data/docs/_index.html +30 -1
- data/docs/class_list.html +1 -1
- data/docs/file.README.html +2 -2
- data/docs/index.html +2 -2
- data/docs/method_list.html +164 -12
- data/docs/top-level-namespace.html +1 -1
- data/lib/battlesnake/base.rb +15 -0
- data/lib/battlesnake/board.rb +89 -0
- data/lib/battlesnake/game.rb +44 -0
- data/lib/battlesnake/location.rb +1 -1
- data/lib/battlesnake/snake.rb +1 -1
- data/lib/battlesnake/version.rb +1 -1
- data/lib/battlesnake.rb +3 -0
- metadata +8 -2
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Base.html" title="Battlesnake::Base (class)">Base</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Base.html#==-instance_method" title="Battlesnake::Base#== (method)">#==</a></span></p>
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data/docs/Battlesnake/Snake.html
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Base.html" title="Battlesnake::Base (class)">Base</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Base.html#==-instance_method" title="Battlesnake::Base#== (method)">#==</a></span></p>
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data/docs/Battlesnake.html
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<dt>Defined in:</dt>
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<dd>lib/battlesnake.rb<span class="defines">,<br />
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lib/battlesnake/snake.rb,<br /> lib/battlesnake/version.rb,<br /> lib/battlesnake/location.rb</span>
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lib/battlesnake/base.rb,<br /> lib/battlesnake/game.rb,<br /> lib/battlesnake/board.rb,<br /> lib/battlesnake/snake.rb,<br /> lib/battlesnake/version.rb,<br /> lib/battlesnake/location.rb</span>
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<strong class="classes">Classes:</strong> <span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span>, <span class='object_link'><a href="Battlesnake/Location.html" title="Battlesnake::Location (class)">Location</a></span>, <span class='object_link'><a href="Battlesnake/Snake.html" title="Battlesnake::Snake (class)">Snake</a></span>
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<strong class="classes">Classes:</strong> <span class='object_link'><a href="Battlesnake/Base.html" title="Battlesnake::Base (class)">Base</a></span>, <span class='object_link'><a href="Battlesnake/Board.html" title="Battlesnake::Board (class)">Board</a></span>, <span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span>, <span class='object_link'><a href="Battlesnake/Game.html" title="Battlesnake::Game (class)">Game</a></span>, <span class='object_link'><a href="Battlesnake/Location.html" title="Battlesnake::Location (class)">Location</a></span>, <span class='object_link'><a href="Battlesnake/Snake.html" title="Battlesnake::Snake (class)">Snake</a></span>
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<dd><pre class="code"><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>0.1.
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<dd><pre class="code"><span class='tstring'><span class='tstring_beg'>"</span><span class='tstring_content'>0.1.2</span><span class='tstring_end'>"</span></span></pre></dd>
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data/docs/class_list.html
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<li id="object_" class="odd"><div class="item" style="padding-left:30px"><span class='object_link'><a href="top-level-namespace.html" title="Top Level Namespace (root)">Top Level Namespace</a></span></div></li>
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<li id='object_Battlesnake' class='even'><div class='item' style='padding-left:30px'><a class='toggle'></a> <span class='object_link'><a href="Battlesnake.html" title="Battlesnake (module)">Battlesnake</a></span><small class='search_info'>Top Level Namespace</small></div><ul><li id='object_Battlesnake::Error' class='collapsed odd'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span> < StandardError<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::
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<li id='object_Battlesnake' class='even'><div class='item' style='padding-left:30px'><a class='toggle'></a> <span class='object_link'><a href="Battlesnake.html" title="Battlesnake (module)">Battlesnake</a></span><small class='search_info'>Top Level Namespace</small></div><ul><li id='object_Battlesnake::Base' class='collapsed odd'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Base.html" title="Battlesnake::Base (class)">Base</a></span> < Object<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::Board' class='collapsed even'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Board.html" title="Battlesnake::Board (class)">Board</a></span> < Base<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::Error' class='collapsed odd'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Error.html" title="Battlesnake::Error (class)">Error</a></span> < StandardError<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::Game' class='collapsed even'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Game.html" title="Battlesnake::Game (class)">Game</a></span> < Base<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::Location' class='collapsed odd'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Location.html" title="Battlesnake::Location (class)">Location</a></span> < Base<small class='search_info'>Battlesnake</small></div></li><li id='object_Battlesnake::Snake' class='collapsed even'><div class='item' style='padding-left:45px'><span class='object_link'><a href="Battlesnake/Snake.html" title="Battlesnake::Snake (class)">Snake</a></span> < Base<small class='search_info'>Battlesnake</small></div></li></ul></li>
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<p>Examples coming soon. For now, view our <a href="https://bellmyer.github.io/battlesnake/">documentation</a>.</p>
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<p>Examples coming soon. For now, view our <a href="https://bellmyer.github.io/battlesnake/">documentation</a>.</p>
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<span class='object_link'><a href="Battlesnake/Board.html#available%3F-instance_method" title="Battlesnake::Board#available? (method)">#available?</a></span>
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<span class='object_link'><a href="Battlesnake/Board.html#available_directions-instance_method" title="Battlesnake::Board#available_directions (method)">#available_directions</a></span>
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<span class='object_link'><a href="Battlesnake/Snake.html#body-instance_method" title="Battlesnake::Snake#body (method)">#body</a></span>
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<small>Battlesnake::Snake</small>
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module Battlesnake
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##
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# Base class for "model" classes - _Game, Board, Snake, Location,_ etc.
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class Base
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##
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# Whether both locations have the same coordinates.
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#
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#
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def ==(other)
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other.is_a?(self.class) && self.as_json == other.as_json
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end
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require 'json'
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module Battlesnake
|
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##
|
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# Represents a single iteration (turn) of a Battlesnake board during gameplay.
|
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class Board < Base
|
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# @return [Hash] board as a data structure usable by other objects.
|
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attr_reader :as_json
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# @return [Integer] height of the board
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attr_reader :height
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attr_reader :width
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# @return [Array<Snake>] list of snake objects
|
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attr_reader :snakes
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|
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attr_reader :food
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|
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attr_reader :hazards
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##
|
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# Returns a new instance of Board.
|
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#
|
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|
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|
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#
|
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# @return [Board]
|
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def initialize(json_or_hash)
|
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data = json_or_hash.is_a?(String) ? JSON.parse(json_or_hash) : json_or_hash
|
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+
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@as_json = data
|
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@height = data['height']
|
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|
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@snakes = data['snakes'].map{ |attrs| Snake.new(attrs) }
|
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|
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|
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end
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##
|
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# List of all occupied locations on the board; snakes, food, hazards, etc
|
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#
|
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# @return [Array<Location>] list of occupied locations
|
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|
+
def occupied_locations
|
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|
+
return @occupied_locations if defined?(@occupied_locations)
|
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|
+
@occupied_locations = snakes.map(&:body).flatten + food + hazards
|
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|
+
end
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##
|
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+
# Whether the supplied location is occupied.
|
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#
|
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+
# @param *coordinates [Location,Hash,String,Array] can be specified as a _Location_ object,
|
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# hash containing x/y keys, JSON string of such a hash, or a pair of x,y coordinates expressed
|
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|
+
# as a 2-element array or two separate parameters.
|
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#
|
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|
+
# @return [Boolean] true if location is occupied by snakes, food, hazards, etc.
|
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|
+
def occupied?(*coordinates)
|
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|
+
location = coordinates.first.is_a?(Location) ? coordinates.first : Location.new(*coordinates)
|
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|
+
occupied_locations.include?(location)
|
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|
+
end
|
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|
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|
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|
+
##
|
66
|
+
# Whether the supplied location is available (unoccupied).
|
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|
+
#
|
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|
+
# @param *coordinates [Location,Hash,String,Array] can be specified as a _Location_ object,
|
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|
+
# hash containing x/y keys, JSON string of such a hash, or a pair of x,y coordinates expressed
|
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|
+
# as a 2-element array or two separate parameters.
|
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|
+
#
|
72
|
+
# @return [Boolean] true if location is available (unoccupied by snakes, food, hazards, etc).
|
73
|
+
def available?(*coordinates)
|
74
|
+
!occupied?(*coordinates)
|
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|
+
end
|
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|
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|
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|
+
##
|
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|
+
# List of directions (up, down, left, right) available for moving from given _Location_.
|
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|
+
#
|
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|
+
# @param [Location] location from which moving is desired.
|
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|
+
#
|
82
|
+
# @return [Array<String>] list of direction strings ("up", "down", "left", "right")
|
83
|
+
def available_directions(location)
|
84
|
+
Location::DIRECTIONS.select do |direction|
|
85
|
+
available?(location.move(direction))
|
86
|
+
end
|
87
|
+
end
|
88
|
+
end
|
89
|
+
end
|