battle_royal 1.0.1

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data/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2015 Shane Barringer
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ ## battle royal
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+ A Mortal Kombat influenced battle royal gem
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+
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+ ### To Use
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+ run `gem install battle_royal`
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+
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+ In your terminal simply run `$ battle`
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+
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+ ### Notes
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+
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+ Currently, the game allows for users to input a certain number of rounds. The battle will run until there is only 1 player standing.
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+ I recommend that you run the game for at least 10 - 100 rounds
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+
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+
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+ ### To Contribute
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+ 1. Fork
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+ 2. Clone
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+ 3. Create a New Branch
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+ 4. Submit a Pull Request
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/battle_royal/game'
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+
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+ puts 'Welcome to the Battle Royal. Please enter a name for the competition: '
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+ name = gets.chomp.capitalize
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+
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+ throwdown = BattleRoyal::Game.new(name.empty? ? 'Throwdown' : name)
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+
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+ default_players_file = File.join(File.dirname(__FILE__), 'csv/favorite_players.csv')
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+ throwdown.load_players(ARGV.shift || default_players_file)
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+ lame = BattleRoyal::LamePlayer.new('Stryker', 105, 5)
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+ throwdown.add_player(lame)
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+ awesome = BattleRoyal::AdvantagedPlayer.new('Scorpion', 120)
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+ throwdown.add_player(awesome)
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+ puts "#{throwdown.title} Begin!"
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+
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+ loop do
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+ puts "\nHow many rounds would you like to play? (type 'quit' to exit)"
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+ rounds = gets.chomp.downcase
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+
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+ case rounds
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+ when /^\d+$/
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+ throwdown.play(rounds.to_i) # { throwdown.total_points >= 10_000 }
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+ when 'quit', 'exit', 'n'
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+ throwdown.result
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+ throwdown.winning
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+ break
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+ else
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+ puts 'please enter a number'
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+ sleep(1)
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+ end
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+ end
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+
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+ throwdown.save_high_scores
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+ Sub Zero,100
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+ Reptile,140
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+ Raiden, 160
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+ Noob Saibot,100
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+ Liu Kang,60
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+ Kung Lao,125
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+ require_relative 'player'
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+ module BattleRoyal
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+ class AdvantagedPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @power_up_count = 0
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+ end
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+
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+ def advantaged?
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+ @power_up_count > 5
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+ end
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+
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+ def power_up
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+ super
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+ @power_up_count += 1
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+ puts "#{@name} is advantaged!" if advantaged?
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+ end
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+
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+ def damage
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+ advantaged? ? power_up : super
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+ end
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+ end
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+
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+ if __FILE__ == $PROGRAM_NAME
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+ advantaged = AdvantagedPlayer.new('advantaged', 50)
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+ 6.times { advantaged.power_up }
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+ 2.times { advantaged.damage }
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'roll'
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+ require_relative 'weapon_chest'
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+ require_relative 'lame_player'
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+ require_relative 'advantaged_player'
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+ require 'csv'
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+ module BattleRoyal
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+ class Game
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+ attr_accessor :title, :players, :toasty
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+ def initialize(title)
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+ @title = title
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+ @players = [].sort
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+ @total_points = 0
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+ @toasty = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(some_file)
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+ CSV.foreach(some_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores
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+ File.open("#{title}.txt", 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort_by(&:score).reverse_each do |player|
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+ file.puts sort_and_score(player)
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+ end
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+ end
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+ end
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+
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+ def start_of_game
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+ puts "There are #{@players.size} players and #{WeaponChest::WEAPONS.count} weapons available in this game: "
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+
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+ WeaponChest::WEAPONS.each { |x| puts "A #{x.name} is worth #{x.points} points" }
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+ end
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+
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+ def attack_player
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+ @players.sample
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+ end
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+
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+ def fatality?(player)
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+ player.health < 0
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+ end
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+
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+ def play(rounds)
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+ start_of_game
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+ 1.upto(rounds) do
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+ # if a block is given AND the block returns true, break out of loop.
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+ break if yield if block_given?
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+ if @players.count > 1
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+ @players.shuffle.each do |player|
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+ if !fatality?(player)
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+ Roll.turn(player)
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+ sleep(0.5)
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+ player.attack(attack_player, player.found_weapon(Roll.weapon(player)))
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+ sleep(0.5)
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+ player.points
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+ elsif fatality?(player)
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+ @toasty << @players.find { |x| x == player }
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+ puts "\n#{player.name} is no longer with us"
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+ @players.delete(player)
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+ sleep(0.5)
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+ end
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+ end
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+ else
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+ puts "\n#{@players[0].name.upcase} IS THE LAST MAN STANDING!!! "
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+ break
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+ end
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+ end
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+ @players |= @toasty
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+ end
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+
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+ def print_player_and_health(criteria)
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+ criteria.sort_by(&:score).reverse_each do |player|
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+ puts "\n#{player.name}'s point totals: "
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+ player.each_found_weapon do |weapon|
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+ puts "#{weapon.points} total #{weapon.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ puts "health: #{player.health}"
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+ end
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+ end
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+
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+ def result
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+ stronger, weaker = @players.partition(&:strong?)
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+ puts "\n Statistics:"
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+
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+ puts "\n#{stronger.size} strong players:"
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+ print_player_and_health(stronger)
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+
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+ puts "\n#{weaker.size} weaker players:"
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+ print_player_and_health(weaker)
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+
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+ puts "\n#{total_points} total points for this match"
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+ end
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+
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+ def winning
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+ puts "\nScoreboard: "
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+ @players.sort_by(&:score).reverse_each do |player|
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+ puts sort_and_score(player)
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+ end
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+ end
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+
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+ def sort_and_score(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.inject(0) { |sum, player| sum + player.points }
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module BattleRoyal
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+ class LamePlayer < Player
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+ def initialize(name, health = 100, boost = 1)
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+ super(name, health)
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+ @boost = boost
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+ end
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+
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+ def found_weapon(weapon)
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+ damaged_weapon = Weapon.new(weapon.name, weapon.points / 2)
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+ super(damaged_weapon)
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+ end
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+
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+ def power_up
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+ @boost.times { super }
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+ end
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+ end
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+
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+ if __FILE__ == $PROGRAM_NAME
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+ lame = LamePlayer.new('klutz')
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+
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+ axe = Weapon.new(:axe, 50)
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+ lame.found_weapon(axe)
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+ lame.found_weapon(axe)
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+ lame.found_weapon(axe)
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+
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+ sabre = Weapon.new(:sabre, 400)
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+ lame.found_weapon(sabre)
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+
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+ lame.each_found_weapon do |weapon|
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+ puts "#{weapon.points} total #{weapon.name} points"
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+ end
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+ puts "#{lame.points} grand total points"
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+ end
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+ end
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+ module BattleRoyal
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+ module Playable
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+ def power_up
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+ self.health += 15
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+ puts "\n#{name} got a power up!"
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+ end
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+
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+ def damage
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+ self.health -= 10
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+ puts "\n#{name} got damaged and now has a health of #{health}"
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+ end
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+
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+ def strong?
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+ self.health >= 100
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+ end
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+ end
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+ end
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+ require_relative 'weapon_chest'
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+ require_relative 'playable'
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+ module BattleRoyal
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_weapons = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "#{@name} health = #{@health}, points = #{points}, and score = #{score}"
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+ end
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+
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+ def self.from_csv(string)
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+ Player.new(string[0], string[1].to_i)
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+ end
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+
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+ def found_weapon(weapon)
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+ @found_weapons[weapon.name] += weapon.points
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+ print "\n#{@name} found a #{weapon.name} worth #{weapon.points} damage points"
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+
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+ @found_weapons[weapon.name]
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+ end
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+
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+ def attack(player, found_weapon)
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+ @health = health - found_weapon
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+ print " and attacked #{player.name} \n"
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+ sleep(0.5)
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+ puts "#{player.name}'s health is now: #{player.health} \n"
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+ end
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+
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+ def points
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+ @found_weapons.values.inject(0, :+)
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+ end
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+
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+ def each_found_weapon
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+ @found_weapons.each do |name, points|
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+ yield Weapon.new(name, points)
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+ end
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+ end
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+
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+ def score
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+ points + @health
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $PROGRAM_NAME
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+ # part of the readme
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+ player = Player.new('Scorpion')
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+ puts player.name
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+ puts player.health
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+ player.power_up
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+ puts player.health
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+ player.damage
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+ puts player.health
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+ end
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+ module BattleRoyal
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+ module Roll
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+ def self.actions
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+ [:power_up, :damage, nil]
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+ end
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+
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+ def self.turn(player)
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+ action = actions.sample
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+ !action.nil? ? player.send(action) : puts("\n#{player.name} missed a turn")
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+ end
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+
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+ def self.weapon(_player)
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+ WeaponChest.random
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+ end
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+ end
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+ end
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+ module BattleRoyal
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+ Weapon = Struct.new(:name, :points)
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+
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+ module WeaponChest
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+ WEAPONS = [
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+ Weapon.new("throwing star".to_sym, 5),
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+ Weapon.new(:staff, 25),
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+ Weapon.new(:axe, 50),
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+ Weapon.new(:mace, 100),
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+ Weapon.new(:katana, 200),
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+ Weapon.new(:sabre, 400)
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+ ]
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+
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+ def self.random
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+ WEAPONS.sample
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+ end
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+ end
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+ end
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+ require 'battle_royal/advantaged_player'
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+ module BattleRoyal
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+ describe AdvantagedPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = AdvantagedPlayer.new('advantaged', @initial_health)
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+ end
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+
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+ it 'does not go advantaged when power_uped up to 5 times' do
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+ 1.upto(5) { @player.power_up }
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+ expect(@player.advantaged?).to be_falsey
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+ end
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+
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+ it 'goes advantaged when power_uped more than 5 times' do
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+ 1.upto(6) { @player.power_up }
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+ expect(@player.advantaged?).to be_truthy
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+ end
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+
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+ it "gets power_uped instead of damagemed when it's gone advantaged" do
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+ 1.upto(6) { @player.power_up }
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+ 1.upto(2) { @player.damage }
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+
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+ expect(@player.health).to be(@initial_health + (8 * 15))
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+ end
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+ end
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+ end
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+ require 'battle_royal/game'
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+ module BattleRoyal
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+ describe Game do
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+ it 'computes total points as the sum of all player points' do
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+ $stdout = StringIO.new
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+ game = Game.new('battle')
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+
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+ player1 = Player.new('scorpion')
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+ player2 = Player.new('stryker')
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+
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+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_weapon(Weapon.new(:axe, 50))
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+ player1.found_weapon(Weapon.new(:axe, 50))
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+ player2.found_weapon(Weapon.new(:sabre, 400))
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+
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+ expect(game.total_points).to eq(500)
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+ end
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+ end
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+ end
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+ require 'battle_royal/lame_player'
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+ module BattleRoyal
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+ describe LamePlayer do
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+ before do
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+ @player = LamePlayer.new('stryker')
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+ end
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+
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+ it 'only gets half the point value for each weapon' do
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+ expect(@player.points).to eq(0)
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+
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+ axe = Weapon.new(:axe, 50)
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+ @player.found_weapon(axe)
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+ @player.found_weapon(axe)
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+ @player.found_weapon(axe)
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+
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+ expect(@player.points).to eq(75)
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+
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+ sabre = Weapon.new(:sabre, 400)
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+ @player.found_weapon(sabre)
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+
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+ expect(@player.points).to eq(275)
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+
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+ yielded = []
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+ @player.each_found_weapon do |weapon|
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+ yielded << weapon
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+ end
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+
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+ expect(yielded).to eq([Weapon.new(:axe, 75), Weapon.new(:sabre, 200)])
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+ end
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+ end
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+ end
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+ require 'battle_royal/player'
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+ require 'battle_royal/weapon_chest'
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+
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+ module BattleRoyal
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+ describe Player do
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+ before do
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+ # removes string output for power_up and damage methods while spec is running(only)
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+ $stdout = StringIO.new
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+
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+ @initial_health = 150
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+ @player = Player.new('stryker', @initial_health)
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+ end
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+
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+ def found_weapon
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+ @player.found_weapon(Weapon.new(:axe, 50))
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+ end
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+ it 'has a capitalized name' do
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+ expect(@player.name).to eq('Stryker')
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+ end
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+
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+ it 'has an initial health' do
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+ expect(@player.health).to eq(150)
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+ end
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+
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+ it 'has a string representation' do
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+ 2.times { found_weapon }
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+
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+ expect(@player.to_s).to eq('Stryker health = 150, points = 100, and score = 250')
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+ end
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+
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+ it 'computes a score as the sum of its health and points' do
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+ 2.times { found_weapon }
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+
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+ expect(@player.score).to eq(250)
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+ end
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+
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+ it 'increases health by 15 when power_uped' do
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+ @player.power_up
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+ expect(@player.health).to eq(@initial_health + 15)
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+ end
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+
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+ it 'decreases health by 10 when damagemed' do
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+ @player.damage
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+ expect(@player.health).to eq(@initial_health - 10)
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+ end
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+
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+ context 'player has health of 150' do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('stryker', @initial_health)
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+ end
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+
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+ it 'returns true if player is strong' do
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+ expect(@player).to be_strong
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+ end
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+ end
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+
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+ context 'player has health of 100 or less' do
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+ before do
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+ @initial_health = 99
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+ @player = Player.new('scorpion', @initial_health)
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+ end
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+
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+ it 'returns false if player health is less 100 or less' do
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+ expect(@player).not_to be_strong
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+ end
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+ end
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+ context 'players collect weapons' do
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+ it 'computes points as the sum of all weapon points' do
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+ expect(@player.points).to eq(0)
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+
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+ @player.found_weapon(Weapon.new(:axe, 50))
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+
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+ expect(@player.points).to eq(50)
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+
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+ @player.found_weapon(Weapon.new(:sabre, 400))
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+
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+ expect(@player.points).to eq(450)
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+
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+ @player.found_weapon(Weapon.new(:axe, 50))
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+
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+ expect(@player.points).to eq(500)
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+ end
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+ end
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+
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+ it 'yields each found weapon and its total points' do
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+ @player.found_weapon(Weapon.new(:mace, 100))
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+ @player.found_weapon(Weapon.new(:mace, 100))
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+ @player.found_weapon(Weapon.new(:axe, 50))
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+ @player.found_weapon(Weapon.new(:staff, 5))
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+ @player.found_weapon(Weapon.new(:staff, 5))
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+ @player.found_weapon(Weapon.new(:staff, 5))
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+ @player.found_weapon(Weapon.new(:staff, 5))
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+ @player.found_weapon(Weapon.new(:staff, 5))
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+
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+ yielded = []
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+ @player.each_found_weapon do |weapon|
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+ yielded << weapon
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+ end
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+
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+ expect(yielded).to eq([
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+ Weapon.new(:mace, 200),
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+ Weapon.new(:axe, 50),
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+ Weapon.new(:staff, 25)
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+ ])
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+ end
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+ end
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+ end
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+ require 'battle_royal/weapon_chest'
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+ module BattleRoyal
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+ describe Weapon do
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+ before do
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+ @weapon = Weapon.new(:axe, 50)
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+ end
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+
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+ it 'has a name attribute' do
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+ expect(@weapon.name).to eq(:axe)
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+ end
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+
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+ it 'has a points attribute' do
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+ expect(@weapon.points).to eq(50)
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+ end
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+ end
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+
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+ describe WeaponChest do
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+ it 'has six weapons' do
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+ expect(WeaponChest::WEAPONS.size).to eq(6)
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+ end
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+
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+ it 'has a throwing_star worth 5 points' do
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+ expect(WeaponChest::WEAPONS[0]).to eq (Weapon.new(:throwing_star, 5))
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+ end
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+
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+ it 'has a staff worth 25 points' do
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+ expect(WeaponChest::WEAPONS[1]).to eq (Weapon.new(:staff, 25))
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+ end
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+
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+ it 'has a axe worth 50 points' do
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+ expect(WeaponChest::WEAPONS[2]).to eq (Weapon.new(:axe, 50))
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+ end
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+
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+ it 'has a mace worth 100 points' do
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+ expect(WeaponChest::WEAPONS[3]).to eq (Weapon.new(:mace, 100))
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+ end
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+
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+ it 'has a katana worth 200 points' do
39
+ expect(WeaponChest::WEAPONS[4]).to eq (Weapon.new(:katana, 200))
40
+ end
41
+
42
+ it 'has a sabre worth 400 points' do
43
+ expect(WeaponChest::WEAPONS[5]).to eq (Weapon.new(:sabre, 400))
44
+ end
45
+ end
46
+ end
metadata ADDED
@@ -0,0 +1,99 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: battle_royal
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.1
5
+ platform: ruby
6
+ authors:
7
+ - "@shanebarringer"
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-10-28 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |
28
+ ## battle royal
29
+ A Mortal Kombat influenced battle royal gem
30
+
31
+ ### To Use
32
+ run `gem install battle_royal`
33
+
34
+ In your terminal simply run `$ battle`
35
+
36
+ ### Notes
37
+
38
+ Currently, the game allows for users to input a certain number of rounds. The battle will run until there is only 1 player standing.
39
+ I recommend that you run the game for at least 10 - 100 rounds
40
+
41
+
42
+ ### To Contribute
43
+ 1. Fork
44
+ 2. Clone
45
+ 3. Create a New Branch
46
+ 4. Submit a Pull Request
47
+ email: shane.barringer@outlook.com
48
+ executables:
49
+ - battle
50
+ extensions: []
51
+ extra_rdoc_files: []
52
+ files:
53
+ - LICENSE
54
+ - README.md
55
+ - bin/battle
56
+ - bin/csv/favorite_players.csv
57
+ - bin/csv/players.csv
58
+ - lib/battle_royal/advantaged_player.rb
59
+ - lib/battle_royal/game.rb
60
+ - lib/battle_royal/lame_player.rb
61
+ - lib/battle_royal/playable.rb
62
+ - lib/battle_royal/player.rb
63
+ - lib/battle_royal/roll.rb
64
+ - lib/battle_royal/weapon_chest.rb
65
+ - spec/battle_royal/advantaged_player_spec.rb
66
+ - spec/battle_royal/game_spec.rb
67
+ - spec/battle_royal/lame_player_spec.rb
68
+ - spec/battle_royal/player_spec.rb
69
+ - spec/battle_royal/weapon_chest_spec.rb
70
+ homepage: https://github.com/shanebarringer/battle_royal
71
+ licenses:
72
+ - MIT
73
+ metadata: {}
74
+ post_install_message:
75
+ rdoc_options: []
76
+ require_paths:
77
+ - lib
78
+ required_ruby_version: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - ">="
81
+ - !ruby/object:Gem::Version
82
+ version: '1.9'
83
+ required_rubygems_version: !ruby/object:Gem::Requirement
84
+ requirements:
85
+ - - ">="
86
+ - !ruby/object:Gem::Version
87
+ version: '0'
88
+ requirements: []
89
+ rubyforge_project:
90
+ rubygems_version: 2.4.6
91
+ signing_key:
92
+ specification_version: 4
93
+ summary: A Mortal Kombat influenced Battle Royal
94
+ test_files:
95
+ - spec/battle_royal/advantaged_player_spec.rb
96
+ - spec/battle_royal/game_spec.rb
97
+ - spec/battle_royal/lame_player_spec.rb
98
+ - spec/battle_royal/player_spec.rb
99
+ - spec/battle_royal/weapon_chest_spec.rb