basketball 0.0.19 → 0.0.21
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- checksums.yaml +4 -4
- data/README.md +8 -0
- data/lib/basketball/draft/front_office.rb +3 -1
- data/lib/basketball/org/league.rb +51 -6
- data/lib/basketball/org/team.rb +18 -0
- data/lib/basketball/version.rb +1 -1
- metadata +2 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0e5c1826475c5a5d9f7ff227034e533c17998a9dff9a1f71107eed48dd5cf176
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data.tar.gz: edd7a5e117b6f5f17288220f788dc0c4f8a23f69d095d354521ed3834b1c3261
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 76d04eb4fded2ca78f37f6b19cbed042beb8f206470e065bbe314a9cf67d2976a3283fab12c9de3f3932226098180bec18fb600c6cdab18fac030f75e3bf7687
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data.tar.gz: 51069a1317e825eda9adfd980448651dc6e8f415b94e70709b4f9bea4c7f3a6569206d8b42fd32c55b6e9261973b47c7e735f3a3d651bdaace110fa2772c2cf9
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data/README.md
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@@ -19,6 +19,7 @@ Element | Description
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**Division** | A collection of teams.
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**Draft** | Bounded context (sub-module) dealing with running a round-robin player draft for teams.
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**Exhibition** | Pre-season game which has no impact to team record.
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**Free Agent** | A player who is not signed to any team but is able to be signed.
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**Front Office** | Identifiable as a team, contains logic for how to auto-pick draft selections. Meant to be subclassed and extended to include more intricate player selection logic as the base will simply randomly select a player.
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**Game** | Matches up a date with two teams (home and away) to represent a coordinatord match-up.
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**League** | Describes a league in terms of structure composed of conferences, divisions, teams, and players.
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@@ -62,6 +63,13 @@ The input for the main object `Basketball::Draft::Room` is an array of teams (`B
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* **Basketball::Draft::Room#pick!(player)**: Pick an exact player for the current front office.
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* **Basketball::Draft::Room#sim_rest!**: Simulate the rest of the picks.
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### Org Module
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The Org module contains all the structural and transactional for the basketball league as a whole. A League can be made up of free agents and conferences, conferences can have divisions, divisions can have teams, and teams can have players. The main object: `Basketball::Org::League` allows for the control through its API:
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* **Basketball::Org::League#sign!**: Sign a player to a team.
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* **Basketball::Org::League#release!**: Release a player from a team and place them in the free agent pool.
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### Season Module
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The Season module knows how to execute a calendar of games for a League and generate results. The main object is the `Basketball::Season::Coordinator` class. Once instantiated there are four main methods:
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@@ -16,16 +16,18 @@ module Basketball
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private_constant :DEFAULT_MAX_STAR_LEVEL, :DEFAULT_MAX_RISK_LEVEL, :MAX_POSITIONS
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attr_reader :prioritized_positions, :risk_level, :star_level, :scout
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attr_reader :name, :prioritized_positions, :risk_level, :star_level, :scout
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def initialize(
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id:,
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name: '',
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prioritized_positions: [],
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risk_level: rand(0..DEFAULT_MAX_RISK_LEVEL),
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star_level: rand(0..DEFAULT_MAX_STAR_LEVEL)
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)
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super(id)
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@name = name.to_s
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@risk_level = risk_level.to_i
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@star_level = star_level.to_i
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@prioritized_positions = prioritized_positions
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@@ -13,28 +13,69 @@ module Basketball
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include HasDivisions
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class ConferenceAlreadyRegisteredError < StandardError; end
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class NotSignedError < StandardError; end
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-
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attr_reader :conferences, :free_agents
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-
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def initialize(conferences: [])
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def initialize(conferences: [], free_agents: [])
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super()
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@conferences = []
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@free_agents = []
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conferences.each { |c| register!(c) }
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free_agents.each { |p| free_agent!(p) }
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end
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def to_s
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conferences.map(&:to_s).join("\n")
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end
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def free_agent?(player)
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free_agents.include?(player)
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end
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def free_agent!(player)
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raise ArgumentError, 'player is required' unless player
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raise PlayerAlreadySignedError, "#{player} already registered" if player?(player)
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@free_agents << player
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self
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end
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def release!(player)
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raise ArgumentError, 'player is required' unless player
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raise NotSignedError, 'player is currently a free agent' if free_agent?(player)
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team = team_for_player(player)
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raise NotSignedError, 'player was not found to be signed by any team' unless team
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team.release!(player)
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free_agents << player
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self
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end
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def signed?(player)
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signed_players.include?(player)
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end
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def signed_players
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conferences.flat_map(&:players)
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end
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def sign!(player:, team:)
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raise ArgumentError, 'player is required' unless player
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raise ArgumentError, 'team is required' unless team
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raise UnregisteredTeamError, "#{team} not registered" unless team?(team)
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raise PlayerAlreadySignedError, "#{player} already registered" if
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raise PlayerAlreadySignedError, "#{player} already registered" if signed?(player)
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# If this player was a free agent then make sure we remove them from the free agent pool.
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# It is OK if they weren't, they can still be directly signed.
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free_agents.delete(player) if free_agent?(player)
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# It is OK to pass in a detached team as long as its equivalent resides in this
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# League's object graph.
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end
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def players
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conferences.flat_map(&:players)
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conferences.flat_map(&:players) + free_agents
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end
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def conference_for(team)
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def team_for(id)
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teams.find { |team| team.id == id }
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end
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def team_for_player(player)
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teams.find { |t| t.signed?(player) }
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end
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end
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end
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end
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data/lib/basketball/org/team.rb
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# Base class describing a team. A team here is bare metal and is just described by an ID
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# and a collection of Player objects.
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class Team < Entity
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class PlayerNotSignedError < StandardError; end
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class MaxPlayerCountError < StandardError; end
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MAX_PLAYER_COUNT = 18
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attr_reader :players, :name
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def initialize(id:, name: '', players: [])
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players.include?(player)
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end
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def release!(player)
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raise ArgumentError, 'player is required' unless player
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raise PlayerNotSignedError, "#{player} id not signed by #{self}" unless signed?(player)
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players.delete(player)
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self
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end
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def sign!(player)
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raise ArgumentError, 'player is required' unless player
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raise PlayerAlreadySignedError, "#{player} already signed by #{self}" if signed?(player)
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if (players.length + 1) >= MAX_PLAYER_COUNT
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raise MaxPlayerCountError, "max player count reached: #{MAX_PLAYER_COUNT}"
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end
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players << player
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self
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data/lib/basketball/version.rb
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metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: basketball
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.21
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platform: ruby
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authors:
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- Matthew Ruggio
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2023-06-
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date: 2023-06-16 00:00:00.000000000 Z
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dependencies: []
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description: " This library is meant to serve as the domain for a basketball league/season
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simulator/turn-based game. It models core ideas such as: players, general managers,
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