baseboard 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. checksums.yaml +15 -0
  2. data/README.md +4 -0
  3. data/bin/baseboard +9 -0
  4. data/javascripts/batman.jquery.js +163 -0
  5. data/javascripts/batman.js +13680 -0
  6. data/javascripts/dashing.coffee +125 -0
  7. data/javascripts/es5-shim.js +1021 -0
  8. data/javascripts/jquery.js +4 -0
  9. data/lib/baseboard/app.rb +178 -0
  10. data/lib/baseboard/cli.rb +109 -0
  11. data/lib/baseboard/downloader.rb +18 -0
  12. data/lib/baseboard.rb +6 -0
  13. data/templates/dashboard/%name%.erb.tt +7 -0
  14. data/templates/job/%name%.rb +4 -0
  15. data/templates/project/.gitignore +2 -0
  16. data/templates/project/Gemfile +6 -0
  17. data/templates/project/README.md +1 -0
  18. data/templates/project/assets/fonts/fontawesome-webfont.eot +0 -0
  19. data/templates/project/assets/fonts/fontawesome-webfont.svg +399 -0
  20. data/templates/project/assets/fonts/fontawesome-webfont.ttf +0 -0
  21. data/templates/project/assets/fonts/fontawesome-webfont.woff +0 -0
  22. data/templates/project/assets/images/logo.png +0 -0
  23. data/templates/project/assets/javascripts/application.coffee +25 -0
  24. data/templates/project/assets/javascripts/d3-3.2.8.js +5 -0
  25. data/templates/project/assets/javascripts/dashing.gridster.coffee +37 -0
  26. data/templates/project/assets/javascripts/gridster/jquery.gridster.js +3263 -0
  27. data/templates/project/assets/javascripts/gridster/jquery.leanModal.min.js +5 -0
  28. data/templates/project/assets/javascripts/jquery.knob.js +646 -0
  29. data/templates/project/assets/javascripts/rickshaw-1.4.3.min.js +2 -0
  30. data/templates/project/assets/stylesheets/application.scss +258 -0
  31. data/templates/project/assets/stylesheets/font-awesome.css +1479 -0
  32. data/templates/project/assets/stylesheets/jquery.gridster.css +57 -0
  33. data/templates/project/config.ru +18 -0
  34. data/templates/project/dashboards/layout.erb +32 -0
  35. data/templates/project/dashboards/sample.erb +25 -0
  36. data/templates/project/dashboards/sampletv.erb +56 -0
  37. data/templates/project/jobs/buzzwords.rb +9 -0
  38. data/templates/project/jobs/convergence.rb +14 -0
  39. data/templates/project/jobs/sample.rb +13 -0
  40. data/templates/project/jobs/twitter.rb +28 -0
  41. data/templates/project/lib/.empty_directory +1 -0
  42. data/templates/project/public/404.html +26 -0
  43. data/templates/project/public/favicon.ico +0 -0
  44. data/templates/project/widgets/clock/clock.coffee +18 -0
  45. data/templates/project/widgets/clock/clock.html +2 -0
  46. data/templates/project/widgets/clock/clock.scss +13 -0
  47. data/templates/project/widgets/comments/comments.coffee +24 -0
  48. data/templates/project/widgets/comments/comments.html +7 -0
  49. data/templates/project/widgets/comments/comments.scss +33 -0
  50. data/templates/project/widgets/graph/graph.coffee +37 -0
  51. data/templates/project/widgets/graph/graph.html +5 -0
  52. data/templates/project/widgets/graph/graph.scss +65 -0
  53. data/templates/project/widgets/iframe/iframe.coffee +9 -0
  54. data/templates/project/widgets/iframe/iframe.html +1 -0
  55. data/templates/project/widgets/iframe/iframe.scss +8 -0
  56. data/templates/project/widgets/image/image.coffee +9 -0
  57. data/templates/project/widgets/image/image.html +1 -0
  58. data/templates/project/widgets/image/image.scss +13 -0
  59. data/templates/project/widgets/list/list.coffee +6 -0
  60. data/templates/project/widgets/list/list.html +18 -0
  61. data/templates/project/widgets/list/list.scss +60 -0
  62. data/templates/project/widgets/meter/meter.coffee +14 -0
  63. data/templates/project/widgets/meter/meter.html +7 -0
  64. data/templates/project/widgets/meter/meter.scss +35 -0
  65. data/templates/project/widgets/number/number.coffee +24 -0
  66. data/templates/project/widgets/number/number.html +11 -0
  67. data/templates/project/widgets/number/number.scss +39 -0
  68. data/templates/project/widgets/text/text.coffee +1 -0
  69. data/templates/project/widgets/text/text.html +7 -0
  70. data/templates/project/widgets/text/text.scss +32 -0
  71. data/templates/widget/%name%/%name%.coffee.tt +9 -0
  72. data/templates/widget/%name%/%name%.html +1 -0
  73. data/templates/widget/%name%/%name%.scss.tt +3 -0
  74. metadata +339 -0
@@ -0,0 +1,3263 @@
1
+ /*! gridster.js - v0.1.0 - 2013-02-15
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+ * http://gridster.net/
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+ * Copyright (c) 2013 ducksboard; Licensed MIT */
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+
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+ ;(function($, window, document, undefined){
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+ /**
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+ * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height)
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+ * to simulate DOM elements on the screen.
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+ * Coords is used by Gridster to create a faux grid with any DOM element can
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+ * collide.
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+ *
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+ * @class Coords
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+ * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left,
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+ * top, width and height properties.
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+ * @return {Object} Coords instance.
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+ * @constructor
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+ */
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+ function Coords(obj) {
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+ if (obj[0] && $.isPlainObject(obj[0])) {
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+ this.data = obj[0];
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+ }else {
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+ this.el = obj;
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+ }
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+
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+ this.isCoords = true;
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+ this.coords = {};
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+ this.init();
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+ return this;
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+ }
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+
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+
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+ var fn = Coords.prototype;
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+
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+
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+ fn.init = function(){
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+ this.set();
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+ this.original_coords = this.get();
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+ };
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+
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+
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+ fn.set = function(update, not_update_offsets) {
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+ var el = this.el;
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+
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+ if (el && !update) {
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+ this.data = el.offset();
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+ this.data.width = el.width();
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+ this.data.height = el.height();
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+ }
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+
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+ if (el && update && !not_update_offsets) {
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+ var offset = el.offset();
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+ this.data.top = offset.top;
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+ this.data.left = offset.left;
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+ }
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+
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+ var d = this.data;
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+
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+ this.coords.x1 = d.left;
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+ this.coords.y1 = d.top;
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+ this.coords.x2 = d.left + d.width;
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+ this.coords.y2 = d.top + d.height;
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+ this.coords.cx = d.left + (d.width / 2);
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+ this.coords.cy = d.top + (d.height / 2);
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+ this.coords.width = d.width;
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+ this.coords.height = d.height;
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+ this.coords.el = el || false ;
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+
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+ return this;
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+ };
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+
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+
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+ fn.update = function(data){
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+ if (!data && !this.el) {
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+ return this;
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+ }
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+
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+ if (data) {
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+ var new_data = $.extend({}, this.data, data);
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+ this.data = new_data;
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+ return this.set(true, true);
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+ }
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+
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+ this.set(true);
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+ return this;
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+ };
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+
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+
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+ fn.get = function(){
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+ return this.coords;
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+ };
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+
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+
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+ //jQuery adapter
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+ $.fn.coords = function() {
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+ if (this.data('coords') ) {
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+ return this.data('coords');
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+ }
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+
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+ var ins = new Coords(this, arguments[0]);
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+ this.data('coords', ins);
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+ return ins;
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+ };
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+
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+ }(jQuery, window, document));
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+
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+ ;(function($, window, document, undefined){
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+
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+ var defaults = {
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+ colliders_context: document.body
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+ // ,on_overlap: function(collider_data){},
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+ // on_overlap_start : function(collider_data){},
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+ // on_overlap_stop : function(collider_data){}
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+ };
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+
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+
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+ /**
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+ * Detects collisions between a DOM element against other DOM elements or
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+ * Coords objects.
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+ *
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+ * @class Collision
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+ * @uses Coords
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+ * @param {HTMLElement} el The jQuery wrapped HTMLElement.
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+ * @param {HTMLElement|Array} colliders Can be a jQuery collection
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+ * of HTMLElements or an Array of Coords instances.
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+ * @param {Object} [options] An Object with all options you want to
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+ * overwrite:
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+ * @param {Function} [options.on_overlap_start] Executes a function the first
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+ * time each `collider ` is overlapped.
129
+ * @param {Function} [options.on_overlap_stop] Executes a function when a
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+ * `collider` is no longer collided.
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+ * @param {Function} [options.on_overlap] Executes a function when the
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+ * mouse is moved during the collision.
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+ * @return {Object} Collision instance.
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+ * @constructor
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+ */
136
+ function Collision(el, colliders, options) {
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+ this.options = $.extend(defaults, options);
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+ this.$element = el;
139
+ this.last_colliders = [];
140
+ this.last_colliders_coords = [];
141
+ if (typeof colliders === 'string' || colliders instanceof jQuery) {
142
+ this.$colliders = $(colliders,
143
+ this.options.colliders_context).not(this.$element);
144
+ }else{
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+ this.colliders = $(colliders);
146
+ }
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+
148
+ this.init();
149
+ }
150
+
151
+
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+ var fn = Collision.prototype;
153
+
154
+
155
+ fn.init = function() {
156
+ this.find_collisions();
157
+ };
158
+
159
+
160
+ fn.overlaps = function(a, b) {
161
+ var x = false;
162
+ var y = false;
163
+
164
+ if ((b.x1 >= a.x1 && b.x1 <= a.x2) ||
165
+ (b.x2 >= a.x1 && b.x2 <= a.x2) ||
166
+ (a.x1 >= b.x1 && a.x2 <= b.x2)
167
+ ) { x = true; }
168
+
169
+ if ((b.y1 >= a.y1 && b.y1 <= a.y2) ||
170
+ (b.y2 >= a.y1 && b.y2 <= a.y2) ||
171
+ (a.y1 >= b.y1 && a.y2 <= b.y2)
172
+ ) { y = true; }
173
+
174
+ return (x && y);
175
+ };
176
+
177
+
178
+ fn.detect_overlapping_region = function(a, b){
179
+ var regionX = '';
180
+ var regionY = '';
181
+
182
+ if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; }
183
+ if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; }
184
+ if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; }
185
+ if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; }
186
+
187
+ return (regionX + regionY) || 'C';
188
+ };
189
+
190
+
191
+ fn.calculate_overlapped_area_coords = function(a, b){
192
+ var x1 = Math.max(a.x1, b.x1);
193
+ var y1 = Math.max(a.y1, b.y1);
194
+ var x2 = Math.min(a.x2, b.x2);
195
+ var y2 = Math.min(a.y2, b.y2);
196
+
197
+ return $({
198
+ left: x1,
199
+ top: y1,
200
+ width : (x2 - x1),
201
+ height: (y2 - y1)
202
+ }).coords().get();
203
+ };
204
+
205
+
206
+ fn.calculate_overlapped_area = function(coords){
207
+ return (coords.width * coords.height);
208
+ };
209
+
210
+
211
+ fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){
212
+ var last = this.last_colliders_coords;
213
+
214
+ for (var i = 0, il = last.length; i < il; i++) {
215
+ if ($.inArray(last[i], new_colliders_coords) === -1) {
216
+ start_callback.call(this, last[i]);
217
+ }
218
+ }
219
+
220
+ for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) {
221
+ if ($.inArray(new_colliders_coords[j], last) === -1) {
222
+ stop_callback.call(this, new_colliders_coords[j]);
223
+ }
224
+
225
+ }
226
+ };
227
+
228
+
229
+ fn.find_collisions = function(player_data_coords){
230
+ var self = this;
231
+ var colliders_coords = [];
232
+ var colliders_data = [];
233
+ var $colliders = (this.colliders || this.$colliders);
234
+ var count = $colliders.length;
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+ var player_coords = self.$element.coords()
236
+ .update(player_data_coords || false).get();
237
+
238
+ while(count--){
239
+ var $collider = self.$colliders ?
240
+ $($colliders[count]) : $colliders[count];
241
+ var $collider_coords_ins = ($collider.isCoords) ?
242
+ $collider : $collider.coords();
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+ var collider_coords = $collider_coords_ins.get();
244
+ var overlaps = self.overlaps(player_coords, collider_coords);
245
+
246
+ if (!overlaps) {
247
+ continue;
248
+ }
249
+
250
+ var region = self.detect_overlapping_region(
251
+ player_coords, collider_coords);
252
+
253
+ //todo: make this an option
254
+ if (region === 'C'){
255
+ var area_coords = self.calculate_overlapped_area_coords(
256
+ player_coords, collider_coords);
257
+ var area = self.calculate_overlapped_area(area_coords);
258
+ var collider_data = {
259
+ area: area,
260
+ area_coords : area_coords,
261
+ region: region,
262
+ coords: collider_coords,
263
+ player_coords: player_coords,
264
+ el: $collider
265
+ };
266
+
267
+ if (self.options.on_overlap) {
268
+ self.options.on_overlap.call(this, collider_data);
269
+ }
270
+ colliders_coords.push($collider_coords_ins);
271
+ colliders_data.push(collider_data);
272
+ }
273
+ }
274
+
275
+ if (self.options.on_overlap_stop || self.options.on_overlap_start) {
276
+ this.manage_colliders_start_stop(colliders_coords,
277
+ self.options.on_overlap_stop, self.options.on_overlap_start);
278
+ }
279
+
280
+ this.last_colliders_coords = colliders_coords;
281
+
282
+ return colliders_data;
283
+ };
284
+
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+
286
+ fn.get_closest_colliders = function(player_data_coords){
287
+ var colliders = this.find_collisions(player_data_coords);
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+
289
+ colliders.sort(function(a, b) {
290
+ /* if colliders are being overlapped by the "C" (center) region,
291
+ * we have to set a lower index in the array to which they are placed
292
+ * above in the grid. */
293
+ if (a.region === 'C' && b.region === 'C') {
294
+ if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) {
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+ return - 1;
296
+ }else{
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+ return 1;
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+ }
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+ }
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+
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+ if (a.area < b.area) {
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+ return 1;
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+ }
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+
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+ return 1;
306
+ });
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+ return colliders;
308
+ };
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+
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+
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+ //jQuery adapter
312
+ $.fn.collision = function(collider, options) {
313
+ return new Collision( this, collider, options );
314
+ };
315
+
316
+
317
+ }(jQuery, window, document));
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+
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+ ;(function(window, undefined) {
320
+ /* Debounce and throttle functions taken from underscore.js */
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+ window.debounce = function(func, wait, immediate) {
322
+ var timeout;
323
+ return function() {
324
+ var context = this, args = arguments;
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+ var later = function() {
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+ timeout = null;
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+ if (!immediate) func.apply(context, args);
328
+ };
329
+ if (immediate && !timeout) func.apply(context, args);
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+ clearTimeout(timeout);
331
+ timeout = setTimeout(later, wait);
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+ };
333
+ };
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+
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+
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+ window.throttle = function(func, wait) {
337
+ var context, args, timeout, throttling, more, result;
338
+ var whenDone = debounce(
339
+ function(){ more = throttling = false; }, wait);
340
+ return function() {
341
+ context = this; args = arguments;
342
+ var later = function() {
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+ timeout = null;
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+ if (more) func.apply(context, args);
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+ whenDone();
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+ };
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+ if (!timeout) timeout = setTimeout(later, wait);
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+ if (throttling) {
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+ more = true;
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+ } else {
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+ result = func.apply(context, args);
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+ }
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+ whenDone();
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+ throttling = true;
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+ return result;
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+ };
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+ };
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+
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+ })(window);
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+
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+ ;(function($, window, document, undefined){
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+
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+ var defaults = {
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+ items: '.gs_w',
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+ distance: 1,
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+ limit: true,
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+ offset_left: 0,
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+ autoscroll: true,
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+ ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'],
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+ handle: null
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+ // drag: function(e){},
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+ // start : function(e, ui){},
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+ // stop : function(e){}
374
+ };
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+
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+ var $window = $(window);
377
+ var isTouch = !!('ontouchstart' in window);
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+ var pointer_events = {
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+ start: isTouch ? 'touchstart' : 'mousedown.draggable',
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+ move: isTouch ? 'touchmove' : 'mousemove.draggable',
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+ end: isTouch ? 'touchend' : 'mouseup.draggable'
382
+ };
383
+
384
+ /**
385
+ * Basic drag implementation for DOM elements inside a container.
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+ * Provide start/stop/drag callbacks.
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+ *
388
+ * @class Draggable
389
+ * @param {HTMLElement} el The HTMLelement that contains all the widgets
390
+ * to be dragged.
391
+ * @param {Object} [options] An Object with all options you want to
392
+ * overwrite:
393
+ * @param {HTMLElement|String} [options.items] Define who will
394
+ * be the draggable items. Can be a CSS Selector String or a
395
+ * collection of HTMLElements.
396
+ * @param {Number} [options.distance] Distance in pixels after mousedown
397
+ * the mouse must move before dragging should start.
398
+ * @param {Boolean} [options.limit] Constrains dragging to the width of
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+ * the container
400
+ * @param {offset_left} [options.offset_left] Offset added to the item
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+ * that is being dragged.
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+ * @param {Number} [options.drag] Executes a callback when the mouse is
403
+ * moved during the dragging.
404
+ * @param {Number} [options.start] Executes a callback when the drag
405
+ * starts.
406
+ * @param {Number} [options.stop] Executes a callback when the drag stops.
407
+ * @return {Object} Returns `el`.
408
+ * @constructor
409
+ */
410
+ function Draggable(el, options) {
411
+ this.options = $.extend({}, defaults, options);
412
+ this.$body = $(document.body);
413
+ this.$container = $(el);
414
+ this.$dragitems = $(this.options.items, this.$container);
415
+ this.is_dragging = false;
416
+ this.player_min_left = 0 + this.options.offset_left;
417
+ this.init();
418
+ }
419
+
420
+ var fn = Draggable.prototype;
421
+
422
+ fn.init = function() {
423
+ this.calculate_positions();
424
+ this.$container.css('position', 'relative');
425
+ this.disabled = false;
426
+ this.events();
427
+
428
+ this.on_window_resize = throttle($.proxy(this.calculate_positions, this), 200);
429
+ $(window).bind('resize', this.on_window_resize);
430
+ };
431
+
432
+ fn.events = function() {
433
+ this.proxied_on_select_start = $.proxy(this.on_select_start, this);
434
+ this.$container.on('selectstart', this.proxied_on_select_start);
435
+
436
+ this.proxied_drag_handler = $.proxy(this.drag_handler, this);
437
+ this.$container.on(pointer_events.start, this.options.items, this.proxied_drag_handler);
438
+
439
+ this.proxied_pointer_events_end = $.proxy(function(e) {
440
+ this.is_dragging = false;
441
+ if (this.disabled) { return; }
442
+ this.$body.off(pointer_events.move);
443
+ if (this.drag_start) {
444
+ this.on_dragstop(e);
445
+ }
446
+ }, this);
447
+ this.$body.on(pointer_events.end, this.proxied_pointer_events_end);
448
+ };
449
+
450
+ fn.get_actual_pos = function($el) {
451
+ var pos = $el.position();
452
+ return pos;
453
+ };
454
+
455
+
456
+ fn.get_mouse_pos = function(e) {
457
+ if (isTouch) {
458
+ var oe = e.originalEvent;
459
+ e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0];
460
+ }
461
+
462
+ return {
463
+ left: e.clientX,
464
+ top: e.clientY
465
+ };
466
+ };
467
+
468
+
469
+ fn.get_offset = function(e) {
470
+ e.preventDefault();
471
+ var mouse_actual_pos = this.get_mouse_pos(e);
472
+ var diff_x = Math.round(
473
+ mouse_actual_pos.left - this.mouse_init_pos.left);
474
+ var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top);
475
+
476
+ var left = Math.round(this.el_init_offset.left + diff_x - this.baseX);
477
+ var top = Math.round(
478
+ this.el_init_offset.top + diff_y - this.baseY + this.scrollOffset);
479
+
480
+ if (this.options.limit) {
481
+ if (left > this.player_max_left) {
482
+ left = this.player_max_left;
483
+ }else if(left < this.player_min_left) {
484
+ left = this.player_min_left;
485
+ }
486
+ }
487
+
488
+ return {
489
+ left: left,
490
+ top: top,
491
+ mouse_left: mouse_actual_pos.left,
492
+ mouse_top: mouse_actual_pos.top
493
+ };
494
+ };
495
+
496
+
497
+ fn.manage_scroll = function(offset) {
498
+ /* scroll document */
499
+ var nextScrollTop;
500
+ var scrollTop = $window.scrollTop();
501
+ var min_window_y = scrollTop;
502
+ var max_window_y = min_window_y + this.window_height;
503
+
504
+ var mouse_down_zone = max_window_y - 50;
505
+ var mouse_up_zone = min_window_y + 50;
506
+
507
+ var abs_mouse_left = offset.mouse_left;
508
+ var abs_mouse_top = min_window_y + offset.mouse_top;
509
+
510
+ var max_player_y = (this.doc_height - this.window_height +
511
+ this.player_height);
512
+
513
+ if (abs_mouse_top >= mouse_down_zone) {
514
+ nextScrollTop = scrollTop + 30;
515
+ if (nextScrollTop < max_player_y) {
516
+ $window.scrollTop(nextScrollTop);
517
+ this.scrollOffset = this.scrollOffset + 30;
518
+ }
519
+ }
520
+
521
+ if (abs_mouse_top <= mouse_up_zone) {
522
+ nextScrollTop = scrollTop - 30;
523
+ if (nextScrollTop > 0) {
524
+ $window.scrollTop(nextScrollTop);
525
+ this.scrollOffset = this.scrollOffset - 30;
526
+ }
527
+ }
528
+ };
529
+
530
+
531
+ fn.calculate_positions = function(e) {
532
+ this.window_height = $window.height();
533
+ };
534
+
535
+
536
+ fn.drag_handler = function(e) {
537
+ var node = e.target.nodeName;
538
+ if (this.disabled || e.which !== 1 && !isTouch) {
539
+ return;
540
+ }
541
+
542
+ if (this.ignore_drag(e)) {
543
+ return;
544
+ }
545
+
546
+ var self = this;
547
+ var first = true;
548
+ this.$player = $(e.currentTarget);
549
+
550
+ this.el_init_pos = this.get_actual_pos(this.$player);
551
+ this.mouse_init_pos = this.get_mouse_pos(e);
552
+ this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top;
553
+
554
+ this.on_pointer_events_move = function(mme){
555
+ var mouse_actual_pos = self.get_mouse_pos(mme);
556
+ var diff_x = Math.abs(
557
+ mouse_actual_pos.left - self.mouse_init_pos.left);
558
+ var diff_y = Math.abs(
559
+ mouse_actual_pos.top - self.mouse_init_pos.top);
560
+ if (!(diff_x > self.options.distance ||
561
+ diff_y > self.options.distance)
562
+ ) {
563
+ return false;
564
+ }
565
+
566
+ if (first) {
567
+ first = false;
568
+ self.on_dragstart.call(self, mme);
569
+ return false;
570
+ }
571
+
572
+ if (self.is_dragging === true) {
573
+ self.on_dragmove.call(self, mme);
574
+ }
575
+
576
+ return false;
577
+ };
578
+
579
+ this.$body.on(pointer_events.move, this.on_pointer_events_move);
580
+
581
+ return false;
582
+ };
583
+
584
+
585
+ fn.on_dragstart = function(e) {
586
+ e.preventDefault();
587
+ this.drag_start = true;
588
+ this.is_dragging = true;
589
+ var offset = this.$container.offset();
590
+ this.baseX = Math.round(offset.left);
591
+ this.baseY = Math.round(offset.top);
592
+ this.doc_height = $(document).height();
593
+
594
+ if (this.options.helper === 'clone') {
595
+ this.$helper = this.$player.clone()
596
+ .appendTo(this.$container).addClass('helper');
597
+ this.helper = true;
598
+ }else{
599
+ this.helper = false;
600
+ }
601
+ this.scrollOffset = 0;
602
+ this.el_init_offset = this.$player.offset();
603
+ this.player_width = this.$player.width();
604
+ this.player_height = this.$player.height();
605
+ this.player_max_left = (this.$container.width() - this.player_width +
606
+ this.options.offset_left);
607
+
608
+ if (this.options.start) {
609
+ this.options.start.call(this.$player, e, {
610
+ helper: this.helper ? this.$helper : this.$player
611
+ });
612
+ }
613
+ return false;
614
+ };
615
+
616
+
617
+ fn.on_dragmove = function(e) {
618
+ var offset = this.get_offset(e);
619
+
620
+ this.options.autoscroll && this.manage_scroll(offset);
621
+
622
+ (this.helper ? this.$helper : this.$player).css({
623
+ 'position': 'absolute',
624
+ 'left' : offset.left,
625
+ 'top' : offset.top
626
+ });
627
+
628
+ var ui = {
629
+ 'position': {
630
+ 'left': offset.left,
631
+ 'top': offset.top
632
+ }
633
+ };
634
+
635
+ if (this.options.drag) {
636
+ this.options.drag.call(this.$player, e, ui);
637
+ }
638
+ return false;
639
+ };
640
+
641
+
642
+ fn.on_dragstop = function(e) {
643
+ var offset = this.get_offset(e);
644
+ this.drag_start = false;
645
+
646
+ var ui = {
647
+ 'position': {
648
+ 'left': offset.left,
649
+ 'top': offset.top
650
+ }
651
+ };
652
+
653
+ if (this.options.stop) {
654
+ this.options.stop.call(this.$player, e, ui);
655
+ }
656
+
657
+ if (this.helper) {
658
+ this.$helper.remove();
659
+ }
660
+
661
+ return false;
662
+ };
663
+
664
+ fn.on_select_start = function(e) {
665
+ if (this.disabled) { return; }
666
+
667
+ if (this.ignore_drag(e)) {
668
+ return;
669
+ }
670
+
671
+ return false;
672
+ };
673
+
674
+ fn.enable = function() {
675
+ this.disabled = false;
676
+ };
677
+
678
+ fn.disable = function() {
679
+ this.disabled = true;
680
+ };
681
+
682
+
683
+ fn.destroy = function(){
684
+ this.disable();
685
+
686
+ this.$container.off('selectstart', this.proxied_on_select_start);
687
+ this.$container.off(pointer_events.start, this.proxied_drag_handler);
688
+ this.$body.off(pointer_events.end, this.proxied_pointer_events_end);
689
+ this.$body.off(pointer_events.move, this.on_pointer_events_move);
690
+ $(window).unbind('resize', this.on_window_resize);
691
+
692
+ $.removeData(this.$container, 'drag');
693
+ };
694
+
695
+ fn.ignore_drag = function(event) {
696
+ if (this.options.handle) {
697
+ return !$(event.target).is(this.options.handle);
698
+ }
699
+
700
+ return $.inArray(event.target.nodeName, this.options.ignore_dragging) >= 0;
701
+ };
702
+
703
+ //jQuery adapter
704
+ $.fn.drag = function ( options ) {
705
+ return this.each(function () {
706
+ if (!$.data(this, 'drag')) {
707
+ $.data(this, 'drag', new Draggable( this, options ));
708
+ }
709
+ });
710
+ };
711
+
712
+
713
+ }(jQuery, window, document));
714
+
715
+ ;(function($, window, document, undefined) {
716
+
717
+ var defaults = {
718
+ namespace: '',
719
+ widget_selector: 'li',
720
+ widget_margins: [10, 10],
721
+ widget_base_dimensions: [400, 225],
722
+ extra_rows: 0,
723
+ extra_cols: 0,
724
+ min_cols: 1,
725
+ min_rows: 15,
726
+ max_size_x: 6,
727
+ autogenerate_stylesheet: true,
728
+ avoid_overlapped_widgets: true,
729
+ serialize_params: function($w, wgd) {
730
+ return {
731
+ col: wgd.col,
732
+ row: wgd.row,
733
+ size_x: wgd.size_x,
734
+ size_y: wgd.size_y
735
+ };
736
+ },
737
+ collision: {},
738
+ draggable: {
739
+ distance: 4
740
+ }
741
+ };
742
+
743
+
744
+ /**
745
+ * @class Gridster
746
+ * @uses Draggable
747
+ * @uses Collision
748
+ * @param {HTMLElement} el The HTMLelement that contains all the widgets.
749
+ * @param {Object} [options] An Object with all options you want to
750
+ * overwrite:
751
+ * @param {HTMLElement|String} [options.widget_selector] Define who will
752
+ * be the draggable widgets. Can be a CSS Selector String or a
753
+ * collection of HTMLElements
754
+ * @param {Array} [options.widget_margins] Margin between widgets.
755
+ * The first index for the horizontal margin (left, right) and
756
+ * the second for the vertical margin (top, bottom).
757
+ * @param {Array} [options.widget_base_dimensions] Base widget dimensions
758
+ * in pixels. The first index for the width and the second for the
759
+ * height.
760
+ * @param {Number} [options.extra_cols] Add more columns in addition to
761
+ * those that have been calculated.
762
+ * @param {Number} [options.extra_rows] Add more rows in addition to
763
+ * those that have been calculated.
764
+ * @param {Number} [options.min_cols] The minimum required columns.
765
+ * @param {Number} [options.min_rows] The minimum required rows.
766
+ * @param {Number} [options.max_size_x] The maximum number of columns
767
+ * that a widget can span.
768
+ * @param {Boolean} [options.autogenerate_stylesheet] If true, all the
769
+ * CSS required to position all widgets in their respective columns
770
+ * and rows will be generated automatically and injected to the
771
+ * `<head>` of the document. You can set this to false, and write
772
+ * your own CSS targeting rows and cols via data-attributes like so:
773
+ * `[data-col="1"] { left: 10px; }`
774
+ * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded
775
+ * from the DOM can be overlapped. It is helpful if the positions were
776
+ * bad stored in the database or if there was any conflict.
777
+ * @param {Function} [options.serialize_params] Return the data you want
778
+ * for each widget in the serialization. Two arguments are passed:
779
+ * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid
780
+ * coords object (`col`, `row`, `size_x`, `size_y`).
781
+ * @param {Object} [options.collision] An Object with all options for
782
+ * Collision class you want to overwrite. See Collision docs for
783
+ * more info.
784
+ * @param {Object} [options.draggable] An Object with all options for
785
+ * Draggable class you want to overwrite. See Draggable docs for more
786
+ * info.
787
+ *
788
+ * @constructor
789
+ */
790
+ function Gridster(el, options) {
791
+ this.options = $.extend(true, defaults, options);
792
+ this.$el = $(el);
793
+ this.$wrapper = this.$el.parent();
794
+ this.$widgets = this.$el.children(this.options.widget_selector).addClass('gs_w');
795
+ this.widgets = [];
796
+ this.$changed = $([]);
797
+ this.wrapper_width = this.$wrapper.width();
798
+ this.min_widget_width = (this.options.widget_margins[0] * 2) +
799
+ this.options.widget_base_dimensions[0];
800
+ this.min_widget_height = (this.options.widget_margins[1] * 2) +
801
+ this.options.widget_base_dimensions[1];
802
+ this.init();
803
+ }
804
+
805
+ Gridster.generated_stylesheets = [];
806
+
807
+ var fn = Gridster.prototype;
808
+
809
+ fn.init = function() {
810
+ this.generate_grid_and_stylesheet();
811
+ this.get_widgets_from_DOM();
812
+ this.set_dom_grid_height();
813
+ this.$wrapper.addClass('ready');
814
+ this.draggable();
815
+
816
+ this.on_window_resize = throttle($.proxy(this.recalculate_faux_grid, this), 200);
817
+
818
+ $(window).bind('resize', this.on_window_resize);
819
+ };
820
+
821
+
822
+ /**
823
+ * Disables dragging.
824
+ *
825
+ * @method disable
826
+ * @return {Class} Returns the instance of the Gridster Class.
827
+ */
828
+ fn.disable = function() {
829
+ this.$wrapper.find('.player-revert').removeClass('player-revert');
830
+ this.drag_api.disable();
831
+ return this;
832
+ };
833
+
834
+
835
+ /**
836
+ * Enables dragging.
837
+ *
838
+ * @method enable
839
+ * @return {Class} Returns the instance of the Gridster Class.
840
+ */
841
+ fn.enable = function() {
842
+ this.drag_api.enable();
843
+ return this;
844
+ };
845
+
846
+
847
+ /**
848
+ * Add a new widget to the grid.
849
+ *
850
+ * @method add_widget
851
+ * @param {String|HTMLElement} html The string representing the HTML of the widget
852
+ * or the HTMLElement.
853
+ * @param {Number} [size_x] The nº of rows the widget occupies horizontally.
854
+ * @param {Number} [size_y] The nº of columns the widget occupies vertically.
855
+ * @param {Number} [col] The column the widget should start in.
856
+ * @param {Number} [row] The row the widget should start in.
857
+ * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing.
858
+ * the widget that was just created.
859
+ */
860
+ fn.add_widget = function(html, size_x, size_y, col, row) {
861
+ var pos;
862
+ size_x || (size_x = 1);
863
+ size_y || (size_y = 1);
864
+
865
+ if (!col & !row) {
866
+ pos = this.next_position(size_x, size_y);
867
+ }else{
868
+ pos = {
869
+ col: col,
870
+ row: row
871
+ };
872
+
873
+ this.empty_cells(col, row, size_x, size_y);
874
+ }
875
+
876
+ var $w = $(html).attr({
877
+ 'data-col': pos.col,
878
+ 'data-row': pos.row,
879
+ 'data-sizex' : size_x,
880
+ 'data-sizey' : size_y
881
+ }).addClass('gs_w').appendTo(this.$el).hide();
882
+
883
+ this.$widgets = this.$widgets.add($w);
884
+
885
+ this.register_widget($w);
886
+
887
+ this.add_faux_rows(pos.size_y);
888
+ //this.add_faux_cols(pos.size_x);
889
+
890
+ this.set_dom_grid_height();
891
+
892
+ return $w.fadeIn();
893
+ };
894
+
895
+
896
+
897
+ /**
898
+ * Change the size of a widget.
899
+ *
900
+ * @method resize_widget
901
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement
902
+ * representing the widget.
903
+ * @param {Number} size_x The number of columns that will occupy the widget.
904
+ * @param {Number} size_y The number of rows that will occupy the widget.
905
+ * @return {HTMLElement} Returns $widget.
906
+ */
907
+ fn.resize_widget = function($widget, size_x, size_y) {
908
+ var wgd = $widget.coords().grid;
909
+ size_x || (size_x = wgd.size_x);
910
+ size_y || (size_y = wgd.size_y);
911
+
912
+ if (size_x > this.cols) {
913
+ size_x = this.cols;
914
+ }
915
+
916
+ var old_cells_occupied = this.get_cells_occupied(wgd);
917
+ var old_size_x = wgd.size_x;
918
+ var old_size_y = wgd.size_y;
919
+ var old_col = wgd.col;
920
+ var new_col = old_col;
921
+ var wider = size_x > old_size_x;
922
+ var taller = size_y > old_size_y;
923
+
924
+ if (old_col + size_x - 1 > this.cols) {
925
+ var diff = old_col + (size_x - 1) - this.cols;
926
+ var c = old_col - diff;
927
+ new_col = Math.max(1, c);
928
+ }
929
+
930
+ var new_grid_data = {
931
+ col: new_col,
932
+ row: wgd.row,
933
+ size_x: size_x,
934
+ size_y: size_y
935
+ };
936
+
937
+ var new_cells_occupied = this.get_cells_occupied(new_grid_data);
938
+
939
+ var empty_cols = [];
940
+ $.each(old_cells_occupied.cols, function(i, col) {
941
+ if ($.inArray(col, new_cells_occupied.cols) === -1) {
942
+ empty_cols.push(col);
943
+ }
944
+ });
945
+
946
+ var occupied_cols = [];
947
+ $.each(new_cells_occupied.cols, function(i, col) {
948
+ if ($.inArray(col, old_cells_occupied.cols) === -1) {
949
+ occupied_cols.push(col);
950
+ }
951
+ });
952
+
953
+ var empty_rows = [];
954
+ $.each(old_cells_occupied.rows, function(i, row) {
955
+ if ($.inArray(row, new_cells_occupied.rows) === -1) {
956
+ empty_rows.push(row);
957
+ }
958
+ });
959
+
960
+ var occupied_rows = [];
961
+ $.each(new_cells_occupied.rows, function(i, row) {
962
+ if ($.inArray(row, old_cells_occupied.rows) === -1) {
963
+ occupied_rows.push(row);
964
+ }
965
+ });
966
+
967
+ this.remove_from_gridmap(wgd);
968
+
969
+ if (occupied_cols.length) {
970
+ var cols_to_empty = [
971
+ new_col, wgd.row, size_x, Math.min(old_size_y, size_y), $widget
972
+ ];
973
+ this.empty_cells.apply(this, cols_to_empty);
974
+ }
975
+
976
+ if (occupied_rows.length) {
977
+ var rows_to_empty = [new_col, wgd.row, size_x, size_y, $widget];
978
+ this.empty_cells.apply(this, rows_to_empty);
979
+ }
980
+
981
+ wgd.col = new_col;
982
+ wgd.size_x = size_x;
983
+ wgd.size_y = size_y;
984
+ this.add_to_gridmap(new_grid_data, $widget);
985
+
986
+ //update coords instance attributes
987
+ $widget.data('coords').update({
988
+ width: (size_x * this.options.widget_base_dimensions[0] +
989
+ ((size_x - 1) * this.options.widget_margins[0]) * 2),
990
+ height: (size_y * this.options.widget_base_dimensions[1] +
991
+ ((size_y - 1) * this.options.widget_margins[1]) * 2)
992
+ });
993
+
994
+ if (size_y > old_size_y) {
995
+ this.add_faux_rows(size_y - old_size_y);
996
+ }
997
+
998
+ if (size_x > old_size_x) {
999
+ this.add_faux_cols(size_x - old_size_x);
1000
+ }
1001
+
1002
+ $widget.attr({
1003
+ 'data-col': new_col,
1004
+ 'data-sizex': size_x,
1005
+ 'data-sizey': size_y
1006
+ });
1007
+
1008
+ if (empty_cols.length) {
1009
+ var cols_to_remove_holes = [
1010
+ empty_cols[0], wgd.row,
1011
+ empty_cols.length,
1012
+ Math.min(old_size_y, size_y),
1013
+ $widget
1014
+ ];
1015
+
1016
+ this.remove_empty_cells.apply(this, cols_to_remove_holes);
1017
+ }
1018
+
1019
+ if (empty_rows.length) {
1020
+ var rows_to_remove_holes = [
1021
+ new_col, wgd.row, size_x, size_y, $widget
1022
+ ];
1023
+ this.remove_empty_cells.apply(this, rows_to_remove_holes);
1024
+ }
1025
+
1026
+ return $widget;
1027
+ };
1028
+
1029
+ /**
1030
+ * Move down widgets in cells represented by the arguments col, row, size_x,
1031
+ * size_y
1032
+ *
1033
+ * @method empty_cells
1034
+ * @param {Number} col The column where the group of cells begin.
1035
+ * @param {Number} row The row where the group of cells begin.
1036
+ * @param {Number} size_x The number of columns that the group of cells
1037
+ * occupy.
1038
+ * @param {Number} size_y The number of rows that the group of cells
1039
+ * occupy.
1040
+ * @param {HTMLElement} $exclude Exclude widgets from being moved.
1041
+ * @return {Class} Returns the instance of the Gridster Class.
1042
+ */
1043
+ fn.empty_cells = function(col, row, size_x, size_y, $exclude) {
1044
+ var $nexts = this.widgets_below({
1045
+ col: col,
1046
+ row: row - size_y,
1047
+ size_x: size_x,
1048
+ size_y: size_y
1049
+ });
1050
+
1051
+ $nexts.not($exclude).each($.proxy(function(i, w) {
1052
+ var wgd = $(w).coords().grid;
1053
+ if (!(wgd.row <= (row + size_y - 1))) { return; }
1054
+ var diff = (row + size_y) - wgd.row;
1055
+ this.move_widget_down($(w), diff);
1056
+ }, this));
1057
+
1058
+ this.set_dom_grid_height();
1059
+
1060
+ return this;
1061
+ };
1062
+
1063
+
1064
+ /**
1065
+ * Move up widgets below cells represented by the arguments col, row, size_x,
1066
+ * size_y.
1067
+ *
1068
+ * @method remove_empty_cells
1069
+ * @param {Number} col The column where the group of cells begin.
1070
+ * @param {Number} row The row where the group of cells begin.
1071
+ * @param {Number} size_x The number of columns that the group of cells
1072
+ * occupy.
1073
+ * @param {Number} size_y The number of rows that the group of cells
1074
+ * occupy.
1075
+ * @param {HTMLElement} exclude Exclude widgets from being moved.
1076
+ * @return {Class} Returns the instance of the Gridster Class.
1077
+ */
1078
+ fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) {
1079
+ var $nexts = this.widgets_below({
1080
+ col: col,
1081
+ row: row,
1082
+ size_x: size_x,
1083
+ size_y: size_y
1084
+ });
1085
+
1086
+ $nexts.not(exclude).each($.proxy(function(i, widget) {
1087
+ this.move_widget_up( $(widget), size_y );
1088
+ }, this));
1089
+
1090
+ this.set_dom_grid_height();
1091
+
1092
+ return this;
1093
+ };
1094
+
1095
+
1096
+ /**
1097
+ * Get the most left column below to add a new widget.
1098
+ *
1099
+ * @method next_position
1100
+ * @param {Number} size_x The nº of rows the widget occupies horizontally.
1101
+ * @param {Number} size_y The nº of columns the widget occupies vertically.
1102
+ * @return {Object} Returns a grid coords object representing the future
1103
+ * widget coords.
1104
+ */
1105
+ fn.next_position = function(size_x, size_y) {
1106
+ size_x || (size_x = 1);
1107
+ size_y || (size_y = 1);
1108
+ var ga = this.gridmap;
1109
+ var cols_l = ga.length;
1110
+ var valid_pos = [];
1111
+ var rows_l;
1112
+
1113
+ for (var c = 1; c < cols_l; c++) {
1114
+ rows_l = ga[c].length;
1115
+ for (var r = 1; r <= rows_l; r++) {
1116
+ var can_move_to = this.can_move_to({
1117
+ size_x: size_x,
1118
+ size_y: size_y
1119
+ }, c, r);
1120
+
1121
+ if (can_move_to) {
1122
+ valid_pos.push({
1123
+ col: c,
1124
+ row: r,
1125
+ size_y: size_y,
1126
+ size_x: size_x
1127
+ });
1128
+ }
1129
+ }
1130
+ }
1131
+
1132
+ if (valid_pos.length) {
1133
+ return this.sort_by_row_and_col_asc(valid_pos)[0];
1134
+ }
1135
+ return false;
1136
+ };
1137
+
1138
+
1139
+ /**
1140
+ * Remove a widget from the grid.
1141
+ *
1142
+ * @method remove_widget
1143
+ * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove.
1144
+ * @param {Boolean|Function} silent If true, widgets below the removed one
1145
+ * will not move up. If a Function is passed it will be used as callback.
1146
+ * @param {Function} callback Function executed when the widget is removed.
1147
+ * @return {Class} Returns the instance of the Gridster Class.
1148
+ */
1149
+ fn.remove_widget = function(el, silent, callback) {
1150
+ var $el = el instanceof jQuery ? el : $(el);
1151
+ var wgd = $el.coords().grid;
1152
+
1153
+ // if silent is a function assume it's a callback
1154
+ if ($.isFunction(silent)) {
1155
+ callback = silent;
1156
+ silent = false;
1157
+ }
1158
+
1159
+ this.cells_occupied_by_placeholder = {};
1160
+ this.$widgets = this.$widgets.not($el);
1161
+
1162
+ var $nexts = this.widgets_below($el);
1163
+
1164
+ this.remove_from_gridmap(wgd);
1165
+
1166
+ $el.fadeOut($.proxy(function() {
1167
+ $el.remove();
1168
+
1169
+ if (!silent) {
1170
+ $nexts.each($.proxy(function(i, widget) {
1171
+ this.move_widget_up( $(widget), wgd.size_y );
1172
+ }, this));
1173
+ }
1174
+
1175
+ this.set_dom_grid_height();
1176
+
1177
+ if (callback) {
1178
+ callback.call(this, el);
1179
+ }
1180
+ }, this));
1181
+ };
1182
+
1183
+
1184
+ /**
1185
+ * Remove all widgets from the grid.
1186
+ *
1187
+ * @method remove_all_widgets
1188
+ * @param {Function} callback Function executed for each widget removed.
1189
+ * @return {Class} Returns the instance of the Gridster Class.
1190
+ */
1191
+ fn.remove_all_widgets = function(callback) {
1192
+ this.$widgets.each($.proxy(function(i, el){
1193
+ this.remove_widget(el, true, callback);
1194
+ }, this));
1195
+
1196
+ return this;
1197
+ };
1198
+
1199
+
1200
+ /**
1201
+ * Returns a serialized array of the widgets in the grid.
1202
+ *
1203
+ * @method serialize
1204
+ * @param {HTMLElement} [$widgets] The collection of jQuery wrapped
1205
+ * HTMLElements you want to serialize. If no argument is passed all widgets
1206
+ * will be serialized.
1207
+ * @return {Array} Returns an Array of Objects with the data specified in
1208
+ * the serialize_params option.
1209
+ */
1210
+ fn.serialize = function($widgets) {
1211
+ $widgets || ($widgets = this.$widgets);
1212
+ var result = [];
1213
+ $widgets.each($.proxy(function(i, widget) {
1214
+ result.push(this.options.serialize_params(
1215
+ $(widget), $(widget).coords().grid ) );
1216
+ }, this));
1217
+
1218
+ return result;
1219
+ };
1220
+
1221
+
1222
+ /**
1223
+ * Returns a serialized array of the widgets that have changed their
1224
+ * position.
1225
+ *
1226
+ * @method serialize_changed
1227
+ * @return {Array} Returns an Array of Objects with the data specified in
1228
+ * the serialize_params option.
1229
+ */
1230
+ fn.serialize_changed = function() {
1231
+ return this.serialize(this.$changed);
1232
+ };
1233
+
1234
+
1235
+ /**
1236
+ * Creates the grid coords object representing the widget a add it to the
1237
+ * mapped array of positions.
1238
+ *
1239
+ * @method register_widget
1240
+ * @return {Array} Returns the instance of the Gridster class.
1241
+ */
1242
+ fn.register_widget = function($el) {
1243
+
1244
+ var wgd = {
1245
+ 'col': parseInt($el.attr('data-col'), 10),
1246
+ 'row': parseInt($el.attr('data-row'), 10),
1247
+ 'size_x': parseInt($el.attr('data-sizex'), 10),
1248
+ 'size_y': parseInt($el.attr('data-sizey'), 10),
1249
+ 'el': $el
1250
+ };
1251
+
1252
+ if (this.options.avoid_overlapped_widgets &&
1253
+ !this.can_move_to(
1254
+ {size_x: wgd.size_x, size_y: wgd.size_y}, wgd.col, wgd.row)
1255
+ ) {
1256
+ wgd = this.next_position(wgd.size_x, wgd.size_y);
1257
+ wgd.el = $el;
1258
+ $el.attr({
1259
+ 'data-col': wgd.col,
1260
+ 'data-row': wgd.row,
1261
+ 'data-sizex': wgd.size_x,
1262
+ 'data-sizey': wgd.size_y
1263
+ });
1264
+ }
1265
+
1266
+ // attach Coord object to player data-coord attribute
1267
+ $el.data('coords', $el.coords());
1268
+
1269
+ // Extend Coord object with grid position info
1270
+ $el.data('coords').grid = wgd;
1271
+
1272
+ this.add_to_gridmap(wgd, $el);
1273
+
1274
+ return this;
1275
+ };
1276
+
1277
+
1278
+ /**
1279
+ * Update in the mapped array of positions the value of cells represented by
1280
+ * the grid coords object passed in the `grid_data` param.
1281
+ *
1282
+ * @param {Object} grid_data The grid coords object representing the cells
1283
+ * to update in the mapped array.
1284
+ * @param {HTMLElement|Boolean} value Pass `false` or the jQuery wrapped
1285
+ * HTMLElement, depends if you want to delete an existing position or add
1286
+ * a new one.
1287
+ * @method update_widget_position
1288
+ * @return {Class} Returns the instance of the Gridster Class.
1289
+ */
1290
+ fn.update_widget_position = function(grid_data, value) {
1291
+ this.for_each_cell_occupied(grid_data, function(col, row) {
1292
+ if (!this.gridmap[col]) { return this; }
1293
+ this.gridmap[col][row] = value;
1294
+ });
1295
+ return this;
1296
+ };
1297
+
1298
+
1299
+ /**
1300
+ * Remove a widget from the mapped array of positions.
1301
+ *
1302
+ * @method remove_from_gridmap
1303
+ * @param {Object} grid_data The grid coords object representing the cells
1304
+ * to update in the mapped array.
1305
+ * @return {Class} Returns the instance of the Gridster Class.
1306
+ */
1307
+ fn.remove_from_gridmap = function(grid_data) {
1308
+ return this.update_widget_position(grid_data, false);
1309
+ };
1310
+
1311
+
1312
+ /**
1313
+ * Add a widget to the mapped array of positions.
1314
+ *
1315
+ * @method add_to_gridmap
1316
+ * @param {Object} grid_data The grid coords object representing the cells
1317
+ * to update in the mapped array.
1318
+ * @param {HTMLElement|Boolean} value The value to set in the specified
1319
+ * position .
1320
+ * @return {Class} Returns the instance of the Gridster Class.
1321
+ */
1322
+ fn.add_to_gridmap = function(grid_data, value) {
1323
+ this.update_widget_position(grid_data, value || grid_data.el);
1324
+
1325
+ if (grid_data.el) {
1326
+ var $widgets = this.widgets_below(grid_data.el);
1327
+ $widgets.each($.proxy(function(i, widget) {
1328
+ this.move_widget_up( $(widget));
1329
+ }, this));
1330
+ }
1331
+ };
1332
+
1333
+
1334
+ /**
1335
+ * Make widgets draggable.
1336
+ *
1337
+ * @uses Draggable
1338
+ * @method draggable
1339
+ * @return {Class} Returns the instance of the Gridster Class.
1340
+ */
1341
+ fn.draggable = function() {
1342
+ var self = this;
1343
+ var draggable_options = $.extend(true, {}, this.options.draggable, {
1344
+ offset_left: this.options.widget_margins[0],
1345
+ start: function(event, ui) {
1346
+ self.$widgets.filter('.player-revert')
1347
+ .removeClass('player-revert');
1348
+
1349
+ self.$player = $(this);
1350
+ self.$helper = self.options.draggable.helper === 'clone' ?
1351
+ $(ui.helper) : self.$player;
1352
+ self.helper = !self.$helper.is(self.$player);
1353
+
1354
+ self.on_start_drag.call(self, event, ui);
1355
+ self.$el.trigger('gridster:dragstart');
1356
+ },
1357
+ stop: function(event, ui) {
1358
+ self.on_stop_drag.call(self, event, ui);
1359
+ self.$el.trigger('gridster:dragstop');
1360
+ },
1361
+ drag: throttle(function(event, ui) {
1362
+ self.on_drag.call(self, event, ui);
1363
+ self.$el.trigger('gridster:drag');
1364
+ }, 60)
1365
+ });
1366
+
1367
+ this.drag_api = this.$el.drag(draggable_options).data('drag');
1368
+ return this;
1369
+ };
1370
+
1371
+
1372
+ /**
1373
+ * This function is executed when the player begins to be dragged.
1374
+ *
1375
+ * @method on_start_drag
1376
+ * @param {Event} event The original browser event
1377
+ * @param {Object} ui A prepared ui object.
1378
+ */
1379
+ fn.on_start_drag = function(event, ui) {
1380
+
1381
+ this.$helper.add(this.$player).add(this.$wrapper).addClass('dragging');
1382
+
1383
+ this.$player.addClass('player');
1384
+ this.player_grid_data = this.$player.coords().grid;
1385
+ this.placeholder_grid_data = $.extend({}, this.player_grid_data);
1386
+
1387
+ //set new grid height along the dragging period
1388
+ this.$el.css('height', this.$el.height() +
1389
+ (this.player_grid_data.size_y * this.min_widget_height));
1390
+
1391
+ var colliders = this.faux_grid;
1392
+ var coords = this.$player.data('coords').coords;
1393
+
1394
+ this.cells_occupied_by_player = this.get_cells_occupied(
1395
+ this.player_grid_data);
1396
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
1397
+ this.placeholder_grid_data);
1398
+
1399
+ this.last_cols = [];
1400
+ this.last_rows = [];
1401
+
1402
+
1403
+ // see jquery.collision.js
1404
+ this.collision_api = this.$helper.collision(
1405
+ colliders, this.options.collision);
1406
+
1407
+ this.$preview_holder = $('<li />', {
1408
+ 'class': 'preview-holder',
1409
+ 'data-row': this.$player.attr('data-row'),
1410
+ 'data-col': this.$player.attr('data-col'),
1411
+ css: {
1412
+ width: coords.width,
1413
+ height: coords.height
1414
+ }
1415
+ }).appendTo(this.$el);
1416
+
1417
+ if (this.options.draggable.start) {
1418
+ this.options.draggable.start.call(this, event, ui);
1419
+ }
1420
+ };
1421
+
1422
+
1423
+ /**
1424
+ * This function is executed when the player is being dragged.
1425
+ *
1426
+ * @method on_drag
1427
+ * @param {Event} event The original browser event
1428
+ * @param {Object} ui A prepared ui object.
1429
+ */
1430
+ fn.on_drag = function(event, ui) {
1431
+ //break if dragstop has been fired
1432
+ if (this.$player === null) {
1433
+ return false;
1434
+ }
1435
+
1436
+ var abs_offset = {
1437
+ left: ui.position.left + this.baseX,
1438
+ top: ui.position.top + this.baseY
1439
+ };
1440
+
1441
+ this.colliders_data = this.collision_api.get_closest_colliders(
1442
+ abs_offset);
1443
+
1444
+ this.on_overlapped_column_change(
1445
+ this.on_start_overlapping_column,
1446
+ this.on_stop_overlapping_column
1447
+ );
1448
+
1449
+ this.on_overlapped_row_change(
1450
+ this.on_start_overlapping_row,
1451
+ this.on_stop_overlapping_row
1452
+ );
1453
+
1454
+ if (this.helper && this.$player) {
1455
+ this.$player.css({
1456
+ 'left': ui.position.left,
1457
+ 'top': ui.position.top
1458
+ });
1459
+ }
1460
+
1461
+ if (this.options.draggable.drag) {
1462
+ this.options.draggable.drag.call(this, event, ui);
1463
+ }
1464
+ };
1465
+
1466
+ /**
1467
+ * This function is executed when the player stops being dragged.
1468
+ *
1469
+ * @method on_stop_drag
1470
+ * @param {Event} event The original browser event
1471
+ * @param {Object} ui A prepared ui object.
1472
+ */
1473
+ fn.on_stop_drag = function(event, ui) {
1474
+ this.$helper.add(this.$player).add(this.$wrapper)
1475
+ .removeClass('dragging');
1476
+
1477
+ ui.position.left = ui.position.left + this.baseX;
1478
+ ui.position.top = ui.position.top + this.baseY;
1479
+ this.colliders_data = this.collision_api.get_closest_colliders(ui.position);
1480
+
1481
+ this.on_overlapped_column_change(
1482
+ this.on_start_overlapping_column,
1483
+ this.on_stop_overlapping_column
1484
+ );
1485
+
1486
+ this.on_overlapped_row_change(
1487
+ this.on_start_overlapping_row,
1488
+ this.on_stop_overlapping_row
1489
+ );
1490
+
1491
+ this.$player.addClass('player-revert').removeClass('player')
1492
+ .attr({
1493
+ 'data-col': this.placeholder_grid_data.col,
1494
+ 'data-row': this.placeholder_grid_data.row
1495
+ }).css({
1496
+ 'left': '',
1497
+ 'top': ''
1498
+ });
1499
+
1500
+ this.$changed = this.$changed.add(this.$player);
1501
+
1502
+ this.cells_occupied_by_player = this.get_cells_occupied(
1503
+ this.placeholder_grid_data);
1504
+ this.set_cells_player_occupies(
1505
+ this.placeholder_grid_data.col, this.placeholder_grid_data.row);
1506
+
1507
+ this.$player.coords().grid.row = this.placeholder_grid_data.row;
1508
+ this.$player.coords().grid.col = this.placeholder_grid_data.col;
1509
+
1510
+ if (this.options.draggable.stop) {
1511
+ this.options.draggable.stop.call(this, event, ui);
1512
+ }
1513
+
1514
+ this.$preview_holder.remove();
1515
+
1516
+ this.$player = null;
1517
+ this.$helper = null;
1518
+ this.placeholder_grid_data = {};
1519
+ this.player_grid_data = {};
1520
+ this.cells_occupied_by_placeholder = {};
1521
+ this.cells_occupied_by_player = {};
1522
+
1523
+ this.set_dom_grid_height();
1524
+ };
1525
+
1526
+
1527
+ /**
1528
+ * Executes the callbacks passed as arguments when a column begins to be
1529
+ * overlapped or stops being overlapped.
1530
+ *
1531
+ * @param {Function} start_callback Function executed when a new column
1532
+ * begins to be overlapped. The column is passed as first argument.
1533
+ * @param {Function} stop_callback Function executed when a column stops
1534
+ * being overlapped. The column is passed as first argument.
1535
+ * @method on_overlapped_column_change
1536
+ * @return {Class} Returns the instance of the Gridster Class.
1537
+ */
1538
+ fn.on_overlapped_column_change = function(start_callback, stop_callback) {
1539
+ if (!this.colliders_data.length) {
1540
+ return this;
1541
+ }
1542
+ var cols = this.get_targeted_columns(
1543
+ this.colliders_data[0].el.data.col);
1544
+
1545
+ var last_n_cols = this.last_cols.length;
1546
+ var n_cols = cols.length;
1547
+ var i;
1548
+
1549
+ for (i = 0; i < n_cols; i++) {
1550
+ if ($.inArray(cols[i], this.last_cols) === -1) {
1551
+ (start_callback || $.noop).call(this, cols[i]);
1552
+ }
1553
+ }
1554
+
1555
+ for (i = 0; i< last_n_cols; i++) {
1556
+ if ($.inArray(this.last_cols[i], cols) === -1) {
1557
+ (stop_callback || $.noop).call(this, this.last_cols[i]);
1558
+ }
1559
+ }
1560
+
1561
+ this.last_cols = cols;
1562
+
1563
+ return this;
1564
+ };
1565
+
1566
+
1567
+ /**
1568
+ * Executes the callbacks passed as arguments when a row starts to be
1569
+ * overlapped or stops being overlapped.
1570
+ *
1571
+ * @param {Function} start_callback Function executed when a new row begins
1572
+ * to be overlapped. The row is passed as first argument.
1573
+ * @param {Function} end_callback Function executed when a row stops being
1574
+ * overlapped. The row is passed as first argument.
1575
+ * @method on_overlapped_row_change
1576
+ * @return {Class} Returns the instance of the Gridster Class.
1577
+ */
1578
+ fn.on_overlapped_row_change = function(start_callback, end_callback) {
1579
+ if (!this.colliders_data.length) {
1580
+ return this;
1581
+ }
1582
+ var rows = this.get_targeted_rows(this.colliders_data[0].el.data.row);
1583
+ var last_n_rows = this.last_rows.length;
1584
+ var n_rows = rows.length;
1585
+ var i;
1586
+
1587
+ for (i = 0; i < n_rows; i++) {
1588
+ if ($.inArray(rows[i], this.last_rows) === -1) {
1589
+ (start_callback || $.noop).call(this, rows[i]);
1590
+ }
1591
+ }
1592
+
1593
+ for (i = 0; i < last_n_rows; i++) {
1594
+ if ($.inArray(this.last_rows[i], rows) === -1) {
1595
+ (end_callback || $.noop).call(this, this.last_rows[i]);
1596
+ }
1597
+ }
1598
+
1599
+ this.last_rows = rows;
1600
+ };
1601
+
1602
+
1603
+ /**
1604
+ * Sets the current position of the player
1605
+ *
1606
+ * @param {Number} col
1607
+ * @param {Number} row
1608
+ * @param {Boolean} no_player
1609
+ * @method set_player
1610
+ * @return {object}
1611
+ */
1612
+ fn.set_player = function(col, row, no_player) {
1613
+ var self = this;
1614
+ if (!no_player) {
1615
+ this.empty_cells_player_occupies();
1616
+ }
1617
+ var cell = !no_player ? self.colliders_data[0].el.data : {col: col};
1618
+ var to_col = cell.col;
1619
+ var to_row = row || cell.row;
1620
+
1621
+ this.player_grid_data = {
1622
+ col: to_col,
1623
+ row: to_row,
1624
+ size_y : this.player_grid_data.size_y,
1625
+ size_x : this.player_grid_data.size_x
1626
+ };
1627
+
1628
+ this.cells_occupied_by_player = this.get_cells_occupied(
1629
+ this.player_grid_data);
1630
+
1631
+ var $overlapped_widgets = this.get_widgets_overlapped(
1632
+ this.player_grid_data);
1633
+
1634
+ var constraints = this.widgets_constraints($overlapped_widgets);
1635
+
1636
+ this.manage_movements(constraints.can_go_up, to_col, to_row);
1637
+ this.manage_movements(constraints.can_not_go_up, to_col, to_row);
1638
+
1639
+ /* if there is not widgets overlapping in the new player position,
1640
+ * update the new placeholder position. */
1641
+ if (!$overlapped_widgets.length) {
1642
+ var pp = this.can_go_player_up(this.player_grid_data);
1643
+ if (pp !== false) {
1644
+ to_row = pp;
1645
+ }
1646
+ this.set_placeholder(to_col, to_row);
1647
+ }
1648
+
1649
+ return {
1650
+ col: to_col,
1651
+ row: to_row
1652
+ };
1653
+ };
1654
+
1655
+
1656
+ /**
1657
+ * See which of the widgets in the $widgets param collection can go to
1658
+ * a upper row and which not.
1659
+ *
1660
+ * @method widgets_contraints
1661
+ * @param {jQuery} $widgets A jQuery wrapped collection of
1662
+ * HTMLElements.
1663
+ * @return {object} Returns a literal Object with two keys: `can_go_up` &
1664
+ * `can_not_go_up`. Each contains a set of HTMLElements.
1665
+ */
1666
+ fn.widgets_constraints = function($widgets) {
1667
+ var $widgets_can_go_up = $([]);
1668
+ var $widgets_can_not_go_up;
1669
+ var wgd_can_go_up = [];
1670
+ var wgd_can_not_go_up = [];
1671
+
1672
+ $widgets.each($.proxy(function(i, w) {
1673
+ var $w = $(w);
1674
+ var wgd = $w.coords().grid;
1675
+ if (this.can_go_widget_up(wgd)) {
1676
+ $widgets_can_go_up = $widgets_can_go_up.add($w);
1677
+ wgd_can_go_up.push(wgd);
1678
+ }else{
1679
+ wgd_can_not_go_up.push(wgd);
1680
+ }
1681
+ }, this));
1682
+
1683
+ $widgets_can_not_go_up = $widgets.not($widgets_can_go_up);
1684
+
1685
+ return {
1686
+ can_go_up: this.sort_by_row_asc(wgd_can_go_up),
1687
+ can_not_go_up: this.sort_by_row_desc(wgd_can_not_go_up)
1688
+ };
1689
+ };
1690
+
1691
+
1692
+ /**
1693
+ * Sorts an Array of grid coords objects (representing the grid coords of
1694
+ * each widget) in ascending way.
1695
+ *
1696
+ * @method sort_by_row_asc
1697
+ * @param {Array} widgets Array of grid coords objects
1698
+ * @return {Array} Returns the array sorted.
1699
+ */
1700
+ fn.sort_by_row_asc = function(widgets) {
1701
+ widgets = widgets.sort(function(a, b) {
1702
+ if (!a.row) {
1703
+ a = $(a).coords().grid;
1704
+ b = $(b).coords().grid;
1705
+ }
1706
+
1707
+ if (a.row > b.row) {
1708
+ return 1;
1709
+ }
1710
+ return -1;
1711
+ });
1712
+
1713
+ return widgets;
1714
+ };
1715
+
1716
+
1717
+ /**
1718
+ * Sorts an Array of grid coords objects (representing the grid coords of
1719
+ * each widget) placing first the empty cells upper left.
1720
+ *
1721
+ * @method sort_by_row_and_col_asc
1722
+ * @param {Array} widgets Array of grid coords objects
1723
+ * @return {Array} Returns the array sorted.
1724
+ */
1725
+ fn.sort_by_row_and_col_asc = function(widgets) {
1726
+ widgets = widgets.sort(function(a, b) {
1727
+ if (a.row > b.row || a.row === b.row && a.col > b.col) {
1728
+ return 1;
1729
+ }
1730
+ return -1;
1731
+ });
1732
+
1733
+ return widgets;
1734
+ };
1735
+
1736
+
1737
+ /**
1738
+ * Sorts an Array of grid coords objects by column (representing the grid
1739
+ * coords of each widget) in ascending way.
1740
+ *
1741
+ * @method sort_by_col_asc
1742
+ * @param {Array} widgets Array of grid coords objects
1743
+ * @return {Array} Returns the array sorted.
1744
+ */
1745
+ fn.sort_by_col_asc = function(widgets) {
1746
+ widgets = widgets.sort(function(a, b) {
1747
+ if (a.col > b.col) {
1748
+ return 1;
1749
+ }
1750
+ return -1;
1751
+ });
1752
+
1753
+ return widgets;
1754
+ };
1755
+
1756
+
1757
+ /**
1758
+ * Sorts an Array of grid coords objects (representing the grid coords of
1759
+ * each widget) in descending way.
1760
+ *
1761
+ * @method sort_by_row_desc
1762
+ * @param {Array} widgets Array of grid coords objects
1763
+ * @return {Array} Returns the array sorted.
1764
+ */
1765
+ fn.sort_by_row_desc = function(widgets) {
1766
+ widgets = widgets.sort(function(a, b) {
1767
+ if (a.row + a.size_y < b.row + b.size_y) {
1768
+ return 1;
1769
+ }
1770
+ return -1;
1771
+ });
1772
+ return widgets;
1773
+ };
1774
+
1775
+
1776
+ /**
1777
+ * Sorts an Array of grid coords objects (representing the grid coords of
1778
+ * each widget) in descending way.
1779
+ *
1780
+ * @method manage_movements
1781
+ * @param {jQuery} $widgets A jQuery collection of HTMLElements
1782
+ * representing the widgets you want to move.
1783
+ * @param {Number} to_col The column to which we want to move the widgets.
1784
+ * @param {Number} to_row The row to which we want to move the widgets.
1785
+ * @return {Class} Returns the instance of the Gridster Class.
1786
+ */
1787
+ fn.manage_movements = function($widgets, to_col, to_row) {
1788
+ $.each($widgets, $.proxy(function(i, w) {
1789
+ var wgd = w;
1790
+ var $w = wgd.el;
1791
+
1792
+ var can_go_widget_up = this.can_go_widget_up(wgd);
1793
+
1794
+ if (can_go_widget_up) {
1795
+ //target CAN go up
1796
+ //so move widget up
1797
+ this.move_widget_to($w, can_go_widget_up);
1798
+ this.set_placeholder(to_col, can_go_widget_up + wgd.size_y);
1799
+
1800
+ } else {
1801
+ //target can't go up
1802
+ var can_go_player_up = this.can_go_player_up(
1803
+ this.player_grid_data);
1804
+
1805
+ if (!can_go_player_up) {
1806
+ // target can't go up
1807
+ // player cant't go up
1808
+ // so we need to move widget down to a position that dont
1809
+ // overlaps player
1810
+ var y = (to_row + this.player_grid_data.size_y) - wgd.row;
1811
+
1812
+ this.move_widget_down($w, y);
1813
+ this.set_placeholder(to_col, to_row);
1814
+ }
1815
+ }
1816
+ }, this));
1817
+
1818
+ return this;
1819
+ };
1820
+
1821
+ /**
1822
+ * Determines if there is a widget in the row and col given. Or if the
1823
+ * HTMLElement passed as first argument is the player.
1824
+ *
1825
+ * @method is_player
1826
+ * @param {Number|HTMLElement} col_or_el A jQuery wrapped collection of
1827
+ * HTMLElements.
1828
+ * @param {Number} [row] The column to which we want to move the widgets.
1829
+ * @return {Boolean} Returns true or false.
1830
+ */
1831
+ fn.is_player = function(col_or_el, row) {
1832
+ if (row && !this.gridmap[col_or_el]) { return false; }
1833
+ var $w = row ? this.gridmap[col_or_el][row] : col_or_el;
1834
+ return $w && ($w.is(this.$player) || $w.is(this.$helper));
1835
+ };
1836
+
1837
+
1838
+ /**
1839
+ * Determines if the widget that is being dragged is currently over the row
1840
+ * and col given.
1841
+ *
1842
+ * @method is_player_in
1843
+ * @param {Number} col The column to check.
1844
+ * @param {Number} row The row to check.
1845
+ * @return {Boolean} Returns true or false.
1846
+ */
1847
+ fn.is_player_in = function(col, row) {
1848
+ var c = this.cells_occupied_by_player || {};
1849
+ return $.inArray(col, c.cols) >= 0 && $.inArray(row, c.rows) >= 0;
1850
+ };
1851
+
1852
+
1853
+ /**
1854
+ * Determines if the placeholder is currently over the row and col given.
1855
+ *
1856
+ * @method is_placeholder_in
1857
+ * @param {Number} col The column to check.
1858
+ * @param {Number} row The row to check.
1859
+ * @return {Boolean} Returns true or false.
1860
+ */
1861
+ fn.is_placeholder_in = function(col, row) {
1862
+ var c = this.cells_occupied_by_placeholder || {};
1863
+ return this.is_placeholder_in_col(col) && $.inArray(row, c.rows) >= 0;
1864
+ };
1865
+
1866
+
1867
+ /**
1868
+ * Determines if the placeholder is currently over the column given.
1869
+ *
1870
+ * @method is_placeholder_in_col
1871
+ * @param {Number} col The column to check.
1872
+ * @return {Boolean} Returns true or false.
1873
+ */
1874
+ fn.is_placeholder_in_col = function(col) {
1875
+ var c = this.cells_occupied_by_placeholder || [];
1876
+ return $.inArray(col, c.cols) >= 0;
1877
+ };
1878
+
1879
+
1880
+ /**
1881
+ * Determines if the cell represented by col and row params is empty.
1882
+ *
1883
+ * @method is_empty
1884
+ * @param {Number} col The column to check.
1885
+ * @param {Number} row The row to check.
1886
+ * @return {Boolean} Returns true or false.
1887
+ */
1888
+ fn.is_empty = function(col, row) {
1889
+ if (typeof this.gridmap[col] !== 'undefined' &&
1890
+ typeof this.gridmap[col][row] !== 'undefined' &&
1891
+ this.gridmap[col][row] === false
1892
+ ) {
1893
+ return true;
1894
+ }
1895
+ return false;
1896
+ };
1897
+
1898
+
1899
+ /**
1900
+ * Determines if the cell represented by col and row params is occupied.
1901
+ *
1902
+ * @method is_occupied
1903
+ * @param {Number} col The column to check.
1904
+ * @param {Number} row The row to check.
1905
+ * @return {Boolean} Returns true or false.
1906
+ */
1907
+ fn.is_occupied = function(col, row) {
1908
+ if (!this.gridmap[col]) {
1909
+ return false;
1910
+ }
1911
+
1912
+ if (this.gridmap[col][row]) {
1913
+ return true;
1914
+ }
1915
+ return false;
1916
+ };
1917
+
1918
+
1919
+ /**
1920
+ * Determines if there is a widget in the cell represented by col/row params.
1921
+ *
1922
+ * @method is_widget
1923
+ * @param {Number} col The column to check.
1924
+ * @param {Number} row The row to check.
1925
+ * @return {Boolean|HTMLElement} Returns false if there is no widget,
1926
+ * else returns the jQuery HTMLElement
1927
+ */
1928
+ fn.is_widget = function(col, row) {
1929
+ var cell = this.gridmap[col];
1930
+ if (!cell) {
1931
+ return false;
1932
+ }
1933
+
1934
+ cell = cell[row];
1935
+
1936
+ if (cell) {
1937
+ return cell;
1938
+ }
1939
+
1940
+ return false;
1941
+ };
1942
+
1943
+
1944
+ /**
1945
+ * Determines if there is a widget in the cell represented by col/row
1946
+ * params and if this is under the widget that is being dragged.
1947
+ *
1948
+ * @method is_widget_under_player
1949
+ * @param {Number} col The column to check.
1950
+ * @param {Number} row The row to check.
1951
+ * @return {Boolean} Returns true or false.
1952
+ */
1953
+ fn.is_widget_under_player = function(col, row) {
1954
+ if (this.is_widget(col, row)) {
1955
+ return this.is_player_in(col, row);
1956
+ }
1957
+ return false;
1958
+ };
1959
+
1960
+
1961
+ /**
1962
+ * Get widgets overlapping with the player or with the object passed
1963
+ * representing the grid cells.
1964
+ *
1965
+ * @method get_widgets_under_player
1966
+ * @return {HTMLElement} Returns a jQuery collection of HTMLElements
1967
+ */
1968
+ fn.get_widgets_under_player = function(cells) {
1969
+ cells || (cells = this.cells_occupied_by_player || {cols: [], rows: []});
1970
+ var $widgets = $([]);
1971
+
1972
+ $.each(cells.cols, $.proxy(function(i, col) {
1973
+ $.each(cells.rows, $.proxy(function(i, row) {
1974
+ if(this.is_widget(col, row)) {
1975
+ $widgets = $widgets.add(this.gridmap[col][row]);
1976
+ }
1977
+ }, this));
1978
+ }, this));
1979
+
1980
+ return $widgets;
1981
+ };
1982
+
1983
+
1984
+ /**
1985
+ * Put placeholder at the row and column specified.
1986
+ *
1987
+ * @method set_placeholder
1988
+ * @param {Number} col The column to which we want to move the
1989
+ * placeholder.
1990
+ * @param {Number} row The row to which we want to move the
1991
+ * placeholder.
1992
+ * @return {Class} Returns the instance of the Gridster Class.
1993
+ */
1994
+ fn.set_placeholder = function(col, row) {
1995
+ var phgd = $.extend({}, this.placeholder_grid_data);
1996
+ var $nexts = this.widgets_below({
1997
+ col: phgd.col,
1998
+ row: phgd.row,
1999
+ size_y: phgd.size_y,
2000
+ size_x: phgd.size_x
2001
+ });
2002
+
2003
+ // Prevents widgets go out of the grid
2004
+ var right_col = (col + phgd.size_x - 1);
2005
+ if (right_col > this.cols) {
2006
+ col = col - (right_col - col);
2007
+ }
2008
+
2009
+ var moved_down = this.placeholder_grid_data.row < row;
2010
+ var changed_column = this.placeholder_grid_data.col !== col;
2011
+
2012
+ this.placeholder_grid_data.col = col;
2013
+ this.placeholder_grid_data.row = row;
2014
+
2015
+ this.cells_occupied_by_placeholder = this.get_cells_occupied(
2016
+ this.placeholder_grid_data);
2017
+
2018
+ this.$preview_holder.attr({
2019
+ 'data-row' : row,
2020
+ 'data-col' : col
2021
+ });
2022
+
2023
+ if (moved_down || changed_column) {
2024
+ $nexts.each($.proxy(function(i, widget) {
2025
+ this.move_widget_up(
2026
+ $(widget), this.placeholder_grid_data.col - col + phgd.size_y);
2027
+ }, this));
2028
+ }
2029
+
2030
+
2031
+ var $widgets_under_ph = this.get_widgets_under_player(this.cells_occupied_by_placeholder);
2032
+ if ($widgets_under_ph.length) {
2033
+ $widgets_under_ph.each($.proxy(function(i, widget) {
2034
+ var $w = $(widget);
2035
+ this.move_widget_down(
2036
+ $w, row + phgd.size_y - $w.data('coords').grid.row);
2037
+ }, this));
2038
+ }
2039
+
2040
+ };
2041
+
2042
+
2043
+ /**
2044
+ * Determines whether the player can move to a position above.
2045
+ *
2046
+ * @method can_go_player_up
2047
+ * @param {Object} widget_grid_data The actual grid coords object of the
2048
+ * player.
2049
+ * @return {Number|Boolean} If the player can be moved to an upper row
2050
+ * returns the row number, else returns false.
2051
+ */
2052
+ fn.can_go_player_up = function(widget_grid_data) {
2053
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
2054
+ var result = true;
2055
+ var upper_rows = [];
2056
+ var min_row = 10000;
2057
+ var $widgets_under_player = this.get_widgets_under_player();
2058
+
2059
+ /* generate an array with columns as index and array with upper rows
2060
+ * empty as value */
2061
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
2062
+ var grid_col = this.gridmap[tcol];
2063
+ var r = p_bottom_row + 1;
2064
+ upper_rows[tcol] = [];
2065
+
2066
+ while (--r > 0) {
2067
+ if (this.is_empty(tcol, r) || this.is_player(tcol, r) ||
2068
+ this.is_widget(tcol, r) &&
2069
+ grid_col[r].is($widgets_under_player)
2070
+ ) {
2071
+ upper_rows[tcol].push(r);
2072
+ min_row = r < min_row ? r : min_row;
2073
+ }else{
2074
+ break;
2075
+ }
2076
+ }
2077
+
2078
+ if (upper_rows[tcol].length === 0) {
2079
+ result = false;
2080
+ return true; //break
2081
+ }
2082
+
2083
+ upper_rows[tcol].sort();
2084
+ });
2085
+
2086
+ if (!result) { return false; }
2087
+
2088
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
2089
+ };
2090
+
2091
+
2092
+ /**
2093
+ * Determines whether a widget can move to a position above.
2094
+ *
2095
+ * @method can_go_widget_up
2096
+ * @param {Object} widget_grid_data The actual grid coords object of the
2097
+ * widget we want to check.
2098
+ * @return {Number|Boolean} If the widget can be moved to an upper row
2099
+ * returns the row number, else returns false.
2100
+ */
2101
+ fn.can_go_widget_up = function(widget_grid_data) {
2102
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
2103
+ var result = true;
2104
+ var upper_rows = [];
2105
+ var min_row = 10000;
2106
+
2107
+ /* generate an array with columns as index and array with topmost rows
2108
+ * empty as value */
2109
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
2110
+ var grid_col = this.gridmap[tcol];
2111
+ upper_rows[tcol] = [];
2112
+
2113
+ var r = p_bottom_row + 1;
2114
+ // iterate over each row
2115
+ while (--r > 0) {
2116
+ if (this.is_widget(tcol, r) && !this.is_player_in(tcol, r)) {
2117
+ if (!grid_col[r].is(widget_grid_data.el)) {
2118
+ break;
2119
+ }
2120
+ }
2121
+
2122
+ if (!this.is_player(tcol, r) &&
2123
+ !this.is_placeholder_in(tcol, r) &&
2124
+ !this.is_player_in(tcol, r)) {
2125
+ upper_rows[tcol].push(r);
2126
+ }
2127
+
2128
+ if (r < min_row) {
2129
+ min_row = r;
2130
+ }
2131
+ }
2132
+
2133
+ if (upper_rows[tcol].length === 0) {
2134
+ result = false;
2135
+ return true; //break
2136
+ }
2137
+
2138
+ upper_rows[tcol].sort();
2139
+ });
2140
+
2141
+ if (!result) { return false; }
2142
+
2143
+ return this.get_valid_rows(widget_grid_data, upper_rows, min_row);
2144
+ };
2145
+
2146
+
2147
+ /**
2148
+ * Search a valid row for the widget represented by `widget_grid_data' in
2149
+ * the `upper_rows` array. Iteration starts from row specified in `min_row`.
2150
+ *
2151
+ * @method get_valid_rows
2152
+ * @param {Object} widget_grid_data The actual grid coords object of the
2153
+ * player.
2154
+ * @param {Array} upper_rows An array with columns as index and arrays
2155
+ * of valid rows as values.
2156
+ * @param {Number} min_row The upper row from which the iteration will start.
2157
+ * @return {Number|Boolean} Returns the upper row valid from the `upper_rows`
2158
+ * for the widget in question.
2159
+ */
2160
+ fn.get_valid_rows = function(widget_grid_data, upper_rows, min_row) {
2161
+ var p_top_row = widget_grid_data.row;
2162
+ var p_bottom_row = widget_grid_data.row + widget_grid_data.size_y - 1;
2163
+ var size_y = widget_grid_data.size_y;
2164
+ var r = min_row - 1;
2165
+ var valid_rows = [];
2166
+
2167
+ while (++r <= p_bottom_row ) {
2168
+ var common = true;
2169
+ $.each(upper_rows, function(col, rows) {
2170
+ if ($.isArray(rows) && $.inArray(r, rows) === -1) {
2171
+ common = false;
2172
+ }
2173
+ });
2174
+
2175
+ if (common === true) {
2176
+ valid_rows.push(r);
2177
+ if (valid_rows.length === size_y) {
2178
+ break;
2179
+ }
2180
+ }
2181
+ }
2182
+
2183
+ var new_row = false;
2184
+ if (size_y === 1) {
2185
+ if (valid_rows[0] !== p_top_row) {
2186
+ new_row = valid_rows[0] || false;
2187
+ }
2188
+ }else{
2189
+ if (valid_rows[0] !== p_top_row) {
2190
+ new_row = this.get_consecutive_numbers_index(
2191
+ valid_rows, size_y);
2192
+ }
2193
+ }
2194
+
2195
+ return new_row;
2196
+ };
2197
+
2198
+
2199
+ fn.get_consecutive_numbers_index = function(arr, size_y) {
2200
+ var max = arr.length;
2201
+ var result = [];
2202
+ var first = true;
2203
+ var prev = -1; // or null?
2204
+
2205
+ for (var i=0; i < max; i++) {
2206
+ if (first || arr[i] === prev + 1) {
2207
+ result.push(i);
2208
+ if (result.length === size_y) {
2209
+ break;
2210
+ }
2211
+ first = false;
2212
+ }else{
2213
+ result = [];
2214
+ first = true;
2215
+ }
2216
+
2217
+ prev = arr[i];
2218
+ }
2219
+
2220
+ return result.length >= size_y ? arr[result[0]] : false;
2221
+ };
2222
+
2223
+
2224
+ /**
2225
+ * Get widgets overlapping with the player.
2226
+ *
2227
+ * @method get_widgets_overlapped
2228
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
2229
+ */
2230
+ fn.get_widgets_overlapped = function() {
2231
+ var $w;
2232
+ var $widgets = $([]);
2233
+ var used = [];
2234
+ var rows_from_bottom = this.cells_occupied_by_player.rows.slice(0);
2235
+ rows_from_bottom.reverse();
2236
+
2237
+ $.each(this.cells_occupied_by_player.cols, $.proxy(function(i, col) {
2238
+ $.each(rows_from_bottom, $.proxy(function(i, row) {
2239
+ // if there is a widget in the player position
2240
+ if (!this.gridmap[col]) { return true; } //next iteration
2241
+ var $w = this.gridmap[col][row];
2242
+ if (this.is_occupied(col, row) && !this.is_player($w) &&
2243
+ $.inArray($w, used) === -1
2244
+ ) {
2245
+ $widgets = $widgets.add($w);
2246
+ used.push($w);
2247
+ }
2248
+
2249
+ }, this));
2250
+ }, this));
2251
+
2252
+ return $widgets;
2253
+ };
2254
+
2255
+
2256
+ /**
2257
+ * This callback is executed when the player begins to collide with a column.
2258
+ *
2259
+ * @method on_start_overlapping_column
2260
+ * @param {Number} col The collided column.
2261
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
2262
+ */
2263
+ fn.on_start_overlapping_column = function(col) {
2264
+ this.set_player(col, false);
2265
+ };
2266
+
2267
+
2268
+ /**
2269
+ * A callback executed when the player begins to collide with a row.
2270
+ *
2271
+ * @method on_start_overlapping_row
2272
+ * @param {Number} row The collided row.
2273
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
2274
+ */
2275
+ fn.on_start_overlapping_row = function(row) {
2276
+ this.set_player(false, row);
2277
+ };
2278
+
2279
+
2280
+ /**
2281
+ * A callback executed when the the player ends to collide with a column.
2282
+ *
2283
+ * @method on_stop_overlapping_column
2284
+ * @param {Number} col The collided row.
2285
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
2286
+ */
2287
+ fn.on_stop_overlapping_column = function(col) {
2288
+ this.set_player(col, false);
2289
+
2290
+ var self = this;
2291
+ this.for_each_widget_below(col, this.cells_occupied_by_player.rows[0],
2292
+ function(tcol, trow) {
2293
+ self.move_widget_up(this, self.player_grid_data.size_y);
2294
+ });
2295
+ };
2296
+
2297
+
2298
+ /**
2299
+ * This callback is executed when the player ends to collide with a row.
2300
+ *
2301
+ * @method on_stop_overlapping_row
2302
+ * @param {Number} row The collided row.
2303
+ * @return {jQuery} Returns a jQuery collection of HTMLElements.
2304
+ */
2305
+ fn.on_stop_overlapping_row = function(row) {
2306
+ this.set_player(false, row);
2307
+
2308
+ var self = this;
2309
+ var cols = this.cells_occupied_by_player.cols;
2310
+ for (var c = 0, cl = cols.length; c < cl; c++) {
2311
+ this.for_each_widget_below(cols[c], row, function(tcol, trow) {
2312
+ self.move_widget_up(this, self.player_grid_data.size_y);
2313
+ });
2314
+ }
2315
+ };
2316
+
2317
+
2318
+ /**
2319
+ * Move a widget to a specific row. The cell or cells must be empty.
2320
+ * If the widget has widgets below, all of these widgets will be moved also
2321
+ * if they can.
2322
+ *
2323
+ * @method move_widget_to
2324
+ * @param {HTMLElement} $widget The jQuery wrapped HTMLElement of the
2325
+ * widget is going to be moved.
2326
+ * @return {Class} Returns the instance of the Gridster Class.
2327
+ */
2328
+ fn.move_widget_to = function($widget, row) {
2329
+ var self = this;
2330
+ var widget_grid_data = $widget.coords().grid;
2331
+ var diff = row - widget_grid_data.row;
2332
+ var $next_widgets = this.widgets_below($widget);
2333
+
2334
+ var can_move_to_new_cell = this.can_move_to(
2335
+ widget_grid_data, widget_grid_data.col, row, $widget);
2336
+
2337
+ if (can_move_to_new_cell === false) {
2338
+ return false;
2339
+ }
2340
+
2341
+ this.remove_from_gridmap(widget_grid_data);
2342
+ widget_grid_data.row = row;
2343
+ this.add_to_gridmap(widget_grid_data);
2344
+ $widget.attr('data-row', row);
2345
+ this.$changed = this.$changed.add($widget);
2346
+
2347
+
2348
+ $next_widgets.each(function(i, widget) {
2349
+ var $w = $(widget);
2350
+ var wgd = $w.coords().grid;
2351
+ var can_go_up = self.can_go_widget_up(wgd);
2352
+ if (can_go_up && can_go_up !== wgd.row) {
2353
+ self.move_widget_to($w, can_go_up);
2354
+ }
2355
+ });
2356
+
2357
+ return this;
2358
+ };
2359
+
2360
+
2361
+ /**
2362
+ * Move up the specified widget and all below it.
2363
+ *
2364
+ * @method move_widget_up
2365
+ * @param {HTMLElement} $widget The widget you want to move.
2366
+ * @param {Number} [y_units] The number of cells that the widget has to move.
2367
+ * @return {Class} Returns the instance of the Gridster Class.
2368
+ */
2369
+ fn.move_widget_up = function($widget, y_units) {
2370
+ var el_grid_data = $widget.coords().grid;
2371
+ var actual_row = el_grid_data.row;
2372
+ var moved = [];
2373
+ var can_go_up = true;
2374
+ y_units || (y_units = 1);
2375
+
2376
+ if (!this.can_go_up($widget)) { return false; } //break;
2377
+
2378
+ this.for_each_column_occupied(el_grid_data, function(col) {
2379
+ // can_go_up
2380
+ if ($.inArray($widget, moved) === -1) {
2381
+ var widget_grid_data = $widget.coords().grid;
2382
+ var next_row = actual_row - y_units;
2383
+ next_row = this.can_go_up_to_row(
2384
+ widget_grid_data, col, next_row);
2385
+
2386
+ if (!next_row) {
2387
+ return true;
2388
+ }
2389
+
2390
+ var $next_widgets = this.widgets_below($widget);
2391
+
2392
+ this.remove_from_gridmap(widget_grid_data);
2393
+ widget_grid_data.row = next_row;
2394
+ this.add_to_gridmap(widget_grid_data);
2395
+ $widget.attr('data-row', widget_grid_data.row);
2396
+ this.$changed = this.$changed.add($widget);
2397
+
2398
+ moved.push($widget);
2399
+
2400
+ $next_widgets.each($.proxy(function(i, widget) {
2401
+ this.move_widget_up($(widget), y_units);
2402
+ }, this));
2403
+ }
2404
+ });
2405
+
2406
+ };
2407
+
2408
+
2409
+ /**
2410
+ * Move down the specified widget and all below it.
2411
+ *
2412
+ * @method move_widget_down
2413
+ * @param {jQuery} $widget The jQuery object representing the widget
2414
+ * you want to move.
2415
+ * @param {Number} y_units The number of cells that the widget has to move.
2416
+ * @return {Class} Returns the instance of the Gridster Class.
2417
+ */
2418
+ fn.move_widget_down = function($widget, y_units) {
2419
+ var el_grid_data = $widget.coords().grid;
2420
+ var actual_row = el_grid_data.row;
2421
+ var moved = [];
2422
+ var y_diff = y_units;
2423
+
2424
+ if (!$widget) { return false; }
2425
+
2426
+ if ($.inArray($widget, moved) === -1) {
2427
+
2428
+ var widget_grid_data = $widget.coords().grid;
2429
+ var next_row = actual_row + y_units;
2430
+ var $next_widgets = this.widgets_below($widget);
2431
+
2432
+ this.remove_from_gridmap(widget_grid_data);
2433
+
2434
+ $next_widgets.each($.proxy(function(i, widget) {
2435
+ var $w = $(widget);
2436
+ var wd = $w.coords().grid;
2437
+ var tmp_y = this.displacement_diff(
2438
+ wd, widget_grid_data, y_diff);
2439
+
2440
+ if (tmp_y > 0) {
2441
+ this.move_widget_down($w, tmp_y);
2442
+ }
2443
+ }, this));
2444
+
2445
+ widget_grid_data.row = next_row;
2446
+ this.update_widget_position(widget_grid_data, $widget);
2447
+ $widget.attr('data-row', widget_grid_data.row);
2448
+ this.$changed = this.$changed.add($widget);
2449
+
2450
+ moved.push($widget);
2451
+ }
2452
+ };
2453
+
2454
+
2455
+ /**
2456
+ * Check if the widget can move to the specified row, else returns the
2457
+ * upper row possible.
2458
+ *
2459
+ * @method can_go_up_to_row
2460
+ * @param {Number} widget_grid_data The current grid coords object of the
2461
+ * widget.
2462
+ * @param {Number} col The target column.
2463
+ * @param {Number} row The target row.
2464
+ * @return {Boolean|Number} Returns the row number if the widget can move
2465
+ * to the target position, else returns false.
2466
+ */
2467
+ fn.can_go_up_to_row = function(widget_grid_data, col, row) {
2468
+ var ga = this.gridmap;
2469
+ var result = true;
2470
+ var urc = []; // upper_rows_in_columns
2471
+ var actual_row = widget_grid_data.row;
2472
+ var r;
2473
+
2474
+ /* generate an array with columns as index and array with
2475
+ * upper rows empty in the column */
2476
+ this.for_each_column_occupied(widget_grid_data, function(tcol) {
2477
+ var grid_col = ga[tcol];
2478
+ urc[tcol] = [];
2479
+
2480
+ r = actual_row;
2481
+ while (r--) {
2482
+ if (this.is_empty(tcol, r) &&
2483
+ !this.is_placeholder_in(tcol, r)
2484
+ ) {
2485
+ urc[tcol].push(r);
2486
+ }else{
2487
+ break;
2488
+ }
2489
+ }
2490
+
2491
+ if (!urc[tcol].length) {
2492
+ result = false;
2493
+ return true;
2494
+ }
2495
+
2496
+ });
2497
+
2498
+ if (!result) { return false; }
2499
+
2500
+ /* get common rows starting from upper position in all the columns
2501
+ * that widget occupies */
2502
+ r = row;
2503
+ for (r = 1; r < actual_row; r++) {
2504
+ var common = true;
2505
+
2506
+ for (var uc = 0, ucl = urc.length; uc < ucl; uc++) {
2507
+ if (urc[uc] && $.inArray(r, urc[uc]) === -1) {
2508
+ common = false;
2509
+ }
2510
+ }
2511
+
2512
+ if (common === true) {
2513
+ result = r;
2514
+ break;
2515
+ }
2516
+ }
2517
+
2518
+ return result;
2519
+ };
2520
+
2521
+
2522
+ fn.displacement_diff = function(widget_grid_data, parent_bgd, y_units) {
2523
+ var actual_row = widget_grid_data.row;
2524
+ var diffs = [];
2525
+ var parent_max_y = parent_bgd.row + parent_bgd.size_y;
2526
+
2527
+ this.for_each_column_occupied(widget_grid_data, function(col) {
2528
+ var temp_y_units = 0;
2529
+
2530
+ for (var r = parent_max_y; r < actual_row; r++) {
2531
+ if (this.is_empty(col, r)) {
2532
+ temp_y_units = temp_y_units + 1;
2533
+ }
2534
+ }
2535
+
2536
+ diffs.push(temp_y_units);
2537
+ });
2538
+
2539
+ var max_diff = Math.max.apply(Math, diffs);
2540
+ y_units = (y_units - max_diff);
2541
+
2542
+ return y_units > 0 ? y_units : 0;
2543
+ };
2544
+
2545
+
2546
+ /**
2547
+ * Get widgets below a widget.
2548
+ *
2549
+ * @method widgets_below
2550
+ * @param {HTMLElement} $el The jQuery wrapped HTMLElement.
2551
+ * @return {jQuery} A jQuery collection of HTMLElements.
2552
+ */
2553
+ fn.widgets_below = function($el) {
2554
+ var el_grid_data = $.isPlainObject($el) ? $el : $el.coords().grid;
2555
+ var self = this;
2556
+ var ga = this.gridmap;
2557
+ var next_row = el_grid_data.row + el_grid_data.size_y - 1;
2558
+ var $nexts = $([]);
2559
+
2560
+ this.for_each_column_occupied(el_grid_data, function(col) {
2561
+ self.for_each_widget_below(col, next_row, function(tcol, trow) {
2562
+ if (!self.is_player(this) && $.inArray(this, $nexts) === -1) {
2563
+ $nexts = $nexts.add(this);
2564
+ return true; // break
2565
+ }
2566
+ });
2567
+ });
2568
+
2569
+ return this.sort_by_row_asc($nexts);
2570
+ };
2571
+
2572
+
2573
+ /**
2574
+ * Update the array of mapped positions with the new player position.
2575
+ *
2576
+ * @method set_cells_player_occupies
2577
+ * @param {Number} col The new player col.
2578
+ * @param {Number} col The new player row.
2579
+ * @return {Class} Returns the instance of the Gridster Class.
2580
+ */
2581
+ fn.set_cells_player_occupies = function(col, row) {
2582
+ this.remove_from_gridmap(this.placeholder_grid_data);
2583
+ this.placeholder_grid_data.col = col;
2584
+ this.placeholder_grid_data.row = row;
2585
+ this.add_to_gridmap(this.placeholder_grid_data, this.$player);
2586
+ return this;
2587
+ };
2588
+
2589
+
2590
+ /**
2591
+ * Remove from the array of mapped positions the reference to the player.
2592
+ *
2593
+ * @method empty_cells_player_occupies
2594
+ * @return {Class} Returns the instance of the Gridster Class.
2595
+ */
2596
+ fn.empty_cells_player_occupies = function() {
2597
+ this.remove_from_gridmap(this.placeholder_grid_data);
2598
+ return this;
2599
+ };
2600
+
2601
+
2602
+ fn.can_go_up = function($el) {
2603
+ var el_grid_data = $el.coords().grid;
2604
+ var initial_row = el_grid_data.row;
2605
+ var prev_row = initial_row - 1;
2606
+ var ga = this.gridmap;
2607
+ var upper_rows_by_column = [];
2608
+
2609
+ var result = true;
2610
+ if (initial_row === 1) { return false; }
2611
+
2612
+ this.for_each_column_occupied(el_grid_data, function(col) {
2613
+ var $w = this.is_widget(col, prev_row);
2614
+
2615
+ if (this.is_occupied(col, prev_row) ||
2616
+ this.is_player(col, prev_row) ||
2617
+ this.is_placeholder_in(col, prev_row) ||
2618
+ this.is_player_in(col, prev_row)
2619
+ ) {
2620
+ result = false;
2621
+ return true; //break
2622
+ }
2623
+ });
2624
+
2625
+ return result;
2626
+ };
2627
+
2628
+
2629
+
2630
+ /**
2631
+ * Check if it's possible to move a widget to a specific col/row. It takes
2632
+ * into account the dimensions (`size_y` and `size_x` attrs. of the grid
2633
+ * coords object) the widget occupies.
2634
+ *
2635
+ * @method can_move_to
2636
+ * @param {Object} widget_grid_data The grid coords object that represents
2637
+ * the widget.
2638
+ * @param {Object} col The col to check.
2639
+ * @param {Object} row The row to check.
2640
+ * @param {Number} [max_row] The max row allowed.
2641
+ * @return {Boolean} Returns true if all cells are empty, else return false.
2642
+ */
2643
+ fn.can_move_to = function(widget_grid_data, col, row, max_row) {
2644
+ var ga = this.gridmap;
2645
+ var $w = widget_grid_data.el;
2646
+ var future_wd = {
2647
+ size_y: widget_grid_data.size_y,
2648
+ size_x: widget_grid_data.size_x,
2649
+ col: col,
2650
+ row: row
2651
+ };
2652
+ var result = true;
2653
+
2654
+ //Prevents widgets go out of the grid
2655
+ var right_col = col + widget_grid_data.size_x - 1;
2656
+ if (right_col > this.cols) {
2657
+ return false;
2658
+ }
2659
+
2660
+ if (max_row && max_row < row + widget_grid_data.size_y - 1) {
2661
+ return false;
2662
+ }
2663
+
2664
+ this.for_each_cell_occupied(future_wd, function(tcol, trow) {
2665
+ var $tw = this.is_widget(tcol, trow);
2666
+ if ($tw && (!widget_grid_data.el || $tw.is($w))) {
2667
+ result = false;
2668
+ }
2669
+ });
2670
+
2671
+ return result;
2672
+ };
2673
+
2674
+
2675
+ /**
2676
+ * Given the leftmost column returns all columns that are overlapping
2677
+ * with the player.
2678
+ *
2679
+ * @method get_targeted_columns
2680
+ * @param {Number} [from_col] The leftmost column.
2681
+ * @return {Array} Returns an array with column numbers.
2682
+ */
2683
+ fn.get_targeted_columns = function(from_col) {
2684
+ var max = (from_col || this.player_grid_data.col) +
2685
+ (this.player_grid_data.size_x - 1);
2686
+ var cols = [];
2687
+ for (var col = from_col; col <= max; col++) {
2688
+ cols.push(col);
2689
+ }
2690
+ return cols;
2691
+ };
2692
+
2693
+
2694
+ /**
2695
+ * Given the upper row returns all rows that are overlapping with the player.
2696
+ *
2697
+ * @method get_targeted_rows
2698
+ * @param {Number} [from_row] The upper row.
2699
+ * @return {Array} Returns an array with row numbers.
2700
+ */
2701
+ fn.get_targeted_rows = function(from_row) {
2702
+ var max = (from_row || this.player_grid_data.row) +
2703
+ (this.player_grid_data.size_y - 1);
2704
+ var rows = [];
2705
+ for (var row = from_row; row <= max; row++) {
2706
+ rows.push(row);
2707
+ }
2708
+ return rows;
2709
+ };
2710
+
2711
+ /**
2712
+ * Get all columns and rows that a widget occupies.
2713
+ *
2714
+ * @method get_cells_occupied
2715
+ * @param {Object} el_grid_data The grid coords object of the widget.
2716
+ * @return {Object} Returns an object like `{ cols: [], rows: []}`.
2717
+ */
2718
+ fn.get_cells_occupied = function(el_grid_data) {
2719
+ var cells = { cols: [], rows: []};
2720
+ var i;
2721
+ if (arguments[1] instanceof jQuery) {
2722
+ el_grid_data = arguments[1].coords().grid;
2723
+ }
2724
+
2725
+ for (i = 0; i < el_grid_data.size_x; i++) {
2726
+ var col = el_grid_data.col + i;
2727
+ cells.cols.push(col);
2728
+ }
2729
+
2730
+ for (i = 0; i < el_grid_data.size_y; i++) {
2731
+ var row = el_grid_data.row + i;
2732
+ cells.rows.push(row);
2733
+ }
2734
+
2735
+ return cells;
2736
+ };
2737
+
2738
+
2739
+ /**
2740
+ * Iterate over the cells occupied by a widget executing a function for
2741
+ * each one.
2742
+ *
2743
+ * @method for_each_cell_occupied
2744
+ * @param {Object} el_grid_data The grid coords object that represents the
2745
+ * widget.
2746
+ * @param {Function} callback The function to execute on each column
2747
+ * iteration. Column and row are passed as arguments.
2748
+ * @return {Class} Returns the instance of the Gridster Class.
2749
+ */
2750
+ fn.for_each_cell_occupied = function(grid_data, callback) {
2751
+ this.for_each_column_occupied(grid_data, function(col) {
2752
+ this.for_each_row_occupied(grid_data, function(row) {
2753
+ callback.call(this, col, row);
2754
+ });
2755
+ });
2756
+ return this;
2757
+ };
2758
+
2759
+
2760
+ /**
2761
+ * Iterate over the columns occupied by a widget executing a function for
2762
+ * each one.
2763
+ *
2764
+ * @method for_each_column_occupied
2765
+ * @param {Object} el_grid_data The grid coords object that represents
2766
+ * the widget.
2767
+ * @param {Function} callback The function to execute on each column
2768
+ * iteration. The column number is passed as first argument.
2769
+ * @return {Class} Returns the instance of the Gridster Class.
2770
+ */
2771
+ fn.for_each_column_occupied = function(el_grid_data, callback) {
2772
+ for (var i = 0; i < el_grid_data.size_x; i++) {
2773
+ var col = el_grid_data.col + i;
2774
+ callback.call(this, col, el_grid_data);
2775
+ }
2776
+ };
2777
+
2778
+
2779
+ /**
2780
+ * Iterate over the rows occupied by a widget executing a function for
2781
+ * each one.
2782
+ *
2783
+ * @method for_each_row_occupied
2784
+ * @param {Object} el_grid_data The grid coords object that represents
2785
+ * the widget.
2786
+ * @param {Function} callback The function to execute on each column
2787
+ * iteration. The row number is passed as first argument.
2788
+ * @return {Class} Returns the instance of the Gridster Class.
2789
+ */
2790
+ fn.for_each_row_occupied = function(el_grid_data, callback) {
2791
+ for (var i = 0; i < el_grid_data.size_y; i++) {
2792
+ var row = el_grid_data.row + i;
2793
+ callback.call(this, row, el_grid_data);
2794
+ }
2795
+ };
2796
+
2797
+
2798
+
2799
+ fn._traversing_widgets = function(type, direction, col, row, callback) {
2800
+ var ga = this.gridmap;
2801
+ if (!ga[col]) { return; }
2802
+
2803
+ var cr, max;
2804
+ var action = type + '/' + direction;
2805
+ if (arguments[2] instanceof jQuery) {
2806
+ var el_grid_data = arguments[2].coords().grid;
2807
+ col = el_grid_data.col;
2808
+ row = el_grid_data.row;
2809
+ callback = arguments[3];
2810
+ }
2811
+ var matched = [];
2812
+ var trow = row;
2813
+
2814
+
2815
+ var methods = {
2816
+ 'for_each/above': function() {
2817
+ while (trow--) {
2818
+ if (trow > 0 && this.is_widget(col, trow) &&
2819
+ $.inArray(ga[col][trow], matched) === -1
2820
+ ) {
2821
+ cr = callback.call(ga[col][trow], col, trow);
2822
+ matched.push(ga[col][trow]);
2823
+ if (cr) { break; }
2824
+ }
2825
+ }
2826
+ },
2827
+ 'for_each/below': function() {
2828
+ for (trow = row + 1, max = ga[col].length; trow < max; trow++) {
2829
+ if (this.is_widget(col, trow) &&
2830
+ $.inArray(ga[col][trow], matched) === -1
2831
+ ) {
2832
+ cr = callback.call(ga[col][trow], col, trow);
2833
+ matched.push(ga[col][trow]);
2834
+ if (cr) { break; }
2835
+ }
2836
+ }
2837
+ }
2838
+ };
2839
+
2840
+ if (methods[action]) {
2841
+ methods[action].call(this);
2842
+ }
2843
+ };
2844
+
2845
+
2846
+ /**
2847
+ * Iterate over each widget above the column and row specified.
2848
+ *
2849
+ * @method for_each_widget_above
2850
+ * @param {Number} col The column to start iterating.
2851
+ * @param {Number} row The row to start iterating.
2852
+ * @param {Function} callback The function to execute on each widget
2853
+ * iteration. The value of `this` inside the function is the jQuery
2854
+ * wrapped HTMLElement.
2855
+ * @return {Class} Returns the instance of the Gridster Class.
2856
+ */
2857
+ fn.for_each_widget_above = function(col, row, callback) {
2858
+ this._traversing_widgets('for_each', 'above', col, row, callback);
2859
+ return this;
2860
+ };
2861
+
2862
+
2863
+ /**
2864
+ * Iterate over each widget below the column and row specified.
2865
+ *
2866
+ * @method for_each_widget_below
2867
+ * @param {Number} col The column to start iterating.
2868
+ * @param {Number} row The row to start iterating.
2869
+ * @param {Function} callback The function to execute on each widget
2870
+ * iteration. The value of `this` inside the function is the jQuery wrapped
2871
+ * HTMLElement.
2872
+ * @return {Class} Returns the instance of the Gridster Class.
2873
+ */
2874
+ fn.for_each_widget_below = function(col, row, callback) {
2875
+ this._traversing_widgets('for_each', 'below', col, row, callback);
2876
+ return this;
2877
+ };
2878
+
2879
+
2880
+ /**
2881
+ * Returns the highest occupied cell in the grid.
2882
+ *
2883
+ * @method get_highest_occupied_cell
2884
+ * @return {Object} Returns an object with `col` and `row` numbers.
2885
+ */
2886
+ fn.get_highest_occupied_cell = function() {
2887
+ var r;
2888
+ var gm = this.gridmap;
2889
+ var rows = [];
2890
+ var row_in_col = [];
2891
+ for (var c = gm.length - 1; c >= 1; c--) {
2892
+ for (r = gm[c].length - 1; r >= 1; r--) {
2893
+ if (this.is_widget(c, r)) {
2894
+ rows.push(r);
2895
+ row_in_col[r] = c;
2896
+ break;
2897
+ }
2898
+ }
2899
+ }
2900
+
2901
+ var highest_row = Math.max.apply(Math, rows);
2902
+
2903
+ this.highest_occupied_cell = {
2904
+ col: row_in_col[highest_row],
2905
+ row: highest_row
2906
+ };
2907
+
2908
+ return this.highest_occupied_cell;
2909
+ };
2910
+
2911
+
2912
+ fn.get_widgets_from = function(col, row) {
2913
+ var ga = this.gridmap;
2914
+ var $widgets = $();
2915
+
2916
+ if (col) {
2917
+ $widgets = $widgets.add(
2918
+ this.$widgets.filter(function() {
2919
+ var tcol = $(this).attr('data-col');
2920
+ return (tcol === col || tcol > col);
2921
+ })
2922
+ );
2923
+ }
2924
+
2925
+ if (row) {
2926
+ $widgets = $widgets.add(
2927
+ this.$widgets.filter(function() {
2928
+ var trow = $(this).attr('data-row');
2929
+ return (trow === row || trow > row);
2930
+ })
2931
+ );
2932
+ }
2933
+
2934
+ return $widgets;
2935
+ };
2936
+
2937
+
2938
+ /**
2939
+ * Set the current height of the parent grid.
2940
+ *
2941
+ * @method set_dom_grid_height
2942
+ * @return {Object} Returns the instance of the Gridster class.
2943
+ */
2944
+ fn.set_dom_grid_height = function() {
2945
+ var r = this.get_highest_occupied_cell().row;
2946
+ this.$el.css('height', r * this.min_widget_height);
2947
+ return this;
2948
+ };
2949
+
2950
+
2951
+ /**
2952
+ * It generates the neccessary styles to position the widgets.
2953
+ *
2954
+ * @method generate_stylesheet
2955
+ * @param {Number} rows Number of columns.
2956
+ * @param {Number} cols Number of rows.
2957
+ * @return {Object} Returns the instance of the Gridster class.
2958
+ */
2959
+ fn.generate_stylesheet = function(opts) {
2960
+ var styles = '';
2961
+ var max_size_x = this.options.max_size_x;
2962
+ var max_rows = 0;
2963
+ var max_cols = 0;
2964
+ var i;
2965
+ var rules;
2966
+
2967
+ opts || (opts = {});
2968
+ opts.cols || (opts.cols = this.cols);
2969
+ opts.rows || (opts.rows = this.rows);
2970
+ opts.namespace || (opts.namespace = this.options.namespace);
2971
+ opts.widget_base_dimensions ||
2972
+ (opts.widget_base_dimensions = this.options.widget_base_dimensions);
2973
+ opts.widget_margins ||
2974
+ (opts.widget_margins = this.options.widget_margins);
2975
+ opts.min_widget_width = (opts.widget_margins[0] * 2) +
2976
+ opts.widget_base_dimensions[0];
2977
+ opts.min_widget_height = (opts.widget_margins[1] * 2) +
2978
+ opts.widget_base_dimensions[1];
2979
+
2980
+ // don't duplicate stylesheets for the same configuration
2981
+ var serialized_opts = $.param(opts);
2982
+ if ($.inArray(serialized_opts, Gridster.generated_stylesheets) >= 0) {
2983
+ return false;
2984
+ }
2985
+
2986
+ Gridster.generated_stylesheets.push(serialized_opts);
2987
+
2988
+ /* generate CSS styles for cols */
2989
+ for (i = opts.cols; i >= 0; i--) {
2990
+ styles += (opts.namespace + ' [data-col="'+ (i + 1) + '"] { left:' +
2991
+ ((i * opts.widget_base_dimensions[0]) +
2992
+ (i * opts.widget_margins[0]) +
2993
+ ((i + 1) * opts.widget_margins[0])) + 'px;} ');
2994
+ }
2995
+
2996
+ /* generate CSS styles for rows */
2997
+ for (i = opts.rows; i >= 0; i--) {
2998
+ styles += (opts.namespace + ' [data-row="' + (i + 1) + '"] { top:' +
2999
+ ((i * opts.widget_base_dimensions[1]) +
3000
+ (i * opts.widget_margins[1]) +
3001
+ ((i + 1) * opts.widget_margins[1]) ) + 'px;} ');
3002
+ }
3003
+
3004
+ for (var y = 1; y <= opts.rows; y++) {
3005
+ styles += (opts.namespace + ' [data-sizey="' + y + '"] { height:' +
3006
+ (y * opts.widget_base_dimensions[1] +
3007
+ (y - 1) * (opts.widget_margins[1] * 2)) + 'px;}');
3008
+ }
3009
+
3010
+ for (var x = 1; x <= max_size_x; x++) {
3011
+ styles += (opts.namespace + ' [data-sizex="' + x + '"] { width:' +
3012
+ (x * opts.widget_base_dimensions[0] +
3013
+ (x - 1) * (opts.widget_margins[0] * 2)) + 'px;}');
3014
+ }
3015
+
3016
+ return this.add_style_tag(styles);
3017
+ };
3018
+
3019
+
3020
+ /**
3021
+ * Injects the given CSS as string to the head of the document.
3022
+ *
3023
+ * @method add_style_tag
3024
+ * @param {String} css The styles to apply.
3025
+ * @return {Object} Returns the instance of the Gridster class.
3026
+ */
3027
+ fn.add_style_tag = function(css) {
3028
+ var d = document;
3029
+ var tag = d.createElement('style');
3030
+
3031
+ d.getElementsByTagName('head')[0].appendChild(tag);
3032
+ tag.setAttribute('type', 'text/css');
3033
+
3034
+ if (tag.styleSheet) {
3035
+ tag.styleSheet.cssText = css;
3036
+ }else{
3037
+ tag.appendChild(document.createTextNode(css));
3038
+ }
3039
+ return this;
3040
+ };
3041
+
3042
+
3043
+ /**
3044
+ * Generates a faux grid to collide with it when a widget is dragged and
3045
+ * detect row or column that we want to go.
3046
+ *
3047
+ * @method generate_faux_grid
3048
+ * @param {Number} rows Number of columns.
3049
+ * @param {Number} cols Number of rows.
3050
+ * @return {Object} Returns the instance of the Gridster class.
3051
+ */
3052
+ fn.generate_faux_grid = function(rows, cols) {
3053
+ this.faux_grid = [];
3054
+ this.gridmap = [];
3055
+ var col;
3056
+ var row;
3057
+ for (col = cols; col > 0; col--) {
3058
+ this.gridmap[col] = [];
3059
+ for (row = rows; row > 0; row--) {
3060
+ this.add_faux_cell(row, col);
3061
+ }
3062
+ }
3063
+ return this;
3064
+ };
3065
+
3066
+
3067
+ /**
3068
+ * Add cell to the faux grid.
3069
+ *
3070
+ * @method add_faux_cell
3071
+ * @param {Number} row The row for the new faux cell.
3072
+ * @param {Number} col The col for the new faux cell.
3073
+ * @return {Object} Returns the instance of the Gridster class.
3074
+ */
3075
+ fn.add_faux_cell = function(row, col) {
3076
+ var coords = $({
3077
+ left: this.baseX + ((col - 1) * this.min_widget_width),
3078
+ top: this.baseY + (row -1) * this.min_widget_height,
3079
+ width: this.min_widget_width,
3080
+ height: this.min_widget_height,
3081
+ col: col,
3082
+ row: row,
3083
+ original_col: col,
3084
+ original_row: row
3085
+ }).coords();
3086
+
3087
+ if (!$.isArray(this.gridmap[col])) {
3088
+ this.gridmap[col] = [];
3089
+ }
3090
+
3091
+ this.gridmap[col][row] = false;
3092
+ this.faux_grid.push(coords);
3093
+
3094
+ return this;
3095
+ };
3096
+
3097
+
3098
+ /**
3099
+ * Add rows to the faux grid.
3100
+ *
3101
+ * @method add_faux_rows
3102
+ * @param {Number} rows The number of rows you want to add to the faux grid.
3103
+ * @return {Object} Returns the instance of the Gridster class.
3104
+ */
3105
+ fn.add_faux_rows = function(rows) {
3106
+ var actual_rows = this.rows;
3107
+ var max_rows = actual_rows + (rows || 1);
3108
+
3109
+ for (var r = max_rows; r > actual_rows; r--) {
3110
+ for (var c = this.cols; c >= 1; c--) {
3111
+ this.add_faux_cell(r, c);
3112
+ }
3113
+ }
3114
+
3115
+ this.rows = max_rows;
3116
+
3117
+ if (this.options.autogenerate_stylesheet) {
3118
+ this.generate_stylesheet();
3119
+ }
3120
+
3121
+ return this;
3122
+ };
3123
+
3124
+ /**
3125
+ * Add cols to the faux grid.
3126
+ *
3127
+ * @method add_faux_cols
3128
+ * @param {Number} cols The number of cols you want to add to the faux grid.
3129
+ * @return {Object} Returns the instance of the Gridster class.
3130
+ */
3131
+ fn.add_faux_cols = function(cols) {
3132
+ var actual_cols = this.cols;
3133
+ var max_cols = actual_cols + (cols || 1);
3134
+
3135
+ for (var c = actual_cols; c < max_cols; c++) {
3136
+ for (var r = this.rows; r >= 1; r--) {
3137
+ this.add_faux_cell(r, c);
3138
+ }
3139
+ }
3140
+
3141
+ this.cols = max_cols;
3142
+
3143
+ if (this.options.autogenerate_stylesheet) {
3144
+ this.generate_stylesheet();
3145
+ }
3146
+
3147
+ return this;
3148
+ };
3149
+
3150
+
3151
+ /**
3152
+ * Recalculates the offsets for the faux grid. You need to use it when
3153
+ * the browser is resized.
3154
+ *
3155
+ * @method recalculate_faux_grid
3156
+ * @return {Object} Returns the instance of the Gridster class.
3157
+ */
3158
+ fn.recalculate_faux_grid = function() {
3159
+ var aw = this.$wrapper.width();
3160
+ this.baseX = ($(window).width() - aw) / 2;
3161
+ this.baseY = this.$wrapper.offset().top;
3162
+
3163
+ $.each(this.faux_grid, $.proxy(function(i, coords) {
3164
+ this.faux_grid[i] = coords.update({
3165
+ left: this.baseX + (coords.data.col -1) * this.min_widget_width,
3166
+ top: this.baseY + (coords.data.row -1) * this.min_widget_height
3167
+ });
3168
+
3169
+ }, this));
3170
+
3171
+ return this;
3172
+ };
3173
+
3174
+
3175
+ /**
3176
+ * Get all widgets in the DOM and register them.
3177
+ *
3178
+ * @method get_widgets_from_DOM
3179
+ * @return {Object} Returns the instance of the Gridster class.
3180
+ */
3181
+ fn.get_widgets_from_DOM = function() {
3182
+ this.$widgets.each($.proxy(function(i, widget) {
3183
+ this.register_widget($(widget));
3184
+ }, this));
3185
+ return this;
3186
+ };
3187
+
3188
+
3189
+ /**
3190
+ * Calculate columns and rows to be set based on the configuration
3191
+ * parameters, grid dimensions, etc ...
3192
+ *
3193
+ * @method generate_grid_and_stylesheet
3194
+ * @return {Object} Returns the instance of the Gridster class.
3195
+ */
3196
+ fn.generate_grid_and_stylesheet = function() {
3197
+ var aw = this.$wrapper.width();
3198
+ var ah = this.$wrapper.height();
3199
+
3200
+ var cols = Math.floor(aw / this.min_widget_width) +
3201
+ this.options.extra_cols;
3202
+
3203
+ var actual_cols = this.$widgets.map(function() {
3204
+ return $(this).attr('data-col');
3205
+ });
3206
+ actual_cols = Array.prototype.slice.call(actual_cols, 0);
3207
+ //needed to pass tests with phantomjs
3208
+ actual_cols.length || (actual_cols = [0]);
3209
+
3210
+ var min_cols = Math.max.apply(Math, actual_cols);
3211
+
3212
+ // get all rows that could be occupied by the current widgets
3213
+ var max_rows = this.options.extra_rows;
3214
+ this.$widgets.each(function(i, w) {
3215
+ max_rows += (+$(w).attr('data-sizey'));
3216
+ });
3217
+
3218
+ this.cols = Math.max(min_cols, cols, this.options.min_cols);
3219
+ this.rows = Math.max(max_rows, this.options.min_rows);
3220
+
3221
+ this.baseX = ($(window).width() - aw) / 2;
3222
+ this.baseY = this.$wrapper.offset().top;
3223
+
3224
+ if (this.options.autogenerate_stylesheet) {
3225
+ this.generate_stylesheet();
3226
+ }
3227
+
3228
+ return this.generate_faux_grid(this.rows, this.cols);
3229
+ };
3230
+
3231
+ /**
3232
+ * Destroy this gridster by removing any sign of its presence, making it easy to avoid memory leaks
3233
+ *
3234
+ * @method destroy
3235
+ * @return {undefined}
3236
+ */
3237
+ fn.destroy = function(){
3238
+ // remove bound callback on window resize
3239
+ $(window).unbind('resize', this.on_window_resize);
3240
+
3241
+ if(this.drag_api){
3242
+ this.drag_api.destroy();
3243
+ }
3244
+
3245
+ // lastly, remove gridster element
3246
+ // this will additionally cause any data associated to this element to be removed, including this
3247
+ // very gridster instance
3248
+ this.$el.remove();
3249
+ };
3250
+
3251
+
3252
+ //jQuery adapter
3253
+ $.fn.gridster = function(options) {
3254
+ return this.each(function() {
3255
+ if (!$(this).data('gridster')) {
3256
+ $(this).data('gridster', new Gridster( this, options ));
3257
+ }
3258
+ });
3259
+ };
3260
+
3261
+ $.Gridster = fn;
3262
+
3263
+ }(jQuery, window, document));