ballistics-engine 0.13.3

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data/Cargo.toml ADDED
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+ [workspace]
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+ # Empty workspace to prevent inheriting from parent
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+
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+ [package]
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+ name = "ballistics-engine-rb"
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+ version = "0.13.3"
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+ edition = "2021"
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+ authors = ["Alex Jokela <email@tinycomputers.io>"]
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+ description = "Ruby bindings for ballistics-engine"
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+ license = "MIT OR Apache-2.0"
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+
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+ [lib]
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+ name = "ballistics_engine_rb"
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+ crate-type = ["cdylib"]
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+
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+ [dependencies]
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+ ballistics-engine = { git = "https://github.com/ajokela/ballistics-engine", tag = "v0.13.3" }
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+ magnus = "0.8"
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+
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+ [profile.release]
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+ opt-level = 3
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+ lto = true
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+ codegen-units = 1
data/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Alex Jokela
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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data/README.md ADDED
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+ # Ballistics Engine - Ruby Bindings
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+
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+ High-performance ballistics calculations library for Ruby, powered by Rust.
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+
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+ ## Features
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+
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+ - **4-DOF Trajectory Modeling** - Complete trajectory calculations with realistic physics
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+ - **Multiple Drag Models** - G1, G7, and G8 ballistic coefficients
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+ - **Wind Deflection** - Accurate wind drift calculations
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+ - **Atmospheric Effects** - Temperature, pressure, humidity, and altitude compensation
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+ - **Unit Conversion** - Automatic handling of imperial/metric conversions
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+ - **High Performance** - Rust-based calculations for maximum speed
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'ballistics-engine'
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+ ```
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+
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+ And then execute:
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+
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+ ```bash
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+ $ bundle install
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+ ```
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+
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+ Or install it yourself as:
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+
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+ ```bash
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+ $ gem install ballistics-engine
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+ ```
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+
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+ ## Quick Start
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+
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+ ```ruby
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+ require 'ballistics_engine'
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+
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+ # Create ballistic inputs (168gr .308 Winchester)
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+ inputs = BallisticsEngine::BallisticInputs.new(
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+ 0.223, # BC (G7)
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+ 168.0, # bullet weight (grains)
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+ 2650.0, # muzzle velocity (fps)
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+ 0.308, # bullet diameter (inches)
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+ 1.2, # bullet length (inches)
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+ 1.5, # sight height (inches)
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+ 100.0, # zero distance (yards)
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+ 0.0, # shooting angle (degrees)
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+ 11.25, # twist rate (inches)
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+ true # right-hand twist
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+ )
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+
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+ # Optional: Add wind conditions
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+ wind = BallisticsEngine::WindConditions.new(
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+ 10.0, # speed (mph)
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+ 90.0 # direction (degrees, 90 = from right)
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+ )
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+
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+ # Optional: Add atmospheric conditions
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+ atmosphere = BallisticsEngine::AtmosphericConditions.new(
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+ 59.0, # temperature (F)
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+ 29.92, # pressure (inHg)
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+ 50.0, # humidity (%)
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+ 0.0 # altitude (feet)
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+ )
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+
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+ # Create solver and calculate trajectory
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+ solver = BallisticsEngine::TrajectorySolver.new(inputs, wind, atmosphere)
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+ result = solver.solve
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+
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+ # Access results
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+ puts "Max range: #{result.max_range_yards.round(1)} yards"
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+ puts "Time of flight: #{result.time_of_flight.round(3)} seconds"
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+ puts "Impact velocity: #{result.impact_velocity_fps.round(1)} fps"
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+ puts "Impact energy: #{result.impact_energy_ftlbs.round(1)} ft-lbs"
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+
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+ # Iterate through trajectory points
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+ result.points.each do |point|
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+ puts "Range: #{point.x.round(1)}yd, Drop: #{point.y.round(2)}yd, Velocity: #{point.velocity_fps.round(1)}fps"
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+ end
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+ ```
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+
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+ ## API Reference
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+
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+ ### Classes
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+
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+ #### `BallisticInputs`
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+
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+ Ballistic calculation parameters.
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+
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+ **Constructor:**
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+ ```ruby
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+ BallisticInputs.new(
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+ bc, # Ballistic coefficient
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+ bullet_weight_grains, # Bullet weight in grains
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+ muzzle_velocity_fps, # Muzzle velocity in fps
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+ bullet_diameter_inches, # Bullet diameter in inches
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+ bullet_length_inches, # Bullet length in inches
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+ sight_height_inches, # Sight height in inches
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+ zero_distance_yards, # Zero distance in yards
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+ shooting_angle_degrees, # Shooting angle in degrees
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+ twist_rate_inches, # Barrel twist rate in inches
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+ is_right_twist # Right-hand twist? (boolean)
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+ )
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+ ```
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+
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+ **Attributes:**
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+ - All constructor parameters are accessible as read/write attributes
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+
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+ #### `WindConditions`
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+
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+ Wind parameters.
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+
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+ **Constructor:**
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+ ```ruby
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+ WindConditions.new(
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+ speed_mph, # Wind speed in mph
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+ direction_degrees # Wind direction in degrees (0=headwind, 90=from right)
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+ )
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+ ```
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+
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+ **Attributes:**
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+ - `speed_mph` - Wind speed in mph (read/write)
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+ - `direction_degrees` - Wind direction in degrees (read/write)
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+
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+ #### `AtmosphericConditions`
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+
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+ Atmospheric parameters.
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+
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+ **Constructor:**
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+ ```ruby
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+ AtmosphericConditions.new(
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+ temperature_f, # Temperature in Fahrenheit
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+ pressure_inhg, # Pressure in inches of mercury
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+ humidity_percent, # Relative humidity (0-100)
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+ altitude_feet # Altitude in feet
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+ )
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+ ```
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+
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+ **Attributes:**
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+ - `temperature_f` - Temperature in Fahrenheit (read/write)
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+ - `pressure_inhg` - Pressure in inHg (read/write)
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+ - `humidity_percent` - Humidity percentage (read/write)
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+ - `altitude_feet` - Altitude in feet (read/write)
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+
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+ #### `TrajectorySolver`
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+
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+ Trajectory calculation engine.
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+
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+ **Constructor:**
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+ ```ruby
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+ TrajectorySolver.new(
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+ inputs, # BallisticInputs object
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+ wind = nil, # WindConditions object (optional)
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+ atmosphere = nil # AtmosphericConditions object (optional)
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+ )
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+ ```
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+
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+ **Methods:**
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+ - `solve()` - Calculate trajectory, returns `TrajectoryResult`
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+
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+ #### `TrajectoryResult`
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+
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+ Trajectory calculation results.
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+
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+ **Attributes:**
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+ - `max_range_yards` - Maximum range in yards
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+ - `max_height_yards` - Maximum height in yards
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+ - `time_of_flight` - Time of flight in seconds
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+ - `impact_velocity_fps` - Impact velocity in fps
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+ - `impact_energy_ftlbs` - Impact energy in ft-lbs
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+ - `points` - Array of `TrajectoryPoint` objects
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+
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+ #### `TrajectoryPoint`
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+
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+ Individual point along trajectory.
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+
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+ **Attributes:**
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+ - `time` - Time in seconds
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+ - `x` - Downrange distance in yards
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+ - `y` - Vertical position in yards (relative to line of sight)
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+ - `z` - Lateral drift in yards
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+ - `velocity_fps` - Velocity in fps
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+ - `energy_ftlbs` - Energy in ft-lbs
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+
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+ #### `DragModel`
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+
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+ Ballistic coefficient drag model.
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+
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+ **Class Methods:**
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+ - `DragModel.g1()` - G1 drag model
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+ - `DragModel.g7()` - G7 drag model
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+ - `DragModel.g8()` - G8 drag model
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+
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+ ## Development
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+
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+ After checking out the repo, run `bundle install` to install dependencies.
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+
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+ To build the native extension:
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+
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+ ```bash
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+ bundle exec rake compile
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+ ```
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+
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+ To run tests:
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+
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+ ```bash
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+ bundle exec rake test
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+ ```
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+
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+ ## Contributing
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+
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+ Bug reports and pull requests are welcome on GitHub at https://github.com/ajokela/ballistics-engine.
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+
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+ ## License
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+
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+ This project is licensed under either of:
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+
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+ - Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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+ - MIT license ([LICENSE](LICENSE) or http://opensource.org/licenses/MIT)
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+
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+ at your option.
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+ # frozen_string_literal: true
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+
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+ require_relative "ballistics_engine_rb"
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+
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+ # Top-level module for the BallisticsEngine gem
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+ module BallisticsEngine
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+ class Error < StandardError; end
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+ end
data/src/lib.rs ADDED
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+ use magnus::{Error, RHash, function};
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+ use ballistics_engine::{
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+ DragModel, BallisticInputs, WindConditions, AtmosphericConditions, TrajectorySolver,
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+ };
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+
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+ // Unit conversion constants
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+ const GRAINS_TO_KG: f64 = 0.00006479891;
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+ const FPS_TO_MPS: f64 = 0.3048;
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+ const YARDS_TO_METERS: f64 = 0.9144;
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+ const INCHES_TO_METERS: f64 = 0.0254;
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+ const MPH_TO_MPS: f64 = 0.44704;
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+ const DEGREES_TO_RADIANS: f64 = std::f64::consts::PI / 180.0;
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+
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+ /// Calculate trajectory from Ruby hash input
15
+ fn solve_trajectory(ruby: &magnus::Ruby, inputs_hash: RHash) -> Result<RHash, Error> {
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+ // Extract required values from Ruby hash
17
+ let bc: f64 = inputs_hash.fetch("bc")?;
18
+ let bullet_weight_grains: f64 = inputs_hash.fetch("bullet_weight_grains")?;
19
+ let muzzle_velocity_fps: f64 = inputs_hash.fetch("muzzle_velocity_fps")?;
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+ let bullet_diameter_inches: f64 = inputs_hash.fetch("bullet_diameter_inches")?;
21
+ let bullet_length_inches: f64 = inputs_hash.fetch("bullet_length_inches")?;
22
+ let sight_height_inches: f64 = inputs_hash.fetch("sight_height_inches")?;
23
+ let zero_distance_yards: f64 = inputs_hash.fetch("zero_distance_yards")?;
24
+
25
+ // Optional values with defaults
26
+ let shooting_angle_degrees: f64 = inputs_hash.lookup2("shooting_angle_degrees", 0.0)?;
27
+ let twist_rate_inches: f64 = inputs_hash.lookup2("twist_rate_inches", 10.0)?;
28
+ let is_right_twist: bool = inputs_hash.lookup2("is_right_twist", true)?;
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+
30
+ // Drag model (default to G7)
31
+ let drag_model_str: String = inputs_hash.lookup2("drag_model", "G7")?;
32
+ let drag_model = match drag_model_str.to_uppercase().as_str() {
33
+ "G1" => DragModel::G1,
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+ "G7" => DragModel::G7,
35
+ "G8" => DragModel::G8,
36
+ _ => return Err(Error::new(ruby.exception_arg_error(), "Invalid drag_model, must be G1, G7, or G8")),
37
+ };
38
+
39
+ // Create ballistic inputs using defaults and override specific fields
40
+ let ballistic_inputs = BallisticInputs {
41
+ bc_type: drag_model,
42
+ bc_value: bc,
43
+ bullet_diameter: bullet_diameter_inches * INCHES_TO_METERS,
44
+ bullet_mass: bullet_weight_grains * GRAINS_TO_KG,
45
+ bullet_length: bullet_length_inches * INCHES_TO_METERS,
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+ muzzle_velocity: muzzle_velocity_fps * FPS_TO_MPS,
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+ sight_height: sight_height_inches * INCHES_TO_METERS,
48
+ target_distance: zero_distance_yards * YARDS_TO_METERS,
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+ shooting_angle: shooting_angle_degrees * DEGREES_TO_RADIANS,
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+ twist_rate: twist_rate_inches, // Already in inches per the struct definition
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+ is_twist_right: is_right_twist,
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+ caliber_inches: bullet_diameter_inches,
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+ weight_grains: bullet_weight_grains,
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+ ..Default::default()
55
+ };
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+
57
+ // Optional wind conditions (default to no wind)
58
+ let wind = if let Some(wind_hash) = inputs_hash.lookup::<_, Option<RHash>>("wind")? {
59
+ let speed_mph: f64 = wind_hash.lookup2("speed_mph", 0.0)?;
60
+ let direction_deg: f64 = wind_hash.lookup2("direction_degrees", 0.0)?;
61
+
62
+ WindConditions {
63
+ speed: speed_mph * MPH_TO_MPS,
64
+ direction: direction_deg * DEGREES_TO_RADIANS,
65
+ }
66
+ } else {
67
+ WindConditions {
68
+ speed: 0.0,
69
+ direction: 0.0,
70
+ }
71
+ };
72
+
73
+ // Optional atmospheric conditions (default to standard conditions)
74
+ let atmosphere = if let Some(atm_hash) = inputs_hash.lookup::<_, Option<RHash>>("atmosphere")? {
75
+ let temp_f: f64 = atm_hash.lookup2("temperature_f", 59.0)?;
76
+ let pressure_inhg: f64 = atm_hash.lookup2("pressure_inhg", 29.92)?;
77
+ let humidity: f64 = atm_hash.lookup2("humidity_percent", 50.0)?;
78
+ let altitude_ft: f64 = atm_hash.lookup2("altitude_feet", 0.0)?;
79
+
80
+ // Convert to Celsius and other SI units
81
+ let temp_c = (temp_f - 32.0) * 5.0 / 9.0;
82
+ let pressure_pa = pressure_inhg * 3386.389;
83
+ let altitude_m = altitude_ft * 0.3048;
84
+
85
+ AtmosphericConditions {
86
+ temperature: temp_c,
87
+ pressure: pressure_pa,
88
+ humidity,
89
+ altitude: altitude_m,
90
+ }
91
+ } else {
92
+ // Standard ICAO atmosphere
93
+ AtmosphericConditions {
94
+ temperature: 15.0, // 15°C (59°F)
95
+ pressure: 101325.0, // 1 atm in Pa
96
+ humidity: 50.0,
97
+ altitude: 0.0,
98
+ }
99
+ };
100
+
101
+ // Solve trajectory - handle Result properly
102
+ let solver = TrajectorySolver::new(ballistic_inputs, wind, atmosphere);
103
+ let result = solver.solve()
104
+ .map_err(|e| Error::new(ruby.exception_runtime_error(), e.to_string()))?;
105
+
106
+ // Convert result to Ruby hash using Ruby context methods
107
+ let result_hash = ruby.hash_new();
108
+
109
+ result_hash.aset("max_range_yards", result.max_range / YARDS_TO_METERS)?;
110
+ result_hash.aset("max_height_yards", result.max_height / YARDS_TO_METERS)?;
111
+ result_hash.aset("time_of_flight", result.time_of_flight)?;
112
+ result_hash.aset("impact_velocity_fps", result.impact_velocity / FPS_TO_MPS)?;
113
+ result_hash.aset("impact_energy_ftlbs", result.impact_energy * 0.737562)?; // J to ft-lbs
114
+
115
+ // Convert trajectory points to array of hashes - use correct field name "points"
116
+ let points = ruby.ary_new();
117
+ for point in result.points {
118
+ let point_hash = ruby.hash_new();
119
+ point_hash.aset("time", point.time)?;
120
+ point_hash.aset("x", point.position.x / YARDS_TO_METERS)?;
121
+ point_hash.aset("y", point.position.y / YARDS_TO_METERS)?;
122
+ point_hash.aset("z", point.position.z / YARDS_TO_METERS)?;
123
+
124
+ // Use the velocity_magnitude field directly
125
+ point_hash.aset("velocity_fps", point.velocity_magnitude / FPS_TO_MPS)?;
126
+
127
+ // Use the kinetic_energy field directly
128
+ point_hash.aset("energy_ftlbs", point.kinetic_energy * 0.737562)?;
129
+
130
+ points.push(point_hash)?;
131
+ }
132
+
133
+ result_hash.aset("points", points)?;
134
+
135
+ Ok(result_hash)
136
+ }
137
+
138
+ #[magnus::init]
139
+ fn init(ruby: &magnus::Ruby) -> Result<(), Error> {
140
+ let module = ruby.define_module("BallisticsEngine")?;
141
+ module.define_module_function("solve", function!(solve_trajectory, 1))?;
142
+ Ok(())
143
+ }