baku 0.1.0
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- checksums.yaml +7 -0
- data/.gitignore +12 -0
- data/.rspec +2 -0
- data/.travis.yml +5 -0
- data/Gemfile +5 -0
- data/LICENSE.txt +21 -0
- data/README.md +116 -0
- data/Rakefile +6 -0
- data/baku.gemspec +27 -0
- data/bin/console +14 -0
- data/bin/setup +8 -0
- data/lib/baku/component.rb +9 -0
- data/lib/baku/entity.rb +39 -0
- data/lib/baku/entity_manager.rb +83 -0
- data/lib/baku/system.rb +25 -0
- data/lib/baku/version.rb +3 -0
- data/lib/baku/world.rb +53 -0
- data/lib/baku.rb +8 -0
- metadata +103 -0
checksums.yaml
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metadata.gz: 28ac783aa88b25f6c40da785a9455b8ceffc57ce
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SHA512:
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2017 John Tuttle
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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# Baku
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Baku provides a simple Entity Component System framework for use with Ruby game
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engines. It has been tested with [Gosu](https://www.libgosu.org/ruby.html), but
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should be flexible enough to work with any Ruby project that has a game loop.
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Baku is still very much a work in progress. There are undoubtedly bugs. I will
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be continually iterating and improving on it as I use it for my personal game
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development projects. Enjoy!
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'baku'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install baku
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## Usage
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Create components by overriding `Baku::Component` and calling `super()`. The
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example component below simple stores the x and y coordinates of an entity in
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a 2D space.
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```
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class TransformComponent < Baku::Component
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attr_accessor :x, :y
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def initialize(x, y)
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super()
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@x = x
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@y = y
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end
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end
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```
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Create systems by overriding `Baku::System` and calling `super()` to specify the
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components that an entity must possess in order for it to be processed by the
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system. The example system below will only operate on entities that possess both
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a `TransformComponent` and a `VelocityComponent`. You will also need to specify
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whether the system will be run during the `:update` or `:draw` loop.
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```
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class MovementSystem < Baku::System
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def initialize
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super([TransformComponent, VelocityComponent], :update)
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end
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def process_entity(entity, transform, velocity)
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transform.x += velocity.x
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transform.y += velocity.y
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transform.z += velocity.z
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end
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end
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```
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In your game initialization logic, create a `Baku::World` instance and register
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any systems you want to use. In the below example, we register our example
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system from above and create an entity that will be processed by the system:
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```
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def game_initialization
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@world = Baku::World.new
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@world.add_system(MovementSystem.new)
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entity = @world.create_entity
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entity.add_component(TransformComponent)
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entity.add_component(VelocityComponent)
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end
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```
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In your game `update` and `draw` loops, call the `Baku::World` instance's
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`update` and `draw` methods. You'll want to keep track of the millseconds
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between frames and pass that to the `update` method if you're planning to
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use the entity component system for anything that needs it.
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```
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def game_update_loop
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@world.update(delta_ms)
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end
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def game_draw_loop
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@world.draw
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end
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```
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run
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`rake spec` to run the tests. You can also run `bin/console` for an interactive
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prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To
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release a new version, update the version number in `version.rb`, and then run
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`bundle exec rake release`, which will create a git tag for the version, push git
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commits and tags, and push the `.gem` file to
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[rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at
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https://github.com/jtuttle/baku.
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## License
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The gem is available as open source under the terms of the
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[MIT License](http://opensource.org/licenses/MIT).
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data/Rakefile
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data/baku.gemspec
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# coding: utf-8
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lib = File.expand_path("../lib", __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require "baku/version"
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Gem::Specification.new do |spec|
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spec.name = "baku"
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spec.version = Baku::VERSION
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spec.authors = ["John Tuttle"]
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spec.email = ["jtuttle.develops@gmail.com"]
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spec.summary = "An Entity Component System framework for Ruby"
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spec.description = "An Entity Component System framework for Ruby"
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spec.homepage = "https://github.com/jtuttle/baku"
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spec.license = "MIT"
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spec.files = `git ls-files -z`.split("\x0").reject do |f|
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f.match(%r{^(test|spec|features)/})
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end
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spec.bindir = "exe"
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.15"
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spec.add_development_dependency "rake", "~> 10.0"
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spec.add_development_dependency "rspec", "~> 3.0"
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end
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data/bin/console
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#!/usr/bin/env ruby
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require "bundler/setup"
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require "baku"
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# You can add fixtures and/or initialization code here to make experimenting
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# with your gem easier. You can also use a different console, if you like.
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# (If you use this, don't forget to add pry to your Gemfile!)
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# require "pry"
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# Pry.start
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require "irb"
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IRB.start(__FILE__)
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data/bin/setup
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data/lib/baku/entity.rb
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module Baku
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class Entity
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attr_reader :id, :components, :tags
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def initialize(world, tags = [])
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@world = world
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@tags = tags
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@id = SecureRandom.uuid
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@components = {}
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end
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def add_component(component)
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if @components.has_key?(component.class)
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raise StandardError.
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new("Entity already has component: #{component.class}")
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end
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# TODO: this is some pretty ugly coupling, figure out if there's a cleaner
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# way to do this. Callbacks or something.
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@world.entity_manager.entity_add_component(self, component)
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end
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def remove_component(component_class)
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if !@components.has_key?(component_class)
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raise StandardError.
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new("Entity does not have component: #{component_class}")
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end
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# TODO: this is some pretty ugly coupling, figure out if there's a cleaner
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# way to do this. Callbacks or something.
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@world.entity_manager.entity_remove_component(self, get_component(component_class))
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end
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def get_component(component_class)
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@components[component_class]
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end
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end
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end
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module Baku
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class EntityManager
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def initialize
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@entities_by_system_mask = {}
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@entities_by_tag = {}
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@component_set = Set.new
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@system_mask_cache = {}
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end
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def register_entity(entity)
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entity.tags.each do |tag|
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@entities_by_tag[tag] ||= []
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@entities_by_tag[tag] << entity
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end
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end
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def register_system(system)
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system.components.each do |component|
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@component_set << component
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end
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system_component_mask =
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get_component_mask(system.components)
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@system_mask_cache[system] = system_component_mask
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@entities_by_system_mask[system_component_mask] = []
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end
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# TODO: there may be a more efficent way to do this, like by comparing
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# the diff of the mask before and after, but this works for now.
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def entity_add_component(entity, component)
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old_mask = get_component_mask(entity.components)
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entity.components[component.class] = component
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new_mask = get_component_mask(entity.components)
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update_system_membership(entity, old_mask, new_mask)
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end
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def entity_remove_component(entity, component)
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old_mask = get_component_mask(entity.components)
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entity.components.delete(component.class)
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new_mask = get_component_mask(entity.components)
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+
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update_system_membership(entity, old_mask, new_mask)
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end
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|
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def get_entities_for_system(system)
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system_mask = @system_mask_cache[system]
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@entities_by_system_mask[system_mask]
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end
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53
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+
|
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def get_entities_by_tag(tag)
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@entities_by_tag[tag]
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end
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private
|
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|
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def get_component_mask(components)
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mask = 0
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+
|
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@component_set.each_with_index do |c, i|
|
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mask |= (1 << i) if components.include?(c)
|
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end
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+
|
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mask
|
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end
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|
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def update_system_membership(entity, old_mask, new_mask)
|
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@entities_by_system_mask.each do |system_mask, entities|
|
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old_match = (system_mask & old_mask == system_mask)
|
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new_match = (system_mask & new_mask == system_mask)
|
74
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+
|
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if old_match && !new_match
|
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entities.delete(entity)
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elsif !old_match && new_match
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entities << entity
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end
|
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end
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end
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end
|
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end
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data/lib/baku/system.rb
ADDED
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module Baku
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class System
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attr_reader :components, :game_loop_step
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4
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attr_accessor :world
|
5
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|
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def initialize(components, game_loop_step)
|
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@components = components
|
8
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@game_loop_step = game_loop_step
|
9
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end
|
10
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|
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def execute
|
12
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entities =
|
13
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@world.entity_manager.get_entities_for_system(self)
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14
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+
|
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entities.each do |entity|
|
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entity_components = @components.map { |c| entity.get_component(c) }
|
17
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process_entity(entity, *entity_components)
|
18
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end
|
19
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end
|
20
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+
|
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def process_entity(entity)
|
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raise NotImplementedError
|
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end
|
24
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end
|
25
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end
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data/lib/baku/version.rb
ADDED
data/lib/baku/world.rb
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module Baku
|
2
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class World
|
3
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attr_reader :entity_manager, :blackboard, :delta_ms
|
4
|
+
|
5
|
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def initialize
|
6
|
+
# TODO: there's currently no way to interleave update and draw systems.
|
7
|
+
# Is this something we'll eventually need?
|
8
|
+
@update_systems = []
|
9
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@draw_systems = []
|
10
|
+
|
11
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@entity_manager = EntityManager.new
|
12
|
+
|
13
|
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@blackboard = {}
|
14
|
+
end
|
15
|
+
|
16
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def add_system(system)
|
17
|
+
system_list =
|
18
|
+
if system.game_loop_step == :update
|
19
|
+
@update_systems
|
20
|
+
elsif system.game_loop_step == :draw
|
21
|
+
@draw_systems
|
22
|
+
end
|
23
|
+
|
24
|
+
if system_list.map(&:class).include?(system.class)
|
25
|
+
raise StandardError.new("Already added #{system.class} system to world.")
|
26
|
+
end
|
27
|
+
|
28
|
+
system_list << system
|
29
|
+
system.world = self
|
30
|
+
|
31
|
+
@entity_manager.register_system(system)
|
32
|
+
end
|
33
|
+
|
34
|
+
def create_entity(tags = [])
|
35
|
+
entity = Entity.new(self, tags)
|
36
|
+
@entity_manager.register_entity(entity)
|
37
|
+
entity
|
38
|
+
end
|
39
|
+
|
40
|
+
def get_entities_by_tag(tag)
|
41
|
+
@entity_manager.get_entities_by_tag(tag)
|
42
|
+
end
|
43
|
+
|
44
|
+
def update(delta_ms)
|
45
|
+
@delta_ms = delta_ms
|
46
|
+
@update_systems.each(&:execute)
|
47
|
+
end
|
48
|
+
|
49
|
+
def draw
|
50
|
+
@draw_systems.each(&:execute)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
data/lib/baku.rb
ADDED
metadata
ADDED
@@ -0,0 +1,103 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: baku
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- John Tuttle
|
8
|
+
autorequire:
|
9
|
+
bindir: exe
|
10
|
+
cert_chain: []
|
11
|
+
date: 2017-09-12 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.15'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.15'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '10.0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '10.0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - "~>"
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '3.0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - "~>"
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '3.0'
|
55
|
+
description: An Entity Component System framework for Ruby
|
56
|
+
email:
|
57
|
+
- jtuttle.develops@gmail.com
|
58
|
+
executables: []
|
59
|
+
extensions: []
|
60
|
+
extra_rdoc_files: []
|
61
|
+
files:
|
62
|
+
- ".gitignore"
|
63
|
+
- ".rspec"
|
64
|
+
- ".travis.yml"
|
65
|
+
- Gemfile
|
66
|
+
- LICENSE.txt
|
67
|
+
- README.md
|
68
|
+
- Rakefile
|
69
|
+
- baku.gemspec
|
70
|
+
- bin/console
|
71
|
+
- bin/setup
|
72
|
+
- lib/baku.rb
|
73
|
+
- lib/baku/component.rb
|
74
|
+
- lib/baku/entity.rb
|
75
|
+
- lib/baku/entity_manager.rb
|
76
|
+
- lib/baku/system.rb
|
77
|
+
- lib/baku/version.rb
|
78
|
+
- lib/baku/world.rb
|
79
|
+
homepage: https://github.com/jtuttle/baku
|
80
|
+
licenses:
|
81
|
+
- MIT
|
82
|
+
metadata: {}
|
83
|
+
post_install_message:
|
84
|
+
rdoc_options: []
|
85
|
+
require_paths:
|
86
|
+
- lib
|
87
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
88
|
+
requirements:
|
89
|
+
- - ">="
|
90
|
+
- !ruby/object:Gem::Version
|
91
|
+
version: '0'
|
92
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
93
|
+
requirements:
|
94
|
+
- - ">="
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
version: '0'
|
97
|
+
requirements: []
|
98
|
+
rubyforge_project:
|
99
|
+
rubygems_version: 2.6.12
|
100
|
+
signing_key:
|
101
|
+
specification_version: 4
|
102
|
+
summary: An Entity Component System framework for Ruby
|
103
|
+
test_files: []
|