aws-sdk-mediaconvert 1.150.0 → 1.152.0

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@@ -115,6 +115,7 @@ module Aws::MediaConvert
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  CaptionSourceSettings = Shapes::StructureShape.new(name: 'CaptionSourceSettings')
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  CaptionSourceType = Shapes::StringShape.new(name: 'CaptionSourceType')
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  ChannelMapping = Shapes::StructureShape.new(name: 'ChannelMapping')
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+ ChromaPositionMode = Shapes::StringShape.new(name: 'ChromaPositionMode')
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  ClipLimits = Shapes::StructureShape.new(name: 'ClipLimits')
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  CmafAdditionalManifest = Shapes::StructureShape.new(name: 'CmafAdditionalManifest')
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  CmafClientCache = Shapes::StringShape.new(name: 'CmafClientCache')
@@ -289,6 +290,9 @@ module Aws::MediaConvert
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  GetPresetResponse = Shapes::StructureShape.new(name: 'GetPresetResponse')
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  GetQueueRequest = Shapes::StructureShape.new(name: 'GetQueueRequest')
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  GetQueueResponse = Shapes::StructureShape.new(name: 'GetQueueResponse')
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+ GifFramerateControl = Shapes::StringShape.new(name: 'GifFramerateControl')
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+ GifFramerateConversionAlgorithm = Shapes::StringShape.new(name: 'GifFramerateConversionAlgorithm')
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+ GifSettings = Shapes::StructureShape.new(name: 'GifSettings')
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  H264AdaptiveQuantization = Shapes::StringShape.new(name: 'H264AdaptiveQuantization')
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  H264CodecLevel = Shapes::StringShape.new(name: 'H264CodecLevel')
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  H264CodecProfile = Shapes::StringShape.new(name: 'H264CodecProfile')
@@ -1620,6 +1624,12 @@ module Aws::MediaConvert
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  GetQueueResponse.add_member(:queue, Shapes::ShapeRef.new(shape: Queue, location_name: "queue"))
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  GetQueueResponse.struct_class = Types::GetQueueResponse
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+ GifSettings.add_member(:framerate_control, Shapes::ShapeRef.new(shape: GifFramerateControl, location_name: "framerateControl"))
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+ GifSettings.add_member(:framerate_conversion_algorithm, Shapes::ShapeRef.new(shape: GifFramerateConversionAlgorithm, location_name: "framerateConversionAlgorithm"))
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+ GifSettings.add_member(:framerate_denominator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateDenominator"))
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+ GifSettings.add_member(:framerate_numerator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateNumerator"))
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+ GifSettings.struct_class = Types::GifSettings
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+
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  H264QvbrSettings.add_member(:max_average_bitrate, Shapes::ShapeRef.new(shape: __integerMin1000Max1152000000, location_name: "maxAverageBitrate"))
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  H264QvbrSettings.add_member(:qvbr_quality_level, Shapes::ShapeRef.new(shape: __integerMin1Max10, location_name: "qvbrQualityLevel"))
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  H264QvbrSettings.add_member(:qvbr_quality_level_fine_tune, Shapes::ShapeRef.new(shape: __doubleMin0Max1, location_name: "qvbrQualityLevelFineTune"))
@@ -2623,6 +2633,7 @@ module Aws::MediaConvert
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  VideoCodecSettings.add_member(:avc_intra_settings, Shapes::ShapeRef.new(shape: AvcIntraSettings, location_name: "avcIntraSettings"))
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  VideoCodecSettings.add_member(:codec, Shapes::ShapeRef.new(shape: VideoCodec, location_name: "codec"))
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  VideoCodecSettings.add_member(:frame_capture_settings, Shapes::ShapeRef.new(shape: FrameCaptureSettings, location_name: "frameCaptureSettings"))
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+ VideoCodecSettings.add_member(:gif_settings, Shapes::ShapeRef.new(shape: GifSettings, location_name: "gifSettings"))
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  VideoCodecSettings.add_member(:h264_settings, Shapes::ShapeRef.new(shape: H264Settings, location_name: "h264Settings"))
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  VideoCodecSettings.add_member(:h265_settings, Shapes::ShapeRef.new(shape: H265Settings, location_name: "h265Settings"))
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  VideoCodecSettings.add_member(:mpeg_2_settings, Shapes::ShapeRef.new(shape: Mpeg2Settings, location_name: "mpeg2Settings"))
@@ -2636,6 +2647,7 @@ module Aws::MediaConvert
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  VideoDescription.add_member(:afd_signaling, Shapes::ShapeRef.new(shape: AfdSignaling, location_name: "afdSignaling"))
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  VideoDescription.add_member(:anti_alias, Shapes::ShapeRef.new(shape: AntiAlias, location_name: "antiAlias"))
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+ VideoDescription.add_member(:chroma_position_mode, Shapes::ShapeRef.new(shape: ChromaPositionMode, location_name: "chromaPositionMode"))
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  VideoDescription.add_member(:codec_settings, Shapes::ShapeRef.new(shape: VideoCodecSettings, location_name: "codecSettings"))
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  VideoDescription.add_member(:color_metadata, Shapes::ShapeRef.new(shape: ColorMetadata, location_name: "colorMetadata"))
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  VideoDescription.add_member(:crop, Shapes::ShapeRef.new(shape: Rectangle, location_name: "crop"))
@@ -1059,18 +1059,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -1224,18 +1229,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -5406,6 +5416,63 @@ module Aws::MediaConvert
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  include Aws::Structure
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  end
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+ # Required when you set (Codec) under (VideoDescription)>(CodecSettings)
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+ # to the value GIF
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+ #
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+ # @!attribute [rw] framerate_control
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+ # If you are using the console, use the Framerate setting to specify
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+ # the frame rate for this output. If you want to keep the same frame
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+ # rate as the input video, choose Follow source. If you want to do
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+ # frame rate conversion, choose a frame rate from the dropdown list or
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+ # choose Custom. The framerates shown in the dropdown list are decimal
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+ # approximations of fractions. If you choose Custom, specify your
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+ # frame rate as a fraction. If you are creating your transcoding job
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+ # specification as a JSON file without the console, use
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+ # FramerateControl to specify which value the service uses for the
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+ # frame rate for this output. Choose INITIALIZE\_FROM\_SOURCE if you
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+ # want the service to use the frame rate from the input. Choose
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+ # SPECIFIED if you want the service to use the frame rate you specify
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+ # in the settings FramerateNumerator and FramerateDenominator.
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+ # @return [String]
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+ #
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+ # @!attribute [rw] framerate_conversion_algorithm
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+ # Optional. Specify how the transcoder performs framerate conversion.
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+ # The default behavior is to use Drop duplicate (DUPLICATE\_DROP)
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+ # conversion. When you choose Interpolate (INTERPOLATE) instead, the
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+ # conversion produces smoother motion.
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+ # @return [String]
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+ #
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+ # @!attribute [rw] framerate_denominator
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+ # When you use the API for transcode jobs that use frame rate
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+ # conversion, specify the frame rate as a fraction. For example, 24000
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+ # / 1001 = 23.976 fps. Use FramerateDenominator to specify the
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+ # denominator of this fraction. In this example, use 1001 for the
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+ # value of FramerateDenominator. When you use the console for
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+ # transcode jobs that use frame rate conversion, provide the value as
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+ # a decimal number for Framerate. In this example, specify 23.976.
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+ # @return [Integer]
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+ #
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+ # @!attribute [rw] framerate_numerator
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+ # When you use the API for transcode jobs that use frame rate
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+ # conversion, specify the frame rate as a fraction. For example, 24000
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+ # / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator
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+ # of this fraction. In this example, use 24000 for the value of
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+ # FramerateNumerator. When you use the console for transcode jobs that
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+ # use frame rate conversion, provide the value as a decimal number for
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+ # Framerate. In this example, specify 23.976.
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+ # @return [Integer]
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/GifSettings AWS API Documentation
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+ #
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+ class GifSettings < Struct.new(
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+ :framerate_control,
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+ :framerate_conversion_algorithm,
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+ :framerate_denominator,
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+ :framerate_numerator)
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+ SENSITIVE = []
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+ include Aws::Structure
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+ end
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+
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  # Settings for quality-defined variable bitrate encoding with the H.264
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  # codec. Use these settings only when you set QVBR for Rate control
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  # mode.
@@ -5565,18 +5632,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -6132,18 +6204,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -10188,18 +10265,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -11074,8 +11156,9 @@ module Aws::MediaConvert
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  # output groups. If you do not specify a value, the service will use
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  # default extensions by container type as follows * MPEG-2 transport
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  # stream, m2ts * Quicktime, mov * MXF container, mxf * MPEG-4
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- # container, mp4 * WebM container, webm * No Container, the service
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- # will use codec extensions (e.g. AAC, H265, H265, AC3)
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+ # container, mp4 * WebM container, webm * Animated GIF container,
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+ # gif * No Container, the service will use codec extensions (e.g.
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+ # AAC, H265, H265, AC3)
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  # @return [String]
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  #
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  # @!attribute [rw] name_modifier
@@ -11446,18 +11529,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -12609,18 +12697,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
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- # might introduce undesirable video artifacts. For complex frame rate
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- # conversions, especially if your source video has already been
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- # converted from its original cadence: Choose FrameFormer to do
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- # motion-compensated interpolation. FrameFormer uses the best
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+ # or decreasing your video's frame rate. For numerically simple
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+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
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+ # the default value, Drop duplicate. For numerically complex
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+ # conversions, to avoid stutter: Choose Interpolate. This results in a
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+ # smooth picture, but might introduce undesirable video artifacts. For
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+ # complex frame rate conversions, especially if your source video has
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+ # already been converted from its original cadence: Choose FrameFormer
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+ # to do motion-compensated interpolation. FrameFormer uses the best
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  # conversion method frame by frame. Note that using FrameFormer
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  # increases the transcoding time and incurs a significant add-on cost.
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  # When you choose FrameFormer, your input video resolution must be at
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- # least 128x96.
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+ # least 128x96. To create an output with the same number of frames as
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+ # your input: Choose Maintain frame count. When you do, MediaConvert
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+ # will not drop, interpolate, add, or otherwise change the frame count
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+ # from your input to your output. Note that since the frame count is
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+ # maintained, the duration of your output will become shorter at
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+ # higher frame rates and longer at lower frame rates.
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  # @return [String]
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  #
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  # @!attribute [rw] framerate_denominator
@@ -12940,18 +13033,23 @@ module Aws::MediaConvert
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  #
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  # @!attribute [rw] framerate_conversion_algorithm
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  # Choose the method that you want MediaConvert to use when increasing
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- # or decreasing the frame rate. For numerically simple conversions,
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- # such as 60 fps to 30 fps: We recommend that you keep the default
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- # value, Drop duplicate. For numerically complex conversions, to avoid
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- # stutter: Choose Interpolate. This results in a smooth picture, but
12947
- # might introduce undesirable video artifacts. For complex frame rate
12948
- # conversions, especially if your source video has already been
12949
- # converted from its original cadence: Choose FrameFormer to do
12950
- # motion-compensated interpolation. FrameFormer uses the best
13036
+ # or decreasing your video's frame rate. For numerically simple
13037
+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
13038
+ # the default value, Drop duplicate. For numerically complex
13039
+ # conversions, to avoid stutter: Choose Interpolate. This results in a
13040
+ # smooth picture, but might introduce undesirable video artifacts. For
13041
+ # complex frame rate conversions, especially if your source video has
13042
+ # already been converted from its original cadence: Choose FrameFormer
13043
+ # to do motion-compensated interpolation. FrameFormer uses the best
12951
13044
  # conversion method frame by frame. Note that using FrameFormer
12952
13045
  # increases the transcoding time and incurs a significant add-on cost.
12953
13046
  # When you choose FrameFormer, your input video resolution must be at
12954
- # least 128x96.
13047
+ # least 128x96. To create an output with the same number of frames as
13048
+ # your input: Choose Maintain frame count. When you do, MediaConvert
13049
+ # will not drop, interpolate, add, or otherwise change the frame count
13050
+ # from your input to your output. Note that since the frame count is
13051
+ # maintained, the duration of your output will become shorter at
13052
+ # higher frame rates and longer at lower frame rates.
12955
13053
  # @return [String]
12956
13054
  #
12957
13055
  # @!attribute [rw] framerate_denominator
@@ -13046,11 +13144,11 @@ module Aws::MediaConvert
13046
13144
  # you choose for Video codec. For each codec enum that you choose,
13047
13145
  # define the corresponding settings object. The following lists the
13048
13146
  # codec enum, settings object pairs. * AV1, Av1Settings * AVC\_INTRA,
13049
- # AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings * H\_264,
13050
- # H264Settings * H\_265, H265Settings * MPEG2, Mpeg2Settings *
13051
- # PRORES, ProresSettings * UNCOMPRESSED, UncompressedSettings * VC3,
13052
- # Vc3Settings * VP8, Vp8Settings * VP9, Vp9Settings * XAVC,
13053
- # XavcSettings
13147
+ # AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings * GIF,
13148
+ # GifSettings * H\_264, H264Settings * H\_265, H265Settings * MPEG2,
13149
+ # Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
13150
+ # UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
13151
+ # Vp9Settings * XAVC, XavcSettings
13054
13152
  #
13055
13153
  # @!attribute [rw] av_1_settings
13056
13154
  # Required when you set Codec, under VideoDescription>CodecSettings to
@@ -13080,6 +13178,11 @@ module Aws::MediaConvert
13080
13178
  # Required when you set Codec to the value FRAME\_CAPTURE.
13081
13179
  # @return [Types::FrameCaptureSettings]
13082
13180
  #
13181
+ # @!attribute [rw] gif_settings
13182
+ # Required when you set (Codec) under
13183
+ # (VideoDescription)>(CodecSettings) to the value GIF
13184
+ # @return [Types::GifSettings]
13185
+ #
13083
13186
  # @!attribute [rw] h264_settings
13084
13187
  # Required when you set Codec to the value H\_264.
13085
13188
  # @return [Types::H264Settings]
@@ -13124,6 +13227,7 @@ module Aws::MediaConvert
13124
13227
  :avc_intra_settings,
13125
13228
  :codec,
13126
13229
  :frame_capture_settings,
13230
+ :gif_settings,
13127
13231
  :h264_settings,
13128
13232
  :h265_settings,
13129
13233
  :mpeg_2_settings,
@@ -13156,6 +13260,14 @@ module Aws::MediaConvert
13156
13260
  # specify that in your job, the service will ignore the setting.
13157
13261
  # @return [String]
13158
13262
  #
13263
+ # @!attribute [rw] chroma_position_mode
13264
+ # Specify the chroma sample positioning metadata for your H.264 or
13265
+ # H.265 output. To have MediaConvert automatically determine chroma
13266
+ # positioning: We recommend that you keep the default value, Auto. To
13267
+ # specify center positioning: Choose Force center. To specify top left
13268
+ # positioning: Choose Force top left.
13269
+ # @return [String]
13270
+ #
13159
13271
  # @!attribute [rw] codec_settings
13160
13272
  # Video codec settings contains the group of settings related to video
13161
13273
  # encoding. The settings in this group vary depending on the value
@@ -13163,8 +13275,8 @@ module Aws::MediaConvert
13163
13275
  # choose, define the corresponding settings object. The following
13164
13276
  # lists the codec enum, settings object pairs. * AV1, Av1Settings *
13165
13277
  # AVC\_INTRA, AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings
13166
- # * H\_264, H264Settings * H\_265, H265Settings * MPEG2,
13167
- # Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
13278
+ # * GIF, GifSettings * H\_264, H264Settings * H\_265, H265Settings
13279
+ # * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
13168
13280
  # UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
13169
13281
  # Vp9Settings * XAVC, XavcSettings
13170
13282
  # @return [Types::VideoCodecSettings]
@@ -13280,6 +13392,7 @@ module Aws::MediaConvert
13280
13392
  class VideoDescription < Struct.new(
13281
13393
  :afd_signaling,
13282
13394
  :anti_alias,
13395
+ :chroma_position_mode,
13283
13396
  :codec_settings,
13284
13397
  :color_metadata,
13285
13398
  :crop,
@@ -13830,18 +13943,23 @@ module Aws::MediaConvert
13830
13943
  #
13831
13944
  # @!attribute [rw] framerate_conversion_algorithm
13832
13945
  # Choose the method that you want MediaConvert to use when increasing
13833
- # or decreasing the frame rate. For numerically simple conversions,
13834
- # such as 60 fps to 30 fps: We recommend that you keep the default
13835
- # value, Drop duplicate. For numerically complex conversions, to avoid
13836
- # stutter: Choose Interpolate. This results in a smooth picture, but
13837
- # might introduce undesirable video artifacts. For complex frame rate
13838
- # conversions, especially if your source video has already been
13839
- # converted from its original cadence: Choose FrameFormer to do
13840
- # motion-compensated interpolation. FrameFormer uses the best
13946
+ # or decreasing your video's frame rate. For numerically simple
13947
+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
13948
+ # the default value, Drop duplicate. For numerically complex
13949
+ # conversions, to avoid stutter: Choose Interpolate. This results in a
13950
+ # smooth picture, but might introduce undesirable video artifacts. For
13951
+ # complex frame rate conversions, especially if your source video has
13952
+ # already been converted from its original cadence: Choose FrameFormer
13953
+ # to do motion-compensated interpolation. FrameFormer uses the best
13841
13954
  # conversion method frame by frame. Note that using FrameFormer
13842
13955
  # increases the transcoding time and incurs a significant add-on cost.
13843
13956
  # When you choose FrameFormer, your input video resolution must be at
13844
- # least 128x96.
13957
+ # least 128x96. To create an output with the same number of frames as
13958
+ # your input: Choose Maintain frame count. When you do, MediaConvert
13959
+ # will not drop, interpolate, add, or otherwise change the frame count
13960
+ # from your input to your output. Note that since the frame count is
13961
+ # maintained, the duration of your output will become shorter at
13962
+ # higher frame rates and longer at lower frame rates.
13845
13963
  # @return [String]
13846
13964
  #
13847
13965
  # @!attribute [rw] framerate_denominator
@@ -13957,18 +14075,23 @@ module Aws::MediaConvert
13957
14075
  #
13958
14076
  # @!attribute [rw] framerate_conversion_algorithm
13959
14077
  # Choose the method that you want MediaConvert to use when increasing
13960
- # or decreasing the frame rate. For numerically simple conversions,
13961
- # such as 60 fps to 30 fps: We recommend that you keep the default
13962
- # value, Drop duplicate. For numerically complex conversions, to avoid
13963
- # stutter: Choose Interpolate. This results in a smooth picture, but
13964
- # might introduce undesirable video artifacts. For complex frame rate
13965
- # conversions, especially if your source video has already been
13966
- # converted from its original cadence: Choose FrameFormer to do
13967
- # motion-compensated interpolation. FrameFormer uses the best
14078
+ # or decreasing your video's frame rate. For numerically simple
14079
+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
14080
+ # the default value, Drop duplicate. For numerically complex
14081
+ # conversions, to avoid stutter: Choose Interpolate. This results in a
14082
+ # smooth picture, but might introduce undesirable video artifacts. For
14083
+ # complex frame rate conversions, especially if your source video has
14084
+ # already been converted from its original cadence: Choose FrameFormer
14085
+ # to do motion-compensated interpolation. FrameFormer uses the best
13968
14086
  # conversion method frame by frame. Note that using FrameFormer
13969
14087
  # increases the transcoding time and incurs a significant add-on cost.
13970
14088
  # When you choose FrameFormer, your input video resolution must be at
13971
- # least 128x96.
14089
+ # least 128x96. To create an output with the same number of frames as
14090
+ # your input: Choose Maintain frame count. When you do, MediaConvert
14091
+ # will not drop, interpolate, add, or otherwise change the frame count
14092
+ # from your input to your output. Note that since the frame count is
14093
+ # maintained, the duration of your output will become shorter at
14094
+ # higher frame rates and longer at lower frame rates.
13972
14095
  # @return [String]
13973
14096
  #
13974
14097
  # @!attribute [rw] framerate_denominator
@@ -14097,10 +14220,11 @@ module Aws::MediaConvert
14097
14220
  # @return [Integer]
14098
14221
  #
14099
14222
  # @!attribute [rw] format
14100
- # The service defaults to using RIFF for WAV outputs. If your output
14101
- # audio is likely to exceed 4 GB in file size, or if you otherwise
14102
- # need the extended support of the RF64 format, set your output WAV
14103
- # file format to RF64.
14223
+ # Specify the file format for your wave audio output. To use a RIFF
14224
+ # wave format: Keep the default value, RIFF. If your output audio is
14225
+ # likely to exceed 4GB in file size, or if you otherwise need the
14226
+ # extended support of the RF64 format: Choose RF64. If your player
14227
+ # only supports the extensible wave format: Choose Extensible.
14104
14228
  # @return [String]
14105
14229
  #
14106
14230
  # @!attribute [rw] sample_rate
@@ -14146,16 +14270,21 @@ module Aws::MediaConvert
14146
14270
  # @return [String]
14147
14271
  #
14148
14272
  # @!attribute [rw] style_passthrough
14149
- # To use the available style, color, and position information from
14150
- # your input captions: Set Style passthrough to Enabled. MediaConvert
14273
+ # Specify how MediaConvert writes style information in your output
14274
+ # WebVTT captions. To use the available style, color, and position
14275
+ # information from your input captions: Choose Enabled. MediaConvert
14151
14276
  # uses default settings when style and position information is missing
14152
14277
  # from your input captions. To recreate the input captions exactly:
14153
- # Set Style passthrough to Strict. MediaConvert automatically applies
14154
- # timing adjustments, including adjustments for frame rate conversion,
14155
- # ad avails, and input clipping. Your input captions format must be
14278
+ # Choose Strict. MediaConvert automatically applies timing
14279
+ # adjustments, including adjustments for frame rate conversion, ad
14280
+ # avails, and input clipping. Your input captions format must be
14156
14281
  # WebVTT. To ignore the style and position information from your input
14157
- # captions and use simplified output captions: Set Style passthrough
14158
- # to Disabled, or leave blank.
14282
+ # captions and use simplified output captions: Keep the default value,
14283
+ # Disabled. Or leave blank. To use the available style, color, and
14284
+ # position information from your input captions, while merging cues
14285
+ # with identical time ranges: Choose merge. This setting can help
14286
+ # prevent positioning overlaps for certain players that expect a
14287
+ # single single cue for any given time range.
14159
14288
  # @return [String]
14160
14289
  #
14161
14290
  # @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/WebvttDestinationSettings AWS API Documentation
@@ -14462,18 +14591,23 @@ module Aws::MediaConvert
14462
14591
  #
14463
14592
  # @!attribute [rw] framerate_conversion_algorithm
14464
14593
  # Choose the method that you want MediaConvert to use when increasing
14465
- # or decreasing the frame rate. For numerically simple conversions,
14466
- # such as 60 fps to 30 fps: We recommend that you keep the default
14467
- # value, Drop duplicate. For numerically complex conversions, to avoid
14468
- # stutter: Choose Interpolate. This results in a smooth picture, but
14469
- # might introduce undesirable video artifacts. For complex frame rate
14470
- # conversions, especially if your source video has already been
14471
- # converted from its original cadence: Choose FrameFormer to do
14472
- # motion-compensated interpolation. FrameFormer uses the best
14594
+ # or decreasing your video's frame rate. For numerically simple
14595
+ # conversions, such as 60 fps to 30 fps: We recommend that you keep
14596
+ # the default value, Drop duplicate. For numerically complex
14597
+ # conversions, to avoid stutter: Choose Interpolate. This results in a
14598
+ # smooth picture, but might introduce undesirable video artifacts. For
14599
+ # complex frame rate conversions, especially if your source video has
14600
+ # already been converted from its original cadence: Choose FrameFormer
14601
+ # to do motion-compensated interpolation. FrameFormer uses the best
14473
14602
  # conversion method frame by frame. Note that using FrameFormer
14474
14603
  # increases the transcoding time and incurs a significant add-on cost.
14475
14604
  # When you choose FrameFormer, your input video resolution must be at
14476
- # least 128x96.
14605
+ # least 128x96. To create an output with the same number of frames as
14606
+ # your input: Choose Maintain frame count. When you do, MediaConvert
14607
+ # will not drop, interpolate, add, or otherwise change the frame count
14608
+ # from your input to your output. Note that since the frame count is
14609
+ # maintained, the duration of your output will become shorter at
14610
+ # higher frame rates and longer at lower frame rates.
14477
14611
  # @return [String]
14478
14612
  #
14479
14613
  # @!attribute [rw] framerate_denominator
@@ -54,7 +54,7 @@ module Aws::MediaConvert
54
54
  autoload :EndpointProvider, 'aws-sdk-mediaconvert/endpoint_provider'
55
55
  autoload :Endpoints, 'aws-sdk-mediaconvert/endpoints'
56
56
 
57
- GEM_VERSION = '1.150.0'
57
+ GEM_VERSION = '1.152.0'
58
58
 
59
59
  end
60
60