aws-sdk-mediaconvert 1.150.0 → 1.152.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-mediaconvert/client.rb +153 -119
- data/lib/aws-sdk-mediaconvert/client_api.rb +12 -0
- data/lib/aws-sdk-mediaconvert/types.rb +253 -119
- data/lib/aws-sdk-mediaconvert.rb +1 -1
- data/sig/client.rbs +110 -75
- data/sig/types.rbs +25 -15
- metadata +2 -2
@@ -115,6 +115,7 @@ module Aws::MediaConvert
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CaptionSourceSettings = Shapes::StructureShape.new(name: 'CaptionSourceSettings')
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CaptionSourceType = Shapes::StringShape.new(name: 'CaptionSourceType')
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ChannelMapping = Shapes::StructureShape.new(name: 'ChannelMapping')
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ChromaPositionMode = Shapes::StringShape.new(name: 'ChromaPositionMode')
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ClipLimits = Shapes::StructureShape.new(name: 'ClipLimits')
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CmafAdditionalManifest = Shapes::StructureShape.new(name: 'CmafAdditionalManifest')
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CmafClientCache = Shapes::StringShape.new(name: 'CmafClientCache')
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@@ -289,6 +290,9 @@ module Aws::MediaConvert
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GetPresetResponse = Shapes::StructureShape.new(name: 'GetPresetResponse')
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GetQueueRequest = Shapes::StructureShape.new(name: 'GetQueueRequest')
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GetQueueResponse = Shapes::StructureShape.new(name: 'GetQueueResponse')
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GifFramerateControl = Shapes::StringShape.new(name: 'GifFramerateControl')
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GifFramerateConversionAlgorithm = Shapes::StringShape.new(name: 'GifFramerateConversionAlgorithm')
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GifSettings = Shapes::StructureShape.new(name: 'GifSettings')
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H264AdaptiveQuantization = Shapes::StringShape.new(name: 'H264AdaptiveQuantization')
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H264CodecLevel = Shapes::StringShape.new(name: 'H264CodecLevel')
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H264CodecProfile = Shapes::StringShape.new(name: 'H264CodecProfile')
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@@ -1620,6 +1624,12 @@ module Aws::MediaConvert
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GetQueueResponse.add_member(:queue, Shapes::ShapeRef.new(shape: Queue, location_name: "queue"))
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GetQueueResponse.struct_class = Types::GetQueueResponse
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GifSettings.add_member(:framerate_control, Shapes::ShapeRef.new(shape: GifFramerateControl, location_name: "framerateControl"))
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GifSettings.add_member(:framerate_conversion_algorithm, Shapes::ShapeRef.new(shape: GifFramerateConversionAlgorithm, location_name: "framerateConversionAlgorithm"))
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GifSettings.add_member(:framerate_denominator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateDenominator"))
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GifSettings.add_member(:framerate_numerator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateNumerator"))
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GifSettings.struct_class = Types::GifSettings
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H264QvbrSettings.add_member(:max_average_bitrate, Shapes::ShapeRef.new(shape: __integerMin1000Max1152000000, location_name: "maxAverageBitrate"))
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H264QvbrSettings.add_member(:qvbr_quality_level, Shapes::ShapeRef.new(shape: __integerMin1Max10, location_name: "qvbrQualityLevel"))
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H264QvbrSettings.add_member(:qvbr_quality_level_fine_tune, Shapes::ShapeRef.new(shape: __doubleMin0Max1, location_name: "qvbrQualityLevelFineTune"))
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@@ -2623,6 +2633,7 @@ module Aws::MediaConvert
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VideoCodecSettings.add_member(:avc_intra_settings, Shapes::ShapeRef.new(shape: AvcIntraSettings, location_name: "avcIntraSettings"))
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VideoCodecSettings.add_member(:codec, Shapes::ShapeRef.new(shape: VideoCodec, location_name: "codec"))
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VideoCodecSettings.add_member(:frame_capture_settings, Shapes::ShapeRef.new(shape: FrameCaptureSettings, location_name: "frameCaptureSettings"))
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VideoCodecSettings.add_member(:gif_settings, Shapes::ShapeRef.new(shape: GifSettings, location_name: "gifSettings"))
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VideoCodecSettings.add_member(:h264_settings, Shapes::ShapeRef.new(shape: H264Settings, location_name: "h264Settings"))
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VideoCodecSettings.add_member(:h265_settings, Shapes::ShapeRef.new(shape: H265Settings, location_name: "h265Settings"))
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VideoCodecSettings.add_member(:mpeg_2_settings, Shapes::ShapeRef.new(shape: Mpeg2Settings, location_name: "mpeg2Settings"))
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@@ -2636,6 +2647,7 @@ module Aws::MediaConvert
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VideoDescription.add_member(:afd_signaling, Shapes::ShapeRef.new(shape: AfdSignaling, location_name: "afdSignaling"))
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VideoDescription.add_member(:anti_alias, Shapes::ShapeRef.new(shape: AntiAlias, location_name: "antiAlias"))
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VideoDescription.add_member(:chroma_position_mode, Shapes::ShapeRef.new(shape: ChromaPositionMode, location_name: "chromaPositionMode"))
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VideoDescription.add_member(:codec_settings, Shapes::ShapeRef.new(shape: VideoCodecSettings, location_name: "codecSettings"))
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VideoDescription.add_member(:color_metadata, Shapes::ShapeRef.new(shape: ColorMetadata, location_name: "colorMetadata"))
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VideoDescription.add_member(:crop, Shapes::ShapeRef.new(shape: Rectangle, location_name: "crop"))
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@@ -1059,18 +1059,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -1224,18 +1229,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -5406,6 +5416,63 @@ module Aws::MediaConvert
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include Aws::Structure
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end
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# Required when you set (Codec) under (VideoDescription)>(CodecSettings)
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# to the value GIF
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#
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# @!attribute [rw] framerate_control
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# If you are using the console, use the Framerate setting to specify
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# the frame rate for this output. If you want to keep the same frame
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# rate as the input video, choose Follow source. If you want to do
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# frame rate conversion, choose a frame rate from the dropdown list or
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# choose Custom. The framerates shown in the dropdown list are decimal
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# approximations of fractions. If you choose Custom, specify your
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# frame rate as a fraction. If you are creating your transcoding job
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# specification as a JSON file without the console, use
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# FramerateControl to specify which value the service uses for the
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# frame rate for this output. Choose INITIALIZE\_FROM\_SOURCE if you
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# want the service to use the frame rate from the input. Choose
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# SPECIFIED if you want the service to use the frame rate you specify
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# in the settings FramerateNumerator and FramerateDenominator.
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# @return [String]
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Optional. Specify how the transcoder performs framerate conversion.
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# The default behavior is to use Drop duplicate (DUPLICATE\_DROP)
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# conversion. When you choose Interpolate (INTERPOLATE) instead, the
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# conversion produces smoother motion.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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# When you use the API for transcode jobs that use frame rate
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# conversion, specify the frame rate as a fraction. For example, 24000
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# / 1001 = 23.976 fps. Use FramerateDenominator to specify the
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# denominator of this fraction. In this example, use 1001 for the
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# value of FramerateDenominator. When you use the console for
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# transcode jobs that use frame rate conversion, provide the value as
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# a decimal number for Framerate. In this example, specify 23.976.
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# @return [Integer]
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#
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# @!attribute [rw] framerate_numerator
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# When you use the API for transcode jobs that use frame rate
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# conversion, specify the frame rate as a fraction. For example, 24000
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# / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator
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# of this fraction. In this example, use 24000 for the value of
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# FramerateNumerator. When you use the console for transcode jobs that
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# use frame rate conversion, provide the value as a decimal number for
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# Framerate. In this example, specify 23.976.
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# @return [Integer]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/GifSettings AWS API Documentation
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#
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class GifSettings < Struct.new(
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:framerate_control,
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:framerate_conversion_algorithm,
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:framerate_denominator,
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:framerate_numerator)
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SENSITIVE = []
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include Aws::Structure
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end
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# Settings for quality-defined variable bitrate encoding with the H.264
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# codec. Use these settings only when you set QVBR for Rate control
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# mode.
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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+
# from your input to your output. Note that since the frame count is
|
10283
|
+
# maintained, the duration of your output will become shorter at
|
10284
|
+
# higher frame rates and longer at lower frame rates.
|
10203
10285
|
# @return [String]
|
10204
10286
|
#
|
10205
10287
|
# @!attribute [rw] framerate_denominator
|
@@ -11074,8 +11156,9 @@ module Aws::MediaConvert
|
|
11074
11156
|
# output groups. If you do not specify a value, the service will use
|
11075
11157
|
# default extensions by container type as follows * MPEG-2 transport
|
11076
11158
|
# stream, m2ts * Quicktime, mov * MXF container, mxf * MPEG-4
|
11077
|
-
# container, mp4 * WebM container, webm *
|
11078
|
-
# will use codec extensions (e.g.
|
11159
|
+
# container, mp4 * WebM container, webm * Animated GIF container,
|
11160
|
+
# gif * No Container, the service will use codec extensions (e.g.
|
11161
|
+
# AAC, H265, H265, AC3)
|
11079
11162
|
# @return [String]
|
11080
11163
|
#
|
11081
11164
|
# @!attribute [rw] name_modifier
|
@@ -11446,18 +11529,23 @@ module Aws::MediaConvert
|
|
11446
11529
|
#
|
11447
11530
|
# @!attribute [rw] framerate_conversion_algorithm
|
11448
11531
|
# Choose the method that you want MediaConvert to use when increasing
|
11449
|
-
# or decreasing
|
11450
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
11451
|
-
# value, Drop duplicate. For numerically complex
|
11452
|
-
# stutter: Choose Interpolate. This results in a
|
11453
|
-
# might introduce undesirable video artifacts. For
|
11454
|
-
# conversions, especially if your source video has
|
11455
|
-
# converted from its original cadence: Choose FrameFormer
|
11456
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
11532
|
+
# or decreasing your video's frame rate. For numerically simple
|
11533
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
11534
|
+
# the default value, Drop duplicate. For numerically complex
|
11535
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
11536
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
11537
|
+
# complex frame rate conversions, especially if your source video has
|
11538
|
+
# already been converted from its original cadence: Choose FrameFormer
|
11539
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
11457
11540
|
# conversion method frame by frame. Note that using FrameFormer
|
11458
11541
|
# increases the transcoding time and incurs a significant add-on cost.
|
11459
11542
|
# When you choose FrameFormer, your input video resolution must be at
|
11460
|
-
# least 128x96.
|
11543
|
+
# least 128x96. To create an output with the same number of frames as
|
11544
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
11545
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
11546
|
+
# from your input to your output. Note that since the frame count is
|
11547
|
+
# maintained, the duration of your output will become shorter at
|
11548
|
+
# higher frame rates and longer at lower frame rates.
|
11461
11549
|
# @return [String]
|
11462
11550
|
#
|
11463
11551
|
# @!attribute [rw] framerate_denominator
|
@@ -12609,18 +12697,23 @@ module Aws::MediaConvert
|
|
12609
12697
|
#
|
12610
12698
|
# @!attribute [rw] framerate_conversion_algorithm
|
12611
12699
|
# Choose the method that you want MediaConvert to use when increasing
|
12612
|
-
# or decreasing
|
12613
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
12614
|
-
# value, Drop duplicate. For numerically complex
|
12615
|
-
# stutter: Choose Interpolate. This results in a
|
12616
|
-
# might introduce undesirable video artifacts. For
|
12617
|
-
# conversions, especially if your source video has
|
12618
|
-
# converted from its original cadence: Choose FrameFormer
|
12619
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
12700
|
+
# or decreasing your video's frame rate. For numerically simple
|
12701
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
12702
|
+
# the default value, Drop duplicate. For numerically complex
|
12703
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
12704
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
12705
|
+
# complex frame rate conversions, especially if your source video has
|
12706
|
+
# already been converted from its original cadence: Choose FrameFormer
|
12707
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
12620
12708
|
# conversion method frame by frame. Note that using FrameFormer
|
12621
12709
|
# increases the transcoding time and incurs a significant add-on cost.
|
12622
12710
|
# When you choose FrameFormer, your input video resolution must be at
|
12623
|
-
# least 128x96.
|
12711
|
+
# least 128x96. To create an output with the same number of frames as
|
12712
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
12713
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
12714
|
+
# from your input to your output. Note that since the frame count is
|
12715
|
+
# maintained, the duration of your output will become shorter at
|
12716
|
+
# higher frame rates and longer at lower frame rates.
|
12624
12717
|
# @return [String]
|
12625
12718
|
#
|
12626
12719
|
# @!attribute [rw] framerate_denominator
|
@@ -12940,18 +13033,23 @@ module Aws::MediaConvert
|
|
12940
13033
|
#
|
12941
13034
|
# @!attribute [rw] framerate_conversion_algorithm
|
12942
13035
|
# Choose the method that you want MediaConvert to use when increasing
|
12943
|
-
# or decreasing
|
12944
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
12945
|
-
# value, Drop duplicate. For numerically complex
|
12946
|
-
# stutter: Choose Interpolate. This results in a
|
12947
|
-
# might introduce undesirable video artifacts. For
|
12948
|
-
# conversions, especially if your source video has
|
12949
|
-
# converted from its original cadence: Choose FrameFormer
|
12950
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
13036
|
+
# or decreasing your video's frame rate. For numerically simple
|
13037
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
13038
|
+
# the default value, Drop duplicate. For numerically complex
|
13039
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
13040
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
13041
|
+
# complex frame rate conversions, especially if your source video has
|
13042
|
+
# already been converted from its original cadence: Choose FrameFormer
|
13043
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
12951
13044
|
# conversion method frame by frame. Note that using FrameFormer
|
12952
13045
|
# increases the transcoding time and incurs a significant add-on cost.
|
12953
13046
|
# When you choose FrameFormer, your input video resolution must be at
|
12954
|
-
# least 128x96.
|
13047
|
+
# least 128x96. To create an output with the same number of frames as
|
13048
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
13049
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
13050
|
+
# from your input to your output. Note that since the frame count is
|
13051
|
+
# maintained, the duration of your output will become shorter at
|
13052
|
+
# higher frame rates and longer at lower frame rates.
|
12955
13053
|
# @return [String]
|
12956
13054
|
#
|
12957
13055
|
# @!attribute [rw] framerate_denominator
|
@@ -13046,11 +13144,11 @@ module Aws::MediaConvert
|
|
13046
13144
|
# you choose for Video codec. For each codec enum that you choose,
|
13047
13145
|
# define the corresponding settings object. The following lists the
|
13048
13146
|
# codec enum, settings object pairs. * AV1, Av1Settings * AVC\_INTRA,
|
13049
|
-
# AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings *
|
13050
|
-
# H264Settings * H\_265, H265Settings * MPEG2,
|
13051
|
-
# PRORES, ProresSettings * UNCOMPRESSED,
|
13052
|
-
#
|
13053
|
-
# XavcSettings
|
13147
|
+
# AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings * GIF,
|
13148
|
+
# GifSettings * H\_264, H264Settings * H\_265, H265Settings * MPEG2,
|
13149
|
+
# Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13150
|
+
# UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
|
13151
|
+
# Vp9Settings * XAVC, XavcSettings
|
13054
13152
|
#
|
13055
13153
|
# @!attribute [rw] av_1_settings
|
13056
13154
|
# Required when you set Codec, under VideoDescription>CodecSettings to
|
@@ -13080,6 +13178,11 @@ module Aws::MediaConvert
|
|
13080
13178
|
# Required when you set Codec to the value FRAME\_CAPTURE.
|
13081
13179
|
# @return [Types::FrameCaptureSettings]
|
13082
13180
|
#
|
13181
|
+
# @!attribute [rw] gif_settings
|
13182
|
+
# Required when you set (Codec) under
|
13183
|
+
# (VideoDescription)>(CodecSettings) to the value GIF
|
13184
|
+
# @return [Types::GifSettings]
|
13185
|
+
#
|
13083
13186
|
# @!attribute [rw] h264_settings
|
13084
13187
|
# Required when you set Codec to the value H\_264.
|
13085
13188
|
# @return [Types::H264Settings]
|
@@ -13124,6 +13227,7 @@ module Aws::MediaConvert
|
|
13124
13227
|
:avc_intra_settings,
|
13125
13228
|
:codec,
|
13126
13229
|
:frame_capture_settings,
|
13230
|
+
:gif_settings,
|
13127
13231
|
:h264_settings,
|
13128
13232
|
:h265_settings,
|
13129
13233
|
:mpeg_2_settings,
|
@@ -13156,6 +13260,14 @@ module Aws::MediaConvert
|
|
13156
13260
|
# specify that in your job, the service will ignore the setting.
|
13157
13261
|
# @return [String]
|
13158
13262
|
#
|
13263
|
+
# @!attribute [rw] chroma_position_mode
|
13264
|
+
# Specify the chroma sample positioning metadata for your H.264 or
|
13265
|
+
# H.265 output. To have MediaConvert automatically determine chroma
|
13266
|
+
# positioning: We recommend that you keep the default value, Auto. To
|
13267
|
+
# specify center positioning: Choose Force center. To specify top left
|
13268
|
+
# positioning: Choose Force top left.
|
13269
|
+
# @return [String]
|
13270
|
+
#
|
13159
13271
|
# @!attribute [rw] codec_settings
|
13160
13272
|
# Video codec settings contains the group of settings related to video
|
13161
13273
|
# encoding. The settings in this group vary depending on the value
|
@@ -13163,8 +13275,8 @@ module Aws::MediaConvert
|
|
13163
13275
|
# choose, define the corresponding settings object. The following
|
13164
13276
|
# lists the codec enum, settings object pairs. * AV1, Av1Settings *
|
13165
13277
|
# AVC\_INTRA, AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings
|
13166
|
-
# * H\_264, H264Settings * H\_265, H265Settings
|
13167
|
-
# Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13278
|
+
# * GIF, GifSettings * H\_264, H264Settings * H\_265, H265Settings
|
13279
|
+
# * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13168
13280
|
# UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
|
13169
13281
|
# Vp9Settings * XAVC, XavcSettings
|
13170
13282
|
# @return [Types::VideoCodecSettings]
|
@@ -13280,6 +13392,7 @@ module Aws::MediaConvert
|
|
13280
13392
|
class VideoDescription < Struct.new(
|
13281
13393
|
:afd_signaling,
|
13282
13394
|
:anti_alias,
|
13395
|
+
:chroma_position_mode,
|
13283
13396
|
:codec_settings,
|
13284
13397
|
:color_metadata,
|
13285
13398
|
:crop,
|
@@ -13830,18 +13943,23 @@ module Aws::MediaConvert
|
|
13830
13943
|
#
|
13831
13944
|
# @!attribute [rw] framerate_conversion_algorithm
|
13832
13945
|
# Choose the method that you want MediaConvert to use when increasing
|
13833
|
-
# or decreasing
|
13834
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
13835
|
-
# value, Drop duplicate. For numerically complex
|
13836
|
-
# stutter: Choose Interpolate. This results in a
|
13837
|
-
# might introduce undesirable video artifacts. For
|
13838
|
-
# conversions, especially if your source video has
|
13839
|
-
# converted from its original cadence: Choose FrameFormer
|
13840
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
13946
|
+
# or decreasing your video's frame rate. For numerically simple
|
13947
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
13948
|
+
# the default value, Drop duplicate. For numerically complex
|
13949
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
13950
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
13951
|
+
# complex frame rate conversions, especially if your source video has
|
13952
|
+
# already been converted from its original cadence: Choose FrameFormer
|
13953
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
13841
13954
|
# conversion method frame by frame. Note that using FrameFormer
|
13842
13955
|
# increases the transcoding time and incurs a significant add-on cost.
|
13843
13956
|
# When you choose FrameFormer, your input video resolution must be at
|
13844
|
-
# least 128x96.
|
13957
|
+
# least 128x96. To create an output with the same number of frames as
|
13958
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
13959
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
13960
|
+
# from your input to your output. Note that since the frame count is
|
13961
|
+
# maintained, the duration of your output will become shorter at
|
13962
|
+
# higher frame rates and longer at lower frame rates.
|
13845
13963
|
# @return [String]
|
13846
13964
|
#
|
13847
13965
|
# @!attribute [rw] framerate_denominator
|
@@ -13957,18 +14075,23 @@ module Aws::MediaConvert
|
|
13957
14075
|
#
|
13958
14076
|
# @!attribute [rw] framerate_conversion_algorithm
|
13959
14077
|
# Choose the method that you want MediaConvert to use when increasing
|
13960
|
-
# or decreasing
|
13961
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
13962
|
-
# value, Drop duplicate. For numerically complex
|
13963
|
-
# stutter: Choose Interpolate. This results in a
|
13964
|
-
# might introduce undesirable video artifacts. For
|
13965
|
-
# conversions, especially if your source video has
|
13966
|
-
# converted from its original cadence: Choose FrameFormer
|
13967
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
14078
|
+
# or decreasing your video's frame rate. For numerically simple
|
14079
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
14080
|
+
# the default value, Drop duplicate. For numerically complex
|
14081
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
14082
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
14083
|
+
# complex frame rate conversions, especially if your source video has
|
14084
|
+
# already been converted from its original cadence: Choose FrameFormer
|
14085
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
13968
14086
|
# conversion method frame by frame. Note that using FrameFormer
|
13969
14087
|
# increases the transcoding time and incurs a significant add-on cost.
|
13970
14088
|
# When you choose FrameFormer, your input video resolution must be at
|
13971
|
-
# least 128x96.
|
14089
|
+
# least 128x96. To create an output with the same number of frames as
|
14090
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
14091
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
14092
|
+
# from your input to your output. Note that since the frame count is
|
14093
|
+
# maintained, the duration of your output will become shorter at
|
14094
|
+
# higher frame rates and longer at lower frame rates.
|
13972
14095
|
# @return [String]
|
13973
14096
|
#
|
13974
14097
|
# @!attribute [rw] framerate_denominator
|
@@ -14097,10 +14220,11 @@ module Aws::MediaConvert
|
|
14097
14220
|
# @return [Integer]
|
14098
14221
|
#
|
14099
14222
|
# @!attribute [rw] format
|
14100
|
-
#
|
14101
|
-
#
|
14102
|
-
#
|
14103
|
-
#
|
14223
|
+
# Specify the file format for your wave audio output. To use a RIFF
|
14224
|
+
# wave format: Keep the default value, RIFF. If your output audio is
|
14225
|
+
# likely to exceed 4GB in file size, or if you otherwise need the
|
14226
|
+
# extended support of the RF64 format: Choose RF64. If your player
|
14227
|
+
# only supports the extensible wave format: Choose Extensible.
|
14104
14228
|
# @return [String]
|
14105
14229
|
#
|
14106
14230
|
# @!attribute [rw] sample_rate
|
@@ -14146,16 +14270,21 @@ module Aws::MediaConvert
|
|
14146
14270
|
# @return [String]
|
14147
14271
|
#
|
14148
14272
|
# @!attribute [rw] style_passthrough
|
14149
|
-
#
|
14150
|
-
#
|
14273
|
+
# Specify how MediaConvert writes style information in your output
|
14274
|
+
# WebVTT captions. To use the available style, color, and position
|
14275
|
+
# information from your input captions: Choose Enabled. MediaConvert
|
14151
14276
|
# uses default settings when style and position information is missing
|
14152
14277
|
# from your input captions. To recreate the input captions exactly:
|
14153
|
-
#
|
14154
|
-
#
|
14155
|
-
#
|
14278
|
+
# Choose Strict. MediaConvert automatically applies timing
|
14279
|
+
# adjustments, including adjustments for frame rate conversion, ad
|
14280
|
+
# avails, and input clipping. Your input captions format must be
|
14156
14281
|
# WebVTT. To ignore the style and position information from your input
|
14157
|
-
# captions and use simplified output captions:
|
14158
|
-
#
|
14282
|
+
# captions and use simplified output captions: Keep the default value,
|
14283
|
+
# Disabled. Or leave blank. To use the available style, color, and
|
14284
|
+
# position information from your input captions, while merging cues
|
14285
|
+
# with identical time ranges: Choose merge. This setting can help
|
14286
|
+
# prevent positioning overlaps for certain players that expect a
|
14287
|
+
# single single cue for any given time range.
|
14159
14288
|
# @return [String]
|
14160
14289
|
#
|
14161
14290
|
# @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/WebvttDestinationSettings AWS API Documentation
|
@@ -14462,18 +14591,23 @@ module Aws::MediaConvert
|
|
14462
14591
|
#
|
14463
14592
|
# @!attribute [rw] framerate_conversion_algorithm
|
14464
14593
|
# Choose the method that you want MediaConvert to use when increasing
|
14465
|
-
# or decreasing
|
14466
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
14467
|
-
# value, Drop duplicate. For numerically complex
|
14468
|
-
# stutter: Choose Interpolate. This results in a
|
14469
|
-
# might introduce undesirable video artifacts. For
|
14470
|
-
# conversions, especially if your source video has
|
14471
|
-
# converted from its original cadence: Choose FrameFormer
|
14472
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
14594
|
+
# or decreasing your video's frame rate. For numerically simple
|
14595
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
14596
|
+
# the default value, Drop duplicate. For numerically complex
|
14597
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
14598
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
14599
|
+
# complex frame rate conversions, especially if your source video has
|
14600
|
+
# already been converted from its original cadence: Choose FrameFormer
|
14601
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
14473
14602
|
# conversion method frame by frame. Note that using FrameFormer
|
14474
14603
|
# increases the transcoding time and incurs a significant add-on cost.
|
14475
14604
|
# When you choose FrameFormer, your input video resolution must be at
|
14476
|
-
# least 128x96.
|
14605
|
+
# least 128x96. To create an output with the same number of frames as
|
14606
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
14607
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
14608
|
+
# from your input to your output. Note that since the frame count is
|
14609
|
+
# maintained, the duration of your output will become shorter at
|
14610
|
+
# higher frame rates and longer at lower frame rates.
|
14477
14611
|
# @return [String]
|
14478
14612
|
#
|
14479
14613
|
# @!attribute [rw] framerate_denominator
|
data/lib/aws-sdk-mediaconvert.rb
CHANGED