aws-sdk-mediaconvert 1.150.0 → 1.151.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-mediaconvert/client.rb +125 -91
- data/lib/aws-sdk-mediaconvert/client_api.rb +12 -0
- data/lib/aws-sdk-mediaconvert/types.rb +253 -119
- data/lib/aws-sdk-mediaconvert.rb +1 -1
- data/sig/client.rbs +110 -75
- data/sig/types.rbs +25 -15
- metadata +2 -2
@@ -115,6 +115,7 @@ module Aws::MediaConvert
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CaptionSourceSettings = Shapes::StructureShape.new(name: 'CaptionSourceSettings')
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CaptionSourceType = Shapes::StringShape.new(name: 'CaptionSourceType')
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ChannelMapping = Shapes::StructureShape.new(name: 'ChannelMapping')
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ChromaPositionMode = Shapes::StringShape.new(name: 'ChromaPositionMode')
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ClipLimits = Shapes::StructureShape.new(name: 'ClipLimits')
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CmafAdditionalManifest = Shapes::StructureShape.new(name: 'CmafAdditionalManifest')
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CmafClientCache = Shapes::StringShape.new(name: 'CmafClientCache')
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@@ -289,6 +290,9 @@ module Aws::MediaConvert
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GetPresetResponse = Shapes::StructureShape.new(name: 'GetPresetResponse')
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GetQueueRequest = Shapes::StructureShape.new(name: 'GetQueueRequest')
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GetQueueResponse = Shapes::StructureShape.new(name: 'GetQueueResponse')
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GifFramerateControl = Shapes::StringShape.new(name: 'GifFramerateControl')
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GifFramerateConversionAlgorithm = Shapes::StringShape.new(name: 'GifFramerateConversionAlgorithm')
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GifSettings = Shapes::StructureShape.new(name: 'GifSettings')
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H264AdaptiveQuantization = Shapes::StringShape.new(name: 'H264AdaptiveQuantization')
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H264CodecLevel = Shapes::StringShape.new(name: 'H264CodecLevel')
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H264CodecProfile = Shapes::StringShape.new(name: 'H264CodecProfile')
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@@ -1620,6 +1624,12 @@ module Aws::MediaConvert
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GetQueueResponse.add_member(:queue, Shapes::ShapeRef.new(shape: Queue, location_name: "queue"))
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GetQueueResponse.struct_class = Types::GetQueueResponse
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GifSettings.add_member(:framerate_control, Shapes::ShapeRef.new(shape: GifFramerateControl, location_name: "framerateControl"))
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GifSettings.add_member(:framerate_conversion_algorithm, Shapes::ShapeRef.new(shape: GifFramerateConversionAlgorithm, location_name: "framerateConversionAlgorithm"))
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GifSettings.add_member(:framerate_denominator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateDenominator"))
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GifSettings.add_member(:framerate_numerator, Shapes::ShapeRef.new(shape: __integerMin1Max2147483647, location_name: "framerateNumerator"))
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GifSettings.struct_class = Types::GifSettings
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H264QvbrSettings.add_member(:max_average_bitrate, Shapes::ShapeRef.new(shape: __integerMin1000Max1152000000, location_name: "maxAverageBitrate"))
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H264QvbrSettings.add_member(:qvbr_quality_level, Shapes::ShapeRef.new(shape: __integerMin1Max10, location_name: "qvbrQualityLevel"))
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H264QvbrSettings.add_member(:qvbr_quality_level_fine_tune, Shapes::ShapeRef.new(shape: __doubleMin0Max1, location_name: "qvbrQualityLevelFineTune"))
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@@ -2623,6 +2633,7 @@ module Aws::MediaConvert
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VideoCodecSettings.add_member(:avc_intra_settings, Shapes::ShapeRef.new(shape: AvcIntraSettings, location_name: "avcIntraSettings"))
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VideoCodecSettings.add_member(:codec, Shapes::ShapeRef.new(shape: VideoCodec, location_name: "codec"))
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VideoCodecSettings.add_member(:frame_capture_settings, Shapes::ShapeRef.new(shape: FrameCaptureSettings, location_name: "frameCaptureSettings"))
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VideoCodecSettings.add_member(:gif_settings, Shapes::ShapeRef.new(shape: GifSettings, location_name: "gifSettings"))
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VideoCodecSettings.add_member(:h264_settings, Shapes::ShapeRef.new(shape: H264Settings, location_name: "h264Settings"))
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VideoCodecSettings.add_member(:h265_settings, Shapes::ShapeRef.new(shape: H265Settings, location_name: "h265Settings"))
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VideoCodecSettings.add_member(:mpeg_2_settings, Shapes::ShapeRef.new(shape: Mpeg2Settings, location_name: "mpeg2Settings"))
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@@ -2636,6 +2647,7 @@ module Aws::MediaConvert
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VideoDescription.add_member(:afd_signaling, Shapes::ShapeRef.new(shape: AfdSignaling, location_name: "afdSignaling"))
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VideoDescription.add_member(:anti_alias, Shapes::ShapeRef.new(shape: AntiAlias, location_name: "antiAlias"))
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VideoDescription.add_member(:chroma_position_mode, Shapes::ShapeRef.new(shape: ChromaPositionMode, location_name: "chromaPositionMode"))
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VideoDescription.add_member(:codec_settings, Shapes::ShapeRef.new(shape: VideoCodecSettings, location_name: "codecSettings"))
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VideoDescription.add_member(:color_metadata, Shapes::ShapeRef.new(shape: ColorMetadata, location_name: "colorMetadata"))
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VideoDescription.add_member(:crop, Shapes::ShapeRef.new(shape: Rectangle, location_name: "crop"))
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@@ -1059,18 +1059,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -1224,18 +1229,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -5406,6 +5416,63 @@ module Aws::MediaConvert
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include Aws::Structure
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end
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# Required when you set (Codec) under (VideoDescription)>(CodecSettings)
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# to the value GIF
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#
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# @!attribute [rw] framerate_control
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# If you are using the console, use the Framerate setting to specify
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# the frame rate for this output. If you want to keep the same frame
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# rate as the input video, choose Follow source. If you want to do
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# frame rate conversion, choose a frame rate from the dropdown list or
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# choose Custom. The framerates shown in the dropdown list are decimal
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# approximations of fractions. If you choose Custom, specify your
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# frame rate as a fraction. If you are creating your transcoding job
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# specification as a JSON file without the console, use
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# FramerateControl to specify which value the service uses for the
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# frame rate for this output. Choose INITIALIZE\_FROM\_SOURCE if you
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# want the service to use the frame rate from the input. Choose
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# SPECIFIED if you want the service to use the frame rate you specify
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# in the settings FramerateNumerator and FramerateDenominator.
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# @return [String]
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Optional. Specify how the transcoder performs framerate conversion.
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# The default behavior is to use Drop duplicate (DUPLICATE\_DROP)
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# conversion. When you choose Interpolate (INTERPOLATE) instead, the
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# conversion produces smoother motion.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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# When you use the API for transcode jobs that use frame rate
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# conversion, specify the frame rate as a fraction. For example, 24000
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# / 1001 = 23.976 fps. Use FramerateDenominator to specify the
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# denominator of this fraction. In this example, use 1001 for the
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# value of FramerateDenominator. When you use the console for
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# transcode jobs that use frame rate conversion, provide the value as
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# a decimal number for Framerate. In this example, specify 23.976.
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# @return [Integer]
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#
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# @!attribute [rw] framerate_numerator
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# When you use the API for transcode jobs that use frame rate
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# conversion, specify the frame rate as a fraction. For example, 24000
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# / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator
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# of this fraction. In this example, use 24000 for the value of
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# FramerateNumerator. When you use the console for transcode jobs that
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# use frame rate conversion, provide the value as a decimal number for
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# Framerate. In this example, specify 23.976.
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# @return [Integer]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/GifSettings AWS API Documentation
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#
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class GifSettings < Struct.new(
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:framerate_control,
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:framerate_conversion_algorithm,
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:framerate_denominator,
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:framerate_numerator)
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SENSITIVE = []
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include Aws::Structure
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end
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# Settings for quality-defined variable bitrate encoding with the H.264
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# codec. Use these settings only when you set QVBR for Rate control
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# mode.
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@@ -5565,18 +5632,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -6132,18 +6204,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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# maintained, the duration of your output will become shorter at
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# higher frame rates and longer at lower frame rates.
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# @return [String]
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#
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# @!attribute [rw] framerate_denominator
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@@ -10188,18 +10265,23 @@ module Aws::MediaConvert
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#
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# @!attribute [rw] framerate_conversion_algorithm
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# Choose the method that you want MediaConvert to use when increasing
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# or decreasing
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# such as 60 fps to 30 fps: We recommend that you keep
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# value, Drop duplicate. For numerically complex
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# stutter: Choose Interpolate. This results in a
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# might introduce undesirable video artifacts. For
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# conversions, especially if your source video has
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# converted from its original cadence: Choose FrameFormer
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# motion-compensated interpolation. FrameFormer uses the best
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# or decreasing your video's frame rate. For numerically simple
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# conversions, such as 60 fps to 30 fps: We recommend that you keep
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# the default value, Drop duplicate. For numerically complex
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# conversions, to avoid stutter: Choose Interpolate. This results in a
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# smooth picture, but might introduce undesirable video artifacts. For
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# complex frame rate conversions, especially if your source video has
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# already been converted from its original cadence: Choose FrameFormer
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# to do motion-compensated interpolation. FrameFormer uses the best
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# conversion method frame by frame. Note that using FrameFormer
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# increases the transcoding time and incurs a significant add-on cost.
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# When you choose FrameFormer, your input video resolution must be at
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# least 128x96.
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# least 128x96. To create an output with the same number of frames as
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# your input: Choose Maintain frame count. When you do, MediaConvert
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# will not drop, interpolate, add, or otherwise change the frame count
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# from your input to your output. Note that since the frame count is
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|
+
# maintained, the duration of your output will become shorter at
|
10284
|
+
# higher frame rates and longer at lower frame rates.
|
10203
10285
|
# @return [String]
|
10204
10286
|
#
|
10205
10287
|
# @!attribute [rw] framerate_denominator
|
@@ -11074,8 +11156,9 @@ module Aws::MediaConvert
|
|
11074
11156
|
# output groups. If you do not specify a value, the service will use
|
11075
11157
|
# default extensions by container type as follows * MPEG-2 transport
|
11076
11158
|
# stream, m2ts * Quicktime, mov * MXF container, mxf * MPEG-4
|
11077
|
-
# container, mp4 * WebM container, webm *
|
11078
|
-
# will use codec extensions (e.g.
|
11159
|
+
# container, mp4 * WebM container, webm * Animated GIF container,
|
11160
|
+
# gif * No Container, the service will use codec extensions (e.g.
|
11161
|
+
# AAC, H265, H265, AC3)
|
11079
11162
|
# @return [String]
|
11080
11163
|
#
|
11081
11164
|
# @!attribute [rw] name_modifier
|
@@ -11446,18 +11529,23 @@ module Aws::MediaConvert
|
|
11446
11529
|
#
|
11447
11530
|
# @!attribute [rw] framerate_conversion_algorithm
|
11448
11531
|
# Choose the method that you want MediaConvert to use when increasing
|
11449
|
-
# or decreasing
|
11450
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
11451
|
-
# value, Drop duplicate. For numerically complex
|
11452
|
-
# stutter: Choose Interpolate. This results in a
|
11453
|
-
# might introduce undesirable video artifacts. For
|
11454
|
-
# conversions, especially if your source video has
|
11455
|
-
# converted from its original cadence: Choose FrameFormer
|
11456
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
11532
|
+
# or decreasing your video's frame rate. For numerically simple
|
11533
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
11534
|
+
# the default value, Drop duplicate. For numerically complex
|
11535
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
11536
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
11537
|
+
# complex frame rate conversions, especially if your source video has
|
11538
|
+
# already been converted from its original cadence: Choose FrameFormer
|
11539
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
11457
11540
|
# conversion method frame by frame. Note that using FrameFormer
|
11458
11541
|
# increases the transcoding time and incurs a significant add-on cost.
|
11459
11542
|
# When you choose FrameFormer, your input video resolution must be at
|
11460
|
-
# least 128x96.
|
11543
|
+
# least 128x96. To create an output with the same number of frames as
|
11544
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
11545
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
11546
|
+
# from your input to your output. Note that since the frame count is
|
11547
|
+
# maintained, the duration of your output will become shorter at
|
11548
|
+
# higher frame rates and longer at lower frame rates.
|
11461
11549
|
# @return [String]
|
11462
11550
|
#
|
11463
11551
|
# @!attribute [rw] framerate_denominator
|
@@ -12609,18 +12697,23 @@ module Aws::MediaConvert
|
|
12609
12697
|
#
|
12610
12698
|
# @!attribute [rw] framerate_conversion_algorithm
|
12611
12699
|
# Choose the method that you want MediaConvert to use when increasing
|
12612
|
-
# or decreasing
|
12613
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
12614
|
-
# value, Drop duplicate. For numerically complex
|
12615
|
-
# stutter: Choose Interpolate. This results in a
|
12616
|
-
# might introduce undesirable video artifacts. For
|
12617
|
-
# conversions, especially if your source video has
|
12618
|
-
# converted from its original cadence: Choose FrameFormer
|
12619
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
12700
|
+
# or decreasing your video's frame rate. For numerically simple
|
12701
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
12702
|
+
# the default value, Drop duplicate. For numerically complex
|
12703
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
12704
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
12705
|
+
# complex frame rate conversions, especially if your source video has
|
12706
|
+
# already been converted from its original cadence: Choose FrameFormer
|
12707
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
12620
12708
|
# conversion method frame by frame. Note that using FrameFormer
|
12621
12709
|
# increases the transcoding time and incurs a significant add-on cost.
|
12622
12710
|
# When you choose FrameFormer, your input video resolution must be at
|
12623
|
-
# least 128x96.
|
12711
|
+
# least 128x96. To create an output with the same number of frames as
|
12712
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
12713
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
12714
|
+
# from your input to your output. Note that since the frame count is
|
12715
|
+
# maintained, the duration of your output will become shorter at
|
12716
|
+
# higher frame rates and longer at lower frame rates.
|
12624
12717
|
# @return [String]
|
12625
12718
|
#
|
12626
12719
|
# @!attribute [rw] framerate_denominator
|
@@ -12940,18 +13033,23 @@ module Aws::MediaConvert
|
|
12940
13033
|
#
|
12941
13034
|
# @!attribute [rw] framerate_conversion_algorithm
|
12942
13035
|
# Choose the method that you want MediaConvert to use when increasing
|
12943
|
-
# or decreasing
|
12944
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
12945
|
-
# value, Drop duplicate. For numerically complex
|
12946
|
-
# stutter: Choose Interpolate. This results in a
|
12947
|
-
# might introduce undesirable video artifacts. For
|
12948
|
-
# conversions, especially if your source video has
|
12949
|
-
# converted from its original cadence: Choose FrameFormer
|
12950
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
13036
|
+
# or decreasing your video's frame rate. For numerically simple
|
13037
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
13038
|
+
# the default value, Drop duplicate. For numerically complex
|
13039
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
13040
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
13041
|
+
# complex frame rate conversions, especially if your source video has
|
13042
|
+
# already been converted from its original cadence: Choose FrameFormer
|
13043
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
12951
13044
|
# conversion method frame by frame. Note that using FrameFormer
|
12952
13045
|
# increases the transcoding time and incurs a significant add-on cost.
|
12953
13046
|
# When you choose FrameFormer, your input video resolution must be at
|
12954
|
-
# least 128x96.
|
13047
|
+
# least 128x96. To create an output with the same number of frames as
|
13048
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
13049
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
13050
|
+
# from your input to your output. Note that since the frame count is
|
13051
|
+
# maintained, the duration of your output will become shorter at
|
13052
|
+
# higher frame rates and longer at lower frame rates.
|
12955
13053
|
# @return [String]
|
12956
13054
|
#
|
12957
13055
|
# @!attribute [rw] framerate_denominator
|
@@ -13046,11 +13144,11 @@ module Aws::MediaConvert
|
|
13046
13144
|
# you choose for Video codec. For each codec enum that you choose,
|
13047
13145
|
# define the corresponding settings object. The following lists the
|
13048
13146
|
# codec enum, settings object pairs. * AV1, Av1Settings * AVC\_INTRA,
|
13049
|
-
# AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings *
|
13050
|
-
# H264Settings * H\_265, H265Settings * MPEG2,
|
13051
|
-
# PRORES, ProresSettings * UNCOMPRESSED,
|
13052
|
-
#
|
13053
|
-
# XavcSettings
|
13147
|
+
# AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings * GIF,
|
13148
|
+
# GifSettings * H\_264, H264Settings * H\_265, H265Settings * MPEG2,
|
13149
|
+
# Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13150
|
+
# UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
|
13151
|
+
# Vp9Settings * XAVC, XavcSettings
|
13054
13152
|
#
|
13055
13153
|
# @!attribute [rw] av_1_settings
|
13056
13154
|
# Required when you set Codec, under VideoDescription>CodecSettings to
|
@@ -13080,6 +13178,11 @@ module Aws::MediaConvert
|
|
13080
13178
|
# Required when you set Codec to the value FRAME\_CAPTURE.
|
13081
13179
|
# @return [Types::FrameCaptureSettings]
|
13082
13180
|
#
|
13181
|
+
# @!attribute [rw] gif_settings
|
13182
|
+
# Required when you set (Codec) under
|
13183
|
+
# (VideoDescription)>(CodecSettings) to the value GIF
|
13184
|
+
# @return [Types::GifSettings]
|
13185
|
+
#
|
13083
13186
|
# @!attribute [rw] h264_settings
|
13084
13187
|
# Required when you set Codec to the value H\_264.
|
13085
13188
|
# @return [Types::H264Settings]
|
@@ -13124,6 +13227,7 @@ module Aws::MediaConvert
|
|
13124
13227
|
:avc_intra_settings,
|
13125
13228
|
:codec,
|
13126
13229
|
:frame_capture_settings,
|
13230
|
+
:gif_settings,
|
13127
13231
|
:h264_settings,
|
13128
13232
|
:h265_settings,
|
13129
13233
|
:mpeg_2_settings,
|
@@ -13156,6 +13260,14 @@ module Aws::MediaConvert
|
|
13156
13260
|
# specify that in your job, the service will ignore the setting.
|
13157
13261
|
# @return [String]
|
13158
13262
|
#
|
13263
|
+
# @!attribute [rw] chroma_position_mode
|
13264
|
+
# Specify the chroma sample positioning metadata for your H.264 or
|
13265
|
+
# H.265 output. To have MediaConvert automatically determine chroma
|
13266
|
+
# positioning: We recommend that you keep the default value, Auto. To
|
13267
|
+
# specify center positioning: Choose Force center. To specify top left
|
13268
|
+
# positioning: Choose Force top left.
|
13269
|
+
# @return [String]
|
13270
|
+
#
|
13159
13271
|
# @!attribute [rw] codec_settings
|
13160
13272
|
# Video codec settings contains the group of settings related to video
|
13161
13273
|
# encoding. The settings in this group vary depending on the value
|
@@ -13163,8 +13275,8 @@ module Aws::MediaConvert
|
|
13163
13275
|
# choose, define the corresponding settings object. The following
|
13164
13276
|
# lists the codec enum, settings object pairs. * AV1, Av1Settings *
|
13165
13277
|
# AVC\_INTRA, AvcIntraSettings * FRAME\_CAPTURE, FrameCaptureSettings
|
13166
|
-
# * H\_264, H264Settings * H\_265, H265Settings
|
13167
|
-
# Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13278
|
+
# * GIF, GifSettings * H\_264, H264Settings * H\_265, H265Settings
|
13279
|
+
# * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED,
|
13168
13280
|
# UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9,
|
13169
13281
|
# Vp9Settings * XAVC, XavcSettings
|
13170
13282
|
# @return [Types::VideoCodecSettings]
|
@@ -13280,6 +13392,7 @@ module Aws::MediaConvert
|
|
13280
13392
|
class VideoDescription < Struct.new(
|
13281
13393
|
:afd_signaling,
|
13282
13394
|
:anti_alias,
|
13395
|
+
:chroma_position_mode,
|
13283
13396
|
:codec_settings,
|
13284
13397
|
:color_metadata,
|
13285
13398
|
:crop,
|
@@ -13830,18 +13943,23 @@ module Aws::MediaConvert
|
|
13830
13943
|
#
|
13831
13944
|
# @!attribute [rw] framerate_conversion_algorithm
|
13832
13945
|
# Choose the method that you want MediaConvert to use when increasing
|
13833
|
-
# or decreasing
|
13834
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
13835
|
-
# value, Drop duplicate. For numerically complex
|
13836
|
-
# stutter: Choose Interpolate. This results in a
|
13837
|
-
# might introduce undesirable video artifacts. For
|
13838
|
-
# conversions, especially if your source video has
|
13839
|
-
# converted from its original cadence: Choose FrameFormer
|
13840
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
13946
|
+
# or decreasing your video's frame rate. For numerically simple
|
13947
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
13948
|
+
# the default value, Drop duplicate. For numerically complex
|
13949
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
13950
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
13951
|
+
# complex frame rate conversions, especially if your source video has
|
13952
|
+
# already been converted from its original cadence: Choose FrameFormer
|
13953
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
13841
13954
|
# conversion method frame by frame. Note that using FrameFormer
|
13842
13955
|
# increases the transcoding time and incurs a significant add-on cost.
|
13843
13956
|
# When you choose FrameFormer, your input video resolution must be at
|
13844
|
-
# least 128x96.
|
13957
|
+
# least 128x96. To create an output with the same number of frames as
|
13958
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
13959
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
13960
|
+
# from your input to your output. Note that since the frame count is
|
13961
|
+
# maintained, the duration of your output will become shorter at
|
13962
|
+
# higher frame rates and longer at lower frame rates.
|
13845
13963
|
# @return [String]
|
13846
13964
|
#
|
13847
13965
|
# @!attribute [rw] framerate_denominator
|
@@ -13957,18 +14075,23 @@ module Aws::MediaConvert
|
|
13957
14075
|
#
|
13958
14076
|
# @!attribute [rw] framerate_conversion_algorithm
|
13959
14077
|
# Choose the method that you want MediaConvert to use when increasing
|
13960
|
-
# or decreasing
|
13961
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
13962
|
-
# value, Drop duplicate. For numerically complex
|
13963
|
-
# stutter: Choose Interpolate. This results in a
|
13964
|
-
# might introduce undesirable video artifacts. For
|
13965
|
-
# conversions, especially if your source video has
|
13966
|
-
# converted from its original cadence: Choose FrameFormer
|
13967
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
14078
|
+
# or decreasing your video's frame rate. For numerically simple
|
14079
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
14080
|
+
# the default value, Drop duplicate. For numerically complex
|
14081
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
14082
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
14083
|
+
# complex frame rate conversions, especially if your source video has
|
14084
|
+
# already been converted from its original cadence: Choose FrameFormer
|
14085
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
13968
14086
|
# conversion method frame by frame. Note that using FrameFormer
|
13969
14087
|
# increases the transcoding time and incurs a significant add-on cost.
|
13970
14088
|
# When you choose FrameFormer, your input video resolution must be at
|
13971
|
-
# least 128x96.
|
14089
|
+
# least 128x96. To create an output with the same number of frames as
|
14090
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
14091
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
14092
|
+
# from your input to your output. Note that since the frame count is
|
14093
|
+
# maintained, the duration of your output will become shorter at
|
14094
|
+
# higher frame rates and longer at lower frame rates.
|
13972
14095
|
# @return [String]
|
13973
14096
|
#
|
13974
14097
|
# @!attribute [rw] framerate_denominator
|
@@ -14097,10 +14220,11 @@ module Aws::MediaConvert
|
|
14097
14220
|
# @return [Integer]
|
14098
14221
|
#
|
14099
14222
|
# @!attribute [rw] format
|
14100
|
-
#
|
14101
|
-
#
|
14102
|
-
#
|
14103
|
-
#
|
14223
|
+
# Specify the file format for your wave audio output. To use a RIFF
|
14224
|
+
# wave format: Keep the default value, RIFF. If your output audio is
|
14225
|
+
# likely to exceed 4GB in file size, or if you otherwise need the
|
14226
|
+
# extended support of the RF64 format: Choose RF64. If your player
|
14227
|
+
# only supports the extensible wave format: Choose Extensible.
|
14104
14228
|
# @return [String]
|
14105
14229
|
#
|
14106
14230
|
# @!attribute [rw] sample_rate
|
@@ -14146,16 +14270,21 @@ module Aws::MediaConvert
|
|
14146
14270
|
# @return [String]
|
14147
14271
|
#
|
14148
14272
|
# @!attribute [rw] style_passthrough
|
14149
|
-
#
|
14150
|
-
#
|
14273
|
+
# Specify how MediaConvert writes style information in your output
|
14274
|
+
# WebVTT captions. To use the available style, color, and position
|
14275
|
+
# information from your input captions: Choose Enabled. MediaConvert
|
14151
14276
|
# uses default settings when style and position information is missing
|
14152
14277
|
# from your input captions. To recreate the input captions exactly:
|
14153
|
-
#
|
14154
|
-
#
|
14155
|
-
#
|
14278
|
+
# Choose Strict. MediaConvert automatically applies timing
|
14279
|
+
# adjustments, including adjustments for frame rate conversion, ad
|
14280
|
+
# avails, and input clipping. Your input captions format must be
|
14156
14281
|
# WebVTT. To ignore the style and position information from your input
|
14157
|
-
# captions and use simplified output captions:
|
14158
|
-
#
|
14282
|
+
# captions and use simplified output captions: Keep the default value,
|
14283
|
+
# Disabled. Or leave blank. To use the available style, color, and
|
14284
|
+
# position information from your input captions, while merging cues
|
14285
|
+
# with identical time ranges: Choose merge. This setting can help
|
14286
|
+
# prevent positioning overlaps for certain players that expect a
|
14287
|
+
# single single cue for any given time range.
|
14159
14288
|
# @return [String]
|
14160
14289
|
#
|
14161
14290
|
# @see http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/WebvttDestinationSettings AWS API Documentation
|
@@ -14462,18 +14591,23 @@ module Aws::MediaConvert
|
|
14462
14591
|
#
|
14463
14592
|
# @!attribute [rw] framerate_conversion_algorithm
|
14464
14593
|
# Choose the method that you want MediaConvert to use when increasing
|
14465
|
-
# or decreasing
|
14466
|
-
# such as 60 fps to 30 fps: We recommend that you keep
|
14467
|
-
# value, Drop duplicate. For numerically complex
|
14468
|
-
# stutter: Choose Interpolate. This results in a
|
14469
|
-
# might introduce undesirable video artifacts. For
|
14470
|
-
# conversions, especially if your source video has
|
14471
|
-
# converted from its original cadence: Choose FrameFormer
|
14472
|
-
# motion-compensated interpolation. FrameFormer uses the best
|
14594
|
+
# or decreasing your video's frame rate. For numerically simple
|
14595
|
+
# conversions, such as 60 fps to 30 fps: We recommend that you keep
|
14596
|
+
# the default value, Drop duplicate. For numerically complex
|
14597
|
+
# conversions, to avoid stutter: Choose Interpolate. This results in a
|
14598
|
+
# smooth picture, but might introduce undesirable video artifacts. For
|
14599
|
+
# complex frame rate conversions, especially if your source video has
|
14600
|
+
# already been converted from its original cadence: Choose FrameFormer
|
14601
|
+
# to do motion-compensated interpolation. FrameFormer uses the best
|
14473
14602
|
# conversion method frame by frame. Note that using FrameFormer
|
14474
14603
|
# increases the transcoding time and incurs a significant add-on cost.
|
14475
14604
|
# When you choose FrameFormer, your input video resolution must be at
|
14476
|
-
# least 128x96.
|
14605
|
+
# least 128x96. To create an output with the same number of frames as
|
14606
|
+
# your input: Choose Maintain frame count. When you do, MediaConvert
|
14607
|
+
# will not drop, interpolate, add, or otherwise change the frame count
|
14608
|
+
# from your input to your output. Note that since the frame count is
|
14609
|
+
# maintained, the duration of your output will become shorter at
|
14610
|
+
# higher frame rates and longer at lower frame rates.
|
14477
14611
|
# @return [String]
|
14478
14612
|
#
|
14479
14613
|
# @!attribute [rw] framerate_denominator
|
data/lib/aws-sdk-mediaconvert.rb
CHANGED