aws-sdk-gameliftstreams 1.28.0 → 1.30.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,16 @@
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1
  Unreleased Changes
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  ------------------
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3
 
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+ 1.30.0 (2026-07-01)
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+ ------------------
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+
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+ * Feature - Added CreateStreamSessionAdminShell API operation to enable customers to establish secure terminal connections to the live runtime environment of streaming sessions for troubleshooting purposes.
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+
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+ 1.29.0 (2026-05-22)
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+ ------------------
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+
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+ * Feature - Added new Gen6 stream classes based on the EC2 G6e instance family. These classes are designed for streaming high-fidelity, graphically demanding games and applications that benefit from additional GPU memory and performance.
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+
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  1.28.0 (2026-05-21)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.28.0
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+ 1.30.0
@@ -635,6 +635,13 @@ module Aws::GameLiftStreams
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  # version you want to use. If you change the files at a later time, you
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  # will need to create a new Amazon GameLift Streams application.
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  #
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+ # <note markdown="1"> Creating an application is the only time Amazon GameLift Streams
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+ # accesses your Amazon S3 bucket. After the application reaches `READY`
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+ # status, you can delete the original files from your Amazon S3 bucket
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+ # without affecting the application.
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+ #
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+ # </note>
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+ #
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  # If the request is successful, Amazon GameLift Streams begins to create
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  # an application and sets the status to `INITIALIZED`. When an
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  # application reaches `READY` status, you can use the application to set
@@ -701,7 +708,21 @@ module Aws::GameLiftStreams
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  # @option params [Array<String>] :application_log_paths
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  # Locations of log files that your content generates during a stream
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  # session. Enter path values that are relative to the
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- # `ApplicationSourceUri` location. You can specify up to 10 log paths.
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+ # `ApplicationSourceUri` location, or relative to the user's home
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+ # directory when using a supported path variable. You can specify up to
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+ # 10 log paths. Each individual log file cannot exceed 50 MB in size.
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+ #
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+ # Each path can be a directory or an exact file path. When you specify a
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+ # directory, Amazon GameLift Streams collects only files with the
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+ # following extensions: `.txt`, `.log`, and `.utrace`. To collect files
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+ # with other extensions, specify the exact file path. The copy operation
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+ # is not performed recursively in subfolders.
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+ #
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+ # The following path variables are recognized when they appear as the
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+ # first component of a path: `%USERPROFILE%` (Windows and Proton),
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+ # `$HOME` or `~` (Linux). Use a path variable when your application
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+ # writes logs outside of the application directory.
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+ #
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  # Amazon GameLift Streams uploads designated log files to the Amazon S3
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  # bucket that you specify in `ApplicationLogOutputUri` at the end of a
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  # stream session. To retrieve stored log files, call
@@ -893,7 +914,7 @@ module Aws::GameLiftStreams
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  # maximum resources. Runs applications on Microsoft Windows Server
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  # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
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  # versions up through 5.6, 32 and 64-bit applications, and anti-cheat
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- # technology. Uses NVIDIA L4 Tensor Core GPU.
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+ # technology. Powered by NVIDIA L4 Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
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  # with extremely high 3D scene complexity which require maximum
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- # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
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+ # resources. Powered by NVIDIA L4 Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  # applications with high 3D scene complexity. Runs applications on
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  # Microsoft Windows Server 2022 Base and supports DirectX 12.
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  # Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit
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- # applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core
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- # GPU.
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+ # applications, and anti-cheat technology. Powered by NVIDIA L4 Tensor
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+ # Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
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- # applications with high 3D scene complexity. Uses dedicated NVIDIA L4
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- # Tensor Core GPU.
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+ # applications with high 3D scene complexity. Powered by NVIDIA L4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications
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- # with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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+ # with moderate to high 3D scene complexity. Powered by NVIDIA L4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports up to 2 concurrent stream sessions
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  # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
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- # applications with moderate 3D scene complexity. Uses NVIDIA L4
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- # Tensor Core GPU.
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+ # applications with moderate 3D scene complexity. Powered by NVIDIA L4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
@@ -962,7 +983,7 @@ module Aws::GameLiftStreams
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  # * Tenancy: Supports up to 4 concurrent stream sessions
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  # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
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  # applications with lightweight 3D scene complexity and low CPU usage.
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- # Uses NVIDIA L4 Tensor Core GPU.
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+ # Powered by NVIDIA L4 Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports up to 12 concurrent stream sessions
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  # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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+ # applications with low 3D scene complexity. Powered by NVIDIA L4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
@@ -983,8 +1004,8 @@ module Aws::GameLiftStreams
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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+ # applications with low 3D scene complexity. Powered by NVIDIA L4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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+ # * <b> <code>gen6e_pro_win2022</code> (NVIDIA, pro)</b> Supports
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+ # applications with extremely high 3D scene complexity which require
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+ # maximum resources. Runs applications on Microsoft Windows Server
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+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
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+ # versions up through 5.6, 32 and 64-bit applications, and anti-cheat
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+ # technology. Powered by NVIDIA L40S Tensor Core GPUs.
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+ #
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+ # * Reference resolution: 1080p
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+ #
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+ # * Reference frame rate: 60 fps
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+ #
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+ # * Workload specifications: 16 vCPUs, 128 GB RAM, 48 GB VRAM
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+ #
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+ # * Tenancy: Supports 1 concurrent stream session
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+ # * <b> <code>gen6e_pro</code> (NVIDIA, pro)</b> Supports applications
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+ # with extremely high 3D scene complexity which require maximum
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+ # resources. Powered by NVIDIA L40S Tensor Core GPUs.
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+ #
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+ # * Reference resolution: 1080p
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+ #
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+ # * Reference frame rate: 60 fps
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+ #
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+ # * Workload specifications: 16 vCPUs, 128 GB RAM, 48 GB VRAM
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+ #
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+ # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
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  # applications with extremely high 3D scene complexity. Runs
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  # applications on Microsoft Windows Server 2022 Base and supports
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  # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
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- # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
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- # A10G Tensor Core GPU.
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+ # 32 and 64-bit applications, and anti-cheat technology. Powered by
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+ # NVIDIA A10G Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications
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- # with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor
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- # Core GPU.
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+ # with moderate to high 3D scene complexity. Powered by NVIDIA A10G
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports up to 2 concurrent stream sessions
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  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
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- # applications with extremely high 3D scene complexity. Uses dedicated
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- # NVIDIA A10G Tensor Core GPU.
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+ # applications with extremely high 3D scene complexity. Powered by
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+ # NVIDIA A10G Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  # applications with extremely high 3D scene complexity. Runs
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  # applications on Microsoft Windows Server 2022 Base and supports
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  # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
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- # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
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- # T4 Tensor Core GPU.
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+ # 32 and 64-bit applications, and anti-cheat technology. Powered by
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+ # NVIDIA T4 Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications
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- # with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor
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- # Core GPU.
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+ # with moderate to high 3D scene complexity. Powered by NVIDIA T4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
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  #
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  # * Tenancy: Supports up to 2 concurrent stream sessions
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  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
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- # applications with high 3D scene complexity. Uses dedicated NVIDIA T4
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- # Tensor Core GPU.
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+ # applications with high 3D scene complexity. Powered by NVIDIA T4
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+ # Tensor Core GPUs.
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  #
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  # * Reference resolution: 1080p
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  #
@@ -1198,6 +1244,80 @@ module Aws::GameLiftStreams
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  req.send_request(options)
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  end
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+ # Creates an administrative terminal session with full access to the
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+ # live runtime environment of the Amazon GameLift Streams stream
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+ # session. Use the returned credentials (`SessionId`, `StreamUrl` and
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+ # `TokenValue`) with the Amazon Web Services Systems Manager [Session
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+ # Manager plugin][1] for the CLI to access the terminal session.
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+ #
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+ # The stream session must be in one of the following statuses: `ACTIVE`,
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+ # `CONNECTED`, `PENDING_CLIENT_RECONNECTION`, or `RECONNECTING`.
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+ #
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+ # The `StreamUrl` is valid for 60 seconds. After it expires, call this
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+ # operation again to get a new URL.
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+ #
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+ # The returned credentials grant full access to the live runtime
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+ # environment of the Amazon GameLift Streams stream session. The
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+ # operator who connects to the terminal session has the same level of
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+ # access that your Amazon GameLift Streams applications have, including
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+ # potentially user input, screen images, and application data files.
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+ # Grant permissions to call this operation only to trusted IAM
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+ # identities that require live runtime environment access.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-install-plugin.html
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+ #
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+ # @option params [required, String] :identifier
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+ # The stream group that runs this stream session.
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+ #
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+ # This value is an [Amazon Resource Name (ARN)][1] or ID that uniquely
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+ # identifies the stream group resource. Example ARN:
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+ # `arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4`.
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+ # Example ID: `sg-1AB2C3De4`.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html
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+ #
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+ # @option params [required, String] :stream_session_identifier
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+ # An [Amazon Resource Name (ARN)][1] or ID that uniquely identifies the
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+ # stream session resource. Example ARN:
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+ # `arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567`.
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+ # Example ID: `ABC123def4567`.
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html
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+ #
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+ # @return [Types::CreateStreamSessionAdminShellOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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+ #
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+ # * {Types::CreateStreamSessionAdminShellOutput#session_id #session_id} => String
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+ # * {Types::CreateStreamSessionAdminShellOutput#stream_url #stream_url} => String
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+ # * {Types::CreateStreamSessionAdminShellOutput#token_value #token_value} => String
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+ #
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+ # @example Request syntax with placeholder values
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+ #
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+ # resp = client.create_stream_session_admin_shell({
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+ # identifier: "Identifier", # required
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+ # stream_session_identifier: "Identifier", # required
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+ # })
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+ #
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+ # @example Response structure
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+ #
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+ # resp.session_id #=> String
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+ # resp.stream_url #=> String
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+ # resp.token_value #=> String
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+ #
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+ # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/CreateStreamSessionAdminShell AWS API Documentation
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+ #
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+ # @overload create_stream_session_admin_shell(params = {})
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+ # @param [Hash] params ({})
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+ def create_stream_session_admin_shell(params = {}, options = {})
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+ req = build_request(:create_stream_session_admin_shell, params)
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+ req.send_request(options)
1319
+ end
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+
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  # Enables clients to reconnect to a stream session while preserving all
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  # session state and data in the disconnected session. This reconnection
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  # process can be initiated when a stream session is in either
@@ -2670,7 +2790,21 @@ module Aws::GameLiftStreams
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  # @option params [Array<String>] :application_log_paths
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  # Locations of log files that your content generates during a stream
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  # session. Enter path values that are relative to the
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- # `ApplicationSourceUri` location. You can specify up to 10 log paths.
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+ # `ApplicationSourceUri` location, or relative to the user's home
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+ # directory when using a supported path variable. You can specify up to
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+ # 10 log paths. Each individual log file cannot exceed 50 MB in size.
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+ #
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+ # Each path can be a directory or an exact file path. When you specify a
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+ # directory, Amazon GameLift Streams collects only files with the
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+ # following extensions: `.txt`, `.log`, and `.utrace`. To collect files
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+ # with other extensions, specify the exact file path. The copy operation
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+ # is not performed recursively in subfolders.
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+ #
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+ # The following path variables are recognized when they appear as the
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+ # first component of a path: `%USERPROFILE%` (Windows and Proton),
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+ # `$HOME` or `~` (Linux). Use a path variable when your application
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+ # writes logs outside of the application directory.
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+ #
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  # Amazon GameLift Streams uploads designated log files to the Amazon S3
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  # bucket that you specify in `ApplicationLogOutputUri` at the end of a
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  # stream session. To retrieve stored log files, call
@@ -2925,7 +3059,7 @@ module Aws::GameLiftStreams
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  tracer: tracer
2926
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  )
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  context[:gem_name] = 'aws-sdk-gameliftstreams'
2928
- context[:gem_version] = '1.28.0'
3062
+ context[:gem_version] = '1.30.0'
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  Seahorse::Client::Request.new(handlers, context)
2930
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  end
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@@ -37,6 +37,8 @@ module Aws::GameLiftStreams
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  CreateApplicationOutput = Shapes::StructureShape.new(name: 'CreateApplicationOutput')
38
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  CreateStreamGroupInput = Shapes::StructureShape.new(name: 'CreateStreamGroupInput')
39
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  CreateStreamGroupOutput = Shapes::StructureShape.new(name: 'CreateStreamGroupOutput')
40
+ CreateStreamSessionAdminShellInput = Shapes::StructureShape.new(name: 'CreateStreamSessionAdminShellInput')
41
+ CreateStreamSessionAdminShellOutput = Shapes::StructureShape.new(name: 'CreateStreamSessionAdminShellOutput')
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  CreateStreamSessionConnectionInput = Shapes::StructureShape.new(name: 'CreateStreamSessionConnectionInput')
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  CreateStreamSessionConnectionOutput = Shapes::StructureShape.new(name: 'CreateStreamSessionConnectionOutput')
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  DefaultApplication = Shapes::StructureShape.new(name: 'DefaultApplication')
@@ -103,6 +105,7 @@ module Aws::GameLiftStreams
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  RuntimeEnvironmentType = Shapes::StringShape.new(name: 'RuntimeEnvironmentType')
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  RuntimeEnvironmentVersion = Shapes::StringShape.new(name: 'RuntimeEnvironmentVersion')
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  ServiceQuotaExceededException = Shapes::StructureShape.new(name: 'ServiceQuotaExceededException')
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+ SessionId = Shapes::StringShape.new(name: 'SessionId')
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  SessionLengthSeconds = Shapes::IntegerShape.new(name: 'SessionLengthSeconds')
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  SignalRequest = Shapes::StringShape.new(name: 'SignalRequest')
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  SignalResponse = Shapes::StringShape.new(name: 'SignalResponse')
@@ -114,10 +117,12 @@ module Aws::GameLiftStreams
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  StreamGroupStatusReason = Shapes::StringShape.new(name: 'StreamGroupStatusReason')
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  StreamGroupSummary = Shapes::StructureShape.new(name: 'StreamGroupSummary')
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  StreamGroupSummaryList = Shapes::ListShape.new(name: 'StreamGroupSummaryList')
120
+ StreamSessionAccessNotReadyException = Shapes::StructureShape.new(name: 'StreamSessionAccessNotReadyException')
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  StreamSessionStatus = Shapes::StringShape.new(name: 'StreamSessionStatus')
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  StreamSessionStatusReason = Shapes::StringShape.new(name: 'StreamSessionStatusReason')
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  StreamSessionSummary = Shapes::StructureShape.new(name: 'StreamSessionSummary')
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  StreamSessionSummaryList = Shapes::ListShape.new(name: 'StreamSessionSummaryList')
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+ StreamUrl = Shapes::StringShape.new(name: 'StreamUrl')
121
126
  String = Shapes::StringShape.new(name: 'String')
122
127
  TagKey = Shapes::StringShape.new(name: 'TagKey')
123
128
  TagKeyList = Shapes::ListShape.new(name: 'TagKeyList')
@@ -129,6 +134,7 @@ module Aws::GameLiftStreams
129
134
  TerminateStreamSessionInput = Shapes::StructureShape.new(name: 'TerminateStreamSessionInput')
130
135
  ThrottlingException = Shapes::StructureShape.new(name: 'ThrottlingException')
131
136
  Timestamp = Shapes::TimestampShape.new(name: 'Timestamp')
137
+ TokenValue = Shapes::StringShape.new(name: 'TokenValue')
132
138
  UntagResourceRequest = Shapes::StructureShape.new(name: 'UntagResourceRequest')
133
139
  UntagResourceResponse = Shapes::StructureShape.new(name: 'UntagResourceResponse')
134
140
  UpdateApplicationInput = Shapes::StructureShape.new(name: 'UpdateApplicationInput')
@@ -225,6 +231,15 @@ module Aws::GameLiftStreams
225
231
  CreateStreamGroupOutput.add_member(:associated_applications, Shapes::ShapeRef.new(shape: ArnList, location_name: "AssociatedApplications"))
226
232
  CreateStreamGroupOutput.struct_class = Types::CreateStreamGroupOutput
227
233
 
234
+ CreateStreamSessionAdminShellInput.add_member(:identifier, Shapes::ShapeRef.new(shape: Identifier, required: true, location: "uri", location_name: "Identifier"))
235
+ CreateStreamSessionAdminShellInput.add_member(:stream_session_identifier, Shapes::ShapeRef.new(shape: Identifier, required: true, location: "uri", location_name: "StreamSessionIdentifier"))
236
+ CreateStreamSessionAdminShellInput.struct_class = Types::CreateStreamSessionAdminShellInput
237
+
238
+ CreateStreamSessionAdminShellOutput.add_member(:session_id, Shapes::ShapeRef.new(shape: SessionId, location_name: "SessionId"))
239
+ CreateStreamSessionAdminShellOutput.add_member(:stream_url, Shapes::ShapeRef.new(shape: StreamUrl, location_name: "StreamUrl"))
240
+ CreateStreamSessionAdminShellOutput.add_member(:token_value, Shapes::ShapeRef.new(shape: TokenValue, location_name: "TokenValue"))
241
+ CreateStreamSessionAdminShellOutput.struct_class = Types::CreateStreamSessionAdminShellOutput
242
+
228
243
  CreateStreamSessionConnectionInput.add_member(:client_token, Shapes::ShapeRef.new(shape: ClientToken, location_name: "ClientToken", metadata: {"idempotencyToken" => true}))
229
244
  CreateStreamSessionConnectionInput.add_member(:identifier, Shapes::ShapeRef.new(shape: Identifier, required: true, location: "uri", location_name: "Identifier"))
230
245
  CreateStreamSessionConnectionInput.add_member(:stream_session_identifier, Shapes::ShapeRef.new(shape: Identifier, required: true, location: "uri", location_name: "StreamSessionIdentifier"))
@@ -487,6 +502,9 @@ module Aws::GameLiftStreams
487
502
 
488
503
  StreamGroupSummaryList.member = Shapes::ShapeRef.new(shape: StreamGroupSummary)
489
504
 
505
+ StreamSessionAccessNotReadyException.add_member(:message, Shapes::ShapeRef.new(shape: String, required: true, location_name: "Message"))
506
+ StreamSessionAccessNotReadyException.struct_class = Types::StreamSessionAccessNotReadyException
507
+
490
508
  StreamSessionSummary.add_member(:arn, Shapes::ShapeRef.new(shape: Arn, location_name: "Arn"))
491
509
  StreamSessionSummary.add_member(:user_id, Shapes::ShapeRef.new(shape: UserId, location_name: "UserId"))
492
510
  StreamSessionSummary.add_member(:status, Shapes::ShapeRef.new(shape: StreamSessionStatus, location_name: "Status"))
@@ -656,6 +674,20 @@ module Aws::GameLiftStreams
656
674
  o.errors << Shapes::ShapeRef.new(shape: ServiceQuotaExceededException)
657
675
  end)
658
676
 
677
+ api.add_operation(:create_stream_session_admin_shell, Seahorse::Model::Operation.new.tap do |o|
678
+ o.name = "CreateStreamSessionAdminShell"
679
+ o.http_method = "POST"
680
+ o.http_request_uri = "/streamgroups/{Identifier}/streamsessions/{StreamSessionIdentifier}/access"
681
+ o.input = Shapes::ShapeRef.new(shape: CreateStreamSessionAdminShellInput)
682
+ o.output = Shapes::ShapeRef.new(shape: CreateStreamSessionAdminShellOutput)
683
+ o.errors << Shapes::ShapeRef.new(shape: AccessDeniedException)
684
+ o.errors << Shapes::ShapeRef.new(shape: ResourceNotFoundException)
685
+ o.errors << Shapes::ShapeRef.new(shape: ThrottlingException)
686
+ o.errors << Shapes::ShapeRef.new(shape: InternalServerException)
687
+ o.errors << Shapes::ShapeRef.new(shape: ValidationException)
688
+ o.errors << Shapes::ShapeRef.new(shape: StreamSessionAccessNotReadyException)
689
+ end)
690
+
659
691
  api.add_operation(:create_stream_session_connection, Seahorse::Model::Operation.new.tap do |o|
660
692
  o.name = "CreateStreamSessionConnection"
661
693
  o.http_method = "POST"
@@ -32,6 +32,7 @@ module Aws::GameLiftStreams
32
32
  # * {InternalServerException}
33
33
  # * {ResourceNotFoundException}
34
34
  # * {ServiceQuotaExceededException}
35
+ # * {StreamSessionAccessNotReadyException}
35
36
  # * {ThrottlingException}
36
37
  # * {ValidationException}
37
38
  #
@@ -120,6 +121,25 @@ module Aws::GameLiftStreams
120
121
  end
121
122
  end
122
123
 
124
+ class StreamSessionAccessNotReadyException < ServiceError
125
+
126
+ # @param [Seahorse::Client::RequestContext] context
127
+ # @param [String] message
128
+ # @param [Aws::GameLiftStreams::Types::StreamSessionAccessNotReadyException] data
129
+ def initialize(context, message, data = Aws::EmptyStructure.new)
130
+ super(context, message, data)
131
+ end
132
+
133
+ # @return [String]
134
+ def message
135
+ @message || @data[:message]
136
+ end
137
+
138
+ def retryable?
139
+ true
140
+ end
141
+ end
142
+
123
143
  class ThrottlingException < ServiceError
124
144
 
125
145
  # @param [Seahorse::Client::RequestContext] context