aws-sdk-gameliftstreams 1.17.0 → 1.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gameliftstreams/client.rb +160 -42
- data/lib/aws-sdk-gameliftstreams/client_api.rb +16 -1
- data/lib/aws-sdk-gameliftstreams/types.rb +609 -71
- data/lib/aws-sdk-gameliftstreams.rb +1 -1
- data/sig/client.rbs +19 -8
- data/sig/types.rbs +18 -5
- metadata +1 -1
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# T4 Tensor Core GPU.
|
|
814
980
|
#
|
|
815
981
|
# * Reference resolution: 1080p
|
|
816
982
|
#
|
|
@@ -863,10 +1029,10 @@ module Aws::GameLiftStreams
|
|
|
863
1029
|
# an issue with the server. Try again later.
|
|
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1030
|
#
|
|
865
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|
# * `noAvailableInstances`: Amazon GameLift Streams does not currently
|
|
866
|
-
# have enough available
|
|
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|
-
#
|
|
868
|
-
#
|
|
869
|
-
#
|
|
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|
+
# have enough available capacity to fulfill your request. Wait a few
|
|
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|
+
# minutes and retry the request as capacity can shift frequently.
|
|
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|
+
# You can also try to make the request using a different stream
|
|
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|
+
# class or in another region.
|
|
870
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|
# @return [String]
|
|
871
1037
|
#
|
|
872
1038
|
# @!attribute [rw] last_updated_at
|
|
@@ -1452,12 +1618,95 @@ module Aws::GameLiftStreams
|
|
|
1452
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|
#
|
|
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|
# A stream class can be one of the following:
|
|
1454
1620
|
#
|
|
1621
|
+
# * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
|
|
1622
|
+
# applications with extremely high 3D scene complexity which require
|
|
1623
|
+
# maximum resources. Runs applications on Microsoft Windows Server
|
|
1624
|
+
# 2022 Base and supports DirectX 12. Compatible with Unreal Engine
|
|
1625
|
+
# versions up through 5.6, 32 and 64-bit applications, and
|
|
1626
|
+
# anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
|
|
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|
+
#
|
|
1628
|
+
# * Reference resolution: 1080p
|
|
1629
|
+
#
|
|
1630
|
+
# * Reference frame rate: 60 fps
|
|
1631
|
+
#
|
|
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|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
1633
|
+
#
|
|
1634
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
1635
|
+
# * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
|
|
1636
|
+
# with extremely high 3D scene complexity which require maximum
|
|
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|
+
# resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
|
|
1638
|
+
#
|
|
1639
|
+
# * Reference resolution: 1080p
|
|
1640
|
+
#
|
|
1641
|
+
# * Reference frame rate: 60 fps
|
|
1642
|
+
#
|
|
1643
|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
1644
|
+
#
|
|
1645
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
1646
|
+
# * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
1647
|
+
# applications with high 3D scene complexity. Runs applications on
|
|
1648
|
+
# Microsoft Windows Server 2022 Base and supports DirectX 12.
|
|
1649
|
+
# Compatible with Unreal Engine versions up through 5.6, 32 and
|
|
1650
|
+
# 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
|
|
1651
|
+
# Tensor Core GPU.
|
|
1652
|
+
#
|
|
1653
|
+
# * Reference resolution: 1080p
|
|
1654
|
+
#
|
|
1655
|
+
# * Reference frame rate: 60 fps
|
|
1656
|
+
#
|
|
1657
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
1658
|
+
#
|
|
1659
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
1660
|
+
# * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
1661
|
+
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
1662
|
+
# L4 Tensor Core GPU.
|
|
1663
|
+
#
|
|
1664
|
+
# * Reference resolution: 1080p
|
|
1665
|
+
#
|
|
1666
|
+
# * Reference frame rate: 60 fps
|
|
1667
|
+
#
|
|
1668
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
1669
|
+
#
|
|
1670
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
1671
|
+
# * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
|
|
1672
|
+
# applications with moderate to high 3D scene complexity. Uses
|
|
1673
|
+
# NVIDIA L4 Tensor Core GPU.
|
|
1674
|
+
#
|
|
1675
|
+
# * Reference resolution: 1080p
|
|
1676
|
+
#
|
|
1677
|
+
# * Reference frame rate: 60 fps
|
|
1678
|
+
#
|
|
1679
|
+
# * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
|
|
1680
|
+
#
|
|
1681
|
+
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
1682
|
+
# * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
|
|
1683
|
+
# applications with moderate 3D scene complexity. Uses NVIDIA L4
|
|
1684
|
+
# Tensor Core GPU.
|
|
1685
|
+
#
|
|
1686
|
+
# * Reference resolution: 1080p
|
|
1687
|
+
#
|
|
1688
|
+
# * Reference frame rate: 60 fps
|
|
1689
|
+
#
|
|
1690
|
+
# * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
|
|
1691
|
+
#
|
|
1692
|
+
# * Tenancy: Supports up to 4 concurrent stream sessions
|
|
1693
|
+
# * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
|
|
1694
|
+
# applications with lightweight 3D scene complexity and low CPU
|
|
1695
|
+
# usage. Uses NVIDIA L4 Tensor Core GPU.
|
|
1696
|
+
#
|
|
1697
|
+
# * Reference resolution: 1080p
|
|
1698
|
+
#
|
|
1699
|
+
# * Reference frame rate: 60 fps
|
|
1700
|
+
#
|
|
1701
|
+
# * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
|
|
1702
|
+
#
|
|
1703
|
+
# * Tenancy: Supports up to 12 concurrent stream sessions
|
|
1455
1704
|
# * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
1456
1705
|
# applications with extremely high 3D scene complexity. Runs
|
|
1457
1706
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
1458
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
1707
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
1459
1708
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
1460
|
-
# A10G Tensor GPU.
|
|
1709
|
+
# A10G Tensor Core GPU.
|
|
1461
1710
|
#
|
|
1462
1711
|
# * Reference resolution: 1080p
|
|
1463
1712
|
#
|
|
@@ -1468,7 +1717,7 @@ module Aws::GameLiftStreams
|
|
|
1468
1717
|
# * Tenancy: Supports 1 concurrent stream session
|
|
1469
1718
|
# * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
|
|
1470
1719
|
# applications with moderate to high 3D scene complexity. Uses
|
|
1471
|
-
# NVIDIA A10G Tensor GPU.
|
|
1720
|
+
# NVIDIA A10G Tensor Core GPU.
|
|
1472
1721
|
#
|
|
1473
1722
|
# * Reference resolution: 1080p
|
|
1474
1723
|
#
|
|
@@ -1479,7 +1728,7 @@ module Aws::GameLiftStreams
|
|
|
1479
1728
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
1480
1729
|
# * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
1481
1730
|
# applications with extremely high 3D scene complexity. Uses
|
|
1482
|
-
# dedicated NVIDIA A10G Tensor GPU.
|
|
1731
|
+
# dedicated NVIDIA A10G Tensor Core GPU.
|
|
1483
1732
|
#
|
|
1484
1733
|
# * Reference resolution: 1080p
|
|
1485
1734
|
#
|
|
@@ -1491,9 +1740,9 @@ module Aws::GameLiftStreams
|
|
|
1491
1740
|
# * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
1492
1741
|
# applications with extremely high 3D scene complexity. Runs
|
|
1493
1742
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
1494
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
1743
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
1495
1744
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
1496
|
-
# T4 Tensor GPU.
|
|
1745
|
+
# T4 Tensor Core GPU.
|
|
1497
1746
|
#
|
|
1498
1747
|
# * Reference resolution: 1080p
|
|
1499
1748
|
#
|
|
@@ -1504,7 +1753,7 @@ module Aws::GameLiftStreams
|
|
|
1504
1753
|
# * Tenancy: Supports 1 concurrent stream session
|
|
1505
1754
|
# * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
|
|
1506
1755
|
# applications with moderate to high 3D scene complexity. Uses
|
|
1507
|
-
# NVIDIA T4 Tensor GPU.
|
|
1756
|
+
# NVIDIA T4 Tensor Core GPU.
|
|
1508
1757
|
#
|
|
1509
1758
|
# * Reference resolution: 1080p
|
|
1510
1759
|
#
|
|
@@ -1515,7 +1764,7 @@ module Aws::GameLiftStreams
|
|
|
1515
1764
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
1516
1765
|
# * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
1517
1766
|
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
1518
|
-
# T4 Tensor GPU.
|
|
1767
|
+
# T4 Tensor Core GPU.
|
|
1519
1768
|
#
|
|
1520
1769
|
# * Reference resolution: 1080p
|
|
1521
1770
|
#
|
|
@@ -1568,10 +1817,10 @@ module Aws::GameLiftStreams
|
|
|
1568
1817
|
# an issue with the server. Try again later.
|
|
1569
1818
|
#
|
|
1570
1819
|
# * `noAvailableInstances`: Amazon GameLift Streams does not currently
|
|
1571
|
-
# have enough available
|
|
1572
|
-
#
|
|
1573
|
-
#
|
|
1574
|
-
#
|
|
1820
|
+
# have enough available capacity to fulfill your request. Wait a few
|
|
1821
|
+
# minutes and retry the request as capacity can shift frequently.
|
|
1822
|
+
# You can also try to make the request using a different stream
|
|
1823
|
+
# class or in another region.
|
|
1575
1824
|
# @return [String]
|
|
1576
1825
|
#
|
|
1577
1826
|
# @!attribute [rw] last_updated_at
|
|
@@ -1853,6 +2102,10 @@ module Aws::GameLiftStreams
|
|
|
1853
2102
|
# using command-line arguments.
|
|
1854
2103
|
# @return [Hash<String,String>]
|
|
1855
2104
|
#
|
|
2105
|
+
# @!attribute [rw] performance_stats_configuration
|
|
2106
|
+
# The performance stats configuration for the stream session
|
|
2107
|
+
# @return [Types::PerformanceStatsConfiguration]
|
|
2108
|
+
#
|
|
1856
2109
|
# @!attribute [rw] log_file_location_uri
|
|
1857
2110
|
# Access location for log files that your content generates during a
|
|
1858
2111
|
# stream session. These log files are uploaded to cloud storage
|
|
@@ -1910,6 +2163,7 @@ module Aws::GameLiftStreams
|
|
|
1910
2163
|
:session_length_seconds,
|
|
1911
2164
|
:additional_launch_args,
|
|
1912
2165
|
:additional_environment_variables,
|
|
2166
|
+
:performance_stats_configuration,
|
|
1913
2167
|
:log_file_location_uri,
|
|
1914
2168
|
:web_sdk_protocol_url,
|
|
1915
2169
|
:last_updated_at,
|
|
@@ -2209,14 +2463,17 @@ module Aws::GameLiftStreams
|
|
|
2209
2463
|
# @return [String]
|
|
2210
2464
|
#
|
|
2211
2465
|
# @!attribute [rw] always_on_capacity
|
|
2212
|
-
#
|
|
2213
|
-
#
|
|
2214
|
-
#
|
|
2215
|
-
#
|
|
2216
|
-
# creating a stream group or adding a location.
|
|
2466
|
+
# This setting, if non-zero, indicates minimum streaming capacity
|
|
2467
|
+
# which is allocated to you and is never released back to the service.
|
|
2468
|
+
# You pay for this base level of capacity at all times, whether used
|
|
2469
|
+
# or idle.
|
|
2217
2470
|
# @return [Integer]
|
|
2218
2471
|
#
|
|
2219
2472
|
# @!attribute [rw] on_demand_capacity
|
|
2473
|
+
# This field is deprecated. Use `MaximumCapacity` instead. This
|
|
2474
|
+
# parameter cannot be used with `MaximumCapacity` or
|
|
2475
|
+
# `TargetIdleCapacity` in the same location configuration.
|
|
2476
|
+
#
|
|
2220
2477
|
# The streaming capacity that Amazon GameLift Streams can allocate in
|
|
2221
2478
|
# response to stream requests, and then de-allocate when the session
|
|
2222
2479
|
# has terminated. This offers a cost control measure at the expense of
|
|
@@ -2224,12 +2481,28 @@ module Aws::GameLiftStreams
|
|
|
2224
2481
|
# when creating a stream group or adding a location.
|
|
2225
2482
|
# @return [Integer]
|
|
2226
2483
|
#
|
|
2484
|
+
# @!attribute [rw] target_idle_capacity
|
|
2485
|
+
# This indicates idle capacity which the service pre-allocates and
|
|
2486
|
+
# holds for you in anticipation of future activity. This helps to
|
|
2487
|
+
# insulate your users from capacity-allocation delays. You pay for
|
|
2488
|
+
# capacity which is held in this intentional idle state.
|
|
2489
|
+
# @return [Integer]
|
|
2490
|
+
#
|
|
2491
|
+
# @!attribute [rw] maximum_capacity
|
|
2492
|
+
# This indicates the maximum capacity that the service can allocate
|
|
2493
|
+
# for you. Newly created streams may take a few minutes to start.
|
|
2494
|
+
# Capacity is released back to the service when idle. You pay for
|
|
2495
|
+
# capacity that is allocated to you until it is released.
|
|
2496
|
+
# @return [Integer]
|
|
2497
|
+
#
|
|
2227
2498
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/LocationConfiguration AWS API Documentation
|
|
2228
2499
|
#
|
|
2229
2500
|
class LocationConfiguration < Struct.new(
|
|
2230
2501
|
:location_name,
|
|
2231
2502
|
:always_on_capacity,
|
|
2232
|
-
:on_demand_capacity
|
|
2503
|
+
:on_demand_capacity,
|
|
2504
|
+
:target_idle_capacity,
|
|
2505
|
+
:maximum_capacity)
|
|
2233
2506
|
SENSITIVE = []
|
|
2234
2507
|
include Aws::Structure
|
|
2235
2508
|
end
|
|
@@ -2272,11 +2545,10 @@ module Aws::GameLiftStreams
|
|
|
2272
2545
|
# @return [String]
|
|
2273
2546
|
#
|
|
2274
2547
|
# @!attribute [rw] always_on_capacity
|
|
2275
|
-
#
|
|
2276
|
-
#
|
|
2277
|
-
#
|
|
2278
|
-
#
|
|
2279
|
-
# creating a stream group or adding a location.
|
|
2548
|
+
# This setting, if non-zero, indicates minimum streaming capacity
|
|
2549
|
+
# which is allocated to you and is never released back to the service.
|
|
2550
|
+
# You pay for this base level of capacity at all times, whether used
|
|
2551
|
+
# or idle.
|
|
2280
2552
|
# @return [Integer]
|
|
2281
2553
|
#
|
|
2282
2554
|
# @!attribute [rw] on_demand_capacity
|
|
@@ -2287,6 +2559,20 @@ module Aws::GameLiftStreams
|
|
|
2287
2559
|
# when creating a stream group or adding a location.
|
|
2288
2560
|
# @return [Integer]
|
|
2289
2561
|
#
|
|
2562
|
+
# @!attribute [rw] target_idle_capacity
|
|
2563
|
+
# This indicates idle capacity which the service pre-allocates and
|
|
2564
|
+
# holds for you in anticipation of future activity. This helps to
|
|
2565
|
+
# insulate your users from capacity-allocation delays. You pay for
|
|
2566
|
+
# capacity which is held in this intentional idle state.
|
|
2567
|
+
# @return [Integer]
|
|
2568
|
+
#
|
|
2569
|
+
# @!attribute [rw] maximum_capacity
|
|
2570
|
+
# This indicates the maximum capacity that the service can allocate
|
|
2571
|
+
# for you. Newly created streams may take a few minutes to start.
|
|
2572
|
+
# Capacity is released back to the service when idle. You pay for
|
|
2573
|
+
# capacity that is allocated to you until it is released.
|
|
2574
|
+
# @return [Integer]
|
|
2575
|
+
#
|
|
2290
2576
|
# @!attribute [rw] requested_capacity
|
|
2291
2577
|
# This value is the always-on capacity that you most recently
|
|
2292
2578
|
# requested for a stream group. You request capacity separately for
|
|
@@ -2302,13 +2588,15 @@ module Aws::GameLiftStreams
|
|
|
2302
2588
|
# This value is the stream capacity that Amazon GameLift Streams has
|
|
2303
2589
|
# provisioned in a stream group that can respond immediately to stream
|
|
2304
2590
|
# requests. It includes resources that are currently streaming and
|
|
2305
|
-
# resources that are idle and ready to respond to stream requests.
|
|
2306
|
-
#
|
|
2307
|
-
#
|
|
2308
|
-
# capacity
|
|
2309
|
-
#
|
|
2310
|
-
#
|
|
2311
|
-
#
|
|
2591
|
+
# resources that are idle and ready to respond to stream requests.
|
|
2592
|
+
# When target-idle capacity is configured, the idle resources include
|
|
2593
|
+
# the capacity buffer maintained beyond ongoing sessions. You pay for
|
|
2594
|
+
# this capacity whether it's in use or not. After making changes to
|
|
2595
|
+
# capacity, it can take a few minutes for the allocated capacity count
|
|
2596
|
+
# to reflect the change while compute resources are allocated or
|
|
2597
|
+
# deallocated. Similarly, when allocated on-demand capacity is no
|
|
2598
|
+
# longer needed, it can take a few minutes for Amazon GameLift Streams
|
|
2599
|
+
# to spin down the allocated capacity.
|
|
2312
2600
|
# @return [Integer]
|
|
2313
2601
|
#
|
|
2314
2602
|
# @!attribute [rw] idle_capacity
|
|
@@ -2324,6 +2612,8 @@ module Aws::GameLiftStreams
|
|
|
2324
2612
|
:status,
|
|
2325
2613
|
:always_on_capacity,
|
|
2326
2614
|
:on_demand_capacity,
|
|
2615
|
+
:target_idle_capacity,
|
|
2616
|
+
:maximum_capacity,
|
|
2327
2617
|
:requested_capacity,
|
|
2328
2618
|
:allocated_capacity,
|
|
2329
2619
|
:idle_capacity)
|
|
@@ -2331,6 +2621,22 @@ module Aws::GameLiftStreams
|
|
|
2331
2621
|
include Aws::Structure
|
|
2332
2622
|
end
|
|
2333
2623
|
|
|
2624
|
+
# Configuration settings for sharing the stream session's performance
|
|
2625
|
+
# stats with the client
|
|
2626
|
+
#
|
|
2627
|
+
# @!attribute [rw] shared_with_client
|
|
2628
|
+
# Performance stats for the session are streamed to the client when
|
|
2629
|
+
# set to `true`. Defaults to `false`.
|
|
2630
|
+
# @return [Boolean]
|
|
2631
|
+
#
|
|
2632
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/PerformanceStatsConfiguration AWS API Documentation
|
|
2633
|
+
#
|
|
2634
|
+
class PerformanceStatsConfiguration < Struct.new(
|
|
2635
|
+
:shared_with_client)
|
|
2636
|
+
SENSITIVE = []
|
|
2637
|
+
include Aws::Structure
|
|
2638
|
+
end
|
|
2639
|
+
|
|
2334
2640
|
# @!attribute [rw] identifier
|
|
2335
2641
|
# A stream group to remove the specified locations from.
|
|
2336
2642
|
#
|
|
@@ -2593,6 +2899,11 @@ module Aws::GameLiftStreams
|
|
|
2593
2899
|
# using command-line arguments.
|
|
2594
2900
|
# @return [Hash<String,String>]
|
|
2595
2901
|
#
|
|
2902
|
+
# @!attribute [rw] performance_stats_configuration
|
|
2903
|
+
# Configuration settings for sharing the stream session's performance
|
|
2904
|
+
# stats with the client
|
|
2905
|
+
# @return [Types::PerformanceStatsConfiguration]
|
|
2906
|
+
#
|
|
2596
2907
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/StartStreamSessionInput AWS API Documentation
|
|
2597
2908
|
#
|
|
2598
2909
|
class StartStreamSessionInput < Struct.new(
|
|
@@ -2607,7 +2918,8 @@ module Aws::GameLiftStreams
|
|
|
2607
2918
|
:connection_timeout_seconds,
|
|
2608
2919
|
:session_length_seconds,
|
|
2609
2920
|
:additional_launch_args,
|
|
2610
|
-
:additional_environment_variables
|
|
2921
|
+
:additional_environment_variables,
|
|
2922
|
+
:performance_stats_configuration)
|
|
2611
2923
|
SENSITIVE = [:signal_request]
|
|
2612
2924
|
include Aws::Structure
|
|
2613
2925
|
end
|
|
@@ -2805,6 +3117,10 @@ module Aws::GameLiftStreams
|
|
|
2805
3117
|
# using command-line arguments.
|
|
2806
3118
|
# @return [Hash<String,String>]
|
|
2807
3119
|
#
|
|
3120
|
+
# @!attribute [rw] performance_stats_configuration
|
|
3121
|
+
# The performance stats configuration for the stream session
|
|
3122
|
+
# @return [Types::PerformanceStatsConfiguration]
|
|
3123
|
+
#
|
|
2808
3124
|
# @!attribute [rw] log_file_location_uri
|
|
2809
3125
|
# Access location for log files that your content generates during a
|
|
2810
3126
|
# stream session. These log files are uploaded to cloud storage
|
|
@@ -2862,6 +3178,7 @@ module Aws::GameLiftStreams
|
|
|
2862
3178
|
:session_length_seconds,
|
|
2863
3179
|
:additional_launch_args,
|
|
2864
3180
|
:additional_environment_variables,
|
|
3181
|
+
:performance_stats_configuration,
|
|
2865
3182
|
:log_file_location_uri,
|
|
2866
3183
|
:web_sdk_protocol_url,
|
|
2867
3184
|
:last_updated_at,
|
|
@@ -2909,12 +3226,95 @@ module Aws::GameLiftStreams
|
|
|
2909
3226
|
#
|
|
2910
3227
|
# A stream class can be one of the following:
|
|
2911
3228
|
#
|
|
3229
|
+
# * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
|
|
3230
|
+
# applications with extremely high 3D scene complexity which require
|
|
3231
|
+
# maximum resources. Runs applications on Microsoft Windows Server
|
|
3232
|
+
# 2022 Base and supports DirectX 12. Compatible with Unreal Engine
|
|
3233
|
+
# versions up through 5.6, 32 and 64-bit applications, and
|
|
3234
|
+
# anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
|
|
3235
|
+
#
|
|
3236
|
+
# * Reference resolution: 1080p
|
|
3237
|
+
#
|
|
3238
|
+
# * Reference frame rate: 60 fps
|
|
3239
|
+
#
|
|
3240
|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
3241
|
+
#
|
|
3242
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
3243
|
+
# * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
|
|
3244
|
+
# with extremely high 3D scene complexity which require maximum
|
|
3245
|
+
# resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
|
|
3246
|
+
#
|
|
3247
|
+
# * Reference resolution: 1080p
|
|
3248
|
+
#
|
|
3249
|
+
# * Reference frame rate: 60 fps
|
|
3250
|
+
#
|
|
3251
|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
3252
|
+
#
|
|
3253
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
3254
|
+
# * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
3255
|
+
# applications with high 3D scene complexity. Runs applications on
|
|
3256
|
+
# Microsoft Windows Server 2022 Base and supports DirectX 12.
|
|
3257
|
+
# Compatible with Unreal Engine versions up through 5.6, 32 and
|
|
3258
|
+
# 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
|
|
3259
|
+
# Tensor Core GPU.
|
|
3260
|
+
#
|
|
3261
|
+
# * Reference resolution: 1080p
|
|
3262
|
+
#
|
|
3263
|
+
# * Reference frame rate: 60 fps
|
|
3264
|
+
#
|
|
3265
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
3266
|
+
#
|
|
3267
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
3268
|
+
# * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
3269
|
+
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
3270
|
+
# L4 Tensor Core GPU.
|
|
3271
|
+
#
|
|
3272
|
+
# * Reference resolution: 1080p
|
|
3273
|
+
#
|
|
3274
|
+
# * Reference frame rate: 60 fps
|
|
3275
|
+
#
|
|
3276
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
3277
|
+
#
|
|
3278
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
3279
|
+
# * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
|
|
3280
|
+
# applications with moderate to high 3D scene complexity. Uses
|
|
3281
|
+
# NVIDIA L4 Tensor Core GPU.
|
|
3282
|
+
#
|
|
3283
|
+
# * Reference resolution: 1080p
|
|
3284
|
+
#
|
|
3285
|
+
# * Reference frame rate: 60 fps
|
|
3286
|
+
#
|
|
3287
|
+
# * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
|
|
3288
|
+
#
|
|
3289
|
+
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
3290
|
+
# * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
|
|
3291
|
+
# applications with moderate 3D scene complexity. Uses NVIDIA L4
|
|
3292
|
+
# Tensor Core GPU.
|
|
3293
|
+
#
|
|
3294
|
+
# * Reference resolution: 1080p
|
|
3295
|
+
#
|
|
3296
|
+
# * Reference frame rate: 60 fps
|
|
3297
|
+
#
|
|
3298
|
+
# * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
|
|
3299
|
+
#
|
|
3300
|
+
# * Tenancy: Supports up to 4 concurrent stream sessions
|
|
3301
|
+
# * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
|
|
3302
|
+
# applications with lightweight 3D scene complexity and low CPU
|
|
3303
|
+
# usage. Uses NVIDIA L4 Tensor Core GPU.
|
|
3304
|
+
#
|
|
3305
|
+
# * Reference resolution: 1080p
|
|
3306
|
+
#
|
|
3307
|
+
# * Reference frame rate: 60 fps
|
|
3308
|
+
#
|
|
3309
|
+
# * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
|
|
3310
|
+
#
|
|
3311
|
+
# * Tenancy: Supports up to 12 concurrent stream sessions
|
|
2912
3312
|
# * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
2913
3313
|
# applications with extremely high 3D scene complexity. Runs
|
|
2914
3314
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
2915
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
3315
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
2916
3316
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
2917
|
-
# A10G Tensor GPU.
|
|
3317
|
+
# A10G Tensor Core GPU.
|
|
2918
3318
|
#
|
|
2919
3319
|
# * Reference resolution: 1080p
|
|
2920
3320
|
#
|
|
@@ -2925,7 +3325,7 @@ module Aws::GameLiftStreams
|
|
|
2925
3325
|
# * Tenancy: Supports 1 concurrent stream session
|
|
2926
3326
|
# * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
|
|
2927
3327
|
# applications with moderate to high 3D scene complexity. Uses
|
|
2928
|
-
# NVIDIA A10G Tensor GPU.
|
|
3328
|
+
# NVIDIA A10G Tensor Core GPU.
|
|
2929
3329
|
#
|
|
2930
3330
|
# * Reference resolution: 1080p
|
|
2931
3331
|
#
|
|
@@ -2936,7 +3336,7 @@ module Aws::GameLiftStreams
|
|
|
2936
3336
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
2937
3337
|
# * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
2938
3338
|
# applications with extremely high 3D scene complexity. Uses
|
|
2939
|
-
# dedicated NVIDIA A10G Tensor GPU.
|
|
3339
|
+
# dedicated NVIDIA A10G Tensor Core GPU.
|
|
2940
3340
|
#
|
|
2941
3341
|
# * Reference resolution: 1080p
|
|
2942
3342
|
#
|
|
@@ -2948,9 +3348,9 @@ module Aws::GameLiftStreams
|
|
|
2948
3348
|
# * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
2949
3349
|
# applications with extremely high 3D scene complexity. Runs
|
|
2950
3350
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
2951
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
3351
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
2952
3352
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
2953
|
-
# T4 Tensor GPU.
|
|
3353
|
+
# T4 Tensor Core GPU.
|
|
2954
3354
|
#
|
|
2955
3355
|
# * Reference resolution: 1080p
|
|
2956
3356
|
#
|
|
@@ -2961,7 +3361,7 @@ module Aws::GameLiftStreams
|
|
|
2961
3361
|
# * Tenancy: Supports 1 concurrent stream session
|
|
2962
3362
|
# * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
|
|
2963
3363
|
# applications with moderate to high 3D scene complexity. Uses
|
|
2964
|
-
# NVIDIA T4 Tensor GPU.
|
|
3364
|
+
# NVIDIA T4 Tensor Core GPU.
|
|
2965
3365
|
#
|
|
2966
3366
|
# * Reference resolution: 1080p
|
|
2967
3367
|
#
|
|
@@ -2972,7 +3372,7 @@ module Aws::GameLiftStreams
|
|
|
2972
3372
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
2973
3373
|
# * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
2974
3374
|
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
2975
|
-
# T4 Tensor GPU.
|
|
3375
|
+
# T4 Tensor Core GPU.
|
|
2976
3376
|
#
|
|
2977
3377
|
# * Reference resolution: 1080p
|
|
2978
3378
|
#
|
|
@@ -3108,6 +3508,60 @@ module Aws::GameLiftStreams
|
|
|
3108
3508
|
# * `TERMINATED`: The stream session has ended.
|
|
3109
3509
|
# @return [String]
|
|
3110
3510
|
#
|
|
3511
|
+
# @!attribute [rw] status_reason
|
|
3512
|
+
# A short description of the reason the stream session is in `ERROR`
|
|
3513
|
+
# status or `TERMINATED` status.
|
|
3514
|
+
#
|
|
3515
|
+
# `ERROR` status reasons:
|
|
3516
|
+
#
|
|
3517
|
+
# * `applicationLogS3DestinationError`: Could not write the
|
|
3518
|
+
# application log to the Amazon S3 bucket that is configured for the
|
|
3519
|
+
# streaming application. Make sure the bucket still exists.
|
|
3520
|
+
#
|
|
3521
|
+
# * `internalError`: An internal service error occurred. Start a new
|
|
3522
|
+
# stream session to continue streaming.
|
|
3523
|
+
#
|
|
3524
|
+
# * `invalidSignalRequest`: The WebRTC signal request that was sent is
|
|
3525
|
+
# not valid. When starting or reconnecting to a stream session, use
|
|
3526
|
+
# `generateSignalRequest` in the Amazon GameLift Streams Web SDK to
|
|
3527
|
+
# generate a new signal request.
|
|
3528
|
+
#
|
|
3529
|
+
# * `placementTimeout`: Amazon GameLift Streams could not find
|
|
3530
|
+
# available stream capacity to start a stream session. Increase the
|
|
3531
|
+
# stream capacity in the stream group or wait until capacity becomes
|
|
3532
|
+
# available.
|
|
3533
|
+
#
|
|
3534
|
+
# `TERMINATED` status reasons:
|
|
3535
|
+
#
|
|
3536
|
+
# * `apiTerminated`: The stream session was terminated by an API call
|
|
3537
|
+
# to [TerminateStreamSession][1].
|
|
3538
|
+
#
|
|
3539
|
+
# * `applicationExit`: The streaming application exited or crashed.
|
|
3540
|
+
# The stream session was terminated because the application is no
|
|
3541
|
+
# longer running.
|
|
3542
|
+
#
|
|
3543
|
+
# * `connectionTimeout`: The stream session was terminated because the
|
|
3544
|
+
# client failed to connect within the connection timeout period
|
|
3545
|
+
# specified by `ConnectionTimeoutSeconds`.
|
|
3546
|
+
#
|
|
3547
|
+
# * `idleTimeout`: The stream session was terminated because it
|
|
3548
|
+
# exceeded the idle timeout period of 60 minutes with no user input
|
|
3549
|
+
# activity.
|
|
3550
|
+
#
|
|
3551
|
+
# * `maxSessionLengthTimeout`: The stream session was terminated
|
|
3552
|
+
# because it exceeded the maximum session length timeout period
|
|
3553
|
+
# specified by `SessionLengthSeconds`.
|
|
3554
|
+
#
|
|
3555
|
+
# * `reconnectionTimeout`: The stream session was terminated because
|
|
3556
|
+
# the client failed to reconnect within the reconnection timeout
|
|
3557
|
+
# period specified by `ConnectionTimeoutSeconds` after losing
|
|
3558
|
+
# connection.
|
|
3559
|
+
#
|
|
3560
|
+
#
|
|
3561
|
+
#
|
|
3562
|
+
# [1]: https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html
|
|
3563
|
+
# @return [String]
|
|
3564
|
+
#
|
|
3111
3565
|
# @!attribute [rw] protocol
|
|
3112
3566
|
# The data transfer protocol in use with the stream session.
|
|
3113
3567
|
# @return [String]
|
|
@@ -3156,6 +3610,7 @@ module Aws::GameLiftStreams
|
|
|
3156
3610
|
:arn,
|
|
3157
3611
|
:user_id,
|
|
3158
3612
|
:status,
|
|
3613
|
+
:status_reason,
|
|
3159
3614
|
:protocol,
|
|
3160
3615
|
:last_updated_at,
|
|
3161
3616
|
:created_at,
|
|
@@ -3577,12 +4032,95 @@ module Aws::GameLiftStreams
|
|
|
3577
4032
|
#
|
|
3578
4033
|
# A stream class can be one of the following:
|
|
3579
4034
|
#
|
|
4035
|
+
# * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
|
|
4036
|
+
# applications with extremely high 3D scene complexity which require
|
|
4037
|
+
# maximum resources. Runs applications on Microsoft Windows Server
|
|
4038
|
+
# 2022 Base and supports DirectX 12. Compatible with Unreal Engine
|
|
4039
|
+
# versions up through 5.6, 32 and 64-bit applications, and
|
|
4040
|
+
# anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
|
|
4041
|
+
#
|
|
4042
|
+
# * Reference resolution: 1080p
|
|
4043
|
+
#
|
|
4044
|
+
# * Reference frame rate: 60 fps
|
|
4045
|
+
#
|
|
4046
|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
4047
|
+
#
|
|
4048
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
4049
|
+
# * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
|
|
4050
|
+
# with extremely high 3D scene complexity which require maximum
|
|
4051
|
+
# resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
|
|
4052
|
+
#
|
|
4053
|
+
# * Reference resolution: 1080p
|
|
4054
|
+
#
|
|
4055
|
+
# * Reference frame rate: 60 fps
|
|
4056
|
+
#
|
|
4057
|
+
# * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
|
|
4058
|
+
#
|
|
4059
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
4060
|
+
# * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
4061
|
+
# applications with high 3D scene complexity. Runs applications on
|
|
4062
|
+
# Microsoft Windows Server 2022 Base and supports DirectX 12.
|
|
4063
|
+
# Compatible with Unreal Engine versions up through 5.6, 32 and
|
|
4064
|
+
# 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
|
|
4065
|
+
# Tensor Core GPU.
|
|
4066
|
+
#
|
|
4067
|
+
# * Reference resolution: 1080p
|
|
4068
|
+
#
|
|
4069
|
+
# * Reference frame rate: 60 fps
|
|
4070
|
+
#
|
|
4071
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
4072
|
+
#
|
|
4073
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
4074
|
+
# * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
4075
|
+
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
4076
|
+
# L4 Tensor Core GPU.
|
|
4077
|
+
#
|
|
4078
|
+
# * Reference resolution: 1080p
|
|
4079
|
+
#
|
|
4080
|
+
# * Reference frame rate: 60 fps
|
|
4081
|
+
#
|
|
4082
|
+
# * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
|
|
4083
|
+
#
|
|
4084
|
+
# * Tenancy: Supports 1 concurrent stream session
|
|
4085
|
+
# * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
|
|
4086
|
+
# applications with moderate to high 3D scene complexity. Uses
|
|
4087
|
+
# NVIDIA L4 Tensor Core GPU.
|
|
4088
|
+
#
|
|
4089
|
+
# * Reference resolution: 1080p
|
|
4090
|
+
#
|
|
4091
|
+
# * Reference frame rate: 60 fps
|
|
4092
|
+
#
|
|
4093
|
+
# * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
|
|
4094
|
+
#
|
|
4095
|
+
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
4096
|
+
# * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
|
|
4097
|
+
# applications with moderate 3D scene complexity. Uses NVIDIA L4
|
|
4098
|
+
# Tensor Core GPU.
|
|
4099
|
+
#
|
|
4100
|
+
# * Reference resolution: 1080p
|
|
4101
|
+
#
|
|
4102
|
+
# * Reference frame rate: 60 fps
|
|
4103
|
+
#
|
|
4104
|
+
# * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
|
|
4105
|
+
#
|
|
4106
|
+
# * Tenancy: Supports up to 4 concurrent stream sessions
|
|
4107
|
+
# * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
|
|
4108
|
+
# applications with lightweight 3D scene complexity and low CPU
|
|
4109
|
+
# usage. Uses NVIDIA L4 Tensor Core GPU.
|
|
4110
|
+
#
|
|
4111
|
+
# * Reference resolution: 1080p
|
|
4112
|
+
#
|
|
4113
|
+
# * Reference frame rate: 60 fps
|
|
4114
|
+
#
|
|
4115
|
+
# * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
|
|
4116
|
+
#
|
|
4117
|
+
# * Tenancy: Supports up to 12 concurrent stream sessions
|
|
3580
4118
|
# * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
3581
4119
|
# applications with extremely high 3D scene complexity. Runs
|
|
3582
4120
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
3583
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
4121
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
3584
4122
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
3585
|
-
# A10G Tensor GPU.
|
|
4123
|
+
# A10G Tensor Core GPU.
|
|
3586
4124
|
#
|
|
3587
4125
|
# * Reference resolution: 1080p
|
|
3588
4126
|
#
|
|
@@ -3593,7 +4131,7 @@ module Aws::GameLiftStreams
|
|
|
3593
4131
|
# * Tenancy: Supports 1 concurrent stream session
|
|
3594
4132
|
# * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
|
|
3595
4133
|
# applications with moderate to high 3D scene complexity. Uses
|
|
3596
|
-
# NVIDIA A10G Tensor GPU.
|
|
4134
|
+
# NVIDIA A10G Tensor Core GPU.
|
|
3597
4135
|
#
|
|
3598
4136
|
# * Reference resolution: 1080p
|
|
3599
4137
|
#
|
|
@@ -3604,7 +4142,7 @@ module Aws::GameLiftStreams
|
|
|
3604
4142
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
3605
4143
|
# * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
3606
4144
|
# applications with extremely high 3D scene complexity. Uses
|
|
3607
|
-
# dedicated NVIDIA A10G Tensor GPU.
|
|
4145
|
+
# dedicated NVIDIA A10G Tensor Core GPU.
|
|
3608
4146
|
#
|
|
3609
4147
|
# * Reference resolution: 1080p
|
|
3610
4148
|
#
|
|
@@ -3616,9 +4154,9 @@ module Aws::GameLiftStreams
|
|
|
3616
4154
|
# * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
|
|
3617
4155
|
# applications with extremely high 3D scene complexity. Runs
|
|
3618
4156
|
# applications on Microsoft Windows Server 2022 Base and supports
|
|
3619
|
-
# DirectX 12. Compatible with Unreal Engine versions up through 5.
|
|
4157
|
+
# DirectX 12. Compatible with Unreal Engine versions up through 5.6,
|
|
3620
4158
|
# 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
|
|
3621
|
-
# T4 Tensor GPU.
|
|
4159
|
+
# T4 Tensor Core GPU.
|
|
3622
4160
|
#
|
|
3623
4161
|
# * Reference resolution: 1080p
|
|
3624
4162
|
#
|
|
@@ -3629,7 +4167,7 @@ module Aws::GameLiftStreams
|
|
|
3629
4167
|
# * Tenancy: Supports 1 concurrent stream session
|
|
3630
4168
|
# * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
|
|
3631
4169
|
# applications with moderate to high 3D scene complexity. Uses
|
|
3632
|
-
# NVIDIA T4 Tensor GPU.
|
|
4170
|
+
# NVIDIA T4 Tensor Core GPU.
|
|
3633
4171
|
#
|
|
3634
4172
|
# * Reference resolution: 1080p
|
|
3635
4173
|
#
|
|
@@ -3640,7 +4178,7 @@ module Aws::GameLiftStreams
|
|
|
3640
4178
|
# * Tenancy: Supports up to 2 concurrent stream sessions
|
|
3641
4179
|
# * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
|
|
3642
4180
|
# applications with high 3D scene complexity. Uses dedicated NVIDIA
|
|
3643
|
-
# T4 Tensor GPU.
|
|
4181
|
+
# T4 Tensor Core GPU.
|
|
3644
4182
|
#
|
|
3645
4183
|
# * Reference resolution: 1080p
|
|
3646
4184
|
#
|
|
@@ -3693,10 +4231,10 @@ module Aws::GameLiftStreams
|
|
|
3693
4231
|
# an issue with the server. Try again later.
|
|
3694
4232
|
#
|
|
3695
4233
|
# * `noAvailableInstances`: Amazon GameLift Streams does not currently
|
|
3696
|
-
# have enough available
|
|
3697
|
-
#
|
|
3698
|
-
#
|
|
3699
|
-
#
|
|
4234
|
+
# have enough available capacity to fulfill your request. Wait a few
|
|
4235
|
+
# minutes and retry the request as capacity can shift frequently.
|
|
4236
|
+
# You can also try to make the request using a different stream
|
|
4237
|
+
# class or in another region.
|
|
3700
4238
|
# @return [String]
|
|
3701
4239
|
#
|
|
3702
4240
|
# @!attribute [rw] last_updated_at
|