aws-sdk-gameliftstreams 1.17.0 → 1.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -557,12 +557,95 @@ module Aws::GameLiftStreams
557
557
  #
558
558
  # A stream class can be one of the following:
559
559
  #
560
+ # * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
561
+ # applications with extremely high 3D scene complexity which require
562
+ # maximum resources. Runs applications on Microsoft Windows Server
563
+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
564
+ # versions up through 5.6, 32 and 64-bit applications, and
565
+ # anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
566
+ #
567
+ # * Reference resolution: 1080p
568
+ #
569
+ # * Reference frame rate: 60 fps
570
+ #
571
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
572
+ #
573
+ # * Tenancy: Supports 1 concurrent stream session
574
+ # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
575
+ # with extremely high 3D scene complexity which require maximum
576
+ # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
577
+ #
578
+ # * Reference resolution: 1080p
579
+ #
580
+ # * Reference frame rate: 60 fps
581
+ #
582
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
583
+ #
584
+ # * Tenancy: Supports 1 concurrent stream session
585
+ # * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
586
+ # applications with high 3D scene complexity. Runs applications on
587
+ # Microsoft Windows Server 2022 Base and supports DirectX 12.
588
+ # Compatible with Unreal Engine versions up through 5.6, 32 and
589
+ # 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
590
+ # Tensor Core GPU.
591
+ #
592
+ # * Reference resolution: 1080p
593
+ #
594
+ # * Reference frame rate: 60 fps
595
+ #
596
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
597
+ #
598
+ # * Tenancy: Supports 1 concurrent stream session
599
+ # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
600
+ # applications with high 3D scene complexity. Uses dedicated NVIDIA
601
+ # L4 Tensor Core GPU.
602
+ #
603
+ # * Reference resolution: 1080p
604
+ #
605
+ # * Reference frame rate: 60 fps
606
+ #
607
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
608
+ #
609
+ # * Tenancy: Supports 1 concurrent stream session
610
+ # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
611
+ # applications with moderate to high 3D scene complexity. Uses
612
+ # NVIDIA L4 Tensor Core GPU.
613
+ #
614
+ # * Reference resolution: 1080p
615
+ #
616
+ # * Reference frame rate: 60 fps
617
+ #
618
+ # * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
619
+ #
620
+ # * Tenancy: Supports up to 2 concurrent stream sessions
621
+ # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
622
+ # applications with moderate 3D scene complexity. Uses NVIDIA L4
623
+ # Tensor Core GPU.
624
+ #
625
+ # * Reference resolution: 1080p
626
+ #
627
+ # * Reference frame rate: 60 fps
628
+ #
629
+ # * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
630
+ #
631
+ # * Tenancy: Supports up to 4 concurrent stream sessions
632
+ # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
633
+ # applications with lightweight 3D scene complexity and low CPU
634
+ # usage. Uses NVIDIA L4 Tensor Core GPU.
635
+ #
636
+ # * Reference resolution: 1080p
637
+ #
638
+ # * Reference frame rate: 60 fps
639
+ #
640
+ # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
641
+ #
642
+ # * Tenancy: Supports up to 12 concurrent stream sessions
560
643
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
561
644
  # applications with extremely high 3D scene complexity. Runs
562
645
  # applications on Microsoft Windows Server 2022 Base and supports
563
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
646
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
564
647
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
565
- # A10G Tensor GPU.
648
+ # A10G Tensor Core GPU.
566
649
  #
567
650
  # * Reference resolution: 1080p
568
651
  #
@@ -573,7 +656,7 @@ module Aws::GameLiftStreams
573
656
  # * Tenancy: Supports 1 concurrent stream session
574
657
  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
575
658
  # applications with moderate to high 3D scene complexity. Uses
576
- # NVIDIA A10G Tensor GPU.
659
+ # NVIDIA A10G Tensor Core GPU.
577
660
  #
578
661
  # * Reference resolution: 1080p
579
662
  #
@@ -584,7 +667,7 @@ module Aws::GameLiftStreams
584
667
  # * Tenancy: Supports up to 2 concurrent stream sessions
585
668
  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
586
669
  # applications with extremely high 3D scene complexity. Uses
587
- # dedicated NVIDIA A10G Tensor GPU.
670
+ # dedicated NVIDIA A10G Tensor Core GPU.
588
671
  #
589
672
  # * Reference resolution: 1080p
590
673
  #
@@ -596,9 +679,9 @@ module Aws::GameLiftStreams
596
679
  # * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
597
680
  # applications with extremely high 3D scene complexity. Runs
598
681
  # applications on Microsoft Windows Server 2022 Base and supports
599
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
682
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
600
683
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
601
- # T4 Tensor GPU.
684
+ # T4 Tensor Core GPU.
602
685
  #
603
686
  # * Reference resolution: 1080p
604
687
  #
@@ -609,7 +692,7 @@ module Aws::GameLiftStreams
609
692
  # * Tenancy: Supports 1 concurrent stream session
610
693
  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
611
694
  # applications with moderate to high 3D scene complexity. Uses
612
- # NVIDIA T4 Tensor GPU.
695
+ # NVIDIA T4 Tensor Core GPU.
613
696
  #
614
697
  # * Reference resolution: 1080p
615
698
  #
@@ -620,7 +703,7 @@ module Aws::GameLiftStreams
620
703
  # * Tenancy: Supports up to 2 concurrent stream sessions
621
704
  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
622
705
  # applications with high 3D scene complexity. Uses dedicated NVIDIA
623
- # T4 Tensor GPU.
706
+ # T4 Tensor Core GPU.
624
707
  #
625
708
  # * Reference resolution: 1080p
626
709
  #
@@ -747,12 +830,95 @@ module Aws::GameLiftStreams
747
830
  #
748
831
  # A stream class can be one of the following:
749
832
  #
833
+ # * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
834
+ # applications with extremely high 3D scene complexity which require
835
+ # maximum resources. Runs applications on Microsoft Windows Server
836
+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
837
+ # versions up through 5.6, 32 and 64-bit applications, and
838
+ # anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
839
+ #
840
+ # * Reference resolution: 1080p
841
+ #
842
+ # * Reference frame rate: 60 fps
843
+ #
844
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
845
+ #
846
+ # * Tenancy: Supports 1 concurrent stream session
847
+ # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
848
+ # with extremely high 3D scene complexity which require maximum
849
+ # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
850
+ #
851
+ # * Reference resolution: 1080p
852
+ #
853
+ # * Reference frame rate: 60 fps
854
+ #
855
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
856
+ #
857
+ # * Tenancy: Supports 1 concurrent stream session
858
+ # * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
859
+ # applications with high 3D scene complexity. Runs applications on
860
+ # Microsoft Windows Server 2022 Base and supports DirectX 12.
861
+ # Compatible with Unreal Engine versions up through 5.6, 32 and
862
+ # 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
863
+ # Tensor Core GPU.
864
+ #
865
+ # * Reference resolution: 1080p
866
+ #
867
+ # * Reference frame rate: 60 fps
868
+ #
869
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
870
+ #
871
+ # * Tenancy: Supports 1 concurrent stream session
872
+ # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
873
+ # applications with high 3D scene complexity. Uses dedicated NVIDIA
874
+ # L4 Tensor Core GPU.
875
+ #
876
+ # * Reference resolution: 1080p
877
+ #
878
+ # * Reference frame rate: 60 fps
879
+ #
880
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
881
+ #
882
+ # * Tenancy: Supports 1 concurrent stream session
883
+ # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
884
+ # applications with moderate to high 3D scene complexity. Uses
885
+ # NVIDIA L4 Tensor Core GPU.
886
+ #
887
+ # * Reference resolution: 1080p
888
+ #
889
+ # * Reference frame rate: 60 fps
890
+ #
891
+ # * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
892
+ #
893
+ # * Tenancy: Supports up to 2 concurrent stream sessions
894
+ # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
895
+ # applications with moderate 3D scene complexity. Uses NVIDIA L4
896
+ # Tensor Core GPU.
897
+ #
898
+ # * Reference resolution: 1080p
899
+ #
900
+ # * Reference frame rate: 60 fps
901
+ #
902
+ # * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
903
+ #
904
+ # * Tenancy: Supports up to 4 concurrent stream sessions
905
+ # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
906
+ # applications with lightweight 3D scene complexity and low CPU
907
+ # usage. Uses NVIDIA L4 Tensor Core GPU.
908
+ #
909
+ # * Reference resolution: 1080p
910
+ #
911
+ # * Reference frame rate: 60 fps
912
+ #
913
+ # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
914
+ #
915
+ # * Tenancy: Supports up to 12 concurrent stream sessions
750
916
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
751
917
  # applications with extremely high 3D scene complexity. Runs
752
918
  # applications on Microsoft Windows Server 2022 Base and supports
753
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
919
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
754
920
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
755
- # A10G Tensor GPU.
921
+ # A10G Tensor Core GPU.
756
922
  #
757
923
  # * Reference resolution: 1080p
758
924
  #
@@ -763,7 +929,7 @@ module Aws::GameLiftStreams
763
929
  # * Tenancy: Supports 1 concurrent stream session
764
930
  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
765
931
  # applications with moderate to high 3D scene complexity. Uses
766
- # NVIDIA A10G Tensor GPU.
932
+ # NVIDIA A10G Tensor Core GPU.
767
933
  #
768
934
  # * Reference resolution: 1080p
769
935
  #
@@ -774,7 +940,7 @@ module Aws::GameLiftStreams
774
940
  # * Tenancy: Supports up to 2 concurrent stream sessions
775
941
  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
776
942
  # applications with extremely high 3D scene complexity. Uses
777
- # dedicated NVIDIA A10G Tensor GPU.
943
+ # dedicated NVIDIA A10G Tensor Core GPU.
778
944
  #
779
945
  # * Reference resolution: 1080p
780
946
  #
@@ -786,9 +952,9 @@ module Aws::GameLiftStreams
786
952
  # * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
787
953
  # applications with extremely high 3D scene complexity. Runs
788
954
  # applications on Microsoft Windows Server 2022 Base and supports
789
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
955
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
790
956
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
791
- # T4 Tensor GPU.
957
+ # T4 Tensor Core GPU.
792
958
  #
793
959
  # * Reference resolution: 1080p
794
960
  #
@@ -799,7 +965,7 @@ module Aws::GameLiftStreams
799
965
  # * Tenancy: Supports 1 concurrent stream session
800
966
  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
801
967
  # applications with moderate to high 3D scene complexity. Uses
802
- # NVIDIA T4 Tensor GPU.
968
+ # NVIDIA T4 Tensor Core GPU.
803
969
  #
804
970
  # * Reference resolution: 1080p
805
971
  #
@@ -810,7 +976,7 @@ module Aws::GameLiftStreams
810
976
  # * Tenancy: Supports up to 2 concurrent stream sessions
811
977
  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
812
978
  # applications with high 3D scene complexity. Uses dedicated NVIDIA
813
- # T4 Tensor GPU.
979
+ # T4 Tensor Core GPU.
814
980
  #
815
981
  # * Reference resolution: 1080p
816
982
  #
@@ -863,10 +1029,10 @@ module Aws::GameLiftStreams
863
1029
  # an issue with the server. Try again later.
864
1030
  #
865
1031
  # * `noAvailableInstances`: Amazon GameLift Streams does not currently
866
- # have enough available on-demand capacity to fulfill your request.
867
- # Wait a few minutes and retry the request as capacity can shift
868
- # frequently. You can also try to make the request using a different
869
- # stream class or in another region.
1032
+ # have enough available capacity to fulfill your request. Wait a few
1033
+ # minutes and retry the request as capacity can shift frequently.
1034
+ # You can also try to make the request using a different stream
1035
+ # class or in another region.
870
1036
  # @return [String]
871
1037
  #
872
1038
  # @!attribute [rw] last_updated_at
@@ -1452,12 +1618,95 @@ module Aws::GameLiftStreams
1452
1618
  #
1453
1619
  # A stream class can be one of the following:
1454
1620
  #
1621
+ # * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
1622
+ # applications with extremely high 3D scene complexity which require
1623
+ # maximum resources. Runs applications on Microsoft Windows Server
1624
+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
1625
+ # versions up through 5.6, 32 and 64-bit applications, and
1626
+ # anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
1627
+ #
1628
+ # * Reference resolution: 1080p
1629
+ #
1630
+ # * Reference frame rate: 60 fps
1631
+ #
1632
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
1633
+ #
1634
+ # * Tenancy: Supports 1 concurrent stream session
1635
+ # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
1636
+ # with extremely high 3D scene complexity which require maximum
1637
+ # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
1638
+ #
1639
+ # * Reference resolution: 1080p
1640
+ #
1641
+ # * Reference frame rate: 60 fps
1642
+ #
1643
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
1644
+ #
1645
+ # * Tenancy: Supports 1 concurrent stream session
1646
+ # * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
1647
+ # applications with high 3D scene complexity. Runs applications on
1648
+ # Microsoft Windows Server 2022 Base and supports DirectX 12.
1649
+ # Compatible with Unreal Engine versions up through 5.6, 32 and
1650
+ # 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
1651
+ # Tensor Core GPU.
1652
+ #
1653
+ # * Reference resolution: 1080p
1654
+ #
1655
+ # * Reference frame rate: 60 fps
1656
+ #
1657
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
1658
+ #
1659
+ # * Tenancy: Supports 1 concurrent stream session
1660
+ # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
1661
+ # applications with high 3D scene complexity. Uses dedicated NVIDIA
1662
+ # L4 Tensor Core GPU.
1663
+ #
1664
+ # * Reference resolution: 1080p
1665
+ #
1666
+ # * Reference frame rate: 60 fps
1667
+ #
1668
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
1669
+ #
1670
+ # * Tenancy: Supports 1 concurrent stream session
1671
+ # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
1672
+ # applications with moderate to high 3D scene complexity. Uses
1673
+ # NVIDIA L4 Tensor Core GPU.
1674
+ #
1675
+ # * Reference resolution: 1080p
1676
+ #
1677
+ # * Reference frame rate: 60 fps
1678
+ #
1679
+ # * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
1680
+ #
1681
+ # * Tenancy: Supports up to 2 concurrent stream sessions
1682
+ # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
1683
+ # applications with moderate 3D scene complexity. Uses NVIDIA L4
1684
+ # Tensor Core GPU.
1685
+ #
1686
+ # * Reference resolution: 1080p
1687
+ #
1688
+ # * Reference frame rate: 60 fps
1689
+ #
1690
+ # * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
1691
+ #
1692
+ # * Tenancy: Supports up to 4 concurrent stream sessions
1693
+ # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
1694
+ # applications with lightweight 3D scene complexity and low CPU
1695
+ # usage. Uses NVIDIA L4 Tensor Core GPU.
1696
+ #
1697
+ # * Reference resolution: 1080p
1698
+ #
1699
+ # * Reference frame rate: 60 fps
1700
+ #
1701
+ # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
1702
+ #
1703
+ # * Tenancy: Supports up to 12 concurrent stream sessions
1455
1704
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
1456
1705
  # applications with extremely high 3D scene complexity. Runs
1457
1706
  # applications on Microsoft Windows Server 2022 Base and supports
1458
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
1707
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
1459
1708
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
1460
- # A10G Tensor GPU.
1709
+ # A10G Tensor Core GPU.
1461
1710
  #
1462
1711
  # * Reference resolution: 1080p
1463
1712
  #
@@ -1468,7 +1717,7 @@ module Aws::GameLiftStreams
1468
1717
  # * Tenancy: Supports 1 concurrent stream session
1469
1718
  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
1470
1719
  # applications with moderate to high 3D scene complexity. Uses
1471
- # NVIDIA A10G Tensor GPU.
1720
+ # NVIDIA A10G Tensor Core GPU.
1472
1721
  #
1473
1722
  # * Reference resolution: 1080p
1474
1723
  #
@@ -1479,7 +1728,7 @@ module Aws::GameLiftStreams
1479
1728
  # * Tenancy: Supports up to 2 concurrent stream sessions
1480
1729
  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
1481
1730
  # applications with extremely high 3D scene complexity. Uses
1482
- # dedicated NVIDIA A10G Tensor GPU.
1731
+ # dedicated NVIDIA A10G Tensor Core GPU.
1483
1732
  #
1484
1733
  # * Reference resolution: 1080p
1485
1734
  #
@@ -1491,9 +1740,9 @@ module Aws::GameLiftStreams
1491
1740
  # * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
1492
1741
  # applications with extremely high 3D scene complexity. Runs
1493
1742
  # applications on Microsoft Windows Server 2022 Base and supports
1494
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
1743
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
1495
1744
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
1496
- # T4 Tensor GPU.
1745
+ # T4 Tensor Core GPU.
1497
1746
  #
1498
1747
  # * Reference resolution: 1080p
1499
1748
  #
@@ -1504,7 +1753,7 @@ module Aws::GameLiftStreams
1504
1753
  # * Tenancy: Supports 1 concurrent stream session
1505
1754
  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
1506
1755
  # applications with moderate to high 3D scene complexity. Uses
1507
- # NVIDIA T4 Tensor GPU.
1756
+ # NVIDIA T4 Tensor Core GPU.
1508
1757
  #
1509
1758
  # * Reference resolution: 1080p
1510
1759
  #
@@ -1515,7 +1764,7 @@ module Aws::GameLiftStreams
1515
1764
  # * Tenancy: Supports up to 2 concurrent stream sessions
1516
1765
  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
1517
1766
  # applications with high 3D scene complexity. Uses dedicated NVIDIA
1518
- # T4 Tensor GPU.
1767
+ # T4 Tensor Core GPU.
1519
1768
  #
1520
1769
  # * Reference resolution: 1080p
1521
1770
  #
@@ -1568,10 +1817,10 @@ module Aws::GameLiftStreams
1568
1817
  # an issue with the server. Try again later.
1569
1818
  #
1570
1819
  # * `noAvailableInstances`: Amazon GameLift Streams does not currently
1571
- # have enough available on-demand capacity to fulfill your request.
1572
- # Wait a few minutes and retry the request as capacity can shift
1573
- # frequently. You can also try to make the request using a different
1574
- # stream class or in another region.
1820
+ # have enough available capacity to fulfill your request. Wait a few
1821
+ # minutes and retry the request as capacity can shift frequently.
1822
+ # You can also try to make the request using a different stream
1823
+ # class or in another region.
1575
1824
  # @return [String]
1576
1825
  #
1577
1826
  # @!attribute [rw] last_updated_at
@@ -1853,6 +2102,10 @@ module Aws::GameLiftStreams
1853
2102
  # using command-line arguments.
1854
2103
  # @return [Hash<String,String>]
1855
2104
  #
2105
+ # @!attribute [rw] performance_stats_configuration
2106
+ # The performance stats configuration for the stream session
2107
+ # @return [Types::PerformanceStatsConfiguration]
2108
+ #
1856
2109
  # @!attribute [rw] log_file_location_uri
1857
2110
  # Access location for log files that your content generates during a
1858
2111
  # stream session. These log files are uploaded to cloud storage
@@ -1910,6 +2163,7 @@ module Aws::GameLiftStreams
1910
2163
  :session_length_seconds,
1911
2164
  :additional_launch_args,
1912
2165
  :additional_environment_variables,
2166
+ :performance_stats_configuration,
1913
2167
  :log_file_location_uri,
1914
2168
  :web_sdk_protocol_url,
1915
2169
  :last_updated_at,
@@ -2209,14 +2463,17 @@ module Aws::GameLiftStreams
2209
2463
  # @return [String]
2210
2464
  #
2211
2465
  # @!attribute [rw] always_on_capacity
2212
- # The streaming capacity that is allocated and ready to handle stream
2213
- # requests without delay. You pay for this capacity whether it's in
2214
- # use or not. Best for quickest time from streaming request to
2215
- # streaming session. Default is 1 (2 for high stream classes) when
2216
- # creating a stream group or adding a location.
2466
+ # This setting, if non-zero, indicates minimum streaming capacity
2467
+ # which is allocated to you and is never released back to the service.
2468
+ # You pay for this base level of capacity at all times, whether used
2469
+ # or idle.
2217
2470
  # @return [Integer]
2218
2471
  #
2219
2472
  # @!attribute [rw] on_demand_capacity
2473
+ # This field is deprecated. Use `MaximumCapacity` instead. This
2474
+ # parameter cannot be used with `MaximumCapacity` or
2475
+ # `TargetIdleCapacity` in the same location configuration.
2476
+ #
2220
2477
  # The streaming capacity that Amazon GameLift Streams can allocate in
2221
2478
  # response to stream requests, and then de-allocate when the session
2222
2479
  # has terminated. This offers a cost control measure at the expense of
@@ -2224,12 +2481,28 @@ module Aws::GameLiftStreams
2224
2481
  # when creating a stream group or adding a location.
2225
2482
  # @return [Integer]
2226
2483
  #
2484
+ # @!attribute [rw] target_idle_capacity
2485
+ # This indicates idle capacity which the service pre-allocates and
2486
+ # holds for you in anticipation of future activity. This helps to
2487
+ # insulate your users from capacity-allocation delays. You pay for
2488
+ # capacity which is held in this intentional idle state.
2489
+ # @return [Integer]
2490
+ #
2491
+ # @!attribute [rw] maximum_capacity
2492
+ # This indicates the maximum capacity that the service can allocate
2493
+ # for you. Newly created streams may take a few minutes to start.
2494
+ # Capacity is released back to the service when idle. You pay for
2495
+ # capacity that is allocated to you until it is released.
2496
+ # @return [Integer]
2497
+ #
2227
2498
  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/LocationConfiguration AWS API Documentation
2228
2499
  #
2229
2500
  class LocationConfiguration < Struct.new(
2230
2501
  :location_name,
2231
2502
  :always_on_capacity,
2232
- :on_demand_capacity)
2503
+ :on_demand_capacity,
2504
+ :target_idle_capacity,
2505
+ :maximum_capacity)
2233
2506
  SENSITIVE = []
2234
2507
  include Aws::Structure
2235
2508
  end
@@ -2272,11 +2545,10 @@ module Aws::GameLiftStreams
2272
2545
  # @return [String]
2273
2546
  #
2274
2547
  # @!attribute [rw] always_on_capacity
2275
- # The streaming capacity that is allocated and ready to handle stream
2276
- # requests without delay. You pay for this capacity whether it's in
2277
- # use or not. Best for quickest time from streaming request to
2278
- # streaming session. Default is 1 (2 for high stream classes) when
2279
- # creating a stream group or adding a location.
2548
+ # This setting, if non-zero, indicates minimum streaming capacity
2549
+ # which is allocated to you and is never released back to the service.
2550
+ # You pay for this base level of capacity at all times, whether used
2551
+ # or idle.
2280
2552
  # @return [Integer]
2281
2553
  #
2282
2554
  # @!attribute [rw] on_demand_capacity
@@ -2287,6 +2559,20 @@ module Aws::GameLiftStreams
2287
2559
  # when creating a stream group or adding a location.
2288
2560
  # @return [Integer]
2289
2561
  #
2562
+ # @!attribute [rw] target_idle_capacity
2563
+ # This indicates idle capacity which the service pre-allocates and
2564
+ # holds for you in anticipation of future activity. This helps to
2565
+ # insulate your users from capacity-allocation delays. You pay for
2566
+ # capacity which is held in this intentional idle state.
2567
+ # @return [Integer]
2568
+ #
2569
+ # @!attribute [rw] maximum_capacity
2570
+ # This indicates the maximum capacity that the service can allocate
2571
+ # for you. Newly created streams may take a few minutes to start.
2572
+ # Capacity is released back to the service when idle. You pay for
2573
+ # capacity that is allocated to you until it is released.
2574
+ # @return [Integer]
2575
+ #
2290
2576
  # @!attribute [rw] requested_capacity
2291
2577
  # This value is the always-on capacity that you most recently
2292
2578
  # requested for a stream group. You request capacity separately for
@@ -2302,13 +2588,15 @@ module Aws::GameLiftStreams
2302
2588
  # This value is the stream capacity that Amazon GameLift Streams has
2303
2589
  # provisioned in a stream group that can respond immediately to stream
2304
2590
  # requests. It includes resources that are currently streaming and
2305
- # resources that are idle and ready to respond to stream requests. You
2306
- # pay for this capacity whether it's in use or not. After making
2307
- # changes to capacity, it can take a few minutes for the allocated
2308
- # capacity count to reflect the change while compute resources are
2309
- # allocated or deallocated. Similarly, when allocated on-demand
2310
- # capacity is no longer needed, it can take a few minutes for Amazon
2311
- # GameLift Streams to spin down the allocated capacity.
2591
+ # resources that are idle and ready to respond to stream requests.
2592
+ # When target-idle capacity is configured, the idle resources include
2593
+ # the capacity buffer maintained beyond ongoing sessions. You pay for
2594
+ # this capacity whether it's in use or not. After making changes to
2595
+ # capacity, it can take a few minutes for the allocated capacity count
2596
+ # to reflect the change while compute resources are allocated or
2597
+ # deallocated. Similarly, when allocated on-demand capacity is no
2598
+ # longer needed, it can take a few minutes for Amazon GameLift Streams
2599
+ # to spin down the allocated capacity.
2312
2600
  # @return [Integer]
2313
2601
  #
2314
2602
  # @!attribute [rw] idle_capacity
@@ -2324,6 +2612,8 @@ module Aws::GameLiftStreams
2324
2612
  :status,
2325
2613
  :always_on_capacity,
2326
2614
  :on_demand_capacity,
2615
+ :target_idle_capacity,
2616
+ :maximum_capacity,
2327
2617
  :requested_capacity,
2328
2618
  :allocated_capacity,
2329
2619
  :idle_capacity)
@@ -2331,6 +2621,22 @@ module Aws::GameLiftStreams
2331
2621
  include Aws::Structure
2332
2622
  end
2333
2623
 
2624
+ # Configuration settings for sharing the stream session's performance
2625
+ # stats with the client
2626
+ #
2627
+ # @!attribute [rw] shared_with_client
2628
+ # Performance stats for the session are streamed to the client when
2629
+ # set to `true`. Defaults to `false`.
2630
+ # @return [Boolean]
2631
+ #
2632
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/PerformanceStatsConfiguration AWS API Documentation
2633
+ #
2634
+ class PerformanceStatsConfiguration < Struct.new(
2635
+ :shared_with_client)
2636
+ SENSITIVE = []
2637
+ include Aws::Structure
2638
+ end
2639
+
2334
2640
  # @!attribute [rw] identifier
2335
2641
  # A stream group to remove the specified locations from.
2336
2642
  #
@@ -2593,6 +2899,11 @@ module Aws::GameLiftStreams
2593
2899
  # using command-line arguments.
2594
2900
  # @return [Hash<String,String>]
2595
2901
  #
2902
+ # @!attribute [rw] performance_stats_configuration
2903
+ # Configuration settings for sharing the stream session's performance
2904
+ # stats with the client
2905
+ # @return [Types::PerformanceStatsConfiguration]
2906
+ #
2596
2907
  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/StartStreamSessionInput AWS API Documentation
2597
2908
  #
2598
2909
  class StartStreamSessionInput < Struct.new(
@@ -2607,7 +2918,8 @@ module Aws::GameLiftStreams
2607
2918
  :connection_timeout_seconds,
2608
2919
  :session_length_seconds,
2609
2920
  :additional_launch_args,
2610
- :additional_environment_variables)
2921
+ :additional_environment_variables,
2922
+ :performance_stats_configuration)
2611
2923
  SENSITIVE = [:signal_request]
2612
2924
  include Aws::Structure
2613
2925
  end
@@ -2805,6 +3117,10 @@ module Aws::GameLiftStreams
2805
3117
  # using command-line arguments.
2806
3118
  # @return [Hash<String,String>]
2807
3119
  #
3120
+ # @!attribute [rw] performance_stats_configuration
3121
+ # The performance stats configuration for the stream session
3122
+ # @return [Types::PerformanceStatsConfiguration]
3123
+ #
2808
3124
  # @!attribute [rw] log_file_location_uri
2809
3125
  # Access location for log files that your content generates during a
2810
3126
  # stream session. These log files are uploaded to cloud storage
@@ -2862,6 +3178,7 @@ module Aws::GameLiftStreams
2862
3178
  :session_length_seconds,
2863
3179
  :additional_launch_args,
2864
3180
  :additional_environment_variables,
3181
+ :performance_stats_configuration,
2865
3182
  :log_file_location_uri,
2866
3183
  :web_sdk_protocol_url,
2867
3184
  :last_updated_at,
@@ -2909,12 +3226,95 @@ module Aws::GameLiftStreams
2909
3226
  #
2910
3227
  # A stream class can be one of the following:
2911
3228
  #
3229
+ # * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
3230
+ # applications with extremely high 3D scene complexity which require
3231
+ # maximum resources. Runs applications on Microsoft Windows Server
3232
+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
3233
+ # versions up through 5.6, 32 and 64-bit applications, and
3234
+ # anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
3235
+ #
3236
+ # * Reference resolution: 1080p
3237
+ #
3238
+ # * Reference frame rate: 60 fps
3239
+ #
3240
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
3241
+ #
3242
+ # * Tenancy: Supports 1 concurrent stream session
3243
+ # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
3244
+ # with extremely high 3D scene complexity which require maximum
3245
+ # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
3246
+ #
3247
+ # * Reference resolution: 1080p
3248
+ #
3249
+ # * Reference frame rate: 60 fps
3250
+ #
3251
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
3252
+ #
3253
+ # * Tenancy: Supports 1 concurrent stream session
3254
+ # * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
3255
+ # applications with high 3D scene complexity. Runs applications on
3256
+ # Microsoft Windows Server 2022 Base and supports DirectX 12.
3257
+ # Compatible with Unreal Engine versions up through 5.6, 32 and
3258
+ # 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
3259
+ # Tensor Core GPU.
3260
+ #
3261
+ # * Reference resolution: 1080p
3262
+ #
3263
+ # * Reference frame rate: 60 fps
3264
+ #
3265
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
3266
+ #
3267
+ # * Tenancy: Supports 1 concurrent stream session
3268
+ # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
3269
+ # applications with high 3D scene complexity. Uses dedicated NVIDIA
3270
+ # L4 Tensor Core GPU.
3271
+ #
3272
+ # * Reference resolution: 1080p
3273
+ #
3274
+ # * Reference frame rate: 60 fps
3275
+ #
3276
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
3277
+ #
3278
+ # * Tenancy: Supports 1 concurrent stream session
3279
+ # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
3280
+ # applications with moderate to high 3D scene complexity. Uses
3281
+ # NVIDIA L4 Tensor Core GPU.
3282
+ #
3283
+ # * Reference resolution: 1080p
3284
+ #
3285
+ # * Reference frame rate: 60 fps
3286
+ #
3287
+ # * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
3288
+ #
3289
+ # * Tenancy: Supports up to 2 concurrent stream sessions
3290
+ # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
3291
+ # applications with moderate 3D scene complexity. Uses NVIDIA L4
3292
+ # Tensor Core GPU.
3293
+ #
3294
+ # * Reference resolution: 1080p
3295
+ #
3296
+ # * Reference frame rate: 60 fps
3297
+ #
3298
+ # * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
3299
+ #
3300
+ # * Tenancy: Supports up to 4 concurrent stream sessions
3301
+ # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
3302
+ # applications with lightweight 3D scene complexity and low CPU
3303
+ # usage. Uses NVIDIA L4 Tensor Core GPU.
3304
+ #
3305
+ # * Reference resolution: 1080p
3306
+ #
3307
+ # * Reference frame rate: 60 fps
3308
+ #
3309
+ # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
3310
+ #
3311
+ # * Tenancy: Supports up to 12 concurrent stream sessions
2912
3312
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
2913
3313
  # applications with extremely high 3D scene complexity. Runs
2914
3314
  # applications on Microsoft Windows Server 2022 Base and supports
2915
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
3315
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
2916
3316
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
2917
- # A10G Tensor GPU.
3317
+ # A10G Tensor Core GPU.
2918
3318
  #
2919
3319
  # * Reference resolution: 1080p
2920
3320
  #
@@ -2925,7 +3325,7 @@ module Aws::GameLiftStreams
2925
3325
  # * Tenancy: Supports 1 concurrent stream session
2926
3326
  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
2927
3327
  # applications with moderate to high 3D scene complexity. Uses
2928
- # NVIDIA A10G Tensor GPU.
3328
+ # NVIDIA A10G Tensor Core GPU.
2929
3329
  #
2930
3330
  # * Reference resolution: 1080p
2931
3331
  #
@@ -2936,7 +3336,7 @@ module Aws::GameLiftStreams
2936
3336
  # * Tenancy: Supports up to 2 concurrent stream sessions
2937
3337
  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
2938
3338
  # applications with extremely high 3D scene complexity. Uses
2939
- # dedicated NVIDIA A10G Tensor GPU.
3339
+ # dedicated NVIDIA A10G Tensor Core GPU.
2940
3340
  #
2941
3341
  # * Reference resolution: 1080p
2942
3342
  #
@@ -2948,9 +3348,9 @@ module Aws::GameLiftStreams
2948
3348
  # * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
2949
3349
  # applications with extremely high 3D scene complexity. Runs
2950
3350
  # applications on Microsoft Windows Server 2022 Base and supports
2951
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
3351
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
2952
3352
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
2953
- # T4 Tensor GPU.
3353
+ # T4 Tensor Core GPU.
2954
3354
  #
2955
3355
  # * Reference resolution: 1080p
2956
3356
  #
@@ -2961,7 +3361,7 @@ module Aws::GameLiftStreams
2961
3361
  # * Tenancy: Supports 1 concurrent stream session
2962
3362
  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
2963
3363
  # applications with moderate to high 3D scene complexity. Uses
2964
- # NVIDIA T4 Tensor GPU.
3364
+ # NVIDIA T4 Tensor Core GPU.
2965
3365
  #
2966
3366
  # * Reference resolution: 1080p
2967
3367
  #
@@ -2972,7 +3372,7 @@ module Aws::GameLiftStreams
2972
3372
  # * Tenancy: Supports up to 2 concurrent stream sessions
2973
3373
  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
2974
3374
  # applications with high 3D scene complexity. Uses dedicated NVIDIA
2975
- # T4 Tensor GPU.
3375
+ # T4 Tensor Core GPU.
2976
3376
  #
2977
3377
  # * Reference resolution: 1080p
2978
3378
  #
@@ -3108,6 +3508,60 @@ module Aws::GameLiftStreams
3108
3508
  # * `TERMINATED`: The stream session has ended.
3109
3509
  # @return [String]
3110
3510
  #
3511
+ # @!attribute [rw] status_reason
3512
+ # A short description of the reason the stream session is in `ERROR`
3513
+ # status or `TERMINATED` status.
3514
+ #
3515
+ # `ERROR` status reasons:
3516
+ #
3517
+ # * `applicationLogS3DestinationError`: Could not write the
3518
+ # application log to the Amazon S3 bucket that is configured for the
3519
+ # streaming application. Make sure the bucket still exists.
3520
+ #
3521
+ # * `internalError`: An internal service error occurred. Start a new
3522
+ # stream session to continue streaming.
3523
+ #
3524
+ # * `invalidSignalRequest`: The WebRTC signal request that was sent is
3525
+ # not valid. When starting or reconnecting to a stream session, use
3526
+ # `generateSignalRequest` in the Amazon GameLift Streams Web SDK to
3527
+ # generate a new signal request.
3528
+ #
3529
+ # * `placementTimeout`: Amazon GameLift Streams could not find
3530
+ # available stream capacity to start a stream session. Increase the
3531
+ # stream capacity in the stream group or wait until capacity becomes
3532
+ # available.
3533
+ #
3534
+ # `TERMINATED` status reasons:
3535
+ #
3536
+ # * `apiTerminated`: The stream session was terminated by an API call
3537
+ # to [TerminateStreamSession][1].
3538
+ #
3539
+ # * `applicationExit`: The streaming application exited or crashed.
3540
+ # The stream session was terminated because the application is no
3541
+ # longer running.
3542
+ #
3543
+ # * `connectionTimeout`: The stream session was terminated because the
3544
+ # client failed to connect within the connection timeout period
3545
+ # specified by `ConnectionTimeoutSeconds`.
3546
+ #
3547
+ # * `idleTimeout`: The stream session was terminated because it
3548
+ # exceeded the idle timeout period of 60 minutes with no user input
3549
+ # activity.
3550
+ #
3551
+ # * `maxSessionLengthTimeout`: The stream session was terminated
3552
+ # because it exceeded the maximum session length timeout period
3553
+ # specified by `SessionLengthSeconds`.
3554
+ #
3555
+ # * `reconnectionTimeout`: The stream session was terminated because
3556
+ # the client failed to reconnect within the reconnection timeout
3557
+ # period specified by `ConnectionTimeoutSeconds` after losing
3558
+ # connection.
3559
+ #
3560
+ #
3561
+ #
3562
+ # [1]: https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html
3563
+ # @return [String]
3564
+ #
3111
3565
  # @!attribute [rw] protocol
3112
3566
  # The data transfer protocol in use with the stream session.
3113
3567
  # @return [String]
@@ -3156,6 +3610,7 @@ module Aws::GameLiftStreams
3156
3610
  :arn,
3157
3611
  :user_id,
3158
3612
  :status,
3613
+ :status_reason,
3159
3614
  :protocol,
3160
3615
  :last_updated_at,
3161
3616
  :created_at,
@@ -3577,12 +4032,95 @@ module Aws::GameLiftStreams
3577
4032
  #
3578
4033
  # A stream class can be one of the following:
3579
4034
  #
4035
+ # * <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports
4036
+ # applications with extremely high 3D scene complexity which require
4037
+ # maximum resources. Runs applications on Microsoft Windows Server
4038
+ # 2022 Base and supports DirectX 12. Compatible with Unreal Engine
4039
+ # versions up through 5.6, 32 and 64-bit applications, and
4040
+ # anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.
4041
+ #
4042
+ # * Reference resolution: 1080p
4043
+ #
4044
+ # * Reference frame rate: 60 fps
4045
+ #
4046
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
4047
+ #
4048
+ # * Tenancy: Supports 1 concurrent stream session
4049
+ # * <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications
4050
+ # with extremely high 3D scene complexity which require maximum
4051
+ # resources. Uses dedicated NVIDIA L4 Tensor Core GPU.
4052
+ #
4053
+ # * Reference resolution: 1080p
4054
+ #
4055
+ # * Reference frame rate: 60 fps
4056
+ #
4057
+ # * Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM
4058
+ #
4059
+ # * Tenancy: Supports 1 concurrent stream session
4060
+ # * <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports
4061
+ # applications with high 3D scene complexity. Runs applications on
4062
+ # Microsoft Windows Server 2022 Base and supports DirectX 12.
4063
+ # Compatible with Unreal Engine versions up through 5.6, 32 and
4064
+ # 64-bit applications, and anti-cheat technology. Uses NVIDIA L4
4065
+ # Tensor Core GPU.
4066
+ #
4067
+ # * Reference resolution: 1080p
4068
+ #
4069
+ # * Reference frame rate: 60 fps
4070
+ #
4071
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
4072
+ #
4073
+ # * Tenancy: Supports 1 concurrent stream session
4074
+ # * <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports
4075
+ # applications with high 3D scene complexity. Uses dedicated NVIDIA
4076
+ # L4 Tensor Core GPU.
4077
+ #
4078
+ # * Reference resolution: 1080p
4079
+ #
4080
+ # * Reference frame rate: 60 fps
4081
+ #
4082
+ # * Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM
4083
+ #
4084
+ # * Tenancy: Supports 1 concurrent stream session
4085
+ # * <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports
4086
+ # applications with moderate to high 3D scene complexity. Uses
4087
+ # NVIDIA L4 Tensor Core GPU.
4088
+ #
4089
+ # * Reference resolution: 1080p
4090
+ #
4091
+ # * Reference frame rate: 60 fps
4092
+ #
4093
+ # * Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM
4094
+ #
4095
+ # * Tenancy: Supports up to 2 concurrent stream sessions
4096
+ # * <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports
4097
+ # applications with moderate 3D scene complexity. Uses NVIDIA L4
4098
+ # Tensor Core GPU.
4099
+ #
4100
+ # * Reference resolution: 1080p
4101
+ #
4102
+ # * Reference frame rate: 60 fps
4103
+ #
4104
+ # * Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM
4105
+ #
4106
+ # * Tenancy: Supports up to 4 concurrent stream sessions
4107
+ # * <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports
4108
+ # applications with lightweight 3D scene complexity and low CPU
4109
+ # usage. Uses NVIDIA L4 Tensor Core GPU.
4110
+ #
4111
+ # * Reference resolution: 1080p
4112
+ #
4113
+ # * Reference frame rate: 60 fps
4114
+ #
4115
+ # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
4116
+ #
4117
+ # * Tenancy: Supports up to 12 concurrent stream sessions
3580
4118
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
3581
4119
  # applications with extremely high 3D scene complexity. Runs
3582
4120
  # applications on Microsoft Windows Server 2022 Base and supports
3583
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
4121
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
3584
4122
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
3585
- # A10G Tensor GPU.
4123
+ # A10G Tensor Core GPU.
3586
4124
  #
3587
4125
  # * Reference resolution: 1080p
3588
4126
  #
@@ -3593,7 +4131,7 @@ module Aws::GameLiftStreams
3593
4131
  # * Tenancy: Supports 1 concurrent stream session
3594
4132
  # * <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports
3595
4133
  # applications with moderate to high 3D scene complexity. Uses
3596
- # NVIDIA A10G Tensor GPU.
4134
+ # NVIDIA A10G Tensor Core GPU.
3597
4135
  #
3598
4136
  # * Reference resolution: 1080p
3599
4137
  #
@@ -3604,7 +4142,7 @@ module Aws::GameLiftStreams
3604
4142
  # * Tenancy: Supports up to 2 concurrent stream sessions
3605
4143
  # * <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports
3606
4144
  # applications with extremely high 3D scene complexity. Uses
3607
- # dedicated NVIDIA A10G Tensor GPU.
4145
+ # dedicated NVIDIA A10G Tensor Core GPU.
3608
4146
  #
3609
4147
  # * Reference resolution: 1080p
3610
4148
  #
@@ -3616,9 +4154,9 @@ module Aws::GameLiftStreams
3616
4154
  # * <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports
3617
4155
  # applications with extremely high 3D scene complexity. Runs
3618
4156
  # applications on Microsoft Windows Server 2022 Base and supports
3619
- # DirectX 12. Compatible with Unreal Engine versions up through 5.4,
4157
+ # DirectX 12. Compatible with Unreal Engine versions up through 5.6,
3620
4158
  # 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA
3621
- # T4 Tensor GPU.
4159
+ # T4 Tensor Core GPU.
3622
4160
  #
3623
4161
  # * Reference resolution: 1080p
3624
4162
  #
@@ -3629,7 +4167,7 @@ module Aws::GameLiftStreams
3629
4167
  # * Tenancy: Supports 1 concurrent stream session
3630
4168
  # * <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports
3631
4169
  # applications with moderate to high 3D scene complexity. Uses
3632
- # NVIDIA T4 Tensor GPU.
4170
+ # NVIDIA T4 Tensor Core GPU.
3633
4171
  #
3634
4172
  # * Reference resolution: 1080p
3635
4173
  #
@@ -3640,7 +4178,7 @@ module Aws::GameLiftStreams
3640
4178
  # * Tenancy: Supports up to 2 concurrent stream sessions
3641
4179
  # * <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports
3642
4180
  # applications with high 3D scene complexity. Uses dedicated NVIDIA
3643
- # T4 Tensor GPU.
4181
+ # T4 Tensor Core GPU.
3644
4182
  #
3645
4183
  # * Reference resolution: 1080p
3646
4184
  #
@@ -3693,10 +4231,10 @@ module Aws::GameLiftStreams
3693
4231
  # an issue with the server. Try again later.
3694
4232
  #
3695
4233
  # * `noAvailableInstances`: Amazon GameLift Streams does not currently
3696
- # have enough available on-demand capacity to fulfill your request.
3697
- # Wait a few minutes and retry the request as capacity can shift
3698
- # frequently. You can also try to make the request using a different
3699
- # stream class or in another region.
4234
+ # have enough available capacity to fulfill your request. Wait a few
4235
+ # minutes and retry the request as capacity can shift frequently.
4236
+ # You can also try to make the request using a different stream
4237
+ # class or in another region.
3700
4238
  # @return [String]
3701
4239
  #
3702
4240
  # @!attribute [rw] last_updated_at