aws-sdk-gamelift 1.93.0 → 1.94.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
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  Unreleased Changes
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  ------------------
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+ 1.94.0 (2024-11-06)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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  1.93.0 (2024-10-18)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.93.0
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+ 1.94.0
@@ -2017,7 +2017,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. For an
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. For an
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  # example, see [Create a game session with custom properties][1].
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  #
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  #
@@ -2465,7 +2465,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. This
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  # information is added to the new `GameSession` object that is created
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
@@ -7950,8 +7950,8 @@ module Aws::GameLift
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  # names do not need to be unique to a game session.
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  #
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  # * **gameSessionProperties** -- A set of key-value pairs that can store
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- # custom data in a game session. For example: `\{"Key": "difficulty",
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- # "Value": "novice"\}`. The filter expression must specify the
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+ # custom data in a game session. For example: `{"Key": "difficulty",
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+ # "Value": "novice"}`. The filter expression must specify the
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  # GameProperty -- a `Key` and a string `Value` to search for the game
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  # sessions.
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  #
@@ -8265,7 +8265,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`.
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  #
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  # @option params [required, Integer] :maximum_player_session_count
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  # The maximum number of players that can be connected simultaneously to
@@ -9681,7 +9681,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. You can use
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. You can use
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  # this parameter to modify game properties in an active game session.
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  # This action adds new properties and modifies existing properties.
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  # There is no way to delete properties. For an example, see [Update the
@@ -9951,7 +9951,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. This
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  # information is added to the new `GameSession` object that is created
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
@@ -10296,7 +10296,7 @@ module Aws::GameLift
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.93.0'
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+ context[:gem_version] = '1.94.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -1372,9 +1372,8 @@ module Aws::GameLift
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  # retry the command 3 times before considering the container to be
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  # unhealthy.
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  #
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- # `\{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit
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- # 1" ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100
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- # \}`
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+ # `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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+ # ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }`
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  #
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  # **Part of:** ContainerDefinition$HealthCheck
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  #
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # For an example, see [Create a game session with custom
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  # properties][1].
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  #
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -5646,8 +5645,8 @@ module Aws::GameLift
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  # This key-value pair can store custom data about a game session. For
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  # example, you might use a `GameProperty` to track a game session's
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  # map, level of difficulty, or remaining time. The difficulty level
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- # could be specified like this: `\{"Key": "difficulty",
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- # "Value":"Novice"\}`.
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+ # could be specified like this: `{"Key": "difficulty",
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+ # "Value":"Novice"}`.
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  #
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  # You can set game properties when creating a game session. You can also
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  # modify game properties of an active game session. When searching for
@@ -6083,7 +6082,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] ip_address
@@ -6329,7 +6328,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used when
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  # `FlexMatchMode` is set to `STANDALONE`.
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  # A collection of key:value pairs containing player information for
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  # use in matchmaking. Player attribute keys must match the
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  # *playerAttributes* used in a matchmaking rule set. Example:
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- # `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
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- # "deathmatch"\}\}`.
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+ # `"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S":
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+ # "deathmatch"}}`.
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  #
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  # You can provide up to 10 `PlayerAttributes`.
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  # @return [Hash<String,Types::AttributeValue>]
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # You can use this parameter to modify game properties in an active
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  # game session. This action adds new properties and modifies existing
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  # properties. There is no way to delete properties. For an example,
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -54,7 +54,7 @@ module Aws::GameLift
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  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
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  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
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- GEM_VERSION = '1.93.0'
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+ GEM_VERSION = '1.94.0'
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  end
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metadata CHANGED
@@ -1,14 +1,14 @@
1
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  --- !ruby/object:Gem::Specification
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  name: aws-sdk-gamelift
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  version: !ruby/object:Gem::Version
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- version: 1.93.0
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+ version: 1.94.0
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  platform: ruby
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  authors:
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  - Amazon Web Services
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2024-10-18 00:00:00.000000000 Z
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+ date: 2024-11-06 00:00:00.000000000 Z
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  dependencies:
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  - !ruby/object:Gem::Dependency
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  name: aws-sdk-core