aws-sdk-gamelift 1.93.0 → 1.94.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +8 -8
- data/lib/aws-sdk-gamelift/types.rb +14 -15
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz: 5d758234d5f9c87f9a9b83dae8a2fc07d277ea937b2efa8034bce3d22bb328958ccf407f83c7919cbdd37512357eb8327d9b1c0c03ade800fba0d7dab7625b6f
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data/CHANGELOG.md
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data/VERSION
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@@ -1 +1 @@
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1
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1.
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1
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1.94.0
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@@ -2017,7 +2017,7 @@ module Aws::GameLift
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example:
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# For example: `{"Key": "difficulty", "Value": "novice"}`. For an
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# example, see [Create a game session with custom properties][1].
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#
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#
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@@ -2465,7 +2465,7 @@ module Aws::GameLift
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example:
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# For example: `{"Key": "difficulty", "Value": "novice"}`. This
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# information is added to the new `GameSession` object that is created
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# for a successful match. This parameter is not used if `FlexMatchMode`
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# is set to `STANDALONE`.
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# names do not need to be unique to a game session.
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#
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# * **gameSessionProperties** -- A set of key-value pairs that can store
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# custom data in a game session. For example:
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# "Value": "novice"
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# custom data in a game session. For example: `{"Key": "difficulty",
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# "Value": "novice"}`. The filter expression must specify the
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# GameProperty -- a `Key` and a string `Value` to search for the game
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# sessions.
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#
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example:
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# For example: `{"Key": "difficulty", "Value": "novice"}`.
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#
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# @option params [required, Integer] :maximum_player_session_count
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# The maximum number of players that can be connected simultaneously to
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example:
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# For example: `{"Key": "difficulty", "Value": "novice"}`. You can use
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# this parameter to modify game properties in an active game session.
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# This action adds new properties and modifies existing properties.
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# There is no way to delete properties. For an example, see [Update the
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example:
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# For example: `{"Key": "difficulty", "Value": "novice"}`. This
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# information is added to the new `GameSession` object that is created
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# for a successful match. This parameter is not used if `FlexMatchMode`
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# is set to `STANDALONE`.
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@@ -10296,7 +10296,7 @@ module Aws::GameLift
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tracer: tracer
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)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.94.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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@@ -1372,9 +1372,8 @@ module Aws::GameLift
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# retry the command 3 times before considering the container to be
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# unhealthy.
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#
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#
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#
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# \}`
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# `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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# ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }`
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#
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# **Part of:** ContainerDefinition$HealthCheck
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#
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@@ -2405,7 +2404,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# For an example, see [Create a game session with custom
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# properties][1].
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#
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used if
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# `FlexMatchMode` is set to `STANDALONE`.
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@@ -5646,8 +5645,8 @@ module Aws::GameLift
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# This key-value pair can store custom data about a game session. For
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# example, you might use a `GameProperty` to track a game session's
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# map, level of difficulty, or remaining time. The difficulty level
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# could be specified like this:
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# "Value":"Novice"
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# could be specified like this: `{"Key": "difficulty",
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# "Value":"Novice"}`.
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#
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# You can set game properties when creating a game session. You can also
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# modify game properties of an active game session. When searching for
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@@ -6083,7 +6082,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] ip_address
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@@ -6329,7 +6328,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] maximum_player_session_count
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@@ -7935,7 +7934,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used when
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# `FlexMatchMode` is set to `STANDALONE`.
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@@ -8301,8 +8300,8 @@ module Aws::GameLift
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# A collection of key:value pairs containing player information for
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# use in matchmaking. Player attribute keys must match the
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# *playerAttributes* used in a matchmaking rule set. Example:
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# `"PlayerAttributes":
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# "deathmatch"
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# `"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S":
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# "deathmatch"}}`.
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#
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# You can provide up to 10 `PlayerAttributes`.
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# @return [Hash<String,Types::AttributeValue>]
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] maximum_player_session_count
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# You can use this parameter to modify game properties in an active
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# game session. This action adds new properties and modifies existing
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# properties. There is no way to delete properties. For an example,
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#
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# @!attribute [rw] game_properties
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# A set of key-value pairs that can store custom data in a game
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# session. For example:
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# session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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# This information is added to the new `GameSession` object that is
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# created for a successful match. This parameter is not used if
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# `FlexMatchMode` is set to `STANDALONE`.
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data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: aws-sdk-gamelift
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version: !ruby/object:Gem::Version
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version: 1.
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version: 1.94.0
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platform: ruby
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authors:
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- Amazon Web Services
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-
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date: 2024-11-06 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: aws-sdk-core
|