aws-sdk-gamelift 1.93.0 → 1.94.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
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1
  Unreleased Changes
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  ------------------
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+ 1.94.0 (2024-11-06)
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+ ------------------
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+
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+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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+
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  1.93.0 (2024-10-18)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.93.0
1
+ 1.94.0
@@ -2017,7 +2017,7 @@ module Aws::GameLift
2017
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
2019
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. For an
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. For an
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  # example, see [Create a game session with custom properties][1].
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  #
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  #
@@ -2465,7 +2465,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. This
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  # information is added to the new `GameSession` object that is created
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
@@ -7950,8 +7950,8 @@ module Aws::GameLift
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  # names do not need to be unique to a game session.
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  #
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  # * **gameSessionProperties** -- A set of key-value pairs that can store
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- # custom data in a game session. For example: `\{"Key": "difficulty",
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- # "Value": "novice"\}`. The filter expression must specify the
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+ # custom data in a game session. For example: `{"Key": "difficulty",
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+ # "Value": "novice"}`. The filter expression must specify the
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  # GameProperty -- a `Key` and a string `Value` to search for the game
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  # sessions.
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  #
@@ -8265,7 +8265,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`.
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  #
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  # @option params [required, Integer] :maximum_player_session_count
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  # The maximum number of players that can be connected simultaneously to
@@ -9681,7 +9681,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. You can use
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. You can use
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  # this parameter to modify game properties in an active game session.
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  # This action adds new properties and modifies existing properties.
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  # There is no way to delete properties. For an example, see [Update the
@@ -9951,7 +9951,7 @@ module Aws::GameLift
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  # A set of key-value pairs that can store custom data in a game session.
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- # For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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+ # For example: `{"Key": "difficulty", "Value": "novice"}`. This
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  # information is added to the new `GameSession` object that is created
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  # for a successful match. This parameter is not used if `FlexMatchMode`
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  # is set to `STANDALONE`.
@@ -10296,7 +10296,7 @@ module Aws::GameLift
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.93.0'
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+ context[:gem_version] = '1.94.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -1372,9 +1372,8 @@ module Aws::GameLift
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  # retry the command 3 times before considering the container to be
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  # unhealthy.
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  #
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- # `\{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit
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- # 1" ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100
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- # \}`
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+ # `{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1"
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+ # ], "Interval": 300, "Timeout": 30, "Retries": 5, "StartPeriod": 100 }`
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  #
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  # **Part of:** ContainerDefinition$HealthCheck
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  #
@@ -2405,7 +2404,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # For an example, see [Create a game session with custom
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  # properties][1].
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  #
@@ -2717,7 +2716,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -5646,8 +5645,8 @@ module Aws::GameLift
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  # This key-value pair can store custom data about a game session. For
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  # example, you might use a `GameProperty` to track a game session's
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  # map, level of difficulty, or remaining time. The difficulty level
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- # could be specified like this: `\{"Key": "difficulty",
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- # "Value":"Novice"\}`.
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+ # could be specified like this: `{"Key": "difficulty",
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+ # "Value":"Novice"}`.
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  #
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  # You can set game properties when creating a game session. You can also
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  # modify game properties of an active game session. When searching for
@@ -6083,7 +6082,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] ip_address
@@ -6329,7 +6328,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
@@ -7935,7 +7934,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used when
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -8301,8 +8300,8 @@ module Aws::GameLift
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  # A collection of key:value pairs containing player information for
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  # use in matchmaking. Player attribute keys must match the
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  # *playerAttributes* used in a matchmaking rule set. Example:
8304
- # `"PlayerAttributes": \{"skill": \{"N": "23"\}, "gameMode": \{"S":
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- # "deathmatch"\}\}`.
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+ # `"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S":
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+ # "deathmatch"}}`.
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  #
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  # You can provide up to 10 `PlayerAttributes`.
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  # @return [Hash<String,Types::AttributeValue>]
@@ -9624,7 +9623,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # @return [Array<Types::GameProperty>]
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  #
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  # @!attribute [rw] maximum_player_session_count
@@ -10604,7 +10603,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # You can use this parameter to modify game properties in an active
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  # game session. This action adds new properties and modifies existing
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  # properties. There is no way to delete properties. For an example,
@@ -10807,7 +10806,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] game_properties
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  # A set of key-value pairs that can store custom data in a game
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- # session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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+ # session. For example: `{"Key": "difficulty", "Value": "novice"}`.
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  # This information is added to the new `GameSession` object that is
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  # created for a successful match. This parameter is not used if
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  # `FlexMatchMode` is set to `STANDALONE`.
@@ -54,7 +54,7 @@ module Aws::GameLift
54
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  autoload :EndpointProvider, 'aws-sdk-gamelift/endpoint_provider'
55
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  autoload :Endpoints, 'aws-sdk-gamelift/endpoints'
56
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57
- GEM_VERSION = '1.93.0'
57
+ GEM_VERSION = '1.94.0'
58
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59
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  end
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metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.93.0
4
+ version: 1.94.0
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  platform: ruby
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  authors:
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  - Amazon Web Services
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  autorequire:
9
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  bindir: bin
10
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  cert_chain: []
11
- date: 2024-10-18 00:00:00.000000000 Z
11
+ date: 2024-11-06 00:00:00.000000000 Z
12
12
  dependencies:
13
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  - !ruby/object:Gem::Dependency
14
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  name: aws-sdk-core