aws-sdk-gamelift 1.21.0 → 1.22.0

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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
42
42
  # @service
43
43
  module Aws::GameLift
44
44
 
45
- GEM_VERSION = '1.21.0'
45
+ GEM_VERSION = '1.22.0'
46
46
 
47
47
  end
@@ -284,11 +284,19 @@ module Aws::GameLift
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  # If any player rejects the match, or if acceptances are not received
285
285
  # before a specified timeout, the proposed match is dropped. The
286
286
  # matchmaking tickets are then handled in one of two ways: For tickets
287
- # where all players accepted the match, the ticket status is returned to
288
- # `SEARCHING` to find a new match. For tickets where one or more players
289
- # failed to accept the match, the ticket status is set to `FAILED`, and
290
- # processing is terminated. A new matchmaking request for these players
291
- # can be submitted as needed.
287
+ # where one or more players rejected the match, the ticket status is
288
+ # returned to `SEARCHING` to find a new match. For tickets where one or
289
+ # more players failed to respond, the ticket status is set to
290
+ # `CANCELLED`, and processing is terminated. A new matchmaking request
291
+ # for these players can be submitted as needed.
292
+ #
293
+ # **Learn more**
294
+ #
295
+ # [ Add FlexMatch to a Game Client][1]
296
+ #
297
+ # [ FlexMatch Events Reference][2]
298
+ #
299
+ # **Related operations**
292
300
  #
293
301
  # * StartMatchmaking
294
302
  #
@@ -300,6 +308,11 @@ module Aws::GameLift
300
308
  #
301
309
  # * StartMatchBackfill
302
310
  #
311
+ #
312
+ #
313
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
314
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
315
+ #
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  # @option params [required, String] :ticket_id
304
317
  # Unique identifier for a matchmaking ticket. The ticket must be in
305
318
  # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
@@ -1157,22 +1170,22 @@ module Aws::GameLift
1157
1170
  # use when placing a new game session for the match; and the maximum
1158
1171
  # time allowed for a matchmaking attempt.
1159
1172
  #
1160
- # **Player acceptance** -- In each configuration, you have the option to
1161
- # require that all players accept participation in a proposed match. To
1162
- # enable this feature, set *AcceptanceRequired* to true and specify a
1163
- # time limit for player acceptance. Players have the option to accept or
1164
- # reject a proposed match, and a match does not move ahead to game
1165
- # session placement unless all matched players accept.
1166
- #
1167
- # **Matchmaking status notification** -- There are two ways to track the
1168
- # progress of matchmaking tickets: (1) polling ticket status with
1169
- # DescribeMatchmaking; or (2) receiving notifications with Amazon Simple
1170
- # Notification Service (SNS). To use notifications, you first need to
1171
- # set up an SNS topic to receive the notifications, and provide the
1172
- # topic ARN in the matchmaking configuration (see [ Setting up
1173
- # Notifications for Matchmaking][1]). Since notifications promise only
1174
- # "best effort" delivery, we recommend calling `DescribeMatchmaking`
1175
- # if no notifications are received within 30 seconds.
1173
+ # There are two ways to track the progress of matchmaking tickets: (1)
1174
+ # polling ticket status with DescribeMatchmaking; or (2) receiving
1175
+ # notifications with Amazon Simple Notification Service (SNS). To use
1176
+ # notifications, you first need to set up an SNS topic to receive the
1177
+ # notifications, and provide the topic ARN in the matchmaking
1178
+ # configuration. Since notifications promise only "best effort"
1179
+ # delivery, we recommend calling `DescribeMatchmaking` if no
1180
+ # notifications are received within 30 seconds.
1181
+ #
1182
+ # **Learn more**
1183
+ #
1184
+ # [ Design a FlexMatch Matchmaker][1]
1185
+ #
1186
+ # [ Setting up Notifications for Matchmaking][2]
1187
+ #
1188
+ # **Related operations**
1176
1189
  #
1177
1190
  # * CreateMatchmakingConfiguration
1178
1191
  #
@@ -1192,7 +1205,8 @@ module Aws::GameLift
1192
1205
  #
1193
1206
  #
1194
1207
  #
1195
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
1208
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
1209
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
1196
1210
  #
1197
1211
  # @option params [required, String] :name
1198
1212
  # Unique identifier for a matchmaking configuration. This name is used
@@ -1205,10 +1219,10 @@ module Aws::GameLift
1205
1219
  # @option params [required, Array<String>] :game_session_queue_arns
1206
1220
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
1207
1221
  # queue and uniquely identifies it. Format is
1208
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
1209
- # These queues are used when placing game sessions for matches that are
1210
- # created with this matchmaking configuration. Queues can be located in
1211
- # any region.
1222
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
1223
+ # name>`. These queues are used when placing game sessions for matches
1224
+ # that are created with this matchmaking configuration. Queues can be
1225
+ # located in any region.
1212
1226
  #
1213
1227
  #
1214
1228
  #
@@ -1216,8 +1230,8 @@ module Aws::GameLift
1216
1230
  #
1217
1231
  # @option params [required, Integer] :request_timeout_seconds
1218
1232
  # Maximum duration, in seconds, that a matchmaking ticket can remain in
1219
- # process before timing out. Requests that time out can be resubmitted
1220
- # as needed.
1233
+ # process before timing out. Requests that fail due to timing out can be
1234
+ # resubmitted as needed.
1221
1235
  #
1222
1236
  # @option params [Integer] :acceptance_timeout_seconds
1223
1237
  # Length of time (in seconds) to wait for players to accept a proposed
@@ -1225,7 +1239,7 @@ module Aws::GameLift
1225
1239
  # timeout, the ticket continues to look for an acceptable match.
1226
1240
  #
1227
1241
  # @option params [required, Boolean] :acceptance_required
1228
- # Flag that determines whether or not a match that was created with this
1242
+ # Flag that determines whether a match that was created with this
1229
1243
  # configuration must be accepted by the matched players. To require
1230
1244
  # acceptance, set to TRUE.
1231
1245
  #
@@ -1244,7 +1258,7 @@ module Aws::GameLift
1244
1258
  # only 10 players are selected for the match.
1245
1259
  #
1246
1260
  # @option params [String] :custom_event_data
1247
- # Information to attached to all events related to the matchmaking
1261
+ # Information to be added to all events related to this matchmaking
1248
1262
  # configuration.
1249
1263
  #
1250
1264
  # @option params [Array<Types::GameProperty>] :game_properties
@@ -1269,6 +1283,18 @@ module Aws::GameLift
1269
1283
  #
1270
1284
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1271
1285
  #
1286
+ # @option params [String] :backfill_mode
1287
+ # Method used to backfill game sessions created with this matchmaking
1288
+ # configuration. Specify MANUAL when your game manages backfill requests
1289
+ # manually or does not use the match backfill feature. Specify AUTOMATIC
1290
+ # to have GameLift create a StartMatchBackfill request whenever a game
1291
+ # session has one or more open slots. Learn more about manual and
1292
+ # automatic backfill in [ Backfill Existing Games with FlexMatch][1].
1293
+ #
1294
+ #
1295
+ #
1296
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
1297
+ #
1272
1298
  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1273
1299
  #
1274
1300
  # * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
@@ -1293,6 +1319,7 @@ module Aws::GameLift
1293
1319
  # },
1294
1320
  # ],
1295
1321
  # game_session_data: "GameSessionData",
1322
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
1296
1323
  # })
1297
1324
  #
1298
1325
  # @example Response structure
@@ -1313,6 +1340,7 @@ module Aws::GameLift
1313
1340
  # resp.configuration.game_properties[0].key #=> String
1314
1341
  # resp.configuration.game_properties[0].value #=> String
1315
1342
  # resp.configuration.game_session_data #=> String
1343
+ # resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
1316
1344
  #
1317
1345
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
1318
1346
  #
@@ -1331,7 +1359,7 @@ module Aws::GameLift
1331
1359
  #
1332
1360
  # To create a matchmaking rule set, provide unique rule set name and the
1333
1361
  # rule set body in JSON format. Rule sets must be defined in the same
1334
- # region as the matchmaking configuration they will be used with.
1362
+ # region as the matchmaking configuration they are used with.
1335
1363
  #
1336
1364
  # Since matchmaking rule sets cannot be edited, it is a good idea to
1337
1365
  # check the rule set syntax using ValidateMatchmakingRuleSet before
@@ -1376,9 +1404,9 @@ module Aws::GameLift
1376
1404
  # in the rule set body.)
1377
1405
  #
1378
1406
  # @option params [required, String] :rule_set_body
1379
- # Collection of matchmaking rules, formatted as a JSON string. Note that
1380
- # comments are not allowed in JSON, but most elements support a
1381
- # description field.
1407
+ # Collection of matchmaking rules, formatted as a JSON string. Comments
1408
+ # are not allowed in JSON, but most elements support a description
1409
+ # field.
1382
1410
  #
1383
1411
  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1384
1412
  #
@@ -1942,6 +1970,12 @@ module Aws::GameLift
1942
1970
  # must set the fleet's desired capacity to zero. See
1943
1971
  # UpdateFleetCapacity.
1944
1972
  #
1973
+ # If the fleet being deleted has a VPC peering connection, you first
1974
+ # need to get a valid authorization (good for 24 hours) by calling
1975
+ # CreateVpcPeeringAuthorization. You do not need to explicitly delete
1976
+ # the VPC peering connection--this is done as part of the delete fleet
1977
+ # process.
1978
+ #
1945
1979
  # This action removes the fleet's resources and the fleet record. Once
1946
1980
  # a fleet is deleted, you can no longer use that fleet.
1947
1981
  #
@@ -2050,6 +2084,8 @@ module Aws::GameLift
2050
2084
  # specify the configuration name. A matchmaking configuration cannot be
2051
2085
  # deleted if it is being used in any active matchmaking tickets.
2052
2086
  #
2087
+ # **Related operations**
2088
+ #
2053
2089
  # * CreateMatchmakingConfiguration
2054
2090
  #
2055
2091
  # * DescribeMatchmakingConfigurations
@@ -2244,8 +2280,8 @@ module Aws::GameLift
2244
2280
  end
2245
2281
 
2246
2282
  # Cancels a pending VPC peering authorization for the specified VPC. If
2247
- # the authorization has already been used to create a peering
2248
- # connection, call DeleteVpcPeeringConnection to remove the connection.
2283
+ # you need to delete an existing VPC peering connection, call
2284
+ # DeleteVpcPeeringConnection.
2249
2285
  #
2250
2286
  # * CreateVpcPeeringAuthorization
2251
2287
  #
@@ -3534,6 +3570,14 @@ module Aws::GameLift
3534
3570
  # If the request is successful, a ticket object is returned for each
3535
3571
  # requested ID that currently exists.
3536
3572
  #
3573
+ # **Learn more**
3574
+ #
3575
+ # [ Add FlexMatch to a Game Client][1]
3576
+ #
3577
+ # [ Set Up FlexMatch Event Notification][2]
3578
+ #
3579
+ # **Related operations**
3580
+ #
3537
3581
  # * StartMatchmaking
3538
3582
  #
3539
3583
  # * DescribeMatchmaking
@@ -3544,6 +3588,11 @@ module Aws::GameLift
3544
3588
  #
3545
3589
  # * StartMatchBackfill
3546
3590
  #
3591
+ #
3592
+ #
3593
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
3594
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
3595
+ #
3547
3596
  # @option params [required, Array<String>] :ticket_ids
3548
3597
  # Unique identifier for a matchmaking ticket. You can include up to 10
3549
3598
  # ID values.
@@ -3592,7 +3641,7 @@ module Aws::GameLift
3592
3641
  req.send_request(options)
3593
3642
  end
3594
3643
 
3595
- # Retrieves the details of FlexMatch matchmaking configurations. with
3644
+ # Retrieves the details of FlexMatch matchmaking configurations. With
3596
3645
  # this operation, you have the following options: (1) retrieve all
3597
3646
  # existing configurations, (2) provide the names of one or more
3598
3647
  # configurations to retrieve, or (3) retrieve all configurations that
@@ -3602,6 +3651,12 @@ module Aws::GameLift
3602
3651
  # name. When specifying a list of names, only configurations that
3603
3652
  # currently exist are returned.
3604
3653
  #
3654
+ # **Learn more**
3655
+ #
3656
+ # [ Setting Up FlexMatch Matchmakers][1]
3657
+ #
3658
+ # **Related operations**
3659
+ #
3605
3660
  # * CreateMatchmakingConfiguration
3606
3661
  #
3607
3662
  # * DescribeMatchmakingConfigurations
@@ -3618,6 +3673,10 @@ module Aws::GameLift
3618
3673
  #
3619
3674
  # * DeleteMatchmakingRuleSet
3620
3675
  #
3676
+ #
3677
+ #
3678
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/matchmaker-build.html
3679
+ #
3621
3680
  # @option params [Array<String>] :names
3622
3681
  # Unique identifier for a matchmaking configuration(s) to retrieve. To
3623
3682
  # request all existing configurations, leave this parameter empty.
@@ -3669,6 +3728,7 @@ module Aws::GameLift
3669
3728
  # resp.configurations[0].game_properties[0].key #=> String
3670
3729
  # resp.configurations[0].game_properties[0].value #=> String
3671
3730
  # resp.configurations[0].game_session_data #=> String
3731
+ # resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
3672
3732
  # resp.next_token #=> String
3673
3733
  #
3674
3734
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
@@ -5506,9 +5566,7 @@ module Aws::GameLift
5506
5566
  # that describes all current players in the game session. If successful,
5507
5567
  # a match backfill ticket is created and returned with status set to
5508
5568
  # QUEUED. The ticket is placed in the matchmaker's ticket pool and
5509
- # processed. Track the status of the ticket to respond as needed. For
5510
- # more detail how to set up backfilling, see [ Backfill Existing Games
5511
- # with FlexMatch][1].
5569
+ # processed. Track the status of the ticket to respond as needed.
5512
5570
  #
5513
5571
  # The process of finding backfill matches is essentially identical to
5514
5572
  # the initial matchmaking process. The matchmaker searches the pool and
@@ -5518,7 +5576,15 @@ module Aws::GameLift
5518
5576
  # the match are updated with the game session's connection information,
5519
5577
  # and the GameSession object is updated to include matchmaker data on
5520
5578
  # the new players. For more detail on how match backfill requests are
5521
- # processed, see [ How Amazon GameLift FlexMatch Works][2].
5579
+ # processed, see [ How Amazon GameLift FlexMatch Works][1].
5580
+ #
5581
+ # **Learn more**
5582
+ #
5583
+ # [ Backfill Existing Games with FlexMatch][2]
5584
+ #
5585
+ # [ How GameLift FlexMatch Works][1]
5586
+ #
5587
+ # **Related operations**
5522
5588
  #
5523
5589
  # * StartMatchmaking
5524
5590
  #
@@ -5532,8 +5598,8 @@ module Aws::GameLift
5532
5598
  #
5533
5599
  #
5534
5600
  #
5535
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
5536
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5601
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
5602
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
5537
5603
  #
5538
5604
  # @option params [String] :ticket_id
5539
5605
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5644,9 +5710,7 @@ module Aws::GameLift
5644
5710
  # start with a single player or a group of players who want to play
5645
5711
  # together. FlexMatch finds additional players as needed to fill the
5646
5712
  # match. Match type, rules, and the queue used to place a new game
5647
- # session are defined in a `MatchmakingConfiguration`. For complete
5648
- # information on setting up and using FlexMatch, see the topic [ Adding
5649
- # FlexMatch to Your Game][1].
5713
+ # session are defined in a `MatchmakingConfiguration`.
5650
5714
  #
5651
5715
  # To start matchmaking, provide a unique ticket ID, specify a
5652
5716
  # matchmaking configuration, and include the players to be matched. You
@@ -5704,6 +5768,18 @@ module Aws::GameLift
5704
5768
  # matchmaking tickets. Matched players can use the connection
5705
5769
  # information to join the game.
5706
5770
  #
5771
+ # **Learn more**
5772
+ #
5773
+ # [ Add FlexMatch to a Game Client][1]
5774
+ #
5775
+ # [ Set Up FlexMatch Event Notification][2]
5776
+ #
5777
+ # [ FlexMatch Integration Roadmap][3]
5778
+ #
5779
+ # [ How GameLift FlexMatch Works][4]
5780
+ #
5781
+ # **Related operations**
5782
+ #
5707
5783
  # * StartMatchmaking
5708
5784
  #
5709
5785
  # * DescribeMatchmaking
@@ -5716,7 +5792,10 @@ module Aws::GameLift
5716
5792
  #
5717
5793
  #
5718
5794
  #
5719
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5795
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
5796
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
5797
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-tasks.html
5798
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
5720
5799
  #
5721
5800
  # @option params [String] :ticket_id
5722
5801
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5950,10 +6029,27 @@ module Aws::GameLift
5950
6029
  req.send_request(options)
5951
6030
  end
5952
6031
 
5953
- # Cancels a matchmaking ticket that is currently being processed. To
5954
- # stop the matchmaking operation, specify the ticket ID. If successful,
5955
- # work on the ticket is stopped, and the ticket status is changed to
5956
- # `CANCELLED`.
6032
+ # Cancels a matchmaking ticket or match backfill ticket that is
6033
+ # currently being processed. To stop the matchmaking operation, specify
6034
+ # the ticket ID. If successful, work on the ticket is stopped, and the
6035
+ # ticket status is changed to `CANCELLED`.
6036
+ #
6037
+ # This call is also used to turn off automatic backfill for an
6038
+ # individual game session. This is for game sessions that are created
6039
+ # with a matchmaking configuration that has automatic backfill enabled.
6040
+ # The ticket ID is included in the `MatchmakerData` of an updated game
6041
+ # session object, which is provided to the game server.
6042
+ #
6043
+ # <note markdown="1"> If the action is successful, the service sends back an empty JSON
6044
+ # struct with the HTTP 200 response (not an empty HTTP body).
6045
+ #
6046
+ # </note>
6047
+ #
6048
+ # **Learn more**
6049
+ #
6050
+ # [ Add FlexMatch to a Game Client][1]
6051
+ #
6052
+ # **Related operations**
5957
6053
  #
5958
6054
  # * StartMatchmaking
5959
6055
  #
@@ -5965,6 +6061,10 @@ module Aws::GameLift
5965
6061
  #
5966
6062
  # * StartMatchBackfill
5967
6063
  #
6064
+ #
6065
+ #
6066
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
6067
+ #
5968
6068
  # @option params [required, String] :ticket_id
5969
6069
  # Unique identifier for a matchmaking ticket.
5970
6070
  #
@@ -6628,9 +6728,16 @@ module Aws::GameLift
6628
6728
  req.send_request(options)
6629
6729
  end
6630
6730
 
6631
- # Updates settings for a FlexMatch matchmaking configuration. To update
6632
- # settings, specify the configuration name to be updated and provide the
6633
- # new settings.
6731
+ # Updates settings for a FlexMatch matchmaking configuration. These
6732
+ # changes affect all matches and game sessions that are created after
6733
+ # the update. To update settings, specify the configuration name to be
6734
+ # updated and provide the new settings.
6735
+ #
6736
+ # **Learn more**
6737
+ #
6738
+ # [ Design a FlexMatch Matchmaker][1]
6739
+ #
6740
+ # **Related operations**
6634
6741
  #
6635
6742
  # * CreateMatchmakingConfiguration
6636
6743
  #
@@ -6648,6 +6755,10 @@ module Aws::GameLift
6648
6755
  #
6649
6756
  # * DeleteMatchmakingRuleSet
6650
6757
  #
6758
+ #
6759
+ #
6760
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
6761
+ #
6651
6762
  # @option params [required, String] :name
6652
6763
  # Unique identifier for a matchmaking configuration to update.
6653
6764
  #
@@ -6657,10 +6768,10 @@ module Aws::GameLift
6657
6768
  # @option params [Array<String>] :game_session_queue_arns
6658
6769
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
6659
6770
  # queue and uniquely identifies it. Format is
6660
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
6661
- # These queues are used when placing game sessions for matches that are
6662
- # created with this matchmaking configuration. Queues can be located in
6663
- # any region.
6771
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
6772
+ # name>`. These queues are used when placing game sessions for matches
6773
+ # that are created with this matchmaking configuration. Queues can be
6774
+ # located in any region.
6664
6775
  #
6665
6776
  #
6666
6777
  #
@@ -6668,8 +6779,8 @@ module Aws::GameLift
6668
6779
  #
6669
6780
  # @option params [Integer] :request_timeout_seconds
6670
6781
  # Maximum duration, in seconds, that a matchmaking ticket can remain in
6671
- # process before timing out. Requests that time out can be resubmitted
6672
- # as needed.
6782
+ # process before timing out. Requests that fail due to timing out can be
6783
+ # resubmitted as needed.
6673
6784
  #
6674
6785
  # @option params [Integer] :acceptance_timeout_seconds
6675
6786
  # Length of time (in seconds) to wait for players to accept a proposed
@@ -6677,7 +6788,7 @@ module Aws::GameLift
6677
6788
  # timeout, the ticket continues to look for an acceptable match.
6678
6789
  #
6679
6790
  # @option params [Boolean] :acceptance_required
6680
- # Flag that determines whether or not a match that was created with this
6791
+ # Flag that determines whether a match that was created with this
6681
6792
  # configuration must be accepted by the matched players. To require
6682
6793
  # acceptance, set to TRUE.
6683
6794
  #
@@ -6701,7 +6812,7 @@ module Aws::GameLift
6701
6812
  # only 10 players are selected for the match.
6702
6813
  #
6703
6814
  # @option params [String] :custom_event_data
6704
- # Information to attached to all events related to the matchmaking
6815
+ # Information to add to all events related to the matchmaking
6705
6816
  # configuration.
6706
6817
  #
6707
6818
  # @option params [Array<Types::GameProperty>] :game_properties
@@ -6726,6 +6837,18 @@ module Aws::GameLift
6726
6837
  #
6727
6838
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6728
6839
  #
6840
+ # @option params [String] :backfill_mode
6841
+ # Method used to backfill game sessions created with this matchmaking
6842
+ # configuration. Specify MANUAL when your game manages backfill requests
6843
+ # manually or does not use the match backfill feature. Specify AUTOMATIC
6844
+ # to have GameLift create a StartMatchBackfill request whenever a game
6845
+ # session has one or more open slots. Learn more about manual and
6846
+ # automatic backfill in [Backfill Existing Games with FlexMatch][1].
6847
+ #
6848
+ #
6849
+ #
6850
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
6851
+ #
6729
6852
  # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6730
6853
  #
6731
6854
  # * {Types::UpdateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
@@ -6750,6 +6873,7 @@ module Aws::GameLift
6750
6873
  # },
6751
6874
  # ],
6752
6875
  # game_session_data: "GameSessionData",
6876
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
6753
6877
  # })
6754
6878
  #
6755
6879
  # @example Response structure
@@ -6770,6 +6894,7 @@ module Aws::GameLift
6770
6894
  # resp.configuration.game_properties[0].key #=> String
6771
6895
  # resp.configuration.game_properties[0].value #=> String
6772
6896
  # resp.configuration.game_session_data #=> String
6897
+ # resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
6773
6898
  #
6774
6899
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
6775
6900
  #
@@ -7077,7 +7202,7 @@ module Aws::GameLift
7077
7202
  params: params,
7078
7203
  config: config)
7079
7204
  context[:gem_name] = 'aws-sdk-gamelift'
7080
- context[:gem_version] = '1.21.0'
7205
+ context[:gem_version] = '1.22.0'
7081
7206
  Seahorse::Client::Request.new(handlers, context)
7082
7207
  end
7083
7208
 
@@ -20,6 +20,7 @@ module Aws::GameLift
20
20
  ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
21
21
  AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
22
22
  AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
23
+ BackfillMode = Shapes::StringShape.new(name: 'BackfillMode')
23
24
  BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
24
25
  Build = Shapes::StructureShape.new(name: 'Build')
25
26
  BuildId = Shapes::StringShape.new(name: 'BuildId')
@@ -434,6 +435,7 @@ module Aws::GameLift
434
435
  CreateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
435
436
  CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
436
437
  CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
438
+ CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
437
439
  CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
438
440
 
439
441
  CreateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
@@ -984,6 +986,7 @@ module Aws::GameLift
984
986
  MatchmakingConfiguration.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
985
987
  MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
986
988
  MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
989
+ MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
987
990
  MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
988
991
 
989
992
  MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
@@ -1307,6 +1310,7 @@ module Aws::GameLift
1307
1310
  UpdateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
1308
1311
  UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
1309
1312
  UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
1313
+ UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
1310
1314
  UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
1311
1315
 
1312
1316
  UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
@@ -111,8 +111,8 @@ module Aws::GameLift
111
111
 
112
112
  # Values for use in Player attribute key:value pairs. This object lets
113
113
  # you specify an attribute value using any of the valid data types:
114
- # string, number, string array or data map. Each `AttributeValue` object
115
- # can use only one of the available properties.
114
+ # string, number, string array, or data map. Each `AttributeValue`
115
+ # object can use only one of the available properties.
116
116
  #
117
117
  # @note When making an API call, you may pass AttributeValue
118
118
  # data as a hash:
@@ -875,6 +875,7 @@ module Aws::GameLift
875
875
  # },
876
876
  # ],
877
877
  # game_session_data: "GameSessionData",
878
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
878
879
  # }
879
880
  #
880
881
  # @!attribute [rw] name
@@ -890,9 +891,9 @@ module Aws::GameLift
890
891
  # @!attribute [rw] game_session_queue_arns
891
892
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
892
893
  # queue and uniquely identifies it. Format is
893
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
894
- # These queues are used when placing game sessions for matches that
895
- # are created with this matchmaking configuration. Queues can be
894
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
895
+ # name>`. These queues are used when placing game sessions for matches
896
+ # that are created with this matchmaking configuration. Queues can be
896
897
  # located in any region.
897
898
  #
898
899
  #
@@ -902,8 +903,8 @@ module Aws::GameLift
902
903
  #
903
904
  # @!attribute [rw] request_timeout_seconds
904
905
  # Maximum duration, in seconds, that a matchmaking ticket can remain
905
- # in process before timing out. Requests that time out can be
906
- # resubmitted as needed.
906
+ # in process before timing out. Requests that fail due to timing out
907
+ # can be resubmitted as needed.
907
908
  # @return [Integer]
908
909
  #
909
910
  # @!attribute [rw] acceptance_timeout_seconds
@@ -913,9 +914,9 @@ module Aws::GameLift
913
914
  # @return [Integer]
914
915
  #
915
916
  # @!attribute [rw] acceptance_required
916
- # Flag that determines whether or not a match that was created with
917
- # this configuration must be accepted by the matched players. To
918
- # require acceptance, set to TRUE.
917
+ # Flag that determines whether a match that was created with this
918
+ # configuration must be accepted by the matched players. To require
919
+ # acceptance, set to TRUE.
919
920
  # @return [Boolean]
920
921
  #
921
922
  # @!attribute [rw] rule_set_name
@@ -936,7 +937,7 @@ module Aws::GameLift
936
937
  # @return [Integer]
937
938
  #
938
939
  # @!attribute [rw] custom_event_data
939
- # Information to attached to all events related to the matchmaking
940
+ # Information to be added to all events related to this matchmaking
940
941
  # configuration.
941
942
  # @return [String]
942
943
  #
@@ -964,6 +965,20 @@ module Aws::GameLift
964
965
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
965
966
  # @return [String]
966
967
  #
968
+ # @!attribute [rw] backfill_mode
969
+ # Method used to backfill game sessions created with this matchmaking
970
+ # configuration. Specify MANUAL when your game manages backfill
971
+ # requests manually or does not use the match backfill feature.
972
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
973
+ # request whenever a game session has one or more open slots. Learn
974
+ # more about manual and automatic backfill in [ Backfill Existing
975
+ # Games with FlexMatch][1].
976
+ #
977
+ #
978
+ #
979
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
980
+ # @return [String]
981
+ #
967
982
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfigurationInput AWS API Documentation
968
983
  #
969
984
  class CreateMatchmakingConfigurationInput < Struct.new(
@@ -978,7 +993,8 @@ module Aws::GameLift
978
993
  :additional_player_count,
979
994
  :custom_event_data,
980
995
  :game_properties,
981
- :game_session_data)
996
+ :game_session_data,
997
+ :backfill_mode)
982
998
  include Aws::Structure
983
999
  end
984
1000
 
@@ -1013,8 +1029,8 @@ module Aws::GameLift
1013
1029
  # @return [String]
1014
1030
  #
1015
1031
  # @!attribute [rw] rule_set_body
1016
- # Collection of matchmaking rules, formatted as a JSON string. Note
1017
- # that comments are not allowed in JSON, but most elements support a
1032
+ # Collection of matchmaking rules, formatted as a JSON string.
1033
+ # Comments are not allowed in JSON, but most elements support a
1018
1034
  # description field.
1019
1035
  # @return [String]
1020
1036
  #
@@ -3904,7 +3920,8 @@ module Aws::GameLift
3904
3920
  # @!attribute [rw] game_session_queue_arn
3905
3921
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
3906
3922
  # queue and uniquely identifies it. Format is
3907
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3923
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
3924
+ # name>`.
3908
3925
  #
3909
3926
  #
3910
3927
  #
@@ -4608,9 +4625,9 @@ module Aws::GameLift
4608
4625
  # @!attribute [rw] game_session_queue_arns
4609
4626
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
4610
4627
  # queue and uniquely identifies it. Format is
4611
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4612
- # These queues are used when placing game sessions for matches that
4613
- # are created with this matchmaking configuration. Queues can be
4628
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
4629
+ # name>`. These queues are used when placing game sessions for matches
4630
+ # that are created with this matchmaking configuration. Queues can be
4614
4631
  # located in any region.
4615
4632
  #
4616
4633
  #
@@ -4620,8 +4637,8 @@ module Aws::GameLift
4620
4637
  #
4621
4638
  # @!attribute [rw] request_timeout_seconds
4622
4639
  # Maximum duration, in seconds, that a matchmaking ticket can remain
4623
- # in process before timing out. Requests that time out can be
4624
- # resubmitted as needed.
4640
+ # in process before timing out. Requests that fail due to timing out
4641
+ # can be resubmitted as needed.
4625
4642
  # @return [Integer]
4626
4643
  #
4627
4644
  # @!attribute [rw] acceptance_timeout_seconds
@@ -4631,9 +4648,9 @@ module Aws::GameLift
4631
4648
  # @return [Integer]
4632
4649
  #
4633
4650
  # @!attribute [rw] acceptance_required
4634
- # Flag that determines whether or not a match that was created with
4635
- # this configuration must be accepted by the matched players. To
4636
- # require acceptance, set to TRUE.
4651
+ # Flag that determines whether a match that was created with this
4652
+ # configuration must be accepted by the matched players. To require
4653
+ # acceptance, set to TRUE.
4637
4654
  # @return [Boolean]
4638
4655
  #
4639
4656
  # @!attribute [rw] rule_set_name
@@ -4654,7 +4671,7 @@ module Aws::GameLift
4654
4671
  # @return [Integer]
4655
4672
  #
4656
4673
  # @!attribute [rw] custom_event_data
4657
- # Information to attached to all events related to the matchmaking
4674
+ # Information to attach to all events related to the matchmaking
4658
4675
  # configuration.
4659
4676
  # @return [String]
4660
4677
  #
@@ -4688,6 +4705,20 @@ module Aws::GameLift
4688
4705
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4689
4706
  # @return [String]
4690
4707
  #
4708
+ # @!attribute [rw] backfill_mode
4709
+ # Method used to backfill game sessions created with this matchmaking
4710
+ # configuration. MANUAL indicates that the game makes backfill
4711
+ # requests or does not use the match backfill feature. AUTOMATIC
4712
+ # indicates that GameLift creates StartMatchBackfill requests whenever
4713
+ # a game session has one or more open slots. Learn more about manual
4714
+ # and automatic backfill in [Backfill Existing Games with
4715
+ # FlexMatch][1].
4716
+ #
4717
+ #
4718
+ #
4719
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4720
+ # @return [String]
4721
+ #
4691
4722
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
4692
4723
  #
4693
4724
  class MatchmakingConfiguration < Struct.new(
@@ -4703,15 +4734,15 @@ module Aws::GameLift
4703
4734
  :custom_event_data,
4704
4735
  :creation_time,
4705
4736
  :game_properties,
4706
- :game_session_data)
4737
+ :game_session_data,
4738
+ :backfill_mode)
4707
4739
  include Aws::Structure
4708
4740
  end
4709
4741
 
4710
4742
  # Set of rule statements, used with FlexMatch, that determine how to
4711
- # build a certain kind of player match. Each rule set describes a type
4712
- # of group to be created and defines the parameters for acceptable
4713
- # player matches. Rule sets are used in MatchmakingConfiguration
4714
- # objects.
4743
+ # build your player matches. Each rule set describes a type of group to
4744
+ # be created and defines the parameters for acceptable player matches.
4745
+ # Rule sets are used in MatchmakingConfiguration objects.
4715
4746
  #
4716
4747
  # A rule set may define the following elements for a match. For detailed
4717
4748
  # information and examples showing how to construct a rule set, see
@@ -4753,9 +4784,9 @@ module Aws::GameLift
4753
4784
  # @return [String]
4754
4785
  #
4755
4786
  # @!attribute [rw] rule_set_body
4756
- # Collection of matchmaking rules, formatted as a JSON string. (Note
4757
- # that comments14 are not allowed in JSON, but most elements support a
4758
- # description field.)
4787
+ # Collection of matchmaking rules, formatted as a JSON string.
4788
+ # Comments are not allowed in JSON, but most elements support a
4789
+ # description field.
4759
4790
  # @return [String]
4760
4791
  #
4761
4792
  # @!attribute [rw] creation_time
@@ -4810,12 +4841,11 @@ module Aws::GameLift
4810
4841
  # ready to host the players. A ticket in this state contains the
4811
4842
  # necessary connection information for players.
4812
4843
  #
4813
- # * **FAILED** -- The matchmaking request was not completed. Tickets
4814
- # with players who fail to accept a proposed match are placed in
4815
- # `FAILED` status.
4844
+ # * **FAILED** -- The matchmaking request was not completed.
4816
4845
  #
4817
- # * **CANCELLED** -- The matchmaking request was canceled with a call
4818
- # to StopMatchmaking.
4846
+ # * **CANCELLED** -- The matchmaking request was canceled. This may be
4847
+ # the result of a call to StopMatchmaking or a proposed match that
4848
+ # one or more players failed to accept.
4819
4849
  #
4820
4850
  # * **TIMED\_OUT** -- The matchmaking request was not successful
4821
4851
  # within the duration specified in the matchmaking configuration.
@@ -5453,43 +5483,17 @@ module Aws::GameLift
5453
5483
 
5454
5484
  # Routing configuration for a fleet alias.
5455
5485
  #
5456
- # * CreateFleet
5457
- #
5458
- # * ListFleets
5459
- #
5460
- # * DeleteFleet
5461
- #
5462
- # * Describe fleets:
5463
- #
5464
- # * DescribeFleetAttributes
5465
- #
5466
- # * DescribeFleetCapacity
5467
- #
5468
- # * DescribeFleetPortSettings
5469
- #
5470
- # * DescribeFleetUtilization
5471
- #
5472
- # * DescribeRuntimeConfiguration
5473
- #
5474
- # * DescribeEC2InstanceLimits
5475
- #
5476
- # * DescribeFleetEvents
5477
- #
5478
- # * Update fleets:
5479
- #
5480
- # * UpdateFleetAttributes
5481
- #
5482
- # * UpdateFleetCapacity
5486
+ # * CreateAlias
5483
5487
  #
5484
- # * UpdateFleetPortSettings
5488
+ # * ListAliases
5485
5489
  #
5486
- # * UpdateRuntimeConfiguration
5490
+ # * DescribeAlias
5487
5491
  #
5488
- # * Manage fleet actions:
5492
+ # * UpdateAlias
5489
5493
  #
5490
- # * StartFleetActions
5494
+ # * DeleteAlias
5491
5495
  #
5492
- # * StopFleetActions
5496
+ # * ResolveAlias
5493
5497
  #
5494
5498
  # @note When making an API call, you may pass RoutingStrategy
5495
5499
  # data as a hash:
@@ -7044,6 +7048,7 @@ module Aws::GameLift
7044
7048
  # },
7045
7049
  # ],
7046
7050
  # game_session_data: "GameSessionData",
7051
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
7047
7052
  # }
7048
7053
  #
7049
7054
  # @!attribute [rw] name
@@ -7057,9 +7062,9 @@ module Aws::GameLift
7057
7062
  # @!attribute [rw] game_session_queue_arns
7058
7063
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
7059
7064
  # queue and uniquely identifies it. Format is
7060
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7061
- # These queues are used when placing game sessions for matches that
7062
- # are created with this matchmaking configuration. Queues can be
7065
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
7066
+ # name>`. These queues are used when placing game sessions for matches
7067
+ # that are created with this matchmaking configuration. Queues can be
7063
7068
  # located in any region.
7064
7069
  #
7065
7070
  #
@@ -7069,8 +7074,8 @@ module Aws::GameLift
7069
7074
  #
7070
7075
  # @!attribute [rw] request_timeout_seconds
7071
7076
  # Maximum duration, in seconds, that a matchmaking ticket can remain
7072
- # in process before timing out. Requests that time out can be
7073
- # resubmitted as needed.
7077
+ # in process before timing out. Requests that fail due to timing out
7078
+ # can be resubmitted as needed.
7074
7079
  # @return [Integer]
7075
7080
  #
7076
7081
  # @!attribute [rw] acceptance_timeout_seconds
@@ -7080,9 +7085,9 @@ module Aws::GameLift
7080
7085
  # @return [Integer]
7081
7086
  #
7082
7087
  # @!attribute [rw] acceptance_required
7083
- # Flag that determines whether or not a match that was created with
7084
- # this configuration must be accepted by the matched players. To
7085
- # require acceptance, set to TRUE.
7088
+ # Flag that determines whether a match that was created with this
7089
+ # configuration must be accepted by the matched players. To require
7090
+ # acceptance, set to TRUE.
7086
7091
  # @return [Boolean]
7087
7092
  #
7088
7093
  # @!attribute [rw] rule_set_name
@@ -7109,7 +7114,7 @@ module Aws::GameLift
7109
7114
  # @return [Integer]
7110
7115
  #
7111
7116
  # @!attribute [rw] custom_event_data
7112
- # Information to attached to all events related to the matchmaking
7117
+ # Information to add to all events related to the matchmaking
7113
7118
  # configuration.
7114
7119
  # @return [String]
7115
7120
  #
@@ -7137,6 +7142,20 @@ module Aws::GameLift
7137
7142
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
7138
7143
  # @return [String]
7139
7144
  #
7145
+ # @!attribute [rw] backfill_mode
7146
+ # Method used to backfill game sessions created with this matchmaking
7147
+ # configuration. Specify MANUAL when your game manages backfill
7148
+ # requests manually or does not use the match backfill feature.
7149
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
7150
+ # request whenever a game session has one or more open slots. Learn
7151
+ # more about manual and automatic backfill in [Backfill Existing Games
7152
+ # with FlexMatch][1].
7153
+ #
7154
+ #
7155
+ #
7156
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
7157
+ # @return [String]
7158
+ #
7140
7159
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
7141
7160
  #
7142
7161
  class UpdateMatchmakingConfigurationInput < Struct.new(
@@ -7151,7 +7170,8 @@ module Aws::GameLift
7151
7170
  :additional_player_count,
7152
7171
  :custom_event_data,
7153
7172
  :game_properties,
7154
- :game_session_data)
7173
+ :game_session_data,
7174
+ :backfill_mode)
7155
7175
  include Aws::Structure
7156
7176
  end
7157
7177
 
@@ -7331,7 +7351,7 @@ module Aws::GameLift
7331
7351
  # Represents the returned data in response to a request action.
7332
7352
  #
7333
7353
  # @!attribute [rw] valid
7334
- # Response indicating whether or not the rule set is valid.
7354
+ # Response indicating whether the rule set is valid.
7335
7355
  # @return [Boolean]
7336
7356
  #
7337
7357
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSetOutput AWS API Documentation
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.21.0
4
+ version: 1.22.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2019-07-01 00:00:00.000000000 Z
11
+ date: 2019-07-09 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core