aws-sdk-gamelift 1.21.0 → 1.22.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +188 -63
- data/lib/aws-sdk-gamelift/client_api.rb +4 -0
- data/lib/aws-sdk-gamelift/types.rb +100 -80
- metadata +2 -2
checksums.yaml
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 350adc0b3d0c1c371def46b25318b18a9546add7
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data.tar.gz: 36c083a34e829598faab51c929f7295fe1a628bf
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SHA512:
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metadata.gz:
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metadata.gz: cd8a66e33446e7e4eea317046d488e575b43ea7bca20e52ca6767178438ffbbab5ea02166b17b9d1ba49bf4bf7960723c553f9aeaaa5112589874aa5013ec2ee
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data.tar.gz: 43d98f6fc4c87eb6c3e05359b764cd4e80b45d275fd85f3819f9a72a09826641324d91e6f1352d6241893f7b0258a8484f9d54bd8f69ead496a4b7f1980b34e8
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -284,11 +284,19 @@ module Aws::GameLift
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# If any player rejects the match, or if acceptances are not received
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# before a specified timeout, the proposed match is dropped. The
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# matchmaking tickets are then handled in one of two ways: For tickets
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# where
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# `SEARCHING` to find a new match. For tickets where one or
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# failed to
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# processing is terminated. A new matchmaking request
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# can be submitted as needed.
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# where one or more players rejected the match, the ticket status is
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# returned to `SEARCHING` to find a new match. For tickets where one or
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# more players failed to respond, the ticket status is set to
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# `CANCELLED`, and processing is terminated. A new matchmaking request
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# for these players can be submitted as needed.
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#
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# **Learn more**
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#
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# [ Add FlexMatch to a Game Client][1]
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#
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# [ FlexMatch Events Reference][2]
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#
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# **Related operations**
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#
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# * StartMatchmaking
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#
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#
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# * StartMatchBackfill
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
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#
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# @option params [required, String] :ticket_id
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# Unique identifier for a matchmaking ticket. The ticket must be in
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# status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
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# use when placing a new game session for the match; and the maximum
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# time allowed for a matchmaking attempt.
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#
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#
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#
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#
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# Notifications for Matchmaking][
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#
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#
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# There are two ways to track the progress of matchmaking tickets: (1)
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# polling ticket status with DescribeMatchmaking; or (2) receiving
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# notifications with Amazon Simple Notification Service (SNS). To use
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# notifications, you first need to set up an SNS topic to receive the
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# notifications, and provide the topic ARN in the matchmaking
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# configuration. Since notifications promise only "best effort"
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# delivery, we recommend calling `DescribeMatchmaking` if no
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# notifications are received within 30 seconds.
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#
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# **Learn more**
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#
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# [ Design a FlexMatch Matchmaker][1]
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#
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# [ Setting up Notifications for Matchmaking][2]
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#
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# **Related operations**
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#
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# * CreateMatchmakingConfiguration
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#
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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#
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# @option params [required, String] :name
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# Unique identifier for a matchmaking configuration. This name is used
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# @option params [required, Array<String>] :game_session_queue_arns
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# Amazon Resource Name ([ARN][1]) that is assigned to a game session
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# queue and uniquely identifies it. Format is
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# `arn:aws:gamelift:<region
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# These queues are used when placing game sessions for matches
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# created with this matchmaking configuration. Queues can be
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# any region.
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# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
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# name>`. These queues are used when placing game sessions for matches
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# that are created with this matchmaking configuration. Queues can be
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# located in any region.
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#
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#
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#
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#
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# @option params [required, Integer] :request_timeout_seconds
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# Maximum duration, in seconds, that a matchmaking ticket can remain in
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# process before timing out. Requests that
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# as needed.
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# process before timing out. Requests that fail due to timing out can be
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# resubmitted as needed.
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#
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# @option params [Integer] :acceptance_timeout_seconds
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# Length of time (in seconds) to wait for players to accept a proposed
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# timeout, the ticket continues to look for an acceptable match.
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#
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# @option params [required, Boolean] :acceptance_required
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# Flag that determines whether
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# Flag that determines whether a match that was created with this
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# configuration must be accepted by the matched players. To require
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# acceptance, set to TRUE.
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#
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# only 10 players are selected for the match.
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#
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# @option params [String] :custom_event_data
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# Information to
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# Information to be added to all events related to this matchmaking
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# configuration.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @option params [String] :backfill_mode
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# Method used to backfill game sessions created with this matchmaking
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# configuration. Specify MANUAL when your game manages backfill requests
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# manually or does not use the match backfill feature. Specify AUTOMATIC
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# to have GameLift create a StartMatchBackfill request whenever a game
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# session has one or more open slots. Learn more about manual and
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# automatic backfill in [ Backfill Existing Games with FlexMatch][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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#
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# @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
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# },
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# ],
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# game_session_data: "GameSessionData",
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# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
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# })
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#
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# @example Response structure
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# resp.configuration.game_properties[0].key #=> String
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# resp.configuration.game_properties[0].value #=> String
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# resp.configuration.game_session_data #=> String
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# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
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#
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#
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# To create a matchmaking rule set, provide unique rule set name and the
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# rule set body in JSON format. Rule sets must be defined in the same
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# region as the matchmaking configuration they
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# region as the matchmaking configuration they are used with.
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#
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# Since matchmaking rule sets cannot be edited, it is a good idea to
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# check the rule set syntax using ValidateMatchmakingRuleSet before
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# in the rule set body.)
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#
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# @option params [required, String] :rule_set_body
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# Collection of matchmaking rules, formatted as a JSON string.
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#
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#
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# Collection of matchmaking rules, formatted as a JSON string. Comments
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# are not allowed in JSON, but most elements support a description
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# field.
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#
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# @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# must set the fleet's desired capacity to zero. See
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# UpdateFleetCapacity.
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#
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# If the fleet being deleted has a VPC peering connection, you first
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# need to get a valid authorization (good for 24 hours) by calling
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# CreateVpcPeeringAuthorization. You do not need to explicitly delete
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# the VPC peering connection--this is done as part of the delete fleet
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# process.
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#
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# This action removes the fleet's resources and the fleet record. Once
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# a fleet is deleted, you can no longer use that fleet.
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#
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# specify the configuration name. A matchmaking configuration cannot be
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# deleted if it is being used in any active matchmaking tickets.
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#
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# **Related operations**
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#
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# * CreateMatchmakingConfiguration
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#
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# * DescribeMatchmakingConfigurations
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end
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# Cancels a pending VPC peering authorization for the specified VPC. If
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#
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#
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# you need to delete an existing VPC peering connection, call
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# DeleteVpcPeeringConnection.
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#
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# * CreateVpcPeeringAuthorization
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#
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# If the request is successful, a ticket object is returned for each
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# requested ID that currently exists.
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#
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# **Learn more**
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#
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# [ Add FlexMatch to a Game Client][1]
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#
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# [ Set Up FlexMatch Event Notification][2]
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#
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# **Related operations**
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#
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# * StartMatchmaking
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#
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# * DescribeMatchmaking
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#
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# * StartMatchBackfill
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
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#
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# @option params [required, Array<String>] :ticket_ids
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# Unique identifier for a matchmaking ticket. You can include up to 10
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# ID values.
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req.send_request(options)
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end
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# Retrieves the details of FlexMatch matchmaking configurations.
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# Retrieves the details of FlexMatch matchmaking configurations. With
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# this operation, you have the following options: (1) retrieve all
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# existing configurations, (2) provide the names of one or more
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# configurations to retrieve, or (3) retrieve all configurations that
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# name. When specifying a list of names, only configurations that
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# currently exist are returned.
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#
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# **Learn more**
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#
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# [ Setting Up FlexMatch Matchmakers][1]
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#
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# **Related operations**
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#
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# * CreateMatchmakingConfiguration
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#
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# * DescribeMatchmakingConfigurations
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#
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# * DeleteMatchmakingRuleSet
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/matchmaker-build.html
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#
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# @option params [Array<String>] :names
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# Unique identifier for a matchmaking configuration(s) to retrieve. To
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# request all existing configurations, leave this parameter empty.
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# resp.configurations[0].game_properties[0].key #=> String
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# resp.configurations[0].game_properties[0].value #=> String
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# resp.configurations[0].game_session_data #=> String
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# resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
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@@ -5506,9 +5566,7 @@ module Aws::GameLift
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# that describes all current players in the game session. If successful,
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# a match backfill ticket is created and returned with status set to
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# QUEUED. The ticket is placed in the matchmaker's ticket pool and
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# processed. Track the status of the ticket to respond as needed.
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# more detail how to set up backfilling, see [ Backfill Existing Games
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# with FlexMatch][1].
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# processed. Track the status of the ticket to respond as needed.
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#
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# The process of finding backfill matches is essentially identical to
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# the initial matchmaking process. The matchmaker searches the pool and
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@@ -5518,7 +5576,15 @@ module Aws::GameLift
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# the match are updated with the game session's connection information,
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# and the GameSession object is updated to include matchmaker data on
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# the new players. For more detail on how match backfill requests are
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# processed, see [ How Amazon GameLift FlexMatch Works][
|
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# processed, see [ How Amazon GameLift FlexMatch Works][1].
|
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#
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# **Learn more**
|
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#
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# [ Backfill Existing Games with FlexMatch][2]
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#
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# [ How GameLift FlexMatch Works][1]
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#
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+
# **Related operations**
|
5522
5588
|
#
|
5523
5589
|
# * StartMatchmaking
|
5524
5590
|
#
|
@@ -5532,8 +5598,8 @@ module Aws::GameLift
|
|
5532
5598
|
#
|
5533
5599
|
#
|
5534
5600
|
#
|
5535
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match
|
5536
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
5601
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
|
5602
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
5537
5603
|
#
|
5538
5604
|
# @option params [String] :ticket_id
|
5539
5605
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5644,9 +5710,7 @@ module Aws::GameLift
|
|
5644
5710
|
# start with a single player or a group of players who want to play
|
5645
5711
|
# together. FlexMatch finds additional players as needed to fill the
|
5646
5712
|
# match. Match type, rules, and the queue used to place a new game
|
5647
|
-
# session are defined in a `MatchmakingConfiguration`.
|
5648
|
-
# information on setting up and using FlexMatch, see the topic [ Adding
|
5649
|
-
# FlexMatch to Your Game][1].
|
5713
|
+
# session are defined in a `MatchmakingConfiguration`.
|
5650
5714
|
#
|
5651
5715
|
# To start matchmaking, provide a unique ticket ID, specify a
|
5652
5716
|
# matchmaking configuration, and include the players to be matched. You
|
@@ -5704,6 +5768,18 @@ module Aws::GameLift
|
|
5704
5768
|
# matchmaking tickets. Matched players can use the connection
|
5705
5769
|
# information to join the game.
|
5706
5770
|
#
|
5771
|
+
# **Learn more**
|
5772
|
+
#
|
5773
|
+
# [ Add FlexMatch to a Game Client][1]
|
5774
|
+
#
|
5775
|
+
# [ Set Up FlexMatch Event Notification][2]
|
5776
|
+
#
|
5777
|
+
# [ FlexMatch Integration Roadmap][3]
|
5778
|
+
#
|
5779
|
+
# [ How GameLift FlexMatch Works][4]
|
5780
|
+
#
|
5781
|
+
# **Related operations**
|
5782
|
+
#
|
5707
5783
|
# * StartMatchmaking
|
5708
5784
|
#
|
5709
5785
|
# * DescribeMatchmaking
|
@@ -5716,7 +5792,10 @@ module Aws::GameLift
|
|
5716
5792
|
#
|
5717
5793
|
#
|
5718
5794
|
#
|
5719
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
5795
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
|
5796
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
|
5797
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-tasks.html
|
5798
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
|
5720
5799
|
#
|
5721
5800
|
# @option params [String] :ticket_id
|
5722
5801
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5950,10 +6029,27 @@ module Aws::GameLift
|
|
5950
6029
|
req.send_request(options)
|
5951
6030
|
end
|
5952
6031
|
|
5953
|
-
# Cancels a matchmaking ticket
|
5954
|
-
# stop the matchmaking operation, specify
|
5955
|
-
# work on the ticket is stopped, and the
|
5956
|
-
# `CANCELLED`.
|
6032
|
+
# Cancels a matchmaking ticket or match backfill ticket that is
|
6033
|
+
# currently being processed. To stop the matchmaking operation, specify
|
6034
|
+
# the ticket ID. If successful, work on the ticket is stopped, and the
|
6035
|
+
# ticket status is changed to `CANCELLED`.
|
6036
|
+
#
|
6037
|
+
# This call is also used to turn off automatic backfill for an
|
6038
|
+
# individual game session. This is for game sessions that are created
|
6039
|
+
# with a matchmaking configuration that has automatic backfill enabled.
|
6040
|
+
# The ticket ID is included in the `MatchmakerData` of an updated game
|
6041
|
+
# session object, which is provided to the game server.
|
6042
|
+
#
|
6043
|
+
# <note markdown="1"> If the action is successful, the service sends back an empty JSON
|
6044
|
+
# struct with the HTTP 200 response (not an empty HTTP body).
|
6045
|
+
#
|
6046
|
+
# </note>
|
6047
|
+
#
|
6048
|
+
# **Learn more**
|
6049
|
+
#
|
6050
|
+
# [ Add FlexMatch to a Game Client][1]
|
6051
|
+
#
|
6052
|
+
# **Related operations**
|
5957
6053
|
#
|
5958
6054
|
# * StartMatchmaking
|
5959
6055
|
#
|
@@ -5965,6 +6061,10 @@ module Aws::GameLift
|
|
5965
6061
|
#
|
5966
6062
|
# * StartMatchBackfill
|
5967
6063
|
#
|
6064
|
+
#
|
6065
|
+
#
|
6066
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
|
6067
|
+
#
|
5968
6068
|
# @option params [required, String] :ticket_id
|
5969
6069
|
# Unique identifier for a matchmaking ticket.
|
5970
6070
|
#
|
@@ -6628,9 +6728,16 @@ module Aws::GameLift
|
|
6628
6728
|
req.send_request(options)
|
6629
6729
|
end
|
6630
6730
|
|
6631
|
-
# Updates settings for a FlexMatch matchmaking configuration.
|
6632
|
-
#
|
6633
|
-
#
|
6731
|
+
# Updates settings for a FlexMatch matchmaking configuration. These
|
6732
|
+
# changes affect all matches and game sessions that are created after
|
6733
|
+
# the update. To update settings, specify the configuration name to be
|
6734
|
+
# updated and provide the new settings.
|
6735
|
+
#
|
6736
|
+
# **Learn more**
|
6737
|
+
#
|
6738
|
+
# [ Design a FlexMatch Matchmaker][1]
|
6739
|
+
#
|
6740
|
+
# **Related operations**
|
6634
6741
|
#
|
6635
6742
|
# * CreateMatchmakingConfiguration
|
6636
6743
|
#
|
@@ -6648,6 +6755,10 @@ module Aws::GameLift
|
|
6648
6755
|
#
|
6649
6756
|
# * DeleteMatchmakingRuleSet
|
6650
6757
|
#
|
6758
|
+
#
|
6759
|
+
#
|
6760
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
|
6761
|
+
#
|
6651
6762
|
# @option params [required, String] :name
|
6652
6763
|
# Unique identifier for a matchmaking configuration to update.
|
6653
6764
|
#
|
@@ -6657,10 +6768,10 @@ module Aws::GameLift
|
|
6657
6768
|
# @option params [Array<String>] :game_session_queue_arns
|
6658
6769
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
6659
6770
|
# queue and uniquely identifies it. Format is
|
6660
|
-
# `arn:aws:gamelift:<region
|
6661
|
-
# These queues are used when placing game sessions for matches
|
6662
|
-
# created with this matchmaking configuration. Queues can be
|
6663
|
-
# any region.
|
6771
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
6772
|
+
# name>`. These queues are used when placing game sessions for matches
|
6773
|
+
# that are created with this matchmaking configuration. Queues can be
|
6774
|
+
# located in any region.
|
6664
6775
|
#
|
6665
6776
|
#
|
6666
6777
|
#
|
@@ -6668,8 +6779,8 @@ module Aws::GameLift
|
|
6668
6779
|
#
|
6669
6780
|
# @option params [Integer] :request_timeout_seconds
|
6670
6781
|
# Maximum duration, in seconds, that a matchmaking ticket can remain in
|
6671
|
-
# process before timing out. Requests that
|
6672
|
-
# as needed.
|
6782
|
+
# process before timing out. Requests that fail due to timing out can be
|
6783
|
+
# resubmitted as needed.
|
6673
6784
|
#
|
6674
6785
|
# @option params [Integer] :acceptance_timeout_seconds
|
6675
6786
|
# Length of time (in seconds) to wait for players to accept a proposed
|
@@ -6677,7 +6788,7 @@ module Aws::GameLift
|
|
6677
6788
|
# timeout, the ticket continues to look for an acceptable match.
|
6678
6789
|
#
|
6679
6790
|
# @option params [Boolean] :acceptance_required
|
6680
|
-
# Flag that determines whether
|
6791
|
+
# Flag that determines whether a match that was created with this
|
6681
6792
|
# configuration must be accepted by the matched players. To require
|
6682
6793
|
# acceptance, set to TRUE.
|
6683
6794
|
#
|
@@ -6701,7 +6812,7 @@ module Aws::GameLift
|
|
6701
6812
|
# only 10 players are selected for the match.
|
6702
6813
|
#
|
6703
6814
|
# @option params [String] :custom_event_data
|
6704
|
-
# Information to
|
6815
|
+
# Information to add to all events related to the matchmaking
|
6705
6816
|
# configuration.
|
6706
6817
|
#
|
6707
6818
|
# @option params [Array<Types::GameProperty>] :game_properties
|
@@ -6726,6 +6837,18 @@ module Aws::GameLift
|
|
6726
6837
|
#
|
6727
6838
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6728
6839
|
#
|
6840
|
+
# @option params [String] :backfill_mode
|
6841
|
+
# Method used to backfill game sessions created with this matchmaking
|
6842
|
+
# configuration. Specify MANUAL when your game manages backfill requests
|
6843
|
+
# manually or does not use the match backfill feature. Specify AUTOMATIC
|
6844
|
+
# to have GameLift create a StartMatchBackfill request whenever a game
|
6845
|
+
# session has one or more open slots. Learn more about manual and
|
6846
|
+
# automatic backfill in [Backfill Existing Games with FlexMatch][1].
|
6847
|
+
#
|
6848
|
+
#
|
6849
|
+
#
|
6850
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
6851
|
+
#
|
6729
6852
|
# @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6730
6853
|
#
|
6731
6854
|
# * {Types::UpdateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
|
@@ -6750,6 +6873,7 @@ module Aws::GameLift
|
|
6750
6873
|
# },
|
6751
6874
|
# ],
|
6752
6875
|
# game_session_data: "GameSessionData",
|
6876
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
6753
6877
|
# })
|
6754
6878
|
#
|
6755
6879
|
# @example Response structure
|
@@ -6770,6 +6894,7 @@ module Aws::GameLift
|
|
6770
6894
|
# resp.configuration.game_properties[0].key #=> String
|
6771
6895
|
# resp.configuration.game_properties[0].value #=> String
|
6772
6896
|
# resp.configuration.game_session_data #=> String
|
6897
|
+
# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
|
6773
6898
|
#
|
6774
6899
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
|
6775
6900
|
#
|
@@ -7077,7 +7202,7 @@ module Aws::GameLift
|
|
7077
7202
|
params: params,
|
7078
7203
|
config: config)
|
7079
7204
|
context[:gem_name] = 'aws-sdk-gamelift'
|
7080
|
-
context[:gem_version] = '1.
|
7205
|
+
context[:gem_version] = '1.22.0'
|
7081
7206
|
Seahorse::Client::Request.new(handlers, context)
|
7082
7207
|
end
|
7083
7208
|
|
@@ -20,6 +20,7 @@ module Aws::GameLift
|
|
20
20
|
ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
|
21
21
|
AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
|
22
22
|
AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
|
23
|
+
BackfillMode = Shapes::StringShape.new(name: 'BackfillMode')
|
23
24
|
BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
|
24
25
|
Build = Shapes::StructureShape.new(name: 'Build')
|
25
26
|
BuildId = Shapes::StringShape.new(name: 'BuildId')
|
@@ -434,6 +435,7 @@ module Aws::GameLift
|
|
434
435
|
CreateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
|
435
436
|
CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
436
437
|
CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
438
|
+
CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
437
439
|
CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
|
438
440
|
|
439
441
|
CreateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
|
@@ -984,6 +986,7 @@ module Aws::GameLift
|
|
984
986
|
MatchmakingConfiguration.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
|
985
987
|
MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
986
988
|
MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
989
|
+
MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
987
990
|
MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
|
988
991
|
|
989
992
|
MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
|
@@ -1307,6 +1310,7 @@ module Aws::GameLift
|
|
1307
1310
|
UpdateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
|
1308
1311
|
UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
1309
1312
|
UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
1313
|
+
UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
1310
1314
|
UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
|
1311
1315
|
|
1312
1316
|
UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
|
@@ -111,8 +111,8 @@ module Aws::GameLift
|
|
111
111
|
|
112
112
|
# Values for use in Player attribute key:value pairs. This object lets
|
113
113
|
# you specify an attribute value using any of the valid data types:
|
114
|
-
# string, number, string array or data map. Each `AttributeValue`
|
115
|
-
# can use only one of the available properties.
|
114
|
+
# string, number, string array, or data map. Each `AttributeValue`
|
115
|
+
# object can use only one of the available properties.
|
116
116
|
#
|
117
117
|
# @note When making an API call, you may pass AttributeValue
|
118
118
|
# data as a hash:
|
@@ -875,6 +875,7 @@ module Aws::GameLift
|
|
875
875
|
# },
|
876
876
|
# ],
|
877
877
|
# game_session_data: "GameSessionData",
|
878
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
878
879
|
# }
|
879
880
|
#
|
880
881
|
# @!attribute [rw] name
|
@@ -890,9 +891,9 @@ module Aws::GameLift
|
|
890
891
|
# @!attribute [rw] game_session_queue_arns
|
891
892
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
892
893
|
# queue and uniquely identifies it. Format is
|
893
|
-
# `arn:aws:gamelift:<region
|
894
|
-
# These queues are used when placing game sessions for matches
|
895
|
-
# are created with this matchmaking configuration. Queues can be
|
894
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
895
|
+
# name>`. These queues are used when placing game sessions for matches
|
896
|
+
# that are created with this matchmaking configuration. Queues can be
|
896
897
|
# located in any region.
|
897
898
|
#
|
898
899
|
#
|
@@ -902,8 +903,8 @@ module Aws::GameLift
|
|
902
903
|
#
|
903
904
|
# @!attribute [rw] request_timeout_seconds
|
904
905
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
905
|
-
# in process before timing out. Requests that
|
906
|
-
# resubmitted as needed.
|
906
|
+
# in process before timing out. Requests that fail due to timing out
|
907
|
+
# can be resubmitted as needed.
|
907
908
|
# @return [Integer]
|
908
909
|
#
|
909
910
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -913,9 +914,9 @@ module Aws::GameLift
|
|
913
914
|
# @return [Integer]
|
914
915
|
#
|
915
916
|
# @!attribute [rw] acceptance_required
|
916
|
-
# Flag that determines whether
|
917
|
-
#
|
918
|
-
#
|
917
|
+
# Flag that determines whether a match that was created with this
|
918
|
+
# configuration must be accepted by the matched players. To require
|
919
|
+
# acceptance, set to TRUE.
|
919
920
|
# @return [Boolean]
|
920
921
|
#
|
921
922
|
# @!attribute [rw] rule_set_name
|
@@ -936,7 +937,7 @@ module Aws::GameLift
|
|
936
937
|
# @return [Integer]
|
937
938
|
#
|
938
939
|
# @!attribute [rw] custom_event_data
|
939
|
-
# Information to
|
940
|
+
# Information to be added to all events related to this matchmaking
|
940
941
|
# configuration.
|
941
942
|
# @return [String]
|
942
943
|
#
|
@@ -964,6 +965,20 @@ module Aws::GameLift
|
|
964
965
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
965
966
|
# @return [String]
|
966
967
|
#
|
968
|
+
# @!attribute [rw] backfill_mode
|
969
|
+
# Method used to backfill game sessions created with this matchmaking
|
970
|
+
# configuration. Specify MANUAL when your game manages backfill
|
971
|
+
# requests manually or does not use the match backfill feature.
|
972
|
+
# Specify AUTOMATIC to have GameLift create a StartMatchBackfill
|
973
|
+
# request whenever a game session has one or more open slots. Learn
|
974
|
+
# more about manual and automatic backfill in [ Backfill Existing
|
975
|
+
# Games with FlexMatch][1].
|
976
|
+
#
|
977
|
+
#
|
978
|
+
#
|
979
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
980
|
+
# @return [String]
|
981
|
+
#
|
967
982
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfigurationInput AWS API Documentation
|
968
983
|
#
|
969
984
|
class CreateMatchmakingConfigurationInput < Struct.new(
|
@@ -978,7 +993,8 @@ module Aws::GameLift
|
|
978
993
|
:additional_player_count,
|
979
994
|
:custom_event_data,
|
980
995
|
:game_properties,
|
981
|
-
:game_session_data
|
996
|
+
:game_session_data,
|
997
|
+
:backfill_mode)
|
982
998
|
include Aws::Structure
|
983
999
|
end
|
984
1000
|
|
@@ -1013,8 +1029,8 @@ module Aws::GameLift
|
|
1013
1029
|
# @return [String]
|
1014
1030
|
#
|
1015
1031
|
# @!attribute [rw] rule_set_body
|
1016
|
-
# Collection of matchmaking rules, formatted as a JSON string.
|
1017
|
-
#
|
1032
|
+
# Collection of matchmaking rules, formatted as a JSON string.
|
1033
|
+
# Comments are not allowed in JSON, but most elements support a
|
1018
1034
|
# description field.
|
1019
1035
|
# @return [String]
|
1020
1036
|
#
|
@@ -3904,7 +3920,8 @@ module Aws::GameLift
|
|
3904
3920
|
# @!attribute [rw] game_session_queue_arn
|
3905
3921
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
3906
3922
|
# queue and uniquely identifies it. Format is
|
3907
|
-
# `arn:aws:gamelift:<region
|
3923
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
3924
|
+
# name>`.
|
3908
3925
|
#
|
3909
3926
|
#
|
3910
3927
|
#
|
@@ -4608,9 +4625,9 @@ module Aws::GameLift
|
|
4608
4625
|
# @!attribute [rw] game_session_queue_arns
|
4609
4626
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
4610
4627
|
# queue and uniquely identifies it. Format is
|
4611
|
-
# `arn:aws:gamelift:<region
|
4612
|
-
# These queues are used when placing game sessions for matches
|
4613
|
-
# are created with this matchmaking configuration. Queues can be
|
4628
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
4629
|
+
# name>`. These queues are used when placing game sessions for matches
|
4630
|
+
# that are created with this matchmaking configuration. Queues can be
|
4614
4631
|
# located in any region.
|
4615
4632
|
#
|
4616
4633
|
#
|
@@ -4620,8 +4637,8 @@ module Aws::GameLift
|
|
4620
4637
|
#
|
4621
4638
|
# @!attribute [rw] request_timeout_seconds
|
4622
4639
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
4623
|
-
# in process before timing out. Requests that
|
4624
|
-
# resubmitted as needed.
|
4640
|
+
# in process before timing out. Requests that fail due to timing out
|
4641
|
+
# can be resubmitted as needed.
|
4625
4642
|
# @return [Integer]
|
4626
4643
|
#
|
4627
4644
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -4631,9 +4648,9 @@ module Aws::GameLift
|
|
4631
4648
|
# @return [Integer]
|
4632
4649
|
#
|
4633
4650
|
# @!attribute [rw] acceptance_required
|
4634
|
-
# Flag that determines whether
|
4635
|
-
#
|
4636
|
-
#
|
4651
|
+
# Flag that determines whether a match that was created with this
|
4652
|
+
# configuration must be accepted by the matched players. To require
|
4653
|
+
# acceptance, set to TRUE.
|
4637
4654
|
# @return [Boolean]
|
4638
4655
|
#
|
4639
4656
|
# @!attribute [rw] rule_set_name
|
@@ -4654,7 +4671,7 @@ module Aws::GameLift
|
|
4654
4671
|
# @return [Integer]
|
4655
4672
|
#
|
4656
4673
|
# @!attribute [rw] custom_event_data
|
4657
|
-
# Information to
|
4674
|
+
# Information to attach to all events related to the matchmaking
|
4658
4675
|
# configuration.
|
4659
4676
|
# @return [String]
|
4660
4677
|
#
|
@@ -4688,6 +4705,20 @@ module Aws::GameLift
|
|
4688
4705
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4689
4706
|
# @return [String]
|
4690
4707
|
#
|
4708
|
+
# @!attribute [rw] backfill_mode
|
4709
|
+
# Method used to backfill game sessions created with this matchmaking
|
4710
|
+
# configuration. MANUAL indicates that the game makes backfill
|
4711
|
+
# requests or does not use the match backfill feature. AUTOMATIC
|
4712
|
+
# indicates that GameLift creates StartMatchBackfill requests whenever
|
4713
|
+
# a game session has one or more open slots. Learn more about manual
|
4714
|
+
# and automatic backfill in [Backfill Existing Games with
|
4715
|
+
# FlexMatch][1].
|
4716
|
+
#
|
4717
|
+
#
|
4718
|
+
#
|
4719
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
4720
|
+
# @return [String]
|
4721
|
+
#
|
4691
4722
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
|
4692
4723
|
#
|
4693
4724
|
class MatchmakingConfiguration < Struct.new(
|
@@ -4703,15 +4734,15 @@ module Aws::GameLift
|
|
4703
4734
|
:custom_event_data,
|
4704
4735
|
:creation_time,
|
4705
4736
|
:game_properties,
|
4706
|
-
:game_session_data
|
4737
|
+
:game_session_data,
|
4738
|
+
:backfill_mode)
|
4707
4739
|
include Aws::Structure
|
4708
4740
|
end
|
4709
4741
|
|
4710
4742
|
# Set of rule statements, used with FlexMatch, that determine how to
|
4711
|
-
# build
|
4712
|
-
#
|
4713
|
-
#
|
4714
|
-
# objects.
|
4743
|
+
# build your player matches. Each rule set describes a type of group to
|
4744
|
+
# be created and defines the parameters for acceptable player matches.
|
4745
|
+
# Rule sets are used in MatchmakingConfiguration objects.
|
4715
4746
|
#
|
4716
4747
|
# A rule set may define the following elements for a match. For detailed
|
4717
4748
|
# information and examples showing how to construct a rule set, see
|
@@ -4753,9 +4784,9 @@ module Aws::GameLift
|
|
4753
4784
|
# @return [String]
|
4754
4785
|
#
|
4755
4786
|
# @!attribute [rw] rule_set_body
|
4756
|
-
# Collection of matchmaking rules, formatted as a JSON string.
|
4757
|
-
#
|
4758
|
-
# description field.
|
4787
|
+
# Collection of matchmaking rules, formatted as a JSON string.
|
4788
|
+
# Comments are not allowed in JSON, but most elements support a
|
4789
|
+
# description field.
|
4759
4790
|
# @return [String]
|
4760
4791
|
#
|
4761
4792
|
# @!attribute [rw] creation_time
|
@@ -4810,12 +4841,11 @@ module Aws::GameLift
|
|
4810
4841
|
# ready to host the players. A ticket in this state contains the
|
4811
4842
|
# necessary connection information for players.
|
4812
4843
|
#
|
4813
|
-
# * **FAILED** -- The matchmaking request was not completed.
|
4814
|
-
# with players who fail to accept a proposed match are placed in
|
4815
|
-
# `FAILED` status.
|
4844
|
+
# * **FAILED** -- The matchmaking request was not completed.
|
4816
4845
|
#
|
4817
|
-
# * **CANCELLED** -- The matchmaking request was canceled
|
4818
|
-
# to StopMatchmaking
|
4846
|
+
# * **CANCELLED** -- The matchmaking request was canceled. This may be
|
4847
|
+
# the result of a call to StopMatchmaking or a proposed match that
|
4848
|
+
# one or more players failed to accept.
|
4819
4849
|
#
|
4820
4850
|
# * **TIMED\_OUT** -- The matchmaking request was not successful
|
4821
4851
|
# within the duration specified in the matchmaking configuration.
|
@@ -5453,43 +5483,17 @@ module Aws::GameLift
|
|
5453
5483
|
|
5454
5484
|
# Routing configuration for a fleet alias.
|
5455
5485
|
#
|
5456
|
-
# *
|
5457
|
-
#
|
5458
|
-
# * ListFleets
|
5459
|
-
#
|
5460
|
-
# * DeleteFleet
|
5461
|
-
#
|
5462
|
-
# * Describe fleets:
|
5463
|
-
#
|
5464
|
-
# * DescribeFleetAttributes
|
5465
|
-
#
|
5466
|
-
# * DescribeFleetCapacity
|
5467
|
-
#
|
5468
|
-
# * DescribeFleetPortSettings
|
5469
|
-
#
|
5470
|
-
# * DescribeFleetUtilization
|
5471
|
-
#
|
5472
|
-
# * DescribeRuntimeConfiguration
|
5473
|
-
#
|
5474
|
-
# * DescribeEC2InstanceLimits
|
5475
|
-
#
|
5476
|
-
# * DescribeFleetEvents
|
5477
|
-
#
|
5478
|
-
# * Update fleets:
|
5479
|
-
#
|
5480
|
-
# * UpdateFleetAttributes
|
5481
|
-
#
|
5482
|
-
# * UpdateFleetCapacity
|
5486
|
+
# * CreateAlias
|
5483
5487
|
#
|
5484
|
-
#
|
5488
|
+
# * ListAliases
|
5485
5489
|
#
|
5486
|
-
#
|
5490
|
+
# * DescribeAlias
|
5487
5491
|
#
|
5488
|
-
# *
|
5492
|
+
# * UpdateAlias
|
5489
5493
|
#
|
5490
|
-
#
|
5494
|
+
# * DeleteAlias
|
5491
5495
|
#
|
5492
|
-
#
|
5496
|
+
# * ResolveAlias
|
5493
5497
|
#
|
5494
5498
|
# @note When making an API call, you may pass RoutingStrategy
|
5495
5499
|
# data as a hash:
|
@@ -7044,6 +7048,7 @@ module Aws::GameLift
|
|
7044
7048
|
# },
|
7045
7049
|
# ],
|
7046
7050
|
# game_session_data: "GameSessionData",
|
7051
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
7047
7052
|
# }
|
7048
7053
|
#
|
7049
7054
|
# @!attribute [rw] name
|
@@ -7057,9 +7062,9 @@ module Aws::GameLift
|
|
7057
7062
|
# @!attribute [rw] game_session_queue_arns
|
7058
7063
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
7059
7064
|
# queue and uniquely identifies it. Format is
|
7060
|
-
# `arn:aws:gamelift:<region
|
7061
|
-
# These queues are used when placing game sessions for matches
|
7062
|
-
# are created with this matchmaking configuration. Queues can be
|
7065
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
7066
|
+
# name>`. These queues are used when placing game sessions for matches
|
7067
|
+
# that are created with this matchmaking configuration. Queues can be
|
7063
7068
|
# located in any region.
|
7064
7069
|
#
|
7065
7070
|
#
|
@@ -7069,8 +7074,8 @@ module Aws::GameLift
|
|
7069
7074
|
#
|
7070
7075
|
# @!attribute [rw] request_timeout_seconds
|
7071
7076
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
7072
|
-
# in process before timing out. Requests that
|
7073
|
-
# resubmitted as needed.
|
7077
|
+
# in process before timing out. Requests that fail due to timing out
|
7078
|
+
# can be resubmitted as needed.
|
7074
7079
|
# @return [Integer]
|
7075
7080
|
#
|
7076
7081
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -7080,9 +7085,9 @@ module Aws::GameLift
|
|
7080
7085
|
# @return [Integer]
|
7081
7086
|
#
|
7082
7087
|
# @!attribute [rw] acceptance_required
|
7083
|
-
# Flag that determines whether
|
7084
|
-
#
|
7085
|
-
#
|
7088
|
+
# Flag that determines whether a match that was created with this
|
7089
|
+
# configuration must be accepted by the matched players. To require
|
7090
|
+
# acceptance, set to TRUE.
|
7086
7091
|
# @return [Boolean]
|
7087
7092
|
#
|
7088
7093
|
# @!attribute [rw] rule_set_name
|
@@ -7109,7 +7114,7 @@ module Aws::GameLift
|
|
7109
7114
|
# @return [Integer]
|
7110
7115
|
#
|
7111
7116
|
# @!attribute [rw] custom_event_data
|
7112
|
-
# Information to
|
7117
|
+
# Information to add to all events related to the matchmaking
|
7113
7118
|
# configuration.
|
7114
7119
|
# @return [String]
|
7115
7120
|
#
|
@@ -7137,6 +7142,20 @@ module Aws::GameLift
|
|
7137
7142
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
7138
7143
|
# @return [String]
|
7139
7144
|
#
|
7145
|
+
# @!attribute [rw] backfill_mode
|
7146
|
+
# Method used to backfill game sessions created with this matchmaking
|
7147
|
+
# configuration. Specify MANUAL when your game manages backfill
|
7148
|
+
# requests manually or does not use the match backfill feature.
|
7149
|
+
# Specify AUTOMATIC to have GameLift create a StartMatchBackfill
|
7150
|
+
# request whenever a game session has one or more open slots. Learn
|
7151
|
+
# more about manual and automatic backfill in [Backfill Existing Games
|
7152
|
+
# with FlexMatch][1].
|
7153
|
+
#
|
7154
|
+
#
|
7155
|
+
#
|
7156
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
7157
|
+
# @return [String]
|
7158
|
+
#
|
7140
7159
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
|
7141
7160
|
#
|
7142
7161
|
class UpdateMatchmakingConfigurationInput < Struct.new(
|
@@ -7151,7 +7170,8 @@ module Aws::GameLift
|
|
7151
7170
|
:additional_player_count,
|
7152
7171
|
:custom_event_data,
|
7153
7172
|
:game_properties,
|
7154
|
-
:game_session_data
|
7173
|
+
:game_session_data,
|
7174
|
+
:backfill_mode)
|
7155
7175
|
include Aws::Structure
|
7156
7176
|
end
|
7157
7177
|
|
@@ -7331,7 +7351,7 @@ module Aws::GameLift
|
|
7331
7351
|
# Represents the returned data in response to a request action.
|
7332
7352
|
#
|
7333
7353
|
# @!attribute [rw] valid
|
7334
|
-
# Response indicating whether
|
7354
|
+
# Response indicating whether the rule set is valid.
|
7335
7355
|
# @return [Boolean]
|
7336
7356
|
#
|
7337
7357
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSetOutput AWS API Documentation
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.22.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2019-07-
|
11
|
+
date: 2019-07-09 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|