aws-sdk-gamelift 1.21.0 → 1.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.21.0'
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+ GEM_VERSION = '1.22.0'
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  end
@@ -284,11 +284,19 @@ module Aws::GameLift
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  # If any player rejects the match, or if acceptances are not received
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  # before a specified timeout, the proposed match is dropped. The
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  # matchmaking tickets are then handled in one of two ways: For tickets
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- # where all players accepted the match, the ticket status is returned to
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- # `SEARCHING` to find a new match. For tickets where one or more players
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- # failed to accept the match, the ticket status is set to `FAILED`, and
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- # processing is terminated. A new matchmaking request for these players
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- # can be submitted as needed.
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+ # where one or more players rejected the match, the ticket status is
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+ # returned to `SEARCHING` to find a new match. For tickets where one or
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+ # more players failed to respond, the ticket status is set to
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+ # `CANCELLED`, and processing is terminated. A new matchmaking request
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+ # for these players can be submitted as needed.
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+ #
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+ # **Learn more**
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+ #
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+ # [ Add FlexMatch to a Game Client][1]
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+ #
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+ # [ FlexMatch Events Reference][2]
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+ #
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+ # **Related operations**
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  #
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  # * StartMatchmaking
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  #
@@ -300,6 +308,11 @@ module Aws::GameLift
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  #
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  # * StartMatchBackfill
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  #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
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+ #
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  # @option params [required, String] :ticket_id
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  # Unique identifier for a matchmaking ticket. The ticket must be in
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  # status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
@@ -1157,22 +1170,22 @@ module Aws::GameLift
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  # use when placing a new game session for the match; and the maximum
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  # time allowed for a matchmaking attempt.
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  #
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- # **Player acceptance** -- In each configuration, you have the option to
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- # require that all players accept participation in a proposed match. To
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- # enable this feature, set *AcceptanceRequired* to true and specify a
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- # time limit for player acceptance. Players have the option to accept or
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- # reject a proposed match, and a match does not move ahead to game
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- # session placement unless all matched players accept.
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- #
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- # **Matchmaking status notification** -- There are two ways to track the
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- # progress of matchmaking tickets: (1) polling ticket status with
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- # DescribeMatchmaking; or (2) receiving notifications with Amazon Simple
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- # Notification Service (SNS). To use notifications, you first need to
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- # set up an SNS topic to receive the notifications, and provide the
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- # topic ARN in the matchmaking configuration (see [ Setting up
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- # Notifications for Matchmaking][1]). Since notifications promise only
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- # "best effort" delivery, we recommend calling `DescribeMatchmaking`
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- # if no notifications are received within 30 seconds.
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+ # There are two ways to track the progress of matchmaking tickets: (1)
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+ # polling ticket status with DescribeMatchmaking; or (2) receiving
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+ # notifications with Amazon Simple Notification Service (SNS). To use
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+ # notifications, you first need to set up an SNS topic to receive the
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+ # notifications, and provide the topic ARN in the matchmaking
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+ # configuration. Since notifications promise only "best effort"
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+ # delivery, we recommend calling `DescribeMatchmaking` if no
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+ # notifications are received within 30 seconds.
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+ #
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+ # **Learn more**
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+ #
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+ # [ Design a FlexMatch Matchmaker][1]
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+ #
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+ # [ Setting up Notifications for Matchmaking][2]
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+ #
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+ # **Related operations**
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  #
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  # * CreateMatchmakingConfiguration
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  #
@@ -1192,7 +1205,8 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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  #
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  # @option params [required, String] :name
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  # Unique identifier for a matchmaking configuration. This name is used
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  # @option params [required, Array<String>] :game_session_queue_arns
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  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
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  # queue and uniquely identifies it. Format is
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- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
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- # These queues are used when placing game sessions for matches that are
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- # created with this matchmaking configuration. Queues can be located in
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- # any region.
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+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
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+ # name>`. These queues are used when placing game sessions for matches
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+ # that are created with this matchmaking configuration. Queues can be
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+ # located in any region.
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  #
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  #
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  #
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  #
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  # @option params [required, Integer] :request_timeout_seconds
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  # Maximum duration, in seconds, that a matchmaking ticket can remain in
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- # process before timing out. Requests that time out can be resubmitted
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- # as needed.
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+ # process before timing out. Requests that fail due to timing out can be
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+ # resubmitted as needed.
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  #
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  # @option params [Integer] :acceptance_timeout_seconds
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  # Length of time (in seconds) to wait for players to accept a proposed
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  # timeout, the ticket continues to look for an acceptable match.
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  #
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  # @option params [required, Boolean] :acceptance_required
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- # Flag that determines whether or not a match that was created with this
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+ # Flag that determines whether a match that was created with this
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  # configuration must be accepted by the matched players. To require
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  # acceptance, set to TRUE.
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  #
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  # only 10 players are selected for the match.
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  #
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  # @option params [String] :custom_event_data
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- # Information to attached to all events related to the matchmaking
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+ # Information to be added to all events related to this matchmaking
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  # configuration.
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  #
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  # @option params [Array<Types::GameProperty>] :game_properties
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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+ # @option params [String] :backfill_mode
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+ # Method used to backfill game sessions created with this matchmaking
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+ # configuration. Specify MANUAL when your game manages backfill requests
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+ # manually or does not use the match backfill feature. Specify AUTOMATIC
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+ # to have GameLift create a StartMatchBackfill request whenever a game
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+ # session has one or more open slots. Learn more about manual and
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+ # automatic backfill in [ Backfill Existing Games with FlexMatch][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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+ #
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  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
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  # },
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  # ],
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  # game_session_data: "GameSessionData",
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+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
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  # })
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  #
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  # @example Response structure
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  # resp.configuration.game_properties[0].key #=> String
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  # resp.configuration.game_properties[0].value #=> String
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  # resp.configuration.game_session_data #=> String
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+ # resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
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  #
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  #
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  # To create a matchmaking rule set, provide unique rule set name and the
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  # rule set body in JSON format. Rule sets must be defined in the same
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- # region as the matchmaking configuration they will be used with.
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+ # region as the matchmaking configuration they are used with.
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  #
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  # Since matchmaking rule sets cannot be edited, it is a good idea to
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  # check the rule set syntax using ValidateMatchmakingRuleSet before
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  # in the rule set body.)
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  #
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  # @option params [required, String] :rule_set_body
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- # Collection of matchmaking rules, formatted as a JSON string. Note that
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- # comments are not allowed in JSON, but most elements support a
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- # description field.
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+ # Collection of matchmaking rules, formatted as a JSON string. Comments
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+ # are not allowed in JSON, but most elements support a description
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+ # field.
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  #
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  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # must set the fleet's desired capacity to zero. See
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  # UpdateFleetCapacity.
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  #
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+ # If the fleet being deleted has a VPC peering connection, you first
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+ # need to get a valid authorization (good for 24 hours) by calling
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+ # CreateVpcPeeringAuthorization. You do not need to explicitly delete
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+ # the VPC peering connection--this is done as part of the delete fleet
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+ # process.
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+ #
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  # This action removes the fleet's resources and the fleet record. Once
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  # a fleet is deleted, you can no longer use that fleet.
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  #
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  # specify the configuration name. A matchmaking configuration cannot be
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  # deleted if it is being used in any active matchmaking tickets.
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  #
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+ # **Related operations**
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+ #
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  # * CreateMatchmakingConfiguration
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  #
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  # * DescribeMatchmakingConfigurations
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  end
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  # Cancels a pending VPC peering authorization for the specified VPC. If
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- # the authorization has already been used to create a peering
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- # connection, call DeleteVpcPeeringConnection to remove the connection.
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+ # you need to delete an existing VPC peering connection, call
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+ # DeleteVpcPeeringConnection.
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  #
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  # * CreateVpcPeeringAuthorization
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  #
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  # If the request is successful, a ticket object is returned for each
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  # requested ID that currently exists.
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  #
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+ # **Learn more**
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+ #
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+ # [ Add FlexMatch to a Game Client][1]
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+ #
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+ # [ Set Up FlexMatch Event Notification][2]
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+ #
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+ # **Related operations**
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+ #
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  # * StartMatchmaking
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  #
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  # * DescribeMatchmaking
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  #
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  # * StartMatchBackfill
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  #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
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+ #
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  # @option params [required, Array<String>] :ticket_ids
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  # Unique identifier for a matchmaking ticket. You can include up to 10
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  # ID values.
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  req.send_request(options)
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  end
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- # Retrieves the details of FlexMatch matchmaking configurations. with
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+ # Retrieves the details of FlexMatch matchmaking configurations. With
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  # this operation, you have the following options: (1) retrieve all
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  # existing configurations, (2) provide the names of one or more
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  # configurations to retrieve, or (3) retrieve all configurations that
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  # name. When specifying a list of names, only configurations that
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  # currently exist are returned.
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  #
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+ # **Learn more**
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+ #
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+ # [ Setting Up FlexMatch Matchmakers][1]
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+ #
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+ # **Related operations**
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+ #
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  # * CreateMatchmakingConfiguration
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  #
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  # * DescribeMatchmakingConfigurations
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  #
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  # * DeleteMatchmakingRuleSet
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  #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/matchmaker-build.html
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+ #
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  # @option params [Array<String>] :names
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  # Unique identifier for a matchmaking configuration(s) to retrieve. To
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  # request all existing configurations, leave this parameter empty.
@@ -3669,6 +3728,7 @@ module Aws::GameLift
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  # resp.configurations[0].game_properties[0].key #=> String
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  # resp.configurations[0].game_properties[0].value #=> String
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  # resp.configurations[0].game_session_data #=> String
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+ # resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
@@ -5506,9 +5566,7 @@ module Aws::GameLift
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  # that describes all current players in the game session. If successful,
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  # a match backfill ticket is created and returned with status set to
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  # QUEUED. The ticket is placed in the matchmaker's ticket pool and
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- # processed. Track the status of the ticket to respond as needed. For
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- # more detail how to set up backfilling, see [ Backfill Existing Games
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- # with FlexMatch][1].
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+ # processed. Track the status of the ticket to respond as needed.
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  #
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  # The process of finding backfill matches is essentially identical to
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  # the initial matchmaking process. The matchmaker searches the pool and
@@ -5518,7 +5576,15 @@ module Aws::GameLift
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  # the match are updated with the game session's connection information,
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  # and the GameSession object is updated to include matchmaker data on
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  # the new players. For more detail on how match backfill requests are
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- # processed, see [ How Amazon GameLift FlexMatch Works][2].
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+ # processed, see [ How Amazon GameLift FlexMatch Works][1].
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+ #
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+ # **Learn more**
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+ #
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+ # [ Backfill Existing Games with FlexMatch][2]
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+ #
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+ # [ How GameLift FlexMatch Works][1]
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+ #
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+ # **Related operations**
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  #
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  # * StartMatchmaking
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  #
@@ -5532,8 +5598,8 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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  #
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  # @option params [String] :ticket_id
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  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5644,9 +5710,7 @@ module Aws::GameLift
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  # start with a single player or a group of players who want to play
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  # together. FlexMatch finds additional players as needed to fill the
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  # match. Match type, rules, and the queue used to place a new game
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- # session are defined in a `MatchmakingConfiguration`. For complete
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- # information on setting up and using FlexMatch, see the topic [ Adding
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- # FlexMatch to Your Game][1].
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+ # session are defined in a `MatchmakingConfiguration`.
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  #
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  # To start matchmaking, provide a unique ticket ID, specify a
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  # matchmaking configuration, and include the players to be matched. You
@@ -5704,6 +5768,18 @@ module Aws::GameLift
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  # matchmaking tickets. Matched players can use the connection
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  # information to join the game.
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  #
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+ # **Learn more**
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+ #
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+ # [ Add FlexMatch to a Game Client][1]
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+ #
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+ # [ Set Up FlexMatch Event Notification][2]
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+ #
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+ # [ FlexMatch Integration Roadmap][3]
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+ #
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+ # [ How GameLift FlexMatch Works][4]
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+ #
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+ # **Related operations**
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+ #
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  # * StartMatchmaking
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  #
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  # * DescribeMatchmaking
@@ -5716,7 +5792,10 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-tasks.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
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  #
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  # @option params [String] :ticket_id
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  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5950,10 +6029,27 @@ module Aws::GameLift
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  req.send_request(options)
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  end
5952
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5953
- # Cancels a matchmaking ticket that is currently being processed. To
5954
- # stop the matchmaking operation, specify the ticket ID. If successful,
5955
- # work on the ticket is stopped, and the ticket status is changed to
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- # `CANCELLED`.
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+ # Cancels a matchmaking ticket or match backfill ticket that is
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+ # currently being processed. To stop the matchmaking operation, specify
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+ # the ticket ID. If successful, work on the ticket is stopped, and the
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+ # ticket status is changed to `CANCELLED`.
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+ #
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+ # This call is also used to turn off automatic backfill for an
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+ # individual game session. This is for game sessions that are created
6039
+ # with a matchmaking configuration that has automatic backfill enabled.
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+ # The ticket ID is included in the `MatchmakerData` of an updated game
6041
+ # session object, which is provided to the game server.
6042
+ #
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+ # <note markdown="1"> If the action is successful, the service sends back an empty JSON
6044
+ # struct with the HTTP 200 response (not an empty HTTP body).
6045
+ #
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+ # </note>
6047
+ #
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+ # **Learn more**
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+ #
6050
+ # [ Add FlexMatch to a Game Client][1]
6051
+ #
6052
+ # **Related operations**
5957
6053
  #
5958
6054
  # * StartMatchmaking
5959
6055
  #
@@ -5965,6 +6061,10 @@ module Aws::GameLift
5965
6061
  #
5966
6062
  # * StartMatchBackfill
5967
6063
  #
6064
+ #
6065
+ #
6066
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
6067
+ #
5968
6068
  # @option params [required, String] :ticket_id
5969
6069
  # Unique identifier for a matchmaking ticket.
5970
6070
  #
@@ -6628,9 +6728,16 @@ module Aws::GameLift
6628
6728
  req.send_request(options)
6629
6729
  end
6630
6730
 
6631
- # Updates settings for a FlexMatch matchmaking configuration. To update
6632
- # settings, specify the configuration name to be updated and provide the
6633
- # new settings.
6731
+ # Updates settings for a FlexMatch matchmaking configuration. These
6732
+ # changes affect all matches and game sessions that are created after
6733
+ # the update. To update settings, specify the configuration name to be
6734
+ # updated and provide the new settings.
6735
+ #
6736
+ # **Learn more**
6737
+ #
6738
+ # [ Design a FlexMatch Matchmaker][1]
6739
+ #
6740
+ # **Related operations**
6634
6741
  #
6635
6742
  # * CreateMatchmakingConfiguration
6636
6743
  #
@@ -6648,6 +6755,10 @@ module Aws::GameLift
6648
6755
  #
6649
6756
  # * DeleteMatchmakingRuleSet
6650
6757
  #
6758
+ #
6759
+ #
6760
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
6761
+ #
6651
6762
  # @option params [required, String] :name
6652
6763
  # Unique identifier for a matchmaking configuration to update.
6653
6764
  #
@@ -6657,10 +6768,10 @@ module Aws::GameLift
6657
6768
  # @option params [Array<String>] :game_session_queue_arns
6658
6769
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
6659
6770
  # queue and uniquely identifies it. Format is
6660
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
6661
- # These queues are used when placing game sessions for matches that are
6662
- # created with this matchmaking configuration. Queues can be located in
6663
- # any region.
6771
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
6772
+ # name>`. These queues are used when placing game sessions for matches
6773
+ # that are created with this matchmaking configuration. Queues can be
6774
+ # located in any region.
6664
6775
  #
6665
6776
  #
6666
6777
  #
@@ -6668,8 +6779,8 @@ module Aws::GameLift
6668
6779
  #
6669
6780
  # @option params [Integer] :request_timeout_seconds
6670
6781
  # Maximum duration, in seconds, that a matchmaking ticket can remain in
6671
- # process before timing out. Requests that time out can be resubmitted
6672
- # as needed.
6782
+ # process before timing out. Requests that fail due to timing out can be
6783
+ # resubmitted as needed.
6673
6784
  #
6674
6785
  # @option params [Integer] :acceptance_timeout_seconds
6675
6786
  # Length of time (in seconds) to wait for players to accept a proposed
@@ -6677,7 +6788,7 @@ module Aws::GameLift
6677
6788
  # timeout, the ticket continues to look for an acceptable match.
6678
6789
  #
6679
6790
  # @option params [Boolean] :acceptance_required
6680
- # Flag that determines whether or not a match that was created with this
6791
+ # Flag that determines whether a match that was created with this
6681
6792
  # configuration must be accepted by the matched players. To require
6682
6793
  # acceptance, set to TRUE.
6683
6794
  #
@@ -6701,7 +6812,7 @@ module Aws::GameLift
6701
6812
  # only 10 players are selected for the match.
6702
6813
  #
6703
6814
  # @option params [String] :custom_event_data
6704
- # Information to attached to all events related to the matchmaking
6815
+ # Information to add to all events related to the matchmaking
6705
6816
  # configuration.
6706
6817
  #
6707
6818
  # @option params [Array<Types::GameProperty>] :game_properties
@@ -6726,6 +6837,18 @@ module Aws::GameLift
6726
6837
  #
6727
6838
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6728
6839
  #
6840
+ # @option params [String] :backfill_mode
6841
+ # Method used to backfill game sessions created with this matchmaking
6842
+ # configuration. Specify MANUAL when your game manages backfill requests
6843
+ # manually or does not use the match backfill feature. Specify AUTOMATIC
6844
+ # to have GameLift create a StartMatchBackfill request whenever a game
6845
+ # session has one or more open slots. Learn more about manual and
6846
+ # automatic backfill in [Backfill Existing Games with FlexMatch][1].
6847
+ #
6848
+ #
6849
+ #
6850
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
6851
+ #
6729
6852
  # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6730
6853
  #
6731
6854
  # * {Types::UpdateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
@@ -6750,6 +6873,7 @@ module Aws::GameLift
6750
6873
  # },
6751
6874
  # ],
6752
6875
  # game_session_data: "GameSessionData",
6876
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
6753
6877
  # })
6754
6878
  #
6755
6879
  # @example Response structure
@@ -6770,6 +6894,7 @@ module Aws::GameLift
6770
6894
  # resp.configuration.game_properties[0].key #=> String
6771
6895
  # resp.configuration.game_properties[0].value #=> String
6772
6896
  # resp.configuration.game_session_data #=> String
6897
+ # resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
6773
6898
  #
6774
6899
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
6775
6900
  #
@@ -7077,7 +7202,7 @@ module Aws::GameLift
7077
7202
  params: params,
7078
7203
  config: config)
7079
7204
  context[:gem_name] = 'aws-sdk-gamelift'
7080
- context[:gem_version] = '1.21.0'
7205
+ context[:gem_version] = '1.22.0'
7081
7206
  Seahorse::Client::Request.new(handlers, context)
7082
7207
  end
7083
7208
 
@@ -20,6 +20,7 @@ module Aws::GameLift
20
20
  ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
21
21
  AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
22
22
  AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
23
+ BackfillMode = Shapes::StringShape.new(name: 'BackfillMode')
23
24
  BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
24
25
  Build = Shapes::StructureShape.new(name: 'Build')
25
26
  BuildId = Shapes::StringShape.new(name: 'BuildId')
@@ -434,6 +435,7 @@ module Aws::GameLift
434
435
  CreateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
435
436
  CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
436
437
  CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
438
+ CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
437
439
  CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
438
440
 
439
441
  CreateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
@@ -984,6 +986,7 @@ module Aws::GameLift
984
986
  MatchmakingConfiguration.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
985
987
  MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
986
988
  MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
989
+ MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
987
990
  MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
988
991
 
989
992
  MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
@@ -1307,6 +1310,7 @@ module Aws::GameLift
1307
1310
  UpdateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
1308
1311
  UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
1309
1312
  UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
1313
+ UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
1310
1314
  UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
1311
1315
 
1312
1316
  UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
@@ -111,8 +111,8 @@ module Aws::GameLift
111
111
 
112
112
  # Values for use in Player attribute key:value pairs. This object lets
113
113
  # you specify an attribute value using any of the valid data types:
114
- # string, number, string array or data map. Each `AttributeValue` object
115
- # can use only one of the available properties.
114
+ # string, number, string array, or data map. Each `AttributeValue`
115
+ # object can use only one of the available properties.
116
116
  #
117
117
  # @note When making an API call, you may pass AttributeValue
118
118
  # data as a hash:
@@ -875,6 +875,7 @@ module Aws::GameLift
875
875
  # },
876
876
  # ],
877
877
  # game_session_data: "GameSessionData",
878
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
878
879
  # }
879
880
  #
880
881
  # @!attribute [rw] name
@@ -890,9 +891,9 @@ module Aws::GameLift
890
891
  # @!attribute [rw] game_session_queue_arns
891
892
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
892
893
  # queue and uniquely identifies it. Format is
893
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
894
- # These queues are used when placing game sessions for matches that
895
- # are created with this matchmaking configuration. Queues can be
894
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
895
+ # name>`. These queues are used when placing game sessions for matches
896
+ # that are created with this matchmaking configuration. Queues can be
896
897
  # located in any region.
897
898
  #
898
899
  #
@@ -902,8 +903,8 @@ module Aws::GameLift
902
903
  #
903
904
  # @!attribute [rw] request_timeout_seconds
904
905
  # Maximum duration, in seconds, that a matchmaking ticket can remain
905
- # in process before timing out. Requests that time out can be
906
- # resubmitted as needed.
906
+ # in process before timing out. Requests that fail due to timing out
907
+ # can be resubmitted as needed.
907
908
  # @return [Integer]
908
909
  #
909
910
  # @!attribute [rw] acceptance_timeout_seconds
@@ -913,9 +914,9 @@ module Aws::GameLift
913
914
  # @return [Integer]
914
915
  #
915
916
  # @!attribute [rw] acceptance_required
916
- # Flag that determines whether or not a match that was created with
917
- # this configuration must be accepted by the matched players. To
918
- # require acceptance, set to TRUE.
917
+ # Flag that determines whether a match that was created with this
918
+ # configuration must be accepted by the matched players. To require
919
+ # acceptance, set to TRUE.
919
920
  # @return [Boolean]
920
921
  #
921
922
  # @!attribute [rw] rule_set_name
@@ -936,7 +937,7 @@ module Aws::GameLift
936
937
  # @return [Integer]
937
938
  #
938
939
  # @!attribute [rw] custom_event_data
939
- # Information to attached to all events related to the matchmaking
940
+ # Information to be added to all events related to this matchmaking
940
941
  # configuration.
941
942
  # @return [String]
942
943
  #
@@ -964,6 +965,20 @@ module Aws::GameLift
964
965
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
965
966
  # @return [String]
966
967
  #
968
+ # @!attribute [rw] backfill_mode
969
+ # Method used to backfill game sessions created with this matchmaking
970
+ # configuration. Specify MANUAL when your game manages backfill
971
+ # requests manually or does not use the match backfill feature.
972
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
973
+ # request whenever a game session has one or more open slots. Learn
974
+ # more about manual and automatic backfill in [ Backfill Existing
975
+ # Games with FlexMatch][1].
976
+ #
977
+ #
978
+ #
979
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
980
+ # @return [String]
981
+ #
967
982
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfigurationInput AWS API Documentation
968
983
  #
969
984
  class CreateMatchmakingConfigurationInput < Struct.new(
@@ -978,7 +993,8 @@ module Aws::GameLift
978
993
  :additional_player_count,
979
994
  :custom_event_data,
980
995
  :game_properties,
981
- :game_session_data)
996
+ :game_session_data,
997
+ :backfill_mode)
982
998
  include Aws::Structure
983
999
  end
984
1000
 
@@ -1013,8 +1029,8 @@ module Aws::GameLift
1013
1029
  # @return [String]
1014
1030
  #
1015
1031
  # @!attribute [rw] rule_set_body
1016
- # Collection of matchmaking rules, formatted as a JSON string. Note
1017
- # that comments are not allowed in JSON, but most elements support a
1032
+ # Collection of matchmaking rules, formatted as a JSON string.
1033
+ # Comments are not allowed in JSON, but most elements support a
1018
1034
  # description field.
1019
1035
  # @return [String]
1020
1036
  #
@@ -3904,7 +3920,8 @@ module Aws::GameLift
3904
3920
  # @!attribute [rw] game_session_queue_arn
3905
3921
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
3906
3922
  # queue and uniquely identifies it. Format is
3907
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
3923
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
3924
+ # name>`.
3908
3925
  #
3909
3926
  #
3910
3927
  #
@@ -4608,9 +4625,9 @@ module Aws::GameLift
4608
4625
  # @!attribute [rw] game_session_queue_arns
4609
4626
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
4610
4627
  # queue and uniquely identifies it. Format is
4611
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
4612
- # These queues are used when placing game sessions for matches that
4613
- # are created with this matchmaking configuration. Queues can be
4628
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
4629
+ # name>`. These queues are used when placing game sessions for matches
4630
+ # that are created with this matchmaking configuration. Queues can be
4614
4631
  # located in any region.
4615
4632
  #
4616
4633
  #
@@ -4620,8 +4637,8 @@ module Aws::GameLift
4620
4637
  #
4621
4638
  # @!attribute [rw] request_timeout_seconds
4622
4639
  # Maximum duration, in seconds, that a matchmaking ticket can remain
4623
- # in process before timing out. Requests that time out can be
4624
- # resubmitted as needed.
4640
+ # in process before timing out. Requests that fail due to timing out
4641
+ # can be resubmitted as needed.
4625
4642
  # @return [Integer]
4626
4643
  #
4627
4644
  # @!attribute [rw] acceptance_timeout_seconds
@@ -4631,9 +4648,9 @@ module Aws::GameLift
4631
4648
  # @return [Integer]
4632
4649
  #
4633
4650
  # @!attribute [rw] acceptance_required
4634
- # Flag that determines whether or not a match that was created with
4635
- # this configuration must be accepted by the matched players. To
4636
- # require acceptance, set to TRUE.
4651
+ # Flag that determines whether a match that was created with this
4652
+ # configuration must be accepted by the matched players. To require
4653
+ # acceptance, set to TRUE.
4637
4654
  # @return [Boolean]
4638
4655
  #
4639
4656
  # @!attribute [rw] rule_set_name
@@ -4654,7 +4671,7 @@ module Aws::GameLift
4654
4671
  # @return [Integer]
4655
4672
  #
4656
4673
  # @!attribute [rw] custom_event_data
4657
- # Information to attached to all events related to the matchmaking
4674
+ # Information to attach to all events related to the matchmaking
4658
4675
  # configuration.
4659
4676
  # @return [String]
4660
4677
  #
@@ -4688,6 +4705,20 @@ module Aws::GameLift
4688
4705
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4689
4706
  # @return [String]
4690
4707
  #
4708
+ # @!attribute [rw] backfill_mode
4709
+ # Method used to backfill game sessions created with this matchmaking
4710
+ # configuration. MANUAL indicates that the game makes backfill
4711
+ # requests or does not use the match backfill feature. AUTOMATIC
4712
+ # indicates that GameLift creates StartMatchBackfill requests whenever
4713
+ # a game session has one or more open slots. Learn more about manual
4714
+ # and automatic backfill in [Backfill Existing Games with
4715
+ # FlexMatch][1].
4716
+ #
4717
+ #
4718
+ #
4719
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4720
+ # @return [String]
4721
+ #
4691
4722
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
4692
4723
  #
4693
4724
  class MatchmakingConfiguration < Struct.new(
@@ -4703,15 +4734,15 @@ module Aws::GameLift
4703
4734
  :custom_event_data,
4704
4735
  :creation_time,
4705
4736
  :game_properties,
4706
- :game_session_data)
4737
+ :game_session_data,
4738
+ :backfill_mode)
4707
4739
  include Aws::Structure
4708
4740
  end
4709
4741
 
4710
4742
  # Set of rule statements, used with FlexMatch, that determine how to
4711
- # build a certain kind of player match. Each rule set describes a type
4712
- # of group to be created and defines the parameters for acceptable
4713
- # player matches. Rule sets are used in MatchmakingConfiguration
4714
- # objects.
4743
+ # build your player matches. Each rule set describes a type of group to
4744
+ # be created and defines the parameters for acceptable player matches.
4745
+ # Rule sets are used in MatchmakingConfiguration objects.
4715
4746
  #
4716
4747
  # A rule set may define the following elements for a match. For detailed
4717
4748
  # information and examples showing how to construct a rule set, see
@@ -4753,9 +4784,9 @@ module Aws::GameLift
4753
4784
  # @return [String]
4754
4785
  #
4755
4786
  # @!attribute [rw] rule_set_body
4756
- # Collection of matchmaking rules, formatted as a JSON string. (Note
4757
- # that comments14 are not allowed in JSON, but most elements support a
4758
- # description field.)
4787
+ # Collection of matchmaking rules, formatted as a JSON string.
4788
+ # Comments are not allowed in JSON, but most elements support a
4789
+ # description field.
4759
4790
  # @return [String]
4760
4791
  #
4761
4792
  # @!attribute [rw] creation_time
@@ -4810,12 +4841,11 @@ module Aws::GameLift
4810
4841
  # ready to host the players. A ticket in this state contains the
4811
4842
  # necessary connection information for players.
4812
4843
  #
4813
- # * **FAILED** -- The matchmaking request was not completed. Tickets
4814
- # with players who fail to accept a proposed match are placed in
4815
- # `FAILED` status.
4844
+ # * **FAILED** -- The matchmaking request was not completed.
4816
4845
  #
4817
- # * **CANCELLED** -- The matchmaking request was canceled with a call
4818
- # to StopMatchmaking.
4846
+ # * **CANCELLED** -- The matchmaking request was canceled. This may be
4847
+ # the result of a call to StopMatchmaking or a proposed match that
4848
+ # one or more players failed to accept.
4819
4849
  #
4820
4850
  # * **TIMED\_OUT** -- The matchmaking request was not successful
4821
4851
  # within the duration specified in the matchmaking configuration.
@@ -5453,43 +5483,17 @@ module Aws::GameLift
5453
5483
 
5454
5484
  # Routing configuration for a fleet alias.
5455
5485
  #
5456
- # * CreateFleet
5457
- #
5458
- # * ListFleets
5459
- #
5460
- # * DeleteFleet
5461
- #
5462
- # * Describe fleets:
5463
- #
5464
- # * DescribeFleetAttributes
5465
- #
5466
- # * DescribeFleetCapacity
5467
- #
5468
- # * DescribeFleetPortSettings
5469
- #
5470
- # * DescribeFleetUtilization
5471
- #
5472
- # * DescribeRuntimeConfiguration
5473
- #
5474
- # * DescribeEC2InstanceLimits
5475
- #
5476
- # * DescribeFleetEvents
5477
- #
5478
- # * Update fleets:
5479
- #
5480
- # * UpdateFleetAttributes
5481
- #
5482
- # * UpdateFleetCapacity
5486
+ # * CreateAlias
5483
5487
  #
5484
- # * UpdateFleetPortSettings
5488
+ # * ListAliases
5485
5489
  #
5486
- # * UpdateRuntimeConfiguration
5490
+ # * DescribeAlias
5487
5491
  #
5488
- # * Manage fleet actions:
5492
+ # * UpdateAlias
5489
5493
  #
5490
- # * StartFleetActions
5494
+ # * DeleteAlias
5491
5495
  #
5492
- # * StopFleetActions
5496
+ # * ResolveAlias
5493
5497
  #
5494
5498
  # @note When making an API call, you may pass RoutingStrategy
5495
5499
  # data as a hash:
@@ -7044,6 +7048,7 @@ module Aws::GameLift
7044
7048
  # },
7045
7049
  # ],
7046
7050
  # game_session_data: "GameSessionData",
7051
+ # backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
7047
7052
  # }
7048
7053
  #
7049
7054
  # @!attribute [rw] name
@@ -7057,9 +7062,9 @@ module Aws::GameLift
7057
7062
  # @!attribute [rw] game_session_queue_arns
7058
7063
  # Amazon Resource Name ([ARN][1]) that is assigned to a game session
7059
7064
  # queue and uniquely identifies it. Format is
7060
- # `arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912`.
7061
- # These queues are used when placing game sessions for matches that
7062
- # are created with this matchmaking configuration. Queues can be
7065
+ # `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
7066
+ # name>`. These queues are used when placing game sessions for matches
7067
+ # that are created with this matchmaking configuration. Queues can be
7063
7068
  # located in any region.
7064
7069
  #
7065
7070
  #
@@ -7069,8 +7074,8 @@ module Aws::GameLift
7069
7074
  #
7070
7075
  # @!attribute [rw] request_timeout_seconds
7071
7076
  # Maximum duration, in seconds, that a matchmaking ticket can remain
7072
- # in process before timing out. Requests that time out can be
7073
- # resubmitted as needed.
7077
+ # in process before timing out. Requests that fail due to timing out
7078
+ # can be resubmitted as needed.
7074
7079
  # @return [Integer]
7075
7080
  #
7076
7081
  # @!attribute [rw] acceptance_timeout_seconds
@@ -7080,9 +7085,9 @@ module Aws::GameLift
7080
7085
  # @return [Integer]
7081
7086
  #
7082
7087
  # @!attribute [rw] acceptance_required
7083
- # Flag that determines whether or not a match that was created with
7084
- # this configuration must be accepted by the matched players. To
7085
- # require acceptance, set to TRUE.
7088
+ # Flag that determines whether a match that was created with this
7089
+ # configuration must be accepted by the matched players. To require
7090
+ # acceptance, set to TRUE.
7086
7091
  # @return [Boolean]
7087
7092
  #
7088
7093
  # @!attribute [rw] rule_set_name
@@ -7109,7 +7114,7 @@ module Aws::GameLift
7109
7114
  # @return [Integer]
7110
7115
  #
7111
7116
  # @!attribute [rw] custom_event_data
7112
- # Information to attached to all events related to the matchmaking
7117
+ # Information to add to all events related to the matchmaking
7113
7118
  # configuration.
7114
7119
  # @return [String]
7115
7120
  #
@@ -7137,6 +7142,20 @@ module Aws::GameLift
7137
7142
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
7138
7143
  # @return [String]
7139
7144
  #
7145
+ # @!attribute [rw] backfill_mode
7146
+ # Method used to backfill game sessions created with this matchmaking
7147
+ # configuration. Specify MANUAL when your game manages backfill
7148
+ # requests manually or does not use the match backfill feature.
7149
+ # Specify AUTOMATIC to have GameLift create a StartMatchBackfill
7150
+ # request whenever a game session has one or more open slots. Learn
7151
+ # more about manual and automatic backfill in [Backfill Existing Games
7152
+ # with FlexMatch][1].
7153
+ #
7154
+ #
7155
+ #
7156
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
7157
+ # @return [String]
7158
+ #
7140
7159
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
7141
7160
  #
7142
7161
  class UpdateMatchmakingConfigurationInput < Struct.new(
@@ -7151,7 +7170,8 @@ module Aws::GameLift
7151
7170
  :additional_player_count,
7152
7171
  :custom_event_data,
7153
7172
  :game_properties,
7154
- :game_session_data)
7173
+ :game_session_data,
7174
+ :backfill_mode)
7155
7175
  include Aws::Structure
7156
7176
  end
7157
7177
 
@@ -7331,7 +7351,7 @@ module Aws::GameLift
7331
7351
  # Represents the returned data in response to a request action.
7332
7352
  #
7333
7353
  # @!attribute [rw] valid
7334
- # Response indicating whether or not the rule set is valid.
7354
+ # Response indicating whether the rule set is valid.
7335
7355
  # @return [Boolean]
7336
7356
  #
7337
7357
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSetOutput AWS API Documentation
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.21.0
4
+ version: 1.22.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2019-07-01 00:00:00.000000000 Z
11
+ date: 2019-07-09 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core