aws-sdk-gamelift 1.21.0 → 1.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +188 -63
- data/lib/aws-sdk-gamelift/client_api.rb +4 -0
- data/lib/aws-sdk-gamelift/types.rb +100 -80
- metadata +2 -2
checksums.yaml
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SHA1:
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metadata.gz:
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metadata.gz: 350adc0b3d0c1c371def46b25318b18a9546add7
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data.tar.gz: 36c083a34e829598faab51c929f7295fe1a628bf
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metadata.gz: cd8a66e33446e7e4eea317046d488e575b43ea7bca20e52ca6767178438ffbbab5ea02166b17b9d1ba49bf4bf7960723c553f9aeaaa5112589874aa5013ec2ee
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data.tar.gz: 43d98f6fc4c87eb6c3e05359b764cd4e80b45d275fd85f3819f9a72a09826641324d91e6f1352d6241893f7b0258a8484f9d54bd8f69ead496a4b7f1980b34e8
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data/lib/aws-sdk-gamelift.rb
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# If any player rejects the match, or if acceptances are not received
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# before a specified timeout, the proposed match is dropped. The
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# matchmaking tickets are then handled in one of two ways: For tickets
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# where
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# `SEARCHING` to find a new match. For tickets where one or
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# failed to
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# processing is terminated. A new matchmaking request
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# can be submitted as needed.
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# where one or more players rejected the match, the ticket status is
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# returned to `SEARCHING` to find a new match. For tickets where one or
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# more players failed to respond, the ticket status is set to
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# `CANCELLED`, and processing is terminated. A new matchmaking request
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# for these players can be submitted as needed.
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#
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# **Learn more**
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#
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# [ Add FlexMatch to a Game Client][1]
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#
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# [ FlexMatch Events Reference][2]
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#
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# **Related operations**
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#
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# * StartMatchmaking
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#
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#
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# * StartMatchBackfill
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-events.html
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#
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# @option params [required, String] :ticket_id
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# Unique identifier for a matchmaking ticket. The ticket must be in
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# status `REQUIRES_ACCEPTANCE`; otherwise this request will fail.
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# use when placing a new game session for the match; and the maximum
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# time allowed for a matchmaking attempt.
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# Notifications for Matchmaking][
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#
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#
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# There are two ways to track the progress of matchmaking tickets: (1)
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# polling ticket status with DescribeMatchmaking; or (2) receiving
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# notifications with Amazon Simple Notification Service (SNS). To use
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# notifications, you first need to set up an SNS topic to receive the
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# notifications, and provide the topic ARN in the matchmaking
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# configuration. Since notifications promise only "best effort"
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# delivery, we recommend calling `DescribeMatchmaking` if no
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# notifications are received within 30 seconds.
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#
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# **Learn more**
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#
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# [ Design a FlexMatch Matchmaker][1]
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#
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# [ Setting up Notifications for Matchmaking][2]
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#
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# **Related operations**
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#
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# * CreateMatchmakingConfiguration
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#
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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#
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# @option params [required, String] :name
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# Unique identifier for a matchmaking configuration. This name is used
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# @option params [required, Array<String>] :game_session_queue_arns
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# Amazon Resource Name ([ARN][1]) that is assigned to a game session
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# queue and uniquely identifies it. Format is
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# `arn:aws:gamelift:<region
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# These queues are used when placing game sessions for matches
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# created with this matchmaking configuration. Queues can be
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# any region.
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# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
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# name>`. These queues are used when placing game sessions for matches
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# that are created with this matchmaking configuration. Queues can be
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# located in any region.
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#
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#
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#
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# @option params [required, Integer] :request_timeout_seconds
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# Maximum duration, in seconds, that a matchmaking ticket can remain in
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# process before timing out. Requests that
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# as needed.
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# process before timing out. Requests that fail due to timing out can be
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# resubmitted as needed.
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#
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# @option params [Integer] :acceptance_timeout_seconds
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# Length of time (in seconds) to wait for players to accept a proposed
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# timeout, the ticket continues to look for an acceptable match.
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#
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# @option params [required, Boolean] :acceptance_required
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# Flag that determines whether
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# Flag that determines whether a match that was created with this
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# configuration must be accepted by the matched players. To require
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# acceptance, set to TRUE.
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#
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# only 10 players are selected for the match.
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#
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# @option params [String] :custom_event_data
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# Information to
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# Information to be added to all events related to this matchmaking
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# configuration.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @option params [String] :backfill_mode
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# Method used to backfill game sessions created with this matchmaking
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# configuration. Specify MANUAL when your game manages backfill requests
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# manually or does not use the match backfill feature. Specify AUTOMATIC
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# to have GameLift create a StartMatchBackfill request whenever a game
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# session has one or more open slots. Learn more about manual and
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# automatic backfill in [ Backfill Existing Games with FlexMatch][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
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#
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# @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
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# },
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# ],
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# game_session_data: "GameSessionData",
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# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
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# })
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#
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# @example Response structure
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# resp.configuration.game_properties[0].key #=> String
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# resp.configuration.game_properties[0].value #=> String
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# resp.configuration.game_session_data #=> String
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# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfiguration AWS API Documentation
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#
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#
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# To create a matchmaking rule set, provide unique rule set name and the
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# rule set body in JSON format. Rule sets must be defined in the same
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# region as the matchmaking configuration they
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# region as the matchmaking configuration they are used with.
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#
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# Since matchmaking rule sets cannot be edited, it is a good idea to
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# check the rule set syntax using ValidateMatchmakingRuleSet before
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# in the rule set body.)
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#
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# @option params [required, String] :rule_set_body
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# Collection of matchmaking rules, formatted as a JSON string.
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# Collection of matchmaking rules, formatted as a JSON string. Comments
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# are not allowed in JSON, but most elements support a description
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# field.
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#
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# @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# must set the fleet's desired capacity to zero. See
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# UpdateFleetCapacity.
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#
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# If the fleet being deleted has a VPC peering connection, you first
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# need to get a valid authorization (good for 24 hours) by calling
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# CreateVpcPeeringAuthorization. You do not need to explicitly delete
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# the VPC peering connection--this is done as part of the delete fleet
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# process.
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#
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# This action removes the fleet's resources and the fleet record. Once
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# a fleet is deleted, you can no longer use that fleet.
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#
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# specify the configuration name. A matchmaking configuration cannot be
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# deleted if it is being used in any active matchmaking tickets.
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#
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# **Related operations**
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#
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# * CreateMatchmakingConfiguration
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# * DescribeMatchmakingConfigurations
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end
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# Cancels a pending VPC peering authorization for the specified VPC. If
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# you need to delete an existing VPC peering connection, call
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# DeleteVpcPeeringConnection.
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#
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# * CreateVpcPeeringAuthorization
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#
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# If the request is successful, a ticket object is returned for each
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# requested ID that currently exists.
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#
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# **Learn more**
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#
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# [ Add FlexMatch to a Game Client][1]
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#
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# [ Set Up FlexMatch Event Notification][2]
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#
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# **Related operations**
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#
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# * StartMatchmaking
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#
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# * StartMatchBackfill
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguidematch-notification.html
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#
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# @option params [required, Array<String>] :ticket_ids
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# Unique identifier for a matchmaking ticket. You can include up to 10
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# ID values.
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req.send_request(options)
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# Retrieves the details of FlexMatch matchmaking configurations.
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# Retrieves the details of FlexMatch matchmaking configurations. With
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# this operation, you have the following options: (1) retrieve all
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# existing configurations, (2) provide the names of one or more
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# configurations to retrieve, or (3) retrieve all configurations that
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# name. When specifying a list of names, only configurations that
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# currently exist are returned.
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#
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# **Learn more**
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#
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# [ Setting Up FlexMatch Matchmakers][1]
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#
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# **Related operations**
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#
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# * DeleteMatchmakingRuleSet
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#
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#
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# @option params [Array<String>] :names
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# Unique identifier for a matchmaking configuration(s) to retrieve. To
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# request all existing configurations, leave this parameter empty.
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# resp.configurations[0].game_properties[0].key #=> String
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# resp.configurations[0].game_session_data #=> String
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# resp.configurations[0].backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeMatchmakingConfigurations AWS API Documentation
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# that describes all current players in the game session. If successful,
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# a match backfill ticket is created and returned with status set to
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# QUEUED. The ticket is placed in the matchmaker's ticket pool and
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# processed. Track the status of the ticket to respond as needed.
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# more detail how to set up backfilling, see [ Backfill Existing Games
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# with FlexMatch][1].
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# processed. Track the status of the ticket to respond as needed.
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#
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# The process of finding backfill matches is essentially identical to
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# the initial matchmaking process. The matchmaker searches the pool and
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# the match are updated with the game session's connection information,
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# and the GameSession object is updated to include matchmaker data on
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# the new players. For more detail on how match backfill requests are
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# processed, see [ How Amazon GameLift FlexMatch Works][
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# processed, see [ How Amazon GameLift FlexMatch Works][1].
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#
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# **Learn more**
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#
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# [ Backfill Existing Games with FlexMatch][2]
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#
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# [ How GameLift FlexMatch Works][1]
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5586
|
+
#
|
5587
|
+
# **Related operations**
|
5522
5588
|
#
|
5523
5589
|
# * StartMatchmaking
|
5524
5590
|
#
|
@@ -5532,8 +5598,8 @@ module Aws::GameLift
|
|
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|
#
|
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5599
|
#
|
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5600
|
#
|
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|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match
|
5536
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
5601
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
|
5602
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
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|
#
|
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5604
|
# @option params [String] :ticket_id
|
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5605
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5644,9 +5710,7 @@ module Aws::GameLift
|
|
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|
# start with a single player or a group of players who want to play
|
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|
# together. FlexMatch finds additional players as needed to fill the
|
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5712
|
# match. Match type, rules, and the queue used to place a new game
|
5647
|
-
# session are defined in a `MatchmakingConfiguration`.
|
5648
|
-
# information on setting up and using FlexMatch, see the topic [ Adding
|
5649
|
-
# FlexMatch to Your Game][1].
|
5713
|
+
# session are defined in a `MatchmakingConfiguration`.
|
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|
#
|
5651
5715
|
# To start matchmaking, provide a unique ticket ID, specify a
|
5652
5716
|
# matchmaking configuration, and include the players to be matched. You
|
@@ -5704,6 +5768,18 @@ module Aws::GameLift
|
|
5704
5768
|
# matchmaking tickets. Matched players can use the connection
|
5705
5769
|
# information to join the game.
|
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5770
|
#
|
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|
+
# **Learn more**
|
5772
|
+
#
|
5773
|
+
# [ Add FlexMatch to a Game Client][1]
|
5774
|
+
#
|
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|
+
# [ Set Up FlexMatch Event Notification][2]
|
5776
|
+
#
|
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|
+
# [ FlexMatch Integration Roadmap][3]
|
5778
|
+
#
|
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|
+
# [ How GameLift FlexMatch Works][4]
|
5780
|
+
#
|
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|
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# **Related operations**
|
5782
|
+
#
|
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|
# * StartMatchmaking
|
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|
#
|
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5785
|
# * DescribeMatchmaking
|
@@ -5716,7 +5792,10 @@ module Aws::GameLift
|
|
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5792
|
#
|
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5793
|
#
|
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5794
|
#
|
5719
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
|
5796
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
|
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|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-tasks.html
|
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|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-match.html
|
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|
#
|
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|
# @option params [String] :ticket_id
|
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5801
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5950,10 +6029,27 @@ module Aws::GameLift
|
|
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6029
|
req.send_request(options)
|
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6030
|
end
|
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6031
|
|
5953
|
-
# Cancels a matchmaking ticket
|
5954
|
-
# stop the matchmaking operation, specify
|
5955
|
-
# work on the ticket is stopped, and the
|
5956
|
-
# `CANCELLED`.
|
6032
|
+
# Cancels a matchmaking ticket or match backfill ticket that is
|
6033
|
+
# currently being processed. To stop the matchmaking operation, specify
|
6034
|
+
# the ticket ID. If successful, work on the ticket is stopped, and the
|
6035
|
+
# ticket status is changed to `CANCELLED`.
|
6036
|
+
#
|
6037
|
+
# This call is also used to turn off automatic backfill for an
|
6038
|
+
# individual game session. This is for game sessions that are created
|
6039
|
+
# with a matchmaking configuration that has automatic backfill enabled.
|
6040
|
+
# The ticket ID is included in the `MatchmakerData` of an updated game
|
6041
|
+
# session object, which is provided to the game server.
|
6042
|
+
#
|
6043
|
+
# <note markdown="1"> If the action is successful, the service sends back an empty JSON
|
6044
|
+
# struct with the HTTP 200 response (not an empty HTTP body).
|
6045
|
+
#
|
6046
|
+
# </note>
|
6047
|
+
#
|
6048
|
+
# **Learn more**
|
6049
|
+
#
|
6050
|
+
# [ Add FlexMatch to a Game Client][1]
|
6051
|
+
#
|
6052
|
+
# **Related operations**
|
5957
6053
|
#
|
5958
6054
|
# * StartMatchmaking
|
5959
6055
|
#
|
@@ -5965,6 +6061,10 @@ module Aws::GameLift
|
|
5965
6061
|
#
|
5966
6062
|
# * StartMatchBackfill
|
5967
6063
|
#
|
6064
|
+
#
|
6065
|
+
#
|
6066
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-client.html
|
6067
|
+
#
|
5968
6068
|
# @option params [required, String] :ticket_id
|
5969
6069
|
# Unique identifier for a matchmaking ticket.
|
5970
6070
|
#
|
@@ -6628,9 +6728,16 @@ module Aws::GameLift
|
|
6628
6728
|
req.send_request(options)
|
6629
6729
|
end
|
6630
6730
|
|
6631
|
-
# Updates settings for a FlexMatch matchmaking configuration.
|
6632
|
-
#
|
6633
|
-
#
|
6731
|
+
# Updates settings for a FlexMatch matchmaking configuration. These
|
6732
|
+
# changes affect all matches and game sessions that are created after
|
6733
|
+
# the update. To update settings, specify the configuration name to be
|
6734
|
+
# updated and provide the new settings.
|
6735
|
+
#
|
6736
|
+
# **Learn more**
|
6737
|
+
#
|
6738
|
+
# [ Design a FlexMatch Matchmaker][1]
|
6739
|
+
#
|
6740
|
+
# **Related operations**
|
6634
6741
|
#
|
6635
6742
|
# * CreateMatchmakingConfiguration
|
6636
6743
|
#
|
@@ -6648,6 +6755,10 @@ module Aws::GameLift
|
|
6648
6755
|
#
|
6649
6756
|
# * DeleteMatchmakingRuleSet
|
6650
6757
|
#
|
6758
|
+
#
|
6759
|
+
#
|
6760
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
|
6761
|
+
#
|
6651
6762
|
# @option params [required, String] :name
|
6652
6763
|
# Unique identifier for a matchmaking configuration to update.
|
6653
6764
|
#
|
@@ -6657,10 +6768,10 @@ module Aws::GameLift
|
|
6657
6768
|
# @option params [Array<String>] :game_session_queue_arns
|
6658
6769
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
6659
6770
|
# queue and uniquely identifies it. Format is
|
6660
|
-
# `arn:aws:gamelift:<region
|
6661
|
-
# These queues are used when placing game sessions for matches
|
6662
|
-
# created with this matchmaking configuration. Queues can be
|
6663
|
-
# any region.
|
6771
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
6772
|
+
# name>`. These queues are used when placing game sessions for matches
|
6773
|
+
# that are created with this matchmaking configuration. Queues can be
|
6774
|
+
# located in any region.
|
6664
6775
|
#
|
6665
6776
|
#
|
6666
6777
|
#
|
@@ -6668,8 +6779,8 @@ module Aws::GameLift
|
|
6668
6779
|
#
|
6669
6780
|
# @option params [Integer] :request_timeout_seconds
|
6670
6781
|
# Maximum duration, in seconds, that a matchmaking ticket can remain in
|
6671
|
-
# process before timing out. Requests that
|
6672
|
-
# as needed.
|
6782
|
+
# process before timing out. Requests that fail due to timing out can be
|
6783
|
+
# resubmitted as needed.
|
6673
6784
|
#
|
6674
6785
|
# @option params [Integer] :acceptance_timeout_seconds
|
6675
6786
|
# Length of time (in seconds) to wait for players to accept a proposed
|
@@ -6677,7 +6788,7 @@ module Aws::GameLift
|
|
6677
6788
|
# timeout, the ticket continues to look for an acceptable match.
|
6678
6789
|
#
|
6679
6790
|
# @option params [Boolean] :acceptance_required
|
6680
|
-
# Flag that determines whether
|
6791
|
+
# Flag that determines whether a match that was created with this
|
6681
6792
|
# configuration must be accepted by the matched players. To require
|
6682
6793
|
# acceptance, set to TRUE.
|
6683
6794
|
#
|
@@ -6701,7 +6812,7 @@ module Aws::GameLift
|
|
6701
6812
|
# only 10 players are selected for the match.
|
6702
6813
|
#
|
6703
6814
|
# @option params [String] :custom_event_data
|
6704
|
-
# Information to
|
6815
|
+
# Information to add to all events related to the matchmaking
|
6705
6816
|
# configuration.
|
6706
6817
|
#
|
6707
6818
|
# @option params [Array<Types::GameProperty>] :game_properties
|
@@ -6726,6 +6837,18 @@ module Aws::GameLift
|
|
6726
6837
|
#
|
6727
6838
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6728
6839
|
#
|
6840
|
+
# @option params [String] :backfill_mode
|
6841
|
+
# Method used to backfill game sessions created with this matchmaking
|
6842
|
+
# configuration. Specify MANUAL when your game manages backfill requests
|
6843
|
+
# manually or does not use the match backfill feature. Specify AUTOMATIC
|
6844
|
+
# to have GameLift create a StartMatchBackfill request whenever a game
|
6845
|
+
# session has one or more open slots. Learn more about manual and
|
6846
|
+
# automatic backfill in [Backfill Existing Games with FlexMatch][1].
|
6847
|
+
#
|
6848
|
+
#
|
6849
|
+
#
|
6850
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
6851
|
+
#
|
6729
6852
|
# @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6730
6853
|
#
|
6731
6854
|
# * {Types::UpdateMatchmakingConfigurationOutput#configuration #configuration} => Types::MatchmakingConfiguration
|
@@ -6750,6 +6873,7 @@ module Aws::GameLift
|
|
6750
6873
|
# },
|
6751
6874
|
# ],
|
6752
6875
|
# game_session_data: "GameSessionData",
|
6876
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
6753
6877
|
# })
|
6754
6878
|
#
|
6755
6879
|
# @example Response structure
|
@@ -6770,6 +6894,7 @@ module Aws::GameLift
|
|
6770
6894
|
# resp.configuration.game_properties[0].key #=> String
|
6771
6895
|
# resp.configuration.game_properties[0].value #=> String
|
6772
6896
|
# resp.configuration.game_session_data #=> String
|
6897
|
+
# resp.configuration.backfill_mode #=> String, one of "AUTOMATIC", "MANUAL"
|
6773
6898
|
#
|
6774
6899
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfiguration AWS API Documentation
|
6775
6900
|
#
|
@@ -7077,7 +7202,7 @@ module Aws::GameLift
|
|
7077
7202
|
params: params,
|
7078
7203
|
config: config)
|
7079
7204
|
context[:gem_name] = 'aws-sdk-gamelift'
|
7080
|
-
context[:gem_version] = '1.
|
7205
|
+
context[:gem_version] = '1.22.0'
|
7081
7206
|
Seahorse::Client::Request.new(handlers, context)
|
7082
7207
|
end
|
7083
7208
|
|
@@ -20,6 +20,7 @@ module Aws::GameLift
|
|
20
20
|
ArnStringModel = Shapes::StringShape.new(name: 'ArnStringModel')
|
21
21
|
AttributeValue = Shapes::StructureShape.new(name: 'AttributeValue')
|
22
22
|
AwsCredentials = Shapes::StructureShape.new(name: 'AwsCredentials')
|
23
|
+
BackfillMode = Shapes::StringShape.new(name: 'BackfillMode')
|
23
24
|
BooleanModel = Shapes::BooleanShape.new(name: 'BooleanModel')
|
24
25
|
Build = Shapes::StructureShape.new(name: 'Build')
|
25
26
|
BuildId = Shapes::StringShape.new(name: 'BuildId')
|
@@ -434,6 +435,7 @@ module Aws::GameLift
|
|
434
435
|
CreateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
|
435
436
|
CreateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
436
437
|
CreateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
438
|
+
CreateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
437
439
|
CreateMatchmakingConfigurationInput.struct_class = Types::CreateMatchmakingConfigurationInput
|
438
440
|
|
439
441
|
CreateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
|
@@ -984,6 +986,7 @@ module Aws::GameLift
|
|
984
986
|
MatchmakingConfiguration.add_member(:creation_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "CreationTime"))
|
985
987
|
MatchmakingConfiguration.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
986
988
|
MatchmakingConfiguration.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
989
|
+
MatchmakingConfiguration.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
987
990
|
MatchmakingConfiguration.struct_class = Types::MatchmakingConfiguration
|
988
991
|
|
989
992
|
MatchmakingConfigurationList.member = Shapes::ShapeRef.new(shape: MatchmakingConfiguration)
|
@@ -1307,6 +1310,7 @@ module Aws::GameLift
|
|
1307
1310
|
UpdateMatchmakingConfigurationInput.add_member(:custom_event_data, Shapes::ShapeRef.new(shape: CustomEventData, location_name: "CustomEventData"))
|
1308
1311
|
UpdateMatchmakingConfigurationInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
|
1309
1312
|
UpdateMatchmakingConfigurationInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: GameSessionData, location_name: "GameSessionData"))
|
1313
|
+
UpdateMatchmakingConfigurationInput.add_member(:backfill_mode, Shapes::ShapeRef.new(shape: BackfillMode, location_name: "BackfillMode"))
|
1310
1314
|
UpdateMatchmakingConfigurationInput.struct_class = Types::UpdateMatchmakingConfigurationInput
|
1311
1315
|
|
1312
1316
|
UpdateMatchmakingConfigurationOutput.add_member(:configuration, Shapes::ShapeRef.new(shape: MatchmakingConfiguration, location_name: "Configuration"))
|
@@ -111,8 +111,8 @@ module Aws::GameLift
|
|
111
111
|
|
112
112
|
# Values for use in Player attribute key:value pairs. This object lets
|
113
113
|
# you specify an attribute value using any of the valid data types:
|
114
|
-
# string, number, string array or data map. Each `AttributeValue`
|
115
|
-
# can use only one of the available properties.
|
114
|
+
# string, number, string array, or data map. Each `AttributeValue`
|
115
|
+
# object can use only one of the available properties.
|
116
116
|
#
|
117
117
|
# @note When making an API call, you may pass AttributeValue
|
118
118
|
# data as a hash:
|
@@ -875,6 +875,7 @@ module Aws::GameLift
|
|
875
875
|
# },
|
876
876
|
# ],
|
877
877
|
# game_session_data: "GameSessionData",
|
878
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
878
879
|
# }
|
879
880
|
#
|
880
881
|
# @!attribute [rw] name
|
@@ -890,9 +891,9 @@ module Aws::GameLift
|
|
890
891
|
# @!attribute [rw] game_session_queue_arns
|
891
892
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
892
893
|
# queue and uniquely identifies it. Format is
|
893
|
-
# `arn:aws:gamelift:<region
|
894
|
-
# These queues are used when placing game sessions for matches
|
895
|
-
# are created with this matchmaking configuration. Queues can be
|
894
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
895
|
+
# name>`. These queues are used when placing game sessions for matches
|
896
|
+
# that are created with this matchmaking configuration. Queues can be
|
896
897
|
# located in any region.
|
897
898
|
#
|
898
899
|
#
|
@@ -902,8 +903,8 @@ module Aws::GameLift
|
|
902
903
|
#
|
903
904
|
# @!attribute [rw] request_timeout_seconds
|
904
905
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
905
|
-
# in process before timing out. Requests that
|
906
|
-
# resubmitted as needed.
|
906
|
+
# in process before timing out. Requests that fail due to timing out
|
907
|
+
# can be resubmitted as needed.
|
907
908
|
# @return [Integer]
|
908
909
|
#
|
909
910
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -913,9 +914,9 @@ module Aws::GameLift
|
|
913
914
|
# @return [Integer]
|
914
915
|
#
|
915
916
|
# @!attribute [rw] acceptance_required
|
916
|
-
# Flag that determines whether
|
917
|
-
#
|
918
|
-
#
|
917
|
+
# Flag that determines whether a match that was created with this
|
918
|
+
# configuration must be accepted by the matched players. To require
|
919
|
+
# acceptance, set to TRUE.
|
919
920
|
# @return [Boolean]
|
920
921
|
#
|
921
922
|
# @!attribute [rw] rule_set_name
|
@@ -936,7 +937,7 @@ module Aws::GameLift
|
|
936
937
|
# @return [Integer]
|
937
938
|
#
|
938
939
|
# @!attribute [rw] custom_event_data
|
939
|
-
# Information to
|
940
|
+
# Information to be added to all events related to this matchmaking
|
940
941
|
# configuration.
|
941
942
|
# @return [String]
|
942
943
|
#
|
@@ -964,6 +965,20 @@ module Aws::GameLift
|
|
964
965
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
965
966
|
# @return [String]
|
966
967
|
#
|
968
|
+
# @!attribute [rw] backfill_mode
|
969
|
+
# Method used to backfill game sessions created with this matchmaking
|
970
|
+
# configuration. Specify MANUAL when your game manages backfill
|
971
|
+
# requests manually or does not use the match backfill feature.
|
972
|
+
# Specify AUTOMATIC to have GameLift create a StartMatchBackfill
|
973
|
+
# request whenever a game session has one or more open slots. Learn
|
974
|
+
# more about manual and automatic backfill in [ Backfill Existing
|
975
|
+
# Games with FlexMatch][1].
|
976
|
+
#
|
977
|
+
#
|
978
|
+
#
|
979
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
980
|
+
# @return [String]
|
981
|
+
#
|
967
982
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateMatchmakingConfigurationInput AWS API Documentation
|
968
983
|
#
|
969
984
|
class CreateMatchmakingConfigurationInput < Struct.new(
|
@@ -978,7 +993,8 @@ module Aws::GameLift
|
|
978
993
|
:additional_player_count,
|
979
994
|
:custom_event_data,
|
980
995
|
:game_properties,
|
981
|
-
:game_session_data
|
996
|
+
:game_session_data,
|
997
|
+
:backfill_mode)
|
982
998
|
include Aws::Structure
|
983
999
|
end
|
984
1000
|
|
@@ -1013,8 +1029,8 @@ module Aws::GameLift
|
|
1013
1029
|
# @return [String]
|
1014
1030
|
#
|
1015
1031
|
# @!attribute [rw] rule_set_body
|
1016
|
-
# Collection of matchmaking rules, formatted as a JSON string.
|
1017
|
-
#
|
1032
|
+
# Collection of matchmaking rules, formatted as a JSON string.
|
1033
|
+
# Comments are not allowed in JSON, but most elements support a
|
1018
1034
|
# description field.
|
1019
1035
|
# @return [String]
|
1020
1036
|
#
|
@@ -3904,7 +3920,8 @@ module Aws::GameLift
|
|
3904
3920
|
# @!attribute [rw] game_session_queue_arn
|
3905
3921
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
3906
3922
|
# queue and uniquely identifies it. Format is
|
3907
|
-
# `arn:aws:gamelift:<region
|
3923
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
3924
|
+
# name>`.
|
3908
3925
|
#
|
3909
3926
|
#
|
3910
3927
|
#
|
@@ -4608,9 +4625,9 @@ module Aws::GameLift
|
|
4608
4625
|
# @!attribute [rw] game_session_queue_arns
|
4609
4626
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
4610
4627
|
# queue and uniquely identifies it. Format is
|
4611
|
-
# `arn:aws:gamelift:<region
|
4612
|
-
# These queues are used when placing game sessions for matches
|
4613
|
-
# are created with this matchmaking configuration. Queues can be
|
4628
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
4629
|
+
# name>`. These queues are used when placing game sessions for matches
|
4630
|
+
# that are created with this matchmaking configuration. Queues can be
|
4614
4631
|
# located in any region.
|
4615
4632
|
#
|
4616
4633
|
#
|
@@ -4620,8 +4637,8 @@ module Aws::GameLift
|
|
4620
4637
|
#
|
4621
4638
|
# @!attribute [rw] request_timeout_seconds
|
4622
4639
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
4623
|
-
# in process before timing out. Requests that
|
4624
|
-
# resubmitted as needed.
|
4640
|
+
# in process before timing out. Requests that fail due to timing out
|
4641
|
+
# can be resubmitted as needed.
|
4625
4642
|
# @return [Integer]
|
4626
4643
|
#
|
4627
4644
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -4631,9 +4648,9 @@ module Aws::GameLift
|
|
4631
4648
|
# @return [Integer]
|
4632
4649
|
#
|
4633
4650
|
# @!attribute [rw] acceptance_required
|
4634
|
-
# Flag that determines whether
|
4635
|
-
#
|
4636
|
-
#
|
4651
|
+
# Flag that determines whether a match that was created with this
|
4652
|
+
# configuration must be accepted by the matched players. To require
|
4653
|
+
# acceptance, set to TRUE.
|
4637
4654
|
# @return [Boolean]
|
4638
4655
|
#
|
4639
4656
|
# @!attribute [rw] rule_set_name
|
@@ -4654,7 +4671,7 @@ module Aws::GameLift
|
|
4654
4671
|
# @return [Integer]
|
4655
4672
|
#
|
4656
4673
|
# @!attribute [rw] custom_event_data
|
4657
|
-
# Information to
|
4674
|
+
# Information to attach to all events related to the matchmaking
|
4658
4675
|
# configuration.
|
4659
4676
|
# @return [String]
|
4660
4677
|
#
|
@@ -4688,6 +4705,20 @@ module Aws::GameLift
|
|
4688
4705
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4689
4706
|
# @return [String]
|
4690
4707
|
#
|
4708
|
+
# @!attribute [rw] backfill_mode
|
4709
|
+
# Method used to backfill game sessions created with this matchmaking
|
4710
|
+
# configuration. MANUAL indicates that the game makes backfill
|
4711
|
+
# requests or does not use the match backfill feature. AUTOMATIC
|
4712
|
+
# indicates that GameLift creates StartMatchBackfill requests whenever
|
4713
|
+
# a game session has one or more open slots. Learn more about manual
|
4714
|
+
# and automatic backfill in [Backfill Existing Games with
|
4715
|
+
# FlexMatch][1].
|
4716
|
+
#
|
4717
|
+
#
|
4718
|
+
#
|
4719
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
4720
|
+
# @return [String]
|
4721
|
+
#
|
4691
4722
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/MatchmakingConfiguration AWS API Documentation
|
4692
4723
|
#
|
4693
4724
|
class MatchmakingConfiguration < Struct.new(
|
@@ -4703,15 +4734,15 @@ module Aws::GameLift
|
|
4703
4734
|
:custom_event_data,
|
4704
4735
|
:creation_time,
|
4705
4736
|
:game_properties,
|
4706
|
-
:game_session_data
|
4737
|
+
:game_session_data,
|
4738
|
+
:backfill_mode)
|
4707
4739
|
include Aws::Structure
|
4708
4740
|
end
|
4709
4741
|
|
4710
4742
|
# Set of rule statements, used with FlexMatch, that determine how to
|
4711
|
-
# build
|
4712
|
-
#
|
4713
|
-
#
|
4714
|
-
# objects.
|
4743
|
+
# build your player matches. Each rule set describes a type of group to
|
4744
|
+
# be created and defines the parameters for acceptable player matches.
|
4745
|
+
# Rule sets are used in MatchmakingConfiguration objects.
|
4715
4746
|
#
|
4716
4747
|
# A rule set may define the following elements for a match. For detailed
|
4717
4748
|
# information and examples showing how to construct a rule set, see
|
@@ -4753,9 +4784,9 @@ module Aws::GameLift
|
|
4753
4784
|
# @return [String]
|
4754
4785
|
#
|
4755
4786
|
# @!attribute [rw] rule_set_body
|
4756
|
-
# Collection of matchmaking rules, formatted as a JSON string.
|
4757
|
-
#
|
4758
|
-
# description field.
|
4787
|
+
# Collection of matchmaking rules, formatted as a JSON string.
|
4788
|
+
# Comments are not allowed in JSON, but most elements support a
|
4789
|
+
# description field.
|
4759
4790
|
# @return [String]
|
4760
4791
|
#
|
4761
4792
|
# @!attribute [rw] creation_time
|
@@ -4810,12 +4841,11 @@ module Aws::GameLift
|
|
4810
4841
|
# ready to host the players. A ticket in this state contains the
|
4811
4842
|
# necessary connection information for players.
|
4812
4843
|
#
|
4813
|
-
# * **FAILED** -- The matchmaking request was not completed.
|
4814
|
-
# with players who fail to accept a proposed match are placed in
|
4815
|
-
# `FAILED` status.
|
4844
|
+
# * **FAILED** -- The matchmaking request was not completed.
|
4816
4845
|
#
|
4817
|
-
# * **CANCELLED** -- The matchmaking request was canceled
|
4818
|
-
# to StopMatchmaking
|
4846
|
+
# * **CANCELLED** -- The matchmaking request was canceled. This may be
|
4847
|
+
# the result of a call to StopMatchmaking or a proposed match that
|
4848
|
+
# one or more players failed to accept.
|
4819
4849
|
#
|
4820
4850
|
# * **TIMED\_OUT** -- The matchmaking request was not successful
|
4821
4851
|
# within the duration specified in the matchmaking configuration.
|
@@ -5453,43 +5483,17 @@ module Aws::GameLift
|
|
5453
5483
|
|
5454
5484
|
# Routing configuration for a fleet alias.
|
5455
5485
|
#
|
5456
|
-
# *
|
5457
|
-
#
|
5458
|
-
# * ListFleets
|
5459
|
-
#
|
5460
|
-
# * DeleteFleet
|
5461
|
-
#
|
5462
|
-
# * Describe fleets:
|
5463
|
-
#
|
5464
|
-
# * DescribeFleetAttributes
|
5465
|
-
#
|
5466
|
-
# * DescribeFleetCapacity
|
5467
|
-
#
|
5468
|
-
# * DescribeFleetPortSettings
|
5469
|
-
#
|
5470
|
-
# * DescribeFleetUtilization
|
5471
|
-
#
|
5472
|
-
# * DescribeRuntimeConfiguration
|
5473
|
-
#
|
5474
|
-
# * DescribeEC2InstanceLimits
|
5475
|
-
#
|
5476
|
-
# * DescribeFleetEvents
|
5477
|
-
#
|
5478
|
-
# * Update fleets:
|
5479
|
-
#
|
5480
|
-
# * UpdateFleetAttributes
|
5481
|
-
#
|
5482
|
-
# * UpdateFleetCapacity
|
5486
|
+
# * CreateAlias
|
5483
5487
|
#
|
5484
|
-
#
|
5488
|
+
# * ListAliases
|
5485
5489
|
#
|
5486
|
-
#
|
5490
|
+
# * DescribeAlias
|
5487
5491
|
#
|
5488
|
-
# *
|
5492
|
+
# * UpdateAlias
|
5489
5493
|
#
|
5490
|
-
#
|
5494
|
+
# * DeleteAlias
|
5491
5495
|
#
|
5492
|
-
#
|
5496
|
+
# * ResolveAlias
|
5493
5497
|
#
|
5494
5498
|
# @note When making an API call, you may pass RoutingStrategy
|
5495
5499
|
# data as a hash:
|
@@ -7044,6 +7048,7 @@ module Aws::GameLift
|
|
7044
7048
|
# },
|
7045
7049
|
# ],
|
7046
7050
|
# game_session_data: "GameSessionData",
|
7051
|
+
# backfill_mode: "AUTOMATIC", # accepts AUTOMATIC, MANUAL
|
7047
7052
|
# }
|
7048
7053
|
#
|
7049
7054
|
# @!attribute [rw] name
|
@@ -7057,9 +7062,9 @@ module Aws::GameLift
|
|
7057
7062
|
# @!attribute [rw] game_session_queue_arns
|
7058
7063
|
# Amazon Resource Name ([ARN][1]) that is assigned to a game session
|
7059
7064
|
# queue and uniquely identifies it. Format is
|
7060
|
-
# `arn:aws:gamelift:<region
|
7061
|
-
# These queues are used when placing game sessions for matches
|
7062
|
-
# are created with this matchmaking configuration. Queues can be
|
7065
|
+
# `arn:aws:gamelift:<region>:<aws account>:gamesessionqueue/<queue
|
7066
|
+
# name>`. These queues are used when placing game sessions for matches
|
7067
|
+
# that are created with this matchmaking configuration. Queues can be
|
7063
7068
|
# located in any region.
|
7064
7069
|
#
|
7065
7070
|
#
|
@@ -7069,8 +7074,8 @@ module Aws::GameLift
|
|
7069
7074
|
#
|
7070
7075
|
# @!attribute [rw] request_timeout_seconds
|
7071
7076
|
# Maximum duration, in seconds, that a matchmaking ticket can remain
|
7072
|
-
# in process before timing out. Requests that
|
7073
|
-
# resubmitted as needed.
|
7077
|
+
# in process before timing out. Requests that fail due to timing out
|
7078
|
+
# can be resubmitted as needed.
|
7074
7079
|
# @return [Integer]
|
7075
7080
|
#
|
7076
7081
|
# @!attribute [rw] acceptance_timeout_seconds
|
@@ -7080,9 +7085,9 @@ module Aws::GameLift
|
|
7080
7085
|
# @return [Integer]
|
7081
7086
|
#
|
7082
7087
|
# @!attribute [rw] acceptance_required
|
7083
|
-
# Flag that determines whether
|
7084
|
-
#
|
7085
|
-
#
|
7088
|
+
# Flag that determines whether a match that was created with this
|
7089
|
+
# configuration must be accepted by the matched players. To require
|
7090
|
+
# acceptance, set to TRUE.
|
7086
7091
|
# @return [Boolean]
|
7087
7092
|
#
|
7088
7093
|
# @!attribute [rw] rule_set_name
|
@@ -7109,7 +7114,7 @@ module Aws::GameLift
|
|
7109
7114
|
# @return [Integer]
|
7110
7115
|
#
|
7111
7116
|
# @!attribute [rw] custom_event_data
|
7112
|
-
# Information to
|
7117
|
+
# Information to add to all events related to the matchmaking
|
7113
7118
|
# configuration.
|
7114
7119
|
# @return [String]
|
7115
7120
|
#
|
@@ -7137,6 +7142,20 @@ module Aws::GameLift
|
|
7137
7142
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
7138
7143
|
# @return [String]
|
7139
7144
|
#
|
7145
|
+
# @!attribute [rw] backfill_mode
|
7146
|
+
# Method used to backfill game sessions created with this matchmaking
|
7147
|
+
# configuration. Specify MANUAL when your game manages backfill
|
7148
|
+
# requests manually or does not use the match backfill feature.
|
7149
|
+
# Specify AUTOMATIC to have GameLift create a StartMatchBackfill
|
7150
|
+
# request whenever a game session has one or more open slots. Learn
|
7151
|
+
# more about manual and automatic backfill in [Backfill Existing Games
|
7152
|
+
# with FlexMatch][1].
|
7153
|
+
#
|
7154
|
+
#
|
7155
|
+
#
|
7156
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
7157
|
+
# @return [String]
|
7158
|
+
#
|
7140
7159
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateMatchmakingConfigurationInput AWS API Documentation
|
7141
7160
|
#
|
7142
7161
|
class UpdateMatchmakingConfigurationInput < Struct.new(
|
@@ -7151,7 +7170,8 @@ module Aws::GameLift
|
|
7151
7170
|
:additional_player_count,
|
7152
7171
|
:custom_event_data,
|
7153
7172
|
:game_properties,
|
7154
|
-
:game_session_data
|
7173
|
+
:game_session_data,
|
7174
|
+
:backfill_mode)
|
7155
7175
|
include Aws::Structure
|
7156
7176
|
end
|
7157
7177
|
|
@@ -7331,7 +7351,7 @@ module Aws::GameLift
|
|
7331
7351
|
# Represents the returned data in response to a request action.
|
7332
7352
|
#
|
7333
7353
|
# @!attribute [rw] valid
|
7334
|
-
# Response indicating whether
|
7354
|
+
# Response indicating whether the rule set is valid.
|
7335
7355
|
# @return [Boolean]
|
7336
7356
|
#
|
7337
7357
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ValidateMatchmakingRuleSetOutput AWS API Documentation
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.22.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2019-07-
|
11
|
+
date: 2019-07-09 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|