aws-sdk-gamelift 1.10.0 → 1.11.0

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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.10.0'
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+ GEM_VERSION = '1.11.0'
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  end
@@ -241,8 +241,6 @@ module Aws::GameLift
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  # processing is terminated. A new matchmaking request for these players
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  # can be submitted as needed.
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  #
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- # Matchmaking-related operations include:
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- #
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  # * StartMatchmaking
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  #
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  # * DescribeMatchmaking
@@ -304,8 +302,6 @@ module Aws::GameLift
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  # when creating a game session. You can reassign an alias to another
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  # fleet by calling `UpdateAlias`.
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  #
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- # Alias-related operations include:
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- #
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  # * CreateAlias
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  #
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  # * ListAliases
@@ -374,7 +370,7 @@ module Aws::GameLift
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  #
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  # To create new builds quickly and easily, use the AWS CLI command <b>
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  # <a
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- # href="http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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+ # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  # </b>. This helper command uploads your build and creates a new build
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  # record in one step, and automatically handles the necessary
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  # permissions. See [ Upload Build Files to Amazon GameLift][2] for more
@@ -405,8 +401,6 @@ module Aws::GameLift
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  # DescribeBuild to check the status of your build. A build must be in
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  # `READY` status before it can be used to create fleets.
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  #
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- # Build-related operations include:
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- #
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  # * CreateBuild
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  #
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  # * ListBuilds
@@ -419,10 +413,10 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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- # [3]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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- # [4]: http://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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+ # [4]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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  #
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  # @option params [String] :name
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  # Descriptive label that is associated with a build. Build names do not
@@ -497,35 +491,14 @@ module Aws::GameLift
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  # Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can
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  # run multiple server processes to host game sessions. You set up a
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  # fleet to use instances with certain hardware specifications (see
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- # [Amazon EC2 Instance Types][1] for more information), and deploy your
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- # game build to run on each instance.
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- #
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- # To create a new fleet, you must specify the following: (1) a fleet
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- # name, (2) the build ID of a successfully uploaded game build, (3) an
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- # EC2 instance type, and (4) a run-time configuration, which describes
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- # the server processes to run on each instance in the fleet. If you
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- # don't specify a fleet type (on-demand or spot), the new fleet uses
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- # on-demand instances by default.
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- #
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- # You can also configure the new fleet with the following settings:
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- #
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- # * Fleet description
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- #
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- # * Access permissions for inbound traffic
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- #
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- # * Fleet-wide game session protection
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- #
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- # * Resource usage limits
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- # ^
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- #
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- # * VPC peering connection (see [VPC Peering with Amazon GameLift
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- # Fleets][2])
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- #
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- # ^
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+ # [Amazon EC2 Instance Types][1]), and deploy your game build to the
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+ # fleet.
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  #
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- # If you use Amazon CloudWatch for metrics, you can add the new fleet to
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- # a metric group. By adding multiple fleets to a metric group, you can
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- # view aggregated metrics for all the fleets in the group.
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+ # To create a new fleet, you must provide the following: (1) a fleet
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+ # name, (2) an EC2 instance type, (3) the build ID for your game build,
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+ # and (4) a run-time configuration, which specifies the server processes
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+ # to run on each instance in the fleet. If fleet type is not set, the
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+ # new fleet will use on-demand instances by default.
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  #
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  # If the `CreateFleet` call is successful, Amazon GameLift performs the
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  # following tasks. You can track the process of a fleet by checking the
@@ -550,7 +523,12 @@ module Aws::GameLift
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  # * Sets the fleet's status to `ACTIVE` as soon as one server process
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  # is ready to host a game session.
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  #
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- # Fleet-related operations include:
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+ # **Learn more**
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+ #
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+ # See Amazon GameLift Developer Guide topics in [ Working with
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+ # Fleets][2].
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+ #
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+ # **Related operations**
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  #
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  # * CreateFleet
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  #
@@ -593,7 +571,7 @@ module Aws::GameLift
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  #
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  #
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  # [1]: http://aws.amazon.com/ec2/instance-types/
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- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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  #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with a fleet. Fleet names do not
@@ -629,7 +607,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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  #
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  # @option params [required, String] :ec2_instance_type
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  # Name of an EC2 instance type that is supported in Amazon GameLift. A
@@ -682,11 +660,11 @@ module Aws::GameLift
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  # can create over a span of time for this fleet.
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  #
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  # @option params [Array<String>] :metric_groups
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- # Name of a metric group to add this fleet to. A metric group tracks
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- # metrics across all fleets in the group. Use an existing metric group
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- # name to add this fleet to the group, or use a new name to create a new
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- # metric group. A fleet can only be included in one metric group at a
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- # time.
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+ # Name of an Amazon CloudWatch metric group to add this fleet to. A
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+ # metric group aggregates the metrics for all fleets in the group.
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+ # Specify an existing metric group name, or provide a new name to create
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+ # a new metric group. A fleet can only be included in one metric group
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+ # at a time.
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  #
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  # @option params [String] :peer_vpc_aws_account_id
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  # Unique identifier for the AWS account with the VPC that you want to
@@ -696,9 +674,14 @@ module Aws::GameLift
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  # @option params [String] :peer_vpc_id
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  # Unique identifier for a VPC with resources to be accessed by your
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  # Amazon GameLift fleet. The VPC must be in the same region where your
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- # fleet is deployed. To get VPC information, including IDs, use the
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- # Virtual Private Cloud service tools, including the VPC Dashboard in
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- # the AWS Management Console.
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+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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+ # the AWS Management Console. Learn more about VPC peering in [VPC
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+ # Peering with Amazon GameLift Fleets][2].
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+ #
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+ #
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+ #
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+ # [1]: https://console.aws.amazon.com/vpc/
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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  #
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  # @option params [String] :fleet_type
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  # Indicates whether to use on-demand instances or spot instances for
@@ -709,11 +692,11 @@ module Aws::GameLift
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  # need them. Spot instances have lower prices, but spot pricing is
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  # variable, and while in use they can be interrupted (with a two-minute
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  # notification). Learn more about Amazon GameLift spot instances with at
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- # [ Choose Computing Resources][1].
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+ # [ Set up Access to External Services][1].
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-credentials.html
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  #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -827,8 +810,6 @@ module Aws::GameLift
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Game-session-related operations include:
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- #
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  # * CreateGameSession
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  #
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  # * DescribeGameSessions
@@ -874,7 +855,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @option params [String] :creator_id
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  # Unique identifier for a player or entity creating the game session.
@@ -909,7 +890,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -999,8 +980,6 @@ module Aws::GameLift
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  # destinations and, if desired, a set of latency policies. If
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  # successful, a new queue object is returned.
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  #
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- # Queue-related operations include:
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- #
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  # * CreateGameSessionQueue
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  #
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  # * DescribeGameSessionQueues
@@ -1110,8 +1089,6 @@ module Aws::GameLift
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  # "best effort" delivery, we recommend calling `DescribeMatchmaking`
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  # if no notifications are received within 30 seconds.
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  #
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- # Operations related to match configurations and rule sets include:
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- #
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  # * CreateMatchmakingConfiguration
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  #
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  # * DescribeMatchmakingConfigurations
@@ -1126,9 +1103,11 @@ module Aws::GameLift
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  #
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  # * ValidateMatchmakingRuleSet
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  #
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+ # * DeleteMatchmakingRuleSet
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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  #
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  # @option params [required, String] :name
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  # Unique identifier for a matchmaking configuration. This name is used
@@ -1148,7 +1127,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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  #
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  # @option params [required, Integer] :request_timeout_seconds
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  # Maximum duration, in seconds, that a matchmaking ticket can remain in
@@ -1192,7 +1171,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @option params [String] :game_session_data
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  # Set of custom game session properties, formatted as a single string
@@ -1203,7 +1182,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -1262,28 +1241,26 @@ module Aws::GameLift
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  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
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  # the type of match to create, such as the number and size of teams, and
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  # sets the parameters for acceptable player matches, such as minimum
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- # skill level or character type. Rule sets are used in matchmaking
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- # configurations, which define how matchmaking requests are handled.
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- # Each MatchmakingConfiguration uses one rule set; you can set up
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- # multiple rule sets to handle the scenarios that suit your game (such
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- # as for different game modes), and create a separate matchmaking
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- # configuration for each rule set. See additional information on rule
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- # set content in the MatchmakingRuleSet structure. For help creating
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- # rule sets, including useful examples, see the topic [ Adding FlexMatch
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- # to Your Game][1].
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- #
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- # Once created, matchmaking rule sets cannot be changed or deleted, so
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- # we recommend checking the rule set syntax using
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- # ValidateMatchmakingRuleSet before creating the rule set.
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- #
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- # To create a matchmaking rule set, provide the set of rules and a
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- # unique name. Rule sets must be defined in the same region as the
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- # matchmaking configuration they will be used with. Rule sets cannot be
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- # edited or deleted. If you need to change a rule set, create a new one
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- # with the necessary edits and then update matchmaking configurations to
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- # use the new rule set.
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- #
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- # Operations related to match configurations and rule sets include:
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+ # skill level or character type. A rule set is used by a
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+ # MatchmakingConfiguration.
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+ #
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+ # To create a matchmaking rule set, provide unique rule set name and the
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+ # rule set body in JSON format. Rule sets must be defined in the same
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+ # region as the matchmaking configuration they will be used with.
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+ #
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+ # Since matchmaking rule sets cannot be edited, it is a good idea to
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+ # check the rule set syntax using ValidateMatchmakingRuleSet before
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+ # creating a new rule set.
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+ #
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+ # **Learn more**
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+ #
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+ # * [Build a Rule Set][1]
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+ #
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+ # * [Design a Matchmaker][2]
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+ #
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+ # * [Matchmaking with FlexMatch][3]
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+ #
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+ # **Related operations**
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  #
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  # * CreateMatchmakingConfiguration
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  #
@@ -1299,18 +1276,24 @@ module Aws::GameLift
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  #
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  # * ValidateMatchmakingRuleSet
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  #
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+ # * DeleteMatchmakingRuleSet
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+ #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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  #
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  # @option params [required, String] :name
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- # Unique identifier for a matchmaking rule set. This name is used to
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- # identify the rule set associated with a matchmaking configuration.
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+ # Unique identifier for a matchmaking rule set. A matchmaking
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+ # configuration identifies the rule set it uses by this name value.
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+ # (Note: The rule set name is different from the optional "name" field
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+ # in the rule set body.)
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  #
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  # @option params [required, String] :rule_set_body
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- # Collection of matchmaking rules, formatted as a JSON string. (Note
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- # that comments are not allowed in JSON, but most elements support a
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- # description field.)
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+ # Collection of matchmaking rules, formatted as a JSON string. Note that
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+ # comments are not allowed in JSON, but most elements support a
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+ # description field.
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  #
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  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -1351,8 +1334,6 @@ module Aws::GameLift
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Player-session-related operations include:
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- #
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  # * CreatePlayerSession
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  #
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  # * CreatePlayerSessions
@@ -1425,8 +1406,6 @@ module Aws::GameLift
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Player-session-related operations include:
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- #
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  # * CreatePlayerSession
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  #
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  # * CreatePlayerSessions
@@ -1523,8 +1502,6 @@ module Aws::GameLift
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  # a call to DeleteVpcPeeringAuthorization. You must create or delete the
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  # peering connection while the authorization is valid.
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  #
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- # VPC peering connection operations include:
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- #
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  # * CreateVpcPeeringAuthorization
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  #
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  # * DescribeVpcPeeringAuthorizations
@@ -1539,7 +1516,7 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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  #
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  # @option params [required, String] :game_lift_aws_account_id
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  # Unique identifier for the AWS account that you use to manage your
@@ -1549,9 +1526,14 @@ module Aws::GameLift
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  # @option params [required, String] :peer_vpc_id
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  # Unique identifier for a VPC with resources to be accessed by your
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  # Amazon GameLift fleet. The VPC must be in the same region where your
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- # fleet is deployed. To get VPC information, including IDs, use the
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- # Virtual Private Cloud service tools, including the VPC Dashboard in
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- # the AWS Management Console.
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+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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+ # the AWS Management Console. Learn more about VPC peering in [VPC
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+ # Peering with Amazon GameLift Fleets][2].
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+ #
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+ #
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+ #
1535
+ # [1]: https://console.aws.amazon.com/vpc/
1536
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1555
1537
  #
1556
1538
  # @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1557
1539
  #
@@ -1608,8 +1590,6 @@ module Aws::GameLift
1608
1590
  # monitoring fleet events for success or failure using
1609
1591
  # DescribeFleetEvents.
1610
1592
  #
1611
- # VPC peering connection operations include:
1612
- #
1613
1593
  # * CreateVpcPeeringAuthorization
1614
1594
  #
1615
1595
  # * DescribeVpcPeeringAuthorizations
@@ -1624,7 +1604,7 @@ module Aws::GameLift
1624
1604
  #
1625
1605
  #
1626
1606
  #
1627
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1607
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1628
1608
  #
1629
1609
  # @option params [required, String] :fleet_id
1630
1610
  # Unique identifier for a fleet. This tells Amazon GameLift which
@@ -1638,9 +1618,14 @@ module Aws::GameLift
1638
1618
  # @option params [required, String] :peer_vpc_id
1639
1619
  # Unique identifier for a VPC with resources to be accessed by your
1640
1620
  # Amazon GameLift fleet. The VPC must be in the same region where your
1641
- # fleet is deployed. To get VPC information, including IDs, use the
1642
- # Virtual Private Cloud service tools, including the VPC Dashboard in
1643
- # the AWS Management Console.
1621
+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1622
+ # the AWS Management Console. Learn more about VPC peering in [VPC
1623
+ # Peering with Amazon GameLift Fleets][2].
1624
+ #
1625
+ #
1626
+ #
1627
+ # [1]: https://console.aws.amazon.com/vpc/
1628
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1644
1629
  #
1645
1630
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1646
1631
  #
@@ -1666,8 +1651,6 @@ module Aws::GameLift
1666
1651
  # receive an error. To delete an alias, specify the alias ID to be
1667
1652
  # deleted.
1668
1653
  #
1669
- # Alias-related operations include:
1670
- #
1671
1654
  # * CreateAlias
1672
1655
  #
1673
1656
  # * ListAliases
@@ -1708,8 +1691,6 @@ module Aws::GameLift
1708
1691
  # the status of any active fleets using the build, but you can no longer
1709
1692
  # create new fleets with the deleted build.
1710
1693
  #
1711
- # Build-related operations include:
1712
- #
1713
1694
  # * CreateBuild
1714
1695
  #
1715
1696
  # * ListBuilds
@@ -1747,8 +1728,6 @@ module Aws::GameLift
1747
1728
  # This action removes the fleet's resources and the fleet record. Once
1748
1729
  # a fleet is deleted, you can no longer use that fleet.
1749
1730
  #
1750
- # Fleet-related operations include:
1751
- #
1752
1731
  # * CreateFleet
1753
1732
  #
1754
1733
  # * ListFleets
@@ -1811,8 +1790,6 @@ module Aws::GameLift
1811
1790
  # StartGameSessionPlacement requests that reference this queue will
1812
1791
  # fail. To delete a queue, specify the queue name.
1813
1792
  #
1814
- # Queue-related operations include:
1815
- #
1816
1793
  # * CreateGameSessionQueue
1817
1794
  #
1818
1795
  # * DescribeGameSessionQueues
@@ -1846,8 +1823,6 @@ module Aws::GameLift
1846
1823
  # specify the configuration name. A matchmaking configuration cannot be
1847
1824
  # deleted if it is being used in any active matchmaking tickets.
1848
1825
  #
1849
- # Operations related to match configurations and rule sets include:
1850
- #
1851
1826
  # * CreateMatchmakingConfiguration
1852
1827
  #
1853
1828
  # * DescribeMatchmakingConfigurations
@@ -1862,6 +1837,8 @@ module Aws::GameLift
1862
1837
  #
1863
1838
  # * ValidateMatchmakingRuleSet
1864
1839
  #
1840
+ # * DeleteMatchmakingRuleSet
1841
+ #
1865
1842
  # @option params [required, String] :name
1866
1843
  # Unique identifier for a matchmaking configuration
1867
1844
  #
@@ -1882,6 +1859,60 @@ module Aws::GameLift
1882
1859
  req.send_request(options)
1883
1860
  end
1884
1861
 
1862
+ # Deletes an existing matchmaking rule set. To delete the rule set,
1863
+ # provide the rule set name. Rule sets cannot be deleted if they are
1864
+ # currently being used by a matchmaking configuration.
1865
+ #
1866
+ # **Learn more**
1867
+ #
1868
+ # * [Build a Rule Set][1]
1869
+ #
1870
+ # ^
1871
+ #
1872
+ # **Related operations**
1873
+ #
1874
+ # * CreateMatchmakingConfiguration
1875
+ #
1876
+ # * DescribeMatchmakingConfigurations
1877
+ #
1878
+ # * UpdateMatchmakingConfiguration
1879
+ #
1880
+ # * DeleteMatchmakingConfiguration
1881
+ #
1882
+ # * CreateMatchmakingRuleSet
1883
+ #
1884
+ # * DescribeMatchmakingRuleSets
1885
+ #
1886
+ # * ValidateMatchmakingRuleSet
1887
+ #
1888
+ # * DeleteMatchmakingRuleSet
1889
+ #
1890
+ #
1891
+ #
1892
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
1893
+ #
1894
+ # @option params [required, String] :name
1895
+ # Unique identifier for a matchmaking rule set to be deleted. (Note: The
1896
+ # rule set name is different from the optional "name" field in the
1897
+ # rule set body.)
1898
+ #
1899
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1900
+ #
1901
+ # @example Request syntax with placeholder values
1902
+ #
1903
+ # resp = client.delete_matchmaking_rule_set({
1904
+ # name: "MatchmakingIdStringModel", # required
1905
+ # })
1906
+ #
1907
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
1908
+ #
1909
+ # @overload delete_matchmaking_rule_set(params = {})
1910
+ # @param [Hash] params ({})
1911
+ def delete_matchmaking_rule_set(params = {}, options = {})
1912
+ req = build_request(:delete_matchmaking_rule_set, params)
1913
+ req.send_request(options)
1914
+ end
1915
+
1885
1916
  # Deletes a fleet scaling policy. This action means that the policy is
1886
1917
  # no longer in force and removes all record of it. To delete a scaling
1887
1918
  # policy, specify both the scaling policy name and the fleet ID it is
@@ -1890,8 +1921,6 @@ module Aws::GameLift
1890
1921
  # To temporarily suspend scaling policies, call StopFleetActions. This
1891
1922
  # operation suspends all policies for the fleet.
1892
1923
  #
1893
- # Operations related to fleet capacity scaling include:
1894
- #
1895
1924
  # * DescribeFleetCapacity
1896
1925
  #
1897
1926
  # * UpdateFleetCapacity
@@ -1941,8 +1970,6 @@ module Aws::GameLift
1941
1970
  # the authorization has already been used to create a peering
1942
1971
  # connection, call DeleteVpcPeeringConnection to remove the connection.
1943
1972
  #
1944
- # VPC peering connection operations include:
1945
- #
1946
1973
  # * CreateVpcPeeringAuthorization
1947
1974
  #
1948
1975
  # * DescribeVpcPeeringAuthorizations
@@ -1963,9 +1990,14 @@ module Aws::GameLift
1963
1990
  # @option params [required, String] :peer_vpc_id
1964
1991
  # Unique identifier for a VPC with resources to be accessed by your
1965
1992
  # Amazon GameLift fleet. The VPC must be in the same region where your
1966
- # fleet is deployed. To get VPC information, including IDs, use the
1967
- # Virtual Private Cloud service tools, including the VPC Dashboard in
1968
- # the AWS Management Console.
1993
+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1994
+ # the AWS Management Console. Learn more about VPC peering in [VPC
1995
+ # Peering with Amazon GameLift Fleets][2].
1996
+ #
1997
+ #
1998
+ #
1999
+ # [1]: https://console.aws.amazon.com/vpc/
2000
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1969
2001
  #
1970
2002
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1971
2003
  #
@@ -1996,8 +2028,6 @@ module Aws::GameLift
1996
2028
  # the connection to delete by the connection ID and fleet ID. If
1997
2029
  # successful, the connection is removed.
1998
2030
  #
1999
- # VPC peering connection operations include:
2000
- #
2001
2031
  # * CreateVpcPeeringAuthorization
2002
2032
  #
2003
2033
  # * DescribeVpcPeeringAuthorizations
@@ -2044,8 +2074,6 @@ module Aws::GameLift
2044
2074
  # To get alias properties, specify the alias ID. If successful, the
2045
2075
  # requested alias record is returned.
2046
2076
  #
2047
- # Alias-related operations include:
2048
- #
2049
2077
  # * CreateAlias
2050
2078
  #
2051
2079
  # * ListAliases
@@ -2097,8 +2125,6 @@ module Aws::GameLift
2097
2125
  # build ID. If successful, an object containing the build properties is
2098
2126
  # returned.
2099
2127
  #
2100
- # Build-related operations include:
2101
- #
2102
2128
  # * CreateBuild
2103
2129
  #
2104
2130
  # * ListBuilds
@@ -2152,8 +2178,6 @@ module Aws::GameLift
2152
2178
  # GameLift can be found in the AWS Management Console for Amazon
2153
2179
  # GameLift (see the drop-down list in the upper right corner).
2154
2180
  #
2155
- # Fleet-related operations include:
2156
- #
2157
2181
  # * CreateFleet
2158
2182
  #
2159
2183
  # * ListFleets
@@ -2245,8 +2269,6 @@ module Aws::GameLift
2245
2269
  #
2246
2270
  # </note>
2247
2271
  #
2248
- # Fleet-related operations include:
2249
- #
2250
2272
  # * CreateFleet
2251
2273
  #
2252
2274
  # * ListFleets
@@ -2367,8 +2389,6 @@ module Aws::GameLift
2367
2389
  #
2368
2390
  # </note>
2369
2391
  #
2370
- # Fleet-related operations include:
2371
- #
2372
2392
  # * CreateFleet
2373
2393
  #
2374
2394
  # * ListFleets
@@ -2467,8 +2487,6 @@ module Aws::GameLift
2467
2487
  # successful, a collection of event log entries matching the request are
2468
2488
  # returned.
2469
2489
  #
2470
- # Fleet-related operations include:
2471
- #
2472
2490
  # * CreateFleet
2473
2491
  #
2474
2492
  # * ListFleets
@@ -2574,8 +2592,6 @@ module Aws::GameLift
2574
2592
  # requested fleet ID. If the requested fleet has been deleted, the
2575
2593
  # result set is empty.
2576
2594
  #
2577
- # Fleet-related operations include:
2578
- #
2579
2595
  # * CreateFleet
2580
2596
  #
2581
2597
  # * ListFleets
@@ -2658,8 +2674,6 @@ module Aws::GameLift
2658
2674
  #
2659
2675
  # </note>
2660
2676
  #
2661
- # Fleet-related operations include:
2662
- #
2663
2677
  # * CreateFleet
2664
2678
  #
2665
2679
  # * ListFleets
@@ -2760,8 +2774,6 @@ module Aws::GameLift
2760
2774
  # set of sequential pages. If successful, a GameSessionDetail object is
2761
2775
  # returned for each session matching the request.
2762
2776
  #
2763
- # Game-session-related operations include:
2764
- #
2765
2777
  # * CreateGameSession
2766
2778
  #
2767
2779
  # * DescribeGameSessions
@@ -2860,8 +2872,6 @@ module Aws::GameLift
2860
2872
  # request. To get game session placement details, specify the placement
2861
2873
  # ID. If successful, a GameSessionPlacement object is returned.
2862
2874
  #
2863
- # Game-session-related operations include:
2864
- #
2865
2875
  # * CreateGameSession
2866
2876
  #
2867
2877
  # * DescribeGameSessions
@@ -2938,8 +2948,6 @@ module Aws::GameLift
2938
2948
  # specifying a list of queues, objects are returned only for queues that
2939
2949
  # currently exist in the region.
2940
2950
  #
2941
- # Queue-related operations include:
2942
- #
2943
2951
  # * CreateGameSessionQueue
2944
2952
  #
2945
2953
  # * DescribeGameSessionQueues
@@ -3010,8 +3018,6 @@ module Aws::GameLift
3010
3018
  #
3011
3019
  # *Available in Amazon GameLift Local.*
3012
3020
  #
3013
- # Game-session-related operations include:
3014
- #
3015
3021
  # * CreateGameSession
3016
3022
  #
3017
3023
  # * DescribeGameSessions
@@ -3179,8 +3185,6 @@ module Aws::GameLift
3179
3185
  # If the request is successful, a ticket object is returned for each
3180
3186
  # requested ID that currently exists.
3181
3187
  #
3182
- # Matchmaking-related operations include:
3183
- #
3184
3188
  # * StartMatchmaking
3185
3189
  #
3186
3190
  # * DescribeMatchmaking
@@ -3249,8 +3253,6 @@ module Aws::GameLift
3249
3253
  # name. When specifying a list of names, only configurations that
3250
3254
  # currently exist are returned.
3251
3255
  #
3252
- # Operations related to match configurations and rule sets include:
3253
- #
3254
3256
  # * CreateMatchmakingConfiguration
3255
3257
  #
3256
3258
  # * DescribeMatchmakingConfigurations
@@ -3265,6 +3267,8 @@ module Aws::GameLift
3265
3267
  #
3266
3268
  # * ValidateMatchmakingRuleSet
3267
3269
  #
3270
+ # * DeleteMatchmakingRuleSet
3271
+ #
3268
3272
  # @option params [Array<String>] :names
3269
3273
  # Unique identifier for a matchmaking configuration(s) to retrieve. To
3270
3274
  # request all existing configurations, leave this parameter empty.
@@ -3333,7 +3337,13 @@ module Aws::GameLift
3333
3337
  # pagination parameters to retrieve results as a set of sequential
3334
3338
  # pages. If successful, a rule set is returned for each requested name.
3335
3339
  #
3336
- # Operations related to match configurations and rule sets include:
3340
+ # **Learn more**
3341
+ #
3342
+ # * [Build a Rule Set][1]
3343
+ #
3344
+ # ^
3345
+ #
3346
+ # **Related operations**
3337
3347
  #
3338
3348
  # * CreateMatchmakingConfiguration
3339
3349
  #
@@ -3349,9 +3359,16 @@ module Aws::GameLift
3349
3359
  #
3350
3360
  # * ValidateMatchmakingRuleSet
3351
3361
  #
3362
+ # * DeleteMatchmakingRuleSet
3363
+ #
3364
+ #
3365
+ #
3366
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
3367
+ #
3352
3368
  # @option params [Array<String>] :names
3353
- # Unique identifier for a matchmaking rule set. This name is used to
3354
- # identify the rule set associated with a matchmaking configuration.
3369
+ # List of one or more matchmaking rule set names to retrieve details
3370
+ # for. (Note: The rule set name is different from the optional "name"
3371
+ # field in the rule set body.)
3355
3372
  #
3356
3373
  # @option params [Integer] :limit
3357
3374
  # Maximum number of results to return. Use this parameter with
@@ -3408,8 +3425,6 @@ module Aws::GameLift
3408
3425
  #
3409
3426
  # *Available in Amazon GameLift Local.*
3410
3427
  #
3411
- # Player-session-related operations include:
3412
- #
3413
3428
  # * CreatePlayerSession
3414
3429
  #
3415
3430
  # * CreatePlayerSessions
@@ -3507,8 +3522,6 @@ module Aws::GameLift
3507
3522
  # The run-time configuration tells Amazon GameLift how to launch server
3508
3523
  # processes on instances in the fleet.
3509
3524
  #
3510
- # Fleet-related operations include:
3511
- #
3512
3525
  # * CreateFleet
3513
3526
  #
3514
3527
  # * ListFleets
@@ -3592,8 +3605,6 @@ module Aws::GameLift
3592
3605
  # scaling policies are in force or suspended, call
3593
3606
  # DescribeFleetAttributes and check the stopped actions.
3594
3607
  #
3595
- # Operations related to fleet capacity scaling include:
3596
- #
3597
3608
  # * DescribeFleetCapacity
3598
3609
  #
3599
3610
  # * UpdateFleetCapacity
@@ -3691,8 +3702,6 @@ module Aws::GameLift
3691
3702
  # requests for peering. This includes those initiated and received by
3692
3703
  # this account.
3693
3704
  #
3694
- # VPC peering connection operations include:
3695
- #
3696
3705
  # * CreateVpcPeeringAuthorization
3697
3706
  #
3698
3707
  # * DescribeVpcPeeringAuthorizations
@@ -3738,8 +3747,6 @@ module Aws::GameLift
3738
3747
  # and pending connections. Active connections identify the IpV4 CIDR
3739
3748
  # block that the VPC uses to connect.
3740
3749
  #
3741
- # VPC peering connection operations include:
3742
- #
3743
3750
  # * CreateVpcPeeringAuthorization
3744
3751
  #
3745
3752
  # * DescribeVpcPeeringAuthorizations
@@ -3795,8 +3802,6 @@ module Aws::GameLift
3795
3802
  #
3796
3803
  # </note>
3797
3804
  #
3798
- # Game-session-related operations include:
3799
- #
3800
3805
  # * CreateGameSession
3801
3806
  #
3802
3807
  # * DescribeGameSessions
@@ -3819,7 +3824,7 @@ module Aws::GameLift
3819
3824
  #
3820
3825
  #
3821
3826
  #
3822
- # [1]: http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
3827
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
3823
3828
  #
3824
3829
  # @option params [required, String] :game_session_id
3825
3830
  # Unique identifier for the game session to get logs for.
@@ -3862,14 +3867,15 @@ module Aws::GameLift
3862
3867
  # example later in this topic). For more information on remote access,
3863
3868
  # see [Remotely Accessing an Instance][1].
3864
3869
  #
3865
- # To request access to a specific instance, specify the IDs of the
3866
- # instance and the fleet it belongs to. If successful, an InstanceAccess
3867
- # object is returned containing the instance's IP address and a set of
3868
- # credentials.
3870
+ # To request access to a specific instance, specify the IDs of both the
3871
+ # instance and the fleet it belongs to. You can retrieve a fleet's
3872
+ # instance IDs by calling DescribeInstances. If successful, an
3873
+ # InstanceAccess object is returned containing the instance's IP
3874
+ # address and a set of credentials.
3869
3875
  #
3870
3876
  #
3871
3877
  #
3872
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
3878
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
3873
3879
  #
3874
3880
  # @option params [required, String] :fleet_id
3875
3881
  # Unique identifier for a fleet that contains the instance you want
@@ -3918,8 +3924,6 @@ module Aws::GameLift
3918
3924
  #
3919
3925
  # </note>
3920
3926
  #
3921
- # Alias-related operations include:
3922
- #
3923
3927
  # * CreateAlias
3924
3928
  #
3925
3929
  # * ListAliases
@@ -4006,8 +4010,6 @@ module Aws::GameLift
4006
4010
  #
4007
4011
  # </note>
4008
4012
  #
4009
- # Build-related operations include:
4010
- #
4011
4013
  # * CreateBuild
4012
4014
  #
4013
4015
  # * ListBuilds
@@ -4086,8 +4088,6 @@ module Aws::GameLift
4086
4088
  #
4087
4089
  # </note>
4088
4090
  #
4089
- # Fleet-related operations include:
4090
- #
4091
4091
  # * CreateFleet
4092
4092
  #
4093
4093
  # * ListFleets
@@ -4252,8 +4252,6 @@ module Aws::GameLift
4252
4252
  # the fleet's auto-scaling actions are temporarily suspended, the new
4253
4253
  # policy will be in force once the fleet actions are restarted.
4254
4254
  #
4255
- # Operations related to fleet capacity scaling include:
4256
- #
4257
4255
  # * DescribeFleetCapacity
4258
4256
  #
4259
4257
  # * UpdateFleetCapacity
@@ -4276,7 +4274,7 @@ module Aws::GameLift
4276
4274
  #
4277
4275
  #
4278
4276
  #
4279
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4277
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4280
4278
  #
4281
4279
  # @option params [required, String] :name
4282
4280
  # Descriptive label that is associated with a scaling policy. Policy
@@ -4360,7 +4358,7 @@ module Aws::GameLift
4360
4358
  #
4361
4359
  #
4362
4360
  #
4363
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4361
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4364
4362
  #
4365
4363
  # @option params [String] :policy_type
4366
4364
  # Type of scaling policy to create. For a target-based policy, set the
@@ -4450,8 +4448,6 @@ module Aws::GameLift
4450
4448
  # Retrieves the fleet ID that a specified alias is currently pointing
4451
4449
  # to.
4452
4450
  #
4453
- # Alias-related operations include:
4454
- #
4455
4451
  # * CreateAlias
4456
4452
  #
4457
4453
  # * ListAliases
@@ -4548,8 +4544,6 @@ module Aws::GameLift
4548
4544
  # game sessions that are in `ACTIVE` status. To locate games in statuses
4549
4545
  # other than active, use DescribeGameSessionDetails.
4550
4546
  #
4551
- # Game-session-related operations include:
4552
- #
4553
4547
  # * CreateGameSession
4554
4548
  #
4555
4549
  # * DescribeGameSessions
@@ -4712,8 +4706,6 @@ module Aws::GameLift
4712
4706
  # this operation will have no effect. You can view a fleet's stopped
4713
4707
  # actions using DescribeFleetAttributes.
4714
4708
  #
4715
- # Operations related to fleet capacity scaling include:
4716
- #
4717
4709
  # * DescribeFleetCapacity
4718
4710
  #
4719
4711
  # * UpdateFleetCapacity
@@ -4788,8 +4780,10 @@ module Aws::GameLift
4788
4780
  # * A unique ID (such as a UUID) for the placement. You use this ID to
4789
4781
  # track the status of the placement request
4790
4782
  #
4791
- # * (Optional) A set of IDs and player data for each player you want to
4792
- # join to the new game session
4783
+ # * (Optional) A set of player data and a unique player ID for each
4784
+ # player that you are joining to the new game session (player data is
4785
+ # optional, but if you include it, you must also provide a unique ID
4786
+ # for each player)
4793
4787
  #
4794
4788
  # * Latency data for all players (if you want to optimize game play for
4795
4789
  # the players)
@@ -4802,8 +4796,6 @@ module Aws::GameLift
4802
4796
  # session ARN and region are referenced. If the placement request times
4803
4797
  # out, you can resubmit the request or retry it with a different queue.
4804
4798
  #
4805
- # Game-session-related operations include:
4806
- #
4807
4799
  # * CreateGameSession
4808
4800
  #
4809
4801
  # * DescribeGameSessions
@@ -4841,7 +4833,7 @@ module Aws::GameLift
4841
4833
  #
4842
4834
  #
4843
4835
  #
4844
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4836
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4845
4837
  #
4846
4838
  # @option params [required, Integer] :maximum_player_session_count
4847
4839
  # Maximum number of players that can be connected simultaneously to the
@@ -4868,7 +4860,7 @@ module Aws::GameLift
4868
4860
  #
4869
4861
  #
4870
4862
  #
4871
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4863
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4872
4864
  #
4873
4865
  # @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4874
4866
  #
@@ -4967,8 +4959,6 @@ module Aws::GameLift
4967
4959
  # the new players. For more detail on how match backfill requests are
4968
4960
  # processed, see [ How Amazon GameLift FlexMatch Works][2].
4969
4961
  #
4970
- # Matchmaking-related operations include:
4971
- #
4972
4962
  # * StartMatchmaking
4973
4963
  #
4974
4964
  # * DescribeMatchmaking
@@ -4981,8 +4971,8 @@ module Aws::GameLift
4981
4971
  #
4982
4972
  #
4983
4973
  #
4984
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4985
- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
4974
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4975
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
4986
4976
  #
4987
4977
  # @option params [String] :ticket_id
4988
4978
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5006,7 +4996,7 @@ module Aws::GameLift
5006
4996
  #
5007
4997
  #
5008
4998
  #
5009
- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4999
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5010
5000
  #
5011
5001
  # @option params [required, Array<Types::Player>] :players
5012
5002
  # Match information on all players that are currently assigned to the
@@ -5025,7 +5015,7 @@ module Aws::GameLift
5025
5015
  #
5026
5016
  #
5027
5017
  #
5028
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5018
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5029
5019
  #
5030
5020
  # @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5031
5021
  #
@@ -5153,8 +5143,6 @@ module Aws::GameLift
5153
5143
  # matchmaking tickets. Matched players can use the connection
5154
5144
  # information to join the game.
5155
5145
  #
5156
- # Matchmaking-related operations include:
5157
- #
5158
5146
  # * StartMatchmaking
5159
5147
  #
5160
5148
  # * DescribeMatchmaking
@@ -5167,7 +5155,7 @@ module Aws::GameLift
5167
5155
  #
5168
5156
  #
5169
5157
  #
5170
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5158
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5171
5159
  #
5172
5160
  # @option params [String] :ticket_id
5173
5161
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5284,8 +5272,6 @@ module Aws::GameLift
5284
5272
  # a placement, provide the placement ID values. If successful, the
5285
5273
  # placement is moved to `CANCELLED` status.
5286
5274
  #
5287
- # Game-session-related operations include:
5288
- #
5289
5275
  # * CreateGameSession
5290
5276
  #
5291
5277
  # * DescribeGameSessions
@@ -5360,8 +5346,6 @@ module Aws::GameLift
5360
5346
  # work on the ticket is stopped, and the ticket status is changed to
5361
5347
  # `CANCELLED`.
5362
5348
  #
5363
- # Matchmaking-related operations include:
5364
- #
5365
5349
  # * StartMatchmaking
5366
5350
  #
5367
5351
  # * DescribeMatchmaking
@@ -5397,8 +5381,6 @@ module Aws::GameLift
5397
5381
  # reassign an alias to another fleet, provide an updated routing
5398
5382
  # strategy. If successful, the updated alias record is returned.
5399
5383
  #
5400
- # Alias-related operations include:
5401
- #
5402
5384
  # * CreateAlias
5403
5385
  #
5404
5386
  # * ListAliases
@@ -5468,8 +5450,6 @@ module Aws::GameLift
5468
5450
  # provide the new values. If successful, a build object containing the
5469
5451
  # updated metadata is returned.
5470
5452
  #
5471
- # Build-related operations include:
5472
- #
5473
5453
  # * CreateBuild
5474
5454
  #
5475
5455
  # * ListBuilds
@@ -5527,8 +5507,6 @@ module Aws::GameLift
5527
5507
  # you want to change. If successful, the fleet ID for the updated fleet
5528
5508
  # is returned.
5529
5509
  #
5530
- # Fleet-related operations include:
5531
- #
5532
5510
  # * CreateFleet
5533
5511
  #
5534
5512
  # * ListFleets
@@ -5650,8 +5628,6 @@ module Aws::GameLift
5650
5628
  # desired instance count is higher than the instance type's limit, the
5651
5629
  # "Limit Exceeded" exception occurs.
5652
5630
  #
5653
- # Fleet-related operations include:
5654
- #
5655
5631
  # * CreateFleet
5656
5632
  #
5657
5633
  # * ListFleets
@@ -5738,8 +5714,6 @@ module Aws::GameLift
5738
5714
  # match existing fleet permissions. If successful, the fleet ID for the
5739
5715
  # updated fleet is returned.
5740
5716
  #
5741
- # Fleet-related operations include:
5742
- #
5743
5717
  # * CreateFleet
5744
5718
  #
5745
5719
  # * ListFleets
@@ -5834,8 +5808,6 @@ module Aws::GameLift
5834
5808
  # the game session ID and the values you want to change. If successful,
5835
5809
  # an updated GameSession object is returned.
5836
5810
  #
5837
- # Game-session-related operations include:
5838
- #
5839
5811
  # * CreateGameSession
5840
5812
  #
5841
5813
  # * DescribeGameSessions
@@ -5929,8 +5901,6 @@ module Aws::GameLift
5929
5901
  # specify the queue name to be updated and provide the new settings.
5930
5902
  # When updating destinations, provide a complete list of destinations.
5931
5903
  #
5932
- # Queue-related operations include:
5933
- #
5934
5904
  # * CreateGameSessionQueue
5935
5905
  #
5936
5906
  # * DescribeGameSessionQueues
@@ -6013,8 +5983,6 @@ module Aws::GameLift
6013
5983
  # settings, specify the configuration name to be updated and provide the
6014
5984
  # new settings.
6015
5985
  #
6016
- # Operations related to match configurations and rule sets include:
6017
- #
6018
5986
  # * CreateMatchmakingConfiguration
6019
5987
  #
6020
5988
  # * DescribeMatchmakingConfigurations
@@ -6029,6 +5997,8 @@ module Aws::GameLift
6029
5997
  #
6030
5998
  # * ValidateMatchmakingRuleSet
6031
5999
  #
6000
+ # * DeleteMatchmakingRuleSet
6001
+ #
6032
6002
  # @option params [required, String] :name
6033
6003
  # Unique identifier for a matchmaking configuration to update.
6034
6004
  #
@@ -6045,7 +6015,7 @@ module Aws::GameLift
6045
6015
  #
6046
6016
  #
6047
6017
  #
6048
- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6018
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6049
6019
  #
6050
6020
  # @option params [Integer] :request_timeout_seconds
6051
6021
  # Maximum duration, in seconds, that a matchmaking ticket can remain in
@@ -6073,7 +6043,7 @@ module Aws::GameLift
6073
6043
  #
6074
6044
  #
6075
6045
  #
6076
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6046
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6077
6047
  #
6078
6048
  # @option params [Integer] :additional_player_count
6079
6049
  # Number of player slots in a match to keep open for future players. For
@@ -6094,7 +6064,7 @@ module Aws::GameLift
6094
6064
  #
6095
6065
  #
6096
6066
  #
6097
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6067
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6098
6068
  #
6099
6069
  # @option params [String] :game_session_data
6100
6070
  # Set of custom game session properties, formatted as a single string
@@ -6105,7 +6075,7 @@ module Aws::GameLift
6105
6075
  #
6106
6076
  #
6107
6077
  #
6108
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6078
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6109
6079
  #
6110
6080
  # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6111
6081
  #
@@ -6181,8 +6151,6 @@ module Aws::GameLift
6181
6151
  # down and new processes are launched in Amazon GameLift's normal
6182
6152
  # process recycling activity.
6183
6153
  #
6184
- # Fleet-related operations include:
6185
- #
6186
6154
  # * CreateFleet
6187
6155
  #
6188
6156
  # * ListFleets
@@ -6273,11 +6241,17 @@ module Aws::GameLift
6273
6241
  end
6274
6242
 
6275
6243
  # Validates the syntax of a matchmaking rule or rule set. This operation
6276
- # checks that the rule set uses syntactically correct JSON and that it
6277
- # conforms to allowed property expressions. To validate syntax, provide
6278
- # a rule set string.
6244
+ # checks that the rule set is using syntactically correct JSON and that
6245
+ # it conforms to allowed property expressions. To validate syntax,
6246
+ # provide a rule set JSON string.
6247
+ #
6248
+ # **Learn more**
6249
+ #
6250
+ # * [Build a Rule Set][1]
6251
+ #
6252
+ # ^
6279
6253
  #
6280
- # Operations related to match configurations and rule sets include:
6254
+ # **Related operations**
6281
6255
  #
6282
6256
  # * CreateMatchmakingConfiguration
6283
6257
  #
@@ -6293,6 +6267,12 @@ module Aws::GameLift
6293
6267
  #
6294
6268
  # * ValidateMatchmakingRuleSet
6295
6269
  #
6270
+ # * DeleteMatchmakingRuleSet
6271
+ #
6272
+ #
6273
+ #
6274
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
6275
+ #
6296
6276
  # @option params [required, String] :rule_set_body
6297
6277
  # Collection of matchmaking rules to validate, formatted as a JSON
6298
6278
  # string.
@@ -6333,7 +6313,7 @@ module Aws::GameLift
6333
6313
  params: params,
6334
6314
  config: config)
6335
6315
  context[:gem_name] = 'aws-sdk-gamelift'
6336
- context[:gem_version] = '1.10.0'
6316
+ context[:gem_version] = '1.11.0'
6337
6317
  Seahorse::Client::Request.new(handlers, context)
6338
6318
  end
6339
6319