aws-sdk-gamelift 1.10.0 → 1.11.0
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +218 -238
- data/lib/aws-sdk-gamelift/client_api.rb +20 -0
- data/lib/aws-sdk-gamelift/types.rb +131 -102
- metadata +2 -2
checksums.yaml
CHANGED
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 5895356889fe7c387977be1d1d058d96cf8c5f19
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data.tar.gz: 6609b57f3012dcc91e9133d6b34bb8a3556c5955
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 812560c75ed25e3f643470d31776fb388b22c8cfb63e5a3e88030d4558b620b5ff355932ec87023d7ce9435b5c43d08ab5e12878a2830139560735e05ca3ab89
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data.tar.gz: c215f9f9caae4951f63d195e73c9bb77b6b12cc363b35eecbfc9ebc721444d383163d791948d882a92c6103ee79e9327d2cc35fcd811c4eb218cab4439a72833
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -241,8 +241,6 @@ module Aws::GameLift
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# processing is terminated. A new matchmaking request for these players
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# can be submitted as needed.
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#
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# Matchmaking-related operations include:
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#
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# * StartMatchmaking
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#
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# * DescribeMatchmaking
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# when creating a game session. You can reassign an alias to another
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# fleet by calling `UpdateAlias`.
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#
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# Alias-related operations include:
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#
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# * CreateAlias
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#
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# * ListAliases
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#
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# To create new builds quickly and easily, use the AWS CLI command <b>
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# <a
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# href="
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command uploads your build and creates a new build
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# record in one step, and automatically handles the necessary
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# permissions. See [ Upload Build Files to Amazon GameLift][2] for more
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# DescribeBuild to check the status of your build. A build must be in
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# `READY` status before it can be used to create fleets.
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#
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# Build-related operations include:
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#
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# * CreateBuild
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#
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# * ListBuilds
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#
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#
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#
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# [1]:
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# [2]:
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# [3]:
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# [4]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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# [4]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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#
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# @option params [String] :name
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# Descriptive label that is associated with a build. Build names do not
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# Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can
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# run multiple server processes to host game sessions. You set up a
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# fleet to use instances with certain hardware specifications (see
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# [Amazon EC2 Instance Types][1]
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#
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#
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# To create a new fleet, you must specify the following: (1) a fleet
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# name, (2) the build ID of a successfully uploaded game build, (3) an
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# EC2 instance type, and (4) a run-time configuration, which describes
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# the server processes to run on each instance in the fleet. If you
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# don't specify a fleet type (on-demand or spot), the new fleet uses
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# on-demand instances by default.
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#
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# You can also configure the new fleet with the following settings:
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#
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# * Fleet description
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#
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# * Access permissions for inbound traffic
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#
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# * Fleet-wide game session protection
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#
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# * Resource usage limits
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# ^
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#
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# * VPC peering connection (see [VPC Peering with Amazon GameLift
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# Fleets][2])
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#
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# ^
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# [Amazon EC2 Instance Types][1]), and deploy your game build to the
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# fleet.
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#
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#
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#
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# To create a new fleet, you must provide the following: (1) a fleet
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# name, (2) an EC2 instance type, (3) the build ID for your game build,
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# and (4) a run-time configuration, which specifies the server processes
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# to run on each instance in the fleet. If fleet type is not set, the
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# new fleet will use on-demand instances by default.
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#
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# If the `CreateFleet` call is successful, Amazon GameLift performs the
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# following tasks. You can track the process of a fleet by checking the
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# * Sets the fleet's status to `ACTIVE` as soon as one server process
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# is ready to host a game session.
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#
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#
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# **Learn more**
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#
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# See Amazon GameLift Developer Guide topics in [ Working with
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# Fleets][2].
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#
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# **Related operations**
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#
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# * CreateFleet
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#
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#
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#
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# [1]: http://aws.amazon.com/ec2/instance-types/
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# [2]:
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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#
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# @option params [required, String] :name
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# Descriptive label that is associated with a fleet. Fleet names do not
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#
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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#
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# @option params [required, String] :ec2_instance_type
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# Name of an EC2 instance type that is supported in Amazon GameLift. A
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# can create over a span of time for this fleet.
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#
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# @option params [Array<String>] :metric_groups
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# Name of
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# metrics
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#
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# metric group. A fleet can only be included in one metric group
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# time.
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# Name of an Amazon CloudWatch metric group to add this fleet to. A
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# metric group aggregates the metrics for all fleets in the group.
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# Specify an existing metric group name, or provide a new name to create
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# a new metric group. A fleet can only be included in one metric group
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# at a time.
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#
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# @option params [String] :peer_vpc_aws_account_id
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# Unique identifier for the AWS account with the VPC that you want to
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# @option params [String] :peer_vpc_id
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# Unique identifier for a VPC with resources to be accessed by your
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# Amazon GameLift fleet. The VPC must be in the same region where your
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# fleet is deployed.
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#
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#
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# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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# the AWS Management Console. Learn more about VPC peering in [VPC
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# Peering with Amazon GameLift Fleets][2].
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#
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#
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#
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# [1]: https://console.aws.amazon.com/vpc/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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#
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# @option params [String] :fleet_type
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# Indicates whether to use on-demand instances or spot instances for
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# need them. Spot instances have lower prices, but spot pricing is
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# variable, and while in use they can be interrupted (with a two-minute
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# notification). Learn more about Amazon GameLift spot instances with at
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# [
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# [ Set up Access to External Services][1].
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#
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-credentials.html
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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#
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# *Available in Amazon GameLift Local.*
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#
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# Game-session-related operations include:
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# * CreateGameSession
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @option params [String] :creator_id
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# Unique identifier for a player or entity creating the game session.
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# destinations and, if desired, a set of latency policies. If
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# successful, a new queue object is returned.
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#
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# Queue-related operations include:
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#
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# * CreateGameSessionQueue
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#
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# * DescribeGameSessionQueues
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# "best effort" delivery, we recommend calling `DescribeMatchmaking`
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# if no notifications are received within 30 seconds.
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#
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# Operations related to match configurations and rule sets include:
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# * CreateMatchmakingConfiguration
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# * DescribeMatchmakingConfigurations
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#
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# * ValidateMatchmakingRuleSet
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#
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# * DeleteMatchmakingRuleSet
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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#
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# @option params [required, String] :name
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# Unique identifier for a matchmaking configuration. This name is used
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#
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# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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#
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# @option params [required, Integer] :request_timeout_seconds
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# Maximum duration, in seconds, that a matchmaking ticket can remain in
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#
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @option params [String] :game_session_data
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# Set of custom game session properties, formatted as a single string
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#
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# Creates a new rule set for FlexMatch matchmaking. A rule set describes
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# the type of match to create, such as the number and size of teams, and
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# sets the parameters for acceptable player matches, such as minimum
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# skill level or character type.
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# rule sets
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# Operations related to match configurations and rule sets include:
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# skill level or character type. A rule set is used by a
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# MatchmakingConfiguration.
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#
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# To create a matchmaking rule set, provide unique rule set name and the
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# rule set body in JSON format. Rule sets must be defined in the same
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# region as the matchmaking configuration they will be used with.
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#
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# Since matchmaking rule sets cannot be edited, it is a good idea to
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# check the rule set syntax using ValidateMatchmakingRuleSet before
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# creating a new rule set.
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#
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# **Learn more**
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#
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# * [Build a Rule Set][1]
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#
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# * [Design a Matchmaker][2]
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#
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# * [Matchmaking with FlexMatch][3]
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#
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# **Related operations**
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# * CreateMatchmakingConfiguration
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#
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#
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# * ValidateMatchmakingRuleSet
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#
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# * DeleteMatchmakingRuleSet
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#
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#
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# [1]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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#
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# @option params [required, String] :name
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# Unique identifier for a matchmaking rule set.
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#
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# Unique identifier for a matchmaking rule set. A matchmaking
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# configuration identifies the rule set it uses by this name value.
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# (Note: The rule set name is different from the optional "name" field
|
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# in the rule set body.)
|
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# @option params [required, String] :rule_set_body
|
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# Collection of matchmaking rules, formatted as a JSON string.
|
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#
|
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# description field.
|
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# Collection of matchmaking rules, formatted as a JSON string. Note that
|
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# comments are not allowed in JSON, but most elements support a
|
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# description field.
|
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#
|
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# @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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#
|
@@ -1351,8 +1334,6 @@ module Aws::GameLift
|
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#
|
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# *Available in Amazon GameLift Local.*
|
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#
|
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# Player-session-related operations include:
|
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#
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# * CreatePlayerSession
|
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#
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# * CreatePlayerSessions
|
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|
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#
|
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|
# *Available in Amazon GameLift Local.*
|
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#
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# Player-session-related operations include:
|
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#
|
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# * CreatePlayerSession
|
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#
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# * CreatePlayerSessions
|
@@ -1523,8 +1502,6 @@ module Aws::GameLift
|
|
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|
# a call to DeleteVpcPeeringAuthorization. You must create or delete the
|
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|
# peering connection while the authorization is valid.
|
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|
#
|
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|
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# VPC peering connection operations include:
|
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-
#
|
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|
# * CreateVpcPeeringAuthorization
|
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|
#
|
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|
# * DescribeVpcPeeringAuthorizations
|
@@ -1539,7 +1516,7 @@ module Aws::GameLift
|
|
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|
#
|
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#
|
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#
|
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# [1]:
|
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+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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|
#
|
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|
# @option params [required, String] :game_lift_aws_account_id
|
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# Unique identifier for the AWS account that you use to manage your
|
@@ -1549,9 +1526,14 @@ module Aws::GameLift
|
|
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|
# @option params [required, String] :peer_vpc_id
|
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|
# Unique identifier for a VPC with resources to be accessed by your
|
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|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
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|
-
# fleet is deployed.
|
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|
-
#
|
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|
-
#
|
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|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
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|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
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|
+
# Peering with Amazon GameLift Fleets][2].
|
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|
+
#
|
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|
+
#
|
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|
+
#
|
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|
+
# [1]: https://console.aws.amazon.com/vpc/
|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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#
|
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|
# @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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|
#
|
@@ -1608,8 +1590,6 @@ module Aws::GameLift
|
|
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1590
|
# monitoring fleet events for success or failure using
|
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1591
|
# DescribeFleetEvents.
|
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1592
|
#
|
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|
-
# VPC peering connection operations include:
|
1612
|
-
#
|
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1593
|
# * CreateVpcPeeringAuthorization
|
1614
1594
|
#
|
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1595
|
# * DescribeVpcPeeringAuthorizations
|
@@ -1624,7 +1604,7 @@ module Aws::GameLift
|
|
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1604
|
#
|
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1605
|
#
|
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1606
|
#
|
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|
-
# [1]:
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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|
#
|
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|
# @option params [required, String] :fleet_id
|
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|
# Unique identifier for a fleet. This tells Amazon GameLift which
|
@@ -1638,9 +1618,14 @@ module Aws::GameLift
|
|
1638
1618
|
# @option params [required, String] :peer_vpc_id
|
1639
1619
|
# Unique identifier for a VPC with resources to be accessed by your
|
1640
1620
|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1641
|
-
# fleet is deployed.
|
1642
|
-
#
|
1643
|
-
#
|
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|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
1622
|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
1623
|
+
# Peering with Amazon GameLift Fleets][2].
|
1624
|
+
#
|
1625
|
+
#
|
1626
|
+
#
|
1627
|
+
# [1]: https://console.aws.amazon.com/vpc/
|
1628
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
1644
1629
|
#
|
1645
1630
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1646
1631
|
#
|
@@ -1666,8 +1651,6 @@ module Aws::GameLift
|
|
1666
1651
|
# receive an error. To delete an alias, specify the alias ID to be
|
1667
1652
|
# deleted.
|
1668
1653
|
#
|
1669
|
-
# Alias-related operations include:
|
1670
|
-
#
|
1671
1654
|
# * CreateAlias
|
1672
1655
|
#
|
1673
1656
|
# * ListAliases
|
@@ -1708,8 +1691,6 @@ module Aws::GameLift
|
|
1708
1691
|
# the status of any active fleets using the build, but you can no longer
|
1709
1692
|
# create new fleets with the deleted build.
|
1710
1693
|
#
|
1711
|
-
# Build-related operations include:
|
1712
|
-
#
|
1713
1694
|
# * CreateBuild
|
1714
1695
|
#
|
1715
1696
|
# * ListBuilds
|
@@ -1747,8 +1728,6 @@ module Aws::GameLift
|
|
1747
1728
|
# This action removes the fleet's resources and the fleet record. Once
|
1748
1729
|
# a fleet is deleted, you can no longer use that fleet.
|
1749
1730
|
#
|
1750
|
-
# Fleet-related operations include:
|
1751
|
-
#
|
1752
1731
|
# * CreateFleet
|
1753
1732
|
#
|
1754
1733
|
# * ListFleets
|
@@ -1811,8 +1790,6 @@ module Aws::GameLift
|
|
1811
1790
|
# StartGameSessionPlacement requests that reference this queue will
|
1812
1791
|
# fail. To delete a queue, specify the queue name.
|
1813
1792
|
#
|
1814
|
-
# Queue-related operations include:
|
1815
|
-
#
|
1816
1793
|
# * CreateGameSessionQueue
|
1817
1794
|
#
|
1818
1795
|
# * DescribeGameSessionQueues
|
@@ -1846,8 +1823,6 @@ module Aws::GameLift
|
|
1846
1823
|
# specify the configuration name. A matchmaking configuration cannot be
|
1847
1824
|
# deleted if it is being used in any active matchmaking tickets.
|
1848
1825
|
#
|
1849
|
-
# Operations related to match configurations and rule sets include:
|
1850
|
-
#
|
1851
1826
|
# * CreateMatchmakingConfiguration
|
1852
1827
|
#
|
1853
1828
|
# * DescribeMatchmakingConfigurations
|
@@ -1862,6 +1837,8 @@ module Aws::GameLift
|
|
1862
1837
|
#
|
1863
1838
|
# * ValidateMatchmakingRuleSet
|
1864
1839
|
#
|
1840
|
+
# * DeleteMatchmakingRuleSet
|
1841
|
+
#
|
1865
1842
|
# @option params [required, String] :name
|
1866
1843
|
# Unique identifier for a matchmaking configuration
|
1867
1844
|
#
|
@@ -1882,6 +1859,60 @@ module Aws::GameLift
|
|
1882
1859
|
req.send_request(options)
|
1883
1860
|
end
|
1884
1861
|
|
1862
|
+
# Deletes an existing matchmaking rule set. To delete the rule set,
|
1863
|
+
# provide the rule set name. Rule sets cannot be deleted if they are
|
1864
|
+
# currently being used by a matchmaking configuration.
|
1865
|
+
#
|
1866
|
+
# **Learn more**
|
1867
|
+
#
|
1868
|
+
# * [Build a Rule Set][1]
|
1869
|
+
#
|
1870
|
+
# ^
|
1871
|
+
#
|
1872
|
+
# **Related operations**
|
1873
|
+
#
|
1874
|
+
# * CreateMatchmakingConfiguration
|
1875
|
+
#
|
1876
|
+
# * DescribeMatchmakingConfigurations
|
1877
|
+
#
|
1878
|
+
# * UpdateMatchmakingConfiguration
|
1879
|
+
#
|
1880
|
+
# * DeleteMatchmakingConfiguration
|
1881
|
+
#
|
1882
|
+
# * CreateMatchmakingRuleSet
|
1883
|
+
#
|
1884
|
+
# * DescribeMatchmakingRuleSets
|
1885
|
+
#
|
1886
|
+
# * ValidateMatchmakingRuleSet
|
1887
|
+
#
|
1888
|
+
# * DeleteMatchmakingRuleSet
|
1889
|
+
#
|
1890
|
+
#
|
1891
|
+
#
|
1892
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
1893
|
+
#
|
1894
|
+
# @option params [required, String] :name
|
1895
|
+
# Unique identifier for a matchmaking rule set to be deleted. (Note: The
|
1896
|
+
# rule set name is different from the optional "name" field in the
|
1897
|
+
# rule set body.)
|
1898
|
+
#
|
1899
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1900
|
+
#
|
1901
|
+
# @example Request syntax with placeholder values
|
1902
|
+
#
|
1903
|
+
# resp = client.delete_matchmaking_rule_set({
|
1904
|
+
# name: "MatchmakingIdStringModel", # required
|
1905
|
+
# })
|
1906
|
+
#
|
1907
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
|
1908
|
+
#
|
1909
|
+
# @overload delete_matchmaking_rule_set(params = {})
|
1910
|
+
# @param [Hash] params ({})
|
1911
|
+
def delete_matchmaking_rule_set(params = {}, options = {})
|
1912
|
+
req = build_request(:delete_matchmaking_rule_set, params)
|
1913
|
+
req.send_request(options)
|
1914
|
+
end
|
1915
|
+
|
1885
1916
|
# Deletes a fleet scaling policy. This action means that the policy is
|
1886
1917
|
# no longer in force and removes all record of it. To delete a scaling
|
1887
1918
|
# policy, specify both the scaling policy name and the fleet ID it is
|
@@ -1890,8 +1921,6 @@ module Aws::GameLift
|
|
1890
1921
|
# To temporarily suspend scaling policies, call StopFleetActions. This
|
1891
1922
|
# operation suspends all policies for the fleet.
|
1892
1923
|
#
|
1893
|
-
# Operations related to fleet capacity scaling include:
|
1894
|
-
#
|
1895
1924
|
# * DescribeFleetCapacity
|
1896
1925
|
#
|
1897
1926
|
# * UpdateFleetCapacity
|
@@ -1941,8 +1970,6 @@ module Aws::GameLift
|
|
1941
1970
|
# the authorization has already been used to create a peering
|
1942
1971
|
# connection, call DeleteVpcPeeringConnection to remove the connection.
|
1943
1972
|
#
|
1944
|
-
# VPC peering connection operations include:
|
1945
|
-
#
|
1946
1973
|
# * CreateVpcPeeringAuthorization
|
1947
1974
|
#
|
1948
1975
|
# * DescribeVpcPeeringAuthorizations
|
@@ -1963,9 +1990,14 @@ module Aws::GameLift
|
|
1963
1990
|
# @option params [required, String] :peer_vpc_id
|
1964
1991
|
# Unique identifier for a VPC with resources to be accessed by your
|
1965
1992
|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1966
|
-
# fleet is deployed.
|
1967
|
-
#
|
1968
|
-
#
|
1993
|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
1994
|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
1995
|
+
# Peering with Amazon GameLift Fleets][2].
|
1996
|
+
#
|
1997
|
+
#
|
1998
|
+
#
|
1999
|
+
# [1]: https://console.aws.amazon.com/vpc/
|
2000
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
1969
2001
|
#
|
1970
2002
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1971
2003
|
#
|
@@ -1996,8 +2028,6 @@ module Aws::GameLift
|
|
1996
2028
|
# the connection to delete by the connection ID and fleet ID. If
|
1997
2029
|
# successful, the connection is removed.
|
1998
2030
|
#
|
1999
|
-
# VPC peering connection operations include:
|
2000
|
-
#
|
2001
2031
|
# * CreateVpcPeeringAuthorization
|
2002
2032
|
#
|
2003
2033
|
# * DescribeVpcPeeringAuthorizations
|
@@ -2044,8 +2074,6 @@ module Aws::GameLift
|
|
2044
2074
|
# To get alias properties, specify the alias ID. If successful, the
|
2045
2075
|
# requested alias record is returned.
|
2046
2076
|
#
|
2047
|
-
# Alias-related operations include:
|
2048
|
-
#
|
2049
2077
|
# * CreateAlias
|
2050
2078
|
#
|
2051
2079
|
# * ListAliases
|
@@ -2097,8 +2125,6 @@ module Aws::GameLift
|
|
2097
2125
|
# build ID. If successful, an object containing the build properties is
|
2098
2126
|
# returned.
|
2099
2127
|
#
|
2100
|
-
# Build-related operations include:
|
2101
|
-
#
|
2102
2128
|
# * CreateBuild
|
2103
2129
|
#
|
2104
2130
|
# * ListBuilds
|
@@ -2152,8 +2178,6 @@ module Aws::GameLift
|
|
2152
2178
|
# GameLift can be found in the AWS Management Console for Amazon
|
2153
2179
|
# GameLift (see the drop-down list in the upper right corner).
|
2154
2180
|
#
|
2155
|
-
# Fleet-related operations include:
|
2156
|
-
#
|
2157
2181
|
# * CreateFleet
|
2158
2182
|
#
|
2159
2183
|
# * ListFleets
|
@@ -2245,8 +2269,6 @@ module Aws::GameLift
|
|
2245
2269
|
#
|
2246
2270
|
# </note>
|
2247
2271
|
#
|
2248
|
-
# Fleet-related operations include:
|
2249
|
-
#
|
2250
2272
|
# * CreateFleet
|
2251
2273
|
#
|
2252
2274
|
# * ListFleets
|
@@ -2367,8 +2389,6 @@ module Aws::GameLift
|
|
2367
2389
|
#
|
2368
2390
|
# </note>
|
2369
2391
|
#
|
2370
|
-
# Fleet-related operations include:
|
2371
|
-
#
|
2372
2392
|
# * CreateFleet
|
2373
2393
|
#
|
2374
2394
|
# * ListFleets
|
@@ -2467,8 +2487,6 @@ module Aws::GameLift
|
|
2467
2487
|
# successful, a collection of event log entries matching the request are
|
2468
2488
|
# returned.
|
2469
2489
|
#
|
2470
|
-
# Fleet-related operations include:
|
2471
|
-
#
|
2472
2490
|
# * CreateFleet
|
2473
2491
|
#
|
2474
2492
|
# * ListFleets
|
@@ -2574,8 +2592,6 @@ module Aws::GameLift
|
|
2574
2592
|
# requested fleet ID. If the requested fleet has been deleted, the
|
2575
2593
|
# result set is empty.
|
2576
2594
|
#
|
2577
|
-
# Fleet-related operations include:
|
2578
|
-
#
|
2579
2595
|
# * CreateFleet
|
2580
2596
|
#
|
2581
2597
|
# * ListFleets
|
@@ -2658,8 +2674,6 @@ module Aws::GameLift
|
|
2658
2674
|
#
|
2659
2675
|
# </note>
|
2660
2676
|
#
|
2661
|
-
# Fleet-related operations include:
|
2662
|
-
#
|
2663
2677
|
# * CreateFleet
|
2664
2678
|
#
|
2665
2679
|
# * ListFleets
|
@@ -2760,8 +2774,6 @@ module Aws::GameLift
|
|
2760
2774
|
# set of sequential pages. If successful, a GameSessionDetail object is
|
2761
2775
|
# returned for each session matching the request.
|
2762
2776
|
#
|
2763
|
-
# Game-session-related operations include:
|
2764
|
-
#
|
2765
2777
|
# * CreateGameSession
|
2766
2778
|
#
|
2767
2779
|
# * DescribeGameSessions
|
@@ -2860,8 +2872,6 @@ module Aws::GameLift
|
|
2860
2872
|
# request. To get game session placement details, specify the placement
|
2861
2873
|
# ID. If successful, a GameSessionPlacement object is returned.
|
2862
2874
|
#
|
2863
|
-
# Game-session-related operations include:
|
2864
|
-
#
|
2865
2875
|
# * CreateGameSession
|
2866
2876
|
#
|
2867
2877
|
# * DescribeGameSessions
|
@@ -2938,8 +2948,6 @@ module Aws::GameLift
|
|
2938
2948
|
# specifying a list of queues, objects are returned only for queues that
|
2939
2949
|
# currently exist in the region.
|
2940
2950
|
#
|
2941
|
-
# Queue-related operations include:
|
2942
|
-
#
|
2943
2951
|
# * CreateGameSessionQueue
|
2944
2952
|
#
|
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|
# * DescribeGameSessionQueues
|
@@ -3010,8 +3018,6 @@ module Aws::GameLift
|
|
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|
#
|
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3019
|
# *Available in Amazon GameLift Local.*
|
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|
#
|
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|
-
# Game-session-related operations include:
|
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|
-
#
|
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|
# * CreateGameSession
|
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|
#
|
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|
# * DescribeGameSessions
|
@@ -3179,8 +3185,6 @@ module Aws::GameLift
|
|
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|
# If the request is successful, a ticket object is returned for each
|
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|
# requested ID that currently exists.
|
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3187
|
#
|
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|
-
# Matchmaking-related operations include:
|
3183
|
-
#
|
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3188
|
# * StartMatchmaking
|
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3189
|
#
|
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3190
|
# * DescribeMatchmaking
|
@@ -3249,8 +3253,6 @@ module Aws::GameLift
|
|
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|
# name. When specifying a list of names, only configurations that
|
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3254
|
# currently exist are returned.
|
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3255
|
#
|
3252
|
-
# Operations related to match configurations and rule sets include:
|
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|
-
#
|
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3256
|
# * CreateMatchmakingConfiguration
|
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3257
|
#
|
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3258
|
# * DescribeMatchmakingConfigurations
|
@@ -3265,6 +3267,8 @@ module Aws::GameLift
|
|
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|
#
|
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|
# * ValidateMatchmakingRuleSet
|
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|
#
|
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|
+
# * DeleteMatchmakingRuleSet
|
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|
+
#
|
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|
# @option params [Array<String>] :names
|
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|
# Unique identifier for a matchmaking configuration(s) to retrieve. To
|
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|
# request all existing configurations, leave this parameter empty.
|
@@ -3333,7 +3337,13 @@ module Aws::GameLift
|
|
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|
# pagination parameters to retrieve results as a set of sequential
|
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|
# pages. If successful, a rule set is returned for each requested name.
|
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|
#
|
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|
-
#
|
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|
+
# **Learn more**
|
3341
|
+
#
|
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|
+
# * [Build a Rule Set][1]
|
3343
|
+
#
|
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|
+
# ^
|
3345
|
+
#
|
3346
|
+
# **Related operations**
|
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|
#
|
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3348
|
# * CreateMatchmakingConfiguration
|
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|
#
|
@@ -3349,9 +3359,16 @@ module Aws::GameLift
|
|
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|
#
|
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3360
|
# * ValidateMatchmakingRuleSet
|
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3361
|
#
|
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|
+
# * DeleteMatchmakingRuleSet
|
3363
|
+
#
|
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|
+
#
|
3365
|
+
#
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
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|
+
#
|
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|
# @option params [Array<String>] :names
|
3353
|
-
#
|
3354
|
-
#
|
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|
+
# List of one or more matchmaking rule set names to retrieve details
|
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|
+
# for. (Note: The rule set name is different from the optional "name"
|
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|
+
# field in the rule set body.)
|
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|
#
|
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|
# @option params [Integer] :limit
|
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|
# Maximum number of results to return. Use this parameter with
|
@@ -3408,8 +3425,6 @@ module Aws::GameLift
|
|
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|
#
|
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|
# *Available in Amazon GameLift Local.*
|
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|
#
|
3411
|
-
# Player-session-related operations include:
|
3412
|
-
#
|
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3428
|
# * CreatePlayerSession
|
3414
3429
|
#
|
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3430
|
# * CreatePlayerSessions
|
@@ -3507,8 +3522,6 @@ module Aws::GameLift
|
|
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3522
|
# The run-time configuration tells Amazon GameLift how to launch server
|
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3523
|
# processes on instances in the fleet.
|
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|
#
|
3510
|
-
# Fleet-related operations include:
|
3511
|
-
#
|
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3525
|
# * CreateFleet
|
3513
3526
|
#
|
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3527
|
# * ListFleets
|
@@ -3592,8 +3605,6 @@ module Aws::GameLift
|
|
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|
# scaling policies are in force or suspended, call
|
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|
# DescribeFleetAttributes and check the stopped actions.
|
3594
3607
|
#
|
3595
|
-
# Operations related to fleet capacity scaling include:
|
3596
|
-
#
|
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3608
|
# * DescribeFleetCapacity
|
3598
3609
|
#
|
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3610
|
# * UpdateFleetCapacity
|
@@ -3691,8 +3702,6 @@ module Aws::GameLift
|
|
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3702
|
# requests for peering. This includes those initiated and received by
|
3692
3703
|
# this account.
|
3693
3704
|
#
|
3694
|
-
# VPC peering connection operations include:
|
3695
|
-
#
|
3696
3705
|
# * CreateVpcPeeringAuthorization
|
3697
3706
|
#
|
3698
3707
|
# * DescribeVpcPeeringAuthorizations
|
@@ -3738,8 +3747,6 @@ module Aws::GameLift
|
|
3738
3747
|
# and pending connections. Active connections identify the IpV4 CIDR
|
3739
3748
|
# block that the VPC uses to connect.
|
3740
3749
|
#
|
3741
|
-
# VPC peering connection operations include:
|
3742
|
-
#
|
3743
3750
|
# * CreateVpcPeeringAuthorization
|
3744
3751
|
#
|
3745
3752
|
# * DescribeVpcPeeringAuthorizations
|
@@ -3795,8 +3802,6 @@ module Aws::GameLift
|
|
3795
3802
|
#
|
3796
3803
|
# </note>
|
3797
3804
|
#
|
3798
|
-
# Game-session-related operations include:
|
3799
|
-
#
|
3800
3805
|
# * CreateGameSession
|
3801
3806
|
#
|
3802
3807
|
# * DescribeGameSessions
|
@@ -3819,7 +3824,7 @@ module Aws::GameLift
|
|
3819
3824
|
#
|
3820
3825
|
#
|
3821
3826
|
#
|
3822
|
-
# [1]:
|
3827
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
|
3823
3828
|
#
|
3824
3829
|
# @option params [required, String] :game_session_id
|
3825
3830
|
# Unique identifier for the game session to get logs for.
|
@@ -3862,14 +3867,15 @@ module Aws::GameLift
|
|
3862
3867
|
# example later in this topic). For more information on remote access,
|
3863
3868
|
# see [Remotely Accessing an Instance][1].
|
3864
3869
|
#
|
3865
|
-
# To request access to a specific instance, specify the IDs of the
|
3866
|
-
# instance and the fleet it belongs to.
|
3867
|
-
#
|
3868
|
-
#
|
3870
|
+
# To request access to a specific instance, specify the IDs of both the
|
3871
|
+
# instance and the fleet it belongs to. You can retrieve a fleet's
|
3872
|
+
# instance IDs by calling DescribeInstances. If successful, an
|
3873
|
+
# InstanceAccess object is returned containing the instance's IP
|
3874
|
+
# address and a set of credentials.
|
3869
3875
|
#
|
3870
3876
|
#
|
3871
3877
|
#
|
3872
|
-
# [1]:
|
3878
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
3873
3879
|
#
|
3874
3880
|
# @option params [required, String] :fleet_id
|
3875
3881
|
# Unique identifier for a fleet that contains the instance you want
|
@@ -3918,8 +3924,6 @@ module Aws::GameLift
|
|
3918
3924
|
#
|
3919
3925
|
# </note>
|
3920
3926
|
#
|
3921
|
-
# Alias-related operations include:
|
3922
|
-
#
|
3923
3927
|
# * CreateAlias
|
3924
3928
|
#
|
3925
3929
|
# * ListAliases
|
@@ -4006,8 +4010,6 @@ module Aws::GameLift
|
|
4006
4010
|
#
|
4007
4011
|
# </note>
|
4008
4012
|
#
|
4009
|
-
# Build-related operations include:
|
4010
|
-
#
|
4011
4013
|
# * CreateBuild
|
4012
4014
|
#
|
4013
4015
|
# * ListBuilds
|
@@ -4086,8 +4088,6 @@ module Aws::GameLift
|
|
4086
4088
|
#
|
4087
4089
|
# </note>
|
4088
4090
|
#
|
4089
|
-
# Fleet-related operations include:
|
4090
|
-
#
|
4091
4091
|
# * CreateFleet
|
4092
4092
|
#
|
4093
4093
|
# * ListFleets
|
@@ -4252,8 +4252,6 @@ module Aws::GameLift
|
|
4252
4252
|
# the fleet's auto-scaling actions are temporarily suspended, the new
|
4253
4253
|
# policy will be in force once the fleet actions are restarted.
|
4254
4254
|
#
|
4255
|
-
# Operations related to fleet capacity scaling include:
|
4256
|
-
#
|
4257
4255
|
# * DescribeFleetCapacity
|
4258
4256
|
#
|
4259
4257
|
# * UpdateFleetCapacity
|
@@ -4276,7 +4274,7 @@ module Aws::GameLift
|
|
4276
4274
|
#
|
4277
4275
|
#
|
4278
4276
|
#
|
4279
|
-
# [1]:
|
4277
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
|
4280
4278
|
#
|
4281
4279
|
# @option params [required, String] :name
|
4282
4280
|
# Descriptive label that is associated with a scaling policy. Policy
|
@@ -4360,7 +4358,7 @@ module Aws::GameLift
|
|
4360
4358
|
#
|
4361
4359
|
#
|
4362
4360
|
#
|
4363
|
-
# [1]:
|
4361
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
|
4364
4362
|
#
|
4365
4363
|
# @option params [String] :policy_type
|
4366
4364
|
# Type of scaling policy to create. For a target-based policy, set the
|
@@ -4450,8 +4448,6 @@ module Aws::GameLift
|
|
4450
4448
|
# Retrieves the fleet ID that a specified alias is currently pointing
|
4451
4449
|
# to.
|
4452
4450
|
#
|
4453
|
-
# Alias-related operations include:
|
4454
|
-
#
|
4455
4451
|
# * CreateAlias
|
4456
4452
|
#
|
4457
4453
|
# * ListAliases
|
@@ -4548,8 +4544,6 @@ module Aws::GameLift
|
|
4548
4544
|
# game sessions that are in `ACTIVE` status. To locate games in statuses
|
4549
4545
|
# other than active, use DescribeGameSessionDetails.
|
4550
4546
|
#
|
4551
|
-
# Game-session-related operations include:
|
4552
|
-
#
|
4553
4547
|
# * CreateGameSession
|
4554
4548
|
#
|
4555
4549
|
# * DescribeGameSessions
|
@@ -4712,8 +4706,6 @@ module Aws::GameLift
|
|
4712
4706
|
# this operation will have no effect. You can view a fleet's stopped
|
4713
4707
|
# actions using DescribeFleetAttributes.
|
4714
4708
|
#
|
4715
|
-
# Operations related to fleet capacity scaling include:
|
4716
|
-
#
|
4717
4709
|
# * DescribeFleetCapacity
|
4718
4710
|
#
|
4719
4711
|
# * UpdateFleetCapacity
|
@@ -4788,8 +4780,10 @@ module Aws::GameLift
|
|
4788
4780
|
# * A unique ID (such as a UUID) for the placement. You use this ID to
|
4789
4781
|
# track the status of the placement request
|
4790
4782
|
#
|
4791
|
-
# * (Optional) A set of
|
4792
|
-
#
|
4783
|
+
# * (Optional) A set of player data and a unique player ID for each
|
4784
|
+
# player that you are joining to the new game session (player data is
|
4785
|
+
# optional, but if you include it, you must also provide a unique ID
|
4786
|
+
# for each player)
|
4793
4787
|
#
|
4794
4788
|
# * Latency data for all players (if you want to optimize game play for
|
4795
4789
|
# the players)
|
@@ -4802,8 +4796,6 @@ module Aws::GameLift
|
|
4802
4796
|
# session ARN and region are referenced. If the placement request times
|
4803
4797
|
# out, you can resubmit the request or retry it with a different queue.
|
4804
4798
|
#
|
4805
|
-
# Game-session-related operations include:
|
4806
|
-
#
|
4807
4799
|
# * CreateGameSession
|
4808
4800
|
#
|
4809
4801
|
# * DescribeGameSessions
|
@@ -4841,7 +4833,7 @@ module Aws::GameLift
|
|
4841
4833
|
#
|
4842
4834
|
#
|
4843
4835
|
#
|
4844
|
-
# [1]:
|
4836
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4845
4837
|
#
|
4846
4838
|
# @option params [required, Integer] :maximum_player_session_count
|
4847
4839
|
# Maximum number of players that can be connected simultaneously to the
|
@@ -4868,7 +4860,7 @@ module Aws::GameLift
|
|
4868
4860
|
#
|
4869
4861
|
#
|
4870
4862
|
#
|
4871
|
-
# [1]:
|
4863
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4872
4864
|
#
|
4873
4865
|
# @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4874
4866
|
#
|
@@ -4967,8 +4959,6 @@ module Aws::GameLift
|
|
4967
4959
|
# the new players. For more detail on how match backfill requests are
|
4968
4960
|
# processed, see [ How Amazon GameLift FlexMatch Works][2].
|
4969
4961
|
#
|
4970
|
-
# Matchmaking-related operations include:
|
4971
|
-
#
|
4972
4962
|
# * StartMatchmaking
|
4973
4963
|
#
|
4974
4964
|
# * DescribeMatchmaking
|
@@ -4981,8 +4971,8 @@ module Aws::GameLift
|
|
4981
4971
|
#
|
4982
4972
|
#
|
4983
4973
|
#
|
4984
|
-
# [1]:
|
4985
|
-
# [2]:
|
4974
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
4975
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
|
4986
4976
|
#
|
4987
4977
|
# @option params [String] :ticket_id
|
4988
4978
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5006,7 +4996,7 @@ module Aws::GameLift
|
|
5006
4996
|
#
|
5007
4997
|
#
|
5008
4998
|
#
|
5009
|
-
# [1]:
|
4999
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
5010
5000
|
#
|
5011
5001
|
# @option params [required, Array<Types::Player>] :players
|
5012
5002
|
# Match information on all players that are currently assigned to the
|
@@ -5025,7 +5015,7 @@ module Aws::GameLift
|
|
5025
5015
|
#
|
5026
5016
|
#
|
5027
5017
|
#
|
5028
|
-
# [1]:
|
5018
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
5029
5019
|
#
|
5030
5020
|
# @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5031
5021
|
#
|
@@ -5153,8 +5143,6 @@ module Aws::GameLift
|
|
5153
5143
|
# matchmaking tickets. Matched players can use the connection
|
5154
5144
|
# information to join the game.
|
5155
5145
|
#
|
5156
|
-
# Matchmaking-related operations include:
|
5157
|
-
#
|
5158
5146
|
# * StartMatchmaking
|
5159
5147
|
#
|
5160
5148
|
# * DescribeMatchmaking
|
@@ -5167,7 +5155,7 @@ module Aws::GameLift
|
|
5167
5155
|
#
|
5168
5156
|
#
|
5169
5157
|
#
|
5170
|
-
# [1]:
|
5158
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
|
5171
5159
|
#
|
5172
5160
|
# @option params [String] :ticket_id
|
5173
5161
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5284,8 +5272,6 @@ module Aws::GameLift
|
|
5284
5272
|
# a placement, provide the placement ID values. If successful, the
|
5285
5273
|
# placement is moved to `CANCELLED` status.
|
5286
5274
|
#
|
5287
|
-
# Game-session-related operations include:
|
5288
|
-
#
|
5289
5275
|
# * CreateGameSession
|
5290
5276
|
#
|
5291
5277
|
# * DescribeGameSessions
|
@@ -5360,8 +5346,6 @@ module Aws::GameLift
|
|
5360
5346
|
# work on the ticket is stopped, and the ticket status is changed to
|
5361
5347
|
# `CANCELLED`.
|
5362
5348
|
#
|
5363
|
-
# Matchmaking-related operations include:
|
5364
|
-
#
|
5365
5349
|
# * StartMatchmaking
|
5366
5350
|
#
|
5367
5351
|
# * DescribeMatchmaking
|
@@ -5397,8 +5381,6 @@ module Aws::GameLift
|
|
5397
5381
|
# reassign an alias to another fleet, provide an updated routing
|
5398
5382
|
# strategy. If successful, the updated alias record is returned.
|
5399
5383
|
#
|
5400
|
-
# Alias-related operations include:
|
5401
|
-
#
|
5402
5384
|
# * CreateAlias
|
5403
5385
|
#
|
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|
# * ListAliases
|
@@ -5468,8 +5450,6 @@ module Aws::GameLift
|
|
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|
# provide the new values. If successful, a build object containing the
|
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5451
|
# updated metadata is returned.
|
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5452
|
#
|
5471
|
-
# Build-related operations include:
|
5472
|
-
#
|
5473
5453
|
# * CreateBuild
|
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5454
|
#
|
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5455
|
# * ListBuilds
|
@@ -5527,8 +5507,6 @@ module Aws::GameLift
|
|
5527
5507
|
# you want to change. If successful, the fleet ID for the updated fleet
|
5528
5508
|
# is returned.
|
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5509
|
#
|
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|
-
# Fleet-related operations include:
|
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|
-
#
|
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# * CreateFleet
|
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#
|
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|
# * ListFleets
|
@@ -5650,8 +5628,6 @@ module Aws::GameLift
|
|
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# desired instance count is higher than the instance type's limit, the
|
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|
# "Limit Exceeded" exception occurs.
|
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|
#
|
5653
|
-
# Fleet-related operations include:
|
5654
|
-
#
|
5655
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# * CreateFleet
|
5656
5632
|
#
|
5657
5633
|
# * ListFleets
|
@@ -5738,8 +5714,6 @@ module Aws::GameLift
|
|
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|
# match existing fleet permissions. If successful, the fleet ID for the
|
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|
# updated fleet is returned.
|
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|
#
|
5741
|
-
# Fleet-related operations include:
|
5742
|
-
#
|
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5717
|
# * CreateFleet
|
5744
5718
|
#
|
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|
# * ListFleets
|
@@ -5834,8 +5808,6 @@ module Aws::GameLift
|
|
5834
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|
# the game session ID and the values you want to change. If successful,
|
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5809
|
# an updated GameSession object is returned.
|
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|
#
|
5837
|
-
# Game-session-related operations include:
|
5838
|
-
#
|
5839
5811
|
# * CreateGameSession
|
5840
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|
#
|
5841
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|
# * DescribeGameSessions
|
@@ -5929,8 +5901,6 @@ module Aws::GameLift
|
|
5929
5901
|
# specify the queue name to be updated and provide the new settings.
|
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5902
|
# When updating destinations, provide a complete list of destinations.
|
5931
5903
|
#
|
5932
|
-
# Queue-related operations include:
|
5933
|
-
#
|
5934
5904
|
# * CreateGameSessionQueue
|
5935
5905
|
#
|
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5906
|
# * DescribeGameSessionQueues
|
@@ -6013,8 +5983,6 @@ module Aws::GameLift
|
|
6013
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|
# settings, specify the configuration name to be updated and provide the
|
6014
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|
# new settings.
|
6015
5985
|
#
|
6016
|
-
# Operations related to match configurations and rule sets include:
|
6017
|
-
#
|
6018
5986
|
# * CreateMatchmakingConfiguration
|
6019
5987
|
#
|
6020
5988
|
# * DescribeMatchmakingConfigurations
|
@@ -6029,6 +5997,8 @@ module Aws::GameLift
|
|
6029
5997
|
#
|
6030
5998
|
# * ValidateMatchmakingRuleSet
|
6031
5999
|
#
|
6000
|
+
# * DeleteMatchmakingRuleSet
|
6001
|
+
#
|
6032
6002
|
# @option params [required, String] :name
|
6033
6003
|
# Unique identifier for a matchmaking configuration to update.
|
6034
6004
|
#
|
@@ -6045,7 +6015,7 @@ module Aws::GameLift
|
|
6045
6015
|
#
|
6046
6016
|
#
|
6047
6017
|
#
|
6048
|
-
# [1]:
|
6018
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
6049
6019
|
#
|
6050
6020
|
# @option params [Integer] :request_timeout_seconds
|
6051
6021
|
# Maximum duration, in seconds, that a matchmaking ticket can remain in
|
@@ -6073,7 +6043,7 @@ module Aws::GameLift
|
|
6073
6043
|
#
|
6074
6044
|
#
|
6075
6045
|
#
|
6076
|
-
# [1]:
|
6046
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
|
6077
6047
|
#
|
6078
6048
|
# @option params [Integer] :additional_player_count
|
6079
6049
|
# Number of player slots in a match to keep open for future players. For
|
@@ -6094,7 +6064,7 @@ module Aws::GameLift
|
|
6094
6064
|
#
|
6095
6065
|
#
|
6096
6066
|
#
|
6097
|
-
# [1]:
|
6067
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6098
6068
|
#
|
6099
6069
|
# @option params [String] :game_session_data
|
6100
6070
|
# Set of custom game session properties, formatted as a single string
|
@@ -6105,7 +6075,7 @@ module Aws::GameLift
|
|
6105
6075
|
#
|
6106
6076
|
#
|
6107
6077
|
#
|
6108
|
-
# [1]:
|
6078
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6109
6079
|
#
|
6110
6080
|
# @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6111
6081
|
#
|
@@ -6181,8 +6151,6 @@ module Aws::GameLift
|
|
6181
6151
|
# down and new processes are launched in Amazon GameLift's normal
|
6182
6152
|
# process recycling activity.
|
6183
6153
|
#
|
6184
|
-
# Fleet-related operations include:
|
6185
|
-
#
|
6186
6154
|
# * CreateFleet
|
6187
6155
|
#
|
6188
6156
|
# * ListFleets
|
@@ -6273,11 +6241,17 @@ module Aws::GameLift
|
|
6273
6241
|
end
|
6274
6242
|
|
6275
6243
|
# Validates the syntax of a matchmaking rule or rule set. This operation
|
6276
|
-
# checks that the rule set
|
6277
|
-
# conforms to allowed property expressions. To validate syntax,
|
6278
|
-
# a rule set string.
|
6244
|
+
# checks that the rule set is using syntactically correct JSON and that
|
6245
|
+
# it conforms to allowed property expressions. To validate syntax,
|
6246
|
+
# provide a rule set JSON string.
|
6247
|
+
#
|
6248
|
+
# **Learn more**
|
6249
|
+
#
|
6250
|
+
# * [Build a Rule Set][1]
|
6251
|
+
#
|
6252
|
+
# ^
|
6279
6253
|
#
|
6280
|
-
#
|
6254
|
+
# **Related operations**
|
6281
6255
|
#
|
6282
6256
|
# * CreateMatchmakingConfiguration
|
6283
6257
|
#
|
@@ -6293,6 +6267,12 @@ module Aws::GameLift
|
|
6293
6267
|
#
|
6294
6268
|
# * ValidateMatchmakingRuleSet
|
6295
6269
|
#
|
6270
|
+
# * DeleteMatchmakingRuleSet
|
6271
|
+
#
|
6272
|
+
#
|
6273
|
+
#
|
6274
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
6275
|
+
#
|
6296
6276
|
# @option params [required, String] :rule_set_body
|
6297
6277
|
# Collection of matchmaking rules to validate, formatted as a JSON
|
6298
6278
|
# string.
|
@@ -6333,7 +6313,7 @@ module Aws::GameLift
|
|
6333
6313
|
params: params,
|
6334
6314
|
config: config)
|
6335
6315
|
context[:gem_name] = 'aws-sdk-gamelift'
|
6336
|
-
context[:gem_version] = '1.
|
6316
|
+
context[:gem_version] = '1.11.0'
|
6337
6317
|
Seahorse::Client::Request.new(handlers, context)
|
6338
6318
|
end
|
6339
6319
|
|