aws-sdk-gamelift 1.10.0 → 1.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.10.0'
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+ GEM_VERSION = '1.11.0'
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  end
@@ -241,8 +241,6 @@ module Aws::GameLift
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  # processing is terminated. A new matchmaking request for these players
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  # can be submitted as needed.
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  #
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- # Matchmaking-related operations include:
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- #
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  # * StartMatchmaking
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  #
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  # * DescribeMatchmaking
@@ -304,8 +302,6 @@ module Aws::GameLift
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  # when creating a game session. You can reassign an alias to another
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  # fleet by calling `UpdateAlias`.
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  #
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- # Alias-related operations include:
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- #
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  # * CreateAlias
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  #
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  # * ListAliases
@@ -374,7 +370,7 @@ module Aws::GameLift
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  #
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  # To create new builds quickly and easily, use the AWS CLI command <b>
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  # <a
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- # href="http://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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+ # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  # </b>. This helper command uploads your build and creates a new build
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  # record in one step, and automatically handles the necessary
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  # permissions. See [ Upload Build Files to Amazon GameLift][2] for more
@@ -405,8 +401,6 @@ module Aws::GameLift
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  # DescribeBuild to check the status of your build. A build must be in
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  # `READY` status before it can be used to create fleets.
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  #
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- # Build-related operations include:
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- #
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  # * CreateBuild
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  #
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  # * ListBuilds
@@ -419,10 +413,10 @@ module Aws::GameLift
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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- # [3]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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- # [4]: http://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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+ # [4]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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  #
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  # @option params [String] :name
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  # Descriptive label that is associated with a build. Build names do not
@@ -497,35 +491,14 @@ module Aws::GameLift
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  # Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can
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  # run multiple server processes to host game sessions. You set up a
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  # fleet to use instances with certain hardware specifications (see
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- # [Amazon EC2 Instance Types][1] for more information), and deploy your
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- # game build to run on each instance.
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- #
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- # To create a new fleet, you must specify the following: (1) a fleet
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- # name, (2) the build ID of a successfully uploaded game build, (3) an
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- # EC2 instance type, and (4) a run-time configuration, which describes
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- # the server processes to run on each instance in the fleet. If you
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- # don't specify a fleet type (on-demand or spot), the new fleet uses
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- # on-demand instances by default.
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- #
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- # You can also configure the new fleet with the following settings:
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- #
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- # * Fleet description
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- #
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- # * Access permissions for inbound traffic
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- #
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- # * Fleet-wide game session protection
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- #
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- # * Resource usage limits
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- # ^
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- #
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- # * VPC peering connection (see [VPC Peering with Amazon GameLift
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- # Fleets][2])
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- #
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- # ^
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+ # [Amazon EC2 Instance Types][1]), and deploy your game build to the
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+ # fleet.
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  #
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- # If you use Amazon CloudWatch for metrics, you can add the new fleet to
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- # a metric group. By adding multiple fleets to a metric group, you can
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- # view aggregated metrics for all the fleets in the group.
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+ # To create a new fleet, you must provide the following: (1) a fleet
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+ # name, (2) an EC2 instance type, (3) the build ID for your game build,
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+ # and (4) a run-time configuration, which specifies the server processes
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+ # to run on each instance in the fleet. If fleet type is not set, the
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+ # new fleet will use on-demand instances by default.
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  #
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  # If the `CreateFleet` call is successful, Amazon GameLift performs the
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  # following tasks. You can track the process of a fleet by checking the
@@ -550,7 +523,12 @@ module Aws::GameLift
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  # * Sets the fleet's status to `ACTIVE` as soon as one server process
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  # is ready to host a game session.
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  #
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- # Fleet-related operations include:
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+ # **Learn more**
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+ #
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+ # See Amazon GameLift Developer Guide topics in [ Working with
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+ # Fleets][2].
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+ #
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+ # **Related operations**
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  #
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  # * CreateFleet
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  #
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  #
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  #
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  # [1]: http://aws.amazon.com/ec2/instance-types/
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- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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  #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with a fleet. Fleet names do not
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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  #
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  # @option params [required, String] :ec2_instance_type
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  # Name of an EC2 instance type that is supported in Amazon GameLift. A
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  # can create over a span of time for this fleet.
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  #
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  # @option params [Array<String>] :metric_groups
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- # Name of a metric group to add this fleet to. A metric group tracks
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- # metrics across all fleets in the group. Use an existing metric group
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- # name to add this fleet to the group, or use a new name to create a new
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- # metric group. A fleet can only be included in one metric group at a
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- # time.
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+ # Name of an Amazon CloudWatch metric group to add this fleet to. A
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+ # metric group aggregates the metrics for all fleets in the group.
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+ # Specify an existing metric group name, or provide a new name to create
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+ # a new metric group. A fleet can only be included in one metric group
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+ # at a time.
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  #
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  # @option params [String] :peer_vpc_aws_account_id
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  # Unique identifier for the AWS account with the VPC that you want to
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  # @option params [String] :peer_vpc_id
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  # Unique identifier for a VPC with resources to be accessed by your
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  # Amazon GameLift fleet. The VPC must be in the same region where your
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- # fleet is deployed. To get VPC information, including IDs, use the
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- # Virtual Private Cloud service tools, including the VPC Dashboard in
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- # the AWS Management Console.
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+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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+ # the AWS Management Console. Learn more about VPC peering in [VPC
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+ # Peering with Amazon GameLift Fleets][2].
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+ #
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+ #
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+ #
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+ # [1]: https://console.aws.amazon.com/vpc/
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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  #
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  # @option params [String] :fleet_type
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  # Indicates whether to use on-demand instances or spot instances for
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  # need them. Spot instances have lower prices, but spot pricing is
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  # variable, and while in use they can be interrupted (with a two-minute
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  # notification). Learn more about Amazon GameLift spot instances with at
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- # [ Choose Computing Resources][1].
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+ # [ Set up Access to External Services][1].
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-credentials.html
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  #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Game-session-related operations include:
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- #
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  # * CreateGameSession
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  #
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  # * DescribeGameSessions
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @option params [String] :creator_id
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  # Unique identifier for a player or entity creating the game session.
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @return [Types::CreateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # destinations and, if desired, a set of latency policies. If
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  # successful, a new queue object is returned.
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  #
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- # Queue-related operations include:
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- #
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  # * CreateGameSessionQueue
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  #
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  # * DescribeGameSessionQueues
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  # "best effort" delivery, we recommend calling `DescribeMatchmaking`
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  # if no notifications are received within 30 seconds.
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  #
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- # Operations related to match configurations and rule sets include:
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- #
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  # * CreateMatchmakingConfiguration
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  #
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  # * DescribeMatchmakingConfigurations
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  #
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  # * ValidateMatchmakingRuleSet
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  #
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+ # * DeleteMatchmakingRuleSet
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
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  #
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  # @option params [required, String] :name
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  # Unique identifier for a matchmaking configuration. This name is used
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
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  #
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  # @option params [required, Integer] :request_timeout_seconds
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  # Maximum duration, in seconds, that a matchmaking ticket can remain in
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @option params [String] :game_session_data
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  # Set of custom game session properties, formatted as a single string
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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  #
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  # @return [Types::CreateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
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  # the type of match to create, such as the number and size of teams, and
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  # sets the parameters for acceptable player matches, such as minimum
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- # skill level or character type. Rule sets are used in matchmaking
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- # configurations, which define how matchmaking requests are handled.
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- # Each MatchmakingConfiguration uses one rule set; you can set up
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- # multiple rule sets to handle the scenarios that suit your game (such
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- # as for different game modes), and create a separate matchmaking
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- # configuration for each rule set. See additional information on rule
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- # set content in the MatchmakingRuleSet structure. For help creating
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- # rule sets, including useful examples, see the topic [ Adding FlexMatch
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- # to Your Game][1].
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- #
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- # Once created, matchmaking rule sets cannot be changed or deleted, so
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- # we recommend checking the rule set syntax using
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- # ValidateMatchmakingRuleSet before creating the rule set.
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- #
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- # To create a matchmaking rule set, provide the set of rules and a
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- # unique name. Rule sets must be defined in the same region as the
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- # matchmaking configuration they will be used with. Rule sets cannot be
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- # edited or deleted. If you need to change a rule set, create a new one
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- # with the necessary edits and then update matchmaking configurations to
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- # use the new rule set.
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- #
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- # Operations related to match configurations and rule sets include:
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+ # skill level or character type. A rule set is used by a
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+ # MatchmakingConfiguration.
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+ #
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+ # To create a matchmaking rule set, provide unique rule set name and the
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+ # rule set body in JSON format. Rule sets must be defined in the same
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+ # region as the matchmaking configuration they will be used with.
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+ #
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+ # Since matchmaking rule sets cannot be edited, it is a good idea to
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+ # check the rule set syntax using ValidateMatchmakingRuleSet before
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+ # creating a new rule set.
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+ #
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+ # **Learn more**
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+ #
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+ # * [Build a Rule Set][1]
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+ #
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+ # * [Design a Matchmaker][2]
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+ #
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+ # * [Matchmaking with FlexMatch][3]
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+ #
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+ # **Related operations**
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  #
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  # * CreateMatchmakingConfiguration
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  #
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  #
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  # * ValidateMatchmakingRuleSet
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  #
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+ # * DeleteMatchmakingRuleSet
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+ #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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  #
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  # @option params [required, String] :name
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- # Unique identifier for a matchmaking rule set. This name is used to
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- # identify the rule set associated with a matchmaking configuration.
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+ # Unique identifier for a matchmaking rule set. A matchmaking
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+ # configuration identifies the rule set it uses by this name value.
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+ # (Note: The rule set name is different from the optional "name" field
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+ # in the rule set body.)
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  #
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  # @option params [required, String] :rule_set_body
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- # Collection of matchmaking rules, formatted as a JSON string. (Note
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- # that comments are not allowed in JSON, but most elements support a
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- # description field.)
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+ # Collection of matchmaking rules, formatted as a JSON string. Note that
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+ # comments are not allowed in JSON, but most elements support a
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+ # description field.
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  #
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  # @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Player-session-related operations include:
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- #
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  # * CreatePlayerSession
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  #
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  # * CreatePlayerSessions
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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- # Player-session-related operations include:
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- #
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  # * CreatePlayerSession
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  #
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  # * CreatePlayerSessions
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  # a call to DeleteVpcPeeringAuthorization. You must create or delete the
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  # peering connection while the authorization is valid.
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  #
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- # VPC peering connection operations include:
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- #
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  # * CreateVpcPeeringAuthorization
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  #
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  # * DescribeVpcPeeringAuthorizations
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  #
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  #
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  #
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- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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  #
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  # @option params [required, String] :game_lift_aws_account_id
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  # Unique identifier for the AWS account that you use to manage your
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  # @option params [required, String] :peer_vpc_id
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  # Unique identifier for a VPC with resources to be accessed by your
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  # Amazon GameLift fleet. The VPC must be in the same region where your
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- # fleet is deployed. To get VPC information, including IDs, use the
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- # Virtual Private Cloud service tools, including the VPC Dashboard in
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- # the AWS Management Console.
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+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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+ # the AWS Management Console. Learn more about VPC peering in [VPC
1531
+ # Peering with Amazon GameLift Fleets][2].
1532
+ #
1533
+ #
1534
+ #
1535
+ # [1]: https://console.aws.amazon.com/vpc/
1536
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1555
1537
  #
1556
1538
  # @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1557
1539
  #
@@ -1608,8 +1590,6 @@ module Aws::GameLift
1608
1590
  # monitoring fleet events for success or failure using
1609
1591
  # DescribeFleetEvents.
1610
1592
  #
1611
- # VPC peering connection operations include:
1612
- #
1613
1593
  # * CreateVpcPeeringAuthorization
1614
1594
  #
1615
1595
  # * DescribeVpcPeeringAuthorizations
@@ -1624,7 +1604,7 @@ module Aws::GameLift
1624
1604
  #
1625
1605
  #
1626
1606
  #
1627
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1607
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1628
1608
  #
1629
1609
  # @option params [required, String] :fleet_id
1630
1610
  # Unique identifier for a fleet. This tells Amazon GameLift which
@@ -1638,9 +1618,14 @@ module Aws::GameLift
1638
1618
  # @option params [required, String] :peer_vpc_id
1639
1619
  # Unique identifier for a VPC with resources to be accessed by your
1640
1620
  # Amazon GameLift fleet. The VPC must be in the same region where your
1641
- # fleet is deployed. To get VPC information, including IDs, use the
1642
- # Virtual Private Cloud service tools, including the VPC Dashboard in
1643
- # the AWS Management Console.
1621
+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1622
+ # the AWS Management Console. Learn more about VPC peering in [VPC
1623
+ # Peering with Amazon GameLift Fleets][2].
1624
+ #
1625
+ #
1626
+ #
1627
+ # [1]: https://console.aws.amazon.com/vpc/
1628
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1644
1629
  #
1645
1630
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1646
1631
  #
@@ -1666,8 +1651,6 @@ module Aws::GameLift
1666
1651
  # receive an error. To delete an alias, specify the alias ID to be
1667
1652
  # deleted.
1668
1653
  #
1669
- # Alias-related operations include:
1670
- #
1671
1654
  # * CreateAlias
1672
1655
  #
1673
1656
  # * ListAliases
@@ -1708,8 +1691,6 @@ module Aws::GameLift
1708
1691
  # the status of any active fleets using the build, but you can no longer
1709
1692
  # create new fleets with the deleted build.
1710
1693
  #
1711
- # Build-related operations include:
1712
- #
1713
1694
  # * CreateBuild
1714
1695
  #
1715
1696
  # * ListBuilds
@@ -1747,8 +1728,6 @@ module Aws::GameLift
1747
1728
  # This action removes the fleet's resources and the fleet record. Once
1748
1729
  # a fleet is deleted, you can no longer use that fleet.
1749
1730
  #
1750
- # Fleet-related operations include:
1751
- #
1752
1731
  # * CreateFleet
1753
1732
  #
1754
1733
  # * ListFleets
@@ -1811,8 +1790,6 @@ module Aws::GameLift
1811
1790
  # StartGameSessionPlacement requests that reference this queue will
1812
1791
  # fail. To delete a queue, specify the queue name.
1813
1792
  #
1814
- # Queue-related operations include:
1815
- #
1816
1793
  # * CreateGameSessionQueue
1817
1794
  #
1818
1795
  # * DescribeGameSessionQueues
@@ -1846,8 +1823,6 @@ module Aws::GameLift
1846
1823
  # specify the configuration name. A matchmaking configuration cannot be
1847
1824
  # deleted if it is being used in any active matchmaking tickets.
1848
1825
  #
1849
- # Operations related to match configurations and rule sets include:
1850
- #
1851
1826
  # * CreateMatchmakingConfiguration
1852
1827
  #
1853
1828
  # * DescribeMatchmakingConfigurations
@@ -1862,6 +1837,8 @@ module Aws::GameLift
1862
1837
  #
1863
1838
  # * ValidateMatchmakingRuleSet
1864
1839
  #
1840
+ # * DeleteMatchmakingRuleSet
1841
+ #
1865
1842
  # @option params [required, String] :name
1866
1843
  # Unique identifier for a matchmaking configuration
1867
1844
  #
@@ -1882,6 +1859,60 @@ module Aws::GameLift
1882
1859
  req.send_request(options)
1883
1860
  end
1884
1861
 
1862
+ # Deletes an existing matchmaking rule set. To delete the rule set,
1863
+ # provide the rule set name. Rule sets cannot be deleted if they are
1864
+ # currently being used by a matchmaking configuration.
1865
+ #
1866
+ # **Learn more**
1867
+ #
1868
+ # * [Build a Rule Set][1]
1869
+ #
1870
+ # ^
1871
+ #
1872
+ # **Related operations**
1873
+ #
1874
+ # * CreateMatchmakingConfiguration
1875
+ #
1876
+ # * DescribeMatchmakingConfigurations
1877
+ #
1878
+ # * UpdateMatchmakingConfiguration
1879
+ #
1880
+ # * DeleteMatchmakingConfiguration
1881
+ #
1882
+ # * CreateMatchmakingRuleSet
1883
+ #
1884
+ # * DescribeMatchmakingRuleSets
1885
+ #
1886
+ # * ValidateMatchmakingRuleSet
1887
+ #
1888
+ # * DeleteMatchmakingRuleSet
1889
+ #
1890
+ #
1891
+ #
1892
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
1893
+ #
1894
+ # @option params [required, String] :name
1895
+ # Unique identifier for a matchmaking rule set to be deleted. (Note: The
1896
+ # rule set name is different from the optional "name" field in the
1897
+ # rule set body.)
1898
+ #
1899
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1900
+ #
1901
+ # @example Request syntax with placeholder values
1902
+ #
1903
+ # resp = client.delete_matchmaking_rule_set({
1904
+ # name: "MatchmakingIdStringModel", # required
1905
+ # })
1906
+ #
1907
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
1908
+ #
1909
+ # @overload delete_matchmaking_rule_set(params = {})
1910
+ # @param [Hash] params ({})
1911
+ def delete_matchmaking_rule_set(params = {}, options = {})
1912
+ req = build_request(:delete_matchmaking_rule_set, params)
1913
+ req.send_request(options)
1914
+ end
1915
+
1885
1916
  # Deletes a fleet scaling policy. This action means that the policy is
1886
1917
  # no longer in force and removes all record of it. To delete a scaling
1887
1918
  # policy, specify both the scaling policy name and the fleet ID it is
@@ -1890,8 +1921,6 @@ module Aws::GameLift
1890
1921
  # To temporarily suspend scaling policies, call StopFleetActions. This
1891
1922
  # operation suspends all policies for the fleet.
1892
1923
  #
1893
- # Operations related to fleet capacity scaling include:
1894
- #
1895
1924
  # * DescribeFleetCapacity
1896
1925
  #
1897
1926
  # * UpdateFleetCapacity
@@ -1941,8 +1970,6 @@ module Aws::GameLift
1941
1970
  # the authorization has already been used to create a peering
1942
1971
  # connection, call DeleteVpcPeeringConnection to remove the connection.
1943
1972
  #
1944
- # VPC peering connection operations include:
1945
- #
1946
1973
  # * CreateVpcPeeringAuthorization
1947
1974
  #
1948
1975
  # * DescribeVpcPeeringAuthorizations
@@ -1963,9 +1990,14 @@ module Aws::GameLift
1963
1990
  # @option params [required, String] :peer_vpc_id
1964
1991
  # Unique identifier for a VPC with resources to be accessed by your
1965
1992
  # Amazon GameLift fleet. The VPC must be in the same region where your
1966
- # fleet is deployed. To get VPC information, including IDs, use the
1967
- # Virtual Private Cloud service tools, including the VPC Dashboard in
1968
- # the AWS Management Console.
1993
+ # fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
1994
+ # the AWS Management Console. Learn more about VPC peering in [VPC
1995
+ # Peering with Amazon GameLift Fleets][2].
1996
+ #
1997
+ #
1998
+ #
1999
+ # [1]: https://console.aws.amazon.com/vpc/
2000
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
1969
2001
  #
1970
2002
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
1971
2003
  #
@@ -1996,8 +2028,6 @@ module Aws::GameLift
1996
2028
  # the connection to delete by the connection ID and fleet ID. If
1997
2029
  # successful, the connection is removed.
1998
2030
  #
1999
- # VPC peering connection operations include:
2000
- #
2001
2031
  # * CreateVpcPeeringAuthorization
2002
2032
  #
2003
2033
  # * DescribeVpcPeeringAuthorizations
@@ -2044,8 +2074,6 @@ module Aws::GameLift
2044
2074
  # To get alias properties, specify the alias ID. If successful, the
2045
2075
  # requested alias record is returned.
2046
2076
  #
2047
- # Alias-related operations include:
2048
- #
2049
2077
  # * CreateAlias
2050
2078
  #
2051
2079
  # * ListAliases
@@ -2097,8 +2125,6 @@ module Aws::GameLift
2097
2125
  # build ID. If successful, an object containing the build properties is
2098
2126
  # returned.
2099
2127
  #
2100
- # Build-related operations include:
2101
- #
2102
2128
  # * CreateBuild
2103
2129
  #
2104
2130
  # * ListBuilds
@@ -2152,8 +2178,6 @@ module Aws::GameLift
2152
2178
  # GameLift can be found in the AWS Management Console for Amazon
2153
2179
  # GameLift (see the drop-down list in the upper right corner).
2154
2180
  #
2155
- # Fleet-related operations include:
2156
- #
2157
2181
  # * CreateFleet
2158
2182
  #
2159
2183
  # * ListFleets
@@ -2245,8 +2269,6 @@ module Aws::GameLift
2245
2269
  #
2246
2270
  # </note>
2247
2271
  #
2248
- # Fleet-related operations include:
2249
- #
2250
2272
  # * CreateFleet
2251
2273
  #
2252
2274
  # * ListFleets
@@ -2367,8 +2389,6 @@ module Aws::GameLift
2367
2389
  #
2368
2390
  # </note>
2369
2391
  #
2370
- # Fleet-related operations include:
2371
- #
2372
2392
  # * CreateFleet
2373
2393
  #
2374
2394
  # * ListFleets
@@ -2467,8 +2487,6 @@ module Aws::GameLift
2467
2487
  # successful, a collection of event log entries matching the request are
2468
2488
  # returned.
2469
2489
  #
2470
- # Fleet-related operations include:
2471
- #
2472
2490
  # * CreateFleet
2473
2491
  #
2474
2492
  # * ListFleets
@@ -2574,8 +2592,6 @@ module Aws::GameLift
2574
2592
  # requested fleet ID. If the requested fleet has been deleted, the
2575
2593
  # result set is empty.
2576
2594
  #
2577
- # Fleet-related operations include:
2578
- #
2579
2595
  # * CreateFleet
2580
2596
  #
2581
2597
  # * ListFleets
@@ -2658,8 +2674,6 @@ module Aws::GameLift
2658
2674
  #
2659
2675
  # </note>
2660
2676
  #
2661
- # Fleet-related operations include:
2662
- #
2663
2677
  # * CreateFleet
2664
2678
  #
2665
2679
  # * ListFleets
@@ -2760,8 +2774,6 @@ module Aws::GameLift
2760
2774
  # set of sequential pages. If successful, a GameSessionDetail object is
2761
2775
  # returned for each session matching the request.
2762
2776
  #
2763
- # Game-session-related operations include:
2764
- #
2765
2777
  # * CreateGameSession
2766
2778
  #
2767
2779
  # * DescribeGameSessions
@@ -2860,8 +2872,6 @@ module Aws::GameLift
2860
2872
  # request. To get game session placement details, specify the placement
2861
2873
  # ID. If successful, a GameSessionPlacement object is returned.
2862
2874
  #
2863
- # Game-session-related operations include:
2864
- #
2865
2875
  # * CreateGameSession
2866
2876
  #
2867
2877
  # * DescribeGameSessions
@@ -2938,8 +2948,6 @@ module Aws::GameLift
2938
2948
  # specifying a list of queues, objects are returned only for queues that
2939
2949
  # currently exist in the region.
2940
2950
  #
2941
- # Queue-related operations include:
2942
- #
2943
2951
  # * CreateGameSessionQueue
2944
2952
  #
2945
2953
  # * DescribeGameSessionQueues
@@ -3010,8 +3018,6 @@ module Aws::GameLift
3010
3018
  #
3011
3019
  # *Available in Amazon GameLift Local.*
3012
3020
  #
3013
- # Game-session-related operations include:
3014
- #
3015
3021
  # * CreateGameSession
3016
3022
  #
3017
3023
  # * DescribeGameSessions
@@ -3179,8 +3185,6 @@ module Aws::GameLift
3179
3185
  # If the request is successful, a ticket object is returned for each
3180
3186
  # requested ID that currently exists.
3181
3187
  #
3182
- # Matchmaking-related operations include:
3183
- #
3184
3188
  # * StartMatchmaking
3185
3189
  #
3186
3190
  # * DescribeMatchmaking
@@ -3249,8 +3253,6 @@ module Aws::GameLift
3249
3253
  # name. When specifying a list of names, only configurations that
3250
3254
  # currently exist are returned.
3251
3255
  #
3252
- # Operations related to match configurations and rule sets include:
3253
- #
3254
3256
  # * CreateMatchmakingConfiguration
3255
3257
  #
3256
3258
  # * DescribeMatchmakingConfigurations
@@ -3265,6 +3267,8 @@ module Aws::GameLift
3265
3267
  #
3266
3268
  # * ValidateMatchmakingRuleSet
3267
3269
  #
3270
+ # * DeleteMatchmakingRuleSet
3271
+ #
3268
3272
  # @option params [Array<String>] :names
3269
3273
  # Unique identifier for a matchmaking configuration(s) to retrieve. To
3270
3274
  # request all existing configurations, leave this parameter empty.
@@ -3333,7 +3337,13 @@ module Aws::GameLift
3333
3337
  # pagination parameters to retrieve results as a set of sequential
3334
3338
  # pages. If successful, a rule set is returned for each requested name.
3335
3339
  #
3336
- # Operations related to match configurations and rule sets include:
3340
+ # **Learn more**
3341
+ #
3342
+ # * [Build a Rule Set][1]
3343
+ #
3344
+ # ^
3345
+ #
3346
+ # **Related operations**
3337
3347
  #
3338
3348
  # * CreateMatchmakingConfiguration
3339
3349
  #
@@ -3349,9 +3359,16 @@ module Aws::GameLift
3349
3359
  #
3350
3360
  # * ValidateMatchmakingRuleSet
3351
3361
  #
3362
+ # * DeleteMatchmakingRuleSet
3363
+ #
3364
+ #
3365
+ #
3366
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
3367
+ #
3352
3368
  # @option params [Array<String>] :names
3353
- # Unique identifier for a matchmaking rule set. This name is used to
3354
- # identify the rule set associated with a matchmaking configuration.
3369
+ # List of one or more matchmaking rule set names to retrieve details
3370
+ # for. (Note: The rule set name is different from the optional "name"
3371
+ # field in the rule set body.)
3355
3372
  #
3356
3373
  # @option params [Integer] :limit
3357
3374
  # Maximum number of results to return. Use this parameter with
@@ -3408,8 +3425,6 @@ module Aws::GameLift
3408
3425
  #
3409
3426
  # *Available in Amazon GameLift Local.*
3410
3427
  #
3411
- # Player-session-related operations include:
3412
- #
3413
3428
  # * CreatePlayerSession
3414
3429
  #
3415
3430
  # * CreatePlayerSessions
@@ -3507,8 +3522,6 @@ module Aws::GameLift
3507
3522
  # The run-time configuration tells Amazon GameLift how to launch server
3508
3523
  # processes on instances in the fleet.
3509
3524
  #
3510
- # Fleet-related operations include:
3511
- #
3512
3525
  # * CreateFleet
3513
3526
  #
3514
3527
  # * ListFleets
@@ -3592,8 +3605,6 @@ module Aws::GameLift
3592
3605
  # scaling policies are in force or suspended, call
3593
3606
  # DescribeFleetAttributes and check the stopped actions.
3594
3607
  #
3595
- # Operations related to fleet capacity scaling include:
3596
- #
3597
3608
  # * DescribeFleetCapacity
3598
3609
  #
3599
3610
  # * UpdateFleetCapacity
@@ -3691,8 +3702,6 @@ module Aws::GameLift
3691
3702
  # requests for peering. This includes those initiated and received by
3692
3703
  # this account.
3693
3704
  #
3694
- # VPC peering connection operations include:
3695
- #
3696
3705
  # * CreateVpcPeeringAuthorization
3697
3706
  #
3698
3707
  # * DescribeVpcPeeringAuthorizations
@@ -3738,8 +3747,6 @@ module Aws::GameLift
3738
3747
  # and pending connections. Active connections identify the IpV4 CIDR
3739
3748
  # block that the VPC uses to connect.
3740
3749
  #
3741
- # VPC peering connection operations include:
3742
- #
3743
3750
  # * CreateVpcPeeringAuthorization
3744
3751
  #
3745
3752
  # * DescribeVpcPeeringAuthorizations
@@ -3795,8 +3802,6 @@ module Aws::GameLift
3795
3802
  #
3796
3803
  # </note>
3797
3804
  #
3798
- # Game-session-related operations include:
3799
- #
3800
3805
  # * CreateGameSession
3801
3806
  #
3802
3807
  # * DescribeGameSessions
@@ -3819,7 +3824,7 @@ module Aws::GameLift
3819
3824
  #
3820
3825
  #
3821
3826
  #
3822
- # [1]: http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
3827
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
3823
3828
  #
3824
3829
  # @option params [required, String] :game_session_id
3825
3830
  # Unique identifier for the game session to get logs for.
@@ -3862,14 +3867,15 @@ module Aws::GameLift
3862
3867
  # example later in this topic). For more information on remote access,
3863
3868
  # see [Remotely Accessing an Instance][1].
3864
3869
  #
3865
- # To request access to a specific instance, specify the IDs of the
3866
- # instance and the fleet it belongs to. If successful, an InstanceAccess
3867
- # object is returned containing the instance's IP address and a set of
3868
- # credentials.
3870
+ # To request access to a specific instance, specify the IDs of both the
3871
+ # instance and the fleet it belongs to. You can retrieve a fleet's
3872
+ # instance IDs by calling DescribeInstances. If successful, an
3873
+ # InstanceAccess object is returned containing the instance's IP
3874
+ # address and a set of credentials.
3869
3875
  #
3870
3876
  #
3871
3877
  #
3872
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
3878
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
3873
3879
  #
3874
3880
  # @option params [required, String] :fleet_id
3875
3881
  # Unique identifier for a fleet that contains the instance you want
@@ -3918,8 +3924,6 @@ module Aws::GameLift
3918
3924
  #
3919
3925
  # </note>
3920
3926
  #
3921
- # Alias-related operations include:
3922
- #
3923
3927
  # * CreateAlias
3924
3928
  #
3925
3929
  # * ListAliases
@@ -4006,8 +4010,6 @@ module Aws::GameLift
4006
4010
  #
4007
4011
  # </note>
4008
4012
  #
4009
- # Build-related operations include:
4010
- #
4011
4013
  # * CreateBuild
4012
4014
  #
4013
4015
  # * ListBuilds
@@ -4086,8 +4088,6 @@ module Aws::GameLift
4086
4088
  #
4087
4089
  # </note>
4088
4090
  #
4089
- # Fleet-related operations include:
4090
- #
4091
4091
  # * CreateFleet
4092
4092
  #
4093
4093
  # * ListFleets
@@ -4252,8 +4252,6 @@ module Aws::GameLift
4252
4252
  # the fleet's auto-scaling actions are temporarily suspended, the new
4253
4253
  # policy will be in force once the fleet actions are restarted.
4254
4254
  #
4255
- # Operations related to fleet capacity scaling include:
4256
- #
4257
4255
  # * DescribeFleetCapacity
4258
4256
  #
4259
4257
  # * UpdateFleetCapacity
@@ -4276,7 +4274,7 @@ module Aws::GameLift
4276
4274
  #
4277
4275
  #
4278
4276
  #
4279
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4277
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
4280
4278
  #
4281
4279
  # @option params [required, String] :name
4282
4280
  # Descriptive label that is associated with a scaling policy. Policy
@@ -4360,7 +4358,7 @@ module Aws::GameLift
4360
4358
  #
4361
4359
  #
4362
4360
  #
4363
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4361
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
4364
4362
  #
4365
4363
  # @option params [String] :policy_type
4366
4364
  # Type of scaling policy to create. For a target-based policy, set the
@@ -4450,8 +4448,6 @@ module Aws::GameLift
4450
4448
  # Retrieves the fleet ID that a specified alias is currently pointing
4451
4449
  # to.
4452
4450
  #
4453
- # Alias-related operations include:
4454
- #
4455
4451
  # * CreateAlias
4456
4452
  #
4457
4453
  # * ListAliases
@@ -4548,8 +4544,6 @@ module Aws::GameLift
4548
4544
  # game sessions that are in `ACTIVE` status. To locate games in statuses
4549
4545
  # other than active, use DescribeGameSessionDetails.
4550
4546
  #
4551
- # Game-session-related operations include:
4552
- #
4553
4547
  # * CreateGameSession
4554
4548
  #
4555
4549
  # * DescribeGameSessions
@@ -4712,8 +4706,6 @@ module Aws::GameLift
4712
4706
  # this operation will have no effect. You can view a fleet's stopped
4713
4707
  # actions using DescribeFleetAttributes.
4714
4708
  #
4715
- # Operations related to fleet capacity scaling include:
4716
- #
4717
4709
  # * DescribeFleetCapacity
4718
4710
  #
4719
4711
  # * UpdateFleetCapacity
@@ -4788,8 +4780,10 @@ module Aws::GameLift
4788
4780
  # * A unique ID (such as a UUID) for the placement. You use this ID to
4789
4781
  # track the status of the placement request
4790
4782
  #
4791
- # * (Optional) A set of IDs and player data for each player you want to
4792
- # join to the new game session
4783
+ # * (Optional) A set of player data and a unique player ID for each
4784
+ # player that you are joining to the new game session (player data is
4785
+ # optional, but if you include it, you must also provide a unique ID
4786
+ # for each player)
4793
4787
  #
4794
4788
  # * Latency data for all players (if you want to optimize game play for
4795
4789
  # the players)
@@ -4802,8 +4796,6 @@ module Aws::GameLift
4802
4796
  # session ARN and region are referenced. If the placement request times
4803
4797
  # out, you can resubmit the request or retry it with a different queue.
4804
4798
  #
4805
- # Game-session-related operations include:
4806
- #
4807
4799
  # * CreateGameSession
4808
4800
  #
4809
4801
  # * DescribeGameSessions
@@ -4841,7 +4833,7 @@ module Aws::GameLift
4841
4833
  #
4842
4834
  #
4843
4835
  #
4844
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4836
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4845
4837
  #
4846
4838
  # @option params [required, Integer] :maximum_player_session_count
4847
4839
  # Maximum number of players that can be connected simultaneously to the
@@ -4868,7 +4860,7 @@ module Aws::GameLift
4868
4860
  #
4869
4861
  #
4870
4862
  #
4871
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4863
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
4872
4864
  #
4873
4865
  # @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4874
4866
  #
@@ -4967,8 +4959,6 @@ module Aws::GameLift
4967
4959
  # the new players. For more detail on how match backfill requests are
4968
4960
  # processed, see [ How Amazon GameLift FlexMatch Works][2].
4969
4961
  #
4970
- # Matchmaking-related operations include:
4971
- #
4972
4962
  # * StartMatchmaking
4973
4963
  #
4974
4964
  # * DescribeMatchmaking
@@ -4981,8 +4971,8 @@ module Aws::GameLift
4981
4971
  #
4982
4972
  #
4983
4973
  #
4984
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4985
- # [2]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
4974
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
4975
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
4986
4976
  #
4987
4977
  # @option params [String] :ticket_id
4988
4978
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5006,7 +4996,7 @@ module Aws::GameLift
5006
4996
  #
5007
4997
  #
5008
4998
  #
5009
- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
4999
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
5010
5000
  #
5011
5001
  # @option params [required, Array<Types::Player>] :players
5012
5002
  # Match information on all players that are currently assigned to the
@@ -5025,7 +5015,7 @@ module Aws::GameLift
5025
5015
  #
5026
5016
  #
5027
5017
  #
5028
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5018
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
5029
5019
  #
5030
5020
  # @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5031
5021
  #
@@ -5153,8 +5143,6 @@ module Aws::GameLift
5153
5143
  # matchmaking tickets. Matched players can use the connection
5154
5144
  # information to join the game.
5155
5145
  #
5156
- # Matchmaking-related operations include:
5157
- #
5158
5146
  # * StartMatchmaking
5159
5147
  #
5160
5148
  # * DescribeMatchmaking
@@ -5167,7 +5155,7 @@ module Aws::GameLift
5167
5155
  #
5168
5156
  #
5169
5157
  #
5170
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5158
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
5171
5159
  #
5172
5160
  # @option params [String] :ticket_id
5173
5161
  # Unique identifier for a matchmaking ticket. If no ticket ID is
@@ -5284,8 +5272,6 @@ module Aws::GameLift
5284
5272
  # a placement, provide the placement ID values. If successful, the
5285
5273
  # placement is moved to `CANCELLED` status.
5286
5274
  #
5287
- # Game-session-related operations include:
5288
- #
5289
5275
  # * CreateGameSession
5290
5276
  #
5291
5277
  # * DescribeGameSessions
@@ -5360,8 +5346,6 @@ module Aws::GameLift
5360
5346
  # work on the ticket is stopped, and the ticket status is changed to
5361
5347
  # `CANCELLED`.
5362
5348
  #
5363
- # Matchmaking-related operations include:
5364
- #
5365
5349
  # * StartMatchmaking
5366
5350
  #
5367
5351
  # * DescribeMatchmaking
@@ -5397,8 +5381,6 @@ module Aws::GameLift
5397
5381
  # reassign an alias to another fleet, provide an updated routing
5398
5382
  # strategy. If successful, the updated alias record is returned.
5399
5383
  #
5400
- # Alias-related operations include:
5401
- #
5402
5384
  # * CreateAlias
5403
5385
  #
5404
5386
  # * ListAliases
@@ -5468,8 +5450,6 @@ module Aws::GameLift
5468
5450
  # provide the new values. If successful, a build object containing the
5469
5451
  # updated metadata is returned.
5470
5452
  #
5471
- # Build-related operations include:
5472
- #
5473
5453
  # * CreateBuild
5474
5454
  #
5475
5455
  # * ListBuilds
@@ -5527,8 +5507,6 @@ module Aws::GameLift
5527
5507
  # you want to change. If successful, the fleet ID for the updated fleet
5528
5508
  # is returned.
5529
5509
  #
5530
- # Fleet-related operations include:
5531
- #
5532
5510
  # * CreateFleet
5533
5511
  #
5534
5512
  # * ListFleets
@@ -5650,8 +5628,6 @@ module Aws::GameLift
5650
5628
  # desired instance count is higher than the instance type's limit, the
5651
5629
  # "Limit Exceeded" exception occurs.
5652
5630
  #
5653
- # Fleet-related operations include:
5654
- #
5655
5631
  # * CreateFleet
5656
5632
  #
5657
5633
  # * ListFleets
@@ -5738,8 +5714,6 @@ module Aws::GameLift
5738
5714
  # match existing fleet permissions. If successful, the fleet ID for the
5739
5715
  # updated fleet is returned.
5740
5716
  #
5741
- # Fleet-related operations include:
5742
- #
5743
5717
  # * CreateFleet
5744
5718
  #
5745
5719
  # * ListFleets
@@ -5834,8 +5808,6 @@ module Aws::GameLift
5834
5808
  # the game session ID and the values you want to change. If successful,
5835
5809
  # an updated GameSession object is returned.
5836
5810
  #
5837
- # Game-session-related operations include:
5838
- #
5839
5811
  # * CreateGameSession
5840
5812
  #
5841
5813
  # * DescribeGameSessions
@@ -5929,8 +5901,6 @@ module Aws::GameLift
5929
5901
  # specify the queue name to be updated and provide the new settings.
5930
5902
  # When updating destinations, provide a complete list of destinations.
5931
5903
  #
5932
- # Queue-related operations include:
5933
- #
5934
5904
  # * CreateGameSessionQueue
5935
5905
  #
5936
5906
  # * DescribeGameSessionQueues
@@ -6013,8 +5983,6 @@ module Aws::GameLift
6013
5983
  # settings, specify the configuration name to be updated and provide the
6014
5984
  # new settings.
6015
5985
  #
6016
- # Operations related to match configurations and rule sets include:
6017
- #
6018
5986
  # * CreateMatchmakingConfiguration
6019
5987
  #
6020
5988
  # * DescribeMatchmakingConfigurations
@@ -6029,6 +5997,8 @@ module Aws::GameLift
6029
5997
  #
6030
5998
  # * ValidateMatchmakingRuleSet
6031
5999
  #
6000
+ # * DeleteMatchmakingRuleSet
6001
+ #
6032
6002
  # @option params [required, String] :name
6033
6003
  # Unique identifier for a matchmaking configuration to update.
6034
6004
  #
@@ -6045,7 +6015,7 @@ module Aws::GameLift
6045
6015
  #
6046
6016
  #
6047
6017
  #
6048
- # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6018
+ # [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
6049
6019
  #
6050
6020
  # @option params [Integer] :request_timeout_seconds
6051
6021
  # Maximum duration, in seconds, that a matchmaking ticket can remain in
@@ -6073,7 +6043,7 @@ module Aws::GameLift
6073
6043
  #
6074
6044
  #
6075
6045
  #
6076
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6046
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
6077
6047
  #
6078
6048
  # @option params [Integer] :additional_player_count
6079
6049
  # Number of player slots in a match to keep open for future players. For
@@ -6094,7 +6064,7 @@ module Aws::GameLift
6094
6064
  #
6095
6065
  #
6096
6066
  #
6097
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6067
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6098
6068
  #
6099
6069
  # @option params [String] :game_session_data
6100
6070
  # Set of custom game session properties, formatted as a single string
@@ -6105,7 +6075,7 @@ module Aws::GameLift
6105
6075
  #
6106
6076
  #
6107
6077
  #
6108
- # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6078
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
6109
6079
  #
6110
6080
  # @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6111
6081
  #
@@ -6181,8 +6151,6 @@ module Aws::GameLift
6181
6151
  # down and new processes are launched in Amazon GameLift's normal
6182
6152
  # process recycling activity.
6183
6153
  #
6184
- # Fleet-related operations include:
6185
- #
6186
6154
  # * CreateFleet
6187
6155
  #
6188
6156
  # * ListFleets
@@ -6273,11 +6241,17 @@ module Aws::GameLift
6273
6241
  end
6274
6242
 
6275
6243
  # Validates the syntax of a matchmaking rule or rule set. This operation
6276
- # checks that the rule set uses syntactically correct JSON and that it
6277
- # conforms to allowed property expressions. To validate syntax, provide
6278
- # a rule set string.
6244
+ # checks that the rule set is using syntactically correct JSON and that
6245
+ # it conforms to allowed property expressions. To validate syntax,
6246
+ # provide a rule set JSON string.
6247
+ #
6248
+ # **Learn more**
6249
+ #
6250
+ # * [Build a Rule Set][1]
6251
+ #
6252
+ # ^
6279
6253
  #
6280
- # Operations related to match configurations and rule sets include:
6254
+ # **Related operations**
6281
6255
  #
6282
6256
  # * CreateMatchmakingConfiguration
6283
6257
  #
@@ -6293,6 +6267,12 @@ module Aws::GameLift
6293
6267
  #
6294
6268
  # * ValidateMatchmakingRuleSet
6295
6269
  #
6270
+ # * DeleteMatchmakingRuleSet
6271
+ #
6272
+ #
6273
+ #
6274
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
6275
+ #
6296
6276
  # @option params [required, String] :rule_set_body
6297
6277
  # Collection of matchmaking rules to validate, formatted as a JSON
6298
6278
  # string.
@@ -6333,7 +6313,7 @@ module Aws::GameLift
6333
6313
  params: params,
6334
6314
  config: config)
6335
6315
  context[:gem_name] = 'aws-sdk-gamelift'
6336
- context[:gem_version] = '1.10.0'
6316
+ context[:gem_version] = '1.11.0'
6337
6317
  Seahorse::Client::Request.new(handlers, context)
6338
6318
  end
6339
6319