aws-sdk-gamelift 1.10.0 → 1.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +218 -238
- data/lib/aws-sdk-gamelift/client_api.rb +20 -0
- data/lib/aws-sdk-gamelift/types.rb +131 -102
- metadata +2 -2
checksums.yaml
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metadata.gz:
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metadata.gz: 5895356889fe7c387977be1d1d058d96cf8c5f19
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data.tar.gz: 6609b57f3012dcc91e9133d6b34bb8a3556c5955
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data.tar.gz: c215f9f9caae4951f63d195e73c9bb77b6b12cc363b35eecbfc9ebc721444d383163d791948d882a92c6103ee79e9327d2cc35fcd811c4eb218cab4439a72833
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data/lib/aws-sdk-gamelift.rb
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# processing is terminated. A new matchmaking request for these players
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# can be submitted as needed.
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#
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# Matchmaking-related operations include:
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#
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# * StartMatchmaking
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#
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# * DescribeMatchmaking
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# when creating a game session. You can reassign an alias to another
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# fleet by calling `UpdateAlias`.
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#
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# Alias-related operations include:
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#
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# * CreateAlias
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#
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# * ListAliases
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#
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# To create new builds quickly and easily, use the AWS CLI command <b>
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# <a
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# href="
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command uploads your build and creates a new build
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# record in one step, and automatically handles the necessary
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# permissions. See [ Upload Build Files to Amazon GameLift][2] for more
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# DescribeBuild to check the status of your build. A build must be in
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# `READY` status before it can be used to create fleets.
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#
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# Build-related operations include:
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#
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# * CreateBuild
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#
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# * ListBuilds
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#
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#
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# [1]:
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# [2]:
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# [3]:
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# [4]:
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
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# [4]: https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html
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#
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# @option params [String] :name
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# Descriptive label that is associated with a build. Build names do not
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# Amazon Elastic Compute Cloud (Amazon EC2) instances, each of which can
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# run multiple server processes to host game sessions. You set up a
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# fleet to use instances with certain hardware specifications (see
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# [Amazon EC2 Instance Types][1]
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#
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# To create a new fleet, you must specify the following: (1) a fleet
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# name, (2) the build ID of a successfully uploaded game build, (3) an
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# EC2 instance type, and (4) a run-time configuration, which describes
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# the server processes to run on each instance in the fleet. If you
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# don't specify a fleet type (on-demand or spot), the new fleet uses
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# on-demand instances by default.
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# You can also configure the new fleet with the following settings:
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# * Fleet description
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# * Access permissions for inbound traffic
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# * Fleet-wide game session protection
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# * Resource usage limits
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# ^
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# * VPC peering connection (see [VPC Peering with Amazon GameLift
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# Fleets][2])
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#
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# ^
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# [Amazon EC2 Instance Types][1]), and deploy your game build to the
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# fleet.
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#
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# To create a new fleet, you must provide the following: (1) a fleet
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# name, (2) an EC2 instance type, (3) the build ID for your game build,
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# and (4) a run-time configuration, which specifies the server processes
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# to run on each instance in the fleet. If fleet type is not set, the
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# new fleet will use on-demand instances by default.
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#
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# If the `CreateFleet` call is successful, Amazon GameLift performs the
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# following tasks. You can track the process of a fleet by checking the
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# * Sets the fleet's status to `ACTIVE` as soon as one server process
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# is ready to host a game session.
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#
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# **Learn more**
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#
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# See Amazon GameLift Developer Guide topics in [ Working with
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# Fleets][2].
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#
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# **Related operations**
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#
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# * CreateFleet
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#
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#
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# [1]: http://aws.amazon.com/ec2/instance-types/
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# [2]:
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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#
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# @option params [required, String] :name
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# Descriptive label that is associated with a fleet. Fleet names do not
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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#
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# @option params [required, String] :ec2_instance_type
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# Name of an EC2 instance type that is supported in Amazon GameLift. A
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# can create over a span of time for this fleet.
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#
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# @option params [Array<String>] :metric_groups
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# Name of
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# metrics
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#
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# metric group. A fleet can only be included in one metric group
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# time.
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# Name of an Amazon CloudWatch metric group to add this fleet to. A
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# metric group aggregates the metrics for all fleets in the group.
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# Specify an existing metric group name, or provide a new name to create
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# a new metric group. A fleet can only be included in one metric group
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# at a time.
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#
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# @option params [String] :peer_vpc_aws_account_id
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# Unique identifier for the AWS account with the VPC that you want to
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# @option params [String] :peer_vpc_id
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# Unique identifier for a VPC with resources to be accessed by your
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# Amazon GameLift fleet. The VPC must be in the same region where your
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# fleet is deployed.
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# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
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# the AWS Management Console. Learn more about VPC peering in [VPC
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# Peering with Amazon GameLift Fleets][2].
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#
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# [1]: https://console.aws.amazon.com/vpc/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
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#
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# @option params [String] :fleet_type
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# Indicates whether to use on-demand instances or spot instances for
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# need them. Spot instances have lower prices, but spot pricing is
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# variable, and while in use they can be interrupted (with a two-minute
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# notification). Learn more about Amazon GameLift spot instances with at
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# [
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# [ Set up Access to External Services][1].
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-credentials.html
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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# *Available in Amazon GameLift Local.*
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# * CreateGameSession
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#
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# Unique identifier for a player or entity creating the game session.
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# destinations and, if desired, a set of latency policies. If
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# successful, a new queue object is returned.
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# "best effort" delivery, we recommend calling `DescribeMatchmaking`
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# if no notifications are received within 30 seconds.
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# Unique identifier for a matchmaking configuration. This name is used
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# Set of custom game session properties, formatted as a single string
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# the type of match to create, such as the number and size of teams, and
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# sets the parameters for acceptable player matches, such as minimum
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# skill level or character type. A rule set is used by a
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# MatchmakingConfiguration.
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#
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# To create a matchmaking rule set, provide unique rule set name and the
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# rule set body in JSON format. Rule sets must be defined in the same
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# region as the matchmaking configuration they will be used with.
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#
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# Since matchmaking rule sets cannot be edited, it is a good idea to
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# check the rule set syntax using ValidateMatchmakingRuleSet before
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# creating a new rule set.
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#
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# **Learn more**
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# * [Build a Rule Set][1]
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#
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# * [Design a Matchmaker][2]
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#
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# * [Matchmaking with FlexMatch][3]
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#
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# **Related operations**
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-configuration.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
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# @option params [required, String] :name
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# configuration identifies the rule set it uses by this name value.
|
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# (Note: The rule set name is different from the optional "name" field
|
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# in the rule set body.)
|
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# @option params [required, String] :rule_set_body
|
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# Collection of matchmaking rules, formatted as a JSON string.
|
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#
|
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# description field.
|
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# Collection of matchmaking rules, formatted as a JSON string. Note that
|
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# comments are not allowed in JSON, but most elements support a
|
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# description field.
|
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#
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# @return [Types::CreateMatchmakingRuleSetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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#
|
@@ -1351,8 +1334,6 @@ module Aws::GameLift
|
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#
|
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# *Available in Amazon GameLift Local.*
|
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#
|
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# Player-session-related operations include:
|
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#
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# * CreatePlayerSession
|
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#
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# * CreatePlayerSessions
|
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|
|
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#
|
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# *Available in Amazon GameLift Local.*
|
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#
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# Player-session-related operations include:
|
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#
|
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# * CreatePlayerSession
|
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#
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# * CreatePlayerSessions
|
@@ -1523,8 +1502,6 @@ module Aws::GameLift
|
|
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|
# a call to DeleteVpcPeeringAuthorization. You must create or delete the
|
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|
# peering connection while the authorization is valid.
|
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|
#
|
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|
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# VPC peering connection operations include:
|
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-
#
|
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|
# * CreateVpcPeeringAuthorization
|
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|
#
|
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|
# * DescribeVpcPeeringAuthorizations
|
@@ -1539,7 +1516,7 @@ module Aws::GameLift
|
|
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|
#
|
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#
|
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#
|
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# [1]:
|
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+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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|
#
|
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|
# @option params [required, String] :game_lift_aws_account_id
|
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# Unique identifier for the AWS account that you use to manage your
|
@@ -1549,9 +1526,14 @@ module Aws::GameLift
|
|
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|
# @option params [required, String] :peer_vpc_id
|
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|
# Unique identifier for a VPC with resources to be accessed by your
|
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|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
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|
-
# fleet is deployed.
|
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|
-
#
|
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|
-
#
|
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|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
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|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
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|
+
# Peering with Amazon GameLift Fleets][2].
|
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|
+
#
|
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|
+
#
|
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|
+
#
|
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|
+
# [1]: https://console.aws.amazon.com/vpc/
|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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#
|
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|
# @return [Types::CreateVpcPeeringAuthorizationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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1539
|
#
|
@@ -1608,8 +1590,6 @@ module Aws::GameLift
|
|
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1590
|
# monitoring fleet events for success or failure using
|
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1591
|
# DescribeFleetEvents.
|
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1592
|
#
|
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|
-
# VPC peering connection operations include:
|
1612
|
-
#
|
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1593
|
# * CreateVpcPeeringAuthorization
|
1614
1594
|
#
|
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1595
|
# * DescribeVpcPeeringAuthorizations
|
@@ -1624,7 +1604,7 @@ module Aws::GameLift
|
|
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1604
|
#
|
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1605
|
#
|
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1606
|
#
|
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|
-
# [1]:
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
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|
#
|
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|
# @option params [required, String] :fleet_id
|
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|
# Unique identifier for a fleet. This tells Amazon GameLift which
|
@@ -1638,9 +1618,14 @@ module Aws::GameLift
|
|
1638
1618
|
# @option params [required, String] :peer_vpc_id
|
1639
1619
|
# Unique identifier for a VPC with resources to be accessed by your
|
1640
1620
|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1641
|
-
# fleet is deployed.
|
1642
|
-
#
|
1643
|
-
#
|
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|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
1622
|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
1623
|
+
# Peering with Amazon GameLift Fleets][2].
|
1624
|
+
#
|
1625
|
+
#
|
1626
|
+
#
|
1627
|
+
# [1]: https://console.aws.amazon.com/vpc/
|
1628
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
1644
1629
|
#
|
1645
1630
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1646
1631
|
#
|
@@ -1666,8 +1651,6 @@ module Aws::GameLift
|
|
1666
1651
|
# receive an error. To delete an alias, specify the alias ID to be
|
1667
1652
|
# deleted.
|
1668
1653
|
#
|
1669
|
-
# Alias-related operations include:
|
1670
|
-
#
|
1671
1654
|
# * CreateAlias
|
1672
1655
|
#
|
1673
1656
|
# * ListAliases
|
@@ -1708,8 +1691,6 @@ module Aws::GameLift
|
|
1708
1691
|
# the status of any active fleets using the build, but you can no longer
|
1709
1692
|
# create new fleets with the deleted build.
|
1710
1693
|
#
|
1711
|
-
# Build-related operations include:
|
1712
|
-
#
|
1713
1694
|
# * CreateBuild
|
1714
1695
|
#
|
1715
1696
|
# * ListBuilds
|
@@ -1747,8 +1728,6 @@ module Aws::GameLift
|
|
1747
1728
|
# This action removes the fleet's resources and the fleet record. Once
|
1748
1729
|
# a fleet is deleted, you can no longer use that fleet.
|
1749
1730
|
#
|
1750
|
-
# Fleet-related operations include:
|
1751
|
-
#
|
1752
1731
|
# * CreateFleet
|
1753
1732
|
#
|
1754
1733
|
# * ListFleets
|
@@ -1811,8 +1790,6 @@ module Aws::GameLift
|
|
1811
1790
|
# StartGameSessionPlacement requests that reference this queue will
|
1812
1791
|
# fail. To delete a queue, specify the queue name.
|
1813
1792
|
#
|
1814
|
-
# Queue-related operations include:
|
1815
|
-
#
|
1816
1793
|
# * CreateGameSessionQueue
|
1817
1794
|
#
|
1818
1795
|
# * DescribeGameSessionQueues
|
@@ -1846,8 +1823,6 @@ module Aws::GameLift
|
|
1846
1823
|
# specify the configuration name. A matchmaking configuration cannot be
|
1847
1824
|
# deleted if it is being used in any active matchmaking tickets.
|
1848
1825
|
#
|
1849
|
-
# Operations related to match configurations and rule sets include:
|
1850
|
-
#
|
1851
1826
|
# * CreateMatchmakingConfiguration
|
1852
1827
|
#
|
1853
1828
|
# * DescribeMatchmakingConfigurations
|
@@ -1862,6 +1837,8 @@ module Aws::GameLift
|
|
1862
1837
|
#
|
1863
1838
|
# * ValidateMatchmakingRuleSet
|
1864
1839
|
#
|
1840
|
+
# * DeleteMatchmakingRuleSet
|
1841
|
+
#
|
1865
1842
|
# @option params [required, String] :name
|
1866
1843
|
# Unique identifier for a matchmaking configuration
|
1867
1844
|
#
|
@@ -1882,6 +1859,60 @@ module Aws::GameLift
|
|
1882
1859
|
req.send_request(options)
|
1883
1860
|
end
|
1884
1861
|
|
1862
|
+
# Deletes an existing matchmaking rule set. To delete the rule set,
|
1863
|
+
# provide the rule set name. Rule sets cannot be deleted if they are
|
1864
|
+
# currently being used by a matchmaking configuration.
|
1865
|
+
#
|
1866
|
+
# **Learn more**
|
1867
|
+
#
|
1868
|
+
# * [Build a Rule Set][1]
|
1869
|
+
#
|
1870
|
+
# ^
|
1871
|
+
#
|
1872
|
+
# **Related operations**
|
1873
|
+
#
|
1874
|
+
# * CreateMatchmakingConfiguration
|
1875
|
+
#
|
1876
|
+
# * DescribeMatchmakingConfigurations
|
1877
|
+
#
|
1878
|
+
# * UpdateMatchmakingConfiguration
|
1879
|
+
#
|
1880
|
+
# * DeleteMatchmakingConfiguration
|
1881
|
+
#
|
1882
|
+
# * CreateMatchmakingRuleSet
|
1883
|
+
#
|
1884
|
+
# * DescribeMatchmakingRuleSets
|
1885
|
+
#
|
1886
|
+
# * ValidateMatchmakingRuleSet
|
1887
|
+
#
|
1888
|
+
# * DeleteMatchmakingRuleSet
|
1889
|
+
#
|
1890
|
+
#
|
1891
|
+
#
|
1892
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
1893
|
+
#
|
1894
|
+
# @option params [required, String] :name
|
1895
|
+
# Unique identifier for a matchmaking rule set to be deleted. (Note: The
|
1896
|
+
# rule set name is different from the optional "name" field in the
|
1897
|
+
# rule set body.)
|
1898
|
+
#
|
1899
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1900
|
+
#
|
1901
|
+
# @example Request syntax with placeholder values
|
1902
|
+
#
|
1903
|
+
# resp = client.delete_matchmaking_rule_set({
|
1904
|
+
# name: "MatchmakingIdStringModel", # required
|
1905
|
+
# })
|
1906
|
+
#
|
1907
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteMatchmakingRuleSet AWS API Documentation
|
1908
|
+
#
|
1909
|
+
# @overload delete_matchmaking_rule_set(params = {})
|
1910
|
+
# @param [Hash] params ({})
|
1911
|
+
def delete_matchmaking_rule_set(params = {}, options = {})
|
1912
|
+
req = build_request(:delete_matchmaking_rule_set, params)
|
1913
|
+
req.send_request(options)
|
1914
|
+
end
|
1915
|
+
|
1885
1916
|
# Deletes a fleet scaling policy. This action means that the policy is
|
1886
1917
|
# no longer in force and removes all record of it. To delete a scaling
|
1887
1918
|
# policy, specify both the scaling policy name and the fleet ID it is
|
@@ -1890,8 +1921,6 @@ module Aws::GameLift
|
|
1890
1921
|
# To temporarily suspend scaling policies, call StopFleetActions. This
|
1891
1922
|
# operation suspends all policies for the fleet.
|
1892
1923
|
#
|
1893
|
-
# Operations related to fleet capacity scaling include:
|
1894
|
-
#
|
1895
1924
|
# * DescribeFleetCapacity
|
1896
1925
|
#
|
1897
1926
|
# * UpdateFleetCapacity
|
@@ -1941,8 +1970,6 @@ module Aws::GameLift
|
|
1941
1970
|
# the authorization has already been used to create a peering
|
1942
1971
|
# connection, call DeleteVpcPeeringConnection to remove the connection.
|
1943
1972
|
#
|
1944
|
-
# VPC peering connection operations include:
|
1945
|
-
#
|
1946
1973
|
# * CreateVpcPeeringAuthorization
|
1947
1974
|
#
|
1948
1975
|
# * DescribeVpcPeeringAuthorizations
|
@@ -1963,9 +1990,14 @@ module Aws::GameLift
|
|
1963
1990
|
# @option params [required, String] :peer_vpc_id
|
1964
1991
|
# Unique identifier for a VPC with resources to be accessed by your
|
1965
1992
|
# Amazon GameLift fleet. The VPC must be in the same region where your
|
1966
|
-
# fleet is deployed.
|
1967
|
-
#
|
1968
|
-
#
|
1993
|
+
# fleet is deployed. Look up a VPC ID using the [VPC Dashboard][1] in
|
1994
|
+
# the AWS Management Console. Learn more about VPC peering in [VPC
|
1995
|
+
# Peering with Amazon GameLift Fleets][2].
|
1996
|
+
#
|
1997
|
+
#
|
1998
|
+
#
|
1999
|
+
# [1]: https://console.aws.amazon.com/vpc/
|
2000
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
1969
2001
|
#
|
1970
2002
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
1971
2003
|
#
|
@@ -1996,8 +2028,6 @@ module Aws::GameLift
|
|
1996
2028
|
# the connection to delete by the connection ID and fleet ID. If
|
1997
2029
|
# successful, the connection is removed.
|
1998
2030
|
#
|
1999
|
-
# VPC peering connection operations include:
|
2000
|
-
#
|
2001
2031
|
# * CreateVpcPeeringAuthorization
|
2002
2032
|
#
|
2003
2033
|
# * DescribeVpcPeeringAuthorizations
|
@@ -2044,8 +2074,6 @@ module Aws::GameLift
|
|
2044
2074
|
# To get alias properties, specify the alias ID. If successful, the
|
2045
2075
|
# requested alias record is returned.
|
2046
2076
|
#
|
2047
|
-
# Alias-related operations include:
|
2048
|
-
#
|
2049
2077
|
# * CreateAlias
|
2050
2078
|
#
|
2051
2079
|
# * ListAliases
|
@@ -2097,8 +2125,6 @@ module Aws::GameLift
|
|
2097
2125
|
# build ID. If successful, an object containing the build properties is
|
2098
2126
|
# returned.
|
2099
2127
|
#
|
2100
|
-
# Build-related operations include:
|
2101
|
-
#
|
2102
2128
|
# * CreateBuild
|
2103
2129
|
#
|
2104
2130
|
# * ListBuilds
|
@@ -2152,8 +2178,6 @@ module Aws::GameLift
|
|
2152
2178
|
# GameLift can be found in the AWS Management Console for Amazon
|
2153
2179
|
# GameLift (see the drop-down list in the upper right corner).
|
2154
2180
|
#
|
2155
|
-
# Fleet-related operations include:
|
2156
|
-
#
|
2157
2181
|
# * CreateFleet
|
2158
2182
|
#
|
2159
2183
|
# * ListFleets
|
@@ -2245,8 +2269,6 @@ module Aws::GameLift
|
|
2245
2269
|
#
|
2246
2270
|
# </note>
|
2247
2271
|
#
|
2248
|
-
# Fleet-related operations include:
|
2249
|
-
#
|
2250
2272
|
# * CreateFleet
|
2251
2273
|
#
|
2252
2274
|
# * ListFleets
|
@@ -2367,8 +2389,6 @@ module Aws::GameLift
|
|
2367
2389
|
#
|
2368
2390
|
# </note>
|
2369
2391
|
#
|
2370
|
-
# Fleet-related operations include:
|
2371
|
-
#
|
2372
2392
|
# * CreateFleet
|
2373
2393
|
#
|
2374
2394
|
# * ListFleets
|
@@ -2467,8 +2487,6 @@ module Aws::GameLift
|
|
2467
2487
|
# successful, a collection of event log entries matching the request are
|
2468
2488
|
# returned.
|
2469
2489
|
#
|
2470
|
-
# Fleet-related operations include:
|
2471
|
-
#
|
2472
2490
|
# * CreateFleet
|
2473
2491
|
#
|
2474
2492
|
# * ListFleets
|
@@ -2574,8 +2592,6 @@ module Aws::GameLift
|
|
2574
2592
|
# requested fleet ID. If the requested fleet has been deleted, the
|
2575
2593
|
# result set is empty.
|
2576
2594
|
#
|
2577
|
-
# Fleet-related operations include:
|
2578
|
-
#
|
2579
2595
|
# * CreateFleet
|
2580
2596
|
#
|
2581
2597
|
# * ListFleets
|
@@ -2658,8 +2674,6 @@ module Aws::GameLift
|
|
2658
2674
|
#
|
2659
2675
|
# </note>
|
2660
2676
|
#
|
2661
|
-
# Fleet-related operations include:
|
2662
|
-
#
|
2663
2677
|
# * CreateFleet
|
2664
2678
|
#
|
2665
2679
|
# * ListFleets
|
@@ -2760,8 +2774,6 @@ module Aws::GameLift
|
|
2760
2774
|
# set of sequential pages. If successful, a GameSessionDetail object is
|
2761
2775
|
# returned for each session matching the request.
|
2762
2776
|
#
|
2763
|
-
# Game-session-related operations include:
|
2764
|
-
#
|
2765
2777
|
# * CreateGameSession
|
2766
2778
|
#
|
2767
2779
|
# * DescribeGameSessions
|
@@ -2860,8 +2872,6 @@ module Aws::GameLift
|
|
2860
2872
|
# request. To get game session placement details, specify the placement
|
2861
2873
|
# ID. If successful, a GameSessionPlacement object is returned.
|
2862
2874
|
#
|
2863
|
-
# Game-session-related operations include:
|
2864
|
-
#
|
2865
2875
|
# * CreateGameSession
|
2866
2876
|
#
|
2867
2877
|
# * DescribeGameSessions
|
@@ -2938,8 +2948,6 @@ module Aws::GameLift
|
|
2938
2948
|
# specifying a list of queues, objects are returned only for queues that
|
2939
2949
|
# currently exist in the region.
|
2940
2950
|
#
|
2941
|
-
# Queue-related operations include:
|
2942
|
-
#
|
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|
# * CreateGameSessionQueue
|
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|
#
|
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|
# * DescribeGameSessionQueues
|
@@ -3010,8 +3018,6 @@ module Aws::GameLift
|
|
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|
#
|
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3019
|
# *Available in Amazon GameLift Local.*
|
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|
#
|
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|
-
# Game-session-related operations include:
|
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|
-
#
|
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|
# * CreateGameSession
|
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|
#
|
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|
# * DescribeGameSessions
|
@@ -3179,8 +3185,6 @@ module Aws::GameLift
|
|
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|
# If the request is successful, a ticket object is returned for each
|
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|
# requested ID that currently exists.
|
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3187
|
#
|
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|
-
# Matchmaking-related operations include:
|
3183
|
-
#
|
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3188
|
# * StartMatchmaking
|
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3189
|
#
|
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3190
|
# * DescribeMatchmaking
|
@@ -3249,8 +3253,6 @@ module Aws::GameLift
|
|
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|
# name. When specifying a list of names, only configurations that
|
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3254
|
# currently exist are returned.
|
3251
3255
|
#
|
3252
|
-
# Operations related to match configurations and rule sets include:
|
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|
-
#
|
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3256
|
# * CreateMatchmakingConfiguration
|
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3257
|
#
|
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3258
|
# * DescribeMatchmakingConfigurations
|
@@ -3265,6 +3267,8 @@ module Aws::GameLift
|
|
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|
#
|
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|
# * ValidateMatchmakingRuleSet
|
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|
#
|
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|
+
# * DeleteMatchmakingRuleSet
|
3271
|
+
#
|
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|
# @option params [Array<String>] :names
|
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|
# Unique identifier for a matchmaking configuration(s) to retrieve. To
|
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|
# request all existing configurations, leave this parameter empty.
|
@@ -3333,7 +3337,13 @@ module Aws::GameLift
|
|
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|
# pagination parameters to retrieve results as a set of sequential
|
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|
# pages. If successful, a rule set is returned for each requested name.
|
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|
#
|
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|
-
#
|
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|
+
# **Learn more**
|
3341
|
+
#
|
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|
+
# * [Build a Rule Set][1]
|
3343
|
+
#
|
3344
|
+
# ^
|
3345
|
+
#
|
3346
|
+
# **Related operations**
|
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|
#
|
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3348
|
# * CreateMatchmakingConfiguration
|
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3349
|
#
|
@@ -3349,9 +3359,16 @@ module Aws::GameLift
|
|
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|
#
|
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3360
|
# * ValidateMatchmakingRuleSet
|
3351
3361
|
#
|
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|
+
# * DeleteMatchmakingRuleSet
|
3363
|
+
#
|
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|
+
#
|
3365
|
+
#
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
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|
+
#
|
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|
# @option params [Array<String>] :names
|
3353
|
-
#
|
3354
|
-
#
|
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|
+
# List of one or more matchmaking rule set names to retrieve details
|
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|
+
# for. (Note: The rule set name is different from the optional "name"
|
3371
|
+
# field in the rule set body.)
|
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|
#
|
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|
# @option params [Integer] :limit
|
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|
# Maximum number of results to return. Use this parameter with
|
@@ -3408,8 +3425,6 @@ module Aws::GameLift
|
|
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|
#
|
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|
# *Available in Amazon GameLift Local.*
|
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3427
|
#
|
3411
|
-
# Player-session-related operations include:
|
3412
|
-
#
|
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3428
|
# * CreatePlayerSession
|
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3429
|
#
|
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3430
|
# * CreatePlayerSessions
|
@@ -3507,8 +3522,6 @@ module Aws::GameLift
|
|
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3522
|
# The run-time configuration tells Amazon GameLift how to launch server
|
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3523
|
# processes on instances in the fleet.
|
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|
#
|
3510
|
-
# Fleet-related operations include:
|
3511
|
-
#
|
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3525
|
# * CreateFleet
|
3513
3526
|
#
|
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3527
|
# * ListFleets
|
@@ -3592,8 +3605,6 @@ module Aws::GameLift
|
|
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|
# scaling policies are in force or suspended, call
|
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|
# DescribeFleetAttributes and check the stopped actions.
|
3594
3607
|
#
|
3595
|
-
# Operations related to fleet capacity scaling include:
|
3596
|
-
#
|
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3608
|
# * DescribeFleetCapacity
|
3598
3609
|
#
|
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3610
|
# * UpdateFleetCapacity
|
@@ -3691,8 +3702,6 @@ module Aws::GameLift
|
|
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3702
|
# requests for peering. This includes those initiated and received by
|
3692
3703
|
# this account.
|
3693
3704
|
#
|
3694
|
-
# VPC peering connection operations include:
|
3695
|
-
#
|
3696
3705
|
# * CreateVpcPeeringAuthorization
|
3697
3706
|
#
|
3698
3707
|
# * DescribeVpcPeeringAuthorizations
|
@@ -3738,8 +3747,6 @@ module Aws::GameLift
|
|
3738
3747
|
# and pending connections. Active connections identify the IpV4 CIDR
|
3739
3748
|
# block that the VPC uses to connect.
|
3740
3749
|
#
|
3741
|
-
# VPC peering connection operations include:
|
3742
|
-
#
|
3743
3750
|
# * CreateVpcPeeringAuthorization
|
3744
3751
|
#
|
3745
3752
|
# * DescribeVpcPeeringAuthorizations
|
@@ -3795,8 +3802,6 @@ module Aws::GameLift
|
|
3795
3802
|
#
|
3796
3803
|
# </note>
|
3797
3804
|
#
|
3798
|
-
# Game-session-related operations include:
|
3799
|
-
#
|
3800
3805
|
# * CreateGameSession
|
3801
3806
|
#
|
3802
3807
|
# * DescribeGameSessions
|
@@ -3819,7 +3824,7 @@ module Aws::GameLift
|
|
3819
3824
|
#
|
3820
3825
|
#
|
3821
3826
|
#
|
3822
|
-
# [1]:
|
3827
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
|
3823
3828
|
#
|
3824
3829
|
# @option params [required, String] :game_session_id
|
3825
3830
|
# Unique identifier for the game session to get logs for.
|
@@ -3862,14 +3867,15 @@ module Aws::GameLift
|
|
3862
3867
|
# example later in this topic). For more information on remote access,
|
3863
3868
|
# see [Remotely Accessing an Instance][1].
|
3864
3869
|
#
|
3865
|
-
# To request access to a specific instance, specify the IDs of the
|
3866
|
-
# instance and the fleet it belongs to.
|
3867
|
-
#
|
3868
|
-
#
|
3870
|
+
# To request access to a specific instance, specify the IDs of both the
|
3871
|
+
# instance and the fleet it belongs to. You can retrieve a fleet's
|
3872
|
+
# instance IDs by calling DescribeInstances. If successful, an
|
3873
|
+
# InstanceAccess object is returned containing the instance's IP
|
3874
|
+
# address and a set of credentials.
|
3869
3875
|
#
|
3870
3876
|
#
|
3871
3877
|
#
|
3872
|
-
# [1]:
|
3878
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
3873
3879
|
#
|
3874
3880
|
# @option params [required, String] :fleet_id
|
3875
3881
|
# Unique identifier for a fleet that contains the instance you want
|
@@ -3918,8 +3924,6 @@ module Aws::GameLift
|
|
3918
3924
|
#
|
3919
3925
|
# </note>
|
3920
3926
|
#
|
3921
|
-
# Alias-related operations include:
|
3922
|
-
#
|
3923
3927
|
# * CreateAlias
|
3924
3928
|
#
|
3925
3929
|
# * ListAliases
|
@@ -4006,8 +4010,6 @@ module Aws::GameLift
|
|
4006
4010
|
#
|
4007
4011
|
# </note>
|
4008
4012
|
#
|
4009
|
-
# Build-related operations include:
|
4010
|
-
#
|
4011
4013
|
# * CreateBuild
|
4012
4014
|
#
|
4013
4015
|
# * ListBuilds
|
@@ -4086,8 +4088,6 @@ module Aws::GameLift
|
|
4086
4088
|
#
|
4087
4089
|
# </note>
|
4088
4090
|
#
|
4089
|
-
# Fleet-related operations include:
|
4090
|
-
#
|
4091
4091
|
# * CreateFleet
|
4092
4092
|
#
|
4093
4093
|
# * ListFleets
|
@@ -4252,8 +4252,6 @@ module Aws::GameLift
|
|
4252
4252
|
# the fleet's auto-scaling actions are temporarily suspended, the new
|
4253
4253
|
# policy will be in force once the fleet actions are restarted.
|
4254
4254
|
#
|
4255
|
-
# Operations related to fleet capacity scaling include:
|
4256
|
-
#
|
4257
4255
|
# * DescribeFleetCapacity
|
4258
4256
|
#
|
4259
4257
|
# * UpdateFleetCapacity
|
@@ -4276,7 +4274,7 @@ module Aws::GameLift
|
|
4276
4274
|
#
|
4277
4275
|
#
|
4278
4276
|
#
|
4279
|
-
# [1]:
|
4277
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
|
4280
4278
|
#
|
4281
4279
|
# @option params [required, String] :name
|
4282
4280
|
# Descriptive label that is associated with a scaling policy. Policy
|
@@ -4360,7 +4358,7 @@ module Aws::GameLift
|
|
4360
4358
|
#
|
4361
4359
|
#
|
4362
4360
|
#
|
4363
|
-
# [1]:
|
4361
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html
|
4364
4362
|
#
|
4365
4363
|
# @option params [String] :policy_type
|
4366
4364
|
# Type of scaling policy to create. For a target-based policy, set the
|
@@ -4450,8 +4448,6 @@ module Aws::GameLift
|
|
4450
4448
|
# Retrieves the fleet ID that a specified alias is currently pointing
|
4451
4449
|
# to.
|
4452
4450
|
#
|
4453
|
-
# Alias-related operations include:
|
4454
|
-
#
|
4455
4451
|
# * CreateAlias
|
4456
4452
|
#
|
4457
4453
|
# * ListAliases
|
@@ -4548,8 +4544,6 @@ module Aws::GameLift
|
|
4548
4544
|
# game sessions that are in `ACTIVE` status. To locate games in statuses
|
4549
4545
|
# other than active, use DescribeGameSessionDetails.
|
4550
4546
|
#
|
4551
|
-
# Game-session-related operations include:
|
4552
|
-
#
|
4553
4547
|
# * CreateGameSession
|
4554
4548
|
#
|
4555
4549
|
# * DescribeGameSessions
|
@@ -4712,8 +4706,6 @@ module Aws::GameLift
|
|
4712
4706
|
# this operation will have no effect. You can view a fleet's stopped
|
4713
4707
|
# actions using DescribeFleetAttributes.
|
4714
4708
|
#
|
4715
|
-
# Operations related to fleet capacity scaling include:
|
4716
|
-
#
|
4717
4709
|
# * DescribeFleetCapacity
|
4718
4710
|
#
|
4719
4711
|
# * UpdateFleetCapacity
|
@@ -4788,8 +4780,10 @@ module Aws::GameLift
|
|
4788
4780
|
# * A unique ID (such as a UUID) for the placement. You use this ID to
|
4789
4781
|
# track the status of the placement request
|
4790
4782
|
#
|
4791
|
-
# * (Optional) A set of
|
4792
|
-
#
|
4783
|
+
# * (Optional) A set of player data and a unique player ID for each
|
4784
|
+
# player that you are joining to the new game session (player data is
|
4785
|
+
# optional, but if you include it, you must also provide a unique ID
|
4786
|
+
# for each player)
|
4793
4787
|
#
|
4794
4788
|
# * Latency data for all players (if you want to optimize game play for
|
4795
4789
|
# the players)
|
@@ -4802,8 +4796,6 @@ module Aws::GameLift
|
|
4802
4796
|
# session ARN and region are referenced. If the placement request times
|
4803
4797
|
# out, you can resubmit the request or retry it with a different queue.
|
4804
4798
|
#
|
4805
|
-
# Game-session-related operations include:
|
4806
|
-
#
|
4807
4799
|
# * CreateGameSession
|
4808
4800
|
#
|
4809
4801
|
# * DescribeGameSessions
|
@@ -4841,7 +4833,7 @@ module Aws::GameLift
|
|
4841
4833
|
#
|
4842
4834
|
#
|
4843
4835
|
#
|
4844
|
-
# [1]:
|
4836
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4845
4837
|
#
|
4846
4838
|
# @option params [required, Integer] :maximum_player_session_count
|
4847
4839
|
# Maximum number of players that can be connected simultaneously to the
|
@@ -4868,7 +4860,7 @@ module Aws::GameLift
|
|
4868
4860
|
#
|
4869
4861
|
#
|
4870
4862
|
#
|
4871
|
-
# [1]:
|
4863
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4872
4864
|
#
|
4873
4865
|
# @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4874
4866
|
#
|
@@ -4967,8 +4959,6 @@ module Aws::GameLift
|
|
4967
4959
|
# the new players. For more detail on how match backfill requests are
|
4968
4960
|
# processed, see [ How Amazon GameLift FlexMatch Works][2].
|
4969
4961
|
#
|
4970
|
-
# Matchmaking-related operations include:
|
4971
|
-
#
|
4972
4962
|
# * StartMatchmaking
|
4973
4963
|
#
|
4974
4964
|
# * DescribeMatchmaking
|
@@ -4981,8 +4971,8 @@ module Aws::GameLift
|
|
4981
4971
|
#
|
4982
4972
|
#
|
4983
4973
|
#
|
4984
|
-
# [1]:
|
4985
|
-
# [2]:
|
4974
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-backfill.html
|
4975
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
|
4986
4976
|
#
|
4987
4977
|
# @option params [String] :ticket_id
|
4988
4978
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5006,7 +4996,7 @@ module Aws::GameLift
|
|
5006
4996
|
#
|
5007
4997
|
#
|
5008
4998
|
#
|
5009
|
-
# [1]:
|
4999
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
5010
5000
|
#
|
5011
5001
|
# @option params [required, Array<Types::Player>] :players
|
5012
5002
|
# Match information on all players that are currently assigned to the
|
@@ -5025,7 +5015,7 @@ module Aws::GameLift
|
|
5025
5015
|
#
|
5026
5016
|
#
|
5027
5017
|
#
|
5028
|
-
# [1]:
|
5018
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-server.html#match-server-data
|
5029
5019
|
#
|
5030
5020
|
# @return [Types::StartMatchBackfillOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5031
5021
|
#
|
@@ -5153,8 +5143,6 @@ module Aws::GameLift
|
|
5153
5143
|
# matchmaking tickets. Matched players can use the connection
|
5154
5144
|
# information to join the game.
|
5155
5145
|
#
|
5156
|
-
# Matchmaking-related operations include:
|
5157
|
-
#
|
5158
5146
|
# * StartMatchmaking
|
5159
5147
|
#
|
5160
5148
|
# * DescribeMatchmaking
|
@@ -5167,7 +5155,7 @@ module Aws::GameLift
|
|
5167
5155
|
#
|
5168
5156
|
#
|
5169
5157
|
#
|
5170
|
-
# [1]:
|
5158
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-intro.html
|
5171
5159
|
#
|
5172
5160
|
# @option params [String] :ticket_id
|
5173
5161
|
# Unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -5284,8 +5272,6 @@ module Aws::GameLift
|
|
5284
5272
|
# a placement, provide the placement ID values. If successful, the
|
5285
5273
|
# placement is moved to `CANCELLED` status.
|
5286
5274
|
#
|
5287
|
-
# Game-session-related operations include:
|
5288
|
-
#
|
5289
5275
|
# * CreateGameSession
|
5290
5276
|
#
|
5291
5277
|
# * DescribeGameSessions
|
@@ -5360,8 +5346,6 @@ module Aws::GameLift
|
|
5360
5346
|
# work on the ticket is stopped, and the ticket status is changed to
|
5361
5347
|
# `CANCELLED`.
|
5362
5348
|
#
|
5363
|
-
# Matchmaking-related operations include:
|
5364
|
-
#
|
5365
5349
|
# * StartMatchmaking
|
5366
5350
|
#
|
5367
5351
|
# * DescribeMatchmaking
|
@@ -5397,8 +5381,6 @@ module Aws::GameLift
|
|
5397
5381
|
# reassign an alias to another fleet, provide an updated routing
|
5398
5382
|
# strategy. If successful, the updated alias record is returned.
|
5399
5383
|
#
|
5400
|
-
# Alias-related operations include:
|
5401
|
-
#
|
5402
5384
|
# * CreateAlias
|
5403
5385
|
#
|
5404
5386
|
# * ListAliases
|
@@ -5468,8 +5450,6 @@ module Aws::GameLift
|
|
5468
5450
|
# provide the new values. If successful, a build object containing the
|
5469
5451
|
# updated metadata is returned.
|
5470
5452
|
#
|
5471
|
-
# Build-related operations include:
|
5472
|
-
#
|
5473
5453
|
# * CreateBuild
|
5474
5454
|
#
|
5475
5455
|
# * ListBuilds
|
@@ -5527,8 +5507,6 @@ module Aws::GameLift
|
|
5527
5507
|
# you want to change. If successful, the fleet ID for the updated fleet
|
5528
5508
|
# is returned.
|
5529
5509
|
#
|
5530
|
-
# Fleet-related operations include:
|
5531
|
-
#
|
5532
5510
|
# * CreateFleet
|
5533
5511
|
#
|
5534
5512
|
# * ListFleets
|
@@ -5650,8 +5628,6 @@ module Aws::GameLift
|
|
5650
5628
|
# desired instance count is higher than the instance type's limit, the
|
5651
5629
|
# "Limit Exceeded" exception occurs.
|
5652
5630
|
#
|
5653
|
-
# Fleet-related operations include:
|
5654
|
-
#
|
5655
5631
|
# * CreateFleet
|
5656
5632
|
#
|
5657
5633
|
# * ListFleets
|
@@ -5738,8 +5714,6 @@ module Aws::GameLift
|
|
5738
5714
|
# match existing fleet permissions. If successful, the fleet ID for the
|
5739
5715
|
# updated fleet is returned.
|
5740
5716
|
#
|
5741
|
-
# Fleet-related operations include:
|
5742
|
-
#
|
5743
5717
|
# * CreateFleet
|
5744
5718
|
#
|
5745
5719
|
# * ListFleets
|
@@ -5834,8 +5808,6 @@ module Aws::GameLift
|
|
5834
5808
|
# the game session ID and the values you want to change. If successful,
|
5835
5809
|
# an updated GameSession object is returned.
|
5836
5810
|
#
|
5837
|
-
# Game-session-related operations include:
|
5838
|
-
#
|
5839
5811
|
# * CreateGameSession
|
5840
5812
|
#
|
5841
5813
|
# * DescribeGameSessions
|
@@ -5929,8 +5901,6 @@ module Aws::GameLift
|
|
5929
5901
|
# specify the queue name to be updated and provide the new settings.
|
5930
5902
|
# When updating destinations, provide a complete list of destinations.
|
5931
5903
|
#
|
5932
|
-
# Queue-related operations include:
|
5933
|
-
#
|
5934
5904
|
# * CreateGameSessionQueue
|
5935
5905
|
#
|
5936
5906
|
# * DescribeGameSessionQueues
|
@@ -6013,8 +5983,6 @@ module Aws::GameLift
|
|
6013
5983
|
# settings, specify the configuration name to be updated and provide the
|
6014
5984
|
# new settings.
|
6015
5985
|
#
|
6016
|
-
# Operations related to match configurations and rule sets include:
|
6017
|
-
#
|
6018
5986
|
# * CreateMatchmakingConfiguration
|
6019
5987
|
#
|
6020
5988
|
# * DescribeMatchmakingConfigurations
|
@@ -6029,6 +5997,8 @@ module Aws::GameLift
|
|
6029
5997
|
#
|
6030
5998
|
# * ValidateMatchmakingRuleSet
|
6031
5999
|
#
|
6000
|
+
# * DeleteMatchmakingRuleSet
|
6001
|
+
#
|
6032
6002
|
# @option params [required, String] :name
|
6033
6003
|
# Unique identifier for a matchmaking configuration to update.
|
6034
6004
|
#
|
@@ -6045,7 +6015,7 @@ module Aws::GameLift
|
|
6045
6015
|
#
|
6046
6016
|
#
|
6047
6017
|
#
|
6048
|
-
# [1]:
|
6018
|
+
# [1]: https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
6049
6019
|
#
|
6050
6020
|
# @option params [Integer] :request_timeout_seconds
|
6051
6021
|
# Maximum duration, in seconds, that a matchmaking ticket can remain in
|
@@ -6073,7 +6043,7 @@ module Aws::GameLift
|
|
6073
6043
|
#
|
6074
6044
|
#
|
6075
6045
|
#
|
6076
|
-
# [1]:
|
6046
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-notification.html
|
6077
6047
|
#
|
6078
6048
|
# @option params [Integer] :additional_player_count
|
6079
6049
|
# Number of player slots in a match to keep open for future players. For
|
@@ -6094,7 +6064,7 @@ module Aws::GameLift
|
|
6094
6064
|
#
|
6095
6065
|
#
|
6096
6066
|
#
|
6097
|
-
# [1]:
|
6067
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6098
6068
|
#
|
6099
6069
|
# @option params [String] :game_session_data
|
6100
6070
|
# Set of custom game session properties, formatted as a single string
|
@@ -6105,7 +6075,7 @@ module Aws::GameLift
|
|
6105
6075
|
#
|
6106
6076
|
#
|
6107
6077
|
#
|
6108
|
-
# [1]:
|
6078
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6109
6079
|
#
|
6110
6080
|
# @return [Types::UpdateMatchmakingConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6111
6081
|
#
|
@@ -6181,8 +6151,6 @@ module Aws::GameLift
|
|
6181
6151
|
# down and new processes are launched in Amazon GameLift's normal
|
6182
6152
|
# process recycling activity.
|
6183
6153
|
#
|
6184
|
-
# Fleet-related operations include:
|
6185
|
-
#
|
6186
6154
|
# * CreateFleet
|
6187
6155
|
#
|
6188
6156
|
# * ListFleets
|
@@ -6273,11 +6241,17 @@ module Aws::GameLift
|
|
6273
6241
|
end
|
6274
6242
|
|
6275
6243
|
# Validates the syntax of a matchmaking rule or rule set. This operation
|
6276
|
-
# checks that the rule set
|
6277
|
-
# conforms to allowed property expressions. To validate syntax,
|
6278
|
-
# a rule set string.
|
6244
|
+
# checks that the rule set is using syntactically correct JSON and that
|
6245
|
+
# it conforms to allowed property expressions. To validate syntax,
|
6246
|
+
# provide a rule set JSON string.
|
6247
|
+
#
|
6248
|
+
# **Learn more**
|
6249
|
+
#
|
6250
|
+
# * [Build a Rule Set][1]
|
6251
|
+
#
|
6252
|
+
# ^
|
6279
6253
|
#
|
6280
|
-
#
|
6254
|
+
# **Related operations**
|
6281
6255
|
#
|
6282
6256
|
# * CreateMatchmakingConfiguration
|
6283
6257
|
#
|
@@ -6293,6 +6267,12 @@ module Aws::GameLift
|
|
6293
6267
|
#
|
6294
6268
|
# * ValidateMatchmakingRuleSet
|
6295
6269
|
#
|
6270
|
+
# * DeleteMatchmakingRuleSet
|
6271
|
+
#
|
6272
|
+
#
|
6273
|
+
#
|
6274
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/match-rulesets.html
|
6275
|
+
#
|
6296
6276
|
# @option params [required, String] :rule_set_body
|
6297
6277
|
# Collection of matchmaking rules to validate, formatted as a JSON
|
6298
6278
|
# string.
|
@@ -6333,7 +6313,7 @@ module Aws::GameLift
|
|
6333
6313
|
params: params,
|
6334
6314
|
config: config)
|
6335
6315
|
context[:gem_name] = 'aws-sdk-gamelift'
|
6336
|
-
context[:gem_version] = '1.
|
6316
|
+
context[:gem_version] = '1.11.0'
|
6337
6317
|
Seahorse::Client::Request.new(handlers, context)
|
6338
6318
|
end
|
6339
6319
|
|