aws-sdk-gamelift 1.0.0.rc7 → 1.0.0.rc8

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checksums.yaml CHANGED
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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.0.0.rc7'
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+ GEM_VERSION = '1.0.0.rc8'
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  end
@@ -155,25 +155,40 @@ module Aws::GameLift
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  # @!group API Operations
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- # Creates an alias and sets a target fleet. A fleet alias can be used in
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- # place of a fleet ID, such as when calling `CreateGameSession` from a
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- # game client or game service or adding destinations to a game session
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- # queue. By changing an alias's target fleet, you can switch your
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- # players to the new fleet without changing any other component. In
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- # production, this feature is particularly useful to redirect your
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- # player base seamlessly to the latest game server update.
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+ # Creates an alias for a fleet. In most situations, you can use an alias
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+ # ID in place of a fleet ID. By using a fleet alias instead of a
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+ # specific fleet ID, you can switch gameplay and players to a new fleet
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+ # without changing your game client or other game components. For
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+ # example, for games in production, using an alias allows you to
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+ # seamlessly redirect your player base to a new game server update.
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  #
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  # Amazon GameLift supports two types of routing strategies for aliases:
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- # simple and terminal. Use a simple alias to point to an active fleet.
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- # Use a terminal alias to display a message to incoming traffic instead
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- # of routing players to an active fleet. This option is useful when a
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- # game server is no longer supported but you want to provide better
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- # messaging than a standard 404 error.
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+ # simple and terminal. A simple alias points to an active fleet. A
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+ # terminal alias is used to display messaging or link to a URL instead
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+ # of routing players to an active fleet. For example, you might use a
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+ # terminal alias when a game version is no longer supported and you want
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+ # to direct players to an upgrade site.
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  #
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  # To create a fleet alias, specify an alias name, routing strategy, and
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- # optional description. If successful, a new alias record is returned,
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- # including an alias ID, which you can reference when creating a game
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- # session. To reassign the alias to another fleet ID, call UpdateAlias.
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+ # optional description. Each simple alias can point to only one fleet,
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+ # but a fleet can have multiple aliases. If successful, a new alias
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+ # record is returned, including an alias ID, which you can reference
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+ # when creating a game session. You can reassign an alias to another
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+ # fleet by calling `UpdateAlias`.
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+ #
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+ # Alias-related operations include:
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+ #
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+ # * CreateAlias
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+ #
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+ # * ListAliases
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+ #
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+ # * DescribeAlias
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+ #
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+ # * UpdateAlias
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+ #
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+ # * DeleteAlias
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+ #
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+ # * ResolveAlias
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  #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with an alias. Alias names do not
@@ -224,16 +239,15 @@ module Aws::GameLift
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  # Creates a new Amazon GameLift build from a set of game server binary
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  # files stored in an Amazon Simple Storage Service (Amazon S3) location.
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- # When using this API call, you must create a `.zip` file containing all
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- # of the build files and store it in an Amazon S3 bucket under your AWS
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+ # To use this API call, create a `.zip` file containing all of the files
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+ # for the build and store it in an Amazon S3 bucket under your AWS
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  # account. For help on packaging your build files and creating a build,
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  # see [Uploading Your Game to Amazon GameLift][1].
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  #
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  # Use this API action ONLY if you are storing your game build files in
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- # an Amazon S3 bucket in your AWS account. To create a build using files
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- # stored in a directory, use the CLI command [ `upload-build` ][2],
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- # which uploads the build files from a file location you specify and
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- # creates a build.
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+ # an Amazon S3 bucket. To create a build using files stored locally, use
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+ # the CLI command [ `upload-build` ][2], which uploads the build files
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+ # from a file location you specify.
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  #
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  # To create a new build using `CreateBuild`, identify the storage
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  # location and operating system of your game build. You also have the
@@ -243,6 +257,18 @@ module Aws::GameLift
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  # status of your build. A build must be in `READY` status before it can
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  # be used to create fleets to host your game.
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  #
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+ # Build-related operations include:
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+ #
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+ # * CreateBuild
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+ #
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+ # * ListBuilds
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+ #
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+ # * DescribeBuild
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+ #
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+ # * UpdateBuild
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+ #
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+ # * DeleteBuild
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+ #
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  #
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  #
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  # [1]: http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html
@@ -329,16 +355,25 @@ module Aws::GameLift
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  #
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  # To create a new fleet, you must specify the following: (1) fleet name,
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  # (2) build ID of an uploaded game build, (3) an EC2 instance type, and
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- # (4) a runtime configuration that describes which server processes to
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- # run on each instance in the fleet. (Although the runtime configuration
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- # is not a required parameter, the fleet cannot be successfully created
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- # without it.) You can also configure the new fleet with the following
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- # settings: fleet description, access permissions for inbound traffic,
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- # fleet-wide game session protection, and resource creation limit. If
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- # you use Amazon CloudWatch for metrics, you can add the new fleet to a
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- # metric group, which allows you to view aggregated metrics for a set of
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- # fleets. Once you specify a metric group, the new fleet's metrics are
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- # included in the metric group's data.
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+ # (4) a run-time configuration that describes which server processes to
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+ # run on each instance in the fleet. (Although the run-time
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+ # configuration is not a required parameter, the fleet cannot be
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+ # successfully activated without it.)
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+ #
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+ # You can also configure the new fleet with the following settings:
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+ #
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+ # * Fleet description
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+ #
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+ # * Access permissions for inbound traffic
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+ #
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+ # * Fleetwide game session protection
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+ #
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+ # * Resource creation limit
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+ #
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+ # If you use Amazon CloudWatch for metrics, you can add the new fleet to
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+ # a metric group. This allows you to view aggregated metrics for a set
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+ # of fleets. Once you specify a metric group, the new fleet's metrics
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+ # are included in the metric group's data.
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  #
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  # If the CreateFleet call is successful, Amazon GameLift performs the
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  # following tasks:
@@ -346,8 +381,8 @@ module Aws::GameLift
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  # * Creates a fleet record and sets the status to `NEW` (followed by
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  # other statuses as the fleet is activated).
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  #
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- # * Sets the fleet's capacity to 1 "desired", which causes Amazon
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- # GameLift to start one new EC2 instance.
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+ # * Sets the fleet's target capacity to 1 (desired instances), which
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+ # causes Amazon GameLift to start one new EC2 instance.
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  #
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  # * Starts launching server processes on the instance. If the fleet is
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  # configured to run multiple server processes per instance, Amazon
@@ -356,27 +391,52 @@ module Aws::GameLift
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  # * Begins writing events to the fleet event log, which can be accessed
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  # in the Amazon GameLift console.
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  #
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- # * Sets the fleet's status to `ACTIVE` once one server process in the
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- # fleet is ready to host a game session.
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+ # * Sets the fleet's status to `ACTIVE` as soon as one server process
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+ # in the fleet is ready to host a game session.
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+ #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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  #
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- # After a fleet is created, use the following actions to change fleet
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- # properties and configuration:
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+ # * Describe fleets:
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  #
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- # * UpdateFleetAttributes -- Update fleet metadata, including name and
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- # description.
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+ # * DescribeFleetAttributes
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  #
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- # * UpdateFleetCapacity -- Increase or decrease the number of instances
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- # you want the fleet to maintain.
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+ # * DescribeFleetPortSettings
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  #
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- # * UpdateFleetPortSettings -- Change the IP address and port ranges
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- # that allow access to incoming traffic.
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+ # * DescribeFleetUtilization
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  #
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- # * UpdateRuntimeConfiguration -- Change how server processes are
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- # launched in the fleet, including launch path, launch parameters, and
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- # the number of concurrent processes.
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+ # * DescribeRuntimeConfiguration
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  #
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- # * PutScalingPolicy -- Create or update rules that are used to set the
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- # fleet's capacity (autoscaling).
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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  #
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  #
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  #
@@ -399,13 +459,13 @@ module Aws::GameLift
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  # This parameter is no longer used. Instead, specify a server launch
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  # path using the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
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+ # run-time configuration will continue to work.)
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  #
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  # @option params [String] :server_launch_parameters
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  # This parameter is no longer used. Instead, specify server launch
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  # parameters in the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
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+ # run-time configuration will continue to work.)
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  #
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  # @option params [Array<String>] :log_paths
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  # This parameter is no longer used. Instead, to specify where Amazon
@@ -452,16 +512,16 @@ module Aws::GameLift
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  #
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  # @option params [Types::RuntimeConfiguration] :runtime_configuration
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  # Instructions for launching server processes on each instance in the
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- # fleet. The runtime configuration for a fleet has a collection of
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+ # fleet. The run-time configuration for a fleet has a collection of
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  # server process configurations, one for each type of server process to
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  # run on an instance. A server process configuration specifies the
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  # location of the server executable, launch parameters, and the number
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  # of concurrent processes with that configuration to maintain on each
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- # instance. A CreateFleet request must include a runtime configuration
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+ # instance. A CreateFleet request must include a run-time configuration
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  # with at least one server process configuration; otherwise the request
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- # will fail with an invalid request exception. (This parameter replaces
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- # the parameters `ServerLaunchPath` and `ServerLaunchParameters`;
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- # requests that contain values for these parameters instead of a runtime
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+ # fails with an invalid request exception. (This parameter replaces the
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+ # parameters `ServerLaunchPath` and `ServerLaunchParameters`; requests
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+ # that contain values for these parameters instead of a run-time
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  # configuration will continue to work.)
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  #
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  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
@@ -470,9 +530,9 @@ module Aws::GameLift
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  #
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  # @option params [Array<String>] :metric_groups
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  # Names of metric groups to add this fleet to. Use an existing metric
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- # group name to add this fleet to the group, or use a new name to create
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- # a new metric group. Currently, a fleet can only be included in one
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- # metric group at a time.
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+ # group name to add this fleet to the group. Or use a new name to create
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+ # a new metric group. A fleet can only be included in one metric group
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+ # at a time.
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  #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -575,6 +635,28 @@ module Aws::GameLift
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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+ # Game-session-related operations include:
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+ #
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+ # * CreateGameSession
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+ #
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+ # * DescribeGameSessions
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+ #
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+ # * DescribeGameSessionDetails
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+ #
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+ # * SearchGameSessions
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+ #
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+ # * UpdateGameSession
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+ #
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+ # * GetGameSessionLogUrl
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+ #
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+ # * Game session placements
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+ #
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+ # * StartGameSessionPlacement
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+ #
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+ # * DescribeGameSessionPlacement
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+ #
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+ # * StopGameSessionPlacement
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+ #
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  # @option params [String] :fleet_id
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  # Unique identifier for a fleet to create a game session in. Each
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  # request must reference either a fleet ID or alias ID, but not both.
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  # destinations and, if desired, a set of latency policies. If
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  # successful, a new queue object is returned.
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  #
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+ # Queue-related operations include:
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+ #
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+ # * CreateGameSessionQueue
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+ #
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+ # * DescribeGameSessionQueues
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+ #
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+ # * UpdateGameSessionQueue
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+ #
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+ # * DeleteGameSessionQueue
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+ #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with queue. Queue names must be
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  # unique within each region.
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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+ # Player-session-related operations include:
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+ #
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+ # * CreatePlayerSession
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+ #
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+ # * CreatePlayerSessions
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+ #
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+ # * DescribePlayerSessions
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+ #
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+ # * Game session placements
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+ #
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+ # * StartGameSessionPlacement
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+ #
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+ # * DescribeGameSessionPlacement
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+ #
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+ # * StopGameSessionPlacement
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+ #
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  # @option params [required, String] :game_session_id
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  # Unique identifier for the game session to add a player to.
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  #
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  #
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  # *Available in Amazon GameLift Local.*
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  #
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+ # Player-session-related operations include:
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+ #
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+ # * CreatePlayerSession
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+ #
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+ # * CreatePlayerSessions
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+ #
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+ # * DescribePlayerSessions
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+ #
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+ # * Game session placements
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+ #
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+ # * StartGameSessionPlacement
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+ #
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+ # * DescribeGameSessionPlacement
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+ #
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+ # * StopGameSessionPlacement
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+ #
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  # @option params [required, String] :game_session_id
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  # Unique identifier for the game session to add players to.
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  #
@@ -894,11 +1018,25 @@ module Aws::GameLift
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  req.send_request(options)
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  end
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- # Deletes a fleet alias. This action removes all record of the alias.
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- # Game clients attempting to access a server process using the deleted
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- # alias receive an error. To delete an alias, specify the alias ID to be
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+ # Deletes an alias. This action removes all record of the alias. Game
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+ # clients attempting to access a server process using the deleted alias
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+ # receive an error. To delete an alias, specify the alias ID to be
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  # deleted.
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  #
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+ # Alias-related operations include:
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+ #
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+ # * CreateAlias
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+ #
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+ # * ListAliases
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+ #
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+ # * DescribeAlias
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+ #
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+ # * UpdateAlias
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+ #
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+ # * DeleteAlias
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+ #
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+ # * ResolveAlias
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+ #
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  # @option params [required, String] :alias_id
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  # Unique identifier for a fleet alias. Specify the alias you want to
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  # delete.
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  # the status of any active fleets using the build, but you can no longer
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  # create new fleets with the deleted build.
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  #
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+ # Build-related operations include:
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+ #
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+ # * CreateBuild
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+ #
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+ # * ListBuilds
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+ #
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+ # * DescribeBuild
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+ #
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+ # * UpdateBuild
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+ #
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+ # * DeleteBuild
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+ #
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  # @option params [required, String] :build_id
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  # Unique identifier for a build to delete.
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  #
@@ -954,6 +1104,50 @@ module Aws::GameLift
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  # This action removes the fleet's resources and the fleet record. Once
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  # a fleet is deleted, you can no longer use that fleet.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @option params [required, String] :fleet_id
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  # Unique identifier for a fleet to be deleted.
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  #
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  # StartGameSessionPlacement requests that reference this queue will
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  # fail. To delete a queue, specify the queue name.
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  #
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+ # Queue-related operations include:
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+ #
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+ # * CreateGameSessionQueue
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+ #
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+ # * DescribeGameSessionQueues
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+ #
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+ # * UpdateGameSessionQueue
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+ #
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+ # * DeleteGameSessionQueue
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+ #
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  # @option params [required, String] :name
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  # Descriptive label that is associated with queue. Queue names must be
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  # unique within each region.
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  # policy, specify both the scaling policy name and the fleet ID it is
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  # associated with.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
1244
+ #
1245
+ # * PutScalingPolicy (automatic scaling)
1246
+ #
1247
+ # * DescribeScalingPolicies (automatic scaling)
1248
+ #
1249
+ # * DeleteScalingPolicy (automatic scaling)
1250
+ #
1251
+ # * DescribeEC2InstanceLimits
1252
+ #
1253
+ # * DeleteFleet
1254
+ #
1007
1255
  # @option params [required, String] :name
1008
1256
  # Descriptive label that is associated with a scaling policy. Policy
1009
1257
  # names do not need to be unique.
@@ -1029,12 +1277,26 @@ module Aws::GameLift
1029
1277
  req.send_request(options)
1030
1278
  end
1031
1279
 
1032
- # Retrieves properties for a fleet alias. This operation returns all
1033
- # alias metadata and settings. To get just the fleet ID an alias is
1034
- # currently pointing to, use ResolveAlias.
1280
+ # Retrieves properties for an alias. This operation returns all alias
1281
+ # metadata and settings. To get an alias's target fleet ID only, use
1282
+ # `ResolveAlias`.
1283
+ #
1284
+ # To get alias properties, specify the alias ID. If successful, the
1285
+ # requested alias record is returned.
1286
+ #
1287
+ # Alias-related operations include:
1288
+ #
1289
+ # * CreateAlias
1035
1290
  #
1036
- # To get alias properties, specify the alias ID. If successful, an Alias
1037
- # object is returned.
1291
+ # * ListAliases
1292
+ #
1293
+ # * DescribeAlias
1294
+ #
1295
+ # * UpdateAlias
1296
+ #
1297
+ # * DeleteAlias
1298
+ #
1299
+ # * ResolveAlias
1038
1300
  #
1039
1301
  # @option params [required, String] :alias_id
1040
1302
  # Unique identifier for a fleet alias. Specify the alias you want to
@@ -1075,6 +1337,18 @@ module Aws::GameLift
1075
1337
  # build ID. If successful, an object containing the build properties is
1076
1338
  # returned.
1077
1339
  #
1340
+ # Build-related operations include:
1341
+ #
1342
+ # * CreateBuild
1343
+ #
1344
+ # * ListBuilds
1345
+ #
1346
+ # * DescribeBuild
1347
+ #
1348
+ # * UpdateBuild
1349
+ #
1350
+ # * DeleteBuild
1351
+ #
1078
1352
  # @option params [required, String] :build_id
1079
1353
  # Unique identifier for a build to retrieve properties for.
1080
1354
  #
@@ -1118,6 +1392,50 @@ module Aws::GameLift
1118
1392
  # GameLift can be found in the AWS Management Console for Amazon
1119
1393
  # GameLift (see the drop-down list in the upper right corner).
1120
1394
  #
1395
+ # Fleet-related operations include:
1396
+ #
1397
+ # * CreateFleet
1398
+ #
1399
+ # * ListFleets
1400
+ #
1401
+ # * Describe fleets:
1402
+ #
1403
+ # * DescribeFleetAttributes
1404
+ #
1405
+ # * DescribeFleetPortSettings
1406
+ #
1407
+ # * DescribeFleetUtilization
1408
+ #
1409
+ # * DescribeRuntimeConfiguration
1410
+ #
1411
+ # * DescribeFleetEvents
1412
+ #
1413
+ # * Update fleets:
1414
+ #
1415
+ # * UpdateFleetAttributes
1416
+ #
1417
+ # * UpdateFleetCapacity
1418
+ #
1419
+ # * UpdateFleetPortSettings
1420
+ #
1421
+ # * UpdateRuntimeConfiguration
1422
+ #
1423
+ # * Manage fleet capacity:
1424
+ #
1425
+ # * DescribeFleetCapacity
1426
+ #
1427
+ # * UpdateFleetCapacity
1428
+ #
1429
+ # * PutScalingPolicy (automatic scaling)
1430
+ #
1431
+ # * DescribeScalingPolicies (automatic scaling)
1432
+ #
1433
+ # * DeleteScalingPolicy (automatic scaling)
1434
+ #
1435
+ # * DescribeEC2InstanceLimits
1436
+ #
1437
+ # * DeleteFleet
1438
+ #
1121
1439
  # @option params [String] :ec2_instance_type
1122
1440
  # Name of an EC2 instance type that is supported in Amazon GameLift. A
1123
1441
  # fleet instance type determines the computing resources of each
@@ -1171,6 +1489,50 @@ module Aws::GameLift
1171
1489
  #
1172
1490
  # </note>
1173
1491
  #
1492
+ # Fleet-related operations include:
1493
+ #
1494
+ # * CreateFleet
1495
+ #
1496
+ # * ListFleets
1497
+ #
1498
+ # * Describe fleets:
1499
+ #
1500
+ # * DescribeFleetAttributes
1501
+ #
1502
+ # * DescribeFleetPortSettings
1503
+ #
1504
+ # * DescribeFleetUtilization
1505
+ #
1506
+ # * DescribeRuntimeConfiguration
1507
+ #
1508
+ # * DescribeFleetEvents
1509
+ #
1510
+ # * Update fleets:
1511
+ #
1512
+ # * UpdateFleetAttributes
1513
+ #
1514
+ # * UpdateFleetCapacity
1515
+ #
1516
+ # * UpdateFleetPortSettings
1517
+ #
1518
+ # * UpdateRuntimeConfiguration
1519
+ #
1520
+ # * Manage fleet capacity:
1521
+ #
1522
+ # * DescribeFleetCapacity
1523
+ #
1524
+ # * UpdateFleetCapacity
1525
+ #
1526
+ # * PutScalingPolicy (automatic scaling)
1527
+ #
1528
+ # * DescribeScalingPolicies (automatic scaling)
1529
+ #
1530
+ # * DeleteScalingPolicy (automatic scaling)
1531
+ #
1532
+ # * DescribeEC2InstanceLimits
1533
+ #
1534
+ # * DeleteFleet
1535
+ #
1174
1536
  # @option params [Array<String>] :fleet_ids
1175
1537
  # Unique identifier for a fleet(s) to retrieve attributes for. To
1176
1538
  # request attributes for all fleets, leave this parameter empty.
@@ -1249,6 +1611,50 @@ module Aws::GameLift
1249
1611
  #
1250
1612
  # </note>
1251
1613
  #
1614
+ # Fleet-related operations include:
1615
+ #
1616
+ # * CreateFleet
1617
+ #
1618
+ # * ListFleets
1619
+ #
1620
+ # * Describe fleets:
1621
+ #
1622
+ # * DescribeFleetAttributes
1623
+ #
1624
+ # * DescribeFleetPortSettings
1625
+ #
1626
+ # * DescribeFleetUtilization
1627
+ #
1628
+ # * DescribeRuntimeConfiguration
1629
+ #
1630
+ # * DescribeFleetEvents
1631
+ #
1632
+ # * Update fleets:
1633
+ #
1634
+ # * UpdateFleetAttributes
1635
+ #
1636
+ # * UpdateFleetCapacity
1637
+ #
1638
+ # * UpdateFleetPortSettings
1639
+ #
1640
+ # * UpdateRuntimeConfiguration
1641
+ #
1642
+ # * Manage fleet capacity:
1643
+ #
1644
+ # * DescribeFleetCapacity
1645
+ #
1646
+ # * UpdateFleetCapacity
1647
+ #
1648
+ # * PutScalingPolicy (automatic scaling)
1649
+ #
1650
+ # * DescribeScalingPolicies (automatic scaling)
1651
+ #
1652
+ # * DeleteScalingPolicy (automatic scaling)
1653
+ #
1654
+ # * DescribeEC2InstanceLimits
1655
+ #
1656
+ # * DeleteFleet
1657
+ #
1252
1658
  # @option params [Array<String>] :fleet_ids
1253
1659
  # Unique identifier for a fleet(s) to retrieve capacity information for.
1254
1660
  # To request capacity information for all fleets, leave this parameter
@@ -1309,6 +1715,50 @@ module Aws::GameLift
1309
1715
  # successful, a collection of event log entries matching the request are
1310
1716
  # returned.
1311
1717
  #
1718
+ # Fleet-related operations include:
1719
+ #
1720
+ # * CreateFleet
1721
+ #
1722
+ # * ListFleets
1723
+ #
1724
+ # * Describe fleets:
1725
+ #
1726
+ # * DescribeFleetAttributes
1727
+ #
1728
+ # * DescribeFleetPortSettings
1729
+ #
1730
+ # * DescribeFleetUtilization
1731
+ #
1732
+ # * DescribeRuntimeConfiguration
1733
+ #
1734
+ # * DescribeFleetEvents
1735
+ #
1736
+ # * Update fleets:
1737
+ #
1738
+ # * UpdateFleetAttributes
1739
+ #
1740
+ # * UpdateFleetCapacity
1741
+ #
1742
+ # * UpdateFleetPortSettings
1743
+ #
1744
+ # * UpdateRuntimeConfiguration
1745
+ #
1746
+ # * Manage fleet capacity:
1747
+ #
1748
+ # * DescribeFleetCapacity
1749
+ #
1750
+ # * UpdateFleetCapacity
1751
+ #
1752
+ # * PutScalingPolicy (automatic scaling)
1753
+ #
1754
+ # * DescribeScalingPolicies (automatic scaling)
1755
+ #
1756
+ # * DeleteScalingPolicy (automatic scaling)
1757
+ #
1758
+ # * DescribeEC2InstanceLimits
1759
+ #
1760
+ # * DeleteFleet
1761
+ #
1312
1762
  # @option params [required, String] :fleet_id
1313
1763
  # Unique identifier for a fleet to get event logs for.
1314
1764
  #
@@ -1353,9 +1803,10 @@ module Aws::GameLift
1353
1803
  # resp.events #=> Array
1354
1804
  # resp.events[0].event_id #=> String
1355
1805
  # resp.events[0].resource_id #=> String
1356
- # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT"
1806
+ # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"
1357
1807
  # resp.events[0].message #=> String
1358
1808
  # resp.events[0].event_time #=> Time
1809
+ # resp.events[0].pre_signed_log_url #=> String
1359
1810
  # resp.next_token #=> String
1360
1811
  #
1361
1812
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetEvents AWS API Documentation
@@ -1375,6 +1826,50 @@ module Aws::GameLift
1375
1826
  # requested fleet ID. If the requested fleet has been deleted, the
1376
1827
  # result set is empty.
1377
1828
  #
1829
+ # Fleet-related operations include:
1830
+ #
1831
+ # * CreateFleet
1832
+ #
1833
+ # * ListFleets
1834
+ #
1835
+ # * Describe fleets:
1836
+ #
1837
+ # * DescribeFleetAttributes
1838
+ #
1839
+ # * DescribeFleetPortSettings
1840
+ #
1841
+ # * DescribeFleetUtilization
1842
+ #
1843
+ # * DescribeRuntimeConfiguration
1844
+ #
1845
+ # * DescribeFleetEvents
1846
+ #
1847
+ # * Update fleets:
1848
+ #
1849
+ # * UpdateFleetAttributes
1850
+ #
1851
+ # * UpdateFleetCapacity
1852
+ #
1853
+ # * UpdateFleetPortSettings
1854
+ #
1855
+ # * UpdateRuntimeConfiguration
1856
+ #
1857
+ # * Manage fleet capacity:
1858
+ #
1859
+ # * DescribeFleetCapacity
1860
+ #
1861
+ # * UpdateFleetCapacity
1862
+ #
1863
+ # * PutScalingPolicy (automatic scaling)
1864
+ #
1865
+ # * DescribeScalingPolicies (automatic scaling)
1866
+ #
1867
+ # * DeleteScalingPolicy (automatic scaling)
1868
+ #
1869
+ # * DescribeEC2InstanceLimits
1870
+ #
1871
+ # * DeleteFleet
1872
+ #
1378
1873
  # @option params [required, String] :fleet_id
1379
1874
  # Unique identifier for a fleet to retrieve port settings for.
1380
1875
  #
@@ -1419,6 +1914,50 @@ module Aws::GameLift
1419
1914
  #
1420
1915
  # </note>
1421
1916
  #
1917
+ # Fleet-related operations include:
1918
+ #
1919
+ # * CreateFleet
1920
+ #
1921
+ # * ListFleets
1922
+ #
1923
+ # * Describe fleets:
1924
+ #
1925
+ # * DescribeFleetAttributes
1926
+ #
1927
+ # * DescribeFleetPortSettings
1928
+ #
1929
+ # * DescribeFleetUtilization
1930
+ #
1931
+ # * DescribeRuntimeConfiguration
1932
+ #
1933
+ # * DescribeFleetEvents
1934
+ #
1935
+ # * Update fleets:
1936
+ #
1937
+ # * UpdateFleetAttributes
1938
+ #
1939
+ # * UpdateFleetCapacity
1940
+ #
1941
+ # * UpdateFleetPortSettings
1942
+ #
1943
+ # * UpdateRuntimeConfiguration
1944
+ #
1945
+ # * Manage fleet capacity:
1946
+ #
1947
+ # * DescribeFleetCapacity
1948
+ #
1949
+ # * UpdateFleetCapacity
1950
+ #
1951
+ # * PutScalingPolicy (automatic scaling)
1952
+ #
1953
+ # * DescribeScalingPolicies (automatic scaling)
1954
+ #
1955
+ # * DeleteScalingPolicy (automatic scaling)
1956
+ #
1957
+ # * DescribeEC2InstanceLimits
1958
+ #
1959
+ # * DeleteFleet
1960
+ #
1422
1961
  # @option params [Array<String>] :fleet_ids
1423
1962
  # Unique identifier for a fleet(s) to retrieve utilization data for. To
1424
1963
  # request utilization data for all fleets, leave this parameter empty.
@@ -1481,6 +2020,28 @@ module Aws::GameLift
1481
2020
  # set of sequential pages. If successful, a GameSessionDetail object is
1482
2021
  # returned for each session matching the request.
1483
2022
  #
2023
+ # Game-session-related operations include:
2024
+ #
2025
+ # * CreateGameSession
2026
+ #
2027
+ # * DescribeGameSessions
2028
+ #
2029
+ # * DescribeGameSessionDetails
2030
+ #
2031
+ # * SearchGameSessions
2032
+ #
2033
+ # * UpdateGameSession
2034
+ #
2035
+ # * GetGameSessionLogUrl
2036
+ #
2037
+ # * Game session placements
2038
+ #
2039
+ # * StartGameSessionPlacement
2040
+ #
2041
+ # * DescribeGameSessionPlacement
2042
+ #
2043
+ # * StopGameSessionPlacement
2044
+ #
1484
2045
  # @option params [String] :fleet_id
1485
2046
  # Unique identifier for a fleet to retrieve all game sessions active on
1486
2047
  # the fleet.
@@ -1494,8 +2055,8 @@ module Aws::GameLift
1494
2055
  #
1495
2056
  # @option params [String] :status_filter
1496
2057
  # Game session status to filter results on. Possible game session
1497
- # statuses include ACTIVE, `TERMINATED`, `ACTIVATING` and `TERMINATING`
1498
- # (the last two are transitory).
2058
+ # statuses include `ACTIVE`, `TERMINATED`, `ACTIVATING` and
2059
+ # `TERMINATING` (the last two are transitory).
1499
2060
  #
1500
2061
  # @option params [Integer] :limit
1501
2062
  # Maximum number of results to return. Use this parameter with
@@ -1556,6 +2117,28 @@ module Aws::GameLift
1556
2117
  # request. To get game session placement details, specify the placement
1557
2118
  # ID. If successful, a GameSessionPlacement object is returned.
1558
2119
  #
2120
+ # Game-session-related operations include:
2121
+ #
2122
+ # * CreateGameSession
2123
+ #
2124
+ # * DescribeGameSessions
2125
+ #
2126
+ # * DescribeGameSessionDetails
2127
+ #
2128
+ # * SearchGameSessions
2129
+ #
2130
+ # * UpdateGameSession
2131
+ #
2132
+ # * GetGameSessionLogUrl
2133
+ #
2134
+ # * Game session placements
2135
+ #
2136
+ # * StartGameSessionPlacement
2137
+ #
2138
+ # * DescribeGameSessionPlacement
2139
+ #
2140
+ # * StopGameSessionPlacement
2141
+ #
1559
2142
  # @option params [required, String] :placement_id
1560
2143
  # Unique identifier for a game session placement to retrieve.
1561
2144
  #
@@ -1610,6 +2193,16 @@ module Aws::GameLift
1610
2193
  # specifying a list of queues, objects are returned only for queues that
1611
2194
  # currently exist in the region.
1612
2195
  #
2196
+ # Queue-related operations include:
2197
+ #
2198
+ # * CreateGameSessionQueue
2199
+ #
2200
+ # * DescribeGameSessionQueues
2201
+ #
2202
+ # * UpdateGameSessionQueue
2203
+ #
2204
+ # * DeleteGameSessionQueue
2205
+ #
1613
2206
  # @option params [Array<String>] :names
1614
2207
  # List of queue names to retrieve information for. To request settings
1615
2208
  # for all queues, leave this parameter empty.
@@ -1672,6 +2265,28 @@ module Aws::GameLift
1672
2265
  #
1673
2266
  # *Available in Amazon GameLift Local.*
1674
2267
  #
2268
+ # Game-session-related operations include:
2269
+ #
2270
+ # * CreateGameSession
2271
+ #
2272
+ # * DescribeGameSessions
2273
+ #
2274
+ # * DescribeGameSessionDetails
2275
+ #
2276
+ # * SearchGameSessions
2277
+ #
2278
+ # * UpdateGameSession
2279
+ #
2280
+ # * GetGameSessionLogUrl
2281
+ #
2282
+ # * Game session placements
2283
+ #
2284
+ # * StartGameSessionPlacement
2285
+ #
2286
+ # * DescribeGameSessionPlacement
2287
+ #
2288
+ # * StopGameSessionPlacement
2289
+ #
1675
2290
  # @option params [String] :fleet_id
1676
2291
  # Unique identifier for a fleet to retrieve all game sessions for.
1677
2292
  #
@@ -1818,6 +2433,22 @@ module Aws::GameLift
1818
2433
  #
1819
2434
  # *Available in Amazon GameLift Local.*
1820
2435
  #
2436
+ # Player-session-related operations include:
2437
+ #
2438
+ # * CreatePlayerSession
2439
+ #
2440
+ # * CreatePlayerSessions
2441
+ #
2442
+ # * DescribePlayerSessions
2443
+ #
2444
+ # * Game session placements
2445
+ #
2446
+ # * StartGameSessionPlacement
2447
+ #
2448
+ # * DescribeGameSessionPlacement
2449
+ #
2450
+ # * StopGameSessionPlacement
2451
+ #
1821
2452
  # @option params [String] :game_session_id
1822
2453
  # Unique identifier for the game session to retrieve player sessions
1823
2454
  # for.
@@ -1890,19 +2521,63 @@ module Aws::GameLift
1890
2521
  #
1891
2522
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribePlayerSessions AWS API Documentation
1892
2523
  #
1893
- # @overload describe_player_sessions(params = {})
1894
- # @param [Hash] params ({})
1895
- def describe_player_sessions(params = {}, options = {})
1896
- req = build_request(:describe_player_sessions, params)
1897
- req.send_request(options)
1898
- end
1899
-
1900
- # Retrieves the current runtime configuration for the specified fleet.
1901
- # The runtime configuration tells Amazon GameLift how to launch server
1902
- # processes on instances in the fleet.
2524
+ # @overload describe_player_sessions(params = {})
2525
+ # @param [Hash] params ({})
2526
+ def describe_player_sessions(params = {}, options = {})
2527
+ req = build_request(:describe_player_sessions, params)
2528
+ req.send_request(options)
2529
+ end
2530
+
2531
+ # Retrieves the current run-time configuration for the specified fleet.
2532
+ # The run-time configuration tells Amazon GameLift how to launch server
2533
+ # processes on instances in the fleet.
2534
+ #
2535
+ # Fleet-related operations include:
2536
+ #
2537
+ # * CreateFleet
2538
+ #
2539
+ # * ListFleets
2540
+ #
2541
+ # * Describe fleets:
2542
+ #
2543
+ # * DescribeFleetAttributes
2544
+ #
2545
+ # * DescribeFleetPortSettings
2546
+ #
2547
+ # * DescribeFleetUtilization
2548
+ #
2549
+ # * DescribeRuntimeConfiguration
2550
+ #
2551
+ # * DescribeFleetEvents
2552
+ #
2553
+ # * Update fleets:
2554
+ #
2555
+ # * UpdateFleetAttributes
2556
+ #
2557
+ # * UpdateFleetCapacity
2558
+ #
2559
+ # * UpdateFleetPortSettings
2560
+ #
2561
+ # * UpdateRuntimeConfiguration
2562
+ #
2563
+ # * Manage fleet capacity:
2564
+ #
2565
+ # * DescribeFleetCapacity
2566
+ #
2567
+ # * UpdateFleetCapacity
2568
+ #
2569
+ # * PutScalingPolicy (automatic scaling)
2570
+ #
2571
+ # * DescribeScalingPolicies (automatic scaling)
2572
+ #
2573
+ # * DeleteScalingPolicy (automatic scaling)
2574
+ #
2575
+ # * DescribeEC2InstanceLimits
2576
+ #
2577
+ # * DeleteFleet
1903
2578
  #
1904
2579
  # @option params [required, String] :fleet_id
1905
- # Unique identifier for a fleet to get the runtime configuration for.
2580
+ # Unique identifier for a fleet to get the run-time configuration for.
1906
2581
  #
1907
2582
  # @return [Types::DescribeRuntimeConfigurationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1908
2583
  #
@@ -1940,6 +2615,50 @@ module Aws::GameLift
1940
2615
  # a set of sequential pages. If successful, set of ScalingPolicy objects
1941
2616
  # is returned for the fleet.
1942
2617
  #
2618
+ # Fleet-related operations include:
2619
+ #
2620
+ # * CreateFleet
2621
+ #
2622
+ # * ListFleets
2623
+ #
2624
+ # * Describe fleets:
2625
+ #
2626
+ # * DescribeFleetAttributes
2627
+ #
2628
+ # * DescribeFleetPortSettings
2629
+ #
2630
+ # * DescribeFleetUtilization
2631
+ #
2632
+ # * DescribeRuntimeConfiguration
2633
+ #
2634
+ # * DescribeFleetEvents
2635
+ #
2636
+ # * Update fleets:
2637
+ #
2638
+ # * UpdateFleetAttributes
2639
+ #
2640
+ # * UpdateFleetCapacity
2641
+ #
2642
+ # * UpdateFleetPortSettings
2643
+ #
2644
+ # * UpdateRuntimeConfiguration
2645
+ #
2646
+ # * Manage fleet capacity:
2647
+ #
2648
+ # * DescribeFleetCapacity
2649
+ #
2650
+ # * UpdateFleetCapacity
2651
+ #
2652
+ # * PutScalingPolicy (automatic scaling)
2653
+ #
2654
+ # * DescribeScalingPolicies (automatic scaling)
2655
+ #
2656
+ # * DeleteScalingPolicy (automatic scaling)
2657
+ #
2658
+ # * DescribeEC2InstanceLimits
2659
+ #
2660
+ # * DeleteFleet
2661
+ #
1943
2662
  # @option params [required, String] :fleet_id
1944
2663
  # Unique identifier for a fleet to retrieve scaling policies for.
1945
2664
  #
@@ -2020,6 +2739,28 @@ module Aws::GameLift
2020
2739
  #
2021
2740
  # </note>
2022
2741
  #
2742
+ # Game-session-related operations include:
2743
+ #
2744
+ # * CreateGameSession
2745
+ #
2746
+ # * DescribeGameSessions
2747
+ #
2748
+ # * DescribeGameSessionDetails
2749
+ #
2750
+ # * SearchGameSessions
2751
+ #
2752
+ # * UpdateGameSession
2753
+ #
2754
+ # * GetGameSessionLogUrl
2755
+ #
2756
+ # * Game session placements
2757
+ #
2758
+ # * StartGameSessionPlacement
2759
+ #
2760
+ # * DescribeGameSessionPlacement
2761
+ #
2762
+ # * StopGameSessionPlacement
2763
+ #
2023
2764
  #
2024
2765
  #
2025
2766
  # [1]: http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
@@ -2113,14 +2854,28 @@ module Aws::GameLift
2113
2854
  req.send_request(options)
2114
2855
  end
2115
2856
 
2116
- # Retrieves a collection of alias records for this AWS account. You can
2117
- # filter the result set by alias name and/or routing strategy type. Use
2118
- # the pagination parameters to retrieve results in sequential pages.
2857
+ # Retrieves all aliases for this AWS account. You can filter the result
2858
+ # set by alias name and/or routing strategy type. Use the pagination
2859
+ # parameters to retrieve results in sequential pages.
2119
2860
  #
2120
- # <note markdown="1"> Aliases are not listed in any particular order.
2861
+ # <note markdown="1"> Returned aliases are not listed in any particular order.
2121
2862
  #
2122
2863
  # </note>
2123
2864
  #
2865
+ # Alias-related operations include:
2866
+ #
2867
+ # * CreateAlias
2868
+ #
2869
+ # * ListAliases
2870
+ #
2871
+ # * DescribeAlias
2872
+ #
2873
+ # * UpdateAlias
2874
+ #
2875
+ # * DeleteAlias
2876
+ #
2877
+ # * ResolveAlias
2878
+ #
2124
2879
  # @option params [String] :routing_strategy_type
2125
2880
  # Type of routing to filter results on. Use this parameter to retrieve
2126
2881
  # only aliases of a certain type. To retrieve all aliases, leave this
@@ -2195,6 +2950,18 @@ module Aws::GameLift
2195
2950
  #
2196
2951
  # </note>
2197
2952
  #
2953
+ # Build-related operations include:
2954
+ #
2955
+ # * CreateBuild
2956
+ #
2957
+ # * ListBuilds
2958
+ #
2959
+ # * DescribeBuild
2960
+ #
2961
+ # * UpdateBuild
2962
+ #
2963
+ # * DeleteBuild
2964
+ #
2198
2965
  # @option params [String] :status
2199
2966
  # Build status to filter results by. To retrieve all builds, leave this
2200
2967
  # parameter empty.
@@ -2263,6 +3030,50 @@ module Aws::GameLift
2263
3030
  #
2264
3031
  # </note>
2265
3032
  #
3033
+ # Fleet-related operations include:
3034
+ #
3035
+ # * CreateFleet
3036
+ #
3037
+ # * ListFleets
3038
+ #
3039
+ # * Describe fleets:
3040
+ #
3041
+ # * DescribeFleetAttributes
3042
+ #
3043
+ # * DescribeFleetPortSettings
3044
+ #
3045
+ # * DescribeFleetUtilization
3046
+ #
3047
+ # * DescribeRuntimeConfiguration
3048
+ #
3049
+ # * DescribeFleetEvents
3050
+ #
3051
+ # * Update fleets:
3052
+ #
3053
+ # * UpdateFleetAttributes
3054
+ #
3055
+ # * UpdateFleetCapacity
3056
+ #
3057
+ # * UpdateFleetPortSettings
3058
+ #
3059
+ # * UpdateRuntimeConfiguration
3060
+ #
3061
+ # * Manage fleet capacity:
3062
+ #
3063
+ # * DescribeFleetCapacity
3064
+ #
3065
+ # * UpdateFleetCapacity
3066
+ #
3067
+ # * PutScalingPolicy (automatic scaling)
3068
+ #
3069
+ # * DescribeScalingPolicies (automatic scaling)
3070
+ #
3071
+ # * DeleteScalingPolicy (automatic scaling)
3072
+ #
3073
+ # * DescribeEC2InstanceLimits
3074
+ #
3075
+ # * DeleteFleet
3076
+ #
2266
3077
  # @option params [String] :build_id
2267
3078
  # Unique identifier for a build to return fleets for. Use this parameter
2268
3079
  # to return only fleets using the specified build. To retrieve all
@@ -2330,6 +3141,50 @@ module Aws::GameLift
2330
3141
  # Scaling policies cannot be suspended or made inactive. To stop
2331
3142
  # enforcing a scaling policy, call DeleteScalingPolicy.
2332
3143
  #
3144
+ # Fleet-related operations include:
3145
+ #
3146
+ # * CreateFleet
3147
+ #
3148
+ # * ListFleets
3149
+ #
3150
+ # * Describe fleets:
3151
+ #
3152
+ # * DescribeFleetAttributes
3153
+ #
3154
+ # * DescribeFleetPortSettings
3155
+ #
3156
+ # * DescribeFleetUtilization
3157
+ #
3158
+ # * DescribeRuntimeConfiguration
3159
+ #
3160
+ # * DescribeFleetEvents
3161
+ #
3162
+ # * Update fleets:
3163
+ #
3164
+ # * UpdateFleetAttributes
3165
+ #
3166
+ # * UpdateFleetCapacity
3167
+ #
3168
+ # * UpdateFleetPortSettings
3169
+ #
3170
+ # * UpdateRuntimeConfiguration
3171
+ #
3172
+ # * Manage fleet capacity:
3173
+ #
3174
+ # * DescribeFleetCapacity
3175
+ #
3176
+ # * UpdateFleetCapacity
3177
+ #
3178
+ # * PutScalingPolicy (automatic scaling)
3179
+ #
3180
+ # * DescribeScalingPolicies (automatic scaling)
3181
+ #
3182
+ # * DeleteScalingPolicy (automatic scaling)
3183
+ #
3184
+ # * DescribeEC2InstanceLimits
3185
+ #
3186
+ # * DeleteFleet
3187
+ #
2333
3188
  # @option params [required, String] :name
2334
3189
  # Descriptive label that is associated with a scaling policy. Policy
2335
3190
  # names do not need to be unique. A fleet can have only one scaling
@@ -2464,6 +3319,20 @@ module Aws::GameLift
2464
3319
  # Retrieves the fleet ID that a specified alias is currently pointing
2465
3320
  # to.
2466
3321
  #
3322
+ # Alias-related operations include:
3323
+ #
3324
+ # * CreateAlias
3325
+ #
3326
+ # * ListAliases
3327
+ #
3328
+ # * DescribeAlias
3329
+ #
3330
+ # * UpdateAlias
3331
+ #
3332
+ # * DeleteAlias
3333
+ #
3334
+ # * ResolveAlias
3335
+ #
2467
3336
  # @option params [required, String] :alias_id
2468
3337
  # Unique identifier for the alias you want to resolve.
2469
3338
  #
@@ -2491,11 +3360,11 @@ module Aws::GameLift
2491
3360
  end
2492
3361
 
2493
3362
  # Retrieves a set of game sessions that match a set of search criteria
2494
- # and sorts them in a specified order. Currently a game session search
2495
- # is limited to a single fleet. Search results include only game
2496
- # sessions that are in `ACTIVE` status. If you need to retrieve game
2497
- # sessions with a status other than active, use DescribeGameSessions. If
2498
- # you need to retrieve the protection policy for each game session, use
3363
+ # and sorts them in a specified order. A game session search is limited
3364
+ # to a single fleet. Search results include only game sessions that are
3365
+ # in `ACTIVE` status. If you need to retrieve game sessions with a
3366
+ # status other than active, use DescribeGameSessions. If you need to
3367
+ # retrieve the protection policy for each game session, use
2499
3368
  # DescribeGameSessionDetails.
2500
3369
  #
2501
3370
  # You can search or sort by the following game session attributes:
@@ -2519,12 +3388,12 @@ module Aws::GameLift
2519
3388
  # a game session. This value is set when requesting a new game session
2520
3389
  # with CreateGameSession or updating with UpdateGameSession.
2521
3390
  #
2522
- # * **hasAvailablePlayerSessions** -- Boolean value indicating whether
2523
- # or not a game session has reached its maximum number of players.
2524
- # When searching with this attribute, the search value must be `true`
2525
- # or `false`. It is highly recommended that all search requests
2526
- # include this filter attribute to optimize search performance and
2527
- # return only sessions that players can join.
3391
+ # * **hasAvailablePlayerSessions** -- Boolean value indicating whether a
3392
+ # game session has reached its maximum number of players. When
3393
+ # searching with this attribute, the search value must be `true` or
3394
+ # `false`. It is highly recommended that all search requests include
3395
+ # this filter attribute to optimize search performance and return only
3396
+ # sessions that players can join.
2528
3397
  #
2529
3398
  # To search or sort, specify either a fleet ID or an alias ID, and
2530
3399
  # provide a search filter expression, a sort expression, or both. Use
@@ -2540,7 +3409,27 @@ module Aws::GameLift
2540
3409
  #
2541
3410
  # </note>
2542
3411
  #
2543
- # *Available in Amazon GameLift Local.*
3412
+ # Game-session-related operations include:
3413
+ #
3414
+ # * CreateGameSession
3415
+ #
3416
+ # * DescribeGameSessions
3417
+ #
3418
+ # * DescribeGameSessionDetails
3419
+ #
3420
+ # * SearchGameSessions
3421
+ #
3422
+ # * UpdateGameSession
3423
+ #
3424
+ # * GetGameSessionLogUrl
3425
+ #
3426
+ # * Game session placements
3427
+ #
3428
+ # * StartGameSessionPlacement
3429
+ #
3430
+ # * DescribeGameSessionPlacement
3431
+ #
3432
+ # * StopGameSessionPlacement
2544
3433
  #
2545
3434
  # @option params [String] :fleet_id
2546
3435
  # Unique identifier for a fleet to search for active game sessions. Each
@@ -2713,6 +3602,28 @@ module Aws::GameLift
2713
3602
  # session ARN and region are referenced. If the placement request times
2714
3603
  # out, you can resubmit the request or retry it with a different queue.
2715
3604
  #
3605
+ # Game-session-related operations include:
3606
+ #
3607
+ # * CreateGameSession
3608
+ #
3609
+ # * DescribeGameSessions
3610
+ #
3611
+ # * DescribeGameSessionDetails
3612
+ #
3613
+ # * SearchGameSessions
3614
+ #
3615
+ # * UpdateGameSession
3616
+ #
3617
+ # * GetGameSessionLogUrl
3618
+ #
3619
+ # * Game session placements
3620
+ #
3621
+ # * StartGameSessionPlacement
3622
+ #
3623
+ # * DescribeGameSessionPlacement
3624
+ #
3625
+ # * StopGameSessionPlacement
3626
+ #
2716
3627
  # @option params [required, String] :placement_id
2717
3628
  # Unique identifier to assign to the new game session placement. This
2718
3629
  # value is developer-defined. The value must be unique across all
@@ -2813,6 +3724,28 @@ module Aws::GameLift
2813
3724
  # placement, provide the placement ID values. If successful, the
2814
3725
  # placement is moved to Cancelled status.
2815
3726
  #
3727
+ # Game-session-related operations include:
3728
+ #
3729
+ # * CreateGameSession
3730
+ #
3731
+ # * DescribeGameSessions
3732
+ #
3733
+ # * DescribeGameSessionDetails
3734
+ #
3735
+ # * SearchGameSessions
3736
+ #
3737
+ # * UpdateGameSession
3738
+ #
3739
+ # * GetGameSessionLogUrl
3740
+ #
3741
+ # * Game session placements
3742
+ #
3743
+ # * StartGameSessionPlacement
3744
+ #
3745
+ # * DescribeGameSessionPlacement
3746
+ #
3747
+ # * StopGameSessionPlacement
3748
+ #
2816
3749
  # @option params [required, String] :placement_id
2817
3750
  # Unique identifier for a game session placement to cancel.
2818
3751
  #
@@ -2860,11 +3793,25 @@ module Aws::GameLift
2860
3793
  req.send_request(options)
2861
3794
  end
2862
3795
 
2863
- # Updates properties for a fleet alias. To update properties, specify
2864
- # the alias ID to be updated and provide the information to be changed.
2865
- # To reassign an alias to another fleet, provide an updated routing
3796
+ # Updates properties for an alias. To update properties, specify the
3797
+ # alias ID to be updated and provide the information to be changed. To
3798
+ # reassign an alias to another fleet, provide an updated routing
2866
3799
  # strategy. If successful, the updated alias record is returned.
2867
3800
  #
3801
+ # Alias-related operations include:
3802
+ #
3803
+ # * CreateAlias
3804
+ #
3805
+ # * ListAliases
3806
+ #
3807
+ # * DescribeAlias
3808
+ #
3809
+ # * UpdateAlias
3810
+ #
3811
+ # * DeleteAlias
3812
+ #
3813
+ # * ResolveAlias
3814
+ #
2868
3815
  # @option params [required, String] :alias_id
2869
3816
  # Unique identifier for a fleet alias. Specify the alias you want to
2870
3817
  # update.
@@ -2922,6 +3869,18 @@ module Aws::GameLift
2922
3869
  # provide the new values. If successful, a build object containing the
2923
3870
  # updated metadata is returned.
2924
3871
  #
3872
+ # Build-related operations include:
3873
+ #
3874
+ # * CreateBuild
3875
+ #
3876
+ # * ListBuilds
3877
+ #
3878
+ # * DescribeBuild
3879
+ #
3880
+ # * UpdateBuild
3881
+ #
3882
+ # * DeleteBuild
3883
+ #
2925
3884
  # @option params [required, String] :build_id
2926
3885
  # Unique identifier for a build to update.
2927
3886
  #
@@ -2965,9 +3924,53 @@ module Aws::GameLift
2965
3924
  end
2966
3925
 
2967
3926
  # Updates fleet properties, including name and description, for a fleet.
2968
- # To update metadata, specify the fleet ID and the property values you
2969
- # want to change. If successful, the fleet ID for the updated fleet is
2970
- # returned.
3927
+ # To update metadata, specify the fleet ID and the property values that
3928
+ # you want to change. If successful, the fleet ID for the updated fleet
3929
+ # is returned.
3930
+ #
3931
+ # Fleet-related operations include:
3932
+ #
3933
+ # * CreateFleet
3934
+ #
3935
+ # * ListFleets
3936
+ #
3937
+ # * Describe fleets:
3938
+ #
3939
+ # * DescribeFleetAttributes
3940
+ #
3941
+ # * DescribeFleetPortSettings
3942
+ #
3943
+ # * DescribeFleetUtilization
3944
+ #
3945
+ # * DescribeRuntimeConfiguration
3946
+ #
3947
+ # * DescribeFleetEvents
3948
+ #
3949
+ # * Update fleets:
3950
+ #
3951
+ # * UpdateFleetAttributes
3952
+ #
3953
+ # * UpdateFleetCapacity
3954
+ #
3955
+ # * UpdateFleetPortSettings
3956
+ #
3957
+ # * UpdateRuntimeConfiguration
3958
+ #
3959
+ # * Manage fleet capacity:
3960
+ #
3961
+ # * DescribeFleetCapacity
3962
+ #
3963
+ # * UpdateFleetCapacity
3964
+ #
3965
+ # * PutScalingPolicy (automatic scaling)
3966
+ #
3967
+ # * DescribeScalingPolicies (automatic scaling)
3968
+ #
3969
+ # * DeleteScalingPolicy (automatic scaling)
3970
+ #
3971
+ # * DescribeEC2InstanceLimits
3972
+ #
3973
+ # * DeleteFleet
2971
3974
  #
2972
3975
  # @option params [required, String] :fleet_id
2973
3976
  # Unique identifier for a fleet to update attribute metadata for.
@@ -2995,11 +3998,11 @@ module Aws::GameLift
2995
3998
  # can create over a span of time.
2996
3999
  #
2997
4000
  # @option params [Array<String>] :metric_groups
2998
- # Names of metric groups to include this fleet with. A fleet metric
2999
- # group is used in Amazon CloudWatch to aggregate metrics from multiple
4001
+ # Names of metric groups to include this fleet in. Amazon CloudWatch
4002
+ # uses a fleet metric group is to aggregate metrics from multiple
3000
4003
  # fleets. Use an existing metric group name to add this fleet to the
3001
- # group, or use a new name to create a new metric group. Currently, a
3002
- # fleet can only be included in one metric group at a time.
4004
+ # group. Or use a new name to create a new metric group. A fleet can
4005
+ # only be included in one metric group at a time.
3003
4006
  #
3004
4007
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3005
4008
  #
@@ -3051,6 +4054,50 @@ module Aws::GameLift
3051
4054
  # desired instance count is higher than the instance type's limit, the
3052
4055
  # "Limit Exceeded" exception occurs.
3053
4056
  #
4057
+ # Fleet-related operations include:
4058
+ #
4059
+ # * CreateFleet
4060
+ #
4061
+ # * ListFleets
4062
+ #
4063
+ # * Describe fleets:
4064
+ #
4065
+ # * DescribeFleetAttributes
4066
+ #
4067
+ # * DescribeFleetPortSettings
4068
+ #
4069
+ # * DescribeFleetUtilization
4070
+ #
4071
+ # * DescribeRuntimeConfiguration
4072
+ #
4073
+ # * DescribeFleetEvents
4074
+ #
4075
+ # * Update fleets:
4076
+ #
4077
+ # * UpdateFleetAttributes
4078
+ #
4079
+ # * UpdateFleetCapacity
4080
+ #
4081
+ # * UpdateFleetPortSettings
4082
+ #
4083
+ # * UpdateRuntimeConfiguration
4084
+ #
4085
+ # * Manage fleet capacity:
4086
+ #
4087
+ # * DescribeFleetCapacity
4088
+ #
4089
+ # * UpdateFleetCapacity
4090
+ #
4091
+ # * PutScalingPolicy (automatic scaling)
4092
+ #
4093
+ # * DescribeScalingPolicies (automatic scaling)
4094
+ #
4095
+ # * DeleteScalingPolicy (automatic scaling)
4096
+ #
4097
+ # * DescribeEC2InstanceLimits
4098
+ #
4099
+ # * DeleteFleet
4100
+ #
3054
4101
  #
3055
4102
  #
3056
4103
  # [1]: http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift
@@ -3103,6 +4150,50 @@ module Aws::GameLift
3103
4150
  # match existing fleet permissions. If successful, the fleet ID for the
3104
4151
  # updated fleet is returned.
3105
4152
  #
4153
+ # Fleet-related operations include:
4154
+ #
4155
+ # * CreateFleet
4156
+ #
4157
+ # * ListFleets
4158
+ #
4159
+ # * Describe fleets:
4160
+ #
4161
+ # * DescribeFleetAttributes
4162
+ #
4163
+ # * DescribeFleetPortSettings
4164
+ #
4165
+ # * DescribeFleetUtilization
4166
+ #
4167
+ # * DescribeRuntimeConfiguration
4168
+ #
4169
+ # * DescribeFleetEvents
4170
+ #
4171
+ # * Update fleets:
4172
+ #
4173
+ # * UpdateFleetAttributes
4174
+ #
4175
+ # * UpdateFleetCapacity
4176
+ #
4177
+ # * UpdateFleetPortSettings
4178
+ #
4179
+ # * UpdateRuntimeConfiguration
4180
+ #
4181
+ # * Manage fleet capacity:
4182
+ #
4183
+ # * DescribeFleetCapacity
4184
+ #
4185
+ # * UpdateFleetCapacity
4186
+ #
4187
+ # * PutScalingPolicy (automatic scaling)
4188
+ #
4189
+ # * DescribeScalingPolicies (automatic scaling)
4190
+ #
4191
+ # * DeleteScalingPolicy (automatic scaling)
4192
+ #
4193
+ # * DescribeEC2InstanceLimits
4194
+ #
4195
+ # * DeleteFleet
4196
+ #
3106
4197
  # @option params [required, String] :fleet_id
3107
4198
  # Unique identifier for a fleet to update port settings for.
3108
4199
  #
@@ -3159,6 +4250,28 @@ module Aws::GameLift
3159
4250
  # the game session ID and the values you want to change. If successful,
3160
4251
  # an updated GameSession object is returned.
3161
4252
  #
4253
+ # Game-session-related operations include:
4254
+ #
4255
+ # * CreateGameSession
4256
+ #
4257
+ # * DescribeGameSessions
4258
+ #
4259
+ # * DescribeGameSessionDetails
4260
+ #
4261
+ # * SearchGameSessions
4262
+ #
4263
+ # * UpdateGameSession
4264
+ #
4265
+ # * GetGameSessionLogUrl
4266
+ #
4267
+ # * Game session placements
4268
+ #
4269
+ # * StartGameSessionPlacement
4270
+ #
4271
+ # * DescribeGameSessionPlacement
4272
+ #
4273
+ # * StopGameSessionPlacement
4274
+ #
3162
4275
  # @option params [required, String] :game_session_id
3163
4276
  # Unique identifier for the game session to update.
3164
4277
  #
@@ -3229,6 +4342,16 @@ module Aws::GameLift
3229
4342
  # specify the queue name to be updated and provide the new settings.
3230
4343
  # When updating destinations, provide a complete list of destinations.
3231
4344
  #
4345
+ # Queue-related operations include:
4346
+ #
4347
+ # * CreateGameSessionQueue
4348
+ #
4349
+ # * DescribeGameSessionQueues
4350
+ #
4351
+ # * UpdateGameSessionQueue
4352
+ #
4353
+ # * DeleteGameSessionQueue
4354
+ #
3232
4355
  # @option params [required, String] :name
3233
4356
  # Descriptive label that is associated with queue. Queue names must be
3234
4357
  # unique within each region.
@@ -3299,32 +4422,76 @@ module Aws::GameLift
3299
4422
  req.send_request(options)
3300
4423
  end
3301
4424
 
3302
- # Updates the current runtime configuration for the specified fleet,
4425
+ # Updates the current run-time configuration for the specified fleet,
3303
4426
  # which tells Amazon GameLift how to launch server processes on
3304
- # instances in the fleet. You can update a fleet's runtime
4427
+ # instances in the fleet. You can update a fleet's run-time
3305
4428
  # configuration at any time after the fleet is created; it does not need
3306
4429
  # to be in an `ACTIVE` status.
3307
4430
  #
3308
- # To update runtime configuration, specify the fleet ID and provide a
4431
+ # To update run-time configuration, specify the fleet ID and provide a
3309
4432
  # `RuntimeConfiguration` object with the updated collection of server
3310
4433
  # process configurations.
3311
4434
  #
3312
4435
  # Each instance in a Amazon GameLift fleet checks regularly for an
3313
- # updated runtime configuration and changes how it launches server
4436
+ # updated run-time configuration and changes how it launches server
3314
4437
  # processes to comply with the latest version. Existing server processes
3315
4438
  # are not affected by the update; they continue to run until they end,
3316
4439
  # while Amazon GameLift simply adds new server processes to fit the
3317
- # current runtime configuration. As a result, the runtime configuration
3318
- # changes are applied gradually as existing processes shut down and new
3319
- # processes are launched in Amazon GameLift's normal process recycling
3320
- # activity.
4440
+ # current run-time configuration. As a result, the run-time
4441
+ # configuration changes are applied gradually as existing processes shut
4442
+ # down and new processes are launched in Amazon GameLift's normal
4443
+ # process recycling activity.
4444
+ #
4445
+ # Fleet-related operations include:
4446
+ #
4447
+ # * CreateFleet
4448
+ #
4449
+ # * ListFleets
4450
+ #
4451
+ # * Describe fleets:
4452
+ #
4453
+ # * DescribeFleetAttributes
4454
+ #
4455
+ # * DescribeFleetPortSettings
4456
+ #
4457
+ # * DescribeFleetUtilization
4458
+ #
4459
+ # * DescribeRuntimeConfiguration
4460
+ #
4461
+ # * DescribeFleetEvents
4462
+ #
4463
+ # * Update fleets:
4464
+ #
4465
+ # * UpdateFleetAttributes
4466
+ #
4467
+ # * UpdateFleetCapacity
4468
+ #
4469
+ # * UpdateFleetPortSettings
4470
+ #
4471
+ # * UpdateRuntimeConfiguration
4472
+ #
4473
+ # * Manage fleet capacity:
4474
+ #
4475
+ # * DescribeFleetCapacity
4476
+ #
4477
+ # * UpdateFleetCapacity
4478
+ #
4479
+ # * PutScalingPolicy (automatic scaling)
4480
+ #
4481
+ # * DescribeScalingPolicies (automatic scaling)
4482
+ #
4483
+ # * DeleteScalingPolicy (automatic scaling)
4484
+ #
4485
+ # * DescribeEC2InstanceLimits
4486
+ #
4487
+ # * DeleteFleet
3321
4488
  #
3322
4489
  # @option params [required, String] :fleet_id
3323
- # Unique identifier for a fleet to update runtime configuration for.
4490
+ # Unique identifier for a fleet to update run-time configuration for.
3324
4491
  #
3325
4492
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
3326
4493
  # Instructions for launching server processes on each instance in the
3327
- # fleet. The runtime configuration for a fleet has a collection of
4494
+ # fleet. The run-time configuration for a fleet has a collection of
3328
4495
  # server process configurations, one for each type of server process to
3329
4496
  # run on an instance. A server process configuration specifies the
3330
4497
  # location of the server executable, launch parameters, and the number
@@ -3383,7 +4550,7 @@ module Aws::GameLift
3383
4550
  params: params,
3384
4551
  config: config)
3385
4552
  context[:gem_name] = 'aws-sdk-gamelift'
3386
- context[:gem_version] = '1.0.0.rc7'
4553
+ context[:gem_version] = '1.0.0.rc8'
3387
4554
  Seahorse::Client::Request.new(handlers, context)
3388
4555
  end
3389
4556