aws-sdk-gamelift 1.0.0.rc7 → 1.0.0.rc8
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +1284 -117
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/types.rb +537 -60
- metadata +4 -4
@@ -501,6 +501,7 @@ module Aws::GameLift
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Event.add_member(:event_code, Shapes::ShapeRef.new(shape: EventCode, location_name: "EventCode"))
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Event.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
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Event.add_member(:event_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EventTime"))
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Event.add_member(:pre_signed_log_url, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PreSignedLogUrl"))
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Event.struct_class = Types::Event
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EventList.member = Shapes::ShapeRef.new(shape: Event)
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@@ -22,6 +22,8 @@ module Aws::GameLift
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#
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# * DeleteAlias
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#
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# * ResolveAlias
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#
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# @!attribute [rw] alias_id
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# Unique identifier for an alias; alias IDs are unique within a
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# region.
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@@ -367,14 +369,14 @@ module Aws::GameLift
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# This parameter is no longer used. Instead, specify a server launch
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# path using the `RuntimeConfiguration` parameter. (Requests that
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# specify a server launch path and launch parameters instead of a
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#
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# run-time configuration will continue to work.)
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# @return [String]
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#
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# @!attribute [rw] server_launch_parameters
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# This parameter is no longer used. Instead, specify server launch
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# parameters in the `RuntimeConfiguration` parameter. (Requests that
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# specify a server launch path and launch parameters instead of a
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#
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# run-time configuration will continue to work.)
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# @return [String]
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#
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# @!attribute [rw] log_paths
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@@ -427,17 +429,17 @@ module Aws::GameLift
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#
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# @!attribute [rw] runtime_configuration
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# Instructions for launching server processes on each instance in the
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# fleet. The
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# fleet. The run-time configuration for a fleet has a collection of
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# server process configurations, one for each type of server process
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# to run on an instance. A server process configuration specifies the
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# location of the server executable, launch parameters, and the number
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# of concurrent processes with that configuration to maintain on each
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# instance. A CreateFleet request must include a
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# with at least one server process configuration;
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# request
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# replaces the parameters `ServerLaunchPath` and
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# instance. A CreateFleet request must include a run-time
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# configuration with at least one server process configuration;
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# otherwise the request fails with an invalid request exception. (This
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# parameter replaces the parameters `ServerLaunchPath` and
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# `ServerLaunchParameters`; requests that contain values for these
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# parameters instead of a
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# parameters instead of a run-time configuration will continue to
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# work.)
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# @return [Types::RuntimeConfiguration]
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#
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@@ -448,9 +450,9 @@ module Aws::GameLift
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#
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# @!attribute [rw] metric_groups
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# Names of metric groups to add this fleet to. Use an existing metric
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# group name to add this fleet to the group
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# create a new metric group.
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#
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# group name to add this fleet to the group. Or use a new name to
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# create a new metric group. A fleet can only be included in one
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# metric group at a time.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
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@@ -1308,7 +1310,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] status_filter
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# Game session status to filter results on. Possible game session
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# statuses include ACTIVE
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# statuses include `ACTIVE`, `TERMINATED`, `ACTIVATING` and
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# `TERMINATING` (the last two are transitory).
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# @return [String]
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#
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@@ -1695,7 +1697,7 @@ module Aws::GameLift
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# }
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet to get the
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# Unique identifier for a fleet to get the run-time configuration for.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput AWS API Documentation
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@@ -1835,6 +1837,50 @@ module Aws::GameLift
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# capacity is adjusting to an UpdateFleetCapacity request, or if access
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# to resources is temporarily affected.
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#
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# Fleet-related operations include:
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#
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# * CreateFleet
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#
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# * ListFleets
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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#
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# * UpdateFleetAttributes
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#
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# * UpdateFleetCapacity
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#
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# * UpdateFleetPortSettings
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet capacity:
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#
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# * DescribeFleetCapacity
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#
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# * UpdateFleetCapacity
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#
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# * PutScalingPolicy (automatic scaling)
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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#
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# @!attribute [rw] desired
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# Ideal number of active instances in the fleet.
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# @return [Integer]
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@@ -1914,7 +1960,7 @@ module Aws::GameLift
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include Aws::Structure
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end
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# Log entry describing an event
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# Log entry describing an event that involves Amazon GameLift resources
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# (such as a fleet). In addition to tracking activity, event codes and
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# messages can provide additional information for troubleshooting and
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# debugging problems.
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@@ -1928,7 +1974,97 @@ module Aws::GameLift
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# @return [String]
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#
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# @!attribute [rw] event_code
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# Type of event being logged.
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# Type of event being logged. The following events are currently in
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# use:
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#
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# * General events:
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#
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# * **GENERIC\_EVENT** – An unspecified event has occurred.
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#
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# ^
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#
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# * Fleet creation events:
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#
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# * **FLEET\_CREATED** – A fleet record was successfully created
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# with a status of NEW. Event messaging includes the fleet ID.
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#
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# * **FLEET\_STATE\_DOWNLOADING** – Fleet status changed from NEW to
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# DOWNLOADING. The compressed build has started downloading to a
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# fleet instance for installation.
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#
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# * **FLEET\_BINARY\_DOWNLOAD\_FAILED** – The build failed to
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# download to the fleet instance.
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#
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# * **FLEET\_CREATION\_EXTRACTING\_BUILD** – The game server build
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# was successfully downloaded to an instance, and the build files
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# are now being extracted from the uploaded build and saved to an
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# instance. Failure at this stage prevents a fleet from moving to
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# ACTIVE status. Logs for this stage display a list of the files
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# that are extracted and saved on the instance. Access the logs by
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# using the URL in *PreSignedLogUrl*).
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#
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# * **FLEET\_CREATION\_RUNNING\_INSTALLER** – The game server build
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# files were successfully extracted, and the Amazon GameLift is
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# now running the build's install script (if one is included).
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# Failure in this stage prevents a fleet from moving to ACTIVE
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# status. Logs for this stage list the installation steps and
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# whether or not the install completed sucessfully. Access the
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# logs by using the URL in *PreSignedLogUrl*).
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#
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# * **FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG** – The build
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# process was successful, and the Amazon GameLift is now verifying
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# that the game server launch path(s), which are specified in the
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# fleet's run-time configuration, exist. If any listed launch
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# path exists, Amazon GameLift tries to launch a game server
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# process and waits for the process to report ready. Failures in
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# this stage prevent a fleet from moving to ACTIVE status. Logs
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# for this stage list the launch paths in the run-time
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# configuration and indicate whether each is found. Access the
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# logs by using the URL in *PreSignedLogUrl*). Once the game
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# server is launched, failures and crashes are logged; these logs
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# can be downloaded from the Amazon GameLift console.
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#
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# * **FLEET\_STATE\_VALIDATING** – Fleet status changed from
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# DOWNLOADING to VALIDATING.
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#
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# * **FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND** – Validation of
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# the run-time validation failed because the executable specified
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# in a launch path does not exist on the instance.
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#
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# * **FLEET\_STATE\_BUILDING** – Fleet status changed from
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# VALIDATING to BUILDING.
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#
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# * **FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE** – Validation
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# of the runtime validation failed because the executable
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# specified in a launch path failed to run on the fleet instance.
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#
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# * **FLEET\_STATE\_ACTIVATING** – Fleet status changed from
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# BUILDING to ACTIVATING.
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#
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# * **FLEET\_ACTIVATION\_FAILED** - The fleet failed to successfully
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# complete one of the steps in the fleet activation process. This
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# event code indicates that the game build was successfully
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# downloaded to a fleet instance, built, and validated, but was
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# not able to start a server process. A possible reason for
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# failure is that the game server is not reporting "process
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# ready" to the Amazon GameLift service.
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#
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# * **FLEET\_STATE\_ACTIVE** – The fleet's status changed from
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# ACTIVATING to ACTIVE. The fleet is now ready to host game
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# sessions.
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#
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# * Other fleet events:
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#
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# * **FLEET\_SCALING\_EVENT** – A change was made to the fleet's
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# capacity settings (desired instances, minimum/maximum scaling
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# limits). Event messaging includes the new capacity settings.
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#
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# * **FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED** – A
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# change was made to the fleet's game session protection policy
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# setting. Event messaging includes both the old and new policy
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# setting.
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#
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# * **FLEET\_DELETED** – A request to delete a fleet was initiated.
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# @return [String]
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#
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# @!attribute [rw] message
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@@ -1941,6 +2077,13 @@ module Aws::GameLift
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# "1469498468.057").
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# @return [Time]
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#
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# @!attribute [rw] pre_signed_log_url
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# Location of stored logs with additional detail related to the event,
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# useful for debugging issues. The URL is valid for 15 minutes. Fleet
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# creation logs can also be accessed through the Amazon GameLift
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# console.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
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#
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class Event < Struct.new(
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@@ -1948,12 +2091,57 @@ module Aws::GameLift
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:resource_id,
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:event_code,
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:message,
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-
:event_time
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:event_time,
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:pre_signed_log_url)
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include Aws::Structure
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end
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# General properties describing a fleet.
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#
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# Fleet-related operations include:
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#
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# * CreateFleet
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#
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# * ListFleets
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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#
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# * UpdateFleetAttributes
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#
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# * UpdateFleetCapacity
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#
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# * UpdateFleetPortSettings
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet capacity:
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#
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# * DescribeFleetCapacity
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#
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# * UpdateFleetCapacity
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#
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# * PutScalingPolicy (automatic scaling)
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet.
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# @return [String]
|
@@ -2011,13 +2199,13 @@ module Aws::GameLift
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#
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# @!attribute [rw] server_launch_path
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# Path to a game server executable in the fleet's build, specified
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-
# for fleets created
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2015
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-
#
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-
#
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# for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server
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# launch paths for fleets created after this date are specified in the
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# fleet's RuntimeConfiguration.
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# @return [String]
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#
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# @!attribute [rw] server_launch_parameters
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# Game server launch parameters specified for fleets created
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+
# Game server launch parameters specified for fleets created before
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# 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for
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# fleets created after this date are specified in the fleet's
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# RuntimeConfiguration.
|
@@ -2028,8 +2216,8 @@ module Aws::GameLift
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# Amazon GameLift captures and stores any log files in this location.
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# These logs are in addition to game session logs; see more on game
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# session logs in the [Amazon GameLift Developer Guide][1]. If no
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# default log path for a fleet is specified, Amazon GameLift
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-
# automatically
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# default log path for a fleet is specified, Amazon GameLift
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# automatically uploads logs that are stored on each instance at
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|
# `C:\game\logs` (for Windows) or `/local/game/logs` (for Linux). Use
|
2034
2222
|
# the Amazon GameLift console to access stored logs.
|
2035
2223
|
#
|
@@ -2063,9 +2251,8 @@ module Aws::GameLift
|
|
2063
2251
|
# @!attribute [rw] metric_groups
|
2064
2252
|
# Names of metric groups that this fleet is included in. In Amazon
|
2065
2253
|
# CloudWatch, you can view metrics for an individual fleet or
|
2066
|
-
# aggregated metrics for
|
2067
|
-
#
|
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|
-
# time.
|
2254
|
+
# aggregated metrics for fleets that are in a fleet metric group. A
|
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|
+
# fleet can be included in only one metric group at a time.
|
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|
# @return [Array<String>]
|
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2257
|
#
|
2071
2258
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -2094,6 +2281,50 @@ module Aws::GameLift
|
|
2094
2281
|
# but can be updated as needed. The maximum number of instances for a
|
2095
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|
# fleet is determined by the fleet's instance type.
|
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2283
|
#
|
2284
|
+
# Fleet-related operations include:
|
2285
|
+
#
|
2286
|
+
# * CreateFleet
|
2287
|
+
#
|
2288
|
+
# * ListFleets
|
2289
|
+
#
|
2290
|
+
# * Describe fleets:
|
2291
|
+
#
|
2292
|
+
# * DescribeFleetAttributes
|
2293
|
+
#
|
2294
|
+
# * DescribeFleetPortSettings
|
2295
|
+
#
|
2296
|
+
# * DescribeFleetUtilization
|
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|
+
#
|
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|
+
# * DescribeRuntimeConfiguration
|
2299
|
+
#
|
2300
|
+
# * DescribeFleetEvents
|
2301
|
+
#
|
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|
+
# * Update fleets:
|
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|
+
#
|
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|
+
# * UpdateFleetAttributes
|
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|
+
#
|
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|
+
# * UpdateFleetCapacity
|
2307
|
+
#
|
2308
|
+
# * UpdateFleetPortSettings
|
2309
|
+
#
|
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|
+
# * UpdateRuntimeConfiguration
|
2311
|
+
#
|
2312
|
+
# * Manage fleet capacity:
|
2313
|
+
#
|
2314
|
+
# * DescribeFleetCapacity
|
2315
|
+
#
|
2316
|
+
# * UpdateFleetCapacity
|
2317
|
+
#
|
2318
|
+
# * PutScalingPolicy (automatic scaling)
|
2319
|
+
#
|
2320
|
+
# * DescribeScalingPolicies (automatic scaling)
|
2321
|
+
#
|
2322
|
+
# * DeleteScalingPolicy (automatic scaling)
|
2323
|
+
#
|
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|
+
# * DescribeEC2InstanceLimits
|
2325
|
+
#
|
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|
+
# * DeleteFleet
|
2327
|
+
#
|
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|
# @!attribute [rw] fleet_id
|
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2329
|
# Unique identifier for a fleet.
|
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|
# @return [String]
|
@@ -2127,6 +2358,50 @@ module Aws::GameLift
|
|
2127
2358
|
# Current status of fleet utilization, including the number of game and
|
2128
2359
|
# player sessions being hosted.
|
2129
2360
|
#
|
2361
|
+
# Fleet-related operations include:
|
2362
|
+
#
|
2363
|
+
# * CreateFleet
|
2364
|
+
#
|
2365
|
+
# * ListFleets
|
2366
|
+
#
|
2367
|
+
# * Describe fleets:
|
2368
|
+
#
|
2369
|
+
# * DescribeFleetAttributes
|
2370
|
+
#
|
2371
|
+
# * DescribeFleetPortSettings
|
2372
|
+
#
|
2373
|
+
# * DescribeFleetUtilization
|
2374
|
+
#
|
2375
|
+
# * DescribeRuntimeConfiguration
|
2376
|
+
#
|
2377
|
+
# * DescribeFleetEvents
|
2378
|
+
#
|
2379
|
+
# * Update fleets:
|
2380
|
+
#
|
2381
|
+
# * UpdateFleetAttributes
|
2382
|
+
#
|
2383
|
+
# * UpdateFleetCapacity
|
2384
|
+
#
|
2385
|
+
# * UpdateFleetPortSettings
|
2386
|
+
#
|
2387
|
+
# * UpdateRuntimeConfiguration
|
2388
|
+
#
|
2389
|
+
# * Manage fleet capacity:
|
2390
|
+
#
|
2391
|
+
# * DescribeFleetCapacity
|
2392
|
+
#
|
2393
|
+
# * UpdateFleetCapacity
|
2394
|
+
#
|
2395
|
+
# * PutScalingPolicy (automatic scaling)
|
2396
|
+
#
|
2397
|
+
# * DescribeScalingPolicies (automatic scaling)
|
2398
|
+
#
|
2399
|
+
# * DeleteScalingPolicy (automatic scaling)
|
2400
|
+
#
|
2401
|
+
# * DescribeEC2InstanceLimits
|
2402
|
+
#
|
2403
|
+
# * DeleteFleet
|
2404
|
+
#
|
2130
2405
|
# @!attribute [rw] fleet_id
|
2131
2406
|
# Unique identifier for a fleet.
|
2132
2407
|
# @return [String]
|
@@ -2197,6 +2472,28 @@ module Aws::GameLift
|
|
2197
2472
|
|
2198
2473
|
# Properties describing a game session.
|
2199
2474
|
#
|
2475
|
+
# Game-session-related operations include:
|
2476
|
+
#
|
2477
|
+
# * CreateGameSession
|
2478
|
+
#
|
2479
|
+
# * DescribeGameSessions
|
2480
|
+
#
|
2481
|
+
# * DescribeGameSessionDetails
|
2482
|
+
#
|
2483
|
+
# * SearchGameSessions
|
2484
|
+
#
|
2485
|
+
# * UpdateGameSession
|
2486
|
+
#
|
2487
|
+
# * GetGameSessionLogUrl
|
2488
|
+
#
|
2489
|
+
# * Game session placements
|
2490
|
+
#
|
2491
|
+
# * StartGameSessionPlacement
|
2492
|
+
#
|
2493
|
+
# * DescribeGameSessionPlacement
|
2494
|
+
#
|
2495
|
+
# * StopGameSessionPlacement
|
2496
|
+
#
|
2200
2497
|
# @!attribute [rw] game_session_id
|
2201
2498
|
# Unique identifier for the game session. A game session ID has the
|
2202
2499
|
# following format: `arn:aws:gamelift:<region>::gamesession/<fleet
|
@@ -2446,6 +2743,17 @@ module Aws::GameLift
|
|
2446
2743
|
# placement requests. The queue configuration identifies several game
|
2447
2744
|
# features:
|
2448
2745
|
#
|
2746
|
+
# Queue-related operations include:
|
2747
|
+
#
|
2748
|
+
# * CreateGameSessionQueue
|
2749
|
+
#
|
2750
|
+
# * DescribeGameSessionQueues
|
2751
|
+
#
|
2752
|
+
# * UpdateGameSessionQueue
|
2753
|
+
#
|
2754
|
+
# * DeleteGameSessionQueue
|
2755
|
+
# ^
|
2756
|
+
#
|
2449
2757
|
# * The destinations where a new game session can potentially be hosted.
|
2450
2758
|
# Amazon GameLift tries these destinations in an order based on either
|
2451
2759
|
# the queue's default order or player latency information, if
|
@@ -2526,6 +2834,16 @@ module Aws::GameLift
|
|
2526
2834
|
# sessions in the queue are fulfilled by starting a new game session on
|
2527
2835
|
# any destination configured for a queue.
|
2528
2836
|
#
|
2837
|
+
# Queue-related operations include:
|
2838
|
+
#
|
2839
|
+
# * CreateGameSessionQueue
|
2840
|
+
#
|
2841
|
+
# * DescribeGameSessionQueues
|
2842
|
+
#
|
2843
|
+
# * UpdateGameSessionQueue
|
2844
|
+
#
|
2845
|
+
# * DeleteGameSessionQueue
|
2846
|
+
#
|
2529
2847
|
# @note When making an API call, you may pass GameSessionQueueDestination
|
2530
2848
|
# data as a hash:
|
2531
2849
|
#
|
@@ -2653,7 +2971,7 @@ module Aws::GameLift
|
|
2653
2971
|
# following:
|
2654
2972
|
#
|
2655
2973
|
# * **PENDING** – The instance is in the process of being created and
|
2656
|
-
# launching server processes as defined in the fleet's
|
2974
|
+
# launching server processes as defined in the fleet's run-time
|
2657
2975
|
# configuration.
|
2658
2976
|
#
|
2659
2977
|
# * **ACTIVE** – The instance has been successfully created and at
|
@@ -2998,6 +3316,22 @@ module Aws::GameLift
|
|
2998
3316
|
# player ID and player session ID. To retrieve full details on a player
|
2999
3317
|
# session, call DescribePlayerSessions with the player session ID.
|
3000
3318
|
#
|
3319
|
+
# Player-session-related operations include:
|
3320
|
+
#
|
3321
|
+
# * CreatePlayerSession
|
3322
|
+
#
|
3323
|
+
# * CreatePlayerSessions
|
3324
|
+
#
|
3325
|
+
# * DescribePlayerSessions
|
3326
|
+
#
|
3327
|
+
# * Game session placements
|
3328
|
+
#
|
3329
|
+
# * StartGameSessionPlacement
|
3330
|
+
#
|
3331
|
+
# * DescribeGameSessionPlacement
|
3332
|
+
#
|
3333
|
+
# * StopGameSessionPlacement
|
3334
|
+
#
|
3001
3335
|
# @!attribute [rw] player_id
|
3002
3336
|
# Unique identifier for a player that is associated with this player
|
3003
3337
|
# session.
|
@@ -3060,13 +3394,15 @@ module Aws::GameLift
|
|
3060
3394
|
# Latency policies are only enforced when the placement request contains
|
3061
3395
|
# player latency information.
|
3062
3396
|
#
|
3063
|
-
#
|
3397
|
+
# Queue-related operations include:
|
3064
3398
|
#
|
3065
3399
|
# * CreateGameSessionQueue
|
3066
3400
|
#
|
3401
|
+
# * DescribeGameSessionQueues
|
3402
|
+
#
|
3067
3403
|
# * UpdateGameSessionQueue
|
3068
3404
|
#
|
3069
|
-
# *
|
3405
|
+
# * DeleteGameSessionQueue
|
3070
3406
|
#
|
3071
3407
|
# @note When making an API call, you may pass PlayerLatencyPolicy
|
3072
3408
|
# data as a hash:
|
@@ -3101,7 +3437,7 @@ module Aws::GameLift
|
|
3101
3437
|
# data) is automatically passed to a game session when the player
|
3102
3438
|
# connects to the game session and is validated.
|
3103
3439
|
#
|
3104
|
-
# Player
|
3440
|
+
# Player-session-related operations include:
|
3105
3441
|
#
|
3106
3442
|
# * CreatePlayerSession
|
3107
3443
|
#
|
@@ -3109,6 +3445,14 @@ module Aws::GameLift
|
|
3109
3445
|
#
|
3110
3446
|
# * DescribePlayerSessions
|
3111
3447
|
#
|
3448
|
+
# * Game session placements
|
3449
|
+
#
|
3450
|
+
# * StartGameSessionPlacement
|
3451
|
+
#
|
3452
|
+
# * DescribeGameSessionPlacement
|
3453
|
+
#
|
3454
|
+
# * StopGameSessionPlacement
|
3455
|
+
#
|
3112
3456
|
# @!attribute [rw] player_session_id
|
3113
3457
|
# Unique identifier for a player session.
|
3114
3458
|
# @return [String]
|
@@ -3421,6 +3765,50 @@ module Aws::GameLift
|
|
3421
3765
|
|
3422
3766
|
# Routing configuration for a fleet alias.
|
3423
3767
|
#
|
3768
|
+
# Fleet-related operations include:
|
3769
|
+
#
|
3770
|
+
# * CreateFleet
|
3771
|
+
#
|
3772
|
+
# * ListFleets
|
3773
|
+
#
|
3774
|
+
# * Describe fleets:
|
3775
|
+
#
|
3776
|
+
# * DescribeFleetAttributes
|
3777
|
+
#
|
3778
|
+
# * DescribeFleetPortSettings
|
3779
|
+
#
|
3780
|
+
# * DescribeFleetUtilization
|
3781
|
+
#
|
3782
|
+
# * DescribeRuntimeConfiguration
|
3783
|
+
#
|
3784
|
+
# * DescribeFleetEvents
|
3785
|
+
#
|
3786
|
+
# * Update fleets:
|
3787
|
+
#
|
3788
|
+
# * UpdateFleetAttributes
|
3789
|
+
#
|
3790
|
+
# * UpdateFleetCapacity
|
3791
|
+
#
|
3792
|
+
# * UpdateFleetPortSettings
|
3793
|
+
#
|
3794
|
+
# * UpdateRuntimeConfiguration
|
3795
|
+
#
|
3796
|
+
# * Manage fleet capacity:
|
3797
|
+
#
|
3798
|
+
# * DescribeFleetCapacity
|
3799
|
+
#
|
3800
|
+
# * UpdateFleetCapacity
|
3801
|
+
#
|
3802
|
+
# * PutScalingPolicy (automatic scaling)
|
3803
|
+
#
|
3804
|
+
# * DescribeScalingPolicies (automatic scaling)
|
3805
|
+
#
|
3806
|
+
# * DeleteScalingPolicy (automatic scaling)
|
3807
|
+
#
|
3808
|
+
# * DescribeEC2InstanceLimits
|
3809
|
+
#
|
3810
|
+
# * DeleteFleet
|
3811
|
+
#
|
3424
3812
|
# @note When making an API call, you may pass RoutingStrategy
|
3425
3813
|
# data as a hash:
|
3426
3814
|
#
|
@@ -3461,27 +3849,73 @@ module Aws::GameLift
|
|
3461
3849
|
include Aws::Structure
|
3462
3850
|
end
|
3463
3851
|
|
3464
|
-
#
|
3465
|
-
# processes
|
3466
|
-
#
|
3467
|
-
#
|
3468
|
-
#
|
3469
|
-
#
|
3470
|
-
#
|
3471
|
-
# The
|
3472
|
-
#
|
3473
|
-
#
|
3474
|
-
#
|
3475
|
-
#
|
3476
|
-
#
|
3477
|
-
#
|
3478
|
-
#
|
3852
|
+
# A collection of server process configurations that describe what
|
3853
|
+
# processes to run on each instance in a fleet. All fleets must have a
|
3854
|
+
# runtime configuration. Each instance in the fleet launches the server
|
3855
|
+
# processes specified in the run-time configuration and launches new
|
3856
|
+
# ones as existing processes end. Each instance regularly checks for an
|
3857
|
+
# updated run-time configuration and follows the new instructions.
|
3858
|
+
#
|
3859
|
+
# The run-time configuration enables the instances in a fleet to run
|
3860
|
+
# multiple processes simultaneously. Potential scenarios are as follows:
|
3861
|
+
# (1) Run multiple processes of a single game server executable to
|
3862
|
+
# maximize usage of your hosting resources. (2) Run one or more
|
3863
|
+
# processes of different build executables, such as your game server
|
3864
|
+
# executable and a related program, or two or more different versions of
|
3865
|
+
# a game server. (3) Run multiple processes of a single game server but
|
3866
|
+
# with different launch parameters, for example to run one process on
|
3867
|
+
# each instance in debug mode.
|
3479
3868
|
#
|
3480
3869
|
# A Amazon GameLift instance is limited to 50 processes running
|
3481
|
-
# simultaneously.
|
3482
|
-
#
|
3483
|
-
#
|
3484
|
-
# the
|
3870
|
+
# simultaneously. A run-time configuration must specify fewer than this
|
3871
|
+
# limit. To calculate the total number of processes specified in a
|
3872
|
+
# run-time configuration, add the values of the `ConcurrentExecutions`
|
3873
|
+
# parameter for each ` ServerProcess ` object in the run-time
|
3874
|
+
# configuration.
|
3875
|
+
#
|
3876
|
+
# Fleet-related operations include:
|
3877
|
+
#
|
3878
|
+
# * CreateFleet
|
3879
|
+
#
|
3880
|
+
# * ListFleets
|
3881
|
+
#
|
3882
|
+
# * Describe fleets:
|
3883
|
+
#
|
3884
|
+
# * DescribeFleetAttributes
|
3885
|
+
#
|
3886
|
+
# * DescribeFleetPortSettings
|
3887
|
+
#
|
3888
|
+
# * DescribeFleetUtilization
|
3889
|
+
#
|
3890
|
+
# * DescribeRuntimeConfiguration
|
3891
|
+
#
|
3892
|
+
# * DescribeFleetEvents
|
3893
|
+
#
|
3894
|
+
# * Update fleets:
|
3895
|
+
#
|
3896
|
+
# * UpdateFleetAttributes
|
3897
|
+
#
|
3898
|
+
# * UpdateFleetCapacity
|
3899
|
+
#
|
3900
|
+
# * UpdateFleetPortSettings
|
3901
|
+
#
|
3902
|
+
# * UpdateRuntimeConfiguration
|
3903
|
+
#
|
3904
|
+
# * Manage fleet capacity:
|
3905
|
+
#
|
3906
|
+
# * DescribeFleetCapacity
|
3907
|
+
#
|
3908
|
+
# * UpdateFleetCapacity
|
3909
|
+
#
|
3910
|
+
# * PutScalingPolicy (automatic scaling)
|
3911
|
+
#
|
3912
|
+
# * DescribeScalingPolicies (automatic scaling)
|
3913
|
+
#
|
3914
|
+
# * DeleteScalingPolicy (automatic scaling)
|
3915
|
+
#
|
3916
|
+
# * DescribeEC2InstanceLimits
|
3917
|
+
#
|
3918
|
+
# * DeleteFleet
|
3485
3919
|
#
|
3486
3920
|
# @note When making an API call, you may pass RuntimeConfiguration
|
3487
3921
|
# data as a hash:
|
@@ -3504,7 +3938,7 @@ module Aws::GameLift
|
|
3504
3938
|
# @return [Array<Types::ServerProcess>]
|
3505
3939
|
#
|
3506
3940
|
# @!attribute [rw] max_concurrent_game_session_activations
|
3507
|
-
# Maximum number of game sessions with status ACTIVATING to allow on
|
3941
|
+
# Maximum number of game sessions with status `ACTIVATING` to allow on
|
3508
3942
|
# an instance simultaneously. This setting limits the amount of
|
3509
3943
|
# instance resources that can be used for new game activations at any
|
3510
3944
|
# one time.
|
@@ -3512,9 +3946,9 @@ module Aws::GameLift
|
|
3512
3946
|
#
|
3513
3947
|
# @!attribute [rw] game_session_activation_timeout_seconds
|
3514
3948
|
# Maximum amount of time (in seconds) that a game session can remain
|
3515
|
-
# in status ACTIVATING
|
3949
|
+
# in status `ACTIVATING`. If the game session is not active before the
|
3516
3950
|
# timeout, activation is terminated and the game session status is
|
3517
|
-
# changed to TERMINATED
|
3951
|
+
# changed to `TERMINATED`.
|
3518
3952
|
# @return [Integer]
|
3519
3953
|
#
|
3520
3954
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
|
@@ -3573,6 +4007,50 @@ module Aws::GameLift
|
|
3573
4007
|
# Rule that controls how a fleet is scaled. Scaling policies are
|
3574
4008
|
# uniquely identified by the combination of name and fleet ID.
|
3575
4009
|
#
|
4010
|
+
# Fleet-related operations include:
|
4011
|
+
#
|
4012
|
+
# * CreateFleet
|
4013
|
+
#
|
4014
|
+
# * ListFleets
|
4015
|
+
#
|
4016
|
+
# * Describe fleets:
|
4017
|
+
#
|
4018
|
+
# * DescribeFleetAttributes
|
4019
|
+
#
|
4020
|
+
# * DescribeFleetPortSettings
|
4021
|
+
#
|
4022
|
+
# * DescribeFleetUtilization
|
4023
|
+
#
|
4024
|
+
# * DescribeRuntimeConfiguration
|
4025
|
+
#
|
4026
|
+
# * DescribeFleetEvents
|
4027
|
+
#
|
4028
|
+
# * Update fleets:
|
4029
|
+
#
|
4030
|
+
# * UpdateFleetAttributes
|
4031
|
+
#
|
4032
|
+
# * UpdateFleetCapacity
|
4033
|
+
#
|
4034
|
+
# * UpdateFleetPortSettings
|
4035
|
+
#
|
4036
|
+
# * UpdateRuntimeConfiguration
|
4037
|
+
#
|
4038
|
+
# * Manage fleet capacity:
|
4039
|
+
#
|
4040
|
+
# * DescribeFleetCapacity
|
4041
|
+
#
|
4042
|
+
# * UpdateFleetCapacity
|
4043
|
+
#
|
4044
|
+
# * PutScalingPolicy (automatic scaling)
|
4045
|
+
#
|
4046
|
+
# * DescribeScalingPolicies (automatic scaling)
|
4047
|
+
#
|
4048
|
+
# * DeleteScalingPolicy (automatic scaling)
|
4049
|
+
#
|
4050
|
+
# * DescribeEC2InstanceLimits
|
4051
|
+
#
|
4052
|
+
# * DeleteFleet
|
4053
|
+
#
|
3576
4054
|
# @!attribute [rw] fleet_id
|
3577
4055
|
# Unique identifier for a fleet that is associated with this scaling
|
3578
4056
|
# policy.
|
@@ -4148,12 +4626,11 @@ module Aws::GameLift
|
|
4148
4626
|
# @return [Types::ResourceCreationLimitPolicy]
|
4149
4627
|
#
|
4150
4628
|
# @!attribute [rw] metric_groups
|
4151
|
-
# Names of metric groups to include this fleet
|
4152
|
-
#
|
4153
|
-
#
|
4154
|
-
#
|
4155
|
-
#
|
4156
|
-
# time.
|
4629
|
+
# Names of metric groups to include this fleet in. Amazon CloudWatch
|
4630
|
+
# uses a fleet metric group is to aggregate metrics from multiple
|
4631
|
+
# fleets. Use an existing metric group name to add this fleet to the
|
4632
|
+
# group. Or use a new name to create a new metric group. A fleet can
|
4633
|
+
# only be included in one metric group at a time.
|
4157
4634
|
# @return [Array<String>]
|
4158
4635
|
#
|
4159
4636
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -4456,12 +4933,12 @@ module Aws::GameLift
|
|
4456
4933
|
# }
|
4457
4934
|
#
|
4458
4935
|
# @!attribute [rw] fleet_id
|
4459
|
-
# Unique identifier for a fleet to update
|
4936
|
+
# Unique identifier for a fleet to update run-time configuration for.
|
4460
4937
|
# @return [String]
|
4461
4938
|
#
|
4462
4939
|
# @!attribute [rw] runtime_configuration
|
4463
4940
|
# Instructions for launching server processes on each instance in the
|
4464
|
-
# fleet. The
|
4941
|
+
# fleet. The run-time configuration for a fleet has a collection of
|
4465
4942
|
# server process configurations, one for each type of server process
|
4466
4943
|
# to run on an instance. A server process configuration specifies the
|
4467
4944
|
# location of the server executable, launch parameters, and the number
|
@@ -4480,7 +4957,7 @@ module Aws::GameLift
|
|
4480
4957
|
# Represents the returned data in response to a request action.
|
4481
4958
|
#
|
4482
4959
|
# @!attribute [rw] runtime_configuration
|
4483
|
-
# The
|
4960
|
+
# The run-time configuration currently in force. If the update was
|
4484
4961
|
# successful, this object matches the one in the request.
|
4485
4962
|
# @return [Types::RuntimeConfiguration]
|
4486
4963
|
#
|