aws-sdk-gamelift 1.0.0.rc7 → 1.0.0.rc8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +1284 -117
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/types.rb +537 -60
- metadata +4 -4
@@ -501,6 +501,7 @@ module Aws::GameLift
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Event.add_member(:event_code, Shapes::ShapeRef.new(shape: EventCode, location_name: "EventCode"))
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Event.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
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Event.add_member(:event_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EventTime"))
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Event.add_member(:pre_signed_log_url, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PreSignedLogUrl"))
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Event.struct_class = Types::Event
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EventList.member = Shapes::ShapeRef.new(shape: Event)
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@@ -22,6 +22,8 @@ module Aws::GameLift
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#
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# * DeleteAlias
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#
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# * ResolveAlias
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#
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# @!attribute [rw] alias_id
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# Unique identifier for an alias; alias IDs are unique within a
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# region.
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@@ -367,14 +369,14 @@ module Aws::GameLift
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# This parameter is no longer used. Instead, specify a server launch
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# path using the `RuntimeConfiguration` parameter. (Requests that
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# specify a server launch path and launch parameters instead of a
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#
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# run-time configuration will continue to work.)
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# @return [String]
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#
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# @!attribute [rw] server_launch_parameters
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# This parameter is no longer used. Instead, specify server launch
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# parameters in the `RuntimeConfiguration` parameter. (Requests that
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# specify a server launch path and launch parameters instead of a
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#
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# run-time configuration will continue to work.)
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# @return [String]
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#
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# @!attribute [rw] log_paths
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@@ -427,17 +429,17 @@ module Aws::GameLift
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#
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# @!attribute [rw] runtime_configuration
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# Instructions for launching server processes on each instance in the
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# fleet. The
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# fleet. The run-time configuration for a fleet has a collection of
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# server process configurations, one for each type of server process
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# to run on an instance. A server process configuration specifies the
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# location of the server executable, launch parameters, and the number
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# of concurrent processes with that configuration to maintain on each
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# instance. A CreateFleet request must include a
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# with at least one server process configuration;
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# request
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# replaces the parameters `ServerLaunchPath` and
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# instance. A CreateFleet request must include a run-time
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# configuration with at least one server process configuration;
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# otherwise the request fails with an invalid request exception. (This
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# parameter replaces the parameters `ServerLaunchPath` and
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# `ServerLaunchParameters`; requests that contain values for these
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# parameters instead of a
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# parameters instead of a run-time configuration will continue to
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# work.)
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# @return [Types::RuntimeConfiguration]
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#
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@@ -448,9 +450,9 @@ module Aws::GameLift
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#
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# @!attribute [rw] metric_groups
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# Names of metric groups to add this fleet to. Use an existing metric
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# group name to add this fleet to the group
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# create a new metric group.
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#
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# group name to add this fleet to the group. Or use a new name to
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# create a new metric group. A fleet can only be included in one
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# metric group at a time.
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# @return [Array<String>]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
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@@ -1308,7 +1310,7 @@ module Aws::GameLift
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#
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# @!attribute [rw] status_filter
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# Game session status to filter results on. Possible game session
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# statuses include ACTIVE
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# statuses include `ACTIVE`, `TERMINATED`, `ACTIVATING` and
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# `TERMINATING` (the last two are transitory).
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# @return [String]
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#
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@@ -1695,7 +1697,7 @@ module Aws::GameLift
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# }
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet to get the
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# Unique identifier for a fleet to get the run-time configuration for.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput AWS API Documentation
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@@ -1835,6 +1837,50 @@ module Aws::GameLift
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# capacity is adjusting to an UpdateFleetCapacity request, or if access
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# to resources is temporarily affected.
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#
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# Fleet-related operations include:
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#
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# * CreateFleet
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#
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# * ListFleets
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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#
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# * UpdateFleetAttributes
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#
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# * UpdateFleetCapacity
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#
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# * UpdateFleetPortSettings
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet capacity:
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#
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# * DescribeFleetCapacity
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#
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# * UpdateFleetCapacity
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#
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# * PutScalingPolicy (automatic scaling)
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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#
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# @!attribute [rw] desired
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# Ideal number of active instances in the fleet.
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# @return [Integer]
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include Aws::Structure
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end
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# Log entry describing an event
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# Log entry describing an event that involves Amazon GameLift resources
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# (such as a fleet). In addition to tracking activity, event codes and
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# messages can provide additional information for troubleshooting and
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# debugging problems.
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# @return [String]
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#
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# @!attribute [rw] event_code
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# Type of event being logged.
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# Type of event being logged. The following events are currently in
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# use:
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#
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# * General events:
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#
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# * **GENERIC\_EVENT** – An unspecified event has occurred.
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#
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# ^
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#
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# * Fleet creation events:
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#
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# * **FLEET\_CREATED** – A fleet record was successfully created
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# with a status of NEW. Event messaging includes the fleet ID.
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#
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# * **FLEET\_STATE\_DOWNLOADING** – Fleet status changed from NEW to
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# DOWNLOADING. The compressed build has started downloading to a
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# fleet instance for installation.
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#
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# * **FLEET\_BINARY\_DOWNLOAD\_FAILED** – The build failed to
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# download to the fleet instance.
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#
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# * **FLEET\_CREATION\_EXTRACTING\_BUILD** – The game server build
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# was successfully downloaded to an instance, and the build files
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# are now being extracted from the uploaded build and saved to an
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# instance. Failure at this stage prevents a fleet from moving to
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# ACTIVE status. Logs for this stage display a list of the files
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# that are extracted and saved on the instance. Access the logs by
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# using the URL in *PreSignedLogUrl*).
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#
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# * **FLEET\_CREATION\_RUNNING\_INSTALLER** – The game server build
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# files were successfully extracted, and the Amazon GameLift is
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# now running the build's install script (if one is included).
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# Failure in this stage prevents a fleet from moving to ACTIVE
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# status. Logs for this stage list the installation steps and
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# whether or not the install completed sucessfully. Access the
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# logs by using the URL in *PreSignedLogUrl*).
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#
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# * **FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG** – The build
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# process was successful, and the Amazon GameLift is now verifying
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# that the game server launch path(s), which are specified in the
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# fleet's run-time configuration, exist. If any listed launch
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# path exists, Amazon GameLift tries to launch a game server
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# process and waits for the process to report ready. Failures in
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# this stage prevent a fleet from moving to ACTIVE status. Logs
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# for this stage list the launch paths in the run-time
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# configuration and indicate whether each is found. Access the
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# logs by using the URL in *PreSignedLogUrl*). Once the game
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# server is launched, failures and crashes are logged; these logs
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# can be downloaded from the Amazon GameLift console.
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#
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# * **FLEET\_STATE\_VALIDATING** – Fleet status changed from
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# DOWNLOADING to VALIDATING.
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#
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# * **FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND** – Validation of
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# the run-time validation failed because the executable specified
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# in a launch path does not exist on the instance.
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#
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# * **FLEET\_STATE\_BUILDING** – Fleet status changed from
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# VALIDATING to BUILDING.
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#
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# * **FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE** – Validation
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# of the runtime validation failed because the executable
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# specified in a launch path failed to run on the fleet instance.
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#
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# * **FLEET\_STATE\_ACTIVATING** – Fleet status changed from
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# BUILDING to ACTIVATING.
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#
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# * **FLEET\_ACTIVATION\_FAILED** - The fleet failed to successfully
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# complete one of the steps in the fleet activation process. This
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# event code indicates that the game build was successfully
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# downloaded to a fleet instance, built, and validated, but was
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# not able to start a server process. A possible reason for
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# failure is that the game server is not reporting "process
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# ready" to the Amazon GameLift service.
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#
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# * **FLEET\_STATE\_ACTIVE** – The fleet's status changed from
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# ACTIVATING to ACTIVE. The fleet is now ready to host game
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# sessions.
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#
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# * Other fleet events:
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#
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# * **FLEET\_SCALING\_EVENT** – A change was made to the fleet's
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# capacity settings (desired instances, minimum/maximum scaling
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# limits). Event messaging includes the new capacity settings.
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#
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# * **FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED** – A
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# change was made to the fleet's game session protection policy
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# setting. Event messaging includes both the old and new policy
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# setting.
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#
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# * **FLEET\_DELETED** – A request to delete a fleet was initiated.
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# @return [String]
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#
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# @!attribute [rw] message
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# "1469498468.057").
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# @return [Time]
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#
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# @!attribute [rw] pre_signed_log_url
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# Location of stored logs with additional detail related to the event,
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# useful for debugging issues. The URL is valid for 15 minutes. Fleet
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# creation logs can also be accessed through the Amazon GameLift
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# console.
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# @return [String]
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
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#
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class Event < Struct.new(
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:resource_id,
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:event_code,
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:message,
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:event_time
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:event_time,
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:pre_signed_log_url)
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end
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# General properties describing a fleet.
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#
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# Fleet-related operations include:
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#
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# * CreateFleet
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#
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# * ListFleets
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#
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# * Describe fleets:
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#
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# * DescribeFleetAttributes
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#
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# * DescribeFleetPortSettings
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#
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# * DescribeFleetUtilization
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#
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# * DescribeRuntimeConfiguration
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#
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# * DescribeFleetEvents
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#
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# * Update fleets:
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#
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# * UpdateFleetAttributes
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#
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# * UpdateFleetCapacity
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#
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# * UpdateFleetPortSettings
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#
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# * UpdateRuntimeConfiguration
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#
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# * Manage fleet capacity:
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#
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# * DescribeFleetCapacity
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#
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# * UpdateFleetCapacity
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#
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# * PutScalingPolicy (automatic scaling)
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#
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# * DescribeScalingPolicies (automatic scaling)
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#
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# * DeleteScalingPolicy (automatic scaling)
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#
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# * DescribeEC2InstanceLimits
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#
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# * DeleteFleet
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#
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# @!attribute [rw] fleet_id
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# Unique identifier for a fleet.
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# @return [String]
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#
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# @!attribute [rw] server_launch_path
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# Path to a game server executable in the fleet's build, specified
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# for fleets created
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#
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#
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# for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server
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# launch paths for fleets created after this date are specified in the
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# fleet's RuntimeConfiguration.
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# @return [String]
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#
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# @!attribute [rw] server_launch_parameters
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# Game server launch parameters specified for fleets created
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# Game server launch parameters specified for fleets created before
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# 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for
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# fleets created after this date are specified in the fleet's
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# RuntimeConfiguration.
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# Amazon GameLift captures and stores any log files in this location.
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# These logs are in addition to game session logs; see more on game
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# session logs in the [Amazon GameLift Developer Guide][1]. If no
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# default log path for a fleet is specified, Amazon GameLift
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# automatically
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# default log path for a fleet is specified, Amazon GameLift
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# automatically uploads logs that are stored on each instance at
|
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|
# `C:\game\logs` (for Windows) or `/local/game/logs` (for Linux). Use
|
2034
2222
|
# the Amazon GameLift console to access stored logs.
|
2035
2223
|
#
|
@@ -2063,9 +2251,8 @@ module Aws::GameLift
|
|
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2251
|
# @!attribute [rw] metric_groups
|
2064
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|
# Names of metric groups that this fleet is included in. In Amazon
|
2065
2253
|
# CloudWatch, you can view metrics for an individual fleet or
|
2066
|
-
# aggregated metrics for
|
2067
|
-
#
|
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|
-
# time.
|
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|
+
# aggregated metrics for fleets that are in a fleet metric group. A
|
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|
+
# fleet can be included in only one metric group at a time.
|
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|
# @return [Array<String>]
|
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2257
|
#
|
2071
2258
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
@@ -2094,6 +2281,50 @@ module Aws::GameLift
|
|
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2281
|
# but can be updated as needed. The maximum number of instances for a
|
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|
# fleet is determined by the fleet's instance type.
|
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|
#
|
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|
+
# Fleet-related operations include:
|
2285
|
+
#
|
2286
|
+
# * CreateFleet
|
2287
|
+
#
|
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|
+
# * ListFleets
|
2289
|
+
#
|
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|
+
# * Describe fleets:
|
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|
+
#
|
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|
+
# * DescribeFleetAttributes
|
2293
|
+
#
|
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|
+
# * DescribeFleetPortSettings
|
2295
|
+
#
|
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|
+
# * DescribeFleetUtilization
|
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|
+
#
|
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|
+
# * DescribeRuntimeConfiguration
|
2299
|
+
#
|
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|
+
# * DescribeFleetEvents
|
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|
+
#
|
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|
+
# * Update fleets:
|
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|
+
#
|
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|
+
# * UpdateFleetAttributes
|
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|
+
#
|
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|
+
# * UpdateFleetCapacity
|
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|
+
#
|
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|
+
# * UpdateFleetPortSettings
|
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|
+
#
|
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|
+
# * UpdateRuntimeConfiguration
|
2311
|
+
#
|
2312
|
+
# * Manage fleet capacity:
|
2313
|
+
#
|
2314
|
+
# * DescribeFleetCapacity
|
2315
|
+
#
|
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|
+
# * UpdateFleetCapacity
|
2317
|
+
#
|
2318
|
+
# * PutScalingPolicy (automatic scaling)
|
2319
|
+
#
|
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|
+
# * DescribeScalingPolicies (automatic scaling)
|
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|
+
#
|
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|
+
# * DeleteScalingPolicy (automatic scaling)
|
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|
+
#
|
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|
+
# * DescribeEC2InstanceLimits
|
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|
+
#
|
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|
+
# * DeleteFleet
|
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|
+
#
|
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|
# @!attribute [rw] fleet_id
|
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2329
|
# Unique identifier for a fleet.
|
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|
# @return [String]
|
@@ -2127,6 +2358,50 @@ module Aws::GameLift
|
|
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2358
|
# Current status of fleet utilization, including the number of game and
|
2128
2359
|
# player sessions being hosted.
|
2129
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|
#
|
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|
+
# Fleet-related operations include:
|
2362
|
+
#
|
2363
|
+
# * CreateFleet
|
2364
|
+
#
|
2365
|
+
# * ListFleets
|
2366
|
+
#
|
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|
+
# * Describe fleets:
|
2368
|
+
#
|
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|
+
# * DescribeFleetAttributes
|
2370
|
+
#
|
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|
+
# * DescribeFleetPortSettings
|
2372
|
+
#
|
2373
|
+
# * DescribeFleetUtilization
|
2374
|
+
#
|
2375
|
+
# * DescribeRuntimeConfiguration
|
2376
|
+
#
|
2377
|
+
# * DescribeFleetEvents
|
2378
|
+
#
|
2379
|
+
# * Update fleets:
|
2380
|
+
#
|
2381
|
+
# * UpdateFleetAttributes
|
2382
|
+
#
|
2383
|
+
# * UpdateFleetCapacity
|
2384
|
+
#
|
2385
|
+
# * UpdateFleetPortSettings
|
2386
|
+
#
|
2387
|
+
# * UpdateRuntimeConfiguration
|
2388
|
+
#
|
2389
|
+
# * Manage fleet capacity:
|
2390
|
+
#
|
2391
|
+
# * DescribeFleetCapacity
|
2392
|
+
#
|
2393
|
+
# * UpdateFleetCapacity
|
2394
|
+
#
|
2395
|
+
# * PutScalingPolicy (automatic scaling)
|
2396
|
+
#
|
2397
|
+
# * DescribeScalingPolicies (automatic scaling)
|
2398
|
+
#
|
2399
|
+
# * DeleteScalingPolicy (automatic scaling)
|
2400
|
+
#
|
2401
|
+
# * DescribeEC2InstanceLimits
|
2402
|
+
#
|
2403
|
+
# * DeleteFleet
|
2404
|
+
#
|
2130
2405
|
# @!attribute [rw] fleet_id
|
2131
2406
|
# Unique identifier for a fleet.
|
2132
2407
|
# @return [String]
|
@@ -2197,6 +2472,28 @@ module Aws::GameLift
|
|
2197
2472
|
|
2198
2473
|
# Properties describing a game session.
|
2199
2474
|
#
|
2475
|
+
# Game-session-related operations include:
|
2476
|
+
#
|
2477
|
+
# * CreateGameSession
|
2478
|
+
#
|
2479
|
+
# * DescribeGameSessions
|
2480
|
+
#
|
2481
|
+
# * DescribeGameSessionDetails
|
2482
|
+
#
|
2483
|
+
# * SearchGameSessions
|
2484
|
+
#
|
2485
|
+
# * UpdateGameSession
|
2486
|
+
#
|
2487
|
+
# * GetGameSessionLogUrl
|
2488
|
+
#
|
2489
|
+
# * Game session placements
|
2490
|
+
#
|
2491
|
+
# * StartGameSessionPlacement
|
2492
|
+
#
|
2493
|
+
# * DescribeGameSessionPlacement
|
2494
|
+
#
|
2495
|
+
# * StopGameSessionPlacement
|
2496
|
+
#
|
2200
2497
|
# @!attribute [rw] game_session_id
|
2201
2498
|
# Unique identifier for the game session. A game session ID has the
|
2202
2499
|
# following format: `arn:aws:gamelift:<region>::gamesession/<fleet
|
@@ -2446,6 +2743,17 @@ module Aws::GameLift
|
|
2446
2743
|
# placement requests. The queue configuration identifies several game
|
2447
2744
|
# features:
|
2448
2745
|
#
|
2746
|
+
# Queue-related operations include:
|
2747
|
+
#
|
2748
|
+
# * CreateGameSessionQueue
|
2749
|
+
#
|
2750
|
+
# * DescribeGameSessionQueues
|
2751
|
+
#
|
2752
|
+
# * UpdateGameSessionQueue
|
2753
|
+
#
|
2754
|
+
# * DeleteGameSessionQueue
|
2755
|
+
# ^
|
2756
|
+
#
|
2449
2757
|
# * The destinations where a new game session can potentially be hosted.
|
2450
2758
|
# Amazon GameLift tries these destinations in an order based on either
|
2451
2759
|
# the queue's default order or player latency information, if
|
@@ -2526,6 +2834,16 @@ module Aws::GameLift
|
|
2526
2834
|
# sessions in the queue are fulfilled by starting a new game session on
|
2527
2835
|
# any destination configured for a queue.
|
2528
2836
|
#
|
2837
|
+
# Queue-related operations include:
|
2838
|
+
#
|
2839
|
+
# * CreateGameSessionQueue
|
2840
|
+
#
|
2841
|
+
# * DescribeGameSessionQueues
|
2842
|
+
#
|
2843
|
+
# * UpdateGameSessionQueue
|
2844
|
+
#
|
2845
|
+
# * DeleteGameSessionQueue
|
2846
|
+
#
|
2529
2847
|
# @note When making an API call, you may pass GameSessionQueueDestination
|
2530
2848
|
# data as a hash:
|
2531
2849
|
#
|
@@ -2653,7 +2971,7 @@ module Aws::GameLift
|
|
2653
2971
|
# following:
|
2654
2972
|
#
|
2655
2973
|
# * **PENDING** – The instance is in the process of being created and
|
2656
|
-
# launching server processes as defined in the fleet's
|
2974
|
+
# launching server processes as defined in the fleet's run-time
|
2657
2975
|
# configuration.
|
2658
2976
|
#
|
2659
2977
|
# * **ACTIVE** – The instance has been successfully created and at
|
@@ -2998,6 +3316,22 @@ module Aws::GameLift
|
|
2998
3316
|
# player ID and player session ID. To retrieve full details on a player
|
2999
3317
|
# session, call DescribePlayerSessions with the player session ID.
|
3000
3318
|
#
|
3319
|
+
# Player-session-related operations include:
|
3320
|
+
#
|
3321
|
+
# * CreatePlayerSession
|
3322
|
+
#
|
3323
|
+
# * CreatePlayerSessions
|
3324
|
+
#
|
3325
|
+
# * DescribePlayerSessions
|
3326
|
+
#
|
3327
|
+
# * Game session placements
|
3328
|
+
#
|
3329
|
+
# * StartGameSessionPlacement
|
3330
|
+
#
|
3331
|
+
# * DescribeGameSessionPlacement
|
3332
|
+
#
|
3333
|
+
# * StopGameSessionPlacement
|
3334
|
+
#
|
3001
3335
|
# @!attribute [rw] player_id
|
3002
3336
|
# Unique identifier for a player that is associated with this player
|
3003
3337
|
# session.
|
@@ -3060,13 +3394,15 @@ module Aws::GameLift
|
|
3060
3394
|
# Latency policies are only enforced when the placement request contains
|
3061
3395
|
# player latency information.
|
3062
3396
|
#
|
3063
|
-
#
|
3397
|
+
# Queue-related operations include:
|
3064
3398
|
#
|
3065
3399
|
# * CreateGameSessionQueue
|
3066
3400
|
#
|
3401
|
+
# * DescribeGameSessionQueues
|
3402
|
+
#
|
3067
3403
|
# * UpdateGameSessionQueue
|
3068
3404
|
#
|
3069
|
-
# *
|
3405
|
+
# * DeleteGameSessionQueue
|
3070
3406
|
#
|
3071
3407
|
# @note When making an API call, you may pass PlayerLatencyPolicy
|
3072
3408
|
# data as a hash:
|
@@ -3101,7 +3437,7 @@ module Aws::GameLift
|
|
3101
3437
|
# data) is automatically passed to a game session when the player
|
3102
3438
|
# connects to the game session and is validated.
|
3103
3439
|
#
|
3104
|
-
# Player
|
3440
|
+
# Player-session-related operations include:
|
3105
3441
|
#
|
3106
3442
|
# * CreatePlayerSession
|
3107
3443
|
#
|
@@ -3109,6 +3445,14 @@ module Aws::GameLift
|
|
3109
3445
|
#
|
3110
3446
|
# * DescribePlayerSessions
|
3111
3447
|
#
|
3448
|
+
# * Game session placements
|
3449
|
+
#
|
3450
|
+
# * StartGameSessionPlacement
|
3451
|
+
#
|
3452
|
+
# * DescribeGameSessionPlacement
|
3453
|
+
#
|
3454
|
+
# * StopGameSessionPlacement
|
3455
|
+
#
|
3112
3456
|
# @!attribute [rw] player_session_id
|
3113
3457
|
# Unique identifier for a player session.
|
3114
3458
|
# @return [String]
|
@@ -3421,6 +3765,50 @@ module Aws::GameLift
|
|
3421
3765
|
|
3422
3766
|
# Routing configuration for a fleet alias.
|
3423
3767
|
#
|
3768
|
+
# Fleet-related operations include:
|
3769
|
+
#
|
3770
|
+
# * CreateFleet
|
3771
|
+
#
|
3772
|
+
# * ListFleets
|
3773
|
+
#
|
3774
|
+
# * Describe fleets:
|
3775
|
+
#
|
3776
|
+
# * DescribeFleetAttributes
|
3777
|
+
#
|
3778
|
+
# * DescribeFleetPortSettings
|
3779
|
+
#
|
3780
|
+
# * DescribeFleetUtilization
|
3781
|
+
#
|
3782
|
+
# * DescribeRuntimeConfiguration
|
3783
|
+
#
|
3784
|
+
# * DescribeFleetEvents
|
3785
|
+
#
|
3786
|
+
# * Update fleets:
|
3787
|
+
#
|
3788
|
+
# * UpdateFleetAttributes
|
3789
|
+
#
|
3790
|
+
# * UpdateFleetCapacity
|
3791
|
+
#
|
3792
|
+
# * UpdateFleetPortSettings
|
3793
|
+
#
|
3794
|
+
# * UpdateRuntimeConfiguration
|
3795
|
+
#
|
3796
|
+
# * Manage fleet capacity:
|
3797
|
+
#
|
3798
|
+
# * DescribeFleetCapacity
|
3799
|
+
#
|
3800
|
+
# * UpdateFleetCapacity
|
3801
|
+
#
|
3802
|
+
# * PutScalingPolicy (automatic scaling)
|
3803
|
+
#
|
3804
|
+
# * DescribeScalingPolicies (automatic scaling)
|
3805
|
+
#
|
3806
|
+
# * DeleteScalingPolicy (automatic scaling)
|
3807
|
+
#
|
3808
|
+
# * DescribeEC2InstanceLimits
|
3809
|
+
#
|
3810
|
+
# * DeleteFleet
|
3811
|
+
#
|
3424
3812
|
# @note When making an API call, you may pass RoutingStrategy
|
3425
3813
|
# data as a hash:
|
3426
3814
|
#
|
@@ -3461,27 +3849,73 @@ module Aws::GameLift
|
|
3461
3849
|
include Aws::Structure
|
3462
3850
|
end
|
3463
3851
|
|
3464
|
-
#
|
3465
|
-
# processes
|
3466
|
-
#
|
3467
|
-
#
|
3468
|
-
#
|
3469
|
-
#
|
3470
|
-
#
|
3471
|
-
# The
|
3472
|
-
#
|
3473
|
-
#
|
3474
|
-
#
|
3475
|
-
#
|
3476
|
-
#
|
3477
|
-
#
|
3478
|
-
#
|
3852
|
+
# A collection of server process configurations that describe what
|
3853
|
+
# processes to run on each instance in a fleet. All fleets must have a
|
3854
|
+
# runtime configuration. Each instance in the fleet launches the server
|
3855
|
+
# processes specified in the run-time configuration and launches new
|
3856
|
+
# ones as existing processes end. Each instance regularly checks for an
|
3857
|
+
# updated run-time configuration and follows the new instructions.
|
3858
|
+
#
|
3859
|
+
# The run-time configuration enables the instances in a fleet to run
|
3860
|
+
# multiple processes simultaneously. Potential scenarios are as follows:
|
3861
|
+
# (1) Run multiple processes of a single game server executable to
|
3862
|
+
# maximize usage of your hosting resources. (2) Run one or more
|
3863
|
+
# processes of different build executables, such as your game server
|
3864
|
+
# executable and a related program, or two or more different versions of
|
3865
|
+
# a game server. (3) Run multiple processes of a single game server but
|
3866
|
+
# with different launch parameters, for example to run one process on
|
3867
|
+
# each instance in debug mode.
|
3479
3868
|
#
|
3480
3869
|
# A Amazon GameLift instance is limited to 50 processes running
|
3481
|
-
# simultaneously.
|
3482
|
-
#
|
3483
|
-
#
|
3484
|
-
# the
|
3870
|
+
# simultaneously. A run-time configuration must specify fewer than this
|
3871
|
+
# limit. To calculate the total number of processes specified in a
|
3872
|
+
# run-time configuration, add the values of the `ConcurrentExecutions`
|
3873
|
+
# parameter for each ` ServerProcess ` object in the run-time
|
3874
|
+
# configuration.
|
3875
|
+
#
|
3876
|
+
# Fleet-related operations include:
|
3877
|
+
#
|
3878
|
+
# * CreateFleet
|
3879
|
+
#
|
3880
|
+
# * ListFleets
|
3881
|
+
#
|
3882
|
+
# * Describe fleets:
|
3883
|
+
#
|
3884
|
+
# * DescribeFleetAttributes
|
3885
|
+
#
|
3886
|
+
# * DescribeFleetPortSettings
|
3887
|
+
#
|
3888
|
+
# * DescribeFleetUtilization
|
3889
|
+
#
|
3890
|
+
# * DescribeRuntimeConfiguration
|
3891
|
+
#
|
3892
|
+
# * DescribeFleetEvents
|
3893
|
+
#
|
3894
|
+
# * Update fleets:
|
3895
|
+
#
|
3896
|
+
# * UpdateFleetAttributes
|
3897
|
+
#
|
3898
|
+
# * UpdateFleetCapacity
|
3899
|
+
#
|
3900
|
+
# * UpdateFleetPortSettings
|
3901
|
+
#
|
3902
|
+
# * UpdateRuntimeConfiguration
|
3903
|
+
#
|
3904
|
+
# * Manage fleet capacity:
|
3905
|
+
#
|
3906
|
+
# * DescribeFleetCapacity
|
3907
|
+
#
|
3908
|
+
# * UpdateFleetCapacity
|
3909
|
+
#
|
3910
|
+
# * PutScalingPolicy (automatic scaling)
|
3911
|
+
#
|
3912
|
+
# * DescribeScalingPolicies (automatic scaling)
|
3913
|
+
#
|
3914
|
+
# * DeleteScalingPolicy (automatic scaling)
|
3915
|
+
#
|
3916
|
+
# * DescribeEC2InstanceLimits
|
3917
|
+
#
|
3918
|
+
# * DeleteFleet
|
3485
3919
|
#
|
3486
3920
|
# @note When making an API call, you may pass RuntimeConfiguration
|
3487
3921
|
# data as a hash:
|
@@ -3504,7 +3938,7 @@ module Aws::GameLift
|
|
3504
3938
|
# @return [Array<Types::ServerProcess>]
|
3505
3939
|
#
|
3506
3940
|
# @!attribute [rw] max_concurrent_game_session_activations
|
3507
|
-
# Maximum number of game sessions with status ACTIVATING to allow on
|
3941
|
+
# Maximum number of game sessions with status `ACTIVATING` to allow on
|
3508
3942
|
# an instance simultaneously. This setting limits the amount of
|
3509
3943
|
# instance resources that can be used for new game activations at any
|
3510
3944
|
# one time.
|
@@ -3512,9 +3946,9 @@ module Aws::GameLift
|
|
3512
3946
|
#
|
3513
3947
|
# @!attribute [rw] game_session_activation_timeout_seconds
|
3514
3948
|
# Maximum amount of time (in seconds) that a game session can remain
|
3515
|
-
# in status ACTIVATING
|
3949
|
+
# in status `ACTIVATING`. If the game session is not active before the
|
3516
3950
|
# timeout, activation is terminated and the game session status is
|
3517
|
-
# changed to TERMINATED
|
3951
|
+
# changed to `TERMINATED`.
|
3518
3952
|
# @return [Integer]
|
3519
3953
|
#
|
3520
3954
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
|
@@ -3573,6 +4007,50 @@ module Aws::GameLift
|
|
3573
4007
|
# Rule that controls how a fleet is scaled. Scaling policies are
|
3574
4008
|
# uniquely identified by the combination of name and fleet ID.
|
3575
4009
|
#
|
4010
|
+
# Fleet-related operations include:
|
4011
|
+
#
|
4012
|
+
# * CreateFleet
|
4013
|
+
#
|
4014
|
+
# * ListFleets
|
4015
|
+
#
|
4016
|
+
# * Describe fleets:
|
4017
|
+
#
|
4018
|
+
# * DescribeFleetAttributes
|
4019
|
+
#
|
4020
|
+
# * DescribeFleetPortSettings
|
4021
|
+
#
|
4022
|
+
# * DescribeFleetUtilization
|
4023
|
+
#
|
4024
|
+
# * DescribeRuntimeConfiguration
|
4025
|
+
#
|
4026
|
+
# * DescribeFleetEvents
|
4027
|
+
#
|
4028
|
+
# * Update fleets:
|
4029
|
+
#
|
4030
|
+
# * UpdateFleetAttributes
|
4031
|
+
#
|
4032
|
+
# * UpdateFleetCapacity
|
4033
|
+
#
|
4034
|
+
# * UpdateFleetPortSettings
|
4035
|
+
#
|
4036
|
+
# * UpdateRuntimeConfiguration
|
4037
|
+
#
|
4038
|
+
# * Manage fleet capacity:
|
4039
|
+
#
|
4040
|
+
# * DescribeFleetCapacity
|
4041
|
+
#
|
4042
|
+
# * UpdateFleetCapacity
|
4043
|
+
#
|
4044
|
+
# * PutScalingPolicy (automatic scaling)
|
4045
|
+
#
|
4046
|
+
# * DescribeScalingPolicies (automatic scaling)
|
4047
|
+
#
|
4048
|
+
# * DeleteScalingPolicy (automatic scaling)
|
4049
|
+
#
|
4050
|
+
# * DescribeEC2InstanceLimits
|
4051
|
+
#
|
4052
|
+
# * DeleteFleet
|
4053
|
+
#
|
3576
4054
|
# @!attribute [rw] fleet_id
|
3577
4055
|
# Unique identifier for a fleet that is associated with this scaling
|
3578
4056
|
# policy.
|
@@ -4148,12 +4626,11 @@ module Aws::GameLift
|
|
4148
4626
|
# @return [Types::ResourceCreationLimitPolicy]
|
4149
4627
|
#
|
4150
4628
|
# @!attribute [rw] metric_groups
|
4151
|
-
# Names of metric groups to include this fleet
|
4152
|
-
#
|
4153
|
-
#
|
4154
|
-
#
|
4155
|
-
#
|
4156
|
-
# time.
|
4629
|
+
# Names of metric groups to include this fleet in. Amazon CloudWatch
|
4630
|
+
# uses a fleet metric group is to aggregate metrics from multiple
|
4631
|
+
# fleets. Use an existing metric group name to add this fleet to the
|
4632
|
+
# group. Or use a new name to create a new metric group. A fleet can
|
4633
|
+
# only be included in one metric group at a time.
|
4157
4634
|
# @return [Array<String>]
|
4158
4635
|
#
|
4159
4636
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
@@ -4456,12 +4933,12 @@ module Aws::GameLift
|
|
4456
4933
|
# }
|
4457
4934
|
#
|
4458
4935
|
# @!attribute [rw] fleet_id
|
4459
|
-
# Unique identifier for a fleet to update
|
4936
|
+
# Unique identifier for a fleet to update run-time configuration for.
|
4460
4937
|
# @return [String]
|
4461
4938
|
#
|
4462
4939
|
# @!attribute [rw] runtime_configuration
|
4463
4940
|
# Instructions for launching server processes on each instance in the
|
4464
|
-
# fleet. The
|
4941
|
+
# fleet. The run-time configuration for a fleet has a collection of
|
4465
4942
|
# server process configurations, one for each type of server process
|
4466
4943
|
# to run on an instance. A server process configuration specifies the
|
4467
4944
|
# location of the server executable, launch parameters, and the number
|
@@ -4480,7 +4957,7 @@ module Aws::GameLift
|
|
4480
4957
|
# Represents the returned data in response to a request action.
|
4481
4958
|
#
|
4482
4959
|
# @!attribute [rw] runtime_configuration
|
4483
|
-
# The
|
4960
|
+
# The run-time configuration currently in force. If the update was
|
4484
4961
|
# successful, this object matches the one in the request.
|
4485
4962
|
# @return [Types::RuntimeConfiguration]
|
4486
4963
|
#
|