aws-sdk-gamelift 1.0.0.rc7 → 1.0.0.rc8

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@@ -501,6 +501,7 @@ module Aws::GameLift
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  Event.add_member(:event_code, Shapes::ShapeRef.new(shape: EventCode, location_name: "EventCode"))
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  Event.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
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  Event.add_member(:event_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EventTime"))
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+ Event.add_member(:pre_signed_log_url, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PreSignedLogUrl"))
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  Event.struct_class = Types::Event
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  EventList.member = Shapes::ShapeRef.new(shape: Event)
@@ -22,6 +22,8 @@ module Aws::GameLift
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  #
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  # * DeleteAlias
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  #
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+ # * ResolveAlias
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+ #
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  # @!attribute [rw] alias_id
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  # Unique identifier for an alias; alias IDs are unique within a
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  # region.
@@ -367,14 +369,14 @@ module Aws::GameLift
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  # This parameter is no longer used. Instead, specify a server launch
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  # path using the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
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+ # run-time configuration will continue to work.)
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  # @return [String]
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  #
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  # @!attribute [rw] server_launch_parameters
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  # This parameter is no longer used. Instead, specify server launch
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  # parameters in the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
379
+ # run-time configuration will continue to work.)
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  # @return [String]
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  #
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  # @!attribute [rw] log_paths
@@ -427,17 +429,17 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] runtime_configuration
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  # Instructions for launching server processes on each instance in the
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- # fleet. The runtime configuration for a fleet has a collection of
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+ # fleet. The run-time configuration for a fleet has a collection of
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  # server process configurations, one for each type of server process
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  # to run on an instance. A server process configuration specifies the
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  # location of the server executable, launch parameters, and the number
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  # of concurrent processes with that configuration to maintain on each
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- # instance. A CreateFleet request must include a runtime configuration
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- # with at least one server process configuration; otherwise the
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- # request will fail with an invalid request exception. (This parameter
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- # replaces the parameters `ServerLaunchPath` and
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+ # instance. A CreateFleet request must include a run-time
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+ # configuration with at least one server process configuration;
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+ # otherwise the request fails with an invalid request exception. (This
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+ # parameter replaces the parameters `ServerLaunchPath` and
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  # `ServerLaunchParameters`; requests that contain values for these
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- # parameters instead of a runtime configuration will continue to
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+ # parameters instead of a run-time configuration will continue to
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  # work.)
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  # @return [Types::RuntimeConfiguration]
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  #
@@ -448,9 +450,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] metric_groups
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  # Names of metric groups to add this fleet to. Use an existing metric
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- # group name to add this fleet to the group, or use a new name to
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- # create a new metric group. Currently, a fleet can only be included
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- # in one metric group at a time.
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+ # group name to add this fleet to the group. Or use a new name to
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+ # create a new metric group. A fleet can only be included in one
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+ # metric group at a time.
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  # @return [Array<String>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
@@ -1308,7 +1310,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] status_filter
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  # Game session status to filter results on. Possible game session
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- # statuses include ACTIVE, `TERMINATED`, `ACTIVATING` and
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+ # statuses include `ACTIVE`, `TERMINATED`, `ACTIVATING` and
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  # `TERMINATING` (the last two are transitory).
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  # @return [String]
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  #
@@ -1695,7 +1697,7 @@ module Aws::GameLift
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  # }
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  #
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  # @!attribute [rw] fleet_id
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- # Unique identifier for a fleet to get the runtime configuration for.
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+ # Unique identifier for a fleet to get the run-time configuration for.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput AWS API Documentation
@@ -1835,6 +1837,50 @@ module Aws::GameLift
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  # capacity is adjusting to an UpdateFleetCapacity request, or if access
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  # to resources is temporarily affected.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
1879
+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @!attribute [rw] desired
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  # Ideal number of active instances in the fleet.
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  # @return [Integer]
@@ -1914,7 +1960,7 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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1917
- # Log entry describing an event involving Amazon GameLift resources
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+ # Log entry describing an event that involves Amazon GameLift resources
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  # (such as a fleet). In addition to tracking activity, event codes and
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  # messages can provide additional information for troubleshooting and
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  # debugging problems.
@@ -1928,7 +1974,97 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] event_code
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- # Type of event being logged.
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+ # Type of event being logged. The following events are currently in
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+ # use:
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+ #
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+ # * General events:
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+ #
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+ # * **GENERIC\_EVENT** – An unspecified event has occurred.
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+ #
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+ # ^
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+ #
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+ # * Fleet creation events:
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+ #
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+ # * **FLEET\_CREATED** – A fleet record was successfully created
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+ # with a status of NEW. Event messaging includes the fleet ID.
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+ #
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+ # * **FLEET\_STATE\_DOWNLOADING** – Fleet status changed from NEW to
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+ # DOWNLOADING. The compressed build has started downloading to a
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+ # fleet instance for installation.
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+ #
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+ # * **FLEET\_BINARY\_DOWNLOAD\_FAILED** – The build failed to
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+ # download to the fleet instance.
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+ #
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+ # * **FLEET\_CREATION\_EXTRACTING\_BUILD** – The game server build
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+ # was successfully downloaded to an instance, and the build files
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+ # are now being extracted from the uploaded build and saved to an
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+ # instance. Failure at this stage prevents a fleet from moving to
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+ # ACTIVE status. Logs for this stage display a list of the files
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+ # that are extracted and saved on the instance. Access the logs by
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+ # using the URL in *PreSignedLogUrl*).
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+ #
2006
+ # * **FLEET\_CREATION\_RUNNING\_INSTALLER** – The game server build
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+ # files were successfully extracted, and the Amazon GameLift is
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+ # now running the build's install script (if one is included).
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+ # Failure in this stage prevents a fleet from moving to ACTIVE
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+ # status. Logs for this stage list the installation steps and
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+ # whether or not the install completed sucessfully. Access the
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+ # logs by using the URL in *PreSignedLogUrl*).
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+ #
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+ # * **FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG** – The build
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+ # process was successful, and the Amazon GameLift is now verifying
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+ # that the game server launch path(s), which are specified in the
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+ # fleet's run-time configuration, exist. If any listed launch
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+ # path exists, Amazon GameLift tries to launch a game server
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+ # process and waits for the process to report ready. Failures in
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+ # this stage prevent a fleet from moving to ACTIVE status. Logs
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+ # for this stage list the launch paths in the run-time
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+ # configuration and indicate whether each is found. Access the
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+ # logs by using the URL in *PreSignedLogUrl*). Once the game
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+ # server is launched, failures and crashes are logged; these logs
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+ # can be downloaded from the Amazon GameLift console.
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+ #
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+ # * **FLEET\_STATE\_VALIDATING** – Fleet status changed from
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+ # DOWNLOADING to VALIDATING.
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+ #
2030
+ # * **FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND** – Validation of
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+ # the run-time validation failed because the executable specified
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+ # in a launch path does not exist on the instance.
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+ #
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+ # * **FLEET\_STATE\_BUILDING** – Fleet status changed from
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+ # VALIDATING to BUILDING.
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+ #
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+ # * **FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE** – Validation
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+ # of the runtime validation failed because the executable
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+ # specified in a launch path failed to run on the fleet instance.
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+ #
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+ # * **FLEET\_STATE\_ACTIVATING** – Fleet status changed from
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+ # BUILDING to ACTIVATING.
2043
+ #
2044
+ # * **FLEET\_ACTIVATION\_FAILED** - The fleet failed to successfully
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+ # complete one of the steps in the fleet activation process. This
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+ # event code indicates that the game build was successfully
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+ # downloaded to a fleet instance, built, and validated, but was
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+ # not able to start a server process. A possible reason for
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+ # failure is that the game server is not reporting "process
2050
+ # ready" to the Amazon GameLift service.
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+ #
2052
+ # * **FLEET\_STATE\_ACTIVE** – The fleet's status changed from
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+ # ACTIVATING to ACTIVE. The fleet is now ready to host game
2054
+ # sessions.
2055
+ #
2056
+ # * Other fleet events:
2057
+ #
2058
+ # * **FLEET\_SCALING\_EVENT** – A change was made to the fleet's
2059
+ # capacity settings (desired instances, minimum/maximum scaling
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+ # limits). Event messaging includes the new capacity settings.
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+ #
2062
+ # * **FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED** – A
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+ # change was made to the fleet's game session protection policy
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+ # setting. Event messaging includes both the old and new policy
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+ # setting.
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+ #
2067
+ # * **FLEET\_DELETED** – A request to delete a fleet was initiated.
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  # @return [String]
1933
2069
  #
1934
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  # @!attribute [rw] message
@@ -1941,6 +2077,13 @@ module Aws::GameLift
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2077
  # "1469498468.057").
1942
2078
  # @return [Time]
1943
2079
  #
2080
+ # @!attribute [rw] pre_signed_log_url
2081
+ # Location of stored logs with additional detail related to the event,
2082
+ # useful for debugging issues. The URL is valid for 15 minutes. Fleet
2083
+ # creation logs can also be accessed through the Amazon GameLift
2084
+ # console.
2085
+ # @return [String]
2086
+ #
1944
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
1945
2088
  #
1946
2089
  class Event < Struct.new(
@@ -1948,12 +2091,57 @@ module Aws::GameLift
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2091
  :resource_id,
1949
2092
  :event_code,
1950
2093
  :message,
1951
- :event_time)
2094
+ :event_time,
2095
+ :pre_signed_log_url)
1952
2096
  include Aws::Structure
1953
2097
  end
1954
2098
 
1955
2099
  # General properties describing a fleet.
1956
2100
  #
2101
+ # Fleet-related operations include:
2102
+ #
2103
+ # * CreateFleet
2104
+ #
2105
+ # * ListFleets
2106
+ #
2107
+ # * Describe fleets:
2108
+ #
2109
+ # * DescribeFleetAttributes
2110
+ #
2111
+ # * DescribeFleetPortSettings
2112
+ #
2113
+ # * DescribeFleetUtilization
2114
+ #
2115
+ # * DescribeRuntimeConfiguration
2116
+ #
2117
+ # * DescribeFleetEvents
2118
+ #
2119
+ # * Update fleets:
2120
+ #
2121
+ # * UpdateFleetAttributes
2122
+ #
2123
+ # * UpdateFleetCapacity
2124
+ #
2125
+ # * UpdateFleetPortSettings
2126
+ #
2127
+ # * UpdateRuntimeConfiguration
2128
+ #
2129
+ # * Manage fleet capacity:
2130
+ #
2131
+ # * DescribeFleetCapacity
2132
+ #
2133
+ # * UpdateFleetCapacity
2134
+ #
2135
+ # * PutScalingPolicy (automatic scaling)
2136
+ #
2137
+ # * DescribeScalingPolicies (automatic scaling)
2138
+ #
2139
+ # * DeleteScalingPolicy (automatic scaling)
2140
+ #
2141
+ # * DescribeEC2InstanceLimits
2142
+ #
2143
+ # * DeleteFleet
2144
+ #
1957
2145
  # @!attribute [rw] fleet_id
1958
2146
  # Unique identifier for a fleet.
1959
2147
  # @return [String]
@@ -2011,13 +2199,13 @@ module Aws::GameLift
2011
2199
  #
2012
2200
  # @!attribute [rw] server_launch_path
2013
2201
  # Path to a game server executable in the fleet's build, specified
2014
- # for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16).
2015
- # Server launch paths for fleets created after this date are specified
2016
- # in the fleet's RuntimeConfiguration.
2202
+ # for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server
2203
+ # launch paths for fleets created after this date are specified in the
2204
+ # fleet's RuntimeConfiguration.
2017
2205
  # @return [String]
2018
2206
  #
2019
2207
  # @!attribute [rw] server_launch_parameters
2020
- # Game server launch parameters specified for fleets created prior to
2208
+ # Game server launch parameters specified for fleets created before
2021
2209
  # 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for
2022
2210
  # fleets created after this date are specified in the fleet's
2023
2211
  # RuntimeConfiguration.
@@ -2028,8 +2216,8 @@ module Aws::GameLift
2028
2216
  # Amazon GameLift captures and stores any log files in this location.
2029
2217
  # These logs are in addition to game session logs; see more on game
2030
2218
  # session logs in the [Amazon GameLift Developer Guide][1]. If no
2031
- # default log path for a fleet is specified, Amazon GameLift will
2032
- # automatically upload logs that are stored on each instance at
2219
+ # default log path for a fleet is specified, Amazon GameLift
2220
+ # automatically uploads logs that are stored on each instance at
2033
2221
  # `C:\game\logs` (for Windows) or `/local/game/logs` (for Linux). Use
2034
2222
  # the Amazon GameLift console to access stored logs.
2035
2223
  #
@@ -2063,9 +2251,8 @@ module Aws::GameLift
2063
2251
  # @!attribute [rw] metric_groups
2064
2252
  # Names of metric groups that this fleet is included in. In Amazon
2065
2253
  # CloudWatch, you can view metrics for an individual fleet or
2066
- # aggregated metrics for a fleets that are in a fleet metric group.
2067
- # Currently, a fleet can be included in only one metric group at a
2068
- # time.
2254
+ # aggregated metrics for fleets that are in a fleet metric group. A
2255
+ # fleet can be included in only one metric group at a time.
2069
2256
  # @return [Array<String>]
2070
2257
  #
2071
2258
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -2094,6 +2281,50 @@ module Aws::GameLift
2094
2281
  # but can be updated as needed. The maximum number of instances for a
2095
2282
  # fleet is determined by the fleet's instance type.
2096
2283
  #
2284
+ # Fleet-related operations include:
2285
+ #
2286
+ # * CreateFleet
2287
+ #
2288
+ # * ListFleets
2289
+ #
2290
+ # * Describe fleets:
2291
+ #
2292
+ # * DescribeFleetAttributes
2293
+ #
2294
+ # * DescribeFleetPortSettings
2295
+ #
2296
+ # * DescribeFleetUtilization
2297
+ #
2298
+ # * DescribeRuntimeConfiguration
2299
+ #
2300
+ # * DescribeFleetEvents
2301
+ #
2302
+ # * Update fleets:
2303
+ #
2304
+ # * UpdateFleetAttributes
2305
+ #
2306
+ # * UpdateFleetCapacity
2307
+ #
2308
+ # * UpdateFleetPortSettings
2309
+ #
2310
+ # * UpdateRuntimeConfiguration
2311
+ #
2312
+ # * Manage fleet capacity:
2313
+ #
2314
+ # * DescribeFleetCapacity
2315
+ #
2316
+ # * UpdateFleetCapacity
2317
+ #
2318
+ # * PutScalingPolicy (automatic scaling)
2319
+ #
2320
+ # * DescribeScalingPolicies (automatic scaling)
2321
+ #
2322
+ # * DeleteScalingPolicy (automatic scaling)
2323
+ #
2324
+ # * DescribeEC2InstanceLimits
2325
+ #
2326
+ # * DeleteFleet
2327
+ #
2097
2328
  # @!attribute [rw] fleet_id
2098
2329
  # Unique identifier for a fleet.
2099
2330
  # @return [String]
@@ -2127,6 +2358,50 @@ module Aws::GameLift
2127
2358
  # Current status of fleet utilization, including the number of game and
2128
2359
  # player sessions being hosted.
2129
2360
  #
2361
+ # Fleet-related operations include:
2362
+ #
2363
+ # * CreateFleet
2364
+ #
2365
+ # * ListFleets
2366
+ #
2367
+ # * Describe fleets:
2368
+ #
2369
+ # * DescribeFleetAttributes
2370
+ #
2371
+ # * DescribeFleetPortSettings
2372
+ #
2373
+ # * DescribeFleetUtilization
2374
+ #
2375
+ # * DescribeRuntimeConfiguration
2376
+ #
2377
+ # * DescribeFleetEvents
2378
+ #
2379
+ # * Update fleets:
2380
+ #
2381
+ # * UpdateFleetAttributes
2382
+ #
2383
+ # * UpdateFleetCapacity
2384
+ #
2385
+ # * UpdateFleetPortSettings
2386
+ #
2387
+ # * UpdateRuntimeConfiguration
2388
+ #
2389
+ # * Manage fleet capacity:
2390
+ #
2391
+ # * DescribeFleetCapacity
2392
+ #
2393
+ # * UpdateFleetCapacity
2394
+ #
2395
+ # * PutScalingPolicy (automatic scaling)
2396
+ #
2397
+ # * DescribeScalingPolicies (automatic scaling)
2398
+ #
2399
+ # * DeleteScalingPolicy (automatic scaling)
2400
+ #
2401
+ # * DescribeEC2InstanceLimits
2402
+ #
2403
+ # * DeleteFleet
2404
+ #
2130
2405
  # @!attribute [rw] fleet_id
2131
2406
  # Unique identifier for a fleet.
2132
2407
  # @return [String]
@@ -2197,6 +2472,28 @@ module Aws::GameLift
2197
2472
 
2198
2473
  # Properties describing a game session.
2199
2474
  #
2475
+ # Game-session-related operations include:
2476
+ #
2477
+ # * CreateGameSession
2478
+ #
2479
+ # * DescribeGameSessions
2480
+ #
2481
+ # * DescribeGameSessionDetails
2482
+ #
2483
+ # * SearchGameSessions
2484
+ #
2485
+ # * UpdateGameSession
2486
+ #
2487
+ # * GetGameSessionLogUrl
2488
+ #
2489
+ # * Game session placements
2490
+ #
2491
+ # * StartGameSessionPlacement
2492
+ #
2493
+ # * DescribeGameSessionPlacement
2494
+ #
2495
+ # * StopGameSessionPlacement
2496
+ #
2200
2497
  # @!attribute [rw] game_session_id
2201
2498
  # Unique identifier for the game session. A game session ID has the
2202
2499
  # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
@@ -2446,6 +2743,17 @@ module Aws::GameLift
2446
2743
  # placement requests. The queue configuration identifies several game
2447
2744
  # features:
2448
2745
  #
2746
+ # Queue-related operations include:
2747
+ #
2748
+ # * CreateGameSessionQueue
2749
+ #
2750
+ # * DescribeGameSessionQueues
2751
+ #
2752
+ # * UpdateGameSessionQueue
2753
+ #
2754
+ # * DeleteGameSessionQueue
2755
+ # ^
2756
+ #
2449
2757
  # * The destinations where a new game session can potentially be hosted.
2450
2758
  # Amazon GameLift tries these destinations in an order based on either
2451
2759
  # the queue's default order or player latency information, if
@@ -2526,6 +2834,16 @@ module Aws::GameLift
2526
2834
  # sessions in the queue are fulfilled by starting a new game session on
2527
2835
  # any destination configured for a queue.
2528
2836
  #
2837
+ # Queue-related operations include:
2838
+ #
2839
+ # * CreateGameSessionQueue
2840
+ #
2841
+ # * DescribeGameSessionQueues
2842
+ #
2843
+ # * UpdateGameSessionQueue
2844
+ #
2845
+ # * DeleteGameSessionQueue
2846
+ #
2529
2847
  # @note When making an API call, you may pass GameSessionQueueDestination
2530
2848
  # data as a hash:
2531
2849
  #
@@ -2653,7 +2971,7 @@ module Aws::GameLift
2653
2971
  # following:
2654
2972
  #
2655
2973
  # * **PENDING** – The instance is in the process of being created and
2656
- # launching server processes as defined in the fleet's runtime
2974
+ # launching server processes as defined in the fleet's run-time
2657
2975
  # configuration.
2658
2976
  #
2659
2977
  # * **ACTIVE** – The instance has been successfully created and at
@@ -2998,6 +3316,22 @@ module Aws::GameLift
2998
3316
  # player ID and player session ID. To retrieve full details on a player
2999
3317
  # session, call DescribePlayerSessions with the player session ID.
3000
3318
  #
3319
+ # Player-session-related operations include:
3320
+ #
3321
+ # * CreatePlayerSession
3322
+ #
3323
+ # * CreatePlayerSessions
3324
+ #
3325
+ # * DescribePlayerSessions
3326
+ #
3327
+ # * Game session placements
3328
+ #
3329
+ # * StartGameSessionPlacement
3330
+ #
3331
+ # * DescribeGameSessionPlacement
3332
+ #
3333
+ # * StopGameSessionPlacement
3334
+ #
3001
3335
  # @!attribute [rw] player_id
3002
3336
  # Unique identifier for a player that is associated with this player
3003
3337
  # session.
@@ -3060,13 +3394,15 @@ module Aws::GameLift
3060
3394
  # Latency policies are only enforced when the placement request contains
3061
3395
  # player latency information.
3062
3396
  #
3063
- # Latency policy-related operations include:
3397
+ # Queue-related operations include:
3064
3398
  #
3065
3399
  # * CreateGameSessionQueue
3066
3400
  #
3401
+ # * DescribeGameSessionQueues
3402
+ #
3067
3403
  # * UpdateGameSessionQueue
3068
3404
  #
3069
- # * StartGameSessionPlacement
3405
+ # * DeleteGameSessionQueue
3070
3406
  #
3071
3407
  # @note When making an API call, you may pass PlayerLatencyPolicy
3072
3408
  # data as a hash:
@@ -3101,7 +3437,7 @@ module Aws::GameLift
3101
3437
  # data) is automatically passed to a game session when the player
3102
3438
  # connects to the game session and is validated.
3103
3439
  #
3104
- # Player session-related operations include:
3440
+ # Player-session-related operations include:
3105
3441
  #
3106
3442
  # * CreatePlayerSession
3107
3443
  #
@@ -3109,6 +3445,14 @@ module Aws::GameLift
3109
3445
  #
3110
3446
  # * DescribePlayerSessions
3111
3447
  #
3448
+ # * Game session placements
3449
+ #
3450
+ # * StartGameSessionPlacement
3451
+ #
3452
+ # * DescribeGameSessionPlacement
3453
+ #
3454
+ # * StopGameSessionPlacement
3455
+ #
3112
3456
  # @!attribute [rw] player_session_id
3113
3457
  # Unique identifier for a player session.
3114
3458
  # @return [String]
@@ -3421,6 +3765,50 @@ module Aws::GameLift
3421
3765
 
3422
3766
  # Routing configuration for a fleet alias.
3423
3767
  #
3768
+ # Fleet-related operations include:
3769
+ #
3770
+ # * CreateFleet
3771
+ #
3772
+ # * ListFleets
3773
+ #
3774
+ # * Describe fleets:
3775
+ #
3776
+ # * DescribeFleetAttributes
3777
+ #
3778
+ # * DescribeFleetPortSettings
3779
+ #
3780
+ # * DescribeFleetUtilization
3781
+ #
3782
+ # * DescribeRuntimeConfiguration
3783
+ #
3784
+ # * DescribeFleetEvents
3785
+ #
3786
+ # * Update fleets:
3787
+ #
3788
+ # * UpdateFleetAttributes
3789
+ #
3790
+ # * UpdateFleetCapacity
3791
+ #
3792
+ # * UpdateFleetPortSettings
3793
+ #
3794
+ # * UpdateRuntimeConfiguration
3795
+ #
3796
+ # * Manage fleet capacity:
3797
+ #
3798
+ # * DescribeFleetCapacity
3799
+ #
3800
+ # * UpdateFleetCapacity
3801
+ #
3802
+ # * PutScalingPolicy (automatic scaling)
3803
+ #
3804
+ # * DescribeScalingPolicies (automatic scaling)
3805
+ #
3806
+ # * DeleteScalingPolicy (automatic scaling)
3807
+ #
3808
+ # * DescribeEC2InstanceLimits
3809
+ #
3810
+ # * DeleteFleet
3811
+ #
3424
3812
  # @note When making an API call, you may pass RoutingStrategy
3425
3813
  # data as a hash:
3426
3814
  #
@@ -3461,27 +3849,73 @@ module Aws::GameLift
3461
3849
  include Aws::Structure
3462
3850
  end
3463
3851
 
3464
- # Collection of server process configurations that describe what
3465
- # processes should be run on each instance in a fleet. An instance can
3466
- # launch and maintain multiple server processes based on the runtime
3467
- # configuration; it regularly checks for an updated runtime
3468
- # configuration and starts new server processes to match the latest
3469
- # version.
3470
- #
3471
- # The key purpose of a runtime configuration with multiple server
3472
- # process configurations is to be able to run more than one kind of game
3473
- # server in a single fleet. You can include configurations for more than
3474
- # one server executable in order to run two or more different programs
3475
- # to run on the same instance. This option might be useful, for example,
3476
- # to run more than one version of your game server on the same fleet.
3477
- # Another option is to specify configurations for the same server
3478
- # executable but with different launch parameters.
3852
+ # A collection of server process configurations that describe what
3853
+ # processes to run on each instance in a fleet. All fleets must have a
3854
+ # runtime configuration. Each instance in the fleet launches the server
3855
+ # processes specified in the run-time configuration and launches new
3856
+ # ones as existing processes end. Each instance regularly checks for an
3857
+ # updated run-time configuration and follows the new instructions.
3858
+ #
3859
+ # The run-time configuration enables the instances in a fleet to run
3860
+ # multiple processes simultaneously. Potential scenarios are as follows:
3861
+ # (1) Run multiple processes of a single game server executable to
3862
+ # maximize usage of your hosting resources. (2) Run one or more
3863
+ # processes of different build executables, such as your game server
3864
+ # executable and a related program, or two or more different versions of
3865
+ # a game server. (3) Run multiple processes of a single game server but
3866
+ # with different launch parameters, for example to run one process on
3867
+ # each instance in debug mode.
3479
3868
  #
3480
3869
  # A Amazon GameLift instance is limited to 50 processes running
3481
- # simultaneously. To calculate the total number of processes specified
3482
- # in a runtime configuration, add the values of the
3483
- # `ConcurrentExecutions` parameter for each ` ServerProcess ` object in
3484
- # the runtime configuration.
3870
+ # simultaneously. A run-time configuration must specify fewer than this
3871
+ # limit. To calculate the total number of processes specified in a
3872
+ # run-time configuration, add the values of the `ConcurrentExecutions`
3873
+ # parameter for each ` ServerProcess ` object in the run-time
3874
+ # configuration.
3875
+ #
3876
+ # Fleet-related operations include:
3877
+ #
3878
+ # * CreateFleet
3879
+ #
3880
+ # * ListFleets
3881
+ #
3882
+ # * Describe fleets:
3883
+ #
3884
+ # * DescribeFleetAttributes
3885
+ #
3886
+ # * DescribeFleetPortSettings
3887
+ #
3888
+ # * DescribeFleetUtilization
3889
+ #
3890
+ # * DescribeRuntimeConfiguration
3891
+ #
3892
+ # * DescribeFleetEvents
3893
+ #
3894
+ # * Update fleets:
3895
+ #
3896
+ # * UpdateFleetAttributes
3897
+ #
3898
+ # * UpdateFleetCapacity
3899
+ #
3900
+ # * UpdateFleetPortSettings
3901
+ #
3902
+ # * UpdateRuntimeConfiguration
3903
+ #
3904
+ # * Manage fleet capacity:
3905
+ #
3906
+ # * DescribeFleetCapacity
3907
+ #
3908
+ # * UpdateFleetCapacity
3909
+ #
3910
+ # * PutScalingPolicy (automatic scaling)
3911
+ #
3912
+ # * DescribeScalingPolicies (automatic scaling)
3913
+ #
3914
+ # * DeleteScalingPolicy (automatic scaling)
3915
+ #
3916
+ # * DescribeEC2InstanceLimits
3917
+ #
3918
+ # * DeleteFleet
3485
3919
  #
3486
3920
  # @note When making an API call, you may pass RuntimeConfiguration
3487
3921
  # data as a hash:
@@ -3504,7 +3938,7 @@ module Aws::GameLift
3504
3938
  # @return [Array<Types::ServerProcess>]
3505
3939
  #
3506
3940
  # @!attribute [rw] max_concurrent_game_session_activations
3507
- # Maximum number of game sessions with status ACTIVATING to allow on
3941
+ # Maximum number of game sessions with status `ACTIVATING` to allow on
3508
3942
  # an instance simultaneously. This setting limits the amount of
3509
3943
  # instance resources that can be used for new game activations at any
3510
3944
  # one time.
@@ -3512,9 +3946,9 @@ module Aws::GameLift
3512
3946
  #
3513
3947
  # @!attribute [rw] game_session_activation_timeout_seconds
3514
3948
  # Maximum amount of time (in seconds) that a game session can remain
3515
- # in status ACTIVATING. If the game session is not active before the
3949
+ # in status `ACTIVATING`. If the game session is not active before the
3516
3950
  # timeout, activation is terminated and the game session status is
3517
- # changed to TERMINATED.
3951
+ # changed to `TERMINATED`.
3518
3952
  # @return [Integer]
3519
3953
  #
3520
3954
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
@@ -3573,6 +4007,50 @@ module Aws::GameLift
3573
4007
  # Rule that controls how a fleet is scaled. Scaling policies are
3574
4008
  # uniquely identified by the combination of name and fleet ID.
3575
4009
  #
4010
+ # Fleet-related operations include:
4011
+ #
4012
+ # * CreateFleet
4013
+ #
4014
+ # * ListFleets
4015
+ #
4016
+ # * Describe fleets:
4017
+ #
4018
+ # * DescribeFleetAttributes
4019
+ #
4020
+ # * DescribeFleetPortSettings
4021
+ #
4022
+ # * DescribeFleetUtilization
4023
+ #
4024
+ # * DescribeRuntimeConfiguration
4025
+ #
4026
+ # * DescribeFleetEvents
4027
+ #
4028
+ # * Update fleets:
4029
+ #
4030
+ # * UpdateFleetAttributes
4031
+ #
4032
+ # * UpdateFleetCapacity
4033
+ #
4034
+ # * UpdateFleetPortSettings
4035
+ #
4036
+ # * UpdateRuntimeConfiguration
4037
+ #
4038
+ # * Manage fleet capacity:
4039
+ #
4040
+ # * DescribeFleetCapacity
4041
+ #
4042
+ # * UpdateFleetCapacity
4043
+ #
4044
+ # * PutScalingPolicy (automatic scaling)
4045
+ #
4046
+ # * DescribeScalingPolicies (automatic scaling)
4047
+ #
4048
+ # * DeleteScalingPolicy (automatic scaling)
4049
+ #
4050
+ # * DescribeEC2InstanceLimits
4051
+ #
4052
+ # * DeleteFleet
4053
+ #
3576
4054
  # @!attribute [rw] fleet_id
3577
4055
  # Unique identifier for a fleet that is associated with this scaling
3578
4056
  # policy.
@@ -4148,12 +4626,11 @@ module Aws::GameLift
4148
4626
  # @return [Types::ResourceCreationLimitPolicy]
4149
4627
  #
4150
4628
  # @!attribute [rw] metric_groups
4151
- # Names of metric groups to include this fleet with. A fleet metric
4152
- # group is used in Amazon CloudWatch to aggregate metrics from
4153
- # multiple fleets. Use an existing metric group name to add this fleet
4154
- # to the group, or use a new name to create a new metric group.
4155
- # Currently, a fleet can only be included in one metric group at a
4156
- # time.
4629
+ # Names of metric groups to include this fleet in. Amazon CloudWatch
4630
+ # uses a fleet metric group is to aggregate metrics from multiple
4631
+ # fleets. Use an existing metric group name to add this fleet to the
4632
+ # group. Or use a new name to create a new metric group. A fleet can
4633
+ # only be included in one metric group at a time.
4157
4634
  # @return [Array<String>]
4158
4635
  #
4159
4636
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -4456,12 +4933,12 @@ module Aws::GameLift
4456
4933
  # }
4457
4934
  #
4458
4935
  # @!attribute [rw] fleet_id
4459
- # Unique identifier for a fleet to update runtime configuration for.
4936
+ # Unique identifier for a fleet to update run-time configuration for.
4460
4937
  # @return [String]
4461
4938
  #
4462
4939
  # @!attribute [rw] runtime_configuration
4463
4940
  # Instructions for launching server processes on each instance in the
4464
- # fleet. The runtime configuration for a fleet has a collection of
4941
+ # fleet. The run-time configuration for a fleet has a collection of
4465
4942
  # server process configurations, one for each type of server process
4466
4943
  # to run on an instance. A server process configuration specifies the
4467
4944
  # location of the server executable, launch parameters, and the number
@@ -4480,7 +4957,7 @@ module Aws::GameLift
4480
4957
  # Represents the returned data in response to a request action.
4481
4958
  #
4482
4959
  # @!attribute [rw] runtime_configuration
4483
- # The runtime configuration currently in force. If the update was
4960
+ # The run-time configuration currently in force. If the update was
4484
4961
  # successful, this object matches the one in the request.
4485
4962
  # @return [Types::RuntimeConfiguration]
4486
4963
  #