aws-sdk-gamelift 1.0.0.rc7 → 1.0.0.rc8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -501,6 +501,7 @@ module Aws::GameLift
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  Event.add_member(:event_code, Shapes::ShapeRef.new(shape: EventCode, location_name: "EventCode"))
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  Event.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
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  Event.add_member(:event_time, Shapes::ShapeRef.new(shape: Timestamp, location_name: "EventTime"))
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+ Event.add_member(:pre_signed_log_url, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PreSignedLogUrl"))
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  Event.struct_class = Types::Event
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  EventList.member = Shapes::ShapeRef.new(shape: Event)
@@ -22,6 +22,8 @@ module Aws::GameLift
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  #
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  # * DeleteAlias
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  #
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+ # * ResolveAlias
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+ #
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  # @!attribute [rw] alias_id
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  # Unique identifier for an alias; alias IDs are unique within a
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  # region.
@@ -367,14 +369,14 @@ module Aws::GameLift
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  # This parameter is no longer used. Instead, specify a server launch
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  # path using the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
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+ # run-time configuration will continue to work.)
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  # @return [String]
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  #
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  # @!attribute [rw] server_launch_parameters
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  # This parameter is no longer used. Instead, specify server launch
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  # parameters in the `RuntimeConfiguration` parameter. (Requests that
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  # specify a server launch path and launch parameters instead of a
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- # runtime configuration will continue to work.)
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+ # run-time configuration will continue to work.)
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  # @return [String]
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  #
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  # @!attribute [rw] log_paths
@@ -427,17 +429,17 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] runtime_configuration
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  # Instructions for launching server processes on each instance in the
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- # fleet. The runtime configuration for a fleet has a collection of
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+ # fleet. The run-time configuration for a fleet has a collection of
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  # server process configurations, one for each type of server process
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  # to run on an instance. A server process configuration specifies the
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  # location of the server executable, launch parameters, and the number
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  # of concurrent processes with that configuration to maintain on each
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- # instance. A CreateFleet request must include a runtime configuration
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- # with at least one server process configuration; otherwise the
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- # request will fail with an invalid request exception. (This parameter
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- # replaces the parameters `ServerLaunchPath` and
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+ # instance. A CreateFleet request must include a run-time
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+ # configuration with at least one server process configuration;
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+ # otherwise the request fails with an invalid request exception. (This
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+ # parameter replaces the parameters `ServerLaunchPath` and
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  # `ServerLaunchParameters`; requests that contain values for these
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- # parameters instead of a runtime configuration will continue to
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+ # parameters instead of a run-time configuration will continue to
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  # work.)
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  # @return [Types::RuntimeConfiguration]
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  #
@@ -448,9 +450,9 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] metric_groups
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  # Names of metric groups to add this fleet to. Use an existing metric
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- # group name to add this fleet to the group, or use a new name to
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- # create a new metric group. Currently, a fleet can only be included
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- # in one metric group at a time.
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+ # group name to add this fleet to the group. Or use a new name to
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+ # create a new metric group. A fleet can only be included in one
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+ # metric group at a time.
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  # @return [Array<String>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
@@ -1308,7 +1310,7 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] status_filter
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  # Game session status to filter results on. Possible game session
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- # statuses include ACTIVE, `TERMINATED`, `ACTIVATING` and
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+ # statuses include `ACTIVE`, `TERMINATED`, `ACTIVATING` and
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  # `TERMINATING` (the last two are transitory).
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  # @return [String]
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  #
@@ -1695,7 +1697,7 @@ module Aws::GameLift
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  # }
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  #
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  # @!attribute [rw] fleet_id
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- # Unique identifier for a fleet to get the runtime configuration for.
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+ # Unique identifier for a fleet to get the run-time configuration for.
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  # @return [String]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfigurationInput AWS API Documentation
@@ -1835,6 +1837,50 @@ module Aws::GameLift
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  # capacity is adjusting to an UpdateFleetCapacity request, or if access
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  # to resources is temporarily affected.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @!attribute [rw] desired
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  # Ideal number of active instances in the fleet.
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  # @return [Integer]
@@ -1914,7 +1960,7 @@ module Aws::GameLift
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  include Aws::Structure
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  end
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- # Log entry describing an event involving Amazon GameLift resources
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+ # Log entry describing an event that involves Amazon GameLift resources
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  # (such as a fleet). In addition to tracking activity, event codes and
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  # messages can provide additional information for troubleshooting and
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  # debugging problems.
@@ -1928,7 +1974,97 @@ module Aws::GameLift
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  # @return [String]
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  #
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  # @!attribute [rw] event_code
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- # Type of event being logged.
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+ # Type of event being logged. The following events are currently in
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+ # use:
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+ #
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+ # * General events:
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+ #
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+ # * **GENERIC\_EVENT** – An unspecified event has occurred.
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+ #
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+ # ^
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+ #
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+ # * Fleet creation events:
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+ #
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+ # * **FLEET\_CREATED** – A fleet record was successfully created
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+ # with a status of NEW. Event messaging includes the fleet ID.
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+ #
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+ # * **FLEET\_STATE\_DOWNLOADING** – Fleet status changed from NEW to
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+ # DOWNLOADING. The compressed build has started downloading to a
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+ # fleet instance for installation.
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+ #
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+ # * **FLEET\_BINARY\_DOWNLOAD\_FAILED** – The build failed to
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+ # download to the fleet instance.
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+ #
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+ # * **FLEET\_CREATION\_EXTRACTING\_BUILD** – The game server build
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+ # was successfully downloaded to an instance, and the build files
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+ # are now being extracted from the uploaded build and saved to an
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+ # instance. Failure at this stage prevents a fleet from moving to
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+ # ACTIVE status. Logs for this stage display a list of the files
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+ # that are extracted and saved on the instance. Access the logs by
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+ # using the URL in *PreSignedLogUrl*).
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+ #
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+ # * **FLEET\_CREATION\_RUNNING\_INSTALLER** – The game server build
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+ # files were successfully extracted, and the Amazon GameLift is
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+ # now running the build's install script (if one is included).
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+ # Failure in this stage prevents a fleet from moving to ACTIVE
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+ # status. Logs for this stage list the installation steps and
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+ # whether or not the install completed sucessfully. Access the
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+ # logs by using the URL in *PreSignedLogUrl*).
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+ #
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+ # * **FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG** – The build
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+ # process was successful, and the Amazon GameLift is now verifying
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+ # that the game server launch path(s), which are specified in the
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+ # fleet's run-time configuration, exist. If any listed launch
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+ # path exists, Amazon GameLift tries to launch a game server
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+ # process and waits for the process to report ready. Failures in
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+ # this stage prevent a fleet from moving to ACTIVE status. Logs
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+ # for this stage list the launch paths in the run-time
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+ # configuration and indicate whether each is found. Access the
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+ # logs by using the URL in *PreSignedLogUrl*). Once the game
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+ # server is launched, failures and crashes are logged; these logs
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+ # can be downloaded from the Amazon GameLift console.
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+ #
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+ # * **FLEET\_STATE\_VALIDATING** – Fleet status changed from
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+ # DOWNLOADING to VALIDATING.
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+ #
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+ # * **FLEET\_VALIDATION\_LAUNCH\_PATH\_NOT\_FOUND** – Validation of
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+ # the run-time validation failed because the executable specified
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+ # in a launch path does not exist on the instance.
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+ #
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+ # * **FLEET\_STATE\_BUILDING** – Fleet status changed from
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+ # VALIDATING to BUILDING.
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+ #
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+ # * **FLEET\_VALIDATION\_EXECUTABLE\_RUNTIME\_FAILURE** – Validation
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+ # of the runtime validation failed because the executable
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+ # specified in a launch path failed to run on the fleet instance.
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+ #
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+ # * **FLEET\_STATE\_ACTIVATING** – Fleet status changed from
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+ # BUILDING to ACTIVATING.
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+ #
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+ # * **FLEET\_ACTIVATION\_FAILED** - The fleet failed to successfully
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+ # complete one of the steps in the fleet activation process. This
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+ # event code indicates that the game build was successfully
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+ # downloaded to a fleet instance, built, and validated, but was
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+ # not able to start a server process. A possible reason for
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+ # failure is that the game server is not reporting "process
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+ # ready" to the Amazon GameLift service.
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+ #
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+ # * **FLEET\_STATE\_ACTIVE** – The fleet's status changed from
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+ # ACTIVATING to ACTIVE. The fleet is now ready to host game
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+ # sessions.
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+ #
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+ # * Other fleet events:
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+ #
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+ # * **FLEET\_SCALING\_EVENT** – A change was made to the fleet's
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+ # capacity settings (desired instances, minimum/maximum scaling
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+ # limits). Event messaging includes the new capacity settings.
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+ #
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+ # * **FLEET\_NEW\_GAME\_SESSION\_PROTECTION\_POLICY\_UPDATED** – A
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+ # change was made to the fleet's game session protection policy
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+ # setting. Event messaging includes both the old and new policy
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+ # setting.
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+ #
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+ # * **FLEET\_DELETED** – A request to delete a fleet was initiated.
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  # @return [String]
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  #
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  # @!attribute [rw] message
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  # "1469498468.057").
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  # @return [Time]
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  #
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+ # @!attribute [rw] pre_signed_log_url
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+ # Location of stored logs with additional detail related to the event,
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+ # useful for debugging issues. The URL is valid for 15 minutes. Fleet
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+ # creation logs can also be accessed through the Amazon GameLift
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+ # console.
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+ # @return [String]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Event AWS API Documentation
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  #
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  class Event < Struct.new(
@@ -1948,12 +2091,57 @@ module Aws::GameLift
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  :resource_id,
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  :event_code,
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  :message,
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- :event_time)
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+ :event_time,
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+ :pre_signed_log_url)
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  include Aws::Structure
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  end
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  # General properties describing a fleet.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @!attribute [rw] fleet_id
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  # Unique identifier for a fleet.
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  # @return [String]
@@ -2011,13 +2199,13 @@ module Aws::GameLift
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  #
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  # @!attribute [rw] server_launch_path
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  # Path to a game server executable in the fleet's build, specified
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- # for fleets created prior to 2016-08-04 (or AWS SDK v. 0.12.16).
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- # Server launch paths for fleets created after this date are specified
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- # in the fleet's RuntimeConfiguration.
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+ # for fleets created before 2016-08-04 (or AWS SDK v. 0.12.16). Server
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+ # launch paths for fleets created after this date are specified in the
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+ # fleet's RuntimeConfiguration.
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  # @return [String]
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  #
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  # @!attribute [rw] server_launch_parameters
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- # Game server launch parameters specified for fleets created prior to
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+ # Game server launch parameters specified for fleets created before
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  # 2016-08-04 (or AWS SDK v. 0.12.16). Server launch parameters for
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  # fleets created after this date are specified in the fleet's
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  # RuntimeConfiguration.
@@ -2028,8 +2216,8 @@ module Aws::GameLift
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  # Amazon GameLift captures and stores any log files in this location.
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  # These logs are in addition to game session logs; see more on game
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  # session logs in the [Amazon GameLift Developer Guide][1]. If no
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- # default log path for a fleet is specified, Amazon GameLift will
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- # automatically upload logs that are stored on each instance at
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+ # default log path for a fleet is specified, Amazon GameLift
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+ # automatically uploads logs that are stored on each instance at
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  # `C:\game\logs` (for Windows) or `/local/game/logs` (for Linux). Use
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  # the Amazon GameLift console to access stored logs.
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  #
@@ -2063,9 +2251,8 @@ module Aws::GameLift
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  # @!attribute [rw] metric_groups
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  # Names of metric groups that this fleet is included in. In Amazon
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  # CloudWatch, you can view metrics for an individual fleet or
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- # aggregated metrics for a fleets that are in a fleet metric group.
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- # Currently, a fleet can be included in only one metric group at a
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- # time.
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+ # aggregated metrics for fleets that are in a fleet metric group. A
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+ # fleet can be included in only one metric group at a time.
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  # @return [Array<String>]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
@@ -2094,6 +2281,50 @@ module Aws::GameLift
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  # but can be updated as needed. The maximum number of instances for a
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  # fleet is determined by the fleet's instance type.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @!attribute [rw] fleet_id
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  # Unique identifier for a fleet.
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  # @return [String]
@@ -2127,6 +2358,50 @@ module Aws::GameLift
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  # Current status of fleet utilization, including the number of game and
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  # player sessions being hosted.
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  #
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+ # Fleet-related operations include:
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+ #
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+ # * CreateFleet
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+ #
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+ # * ListFleets
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+ #
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+ # * Describe fleets:
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+ #
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+ # * DescribeFleetAttributes
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+ #
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+ # * DescribeFleetPortSettings
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+ #
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+ # * DescribeFleetUtilization
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+ #
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+ # * DescribeRuntimeConfiguration
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+ #
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+ # * DescribeFleetEvents
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+ #
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+ # * Update fleets:
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+ #
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+ # * UpdateFleetAttributes
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * UpdateFleetPortSettings
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+ #
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+ # * UpdateRuntimeConfiguration
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+ #
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+ # * Manage fleet capacity:
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+ #
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+ # * DescribeFleetCapacity
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+ #
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+ # * UpdateFleetCapacity
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+ #
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+ # * PutScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeScalingPolicies (automatic scaling)
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+ #
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+ # * DeleteScalingPolicy (automatic scaling)
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+ #
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+ # * DescribeEC2InstanceLimits
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+ #
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+ # * DeleteFleet
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+ #
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  # @!attribute [rw] fleet_id
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  # Unique identifier for a fleet.
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  # @return [String]
@@ -2197,6 +2472,28 @@ module Aws::GameLift
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  # Properties describing a game session.
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  #
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+ # Game-session-related operations include:
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+ #
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+ # * CreateGameSession
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+ #
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+ # * DescribeGameSessions
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+ #
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+ # * DescribeGameSessionDetails
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+ #
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+ # * SearchGameSessions
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+ #
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+ # * UpdateGameSession
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+ #
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+ # * GetGameSessionLogUrl
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+ #
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+ # * Game session placements
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+ #
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+ # * StartGameSessionPlacement
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+ #
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+ # * DescribeGameSessionPlacement
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+ #
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+ # * StopGameSessionPlacement
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+ #
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  # @!attribute [rw] game_session_id
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  # Unique identifier for the game session. A game session ID has the
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  # following format: `arn:aws:gamelift:<region>::gamesession/<fleet
@@ -2446,6 +2743,17 @@ module Aws::GameLift
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  # placement requests. The queue configuration identifies several game
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  # features:
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  #
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+ # Queue-related operations include:
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+ #
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+ # * CreateGameSessionQueue
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+ #
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+ # * DescribeGameSessionQueues
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+ #
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+ # * UpdateGameSessionQueue
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+ #
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+ # * DeleteGameSessionQueue
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+ # ^
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+ #
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  # * The destinations where a new game session can potentially be hosted.
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  # Amazon GameLift tries these destinations in an order based on either
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  # the queue's default order or player latency information, if
@@ -2526,6 +2834,16 @@ module Aws::GameLift
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  # sessions in the queue are fulfilled by starting a new game session on
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  # any destination configured for a queue.
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  #
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+ # Queue-related operations include:
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+ #
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+ # * CreateGameSessionQueue
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+ #
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+ # * DescribeGameSessionQueues
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+ #
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+ # * UpdateGameSessionQueue
2844
+ #
2845
+ # * DeleteGameSessionQueue
2846
+ #
2529
2847
  # @note When making an API call, you may pass GameSessionQueueDestination
2530
2848
  # data as a hash:
2531
2849
  #
@@ -2653,7 +2971,7 @@ module Aws::GameLift
2653
2971
  # following:
2654
2972
  #
2655
2973
  # * **PENDING** – The instance is in the process of being created and
2656
- # launching server processes as defined in the fleet's runtime
2974
+ # launching server processes as defined in the fleet's run-time
2657
2975
  # configuration.
2658
2976
  #
2659
2977
  # * **ACTIVE** – The instance has been successfully created and at
@@ -2998,6 +3316,22 @@ module Aws::GameLift
2998
3316
  # player ID and player session ID. To retrieve full details on a player
2999
3317
  # session, call DescribePlayerSessions with the player session ID.
3000
3318
  #
3319
+ # Player-session-related operations include:
3320
+ #
3321
+ # * CreatePlayerSession
3322
+ #
3323
+ # * CreatePlayerSessions
3324
+ #
3325
+ # * DescribePlayerSessions
3326
+ #
3327
+ # * Game session placements
3328
+ #
3329
+ # * StartGameSessionPlacement
3330
+ #
3331
+ # * DescribeGameSessionPlacement
3332
+ #
3333
+ # * StopGameSessionPlacement
3334
+ #
3001
3335
  # @!attribute [rw] player_id
3002
3336
  # Unique identifier for a player that is associated with this player
3003
3337
  # session.
@@ -3060,13 +3394,15 @@ module Aws::GameLift
3060
3394
  # Latency policies are only enforced when the placement request contains
3061
3395
  # player latency information.
3062
3396
  #
3063
- # Latency policy-related operations include:
3397
+ # Queue-related operations include:
3064
3398
  #
3065
3399
  # * CreateGameSessionQueue
3066
3400
  #
3401
+ # * DescribeGameSessionQueues
3402
+ #
3067
3403
  # * UpdateGameSessionQueue
3068
3404
  #
3069
- # * StartGameSessionPlacement
3405
+ # * DeleteGameSessionQueue
3070
3406
  #
3071
3407
  # @note When making an API call, you may pass PlayerLatencyPolicy
3072
3408
  # data as a hash:
@@ -3101,7 +3437,7 @@ module Aws::GameLift
3101
3437
  # data) is automatically passed to a game session when the player
3102
3438
  # connects to the game session and is validated.
3103
3439
  #
3104
- # Player session-related operations include:
3440
+ # Player-session-related operations include:
3105
3441
  #
3106
3442
  # * CreatePlayerSession
3107
3443
  #
@@ -3109,6 +3445,14 @@ module Aws::GameLift
3109
3445
  #
3110
3446
  # * DescribePlayerSessions
3111
3447
  #
3448
+ # * Game session placements
3449
+ #
3450
+ # * StartGameSessionPlacement
3451
+ #
3452
+ # * DescribeGameSessionPlacement
3453
+ #
3454
+ # * StopGameSessionPlacement
3455
+ #
3112
3456
  # @!attribute [rw] player_session_id
3113
3457
  # Unique identifier for a player session.
3114
3458
  # @return [String]
@@ -3421,6 +3765,50 @@ module Aws::GameLift
3421
3765
 
3422
3766
  # Routing configuration for a fleet alias.
3423
3767
  #
3768
+ # Fleet-related operations include:
3769
+ #
3770
+ # * CreateFleet
3771
+ #
3772
+ # * ListFleets
3773
+ #
3774
+ # * Describe fleets:
3775
+ #
3776
+ # * DescribeFleetAttributes
3777
+ #
3778
+ # * DescribeFleetPortSettings
3779
+ #
3780
+ # * DescribeFleetUtilization
3781
+ #
3782
+ # * DescribeRuntimeConfiguration
3783
+ #
3784
+ # * DescribeFleetEvents
3785
+ #
3786
+ # * Update fleets:
3787
+ #
3788
+ # * UpdateFleetAttributes
3789
+ #
3790
+ # * UpdateFleetCapacity
3791
+ #
3792
+ # * UpdateFleetPortSettings
3793
+ #
3794
+ # * UpdateRuntimeConfiguration
3795
+ #
3796
+ # * Manage fleet capacity:
3797
+ #
3798
+ # * DescribeFleetCapacity
3799
+ #
3800
+ # * UpdateFleetCapacity
3801
+ #
3802
+ # * PutScalingPolicy (automatic scaling)
3803
+ #
3804
+ # * DescribeScalingPolicies (automatic scaling)
3805
+ #
3806
+ # * DeleteScalingPolicy (automatic scaling)
3807
+ #
3808
+ # * DescribeEC2InstanceLimits
3809
+ #
3810
+ # * DeleteFleet
3811
+ #
3424
3812
  # @note When making an API call, you may pass RoutingStrategy
3425
3813
  # data as a hash:
3426
3814
  #
@@ -3461,27 +3849,73 @@ module Aws::GameLift
3461
3849
  include Aws::Structure
3462
3850
  end
3463
3851
 
3464
- # Collection of server process configurations that describe what
3465
- # processes should be run on each instance in a fleet. An instance can
3466
- # launch and maintain multiple server processes based on the runtime
3467
- # configuration; it regularly checks for an updated runtime
3468
- # configuration and starts new server processes to match the latest
3469
- # version.
3470
- #
3471
- # The key purpose of a runtime configuration with multiple server
3472
- # process configurations is to be able to run more than one kind of game
3473
- # server in a single fleet. You can include configurations for more than
3474
- # one server executable in order to run two or more different programs
3475
- # to run on the same instance. This option might be useful, for example,
3476
- # to run more than one version of your game server on the same fleet.
3477
- # Another option is to specify configurations for the same server
3478
- # executable but with different launch parameters.
3852
+ # A collection of server process configurations that describe what
3853
+ # processes to run on each instance in a fleet. All fleets must have a
3854
+ # runtime configuration. Each instance in the fleet launches the server
3855
+ # processes specified in the run-time configuration and launches new
3856
+ # ones as existing processes end. Each instance regularly checks for an
3857
+ # updated run-time configuration and follows the new instructions.
3858
+ #
3859
+ # The run-time configuration enables the instances in a fleet to run
3860
+ # multiple processes simultaneously. Potential scenarios are as follows:
3861
+ # (1) Run multiple processes of a single game server executable to
3862
+ # maximize usage of your hosting resources. (2) Run one or more
3863
+ # processes of different build executables, such as your game server
3864
+ # executable and a related program, or two or more different versions of
3865
+ # a game server. (3) Run multiple processes of a single game server but
3866
+ # with different launch parameters, for example to run one process on
3867
+ # each instance in debug mode.
3479
3868
  #
3480
3869
  # A Amazon GameLift instance is limited to 50 processes running
3481
- # simultaneously. To calculate the total number of processes specified
3482
- # in a runtime configuration, add the values of the
3483
- # `ConcurrentExecutions` parameter for each ` ServerProcess ` object in
3484
- # the runtime configuration.
3870
+ # simultaneously. A run-time configuration must specify fewer than this
3871
+ # limit. To calculate the total number of processes specified in a
3872
+ # run-time configuration, add the values of the `ConcurrentExecutions`
3873
+ # parameter for each ` ServerProcess ` object in the run-time
3874
+ # configuration.
3875
+ #
3876
+ # Fleet-related operations include:
3877
+ #
3878
+ # * CreateFleet
3879
+ #
3880
+ # * ListFleets
3881
+ #
3882
+ # * Describe fleets:
3883
+ #
3884
+ # * DescribeFleetAttributes
3885
+ #
3886
+ # * DescribeFleetPortSettings
3887
+ #
3888
+ # * DescribeFleetUtilization
3889
+ #
3890
+ # * DescribeRuntimeConfiguration
3891
+ #
3892
+ # * DescribeFleetEvents
3893
+ #
3894
+ # * Update fleets:
3895
+ #
3896
+ # * UpdateFleetAttributes
3897
+ #
3898
+ # * UpdateFleetCapacity
3899
+ #
3900
+ # * UpdateFleetPortSettings
3901
+ #
3902
+ # * UpdateRuntimeConfiguration
3903
+ #
3904
+ # * Manage fleet capacity:
3905
+ #
3906
+ # * DescribeFleetCapacity
3907
+ #
3908
+ # * UpdateFleetCapacity
3909
+ #
3910
+ # * PutScalingPolicy (automatic scaling)
3911
+ #
3912
+ # * DescribeScalingPolicies (automatic scaling)
3913
+ #
3914
+ # * DeleteScalingPolicy (automatic scaling)
3915
+ #
3916
+ # * DescribeEC2InstanceLimits
3917
+ #
3918
+ # * DeleteFleet
3485
3919
  #
3486
3920
  # @note When making an API call, you may pass RuntimeConfiguration
3487
3921
  # data as a hash:
@@ -3504,7 +3938,7 @@ module Aws::GameLift
3504
3938
  # @return [Array<Types::ServerProcess>]
3505
3939
  #
3506
3940
  # @!attribute [rw] max_concurrent_game_session_activations
3507
- # Maximum number of game sessions with status ACTIVATING to allow on
3941
+ # Maximum number of game sessions with status `ACTIVATING` to allow on
3508
3942
  # an instance simultaneously. This setting limits the amount of
3509
3943
  # instance resources that can be used for new game activations at any
3510
3944
  # one time.
@@ -3512,9 +3946,9 @@ module Aws::GameLift
3512
3946
  #
3513
3947
  # @!attribute [rw] game_session_activation_timeout_seconds
3514
3948
  # Maximum amount of time (in seconds) that a game session can remain
3515
- # in status ACTIVATING. If the game session is not active before the
3949
+ # in status `ACTIVATING`. If the game session is not active before the
3516
3950
  # timeout, activation is terminated and the game session status is
3517
- # changed to TERMINATED.
3951
+ # changed to `TERMINATED`.
3518
3952
  # @return [Integer]
3519
3953
  #
3520
3954
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
@@ -3573,6 +4007,50 @@ module Aws::GameLift
3573
4007
  # Rule that controls how a fleet is scaled. Scaling policies are
3574
4008
  # uniquely identified by the combination of name and fleet ID.
3575
4009
  #
4010
+ # Fleet-related operations include:
4011
+ #
4012
+ # * CreateFleet
4013
+ #
4014
+ # * ListFleets
4015
+ #
4016
+ # * Describe fleets:
4017
+ #
4018
+ # * DescribeFleetAttributes
4019
+ #
4020
+ # * DescribeFleetPortSettings
4021
+ #
4022
+ # * DescribeFleetUtilization
4023
+ #
4024
+ # * DescribeRuntimeConfiguration
4025
+ #
4026
+ # * DescribeFleetEvents
4027
+ #
4028
+ # * Update fleets:
4029
+ #
4030
+ # * UpdateFleetAttributes
4031
+ #
4032
+ # * UpdateFleetCapacity
4033
+ #
4034
+ # * UpdateFleetPortSettings
4035
+ #
4036
+ # * UpdateRuntimeConfiguration
4037
+ #
4038
+ # * Manage fleet capacity:
4039
+ #
4040
+ # * DescribeFleetCapacity
4041
+ #
4042
+ # * UpdateFleetCapacity
4043
+ #
4044
+ # * PutScalingPolicy (automatic scaling)
4045
+ #
4046
+ # * DescribeScalingPolicies (automatic scaling)
4047
+ #
4048
+ # * DeleteScalingPolicy (automatic scaling)
4049
+ #
4050
+ # * DescribeEC2InstanceLimits
4051
+ #
4052
+ # * DeleteFleet
4053
+ #
3576
4054
  # @!attribute [rw] fleet_id
3577
4055
  # Unique identifier for a fleet that is associated with this scaling
3578
4056
  # policy.
@@ -4148,12 +4626,11 @@ module Aws::GameLift
4148
4626
  # @return [Types::ResourceCreationLimitPolicy]
4149
4627
  #
4150
4628
  # @!attribute [rw] metric_groups
4151
- # Names of metric groups to include this fleet with. A fleet metric
4152
- # group is used in Amazon CloudWatch to aggregate metrics from
4153
- # multiple fleets. Use an existing metric group name to add this fleet
4154
- # to the group, or use a new name to create a new metric group.
4155
- # Currently, a fleet can only be included in one metric group at a
4156
- # time.
4629
+ # Names of metric groups to include this fleet in. Amazon CloudWatch
4630
+ # uses a fleet metric group is to aggregate metrics from multiple
4631
+ # fleets. Use an existing metric group name to add this fleet to the
4632
+ # group. Or use a new name to create a new metric group. A fleet can
4633
+ # only be included in one metric group at a time.
4157
4634
  # @return [Array<String>]
4158
4635
  #
4159
4636
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
@@ -4456,12 +4933,12 @@ module Aws::GameLift
4456
4933
  # }
4457
4934
  #
4458
4935
  # @!attribute [rw] fleet_id
4459
- # Unique identifier for a fleet to update runtime configuration for.
4936
+ # Unique identifier for a fleet to update run-time configuration for.
4460
4937
  # @return [String]
4461
4938
  #
4462
4939
  # @!attribute [rw] runtime_configuration
4463
4940
  # Instructions for launching server processes on each instance in the
4464
- # fleet. The runtime configuration for a fleet has a collection of
4941
+ # fleet. The run-time configuration for a fleet has a collection of
4465
4942
  # server process configurations, one for each type of server process
4466
4943
  # to run on an instance. A server process configuration specifies the
4467
4944
  # location of the server executable, launch parameters, and the number
@@ -4480,7 +4957,7 @@ module Aws::GameLift
4480
4957
  # Represents the returned data in response to a request action.
4481
4958
  #
4482
4959
  # @!attribute [rw] runtime_configuration
4483
- # The runtime configuration currently in force. If the update was
4960
+ # The run-time configuration currently in force. If the update was
4484
4961
  # successful, this object matches the one in the request.
4485
4962
  # @return [Types::RuntimeConfiguration]
4486
4963
  #