aws-sdk-gamelift 1.0.0.rc5 → 1.0.0.rc6

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checksums.yaml CHANGED
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@@ -42,6 +42,6 @@ require_relative 'aws-sdk-gamelift/customizations'
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  # @service
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  module Aws::GameLift
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- GEM_VERSION = '1.0.0.rc5'
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+ GEM_VERSION = '1.0.0.rc6'
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  end
@@ -327,13 +327,18 @@ module Aws::GameLift
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  # through several statuses; once it reaches the `ACTIVE` status, it can
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  # begin hosting game sessions.
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  #
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- # To create a new fleet, provide a fleet name, an EC2 instance type, and
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- # a build ID of the game build to deploy. You can also configure the new
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- # fleet with the following settings: (1) a runtime configuration
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- # describing what server processes to run on each instance in the fleet
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- # (required to create fleet), (2) access permissions for inbound
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- # traffic, (3) fleet-wide game session protection, and (4) the location
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- # of default log files for Amazon GameLift to upload and store.
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+ # To create a new fleet, you must specify the following: (1) fleet name,
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+ # (2) build ID of an uploaded game build, (3) an EC2 instance type, and
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+ # (4) a runtime configuration that describes which server processes to
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+ # run on each instance in the fleet. (Although the runtime configuration
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+ # is not a required parameter, the fleet cannot be successfully created
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+ # without it.) You can also configure the new fleet with the following
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+ # settings: fleet description, access permissions for inbound traffic,
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+ # fleet-wide game session protection, and resource creation limit. If
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+ # you use Amazon CloudWatch for metrics, you can add the new fleet to a
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+ # metric group, which allows you to view aggregated metrics for a set of
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+ # fleets. Once you specify a metric group, the new fleet's metrics are
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+ # included in the metric group's data.
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  #
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  # If the CreateFleet call is successful, Amazon GameLift performs the
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  # following tasks:
@@ -463,6 +468,12 @@ module Aws::GameLift
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  # Policy that limits the number of game sessions an individual player
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  # can create over a span of time for this fleet.
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  #
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+ # @option params [Array<String>] :metric_groups
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+ # Names of metric groups to add this fleet to. Use an existing metric
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+ # group name to add this fleet to the group, or use a new name to create
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+ # a new metric group. Currently, a fleet can only be included in one
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+ # metric group at a time.
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+ #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
@@ -494,11 +505,14 @@ module Aws::GameLift
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  # concurrent_executions: 1, # required
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  # },
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  # ],
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+ # max_concurrent_game_session_activations: 1,
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+ # game_session_activation_timeout_seconds: 1,
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  # },
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  # resource_creation_limit_policy: {
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  # new_game_sessions_per_creator: 1,
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  # policy_period_in_minutes: 1,
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  # },
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+ # metric_groups: ["MetricGroup"],
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  # })
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  #
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  # @example Response structure
@@ -519,6 +533,8 @@ module Aws::GameLift
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  # resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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  # resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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  # resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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+ # resp.fleet_attributes.metric_groups #=> Array
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+ # resp.fleet_attributes.metric_groups[0] #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
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  #
@@ -1204,6 +1220,8 @@ module Aws::GameLift
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  # resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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  # resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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  # resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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+ # resp.fleet_attributes[0].metric_groups #=> Array
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+ # resp.fleet_attributes[0].metric_groups[0] #=> String
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
@@ -1902,6 +1920,8 @@ module Aws::GameLift
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  # resp.runtime_configuration.server_processes[0].launch_path #=> String
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  # resp.runtime_configuration.server_processes[0].parameters #=> String
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  # resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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+ # resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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+ # resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration AWS API Documentation
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  #
@@ -1978,7 +1998,7 @@ module Aws::GameLift
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  # resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
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  # resp.scaling_policies[0].threshold #=> Float
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  # resp.scaling_policies[0].evaluation_periods #=> Integer
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- # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "QueueDepth", "WaitTime"
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+ # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
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  # resp.next_token #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies AWS API Documentation
@@ -2388,7 +2408,7 @@ module Aws::GameLift
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  # threshold: 1.0, # required
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  # comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
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  # evaluation_periods: 1, # required
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- # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
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+ # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
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  # })
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  #
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  # @example Response structure
@@ -2653,14 +2673,16 @@ module Aws::GameLift
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  # CreateGameSessionQueue). When processing a placement request, Amazon
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  # GameLift searches for available resources on the queue's
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  # destinations, scanning each until it finds resources or the placement
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- # request times out. A game session placement request can also request
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- # player sessions. When a new game session is successfully created,
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- # Amazon GameLift creates a player session for each player included in
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- # the request.
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+ # request times out.
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+ #
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+ # A game session placement request can also request player sessions.
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+ # When a new game session is successfully created, Amazon GameLift
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+ # creates a player session for each player included in the request.
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  #
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  # When placing a game session, by default Amazon GameLift tries each
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  # fleet in the order they are listed in the queue configuration.
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  # Ideally, a queue's destinations are listed in preference order.
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+ #
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  # Alternatively, when requesting a game session with players, you can
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  # also provide latency data for each player in relevant regions. Latency
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  # data indicates the performance lag a player experiences when connected
@@ -2670,19 +2692,26 @@ module Aws::GameLift
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  # GameLift calculates each region's average lag for all players and
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  # reorders to get the best game play across all players.
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  #
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- # To place a new game session request, specify the queue name and a set
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- # of game session properties and settings. Also provide a unique ID
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- # (such as a UUID) for the placement. You'll use this ID to track the
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- # status of the placement request. Optionally, provide a set of IDs and
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- # player data for each player you want to join to the new game session.
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- # To optimize game play for the players, also provide latency data for
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- # all players. If successful, a new game session placement is created.
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+ # To place a new game session request, specify the following:
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+ #
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+ # * The queue name and a set of game session properties and settings
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+ #
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+ # * A unique ID (such as a UUID) for the placement. You use this ID to
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+ # track the status of the placement request
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+ #
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+ # * (Optional) A set of IDs and player data for each player you want to
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+ # join to the new game session
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+ #
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+ # * Latency data for all players (if you want to optimize game play for
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+ # the players)
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+ #
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+ # If successful, a new game session placement is created.
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+ #
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  # To track the status of a placement request, call
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  # DescribeGameSessionPlacement and check the request's status. If the
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- # status is Fulfilled, a new game session has been created and a game
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+ # status is `Fulfilled`, a new game session has been created and a game
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  # session ARN and region are referenced. If the placement request times
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- # out, you have the option of resubmitting the request or retrying it
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- # with a different queue.
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+ # out, you can resubmit the request or retry it with a different queue.
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  #
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  # @option params [required, String] :placement_id
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  # Unique identifier to assign to the new game session placement. This
@@ -2965,6 +2994,13 @@ module Aws::GameLift
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  # Policy that limits the number of game sessions an individual player
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  # can create over a span of time.
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  #
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+ # @option params [Array<String>] :metric_groups
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+ # Names of metric groups to include this fleet with. A fleet metric
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+ # group is used in Amazon CloudWatch to aggregate metrics from multiple
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+ # fleets. Use an existing metric group name to add this fleet to the
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+ # group, or use a new name to create a new metric group. Currently, a
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+ # fleet can only be included in one metric group at a time.
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+ #
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  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
@@ -2980,6 +3016,7 @@ module Aws::GameLift
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  # new_game_sessions_per_creator: 1,
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  # policy_period_in_minutes: 1,
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  # },
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+ # metric_groups: ["MetricGroup"],
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  # })
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  #
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  # @example Response structure
@@ -3310,6 +3347,8 @@ module Aws::GameLift
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  # concurrent_executions: 1, # required
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  # },
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  # ],
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+ # max_concurrent_game_session_activations: 1,
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+ # game_session_activation_timeout_seconds: 1,
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  # },
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  # })
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  #
@@ -3319,6 +3358,8 @@ module Aws::GameLift
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  # resp.runtime_configuration.server_processes[0].launch_path #=> String
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  # resp.runtime_configuration.server_processes[0].parameters #=> String
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  # resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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+ # resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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+ # resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration AWS API Documentation
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  #
@@ -3342,7 +3383,7 @@ module Aws::GameLift
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  params: params,
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  config: config)
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  context[:gem_name] = 'aws-sdk-gamelift'
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- context[:gem_version] = '1.0.0.rc5'
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+ context[:gem_version] = '1.0.0.rc6'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -101,6 +101,7 @@ module Aws::GameLift
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  GamePropertyList = Shapes::ListShape.new(name: 'GamePropertyList')
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  GamePropertyValue = Shapes::StringShape.new(name: 'GamePropertyValue')
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  GameSession = Shapes::StructureShape.new(name: 'GameSession')
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+ GameSessionActivationTimeoutSeconds = Shapes::IntegerShape.new(name: 'GameSessionActivationTimeoutSeconds')
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  GameSessionDetail = Shapes::StructureShape.new(name: 'GameSessionDetail')
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  GameSessionDetailList = Shapes::ListShape.new(name: 'GameSessionDetailList')
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  GameSessionFullException = Shapes::StructureShape.new(name: 'GameSessionFullException')
@@ -142,6 +143,9 @@ module Aws::GameLift
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  ListBuildsOutput = Shapes::StructureShape.new(name: 'ListBuildsOutput')
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  ListFleetsInput = Shapes::StructureShape.new(name: 'ListFleetsInput')
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  ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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+ MaxConcurrentGameSessionActivations = Shapes::IntegerShape.new(name: 'MaxConcurrentGameSessionActivations')
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+ MetricGroup = Shapes::StringShape.new(name: 'MetricGroup')
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+ MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
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  MetricName = Shapes::StringShape.new(name: 'MetricName')
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  NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
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  NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
@@ -269,6 +273,7 @@ module Aws::GameLift
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  CreateFleetInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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  CreateFleetInput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
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  CreateFleetInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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+ CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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  CreateFleetInput.struct_class = Types::CreateFleetInput
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  CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
@@ -514,6 +519,7 @@ module Aws::GameLift
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  FleetAttributes.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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  FleetAttributes.add_member(:operating_system, Shapes::ShapeRef.new(shape: OperatingSystem, location_name: "OperatingSystem"))
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  FleetAttributes.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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+ FleetAttributes.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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  FleetAttributes.struct_class = Types::FleetAttributes
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  FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
@@ -669,6 +675,8 @@ module Aws::GameLift
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  ListFleetsOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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  ListFleetsOutput.struct_class = Types::ListFleetsOutput
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+ MetricGroupList.member = Shapes::ShapeRef.new(shape: MetricGroup)
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+
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  PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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  PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
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  PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
@@ -743,6 +751,8 @@ module Aws::GameLift
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  RoutingStrategy.struct_class = Types::RoutingStrategy
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  RuntimeConfiguration.add_member(:server_processes, Shapes::ShapeRef.new(shape: ServerProcessList, location_name: "ServerProcesses"))
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+ RuntimeConfiguration.add_member(:max_concurrent_game_session_activations, Shapes::ShapeRef.new(shape: MaxConcurrentGameSessionActivations, location_name: "MaxConcurrentGameSessionActivations"))
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+ RuntimeConfiguration.add_member(:game_session_activation_timeout_seconds, Shapes::ShapeRef.new(shape: GameSessionActivationTimeoutSeconds, location_name: "GameSessionActivationTimeoutSeconds"))
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  RuntimeConfiguration.struct_class = Types::RuntimeConfiguration
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  S3Location.add_member(:bucket, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Bucket"))
@@ -824,6 +834,7 @@ module Aws::GameLift
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  UpdateFleetAttributesInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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  UpdateFleetAttributesInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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  UpdateFleetAttributesInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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+ UpdateFleetAttributesInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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  UpdateFleetAttributesInput.struct_class = Types::UpdateFleetAttributesInput
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  UpdateFleetAttributesOutput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
@@ -953,6 +964,7 @@ module Aws::GameLift
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  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
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  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
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  o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
967
+ o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
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  end)
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  api.add_operation(:create_player_session, Seahorse::Model::Operation.new.tap do |o|
@@ -337,11 +337,14 @@ module Aws::GameLift
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  # concurrent_executions: 1, # required
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  # },
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  # ],
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+ # max_concurrent_game_session_activations: 1,
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+ # game_session_activation_timeout_seconds: 1,
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  # },
341
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  # resource_creation_limit_policy: {
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  # new_game_sessions_per_creator: 1,
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  # policy_period_in_minutes: 1,
344
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  # },
347
+ # metric_groups: ["MetricGroup"],
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  # }
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  #
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  # @!attribute [rw] name
@@ -443,6 +446,13 @@ module Aws::GameLift
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  # can create over a span of time for this fleet.
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  # @return [Types::ResourceCreationLimitPolicy]
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  #
449
+ # @!attribute [rw] metric_groups
450
+ # Names of metric groups to add this fleet to. Use an existing metric
451
+ # group name to add this fleet to the group, or use a new name to
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+ # create a new metric group. Currently, a fleet can only be included
453
+ # in one metric group at a time.
454
+ # @return [Array<String>]
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+ #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
447
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  #
448
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  class CreateFleetInput < Struct.new(
@@ -456,7 +466,8 @@ module Aws::GameLift
456
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  :ec2_inbound_permissions,
457
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  :new_game_session_protection_policy,
458
468
  :runtime_configuration,
459
- :resource_creation_limit_policy)
469
+ :resource_creation_limit_policy,
470
+ :metric_groups)
460
471
  include Aws::Structure
461
472
  end
462
473
 
@@ -2049,6 +2060,14 @@ module Aws::GameLift
2049
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  # player can create over a span of time.
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  # @return [Types::ResourceCreationLimitPolicy]
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  #
2063
+ # @!attribute [rw] metric_groups
2064
+ # Names of metric groups that this fleet is included in. In Amazon
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+ # CloudWatch, you can view metrics for an individual fleet or
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+ # aggregated metrics for a fleets that are in a fleet metric group.
2067
+ # Currently, a fleet can be included in only one metric group at a
2068
+ # time.
2069
+ # @return [Array<String>]
2070
+ #
2052
2071
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
2053
2072
  #
2054
2073
  class FleetAttributes < Struct.new(
@@ -2065,7 +2084,8 @@ module Aws::GameLift
2065
2084
  :log_paths,
2066
2085
  :new_game_session_protection_policy,
2067
2086
  :operating_system,
2068
- :resource_creation_limit_policy)
2087
+ :resource_creation_limit_policy,
2088
+ :metric_groups)
2069
2089
  include Aws::Structure
2070
2090
  end
2071
2091
 
@@ -2463,7 +2483,7 @@ module Aws::GameLift
2463
2483
  #
2464
2484
  #
2465
2485
  #
2466
- # [1]: http://docs.aws.amazon.com/docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
2486
+ # [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
2467
2487
  # @return [String]
2468
2488
  #
2469
2489
  # @!attribute [rw] timeout_in_seconds
@@ -3184,7 +3204,7 @@ module Aws::GameLift
3184
3204
  # threshold: 1.0, # required
3185
3205
  # comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
3186
3206
  # evaluation_periods: 1, # required
3187
- # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
3207
+ # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
3188
3208
  # }
3189
3209
  #
3190
3210
  # @!attribute [rw] name
@@ -3474,17 +3494,35 @@ module Aws::GameLift
3474
3494
  # concurrent_executions: 1, # required
3475
3495
  # },
3476
3496
  # ],
3497
+ # max_concurrent_game_session_activations: 1,
3498
+ # game_session_activation_timeout_seconds: 1,
3477
3499
  # }
3478
3500
  #
3479
3501
  # @!attribute [rw] server_processes
3480
- # Collection of server process configurations describing what server
3481
- # processes to run on each instance in a fleet
3502
+ # Collection of server process configurations that describe which
3503
+ # server processes to run on each instance in a fleet.
3482
3504
  # @return [Array<Types::ServerProcess>]
3483
3505
  #
3506
+ # @!attribute [rw] max_concurrent_game_session_activations
3507
+ # Maximum number of game sessions with status ACTIVATING to allow on
3508
+ # an instance simultaneously. This setting limits the amount of
3509
+ # instance resources that can be used for new game activations at any
3510
+ # one time.
3511
+ # @return [Integer]
3512
+ #
3513
+ # @!attribute [rw] game_session_activation_timeout_seconds
3514
+ # Maximum amount of time (in seconds) that a game session can remain
3515
+ # in status ACTIVATING. If the game session is not active before the
3516
+ # timeout, activation is terminated and the game session status is
3517
+ # changed to TERMINATED.
3518
+ # @return [Integer]
3519
+ #
3484
3520
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
3485
3521
  #
3486
3522
  class RuntimeConfiguration < Struct.new(
3487
- :server_processes)
3523
+ :server_processes,
3524
+ :max_concurrent_game_session_activations,
3525
+ :game_session_activation_timeout_seconds)
3488
3526
  include Aws::Structure
3489
3527
  end
3490
3528
 
@@ -4076,6 +4114,7 @@ module Aws::GameLift
4076
4114
  # new_game_sessions_per_creator: 1,
4077
4115
  # policy_period_in_minutes: 1,
4078
4116
  # },
4117
+ # metric_groups: ["MetricGroup"],
4079
4118
  # }
4080
4119
  #
4081
4120
  # @!attribute [rw] fleet_id
@@ -4108,6 +4147,15 @@ module Aws::GameLift
4108
4147
  # can create over a span of time.
4109
4148
  # @return [Types::ResourceCreationLimitPolicy]
4110
4149
  #
4150
+ # @!attribute [rw] metric_groups
4151
+ # Names of metric groups to include this fleet with. A fleet metric
4152
+ # group is used in Amazon CloudWatch to aggregate metrics from
4153
+ # multiple fleets. Use an existing metric group name to add this fleet
4154
+ # to the group, or use a new name to create a new metric group.
4155
+ # Currently, a fleet can only be included in one metric group at a
4156
+ # time.
4157
+ # @return [Array<String>]
4158
+ #
4111
4159
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
4112
4160
  #
4113
4161
  class UpdateFleetAttributesInput < Struct.new(
@@ -4115,7 +4163,8 @@ module Aws::GameLift
4115
4163
  :name,
4116
4164
  :description,
4117
4165
  :new_game_session_protection_policy,
4118
- :resource_creation_limit_policy)
4166
+ :resource_creation_limit_policy,
4167
+ :metric_groups)
4119
4168
  include Aws::Structure
4120
4169
  end
4121
4170
 
@@ -4401,6 +4450,8 @@ module Aws::GameLift
4401
4450
  # concurrent_executions: 1, # required
4402
4451
  # },
4403
4452
  # ],
4453
+ # max_concurrent_game_session_activations: 1,
4454
+ # game_session_activation_timeout_seconds: 1,
4404
4455
  # },
4405
4456
  # }
4406
4457
  #
metadata CHANGED
@@ -1,29 +1,29 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.0.0.rc5
4
+ version: 1.0.0.rc6
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2017-05-09 00:00:00.000000000 Z
11
+ date: 2017-05-23 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core
15
15
  requirement: !ruby/object:Gem::Requirement
16
16
  requirements:
17
- - - '='
17
+ - - "~>"
18
18
  - !ruby/object:Gem::Version
19
- version: 3.0.0.rc9
19
+ version: 3.0.0.rc12
20
20
  type: :runtime
21
21
  prerelease: false
22
22
  version_requirements: !ruby/object:Gem::Requirement
23
23
  requirements:
24
- - - '='
24
+ - - "~>"
25
25
  - !ruby/object:Gem::Version
26
- version: 3.0.0.rc9
26
+ version: 3.0.0.rc12
27
27
  - !ruby/object:Gem::Dependency
28
28
  name: aws-sigv4
29
29
  requirement: !ruby/object:Gem::Requirement