aws-sdk-gamelift 1.0.0.rc5 → 1.0.0.rc6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +65 -24
- data/lib/aws-sdk-gamelift/client_api.rb +12 -0
- data/lib/aws-sdk-gamelift/types.rb +59 -8
- metadata +6 -6
checksums.yaml
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metadata.gz: 83fcd213553cac490bfcab281c66e5064c1b2543
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data.tar.gz: 3d6be4bde87fb4ded9110ad1a34dd518d718cc3d
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metadata.gz: 2222b679565c52d7ce2b337bca85b27088e47dd1dd3e9ca7183ccbf719bf96a225b041da54e7a9e2cc59ff05d561ee6a5e99703eca1a984e52da4a00617404e7
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data.tar.gz: d75180b79109de7e02d1611354f3327dcaf4682f57ce207a3a10fe81abea0744ee134a0128c115fe12e421484763cec693def8807a6a3a90840e270c51860260
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data/lib/aws-sdk-gamelift.rb
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@@ -327,13 +327,18 @@ module Aws::GameLift
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# through several statuses; once it reaches the `ACTIVE` status, it can
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# begin hosting game sessions.
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#
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# To create a new fleet,
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#
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#
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# To create a new fleet, you must specify the following: (1) fleet name,
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# (2) build ID of an uploaded game build, (3) an EC2 instance type, and
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# (4) a runtime configuration that describes which server processes to
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# run on each instance in the fleet. (Although the runtime configuration
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# is not a required parameter, the fleet cannot be successfully created
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# without it.) You can also configure the new fleet with the following
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# settings: fleet description, access permissions for inbound traffic,
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# fleet-wide game session protection, and resource creation limit. If
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# you use Amazon CloudWatch for metrics, you can add the new fleet to a
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# metric group, which allows you to view aggregated metrics for a set of
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# fleets. Once you specify a metric group, the new fleet's metrics are
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# included in the metric group's data.
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#
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# If the CreateFleet call is successful, Amazon GameLift performs the
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# following tasks:
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# Policy that limits the number of game sessions an individual player
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# can create over a span of time for this fleet.
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#
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# @option params [Array<String>] :metric_groups
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# Names of metric groups to add this fleet to. Use an existing metric
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# group name to add this fleet to the group, or use a new name to create
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# a new metric group. Currently, a fleet can only be included in one
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# metric group at a time.
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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# concurrent_executions: 1, # required
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# },
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# ],
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# max_concurrent_game_session_activations: 1,
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# game_session_activation_timeout_seconds: 1,
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# },
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# resource_creation_limit_policy: {
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# new_game_sessions_per_creator: 1,
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# policy_period_in_minutes: 1,
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# },
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# metric_groups: ["MetricGroup"],
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# })
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#
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# @example Response structure
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# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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# resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes.metric_groups #=> Array
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# resp.fleet_attributes.metric_groups[0] #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
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#
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# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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# resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes[0].metric_groups #=> Array
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# resp.fleet_attributes[0].metric_groups[0] #=> String
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
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# resp.runtime_configuration.server_processes[0].launch_path #=> String
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# resp.runtime_configuration.server_processes[0].parameters #=> String
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# resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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# resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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# resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration AWS API Documentation
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#
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# resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
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# resp.scaling_policies[0].threshold #=> Float
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# resp.scaling_policies[0].evaluation_periods #=> Integer
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# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "QueueDepth", "WaitTime"
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# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies AWS API Documentation
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# threshold: 1.0, # required
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# comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
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# evaluation_periods: 1, # required
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# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
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# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
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# })
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#
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# @example Response structure
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# CreateGameSessionQueue). When processing a placement request, Amazon
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# GameLift searches for available resources on the queue's
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# destinations, scanning each until it finds resources or the placement
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# request times out.
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# request times out.
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#
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# A game session placement request can also request player sessions.
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# When a new game session is successfully created, Amazon GameLift
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# creates a player session for each player included in the request.
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#
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# When placing a game session, by default Amazon GameLift tries each
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# fleet in the order they are listed in the queue configuration.
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# Ideally, a queue's destinations are listed in preference order.
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#
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# Alternatively, when requesting a game session with players, you can
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# also provide latency data for each player in relevant regions. Latency
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# data indicates the performance lag a player experiences when connected
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# GameLift calculates each region's average lag for all players and
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# reorders to get the best game play across all players.
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#
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# To place a new game session request, specify the
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# To place a new game session request, specify the following:
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#
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# * The queue name and a set of game session properties and settings
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#
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# * A unique ID (such as a UUID) for the placement. You use this ID to
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# track the status of the placement request
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#
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# * (Optional) A set of IDs and player data for each player you want to
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# join to the new game session
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#
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# * Latency data for all players (if you want to optimize game play for
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# the players)
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#
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# If successful, a new game session placement is created.
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#
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# To track the status of a placement request, call
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# DescribeGameSessionPlacement and check the request's status. If the
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# status is Fulfilled
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# status is `Fulfilled`, a new game session has been created and a game
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# session ARN and region are referenced. If the placement request times
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# out, you
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# with a different queue.
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# out, you can resubmit the request or retry it with a different queue.
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#
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# @option params [required, String] :placement_id
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# Unique identifier to assign to the new game session placement. This
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# Policy that limits the number of game sessions an individual player
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# can create over a span of time.
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#
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# @option params [Array<String>] :metric_groups
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# Names of metric groups to include this fleet with. A fleet metric
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# group is used in Amazon CloudWatch to aggregate metrics from multiple
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# fleets. Use an existing metric group name to add this fleet to the
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# group, or use a new name to create a new metric group. Currently, a
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# fleet can only be included in one metric group at a time.
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#
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# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
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# new_game_sessions_per_creator: 1,
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# policy_period_in_minutes: 1,
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# },
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# metric_groups: ["MetricGroup"],
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# })
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#
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# @example Response structure
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# concurrent_executions: 1, # required
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# },
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# ],
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# max_concurrent_game_session_activations: 1,
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# game_session_activation_timeout_seconds: 1,
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# },
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# })
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#
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# resp.runtime_configuration.server_processes[0].launch_path #=> String
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# resp.runtime_configuration.server_processes[0].parameters #=> String
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# resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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# resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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# resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration AWS API Documentation
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#
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.0.0.
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context[:gem_version] = '1.0.0.rc6'
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Seahorse::Client::Request.new(handlers, context)
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end
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GamePropertyList = Shapes::ListShape.new(name: 'GamePropertyList')
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GamePropertyValue = Shapes::StringShape.new(name: 'GamePropertyValue')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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GameSessionActivationTimeoutSeconds = Shapes::IntegerShape.new(name: 'GameSessionActivationTimeoutSeconds')
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GameSessionDetail = Shapes::StructureShape.new(name: 'GameSessionDetail')
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GameSessionDetailList = Shapes::ListShape.new(name: 'GameSessionDetailList')
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GameSessionFullException = Shapes::StructureShape.new(name: 'GameSessionFullException')
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ListBuildsOutput = Shapes::StructureShape.new(name: 'ListBuildsOutput')
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ListFleetsInput = Shapes::StructureShape.new(name: 'ListFleetsInput')
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ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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MaxConcurrentGameSessionActivations = Shapes::IntegerShape.new(name: 'MaxConcurrentGameSessionActivations')
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MetricGroup = Shapes::StringShape.new(name: 'MetricGroup')
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MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
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MetricName = Shapes::StringShape.new(name: 'MetricName')
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NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
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NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
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CreateFleetInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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CreateFleetInput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
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CreateFleetInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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CreateFleetInput.struct_class = Types::CreateFleetInput
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CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
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FleetAttributes.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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FleetAttributes.add_member(:operating_system, Shapes::ShapeRef.new(shape: OperatingSystem, location_name: "OperatingSystem"))
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FleetAttributes.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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FleetAttributes.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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FleetAttributes.struct_class = Types::FleetAttributes
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FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
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ListFleetsOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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ListFleetsOutput.struct_class = Types::ListFleetsOutput
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MetricGroupList.member = Shapes::ShapeRef.new(shape: MetricGroup)
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PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
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PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
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RoutingStrategy.struct_class = Types::RoutingStrategy
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RuntimeConfiguration.add_member(:server_processes, Shapes::ShapeRef.new(shape: ServerProcessList, location_name: "ServerProcesses"))
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RuntimeConfiguration.add_member(:max_concurrent_game_session_activations, Shapes::ShapeRef.new(shape: MaxConcurrentGameSessionActivations, location_name: "MaxConcurrentGameSessionActivations"))
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RuntimeConfiguration.add_member(:game_session_activation_timeout_seconds, Shapes::ShapeRef.new(shape: GameSessionActivationTimeoutSeconds, location_name: "GameSessionActivationTimeoutSeconds"))
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RuntimeConfiguration.struct_class = Types::RuntimeConfiguration
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S3Location.add_member(:bucket, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Bucket"))
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|
UpdateFleetAttributesInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
|
825
835
|
UpdateFleetAttributesInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
|
826
836
|
UpdateFleetAttributesInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
|
837
|
+
UpdateFleetAttributesInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
|
827
838
|
UpdateFleetAttributesInput.struct_class = Types::UpdateFleetAttributesInput
|
828
839
|
|
829
840
|
UpdateFleetAttributesOutput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
@@ -953,6 +964,7 @@ module Aws::GameLift
|
|
953
964
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
954
965
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
955
966
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
967
|
+
o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
|
956
968
|
end)
|
957
969
|
|
958
970
|
api.add_operation(:create_player_session, Seahorse::Model::Operation.new.tap do |o|
|
@@ -337,11 +337,14 @@ module Aws::GameLift
|
|
337
337
|
# concurrent_executions: 1, # required
|
338
338
|
# },
|
339
339
|
# ],
|
340
|
+
# max_concurrent_game_session_activations: 1,
|
341
|
+
# game_session_activation_timeout_seconds: 1,
|
340
342
|
# },
|
341
343
|
# resource_creation_limit_policy: {
|
342
344
|
# new_game_sessions_per_creator: 1,
|
343
345
|
# policy_period_in_minutes: 1,
|
344
346
|
# },
|
347
|
+
# metric_groups: ["MetricGroup"],
|
345
348
|
# }
|
346
349
|
#
|
347
350
|
# @!attribute [rw] name
|
@@ -443,6 +446,13 @@ module Aws::GameLift
|
|
443
446
|
# can create over a span of time for this fleet.
|
444
447
|
# @return [Types::ResourceCreationLimitPolicy]
|
445
448
|
#
|
449
|
+
# @!attribute [rw] metric_groups
|
450
|
+
# Names of metric groups to add this fleet to. Use an existing metric
|
451
|
+
# group name to add this fleet to the group, or use a new name to
|
452
|
+
# create a new metric group. Currently, a fleet can only be included
|
453
|
+
# in one metric group at a time.
|
454
|
+
# @return [Array<String>]
|
455
|
+
#
|
446
456
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
447
457
|
#
|
448
458
|
class CreateFleetInput < Struct.new(
|
@@ -456,7 +466,8 @@ module Aws::GameLift
|
|
456
466
|
:ec2_inbound_permissions,
|
457
467
|
:new_game_session_protection_policy,
|
458
468
|
:runtime_configuration,
|
459
|
-
:resource_creation_limit_policy
|
469
|
+
:resource_creation_limit_policy,
|
470
|
+
:metric_groups)
|
460
471
|
include Aws::Structure
|
461
472
|
end
|
462
473
|
|
@@ -2049,6 +2060,14 @@ module Aws::GameLift
|
|
2049
2060
|
# player can create over a span of time.
|
2050
2061
|
# @return [Types::ResourceCreationLimitPolicy]
|
2051
2062
|
#
|
2063
|
+
# @!attribute [rw] metric_groups
|
2064
|
+
# Names of metric groups that this fleet is included in. In Amazon
|
2065
|
+
# CloudWatch, you can view metrics for an individual fleet or
|
2066
|
+
# aggregated metrics for a fleets that are in a fleet metric group.
|
2067
|
+
# Currently, a fleet can be included in only one metric group at a
|
2068
|
+
# time.
|
2069
|
+
# @return [Array<String>]
|
2070
|
+
#
|
2052
2071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
2053
2072
|
#
|
2054
2073
|
class FleetAttributes < Struct.new(
|
@@ -2065,7 +2084,8 @@ module Aws::GameLift
|
|
2065
2084
|
:log_paths,
|
2066
2085
|
:new_game_session_protection_policy,
|
2067
2086
|
:operating_system,
|
2068
|
-
:resource_creation_limit_policy
|
2087
|
+
:resource_creation_limit_policy,
|
2088
|
+
:metric_groups)
|
2069
2089
|
include Aws::Structure
|
2070
2090
|
end
|
2071
2091
|
|
@@ -2463,7 +2483,7 @@ module Aws::GameLift
|
|
2463
2483
|
#
|
2464
2484
|
#
|
2465
2485
|
#
|
2466
|
-
# [1]: http://docs.aws.amazon.com/
|
2486
|
+
# [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
2467
2487
|
# @return [String]
|
2468
2488
|
#
|
2469
2489
|
# @!attribute [rw] timeout_in_seconds
|
@@ -3184,7 +3204,7 @@ module Aws::GameLift
|
|
3184
3204
|
# threshold: 1.0, # required
|
3185
3205
|
# comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
|
3186
3206
|
# evaluation_periods: 1, # required
|
3187
|
-
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
|
3207
|
+
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
|
3188
3208
|
# }
|
3189
3209
|
#
|
3190
3210
|
# @!attribute [rw] name
|
@@ -3474,17 +3494,35 @@ module Aws::GameLift
|
|
3474
3494
|
# concurrent_executions: 1, # required
|
3475
3495
|
# },
|
3476
3496
|
# ],
|
3497
|
+
# max_concurrent_game_session_activations: 1,
|
3498
|
+
# game_session_activation_timeout_seconds: 1,
|
3477
3499
|
# }
|
3478
3500
|
#
|
3479
3501
|
# @!attribute [rw] server_processes
|
3480
|
-
# Collection of server process configurations
|
3481
|
-
# processes to run on each instance in a fleet
|
3502
|
+
# Collection of server process configurations that describe which
|
3503
|
+
# server processes to run on each instance in a fleet.
|
3482
3504
|
# @return [Array<Types::ServerProcess>]
|
3483
3505
|
#
|
3506
|
+
# @!attribute [rw] max_concurrent_game_session_activations
|
3507
|
+
# Maximum number of game sessions with status ACTIVATING to allow on
|
3508
|
+
# an instance simultaneously. This setting limits the amount of
|
3509
|
+
# instance resources that can be used for new game activations at any
|
3510
|
+
# one time.
|
3511
|
+
# @return [Integer]
|
3512
|
+
#
|
3513
|
+
# @!attribute [rw] game_session_activation_timeout_seconds
|
3514
|
+
# Maximum amount of time (in seconds) that a game session can remain
|
3515
|
+
# in status ACTIVATING. If the game session is not active before the
|
3516
|
+
# timeout, activation is terminated and the game session status is
|
3517
|
+
# changed to TERMINATED.
|
3518
|
+
# @return [Integer]
|
3519
|
+
#
|
3484
3520
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
|
3485
3521
|
#
|
3486
3522
|
class RuntimeConfiguration < Struct.new(
|
3487
|
-
:server_processes
|
3523
|
+
:server_processes,
|
3524
|
+
:max_concurrent_game_session_activations,
|
3525
|
+
:game_session_activation_timeout_seconds)
|
3488
3526
|
include Aws::Structure
|
3489
3527
|
end
|
3490
3528
|
|
@@ -4076,6 +4114,7 @@ module Aws::GameLift
|
|
4076
4114
|
# new_game_sessions_per_creator: 1,
|
4077
4115
|
# policy_period_in_minutes: 1,
|
4078
4116
|
# },
|
4117
|
+
# metric_groups: ["MetricGroup"],
|
4079
4118
|
# }
|
4080
4119
|
#
|
4081
4120
|
# @!attribute [rw] fleet_id
|
@@ -4108,6 +4147,15 @@ module Aws::GameLift
|
|
4108
4147
|
# can create over a span of time.
|
4109
4148
|
# @return [Types::ResourceCreationLimitPolicy]
|
4110
4149
|
#
|
4150
|
+
# @!attribute [rw] metric_groups
|
4151
|
+
# Names of metric groups to include this fleet with. A fleet metric
|
4152
|
+
# group is used in Amazon CloudWatch to aggregate metrics from
|
4153
|
+
# multiple fleets. Use an existing metric group name to add this fleet
|
4154
|
+
# to the group, or use a new name to create a new metric group.
|
4155
|
+
# Currently, a fleet can only be included in one metric group at a
|
4156
|
+
# time.
|
4157
|
+
# @return [Array<String>]
|
4158
|
+
#
|
4111
4159
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
4112
4160
|
#
|
4113
4161
|
class UpdateFleetAttributesInput < Struct.new(
|
@@ -4115,7 +4163,8 @@ module Aws::GameLift
|
|
4115
4163
|
:name,
|
4116
4164
|
:description,
|
4117
4165
|
:new_game_session_protection_policy,
|
4118
|
-
:resource_creation_limit_policy
|
4166
|
+
:resource_creation_limit_policy,
|
4167
|
+
:metric_groups)
|
4119
4168
|
include Aws::Structure
|
4120
4169
|
end
|
4121
4170
|
|
@@ -4401,6 +4450,8 @@ module Aws::GameLift
|
|
4401
4450
|
# concurrent_executions: 1, # required
|
4402
4451
|
# },
|
4403
4452
|
# ],
|
4453
|
+
# max_concurrent_game_session_activations: 1,
|
4454
|
+
# game_session_activation_timeout_seconds: 1,
|
4404
4455
|
# },
|
4405
4456
|
# }
|
4406
4457
|
#
|
metadata
CHANGED
@@ -1,29 +1,29 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.0.
|
4
|
+
version: 1.0.0.rc6
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2017-05-
|
11
|
+
date: 2017-05-23 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|
15
15
|
requirement: !ruby/object:Gem::Requirement
|
16
16
|
requirements:
|
17
|
-
- -
|
17
|
+
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: 3.0.0.
|
19
|
+
version: 3.0.0.rc12
|
20
20
|
type: :runtime
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
|
-
- -
|
24
|
+
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: 3.0.0.
|
26
|
+
version: 3.0.0.rc12
|
27
27
|
- !ruby/object:Gem::Dependency
|
28
28
|
name: aws-sigv4
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|