aws-sdk-gamelift 1.0.0.rc5 → 1.0.0.rc6
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- checksums.yaml +4 -4
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/lib/aws-sdk-gamelift/client.rb +65 -24
- data/lib/aws-sdk-gamelift/client_api.rb +12 -0
- data/lib/aws-sdk-gamelift/types.rb +59 -8
- metadata +6 -6
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 83fcd213553cac490bfcab281c66e5064c1b2543
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data.tar.gz: 3d6be4bde87fb4ded9110ad1a34dd518d718cc3d
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SHA512:
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metadata.gz:
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metadata.gz: 2222b679565c52d7ce2b337bca85b27088e47dd1dd3e9ca7183ccbf719bf96a225b041da54e7a9e2cc59ff05d561ee6a5e99703eca1a984e52da4a00617404e7
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data.tar.gz: d75180b79109de7e02d1611354f3327dcaf4682f57ce207a3a10fe81abea0744ee134a0128c115fe12e421484763cec693def8807a6a3a90840e270c51860260
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data/lib/aws-sdk-gamelift.rb
CHANGED
@@ -327,13 +327,18 @@ module Aws::GameLift
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# through several statuses; once it reaches the `ACTIVE` status, it can
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# begin hosting game sessions.
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#
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# To create a new fleet,
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#
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#
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#
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# To create a new fleet, you must specify the following: (1) fleet name,
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# (2) build ID of an uploaded game build, (3) an EC2 instance type, and
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# (4) a runtime configuration that describes which server processes to
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# run on each instance in the fleet. (Although the runtime configuration
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# is not a required parameter, the fleet cannot be successfully created
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# without it.) You can also configure the new fleet with the following
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# settings: fleet description, access permissions for inbound traffic,
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# fleet-wide game session protection, and resource creation limit. If
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# you use Amazon CloudWatch for metrics, you can add the new fleet to a
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# metric group, which allows you to view aggregated metrics for a set of
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# fleets. Once you specify a metric group, the new fleet's metrics are
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# included in the metric group's data.
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#
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# If the CreateFleet call is successful, Amazon GameLift performs the
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# following tasks:
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@@ -463,6 +468,12 @@ module Aws::GameLift
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# Policy that limits the number of game sessions an individual player
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# can create over a span of time for this fleet.
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#
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# @option params [Array<String>] :metric_groups
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# Names of metric groups to add this fleet to. Use an existing metric
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# group name to add this fleet to the group, or use a new name to create
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# a new metric group. Currently, a fleet can only be included in one
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# metric group at a time.
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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@@ -494,11 +505,14 @@ module Aws::GameLift
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# concurrent_executions: 1, # required
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# },
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# ],
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# max_concurrent_game_session_activations: 1,
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# game_session_activation_timeout_seconds: 1,
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# },
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# resource_creation_limit_policy: {
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# new_game_sessions_per_creator: 1,
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# policy_period_in_minutes: 1,
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# },
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# metric_groups: ["MetricGroup"],
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# })
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#
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# @example Response structure
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@@ -519,6 +533,8 @@ module Aws::GameLift
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# resp.fleet_attributes.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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# resp.fleet_attributes.resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes.resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes.metric_groups #=> Array
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# resp.fleet_attributes.metric_groups[0] #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
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#
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@@ -1204,6 +1220,8 @@ module Aws::GameLift
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# resp.fleet_attributes[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX"
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# resp.fleet_attributes[0].resource_creation_limit_policy.new_game_sessions_per_creator #=> Integer
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# resp.fleet_attributes[0].resource_creation_limit_policy.policy_period_in_minutes #=> Integer
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# resp.fleet_attributes[0].metric_groups #=> Array
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# resp.fleet_attributes[0].metric_groups[0] #=> String
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
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@@ -1902,6 +1920,8 @@ module Aws::GameLift
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# resp.runtime_configuration.server_processes[0].launch_path #=> String
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# resp.runtime_configuration.server_processes[0].parameters #=> String
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# resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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# resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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# resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeRuntimeConfiguration AWS API Documentation
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#
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@@ -1978,7 +1998,7 @@ module Aws::GameLift
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# resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
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# resp.scaling_policies[0].threshold #=> Float
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# resp.scaling_policies[0].evaluation_periods #=> Integer
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# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "QueueDepth", "WaitTime"
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# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeScalingPolicies AWS API Documentation
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@@ -2388,7 +2408,7 @@ module Aws::GameLift
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# threshold: 1.0, # required
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# comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
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# evaluation_periods: 1, # required
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# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
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# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
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# })
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#
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# @example Response structure
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@@ -2653,14 +2673,16 @@ module Aws::GameLift
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# CreateGameSessionQueue). When processing a placement request, Amazon
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# GameLift searches for available resources on the queue's
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# destinations, scanning each until it finds resources or the placement
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# request times out.
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#
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# request times out.
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#
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# A game session placement request can also request player sessions.
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# When a new game session is successfully created, Amazon GameLift
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# creates a player session for each player included in the request.
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#
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# When placing a game session, by default Amazon GameLift tries each
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# fleet in the order they are listed in the queue configuration.
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# Ideally, a queue's destinations are listed in preference order.
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#
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# Alternatively, when requesting a game session with players, you can
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# also provide latency data for each player in relevant regions. Latency
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# data indicates the performance lag a player experiences when connected
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# GameLift calculates each region's average lag for all players and
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# reorders to get the best game play across all players.
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#
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# To place a new game session request, specify the
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#
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#
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#
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# To place a new game session request, specify the following:
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#
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# * The queue name and a set of game session properties and settings
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#
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# * A unique ID (such as a UUID) for the placement. You use this ID to
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# track the status of the placement request
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#
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# * (Optional) A set of IDs and player data for each player you want to
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# join to the new game session
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#
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# * Latency data for all players (if you want to optimize game play for
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# the players)
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#
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# If successful, a new game session placement is created.
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#
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# To track the status of a placement request, call
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# DescribeGameSessionPlacement and check the request's status. If the
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# status is Fulfilled
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# status is `Fulfilled`, a new game session has been created and a game
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# session ARN and region are referenced. If the placement request times
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# out, you
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# with a different queue.
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# out, you can resubmit the request or retry it with a different queue.
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#
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# @option params [required, String] :placement_id
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# Unique identifier to assign to the new game session placement. This
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# Policy that limits the number of game sessions an individual player
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# can create over a span of time.
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#
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# @option params [Array<String>] :metric_groups
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# Names of metric groups to include this fleet with. A fleet metric
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# group is used in Amazon CloudWatch to aggregate metrics from multiple
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# fleets. Use an existing metric group name to add this fleet to the
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# group, or use a new name to create a new metric group. Currently, a
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# fleet can only be included in one metric group at a time.
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#
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# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
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# new_game_sessions_per_creator: 1,
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# policy_period_in_minutes: 1,
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# },
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# metric_groups: ["MetricGroup"],
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# })
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#
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# @example Response structure
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# concurrent_executions: 1, # required
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# },
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# ],
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# max_concurrent_game_session_activations: 1,
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# game_session_activation_timeout_seconds: 1,
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# },
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# })
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#
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# resp.runtime_configuration.server_processes[0].launch_path #=> String
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# resp.runtime_configuration.server_processes[0].parameters #=> String
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# resp.runtime_configuration.server_processes[0].concurrent_executions #=> Integer
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# resp.runtime_configuration.max_concurrent_game_session_activations #=> Integer
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# resp.runtime_configuration.game_session_activation_timeout_seconds #=> Integer
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateRuntimeConfiguration AWS API Documentation
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#
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@@ -3342,7 +3383,7 @@ module Aws::GameLift
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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-
context[:gem_version] = '1.0.0.
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context[:gem_version] = '1.0.0.rc6'
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Seahorse::Client::Request.new(handlers, context)
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end
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@@ -101,6 +101,7 @@ module Aws::GameLift
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GamePropertyList = Shapes::ListShape.new(name: 'GamePropertyList')
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GamePropertyValue = Shapes::StringShape.new(name: 'GamePropertyValue')
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GameSession = Shapes::StructureShape.new(name: 'GameSession')
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GameSessionActivationTimeoutSeconds = Shapes::IntegerShape.new(name: 'GameSessionActivationTimeoutSeconds')
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GameSessionDetail = Shapes::StructureShape.new(name: 'GameSessionDetail')
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GameSessionDetailList = Shapes::ListShape.new(name: 'GameSessionDetailList')
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GameSessionFullException = Shapes::StructureShape.new(name: 'GameSessionFullException')
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@@ -142,6 +143,9 @@ module Aws::GameLift
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ListBuildsOutput = Shapes::StructureShape.new(name: 'ListBuildsOutput')
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ListFleetsInput = Shapes::StructureShape.new(name: 'ListFleetsInput')
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ListFleetsOutput = Shapes::StructureShape.new(name: 'ListFleetsOutput')
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MaxConcurrentGameSessionActivations = Shapes::IntegerShape.new(name: 'MaxConcurrentGameSessionActivations')
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MetricGroup = Shapes::StringShape.new(name: 'MetricGroup')
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MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
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MetricName = Shapes::StringShape.new(name: 'MetricName')
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NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
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NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
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@@ -269,6 +273,7 @@ module Aws::GameLift
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CreateFleetInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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CreateFleetInput.add_member(:runtime_configuration, Shapes::ShapeRef.new(shape: RuntimeConfiguration, location_name: "RuntimeConfiguration"))
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CreateFleetInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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CreateFleetInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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CreateFleetInput.struct_class = Types::CreateFleetInput
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CreateFleetOutput.add_member(:fleet_attributes, Shapes::ShapeRef.new(shape: FleetAttributes, location_name: "FleetAttributes"))
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@@ -514,6 +519,7 @@ module Aws::GameLift
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FleetAttributes.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
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FleetAttributes.add_member(:operating_system, Shapes::ShapeRef.new(shape: OperatingSystem, location_name: "OperatingSystem"))
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FleetAttributes.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
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FleetAttributes.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
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FleetAttributes.struct_class = Types::FleetAttributes
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FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
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@@ -669,6 +675,8 @@ module Aws::GameLift
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ListFleetsOutput.add_member(:next_token, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "NextToken"))
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ListFleetsOutput.struct_class = Types::ListFleetsOutput
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MetricGroupList.member = Shapes::ShapeRef.new(shape: MetricGroup)
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PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
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PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
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PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
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@@ -743,6 +751,8 @@ module Aws::GameLift
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RoutingStrategy.struct_class = Types::RoutingStrategy
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RuntimeConfiguration.add_member(:server_processes, Shapes::ShapeRef.new(shape: ServerProcessList, location_name: "ServerProcesses"))
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RuntimeConfiguration.add_member(:max_concurrent_game_session_activations, Shapes::ShapeRef.new(shape: MaxConcurrentGameSessionActivations, location_name: "MaxConcurrentGameSessionActivations"))
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RuntimeConfiguration.add_member(:game_session_activation_timeout_seconds, Shapes::ShapeRef.new(shape: GameSessionActivationTimeoutSeconds, location_name: "GameSessionActivationTimeoutSeconds"))
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RuntimeConfiguration.struct_class = Types::RuntimeConfiguration
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S3Location.add_member(:bucket, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Bucket"))
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@@ -824,6 +834,7 @@ module Aws::GameLift
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UpdateFleetAttributesInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
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835
|
UpdateFleetAttributesInput.add_member(:new_game_session_protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "NewGameSessionProtectionPolicy"))
|
826
836
|
UpdateFleetAttributesInput.add_member(:resource_creation_limit_policy, Shapes::ShapeRef.new(shape: ResourceCreationLimitPolicy, location_name: "ResourceCreationLimitPolicy"))
|
837
|
+
UpdateFleetAttributesInput.add_member(:metric_groups, Shapes::ShapeRef.new(shape: MetricGroupList, location_name: "MetricGroups"))
|
827
838
|
UpdateFleetAttributesInput.struct_class = Types::UpdateFleetAttributesInput
|
828
839
|
|
829
840
|
UpdateFleetAttributesOutput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
@@ -953,6 +964,7 @@ module Aws::GameLift
|
|
953
964
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
954
965
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
955
966
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
967
|
+
o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
|
956
968
|
end)
|
957
969
|
|
958
970
|
api.add_operation(:create_player_session, Seahorse::Model::Operation.new.tap do |o|
|
@@ -337,11 +337,14 @@ module Aws::GameLift
|
|
337
337
|
# concurrent_executions: 1, # required
|
338
338
|
# },
|
339
339
|
# ],
|
340
|
+
# max_concurrent_game_session_activations: 1,
|
341
|
+
# game_session_activation_timeout_seconds: 1,
|
340
342
|
# },
|
341
343
|
# resource_creation_limit_policy: {
|
342
344
|
# new_game_sessions_per_creator: 1,
|
343
345
|
# policy_period_in_minutes: 1,
|
344
346
|
# },
|
347
|
+
# metric_groups: ["MetricGroup"],
|
345
348
|
# }
|
346
349
|
#
|
347
350
|
# @!attribute [rw] name
|
@@ -443,6 +446,13 @@ module Aws::GameLift
|
|
443
446
|
# can create over a span of time for this fleet.
|
444
447
|
# @return [Types::ResourceCreationLimitPolicy]
|
445
448
|
#
|
449
|
+
# @!attribute [rw] metric_groups
|
450
|
+
# Names of metric groups to add this fleet to. Use an existing metric
|
451
|
+
# group name to add this fleet to the group, or use a new name to
|
452
|
+
# create a new metric group. Currently, a fleet can only be included
|
453
|
+
# in one metric group at a time.
|
454
|
+
# @return [Array<String>]
|
455
|
+
#
|
446
456
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
447
457
|
#
|
448
458
|
class CreateFleetInput < Struct.new(
|
@@ -456,7 +466,8 @@ module Aws::GameLift
|
|
456
466
|
:ec2_inbound_permissions,
|
457
467
|
:new_game_session_protection_policy,
|
458
468
|
:runtime_configuration,
|
459
|
-
:resource_creation_limit_policy
|
469
|
+
:resource_creation_limit_policy,
|
470
|
+
:metric_groups)
|
460
471
|
include Aws::Structure
|
461
472
|
end
|
462
473
|
|
@@ -2049,6 +2060,14 @@ module Aws::GameLift
|
|
2049
2060
|
# player can create over a span of time.
|
2050
2061
|
# @return [Types::ResourceCreationLimitPolicy]
|
2051
2062
|
#
|
2063
|
+
# @!attribute [rw] metric_groups
|
2064
|
+
# Names of metric groups that this fleet is included in. In Amazon
|
2065
|
+
# CloudWatch, you can view metrics for an individual fleet or
|
2066
|
+
# aggregated metrics for a fleets that are in a fleet metric group.
|
2067
|
+
# Currently, a fleet can be included in only one metric group at a
|
2068
|
+
# time.
|
2069
|
+
# @return [Array<String>]
|
2070
|
+
#
|
2052
2071
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
2053
2072
|
#
|
2054
2073
|
class FleetAttributes < Struct.new(
|
@@ -2065,7 +2084,8 @@ module Aws::GameLift
|
|
2065
2084
|
:log_paths,
|
2066
2085
|
:new_game_session_protection_policy,
|
2067
2086
|
:operating_system,
|
2068
|
-
:resource_creation_limit_policy
|
2087
|
+
:resource_creation_limit_policy,
|
2088
|
+
:metric_groups)
|
2069
2089
|
include Aws::Structure
|
2070
2090
|
end
|
2071
2091
|
|
@@ -2463,7 +2483,7 @@ module Aws::GameLift
|
|
2463
2483
|
#
|
2464
2484
|
#
|
2465
2485
|
#
|
2466
|
-
# [1]: http://docs.aws.amazon.com/
|
2486
|
+
# [1]: http://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html
|
2467
2487
|
# @return [String]
|
2468
2488
|
#
|
2469
2489
|
# @!attribute [rw] timeout_in_seconds
|
@@ -3184,7 +3204,7 @@ module Aws::GameLift
|
|
3184
3204
|
# threshold: 1.0, # required
|
3185
3205
|
# comparison_operator: "GreaterThanOrEqualToThreshold", # required, accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
|
3186
3206
|
# evaluation_periods: 1, # required
|
3187
|
-
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, QueueDepth, WaitTime
|
3207
|
+
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
|
3188
3208
|
# }
|
3189
3209
|
#
|
3190
3210
|
# @!attribute [rw] name
|
@@ -3474,17 +3494,35 @@ module Aws::GameLift
|
|
3474
3494
|
# concurrent_executions: 1, # required
|
3475
3495
|
# },
|
3476
3496
|
# ],
|
3497
|
+
# max_concurrent_game_session_activations: 1,
|
3498
|
+
# game_session_activation_timeout_seconds: 1,
|
3477
3499
|
# }
|
3478
3500
|
#
|
3479
3501
|
# @!attribute [rw] server_processes
|
3480
|
-
# Collection of server process configurations
|
3481
|
-
# processes to run on each instance in a fleet
|
3502
|
+
# Collection of server process configurations that describe which
|
3503
|
+
# server processes to run on each instance in a fleet.
|
3482
3504
|
# @return [Array<Types::ServerProcess>]
|
3483
3505
|
#
|
3506
|
+
# @!attribute [rw] max_concurrent_game_session_activations
|
3507
|
+
# Maximum number of game sessions with status ACTIVATING to allow on
|
3508
|
+
# an instance simultaneously. This setting limits the amount of
|
3509
|
+
# instance resources that can be used for new game activations at any
|
3510
|
+
# one time.
|
3511
|
+
# @return [Integer]
|
3512
|
+
#
|
3513
|
+
# @!attribute [rw] game_session_activation_timeout_seconds
|
3514
|
+
# Maximum amount of time (in seconds) that a game session can remain
|
3515
|
+
# in status ACTIVATING. If the game session is not active before the
|
3516
|
+
# timeout, activation is terminated and the game session status is
|
3517
|
+
# changed to TERMINATED.
|
3518
|
+
# @return [Integer]
|
3519
|
+
#
|
3484
3520
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RuntimeConfiguration AWS API Documentation
|
3485
3521
|
#
|
3486
3522
|
class RuntimeConfiguration < Struct.new(
|
3487
|
-
:server_processes
|
3523
|
+
:server_processes,
|
3524
|
+
:max_concurrent_game_session_activations,
|
3525
|
+
:game_session_activation_timeout_seconds)
|
3488
3526
|
include Aws::Structure
|
3489
3527
|
end
|
3490
3528
|
|
@@ -4076,6 +4114,7 @@ module Aws::GameLift
|
|
4076
4114
|
# new_game_sessions_per_creator: 1,
|
4077
4115
|
# policy_period_in_minutes: 1,
|
4078
4116
|
# },
|
4117
|
+
# metric_groups: ["MetricGroup"],
|
4079
4118
|
# }
|
4080
4119
|
#
|
4081
4120
|
# @!attribute [rw] fleet_id
|
@@ -4108,6 +4147,15 @@ module Aws::GameLift
|
|
4108
4147
|
# can create over a span of time.
|
4109
4148
|
# @return [Types::ResourceCreationLimitPolicy]
|
4110
4149
|
#
|
4150
|
+
# @!attribute [rw] metric_groups
|
4151
|
+
# Names of metric groups to include this fleet with. A fleet metric
|
4152
|
+
# group is used in Amazon CloudWatch to aggregate metrics from
|
4153
|
+
# multiple fleets. Use an existing metric group name to add this fleet
|
4154
|
+
# to the group, or use a new name to create a new metric group.
|
4155
|
+
# Currently, a fleet can only be included in one metric group at a
|
4156
|
+
# time.
|
4157
|
+
# @return [Array<String>]
|
4158
|
+
#
|
4111
4159
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributesInput AWS API Documentation
|
4112
4160
|
#
|
4113
4161
|
class UpdateFleetAttributesInput < Struct.new(
|
@@ -4115,7 +4163,8 @@ module Aws::GameLift
|
|
4115
4163
|
:name,
|
4116
4164
|
:description,
|
4117
4165
|
:new_game_session_protection_policy,
|
4118
|
-
:resource_creation_limit_policy
|
4166
|
+
:resource_creation_limit_policy,
|
4167
|
+
:metric_groups)
|
4119
4168
|
include Aws::Structure
|
4120
4169
|
end
|
4121
4170
|
|
@@ -4401,6 +4450,8 @@ module Aws::GameLift
|
|
4401
4450
|
# concurrent_executions: 1, # required
|
4402
4451
|
# },
|
4403
4452
|
# ],
|
4453
|
+
# max_concurrent_game_session_activations: 1,
|
4454
|
+
# game_session_activation_timeout_seconds: 1,
|
4404
4455
|
# },
|
4405
4456
|
# }
|
4406
4457
|
#
|
metadata
CHANGED
@@ -1,29 +1,29 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.0.
|
4
|
+
version: 1.0.0.rc6
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2017-05-
|
11
|
+
date: 2017-05-23 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|
15
15
|
requirement: !ruby/object:Gem::Requirement
|
16
16
|
requirements:
|
17
|
-
- -
|
17
|
+
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: 3.0.0.
|
19
|
+
version: 3.0.0.rc12
|
20
20
|
type: :runtime
|
21
21
|
prerelease: false
|
22
22
|
version_requirements: !ruby/object:Gem::Requirement
|
23
23
|
requirements:
|
24
|
-
- -
|
24
|
+
- - "~>"
|
25
25
|
- !ruby/object:Gem::Version
|
26
|
-
version: 3.0.0.
|
26
|
+
version: 3.0.0.rc12
|
27
27
|
- !ruby/object:Gem::Dependency
|
28
28
|
name: aws-sigv4
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|