aws-sdk-gamelift 1.93.0 → 1.95.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +2050 -644
- data/lib/aws-sdk-gamelift/client_api.rb +495 -122
- data/lib/aws-sdk-gamelift/types.rb +2089 -1033
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/client.rbs +346 -48
- data/sig/types.rbs +311 -97
- metadata +2 -2
@@ -718,37 +718,41 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Creates
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#
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#
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# Creates an Amazon GameLift build resource for your game server
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# software and stores the software for deployment to hosting resources.
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# Combine game server binaries and dependencies into a single .zip file
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#
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#
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# using the CLI command <b> <a
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# Use the CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b
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# build
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#
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# </b> to quickly and simply create a new build and upload your game
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# build .zip file to Amazon GameLift Amazon S3. This helper command
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# eliminates the need to explicitly manage access permissions.
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#
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# Alternatively, use the `CreateBuild` action for the following
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# scenarios:
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#
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# * You want to create a build and upload a game build zip file from in
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# an Amazon S3 location that you control. In this scenario, you need
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# to give Amazon GameLift permission to access to the Amazon S3
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# bucket. With permission in place, call `CreateBuild` and specify a
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# build name, the build's runtime operating system, and the Amazon S3
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# storage location where the build file is stored.
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#
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# * You want to create a build and upload a local game build zip file to
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# an Amazon S3 location that's controlled by Amazon GameLift. (See
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# the `upload-build` CLI command for this scenario.) In this scenario,
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# you need to request temporary access credentials to the Amazon
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# GameLift Amazon S3 location. Specify a build name and the build's
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# runtime operating system. The response provides an Amazon S3
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# location and a set of temporary access credentials. Use the
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# credentials to upload your build files to the specified Amazon S3
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# location (see [Uploading Objects][1] in the *Amazon S3 Developer
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# Guide*). You can't update build files after uploading them to
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# Amazon GameLift Amazon S3.
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#
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# If successful, this action creates a new build resource with a unique
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# build ID and places it in `INITIALIZED` status. When the build reaches
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# `READY` status, you can create fleets with it.
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#
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# **Learn more**
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#
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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#
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# @option params [String] :name
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# A descriptive label associated with a build. Build names
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# to be unique. You can change this value later.
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# A descriptive label that is associated with a build. Build names do
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# not need to be unique. You can change this value later.
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#
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# @option params [String] :version
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# Version information associated with a build or script. Version
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#
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# Version information that is associated with a build or script. Version
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# strings do not need to be unique. You can change this value later.
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#
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# @option params [Types::S3Location] :storage_location
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# Information indicating where your game build files are stored. Use
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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# The
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# The environment that your game server binaries run on. This value
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# determines the type of fleet resources that you use for this build. If
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# your game build contains multiple executables, they all must run on
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# the same operating system.
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#
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# build's operating system later.
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# the same operating system. This parameter is required, and there's no
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# default value. You can't change a build's operating system later.
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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req.send_request(options)
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end
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#
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#
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# Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2)
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# instances to host your containerized game servers. Use this operation
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# to define how to deploy a container architecture onto each fleet
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# instance and configure fleet settings. You can create a container
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# fleet in any Amazon Web Services Regions that Amazon GameLift supports
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# for multi-location fleets. A container fleet can be deployed to a
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# single location or multiple locations. Container fleets are deployed
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# with Amazon Linux 2023 as the instance operating system.
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#
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# Define the fleet's container architecture using container group
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# definitions. Each fleet can have one of the following container group
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# types:
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#
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# * The game server container group runs your game server build and
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# dependent software. Amazon GameLift deploys one or more replicas of
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# this container group to each fleet instance. The number of replicas
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# depends on the computing capabilities of the fleet instance in use.
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#
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# * An optional per-instance container group might be used to run other
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# software that only needs to run once per instance, such as
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# background services, logging, or test processes. One per-instance
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# container group is deployed to each fleet instance.
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#
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# Each container group can include the definition for one or more
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# containers. A container definition specifies a container image that is
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# stored in an Amazon Elastic Container Registry (Amazon ECR) public or
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# private repository.
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#
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# **Request options**
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#
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# Use this operation to make the following types of requests. Most fleet
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# settings have default values, so you can create a working fleet with a
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# minimal configuration and default values, which you can customize
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# later.
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#
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# * Create a fleet with no container groups. You can configure a
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# container fleet and then add container group definitions later. In
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# this scenario, no fleet instances are deployed, and the fleet can't
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# host game sessions until you add a game server container group
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# definition. Provide the following required parameter values:
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#
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# * `FleetRoleArn`
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#
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# ^
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#
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# * Create a fleet with a game server container group. Provide the
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# following required parameter values:
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# * `FleetRoleArn`
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#
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# * `GameServerContainerGroupDefinitionName`
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#
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# * Create a fleet with a game server container group and a per-instance
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# container group. Provide the following required parameter values:
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#
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# * `FleetRoleArn`
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#
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# * `GameServerContainerGroupDefinitionName`
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#
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# * `PerInstanceContainerGroupDefinitionName`
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#
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# **Results**
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#
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# If successful, this operation creates a new container fleet resource,
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# places it in `PENDING` status, and initiates the [fleet creation
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# workflow][1]. For fleets with container groups, this workflow starts a
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# fleet deployment and transitions the status to `ACTIVE`. Fleets
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# without a container group are placed in `CREATED` status.
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#
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# You can update most of the properties of a fleet, including container
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# group definitions, and deploy the update across all fleet instances.
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# Use a fleet update to deploy a new game server version update across
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# the container fleet.
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
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#
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# @option params [required, String] :fleet_role_arn
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# The unique identifier for an Identity and Access Management (IAM) role
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# with permissions to run your containers on resources that are managed
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# by Amazon GameLift. Use an IAM service role with the
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# `GameLiftContainerFleetPolicy` managed policy attached. For more
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# information, see [Set up an IAM service role][1]. You can't change
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# this fleet property after the fleet is created.
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#
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# IAM role ARN values use the following pattern: `arn:aws:iam::[Amazon
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# Web Services account]:role/[role name]`.
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#
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#
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# @option params [String] :description
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# A meaningful description of the container fleet.
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# @option params [String] :game_server_container_group_definition_name
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# A container group definition resource that describes how to deploy
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# containers with your game server build and support software onto each
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# fleet instance. You can specify the container group definition's name
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# to use the latest version. Alternatively, provide an ARN value with a
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# specific version number.
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#
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# Create a container group definition by calling
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# CreateContainerGroupDefinition. This operation creates a
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# ContainerGroupDefinition resource.
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#
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# @option params [String] :per_instance_container_group_definition_name
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# The name of a container group definition resource that describes a set
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# of axillary software. A fleet instance has one process for executables
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# in this container group. A per-instance container group is optional.
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# You can update the fleet to add or remove a per-instance container
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# group at any time. You can specify the container group definition's
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# name to use the latest version. Alternatively, provide an ARN value
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# with a specific version number.
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#
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# Create a container group definition by calling
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# CreateContainerGroupDefinition. This operation creates a
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# ContainerGroupDefinition resource.
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#
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# @option params [Types::ConnectionPortRange] :instance_connection_port_range
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# The set of port numbers to open on each fleet instance. A fleet's
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# connection ports map to container ports that are configured in the
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# fleet's container group definitions.
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#
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# By default, Amazon GameLift calculates an optimal port range based on
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# your fleet configuration. To use the calculated range, don't set this
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# parameter. The values are:
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#
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# * Port range: 4192 to a number calculated based on your fleet
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# configuration. Amazon GameLift uses the following formula: `4192 +
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# [# of game server container groups per fleet instance] * [# of
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# container ports in the game server container group definition] + [#
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# of container ports in the game server container group definition]`
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#
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# ^
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#
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# You can also choose to manually set this parameter. When manually
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# setting this parameter, you must use port numbers that match the
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# fleet's inbound permissions port range.
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#
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# <note markdown="1"> If you set values manually, Amazon GameLift no longer calculates a
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# port range for you, even if you later remove the manual settings.
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#
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# </note>
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#
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# @option params [Array<Types::IpPermission>] :instance_inbound_permissions
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# The IP address ranges and port settings that allow inbound traffic to
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# access game server processes and other processes on this fleet. As a
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# best practice, when remotely accessing a fleet instance, we recommend
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# opening ports only when you need them and closing them when you're
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# finished.
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#
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# By default, Amazon GameLift calculates an optimal port range based on
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# your fleet configuration. To use the calculated range, don't set this
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# parameter. The values are:
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#
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# * Protocol: UDP
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#
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# * Port range: 4192 to a number calculated based on your fleet
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# configuration. Amazon GameLift uses the following formula: `4192 +
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# [# of game server container groups per fleet instance] * [# of
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# container ports in the game server container group definition] + [#
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# of container ports in the game server container group definition]`
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#
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# You can also choose to manually set this parameter. When manually
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# setting this parameter, you must use port numbers that match the
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# fleet's connection port range.
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#
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# port range for you, even if you later remove the manual settings.
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#
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# </note>
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#
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# @option params [Integer] :game_server_container_groups_per_instance
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# The number of times to replicate the game server container group on
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# each fleet instance.
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#
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# By default, Amazon GameLift calculates the maximum number of game
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# server container groups that can fit on each instance. This
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# calculation is based on the CPU and memory resources of the fleet's
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# instance type). To use the calculated maximum, don't set this
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# parameter. If you set this number manually, Amazon GameLift uses your
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# value as long as it's less than the calculated maximum.
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#
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# @option params [String] :instance_type
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# The Amazon EC2 instance type to use for all instances in the fleet.
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# For multi-location fleets, the instance type must be available in the
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# home region and all remote locations. Instance type determines the
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# computing resources and processing power that's available to host
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# your game servers. This includes including CPU, memory, storage, and
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# networking capacity.
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#
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# By default, Amazon GameLift selects an instance type that fits the
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# needs of your container groups and is available in all selected fleet
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# locations. You can also choose to manually set this parameter. See
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# [Amazon Elastic Compute Cloud Instance Types][1] for detailed
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# descriptions of Amazon EC2 instance types.
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#
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# You can't update this fleet property later.
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#
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#
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# [1]: http://aws.amazon.com/ec2/instance-types/
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#
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# @option params [String] :billing_type
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# Indicates whether to use On-Demand or Spot instances for this fleet.
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# Learn more about when to use [ On-Demand versus Spot Instances][1].
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# This fleet property can't be changed after the fleet is created.
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#
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# By default, this property is set to `ON_DEMAND`.
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#
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# You can't update this fleet property later.
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
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#
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# @option params [Array<Types::LocationConfiguration>] :locations
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# A set of locations to deploy container fleet instances to. You can add
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# any Amazon Web Services Region or Local Zone that's supported by
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# Amazon GameLift. Provide a list of one or more Amazon Web Services
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# Region codes, such as `us-west-2`, or Local Zone names. Also include
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1118
|
+
# the fleet's home Region, which is the Amazon Web Services Region
|
1119
|
+
# where the fleet is created. For a list of supported Regions and Local
|
1120
|
+
# Zones, see [ Amazon GameLift service locations][1] for managed
|
1121
|
+
# hosting.
|
1122
|
+
#
|
1123
|
+
#
|
1124
|
+
#
|
1125
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
1126
|
+
#
|
1127
|
+
# @option params [Array<String>] :metric_groups
|
1128
|
+
# The name of an Amazon Web Services CloudWatch metric group to add this
|
1129
|
+
# fleet to. You can use a metric group to aggregate metrics for multiple
|
1130
|
+
# fleets. You can specify an existing metric group name or use a new
|
1131
|
+
# name to create a new metric group. Each fleet can have only one metric
|
1132
|
+
# group, but you can change this value at any time.
|
1133
|
+
#
|
1134
|
+
# @option params [String] :new_game_session_protection_policy
|
1135
|
+
# Determines whether Amazon GameLift can shut down game sessions on the
|
1136
|
+
# fleet that are actively running and hosting players. Amazon GameLift
|
1137
|
+
# might prompt an instance shutdown when scaling down fleet capacity or
|
1138
|
+
# when retiring unhealthy instances. You can also set game session
|
1139
|
+
# protection for individual game sessions using
|
1140
|
+
# [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
|
1141
|
+
#
|
1142
|
+
# * **NoProtection** -- Game sessions can be shut down during active
|
1143
|
+
# gameplay.
|
1144
|
+
#
|
1145
|
+
# * **FullProtection** -- Game sessions in `ACTIVE` status can't be
|
1146
|
+
# shut down.
|
1147
|
+
#
|
1148
|
+
# By default, this property is set to `NoProtection`.
|
1149
|
+
#
|
1150
|
+
# @option params [Types::GameSessionCreationLimitPolicy] :game_session_creation_limit_policy
|
1151
|
+
# A policy that limits the number of game sessions that each individual
|
1152
|
+
# player can create on instances in this fleet. The limit applies for a
|
1153
|
+
# specified span of time.
|
1154
|
+
#
|
1155
|
+
# @option params [Types::LogConfiguration] :log_configuration
|
1156
|
+
# A method for collecting container logs for the fleet. Amazon GameLift
|
1157
|
+
# saves all standard output for each container in logs, including game
|
1158
|
+
# session logs. You can select from the following methods:
|
1159
|
+
#
|
1160
|
+
# * `CLOUDWATCH` -- Send logs to an Amazon CloudWatch log group that you
|
1161
|
+
# define. Each container emits a log stream, which is organized in the
|
1162
|
+
# log group.
|
1163
|
+
#
|
1164
|
+
# * `S3` -- Store logs in an Amazon S3 bucket that you define.
|
1165
|
+
#
|
1166
|
+
# * `NONE` -- Don't collect container logs.
|
1167
|
+
#
|
1168
|
+
# By default, this property is set to `CLOUDWATCH`.
|
1169
|
+
#
|
1170
|
+
# Amazon GameLift requires permissions to send logs other Amazon Web
|
1171
|
+
# Services services in your account. These permissions are included in
|
1172
|
+
# the IAM fleet role for this container fleet (see `FleetRoleArn)`.
|
1173
|
+
#
|
1174
|
+
# @option params [Array<Types::Tag>] :tags
|
1175
|
+
# A list of labels to assign to the new fleet resource. Tags are
|
1176
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
1177
|
+
# resources are useful for resource management, access management and
|
1178
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
1179
|
+
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1180
|
+
#
|
1181
|
+
#
|
1182
|
+
#
|
1183
|
+
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
1184
|
+
#
|
1185
|
+
# @return [Types::CreateContainerFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1186
|
+
#
|
1187
|
+
# * {Types::CreateContainerFleetOutput#container_fleet #container_fleet} => Types::ContainerFleet
|
1188
|
+
#
|
1189
|
+
# @example Request syntax with placeholder values
|
1190
|
+
#
|
1191
|
+
# resp = client.create_container_fleet({
|
1192
|
+
# fleet_role_arn: "ArnStringModel", # required
|
1193
|
+
# description: "NonZeroAndMaxString",
|
1194
|
+
# game_server_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
1195
|
+
# per_instance_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
1196
|
+
# instance_connection_port_range: {
|
1197
|
+
# from_port: 1, # required
|
1198
|
+
# to_port: 1, # required
|
1199
|
+
# },
|
1200
|
+
# instance_inbound_permissions: [
|
1201
|
+
# {
|
1202
|
+
# from_port: 1, # required
|
1203
|
+
# to_port: 1, # required
|
1204
|
+
# ip_range: "IpRange", # required
|
1205
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
1206
|
+
# },
|
1207
|
+
# ],
|
1208
|
+
# game_server_container_groups_per_instance: 1,
|
1209
|
+
# instance_type: "NonZeroAndMaxString",
|
1210
|
+
# billing_type: "ON_DEMAND", # accepts ON_DEMAND, SPOT
|
1211
|
+
# locations: [
|
1212
|
+
# {
|
1213
|
+
# location: "LocationStringModel", # required
|
1214
|
+
# },
|
1215
|
+
# ],
|
1216
|
+
# metric_groups: ["MetricGroup"],
|
1217
|
+
# new_game_session_protection_policy: "NoProtection", # accepts NoProtection, FullProtection
|
1218
|
+
# game_session_creation_limit_policy: {
|
1219
|
+
# new_game_sessions_per_creator: 1,
|
1220
|
+
# policy_period_in_minutes: 1,
|
1221
|
+
# },
|
1222
|
+
# log_configuration: {
|
1223
|
+
# log_destination: "NONE", # accepts NONE, CLOUDWATCH, S3
|
1224
|
+
# s3_bucket_name: "NonEmptyString",
|
1225
|
+
# log_group_arn: "LogGroupArnStringModel",
|
1226
|
+
# },
|
1227
|
+
# tags: [
|
1228
|
+
# {
|
1229
|
+
# key: "TagKey", # required
|
1230
|
+
# value: "TagValue", # required
|
1231
|
+
# },
|
1232
|
+
# ],
|
1233
|
+
# })
|
1234
|
+
#
|
1235
|
+
# @example Response structure
|
1236
|
+
#
|
1237
|
+
# resp.container_fleet.fleet_id #=> String
|
1238
|
+
# resp.container_fleet.fleet_arn #=> String
|
1239
|
+
# resp.container_fleet.fleet_role_arn #=> String
|
1240
|
+
# resp.container_fleet.game_server_container_group_definition_name #=> String
|
1241
|
+
# resp.container_fleet.game_server_container_group_definition_arn #=> String
|
1242
|
+
# resp.container_fleet.per_instance_container_group_definition_name #=> String
|
1243
|
+
# resp.container_fleet.per_instance_container_group_definition_arn #=> String
|
1244
|
+
# resp.container_fleet.instance_connection_port_range.from_port #=> Integer
|
1245
|
+
# resp.container_fleet.instance_connection_port_range.to_port #=> Integer
|
1246
|
+
# resp.container_fleet.instance_inbound_permissions #=> Array
|
1247
|
+
# resp.container_fleet.instance_inbound_permissions[0].from_port #=> Integer
|
1248
|
+
# resp.container_fleet.instance_inbound_permissions[0].to_port #=> Integer
|
1249
|
+
# resp.container_fleet.instance_inbound_permissions[0].ip_range #=> String
|
1250
|
+
# resp.container_fleet.instance_inbound_permissions[0].protocol #=> String, one of "TCP", "UDP"
|
1251
|
+
# resp.container_fleet.game_server_container_groups_per_instance #=> Integer
|
1252
|
+
# resp.container_fleet.maximum_game_server_container_groups_per_instance #=> Integer
|
1253
|
+
# resp.container_fleet.instance_type #=> String
|
1254
|
+
# resp.container_fleet.billing_type #=> String, one of "ON_DEMAND", "SPOT"
|
1255
|
+
# resp.container_fleet.description #=> String
|
1256
|
+
# resp.container_fleet.creation_time #=> Time
|
1257
|
+
# resp.container_fleet.metric_groups #=> Array
|
1258
|
+
# resp.container_fleet.metric_groups[0] #=> String
|
1259
|
+
# resp.container_fleet.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
1260
|
+
# resp.container_fleet.game_session_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
1261
|
+
# resp.container_fleet.game_session_creation_limit_policy.policy_period_in_minutes #=> Integer
|
1262
|
+
# resp.container_fleet.status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
1263
|
+
# resp.container_fleet.deployment_details.latest_deployment_id #=> String
|
1264
|
+
# resp.container_fleet.log_configuration.log_destination #=> String, one of "NONE", "CLOUDWATCH", "S3"
|
1265
|
+
# resp.container_fleet.log_configuration.s3_bucket_name #=> String
|
1266
|
+
# resp.container_fleet.log_configuration.log_group_arn #=> String
|
1267
|
+
# resp.container_fleet.location_attributes #=> Array
|
1268
|
+
# resp.container_fleet.location_attributes[0].location #=> String
|
1269
|
+
# resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
1270
|
+
#
|
1271
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateContainerFleet AWS API Documentation
|
1272
|
+
#
|
1273
|
+
# @overload create_container_fleet(params = {})
|
1274
|
+
# @param [Hash] params ({})
|
1275
|
+
def create_container_fleet(params = {}, options = {})
|
1276
|
+
req = build_request(:create_container_fleet, params)
|
1277
|
+
req.send_request(options)
|
1278
|
+
end
|
1279
|
+
|
1280
|
+
# Creates a `ContainerGroupDefinition` that describes a set of
|
896
1281
|
# containers for hosting your game server with Amazon GameLift managed
|
897
|
-
#
|
898
|
-
# container
|
899
|
-
#
|
900
|
-
#
|
901
|
-
#
|
902
|
-
#
|
903
|
-
#
|
904
|
-
#
|
905
|
-
#
|
906
|
-
#
|
907
|
-
#
|
908
|
-
#
|
909
|
-
#
|
910
|
-
#
|
911
|
-
#
|
912
|
-
#
|
913
|
-
#
|
914
|
-
#
|
915
|
-
#
|
916
|
-
#
|
917
|
-
#
|
918
|
-
#
|
919
|
-
#
|
920
|
-
#
|
921
|
-
#
|
922
|
-
#
|
923
|
-
#
|
924
|
-
#
|
1282
|
+
# containers hosting. An Amazon GameLift container group is similar to a
|
1283
|
+
# container task or pod. Use container group definitions when you create
|
1284
|
+
# a container fleet with CreateContainerFleet.
|
1285
|
+
#
|
1286
|
+
# A container group definition determines how Amazon GameLift deploys
|
1287
|
+
# your containers to each instance in a container fleet. You can
|
1288
|
+
# maintain multiple versions of a container group definition.
|
1289
|
+
#
|
1290
|
+
# There are two types of container groups:
|
1291
|
+
#
|
1292
|
+
# * A **game server container group** has the containers that run your
|
1293
|
+
# game server application and supporting software. A game server
|
1294
|
+
# container group can have these container types:
|
1295
|
+
#
|
1296
|
+
# * Game server container. This container runs your game server. You
|
1297
|
+
# can define one game server container in a game server container
|
1298
|
+
# group.
|
1299
|
+
#
|
1300
|
+
# * Support container. This container runs software in parallel with
|
1301
|
+
# your game server. You can define up to 8 support containers in a
|
1302
|
+
# game server group.
|
1303
|
+
#
|
1304
|
+
# When building a game server container group definition, you can
|
1305
|
+
# choose to bundle your game server executable and all dependent
|
1306
|
+
# software into a single game server container. Alternatively, you can
|
1307
|
+
# separate the software into one game server container and one or more
|
1308
|
+
# support containers.
|
1309
|
+
#
|
1310
|
+
# On a container fleet instance, a game server container group can be
|
1311
|
+
# deployed multiple times (depending on the compute resources of the
|
1312
|
+
# instance). This means that all containers in the container group are
|
1313
|
+
# replicated together.
|
1314
|
+
#
|
1315
|
+
# * A **per-instance container group** has containers for processes that
|
1316
|
+
# aren't replicated on a container fleet instance. This might include
|
1317
|
+
# background services, logging, test processes, or processes that need
|
1318
|
+
# to persist independently of the game server container group. When
|
1319
|
+
# building a per-instance container group, you can define up to 10
|
1320
|
+
# support containers.
|
925
1321
|
#
|
926
1322
|
# <note markdown="1"> This operation requires Identity and Access Management (IAM)
|
927
1323
|
# permissions to access container images in Amazon ECR repositories. See
|
@@ -930,71 +1326,116 @@ module Aws::GameLift
|
|
930
1326
|
#
|
931
1327
|
# </note>
|
932
1328
|
#
|
933
|
-
#
|
934
|
-
# resource with an ARN value assigned. You can't change the properties
|
935
|
-
# of a container group definition. Instead, create a new one.
|
1329
|
+
# **Request options**
|
936
1330
|
#
|
937
|
-
#
|
1331
|
+
# Use this operation to make the following types of requests. You can
|
1332
|
+
# specify values for the minimum required parameters and customize
|
1333
|
+
# optional values later.
|
1334
|
+
#
|
1335
|
+
# * Create a game server container group definition. Provide the
|
1336
|
+
# following required parameter values:
|
1337
|
+
#
|
1338
|
+
# * `Name`
|
1339
|
+
#
|
1340
|
+
# * `ContainerGroupType` (`GAME_SERVER`)
|
1341
|
+
#
|
1342
|
+
# * `OperatingSystem` (omit to use default value)
|
1343
|
+
#
|
1344
|
+
# * `TotalMemoryLimitMebibytes` (omit to use default value)
|
1345
|
+
#
|
1346
|
+
# * `TotalVcpuLimit `(omit to use default value)
|
1347
|
+
#
|
1348
|
+
# * At least one `GameServerContainerDefinition`
|
1349
|
+
#
|
1350
|
+
# * `ContainerName`
|
1351
|
+
#
|
1352
|
+
# * `ImageUrl`
|
1353
|
+
#
|
1354
|
+
# * `PortConfiguration`
|
1355
|
+
#
|
1356
|
+
# * `ServerSdkVersion` (omit to use default value)
|
1357
|
+
#
|
1358
|
+
# * Create a per-instance container group definition. Provide the
|
1359
|
+
# following required parameter values:
|
1360
|
+
#
|
1361
|
+
# * `Name`
|
1362
|
+
#
|
1363
|
+
# * `ContainerGroupType` (`PER_INSTANCE`)
|
1364
|
+
#
|
1365
|
+
# * `OperatingSystem` (omit to use default value)
|
1366
|
+
#
|
1367
|
+
# * `TotalMemoryLimitMebibytes` (omit to use default value)
|
1368
|
+
#
|
1369
|
+
# * `TotalVcpuLimit `(omit to use default value)
|
938
1370
|
#
|
939
|
-
#
|
1371
|
+
# * At least one `SupportContainerDefinition`
|
940
1372
|
#
|
941
|
-
#
|
1373
|
+
# * `ContainerName`
|
942
1374
|
#
|
943
|
-
#
|
1375
|
+
# * `ImageUrl`
|
1376
|
+
#
|
1377
|
+
# **Results**
|
1378
|
+
#
|
1379
|
+
# If successful, this request creates a `ContainerGroupDefinition`
|
1380
|
+
# resource and assigns a unique ARN value. You can update most
|
1381
|
+
# properties of a container group definition by calling
|
1382
|
+
# UpdateContainerGroupDefinition, and optionally save the update as a
|
1383
|
+
# new version.
|
944
1384
|
#
|
945
1385
|
#
|
946
1386
|
#
|
947
1387
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html
|
948
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html
|
949
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet.html
|
950
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-definitions.html#containers-definitions-create
|
951
1388
|
#
|
952
1389
|
# @option params [required, String] :name
|
953
1390
|
# A descriptive identifier for the container group definition. The name
|
954
1391
|
# value must be unique in an Amazon Web Services Region.
|
955
1392
|
#
|
956
|
-
# @option params [String] :
|
957
|
-
# The
|
958
|
-
#
|
959
|
-
#
|
960
|
-
# Default value is `REPLICA`.
|
1393
|
+
# @option params [String] :container_group_type
|
1394
|
+
# The type of container group being defined. Container group type
|
1395
|
+
# determines how Amazon GameLift deploys the container group on each
|
1396
|
+
# fleet instance.
|
961
1397
|
#
|
962
|
-
#
|
1398
|
+
# Default value: `GAME_SERVER`
|
1399
|
+
#
|
1400
|
+
# @option params [required, Integer] :total_memory_limit_mebibytes
|
963
1401
|
# The maximum amount of memory (in MiB) to allocate to the container
|
964
1402
|
# group. All containers in the group share this memory. If you specify
|
965
|
-
# memory limits for individual
|
966
|
-
#
|
967
|
-
# of the soft memory limits for all containers in the group, and (2)
|
968
|
-
# greater than any individual container's hard memory limit.
|
1403
|
+
# memory limits for an individual container, the total value must be
|
1404
|
+
# greater than any individual container's memory limit.
|
969
1405
|
#
|
970
|
-
#
|
971
|
-
# The maximum amount of CPU units to allocate to the container group.
|
972
|
-
# Set this parameter to an integer value in CPU units (1 vCPU is equal
|
973
|
-
# to 1024 CPU units). All containers in the group share this memory. If
|
974
|
-
# you specify CPU limits for individual containers, set this parameter
|
975
|
-
# based on the following guidelines. The value must be equal to or
|
976
|
-
# greater than the sum of the CPU limits for all containers in the
|
977
|
-
# group.
|
1406
|
+
# Default value: 1024
|
978
1407
|
#
|
979
|
-
# @option params [required,
|
980
|
-
#
|
981
|
-
#
|
982
|
-
#
|
983
|
-
#
|
1408
|
+
# @option params [required, Float] :total_vcpu_limit
|
1409
|
+
# The maximum amount of vCPU units to allocate to the container group (1
|
1410
|
+
# vCPU is equal to 1024 CPU units). All containers in the group share
|
1411
|
+
# this memory. If you specify vCPU limits for individual containers, the
|
1412
|
+
# total value must be equal to or greater than the sum of the CPU limits
|
1413
|
+
# for all containers in the group.
|
984
1414
|
#
|
1415
|
+
# Default value: 1
|
985
1416
|
#
|
1417
|
+
# @option params [Types::GameServerContainerDefinitionInput] :game_server_container_definition
|
1418
|
+
# The definition for the game server container in this group. Define a
|
1419
|
+
# game server container only when the container group type is
|
1420
|
+
# `GAME_SERVER`. Game server containers specify a container image with
|
1421
|
+
# your game server build. You can pass in your container definitions as
|
1422
|
+
# a JSON file.
|
986
1423
|
#
|
987
|
-
#
|
1424
|
+
# @option params [Array<Types::SupportContainerDefinitionInput>] :support_container_definitions
|
1425
|
+
# One or more definition for support containers in this group. You can
|
1426
|
+
# define a support container in any type of container group. You can
|
1427
|
+
# pass in your container definitions as a JSON file.
|
988
1428
|
#
|
989
1429
|
# @option params [required, String] :operating_system
|
990
|
-
# The platform that
|
991
|
-
#
|
992
|
-
#
|
1430
|
+
# The platform that all containers in the group use. Containers in a
|
1431
|
+
# group must run on the same operating system.
|
1432
|
+
#
|
1433
|
+
# Default value: `AMAZON_LINUX_2023`
|
993
1434
|
#
|
994
1435
|
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
995
1436
|
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
996
|
-
# hosted on AL2 and use Amazon GameLift server SDK 4.x
|
997
|
-
#
|
1437
|
+
# hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the
|
1438
|
+
# game server build to server SDK 5.x, and then deploy to AL2023
|
998
1439
|
# instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
|
999
1440
|
#
|
1000
1441
|
# </note>
|
@@ -1004,6 +1445,10 @@ module Aws::GameLift
|
|
1004
1445
|
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
1005
1446
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
1006
1447
|
#
|
1448
|
+
# @option params [String] :version_description
|
1449
|
+
# A description for the initial version of this container group
|
1450
|
+
# definition.
|
1451
|
+
#
|
1007
1452
|
# @option params [Array<Types::Tag>] :tags
|
1008
1453
|
# A list of labels to assign to the container group definition resource.
|
1009
1454
|
# Tags are developer-defined key-value pairs. Tagging Amazon Web
|
@@ -1024,53 +1469,88 @@ module Aws::GameLift
|
|
1024
1469
|
#
|
1025
1470
|
# resp = client.create_container_group_definition({
|
1026
1471
|
# name: "ContainerGroupDefinitionName", # required
|
1027
|
-
#
|
1028
|
-
#
|
1029
|
-
#
|
1030
|
-
#
|
1031
|
-
#
|
1032
|
-
#
|
1033
|
-
#
|
1034
|
-
#
|
1035
|
-
#
|
1036
|
-
# hard_limit: 1,
|
1472
|
+
# container_group_type: "GAME_SERVER", # accepts GAME_SERVER, PER_INSTANCE
|
1473
|
+
# total_memory_limit_mebibytes: 1, # required
|
1474
|
+
# total_vcpu_limit: 1.0, # required
|
1475
|
+
# game_server_container_definition: {
|
1476
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
1477
|
+
# depends_on: [
|
1478
|
+
# {
|
1479
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
1480
|
+
# condition: "START", # required, accepts START, COMPLETE, SUCCESS, HEALTHY
|
1037
1481
|
# },
|
1038
|
-
#
|
1039
|
-
#
|
1040
|
-
#
|
1041
|
-
#
|
1042
|
-
#
|
1043
|
-
#
|
1044
|
-
# },
|
1045
|
-
# ],
|
1482
|
+
# ],
|
1483
|
+
# mount_points: [
|
1484
|
+
# {
|
1485
|
+
# instance_path: "InstancePathString", # required
|
1486
|
+
# container_path: "ContainerPathString",
|
1487
|
+
# access_level: "READ_ONLY", # accepts READ_ONLY, READ_AND_WRITE
|
1046
1488
|
# },
|
1047
|
-
#
|
1048
|
-
#
|
1049
|
-
#
|
1050
|
-
#
|
1051
|
-
#
|
1052
|
-
# retries: 1,
|
1053
|
-
# start_period: 1,
|
1489
|
+
# ],
|
1490
|
+
# environment_override: [
|
1491
|
+
# {
|
1492
|
+
# name: "NonZeroAnd255MaxString", # required
|
1493
|
+
# value: "NonZeroAnd255MaxString", # required
|
1054
1494
|
# },
|
1055
|
-
#
|
1056
|
-
#
|
1057
|
-
#
|
1058
|
-
#
|
1059
|
-
# environment: [
|
1495
|
+
# ],
|
1496
|
+
# image_uri: "ImageUriString", # required
|
1497
|
+
# port_configuration: { # required
|
1498
|
+
# container_port_ranges: [ # required
|
1060
1499
|
# {
|
1061
|
-
#
|
1062
|
-
#
|
1500
|
+
# from_port: 1, # required
|
1501
|
+
# to_port: 1, # required
|
1502
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
1063
1503
|
# },
|
1064
1504
|
# ],
|
1505
|
+
# },
|
1506
|
+
# server_sdk_version: "ServerSdkVersion", # required
|
1507
|
+
# },
|
1508
|
+
# support_container_definitions: [
|
1509
|
+
# {
|
1510
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
1065
1511
|
# depends_on: [
|
1066
1512
|
# {
|
1067
1513
|
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
1068
1514
|
# condition: "START", # required, accepts START, COMPLETE, SUCCESS, HEALTHY
|
1069
1515
|
# },
|
1070
1516
|
# ],
|
1517
|
+
# mount_points: [
|
1518
|
+
# {
|
1519
|
+
# instance_path: "InstancePathString", # required
|
1520
|
+
# container_path: "ContainerPathString",
|
1521
|
+
# access_level: "READ_ONLY", # accepts READ_ONLY, READ_AND_WRITE
|
1522
|
+
# },
|
1523
|
+
# ],
|
1524
|
+
# environment_override: [
|
1525
|
+
# {
|
1526
|
+
# name: "NonZeroAnd255MaxString", # required
|
1527
|
+
# value: "NonZeroAnd255MaxString", # required
|
1528
|
+
# },
|
1529
|
+
# ],
|
1530
|
+
# essential: false,
|
1531
|
+
# health_check: {
|
1532
|
+
# command: ["NonZeroAnd255MaxString"], # required
|
1533
|
+
# interval: 1,
|
1534
|
+
# retries: 1,
|
1535
|
+
# start_period: 1,
|
1536
|
+
# timeout: 1,
|
1537
|
+
# },
|
1538
|
+
# image_uri: "ImageUriString", # required
|
1539
|
+
# memory_hard_limit_mebibytes: 1,
|
1540
|
+
# port_configuration: {
|
1541
|
+
# container_port_ranges: [ # required
|
1542
|
+
# {
|
1543
|
+
# from_port: 1, # required
|
1544
|
+
# to_port: 1, # required
|
1545
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
1546
|
+
# },
|
1547
|
+
# ],
|
1548
|
+
# },
|
1549
|
+
# vcpu: 1.0,
|
1071
1550
|
# },
|
1072
1551
|
# ],
|
1073
1552
|
# operating_system: "AMAZON_LINUX_2023", # required, accepts AMAZON_LINUX_2023
|
1553
|
+
# version_description: "NonZeroAndMaxString",
|
1074
1554
|
# tags: [
|
1075
1555
|
# {
|
1076
1556
|
# key: "TagKey", # required
|
@@ -1085,38 +1565,56 @@ module Aws::GameLift
|
|
1085
1565
|
# resp.container_group_definition.creation_time #=> Time
|
1086
1566
|
# resp.container_group_definition.operating_system #=> String, one of "AMAZON_LINUX_2023"
|
1087
1567
|
# resp.container_group_definition.name #=> String
|
1088
|
-
# resp.container_group_definition.
|
1089
|
-
# resp.container_group_definition.
|
1090
|
-
# resp.container_group_definition.
|
1091
|
-
# resp.container_group_definition.
|
1092
|
-
# resp.container_group_definition.
|
1093
|
-
# resp.container_group_definition.
|
1094
|
-
# resp.container_group_definition.
|
1095
|
-
# resp.container_group_definition.
|
1096
|
-
# resp.container_group_definition.
|
1097
|
-
# resp.container_group_definition.
|
1098
|
-
# resp.container_group_definition.
|
1099
|
-
# resp.container_group_definition.
|
1100
|
-
# resp.container_group_definition.
|
1101
|
-
# resp.container_group_definition.
|
1102
|
-
# resp.container_group_definition.
|
1103
|
-
# resp.container_group_definition.
|
1104
|
-
# resp.container_group_definition.
|
1105
|
-
# resp.container_group_definition.
|
1106
|
-
# resp.container_group_definition.
|
1107
|
-
# resp.container_group_definition.
|
1108
|
-
# resp.container_group_definition.
|
1109
|
-
# resp.container_group_definition.
|
1110
|
-
# resp.container_group_definition.
|
1111
|
-
# resp.container_group_definition.
|
1112
|
-
# resp.container_group_definition.
|
1113
|
-
# resp.container_group_definition.
|
1114
|
-
# resp.container_group_definition.
|
1115
|
-
# resp.container_group_definition.
|
1116
|
-
# resp.container_group_definition.
|
1117
|
-
# resp.container_group_definition.
|
1118
|
-
# resp.container_group_definition.
|
1119
|
-
# resp.container_group_definition.
|
1568
|
+
# resp.container_group_definition.container_group_type #=> String, one of "GAME_SERVER", "PER_INSTANCE"
|
1569
|
+
# resp.container_group_definition.total_memory_limit_mebibytes #=> Integer
|
1570
|
+
# resp.container_group_definition.total_vcpu_limit #=> Float
|
1571
|
+
# resp.container_group_definition.game_server_container_definition.container_name #=> String
|
1572
|
+
# resp.container_group_definition.game_server_container_definition.depends_on #=> Array
|
1573
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].container_name #=> String
|
1574
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
1575
|
+
# resp.container_group_definition.game_server_container_definition.mount_points #=> Array
|
1576
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].instance_path #=> String
|
1577
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].container_path #=> String
|
1578
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
1579
|
+
# resp.container_group_definition.game_server_container_definition.environment_override #=> Array
|
1580
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].name #=> String
|
1581
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].value #=> String
|
1582
|
+
# resp.container_group_definition.game_server_container_definition.image_uri #=> String
|
1583
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges #=> Array
|
1584
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].from_port #=> Integer
|
1585
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].to_port #=> Integer
|
1586
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
1587
|
+
# resp.container_group_definition.game_server_container_definition.resolved_image_digest #=> String
|
1588
|
+
# resp.container_group_definition.game_server_container_definition.server_sdk_version #=> String
|
1589
|
+
# resp.container_group_definition.support_container_definitions #=> Array
|
1590
|
+
# resp.container_group_definition.support_container_definitions[0].container_name #=> String
|
1591
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on #=> Array
|
1592
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].container_name #=> String
|
1593
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
1594
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points #=> Array
|
1595
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].instance_path #=> String
|
1596
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].container_path #=> String
|
1597
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
1598
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override #=> Array
|
1599
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].name #=> String
|
1600
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].value #=> String
|
1601
|
+
# resp.container_group_definition.support_container_definitions[0].essential #=> Boolean
|
1602
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command #=> Array
|
1603
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command[0] #=> String
|
1604
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.interval #=> Integer
|
1605
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.retries #=> Integer
|
1606
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.start_period #=> Integer
|
1607
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.timeout #=> Integer
|
1608
|
+
# resp.container_group_definition.support_container_definitions[0].image_uri #=> String
|
1609
|
+
# resp.container_group_definition.support_container_definitions[0].memory_hard_limit_mebibytes #=> Integer
|
1610
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges #=> Array
|
1611
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].from_port #=> Integer
|
1612
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].to_port #=> Integer
|
1613
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
1614
|
+
# resp.container_group_definition.support_container_definitions[0].resolved_image_digest #=> String
|
1615
|
+
# resp.container_group_definition.support_container_definitions[0].vcpu #=> Float
|
1616
|
+
# resp.container_group_definition.version_number #=> Integer
|
1617
|
+
# resp.container_group_definition.version_description #=> String
|
1120
1618
|
# resp.container_group_definition.status #=> String, one of "READY", "COPYING", "FAILED"
|
1121
1619
|
# resp.container_group_definition.status_reason #=> String
|
1122
1620
|
#
|
@@ -1129,9 +1627,6 @@ module Aws::GameLift
|
|
1129
1627
|
req.send_request(options)
|
1130
1628
|
end
|
1131
1629
|
|
1132
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
1133
|
-
# containers feature, which is currently in public preview.**
|
1134
|
-
#
|
1135
1630
|
# Creates a fleet of compute resources to host your game servers. Use
|
1136
1631
|
# this operation to set up the following types of fleets based on
|
1137
1632
|
# compute type:
|
@@ -1173,40 +1668,6 @@ module Aws::GameLift
|
|
1173
1668
|
# When the fleet status is ACTIVE, you can adjust capacity settings and
|
1174
1669
|
# turn autoscaling on/off for each location.
|
1175
1670
|
#
|
1176
|
-
# **Managed container fleet**
|
1177
|
-
#
|
1178
|
-
# A container fleet is a set of Amazon Elastic Compute Cloud (Amazon
|
1179
|
-
# EC2) instances. Your container architecture is deployed to each fleet
|
1180
|
-
# instance based on the fleet configuration. Amazon GameLift manages the
|
1181
|
-
# containers on each fleet instance and controls the lifecycle of game
|
1182
|
-
# server processes, which host game sessions for players. Container
|
1183
|
-
# fleets can have instances in multiple locations. Each container on an
|
1184
|
-
# instance that runs game server processes is registered as a `Compute`.
|
1185
|
-
#
|
1186
|
-
# To create a container fleet, provide these required parameters:
|
1187
|
-
#
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# * `ComputeType` set to `CONTAINER`
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#
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# * `ContainerGroupsConfiguration`
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#
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# * `EC2InboundPermissions`
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#
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# * `EC2InstanceType`
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#
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# * `FleetType` set to `ON_DEMAND`
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#
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# * `Name`
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#
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# * `RuntimeConfiguration` with at least one `ServerProcesses`
|
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# configuration
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#
|
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# If successful, this operation creates a new fleet resource and places
|
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# it in `NEW` status while Amazon GameLift initiates the [fleet creation
|
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# workflow][1].
|
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#
|
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# When the fleet status is ACTIVE, you can adjust capacity settings and
|
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# turn autoscaling on/off for each location.
|
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#
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# **Anywhere fleet**
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#
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# An Anywhere fleet represents compute resources that are not owned or
|
@@ -1230,9 +1691,7 @@ module Aws::GameLift
|
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#
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# [Setting up fleets][2]
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#
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# [
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#
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# [Debug fleet creation issues][4]
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# [Debug fleet creation issues][3]
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#
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# [Multi-location fleets][2]
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
|
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
|
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#
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# @option params [required, String] :name
|
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# A descriptive label that is associated with a fleet. Fleet names do
|
@@ -1287,8 +1745,8 @@ module Aws::GameLift
|
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
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#
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# @option params [String] :ec2_instance_type
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# The Amazon GameLift-supported Amazon EC2 instance type to use with
|
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#
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# The Amazon GameLift-supported Amazon EC2 instance type to use with
|
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# managed EC2 fleets. Instance type determines the computing resources
|
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# that will be used to host your game servers, including CPU, memory,
|
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# storage, and networking capacity. See [Amazon Elastic Compute Cloud
|
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# Instance Types][1] for detailed descriptions of Amazon EC2 instance
|
@@ -1301,19 +1759,14 @@ module Aws::GameLift
|
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# @option params [Array<Types::IpPermission>] :ec2_inbound_permissions
|
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# The IP address ranges and port settings that allow inbound traffic to
|
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# access game server processes and other processes on this fleet. Set
|
1304
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-
# this parameter for EC2
|
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#
|
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# this parameter for managed EC2 fleets. You can leave this parameter
|
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# empty when creating the fleet, but you must call
|
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# UpdateFleetPortSettings to set it before players can connect to game
|
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# sessions. As a best practice, we recommend opening ports for remote
|
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|
# access only when you need them and closing them when you're finished.
|
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# For Realtime Servers fleets, Amazon GameLift automatically sets TCP
|
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|
# and UDP ranges.
|
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|
#
|
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|
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# To manage inbound access for a container fleet, set this parameter to
|
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|
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# the same port numbers that you set for the fleet's connection port
|
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|
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# range. During the life of the fleet, update this parameter to control
|
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# which connection ports are open to inbound traffic.
|
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#
|
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# @option params [String] :new_game_session_protection_policy
|
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|
# The status of termination protection for active game sessions on the
|
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# fleet. By default, this property is set to `NoProtection`. You can
|
@@ -1329,10 +1782,10 @@ module Aws::GameLift
|
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|
#
|
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# @option params [Types::RuntimeConfiguration] :runtime_configuration
|
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# Instructions for how to launch and run server processes on the fleet.
|
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# Set runtime configuration for EC2 fleets
|
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-
#
|
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|
-
#
|
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|
-
#
|
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# Set runtime configuration for managed EC2 fleets. For an Anywhere
|
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|
+
# fleets, set this parameter only if the fleet is running the Amazon
|
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|
+
# GameLift Agent. The runtime configuration defines one or more server
|
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|
+
# process configurations. Each server process identifies a game
|
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# executable or Realtime script file and the number of processes to run
|
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# concurrently.
|
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|
#
|
@@ -1383,19 +1836,20 @@ module Aws::GameLift
|
|
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|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
|
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|
#
|
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|
# @option params [String] :instance_role_arn
|
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|
-
# A unique identifier for an IAM role
|
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|
-
#
|
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|
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# in
|
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|
-
#
|
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|
-
#
|
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|
-
#
|
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|
-
#
|
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-
#
|
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|
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# created.
|
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|
+
# A unique identifier for an IAM role that manages access to your Amazon
|
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|
+
# Web Services services. With an instance role ARN set, any application
|
1841
|
+
# that runs on an instance in this fleet can assume the role, including
|
1842
|
+
# install scripts, server processes, and daemons (background processes).
|
1843
|
+
# Create a role or look up a role's ARN by using the [IAM dashboard][1]
|
1844
|
+
# in the Amazon Web Services Management Console. Learn more about using
|
1845
|
+
# on-box credentials for your game servers at [ Access external
|
1846
|
+
# resources from a game server][2]. This fleet property can't be
|
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|
+
# changed after the fleet is created.
|
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|
#
|
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|
#
|
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#
|
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|
-
# [1]: https://
|
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|
+
# [1]: https://console.aws.amazon.com/iam/
|
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|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
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|
#
|
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|
# @option params [Types::CertificateConfiguration] :certificate_configuration
|
1401
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|
# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
@@ -1455,15 +1909,10 @@ module Aws::GameLift
|
|
1455
1909
|
# * `EC2` – The game server build is deployed to Amazon EC2 instances
|
1456
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|
# for cloud hosting. This is the default setting.
|
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|
#
|
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|
-
# * `
|
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|
-
#
|
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|
-
#
|
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|
-
#
|
1462
|
-
#
|
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|
-
# * `ANYWHERE` – Game servers or container images with your game server
|
1464
|
-
# and supporting software are deployed to compute resources that are
|
1465
|
-
# provided and managed by you. With this compute type, you can also
|
1466
|
-
# set the `AnywhereConfiguration` parameter.
|
1912
|
+
# * `ANYWHERE` – Your game server and supporting software is deployed to
|
1913
|
+
# compute resources that are provided and managed by you. With this
|
1914
|
+
# compute type, you can also set the `AnywhereConfiguration`
|
1915
|
+
# parameter.
|
1467
1916
|
#
|
1468
1917
|
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
1469
1918
|
# Amazon GameLift Anywhere configuration options.
|
@@ -1482,14 +1931,6 @@ module Aws::GameLift
|
|
1482
1931
|
#
|
1483
1932
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
1484
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|
#
|
1485
|
-
# @option params [Types::ContainerGroupsConfiguration] :container_groups_configuration
|
1486
|
-
# The container groups to deploy to instances in the container fleet and
|
1487
|
-
# other fleet-level configuration settings. Use the
|
1488
|
-
# CreateContainerGroupDefinition action to create container groups. A
|
1489
|
-
# container fleet must have exactly one replica container group, and can
|
1490
|
-
# optionally have one daemon container group. You can't change this
|
1491
|
-
# property after you create the fleet.
|
1492
|
-
#
|
1493
1934
|
# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1494
1935
|
#
|
1495
1936
|
# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
|
@@ -1549,19 +1990,11 @@ module Aws::GameLift
|
|
1549
1990
|
# value: "TagValue", # required
|
1550
1991
|
# },
|
1551
1992
|
# ],
|
1552
|
-
# compute_type: "EC2", # accepts EC2, ANYWHERE
|
1993
|
+
# compute_type: "EC2", # accepts EC2, ANYWHERE
|
1553
1994
|
# anywhere_configuration: {
|
1554
1995
|
# cost: "NonNegativeLimitedLengthDouble", # required
|
1555
1996
|
# },
|
1556
1997
|
# instance_role_credentials_provider: "SHARED_CREDENTIAL_FILE", # accepts SHARED_CREDENTIAL_FILE
|
1557
|
-
# container_groups_configuration: {
|
1558
|
-
# container_group_definition_names: ["ContainerGroupDefinitionNameOrArn"], # required
|
1559
|
-
# connection_port_range: { # required
|
1560
|
-
# from_port: 1, # required
|
1561
|
-
# to_port: 1, # required
|
1562
|
-
# },
|
1563
|
-
# desired_replica_container_groups_per_instance: 1,
|
1564
|
-
# },
|
1565
1998
|
# })
|
1566
1999
|
#
|
1567
2000
|
# @example Response structure
|
@@ -1593,16 +2026,9 @@ module Aws::GameLift
|
|
1593
2026
|
# resp.fleet_attributes.stopped_actions[0] #=> String, one of "AUTO_SCALING"
|
1594
2027
|
# resp.fleet_attributes.instance_role_arn #=> String
|
1595
2028
|
# resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
|
1596
|
-
# resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
|
2029
|
+
# resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
|
1597
2030
|
# resp.fleet_attributes.anywhere_configuration.cost #=> String
|
1598
2031
|
# resp.fleet_attributes.instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
|
1599
|
-
# resp.fleet_attributes.container_groups_attributes.container_group_definition_properties #=> Array
|
1600
|
-
# resp.fleet_attributes.container_groups_attributes.container_group_definition_properties[0].scheduling_strategy #=> String, one of "REPLICA", "DAEMON"
|
1601
|
-
# resp.fleet_attributes.container_groups_attributes.container_group_definition_properties[0].container_group_definition_name #=> String
|
1602
|
-
# resp.fleet_attributes.container_groups_attributes.connection_port_range.from_port #=> Integer
|
1603
|
-
# resp.fleet_attributes.container_groups_attributes.connection_port_range.to_port #=> Integer
|
1604
|
-
# resp.fleet_attributes.container_groups_attributes.container_groups_per_instance.desired_replica_container_groups_per_instance #=> Integer
|
1605
|
-
# resp.fleet_attributes.container_groups_attributes.container_groups_per_instance.max_replica_container_groups_per_instance #=> Integer
|
1606
2032
|
# resp.location_states #=> Array
|
1607
2033
|
# resp.location_states[0].location #=> String
|
1608
2034
|
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
@@ -1616,13 +2042,10 @@ module Aws::GameLift
|
|
1616
2042
|
req.send_request(options)
|
1617
2043
|
end
|
1618
2044
|
|
1619
|
-
#
|
1620
|
-
#
|
1621
|
-
#
|
1622
|
-
#
|
1623
|
-
# populating the new locations with instances. The new instances conform
|
1624
|
-
# to the fleet's instance type, auto-scaling, and other configuration
|
1625
|
-
# settings.
|
2045
|
+
# Adds remote locations to a managed EC2 fleet or managed container
|
2046
|
+
# fleet and begins populating the new locations with instances. The new
|
2047
|
+
# instances conform to the fleet's instance type, auto-scaling, and
|
2048
|
+
# other configuration settings.
|
1626
2049
|
#
|
1627
2050
|
# <note markdown="1"> You can't add remote locations to a fleet that resides in an Amazon
|
1628
2051
|
# Web Services Region that doesn't support multiple locations. Fleets
|
@@ -2017,7 +2440,7 @@ module Aws::GameLift
|
|
2017
2440
|
#
|
2018
2441
|
# @option params [Array<Types::GameProperty>] :game_properties
|
2019
2442
|
# A set of key-value pairs that can store custom data in a game session.
|
2020
|
-
# For example:
|
2443
|
+
# For example: `{"Key": "difficulty", "Value": "novice"}`. For an
|
2021
2444
|
# example, see [Create a game session with custom properties][1].
|
2022
2445
|
#
|
2023
2446
|
#
|
@@ -2062,7 +2485,8 @@ module Aws::GameLift
|
|
2062
2485
|
# @option params [String] :game_session_data
|
2063
2486
|
# A set of custom game session properties, formatted as a single string
|
2064
2487
|
# value. This data is passed to a game server process with a request to
|
2065
|
-
# start a new game session
|
2488
|
+
# start a new game session. For more information, see [Start a game
|
2489
|
+
# session][1].
|
2066
2490
|
#
|
2067
2491
|
#
|
2068
2492
|
#
|
@@ -2197,17 +2621,14 @@ module Aws::GameLift
|
|
2197
2621
|
# @option params [Integer] :timeout_in_seconds
|
2198
2622
|
# The maximum time, in seconds, that a new game session placement
|
2199
2623
|
# request remains in the queue. When a request exceeds this time, the
|
2200
|
-
# game session placement changes to a `TIMED_OUT` status.
|
2201
|
-
# this property is set to `600`.
|
2624
|
+
# game session placement changes to a `TIMED_OUT` status.
|
2202
2625
|
#
|
2203
2626
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
2204
|
-
# A set of policies that
|
2205
|
-
#
|
2206
|
-
#
|
2207
|
-
#
|
2208
|
-
#
|
2209
|
-
# applied based on their maximum allowed latency, starting with the
|
2210
|
-
# lowest value.
|
2627
|
+
# A set of policies that enforce a sliding cap on player latency when
|
2628
|
+
# processing game sessions placement requests. Use multiple policies to
|
2629
|
+
# gradually relax the cap over time if Amazon GameLift can't make a
|
2630
|
+
# placement. Policies are evaluated in order starting with the lowest
|
2631
|
+
# maximum latency value.
|
2211
2632
|
#
|
2212
2633
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
2213
2634
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -2454,10 +2875,9 @@ module Aws::GameLift
|
|
2454
2875
|
# @option params [Integer] :additional_player_count
|
2455
2876
|
# The number of player slots in a match to keep open for future players.
|
2456
2877
|
# For example, if the configuration's rule set specifies a match for a
|
2457
|
-
# single
|
2458
|
-
# players
|
2459
|
-
#
|
2460
|
-
# is set to `STANDALONE`.
|
2878
|
+
# single 12-person team, and the additional player count is set to 2,
|
2879
|
+
# only 10 players are selected for the match. This parameter is not used
|
2880
|
+
# if `FlexMatchMode` is set to `STANDALONE`.
|
2461
2881
|
#
|
2462
2882
|
# @option params [String] :custom_event_data
|
2463
2883
|
# Information to be added to all events related to this matchmaking
|
@@ -2465,7 +2885,7 @@ module Aws::GameLift
|
|
2465
2885
|
#
|
2466
2886
|
# @option params [Array<Types::GameProperty>] :game_properties
|
2467
2887
|
# A set of key-value pairs that can store custom data in a game session.
|
2468
|
-
# For example:
|
2888
|
+
# For example: `{"Key": "difficulty", "Value": "novice"}`. This
|
2469
2889
|
# information is added to the new `GameSession` object that is created
|
2470
2890
|
# for a successful match. This parameter is not used if `FlexMatchMode`
|
2471
2891
|
# is set to `STANDALONE`.
|
@@ -2473,10 +2893,10 @@ module Aws::GameLift
|
|
2473
2893
|
# @option params [String] :game_session_data
|
2474
2894
|
# A set of custom game session properties, formatted as a single string
|
2475
2895
|
# value. This data is passed to a game server process with a request to
|
2476
|
-
# start a new game session
|
2477
|
-
# information is added to the new `GameSession` object
|
2478
|
-
# for a successful match. This parameter is not used if
|
2479
|
-
# is set to `STANDALONE`.
|
2896
|
+
# start a new game session. For more information, see [Start a game
|
2897
|
+
# session][1]. This information is added to the new `GameSession` object
|
2898
|
+
# that is created for a successful match. This parameter is not used if
|
2899
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
2480
2900
|
#
|
2481
2901
|
#
|
2482
2902
|
#
|
@@ -2829,16 +3249,16 @@ module Aws::GameLift
|
|
2829
3249
|
req.send_request(options)
|
2830
3250
|
end
|
2831
3251
|
|
2832
|
-
# Creates a
|
2833
|
-
# scripts are JavaScript that provide configuration settings and
|
2834
|
-
# optional custom game logic for your game.
|
2835
|
-
#
|
2836
|
-
#
|
3252
|
+
# Creates a script resource for your Realtime Servers script. Realtime
|
3253
|
+
# scripts are JavaScript files that provide configuration settings and
|
3254
|
+
# optional custom game logic for your game. Script logic is executed
|
3255
|
+
# during an active game session. To deploy Realtime Servers for hosting,
|
3256
|
+
# create an Amazon GameLift managed fleet with the script.
|
2837
3257
|
#
|
2838
|
-
# To create a
|
2839
|
-
# script file(s). The script files and all dependencies must be
|
2840
|
-
# into a single file. You can
|
2841
|
-
# locations:
|
3258
|
+
# To create a script resource, specify a script name and provide the
|
3259
|
+
# script file(s). The script files and all dependencies must be combined
|
3260
|
+
# into a single .zip file. You can upload the .zip file from either of
|
3261
|
+
# these locations:
|
2842
3262
|
#
|
2843
3263
|
# * A locally available directory. Use the *ZipFile* parameter for this
|
2844
3264
|
# option.
|
@@ -2849,12 +3269,9 @@ module Aws::GameLift
|
|
2849
3269
|
# (IAM) role that allows the Amazon GameLift service to access your S3
|
2850
3270
|
# bucket.
|
2851
3271
|
#
|
2852
|
-
# If the call is successful, a new script
|
2853
|
-
# unique script ID.
|
2854
|
-
#
|
2855
|
-
# record's storage location reflects this location. If the script file
|
2856
|
-
# is provided as an S3 bucket, Amazon GameLift accesses the file at this
|
2857
|
-
# storage location as needed for deployment.
|
3272
|
+
# If the call is successful, Amazon GameLift creates a new script
|
3273
|
+
# resource with a unique script ID. The script is uploaded to an Amazon
|
3274
|
+
# S3 bucket that is owned by Amazon GameLift.
|
2858
3275
|
#
|
2859
3276
|
# **Learn more**
|
2860
3277
|
#
|
@@ -2873,8 +3290,8 @@ module Aws::GameLift
|
|
2873
3290
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2874
3291
|
#
|
2875
3292
|
# @option params [String] :name
|
2876
|
-
# A descriptive label that is associated with a script. Script names
|
2877
|
-
#
|
3293
|
+
# A descriptive label that is associated with a script. Script names do
|
3294
|
+
# not need to be unique. You can use [UpdateScript][1] to change this
|
2878
3295
|
# value later.
|
2879
3296
|
#
|
2880
3297
|
#
|
@@ -2882,9 +3299,9 @@ module Aws::GameLift
|
|
2882
3299
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
|
2883
3300
|
#
|
2884
3301
|
# @option params [String] :version
|
2885
|
-
# Version information associated with a build or script. Version
|
2886
|
-
#
|
2887
|
-
# value later.
|
3302
|
+
# Version information that is associated with a build or script. Version
|
3303
|
+
# strings do not need to be unique. You can use [UpdateScript][1] to
|
3304
|
+
# change this value later.
|
2888
3305
|
#
|
2889
3306
|
#
|
2890
3307
|
#
|
@@ -3215,15 +3632,60 @@ module Aws::GameLift
|
|
3215
3632
|
req.send_request(options)
|
3216
3633
|
end
|
3217
3634
|
|
3218
|
-
#
|
3219
|
-
#
|
3635
|
+
# Deletes all resources and information related to a container fleet and
|
3636
|
+
# shuts down currently running fleet instances, including those in
|
3637
|
+
# remote locations. The container fleet must be in `ACTIVE` status to be
|
3638
|
+
# deleted.
|
3639
|
+
#
|
3640
|
+
# To delete a fleet, specify the fleet ID to be terminated. During the
|
3641
|
+
# deletion process, the fleet status is changed to `DELETING`.
|
3642
|
+
#
|
3643
|
+
# **Learn more**
|
3644
|
+
#
|
3645
|
+
# [Setting up Amazon GameLift Fleets][1]
|
3646
|
+
#
|
3647
|
+
#
|
3648
|
+
#
|
3649
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3650
|
+
#
|
3651
|
+
# @option params [required, String] :fleet_id
|
3652
|
+
# A unique identifier for the container fleet to delete. You can use
|
3653
|
+
# either the fleet ID or ARN value.
|
3654
|
+
#
|
3655
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
3656
|
+
#
|
3657
|
+
# @example Request syntax with placeholder values
|
3658
|
+
#
|
3659
|
+
# resp = client.delete_container_fleet({
|
3660
|
+
# fleet_id: "FleetIdOrArn", # required
|
3661
|
+
# })
|
3662
|
+
#
|
3663
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteContainerFleet AWS API Documentation
|
3664
|
+
#
|
3665
|
+
# @overload delete_container_fleet(params = {})
|
3666
|
+
# @param [Hash] params ({})
|
3667
|
+
def delete_container_fleet(params = {}, options = {})
|
3668
|
+
req = build_request(:delete_container_fleet, params)
|
3669
|
+
req.send_request(options)
|
3670
|
+
end
|
3671
|
+
|
3672
|
+
# Deletes a container group definition. You can delete a container group
|
3673
|
+
# definition if there are no fleets using the definition.
|
3220
3674
|
#
|
3221
|
-
#
|
3222
|
-
# container group definition if there are no fleets using the
|
3223
|
-
# definition.
|
3675
|
+
# **Request options:**
|
3224
3676
|
#
|
3225
|
-
#
|
3226
|
-
#
|
3677
|
+
# * Delete an entire container group definition, including all versions.
|
3678
|
+
# Specify the container group definition name, or use an ARN value
|
3679
|
+
# without the version number.
|
3680
|
+
#
|
3681
|
+
# * Delete a particular version. Specify the container group definition
|
3682
|
+
# name and a version number, or use an ARN value that includes the
|
3683
|
+
# version number.
|
3684
|
+
#
|
3685
|
+
# * Keep the newest versions and delete all older versions. Specify the
|
3686
|
+
# container group definition name and the number of versions to
|
3687
|
+
# retain. For example, set `VersionCountToRetain` to 5 to delete all
|
3688
|
+
# but the five most recent versions.
|
3227
3689
|
#
|
3228
3690
|
# **Learn more**
|
3229
3691
|
#
|
@@ -3239,12 +3701,21 @@ module Aws::GameLift
|
|
3239
3701
|
# The unique identifier for the container group definition to delete.
|
3240
3702
|
# You can use either the `Name` or `ARN` value.
|
3241
3703
|
#
|
3704
|
+
# @option params [Integer] :version_number
|
3705
|
+
# The specific version to delete.
|
3706
|
+
#
|
3707
|
+
# @option params [Integer] :version_count_to_retain
|
3708
|
+
# The number of most recent versions to keep while deleting all older
|
3709
|
+
# versions.
|
3710
|
+
#
|
3242
3711
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
3243
3712
|
#
|
3244
3713
|
# @example Request syntax with placeholder values
|
3245
3714
|
#
|
3246
3715
|
# resp = client.delete_container_group_definition({
|
3247
3716
|
# name: "ContainerGroupDefinitionNameOrArn", # required
|
3717
|
+
# version_number: 1,
|
3718
|
+
# version_count_to_retain: 1,
|
3248
3719
|
# })
|
3249
3720
|
#
|
3250
3721
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteContainerGroupDefinition AWS API Documentation
|
@@ -3748,17 +4219,14 @@ module Aws::GameLift
|
|
3748
4219
|
req.send_request(options)
|
3749
4220
|
end
|
3750
4221
|
|
3751
|
-
#
|
3752
|
-
#
|
4222
|
+
# Removes a compute resource from an Amazon GameLift Anywhere fleet.
|
4223
|
+
# Deregistered computes can no longer host game sessions through Amazon
|
4224
|
+
# GameLift.
|
3753
4225
|
#
|
3754
|
-
#
|
3755
|
-
#
|
3756
|
-
#
|
3757
|
-
#
|
3758
|
-
# For an Anywhere fleet or a container fleet that's running the Amazon
|
3759
|
-
# GameLift Agent, the Agent handles all compute registry tasks for you.
|
3760
|
-
# For an Anywhere fleet that doesn't use the Agent, call this operation
|
3761
|
-
# to deregister fleet computes.
|
4226
|
+
# For an Anywhere fleet that's running the Amazon GameLift Agent, the
|
4227
|
+
# Agent handles all compute registry tasks for you. For an Anywhere
|
4228
|
+
# fleet that doesn't use the Agent, call this operation to deregister
|
4229
|
+
# fleet computes.
|
3762
4230
|
#
|
3763
4231
|
# To deregister a compute, call this operation from the compute that's
|
3764
4232
|
# being deregistered and specify the compute name and the fleet ID.
|
@@ -3769,10 +4237,7 @@ module Aws::GameLift
|
|
3769
4237
|
#
|
3770
4238
|
# @option params [required, String] :compute_name
|
3771
4239
|
# The unique identifier of the compute resource to deregister. For an
|
3772
|
-
# Anywhere fleet compute, use the registered compute name.
|
3773
|
-
# container fleet, use the compute name (for example,
|
3774
|
-
# `a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`)
|
3775
|
-
# or the compute ARN.
|
4240
|
+
# Anywhere fleet compute, use the registered compute name.
|
3776
4241
|
#
|
3777
4242
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
3778
4243
|
#
|
@@ -3937,9 +4402,6 @@ module Aws::GameLift
|
|
3937
4402
|
req.send_request(options)
|
3938
4403
|
end
|
3939
4404
|
|
3940
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
3941
|
-
# containers feature, which is currently in public preview.**
|
3942
|
-
#
|
3943
4405
|
# Retrieves properties for a compute resource in an Amazon GameLift
|
3944
4406
|
# fleet. To get a list of all computes in a fleet, call ListCompute.
|
3945
4407
|
#
|
@@ -3950,16 +4412,12 @@ module Aws::GameLift
|
|
3950
4412
|
# compute resource. Depending on the fleet's compute type, the result
|
3951
4413
|
# includes the following information:
|
3952
4414
|
#
|
3953
|
-
# * For
|
3954
|
-
# instance.
|
4415
|
+
# * For managed EC2 fleets, this operation returns information about the
|
4416
|
+
# EC2 instance.
|
3955
4417
|
#
|
3956
|
-
# * For
|
4418
|
+
# * For Anywhere fleets, this operation returns information about the
|
3957
4419
|
# registered compute.
|
3958
4420
|
#
|
3959
|
-
# * For `CONTAINER` fleets, this operation returns information about the
|
3960
|
-
# container that's registered as a compute, and the instance it's
|
3961
|
-
# running on. The compute name is the container name.
|
3962
|
-
#
|
3963
4421
|
# @option params [required, String] :fleet_id
|
3964
4422
|
# A unique identifier for the fleet that the compute belongs to. You can
|
3965
4423
|
# use either the fleet ID or ARN value.
|
@@ -3967,10 +4425,7 @@ module Aws::GameLift
|
|
3967
4425
|
# @option params [required, String] :compute_name
|
3968
4426
|
# The unique identifier of the compute resource to retrieve properties
|
3969
4427
|
# for. For an Anywhere fleet compute, use the registered compute name.
|
3970
|
-
# For an EC2 fleet instance, use the instance ID.
|
3971
|
-
# use the compute name (for example,
|
3972
|
-
# `a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`)
|
3973
|
-
# or the compute ARN.
|
4428
|
+
# For an EC2 fleet instance, use the instance ID.
|
3974
4429
|
#
|
3975
4430
|
# @return [Types::DescribeComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3976
4431
|
#
|
@@ -3991,7 +4446,7 @@ module Aws::GameLift
|
|
3991
4446
|
# resp.compute.compute_arn #=> String
|
3992
4447
|
# resp.compute.ip_address #=> String
|
3993
4448
|
# resp.compute.dns_name #=> String
|
3994
|
-
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
4449
|
+
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING", "IMPAIRED"
|
3995
4450
|
# resp.compute.location #=> String
|
3996
4451
|
# resp.compute.creation_time #=> Time
|
3997
4452
|
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
|
@@ -3999,10 +4454,10 @@ module Aws::GameLift
|
|
3999
4454
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
4000
4455
|
# resp.compute.game_lift_agent_endpoint #=> String
|
4001
4456
|
# resp.compute.instance_id #=> String
|
4002
|
-
# resp.compute.container_attributes
|
4003
|
-
# resp.compute.container_attributes
|
4004
|
-
# resp.compute.container_attributes
|
4005
|
-
# resp.compute.
|
4457
|
+
# resp.compute.container_attributes #=> Array
|
4458
|
+
# resp.compute.container_attributes[0].container_name #=> String
|
4459
|
+
# resp.compute.container_attributes[0].container_runtime_id #=> String
|
4460
|
+
# resp.compute.game_server_container_group_definition_arn #=> String
|
4006
4461
|
#
|
4007
4462
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeCompute AWS API Documentation
|
4008
4463
|
#
|
@@ -4013,15 +4468,105 @@ module Aws::GameLift
|
|
4013
4468
|
req.send_request(options)
|
4014
4469
|
end
|
4015
4470
|
|
4016
|
-
#
|
4017
|
-
#
|
4471
|
+
# Retrieves the properties for a container fleet. When requesting
|
4472
|
+
# attributes for multiple fleets, use the pagination parameters to
|
4473
|
+
# retrieve results as a set of sequential pages.
|
4474
|
+
#
|
4475
|
+
# **Request options**
|
4476
|
+
#
|
4477
|
+
# * Get container fleet properties for a single fleet. Provide either
|
4478
|
+
# the fleet ID or ARN value.
|
4479
|
+
#
|
4480
|
+
# ^
|
4481
|
+
#
|
4482
|
+
# **Results**
|
4483
|
+
#
|
4484
|
+
# If successful, a `ContainerFleet` object is returned. This object
|
4485
|
+
# includes the fleet properties, including information about the most
|
4486
|
+
# recent deployment.
|
4487
|
+
#
|
4488
|
+
# <note markdown="1"> Some API operations limit the number of fleet IDs that allowed in one
|
4489
|
+
# request. If a request exceeds this limit, the request fails and the
|
4490
|
+
# error message contains the maximum allowed number.
|
4491
|
+
#
|
4492
|
+
# </note>
|
4493
|
+
#
|
4494
|
+
# @option params [required, String] :fleet_id
|
4495
|
+
# A unique identifier for the container fleet to retrieve. You can use
|
4496
|
+
# either the fleet ID or ARN value.
|
4497
|
+
#
|
4498
|
+
# @return [Types::DescribeContainerFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4499
|
+
#
|
4500
|
+
# * {Types::DescribeContainerFleetOutput#container_fleet #container_fleet} => Types::ContainerFleet
|
4018
4501
|
#
|
4502
|
+
# @example Request syntax with placeholder values
|
4503
|
+
#
|
4504
|
+
# resp = client.describe_container_fleet({
|
4505
|
+
# fleet_id: "FleetIdOrArn", # required
|
4506
|
+
# })
|
4507
|
+
#
|
4508
|
+
# @example Response structure
|
4509
|
+
#
|
4510
|
+
# resp.container_fleet.fleet_id #=> String
|
4511
|
+
# resp.container_fleet.fleet_arn #=> String
|
4512
|
+
# resp.container_fleet.fleet_role_arn #=> String
|
4513
|
+
# resp.container_fleet.game_server_container_group_definition_name #=> String
|
4514
|
+
# resp.container_fleet.game_server_container_group_definition_arn #=> String
|
4515
|
+
# resp.container_fleet.per_instance_container_group_definition_name #=> String
|
4516
|
+
# resp.container_fleet.per_instance_container_group_definition_arn #=> String
|
4517
|
+
# resp.container_fleet.instance_connection_port_range.from_port #=> Integer
|
4518
|
+
# resp.container_fleet.instance_connection_port_range.to_port #=> Integer
|
4519
|
+
# resp.container_fleet.instance_inbound_permissions #=> Array
|
4520
|
+
# resp.container_fleet.instance_inbound_permissions[0].from_port #=> Integer
|
4521
|
+
# resp.container_fleet.instance_inbound_permissions[0].to_port #=> Integer
|
4522
|
+
# resp.container_fleet.instance_inbound_permissions[0].ip_range #=> String
|
4523
|
+
# resp.container_fleet.instance_inbound_permissions[0].protocol #=> String, one of "TCP", "UDP"
|
4524
|
+
# resp.container_fleet.game_server_container_groups_per_instance #=> Integer
|
4525
|
+
# resp.container_fleet.maximum_game_server_container_groups_per_instance #=> Integer
|
4526
|
+
# resp.container_fleet.instance_type #=> String
|
4527
|
+
# resp.container_fleet.billing_type #=> String, one of "ON_DEMAND", "SPOT"
|
4528
|
+
# resp.container_fleet.description #=> String
|
4529
|
+
# resp.container_fleet.creation_time #=> Time
|
4530
|
+
# resp.container_fleet.metric_groups #=> Array
|
4531
|
+
# resp.container_fleet.metric_groups[0] #=> String
|
4532
|
+
# resp.container_fleet.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
4533
|
+
# resp.container_fleet.game_session_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
4534
|
+
# resp.container_fleet.game_session_creation_limit_policy.policy_period_in_minutes #=> Integer
|
4535
|
+
# resp.container_fleet.status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
4536
|
+
# resp.container_fleet.deployment_details.latest_deployment_id #=> String
|
4537
|
+
# resp.container_fleet.log_configuration.log_destination #=> String, one of "NONE", "CLOUDWATCH", "S3"
|
4538
|
+
# resp.container_fleet.log_configuration.s3_bucket_name #=> String
|
4539
|
+
# resp.container_fleet.log_configuration.log_group_arn #=> String
|
4540
|
+
# resp.container_fleet.location_attributes #=> Array
|
4541
|
+
# resp.container_fleet.location_attributes[0].location #=> String
|
4542
|
+
# resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
4543
|
+
#
|
4544
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeContainerFleet AWS API Documentation
|
4545
|
+
#
|
4546
|
+
# @overload describe_container_fleet(params = {})
|
4547
|
+
# @param [Hash] params ({})
|
4548
|
+
def describe_container_fleet(params = {}, options = {})
|
4549
|
+
req = build_request(:describe_container_fleet, params)
|
4550
|
+
req.send_request(options)
|
4551
|
+
end
|
4552
|
+
|
4019
4553
|
# Retrieves the properties of a container group definition, including
|
4020
4554
|
# all container definitions in the group.
|
4021
4555
|
#
|
4022
|
-
#
|
4023
|
-
#
|
4024
|
-
#
|
4556
|
+
# **Request options:**
|
4557
|
+
#
|
4558
|
+
# * Retrieve the latest version of a container group definition. Specify
|
4559
|
+
# the container group definition name only, or use an ARN value
|
4560
|
+
# without a version number.
|
4561
|
+
#
|
4562
|
+
# * Retrieve a particular version. Specify the container group
|
4563
|
+
# definition name and a version number, or use an ARN value that
|
4564
|
+
# includes the version number.
|
4565
|
+
#
|
4566
|
+
# **Results:**
|
4567
|
+
#
|
4568
|
+
# If successful, this operation returns the complete properties of a
|
4569
|
+
# container group definition version.
|
4025
4570
|
#
|
4026
4571
|
# **Learn more**
|
4027
4572
|
#
|
@@ -4037,6 +4582,9 @@ module Aws::GameLift
|
|
4037
4582
|
# The unique identifier for the container group definition to retrieve
|
4038
4583
|
# properties for. You can use either the `Name` or `ARN` value.
|
4039
4584
|
#
|
4585
|
+
# @option params [Integer] :version_number
|
4586
|
+
# The specific version to retrieve.
|
4587
|
+
#
|
4040
4588
|
# @return [Types::DescribeContainerGroupDefinitionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4041
4589
|
#
|
4042
4590
|
# * {Types::DescribeContainerGroupDefinitionOutput#container_group_definition #container_group_definition} => Types::ContainerGroupDefinition
|
@@ -4045,6 +4593,7 @@ module Aws::GameLift
|
|
4045
4593
|
#
|
4046
4594
|
# resp = client.describe_container_group_definition({
|
4047
4595
|
# name: "ContainerGroupDefinitionNameOrArn", # required
|
4596
|
+
# version_number: 1,
|
4048
4597
|
# })
|
4049
4598
|
#
|
4050
4599
|
# @example Response structure
|
@@ -4053,38 +4602,56 @@ module Aws::GameLift
|
|
4053
4602
|
# resp.container_group_definition.creation_time #=> Time
|
4054
4603
|
# resp.container_group_definition.operating_system #=> String, one of "AMAZON_LINUX_2023"
|
4055
4604
|
# resp.container_group_definition.name #=> String
|
4056
|
-
# resp.container_group_definition.
|
4057
|
-
# resp.container_group_definition.
|
4058
|
-
# resp.container_group_definition.
|
4059
|
-
# resp.container_group_definition.
|
4060
|
-
# resp.container_group_definition.
|
4061
|
-
# resp.container_group_definition.
|
4062
|
-
# resp.container_group_definition.
|
4063
|
-
# resp.container_group_definition.
|
4064
|
-
# resp.container_group_definition.
|
4065
|
-
# resp.container_group_definition.
|
4066
|
-
# resp.container_group_definition.
|
4067
|
-
# resp.container_group_definition.
|
4068
|
-
# resp.container_group_definition.
|
4069
|
-
# resp.container_group_definition.
|
4070
|
-
# resp.container_group_definition.
|
4071
|
-
# resp.container_group_definition.
|
4072
|
-
# resp.container_group_definition.
|
4073
|
-
# resp.container_group_definition.
|
4074
|
-
# resp.container_group_definition.
|
4075
|
-
# resp.container_group_definition.
|
4076
|
-
# resp.container_group_definition.
|
4077
|
-
# resp.container_group_definition.
|
4078
|
-
# resp.container_group_definition.
|
4079
|
-
# resp.container_group_definition.
|
4080
|
-
# resp.container_group_definition.
|
4081
|
-
# resp.container_group_definition.
|
4082
|
-
# resp.container_group_definition.
|
4083
|
-
# resp.container_group_definition.
|
4084
|
-
# resp.container_group_definition.
|
4085
|
-
# resp.container_group_definition.
|
4086
|
-
# resp.container_group_definition.
|
4087
|
-
# resp.container_group_definition.
|
4605
|
+
# resp.container_group_definition.container_group_type #=> String, one of "GAME_SERVER", "PER_INSTANCE"
|
4606
|
+
# resp.container_group_definition.total_memory_limit_mebibytes #=> Integer
|
4607
|
+
# resp.container_group_definition.total_vcpu_limit #=> Float
|
4608
|
+
# resp.container_group_definition.game_server_container_definition.container_name #=> String
|
4609
|
+
# resp.container_group_definition.game_server_container_definition.depends_on #=> Array
|
4610
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].container_name #=> String
|
4611
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
4612
|
+
# resp.container_group_definition.game_server_container_definition.mount_points #=> Array
|
4613
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].instance_path #=> String
|
4614
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].container_path #=> String
|
4615
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
4616
|
+
# resp.container_group_definition.game_server_container_definition.environment_override #=> Array
|
4617
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].name #=> String
|
4618
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].value #=> String
|
4619
|
+
# resp.container_group_definition.game_server_container_definition.image_uri #=> String
|
4620
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges #=> Array
|
4621
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].from_port #=> Integer
|
4622
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].to_port #=> Integer
|
4623
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
4624
|
+
# resp.container_group_definition.game_server_container_definition.resolved_image_digest #=> String
|
4625
|
+
# resp.container_group_definition.game_server_container_definition.server_sdk_version #=> String
|
4626
|
+
# resp.container_group_definition.support_container_definitions #=> Array
|
4627
|
+
# resp.container_group_definition.support_container_definitions[0].container_name #=> String
|
4628
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on #=> Array
|
4629
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].container_name #=> String
|
4630
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
4631
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points #=> Array
|
4632
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].instance_path #=> String
|
4633
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].container_path #=> String
|
4634
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
4635
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override #=> Array
|
4636
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].name #=> String
|
4637
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].value #=> String
|
4638
|
+
# resp.container_group_definition.support_container_definitions[0].essential #=> Boolean
|
4639
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command #=> Array
|
4640
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command[0] #=> String
|
4641
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.interval #=> Integer
|
4642
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.retries #=> Integer
|
4643
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.start_period #=> Integer
|
4644
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.timeout #=> Integer
|
4645
|
+
# resp.container_group_definition.support_container_definitions[0].image_uri #=> String
|
4646
|
+
# resp.container_group_definition.support_container_definitions[0].memory_hard_limit_mebibytes #=> Integer
|
4647
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges #=> Array
|
4648
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].from_port #=> Integer
|
4649
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].to_port #=> Integer
|
4650
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
4651
|
+
# resp.container_group_definition.support_container_definitions[0].resolved_image_digest #=> String
|
4652
|
+
# resp.container_group_definition.support_container_definitions[0].vcpu #=> Float
|
4653
|
+
# resp.container_group_definition.version_number #=> Integer
|
4654
|
+
# resp.container_group_definition.version_description #=> String
|
4088
4655
|
# resp.container_group_definition.status #=> String, one of "READY", "COPYING", "FAILED"
|
4089
4656
|
# resp.container_group_definition.status_reason #=> String
|
4090
4657
|
#
|
@@ -4195,9 +4762,6 @@ module Aws::GameLift
|
|
4195
4762
|
req.send_request(options)
|
4196
4763
|
end
|
4197
4764
|
|
4198
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
4199
|
-
# containers feature, which is currently in public preview.**
|
4200
|
-
#
|
4201
4765
|
# Retrieves core fleet-wide properties for fleets in an Amazon Web
|
4202
4766
|
# Services Region. Properties include the computing hardware and
|
4203
4767
|
# deployment configuration for instances in the fleet.
|
@@ -4292,16 +4856,9 @@ module Aws::GameLift
|
|
4292
4856
|
# resp.fleet_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
|
4293
4857
|
# resp.fleet_attributes[0].instance_role_arn #=> String
|
4294
4858
|
# resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
|
4295
|
-
# resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
|
4859
|
+
# resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
|
4296
4860
|
# resp.fleet_attributes[0].anywhere_configuration.cost #=> String
|
4297
4861
|
# resp.fleet_attributes[0].instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
|
4298
|
-
# resp.fleet_attributes[0].container_groups_attributes.container_group_definition_properties #=> Array
|
4299
|
-
# resp.fleet_attributes[0].container_groups_attributes.container_group_definition_properties[0].scheduling_strategy #=> String, one of "REPLICA", "DAEMON"
|
4300
|
-
# resp.fleet_attributes[0].container_groups_attributes.container_group_definition_properties[0].container_group_definition_name #=> String
|
4301
|
-
# resp.fleet_attributes[0].container_groups_attributes.connection_port_range.from_port #=> Integer
|
4302
|
-
# resp.fleet_attributes[0].container_groups_attributes.connection_port_range.to_port #=> Integer
|
4303
|
-
# resp.fleet_attributes[0].container_groups_attributes.container_groups_per_instance.desired_replica_container_groups_per_instance #=> Integer
|
4304
|
-
# resp.fleet_attributes[0].container_groups_attributes.container_groups_per_instance.max_replica_container_groups_per_instance #=> Integer
|
4305
4862
|
# resp.next_token #=> String
|
4306
4863
|
#
|
4307
4864
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
|
@@ -4313,11 +4870,8 @@ module Aws::GameLift
|
|
4313
4870
|
req.send_request(options)
|
4314
4871
|
end
|
4315
4872
|
|
4316
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
4317
|
-
# containers feature, which is currently in public preview.**
|
4318
|
-
#
|
4319
4873
|
# Retrieves the resource capacity settings for one or more fleets. For a
|
4320
|
-
# container fleet, this operation also returns counts for
|
4874
|
+
# container fleet, this operation also returns counts for game server
|
4321
4875
|
# container groups.
|
4322
4876
|
#
|
4323
4877
|
# With multi-location fleets, this operation retrieves data for the
|
@@ -4404,10 +4958,10 @@ module Aws::GameLift
|
|
4404
4958
|
# resp.fleet_capacity[0].instance_counts.idle #=> Integer
|
4405
4959
|
# resp.fleet_capacity[0].instance_counts.terminating #=> Integer
|
4406
4960
|
# resp.fleet_capacity[0].location #=> String
|
4407
|
-
# resp.fleet_capacity[0].
|
4408
|
-
# resp.fleet_capacity[0].
|
4409
|
-
# resp.fleet_capacity[0].
|
4410
|
-
# resp.fleet_capacity[0].
|
4961
|
+
# resp.fleet_capacity[0].game_server_container_group_counts.pending #=> Integer
|
4962
|
+
# resp.fleet_capacity[0].game_server_container_group_counts.active #=> Integer
|
4963
|
+
# resp.fleet_capacity[0].game_server_container_group_counts.idle #=> Integer
|
4964
|
+
# resp.fleet_capacity[0].game_server_container_group_counts.terminating #=> Integer
|
4411
4965
|
# resp.next_token #=> String
|
4412
4966
|
#
|
4413
4967
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetCapacity AWS API Documentation
|
@@ -4419,6 +4973,64 @@ module Aws::GameLift
|
|
4419
4973
|
req.send_request(options)
|
4420
4974
|
end
|
4421
4975
|
|
4976
|
+
# Retrieves information about a managed container fleet deployment.
|
4977
|
+
#
|
4978
|
+
# **Request options**
|
4979
|
+
#
|
4980
|
+
# * Get information about the latest deployment for a specific fleet.
|
4981
|
+
# Provide the fleet ID or ARN.
|
4982
|
+
#
|
4983
|
+
# * Get information about a specific deployment. Provide the fleet ID or
|
4984
|
+
# ARN and the deployment ID.
|
4985
|
+
#
|
4986
|
+
# **Results**
|
4987
|
+
#
|
4988
|
+
# If successful, a `FleetDeployment` object is returned.
|
4989
|
+
#
|
4990
|
+
# @option params [required, String] :fleet_id
|
4991
|
+
# A unique identifier for the container fleet. You can use either the
|
4992
|
+
# fleet ID or ARN value.
|
4993
|
+
#
|
4994
|
+
# @option params [String] :deployment_id
|
4995
|
+
# A unique identifier for the deployment to return information for.
|
4996
|
+
#
|
4997
|
+
# @return [Types::DescribeFleetDeploymentOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4998
|
+
#
|
4999
|
+
# * {Types::DescribeFleetDeploymentOutput#fleet_deployment #fleet_deployment} => Types::FleetDeployment
|
5000
|
+
# * {Types::DescribeFleetDeploymentOutput#locational_deployments #locational_deployments} => Hash<String,Types::LocationalDeployment>
|
5001
|
+
#
|
5002
|
+
# @example Request syntax with placeholder values
|
5003
|
+
#
|
5004
|
+
# resp = client.describe_fleet_deployment({
|
5005
|
+
# fleet_id: "FleetIdOrArn", # required
|
5006
|
+
# deployment_id: "DeploymentId",
|
5007
|
+
# })
|
5008
|
+
#
|
5009
|
+
# @example Response structure
|
5010
|
+
#
|
5011
|
+
# resp.fleet_deployment.deployment_id #=> String
|
5012
|
+
# resp.fleet_deployment.fleet_id #=> String
|
5013
|
+
# resp.fleet_deployment.game_server_binary_arn #=> String
|
5014
|
+
# resp.fleet_deployment.rollback_game_server_binary_arn #=> String
|
5015
|
+
# resp.fleet_deployment.per_instance_binary_arn #=> String
|
5016
|
+
# resp.fleet_deployment.rollback_per_instance_binary_arn #=> String
|
5017
|
+
# resp.fleet_deployment.deployment_status #=> String, one of "IN_PROGRESS", "IMPAIRED", "COMPLETE", "ROLLBACK_IN_PROGRESS", "ROLLBACK_COMPLETE", "CANCELLED", "PENDING"
|
5018
|
+
# resp.fleet_deployment.deployment_configuration.protection_strategy #=> String, one of "WITH_PROTECTION", "IGNORE_PROTECTION"
|
5019
|
+
# resp.fleet_deployment.deployment_configuration.minimum_healthy_percentage #=> Integer
|
5020
|
+
# resp.fleet_deployment.deployment_configuration.impairment_strategy #=> String, one of "MAINTAIN", "ROLLBACK"
|
5021
|
+
# resp.fleet_deployment.creation_time #=> Time
|
5022
|
+
# resp.locational_deployments #=> Hash
|
5023
|
+
# resp.locational_deployments["NonZeroAnd128MaxAsciiString"].deployment_status #=> String, one of "IN_PROGRESS", "IMPAIRED", "COMPLETE", "ROLLBACK_IN_PROGRESS", "ROLLBACK_COMPLETE", "CANCELLED", "PENDING"
|
5024
|
+
#
|
5025
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetDeployment AWS API Documentation
|
5026
|
+
#
|
5027
|
+
# @overload describe_fleet_deployment(params = {})
|
5028
|
+
# @param [Hash] params ({})
|
5029
|
+
def describe_fleet_deployment(params = {}, options = {})
|
5030
|
+
req = build_request(:describe_fleet_deployment, params)
|
5031
|
+
req.send_request(options)
|
5032
|
+
end
|
5033
|
+
|
4422
5034
|
# Retrieves entries from a fleet's event log. Fleet events are
|
4423
5035
|
# initiated by changes in status, such as during fleet creation and
|
4424
5036
|
# termination, changes in capacity, etc. If a fleet has multiple
|
@@ -4488,7 +5100,7 @@ module Aws::GameLift
|
|
4488
5100
|
# resp.events #=> Array
|
4489
5101
|
# resp.events[0].event_id #=> String
|
4490
5102
|
# resp.events[0].resource_id #=> String
|
4491
|
-
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", "FLEET_CREATION_COMPLETED_INSTALLER", "FLEET_CREATION_FAILED_INSTALLER"
|
5103
|
+
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_STATE_PENDING", "FLEET_STATE_CREATING", "FLEET_STATE_CREATED", "FLEET_STATE_UPDATING", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "SERVER_PROCESS_SDK_INITIALIZATION_FAILED", "SERVER_PROCESS_MISCONFIGURED_CONTAINER_PORT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", "INSTANCE_REPLACED_UNHEALTHY", "FLEET_CREATION_COMPLETED_INSTALLER", "FLEET_CREATION_FAILED_INSTALLER", "COMPUTE_LOG_UPLOAD_FAILED", "GAME_SERVER_CONTAINER_GROUP_CRASHED", "PER_INSTANCE_CONTAINER_GROUP_CRASHED", "GAME_SERVER_CONTAINER_GROUP_REPLACED_UNHEALTHY", "LOCATION_STATE_PENDING", "LOCATION_STATE_CREATING", "LOCATION_STATE_CREATED", "LOCATION_STATE_ACTIVATING", "LOCATION_STATE_ACTIVE", "LOCATION_STATE_UPDATING", "LOCATION_STATE_ERROR", "LOCATION_STATE_DELETING", "LOCATION_STATE_DELETED"
|
4492
5104
|
# resp.events[0].message #=> String
|
4493
5105
|
# resp.events[0].event_time #=> Time
|
4494
5106
|
# resp.events[0].pre_signed_log_url #=> String
|
@@ -4598,8 +5210,8 @@ module Aws::GameLift
|
|
4598
5210
|
# Retrieves the resource capacity settings for a fleet location. The
|
4599
5211
|
# data returned includes the current capacity (number of EC2 instances)
|
4600
5212
|
# and some scaling settings for the requested fleet location. For a
|
4601
|
-
# container fleet, this operation also returns counts for
|
4602
|
-
# container groups.
|
5213
|
+
# managed container fleet, this operation also returns counts for game
|
5214
|
+
# server container groups.
|
4603
5215
|
#
|
4604
5216
|
# Use this operation to retrieve capacity information for a fleet's
|
4605
5217
|
# remote location or home Region (you can also retrieve home Region
|
@@ -4657,10 +5269,10 @@ module Aws::GameLift
|
|
4657
5269
|
# resp.fleet_capacity.instance_counts.idle #=> Integer
|
4658
5270
|
# resp.fleet_capacity.instance_counts.terminating #=> Integer
|
4659
5271
|
# resp.fleet_capacity.location #=> String
|
4660
|
-
# resp.fleet_capacity.
|
4661
|
-
# resp.fleet_capacity.
|
4662
|
-
# resp.fleet_capacity.
|
4663
|
-
# resp.fleet_capacity.
|
5272
|
+
# resp.fleet_capacity.game_server_container_group_counts.pending #=> Integer
|
5273
|
+
# resp.fleet_capacity.game_server_container_group_counts.active #=> Integer
|
5274
|
+
# resp.fleet_capacity.game_server_container_group_counts.idle #=> Integer
|
5275
|
+
# resp.fleet_capacity.game_server_container_group_counts.terminating #=> Integer
|
4664
5276
|
#
|
4665
5277
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetLocationCapacity AWS API Documentation
|
4666
5278
|
#
|
@@ -4735,13 +5347,13 @@ module Aws::GameLift
|
|
4735
5347
|
req.send_request(options)
|
4736
5348
|
end
|
4737
5349
|
|
4738
|
-
# Retrieves a fleet's inbound connection permissions.
|
5350
|
+
# Retrieves a fleet's inbound connection permissions. Inbound
|
4739
5351
|
# permissions specify IP addresses and port settings that incoming
|
4740
5352
|
# traffic can use to access server processes in the fleet. Game server
|
4741
5353
|
# processes that are running in the fleet must use a port that falls
|
4742
|
-
# within this range. To connect to game server processes on a
|
4743
|
-
# fleet, the port settings should include one or more of the
|
4744
|
-
# connection ports.
|
5354
|
+
# within this range. To connect to game server processes on a managed
|
5355
|
+
# container fleet, the port settings should include one or more of the
|
5356
|
+
# container fleet's connection ports.
|
4745
5357
|
#
|
4746
5358
|
# Use this operation in the following ways:
|
4747
5359
|
#
|
@@ -5963,13 +6575,10 @@ module Aws::GameLift
|
|
5963
6575
|
end
|
5964
6576
|
|
5965
6577
|
# Retrieves a fleet's runtime configuration settings. The runtime
|
5966
|
-
# configuration determines which server processes run, and how,
|
5967
|
-
#
|
5968
|
-
#
|
5969
|
-
#
|
5970
|
-
# server processes that run in each replica container group. You can
|
5971
|
-
# update a fleet's runtime configuration at any time using
|
5972
|
-
# UpdateRuntimeConfiguration.
|
6578
|
+
# configuration determines which server processes run, and how they run,
|
6579
|
+
# and how many run concurrently on computes in managed EC2 and Anywhere
|
6580
|
+
# fleets. You can update a fleet's runtime configuration at any time
|
6581
|
+
# using UpdateRuntimeConfiguration.
|
5973
6582
|
#
|
5974
6583
|
# To get the current runtime configuration for a fleet, provide the
|
5975
6584
|
# fleet ID.
|
@@ -6260,43 +6869,31 @@ module Aws::GameLift
|
|
6260
6869
|
req.send_request(options)
|
6261
6870
|
end
|
6262
6871
|
|
6263
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
6264
|
-
# containers feature, which is currently in public preview.**
|
6265
|
-
#
|
6266
6872
|
# Requests authorization to remotely connect to a hosting resource in a
|
6267
6873
|
# Amazon GameLift managed fleet. This operation is not used with Amazon
|
6268
|
-
# GameLift Anywhere fleets
|
6269
|
-
#
|
6270
|
-
# To request access, specify the compute name and the fleet ID. If
|
6271
|
-
# successful, this operation returns a set of temporary Amazon Web
|
6272
|
-
# Services credentials, including a two-part access key and a session
|
6273
|
-
# token.
|
6874
|
+
# GameLift Anywhere fleets.
|
6274
6875
|
#
|
6275
|
-
# **
|
6876
|
+
# **Request options**
|
6276
6877
|
#
|
6277
|
-
#
|
6278
|
-
#
|
6279
|
-
# compute. For more details, see [ Starting a session (CLI)][1] in the
|
6280
|
-
# *Amazon EC2 Systems Manager User Guide*.
|
6281
|
-
#
|
6282
|
-
# **Container fleets**
|
6878
|
+
# To request access to a compute, specify the compute name and the fleet
|
6879
|
+
# ID.
|
6283
6880
|
#
|
6284
|
-
#
|
6285
|
-
# credentials and the target value with SSM to connect to the fleet
|
6286
|
-
# instance where the container is running. After you're connected to
|
6287
|
-
# the instance, use Docker commands to interact with the container.
|
6881
|
+
# **Results**
|
6288
6882
|
#
|
6289
|
-
#
|
6883
|
+
# If successful, this operation returns a set of temporary Amazon Web
|
6884
|
+
# Services credentials, including a two-part access key and a session
|
6885
|
+
# token.
|
6290
6886
|
#
|
6291
|
-
# *
|
6887
|
+
# * With a managed EC2 fleet (where compute type is `EC2`), use these
|
6888
|
+
# credentials with Amazon EC2 Systems Manager (SSM) to start a session
|
6889
|
+
# with the compute. For more details, see [ Starting a session
|
6890
|
+
# (CLI)][1] in the *Amazon EC2 Systems Manager User Guide*.
|
6292
6891
|
#
|
6293
|
-
#
|
6892
|
+
# ^
|
6294
6893
|
#
|
6295
6894
|
#
|
6296
6895
|
#
|
6297
6896
|
# [1]: https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli
|
6298
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
6299
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
6300
6897
|
#
|
6301
6898
|
# @option params [required, String] :fleet_id
|
6302
6899
|
# A unique identifier for the fleet that holds the compute resource that
|
@@ -6304,10 +6901,8 @@ module Aws::GameLift
|
|
6304
6901
|
#
|
6305
6902
|
# @option params [required, String] :compute_name
|
6306
6903
|
# A unique identifier for the compute resource that you want to connect
|
6307
|
-
# to. For an EC2 fleet compute, use the instance ID.
|
6308
|
-
#
|
6309
|
-
# `a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`)
|
6310
|
-
# or the compute ARN.
|
6904
|
+
# to. For an EC2 fleet compute, use the instance ID. Use ListCompute to
|
6905
|
+
# retrieve compute identifiers.
|
6311
6906
|
#
|
6312
6907
|
# @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6313
6908
|
#
|
@@ -6317,6 +6912,7 @@ module Aws::GameLift
|
|
6317
6912
|
# * {Types::GetComputeAccessOutput#compute_arn #compute_arn} => String
|
6318
6913
|
# * {Types::GetComputeAccessOutput#credentials #credentials} => Types::AwsCredentials
|
6319
6914
|
# * {Types::GetComputeAccessOutput#target #target} => String
|
6915
|
+
# * {Types::GetComputeAccessOutput#container_identifiers #container_identifiers} => Array<Types::ContainerIdentifier>
|
6320
6916
|
#
|
6321
6917
|
# @example Request syntax with placeholder values
|
6322
6918
|
#
|
@@ -6335,6 +6931,9 @@ module Aws::GameLift
|
|
6335
6931
|
# resp.credentials.secret_access_key #=> String
|
6336
6932
|
# resp.credentials.session_token #=> String
|
6337
6933
|
# resp.target #=> String
|
6934
|
+
# resp.container_identifiers #=> Array
|
6935
|
+
# resp.container_identifiers[0].container_name #=> String
|
6936
|
+
# resp.container_identifiers[0].container_runtime_id #=> String
|
6338
6937
|
#
|
6339
6938
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAccess AWS API Documentation
|
6340
6939
|
#
|
@@ -6346,25 +6945,23 @@ module Aws::GameLift
|
|
6346
6945
|
end
|
6347
6946
|
|
6348
6947
|
# Requests an authentication token from Amazon GameLift for a compute
|
6349
|
-
# resource in an Amazon GameLift
|
6350
|
-
#
|
6351
|
-
#
|
6352
|
-
#
|
6353
|
-
#
|
6354
|
-
#
|
6355
|
-
#
|
6356
|
-
#
|
6357
|
-
#
|
6358
|
-
#
|
6359
|
-
#
|
6360
|
-
#
|
6361
|
-
#
|
6362
|
-
#
|
6363
|
-
#
|
6364
|
-
#
|
6365
|
-
#
|
6366
|
-
# retrieve and refresh auth tokens for computes that are running game
|
6367
|
-
# server processes.
|
6948
|
+
# resource in an Amazon GameLift fleet. Game servers that are running on
|
6949
|
+
# the compute use this token to communicate with the Amazon GameLift
|
6950
|
+
# service, such as when calling the Amazon GameLift server SDK action
|
6951
|
+
# `InitSDK()`. Authentication tokens are valid for a limited time span,
|
6952
|
+
# so you need to request a fresh token before the current token expires.
|
6953
|
+
#
|
6954
|
+
# **Request options**
|
6955
|
+
#
|
6956
|
+
# * For managed EC2 fleets (compute type `EC2`), auth token retrieval
|
6957
|
+
# and refresh is handled automatically. All game servers that are
|
6958
|
+
# running on all fleet instances have access to a valid auth token.
|
6959
|
+
#
|
6960
|
+
# * For Anywhere fleets (compute type `ANYWHERE`), if you're using the
|
6961
|
+
# Amazon GameLift Agent, auth token retrieval and refresh is handled
|
6962
|
+
# automatically for any compute where the Agent is running. If you're
|
6963
|
+
# not using the Agent, create a mechanism to retrieve and refresh auth
|
6964
|
+
# tokens for computes that are running game server processes.
|
6368
6965
|
#
|
6369
6966
|
# **Learn more**
|
6370
6967
|
#
|
@@ -6386,10 +6983,7 @@ module Aws::GameLift
|
|
6386
6983
|
# @option params [required, String] :compute_name
|
6387
6984
|
# The name of the compute resource you are requesting the authentication
|
6388
6985
|
# token for. For an Anywhere fleet compute, use the registered compute
|
6389
|
-
# name. For an EC2 fleet instance, use the instance ID.
|
6390
|
-
# fleet, use the compute name (for example,
|
6391
|
-
# `a123b456c789012d3e4567f8a901b23c/1a234b56-7cd8-9e0f-a1b2-c34d567ef8a9`)
|
6392
|
-
# or the compute ARN.
|
6986
|
+
# name. For an EC2 fleet instance, use the instance ID.
|
6393
6987
|
#
|
6394
6988
|
# @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6395
6989
|
#
|
@@ -6686,7 +7280,7 @@ module Aws::GameLift
|
|
6686
7280
|
# @option params [String] :next_token
|
6687
7281
|
# A token that indicates the start of the next sequential page of
|
6688
7282
|
# results. Use the token that is returned with a previous call to this
|
6689
|
-
# operation. To start at the beginning of the result set,
|
7283
|
+
# operation. To start at the beginning of the result set, do not specify
|
6690
7284
|
# a value.
|
6691
7285
|
#
|
6692
7286
|
# @return [Types::ListBuildsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -6727,43 +7321,55 @@ module Aws::GameLift
|
|
6727
7321
|
req.send_request(options)
|
6728
7322
|
end
|
6729
7323
|
|
6730
|
-
# **This operation has been expanded to use with the Amazon GameLift
|
6731
|
-
# containers feature, which is currently in public preview.**
|
6732
|
-
#
|
6733
7324
|
# Retrieves information on the compute resources in an Amazon GameLift
|
6734
|
-
# fleet.
|
7325
|
+
# fleet. Use the pagination parameters to retrieve results in a set of
|
7326
|
+
# sequential pages.
|
6735
7327
|
#
|
6736
|
-
#
|
6737
|
-
#
|
6738
|
-
#
|
7328
|
+
# **Request options:**
|
7329
|
+
#
|
7330
|
+
# * Retrieve a list of all computes in a fleet. Specify a fleet ID.
|
6739
7331
|
#
|
6740
|
-
#
|
7332
|
+
# * Retrieve a list of all computes in a specific fleet location.
|
7333
|
+
# Specify a fleet ID and location.
|
6741
7334
|
#
|
6742
|
-
#
|
6743
|
-
# the requested fleet. Depending on the fleet's compute type, the
|
6744
|
-
# result includes the following information:
|
7335
|
+
# **Results:**
|
6745
7336
|
#
|
6746
|
-
#
|
6747
|
-
#
|
7337
|
+
# If successful, this operation returns information on a set of
|
7338
|
+
# computes. Depending on the type of fleet, the result includes the
|
7339
|
+
# following information:
|
6748
7340
|
#
|
6749
|
-
# * For `
|
6750
|
-
#
|
6751
|
-
#
|
6752
|
-
# `GameLiftAgentEndpoint` is included.
|
7341
|
+
# * For managed EC2 fleets (compute type `EC2`), this operation returns
|
7342
|
+
# information about the EC2 instance. Compute names are EC2 instance
|
7343
|
+
# IDs.
|
6753
7344
|
#
|
6754
|
-
# * For `
|
6755
|
-
#
|
6756
|
-
#
|
7345
|
+
# * For Anywhere fleets (compute type `ANYWHERE`), this operation
|
7346
|
+
# returns compute names and details as provided when the compute was
|
7347
|
+
# registered with `RegisterCompute`. This includes
|
7348
|
+
# `GameLiftServiceSdkEndpoint` or `GameLiftAgentEndpoint`.
|
6757
7349
|
#
|
6758
7350
|
# @option params [required, String] :fleet_id
|
6759
7351
|
# A unique identifier for the fleet to retrieve compute resources for.
|
6760
7352
|
#
|
6761
7353
|
# @option params [String] :location
|
6762
7354
|
# The name of a location to retrieve compute resources for. For an
|
6763
|
-
# Amazon GameLift Anywhere fleet, use a custom location. For a
|
6764
|
-
#
|
6765
|
-
#
|
6766
|
-
#
|
7355
|
+
# Amazon GameLift Anywhere fleet, use a custom location. For a managed
|
7356
|
+
# fleet, provide a Amazon Web Services Region or Local Zone code (for
|
7357
|
+
# example: `us-west-2` or `us-west-2-lax-1`).
|
7358
|
+
#
|
7359
|
+
# @option params [String] :container_group_definition_name
|
7360
|
+
# For computes in a managed container fleet, the name of the deployed
|
7361
|
+
# container group definition.
|
7362
|
+
#
|
7363
|
+
# @option params [String] :compute_status
|
7364
|
+
# The status of computes in a managed container fleet, based on the
|
7365
|
+
# success of the latest update deployment.
|
7366
|
+
#
|
7367
|
+
# * `ACTIVE` -- The compute is deployed with the correct container
|
7368
|
+
# definitions. It is ready to process game servers and host game
|
7369
|
+
# sessions.
|
7370
|
+
#
|
7371
|
+
# * `IMPAIRED` -- An update deployment to the compute failed, and the
|
7372
|
+
# compute is deployed with incorrect container definitions.
|
6767
7373
|
#
|
6768
7374
|
# @option params [Integer] :limit
|
6769
7375
|
# The maximum number of results to return. Use this parameter with
|
@@ -6787,6 +7393,8 @@ module Aws::GameLift
|
|
6787
7393
|
# resp = client.list_compute({
|
6788
7394
|
# fleet_id: "FleetIdOrArn", # required
|
6789
7395
|
# location: "LocationStringModel",
|
7396
|
+
# container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
7397
|
+
# compute_status: "ACTIVE", # accepts ACTIVE, IMPAIRED
|
6790
7398
|
# limit: 1,
|
6791
7399
|
# next_token: "NonZeroAndMaxString",
|
6792
7400
|
# })
|
@@ -6800,7 +7408,7 @@ module Aws::GameLift
|
|
6800
7408
|
# resp.compute_list[0].compute_arn #=> String
|
6801
7409
|
# resp.compute_list[0].ip_address #=> String
|
6802
7410
|
# resp.compute_list[0].dns_name #=> String
|
6803
|
-
# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
7411
|
+
# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING", "IMPAIRED"
|
6804
7412
|
# resp.compute_list[0].location #=> String
|
6805
7413
|
# resp.compute_list[0].creation_time #=> Time
|
6806
7414
|
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
|
@@ -6808,29 +7416,279 @@ module Aws::GameLift
|
|
6808
7416
|
# resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
|
6809
7417
|
# resp.compute_list[0].game_lift_agent_endpoint #=> String
|
6810
7418
|
# resp.compute_list[0].instance_id #=> String
|
6811
|
-
# resp.compute_list[0].container_attributes
|
6812
|
-
# resp.compute_list[0].container_attributes
|
6813
|
-
# resp.compute_list[0].container_attributes
|
6814
|
-
# resp.compute_list[0].
|
7419
|
+
# resp.compute_list[0].container_attributes #=> Array
|
7420
|
+
# resp.compute_list[0].container_attributes[0].container_name #=> String
|
7421
|
+
# resp.compute_list[0].container_attributes[0].container_runtime_id #=> String
|
7422
|
+
# resp.compute_list[0].game_server_container_group_definition_arn #=> String
|
7423
|
+
# resp.next_token #=> String
|
7424
|
+
#
|
7425
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListCompute AWS API Documentation
|
7426
|
+
#
|
7427
|
+
# @overload list_compute(params = {})
|
7428
|
+
# @param [Hash] params ({})
|
7429
|
+
def list_compute(params = {}, options = {})
|
7430
|
+
req = build_request(:list_compute, params)
|
7431
|
+
req.send_request(options)
|
7432
|
+
end
|
7433
|
+
|
7434
|
+
# Retrieves a collection of container fleet resources in an Amazon Web
|
7435
|
+
# Services Region. For fleets that have multiple locations, this
|
7436
|
+
# operation retrieves fleets based on their home Region only.
|
7437
|
+
#
|
7438
|
+
# **Request options**
|
7439
|
+
#
|
7440
|
+
# * Get a list of all fleets. Call this operation without specifying a
|
7441
|
+
# container group definition.
|
7442
|
+
#
|
7443
|
+
# * Get a list of fleets filtered by container group definition. Provide
|
7444
|
+
# the container group definition name or ARN value.
|
7445
|
+
#
|
7446
|
+
# * To get a list of all Realtime Servers fleets with a specific
|
7447
|
+
# configuration script, provide the script ID.
|
7448
|
+
#
|
7449
|
+
# Use the pagination parameters to retrieve results as a set of
|
7450
|
+
# sequential pages.
|
7451
|
+
#
|
7452
|
+
# If successful, this operation returns a collection of container fleets
|
7453
|
+
# that match the request parameters. A NextToken value is also returned
|
7454
|
+
# if there are more result pages to retrieve.
|
7455
|
+
#
|
7456
|
+
# <note markdown="1"> Fleet IDs are returned in no particular order.
|
7457
|
+
#
|
7458
|
+
# </note>
|
7459
|
+
#
|
7460
|
+
# @option params [String] :container_group_definition_name
|
7461
|
+
# The container group definition to filter the list on. Use this
|
7462
|
+
# parameter to retrieve only those fleets that use the specified
|
7463
|
+
# container group definition. You can specify the container group
|
7464
|
+
# definition's name to get fleets with the latest versions.
|
7465
|
+
# Alternatively, provide an ARN value to get fleets with a specific
|
7466
|
+
# version number.
|
7467
|
+
#
|
7468
|
+
# @option params [Integer] :limit
|
7469
|
+
# The maximum number of results to return. Use this parameter with
|
7470
|
+
# `NextToken` to get results as a set of sequential pages.
|
7471
|
+
#
|
7472
|
+
# @option params [String] :next_token
|
7473
|
+
# A token that indicates the start of the next sequential page of
|
7474
|
+
# results. Use the token that is returned with a previous call to this
|
7475
|
+
# operation. To start at the beginning of the result set, do not specify
|
7476
|
+
# a value.
|
7477
|
+
#
|
7478
|
+
# @return [Types::ListContainerFleetsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7479
|
+
#
|
7480
|
+
# * {Types::ListContainerFleetsOutput#container_fleets #container_fleets} => Array<Types::ContainerFleet>
|
7481
|
+
# * {Types::ListContainerFleetsOutput#next_token #next_token} => String
|
7482
|
+
#
|
7483
|
+
# The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
|
7484
|
+
#
|
7485
|
+
# @example Request syntax with placeholder values
|
7486
|
+
#
|
7487
|
+
# resp = client.list_container_fleets({
|
7488
|
+
# container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
7489
|
+
# limit: 1,
|
7490
|
+
# next_token: "NonZeroAndMaxString",
|
7491
|
+
# })
|
7492
|
+
#
|
7493
|
+
# @example Response structure
|
7494
|
+
#
|
7495
|
+
# resp.container_fleets #=> Array
|
7496
|
+
# resp.container_fleets[0].fleet_id #=> String
|
7497
|
+
# resp.container_fleets[0].fleet_arn #=> String
|
7498
|
+
# resp.container_fleets[0].fleet_role_arn #=> String
|
7499
|
+
# resp.container_fleets[0].game_server_container_group_definition_name #=> String
|
7500
|
+
# resp.container_fleets[0].game_server_container_group_definition_arn #=> String
|
7501
|
+
# resp.container_fleets[0].per_instance_container_group_definition_name #=> String
|
7502
|
+
# resp.container_fleets[0].per_instance_container_group_definition_arn #=> String
|
7503
|
+
# resp.container_fleets[0].instance_connection_port_range.from_port #=> Integer
|
7504
|
+
# resp.container_fleets[0].instance_connection_port_range.to_port #=> Integer
|
7505
|
+
# resp.container_fleets[0].instance_inbound_permissions #=> Array
|
7506
|
+
# resp.container_fleets[0].instance_inbound_permissions[0].from_port #=> Integer
|
7507
|
+
# resp.container_fleets[0].instance_inbound_permissions[0].to_port #=> Integer
|
7508
|
+
# resp.container_fleets[0].instance_inbound_permissions[0].ip_range #=> String
|
7509
|
+
# resp.container_fleets[0].instance_inbound_permissions[0].protocol #=> String, one of "TCP", "UDP"
|
7510
|
+
# resp.container_fleets[0].game_server_container_groups_per_instance #=> Integer
|
7511
|
+
# resp.container_fleets[0].maximum_game_server_container_groups_per_instance #=> Integer
|
7512
|
+
# resp.container_fleets[0].instance_type #=> String
|
7513
|
+
# resp.container_fleets[0].billing_type #=> String, one of "ON_DEMAND", "SPOT"
|
7514
|
+
# resp.container_fleets[0].description #=> String
|
7515
|
+
# resp.container_fleets[0].creation_time #=> Time
|
7516
|
+
# resp.container_fleets[0].metric_groups #=> Array
|
7517
|
+
# resp.container_fleets[0].metric_groups[0] #=> String
|
7518
|
+
# resp.container_fleets[0].new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
7519
|
+
# resp.container_fleets[0].game_session_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
7520
|
+
# resp.container_fleets[0].game_session_creation_limit_policy.policy_period_in_minutes #=> Integer
|
7521
|
+
# resp.container_fleets[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
7522
|
+
# resp.container_fleets[0].deployment_details.latest_deployment_id #=> String
|
7523
|
+
# resp.container_fleets[0].log_configuration.log_destination #=> String, one of "NONE", "CLOUDWATCH", "S3"
|
7524
|
+
# resp.container_fleets[0].log_configuration.s3_bucket_name #=> String
|
7525
|
+
# resp.container_fleets[0].log_configuration.log_group_arn #=> String
|
7526
|
+
# resp.container_fleets[0].location_attributes #=> Array
|
7527
|
+
# resp.container_fleets[0].location_attributes[0].location #=> String
|
7528
|
+
# resp.container_fleets[0].location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
7529
|
+
# resp.next_token #=> String
|
7530
|
+
#
|
7531
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListContainerFleets AWS API Documentation
|
7532
|
+
#
|
7533
|
+
# @overload list_container_fleets(params = {})
|
7534
|
+
# @param [Hash] params ({})
|
7535
|
+
def list_container_fleets(params = {}, options = {})
|
7536
|
+
req = build_request(:list_container_fleets, params)
|
7537
|
+
req.send_request(options)
|
7538
|
+
end
|
7539
|
+
|
7540
|
+
# Retrieves all versions of a container group definition. Use the
|
7541
|
+
# pagination parameters to retrieve results in a set of sequential
|
7542
|
+
# pages.
|
7543
|
+
#
|
7544
|
+
# **Request options:**
|
7545
|
+
#
|
7546
|
+
# * Get all versions of a specified container group definition. Specify
|
7547
|
+
# the container group definition name or ARN value. (If the ARN value
|
7548
|
+
# has a version number, it's ignored.)
|
7549
|
+
#
|
7550
|
+
# ^
|
7551
|
+
#
|
7552
|
+
# **Results:**
|
7553
|
+
#
|
7554
|
+
# If successful, this operation returns the complete properties of a set
|
7555
|
+
# of container group definition versions that match the request.
|
7556
|
+
#
|
7557
|
+
# <note markdown="1"> This operation returns the list of container group definitions in
|
7558
|
+
# descending version order (latest first).
|
7559
|
+
#
|
7560
|
+
# </note>
|
7561
|
+
#
|
7562
|
+
# **Learn more**
|
7563
|
+
#
|
7564
|
+
# * [Manage a container group definition][1]
|
7565
|
+
#
|
7566
|
+
# ^
|
7567
|
+
#
|
7568
|
+
#
|
7569
|
+
#
|
7570
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html
|
7571
|
+
#
|
7572
|
+
# @option params [required, String] :name
|
7573
|
+
# The unique identifier for the container group definition to retrieve
|
7574
|
+
# properties for. You can use either the `Name` or `ARN` value.
|
7575
|
+
#
|
7576
|
+
# @option params [Integer] :limit
|
7577
|
+
# The maximum number of results to return. Use this parameter with
|
7578
|
+
# `NextToken` to get results as a set of sequential pages.
|
7579
|
+
#
|
7580
|
+
# @option params [String] :next_token
|
7581
|
+
# A token that indicates the start of the next sequential page of
|
7582
|
+
# results. Use the token that is returned with a previous call to this
|
7583
|
+
# operation. To start at the beginning of the result set, do not specify
|
7584
|
+
# a value.
|
7585
|
+
#
|
7586
|
+
# @return [Types::ListContainerGroupDefinitionVersionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7587
|
+
#
|
7588
|
+
# * {Types::ListContainerGroupDefinitionVersionsOutput#container_group_definitions #container_group_definitions} => Array<Types::ContainerGroupDefinition>
|
7589
|
+
# * {Types::ListContainerGroupDefinitionVersionsOutput#next_token #next_token} => String
|
7590
|
+
#
|
7591
|
+
# The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
|
7592
|
+
#
|
7593
|
+
# @example Request syntax with placeholder values
|
7594
|
+
#
|
7595
|
+
# resp = client.list_container_group_definition_versions({
|
7596
|
+
# name: "ContainerGroupDefinitionNameOrArn", # required
|
7597
|
+
# limit: 1,
|
7598
|
+
# next_token: "NonZeroAndMaxString",
|
7599
|
+
# })
|
7600
|
+
#
|
7601
|
+
# @example Response structure
|
7602
|
+
#
|
7603
|
+
# resp.container_group_definitions #=> Array
|
7604
|
+
# resp.container_group_definitions[0].container_group_definition_arn #=> String
|
7605
|
+
# resp.container_group_definitions[0].creation_time #=> Time
|
7606
|
+
# resp.container_group_definitions[0].operating_system #=> String, one of "AMAZON_LINUX_2023"
|
7607
|
+
# resp.container_group_definitions[0].name #=> String
|
7608
|
+
# resp.container_group_definitions[0].container_group_type #=> String, one of "GAME_SERVER", "PER_INSTANCE"
|
7609
|
+
# resp.container_group_definitions[0].total_memory_limit_mebibytes #=> Integer
|
7610
|
+
# resp.container_group_definitions[0].total_vcpu_limit #=> Float
|
7611
|
+
# resp.container_group_definitions[0].game_server_container_definition.container_name #=> String
|
7612
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on #=> Array
|
7613
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on[0].container_name #=> String
|
7614
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
7615
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points #=> Array
|
7616
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].instance_path #=> String
|
7617
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].container_path #=> String
|
7618
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
7619
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override #=> Array
|
7620
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override[0].name #=> String
|
7621
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override[0].value #=> String
|
7622
|
+
# resp.container_group_definitions[0].game_server_container_definition.image_uri #=> String
|
7623
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges #=> Array
|
7624
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].from_port #=> Integer
|
7625
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].to_port #=> Integer
|
7626
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
7627
|
+
# resp.container_group_definitions[0].game_server_container_definition.resolved_image_digest #=> String
|
7628
|
+
# resp.container_group_definitions[0].game_server_container_definition.server_sdk_version #=> String
|
7629
|
+
# resp.container_group_definitions[0].support_container_definitions #=> Array
|
7630
|
+
# resp.container_group_definitions[0].support_container_definitions[0].container_name #=> String
|
7631
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on #=> Array
|
7632
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on[0].container_name #=> String
|
7633
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
7634
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points #=> Array
|
7635
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].instance_path #=> String
|
7636
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].container_path #=> String
|
7637
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
7638
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override #=> Array
|
7639
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override[0].name #=> String
|
7640
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override[0].value #=> String
|
7641
|
+
# resp.container_group_definitions[0].support_container_definitions[0].essential #=> Boolean
|
7642
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.command #=> Array
|
7643
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.command[0] #=> String
|
7644
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.interval #=> Integer
|
7645
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.retries #=> Integer
|
7646
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.start_period #=> Integer
|
7647
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.timeout #=> Integer
|
7648
|
+
# resp.container_group_definitions[0].support_container_definitions[0].image_uri #=> String
|
7649
|
+
# resp.container_group_definitions[0].support_container_definitions[0].memory_hard_limit_mebibytes #=> Integer
|
7650
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges #=> Array
|
7651
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].from_port #=> Integer
|
7652
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].to_port #=> Integer
|
7653
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
7654
|
+
# resp.container_group_definitions[0].support_container_definitions[0].resolved_image_digest #=> String
|
7655
|
+
# resp.container_group_definitions[0].support_container_definitions[0].vcpu #=> Float
|
7656
|
+
# resp.container_group_definitions[0].version_number #=> Integer
|
7657
|
+
# resp.container_group_definitions[0].version_description #=> String
|
7658
|
+
# resp.container_group_definitions[0].status #=> String, one of "READY", "COPYING", "FAILED"
|
7659
|
+
# resp.container_group_definitions[0].status_reason #=> String
|
6815
7660
|
# resp.next_token #=> String
|
6816
7661
|
#
|
6817
|
-
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/
|
7662
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListContainerGroupDefinitionVersions AWS API Documentation
|
6818
7663
|
#
|
6819
|
-
# @overload
|
7664
|
+
# @overload list_container_group_definition_versions(params = {})
|
6820
7665
|
# @param [Hash] params ({})
|
6821
|
-
def
|
6822
|
-
req = build_request(:
|
7666
|
+
def list_container_group_definition_versions(params = {}, options = {})
|
7667
|
+
req = build_request(:list_container_group_definition_versions, params)
|
6823
7668
|
req.send_request(options)
|
6824
7669
|
end
|
6825
7670
|
|
6826
|
-
#
|
6827
|
-
#
|
7671
|
+
# Retrieves container group definitions for the Amazon Web Services
|
7672
|
+
# account and Amazon Web Services Region. Use the pagination parameters
|
7673
|
+
# to retrieve results in a set of sequential pages.
|
7674
|
+
#
|
7675
|
+
# This operation returns only the latest version of each definition. To
|
7676
|
+
# retrieve all versions of a container group definition, use
|
7677
|
+
# ListContainerGroupDefinitionVersions.
|
7678
|
+
#
|
7679
|
+
# **Request options:**
|
7680
|
+
#
|
7681
|
+
# * Retrieve the most recent versions of all container group
|
7682
|
+
# definitions.
|
7683
|
+
#
|
7684
|
+
# * Retrieve the most recent versions of all container group
|
7685
|
+
# definitions, filtered by type. Specify the container group type to
|
7686
|
+
# filter on.
|
6828
7687
|
#
|
6829
|
-
#
|
6830
|
-
#
|
6831
|
-
#
|
6832
|
-
#
|
6833
|
-
# of sequential pages.
|
7688
|
+
# **Results:**
|
7689
|
+
#
|
7690
|
+
# If successful, this operation returns the complete properties of a set
|
7691
|
+
# of container group definition versions that match the request.
|
6834
7692
|
#
|
6835
7693
|
# <note markdown="1"> This operation returns the list of container group definitions in no
|
6836
7694
|
# particular order.
|
@@ -6847,15 +7705,10 @@ module Aws::GameLift
|
|
6847
7705
|
#
|
6848
7706
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html
|
6849
7707
|
#
|
6850
|
-
# @option params [String] :
|
6851
|
-
# The type of container group
|
6852
|
-
#
|
6853
|
-
#
|
6854
|
-
# deployed once per fleet instance.
|
6855
|
-
#
|
6856
|
-
# * `REPLICA` -- Replica container groups run your game server
|
6857
|
-
# application and supporting software. Replica groups might be
|
6858
|
-
# deployed multiple times per fleet instance.
|
7708
|
+
# @option params [String] :container_group_type
|
7709
|
+
# The type of container group to retrieve. Container group type
|
7710
|
+
# determines how Amazon GameLift deploys the container group on each
|
7711
|
+
# fleet instance.
|
6859
7712
|
#
|
6860
7713
|
# @option params [Integer] :limit
|
6861
7714
|
# The maximum number of results to return. Use this parameter with
|
@@ -6877,9 +7730,9 @@ module Aws::GameLift
|
|
6877
7730
|
# @example Request syntax with placeholder values
|
6878
7731
|
#
|
6879
7732
|
# resp = client.list_container_group_definitions({
|
6880
|
-
#
|
7733
|
+
# container_group_type: "GAME_SERVER", # accepts GAME_SERVER, PER_INSTANCE
|
6881
7734
|
# limit: 1,
|
6882
|
-
# next_token: "
|
7735
|
+
# next_token: "NonZeroAndMaxString",
|
6883
7736
|
# })
|
6884
7737
|
#
|
6885
7738
|
# @example Response structure
|
@@ -6889,38 +7742,56 @@ module Aws::GameLift
|
|
6889
7742
|
# resp.container_group_definitions[0].creation_time #=> Time
|
6890
7743
|
# resp.container_group_definitions[0].operating_system #=> String, one of "AMAZON_LINUX_2023"
|
6891
7744
|
# resp.container_group_definitions[0].name #=> String
|
6892
|
-
# resp.container_group_definitions[0].
|
6893
|
-
# resp.container_group_definitions[0].
|
6894
|
-
# resp.container_group_definitions[0].
|
6895
|
-
# resp.container_group_definitions[0].
|
6896
|
-
# resp.container_group_definitions[0].
|
6897
|
-
# resp.container_group_definitions[0].
|
6898
|
-
# resp.container_group_definitions[0].
|
6899
|
-
# resp.container_group_definitions[0].
|
6900
|
-
# resp.container_group_definitions[0].
|
6901
|
-
# resp.container_group_definitions[0].
|
6902
|
-
# resp.container_group_definitions[0].
|
6903
|
-
# resp.container_group_definitions[0].
|
6904
|
-
# resp.container_group_definitions[0].
|
6905
|
-
# resp.container_group_definitions[0].
|
6906
|
-
# resp.container_group_definitions[0].
|
6907
|
-
# resp.container_group_definitions[0].
|
6908
|
-
# resp.container_group_definitions[0].
|
6909
|
-
# resp.container_group_definitions[0].
|
6910
|
-
# resp.container_group_definitions[0].
|
6911
|
-
# resp.container_group_definitions[0].
|
6912
|
-
# resp.container_group_definitions[0].
|
6913
|
-
# resp.container_group_definitions[0].
|
6914
|
-
# resp.container_group_definitions[0].
|
6915
|
-
# resp.container_group_definitions[0].
|
6916
|
-
# resp.container_group_definitions[0].
|
6917
|
-
# resp.container_group_definitions[0].
|
6918
|
-
# resp.container_group_definitions[0].
|
6919
|
-
# resp.container_group_definitions[0].
|
6920
|
-
# resp.container_group_definitions[0].
|
6921
|
-
# resp.container_group_definitions[0].
|
6922
|
-
# resp.container_group_definitions[0].
|
6923
|
-
# resp.container_group_definitions[0].
|
7745
|
+
# resp.container_group_definitions[0].container_group_type #=> String, one of "GAME_SERVER", "PER_INSTANCE"
|
7746
|
+
# resp.container_group_definitions[0].total_memory_limit_mebibytes #=> Integer
|
7747
|
+
# resp.container_group_definitions[0].total_vcpu_limit #=> Float
|
7748
|
+
# resp.container_group_definitions[0].game_server_container_definition.container_name #=> String
|
7749
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on #=> Array
|
7750
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on[0].container_name #=> String
|
7751
|
+
# resp.container_group_definitions[0].game_server_container_definition.depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
7752
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points #=> Array
|
7753
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].instance_path #=> String
|
7754
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].container_path #=> String
|
7755
|
+
# resp.container_group_definitions[0].game_server_container_definition.mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
7756
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override #=> Array
|
7757
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override[0].name #=> String
|
7758
|
+
# resp.container_group_definitions[0].game_server_container_definition.environment_override[0].value #=> String
|
7759
|
+
# resp.container_group_definitions[0].game_server_container_definition.image_uri #=> String
|
7760
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges #=> Array
|
7761
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].from_port #=> Integer
|
7762
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].to_port #=> Integer
|
7763
|
+
# resp.container_group_definitions[0].game_server_container_definition.port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
7764
|
+
# resp.container_group_definitions[0].game_server_container_definition.resolved_image_digest #=> String
|
7765
|
+
# resp.container_group_definitions[0].game_server_container_definition.server_sdk_version #=> String
|
7766
|
+
# resp.container_group_definitions[0].support_container_definitions #=> Array
|
7767
|
+
# resp.container_group_definitions[0].support_container_definitions[0].container_name #=> String
|
7768
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on #=> Array
|
7769
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on[0].container_name #=> String
|
7770
|
+
# resp.container_group_definitions[0].support_container_definitions[0].depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
7771
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points #=> Array
|
7772
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].instance_path #=> String
|
7773
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].container_path #=> String
|
7774
|
+
# resp.container_group_definitions[0].support_container_definitions[0].mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
7775
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override #=> Array
|
7776
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override[0].name #=> String
|
7777
|
+
# resp.container_group_definitions[0].support_container_definitions[0].environment_override[0].value #=> String
|
7778
|
+
# resp.container_group_definitions[0].support_container_definitions[0].essential #=> Boolean
|
7779
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.command #=> Array
|
7780
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.command[0] #=> String
|
7781
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.interval #=> Integer
|
7782
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.retries #=> Integer
|
7783
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.start_period #=> Integer
|
7784
|
+
# resp.container_group_definitions[0].support_container_definitions[0].health_check.timeout #=> Integer
|
7785
|
+
# resp.container_group_definitions[0].support_container_definitions[0].image_uri #=> String
|
7786
|
+
# resp.container_group_definitions[0].support_container_definitions[0].memory_hard_limit_mebibytes #=> Integer
|
7787
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges #=> Array
|
7788
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].from_port #=> Integer
|
7789
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].to_port #=> Integer
|
7790
|
+
# resp.container_group_definitions[0].support_container_definitions[0].port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
7791
|
+
# resp.container_group_definitions[0].support_container_definitions[0].resolved_image_digest #=> String
|
7792
|
+
# resp.container_group_definitions[0].support_container_definitions[0].vcpu #=> Float
|
7793
|
+
# resp.container_group_definitions[0].version_number #=> Integer
|
7794
|
+
# resp.container_group_definitions[0].version_description #=> String
|
6924
7795
|
# resp.container_group_definitions[0].status #=> String, one of "READY", "COPYING", "FAILED"
|
6925
7796
|
# resp.container_group_definitions[0].status_reason #=> String
|
6926
7797
|
# resp.next_token #=> String
|
@@ -6934,9 +7805,87 @@ module Aws::GameLift
|
|
6934
7805
|
req.send_request(options)
|
6935
7806
|
end
|
6936
7807
|
|
6937
|
-
#
|
6938
|
-
#
|
7808
|
+
# Retrieves a collection of container fleet deployments in an Amazon Web
|
7809
|
+
# Services Region.
|
7810
|
+
#
|
7811
|
+
# **Request options**
|
7812
|
+
#
|
7813
|
+
# * Get a list of all deployments. Call this operation without
|
7814
|
+
# specifying a fleet ID.
|
7815
|
+
#
|
7816
|
+
# * Get a list of all deployments for a fleet. Specify the container
|
7817
|
+
# fleet ID or ARN value.
|
7818
|
+
#
|
7819
|
+
# * To get a list of all Realtime Servers fleets with a specific
|
7820
|
+
# configuration script, provide the script ID.
|
7821
|
+
#
|
7822
|
+
# Use the pagination parameters to retrieve results as a set of
|
7823
|
+
# sequential pages.
|
7824
|
+
#
|
7825
|
+
# **Results**
|
7826
|
+
#
|
7827
|
+
# If successful, this operation returns a list of deployments that match
|
7828
|
+
# the request parameters. A NextToken value is also returned if there
|
7829
|
+
# are more result pages to retrieve.
|
7830
|
+
#
|
7831
|
+
# <note markdown="1"> Fleet IDs are returned in no particular order.
|
7832
|
+
#
|
7833
|
+
# </note>
|
7834
|
+
#
|
7835
|
+
# @option params [String] :fleet_id
|
7836
|
+
# A unique identifier for the container fleet. You can use either the
|
7837
|
+
# fleet ID or ARN value.
|
7838
|
+
#
|
7839
|
+
# @option params [Integer] :limit
|
7840
|
+
# The maximum number of results to return. Use this parameter with
|
7841
|
+
# `NextToken` to get results as a set of sequential pages.
|
7842
|
+
#
|
7843
|
+
# @option params [String] :next_token
|
7844
|
+
# A token that indicates the start of the next sequential page of
|
7845
|
+
# results. Use the token that is returned with a previous call to this
|
7846
|
+
# operation. To start at the beginning of the result set, do not specify
|
7847
|
+
# a value.
|
7848
|
+
#
|
7849
|
+
# @return [Types::ListFleetDeploymentsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7850
|
+
#
|
7851
|
+
# * {Types::ListFleetDeploymentsOutput#fleet_deployments #fleet_deployments} => Array<Types::FleetDeployment>
|
7852
|
+
# * {Types::ListFleetDeploymentsOutput#next_token #next_token} => String
|
7853
|
+
#
|
7854
|
+
# The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
|
7855
|
+
#
|
7856
|
+
# @example Request syntax with placeholder values
|
7857
|
+
#
|
7858
|
+
# resp = client.list_fleet_deployments({
|
7859
|
+
# fleet_id: "FleetIdOrArn",
|
7860
|
+
# limit: 1,
|
7861
|
+
# next_token: "NonZeroAndMaxString",
|
7862
|
+
# })
|
7863
|
+
#
|
7864
|
+
# @example Response structure
|
7865
|
+
#
|
7866
|
+
# resp.fleet_deployments #=> Array
|
7867
|
+
# resp.fleet_deployments[0].deployment_id #=> String
|
7868
|
+
# resp.fleet_deployments[0].fleet_id #=> String
|
7869
|
+
# resp.fleet_deployments[0].game_server_binary_arn #=> String
|
7870
|
+
# resp.fleet_deployments[0].rollback_game_server_binary_arn #=> String
|
7871
|
+
# resp.fleet_deployments[0].per_instance_binary_arn #=> String
|
7872
|
+
# resp.fleet_deployments[0].rollback_per_instance_binary_arn #=> String
|
7873
|
+
# resp.fleet_deployments[0].deployment_status #=> String, one of "IN_PROGRESS", "IMPAIRED", "COMPLETE", "ROLLBACK_IN_PROGRESS", "ROLLBACK_COMPLETE", "CANCELLED", "PENDING"
|
7874
|
+
# resp.fleet_deployments[0].deployment_configuration.protection_strategy #=> String, one of "WITH_PROTECTION", "IGNORE_PROTECTION"
|
7875
|
+
# resp.fleet_deployments[0].deployment_configuration.minimum_healthy_percentage #=> Integer
|
7876
|
+
# resp.fleet_deployments[0].deployment_configuration.impairment_strategy #=> String, one of "MAINTAIN", "ROLLBACK"
|
7877
|
+
# resp.fleet_deployments[0].creation_time #=> Time
|
7878
|
+
# resp.next_token #=> String
|
7879
|
+
#
|
7880
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListFleetDeployments AWS API Documentation
|
6939
7881
|
#
|
7882
|
+
# @overload list_fleet_deployments(params = {})
|
7883
|
+
# @param [Hash] params ({})
|
7884
|
+
def list_fleet_deployments(params = {}, options = {})
|
7885
|
+
req = build_request(:list_fleet_deployments, params)
|
7886
|
+
req.send_request(options)
|
7887
|
+
end
|
7888
|
+
|
6940
7889
|
# Retrieves a collection of fleet resources in an Amazon Web Services
|
6941
7890
|
# Region. You can filter the result set to find only those fleets that
|
6942
7891
|
# are deployed with a specific build or script. For fleets that have
|
@@ -6954,9 +7903,6 @@ module Aws::GameLift
|
|
6954
7903
|
# * To get a list of all Realtime Servers fleets with a specific
|
6955
7904
|
# configuration script, provide the script ID.
|
6956
7905
|
#
|
6957
|
-
# * To get a list of all fleets with a specific container group
|
6958
|
-
# definition, provide the `ContainerGroupDefinition` ID.
|
6959
|
-
#
|
6960
7906
|
# Use the pagination parameters to retrieve results as a set of
|
6961
7907
|
# sequential pages.
|
6962
7908
|
#
|
@@ -6978,11 +7924,6 @@ module Aws::GameLift
|
|
6978
7924
|
# this parameter to return only fleets using a specified script. Use
|
6979
7925
|
# either the script ID or ARN value.
|
6980
7926
|
#
|
6981
|
-
# @option params [String] :container_group_definition_name
|
6982
|
-
# The container group definition name to request fleets for. Use this
|
6983
|
-
# parameter to return only fleets that are deployed with the specified
|
6984
|
-
# container group definition.
|
6985
|
-
#
|
6986
7927
|
# @option params [Integer] :limit
|
6987
7928
|
# The maximum number of results to return. Use this parameter with
|
6988
7929
|
# `NextToken` to get results as a set of sequential pages.
|
@@ -7005,7 +7946,6 @@ module Aws::GameLift
|
|
7005
7946
|
# resp = client.list_fleets({
|
7006
7947
|
# build_id: "BuildIdOrArn",
|
7007
7948
|
# script_id: "ScriptIdOrArn",
|
7008
|
-
# container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
7009
7949
|
# limit: 1,
|
7010
7950
|
# next_token: "NonZeroAndMaxString",
|
7011
7951
|
# })
|
@@ -7224,7 +8164,7 @@ module Aws::GameLift
|
|
7224
8164
|
# @option params [String] :next_token
|
7225
8165
|
# A token that indicates the start of the next sequential page of
|
7226
8166
|
# results. Use the token that is returned with a previous call to this
|
7227
|
-
# operation. To start at the beginning of the result set,
|
8167
|
+
# operation. To start at the beginning of the result set, do not specify
|
7228
8168
|
# a value.
|
7229
8169
|
#
|
7230
8170
|
# @return [Types::ListScriptsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
@@ -7536,16 +8476,12 @@ module Aws::GameLift
|
|
7536
8476
|
req.send_request(options)
|
7537
8477
|
end
|
7538
8478
|
|
7539
|
-
#
|
7540
|
-
# containers feature, which is currently in public preview.**
|
8479
|
+
# Registers a compute resource in an Amazon GameLift Anywhere fleet.
|
7541
8480
|
#
|
7542
|
-
#
|
7543
|
-
#
|
7544
|
-
#
|
7545
|
-
#
|
7546
|
-
# GameLift Agent, the Agent handles all compute registry tasks for you.
|
7547
|
-
# For an Anywhere fleet that doesn't use the Agent, call this operation
|
7548
|
-
# to register fleet computes.
|
8481
|
+
# For an Anywhere fleet that's running the Amazon GameLift Agent, the
|
8482
|
+
# Agent handles all compute registry tasks for you. For an Anywhere
|
8483
|
+
# fleet that doesn't use the Agent, call this operation to register
|
8484
|
+
# fleet computes.
|
7549
8485
|
#
|
7550
8486
|
# To register a compute, give the compute a name (must be unique within
|
7551
8487
|
# the fleet) and specify the compute resource's DNS name or IP address.
|
@@ -7625,7 +8561,7 @@ module Aws::GameLift
|
|
7625
8561
|
# resp.compute.compute_arn #=> String
|
7626
8562
|
# resp.compute.ip_address #=> String
|
7627
8563
|
# resp.compute.dns_name #=> String
|
7628
|
-
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
8564
|
+
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING", "IMPAIRED"
|
7629
8565
|
# resp.compute.location #=> String
|
7630
8566
|
# resp.compute.creation_time #=> Time
|
7631
8567
|
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023"
|
@@ -7633,10 +8569,10 @@ module Aws::GameLift
|
|
7633
8569
|
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
7634
8570
|
# resp.compute.game_lift_agent_endpoint #=> String
|
7635
8571
|
# resp.compute.instance_id #=> String
|
7636
|
-
# resp.compute.container_attributes
|
7637
|
-
# resp.compute.container_attributes
|
7638
|
-
# resp.compute.container_attributes
|
7639
|
-
# resp.compute.
|
8572
|
+
# resp.compute.container_attributes #=> Array
|
8573
|
+
# resp.compute.container_attributes[0].container_name #=> String
|
8574
|
+
# resp.compute.container_attributes[0].container_runtime_id #=> String
|
8575
|
+
# resp.compute.game_server_container_group_definition_arn #=> String
|
7640
8576
|
#
|
7641
8577
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterCompute AWS API Documentation
|
7642
8578
|
#
|
@@ -7950,8 +8886,8 @@ module Aws::GameLift
|
|
7950
8886
|
# names do not need to be unique to a game session.
|
7951
8887
|
#
|
7952
8888
|
# * **gameSessionProperties** -- A set of key-value pairs that can store
|
7953
|
-
# custom data in a game session. For example:
|
7954
|
-
# "Value": "novice"
|
8889
|
+
# custom data in a game session. For example: `{"Key": "difficulty",
|
8890
|
+
# "Value": "novice"}`. The filter expression must specify the
|
7955
8891
|
# GameProperty -- a `Key` and a string `Value` to search for the game
|
7956
8892
|
# sessions.
|
7957
8893
|
#
|
@@ -8247,7 +9183,7 @@ module Aws::GameLift
|
|
8247
9183
|
# [DescribeGameSessionPlacement][1] and check the request's status. If
|
8248
9184
|
# the status is `FULFILLED`, a new game session has been created and a
|
8249
9185
|
# game session ARN and Region are referenced. If the placement request
|
8250
|
-
# times out,
|
9186
|
+
# times out, submit a new request to the same queue or a different
|
8251
9187
|
# queue.
|
8252
9188
|
#
|
8253
9189
|
#
|
@@ -8265,7 +9201,7 @@ module Aws::GameLift
|
|
8265
9201
|
#
|
8266
9202
|
# @option params [Array<Types::GameProperty>] :game_properties
|
8267
9203
|
# A set of key-value pairs that can store custom data in a game session.
|
8268
|
-
# For example:
|
9204
|
+
# For example: `{"Key": "difficulty", "Value": "novice"}`.
|
8269
9205
|
#
|
8270
9206
|
# @option params [required, Integer] :maximum_player_session_count
|
8271
9207
|
# The maximum number of players that can be connected simultaneously to
|
@@ -8277,19 +9213,18 @@ module Aws::GameLift
|
|
8277
9213
|
#
|
8278
9214
|
# @option params [Array<Types::PlayerLatency>] :player_latencies
|
8279
9215
|
# A set of values, expressed in milliseconds, that indicates the amount
|
8280
|
-
# of latency that a player experiences when connected to
|
8281
|
-
#
|
8282
|
-
#
|
8283
|
-
# for the players.
|
9216
|
+
# of latency that a player experiences when connected to @aws; Regions.
|
9217
|
+
# This information is used to try to place the new game session where it
|
9218
|
+
# can offer the best possible gameplay experience for the players.
|
8284
9219
|
#
|
8285
9220
|
# @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
|
8286
9221
|
# Set of information on each player to create a player session for.
|
8287
9222
|
#
|
8288
9223
|
# @option params [String] :game_session_data
|
8289
9224
|
# A set of custom game session properties, formatted as a single string
|
8290
|
-
# value. This data is passed to a game server process
|
8291
|
-
#
|
8292
|
-
#
|
9225
|
+
# value. This data is passed to a game server process with a request to
|
9226
|
+
# start a new game session. For more information, see [Start a game
|
9227
|
+
# session][1].
|
8293
9228
|
#
|
8294
9229
|
#
|
8295
9230
|
#
|
@@ -9095,12 +10030,12 @@ module Aws::GameLift
|
|
9095
10030
|
# build ID or ARN value.
|
9096
10031
|
#
|
9097
10032
|
# @option params [String] :name
|
9098
|
-
# A descriptive label associated with a build. Build names
|
9099
|
-
# to be unique.
|
10033
|
+
# A descriptive label that is associated with a build. Build names do
|
10034
|
+
# not need to be unique.
|
9100
10035
|
#
|
9101
10036
|
# @option params [String] :version
|
9102
|
-
# Version information associated with a build or script. Version
|
9103
|
-
#
|
10037
|
+
# Version information that is associated with a build or script. Version
|
10038
|
+
# strings do not need to be unique.
|
9104
10039
|
#
|
9105
10040
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
9106
10041
|
#
|
@@ -9135,6 +10070,486 @@ module Aws::GameLift
|
|
9135
10070
|
req.send_request(options)
|
9136
10071
|
end
|
9137
10072
|
|
10073
|
+
# Updates the properties of a managed container fleet. Depending on the
|
10074
|
+
# properties being updated, this operation might initiate a fleet
|
10075
|
+
# deployment. You can track deployments for a fleet using
|
10076
|
+
# DescribeFleetDeployment.
|
10077
|
+
#
|
10078
|
+
# **Request options**
|
10079
|
+
#
|
10080
|
+
# As with CreateContainerFleet, many fleet properties use common
|
10081
|
+
# defaults or are calculated based on the fleet's container group
|
10082
|
+
# definitions.
|
10083
|
+
#
|
10084
|
+
# * Update fleet properties that result in a fleet deployment. Include
|
10085
|
+
# only those properties that you want to change. Specify deployment
|
10086
|
+
# configuration settings.
|
10087
|
+
#
|
10088
|
+
# * Update fleet properties that don't result in a fleet deployment.
|
10089
|
+
# Include only those properties that you want to change.
|
10090
|
+
#
|
10091
|
+
# Changes to the following properties initiate a fleet deployment:
|
10092
|
+
#
|
10093
|
+
# * `GameServerContainerGroupDefinition`
|
10094
|
+
#
|
10095
|
+
# * `PerInstanceContainerGroupDefinition`
|
10096
|
+
#
|
10097
|
+
# * `GameServerContainerGroupsPerInstance`
|
10098
|
+
#
|
10099
|
+
# * `InstanceInboundPermissions`
|
10100
|
+
#
|
10101
|
+
# * `InstanceConnectionPortRange`
|
10102
|
+
#
|
10103
|
+
# * `LogConfiguration`
|
10104
|
+
#
|
10105
|
+
# **Results**
|
10106
|
+
#
|
10107
|
+
# If successful, this operation updates the container fleet resource,
|
10108
|
+
# and might initiate a new deployment of fleet resources using the
|
10109
|
+
# deployment configuration provided. A deployment replaces existing
|
10110
|
+
# fleet instances with new instances that are deployed with the updated
|
10111
|
+
# fleet properties. The fleet is placed in `UPDATING` status until the
|
10112
|
+
# deployment is complete, then return to `ACTIVE`.
|
10113
|
+
#
|
10114
|
+
# You can have only one update deployment active at a time for a fleet.
|
10115
|
+
# If a second update request initiates a deployment while another
|
10116
|
+
# deployment is in progress, the first deployment is cancelled.
|
10117
|
+
#
|
10118
|
+
# @option params [required, String] :fleet_id
|
10119
|
+
# A unique identifier for the container fleet to update. You can use
|
10120
|
+
# either the fleet ID or ARN value.
|
10121
|
+
#
|
10122
|
+
# @option params [String] :game_server_container_group_definition_name
|
10123
|
+
# The name or ARN value of a new game server container group definition
|
10124
|
+
# to deploy on the fleet. If you're updating the fleet to a specific
|
10125
|
+
# version of a container group definition, use the ARN value and include
|
10126
|
+
# the version number. If you're updating the fleet to the latest
|
10127
|
+
# version of a container group definition, you can use the name value.
|
10128
|
+
# You can't remove a fleet's game server container group definition,
|
10129
|
+
# you can only update or replace it with another definition.
|
10130
|
+
#
|
10131
|
+
# Update a container group definition by calling
|
10132
|
+
# UpdateContainerGroupDefinition. This operation creates a
|
10133
|
+
# ContainerGroupDefinition resource with an incremented version.
|
10134
|
+
#
|
10135
|
+
# @option params [String] :per_instance_container_group_definition_name
|
10136
|
+
# The name or ARN value of a new per-instance container group definition
|
10137
|
+
# to deploy on the fleet. If you're updating the fleet to a specific
|
10138
|
+
# version of a container group definition, use the ARN value and include
|
10139
|
+
# the version number. If you're updating the fleet to the latest
|
10140
|
+
# version of a container group definition, you can use the name value.
|
10141
|
+
#
|
10142
|
+
# Update a container group definition by calling
|
10143
|
+
# UpdateContainerGroupDefinition. This operation creates a
|
10144
|
+
# ContainerGroupDefinition resource with an incremented version.
|
10145
|
+
#
|
10146
|
+
# To remove a fleet's per-instance container group definition, leave
|
10147
|
+
# this parameter empty and use the parameter `RemoveAttributes`.
|
10148
|
+
#
|
10149
|
+
# @option params [Integer] :game_server_container_groups_per_instance
|
10150
|
+
# The number of times to replicate the game server container group on
|
10151
|
+
# each fleet instance. By default, Amazon GameLift calculates the
|
10152
|
+
# maximum number of game server container groups that can fit on each
|
10153
|
+
# instance. You can remove this property value to use the calculated
|
10154
|
+
# value, or set it manually. If you set this number manually, Amazon
|
10155
|
+
# GameLift uses your value as long as it's less than the calculated
|
10156
|
+
# maximum.
|
10157
|
+
#
|
10158
|
+
# @option params [Types::ConnectionPortRange] :instance_connection_port_range
|
10159
|
+
# A revised set of port numbers to open on each fleet instance. By
|
10160
|
+
# default, Amazon GameLift calculates an optimal port range based on
|
10161
|
+
# your fleet configuration. If you previously set this parameter
|
10162
|
+
# manually, you can't reset this to use the calculated settings.
|
10163
|
+
#
|
10164
|
+
# @option params [Array<Types::IpPermission>] :instance_inbound_permission_authorizations
|
10165
|
+
# A set of ports to add to the container fleet's inbound permissions.
|
10166
|
+
#
|
10167
|
+
# @option params [Array<Types::IpPermission>] :instance_inbound_permission_revocations
|
10168
|
+
# A set of ports to remove from the container fleet's inbound
|
10169
|
+
# permissions.
|
10170
|
+
#
|
10171
|
+
# @option params [Types::DeploymentConfiguration] :deployment_configuration
|
10172
|
+
# Instructions for how to deploy updates to a container fleet, if the
|
10173
|
+
# fleet update initiates a deployment. The deployment configuration lets
|
10174
|
+
# you determine how to replace fleet instances and what actions to take
|
10175
|
+
# if the deployment fails.
|
10176
|
+
#
|
10177
|
+
# @option params [String] :description
|
10178
|
+
# A meaningful description of the container fleet.
|
10179
|
+
#
|
10180
|
+
# @option params [Array<String>] :metric_groups
|
10181
|
+
# The name of an Amazon Web Services CloudWatch metric group to add this
|
10182
|
+
# fleet to.
|
10183
|
+
#
|
10184
|
+
# @option params [String] :new_game_session_protection_policy
|
10185
|
+
# The game session protection policy to apply to all new game sessions
|
10186
|
+
# that are started in this fleet. Game sessions that already exist are
|
10187
|
+
# not affected.
|
10188
|
+
#
|
10189
|
+
# @option params [Types::GameSessionCreationLimitPolicy] :game_session_creation_limit_policy
|
10190
|
+
# A policy that limits the number of game sessions that each individual
|
10191
|
+
# player can create on instances in this fleet. The limit applies for a
|
10192
|
+
# specified span of time.
|
10193
|
+
#
|
10194
|
+
# @option params [Types::LogConfiguration] :log_configuration
|
10195
|
+
# The method for collecting container logs for the fleet.
|
10196
|
+
#
|
10197
|
+
# @option params [Array<String>] :remove_attributes
|
10198
|
+
# If set, this update removes a fleet's per-instance container group
|
10199
|
+
# definition. You can't remove a fleet's game server container group
|
10200
|
+
# definition.
|
10201
|
+
#
|
10202
|
+
# @return [Types::UpdateContainerFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
10203
|
+
#
|
10204
|
+
# * {Types::UpdateContainerFleetOutput#container_fleet #container_fleet} => Types::ContainerFleet
|
10205
|
+
#
|
10206
|
+
# @example Request syntax with placeholder values
|
10207
|
+
#
|
10208
|
+
# resp = client.update_container_fleet({
|
10209
|
+
# fleet_id: "FleetIdOrArn", # required
|
10210
|
+
# game_server_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
10211
|
+
# per_instance_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
|
10212
|
+
# game_server_container_groups_per_instance: 1,
|
10213
|
+
# instance_connection_port_range: {
|
10214
|
+
# from_port: 1, # required
|
10215
|
+
# to_port: 1, # required
|
10216
|
+
# },
|
10217
|
+
# instance_inbound_permission_authorizations: [
|
10218
|
+
# {
|
10219
|
+
# from_port: 1, # required
|
10220
|
+
# to_port: 1, # required
|
10221
|
+
# ip_range: "IpRange", # required
|
10222
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
10223
|
+
# },
|
10224
|
+
# ],
|
10225
|
+
# instance_inbound_permission_revocations: [
|
10226
|
+
# {
|
10227
|
+
# from_port: 1, # required
|
10228
|
+
# to_port: 1, # required
|
10229
|
+
# ip_range: "IpRange", # required
|
10230
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
10231
|
+
# },
|
10232
|
+
# ],
|
10233
|
+
# deployment_configuration: {
|
10234
|
+
# protection_strategy: "WITH_PROTECTION", # accepts WITH_PROTECTION, IGNORE_PROTECTION
|
10235
|
+
# minimum_healthy_percentage: 1,
|
10236
|
+
# impairment_strategy: "MAINTAIN", # accepts MAINTAIN, ROLLBACK
|
10237
|
+
# },
|
10238
|
+
# description: "NonZeroAndMaxString",
|
10239
|
+
# metric_groups: ["MetricGroup"],
|
10240
|
+
# new_game_session_protection_policy: "NoProtection", # accepts NoProtection, FullProtection
|
10241
|
+
# game_session_creation_limit_policy: {
|
10242
|
+
# new_game_sessions_per_creator: 1,
|
10243
|
+
# policy_period_in_minutes: 1,
|
10244
|
+
# },
|
10245
|
+
# log_configuration: {
|
10246
|
+
# log_destination: "NONE", # accepts NONE, CLOUDWATCH, S3
|
10247
|
+
# s3_bucket_name: "NonEmptyString",
|
10248
|
+
# log_group_arn: "LogGroupArnStringModel",
|
10249
|
+
# },
|
10250
|
+
# remove_attributes: ["PER_INSTANCE_CONTAINER_GROUP_DEFINITION"], # accepts PER_INSTANCE_CONTAINER_GROUP_DEFINITION
|
10251
|
+
# })
|
10252
|
+
#
|
10253
|
+
# @example Response structure
|
10254
|
+
#
|
10255
|
+
# resp.container_fleet.fleet_id #=> String
|
10256
|
+
# resp.container_fleet.fleet_arn #=> String
|
10257
|
+
# resp.container_fleet.fleet_role_arn #=> String
|
10258
|
+
# resp.container_fleet.game_server_container_group_definition_name #=> String
|
10259
|
+
# resp.container_fleet.game_server_container_group_definition_arn #=> String
|
10260
|
+
# resp.container_fleet.per_instance_container_group_definition_name #=> String
|
10261
|
+
# resp.container_fleet.per_instance_container_group_definition_arn #=> String
|
10262
|
+
# resp.container_fleet.instance_connection_port_range.from_port #=> Integer
|
10263
|
+
# resp.container_fleet.instance_connection_port_range.to_port #=> Integer
|
10264
|
+
# resp.container_fleet.instance_inbound_permissions #=> Array
|
10265
|
+
# resp.container_fleet.instance_inbound_permissions[0].from_port #=> Integer
|
10266
|
+
# resp.container_fleet.instance_inbound_permissions[0].to_port #=> Integer
|
10267
|
+
# resp.container_fleet.instance_inbound_permissions[0].ip_range #=> String
|
10268
|
+
# resp.container_fleet.instance_inbound_permissions[0].protocol #=> String, one of "TCP", "UDP"
|
10269
|
+
# resp.container_fleet.game_server_container_groups_per_instance #=> Integer
|
10270
|
+
# resp.container_fleet.maximum_game_server_container_groups_per_instance #=> Integer
|
10271
|
+
# resp.container_fleet.instance_type #=> String
|
10272
|
+
# resp.container_fleet.billing_type #=> String, one of "ON_DEMAND", "SPOT"
|
10273
|
+
# resp.container_fleet.description #=> String
|
10274
|
+
# resp.container_fleet.creation_time #=> Time
|
10275
|
+
# resp.container_fleet.metric_groups #=> Array
|
10276
|
+
# resp.container_fleet.metric_groups[0] #=> String
|
10277
|
+
# resp.container_fleet.new_game_session_protection_policy #=> String, one of "NoProtection", "FullProtection"
|
10278
|
+
# resp.container_fleet.game_session_creation_limit_policy.new_game_sessions_per_creator #=> Integer
|
10279
|
+
# resp.container_fleet.game_session_creation_limit_policy.policy_period_in_minutes #=> Integer
|
10280
|
+
# resp.container_fleet.status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
10281
|
+
# resp.container_fleet.deployment_details.latest_deployment_id #=> String
|
10282
|
+
# resp.container_fleet.log_configuration.log_destination #=> String, one of "NONE", "CLOUDWATCH", "S3"
|
10283
|
+
# resp.container_fleet.log_configuration.s3_bucket_name #=> String
|
10284
|
+
# resp.container_fleet.log_configuration.log_group_arn #=> String
|
10285
|
+
# resp.container_fleet.location_attributes #=> Array
|
10286
|
+
# resp.container_fleet.location_attributes[0].location #=> String
|
10287
|
+
# resp.container_fleet.location_attributes[0].status #=> String, one of "PENDING", "CREATING", "CREATED", "ACTIVATING", "ACTIVE", "UPDATING", "DELETING"
|
10288
|
+
#
|
10289
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateContainerFleet AWS API Documentation
|
10290
|
+
#
|
10291
|
+
# @overload update_container_fleet(params = {})
|
10292
|
+
# @param [Hash] params ({})
|
10293
|
+
def update_container_fleet(params = {}, options = {})
|
10294
|
+
req = build_request(:update_container_fleet, params)
|
10295
|
+
req.send_request(options)
|
10296
|
+
end
|
10297
|
+
|
10298
|
+
# Updates properties in an existing container group definition. This
|
10299
|
+
# operation doesn't replace the definition. Instead, it creates a new
|
10300
|
+
# version of the definition and saves it separately. You can access all
|
10301
|
+
# versions that you choose to retain.
|
10302
|
+
#
|
10303
|
+
# The only property you can't update is the container group type.
|
10304
|
+
#
|
10305
|
+
# **Request options:**
|
10306
|
+
#
|
10307
|
+
# * Update based on the latest version of the container group
|
10308
|
+
# definition. Specify the container group definition name only, or use
|
10309
|
+
# an ARN value without a version number. Provide updated values for
|
10310
|
+
# the properties that you want to change only. All other values remain
|
10311
|
+
# the same as the latest version.
|
10312
|
+
#
|
10313
|
+
# * Update based on a specific version of the container group
|
10314
|
+
# definition. Specify the container group definition name and a source
|
10315
|
+
# version number, or use an ARN value with a version number. Provide
|
10316
|
+
# updated values for the properties that you want to change only. All
|
10317
|
+
# other values remain the same as the source version.
|
10318
|
+
#
|
10319
|
+
# * Change a game server container definition. Provide the updated
|
10320
|
+
# container definition.
|
10321
|
+
#
|
10322
|
+
# * Add or change a support container definition. Provide a complete set
|
10323
|
+
# of container definitions, including the updated definition.
|
10324
|
+
#
|
10325
|
+
# * Remove a support container definition. Provide a complete set of
|
10326
|
+
# container definitions, excluding the definition to remove. If the
|
10327
|
+
# container group has only one support container definition, provide
|
10328
|
+
# an empty set.
|
10329
|
+
#
|
10330
|
+
# **Results:**
|
10331
|
+
#
|
10332
|
+
# If successful, this operation returns the complete properties of the
|
10333
|
+
# new container group definition version.
|
10334
|
+
#
|
10335
|
+
# If the container group definition version is used in an active fleets,
|
10336
|
+
# the update automatically initiates a new fleet deployment of the new
|
10337
|
+
# version. You can track a fleet's deployments using
|
10338
|
+
# ListFleetDeployments.
|
10339
|
+
#
|
10340
|
+
# @option params [required, String] :name
|
10341
|
+
# A descriptive identifier for the container group definition. The name
|
10342
|
+
# value must be unique in an Amazon Web Services Region.
|
10343
|
+
#
|
10344
|
+
# @option params [Types::GameServerContainerDefinitionInput] :game_server_container_definition
|
10345
|
+
# An updated definition for the game server container in this group.
|
10346
|
+
# Define a game server container only when the container group type is
|
10347
|
+
# `GAME_SERVER`. You can pass in your container definitions as a JSON
|
10348
|
+
# file.
|
10349
|
+
#
|
10350
|
+
# @option params [Array<Types::SupportContainerDefinitionInput>] :support_container_definitions
|
10351
|
+
# One or more definitions for support containers in this group. You can
|
10352
|
+
# define a support container in any type of container group. You can
|
10353
|
+
# pass in your container definitions as a JSON file.
|
10354
|
+
#
|
10355
|
+
# @option params [Integer] :total_memory_limit_mebibytes
|
10356
|
+
# The maximum amount of memory (in MiB) to allocate to the container
|
10357
|
+
# group. All containers in the group share this memory. If you specify
|
10358
|
+
# memory limits for an individual container, the total value must be
|
10359
|
+
# greater than any individual container's memory limit.
|
10360
|
+
#
|
10361
|
+
# @option params [Float] :total_vcpu_limit
|
10362
|
+
# The maximum amount of vCPU units to allocate to the container group (1
|
10363
|
+
# vCPU is equal to 1024 CPU units). All containers in the group share
|
10364
|
+
# this memory. If you specify vCPU limits for individual containers, the
|
10365
|
+
# total value must be equal to or greater than the sum of the CPU limits
|
10366
|
+
# for all containers in the group.
|
10367
|
+
#
|
10368
|
+
# @option params [String] :version_description
|
10369
|
+
# A description for this update to the container group definition.
|
10370
|
+
#
|
10371
|
+
# @option params [Integer] :source_version_number
|
10372
|
+
# The container group definition version to update. The new version
|
10373
|
+
# starts with values from the source version, and then updates values
|
10374
|
+
# included in this request.
|
10375
|
+
#
|
10376
|
+
# @option params [String] :operating_system
|
10377
|
+
# The platform that all containers in the group use. Containers in a
|
10378
|
+
# group must run on the same operating system.
|
10379
|
+
#
|
10380
|
+
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
|
10381
|
+
# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
|
10382
|
+
# hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the
|
10383
|
+
# game server build to server SDK 5.x, and then deploy to AL2023
|
10384
|
+
# instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
|
10385
|
+
#
|
10386
|
+
# </note>
|
10387
|
+
#
|
10388
|
+
#
|
10389
|
+
#
|
10390
|
+
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
10391
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
10392
|
+
#
|
10393
|
+
# @return [Types::UpdateContainerGroupDefinitionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
10394
|
+
#
|
10395
|
+
# * {Types::UpdateContainerGroupDefinitionOutput#container_group_definition #container_group_definition} => Types::ContainerGroupDefinition
|
10396
|
+
#
|
10397
|
+
# @example Request syntax with placeholder values
|
10398
|
+
#
|
10399
|
+
# resp = client.update_container_group_definition({
|
10400
|
+
# name: "ContainerGroupDefinitionNameOrArn", # required
|
10401
|
+
# game_server_container_definition: {
|
10402
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
10403
|
+
# depends_on: [
|
10404
|
+
# {
|
10405
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
10406
|
+
# condition: "START", # required, accepts START, COMPLETE, SUCCESS, HEALTHY
|
10407
|
+
# },
|
10408
|
+
# ],
|
10409
|
+
# mount_points: [
|
10410
|
+
# {
|
10411
|
+
# instance_path: "InstancePathString", # required
|
10412
|
+
# container_path: "ContainerPathString",
|
10413
|
+
# access_level: "READ_ONLY", # accepts READ_ONLY, READ_AND_WRITE
|
10414
|
+
# },
|
10415
|
+
# ],
|
10416
|
+
# environment_override: [
|
10417
|
+
# {
|
10418
|
+
# name: "NonZeroAnd255MaxString", # required
|
10419
|
+
# value: "NonZeroAnd255MaxString", # required
|
10420
|
+
# },
|
10421
|
+
# ],
|
10422
|
+
# image_uri: "ImageUriString", # required
|
10423
|
+
# port_configuration: { # required
|
10424
|
+
# container_port_ranges: [ # required
|
10425
|
+
# {
|
10426
|
+
# from_port: 1, # required
|
10427
|
+
# to_port: 1, # required
|
10428
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
10429
|
+
# },
|
10430
|
+
# ],
|
10431
|
+
# },
|
10432
|
+
# server_sdk_version: "ServerSdkVersion", # required
|
10433
|
+
# },
|
10434
|
+
# support_container_definitions: [
|
10435
|
+
# {
|
10436
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
10437
|
+
# depends_on: [
|
10438
|
+
# {
|
10439
|
+
# container_name: "NonZeroAnd128MaxAsciiString", # required
|
10440
|
+
# condition: "START", # required, accepts START, COMPLETE, SUCCESS, HEALTHY
|
10441
|
+
# },
|
10442
|
+
# ],
|
10443
|
+
# mount_points: [
|
10444
|
+
# {
|
10445
|
+
# instance_path: "InstancePathString", # required
|
10446
|
+
# container_path: "ContainerPathString",
|
10447
|
+
# access_level: "READ_ONLY", # accepts READ_ONLY, READ_AND_WRITE
|
10448
|
+
# },
|
10449
|
+
# ],
|
10450
|
+
# environment_override: [
|
10451
|
+
# {
|
10452
|
+
# name: "NonZeroAnd255MaxString", # required
|
10453
|
+
# value: "NonZeroAnd255MaxString", # required
|
10454
|
+
# },
|
10455
|
+
# ],
|
10456
|
+
# essential: false,
|
10457
|
+
# health_check: {
|
10458
|
+
# command: ["NonZeroAnd255MaxString"], # required
|
10459
|
+
# interval: 1,
|
10460
|
+
# retries: 1,
|
10461
|
+
# start_period: 1,
|
10462
|
+
# timeout: 1,
|
10463
|
+
# },
|
10464
|
+
# image_uri: "ImageUriString", # required
|
10465
|
+
# memory_hard_limit_mebibytes: 1,
|
10466
|
+
# port_configuration: {
|
10467
|
+
# container_port_ranges: [ # required
|
10468
|
+
# {
|
10469
|
+
# from_port: 1, # required
|
10470
|
+
# to_port: 1, # required
|
10471
|
+
# protocol: "TCP", # required, accepts TCP, UDP
|
10472
|
+
# },
|
10473
|
+
# ],
|
10474
|
+
# },
|
10475
|
+
# vcpu: 1.0,
|
10476
|
+
# },
|
10477
|
+
# ],
|
10478
|
+
# total_memory_limit_mebibytes: 1,
|
10479
|
+
# total_vcpu_limit: 1.0,
|
10480
|
+
# version_description: "NonZeroAndMaxString",
|
10481
|
+
# source_version_number: 1,
|
10482
|
+
# operating_system: "AMAZON_LINUX_2023", # accepts AMAZON_LINUX_2023
|
10483
|
+
# })
|
10484
|
+
#
|
10485
|
+
# @example Response structure
|
10486
|
+
#
|
10487
|
+
# resp.container_group_definition.container_group_definition_arn #=> String
|
10488
|
+
# resp.container_group_definition.creation_time #=> Time
|
10489
|
+
# resp.container_group_definition.operating_system #=> String, one of "AMAZON_LINUX_2023"
|
10490
|
+
# resp.container_group_definition.name #=> String
|
10491
|
+
# resp.container_group_definition.container_group_type #=> String, one of "GAME_SERVER", "PER_INSTANCE"
|
10492
|
+
# resp.container_group_definition.total_memory_limit_mebibytes #=> Integer
|
10493
|
+
# resp.container_group_definition.total_vcpu_limit #=> Float
|
10494
|
+
# resp.container_group_definition.game_server_container_definition.container_name #=> String
|
10495
|
+
# resp.container_group_definition.game_server_container_definition.depends_on #=> Array
|
10496
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].container_name #=> String
|
10497
|
+
# resp.container_group_definition.game_server_container_definition.depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
10498
|
+
# resp.container_group_definition.game_server_container_definition.mount_points #=> Array
|
10499
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].instance_path #=> String
|
10500
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].container_path #=> String
|
10501
|
+
# resp.container_group_definition.game_server_container_definition.mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
10502
|
+
# resp.container_group_definition.game_server_container_definition.environment_override #=> Array
|
10503
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].name #=> String
|
10504
|
+
# resp.container_group_definition.game_server_container_definition.environment_override[0].value #=> String
|
10505
|
+
# resp.container_group_definition.game_server_container_definition.image_uri #=> String
|
10506
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges #=> Array
|
10507
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].from_port #=> Integer
|
10508
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].to_port #=> Integer
|
10509
|
+
# resp.container_group_definition.game_server_container_definition.port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
10510
|
+
# resp.container_group_definition.game_server_container_definition.resolved_image_digest #=> String
|
10511
|
+
# resp.container_group_definition.game_server_container_definition.server_sdk_version #=> String
|
10512
|
+
# resp.container_group_definition.support_container_definitions #=> Array
|
10513
|
+
# resp.container_group_definition.support_container_definitions[0].container_name #=> String
|
10514
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on #=> Array
|
10515
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].container_name #=> String
|
10516
|
+
# resp.container_group_definition.support_container_definitions[0].depends_on[0].condition #=> String, one of "START", "COMPLETE", "SUCCESS", "HEALTHY"
|
10517
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points #=> Array
|
10518
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].instance_path #=> String
|
10519
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].container_path #=> String
|
10520
|
+
# resp.container_group_definition.support_container_definitions[0].mount_points[0].access_level #=> String, one of "READ_ONLY", "READ_AND_WRITE"
|
10521
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override #=> Array
|
10522
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].name #=> String
|
10523
|
+
# resp.container_group_definition.support_container_definitions[0].environment_override[0].value #=> String
|
10524
|
+
# resp.container_group_definition.support_container_definitions[0].essential #=> Boolean
|
10525
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command #=> Array
|
10526
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.command[0] #=> String
|
10527
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.interval #=> Integer
|
10528
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.retries #=> Integer
|
10529
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.start_period #=> Integer
|
10530
|
+
# resp.container_group_definition.support_container_definitions[0].health_check.timeout #=> Integer
|
10531
|
+
# resp.container_group_definition.support_container_definitions[0].image_uri #=> String
|
10532
|
+
# resp.container_group_definition.support_container_definitions[0].memory_hard_limit_mebibytes #=> Integer
|
10533
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges #=> Array
|
10534
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].from_port #=> Integer
|
10535
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].to_port #=> Integer
|
10536
|
+
# resp.container_group_definition.support_container_definitions[0].port_configuration.container_port_ranges[0].protocol #=> String, one of "TCP", "UDP"
|
10537
|
+
# resp.container_group_definition.support_container_definitions[0].resolved_image_digest #=> String
|
10538
|
+
# resp.container_group_definition.support_container_definitions[0].vcpu #=> Float
|
10539
|
+
# resp.container_group_definition.version_number #=> Integer
|
10540
|
+
# resp.container_group_definition.version_description #=> String
|
10541
|
+
# resp.container_group_definition.status #=> String, one of "READY", "COPYING", "FAILED"
|
10542
|
+
# resp.container_group_definition.status_reason #=> String
|
10543
|
+
#
|
10544
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateContainerGroupDefinition AWS API Documentation
|
10545
|
+
#
|
10546
|
+
# @overload update_container_group_definition(params = {})
|
10547
|
+
# @param [Hash] params ({})
|
10548
|
+
def update_container_group_definition(params = {}, options = {})
|
10549
|
+
req = build_request(:update_container_group_definition, params)
|
10550
|
+
req.send_request(options)
|
10551
|
+
end
|
10552
|
+
|
9138
10553
|
# Updates a fleet's mutable attributes, such as game session protection
|
9139
10554
|
# and resource creation limits.
|
9140
10555
|
#
|
@@ -9165,7 +10580,7 @@ module Aws::GameLift
|
|
9165
10580
|
# The game session protection policy to apply to all new game sessions
|
9166
10581
|
# created in this fleet. Game sessions that already exist are not
|
9167
10582
|
# affected. You can set protection for individual game sessions using
|
9168
|
-
# [UpdateGameSession][1]
|
10583
|
+
# [UpdateGameSession][1].
|
9169
10584
|
#
|
9170
10585
|
# * **NoProtection** -- The game session can be terminated during a
|
9171
10586
|
# scale-down event.
|
@@ -9227,11 +10642,8 @@ module Aws::GameLift
|
|
9227
10642
|
req.send_request(options)
|
9228
10643
|
end
|
9229
10644
|
|
9230
|
-
#
|
9231
|
-
#
|
9232
|
-
#
|
9233
|
-
# Updates capacity settings for a managed EC2 fleet or container fleet.
|
9234
|
-
# For these fleets, you adjust capacity by changing the number of
|
10645
|
+
# Updates capacity settings for a managed EC2 fleet or managed container
|
10646
|
+
# fleet. For these fleets, you adjust capacity by changing the number of
|
9235
10647
|
# instances in the fleet. Fleet capacity determines the number of game
|
9236
10648
|
# sessions and players that the fleet can host based on its
|
9237
10649
|
# configuration. For fleets with multiple locations, use this operation
|
@@ -9681,7 +11093,7 @@ module Aws::GameLift
|
|
9681
11093
|
#
|
9682
11094
|
# @option params [Array<Types::GameProperty>] :game_properties
|
9683
11095
|
# A set of key-value pairs that can store custom data in a game session.
|
9684
|
-
# For example:
|
11096
|
+
# For example: `{"Key": "difficulty", "Value": "novice"}`. You can use
|
9685
11097
|
# this parameter to modify game properties in an active game session.
|
9686
11098
|
# This action adds new properties and modifies existing properties.
|
9687
11099
|
# There is no way to delete properties. For an example, see [Update the
|
@@ -9765,18 +11177,15 @@ module Aws::GameLift
|
|
9765
11177
|
# @option params [Integer] :timeout_in_seconds
|
9766
11178
|
# The maximum time, in seconds, that a new game session placement
|
9767
11179
|
# request remains in the queue. When a request exceeds this time, the
|
9768
|
-
# game session placement changes to a `TIMED_OUT` status.
|
9769
|
-
# this property is set to `600`.
|
11180
|
+
# game session placement changes to a `TIMED_OUT` status.
|
9770
11181
|
#
|
9771
11182
|
# @option params [Array<Types::PlayerLatencyPolicy>] :player_latency_policies
|
9772
|
-
# A set of policies that
|
9773
|
-
#
|
9774
|
-
#
|
9775
|
-
#
|
9776
|
-
#
|
9777
|
-
#
|
9778
|
-
# lowest value. When updating policies, provide a complete collection of
|
9779
|
-
# policies.
|
11183
|
+
# A set of policies that enforce a sliding cap on player latency when
|
11184
|
+
# processing game sessions placement requests. Use multiple policies to
|
11185
|
+
# gradually relax the cap over time if Amazon GameLift can't make a
|
11186
|
+
# placement. Policies are evaluated in order starting with the lowest
|
11187
|
+
# maximum latency value. When updating policies, provide a complete
|
11188
|
+
# collection of policies.
|
9780
11189
|
#
|
9781
11190
|
# @option params [Array<Types::GameSessionQueueDestination>] :destinations
|
9782
11191
|
# A list of fleets and/or fleet aliases that can be used to fulfill game
|
@@ -9940,10 +11349,9 @@ module Aws::GameLift
|
|
9940
11349
|
# @option params [Integer] :additional_player_count
|
9941
11350
|
# The number of player slots in a match to keep open for future players.
|
9942
11351
|
# For example, if the configuration's rule set specifies a match for a
|
9943
|
-
# single
|
9944
|
-
# players
|
9945
|
-
#
|
9946
|
-
# is set to `STANDALONE`.
|
11352
|
+
# single 12-person team, and the additional player count is set to 2,
|
11353
|
+
# only 10 players are selected for the match. This parameter is not used
|
11354
|
+
# if `FlexMatchMode` is set to `STANDALONE`.
|
9947
11355
|
#
|
9948
11356
|
# @option params [String] :custom_event_data
|
9949
11357
|
# Information to add to all events related to the matchmaking
|
@@ -9951,7 +11359,7 @@ module Aws::GameLift
|
|
9951
11359
|
#
|
9952
11360
|
# @option params [Array<Types::GameProperty>] :game_properties
|
9953
11361
|
# A set of key-value pairs that can store custom data in a game session.
|
9954
|
-
# For example:
|
11362
|
+
# For example: `{"Key": "difficulty", "Value": "novice"}`. This
|
9955
11363
|
# information is added to the new `GameSession` object that is created
|
9956
11364
|
# for a successful match. This parameter is not used if `FlexMatchMode`
|
9957
11365
|
# is set to `STANDALONE`.
|
@@ -9959,10 +11367,10 @@ module Aws::GameLift
|
|
9959
11367
|
# @option params [String] :game_session_data
|
9960
11368
|
# A set of custom game session properties, formatted as a single string
|
9961
11369
|
# value. This data is passed to a game server process with a request to
|
9962
|
-
# start a new game session
|
9963
|
-
# information is added to the game session that is
|
9964
|
-
# successful match. This parameter is not used if
|
9965
|
-
# to `STANDALONE`.
|
11370
|
+
# start a new game session. For more information, see [Start a game
|
11371
|
+
# session][1]. This information is added to the game session that is
|
11372
|
+
# created for a successful match. This parameter is not used if
|
11373
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
9966
11374
|
#
|
9967
11375
|
#
|
9968
11376
|
#
|
@@ -10059,11 +11467,9 @@ module Aws::GameLift
|
|
10059
11467
|
|
10060
11468
|
# Updates the runtime configuration for the specified fleet. The runtime
|
10061
11469
|
# configuration tells Amazon GameLift how to launch server processes on
|
10062
|
-
# computes in
|
10063
|
-
#
|
10064
|
-
#
|
10065
|
-
# group. You can update a fleet's runtime configuration at any time
|
10066
|
-
# after the fleet is created; it does not need to be in `ACTIVE` status.
|
11470
|
+
# computes in managed EC2 and Anywhere fleets. You can update a fleet's
|
11471
|
+
# runtime configuration at any time after the fleet is created; it does
|
11472
|
+
# not need to be in `ACTIVE` status.
|
10067
11473
|
#
|
10068
11474
|
# To update runtime configuration, specify the fleet ID and provide a
|
10069
11475
|
# `RuntimeConfiguration` with an updated set of server process
|
@@ -10168,12 +11574,12 @@ module Aws::GameLift
|
|
10168
11574
|
# either the script ID or ARN value.
|
10169
11575
|
#
|
10170
11576
|
# @option params [String] :name
|
10171
|
-
# A descriptive label that is associated with a script. Script names
|
10172
|
-
#
|
11577
|
+
# A descriptive label that is associated with a script. Script names do
|
11578
|
+
# not need to be unique.
|
10173
11579
|
#
|
10174
11580
|
# @option params [String] :version
|
10175
|
-
# Version information associated with a build or script. Version
|
10176
|
-
#
|
11581
|
+
# Version information that is associated with a build or script. Version
|
11582
|
+
# strings do not need to be unique.
|
10177
11583
|
#
|
10178
11584
|
# @option params [Types::S3Location] :storage_location
|
10179
11585
|
# The location of the Amazon S3 bucket where a zipped file containing
|
@@ -10296,7 +11702,7 @@ module Aws::GameLift
|
|
10296
11702
|
tracer: tracer
|
10297
11703
|
)
|
10298
11704
|
context[:gem_name] = 'aws-sdk-gamelift'
|
10299
|
-
context[:gem_version] = '1.
|
11705
|
+
context[:gem_version] = '1.95.0'
|
10300
11706
|
Seahorse::Client::Request.new(handlers, context)
|
10301
11707
|
end
|
10302
11708
|
|