aws-sdk-gamelift 1.86.0 → 1.88.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +70 -29
- data/lib/aws-sdk-gamelift/types.rb +164 -53
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/types.rbs +1 -1
- metadata +2 -2
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4c92962b1a5d46f17df1ef49c65d4672ef36c6fcba62f724762ddf4fb1f1fe26
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data.tar.gz: 0b1900851803b078687eeed2b0a20def7ecb1e383c49a5849feee063c77e5eea
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: e0971e6570d61f11a16c5d8d63a898dc8fe515938bb29d3484194664ee868d8aadb8e876272bfb139225c32469278a50b6d0d491d35ef9043ba71f1552f7bf77
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data.tar.gz: f5a552fa0c64abff16d9bbe508c31c001887d2909a70706f3296cf74649b86139b9dfd151d98e7b09a4ca05241b39a122b53b254ff27bc606d7f950ebe8ab02c
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.88.0 (2024-09-10)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.87.0 (2024-09-05)
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------------------
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* Feature - Amazon GameLift provides additional events for tracking the fleet creation process.
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1.86.0 (2024-09-03)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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1.
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1
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1.88.0
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@@ -432,6 +432,12 @@ module Aws::GameLift
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# @option options [String] :ssl_ca_store
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# Sets the X509::Store to verify peer certificate.
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#
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# @option options [OpenSSL::X509::Certificate] :ssl_cert
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# Sets a client certificate when creating http connections.
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#
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# @option options [OpenSSL::PKey] :ssl_key
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# Sets a client key when creating http connections.
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#
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# @option options [Float] :ssl_timeout
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# Sets the SSL timeout in seconds
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#
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# in this request. There is no default value. You can't change a
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# build's operating system later.
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#
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# <note markdown="1">
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#
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#
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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# hosted on AL2 and use Amazon GameLift server SDK 4.x., first update
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# the game server build to server SDK 5.x, and then deploy to AL2023
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# instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
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#
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# </note>
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#
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#
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#
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# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new build resource. Tags are
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# developer defined key-value pairs. Tagging Amazon Web Services
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# definition. All containers in a group must run on the same operating
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# system.
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
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# details in the [Amazon Linux 2 FAQs][1]. For game servers that are
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# hosted on AL2 and use Amazon GameLift server SDK 4.x., first update
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# the game server build to server SDK 5.x, and then deploy to AL2023
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# instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
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#
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# </note>
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#
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#
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#
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# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the container group definition resource.
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# Tags are developer-defined key-value pairs. Tagging Amazon Web
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#
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# @option params [Array<Types::LocationConfiguration>] :locations
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# A set of remote locations to deploy additional instances to and manage
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# as
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# as a multi-location fleet. Use this parameter when creating a fleet in
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# Amazon Web Services Regions that support multiple locations. You can
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# add any Amazon Web Services Region or Local Zone that's supported by
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# Amazon GameLift. Provide a list of one or more Amazon Web Services
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# Region codes, such as `us-west-2`, or Local Zone names. When using
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# this parameter, Amazon GameLift requires you to include your home
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# location in the request. For a list of supported Regions and Local
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# Zones, see [ Amazon GameLift service locations][1] for managed
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# hosting.
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#
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#
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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#
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# A list of labels to assign to the new fleet resource. Tags are
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#
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# [Setting up fleets][2]
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#
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# [
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# [Update fleet locations][3]
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#
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# [ Amazon GameLift service locations][4] for managed hosting.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-editing.html#fleets-update-locations
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet to add locations to. You can use
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# A descriptive name for the custom location.
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new
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# A list of labels to assign to the new resource. Tags are
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# developer-defined key-value pairs. Tagging Amazon Web Services
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# resources are useful for resource management, access management, and
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# cost allocation. For more information, see [ Tagging Amazon Web
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# Services Resources][1] in the *Amazon Web Services General
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# Rareference*.
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#
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#
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@@ -4451,7 +4484,7 @@ module Aws::GameLift
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# resp.events #=> Array
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# resp.events[0].event_id #=> String
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# resp.events[0].resource_id #=> String
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# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED"
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# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", "FLEET_CREATION_COMPLETED_INSTALLER", "FLEET_CREATION_FAILED_INSTALLER"
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# resp.events[0].message #=> String
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# resp.events[0].event_time #=> Time
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# resp.events[0].pre_signed_log_url #=> String
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#
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# [Setting up Amazon GameLift fleets][1]
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#
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# [ Amazon GameLift service locations][2] for managed hosting
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet to retrieve remote locations for.
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#
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# [Setting up Amazon GameLift fleets][1]
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#
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# [GameLift
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# [ Amazon GameLift service locations][2] for managed hosting
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#
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# [GameLift metrics for fleets][3]
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
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#
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# A unique identifier for the fleet to request location capacity for.
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#
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# [Setting up Amazon GameLift fleets][1]
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#
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# [GameLift
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# [ Amazon GameLift service locations][2] for managed hosting
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#
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# [GameLift metrics for fleets][3]
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet to request location utilization for.
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#
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# * [Debug fleet issues][3]
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#
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# * [ Remotely connect to a container fleet][4]
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#
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# [1]: https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-remote-access.html
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet that holds the compute resource that
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#
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# @option params [String] :ip_address
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# The IP address of the compute resource. Amazon GameLift requires
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# either a DNS name or IP address.
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# either a DNS name or IP address. When registering an Anywhere fleet,
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# an IP address is required.
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#
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# @option params [String] :location
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# The name of a custom location to associate with the compute resource
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# being registered.
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# being registered. This parameter is required when registering a
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# compute for an Anywhere fleet.
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#
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# @return [Types::RegisterComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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@@ -10251,7 +10292,7 @@ module Aws::GameLift
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tracer: tracer
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)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.88.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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# Operating system that the game server binaries are built to run on.
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# This value determines the type of fleet resources that you can use
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# for this build.
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#
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
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# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
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# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
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# update the game server build to server SDK 5.x, and then deploy to
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# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
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# version 5.][2]
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#
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# </note>
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#
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#
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#
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# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
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# @return [String]
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# @!attribute [rw] creation_time
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@@ -462,6 +476,20 @@ module Aws::GameLift
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#
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# @!attribute [rw] operating_system
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# The type of operating system on the compute resource.
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#
|
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
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|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
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|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
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|
+
# update the game server build to server SDK 5.x, and then deploy to
|
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|
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# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
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+
# version 5.][2]
|
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#
|
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# </note>
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#
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#
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#
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# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
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|
# @return [String]
|
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#
|
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|
# @!attribute [rw] type
|
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|
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# @!attribute [rw] operating_system
|
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|
# The platform required for all containers in the container group
|
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# definition.
|
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|
+
#
|
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
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|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
1054
|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
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|
+
# update the game server build to server SDK 5.x, and then deploy to
|
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# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
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|
+
# version 5.][2]
|
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|
+
#
|
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|
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# </note>
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#
|
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#
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#
|
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# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
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#
|
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|
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|
|
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# maximum.
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#
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# * If a desired number is set to a value higher than the calculated
|
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# maximum,
|
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# maximum, fleet creation fails..
|
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|
#
|
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|
# * If a desired number is set to a value lower than the calculated
|
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|
# maximum, Amazon GameLift places the desired number.
|
@@ -1584,12 +1626,19 @@ module Aws::GameLift
|
|
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|
# operating system in this request. There is no default value. You
|
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|
# can't change a build's operating system later.
|
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|
#
|
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|
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# <note markdown="1">
|
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|
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#
|
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|
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#
|
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|
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#
|
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|
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# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
1630
|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
1631
|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
1632
|
+
# update the game server build to server SDK 5.x, and then deploy to
|
1633
|
+
# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
1634
|
+
# version 5.][2]
|
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|
#
|
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|
# </note>
|
1637
|
+
#
|
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|
+
#
|
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|
+
#
|
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|
+
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
1641
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
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|
# @return [String]
|
1594
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|
#
|
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|
# @!attribute [rw] tags
|
@@ -1714,6 +1763,20 @@ module Aws::GameLift
|
|
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|
# The platform that is used by containers in the container group
|
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|
# definition. All containers in a group must run on the same operating
|
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|
# system.
|
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|
+
#
|
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|
+
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
1768
|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
1769
|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
1770
|
+
# update the game server build to server SDK 5.x, and then deploy to
|
1771
|
+
# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
1772
|
+
# version 5.][2]
|
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|
+
#
|
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|
+
# </note>
|
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|
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#
|
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|
+
#
|
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|
+
#
|
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|
+
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
1779
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
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|
# @return [String]
|
1718
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|
#
|
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|
# @!attribute [rw] tags
|
@@ -1955,16 +2018,19 @@ module Aws::GameLift
|
|
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2018
|
#
|
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2019
|
# @!attribute [rw] locations
|
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2020
|
# A set of remote locations to deploy additional instances to and
|
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|
-
# manage as
|
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|
-
#
|
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|
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# locations. You can add any Amazon
|
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#
|
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# Services Region
|
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#
|
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#
|
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|
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#
|
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|
-
#
|
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|
-
#
|
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|
+
# manage as a multi-location fleet. Use this parameter when creating a
|
2022
|
+
# fleet in Amazon Web Services Regions that support multiple
|
2023
|
+
# locations. You can add any Amazon Web Services Region or Local Zone
|
2024
|
+
# that's supported by Amazon GameLift. Provide a list of one or more
|
2025
|
+
# Amazon Web Services Region codes, such as `us-west-2`, or Local Zone
|
2026
|
+
# names. When using this parameter, Amazon GameLift requires you to
|
2027
|
+
# include your home location in the request. For a list of supported
|
2028
|
+
# Regions and Local Zones, see [ Amazon GameLift service locations][1]
|
2029
|
+
# for managed hosting.
|
2030
|
+
#
|
2031
|
+
#
|
2032
|
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#
|
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|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
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|
# @return [Array<Types::LocationConfiguration>]
|
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|
#
|
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|
# @!attribute [rw] tags
|
@@ -2541,12 +2607,12 @@ module Aws::GameLift
|
|
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|
# @return [String]
|
2542
2608
|
#
|
2543
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|
# @!attribute [rw] tags
|
2544
|
-
# A list of labels to assign to the new
|
2545
|
-
#
|
2546
|
-
#
|
2547
|
-
#
|
2548
|
-
#
|
2549
|
-
#
|
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|
+
# A list of labels to assign to the new resource. Tags are
|
2611
|
+
# developer-defined key-value pairs. Tagging Amazon Web Services
|
2612
|
+
# resources are useful for resource management, access management, and
|
2613
|
+
# cost allocation. For more information, see [ Tagging Amazon Web
|
2614
|
+
# Services Resources][1] in the *Amazon Web Services General
|
2615
|
+
# Rareference*.
|
2550
2616
|
#
|
2551
2617
|
#
|
2552
2618
|
#
|
@@ -4873,21 +4939,21 @@ module Aws::GameLift
|
|
4873
4939
|
# status of `NEW`. Event messaging includes the fleet ID.
|
4874
4940
|
#
|
4875
4941
|
# * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
|
4876
|
-
# `DOWNLOADING`.
|
4877
|
-
#
|
4942
|
+
# `DOWNLOADING`. Amazon GameLift is downloading the compressed build
|
4943
|
+
# and running install scripts.
|
4878
4944
|
#
|
4879
4945
|
# * FLEET\_STATE\_VALIDATING -- Fleet status changed from
|
4880
4946
|
# `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
|
4881
|
-
#
|
4947
|
+
# installed build and is now validating the build files.
|
4882
4948
|
#
|
4883
4949
|
# * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
|
4884
4950
|
# to `BUILDING`. Amazon GameLift has successfully verified the build
|
4885
|
-
# files and is now
|
4951
|
+
# files and is now launching a fleet instance.
|
4886
4952
|
#
|
4887
4953
|
# * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
|
4888
|
-
# to `ACTIVATING`. Amazon GameLift is
|
4889
|
-
#
|
4890
|
-
#
|
4954
|
+
# to `ACTIVATING`. Amazon GameLift is launching a game server
|
4955
|
+
# process on the fleet instance and is testing its connectivity with
|
4956
|
+
# the Amazon GameLift service.
|
4891
4957
|
#
|
4892
4958
|
# * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
|
4893
4959
|
# `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
|
@@ -4902,21 +4968,30 @@ module Aws::GameLift
|
|
4902
4968
|
# the fleet instance.
|
4903
4969
|
#
|
4904
4970
|
# * FLEET\_CREATION\_EXTRACTING\_BUILD -- The game server build was
|
4905
|
-
# successfully downloaded to an instance, and
|
4906
|
-
#
|
4907
|
-
#
|
4908
|
-
#
|
4909
|
-
#
|
4910
|
-
#
|
4971
|
+
# successfully downloaded to an instance, and Amazon GameLiftis now
|
4972
|
+
# extracting the build files from the uploaded build. Failure at
|
4973
|
+
# this stage prevents a fleet from moving to ACTIVE status. Logs for
|
4974
|
+
# this stage display a list of the files that are extracted and
|
4975
|
+
# saved on the instance. Access the logs by using the URL in
|
4976
|
+
# *PreSignedLogUrl*.
|
4911
4977
|
#
|
4912
4978
|
# * FLEET\_CREATION\_RUNNING\_INSTALLER -- The game server build files
|
4913
|
-
# were successfully extracted, and
|
4914
|
-
# build's install script (if one is included). Failure in this
|
4979
|
+
# were successfully extracted, and Amazon GameLift is now running
|
4980
|
+
# the build's install script (if one is included). Failure in this
|
4915
4981
|
# stage prevents a fleet from moving to ACTIVE status. Logs for this
|
4916
4982
|
# stage list the installation steps and whether or not the install
|
4917
4983
|
# completed successfully. Access the logs by using the URL in
|
4918
4984
|
# *PreSignedLogUrl*.
|
4919
4985
|
#
|
4986
|
+
# * FLEET\_CREATION\_COMPLETED\_INSTALLER -- The game server build
|
4987
|
+
# files were successfully installed and validation of the
|
4988
|
+
# installation will begin soon.
|
4989
|
+
#
|
4990
|
+
# * FLEET\_CREATION\_FAILED\_INSTALLER -- The installed failed while
|
4991
|
+
# attempting to install the build files. This event indicates that
|
4992
|
+
# the failure occurred before Amazon GameLift could start
|
4993
|
+
# validation.
|
4994
|
+
#
|
4920
4995
|
# * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
|
4921
4996
|
# was successful, and the GameLift is now verifying that the game
|
4922
4997
|
# server launch paths, which are specified in the fleet's runtime
|
@@ -5186,14 +5261,18 @@ module Aws::GameLift
|
|
5186
5261
|
# Current status of the fleet. Possible fleet statuses include the
|
5187
5262
|
# following:
|
5188
5263
|
#
|
5189
|
-
# * NEW -- A new fleet has been defined and
|
5190
|
-
# to 1.
|
5264
|
+
# * NEW -- A new fleet resource has been defined and Amazon GameLift
|
5265
|
+
# has started creating the fleet. Desired instances is set to 1.
|
5191
5266
|
#
|
5192
|
-
# * DOWNLOADING/VALIDATING/BUILDING
|
5193
|
-
#
|
5194
|
-
# build
|
5267
|
+
# * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the
|
5268
|
+
# game server build, running install scripts, and then validating
|
5269
|
+
# the build files. When complete, Amazon GameLift launches a fleet
|
5270
|
+
# instance.
|
5195
5271
|
#
|
5196
|
-
# *
|
5272
|
+
# * ACTIVATING -- Amazon GameLift is launching a game server process
|
5273
|
+
# and testing its connectivity with the Amazon GameLift service.
|
5274
|
+
#
|
5275
|
+
# * ACTIVE -- The fleet is now ready to host game sessions.
|
5197
5276
|
#
|
5198
5277
|
# * ERROR -- An error occurred when downloading, validating, building,
|
5199
5278
|
# or activating the fleet.
|
@@ -5239,7 +5318,7 @@ module Aws::GameLift
|
|
5239
5318
|
#
|
5240
5319
|
# @!attribute [rw] server_launch_path
|
5241
5320
|
# **This parameter is no longer used.** Server launch paths are now
|
5242
|
-
# defined using the fleet's [RuntimeConfiguration][1]
|
5321
|
+
# defined using the fleet's [RuntimeConfiguration][1]. Requests that
|
5243
5322
|
# use this parameter continue to be valid.
|
5244
5323
|
#
|
5245
5324
|
#
|
@@ -5249,7 +5328,7 @@ module Aws::GameLift
|
|
5249
5328
|
#
|
5250
5329
|
# @!attribute [rw] server_launch_parameters
|
5251
5330
|
# **This parameter is no longer used.** Server launch parameters are
|
5252
|
-
# now defined using the fleet's runtime configuration
|
5331
|
+
# now defined using the fleet's runtime configuration. Requests that
|
5253
5332
|
# use this parameter continue to be valid.
|
5254
5333
|
# @return [String]
|
5255
5334
|
#
|
@@ -5281,6 +5360,20 @@ module Aws::GameLift
|
|
5281
5360
|
# operating system is determined by the OS of the build or script that
|
5282
5361
|
# is deployed on this fleet. This attribute is used with fleets where
|
5283
5362
|
# `ComputeType` is "EC2" or "Container".
|
5363
|
+
#
|
5364
|
+
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
5365
|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
5366
|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
5367
|
+
# update the game server build to server SDK 5.x, and then deploy to
|
5368
|
+
# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
5369
|
+
# version 5.][2]
|
5370
|
+
#
|
5371
|
+
# </note>
|
5372
|
+
#
|
5373
|
+
#
|
5374
|
+
#
|
5375
|
+
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
5376
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
5284
5377
|
# @return [String]
|
5285
5378
|
#
|
5286
5379
|
# @!attribute [rw] resource_creation_limit_policy
|
@@ -6764,6 +6857,20 @@ module Aws::GameLift
|
|
6764
6857
|
#
|
6765
6858
|
# @!attribute [rw] operating_system
|
6766
6859
|
# Operating system that is running on this EC2 instance.
|
6860
|
+
#
|
6861
|
+
# <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
|
6862
|
+
# more details in the [Amazon Linux 2 FAQs][1]. For game servers that
|
6863
|
+
# are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
|
6864
|
+
# update the game server build to server SDK 5.x, and then deploy to
|
6865
|
+
# AL2023 instances. See [ Migrate to Amazon GameLift server SDK
|
6866
|
+
# version 5.][2]
|
6867
|
+
#
|
6868
|
+
# </note>
|
6869
|
+
#
|
6870
|
+
#
|
6871
|
+
#
|
6872
|
+
# [1]: https://aws.amazon.com/amazon-linux-2/faqs/
|
6873
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
|
6767
6874
|
# @return [String]
|
6768
6875
|
#
|
6769
6876
|
# @!attribute [rw] type
|
@@ -7608,7 +7715,13 @@ module Aws::GameLift
|
|
7608
7715
|
# for game hosting.
|
7609
7716
|
#
|
7610
7717
|
# @!attribute [rw] location
|
7611
|
-
# An Amazon Web Services Region code, such as `us-west-2`.
|
7718
|
+
# An Amazon Web Services Region code, such as `us-west-2`. For a list
|
7719
|
+
# of supported Regions and Local Zones, see [ Amazon GameLift service
|
7720
|
+
# locations][1] for managed hosting.
|
7721
|
+
#
|
7722
|
+
#
|
7723
|
+
#
|
7724
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
7612
7725
|
# @return [String]
|
7613
7726
|
#
|
7614
7727
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationConfiguration AWS API Documentation
|
@@ -7621,11 +7734,7 @@ module Aws::GameLift
|
|
7621
7734
|
|
7622
7735
|
# Properties of a custom location for use in an Amazon GameLift Anywhere
|
7623
7736
|
# fleet. This data type is returned in response to a call to
|
7624
|
-
#
|
7625
|
-
#
|
7626
|
-
#
|
7627
|
-
#
|
7628
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation.html
|
7737
|
+
# CreateLocation.
|
7629
7738
|
#
|
7630
7739
|
# @!attribute [rw] location_name
|
7631
7740
|
# The location's name.
|
@@ -8105,7 +8214,7 @@ module Aws::GameLift
|
|
8105
8214
|
include Aws::Structure
|
8106
8215
|
end
|
8107
8216
|
|
8108
|
-
#
|
8217
|
+
# The requested resources was not found. The resource was either not
|
8109
8218
|
# created yet or deleted.
|
8110
8219
|
#
|
8111
8220
|
# @!attribute [rw] message
|
@@ -8629,12 +8738,14 @@ module Aws::GameLift
|
|
8629
8738
|
#
|
8630
8739
|
# @!attribute [rw] ip_address
|
8631
8740
|
# The IP address of the compute resource. Amazon GameLift requires
|
8632
|
-
# either a DNS name or IP address.
|
8741
|
+
# either a DNS name or IP address. When registering an Anywhere fleet,
|
8742
|
+
# an IP address is required.
|
8633
8743
|
# @return [String]
|
8634
8744
|
#
|
8635
8745
|
# @!attribute [rw] location
|
8636
8746
|
# The name of a custom location to associate with the compute resource
|
8637
|
-
# being registered.
|
8747
|
+
# being registered. This parameter is required when registering a
|
8748
|
+
# compute for an Anywhere fleet.
|
8638
8749
|
# @return [String]
|
8639
8750
|
#
|
8640
8751
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterComputeInput AWS API Documentation
|
data/lib/aws-sdk-gamelift.rb
CHANGED
data/sig/types.rbs
CHANGED
@@ -1015,7 +1015,7 @@ module Aws::GameLift
|
|
1015
1015
|
class Event
|
1016
1016
|
attr_accessor event_id: ::String
|
1017
1017
|
attr_accessor resource_id: ::String
|
1018
|
-
attr_accessor event_code: ("GENERIC_EVENT" | "FLEET_CREATED" | "FLEET_DELETED" | "FLEET_SCALING_EVENT" | "FLEET_STATE_DOWNLOADING" | "FLEET_STATE_VALIDATING" | "FLEET_STATE_BUILDING" | "FLEET_STATE_ACTIVATING" | "FLEET_STATE_ACTIVE" | "FLEET_STATE_ERROR" | "FLEET_INITIALIZATION_FAILED" | "FLEET_BINARY_DOWNLOAD_FAILED" | "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" | "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" | "FLEET_VALIDATION_TIMED_OUT" | "FLEET_ACTIVATION_FAILED" | "FLEET_ACTIVATION_FAILED_NO_INSTANCES" | "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" | "SERVER_PROCESS_INVALID_PATH" | "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" | "SERVER_PROCESS_PROCESS_READY_TIMEOUT" | "SERVER_PROCESS_CRASHED" | "SERVER_PROCESS_TERMINATED_UNHEALTHY" | "SERVER_PROCESS_FORCE_TERMINATED" | "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" | "GAME_SESSION_ACTIVATION_TIMEOUT" | "FLEET_CREATION_EXTRACTING_BUILD" | "FLEET_CREATION_RUNNING_INSTALLER" | "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" | "FLEET_VPC_PEERING_SUCCEEDED" | "FLEET_VPC_PEERING_FAILED" | "FLEET_VPC_PEERING_DELETED" | "INSTANCE_INTERRUPTED" | "INSTANCE_RECYCLED")
|
1018
|
+
attr_accessor event_code: ("GENERIC_EVENT" | "FLEET_CREATED" | "FLEET_DELETED" | "FLEET_SCALING_EVENT" | "FLEET_STATE_DOWNLOADING" | "FLEET_STATE_VALIDATING" | "FLEET_STATE_BUILDING" | "FLEET_STATE_ACTIVATING" | "FLEET_STATE_ACTIVE" | "FLEET_STATE_ERROR" | "FLEET_INITIALIZATION_FAILED" | "FLEET_BINARY_DOWNLOAD_FAILED" | "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" | "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" | "FLEET_VALIDATION_TIMED_OUT" | "FLEET_ACTIVATION_FAILED" | "FLEET_ACTIVATION_FAILED_NO_INSTANCES" | "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" | "SERVER_PROCESS_INVALID_PATH" | "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" | "SERVER_PROCESS_PROCESS_READY_TIMEOUT" | "SERVER_PROCESS_CRASHED" | "SERVER_PROCESS_TERMINATED_UNHEALTHY" | "SERVER_PROCESS_FORCE_TERMINATED" | "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" | "GAME_SESSION_ACTIVATION_TIMEOUT" | "FLEET_CREATION_EXTRACTING_BUILD" | "FLEET_CREATION_RUNNING_INSTALLER" | "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" | "FLEET_VPC_PEERING_SUCCEEDED" | "FLEET_VPC_PEERING_FAILED" | "FLEET_VPC_PEERING_DELETED" | "INSTANCE_INTERRUPTED" | "INSTANCE_RECYCLED" | "FLEET_CREATION_COMPLETED_INSTALLER" | "FLEET_CREATION_FAILED_INSTALLER")
|
1019
1019
|
attr_accessor message: ::String
|
1020
1020
|
attr_accessor event_time: ::Time
|
1021
1021
|
attr_accessor pre_signed_log_url: ::String
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.88.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2024-09-
|
11
|
+
date: 2024-09-10 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|