aws-sdk-gamelift 1.73.0 → 1.75.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +58 -50
- data/lib/aws-sdk-gamelift/client_api.rb +1 -0
- data/lib/aws-sdk-gamelift/plugins/endpoints.rb +3 -2
- data/lib/aws-sdk-gamelift/types.rb +68 -80
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: 9c9dd4058b046bfd07e0cad47e29fad98954c734f0df440d62aa3788a3ab5eda
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data.tar.gz: 19559d5b1e54174006d8f2032f348673cf8da61fe5e8548bf7e2100f629dea41
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metadata.gz: db0e00c16abe03100b88ee439a11a85fa5950b543485e320ea335285aaf78b2a4915f0cb89800a70e8b318ca4b55c450fafe7af4ee10fc5197e61867ba51f111
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data.tar.gz: 886f46eec28a73607ca3824c1a7bfe37445e54fc0f7dc85ff1980861d87f56794c2bf60aaf66a6e6ca8fca25867bc15e11b1c695f287de8f8abd18a110e1ceca
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.75.0 (2023-12-14)
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------------------
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* Feature - Amazon GameLift adds the ability to add and update the game properties of active game sessions.
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1.74.0 (2023-11-28)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.73.0 (2023-11-22)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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1.
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1
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1.75.0
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@@ -1604,13 +1604,13 @@ module Aws::GameLift
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# names do not need to be unique.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of custom
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#
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#
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# A set of key-value pairs that can store custom data in a game session.
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# For example: `\{"Key": "difficulty", "Value": "novice"\}`. For an
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# example, see [Create a game session with custom properties][1].
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#
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#
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#
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-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-create
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#
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# @option params [String] :creator_id
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# A unique identifier for a player or entity creating the game session.
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# configuration.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of custom
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#
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#
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# This
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# `FlexMatchMode` is set to `STANDALONE`.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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# A set of key-value pairs that can store custom data in a game session.
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# For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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# information is added to the new `GameSession` object that is created
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# for a successful match. This parameter is not used if `FlexMatchMode`
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# is set to `STANDALONE`.
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#
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# @option params [String] :game_session_data
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# A set of custom game session properties, formatted as a single string
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@@ -7108,13 +7103,11 @@ module Aws::GameLift
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# Retrieves all active game sessions that match a set of search criteria
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# and sorts them into a specified order.
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#
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# This operation is not designed to
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#
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#
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#
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#
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# session status with `DescribeGameSessions` should only be used for
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# games in development with low game session usage.
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# This operation is not designed to continually track game session
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# status because that practice can cause you to exceed your API limit
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# and generate errors. Instead, configure an Amazon Simple Notification
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# Service (Amazon SNS) topic to receive notifications from a matchmaker
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# or game session placement queue.
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#
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# When searching for game sessions, you specify exactly where you want
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# to search and provide a search filter expression, a sort expression,
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# in `ACTIVE` status only. To retrieve information on game sessions in
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# other statuses, use [DescribeGameSessions][1] .
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#
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#
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# To set search and sort criteria, create a filter expression using the
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# following game session attributes. For game session search examples,
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# see the Examples section of this topic.
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#
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# * **gameSessionId** -- A unique identifier for the game session. You
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# can use either a `GameSessionId` or `GameSessionArn` value.
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# * **gameSessionName** -- Name assigned to a game session. Game session
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# names do not need to be unique to a game session.
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#
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# * **gameSessionProperties** --
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#
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#
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#
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#
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#
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#
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# * **gameSessionProperties** -- A set of key-value pairs that can store
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# custom data in a game session. For example: `\{"Key": "difficulty",
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# "Value": "novice"\}`. The filter expression must specify the
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# GameProperty -- a `Key` and a string `Value` to search for the game
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# sessions.
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#
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# For example, to search for the above key-value pair, specify the
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# following search filter: `gameSessionProperties.difficulty =
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# "novice"`. All game property values are searched as strings.
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#
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# For examples of searching game sessions, see the ones below, and
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# also see [Search game sessions by game property][2].
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#
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# * **maximumSessions** -- Maximum number of player sessions allowed for
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# a game session.
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@@ -7182,12 +7181,13 @@ module Aws::GameLift
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#
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# </note>
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#
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-
# [All APIs by task][
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# [All APIs by task][3]
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
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-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-search
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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#
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# @option params [String] :fleet_id
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# A unique identifier for the fleet to search for active game sessions.
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@@ -7459,13 +7459,8 @@ module Aws::GameLift
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# either the queue name or ARN value.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of custom
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#
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# request to start a new game session (see [Start a Game Session][1]).
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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# A set of key-value pairs that can store custom data in a game session.
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# For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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#
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# @option params [required, Integer] :maximum_player_session_count
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# The maximum number of players that can be connected simultaneously to
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@@ -8871,6 +8866,18 @@ module Aws::GameLift
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# * **FullProtection** -- If the game session is in an `ACTIVE` status,
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# it cannot be terminated during a scale-down event.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of key-value pairs that can store custom data in a game session.
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# For example: `\{"Key": "difficulty", "Value": "novice"\}`. You can use
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# this parameter to modify game properties in an active game session.
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# This action adds new properties and modifies existing properties.
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# There is no way to delete properties. For an example, see [Update the
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# value of a game property][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-update
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#
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# @return [Types::UpdateGameSessionOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::UpdateGameSessionOutput#game_session #game_session} => Types::GameSession
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# name: "NonZeroAndMaxString",
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# player_session_creation_policy: "ACCEPT_ALL", # accepts ACCEPT_ALL, DENY_ALL
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# protection_policy: "NoProtection", # accepts NoProtection, FullProtection
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# game_properties: [
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# {
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# key: "GamePropertyKey", # required
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# value: "GamePropertyValue", # required
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# },
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# ],
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# })
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#
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# @example Response structure
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# configuration.
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#
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# @option params [Array<Types::GameProperty>] :game_properties
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# A set of custom
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#
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#
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# This
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# `FlexMatchMode` is set to `STANDALONE`.
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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# A set of key-value pairs that can store custom data in a game session.
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# For example: `\{"Key": "difficulty", "Value": "novice"\}`. This
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# information is added to the new `GameSession` object that is created
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# for a successful match. This parameter is not used if `FlexMatchMode`
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# is set to `STANDALONE`.
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#
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# @option params [String] :game_session_data
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# A set of custom game session properties, formatted as a single string
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@@ -9467,7 +9475,7 @@ module Aws::GameLift
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.75.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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@@ -1950,6 +1950,7 @@ module Aws::GameLift
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UpdateGameSessionInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Name"))
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UpdateGameSessionInput.add_member(:player_session_creation_policy, Shapes::ShapeRef.new(shape: PlayerSessionCreationPolicy, location_name: "PlayerSessionCreationPolicy"))
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UpdateGameSessionInput.add_member(:protection_policy, Shapes::ShapeRef.new(shape: ProtectionPolicy, location_name: "ProtectionPolicy"))
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UpdateGameSessionInput.add_member(:game_properties, Shapes::ShapeRef.new(shape: GamePropertyList, location_name: "GameProperties"))
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UpdateGameSessionInput.struct_class = Types::UpdateGameSessionInput
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UpdateGameSessionOutput.add_member(:game_session, Shapes::ShapeRef.new(shape: GameSession, location_name: "GameSession"))
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@@ -25,16 +25,17 @@ module Aws::GameLift
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# @api private
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class Handler < Seahorse::Client::Handler
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def call(context)
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# If endpoint was discovered, do not resolve or apply the endpoint.
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unless context[:discovered_endpoint]
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params = parameters_for_operation(context)
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endpoint = context.config.endpoint_provider.resolve_endpoint(params)
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context.http_request.endpoint = endpoint.url
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apply_endpoint_headers(context, endpoint.headers)
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context[:endpoint_params] = params
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context[:endpoint_properties] = endpoint.properties
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end
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context[:endpoint_params] = params
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context[:auth_scheme] =
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Aws::Endpoints.resolve_auth_scheme(context, endpoint)
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# @return [String]
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#
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# @!attribute [rw] game_properties
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# A set of custom
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#
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#
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# A set of key-value pairs that can store custom data in a game
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# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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# For an example, see [Create a game session with custom
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# properties][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-create
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] creator_id
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# @return [String]
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#
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# @!attribute [rw] game_properties
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# A set of custom
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#
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#
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#
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# `
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# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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# A set of key-value pairs that can store custom data in a game
|
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# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
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# This information is added to the new `GameSession` object that is
|
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# created for a successful match. This parameter is not used if
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# `FlexMatchMode` is set to `STANDALONE`.
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# @return [Array<Types::GameProperty>]
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#
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# @!attribute [rw] game_session_data
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@@ -3825,17 +3820,18 @@ module Aws::GameLift
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# operating system of the Fleet.
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#
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# * SERVER\_PROCESS\_SDK\_INITIALIZATION\_TIMEOUT -- The server
|
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# process did not call InitSDK() within the time expected
|
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# your game session log to see why InitSDK() was
|
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# process did not call `InitSDK()` within the time expected (5
|
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# minutes). Check your game session log to see why `InitSDK()` was
|
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# not called in time.
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#
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# * SERVER\_PROCESS\_PROCESS\_READY\_TIMEOUT -- The server process did
|
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# not call ProcessReady() within the time expected
|
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# InitSDK()
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# was not called in time.
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# not call `ProcessReady()` within the time expected (5 minutes)
|
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# after calling `InitSDK()`. Check your game session log to see why
|
3830
|
+
# `ProcessReady()` was not called in time.
|
3835
3831
|
#
|
3836
3832
|
# * SERVER\_PROCESS\_CRASHED -- The server process exited without
|
3837
|
-
# calling ProcessEnding()
|
3838
|
-
# ProcessEnding() was not called.
|
3833
|
+
# calling `ProcessEnding()`. Check your game session log to see why
|
3834
|
+
# `ProcessEnding()` was not called.
|
3839
3835
|
#
|
3840
3836
|
# * SERVER\_PROCESS\_TERMINATED\_UNHEALTHY -- The server process did
|
3841
3837
|
# not report a valid health check for too long and was therefore
|
@@ -3843,20 +3839,20 @@ module Aws::GameLift
|
|
3843
3839
|
# thread became stuck processing a synchronous task for too long.
|
3844
3840
|
#
|
3845
3841
|
# * SERVER\_PROCESS\_FORCE\_TERMINATED -- The server process did not
|
3846
|
-
# exit cleanly after OnProcessTerminate()
|
3847
|
-
#
|
3842
|
+
# exit cleanly within the time expected after `OnProcessTerminate()`
|
3843
|
+
# was sent. Check your game session log to see why termination took
|
3848
3844
|
# longer than expected.
|
3849
3845
|
#
|
3850
3846
|
# * SERVER\_PROCESS\_PROCESS\_EXIT\_TIMEOUT -- The server process did
|
3851
|
-
# not exit cleanly within the time expected after
|
3852
|
-
# ProcessEnding()
|
3847
|
+
# not exit cleanly within the time expected (30 seconds) after
|
3848
|
+
# calling `ProcessEnding()`. Check your game session log to see why
|
3853
3849
|
# termination took longer than expected.
|
3854
3850
|
#
|
3855
3851
|
# **Game session events:**
|
3856
3852
|
#
|
3857
3853
|
# * GAME\_SESSION\_ACTIVATION\_TIMEOUT -- GameSession failed to
|
3858
3854
|
# activate within the expected time. Check your game session log to
|
3859
|
-
# see why ActivateGameSession() took longer to complete than
|
3855
|
+
# see why `ActivateGameSession()` took longer to complete than
|
3860
3856
|
# expected.
|
3861
3857
|
#
|
3862
3858
|
# ^
|
@@ -4344,17 +4340,23 @@ module Aws::GameLift
|
|
4344
4340
|
include Aws::Structure
|
4345
4341
|
end
|
4346
4342
|
|
4347
|
-
#
|
4348
|
-
#
|
4349
|
-
#
|
4350
|
-
#
|
4351
|
-
#
|
4352
|
-
#
|
4353
|
-
#
|
4343
|
+
# This key-value pair can store custom data about a game session. For
|
4344
|
+
# example, you might use a `GameProperty` to track a game session's
|
4345
|
+
# map, level of difficulty, or remaining time. The difficulty level
|
4346
|
+
# could be specified like this: `\{"Key": "difficulty",
|
4347
|
+
# "Value":"Novice"\}`.
|
4348
|
+
#
|
4349
|
+
# You can set game properties when creating a game session. You can also
|
4350
|
+
# modify game properties of an active game session. When searching for
|
4351
|
+
# game sessions, you can filter on game property keys and values. You
|
4352
|
+
# can't delete game properties from a game session.
|
4354
4353
|
#
|
4354
|
+
# For examples of working with game properties, see [Create a game
|
4355
|
+
# session with properties][1].
|
4355
4356
|
#
|
4356
4357
|
#
|
4357
|
-
#
|
4358
|
+
#
|
4359
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties
|
4358
4360
|
#
|
4359
4361
|
# @!attribute [rw] key
|
4360
4362
|
# The game property identifier.
|
@@ -4777,14 +4779,8 @@ module Aws::GameLift
|
|
4777
4779
|
# @return [String]
|
4778
4780
|
#
|
4779
4781
|
# @!attribute [rw] game_properties
|
4780
|
-
# A set of custom
|
4781
|
-
#
|
4782
|
-
# process with a request to start a new game session (see [Start a
|
4783
|
-
# Game Session][1]).
|
4784
|
-
#
|
4785
|
-
#
|
4786
|
-
#
|
4787
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
4782
|
+
# A set of key-value pairs that can store custom data in a game
|
4783
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
4788
4784
|
# @return [Array<Types::GameProperty>]
|
4789
4785
|
#
|
4790
4786
|
# @!attribute [rw] ip_address
|
@@ -5029,14 +5025,8 @@ module Aws::GameLift
|
|
5029
5025
|
# @return [String]
|
5030
5026
|
#
|
5031
5027
|
# @!attribute [rw] game_properties
|
5032
|
-
# A set of custom
|
5033
|
-
#
|
5034
|
-
# process with a request to start a new game session (see [Start a
|
5035
|
-
# Game Session][1]).
|
5036
|
-
#
|
5037
|
-
#
|
5038
|
-
#
|
5039
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
5028
|
+
# A set of key-value pairs that can store custom data in a game
|
5029
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
5040
5030
|
# @return [Array<Types::GameProperty>]
|
5041
5031
|
#
|
5042
5032
|
# @!attribute [rw] maximum_player_session_count
|
@@ -6541,16 +6531,11 @@ module Aws::GameLift
|
|
6541
6531
|
# @return [Time]
|
6542
6532
|
#
|
6543
6533
|
# @!attribute [rw] game_properties
|
6544
|
-
# A set of custom
|
6545
|
-
#
|
6546
|
-
#
|
6547
|
-
#
|
6548
|
-
# `
|
6549
|
-
# parameter is not used when `FlexMatchMode` is set to `STANDALONE`.
|
6550
|
-
#
|
6551
|
-
#
|
6552
|
-
#
|
6553
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
6534
|
+
# A set of key-value pairs that can store custom data in a game
|
6535
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
6536
|
+
# This information is added to the new `GameSession` object that is
|
6537
|
+
# created for a successful match. This parameter is not used when
|
6538
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
6554
6539
|
# @return [Array<Types::GameProperty>]
|
6555
6540
|
#
|
6556
6541
|
# @!attribute [rw] game_session_data
|
@@ -8168,14 +8153,8 @@ module Aws::GameLift
|
|
8168
8153
|
# @return [String]
|
8169
8154
|
#
|
8170
8155
|
# @!attribute [rw] game_properties
|
8171
|
-
# A set of custom
|
8172
|
-
#
|
8173
|
-
# process with a request to start a new game session (see [Start a
|
8174
|
-
# Game Session][1]).
|
8175
|
-
#
|
8176
|
-
#
|
8177
|
-
#
|
8178
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
8156
|
+
# A set of key-value pairs that can store custom data in a game
|
8157
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
8179
8158
|
# @return [Array<Types::GameProperty>]
|
8180
8159
|
#
|
8181
8160
|
# @!attribute [rw] maximum_player_session_count
|
@@ -9153,6 +9132,19 @@ module Aws::GameLift
|
|
9153
9132
|
# status, it cannot be terminated during a scale-down event.
|
9154
9133
|
# @return [String]
|
9155
9134
|
#
|
9135
|
+
# @!attribute [rw] game_properties
|
9136
|
+
# A set of key-value pairs that can store custom data in a game
|
9137
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
9138
|
+
# You can use this parameter to modify game properties in an active
|
9139
|
+
# game session. This action adds new properties and modifies existing
|
9140
|
+
# properties. There is no way to delete properties. For an example,
|
9141
|
+
# see [Update the value of a game property][1].
|
9142
|
+
#
|
9143
|
+
#
|
9144
|
+
#
|
9145
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-update
|
9146
|
+
# @return [Array<Types::GameProperty>]
|
9147
|
+
#
|
9156
9148
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateGameSessionInput AWS API Documentation
|
9157
9149
|
#
|
9158
9150
|
class UpdateGameSessionInput < Struct.new(
|
@@ -9160,7 +9152,8 @@ module Aws::GameLift
|
|
9160
9152
|
:maximum_player_session_count,
|
9161
9153
|
:name,
|
9162
9154
|
:player_session_creation_policy,
|
9163
|
-
:protection_policy
|
9155
|
+
:protection_policy,
|
9156
|
+
:game_properties)
|
9164
9157
|
SENSITIVE = []
|
9165
9158
|
include Aws::Structure
|
9166
9159
|
end
|
@@ -9343,16 +9336,11 @@ module Aws::GameLift
|
|
9343
9336
|
# @return [String]
|
9344
9337
|
#
|
9345
9338
|
# @!attribute [rw] game_properties
|
9346
|
-
# A set of custom
|
9347
|
-
#
|
9348
|
-
#
|
9349
|
-
#
|
9350
|
-
# `
|
9351
|
-
# parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
|
9352
|
-
#
|
9353
|
-
#
|
9354
|
-
#
|
9355
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
9339
|
+
# A set of key-value pairs that can store custom data in a game
|
9340
|
+
# session. For example: `\{"Key": "difficulty", "Value": "novice"\}`.
|
9341
|
+
# This information is added to the new `GameSession` object that is
|
9342
|
+
# created for a successful match. This parameter is not used if
|
9343
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
9356
9344
|
# @return [Array<Types::GameProperty>]
|
9357
9345
|
#
|
9358
9346
|
# @!attribute [rw] game_session_data
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.75.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-12-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|