aws-sdk-gamelift 1.71.0 → 1.73.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +10 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +55 -29
- data/lib/aws-sdk-gamelift/client_api.rb +20 -12
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +1 -1
- data/lib/aws-sdk-gamelift/types.rb +78 -47
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +5 -5
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 1bbe38d4f14ee7d3e2f7385e7ce72fdc8596851d9380431b3871db108b4be25e
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data.tar.gz: 691e96b30a9a14f17ea360bb8e190cb774551c2d7b28d291cf1655cff982cdaa
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 470d03b420eac9e09f976a2c1ace5b8a07bafeb8fd2e44c3cca6e77e7c13d0e2c4317babb337e0d2bad6a20183e1a97054c716330640670adea29f357bb15fca
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data.tar.gz: 18849a70267fb413414bc2e2795e6c86374d89193b326b12dacd66d9ebaf2ec37dce23105598e0e641fe5f7368f9c7d8c5f033350959037bfbab71067765662c
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data/CHANGELOG.md
CHANGED
@@ -1,6 +1,16 @@
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1
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Unreleased Changes
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------------------
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1.73.0 (2023-11-22)
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------------------
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* Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
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1.72.0 (2023-11-02)
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------------------
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* Feature - Amazon GameLift adds support for shared credentials, which allows applications that are deployed on managed EC2 fleets to interact with other AWS resources.
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1.71.0 (2023-09-27)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
1.
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1
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+
1.73.0
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@@ -454,7 +454,7 @@ module Aws::GameLift
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#
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# resp = client.accept_match({
|
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# ticket_id: "MatchmakingIdStringModel", # required
|
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-
# player_ids: ["
|
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+
# player_ids: ["PlayerId"], # required
|
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# acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
|
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# })
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#
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@@ -860,7 +860,16 @@ module Aws::GameLift
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#
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# If successful, this operation creates a new Fleet resource and places
|
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862
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# it in `NEW` status, which prompts Amazon GameLift to initiate the
|
863
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-
# [fleet creation workflow][1].
|
863
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+
# [fleet creation workflow][1]. You can track fleet creation by checking
|
864
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# fleet status using DescribeFleetAttributes and
|
865
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# DescribeFleetLocationAttributes/, or by monitoring fleet creation
|
866
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# events using DescribeFleetEvents.
|
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#
|
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# When the fleet status changes to `ACTIVE`, you can enable automatic
|
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# scaling with PutScalingPolicy and set capacity for the home Region
|
870
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# with UpdateFleetCapacity. When the status of each remote location
|
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# reaches `ACTIVE`, you can set capacity by location using
|
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# UpdateFleetCapacity.
|
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#
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# **Learn more**
|
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#
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@@ -887,13 +896,14 @@ module Aws::GameLift
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# The unique identifier for a custom game server build to be deployed on
|
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# fleet instances. You can use either the build ID or ARN. The build
|
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# must be uploaded to Amazon GameLift and in `READY` status. This fleet
|
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-
# property
|
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+
# property can't be changed after the fleet is created.
|
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#
|
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# @option params [String] :script_id
|
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# The unique identifier for a Realtime configuration script to be
|
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# deployed on fleet instances. You can use either the script ID or ARN.
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# Scripts must be uploaded to Amazon GameLift prior to creating the
|
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-
# fleet. This fleet property
|
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# fleet. This fleet property can't be changed after the fleet is
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# created.
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#
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# @option params [String] :server_launch_path
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# **This parameter is no longer used.** Specify a server launch path
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@@ -996,28 +1006,27 @@ module Aws::GameLift
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# @option params [String] :fleet_type
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# Indicates whether to use On-Demand or Spot instances for this fleet.
|
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# By default, this property is set to `ON_DEMAND`. Learn more about when
|
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# to use [ On-Demand versus Spot Instances][1]. This property
|
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# changed after the fleet is created.
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# to use [ On-Demand versus Spot Instances][1]. This fleet property
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# can't be changed after the fleet is created.
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#
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1012
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
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#
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# @option params [String] :instance_role_arn
|
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# A unique identifier for an IAM role
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# Web Services services.
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-
#
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#
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#
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#
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#
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#
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#
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# A unique identifier for an IAM role with access permissions to other
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# Amazon Web Services services. Any application that runs on an instance
|
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# in the fleet--including install scripts, server processes, and other
|
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# processes--can use these permissions to interact with Amazon Web
|
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# Services resources that you own or have access to. For more
|
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# information about using the role with your game server builds, see [
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# Communicate with other Amazon Web Services resources from your
|
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# fleets][1]. This fleet property can't be changed after the fleet is
|
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# created.
|
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#
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#
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#
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# [1]: https://
|
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-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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#
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# @option params [Types::CertificateConfiguration] :certificate_configuration
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# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
|
@@ -1076,6 +1085,20 @@ module Aws::GameLift
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# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
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# Amazon GameLift Anywhere configuration options.
|
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#
|
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+
# @option params [String] :instance_role_credentials_provider
|
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# Prompts Amazon GameLift to generate a shared credentials file for the
|
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+
# IAM role defined in `InstanceRoleArn`. The shared credentials file is
|
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+
# stored on each fleet instance and refreshed as needed. Use shared
|
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+
# credentials for applications that are deployed along with the game
|
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# server executable, if the game server is integrated with server SDK
|
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# version 5.x. For more information about using shared credentials, see
|
1095
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+
# [ Communicate with other Amazon Web Services resources from your
|
1096
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+
# fleets][1].
|
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#
|
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+
#
|
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#
|
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+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
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+
#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
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#
|
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
|
@@ -1096,7 +1119,7 @@ module Aws::GameLift
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# {
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# from_port: 1, # required
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# to_port: 1, # required
|
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-
# ip_range: "
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+
# ip_range: "IpRange", # required
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# protocol: "TCP", # required, accepts TCP, UDP
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# },
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# ],
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@@ -1139,6 +1162,7 @@ module Aws::GameLift
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# anywhere_configuration: {
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# cost: "NonNegativeLimitedLengthDouble", # required
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# },
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# instance_role_credentials_provider: "SHARED_CREDENTIAL_FILE", # accepts SHARED_CREDENTIAL_FILE
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# })
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#
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# @example Response structure
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@@ -1172,6 +1196,7 @@ module Aws::GameLift
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# resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
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# resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
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# resp.fleet_attributes.anywhere_configuration.cost #=> String
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# resp.fleet_attributes.instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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# resp.location_states #=> Array
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# resp.location_states[0].location #=> String
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# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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@@ -2288,7 +2313,7 @@ module Aws::GameLift
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#
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# resp = client.create_player_session({
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# game_session_id: "ArnStringModel", # required
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# player_id: "
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# player_id: "PlayerId", # required
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# player_data: "PlayerData",
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# })
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#
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@@ -2366,7 +2391,7 @@ module Aws::GameLift
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#
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# resp = client.create_player_sessions({
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# game_session_id: "ArnStringModel", # required
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# player_ids: ["
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# player_ids: ["PlayerId"], # required
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# player_data_map: {
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# "NonZeroAndMaxString" => "PlayerData",
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# },
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@@ -3015,7 +3040,7 @@ module Aws::GameLift
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#
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# Before deleting a custom location, review any fleets currently using
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# the custom location and deregister the location if it is in use. For
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# more information see
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# more information, see [DeregisterCompute][1].
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#
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#
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#
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@@ -3699,6 +3724,7 @@ module Aws::GameLift
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# resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
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# resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
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# resp.fleet_attributes[0].anywhere_configuration.cost #=> String
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# resp.fleet_attributes[0].instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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# resp.next_token #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
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@@ -5299,7 +5325,7 @@ module Aws::GameLift
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#
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# resp = client.describe_player_sessions({
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# game_session_id: "ArnStringModel",
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# player_id: "
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# player_id: "PlayerId",
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# player_session_id: "PlayerSessionId",
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# player_session_status_filter: "NonZeroAndMaxString",
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# limit: 1,
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@@ -7488,14 +7514,14 @@ module Aws::GameLift
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# game_session_name: "NonZeroAndMaxString",
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# player_latencies: [
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# {
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-
# player_id: "
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+
# player_id: "PlayerId",
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# region_identifier: "NonZeroAndMaxString",
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# latency_in_milliseconds: 1.0,
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# },
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# ],
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# desired_player_sessions: [
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# {
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# player_id: "
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# player_id: "PlayerId",
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# player_data: "PlayerData",
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# },
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# ],
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@@ -7641,7 +7667,7 @@ module Aws::GameLift
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# game_session_arn: "ArnStringModel",
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# players: [ # required
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# {
|
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-
# player_id: "
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# player_id: "PlayerId",
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# player_attributes: {
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# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
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# },
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@@ -7755,7 +7781,7 @@ module Aws::GameLift
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# configuration_name: "MatchmakingConfigurationName", # required
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# players: [ # required
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# {
|
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-
# player_id: "
|
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+
# player_id: "PlayerId",
|
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# player_attributes: {
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# "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
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# },
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@@ -8549,7 +8575,7 @@ module Aws::GameLift
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# {
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# from_port: 1, # required
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# to_port: 1, # required
|
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-
# ip_range: "
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+
# ip_range: "IpRange", # required
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# protocol: "TCP", # required, accepts TCP, UDP
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# },
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# ],
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@@ -8557,7 +8583,7 @@ module Aws::GameLift
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# {
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# from_port: 1, # required
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# to_port: 1, # required
|
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-
# ip_range: "
|
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+
# ip_range: "IpRange", # required
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# protocol: "TCP", # required, accepts TCP, UDP
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# },
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# ],
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@@ -9441,7 +9467,7 @@ module Aws::GameLift
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9441
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params: params,
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config: config)
|
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context[:gem_name] = 'aws-sdk-gamelift'
|
9444
|
-
context[:gem_version] = '1.
|
9470
|
+
context[:gem_version] = '1.73.0'
|
9445
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Seahorse::Client::Request.new(handlers, context)
|
9446
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|
end
|
9447
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@@ -269,6 +269,7 @@ module Aws::GameLift
|
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269
269
|
InstanceDefinitions = Shapes::ListShape.new(name: 'InstanceDefinitions')
|
270
270
|
InstanceId = Shapes::StringShape.new(name: 'InstanceId')
|
271
271
|
InstanceList = Shapes::ListShape.new(name: 'InstanceList')
|
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|
+
InstanceRoleCredentialsProvider = Shapes::StringShape.new(name: 'InstanceRoleCredentialsProvider')
|
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273
|
InstanceStatus = Shapes::StringShape.new(name: 'InstanceStatus')
|
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Integer = Shapes::IntegerShape.new(name: 'Integer')
|
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|
InternalServiceException = Shapes::StructureShape.new(name: 'InternalServiceException')
|
@@ -279,6 +280,7 @@ module Aws::GameLift
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IpPermission = Shapes::StructureShape.new(name: 'IpPermission')
|
280
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IpPermissionsList = Shapes::ListShape.new(name: 'IpPermissionsList')
|
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|
IpProtocol = Shapes::StringShape.new(name: 'IpProtocol')
|
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|
+
IpRange = Shapes::StringShape.new(name: 'IpRange')
|
282
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|
LargeGameSessionData = Shapes::StringShape.new(name: 'LargeGameSessionData')
|
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|
LatencyMap = Shapes::MapShape.new(name: 'LatencyMap')
|
284
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|
LaunchParametersStringModel = Shapes::StringShape.new(name: 'LaunchParametersStringModel')
|
@@ -346,7 +348,6 @@ module Aws::GameLift
|
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346
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|
MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
|
347
349
|
MetricName = Shapes::StringShape.new(name: 'MetricName')
|
348
350
|
NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
|
349
|
-
NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
|
350
351
|
NonEmptyString = Shapes::StringShape.new(name: 'NonEmptyString')
|
351
352
|
NonNegativeDouble = Shapes::FloatShape.new(name: 'NonNegativeDouble')
|
352
353
|
NonNegativeLimitedLengthDouble = Shapes::StringShape.new(name: 'NonNegativeLimitedLengthDouble')
|
@@ -363,7 +364,9 @@ module Aws::GameLift
|
|
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364
|
PlayerAttributeStringList = Shapes::ListShape.new(name: 'PlayerAttributeStringList')
|
364
365
|
PlayerData = Shapes::StringShape.new(name: 'PlayerData')
|
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|
PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
|
367
|
+
PlayerId = Shapes::StringShape.new(name: 'PlayerId')
|
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368
|
PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
|
369
|
+
PlayerIdsForAcceptMatch = Shapes::ListShape.new(name: 'PlayerIdsForAcceptMatch')
|
367
370
|
PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
|
368
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|
PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
|
369
372
|
PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
|
@@ -492,7 +495,7 @@ module Aws::GameLift
|
|
492
495
|
ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
|
493
496
|
|
494
497
|
AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
|
495
|
-
AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape:
|
498
|
+
AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: PlayerIdsForAcceptMatch, required: true, location_name: "PlayerIds"))
|
496
499
|
AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
|
497
500
|
AcceptMatchInput.struct_class = Types::AcceptMatchInput
|
498
501
|
|
@@ -614,6 +617,7 @@ module Aws::GameLift
|
|
614
617
|
CreateFleetInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
|
615
618
|
CreateFleetInput.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
|
616
619
|
CreateFleetInput.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
|
620
|
+
CreateFleetInput.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
|
617
621
|
CreateFleetInput.struct_class = Types::CreateFleetInput
|
618
622
|
|
619
623
|
CreateFleetLocationsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetIdOrArn, required: true, location_name: "FleetId"))
|
@@ -710,7 +714,7 @@ module Aws::GameLift
|
|
710
714
|
CreateMatchmakingRuleSetOutput.struct_class = Types::CreateMatchmakingRuleSetOutput
|
711
715
|
|
712
716
|
CreatePlayerSessionInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionId"))
|
713
|
-
CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
717
|
+
CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, required: true, location_name: "PlayerId"))
|
714
718
|
CreatePlayerSessionInput.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
|
715
719
|
CreatePlayerSessionInput.struct_class = Types::CreatePlayerSessionInput
|
716
720
|
|
@@ -1025,7 +1029,7 @@ module Aws::GameLift
|
|
1025
1029
|
DescribeMatchmakingRuleSetsOutput.struct_class = Types::DescribeMatchmakingRuleSetsOutput
|
1026
1030
|
|
1027
1031
|
DescribePlayerSessionsInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionId"))
|
1028
|
-
DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1032
|
+
DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1029
1033
|
DescribePlayerSessionsInput.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
1030
1034
|
DescribePlayerSessionsInput.add_member(:player_session_status_filter, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerSessionStatusFilter"))
|
1031
1035
|
DescribePlayerSessionsInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
|
@@ -1070,7 +1074,7 @@ module Aws::GameLift
|
|
1070
1074
|
DescribeVpcPeeringConnectionsOutput.add_member(:vpc_peering_connections, Shapes::ShapeRef.new(shape: VpcPeeringConnectionList, location_name: "VpcPeeringConnections"))
|
1071
1075
|
DescribeVpcPeeringConnectionsOutput.struct_class = Types::DescribeVpcPeeringConnectionsOutput
|
1072
1076
|
|
1073
|
-
DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1077
|
+
DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1074
1078
|
DesiredPlayerSession.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
|
1075
1079
|
DesiredPlayerSession.struct_class = Types::DesiredPlayerSession
|
1076
1080
|
|
@@ -1135,6 +1139,7 @@ module Aws::GameLift
|
|
1135
1139
|
FleetAttributes.add_member(:certificate_configuration, Shapes::ShapeRef.new(shape: CertificateConfiguration, location_name: "CertificateConfiguration"))
|
1136
1140
|
FleetAttributes.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
|
1137
1141
|
FleetAttributes.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
|
1142
|
+
FleetAttributes.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
|
1138
1143
|
FleetAttributes.struct_class = Types::FleetAttributes
|
1139
1144
|
|
1140
1145
|
FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
|
@@ -1382,7 +1387,7 @@ module Aws::GameLift
|
|
1382
1387
|
|
1383
1388
|
IpPermission.add_member(:from_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "FromPort"))
|
1384
1389
|
IpPermission.add_member(:to_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "ToPort"))
|
1385
|
-
IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape:
|
1390
|
+
IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape: IpRange, required: true, location_name: "IpRange"))
|
1386
1391
|
IpPermission.add_member(:protocol, Shapes::ShapeRef.new(shape: IpProtocol, required: true, location_name: "Protocol"))
|
1387
1392
|
IpPermission.struct_class = Types::IpPermission
|
1388
1393
|
|
@@ -1507,7 +1512,7 @@ module Aws::GameLift
|
|
1507
1512
|
|
1508
1513
|
LocationStateList.member = Shapes::ShapeRef.new(shape: LocationState)
|
1509
1514
|
|
1510
|
-
MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1515
|
+
MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1511
1516
|
MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
1512
1517
|
MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
|
1513
1518
|
|
@@ -1571,13 +1576,13 @@ module Aws::GameLift
|
|
1571
1576
|
OutOfCapacityException.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
|
1572
1577
|
OutOfCapacityException.struct_class = Types::OutOfCapacityException
|
1573
1578
|
|
1574
|
-
PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1579
|
+
PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1575
1580
|
PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
1576
1581
|
PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
|
1577
1582
|
|
1578
1583
|
PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
|
1579
1584
|
|
1580
|
-
Player.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1585
|
+
Player.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1581
1586
|
Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
|
1582
1587
|
Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
|
1583
1588
|
Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
|
@@ -1594,9 +1599,11 @@ module Aws::GameLift
|
|
1594
1599
|
PlayerDataMap.key = Shapes::ShapeRef.new(shape: NonZeroAndMaxString)
|
1595
1600
|
PlayerDataMap.value = Shapes::ShapeRef.new(shape: PlayerData)
|
1596
1601
|
|
1597
|
-
PlayerIdList.member = Shapes::ShapeRef.new(shape:
|
1602
|
+
PlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerId)
|
1598
1603
|
|
1599
|
-
|
1604
|
+
PlayerIdsForAcceptMatch.member = Shapes::ShapeRef.new(shape: PlayerId)
|
1605
|
+
|
1606
|
+
PlayerLatency.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1600
1607
|
PlayerLatency.add_member(:region_identifier, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "RegionIdentifier"))
|
1601
1608
|
PlayerLatency.add_member(:latency_in_milliseconds, Shapes::ShapeRef.new(shape: Float, location_name: "LatencyInMilliseconds"))
|
1602
1609
|
PlayerLatency.struct_class = Types::PlayerLatency
|
@@ -1612,7 +1619,7 @@ module Aws::GameLift
|
|
1612
1619
|
PlayerList.member = Shapes::ShapeRef.new(shape: Player)
|
1613
1620
|
|
1614
1621
|
PlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
1615
|
-
PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
1622
|
+
PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
1616
1623
|
PlayerSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
|
1617
1624
|
PlayerSession.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
1618
1625
|
PlayerSession.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
|
@@ -3133,6 +3140,7 @@ module Aws::GameLift
|
|
3133
3140
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
3134
3141
|
o.errors << Shapes::ShapeRef.new(shape: ConflictException)
|
3135
3142
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
3143
|
+
o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
|
3136
3144
|
end)
|
3137
3145
|
|
3138
3146
|
api.add_operation(:register_game_server, Seahorse::Model::Operation.new.tap do |o|
|
@@ -32,7 +32,7 @@ module Aws::GameLift
|
|
32
32
|
raise ArgumentError, "FIPS and DualStack are enabled, but this partition does not support one or both"
|
33
33
|
end
|
34
34
|
if Aws::Endpoints::Matchers.boolean_equals?(use_fips, true)
|
35
|
-
if Aws::Endpoints::Matchers.boolean_equals?(
|
35
|
+
if Aws::Endpoints::Matchers.boolean_equals?(Aws::Endpoints::Matchers.attr(partition_result, "supportsFIPS"), true)
|
36
36
|
return Aws::Endpoints::Endpoint.new(url: "https://gamelift-fips.#{region}.#{partition_result['dnsSuffix']}", headers: {}, properties: {})
|
37
37
|
end
|
38
38
|
raise ArgumentError, "FIPS is enabled but this partition does not support FIPS"
|
@@ -30,7 +30,7 @@ module Aws::GameLift
|
|
30
30
|
:ticket_id,
|
31
31
|
:player_ids,
|
32
32
|
:acceptance_type)
|
33
|
-
SENSITIVE = []
|
33
|
+
SENSITIVE = [:player_ids]
|
34
34
|
include Aws::Structure
|
35
35
|
end
|
36
36
|
|
@@ -477,7 +477,7 @@ module Aws::GameLift
|
|
477
477
|
:operating_system,
|
478
478
|
:type,
|
479
479
|
:game_lift_service_sdk_endpoint)
|
480
|
-
SENSITIVE = []
|
480
|
+
SENSITIVE = [:ip_address]
|
481
481
|
include Aws::Structure
|
482
482
|
end
|
483
483
|
|
@@ -675,14 +675,15 @@ module Aws::GameLift
|
|
675
675
|
# The unique identifier for a custom game server build to be deployed
|
676
676
|
# on fleet instances. You can use either the build ID or ARN. The
|
677
677
|
# build must be uploaded to Amazon GameLift and in `READY` status.
|
678
|
-
# This fleet property
|
678
|
+
# This fleet property can't be changed after the fleet is created.
|
679
679
|
# @return [String]
|
680
680
|
#
|
681
681
|
# @!attribute [rw] script_id
|
682
682
|
# The unique identifier for a Realtime configuration script to be
|
683
683
|
# deployed on fleet instances. You can use either the script ID or
|
684
684
|
# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
|
685
|
-
# the fleet. This fleet property
|
685
|
+
# the fleet. This fleet property can't be changed after the fleet is
|
686
|
+
# created.
|
686
687
|
# @return [String]
|
687
688
|
#
|
688
689
|
# @!attribute [rw] server_launch_path
|
@@ -797,8 +798,8 @@ module Aws::GameLift
|
|
797
798
|
# @!attribute [rw] fleet_type
|
798
799
|
# Indicates whether to use On-Demand or Spot instances for this fleet.
|
799
800
|
# By default, this property is set to `ON_DEMAND`. Learn more about
|
800
|
-
# when to use [ On-Demand versus Spot Instances][1]. This
|
801
|
-
#
|
801
|
+
# when to use [ On-Demand versus Spot Instances][1]. This fleet
|
802
|
+
# property can't be changed after the fleet is created.
|
802
803
|
#
|
803
804
|
#
|
804
805
|
#
|
@@ -806,20 +807,19 @@ module Aws::GameLift
|
|
806
807
|
# @return [String]
|
807
808
|
#
|
808
809
|
# @!attribute [rw] instance_role_arn
|
809
|
-
# A unique identifier for an IAM role
|
810
|
-
# Amazon Web Services services.
|
811
|
-
#
|
812
|
-
#
|
813
|
-
#
|
814
|
-
# using the
|
815
|
-
#
|
816
|
-
#
|
817
|
-
#
|
810
|
+
# A unique identifier for an IAM role with access permissions to other
|
811
|
+
# Amazon Web Services services. Any application that runs on an
|
812
|
+
# instance in the fleet--including install scripts, server processes,
|
813
|
+
# and other processes--can use these permissions to interact with
|
814
|
+
# Amazon Web Services resources that you own or have access to. For
|
815
|
+
# more information about using the role with your game server builds,
|
816
|
+
# see [ Communicate with other Amazon Web Services resources from your
|
817
|
+
# fleets][1]. This fleet property can't be changed after the fleet is
|
818
|
+
# created.
|
818
819
|
#
|
819
820
|
#
|
820
821
|
#
|
821
|
-
# [1]: https://
|
822
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
822
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
823
823
|
# @return [String]
|
824
824
|
#
|
825
825
|
# @!attribute [rw] certificate_configuration
|
@@ -885,6 +885,21 @@ module Aws::GameLift
|
|
885
885
|
# Amazon GameLift Anywhere configuration options.
|
886
886
|
# @return [Types::AnywhereConfiguration]
|
887
887
|
#
|
888
|
+
# @!attribute [rw] instance_role_credentials_provider
|
889
|
+
# Prompts Amazon GameLift to generate a shared credentials file for
|
890
|
+
# the IAM role defined in `InstanceRoleArn`. The shared credentials
|
891
|
+
# file is stored on each fleet instance and refreshed as needed. Use
|
892
|
+
# shared credentials for applications that are deployed along with the
|
893
|
+
# game server executable, if the game server is integrated with server
|
894
|
+
# SDK version 5.x. For more information about using shared
|
895
|
+
# credentials, see [ Communicate with other Amazon Web Services
|
896
|
+
# resources from your fleets][1].
|
897
|
+
#
|
898
|
+
#
|
899
|
+
#
|
900
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
901
|
+
# @return [String]
|
902
|
+
#
|
888
903
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
889
904
|
#
|
890
905
|
class CreateFleetInput < Struct.new(
|
@@ -909,7 +924,8 @@ module Aws::GameLift
|
|
909
924
|
:locations,
|
910
925
|
:tags,
|
911
926
|
:compute_type,
|
912
|
-
:anywhere_configuration
|
927
|
+
:anywhere_configuration,
|
928
|
+
:instance_role_credentials_provider)
|
913
929
|
SENSITIVE = []
|
914
930
|
include Aws::Structure
|
915
931
|
end
|
@@ -1679,7 +1695,7 @@ module Aws::GameLift
|
|
1679
1695
|
:game_session_id,
|
1680
1696
|
:player_id,
|
1681
1697
|
:player_data)
|
1682
|
-
SENSITIVE = []
|
1698
|
+
SENSITIVE = [:player_id]
|
1683
1699
|
include Aws::Structure
|
1684
1700
|
end
|
1685
1701
|
|
@@ -1717,7 +1733,7 @@ module Aws::GameLift
|
|
1717
1733
|
:game_session_id,
|
1718
1734
|
:player_ids,
|
1719
1735
|
:player_data_map)
|
1720
|
-
SENSITIVE = []
|
1736
|
+
SENSITIVE = [:player_ids]
|
1721
1737
|
include Aws::Structure
|
1722
1738
|
end
|
1723
1739
|
|
@@ -3357,7 +3373,7 @@ module Aws::GameLift
|
|
3357
3373
|
:player_session_status_filter,
|
3358
3374
|
:limit,
|
3359
3375
|
:next_token)
|
3360
|
-
SENSITIVE = []
|
3376
|
+
SENSITIVE = [:player_id]
|
3361
3377
|
include Aws::Structure
|
3362
3378
|
end
|
3363
3379
|
|
@@ -3572,7 +3588,7 @@ module Aws::GameLift
|
|
3572
3588
|
class DesiredPlayerSession < Struct.new(
|
3573
3589
|
:player_id,
|
3574
3590
|
:player_data)
|
3575
|
-
SENSITIVE = []
|
3591
|
+
SENSITIVE = [:player_id]
|
3576
3592
|
include Aws::Structure
|
3577
3593
|
end
|
3578
3594
|
|
@@ -3938,8 +3954,8 @@ module Aws::GameLift
|
|
3938
3954
|
# @!attribute [rw] fleet_type
|
3939
3955
|
# Indicates whether to use On-Demand or Spot instances for this fleet.
|
3940
3956
|
# By default, this property is set to `ON_DEMAND`. Learn more about
|
3941
|
-
# when to use [ On-Demand versus Spot Instances][1]. This
|
3942
|
-
#
|
3957
|
+
# when to use [ On-Demand versus Spot Instances][1]. This fleet
|
3958
|
+
# property can't be changed after the fleet is created.
|
3943
3959
|
#
|
3944
3960
|
#
|
3945
3961
|
#
|
@@ -4102,19 +4118,18 @@ module Aws::GameLift
|
|
4102
4118
|
# @return [Array<String>]
|
4103
4119
|
#
|
4104
4120
|
# @!attribute [rw] instance_role_arn
|
4105
|
-
# A unique identifier for an IAM role
|
4106
|
-
# Amazon Web Services services.
|
4107
|
-
#
|
4108
|
-
#
|
4109
|
-
#
|
4110
|
-
# using the
|
4111
|
-
#
|
4112
|
-
#
|
4121
|
+
# A unique identifier for an IAM role with access permissions to other
|
4122
|
+
# Amazon Web Services services. Any application that runs on an
|
4123
|
+
# instance in the fleet--including install scripts, server processes,
|
4124
|
+
# and other processes--can use these permissions to interact with
|
4125
|
+
# Amazon Web Services resources that you own or have access to. For
|
4126
|
+
# more information about using the role with your game server builds,
|
4127
|
+
# see [ Communicate with other Amazon Web Services resources from your
|
4128
|
+
# fleets][1].
|
4113
4129
|
#
|
4114
4130
|
#
|
4115
4131
|
#
|
4116
|
-
# [1]: https://
|
4117
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
4132
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
4118
4133
|
# @return [String]
|
4119
4134
|
#
|
4120
4135
|
# @!attribute [rw] certificate_configuration
|
@@ -4140,6 +4155,21 @@ module Aws::GameLift
|
|
4140
4155
|
# fleets.
|
4141
4156
|
# @return [Types::AnywhereConfiguration]
|
4142
4157
|
#
|
4158
|
+
# @!attribute [rw] instance_role_credentials_provider
|
4159
|
+
# Indicates that fleet instances maintain a shared credentials file
|
4160
|
+
# for the IAM role defined in `InstanceRoleArn`. Shared credentials
|
4161
|
+
# allow applications that are deployed with the game server executable
|
4162
|
+
# to communicate with other Amazon Web Services resources. This
|
4163
|
+
# property is used only when the game server is integrated with the
|
4164
|
+
# server SDK version 5.x. For more information about using shared
|
4165
|
+
# credentials, see [ Communicate with other Amazon Web Services
|
4166
|
+
# resources from your fleets][1].
|
4167
|
+
#
|
4168
|
+
#
|
4169
|
+
#
|
4170
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
4171
|
+
# @return [String]
|
4172
|
+
#
|
4143
4173
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
4144
4174
|
#
|
4145
4175
|
class FleetAttributes < Struct.new(
|
@@ -4167,7 +4197,8 @@ module Aws::GameLift
|
|
4167
4197
|
:instance_role_arn,
|
4168
4198
|
:certificate_configuration,
|
4169
4199
|
:compute_type,
|
4170
|
-
:anywhere_configuration
|
4200
|
+
:anywhere_configuration,
|
4201
|
+
:instance_role_credentials_provider)
|
4171
4202
|
SENSITIVE = []
|
4172
4203
|
include Aws::Structure
|
4173
4204
|
end
|
@@ -4850,7 +4881,7 @@ module Aws::GameLift
|
|
4850
4881
|
:game_session_data,
|
4851
4882
|
:matchmaker_data,
|
4852
4883
|
:location)
|
4853
|
-
SENSITIVE = []
|
4884
|
+
SENSITIVE = [:ip_address, :port]
|
4854
4885
|
include Aws::Structure
|
4855
4886
|
end
|
4856
4887
|
|
@@ -4908,7 +4939,7 @@ module Aws::GameLift
|
|
4908
4939
|
:dns_name,
|
4909
4940
|
:port,
|
4910
4941
|
:matched_player_sessions)
|
4911
|
-
SENSITIVE = []
|
4942
|
+
SENSITIVE = [:ip_address]
|
4912
4943
|
include Aws::Structure
|
4913
4944
|
end
|
4914
4945
|
|
@@ -5138,7 +5169,7 @@ module Aws::GameLift
|
|
5138
5169
|
:placed_player_sessions,
|
5139
5170
|
:game_session_data,
|
5140
5171
|
:matchmaker_data)
|
5141
|
-
SENSITIVE = []
|
5172
|
+
SENSITIVE = [:ip_address, :port]
|
5142
5173
|
include Aws::Structure
|
5143
5174
|
end
|
5144
5175
|
|
@@ -5571,7 +5602,7 @@ module Aws::GameLift
|
|
5571
5602
|
:status,
|
5572
5603
|
:creation_time,
|
5573
5604
|
:location)
|
5574
|
-
SENSITIVE = []
|
5605
|
+
SENSITIVE = [:ip_address]
|
5575
5606
|
include Aws::Structure
|
5576
5607
|
end
|
5577
5608
|
|
@@ -5608,7 +5639,7 @@ module Aws::GameLift
|
|
5608
5639
|
:ip_address,
|
5609
5640
|
:operating_system,
|
5610
5641
|
:credentials)
|
5611
|
-
SENSITIVE = [:credentials]
|
5642
|
+
SENSITIVE = [:ip_address, :credentials]
|
5612
5643
|
include Aws::Structure
|
5613
5644
|
end
|
5614
5645
|
|
@@ -5778,7 +5809,7 @@ module Aws::GameLift
|
|
5778
5809
|
:to_port,
|
5779
5810
|
:ip_range,
|
5780
5811
|
:protocol)
|
5781
|
-
SENSITIVE = []
|
5812
|
+
SENSITIVE = [:from_port, :to_port, :ip_range]
|
5782
5813
|
include Aws::Structure
|
5783
5814
|
end
|
5784
5815
|
|
@@ -6402,7 +6433,7 @@ module Aws::GameLift
|
|
6402
6433
|
class MatchedPlayerSession < Struct.new(
|
6403
6434
|
:player_id,
|
6404
6435
|
:player_session_id)
|
6405
|
-
SENSITIVE = []
|
6436
|
+
SENSITIVE = [:player_id]
|
6406
6437
|
include Aws::Structure
|
6407
6438
|
end
|
6408
6439
|
|
@@ -6846,7 +6877,7 @@ module Aws::GameLift
|
|
6846
6877
|
class PlacedPlayerSession < Struct.new(
|
6847
6878
|
:player_id,
|
6848
6879
|
:player_session_id)
|
6849
|
-
SENSITIVE = []
|
6880
|
+
SENSITIVE = [:player_id]
|
6850
6881
|
include Aws::Structure
|
6851
6882
|
end
|
6852
6883
|
|
@@ -6893,7 +6924,7 @@ module Aws::GameLift
|
|
6893
6924
|
:player_attributes,
|
6894
6925
|
:team,
|
6895
6926
|
:latency_in_ms)
|
6896
|
-
SENSITIVE = []
|
6927
|
+
SENSITIVE = [:player_id]
|
6897
6928
|
include Aws::Structure
|
6898
6929
|
end
|
6899
6930
|
|
@@ -6923,7 +6954,7 @@ module Aws::GameLift
|
|
6923
6954
|
:player_id,
|
6924
6955
|
:region_identifier,
|
6925
6956
|
:latency_in_milliseconds)
|
6926
|
-
SENSITIVE = []
|
6957
|
+
SENSITIVE = [:player_id]
|
6927
6958
|
include Aws::Structure
|
6928
6959
|
end
|
6929
6960
|
|
@@ -7081,7 +7112,7 @@ module Aws::GameLift
|
|
7081
7112
|
:dns_name,
|
7082
7113
|
:port,
|
7083
7114
|
:player_data)
|
7084
|
-
SENSITIVE = []
|
7115
|
+
SENSITIVE = [:player_id, :ip_address, :port]
|
7085
7116
|
include Aws::Structure
|
7086
7117
|
end
|
7087
7118
|
|
@@ -7317,7 +7348,7 @@ module Aws::GameLift
|
|
7317
7348
|
:dns_name,
|
7318
7349
|
:ip_address,
|
7319
7350
|
:location)
|
7320
|
-
SENSITIVE = []
|
7351
|
+
SENSITIVE = [:ip_address]
|
7321
7352
|
include Aws::Structure
|
7322
7353
|
end
|
7323
7354
|
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.73.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2023-
|
11
|
+
date: 2023-11-22 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|
@@ -19,7 +19,7 @@ dependencies:
|
|
19
19
|
version: '3'
|
20
20
|
- - ">="
|
21
21
|
- !ruby/object:Gem::Version
|
22
|
-
version: 3.
|
22
|
+
version: 3.188.0
|
23
23
|
type: :runtime
|
24
24
|
prerelease: false
|
25
25
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -29,7 +29,7 @@ dependencies:
|
|
29
29
|
version: '3'
|
30
30
|
- - ">="
|
31
31
|
- !ruby/object:Gem::Version
|
32
|
-
version: 3.
|
32
|
+
version: 3.188.0
|
33
33
|
- !ruby/object:Gem::Dependency
|
34
34
|
name: aws-sigv4
|
35
35
|
requirement: !ruby/object:Gem::Requirement
|
@@ -80,7 +80,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
80
80
|
requirements:
|
81
81
|
- - ">="
|
82
82
|
- !ruby/object:Gem::Version
|
83
|
-
version: '2.
|
83
|
+
version: '2.5'
|
84
84
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
85
85
|
requirements:
|
86
86
|
- - ">="
|