aws-sdk-gamelift 1.71.0 → 1.72.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +55 -29
- data/lib/aws-sdk-gamelift/client_api.rb +20 -12
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +1 -1
- data/lib/aws-sdk-gamelift/types.rb +78 -47
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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metadata.gz: c474bc0214254c7fd73adf0837d1466cf8ef4c430260057393573d196cffac0d
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data.tar.gz: 66cbaef070d5ac3fb1c30fb8926c77e162c937f5ec1849de62f4b6eba7e0af61
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metadata.gz: e15d86889e14f4eb27a1a333f5cc45d2e9c7d30e47f14a6af43bf465eba92ccc861caf8d25af1cdfd0abd829088cafb44380c8ba01f0773377b757392f1da6e9
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data.tar.gz: 42d2559732e063162750cb7a8fc66efeed42375d6f4ec1f48664e66d04c47b9d9dd34f2779cacfffe97b489e606d06fa46f6fdffa793f500f23289724affca33
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.72.0 (2023-11-02)
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------------------
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* Feature - Amazon GameLift adds support for shared credentials, which allows applications that are deployed on managed EC2 fleets to interact with other AWS resources.
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1.71.0 (2023-09-27)
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------------------
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data/VERSION
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1.
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1.72.0
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#
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# resp = client.accept_match({
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# ticket_id: "MatchmakingIdStringModel", # required
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# player_ids: ["
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# player_ids: ["PlayerId"], # required
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# acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
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# })
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#
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#
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# If successful, this operation creates a new Fleet resource and places
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# it in `NEW` status, which prompts Amazon GameLift to initiate the
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# [fleet creation workflow][1].
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# [fleet creation workflow][1]. You can track fleet creation by checking
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# fleet status using DescribeFleetAttributes and
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# DescribeFleetLocationAttributes/, or by monitoring fleet creation
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# events using DescribeFleetEvents.
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#
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# When the fleet status changes to `ACTIVE`, you can enable automatic
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# scaling with PutScalingPolicy and set capacity for the home Region
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# with UpdateFleetCapacity. When the status of each remote location
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# reaches `ACTIVE`, you can set capacity by location using
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# UpdateFleetCapacity.
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#
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# **Learn more**
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#
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# The unique identifier for a custom game server build to be deployed on
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# fleet instances. You can use either the build ID or ARN. The build
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# must be uploaded to Amazon GameLift and in `READY` status. This fleet
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# property
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# property can't be changed after the fleet is created.
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#
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# @option params [String] :script_id
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# The unique identifier for a Realtime configuration script to be
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# deployed on fleet instances. You can use either the script ID or ARN.
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# Scripts must be uploaded to Amazon GameLift prior to creating the
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# fleet. This fleet property
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# fleet. This fleet property can't be changed after the fleet is
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# created.
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#
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# @option params [String] :server_launch_path
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# **This parameter is no longer used.** Specify a server launch path
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# @option params [String] :fleet_type
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# Indicates whether to use On-Demand or Spot instances for this fleet.
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# By default, this property is set to `ON_DEMAND`. Learn more about when
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# to use [ On-Demand versus Spot Instances][1]. This property
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# changed after the fleet is created.
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# to use [ On-Demand versus Spot Instances][1]. This fleet property
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# can't be changed after the fleet is created.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
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#
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# @option params [String] :instance_role_arn
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# A unique identifier for an IAM role
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# Web Services services.
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# A unique identifier for an IAM role with access permissions to other
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# Amazon Web Services services. Any application that runs on an instance
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# in the fleet--including install scripts, server processes, and other
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# processes--can use these permissions to interact with Amazon Web
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# Services resources that you own or have access to. For more
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# information about using the role with your game server builds, see [
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# Communicate with other Amazon Web Services resources from your
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# fleets][1]. This fleet property can't be changed after the fleet is
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# created.
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# [1]: https://
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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#
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# Prompts Amazon GameLift to generate a TLS/SSL certificate for the
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# @option params [Types::AnywhereConfiguration] :anywhere_configuration
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# Amazon GameLift Anywhere configuration options.
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#
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# @option params [String] :instance_role_credentials_provider
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# Prompts Amazon GameLift to generate a shared credentials file for the
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# IAM role defined in `InstanceRoleArn`. The shared credentials file is
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# stored on each fleet instance and refreshed as needed. Use shared
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# credentials for applications that are deployed along with the game
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# server executable, if the game server is integrated with server SDK
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# version 5.x. For more information about using shared credentials, see
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# [ Communicate with other Amazon Web Services resources from your
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# fleets][1].
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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#
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# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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# {
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# from_port: 1, # required
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# to_port: 1, # required
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# ip_range: "
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# ip_range: "IpRange", # required
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# protocol: "TCP", # required, accepts TCP, UDP
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# },
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# ],
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# anywhere_configuration: {
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# },
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# instance_role_credentials_provider: "SHARED_CREDENTIAL_FILE", # accepts SHARED_CREDENTIAL_FILE
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# })
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#
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# @example Response structure
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# resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
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# resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
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# resp.fleet_attributes.instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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# resp.location_states #=> Array
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# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
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# player_data: "PlayerData",
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# })
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# the custom location and deregister the location if it is in use. For
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# more information see
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# more information, see [DeregisterCompute][1].
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# resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
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# resp.fleet_attributes[0].anywhere_configuration.cost #=> String
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# resp.fleet_attributes[0].instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
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# resp.next_token #=> String
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# player_id: "PlayerId",
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# player_session_id: "PlayerSessionId",
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# limit: 1,
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# {
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# },
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# players: [ # required
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# },
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# ],
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params: params,
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config: config)
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context[:gem_name] = 'aws-sdk-gamelift'
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context[:gem_version] = '1.
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context[:gem_version] = '1.72.0'
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Seahorse::Client::Request.new(handlers, context)
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end
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InstanceDefinitions = Shapes::ListShape.new(name: 'InstanceDefinitions')
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InstanceId = Shapes::StringShape.new(name: 'InstanceId')
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InstanceList = Shapes::ListShape.new(name: 'InstanceList')
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InstanceRoleCredentialsProvider = Shapes::StringShape.new(name: 'InstanceRoleCredentialsProvider')
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InstanceStatus = Shapes::StringShape.new(name: 'InstanceStatus')
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Integer = Shapes::IntegerShape.new(name: 'Integer')
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InternalServiceException = Shapes::StructureShape.new(name: 'InternalServiceException')
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IpPermission = Shapes::StructureShape.new(name: 'IpPermission')
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IpPermissionsList = Shapes::ListShape.new(name: 'IpPermissionsList')
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IpProtocol = Shapes::StringShape.new(name: 'IpProtocol')
|
|
283
|
+
IpRange = Shapes::StringShape.new(name: 'IpRange')
|
|
282
284
|
LargeGameSessionData = Shapes::StringShape.new(name: 'LargeGameSessionData')
|
|
283
285
|
LatencyMap = Shapes::MapShape.new(name: 'LatencyMap')
|
|
284
286
|
LaunchParametersStringModel = Shapes::StringShape.new(name: 'LaunchParametersStringModel')
|
|
@@ -346,7 +348,6 @@ module Aws::GameLift
|
|
|
346
348
|
MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
|
|
347
349
|
MetricName = Shapes::StringShape.new(name: 'MetricName')
|
|
348
350
|
NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
|
|
349
|
-
NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
|
|
350
351
|
NonEmptyString = Shapes::StringShape.new(name: 'NonEmptyString')
|
|
351
352
|
NonNegativeDouble = Shapes::FloatShape.new(name: 'NonNegativeDouble')
|
|
352
353
|
NonNegativeLimitedLengthDouble = Shapes::StringShape.new(name: 'NonNegativeLimitedLengthDouble')
|
|
@@ -363,7 +364,9 @@ module Aws::GameLift
|
|
|
363
364
|
PlayerAttributeStringList = Shapes::ListShape.new(name: 'PlayerAttributeStringList')
|
|
364
365
|
PlayerData = Shapes::StringShape.new(name: 'PlayerData')
|
|
365
366
|
PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
|
|
367
|
+
PlayerId = Shapes::StringShape.new(name: 'PlayerId')
|
|
366
368
|
PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
|
|
369
|
+
PlayerIdsForAcceptMatch = Shapes::ListShape.new(name: 'PlayerIdsForAcceptMatch')
|
|
367
370
|
PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
|
|
368
371
|
PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
|
|
369
372
|
PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
|
|
@@ -492,7 +495,7 @@ module Aws::GameLift
|
|
|
492
495
|
ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
|
|
493
496
|
|
|
494
497
|
AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
|
|
495
|
-
AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape:
|
|
498
|
+
AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: PlayerIdsForAcceptMatch, required: true, location_name: "PlayerIds"))
|
|
496
499
|
AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
|
|
497
500
|
AcceptMatchInput.struct_class = Types::AcceptMatchInput
|
|
498
501
|
|
|
@@ -614,6 +617,7 @@ module Aws::GameLift
|
|
|
614
617
|
CreateFleetInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
|
|
615
618
|
CreateFleetInput.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
|
|
616
619
|
CreateFleetInput.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
|
|
620
|
+
CreateFleetInput.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
|
|
617
621
|
CreateFleetInput.struct_class = Types::CreateFleetInput
|
|
618
622
|
|
|
619
623
|
CreateFleetLocationsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetIdOrArn, required: true, location_name: "FleetId"))
|
|
@@ -710,7 +714,7 @@ module Aws::GameLift
|
|
|
710
714
|
CreateMatchmakingRuleSetOutput.struct_class = Types::CreateMatchmakingRuleSetOutput
|
|
711
715
|
|
|
712
716
|
CreatePlayerSessionInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionId"))
|
|
713
|
-
CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
717
|
+
CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, required: true, location_name: "PlayerId"))
|
|
714
718
|
CreatePlayerSessionInput.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
|
|
715
719
|
CreatePlayerSessionInput.struct_class = Types::CreatePlayerSessionInput
|
|
716
720
|
|
|
@@ -1025,7 +1029,7 @@ module Aws::GameLift
|
|
|
1025
1029
|
DescribeMatchmakingRuleSetsOutput.struct_class = Types::DescribeMatchmakingRuleSetsOutput
|
|
1026
1030
|
|
|
1027
1031
|
DescribePlayerSessionsInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionId"))
|
|
1028
|
-
DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1032
|
+
DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1029
1033
|
DescribePlayerSessionsInput.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
|
1030
1034
|
DescribePlayerSessionsInput.add_member(:player_session_status_filter, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerSessionStatusFilter"))
|
|
1031
1035
|
DescribePlayerSessionsInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
|
|
@@ -1070,7 +1074,7 @@ module Aws::GameLift
|
|
|
1070
1074
|
DescribeVpcPeeringConnectionsOutput.add_member(:vpc_peering_connections, Shapes::ShapeRef.new(shape: VpcPeeringConnectionList, location_name: "VpcPeeringConnections"))
|
|
1071
1075
|
DescribeVpcPeeringConnectionsOutput.struct_class = Types::DescribeVpcPeeringConnectionsOutput
|
|
1072
1076
|
|
|
1073
|
-
DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1077
|
+
DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1074
1078
|
DesiredPlayerSession.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
|
|
1075
1079
|
DesiredPlayerSession.struct_class = Types::DesiredPlayerSession
|
|
1076
1080
|
|
|
@@ -1135,6 +1139,7 @@ module Aws::GameLift
|
|
|
1135
1139
|
FleetAttributes.add_member(:certificate_configuration, Shapes::ShapeRef.new(shape: CertificateConfiguration, location_name: "CertificateConfiguration"))
|
|
1136
1140
|
FleetAttributes.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
|
|
1137
1141
|
FleetAttributes.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
|
|
1142
|
+
FleetAttributes.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
|
|
1138
1143
|
FleetAttributes.struct_class = Types::FleetAttributes
|
|
1139
1144
|
|
|
1140
1145
|
FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
|
|
@@ -1382,7 +1387,7 @@ module Aws::GameLift
|
|
|
1382
1387
|
|
|
1383
1388
|
IpPermission.add_member(:from_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "FromPort"))
|
|
1384
1389
|
IpPermission.add_member(:to_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "ToPort"))
|
|
1385
|
-
IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape:
|
|
1390
|
+
IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape: IpRange, required: true, location_name: "IpRange"))
|
|
1386
1391
|
IpPermission.add_member(:protocol, Shapes::ShapeRef.new(shape: IpProtocol, required: true, location_name: "Protocol"))
|
|
1387
1392
|
IpPermission.struct_class = Types::IpPermission
|
|
1388
1393
|
|
|
@@ -1507,7 +1512,7 @@ module Aws::GameLift
|
|
|
1507
1512
|
|
|
1508
1513
|
LocationStateList.member = Shapes::ShapeRef.new(shape: LocationState)
|
|
1509
1514
|
|
|
1510
|
-
MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1515
|
+
MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1511
1516
|
MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
|
1512
1517
|
MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
|
|
1513
1518
|
|
|
@@ -1571,13 +1576,13 @@ module Aws::GameLift
|
|
|
1571
1576
|
OutOfCapacityException.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
|
|
1572
1577
|
OutOfCapacityException.struct_class = Types::OutOfCapacityException
|
|
1573
1578
|
|
|
1574
|
-
PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1579
|
+
PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1575
1580
|
PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
|
1576
1581
|
PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
|
|
1577
1582
|
|
|
1578
1583
|
PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
|
|
1579
1584
|
|
|
1580
|
-
Player.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1585
|
+
Player.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1581
1586
|
Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
|
|
1582
1587
|
Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
|
|
1583
1588
|
Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
|
|
@@ -1594,9 +1599,11 @@ module Aws::GameLift
|
|
|
1594
1599
|
PlayerDataMap.key = Shapes::ShapeRef.new(shape: NonZeroAndMaxString)
|
|
1595
1600
|
PlayerDataMap.value = Shapes::ShapeRef.new(shape: PlayerData)
|
|
1596
1601
|
|
|
1597
|
-
PlayerIdList.member = Shapes::ShapeRef.new(shape:
|
|
1602
|
+
PlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerId)
|
|
1598
1603
|
|
|
1599
|
-
|
|
1604
|
+
PlayerIdsForAcceptMatch.member = Shapes::ShapeRef.new(shape: PlayerId)
|
|
1605
|
+
|
|
1606
|
+
PlayerLatency.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1600
1607
|
PlayerLatency.add_member(:region_identifier, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "RegionIdentifier"))
|
|
1601
1608
|
PlayerLatency.add_member(:latency_in_milliseconds, Shapes::ShapeRef.new(shape: Float, location_name: "LatencyInMilliseconds"))
|
|
1602
1609
|
PlayerLatency.struct_class = Types::PlayerLatency
|
|
@@ -1612,7 +1619,7 @@ module Aws::GameLift
|
|
|
1612
1619
|
PlayerList.member = Shapes::ShapeRef.new(shape: Player)
|
|
1613
1620
|
|
|
1614
1621
|
PlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
|
|
1615
|
-
PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape:
|
|
1622
|
+
PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
|
|
1616
1623
|
PlayerSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
|
|
1617
1624
|
PlayerSession.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
|
1618
1625
|
PlayerSession.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
|
|
@@ -3133,6 +3140,7 @@ module Aws::GameLift
|
|
|
3133
3140
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
|
3134
3141
|
o.errors << Shapes::ShapeRef.new(shape: ConflictException)
|
|
3135
3142
|
o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
|
|
3143
|
+
o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
|
|
3136
3144
|
end)
|
|
3137
3145
|
|
|
3138
3146
|
api.add_operation(:register_game_server, Seahorse::Model::Operation.new.tap do |o|
|
|
@@ -32,7 +32,7 @@ module Aws::GameLift
|
|
|
32
32
|
raise ArgumentError, "FIPS and DualStack are enabled, but this partition does not support one or both"
|
|
33
33
|
end
|
|
34
34
|
if Aws::Endpoints::Matchers.boolean_equals?(use_fips, true)
|
|
35
|
-
if Aws::Endpoints::Matchers.boolean_equals?(
|
|
35
|
+
if Aws::Endpoints::Matchers.boolean_equals?(Aws::Endpoints::Matchers.attr(partition_result, "supportsFIPS"), true)
|
|
36
36
|
return Aws::Endpoints::Endpoint.new(url: "https://gamelift-fips.#{region}.#{partition_result['dnsSuffix']}", headers: {}, properties: {})
|
|
37
37
|
end
|
|
38
38
|
raise ArgumentError, "FIPS is enabled but this partition does not support FIPS"
|
|
@@ -30,7 +30,7 @@ module Aws::GameLift
|
|
|
30
30
|
:ticket_id,
|
|
31
31
|
:player_ids,
|
|
32
32
|
:acceptance_type)
|
|
33
|
-
SENSITIVE = []
|
|
33
|
+
SENSITIVE = [:player_ids]
|
|
34
34
|
include Aws::Structure
|
|
35
35
|
end
|
|
36
36
|
|
|
@@ -477,7 +477,7 @@ module Aws::GameLift
|
|
|
477
477
|
:operating_system,
|
|
478
478
|
:type,
|
|
479
479
|
:game_lift_service_sdk_endpoint)
|
|
480
|
-
SENSITIVE = []
|
|
480
|
+
SENSITIVE = [:ip_address]
|
|
481
481
|
include Aws::Structure
|
|
482
482
|
end
|
|
483
483
|
|
|
@@ -675,14 +675,15 @@ module Aws::GameLift
|
|
|
675
675
|
# The unique identifier for a custom game server build to be deployed
|
|
676
676
|
# on fleet instances. You can use either the build ID or ARN. The
|
|
677
677
|
# build must be uploaded to Amazon GameLift and in `READY` status.
|
|
678
|
-
# This fleet property
|
|
678
|
+
# This fleet property can't be changed after the fleet is created.
|
|
679
679
|
# @return [String]
|
|
680
680
|
#
|
|
681
681
|
# @!attribute [rw] script_id
|
|
682
682
|
# The unique identifier for a Realtime configuration script to be
|
|
683
683
|
# deployed on fleet instances. You can use either the script ID or
|
|
684
684
|
# ARN. Scripts must be uploaded to Amazon GameLift prior to creating
|
|
685
|
-
# the fleet. This fleet property
|
|
685
|
+
# the fleet. This fleet property can't be changed after the fleet is
|
|
686
|
+
# created.
|
|
686
687
|
# @return [String]
|
|
687
688
|
#
|
|
688
689
|
# @!attribute [rw] server_launch_path
|
|
@@ -797,8 +798,8 @@ module Aws::GameLift
|
|
|
797
798
|
# @!attribute [rw] fleet_type
|
|
798
799
|
# Indicates whether to use On-Demand or Spot instances for this fleet.
|
|
799
800
|
# By default, this property is set to `ON_DEMAND`. Learn more about
|
|
800
|
-
# when to use [ On-Demand versus Spot Instances][1]. This
|
|
801
|
-
#
|
|
801
|
+
# when to use [ On-Demand versus Spot Instances][1]. This fleet
|
|
802
|
+
# property can't be changed after the fleet is created.
|
|
802
803
|
#
|
|
803
804
|
#
|
|
804
805
|
#
|
|
@@ -806,20 +807,19 @@ module Aws::GameLift
|
|
|
806
807
|
# @return [String]
|
|
807
808
|
#
|
|
808
809
|
# @!attribute [rw] instance_role_arn
|
|
809
|
-
# A unique identifier for an IAM role
|
|
810
|
-
# Amazon Web Services services.
|
|
811
|
-
#
|
|
812
|
-
#
|
|
813
|
-
#
|
|
814
|
-
# using the
|
|
815
|
-
#
|
|
816
|
-
#
|
|
817
|
-
#
|
|
810
|
+
# A unique identifier for an IAM role with access permissions to other
|
|
811
|
+
# Amazon Web Services services. Any application that runs on an
|
|
812
|
+
# instance in the fleet--including install scripts, server processes,
|
|
813
|
+
# and other processes--can use these permissions to interact with
|
|
814
|
+
# Amazon Web Services resources that you own or have access to. For
|
|
815
|
+
# more information about using the role with your game server builds,
|
|
816
|
+
# see [ Communicate with other Amazon Web Services resources from your
|
|
817
|
+
# fleets][1]. This fleet property can't be changed after the fleet is
|
|
818
|
+
# created.
|
|
818
819
|
#
|
|
819
820
|
#
|
|
820
821
|
#
|
|
821
|
-
# [1]: https://
|
|
822
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
822
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
823
823
|
# @return [String]
|
|
824
824
|
#
|
|
825
825
|
# @!attribute [rw] certificate_configuration
|
|
@@ -885,6 +885,21 @@ module Aws::GameLift
|
|
|
885
885
|
# Amazon GameLift Anywhere configuration options.
|
|
886
886
|
# @return [Types::AnywhereConfiguration]
|
|
887
887
|
#
|
|
888
|
+
# @!attribute [rw] instance_role_credentials_provider
|
|
889
|
+
# Prompts Amazon GameLift to generate a shared credentials file for
|
|
890
|
+
# the IAM role defined in `InstanceRoleArn`. The shared credentials
|
|
891
|
+
# file is stored on each fleet instance and refreshed as needed. Use
|
|
892
|
+
# shared credentials for applications that are deployed along with the
|
|
893
|
+
# game server executable, if the game server is integrated with server
|
|
894
|
+
# SDK version 5.x. For more information about using shared
|
|
895
|
+
# credentials, see [ Communicate with other Amazon Web Services
|
|
896
|
+
# resources from your fleets][1].
|
|
897
|
+
#
|
|
898
|
+
#
|
|
899
|
+
#
|
|
900
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
901
|
+
# @return [String]
|
|
902
|
+
#
|
|
888
903
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
|
|
889
904
|
#
|
|
890
905
|
class CreateFleetInput < Struct.new(
|
|
@@ -909,7 +924,8 @@ module Aws::GameLift
|
|
|
909
924
|
:locations,
|
|
910
925
|
:tags,
|
|
911
926
|
:compute_type,
|
|
912
|
-
:anywhere_configuration
|
|
927
|
+
:anywhere_configuration,
|
|
928
|
+
:instance_role_credentials_provider)
|
|
913
929
|
SENSITIVE = []
|
|
914
930
|
include Aws::Structure
|
|
915
931
|
end
|
|
@@ -1679,7 +1695,7 @@ module Aws::GameLift
|
|
|
1679
1695
|
:game_session_id,
|
|
1680
1696
|
:player_id,
|
|
1681
1697
|
:player_data)
|
|
1682
|
-
SENSITIVE = []
|
|
1698
|
+
SENSITIVE = [:player_id]
|
|
1683
1699
|
include Aws::Structure
|
|
1684
1700
|
end
|
|
1685
1701
|
|
|
@@ -1717,7 +1733,7 @@ module Aws::GameLift
|
|
|
1717
1733
|
:game_session_id,
|
|
1718
1734
|
:player_ids,
|
|
1719
1735
|
:player_data_map)
|
|
1720
|
-
SENSITIVE = []
|
|
1736
|
+
SENSITIVE = [:player_ids]
|
|
1721
1737
|
include Aws::Structure
|
|
1722
1738
|
end
|
|
1723
1739
|
|
|
@@ -3357,7 +3373,7 @@ module Aws::GameLift
|
|
|
3357
3373
|
:player_session_status_filter,
|
|
3358
3374
|
:limit,
|
|
3359
3375
|
:next_token)
|
|
3360
|
-
SENSITIVE = []
|
|
3376
|
+
SENSITIVE = [:player_id]
|
|
3361
3377
|
include Aws::Structure
|
|
3362
3378
|
end
|
|
3363
3379
|
|
|
@@ -3572,7 +3588,7 @@ module Aws::GameLift
|
|
|
3572
3588
|
class DesiredPlayerSession < Struct.new(
|
|
3573
3589
|
:player_id,
|
|
3574
3590
|
:player_data)
|
|
3575
|
-
SENSITIVE = []
|
|
3591
|
+
SENSITIVE = [:player_id]
|
|
3576
3592
|
include Aws::Structure
|
|
3577
3593
|
end
|
|
3578
3594
|
|
|
@@ -3938,8 +3954,8 @@ module Aws::GameLift
|
|
|
3938
3954
|
# @!attribute [rw] fleet_type
|
|
3939
3955
|
# Indicates whether to use On-Demand or Spot instances for this fleet.
|
|
3940
3956
|
# By default, this property is set to `ON_DEMAND`. Learn more about
|
|
3941
|
-
# when to use [ On-Demand versus Spot Instances][1]. This
|
|
3942
|
-
#
|
|
3957
|
+
# when to use [ On-Demand versus Spot Instances][1]. This fleet
|
|
3958
|
+
# property can't be changed after the fleet is created.
|
|
3943
3959
|
#
|
|
3944
3960
|
#
|
|
3945
3961
|
#
|
|
@@ -4102,19 +4118,18 @@ module Aws::GameLift
|
|
|
4102
4118
|
# @return [Array<String>]
|
|
4103
4119
|
#
|
|
4104
4120
|
# @!attribute [rw] instance_role_arn
|
|
4105
|
-
# A unique identifier for an IAM role
|
|
4106
|
-
# Amazon Web Services services.
|
|
4107
|
-
#
|
|
4108
|
-
#
|
|
4109
|
-
#
|
|
4110
|
-
# using the
|
|
4111
|
-
#
|
|
4112
|
-
#
|
|
4121
|
+
# A unique identifier for an IAM role with access permissions to other
|
|
4122
|
+
# Amazon Web Services services. Any application that runs on an
|
|
4123
|
+
# instance in the fleet--including install scripts, server processes,
|
|
4124
|
+
# and other processes--can use these permissions to interact with
|
|
4125
|
+
# Amazon Web Services resources that you own or have access to. For
|
|
4126
|
+
# more information about using the role with your game server builds,
|
|
4127
|
+
# see [ Communicate with other Amazon Web Services resources from your
|
|
4128
|
+
# fleets][1].
|
|
4113
4129
|
#
|
|
4114
4130
|
#
|
|
4115
4131
|
#
|
|
4116
|
-
# [1]: https://
|
|
4117
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
4132
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
4118
4133
|
# @return [String]
|
|
4119
4134
|
#
|
|
4120
4135
|
# @!attribute [rw] certificate_configuration
|
|
@@ -4140,6 +4155,21 @@ module Aws::GameLift
|
|
|
4140
4155
|
# fleets.
|
|
4141
4156
|
# @return [Types::AnywhereConfiguration]
|
|
4142
4157
|
#
|
|
4158
|
+
# @!attribute [rw] instance_role_credentials_provider
|
|
4159
|
+
# Indicates that fleet instances maintain a shared credentials file
|
|
4160
|
+
# for the IAM role defined in `InstanceRoleArn`. Shared credentials
|
|
4161
|
+
# allow applications that are deployed with the game server executable
|
|
4162
|
+
# to communicate with other Amazon Web Services resources. This
|
|
4163
|
+
# property is used only when the game server is integrated with the
|
|
4164
|
+
# server SDK version 5.x. For more information about using shared
|
|
4165
|
+
# credentials, see [ Communicate with other Amazon Web Services
|
|
4166
|
+
# resources from your fleets][1].
|
|
4167
|
+
#
|
|
4168
|
+
#
|
|
4169
|
+
#
|
|
4170
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
|
|
4171
|
+
# @return [String]
|
|
4172
|
+
#
|
|
4143
4173
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
|
|
4144
4174
|
#
|
|
4145
4175
|
class FleetAttributes < Struct.new(
|
|
@@ -4167,7 +4197,8 @@ module Aws::GameLift
|
|
|
4167
4197
|
:instance_role_arn,
|
|
4168
4198
|
:certificate_configuration,
|
|
4169
4199
|
:compute_type,
|
|
4170
|
-
:anywhere_configuration
|
|
4200
|
+
:anywhere_configuration,
|
|
4201
|
+
:instance_role_credentials_provider)
|
|
4171
4202
|
SENSITIVE = []
|
|
4172
4203
|
include Aws::Structure
|
|
4173
4204
|
end
|
|
@@ -4850,7 +4881,7 @@ module Aws::GameLift
|
|
|
4850
4881
|
:game_session_data,
|
|
4851
4882
|
:matchmaker_data,
|
|
4852
4883
|
:location)
|
|
4853
|
-
SENSITIVE = []
|
|
4884
|
+
SENSITIVE = [:ip_address, :port]
|
|
4854
4885
|
include Aws::Structure
|
|
4855
4886
|
end
|
|
4856
4887
|
|
|
@@ -4908,7 +4939,7 @@ module Aws::GameLift
|
|
|
4908
4939
|
:dns_name,
|
|
4909
4940
|
:port,
|
|
4910
4941
|
:matched_player_sessions)
|
|
4911
|
-
SENSITIVE = []
|
|
4942
|
+
SENSITIVE = [:ip_address]
|
|
4912
4943
|
include Aws::Structure
|
|
4913
4944
|
end
|
|
4914
4945
|
|
|
@@ -5138,7 +5169,7 @@ module Aws::GameLift
|
|
|
5138
5169
|
:placed_player_sessions,
|
|
5139
5170
|
:game_session_data,
|
|
5140
5171
|
:matchmaker_data)
|
|
5141
|
-
SENSITIVE = []
|
|
5172
|
+
SENSITIVE = [:ip_address, :port]
|
|
5142
5173
|
include Aws::Structure
|
|
5143
5174
|
end
|
|
5144
5175
|
|
|
@@ -5571,7 +5602,7 @@ module Aws::GameLift
|
|
|
5571
5602
|
:status,
|
|
5572
5603
|
:creation_time,
|
|
5573
5604
|
:location)
|
|
5574
|
-
SENSITIVE = []
|
|
5605
|
+
SENSITIVE = [:ip_address]
|
|
5575
5606
|
include Aws::Structure
|
|
5576
5607
|
end
|
|
5577
5608
|
|
|
@@ -5608,7 +5639,7 @@ module Aws::GameLift
|
|
|
5608
5639
|
:ip_address,
|
|
5609
5640
|
:operating_system,
|
|
5610
5641
|
:credentials)
|
|
5611
|
-
SENSITIVE = [:credentials]
|
|
5642
|
+
SENSITIVE = [:ip_address, :credentials]
|
|
5612
5643
|
include Aws::Structure
|
|
5613
5644
|
end
|
|
5614
5645
|
|
|
@@ -5778,7 +5809,7 @@ module Aws::GameLift
|
|
|
5778
5809
|
:to_port,
|
|
5779
5810
|
:ip_range,
|
|
5780
5811
|
:protocol)
|
|
5781
|
-
SENSITIVE = []
|
|
5812
|
+
SENSITIVE = [:from_port, :to_port, :ip_range]
|
|
5782
5813
|
include Aws::Structure
|
|
5783
5814
|
end
|
|
5784
5815
|
|
|
@@ -6402,7 +6433,7 @@ module Aws::GameLift
|
|
|
6402
6433
|
class MatchedPlayerSession < Struct.new(
|
|
6403
6434
|
:player_id,
|
|
6404
6435
|
:player_session_id)
|
|
6405
|
-
SENSITIVE = []
|
|
6436
|
+
SENSITIVE = [:player_id]
|
|
6406
6437
|
include Aws::Structure
|
|
6407
6438
|
end
|
|
6408
6439
|
|
|
@@ -6846,7 +6877,7 @@ module Aws::GameLift
|
|
|
6846
6877
|
class PlacedPlayerSession < Struct.new(
|
|
6847
6878
|
:player_id,
|
|
6848
6879
|
:player_session_id)
|
|
6849
|
-
SENSITIVE = []
|
|
6880
|
+
SENSITIVE = [:player_id]
|
|
6850
6881
|
include Aws::Structure
|
|
6851
6882
|
end
|
|
6852
6883
|
|
|
@@ -6893,7 +6924,7 @@ module Aws::GameLift
|
|
|
6893
6924
|
:player_attributes,
|
|
6894
6925
|
:team,
|
|
6895
6926
|
:latency_in_ms)
|
|
6896
|
-
SENSITIVE = []
|
|
6927
|
+
SENSITIVE = [:player_id]
|
|
6897
6928
|
include Aws::Structure
|
|
6898
6929
|
end
|
|
6899
6930
|
|
|
@@ -6923,7 +6954,7 @@ module Aws::GameLift
|
|
|
6923
6954
|
:player_id,
|
|
6924
6955
|
:region_identifier,
|
|
6925
6956
|
:latency_in_milliseconds)
|
|
6926
|
-
SENSITIVE = []
|
|
6957
|
+
SENSITIVE = [:player_id]
|
|
6927
6958
|
include Aws::Structure
|
|
6928
6959
|
end
|
|
6929
6960
|
|
|
@@ -7081,7 +7112,7 @@ module Aws::GameLift
|
|
|
7081
7112
|
:dns_name,
|
|
7082
7113
|
:port,
|
|
7083
7114
|
:player_data)
|
|
7084
|
-
SENSITIVE = []
|
|
7115
|
+
SENSITIVE = [:player_id, :ip_address, :port]
|
|
7085
7116
|
include Aws::Structure
|
|
7086
7117
|
end
|
|
7087
7118
|
|
|
@@ -7317,7 +7348,7 @@ module Aws::GameLift
|
|
|
7317
7348
|
:dns_name,
|
|
7318
7349
|
:ip_address,
|
|
7319
7350
|
:location)
|
|
7320
|
-
SENSITIVE = []
|
|
7351
|
+
SENSITIVE = [:ip_address]
|
|
7321
7352
|
include Aws::Structure
|
|
7322
7353
|
end
|
|
7323
7354
|
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
|
2
2
|
name: aws-sdk-gamelift
|
|
3
3
|
version: !ruby/object:Gem::Version
|
|
4
|
-
version: 1.
|
|
4
|
+
version: 1.72.0
|
|
5
5
|
platform: ruby
|
|
6
6
|
authors:
|
|
7
7
|
- Amazon Web Services
|
|
8
8
|
autorequire:
|
|
9
9
|
bindir: bin
|
|
10
10
|
cert_chain: []
|
|
11
|
-
date: 2023-
|
|
11
|
+
date: 2023-11-02 00:00:00.000000000 Z
|
|
12
12
|
dependencies:
|
|
13
13
|
- !ruby/object:Gem::Dependency
|
|
14
14
|
name: aws-sdk-core
|