aws-sdk-gamelift 1.70.0 → 1.72.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,16 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
4
+ 1.72.0 (2023-11-02)
5
+ ------------------
6
+
7
+ * Feature - Amazon GameLift adds support for shared credentials, which allows applications that are deployed on managed EC2 fleets to interact with other AWS resources.
8
+
9
+ 1.71.0 (2023-09-27)
10
+ ------------------
11
+
12
+ * Feature - Code Generated Changes, see `./build_tools` or `aws-sdk-core`'s CHANGELOG.md for details.
13
+
4
14
  1.70.0 (2023-08-17)
5
15
  ------------------
6
16
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.70.0
1
+ 1.72.0
@@ -454,7 +454,7 @@ module Aws::GameLift
454
454
  #
455
455
  # resp = client.accept_match({
456
456
  # ticket_id: "MatchmakingIdStringModel", # required
457
- # player_ids: ["NonZeroAndMaxString"], # required
457
+ # player_ids: ["PlayerId"], # required
458
458
  # acceptance_type: "ACCEPT", # required, accepts ACCEPT, REJECT
459
459
  # })
460
460
  #
@@ -860,7 +860,16 @@ module Aws::GameLift
860
860
  #
861
861
  # If successful, this operation creates a new Fleet resource and places
862
862
  # it in `NEW` status, which prompts Amazon GameLift to initiate the
863
- # [fleet creation workflow][1].
863
+ # [fleet creation workflow][1]. You can track fleet creation by checking
864
+ # fleet status using DescribeFleetAttributes and
865
+ # DescribeFleetLocationAttributes/, or by monitoring fleet creation
866
+ # events using DescribeFleetEvents.
867
+ #
868
+ # When the fleet status changes to `ACTIVE`, you can enable automatic
869
+ # scaling with PutScalingPolicy and set capacity for the home Region
870
+ # with UpdateFleetCapacity. When the status of each remote location
871
+ # reaches `ACTIVE`, you can set capacity by location using
872
+ # UpdateFleetCapacity.
864
873
  #
865
874
  # **Learn more**
866
875
  #
@@ -887,13 +896,14 @@ module Aws::GameLift
887
896
  # The unique identifier for a custom game server build to be deployed on
888
897
  # fleet instances. You can use either the build ID or ARN. The build
889
898
  # must be uploaded to Amazon GameLift and in `READY` status. This fleet
890
- # property cannot be changed later.
899
+ # property can't be changed after the fleet is created.
891
900
  #
892
901
  # @option params [String] :script_id
893
902
  # The unique identifier for a Realtime configuration script to be
894
903
  # deployed on fleet instances. You can use either the script ID or ARN.
895
904
  # Scripts must be uploaded to Amazon GameLift prior to creating the
896
- # fleet. This fleet property cannot be changed later.
905
+ # fleet. This fleet property can't be changed after the fleet is
906
+ # created.
897
907
  #
898
908
  # @option params [String] :server_launch_path
899
909
  # **This parameter is no longer used.** Specify a server launch path
@@ -996,28 +1006,27 @@ module Aws::GameLift
996
1006
  # @option params [String] :fleet_type
997
1007
  # Indicates whether to use On-Demand or Spot instances for this fleet.
998
1008
  # By default, this property is set to `ON_DEMAND`. Learn more about when
999
- # to use [ On-Demand versus Spot Instances][1]. This property cannot be
1000
- # changed after the fleet is created.
1009
+ # to use [ On-Demand versus Spot Instances][1]. This fleet property
1010
+ # can't be changed after the fleet is created.
1001
1011
  #
1002
1012
  #
1003
1013
  #
1004
1014
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot
1005
1015
  #
1006
1016
  # @option params [String] :instance_role_arn
1007
- # A unique identifier for an IAM role that manages access to your Amazon
1008
- # Web Services services. With an instance role ARN set, any application
1009
- # that runs on an instance in this fleet can assume the role, including
1010
- # install scripts, server processes, and daemons (background processes).
1011
- # Create a role or look up a role's ARN by using the [IAM dashboard][1]
1012
- # in the Amazon Web Services Management Console. Learn more about using
1013
- # on-box credentials for your game servers at [ Access external
1014
- # resources from a game server][2]. This property cannot be changed
1015
- # after the fleet is created.
1017
+ # A unique identifier for an IAM role with access permissions to other
1018
+ # Amazon Web Services services. Any application that runs on an instance
1019
+ # in the fleet--including install scripts, server processes, and other
1020
+ # processes--can use these permissions to interact with Amazon Web
1021
+ # Services resources that you own or have access to. For more
1022
+ # information about using the role with your game server builds, see [
1023
+ # Communicate with other Amazon Web Services resources from your
1024
+ # fleets][1]. This fleet property can't be changed after the fleet is
1025
+ # created.
1016
1026
  #
1017
1027
  #
1018
1028
  #
1019
- # [1]: https://console.aws.amazon.com/iam/
1020
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
1029
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
1021
1030
  #
1022
1031
  # @option params [Types::CertificateConfiguration] :certificate_configuration
1023
1032
  # Prompts Amazon GameLift to generate a TLS/SSL certificate for the
@@ -1076,6 +1085,20 @@ module Aws::GameLift
1076
1085
  # @option params [Types::AnywhereConfiguration] :anywhere_configuration
1077
1086
  # Amazon GameLift Anywhere configuration options.
1078
1087
  #
1088
+ # @option params [String] :instance_role_credentials_provider
1089
+ # Prompts Amazon GameLift to generate a shared credentials file for the
1090
+ # IAM role defined in `InstanceRoleArn`. The shared credentials file is
1091
+ # stored on each fleet instance and refreshed as needed. Use shared
1092
+ # credentials for applications that are deployed along with the game
1093
+ # server executable, if the game server is integrated with server SDK
1094
+ # version 5.x. For more information about using shared credentials, see
1095
+ # [ Communicate with other Amazon Web Services resources from your
1096
+ # fleets][1].
1097
+ #
1098
+ #
1099
+ #
1100
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
1101
+ #
1079
1102
  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1080
1103
  #
1081
1104
  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
@@ -1096,7 +1119,7 @@ module Aws::GameLift
1096
1119
  # {
1097
1120
  # from_port: 1, # required
1098
1121
  # to_port: 1, # required
1099
- # ip_range: "NonBlankString", # required
1122
+ # ip_range: "IpRange", # required
1100
1123
  # protocol: "TCP", # required, accepts TCP, UDP
1101
1124
  # },
1102
1125
  # ],
@@ -1139,6 +1162,7 @@ module Aws::GameLift
1139
1162
  # anywhere_configuration: {
1140
1163
  # cost: "NonNegativeLimitedLengthDouble", # required
1141
1164
  # },
1165
+ # instance_role_credentials_provider: "SHARED_CREDENTIAL_FILE", # accepts SHARED_CREDENTIAL_FILE
1142
1166
  # })
1143
1167
  #
1144
1168
  # @example Response structure
@@ -1172,6 +1196,7 @@ module Aws::GameLift
1172
1196
  # resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
1173
1197
  # resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
1174
1198
  # resp.fleet_attributes.anywhere_configuration.cost #=> String
1199
+ # resp.fleet_attributes.instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
1175
1200
  # resp.location_states #=> Array
1176
1201
  # resp.location_states[0].location #=> String
1177
1202
  # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
@@ -2288,7 +2313,7 @@ module Aws::GameLift
2288
2313
  #
2289
2314
  # resp = client.create_player_session({
2290
2315
  # game_session_id: "ArnStringModel", # required
2291
- # player_id: "NonZeroAndMaxString", # required
2316
+ # player_id: "PlayerId", # required
2292
2317
  # player_data: "PlayerData",
2293
2318
  # })
2294
2319
  #
@@ -2366,7 +2391,7 @@ module Aws::GameLift
2366
2391
  #
2367
2392
  # resp = client.create_player_sessions({
2368
2393
  # game_session_id: "ArnStringModel", # required
2369
- # player_ids: ["NonZeroAndMaxString"], # required
2394
+ # player_ids: ["PlayerId"], # required
2370
2395
  # player_data_map: {
2371
2396
  # "NonZeroAndMaxString" => "PlayerData",
2372
2397
  # },
@@ -3015,7 +3040,7 @@ module Aws::GameLift
3015
3040
  #
3016
3041
  # Before deleting a custom location, review any fleets currently using
3017
3042
  # the custom location and deregister the location if it is in use. For
3018
- # more information see, [DeregisterCompute][1].
3043
+ # more information, see [DeregisterCompute][1].
3019
3044
  #
3020
3045
  #
3021
3046
  #
@@ -3699,6 +3724,7 @@ module Aws::GameLift
3699
3724
  # resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
3700
3725
  # resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
3701
3726
  # resp.fleet_attributes[0].anywhere_configuration.cost #=> String
3727
+ # resp.fleet_attributes[0].instance_role_credentials_provider #=> String, one of "SHARED_CREDENTIAL_FILE"
3702
3728
  # resp.next_token #=> String
3703
3729
  #
3704
3730
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
@@ -5299,7 +5325,7 @@ module Aws::GameLift
5299
5325
  #
5300
5326
  # resp = client.describe_player_sessions({
5301
5327
  # game_session_id: "ArnStringModel",
5302
- # player_id: "NonZeroAndMaxString",
5328
+ # player_id: "PlayerId",
5303
5329
  # player_session_id: "PlayerSessionId",
5304
5330
  # player_session_status_filter: "NonZeroAndMaxString",
5305
5331
  # limit: 1,
@@ -7488,14 +7514,14 @@ module Aws::GameLift
7488
7514
  # game_session_name: "NonZeroAndMaxString",
7489
7515
  # player_latencies: [
7490
7516
  # {
7491
- # player_id: "NonZeroAndMaxString",
7517
+ # player_id: "PlayerId",
7492
7518
  # region_identifier: "NonZeroAndMaxString",
7493
7519
  # latency_in_milliseconds: 1.0,
7494
7520
  # },
7495
7521
  # ],
7496
7522
  # desired_player_sessions: [
7497
7523
  # {
7498
- # player_id: "NonZeroAndMaxString",
7524
+ # player_id: "PlayerId",
7499
7525
  # player_data: "PlayerData",
7500
7526
  # },
7501
7527
  # ],
@@ -7641,7 +7667,7 @@ module Aws::GameLift
7641
7667
  # game_session_arn: "ArnStringModel",
7642
7668
  # players: [ # required
7643
7669
  # {
7644
- # player_id: "NonZeroAndMaxString",
7670
+ # player_id: "PlayerId",
7645
7671
  # player_attributes: {
7646
7672
  # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
7647
7673
  # },
@@ -7755,7 +7781,7 @@ module Aws::GameLift
7755
7781
  # configuration_name: "MatchmakingConfigurationName", # required
7756
7782
  # players: [ # required
7757
7783
  # {
7758
- # player_id: "NonZeroAndMaxString",
7784
+ # player_id: "PlayerId",
7759
7785
  # player_attributes: {
7760
7786
  # "NonZeroAndMaxString" => "value", # value <Hash,Array,String,Numeric,Boolean,IO,Set,nil>
7761
7787
  # },
@@ -8549,7 +8575,7 @@ module Aws::GameLift
8549
8575
  # {
8550
8576
  # from_port: 1, # required
8551
8577
  # to_port: 1, # required
8552
- # ip_range: "NonBlankString", # required
8578
+ # ip_range: "IpRange", # required
8553
8579
  # protocol: "TCP", # required, accepts TCP, UDP
8554
8580
  # },
8555
8581
  # ],
@@ -8557,7 +8583,7 @@ module Aws::GameLift
8557
8583
  # {
8558
8584
  # from_port: 1, # required
8559
8585
  # to_port: 1, # required
8560
- # ip_range: "NonBlankString", # required
8586
+ # ip_range: "IpRange", # required
8561
8587
  # protocol: "TCP", # required, accepts TCP, UDP
8562
8588
  # },
8563
8589
  # ],
@@ -9441,7 +9467,7 @@ module Aws::GameLift
9441
9467
  params: params,
9442
9468
  config: config)
9443
9469
  context[:gem_name] = 'aws-sdk-gamelift'
9444
- context[:gem_version] = '1.70.0'
9470
+ context[:gem_version] = '1.72.0'
9445
9471
  Seahorse::Client::Request.new(handlers, context)
9446
9472
  end
9447
9473
 
@@ -269,6 +269,7 @@ module Aws::GameLift
269
269
  InstanceDefinitions = Shapes::ListShape.new(name: 'InstanceDefinitions')
270
270
  InstanceId = Shapes::StringShape.new(name: 'InstanceId')
271
271
  InstanceList = Shapes::ListShape.new(name: 'InstanceList')
272
+ InstanceRoleCredentialsProvider = Shapes::StringShape.new(name: 'InstanceRoleCredentialsProvider')
272
273
  InstanceStatus = Shapes::StringShape.new(name: 'InstanceStatus')
273
274
  Integer = Shapes::IntegerShape.new(name: 'Integer')
274
275
  InternalServiceException = Shapes::StructureShape.new(name: 'InternalServiceException')
@@ -279,6 +280,7 @@ module Aws::GameLift
279
280
  IpPermission = Shapes::StructureShape.new(name: 'IpPermission')
280
281
  IpPermissionsList = Shapes::ListShape.new(name: 'IpPermissionsList')
281
282
  IpProtocol = Shapes::StringShape.new(name: 'IpProtocol')
283
+ IpRange = Shapes::StringShape.new(name: 'IpRange')
282
284
  LargeGameSessionData = Shapes::StringShape.new(name: 'LargeGameSessionData')
283
285
  LatencyMap = Shapes::MapShape.new(name: 'LatencyMap')
284
286
  LaunchParametersStringModel = Shapes::StringShape.new(name: 'LaunchParametersStringModel')
@@ -346,7 +348,6 @@ module Aws::GameLift
346
348
  MetricGroupList = Shapes::ListShape.new(name: 'MetricGroupList')
347
349
  MetricName = Shapes::StringShape.new(name: 'MetricName')
348
350
  NonBlankAndLengthConstraintString = Shapes::StringShape.new(name: 'NonBlankAndLengthConstraintString')
349
- NonBlankString = Shapes::StringShape.new(name: 'NonBlankString')
350
351
  NonEmptyString = Shapes::StringShape.new(name: 'NonEmptyString')
351
352
  NonNegativeDouble = Shapes::FloatShape.new(name: 'NonNegativeDouble')
352
353
  NonNegativeLimitedLengthDouble = Shapes::StringShape.new(name: 'NonNegativeLimitedLengthDouble')
@@ -363,7 +364,9 @@ module Aws::GameLift
363
364
  PlayerAttributeStringList = Shapes::ListShape.new(name: 'PlayerAttributeStringList')
364
365
  PlayerData = Shapes::StringShape.new(name: 'PlayerData')
365
366
  PlayerDataMap = Shapes::MapShape.new(name: 'PlayerDataMap')
367
+ PlayerId = Shapes::StringShape.new(name: 'PlayerId')
366
368
  PlayerIdList = Shapes::ListShape.new(name: 'PlayerIdList')
369
+ PlayerIdsForAcceptMatch = Shapes::ListShape.new(name: 'PlayerIdsForAcceptMatch')
367
370
  PlayerLatency = Shapes::StructureShape.new(name: 'PlayerLatency')
368
371
  PlayerLatencyList = Shapes::ListShape.new(name: 'PlayerLatencyList')
369
372
  PlayerLatencyPolicy = Shapes::StructureShape.new(name: 'PlayerLatencyPolicy')
@@ -492,7 +495,7 @@ module Aws::GameLift
492
495
  ZipBlob = Shapes::BlobShape.new(name: 'ZipBlob')
493
496
 
494
497
  AcceptMatchInput.add_member(:ticket_id, Shapes::ShapeRef.new(shape: MatchmakingIdStringModel, required: true, location_name: "TicketId"))
495
- AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: StringList, required: true, location_name: "PlayerIds"))
498
+ AcceptMatchInput.add_member(:player_ids, Shapes::ShapeRef.new(shape: PlayerIdsForAcceptMatch, required: true, location_name: "PlayerIds"))
496
499
  AcceptMatchInput.add_member(:acceptance_type, Shapes::ShapeRef.new(shape: AcceptanceType, required: true, location_name: "AcceptanceType"))
497
500
  AcceptMatchInput.struct_class = Types::AcceptMatchInput
498
501
 
@@ -614,6 +617,7 @@ module Aws::GameLift
614
617
  CreateFleetInput.add_member(:tags, Shapes::ShapeRef.new(shape: TagList, location_name: "Tags"))
615
618
  CreateFleetInput.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
616
619
  CreateFleetInput.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
620
+ CreateFleetInput.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
617
621
  CreateFleetInput.struct_class = Types::CreateFleetInput
618
622
 
619
623
  CreateFleetLocationsInput.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetIdOrArn, required: true, location_name: "FleetId"))
@@ -710,7 +714,7 @@ module Aws::GameLift
710
714
  CreateMatchmakingRuleSetOutput.struct_class = Types::CreateMatchmakingRuleSetOutput
711
715
 
712
716
  CreatePlayerSessionInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, required: true, location_name: "GameSessionId"))
713
- CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "PlayerId"))
717
+ CreatePlayerSessionInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, required: true, location_name: "PlayerId"))
714
718
  CreatePlayerSessionInput.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
715
719
  CreatePlayerSessionInput.struct_class = Types::CreatePlayerSessionInput
716
720
 
@@ -1025,7 +1029,7 @@ module Aws::GameLift
1025
1029
  DescribeMatchmakingRuleSetsOutput.struct_class = Types::DescribeMatchmakingRuleSetsOutput
1026
1030
 
1027
1031
  DescribePlayerSessionsInput.add_member(:game_session_id, Shapes::ShapeRef.new(shape: ArnStringModel, location_name: "GameSessionId"))
1028
- DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1032
+ DescribePlayerSessionsInput.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1029
1033
  DescribePlayerSessionsInput.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1030
1034
  DescribePlayerSessionsInput.add_member(:player_session_status_filter, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerSessionStatusFilter"))
1031
1035
  DescribePlayerSessionsInput.add_member(:limit, Shapes::ShapeRef.new(shape: PositiveInteger, location_name: "Limit"))
@@ -1070,7 +1074,7 @@ module Aws::GameLift
1070
1074
  DescribeVpcPeeringConnectionsOutput.add_member(:vpc_peering_connections, Shapes::ShapeRef.new(shape: VpcPeeringConnectionList, location_name: "VpcPeeringConnections"))
1071
1075
  DescribeVpcPeeringConnectionsOutput.struct_class = Types::DescribeVpcPeeringConnectionsOutput
1072
1076
 
1073
- DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1077
+ DesiredPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1074
1078
  DesiredPlayerSession.add_member(:player_data, Shapes::ShapeRef.new(shape: PlayerData, location_name: "PlayerData"))
1075
1079
  DesiredPlayerSession.struct_class = Types::DesiredPlayerSession
1076
1080
 
@@ -1135,6 +1139,7 @@ module Aws::GameLift
1135
1139
  FleetAttributes.add_member(:certificate_configuration, Shapes::ShapeRef.new(shape: CertificateConfiguration, location_name: "CertificateConfiguration"))
1136
1140
  FleetAttributes.add_member(:compute_type, Shapes::ShapeRef.new(shape: ComputeType, location_name: "ComputeType"))
1137
1141
  FleetAttributes.add_member(:anywhere_configuration, Shapes::ShapeRef.new(shape: AnywhereConfiguration, location_name: "AnywhereConfiguration"))
1142
+ FleetAttributes.add_member(:instance_role_credentials_provider, Shapes::ShapeRef.new(shape: InstanceRoleCredentialsProvider, location_name: "InstanceRoleCredentialsProvider"))
1138
1143
  FleetAttributes.struct_class = Types::FleetAttributes
1139
1144
 
1140
1145
  FleetAttributesList.member = Shapes::ShapeRef.new(shape: FleetAttributes)
@@ -1382,7 +1387,7 @@ module Aws::GameLift
1382
1387
 
1383
1388
  IpPermission.add_member(:from_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "FromPort"))
1384
1389
  IpPermission.add_member(:to_port, Shapes::ShapeRef.new(shape: PortNumber, required: true, location_name: "ToPort"))
1385
- IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape: NonBlankString, required: true, location_name: "IpRange"))
1390
+ IpPermission.add_member(:ip_range, Shapes::ShapeRef.new(shape: IpRange, required: true, location_name: "IpRange"))
1386
1391
  IpPermission.add_member(:protocol, Shapes::ShapeRef.new(shape: IpProtocol, required: true, location_name: "Protocol"))
1387
1392
  IpPermission.struct_class = Types::IpPermission
1388
1393
 
@@ -1507,7 +1512,7 @@ module Aws::GameLift
1507
1512
 
1508
1513
  LocationStateList.member = Shapes::ShapeRef.new(shape: LocationState)
1509
1514
 
1510
- MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1515
+ MatchedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1511
1516
  MatchedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1512
1517
  MatchedPlayerSession.struct_class = Types::MatchedPlayerSession
1513
1518
 
@@ -1571,13 +1576,13 @@ module Aws::GameLift
1571
1576
  OutOfCapacityException.add_member(:message, Shapes::ShapeRef.new(shape: NonEmptyString, location_name: "Message"))
1572
1577
  OutOfCapacityException.struct_class = Types::OutOfCapacityException
1573
1578
 
1574
- PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1579
+ PlacedPlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1575
1580
  PlacedPlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1576
1581
  PlacedPlayerSession.struct_class = Types::PlacedPlayerSession
1577
1582
 
1578
1583
  PlacedPlayerSessionList.member = Shapes::ShapeRef.new(shape: PlacedPlayerSession)
1579
1584
 
1580
- Player.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1585
+ Player.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1581
1586
  Player.add_member(:player_attributes, Shapes::ShapeRef.new(shape: PlayerAttributeMap, location_name: "PlayerAttributes"))
1582
1587
  Player.add_member(:team, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Team"))
1583
1588
  Player.add_member(:latency_in_ms, Shapes::ShapeRef.new(shape: LatencyMap, location_name: "LatencyInMs"))
@@ -1594,9 +1599,11 @@ module Aws::GameLift
1594
1599
  PlayerDataMap.key = Shapes::ShapeRef.new(shape: NonZeroAndMaxString)
1595
1600
  PlayerDataMap.value = Shapes::ShapeRef.new(shape: PlayerData)
1596
1601
 
1597
- PlayerIdList.member = Shapes::ShapeRef.new(shape: NonZeroAndMaxString)
1602
+ PlayerIdList.member = Shapes::ShapeRef.new(shape: PlayerId)
1598
1603
 
1599
- PlayerLatency.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1604
+ PlayerIdsForAcceptMatch.member = Shapes::ShapeRef.new(shape: PlayerId)
1605
+
1606
+ PlayerLatency.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1600
1607
  PlayerLatency.add_member(:region_identifier, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "RegionIdentifier"))
1601
1608
  PlayerLatency.add_member(:latency_in_milliseconds, Shapes::ShapeRef.new(shape: Float, location_name: "LatencyInMilliseconds"))
1602
1609
  PlayerLatency.struct_class = Types::PlayerLatency
@@ -1612,7 +1619,7 @@ module Aws::GameLift
1612
1619
  PlayerList.member = Shapes::ShapeRef.new(shape: Player)
1613
1620
 
1614
1621
  PlayerSession.add_member(:player_session_id, Shapes::ShapeRef.new(shape: PlayerSessionId, location_name: "PlayerSessionId"))
1615
- PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "PlayerId"))
1622
+ PlayerSession.add_member(:player_id, Shapes::ShapeRef.new(shape: PlayerId, location_name: "PlayerId"))
1616
1623
  PlayerSession.add_member(:game_session_id, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "GameSessionId"))
1617
1624
  PlayerSession.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
1618
1625
  PlayerSession.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
@@ -3133,6 +3140,7 @@ module Aws::GameLift
3133
3140
  o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
3134
3141
  o.errors << Shapes::ShapeRef.new(shape: ConflictException)
3135
3142
  o.errors << Shapes::ShapeRef.new(shape: InternalServiceException)
3143
+ o.errors << Shapes::ShapeRef.new(shape: LimitExceededException)
3136
3144
  end)
3137
3145
 
3138
3146
  api.add_operation(:register_game_server, Seahorse::Model::Operation.new.tap do |o|
@@ -32,7 +32,7 @@ module Aws::GameLift
32
32
  raise ArgumentError, "FIPS and DualStack are enabled, but this partition does not support one or both"
33
33
  end
34
34
  if Aws::Endpoints::Matchers.boolean_equals?(use_fips, true)
35
- if Aws::Endpoints::Matchers.boolean_equals?(true, Aws::Endpoints::Matchers.attr(partition_result, "supportsFIPS"))
35
+ if Aws::Endpoints::Matchers.boolean_equals?(Aws::Endpoints::Matchers.attr(partition_result, "supportsFIPS"), true)
36
36
  return Aws::Endpoints::Endpoint.new(url: "https://gamelift-fips.#{region}.#{partition_result['dnsSuffix']}", headers: {}, properties: {})
37
37
  end
38
38
  raise ArgumentError, "FIPS is enabled but this partition does not support FIPS"
@@ -30,7 +30,7 @@ module Aws::GameLift
30
30
  :ticket_id,
31
31
  :player_ids,
32
32
  :acceptance_type)
33
- SENSITIVE = []
33
+ SENSITIVE = [:player_ids]
34
34
  include Aws::Structure
35
35
  end
36
36
 
@@ -477,7 +477,7 @@ module Aws::GameLift
477
477
  :operating_system,
478
478
  :type,
479
479
  :game_lift_service_sdk_endpoint)
480
- SENSITIVE = []
480
+ SENSITIVE = [:ip_address]
481
481
  include Aws::Structure
482
482
  end
483
483
 
@@ -675,14 +675,15 @@ module Aws::GameLift
675
675
  # The unique identifier for a custom game server build to be deployed
676
676
  # on fleet instances. You can use either the build ID or ARN. The
677
677
  # build must be uploaded to Amazon GameLift and in `READY` status.
678
- # This fleet property cannot be changed later.
678
+ # This fleet property can't be changed after the fleet is created.
679
679
  # @return [String]
680
680
  #
681
681
  # @!attribute [rw] script_id
682
682
  # The unique identifier for a Realtime configuration script to be
683
683
  # deployed on fleet instances. You can use either the script ID or
684
684
  # ARN. Scripts must be uploaded to Amazon GameLift prior to creating
685
- # the fleet. This fleet property cannot be changed later.
685
+ # the fleet. This fleet property can't be changed after the fleet is
686
+ # created.
686
687
  # @return [String]
687
688
  #
688
689
  # @!attribute [rw] server_launch_path
@@ -797,8 +798,8 @@ module Aws::GameLift
797
798
  # @!attribute [rw] fleet_type
798
799
  # Indicates whether to use On-Demand or Spot instances for this fleet.
799
800
  # By default, this property is set to `ON_DEMAND`. Learn more about
800
- # when to use [ On-Demand versus Spot Instances][1]. This property
801
- # cannot be changed after the fleet is created.
801
+ # when to use [ On-Demand versus Spot Instances][1]. This fleet
802
+ # property can't be changed after the fleet is created.
802
803
  #
803
804
  #
804
805
  #
@@ -806,20 +807,19 @@ module Aws::GameLift
806
807
  # @return [String]
807
808
  #
808
809
  # @!attribute [rw] instance_role_arn
809
- # A unique identifier for an IAM role that manages access to your
810
- # Amazon Web Services services. With an instance role ARN set, any
811
- # application that runs on an instance in this fleet can assume the
812
- # role, including install scripts, server processes, and daemons
813
- # (background processes). Create a role or look up a role's ARN by
814
- # using the [IAM dashboard][1] in the Amazon Web Services Management
815
- # Console. Learn more about using on-box credentials for your game
816
- # servers at [ Access external resources from a game server][2]. This
817
- # property cannot be changed after the fleet is created.
810
+ # A unique identifier for an IAM role with access permissions to other
811
+ # Amazon Web Services services. Any application that runs on an
812
+ # instance in the fleet--including install scripts, server processes,
813
+ # and other processes--can use these permissions to interact with
814
+ # Amazon Web Services resources that you own or have access to. For
815
+ # more information about using the role with your game server builds,
816
+ # see [ Communicate with other Amazon Web Services resources from your
817
+ # fleets][1]. This fleet property can't be changed after the fleet is
818
+ # created.
818
819
  #
819
820
  #
820
821
  #
821
- # [1]: https://console.aws.amazon.com/iam/
822
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
822
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
823
823
  # @return [String]
824
824
  #
825
825
  # @!attribute [rw] certificate_configuration
@@ -885,6 +885,21 @@ module Aws::GameLift
885
885
  # Amazon GameLift Anywhere configuration options.
886
886
  # @return [Types::AnywhereConfiguration]
887
887
  #
888
+ # @!attribute [rw] instance_role_credentials_provider
889
+ # Prompts Amazon GameLift to generate a shared credentials file for
890
+ # the IAM role defined in `InstanceRoleArn`. The shared credentials
891
+ # file is stored on each fleet instance and refreshed as needed. Use
892
+ # shared credentials for applications that are deployed along with the
893
+ # game server executable, if the game server is integrated with server
894
+ # SDK version 5.x. For more information about using shared
895
+ # credentials, see [ Communicate with other Amazon Web Services
896
+ # resources from your fleets][1].
897
+ #
898
+ #
899
+ #
900
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
901
+ # @return [String]
902
+ #
888
903
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetInput AWS API Documentation
889
904
  #
890
905
  class CreateFleetInput < Struct.new(
@@ -909,7 +924,8 @@ module Aws::GameLift
909
924
  :locations,
910
925
  :tags,
911
926
  :compute_type,
912
- :anywhere_configuration)
927
+ :anywhere_configuration,
928
+ :instance_role_credentials_provider)
913
929
  SENSITIVE = []
914
930
  include Aws::Structure
915
931
  end
@@ -1679,7 +1695,7 @@ module Aws::GameLift
1679
1695
  :game_session_id,
1680
1696
  :player_id,
1681
1697
  :player_data)
1682
- SENSITIVE = []
1698
+ SENSITIVE = [:player_id]
1683
1699
  include Aws::Structure
1684
1700
  end
1685
1701
 
@@ -1717,7 +1733,7 @@ module Aws::GameLift
1717
1733
  :game_session_id,
1718
1734
  :player_ids,
1719
1735
  :player_data_map)
1720
- SENSITIVE = []
1736
+ SENSITIVE = [:player_ids]
1721
1737
  include Aws::Structure
1722
1738
  end
1723
1739
 
@@ -3357,7 +3373,7 @@ module Aws::GameLift
3357
3373
  :player_session_status_filter,
3358
3374
  :limit,
3359
3375
  :next_token)
3360
- SENSITIVE = []
3376
+ SENSITIVE = [:player_id]
3361
3377
  include Aws::Structure
3362
3378
  end
3363
3379
 
@@ -3572,7 +3588,7 @@ module Aws::GameLift
3572
3588
  class DesiredPlayerSession < Struct.new(
3573
3589
  :player_id,
3574
3590
  :player_data)
3575
- SENSITIVE = []
3591
+ SENSITIVE = [:player_id]
3576
3592
  include Aws::Structure
3577
3593
  end
3578
3594
 
@@ -3938,8 +3954,8 @@ module Aws::GameLift
3938
3954
  # @!attribute [rw] fleet_type
3939
3955
  # Indicates whether to use On-Demand or Spot instances for this fleet.
3940
3956
  # By default, this property is set to `ON_DEMAND`. Learn more about
3941
- # when to use [ On-Demand versus Spot Instances][1]. This property
3942
- # cannot be changed after the fleet is created.
3957
+ # when to use [ On-Demand versus Spot Instances][1]. This fleet
3958
+ # property can't be changed after the fleet is created.
3943
3959
  #
3944
3960
  #
3945
3961
  #
@@ -4102,19 +4118,18 @@ module Aws::GameLift
4102
4118
  # @return [Array<String>]
4103
4119
  #
4104
4120
  # @!attribute [rw] instance_role_arn
4105
- # A unique identifier for an IAM role that manages access to your
4106
- # Amazon Web Services services. With an instance role ARN set, any
4107
- # application that runs on an instance in this fleet can assume the
4108
- # role, including install scripts, server processes, and daemons
4109
- # (background processes). Create a role or look up a role's ARN by
4110
- # using the [IAM dashboard][1] in the Amazon Web Services Management
4111
- # Console. Learn more about using on-box credentials for your game
4112
- # servers at [ Access external resources from a game server][2].
4121
+ # A unique identifier for an IAM role with access permissions to other
4122
+ # Amazon Web Services services. Any application that runs on an
4123
+ # instance in the fleet--including install scripts, server processes,
4124
+ # and other processes--can use these permissions to interact with
4125
+ # Amazon Web Services resources that you own or have access to. For
4126
+ # more information about using the role with your game server builds,
4127
+ # see [ Communicate with other Amazon Web Services resources from your
4128
+ # fleets][1].
4113
4129
  #
4114
4130
  #
4115
4131
  #
4116
- # [1]: https://console.aws.amazon.com/iam/
4117
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
4132
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
4118
4133
  # @return [String]
4119
4134
  #
4120
4135
  # @!attribute [rw] certificate_configuration
@@ -4140,6 +4155,21 @@ module Aws::GameLift
4140
4155
  # fleets.
4141
4156
  # @return [Types::AnywhereConfiguration]
4142
4157
  #
4158
+ # @!attribute [rw] instance_role_credentials_provider
4159
+ # Indicates that fleet instances maintain a shared credentials file
4160
+ # for the IAM role defined in `InstanceRoleArn`. Shared credentials
4161
+ # allow applications that are deployed with the game server executable
4162
+ # to communicate with other Amazon Web Services resources. This
4163
+ # property is used only when the game server is integrated with the
4164
+ # server SDK version 5.x. For more information about using shared
4165
+ # credentials, see [ Communicate with other Amazon Web Services
4166
+ # resources from your fleets][1].
4167
+ #
4168
+ #
4169
+ #
4170
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
4171
+ # @return [String]
4172
+ #
4143
4173
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/FleetAttributes AWS API Documentation
4144
4174
  #
4145
4175
  class FleetAttributes < Struct.new(
@@ -4167,7 +4197,8 @@ module Aws::GameLift
4167
4197
  :instance_role_arn,
4168
4198
  :certificate_configuration,
4169
4199
  :compute_type,
4170
- :anywhere_configuration)
4200
+ :anywhere_configuration,
4201
+ :instance_role_credentials_provider)
4171
4202
  SENSITIVE = []
4172
4203
  include Aws::Structure
4173
4204
  end
@@ -4850,7 +4881,7 @@ module Aws::GameLift
4850
4881
  :game_session_data,
4851
4882
  :matchmaker_data,
4852
4883
  :location)
4853
- SENSITIVE = []
4884
+ SENSITIVE = [:ip_address, :port]
4854
4885
  include Aws::Structure
4855
4886
  end
4856
4887
 
@@ -4908,7 +4939,7 @@ module Aws::GameLift
4908
4939
  :dns_name,
4909
4940
  :port,
4910
4941
  :matched_player_sessions)
4911
- SENSITIVE = []
4942
+ SENSITIVE = [:ip_address]
4912
4943
  include Aws::Structure
4913
4944
  end
4914
4945
 
@@ -5138,7 +5169,7 @@ module Aws::GameLift
5138
5169
  :placed_player_sessions,
5139
5170
  :game_session_data,
5140
5171
  :matchmaker_data)
5141
- SENSITIVE = []
5172
+ SENSITIVE = [:ip_address, :port]
5142
5173
  include Aws::Structure
5143
5174
  end
5144
5175
 
@@ -5571,7 +5602,7 @@ module Aws::GameLift
5571
5602
  :status,
5572
5603
  :creation_time,
5573
5604
  :location)
5574
- SENSITIVE = []
5605
+ SENSITIVE = [:ip_address]
5575
5606
  include Aws::Structure
5576
5607
  end
5577
5608
 
@@ -5608,7 +5639,7 @@ module Aws::GameLift
5608
5639
  :ip_address,
5609
5640
  :operating_system,
5610
5641
  :credentials)
5611
- SENSITIVE = [:credentials]
5642
+ SENSITIVE = [:ip_address, :credentials]
5612
5643
  include Aws::Structure
5613
5644
  end
5614
5645
 
@@ -5778,7 +5809,7 @@ module Aws::GameLift
5778
5809
  :to_port,
5779
5810
  :ip_range,
5780
5811
  :protocol)
5781
- SENSITIVE = []
5812
+ SENSITIVE = [:from_port, :to_port, :ip_range]
5782
5813
  include Aws::Structure
5783
5814
  end
5784
5815
 
@@ -6402,7 +6433,7 @@ module Aws::GameLift
6402
6433
  class MatchedPlayerSession < Struct.new(
6403
6434
  :player_id,
6404
6435
  :player_session_id)
6405
- SENSITIVE = []
6436
+ SENSITIVE = [:player_id]
6406
6437
  include Aws::Structure
6407
6438
  end
6408
6439
 
@@ -6846,7 +6877,7 @@ module Aws::GameLift
6846
6877
  class PlacedPlayerSession < Struct.new(
6847
6878
  :player_id,
6848
6879
  :player_session_id)
6849
- SENSITIVE = []
6880
+ SENSITIVE = [:player_id]
6850
6881
  include Aws::Structure
6851
6882
  end
6852
6883
 
@@ -6893,7 +6924,7 @@ module Aws::GameLift
6893
6924
  :player_attributes,
6894
6925
  :team,
6895
6926
  :latency_in_ms)
6896
- SENSITIVE = []
6927
+ SENSITIVE = [:player_id]
6897
6928
  include Aws::Structure
6898
6929
  end
6899
6930
 
@@ -6923,7 +6954,7 @@ module Aws::GameLift
6923
6954
  :player_id,
6924
6955
  :region_identifier,
6925
6956
  :latency_in_milliseconds)
6926
- SENSITIVE = []
6957
+ SENSITIVE = [:player_id]
6927
6958
  include Aws::Structure
6928
6959
  end
6929
6960
 
@@ -7081,7 +7112,7 @@ module Aws::GameLift
7081
7112
  :dns_name,
7082
7113
  :port,
7083
7114
  :player_data)
7084
- SENSITIVE = []
7115
+ SENSITIVE = [:player_id, :ip_address, :port]
7085
7116
  include Aws::Structure
7086
7117
  end
7087
7118
 
@@ -7317,7 +7348,7 @@ module Aws::GameLift
7317
7348
  :dns_name,
7318
7349
  :ip_address,
7319
7350
  :location)
7320
- SENSITIVE = []
7351
+ SENSITIVE = [:ip_address]
7321
7352
  include Aws::Structure
7322
7353
  end
7323
7354
 
@@ -52,6 +52,6 @@ require_relative 'aws-sdk-gamelift/customizations'
52
52
  # @!group service
53
53
  module Aws::GameLift
54
54
 
55
- GEM_VERSION = '1.70.0'
55
+ GEM_VERSION = '1.72.0'
56
56
 
57
57
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.70.0
4
+ version: 1.72.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2023-08-17 00:00:00.000000000 Z
11
+ date: 2023-11-02 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core
@@ -19,7 +19,7 @@ dependencies:
19
19
  version: '3'
20
20
  - - ">="
21
21
  - !ruby/object:Gem::Version
22
- version: 3.177.0
22
+ version: 3.184.0
23
23
  type: :runtime
24
24
  prerelease: false
25
25
  version_requirements: !ruby/object:Gem::Requirement
@@ -29,7 +29,7 @@ dependencies:
29
29
  version: '3'
30
30
  - - ">="
31
31
  - !ruby/object:Gem::Version
32
- version: 3.177.0
32
+ version: 3.184.0
33
33
  - !ruby/object:Gem::Dependency
34
34
  name: aws-sigv4
35
35
  requirement: !ruby/object:Gem::Requirement