aws-sdk-gamelift 1.59.0 → 1.61.0

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@@ -410,16 +410,10 @@ module Aws::GameLift
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  #
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  # [ FlexMatch events][2] (reference)
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  #
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- # **Related actions**
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- #
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- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
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- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
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- #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
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- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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  #
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  # @option params [required, String] :ticket_id
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  # A unique identifier for a matchmaking ticket. The ticket must be in
@@ -472,11 +466,10 @@ module Aws::GameLift
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  # returned. A claimed game server's utilization status remains
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  # `AVAILABLE` while the claim status is set to `CLAIMED` for up to 60
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  # seconds. This time period gives the game server time to update its
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- # status to `UTILIZED` (using UpdateGameServer) once players join. If
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- # the game server's status is not updated within 60 seconds, the game
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- # server reverts to unclaimed status and is available to be claimed by
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- # another request. The claim time period is a fixed value and is not
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- # configurable.
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+ # status to `UTILIZED` after players join. If the game server's status
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+ # is not updated within 60 seconds, the game server reverts to unclaimed
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+ # status and is available to be claimed by another request. The claim
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+ # time period is a fixed value and is not configurable.
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  #
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  # If you try to claim a specific game server, this request will fail in
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  # the following cases:
@@ -488,30 +481,24 @@ module Aws::GameLift
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  # <note markdown="1"> When claiming a specific game server, this request will succeed even
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  # if the game server is running on an instance in `DRAINING` status. To
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  # avoid this, first check the instance status by calling
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- # DescribeGameServerInstances.
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+ # [DescribeGameServerInstances][1] .
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  #
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  # </note>
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  #
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  # **Learn more**
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  #
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- # [GameLift FleetIQ Guide][1]
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- #
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- # **Related actions**
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- #
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- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
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- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
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- # APIs by task][2]
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+ # [GameLift FleetIQ Guide][2]
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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  #
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  # @option params [required, String] :game_server_group_name
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  # A unique identifier for the game server group where the game server is
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- # running. Use either the GameServerGroup name or ARN value. If you are
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- # not specifying a game server to claim, this value identifies where you
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- # want GameLift FleetIQ to look for an available game server to claim.
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+ # running. If you are not specifying a game server to claim, this value
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+ # identifies where you want GameLift FleetIQ to look for an available
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+ # game server to claim.
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  #
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  # @option params [String] :game_server_id
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  # A custom string that uniquely identifies the game server to claim. If
@@ -521,8 +508,7 @@ module Aws::GameLift
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  # @option params [String] :game_server_data
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  # A set of custom game server properties, formatted as a single string
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  # value. This data is passed to a game client or service when it
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- # requests information on game servers using ListGameServers or
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- # ClaimGameServer.
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+ # requests information on game servers.
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  #
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  # @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -579,8 +565,7 @@ module Aws::GameLift
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  #
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  # **Related actions**
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  #
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- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
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- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
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+ # [All APIs by task][1]
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  #
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  #
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  #
@@ -603,10 +588,6 @@ module Aws::GameLift
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  # resources are useful for resource management, access management and
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  # cost allocation. For more information, see [ Tagging Amazon Web
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  # Services Resources][1] in the *Amazon Web Services General Reference*.
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- # Once the resource is created, you can use TagResource, UntagResource,
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- # and ListTagsForResource to add, remove, and view tags. The maximum tag
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- # limit may be lower than stated. See the Amazon Web Services General
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- # Reference for actual tagging limits.
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  #
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  #
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  #
@@ -656,34 +637,32 @@ module Aws::GameLift
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  end
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  # Creates a new Amazon GameLift build resource for your game server
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- # binary files. Game server binaries must be combined into a zip file
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- # for use with Amazon GameLift.
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+ # binary files. Combine game server binaries into a zip file for use
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+ # with Amazon GameLift.
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  #
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  # When setting up a new game build for GameLift, we recommend using the
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- # Amazon Web Services CLI command <b> <a
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+ # CLI command <b> <a
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  # href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  # </b>. This helper command combines two tasks: (1) it uploads your
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  # build files from a file directory to a GameLift Amazon S3 location,
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  # and (2) it creates a new build resource.
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  #
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- # The `CreateBuild` operation can used in the following scenarios:
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+ # You can use the operation in the following scenarios:
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  #
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  # * To create a new game build with build files that are in an Amazon S3
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  # location under an Amazon Web Services account that you control. To
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- # use this option, you must first give Amazon GameLift access to the
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- # Amazon S3 bucket. With permissions in place, call `CreateBuild` and
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- # specify a build name, operating system, and the Amazon S3 storage
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- # location of your game build.
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+ # use this option, you give Amazon GameLift access to the Amazon S3
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+ # bucket. With permissions in place, specify a build name, operating
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+ # system, and the Amazon S3 storage location of your game build.
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  #
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  # * To directly upload your build files to a GameLift Amazon S3
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- # location. To use this option, first call `CreateBuild` and specify a
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- # build name and operating system. This operation creates a new build
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- # resource and also returns an Amazon S3 location with temporary
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- # access credentials. Use the credentials to manually upload your
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- # build files to the specified Amazon S3 location. For more
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- # information, see [Uploading Objects][1] in the *Amazon S3 Developer
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- # Guide*. Build files can be uploaded to the GameLift Amazon S3
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- # location once only; that can't be updated.
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+ # location. To use this option, specify a build name and operating
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+ # system. This operation creates a new build resource and also returns
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+ # an Amazon S3 location with temporary access credentials. Use the
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+ # credentials to manually upload your build files to the specified
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+ # Amazon S3 location. For more information, see [Uploading Objects][1]
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+ # in the *Amazon S3 Developer Guide*. After you upload build files to
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+ # the GameLift Amazon S3 location, you can't update them.
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  #
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  # If successful, this operation creates a new build resource with a
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  # unique build ID and places it in `INITIALIZED` status. A build must be
@@ -695,10 +674,7 @@ module Aws::GameLift
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  #
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  # [ Create a Build with Files in Amazon S3][3]
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  #
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- # **Related actions**
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- #
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- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
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- # DeleteBuild \| [All APIs by task][4]
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+ # [All APIs by task][4]
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  #
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  #
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  #
@@ -708,14 +684,12 @@ module Aws::GameLift
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  # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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  #
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  # @option params [String] :name
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- # A descriptive label that is associated with a build. Build names do
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- # not need to be unique. You can use UpdateBuild to change this value
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- # later.
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+ # A descriptive label associated with a build. Build names do not need
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+ # to be unique. You can change this value later.
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  #
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  # @option params [String] :version
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- # Version information that is associated with a build or script. Version
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- # strings do not need to be unique. You can use UpdateBuild to change
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- # this value later.
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+ # Version information associated with a build or script. Version strings
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+ # do not need to be unique. You can change this value later.
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  #
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  # @option params [Types::S3Location] :storage_location
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  # Information indicating where your game build files are stored. Use
@@ -730,27 +704,39 @@ module Aws::GameLift
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  # `SizeOnDisk` of 0.
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  #
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  # @option params [String] :operating_system
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- # The operating system that the game server binaries are built to run
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+ # The operating system that you built the game server binaries to run
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  # on. This value determines the type of fleet resources that you can use
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  # for this build. If your game build contains multiple executables, they
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  # all must run on the same operating system. If an operating system is
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- # not specified when creating a build, Amazon GameLift uses the default
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- # value (WINDOWS\_2012). This value cannot be changed later.
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+ # not specified when creating a build, GameLift uses the default value
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+ # (WINDOWS\_2012). This value cannot be changed later.
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  #
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  # @option params [Array<Types::Tag>] :tags
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  # A list of labels to assign to the new build resource. Tags are
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- # developer-defined key-value pairs. Tagging Amazon Web Services
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+ # developer defined key-value pairs. Tagging Amazon Web Services
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  # resources are useful for resource management, access management and
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  # cost allocation. For more information, see [ Tagging Amazon Web
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  # Services Resources][1] in the *Amazon Web Services General Reference*.
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- # Once the resource is created, you can use TagResource, UntagResource,
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- # and ListTagsForResource to add, remove, and view tags. The maximum tag
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- # limit may be lower than stated. See the Amazon Web Services General
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- # Reference for actual tagging limits.
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+ # Once the resource is created, you can use [TagResource][2],
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+ # [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
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+ # view tags. The maximum tag limit may be lower than stated. See the
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+ # Amazon Web Services General Reference for actual tagging limits.
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  #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
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+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
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+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
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+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
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+ #
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+ # @option params [String] :server_sdk_version
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+ # A server SDK version you used when integrating your game server build
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+ # with GameLift. For more information see [Integrate games with custom
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+ # game servers][1].
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html
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  #
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  # @return [Types::CreateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
@@ -776,6 +762,7 @@ module Aws::GameLift
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  # value: "TagValue", # required
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  # },
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  # ],
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+ # server_sdk_version: "ServerSdkVersion",
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  # })
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  #
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  # @example Response structure
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  # resp.build.size_on_disk #=> Integer
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  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
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  # resp.build.creation_time #=> Time
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+ # resp.build.server_sdk_version #=> String
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  # resp.upload_credentials.access_key_id #=> String
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  # resp.upload_credentials.secret_access_key #=> String
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  # resp.upload_credentials.session_token #=> String
@@ -839,14 +827,7 @@ module Aws::GameLift
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  #
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  # If successful, this operation creates a new Fleet resource and places
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  # it in `NEW` status, which prompts GameLift to initiate the [fleet
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- # creation workflow][1]. You can track fleet creation by checking fleet
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- # status using DescribeFleetAttributes and
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- # DescribeFleetLocationAttributes/, or by monitoring fleet creation
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- # events using DescribeFleetEvents. As soon as the fleet status changes
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- # to `ACTIVE`, you can enable automatic scaling for the fleet with
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- # PutScalingPolicy and set capacity for the home Region with
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- # UpdateFleetCapacity. When the status of each remote location reaches
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- # `ACTIVE`, you can set capacity by location using UpdateFleetCapacity.
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+ # creation workflow][1].
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  #
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  # **Learn more**
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  #
@@ -856,26 +837,18 @@ module Aws::GameLift
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  #
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  # [Multi-location fleets][2]
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  #
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- # **Related actions**
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- #
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- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
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- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
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- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
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- # StopFleetActions \| DeleteFleet \| [All APIs by task][4]
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- #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
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- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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  #
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  # @option params [required, String] :name
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  # A descriptive label that is associated with a fleet. Fleet names do
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  # not need to be unique.
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  #
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  # @option params [String] :description
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- # A human-readable description of the fleet.
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+ # A description for the fleet.
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  #
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  # @option params [String] :build_id
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  # The unique identifier for a custom game server build to be deployed on
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  # **This parameter is no longer used.** To specify where GameLift should
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  # store log files once a server process shuts down, use the GameLift
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  # server API `ProcessReady()` and specify one or more directory paths in
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- # `logParameters`. See more information in the [Server API
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- # Reference][1].
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+ # `logParameters`. For more information, see [Initialize the server
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+ # process][1] in the *GameLift Developer Guide*.
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  #
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  #
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  #
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- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process
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+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
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  #
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- # @option params [required, String] :ec2_instance_type
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+ # @option params [String] :ec2_instance_type
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  # The GameLift-supported Amazon EC2 instance type to use for all fleet
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  # instances. Instance type determines the computing resources that will
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  # be used to host your game servers, including CPU, memory, storage, and
@@ -932,7 +905,8 @@ module Aws::GameLift
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  # The status of termination protection for active game sessions on the
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  # fleet. By default, this property is set to `NoProtection`. You can
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  # also set game session protection for an individual game session by
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- # calling UpdateGameSession.
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+ # calling
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+ # [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
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  #
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  # * **NoProtection** - Game sessions can be terminated during active
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  # gameplay as a result of a scale-down event.
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  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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  #
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  # @option params [Types::CertificateConfiguration] :certificate_configuration
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- # Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS
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- # certificates are used for encrypting traffic between game clients and
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- # the game servers that are running on GameLift. By default, the
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- # `CertificateConfiguration` is set to `DISABLED`. This property cannot
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- # be changed after the fleet is created.
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- #
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- # Note: This feature requires the Amazon Web Services Certificate
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- # Manager (ACM) service, which is not available in all Amazon Web
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- # Services regions. When working in a region that does not support this
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- # feature, a fleet creation request with certificate generation fails
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- # with a 4xx error.
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+ # Prompts GameLift to generate a TLS/SSL certificate for the fleet.
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+ # GameLift uses the certificates to encrypt traffic between game clients
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+ # and the game servers running on GameLift. By default, the
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+ # `CertificateConfiguration` is `DISABLED`. You can't change this
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+ # property after you create the fleet.
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+ #
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+ # Certificate Manager (ACM) certificates expire after 13 months.
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+ # Certificate expiration can cause fleets to fail, preventing players
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+ # from connecting to instances in the fleet. We recommend you replace
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+ # fleets before 13 months, consider using fleet aliases for a smooth
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+ # transition.
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+ #
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+ # <note markdown="1"> ACM isn't available in all Amazon Web Services regions. A fleet
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+ # creation request with certificate generation enabled in an unsupported
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+ # Region, fails with a 4xx error. For more information about the
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+ # supported Regions, see [Supported Regions][1] in the *Certificate
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+ # Manager User Guide*.
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+ #
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+ # </note>
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+ #
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+ #
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+ #
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+ # [1]: https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html
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  #
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  # @option params [Array<Types::LocationConfiguration>] :locations
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  # A set of remote locations to deploy additional instances to and manage
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  # resources are useful for resource management, access management and
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  # cost allocation. For more information, see [ Tagging Amazon Web
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  # Services Resources][1] in the *Amazon Web Services General Reference*.
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- # Once the fleet is created, you can use TagResource, UntagResource, and
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- # ListTagsForResource to add, remove, and view tags. The maximum tag
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- # limit may be lower than stated. See the *Amazon Web Services General
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- # Reference* for actual tagging limits.
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  #
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  #
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  #
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  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
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  #
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+ # @option params [String] :compute_type
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+ # The type of compute resource used to host your game servers. You can
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+ # use your own compute resources with GameLift Anywhere or use Amazon
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+ # EC2 instances with managed GameLift.
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+ #
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+ # @option params [Types::AnywhereConfiguration] :anywhere_configuration
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+ # GameLift Anywhere configuration options.
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+ #
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  # @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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  #
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  # * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
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  # server_launch_path: "LaunchPathStringModel",
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  # server_launch_parameters: "LaunchParametersStringModel",
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  # log_paths: ["NonZeroAndMaxString"],
1065
- # ec2_instance_type: "t2.micro", # required, accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
1055
+ # ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
1066
1056
  # ec2_inbound_permissions: [
1067
1057
  # {
1068
1058
  # from_port: 1, # required
@@ -1097,7 +1087,7 @@ module Aws::GameLift
1097
1087
  # },
1098
1088
  # locations: [
1099
1089
  # {
1100
- # location: "LocationStringModel",
1090
+ # location: "LocationStringModel", # required
1101
1091
  # },
1102
1092
  # ],
1103
1093
  # tags: [
@@ -1106,6 +1096,10 @@ module Aws::GameLift
1106
1096
  # value: "TagValue", # required
1107
1097
  # },
1108
1098
  # ],
1099
+ # compute_type: "EC2", # accepts EC2, ANYWHERE
1100
+ # anywhere_configuration: {
1101
+ # cost: "NonNegativeLimitedLengthDouble", # required
1102
+ # },
1109
1103
  # })
1110
1104
  #
1111
1105
  # @example Response structure
@@ -1118,7 +1112,7 @@ module Aws::GameLift
1118
1112
  # resp.fleet_attributes.name #=> String
1119
1113
  # resp.fleet_attributes.creation_time #=> Time
1120
1114
  # resp.fleet_attributes.termination_time #=> Time
1121
- # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1115
+ # resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1122
1116
  # resp.fleet_attributes.build_id #=> String
1123
1117
  # resp.fleet_attributes.build_arn #=> String
1124
1118
  # resp.fleet_attributes.script_id #=> String
@@ -1137,9 +1131,11 @@ module Aws::GameLift
1137
1131
  # resp.fleet_attributes.stopped_actions[0] #=> String, one of "AUTO_SCALING"
1138
1132
  # resp.fleet_attributes.instance_role_arn #=> String
1139
1133
  # resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
1134
+ # resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
1135
+ # resp.fleet_attributes.anywhere_configuration.cost #=> String
1140
1136
  # resp.location_states #=> Array
1141
1137
  # resp.location_states[0].location #=> String
1142
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1138
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1143
1139
  #
1144
1140
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
1145
1141
  #
@@ -1157,9 +1153,8 @@ module Aws::GameLift
1157
1153
  #
1158
1154
  # <note markdown="1"> This operation cannot be used with fleets that don't support remote
1159
1155
  # locations. Fleets can have multiple locations only if they reside in
1160
- # Amazon Web Services Regions that support this feature (see CreateFleet
1161
- # for the complete list) and were created after the feature was released
1162
- # in March 2021.
1156
+ # Amazon Web Services Regions that support this feature and were created
1157
+ # after the feature was released in March 2021.
1163
1158
  #
1164
1159
  # </note>
1165
1160
  #
@@ -1170,29 +1165,18 @@ module Aws::GameLift
1170
1165
  # their status set to `NEW`. GameLift initiates the process of starting
1171
1166
  # an instance in each added location. You can track the status of each
1172
1167
  # new location by monitoring location creation events using
1173
- # DescribeFleetEvents. Alternatively, you can poll location status by
1174
- # calling DescribeFleetLocationAttributes. After a location status
1175
- # becomes `ACTIVE`, you can adjust the location's capacity as needed
1176
- # with UpdateFleetCapacity.
1168
+ # [DescribeFleetEvents][1].
1177
1169
  #
1178
1170
  # **Learn more**
1179
1171
  #
1180
- # [Setting up fleets][1]
1181
- #
1182
- # [Multi-location fleets][1]
1183
- #
1184
- # **Related actions**
1172
+ # [Setting up fleets][2]
1185
1173
  #
1186
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
1187
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
1188
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
1189
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
1190
- # DeleteFleetLocations \| [All APIs by task][2]
1174
+ # [Multi-location fleets][2]
1191
1175
  #
1192
1176
  #
1193
1177
  #
1194
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
1195
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1178
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
1179
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
1196
1180
  #
1197
1181
  # @option params [required, String] :fleet_id
1198
1182
  # A unique identifier for the fleet to add locations to. You can use
@@ -1216,7 +1200,7 @@ module Aws::GameLift
1216
1200
  # fleet_id: "FleetIdOrArn", # required
1217
1201
  # locations: [ # required
1218
1202
  # {
1219
- # location: "LocationStringModel",
1203
+ # location: "LocationStringModel", # required
1220
1204
  # },
1221
1205
  # ],
1222
1206
  # })
@@ -1227,7 +1211,7 @@ module Aws::GameLift
1227
1211
  # resp.fleet_arn #=> String
1228
1212
  # resp.location_states #=> Array
1229
1213
  # resp.location_states[0].location #=> String
1230
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
1214
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
1231
1215
  #
1232
1216
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocations AWS API Documentation
1233
1217
  #
@@ -1283,20 +1267,11 @@ module Aws::GameLift
1283
1267
  #
1284
1268
  # [GameLift FleetIQ Guide][3]
1285
1269
  #
1286
- # **Related actions**
1287
- #
1288
- # CreateGameServerGroup \| ListGameServerGroups \|
1289
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
1290
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
1291
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
1292
- # task][4]
1293
- #
1294
1270
  #
1295
1271
  #
1296
1272
  # [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html
1297
1273
  # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html
1298
1274
  # [3]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
1299
- # [4]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
1300
1275
  #
1301
1276
  # @option params [required, String] :game_server_group_name
1302
1277
  # An identifier for the new game server group. This value is used to
@@ -1422,10 +1397,6 @@ module Aws::GameLift
1422
1397
  # resources is useful for resource management, access management, and
1423
1398
  # cost allocation. For more information, see [ Tagging Amazon Web
1424
1399
  # Services Resources][1] in the *Amazon Web Services General Reference*.
1425
- # Once the resource is created, you can use TagResource, UntagResource,
1426
- # and ListTagsForResource to add, remove, and view tags, respectively.
1427
- # The maximum tag limit may be lower than stated. See the Amazon Web
1428
- # Services General Reference for actual tagging limits.
1429
1400
  #
1430
1401
  #
1431
1402
  #
@@ -1501,10 +1472,8 @@ module Aws::GameLift
1501
1472
  # location. This operation prompts an available server process to start
1502
1473
  # a game session and retrieves connection information for the new game
1503
1474
  # session. As an alternative, consider using the GameLift game session
1504
- # placement feature with
1505
- #
1506
- # with StartGameSessionPlacement, which uses FleetIQ algorithms and
1507
- # queues to optimize the placement process.
1475
+ # placement feature with [StartGameSessionPlacement][1] , which uses
1476
+ # FleetIQ algorithms and queues to optimize the placement process.
1508
1477
  #
1509
1478
  # When creating a game session, you specify exactly where you want to
1510
1479
  # place it and provide a set of game session configuration settings. The
@@ -1527,31 +1496,28 @@ module Aws::GameLift
1527
1496
  # connection information is provided and player sessions can be created
1528
1497
  # for the game session. By default, newly created game sessions are open
1529
1498
  # to new players. You can restrict new player access by using
1530
- # UpdateGameSession to change the game session's player session
1499
+ # [UpdateGameSession][2] to change the game session's player session
1531
1500
  # creation policy.
1532
1501
  #
1533
1502
  # Game session logs are retained for all active game sessions for 14
1534
- # days. To access the logs, call GetGameSessionLogUrl to download the
1535
- # log files.
1503
+ # days. To access the logs, call [GetGameSessionLogUrl][3] to download
1504
+ # the log files.
1536
1505
  #
1537
1506
  # *Available in Amazon GameLift Local.*
1538
1507
  #
1539
1508
  # **Learn more**
1540
1509
  #
1541
- # [Start a game session][1]
1542
- #
1543
- # **Related actions**
1510
+ # [Start a game session][4]
1544
1511
  #
1545
- # CreateGameSession \| DescribeGameSessions \|
1546
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
1547
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
1548
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
1549
- # by task][2]
1512
+ # [All APIs by task][5]
1550
1513
  #
1551
1514
  #
1552
1515
  #
1553
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1554
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1516
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
1517
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
1518
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html
1519
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
1520
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1555
1521
  #
1556
1522
  # @option params [String] :fleet_id
1557
1523
  # A unique identifier for the fleet to create a game session in. You can
@@ -1573,9 +1539,8 @@ module Aws::GameLift
1573
1539
  #
1574
1540
  # @option params [Array<Types::GameProperty>] :game_properties
1575
1541
  # A set of custom properties for a game session, formatted as key:value
1576
- # pairs. These properties are passed to a game server process in the
1577
- # GameSession object with a request to start a new game session (see
1578
- # [Start a Game Session][1]).
1542
+ # pairs. These properties are passed to a game server process with a
1543
+ # request to start a new game session (see [Start a Game Session][1]).
1579
1544
  #
1580
1545
  #
1581
1546
  #
@@ -1590,9 +1555,10 @@ module Aws::GameLift
1590
1555
  # evaluate the new request against the policy.
1591
1556
  #
1592
1557
  # @option params [String] :game_session_id
1593
- # *This parameter is no longer preferred. Please use `IdempotencyToken`
1594
- # instead.* Custom string that uniquely identifies a request for a new
1595
- # game session. Maximum token length is 48 characters. If provided, this
1558
+ # *This parameter is deprecated. Use `IdempotencyToken` instead.*
1559
+ #
1560
+ # Custom string that uniquely identifies a request for a new game
1561
+ # session. Maximum token length is 48 characters. If provided, this
1596
1562
  # string is included in the new game session's ID.
1597
1563
  #
1598
1564
  # @option params [String] :idempotency_token
@@ -1610,9 +1576,8 @@ module Aws::GameLift
1610
1576
  #
1611
1577
  # @option params [String] :game_session_data
1612
1578
  # A set of custom game session properties, formatted as a single string
1613
- # value. This data is passed to a game server process in the GameSession
1614
- # object with a request to start a new game session (see [Start a Game
1615
- # Session][1]).
1579
+ # value. This data is passed to a game server process with a request to
1580
+ # start a new game session (see [Start a Game Session][1]).
1616
1581
  #
1617
1582
  #
1618
1583
  #
@@ -1794,10 +1759,7 @@ module Aws::GameLift
1794
1759
  # Services resources are useful for resource management, access
1795
1760
  # management and cost allocation. For more information, see [ Tagging
1796
1761
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
1797
- # Reference*. Once the resource is created, you can use TagResource,
1798
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
1799
- # The maximum tag limit may be lower than stated. See the Amazon Web
1800
- # Services General Reference for actual tagging limits.
1762
+ # Reference*.
1801
1763
  #
1802
1764
  #
1803
1765
  #
@@ -1868,16 +1830,62 @@ module Aws::GameLift
1868
1830
  req.send_request(options)
1869
1831
  end
1870
1832
 
1833
+ # Creates a custom location for use in an Anywhere fleet.
1834
+ #
1835
+ # @option params [required, String] :location_name
1836
+ # A descriptive name for the custom location.
1837
+ #
1838
+ # @option params [Array<Types::Tag>] :tags
1839
+ # A list of labels to assign to the new matchmaking configuration
1840
+ # resource. Tags are developer-defined key-value pairs. Tagging Amazon
1841
+ # Web Services resources are useful for resource management, access
1842
+ # management and cost allocation. For more information, see [ Tagging
1843
+ # Amazon Web Services Resources][1] in the *Amazon Web Services General
1844
+ # Rareference*.
1845
+ #
1846
+ #
1847
+ #
1848
+ # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
1849
+ #
1850
+ # @return [Types::CreateLocationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
1851
+ #
1852
+ # * {Types::CreateLocationOutput#location #location} => Types::LocationModel
1853
+ #
1854
+ # @example Request syntax with placeholder values
1855
+ #
1856
+ # resp = client.create_location({
1857
+ # location_name: "CustomInputLocationStringModel", # required
1858
+ # tags: [
1859
+ # {
1860
+ # key: "TagKey", # required
1861
+ # value: "TagValue", # required
1862
+ # },
1863
+ # ],
1864
+ # })
1865
+ #
1866
+ # @example Response structure
1867
+ #
1868
+ # resp.location.location_name #=> String
1869
+ # resp.location.location_arn #=> String
1870
+ #
1871
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
1872
+ #
1873
+ # @overload create_location(params = {})
1874
+ # @param [Hash] params ({})
1875
+ def create_location(params = {}, options = {})
1876
+ req = build_request(:create_location, params)
1877
+ req.send_request(options)
1878
+ end
1879
+
1871
1880
  # Defines a new matchmaking configuration for use with FlexMatch.
1872
1881
  # Whether your are using FlexMatch with GameLift hosting or as a
1873
1882
  # standalone matchmaking service, the matchmaking configuration sets out
1874
1883
  # rules for matching players and forming teams. If you're also using
1875
1884
  # GameLift hosting, it defines how to start game sessions for each
1876
1885
  # match. Your matchmaking system can use multiple configurations to
1877
- # handle different game scenarios. All matchmaking requests
1878
- # (StartMatchmaking or StartMatchBackfill) identify the matchmaking
1879
- # configuration to use and provide player attributes consistent with
1880
- # that configuration.
1886
+ # handle different game scenarios. All matchmaking requests identify the
1887
+ # matchmaking configuration to use and provide player attributes
1888
+ # consistent with that configuration.
1881
1889
  #
1882
1890
  # To create a matchmaking configuration, you must provide the following:
1883
1891
  # configuration name and FlexMatch mode (with or without GameLift
@@ -1889,9 +1897,7 @@ module Aws::GameLift
1889
1897
  #
1890
1898
  # In addition, you must set up an Amazon Simple Notification Service
1891
1899
  # topic to receive matchmaking notifications. Provide the topic ARN in
1892
- # the matchmaking configuration. An alternative method, continuously
1893
- # polling ticket status with DescribeMatchmaking, is only suitable for
1894
- # games in development with low matchmaking usage.
1900
+ # the matchmaking configuration.
1895
1901
  #
1896
1902
  # **Learn more**
1897
1903
  #
@@ -1899,19 +1905,10 @@ module Aws::GameLift
1899
1905
  #
1900
1906
  # [ Set up FlexMatch event notification][2]
1901
1907
  #
1902
- # **Related actions**
1903
- #
1904
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
1905
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
1906
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
1907
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
1908
- # task][3]
1909
- #
1910
1908
  #
1911
1909
  #
1912
1910
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
1913
1911
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
1914
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
1915
1912
  #
1916
1913
  # @option params [required, String] :name
1917
1914
  # A unique identifier for the matchmaking configuration. This name is
@@ -1979,11 +1976,11 @@ module Aws::GameLift
1979
1976
  #
1980
1977
  # @option params [Array<Types::GameProperty>] :game_properties
1981
1978
  # A set of custom properties for a game session, formatted as key:value
1982
- # pairs. These properties are passed to a game server process in the
1983
- # GameSession object with a request to start a new game session (see
1984
- # [Start a Game Session][1]). This information is added to the new
1985
- # GameSession object that is created for a successful match. This
1986
- # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
1979
+ # pairs. These properties are passed to a game server process with a
1980
+ # request to start a new game session (see [Start a Game Session][1]).
1981
+ # This information is added to the new `GameSession` object that is
1982
+ # created for a successful match. This parameter is not used if
1983
+ # `FlexMatchMode` is set to `STANDALONE`.
1987
1984
  #
1988
1985
  #
1989
1986
  #
@@ -1991,11 +1988,11 @@ module Aws::GameLift
1991
1988
  #
1992
1989
  # @option params [String] :game_session_data
1993
1990
  # A set of custom game session properties, formatted as a single string
1994
- # value. This data is passed to a game server process in the GameSession
1995
- # object with a request to start a new game session (see [Start a Game
1996
- # Session][1]). This information is added to the new GameSession object
1997
- # that is created for a successful match. This parameter is not used if
1998
- # `FlexMatchMode` is set to `STANDALONE`.
1991
+ # value. This data is passed to a game server process with a request to
1992
+ # start a new game session (see [Start a Game Session][1]). This
1993
+ # information is added to the new `GameSession` object that is created
1994
+ # for a successful match. This parameter is not used if `FlexMatchMode`
1995
+ # is set to `STANDALONE`.
1999
1996
  #
2000
1997
  #
2001
1998
  #
@@ -2005,9 +2002,9 @@ module Aws::GameLift
2005
2002
  # The method used to backfill game sessions that are created with this
2006
2003
  # matchmaking configuration. Specify `MANUAL` when your game manages
2007
2004
  # backfill requests manually or does not use the match backfill feature.
2008
- # Specify `AUTOMATIC` to have GameLift create a StartMatchBackfill
2009
- # request whenever a game session has one or more open slots. Learn more
2010
- # about manual and automatic backfill in [ Backfill Existing Games with
2005
+ # Specify `AUTOMATIC` to have GameLift create a backfill request
2006
+ # whenever a game session has one or more open slots. Learn more about
2007
+ # manual and automatic backfill in [ Backfill Existing Games with
2011
2008
  # FlexMatch][1]. Automatic backfill is not available when
2012
2009
  # `FlexMatchMode` is set to `STANDALONE`.
2013
2010
  #
@@ -2036,10 +2033,7 @@ module Aws::GameLift
2036
2033
  # Web Services resources are useful for resource management, access
2037
2034
  # management and cost allocation. For more information, see [ Tagging
2038
2035
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
2039
- # Reference*. Once the resource is created, you can use TagResource,
2040
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
2041
- # The maximum tag limit may be lower than stated. See the Amazon Web
2042
- # Services General Reference for actual tagging limits.
2036
+ # Reference*.
2043
2037
  #
2044
2038
  #
2045
2039
  #
@@ -2114,39 +2108,30 @@ module Aws::GameLift
2114
2108
  # Creates a new rule set for FlexMatch matchmaking. A rule set describes
2115
2109
  # the type of match to create, such as the number and size of teams. It
2116
2110
  # also sets the parameters for acceptable player matches, such as
2117
- # minimum skill level or character type. A rule set is used by a
2118
- # MatchmakingConfiguration.
2111
+ # minimum skill level or character type.
2119
2112
  #
2120
2113
  # To create a matchmaking rule set, provide unique rule set name and the
2121
2114
  # rule set body in JSON format. Rule sets must be defined in the same
2122
2115
  # Region as the matchmaking configuration they are used with.
2123
2116
  #
2124
2117
  # Since matchmaking rule sets cannot be edited, it is a good idea to
2125
- # check the rule set syntax using ValidateMatchmakingRuleSet before
2118
+ # check the rule set syntax using [ValidateMatchmakingRuleSet][1] before
2126
2119
  # creating a new rule set.
2127
2120
  #
2128
2121
  # **Learn more**
2129
2122
  #
2130
- # * [Build a rule set][1]
2131
- #
2132
- # * [Design a matchmaker][2]
2123
+ # * [Build a rule set][2]
2133
2124
  #
2134
- # * [Matchmaking with FlexMatch][3]
2135
- #
2136
- # **Related actions**
2125
+ # * [Design a matchmaker][3]
2137
2126
  #
2138
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
2139
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
2140
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
2141
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
2142
- # task][4]
2127
+ # * [Matchmaking with FlexMatch][4]
2143
2128
  #
2144
2129
  #
2145
2130
  #
2146
- # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
2147
- # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
2148
- # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
2149
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2131
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ValidateMatchmakingRuleSet.html
2132
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
2133
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
2134
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
2150
2135
  #
2151
2136
  # @option params [required, String] :name
2152
2137
  # A unique identifier for the matchmaking rule set. A matchmaking
@@ -2165,10 +2150,7 @@ module Aws::GameLift
2165
2150
  # Services resources are useful for resource management, access
2166
2151
  # management and cost allocation. For more information, see [ Tagging
2167
2152
  # Amazon Web Services Resources][1] in the *Amazon Web Services General
2168
- # Reference*. Once the resource is created, you can use TagResource,
2169
- # UntagResource, and ListTagsForResource to add, remove, and view tags.
2170
- # The maximum tag limit may be lower than stated. See the Amazon Web
2171
- # Services General Reference for actual tagging limits.
2153
+ # Reference*.
2172
2154
  #
2173
2155
  #
2174
2156
  #
@@ -2211,32 +2193,29 @@ module Aws::GameLift
2211
2193
  # player sessions can be created in any game session with an open slot
2212
2194
  # that is in `ACTIVE` status and has a player creation policy of
2213
2195
  # `ACCEPT_ALL`. You can add a group of players to a game session with
2214
- # CreatePlayerSessions.
2196
+ # [CreatePlayerSessions][1] .
2215
2197
  #
2216
2198
  # To create a player session, specify a game session ID, player ID, and
2217
2199
  # optionally a set of player data.
2218
2200
  #
2219
2201
  # If successful, a slot is reserved in the game session for the player
2220
- # and a new PlayerSession object is returned with a player session ID.
2221
- # The player references the player session ID when sending a connection
2222
- # request to the game session, and the game server can use it to
2223
- # validate the player reservation with the GameLift service. Player
2202
+ # and a new `PlayerSessions` object is returned with a player session
2203
+ # ID. The player references the player session ID when sending a
2204
+ # connection request to the game session, and the game server can use it
2205
+ # to validate the player reservation with the GameLift service. Player
2224
2206
  # sessions cannot be updated.
2225
2207
  #
2226
2208
  # The maximum number of players per game session is 200. It is not
2227
2209
  # adjustable.
2228
2210
  #
2229
- # *Available in Amazon GameLift Local.*
2230
- #
2231
2211
  # **Related actions**
2232
2212
  #
2233
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
2234
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
2235
- # APIs by task][1]
2213
+ # [All APIs by task][2]
2236
2214
  #
2237
2215
  #
2238
2216
  #
2239
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2217
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSessions.html
2218
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2240
2219
  #
2241
2220
  # @option params [required, String] :game_session_id
2242
2221
  # A unique identifier for the game session to add a player to.
@@ -2288,14 +2267,14 @@ module Aws::GameLift
2288
2267
  # player sessions can be created in any game session with an open slot
2289
2268
  # that is in `ACTIVE` status and has a player creation policy of
2290
2269
  # `ACCEPT_ALL`. To add a single player to a game session, use
2291
- # CreatePlayerSession.
2270
+ # [CreatePlayerSession][1]
2292
2271
  #
2293
2272
  # To create player sessions, specify a game session ID and a list of
2294
2273
  # player IDs. Optionally, provide a set of player data for each player
2295
2274
  # ID.
2296
2275
  #
2297
2276
  # If successful, a slot is reserved in the game session for each player,
2298
- # and new PlayerSession objects are returned with player session IDs.
2277
+ # and new `PlayerSession` objects are returned with player session IDs.
2299
2278
  # Each player references their player session ID when sending a
2300
2279
  # connection request to the game session, and the game server can use it
2301
2280
  # to validate the player reservation with the GameLift service. Player
@@ -2304,17 +2283,14 @@ module Aws::GameLift
2304
2283
  # The maximum number of players per game session is 200. It is not
2305
2284
  # adjustable.
2306
2285
  #
2307
- # *Available in Amazon GameLift Local.*
2308
- #
2309
2286
  # **Related actions**
2310
2287
  #
2311
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
2312
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
2313
- # APIs by task][1]
2288
+ # [All APIs by task][2]
2314
2289
  #
2315
2290
  #
2316
2291
  #
2317
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2292
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html
2293
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2318
2294
  #
2319
2295
  # @option params [required, String] :game_session_id
2320
2296
  # A unique identifier for the game session to add players to.
@@ -2403,8 +2379,7 @@ module Aws::GameLift
2403
2379
  #
2404
2380
  # **Related actions**
2405
2381
  #
2406
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
2407
- # DeleteScript \| [All APIs by task][3]
2382
+ # [All APIs by task][3]
2408
2383
  #
2409
2384
  #
2410
2385
  #
@@ -2414,13 +2389,21 @@ module Aws::GameLift
2414
2389
  #
2415
2390
  # @option params [String] :name
2416
2391
  # A descriptive label that is associated with a script. Script names do
2417
- # not need to be unique. You can use UpdateScript to change this value
2418
- # later.
2392
+ # not need to be unique. You can use [UpdateScript][1] to change this
2393
+ # value later.
2394
+ #
2395
+ #
2396
+ #
2397
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
2419
2398
  #
2420
2399
  # @option params [String] :version
2421
- # Version information that is associated with a build or script. Version
2422
- # strings do not need to be unique. You can use UpdateScript to change
2423
- # this value later.
2400
+ # Version information associated with a build or script. Version strings
2401
+ # do not need to be unique. You can use [UpdateScript][1] to change this
2402
+ # value later.
2403
+ #
2404
+ #
2405
+ #
2406
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
2424
2407
  #
2425
2408
  # @option params [Types::S3Location] :storage_location
2426
2409
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -2448,14 +2431,17 @@ module Aws::GameLift
2448
2431
  # resources are useful for resource management, access management and
2449
2432
  # cost allocation. For more information, see [ Tagging Amazon Web
2450
2433
  # Services Resources][1] in the *Amazon Web Services General Reference*.
2451
- # Once the resource is created, you can use TagResource, UntagResource,
2452
- # and ListTagsForResource to add, remove, and view tags. The maximum tag
2453
- # limit may be lower than stated. See the Amazon Web Services General
2454
- # Reference for actual tagging limits.
2434
+ # Once the resource is created, you can use [TagResource][2],
2435
+ # [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
2436
+ # view tags. The maximum tag limit may be lower than stated. See the
2437
+ # Amazon Web Services General Reference for actual tagging limits.
2455
2438
  #
2456
2439
  #
2457
2440
  #
2458
2441
  # [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
2442
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
2443
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
2444
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
2459
2445
  #
2460
2446
  # @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2461
2447
  #
@@ -2507,9 +2493,10 @@ module Aws::GameLift
2507
2493
  # the VPC for your Amazon GameLift fleet and a virtual private cloud
2508
2494
  # (VPC) in your Amazon Web Services account. VPC peering enables the
2509
2495
  # game servers on your fleet to communicate directly with other Amazon
2510
- # Web Services resources. Once you've received authorization, call
2511
- # CreateVpcPeeringConnection to establish the peering connection. For
2512
- # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2496
+ # Web Services resources. After you've received authorization, use
2497
+ # [CreateVpcPeeringConnection][1] to establish the peering connection.
2498
+ # For more information, see [VPC Peering with Amazon GameLift
2499
+ # Fleets][2].
2513
2500
  #
2514
2501
  # You can peer with VPCs that are owned by any Amazon Web Services
2515
2502
  # account you have access to, including the account that you use to
@@ -2531,21 +2518,19 @@ module Aws::GameLift
2531
2518
  # that you want to delete the peering connection for, and (2) ID of the
2532
2519
  # Amazon Web Services account that you use to manage Amazon GameLift.
2533
2520
  #
2534
- # The authorization remains valid for 24 hours unless it is canceled by
2535
- # a call to DeleteVpcPeeringAuthorization. You must create or delete the
2536
- # peering connection while the authorization is valid.
2521
+ # The authorization remains valid for 24 hours unless it is canceled.
2522
+ # You must create or delete the peering connection while the
2523
+ # authorization is valid.
2537
2524
  #
2538
2525
  # **Related actions**
2539
2526
  #
2540
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
2541
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
2542
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
2543
- # APIs by task][2]
2527
+ # [All APIs by task][3]
2544
2528
  #
2545
2529
  #
2546
2530
  #
2547
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2548
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2531
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html
2532
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2533
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2549
2534
  #
2550
2535
  # @option params [required, String] :game_lift_aws_account_id
2551
2536
  # A unique identifier for the Amazon Web Services account that you use
@@ -2602,11 +2587,11 @@ module Aws::GameLift
2602
2587
  # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2603
2588
  #
2604
2589
  # Before calling this operation to establish the peering connection, you
2605
- # first need to call CreateVpcPeeringAuthorization and identify the VPC
2606
- # you want to peer with. Once the authorization for the specified VPC is
2607
- # issued, you have 24 hours to establish the connection. These two
2608
- # operations handle all tasks necessary to peer the two VPCs, including
2609
- # acceptance, updating routing tables, etc.
2590
+ # first need to use [CreateVpcPeeringAuthorization][2] and identify the
2591
+ # VPC you want to peer with. Once the authorization for the specified
2592
+ # VPC is issued, you have 24 hours to establish the connection. These
2593
+ # two operations handle all tasks necessary to peer the two VPCs,
2594
+ # including acceptance, updating routing tables, etc.
2610
2595
  #
2611
2596
  # To establish the connection, call this operation from the Amazon Web
2612
2597
  # Services account that is used to manage the Amazon GameLift fleets.
@@ -2614,22 +2599,22 @@ module Aws::GameLift
2614
2599
  # enable a VPC peering connection for; (2) The Amazon Web Services
2615
2600
  # account with the VPC that you want to peer with; and (3) The ID of the
2616
2601
  # VPC you want to peer with. This operation is asynchronous. If
2617
- # successful, a VpcPeeringConnection request is created. You can use
2618
- # continuous polling to track the request's status using
2619
- # DescribeVpcPeeringConnections, or by monitoring fleet events for
2620
- # success or failure using DescribeFleetEvents.
2602
+ # successful, a connection request is created. You can use continuous
2603
+ # polling to track the request's status using
2604
+ # [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
2605
+ # success or failure using [DescribeFleetEvents][4] .
2621
2606
  #
2622
2607
  # **Related actions**
2623
2608
  #
2624
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
2625
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
2626
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
2627
- # APIs by task][2]
2609
+ # [All APIs by task][5]
2628
2610
  #
2629
2611
  #
2630
2612
  #
2631
2613
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
2632
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2614
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
2615
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html
2616
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
2617
+ # [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2633
2618
  #
2634
2619
  # @option params [required, String] :fleet_id
2635
2620
  # A unique identifier for the fleet. You can use either the fleet ID or
@@ -2679,8 +2664,7 @@ module Aws::GameLift
2679
2664
  #
2680
2665
  # **Related actions**
2681
2666
  #
2682
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
2683
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
2667
+ # [All APIs by task][1]
2684
2668
  #
2685
2669
  #
2686
2670
  #
@@ -2718,10 +2702,7 @@ module Aws::GameLift
2718
2702
  #
2719
2703
  # [ Upload a Custom Server Build][1]
2720
2704
  #
2721
- # **Related actions**
2722
- #
2723
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
2724
- # DeleteBuild \| [All APIs by task][2]
2705
+ # [All APIs by task][2]
2725
2706
  #
2726
2707
  #
2727
2708
  #
@@ -2755,9 +2736,8 @@ module Aws::GameLift
2755
2736
  #
2756
2737
  # <note markdown="1"> If the fleet being deleted has a VPC peering connection, you first
2757
2738
  # need to get a valid authorization (good for 24 hours) by calling
2758
- # CreateVpcPeeringAuthorization. You do not need to explicitly delete
2759
- # the VPC peering connection--this is done as part of the delete fleet
2760
- # process.
2739
+ # [CreateVpcPeeringAuthorization][1]. You do not need to explicitly
2740
+ # delete the VPC peering connection.
2761
2741
  #
2762
2742
  # </note>
2763
2743
  #
@@ -2768,20 +2748,12 @@ module Aws::GameLift
2768
2748
  #
2769
2749
  # **Learn more**
2770
2750
  #
2771
- # [Setting up GameLift Fleets][1]
2772
- #
2773
- # **Related actions**
2774
- #
2775
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
2776
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
2777
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
2778
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
2779
- # APIs by task][2]
2751
+ # [Setting up GameLift Fleets][2]
2780
2752
  #
2781
2753
  #
2782
2754
  #
2783
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2784
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2755
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
2756
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2785
2757
  #
2786
2758
  # @option params [required, String] :fleet_id
2787
2759
  # A unique identifier for the fleet to be deleted. You can use either
@@ -2820,18 +2792,9 @@ module Aws::GameLift
2820
2792
  #
2821
2793
  # [Setting up GameLift fleets][1]
2822
2794
  #
2823
- # **Related actions**
2824
- #
2825
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
2826
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
2827
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
2828
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
2829
- # DeleteFleetLocations \| [All APIs by task][2]
2830
- #
2831
2795
  #
2832
2796
  #
2833
2797
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
2834
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2835
2798
  #
2836
2799
  # @option params [required, String] :fleet_id
2837
2800
  # A unique identifier for the fleet to delete locations for. You can use
@@ -2860,7 +2823,7 @@ module Aws::GameLift
2860
2823
  # resp.fleet_arn #=> String
2861
2824
  # resp.location_states #=> Array
2862
2825
  # resp.location_states[0].location #=> String
2863
- # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
2826
+ # resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
2864
2827
  #
2865
2828
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocations AWS API Documentation
2866
2829
  #
@@ -2905,22 +2868,13 @@ module Aws::GameLift
2905
2868
  #
2906
2869
  # [GameLift FleetIQ Guide][1]
2907
2870
  #
2908
- # **Related actions**
2909
- #
2910
- # CreateGameServerGroup \| ListGameServerGroups \|
2911
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
2912
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
2913
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
2914
- # task][2]
2915
- #
2916
2871
  #
2917
2872
  #
2918
2873
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
2919
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
2920
2874
  #
2921
2875
  # @option params [required, String] :game_server_group_name
2922
- # A unique identifier for the game server group. Use either the
2923
- # GameServerGroup name or ARN value.
2876
+ # A unique identifier for the game server group. Use either the name or
2877
+ # ARN value.
2924
2878
  #
2925
2879
  # @option params [String] :delete_option
2926
2880
  # The type of delete to perform. Options include the following:
@@ -2978,25 +2932,9 @@ module Aws::GameLift
2978
2932
  # unfulfilled [StartGameSessionPlacement][1] requests that reference the
2979
2933
  # queue will fail. To delete a queue, specify the queue name.
2980
2934
  #
2981
- # **Learn more**
2982
- #
2983
- # [ Using Multi-Region Queues][2]
2984
- #
2985
- # **Related actions**
2986
- #
2987
- # [CreateGameSessionQueue][3] \| [DescribeGameSessionQueues][4] \|
2988
- # [UpdateGameSessionQueue][5] \| [DeleteGameSessionQueue][6] \| [All
2989
- # APIs by task][7]
2990
- #
2991
2935
  #
2992
2936
  #
2993
2937
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
2994
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
2995
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
2996
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
2997
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
2998
- # [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
2999
- # [7]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3000
2938
  #
3001
2939
  # @option params [required, String] :name
3002
2940
  # A descriptive label that is associated with game session queue. Queue
@@ -3020,21 +2958,39 @@ module Aws::GameLift
3020
2958
  req.send_request(options)
3021
2959
  end
3022
2960
 
3023
- # Permanently removes a FlexMatch matchmaking configuration. To delete,
3024
- # specify the configuration name. A matchmaking configuration cannot be
3025
- # deleted if it is being used in any active matchmaking tickets.
2961
+ # Deletes a custom location.
3026
2962
  #
3027
- # **Related actions**
2963
+ # Before deleting a custom location, review any fleets currently using
2964
+ # the custom location and deregister the location if it is in use. For
2965
+ # more information see, [DeregisterCompute][1].
3028
2966
  #
3029
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
3030
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
3031
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
3032
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
3033
- # task][1]
3034
2967
  #
3035
2968
  #
2969
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html
3036
2970
  #
3037
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
2971
+ # @option params [required, String] :location_name
2972
+ # The location name of the custom location to be deleted.
2973
+ #
2974
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
2975
+ #
2976
+ # @example Request syntax with placeholder values
2977
+ #
2978
+ # resp = client.delete_location({
2979
+ # location_name: "CustomLocationNameOrArnModel", # required
2980
+ # })
2981
+ #
2982
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteLocation AWS API Documentation
2983
+ #
2984
+ # @overload delete_location(params = {})
2985
+ # @param [Hash] params ({})
2986
+ def delete_location(params = {}, options = {})
2987
+ req = build_request(:delete_location, params)
2988
+ req.send_request(options)
2989
+ end
2990
+
2991
+ # Permanently removes a FlexMatch matchmaking configuration. To delete,
2992
+ # specify the configuration name. A matchmaking configuration cannot be
2993
+ # deleted if it is being used in any active matchmaking tickets.
3038
2994
  #
3039
2995
  # @option params [required, String] :name
3040
2996
  # A unique identifier for the matchmaking configuration. You can use
@@ -3067,18 +3023,9 @@ module Aws::GameLift
3067
3023
  #
3068
3024
  # ^
3069
3025
  #
3070
- # **Related actions**
3071
- #
3072
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
3073
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
3074
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
3075
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
3076
- # task][2]
3077
- #
3078
3026
  #
3079
3027
  #
3080
3028
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
3081
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3082
3029
  #
3083
3030
  # @option params [required, String] :name
3084
3031
  # A unique identifier for the matchmaking rule set to be deleted. (Note:
@@ -3107,19 +3054,12 @@ module Aws::GameLift
3107
3054
  # policy, specify both the scaling policy name and the fleet ID it is
3108
3055
  # associated with.
3109
3056
  #
3110
- # To temporarily suspend scaling policies, call StopFleetActions. This
3111
- # operation suspends all policies for the fleet.
3112
- #
3113
- # **Related actions**
3114
- #
3115
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
3116
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
3117
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
3118
- # StartFleetActions \| [All APIs by task][1]
3057
+ # To temporarily suspend scaling policies, use [StopFleetActions][1].
3058
+ # This operation suspends all policies for the fleet.
3119
3059
  #
3120
3060
  #
3121
3061
  #
3122
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3062
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
3123
3063
  #
3124
3064
  # @option params [required, String] :name
3125
3065
  # A descriptive label that is associated with a fleet's scaling policy.
@@ -3163,8 +3103,7 @@ module Aws::GameLift
3163
3103
  #
3164
3104
  # **Related actions**
3165
3105
  #
3166
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
3167
- # DeleteScript \| [All APIs by task][2]
3106
+ # [All APIs by task][2]
3168
3107
  #
3169
3108
  #
3170
3109
  #
@@ -3193,19 +3132,17 @@ module Aws::GameLift
3193
3132
  end
3194
3133
 
3195
3134
  # Cancels a pending VPC peering authorization for the specified VPC. If
3196
- # you need to delete an existing VPC peering connection, call
3197
- # DeleteVpcPeeringConnection.
3135
+ # you need to delete an existing VPC peering connection, use
3136
+ # [DeleteVpcPeeringConnection][1].
3198
3137
  #
3199
3138
  # **Related actions**
3200
3139
  #
3201
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
3202
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
3203
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
3204
- # APIs by task][1]
3140
+ # [All APIs by task][2]
3205
3141
  #
3206
3142
  #
3207
3143
  #
3208
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3144
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html
3145
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3209
3146
  #
3210
3147
  # @option params [required, String] :game_lift_aws_account_id
3211
3148
  # A unique identifier for the Amazon Web Services account that you use
@@ -3244,9 +3181,7 @@ module Aws::GameLift
3244
3181
 
3245
3182
  # Removes a VPC peering connection. To delete the connection, you must
3246
3183
  # have a valid authorization for the VPC peering connection that you
3247
- # want to delete. You can check for an authorization by calling
3248
- # DescribeVpcPeeringAuthorizations or request a new one using
3249
- # CreateVpcPeeringAuthorization.
3184
+ # want to delete..
3250
3185
  #
3251
3186
  # Once a valid authorization exists, call this operation from the Amazon
3252
3187
  # Web Services account that is used to manage the Amazon GameLift
@@ -3255,10 +3190,7 @@ module Aws::GameLift
3255
3190
  #
3256
3191
  # **Related actions**
3257
3192
  #
3258
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
3259
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
3260
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
3261
- # APIs by task][1]
3193
+ # [All APIs by task][1]
3262
3194
  #
3263
3195
  #
3264
3196
  #
@@ -3270,9 +3202,7 @@ module Aws::GameLift
3270
3202
  # either the fleet ID or ARN value.
3271
3203
  #
3272
3204
  # @option params [required, String] :vpc_peering_connection_id
3273
- # A unique identifier for a VPC peering connection. This value is
3274
- # included in the VpcPeeringConnection object, which can be retrieved by
3275
- # calling DescribeVpcPeeringConnections.
3205
+ # A unique identifier for a VPC peering connection.
3276
3206
  #
3277
3207
  # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
3278
3208
  #
@@ -3292,6 +3222,34 @@ module Aws::GameLift
3292
3222
  req.send_request(options)
3293
3223
  end
3294
3224
 
3225
+ # Removes a compute resource from the specified fleet. Deregister your
3226
+ # compute resources before you delete the compute.
3227
+ #
3228
+ # @option params [required, String] :fleet_id
3229
+ # &gt;A unique identifier for the fleet the compute resource is
3230
+ # registered to.
3231
+ #
3232
+ # @option params [required, String] :compute_name
3233
+ # The name of the compute resource you want to delete.
3234
+ #
3235
+ # @return [Struct] Returns an empty {Seahorse::Client::Response response}.
3236
+ #
3237
+ # @example Request syntax with placeholder values
3238
+ #
3239
+ # resp = client.deregister_compute({
3240
+ # fleet_id: "FleetIdOrArn", # required
3241
+ # compute_name: "ComputeNameOrArn", # required
3242
+ # })
3243
+ #
3244
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterCompute AWS API Documentation
3245
+ #
3246
+ # @overload deregister_compute(params = {})
3247
+ # @param [Hash] params ({})
3248
+ def deregister_compute(params = {}, options = {})
3249
+ req = build_request(:deregister_compute, params)
3250
+ req.send_request(options)
3251
+ end
3252
+
3295
3253
  # **This operation is used with the GameLift FleetIQ solution and game
3296
3254
  # server groups.**
3297
3255
  #
@@ -3307,20 +3265,13 @@ module Aws::GameLift
3307
3265
  #
3308
3266
  # [GameLift FleetIQ Guide][1]
3309
3267
  #
3310
- # **Related actions**
3311
- #
3312
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
3313
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
3314
- # APIs by task][2]
3315
- #
3316
3268
  #
3317
3269
  #
3318
3270
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
3319
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
3320
3271
  #
3321
3272
  # @option params [required, String] :game_server_group_name
3322
3273
  # A unique identifier for the game server group where the game server is
3323
- # running. Use either the GameServerGroup name or ARN value.
3274
+ # running.
3324
3275
  #
3325
3276
  # @option params [required, String] :game_server_id
3326
3277
  # A custom string that uniquely identifies the game server to
@@ -3353,8 +3304,7 @@ module Aws::GameLift
3353
3304
  #
3354
3305
  # **Related actions**
3355
3306
  #
3356
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
3357
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
3307
+ # [All APIs by task][1]
3358
3308
  #
3359
3309
  #
3360
3310
  #
@@ -3403,10 +3353,7 @@ module Aws::GameLift
3403
3353
  #
3404
3354
  # [ Upload a Custom Server Build][1]
3405
3355
  #
3406
- # **Related actions**
3407
- #
3408
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
3409
- # DeleteBuild \| [All APIs by task][2]
3356
+ # [All APIs by task][2]
3410
3357
  #
3411
3358
  #
3412
3359
  #
@@ -3437,6 +3384,7 @@ module Aws::GameLift
3437
3384
  # resp.build.size_on_disk #=> Integer
3438
3385
  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3439
3386
  # resp.build.creation_time #=> Time
3387
+ # resp.build.server_sdk_version #=> String
3440
3388
  #
3441
3389
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild AWS API Documentation
3442
3390
  #
@@ -3447,6 +3395,52 @@ module Aws::GameLift
3447
3395
  req.send_request(options)
3448
3396
  end
3449
3397
 
3398
+ # Retrieves properties for a compute resource. To request a compute
3399
+ # resource specify the fleet ID and compute name. If successful,
3400
+ # GameLift returns an object containing the build properties.
3401
+ #
3402
+ # @option params [required, String] :fleet_id
3403
+ # A unique identifier for the fleet the compute is registered to.
3404
+ #
3405
+ # @option params [required, String] :compute_name
3406
+ # A descriptive label that is associated with the compute resource
3407
+ # registered to your fleet.
3408
+ #
3409
+ # @return [Types::DescribeComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
3410
+ #
3411
+ # * {Types::DescribeComputeOutput#compute #compute} => Types::Compute
3412
+ #
3413
+ # @example Request syntax with placeholder values
3414
+ #
3415
+ # resp = client.describe_compute({
3416
+ # fleet_id: "FleetIdOrArn", # required
3417
+ # compute_name: "ComputeNameOrArn", # required
3418
+ # })
3419
+ #
3420
+ # @example Response structure
3421
+ #
3422
+ # resp.compute.fleet_id #=> String
3423
+ # resp.compute.fleet_arn #=> String
3424
+ # resp.compute.compute_name #=> String
3425
+ # resp.compute.compute_arn #=> String
3426
+ # resp.compute.ip_address #=> String
3427
+ # resp.compute.dns_name #=> String
3428
+ # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
3429
+ # resp.compute.location #=> String
3430
+ # resp.compute.creation_time #=> Time
3431
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
3432
+ # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
3433
+ # resp.compute.game_lift_service_sdk_endpoint #=> String
3434
+ #
3435
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeCompute AWS API Documentation
3436
+ #
3437
+ # @overload describe_compute(params = {})
3438
+ # @param [Hash] params ({})
3439
+ def describe_compute(params = {}, options = {})
3440
+ req = build_request(:describe_compute, params)
3441
+ req.send_request(options)
3442
+ end
3443
+
3450
3444
  # Retrieves the instance limits and current utilization for an Amazon
3451
3445
  # Web Services Region or location. Instance limits control the number of
3452
3446
  # instances, per instance type, per location, that your Amazon Web
@@ -3501,18 +3495,10 @@ module Aws::GameLift
3501
3495
  #
3502
3496
  # [Setting up GameLift fleets][2]
3503
3497
  #
3504
- # **Related actions**
3505
- #
3506
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
3507
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3508
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
3509
- # StopFleetActions \| DeleteFleet \| [All APIs by task][3]
3510
- #
3511
3498
  #
3512
3499
  #
3513
3500
  # [1]: http://aws.amazon.com/ec2/instance-types/
3514
3501
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3515
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3516
3502
  #
3517
3503
  # @option params [String] :ec2_instance_type
3518
3504
  # Name of an Amazon EC2 instance type that is supported in GameLift. A
@@ -3579,18 +3565,9 @@ module Aws::GameLift
3579
3565
  #
3580
3566
  # [Setting up GameLift fleets][1]
3581
3567
  #
3582
- # **Related actions**
3583
- #
3584
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3585
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3586
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3587
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3588
- # DescribeScalingPolicies \| [All APIs by task][2]
3589
- #
3590
3568
  #
3591
3569
  #
3592
3570
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3593
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3594
3571
  #
3595
3572
  # @option params [Array<String>] :fleet_ids
3596
3573
  # A list of unique fleet identifiers to retrieve attributes for. You can
@@ -3636,7 +3613,7 @@ module Aws::GameLift
3636
3613
  # resp.fleet_attributes[0].name #=> String
3637
3614
  # resp.fleet_attributes[0].creation_time #=> Time
3638
3615
  # resp.fleet_attributes[0].termination_time #=> Time
3639
- # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
3616
+ # resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
3640
3617
  # resp.fleet_attributes[0].build_id #=> String
3641
3618
  # resp.fleet_attributes[0].build_arn #=> String
3642
3619
  # resp.fleet_attributes[0].script_id #=> String
@@ -3655,6 +3632,8 @@ module Aws::GameLift
3655
3632
  # resp.fleet_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
3656
3633
  # resp.fleet_attributes[0].instance_role_arn #=> String
3657
3634
  # resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
3635
+ # resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
3636
+ # resp.fleet_attributes[0].anywhere_configuration.cost #=> String
3658
3637
  # resp.next_token #=> String
3659
3638
  #
3660
3639
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
@@ -3670,8 +3649,7 @@ module Aws::GameLift
3670
3649
  # data returned includes the current fleet capacity (number of EC2
3671
3650
  # instances), and settings that can control how capacity scaling. For
3672
3651
  # fleets with remote locations, this operation retrieves data for the
3673
- # fleet's home Region only. See DescribeFleetLocationCapacity to get
3674
- # capacity settings for a fleet's remote locations.
3652
+ # fleet's home Region only.
3675
3653
  #
3676
3654
  # This operation can be used in the following ways:
3677
3655
  #
@@ -3684,7 +3662,7 @@ module Aws::GameLift
3684
3662
  # When requesting multiple fleets, use the pagination parameters to
3685
3663
  # retrieve results as a set of sequential pages.
3686
3664
  #
3687
- # If successful, a FleetCapacity object is returned for each requested
3665
+ # If successful, a `FleetCapacity` object is returned for each requested
3688
3666
  # fleet ID. Each FleetCapacity object includes a `Location` property,
3689
3667
  # which is set to the fleet's home Region. When a list of fleet IDs is
3690
3668
  # provided, attribute objects are returned only for fleets that
@@ -3702,22 +3680,13 @@ module Aws::GameLift
3702
3680
  #
3703
3681
  # [GameLift metrics for fleets][2]
3704
3682
  #
3705
- # **Related actions**
3706
- #
3707
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3708
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3709
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3710
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3711
- # DescribeScalingPolicies \| [All APIs by task][3]
3712
- #
3713
3683
  #
3714
3684
  #
3715
3685
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3716
3686
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
3717
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3718
3687
  #
3719
3688
  # @option params [Array<String>] :fleet_ids
3720
- # A unique identifier for the fleet(s) to retrieve capacity information
3689
+ # A unique identifier for the fleet to retrieve capacity information
3721
3690
  # for. You can use either the fleet ID or ARN value. Leave this
3722
3691
  # parameter empty to retrieve capacity information for all fleets.
3723
3692
  #
@@ -3791,18 +3760,9 @@ module Aws::GameLift
3791
3760
  #
3792
3761
  # [Setting up GameLift fleets][1]
3793
3762
  #
3794
- # **Related actions**
3795
- #
3796
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
3797
- # DescribeFleetCapacity \| DescribeFleetEvents \|
3798
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
3799
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
3800
- # DescribeScalingPolicies \| [All APIs by task][2]
3801
- #
3802
3763
  #
3803
3764
  #
3804
3765
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3805
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3806
3766
  #
3807
3767
  # @option params [required, String] :fleet_id
3808
3768
  # A unique identifier for the fleet to get event logs for. You can use
@@ -3852,7 +3812,7 @@ module Aws::GameLift
3852
3812
  # resp.events #=> Array
3853
3813
  # resp.events[0].event_id #=> String
3854
3814
  # resp.events[0].resource_id #=> String
3855
- # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED"
3815
+ # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED"
3856
3816
  # resp.events[0].message #=> String
3857
3817
  # resp.events[0].event_time #=> Time
3858
3818
  # resp.events[0].pre_signed_log_url #=> String
@@ -3892,18 +3852,9 @@ module Aws::GameLift
3892
3852
  #
3893
3853
  # [Setting up GameLift fleets][1]
3894
3854
  #
3895
- # **Related actions**
3896
- #
3897
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
3898
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
3899
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
3900
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
3901
- # DeleteFleetLocations \| [All APIs by task][2]
3902
- #
3903
3855
  #
3904
3856
  #
3905
3857
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3906
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3907
3858
  #
3908
3859
  # @option params [required, String] :fleet_id
3909
3860
  # A unique identifier for the fleet to retrieve remote locations for.
@@ -3949,7 +3900,7 @@ module Aws::GameLift
3949
3900
  # resp.fleet_arn #=> String
3950
3901
  # resp.location_attributes #=> Array
3951
3902
  # resp.location_attributes[0].location_state.location #=> String
3952
- # resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
3903
+ # resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
3953
3904
  # resp.location_attributes[0].stopped_actions #=> Array
3954
3905
  # resp.location_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
3955
3906
  # resp.location_attributes[0].update_status #=> String, one of "PENDING_UPDATE"
@@ -3982,19 +3933,10 @@ module Aws::GameLift
3982
3933
  #
3983
3934
  # [GameLift metrics for fleets][2]
3984
3935
  #
3985
- # **Related actions**
3986
- #
3987
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
3988
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
3989
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
3990
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
3991
- # DeleteFleetLocations \| [All APIs by task][3]
3992
- #
3993
3936
  #
3994
3937
  #
3995
3938
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
3996
3939
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
3997
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
3998
3940
  #
3999
3941
  # @option params [required, String] :fleet_id
4000
3942
  # A unique identifier for the fleet to request location capacity for.
@@ -4056,19 +3998,10 @@ module Aws::GameLift
4056
3998
  #
4057
3999
  # [GameLift metrics for fleets][2]
4058
4000
  #
4059
- # **Related actions**
4060
- #
4061
- # CreateFleetLocations \| DescribeFleetLocationAttributes \|
4062
- # DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
4063
- # DescribeFleetAttributes \| DescribeFleetCapacity \|
4064
- # DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
4065
- # DeleteFleetLocations \| [All APIs by task][3]
4066
- #
4067
4001
  #
4068
4002
  #
4069
4003
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4070
4004
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4071
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4072
4005
  #
4073
4006
  # @option params [required, String] :fleet_id
4074
4007
  # A unique identifier for the fleet to request location utilization for.
@@ -4124,7 +4057,7 @@ module Aws::GameLift
4124
4057
  # specify the fleet ID and a location. Port setting updates can take
4125
4058
  # time to propagate across all locations.
4126
4059
  #
4127
- # If successful, a set of IpPermission objects is returned for the
4060
+ # If successful, a set of `IpPermission` objects is returned for the
4128
4061
  # requested fleet ID. When a location is specified, a pending status is
4129
4062
  # included. If the requested fleet has been deleted, the result set is
4130
4063
  # empty.
@@ -4133,18 +4066,9 @@ module Aws::GameLift
4133
4066
  #
4134
4067
  # [Setting up GameLift fleets][1]
4135
4068
  #
4136
- # **Related actions**
4137
- #
4138
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
4139
- # DescribeFleetCapacity \| DescribeFleetEvents \|
4140
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
4141
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
4142
- # DescribeScalingPolicies \| [All APIs by task][2]
4143
- #
4144
4069
  #
4145
4070
  #
4146
4071
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4147
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4148
4072
  #
4149
4073
  # @option params [required, String] :fleet_id
4150
4074
  # A unique identifier for the fleet to retrieve port settings for. You
@@ -4194,8 +4118,8 @@ module Aws::GameLift
4194
4118
  # data provides a snapshot of how the fleet's hosting resources are
4195
4119
  # currently being used. For fleets with remote locations, this operation
4196
4120
  # retrieves data for the fleet's home Region only. See
4197
- # DescribeFleetLocationUtilization to get utilization statistics for a
4198
- # fleet's remote locations.
4121
+ # [DescribeFleetLocationUtilization][1] to get utilization statistics
4122
+ # for a fleet's remote locations.
4199
4123
  #
4200
4124
  # This operation can be used in the following ways:
4201
4125
  #
@@ -4208,7 +4132,7 @@ module Aws::GameLift
4208
4132
  # When requesting multiple fleets, use the pagination parameters to
4209
4133
  # retrieve results as a set of sequential pages.
4210
4134
  #
4211
- # If successful, a FleetUtilization object is returned for each
4135
+ # If successful, a [FleetUtilization][2] object is returned for each
4212
4136
  # requested fleet ID, unless the fleet identifier is not found. Each
4213
4137
  # fleet utilization object includes a `Location` property, which is set
4214
4138
  # to the fleet's home Region.
@@ -4221,26 +4145,19 @@ module Aws::GameLift
4221
4145
  #
4222
4146
  # **Learn more**
4223
4147
  #
4224
- # [Setting up GameLift Fleets][1]
4225
- #
4226
- # [GameLift Metrics for Fleets][2]
4148
+ # [Setting up GameLift Fleets][3]
4227
4149
  #
4228
- # **Related actions**
4229
- #
4230
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
4231
- # DescribeFleetCapacity \| DescribeFleetEvents \|
4232
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
4233
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
4234
- # DescribeScalingPolicies \| [All APIs by task][3]
4150
+ # [GameLift Metrics for Fleets][4]
4235
4151
  #
4236
4152
  #
4237
4153
  #
4238
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4239
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4240
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4154
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationUtilization.html
4155
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_FleetUtilization.html
4156
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4157
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4241
4158
  #
4242
4159
  # @option params [Array<String>] :fleet_ids
4243
- # A unique identifier for the fleet(s) to retrieve utilization data for.
4160
+ # A unique identifier for the fleet to retrieve utilization data for.
4244
4161
  # You can use either the fleet ID or ARN value. To retrieve attributes
4245
4162
  # for all current fleets, do not include this parameter.
4246
4163
  #
@@ -4307,20 +4224,13 @@ module Aws::GameLift
4307
4224
  #
4308
4225
  # [GameLift FleetIQ Guide][1]
4309
4226
  #
4310
- # **Related actions**
4311
- #
4312
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
4313
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
4314
- # APIs by task][2]
4315
- #
4316
4227
  #
4317
4228
  #
4318
4229
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4319
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4320
4230
  #
4321
4231
  # @option params [required, String] :game_server_group_name
4322
4232
  # A unique identifier for the game server group where the game server is
4323
- # running. Use either the GameServerGroup name or ARN value.
4233
+ # running.
4324
4234
  #
4325
4235
  # @option params [required, String] :game_server_id
4326
4236
  # A custom string that uniquely identifies the game server information
@@ -4370,28 +4280,19 @@ module Aws::GameLift
4370
4280
  # access the Auto Scaling group directly.
4371
4281
  #
4372
4282
  # To get attributes for a game server group, provide a group name or ARN
4373
- # value. If successful, a GameServerGroup object is returned.
4283
+ # value. If successful, a `GameServerGroup` object is returned.
4374
4284
  #
4375
4285
  # **Learn more**
4376
4286
  #
4377
4287
  # [GameLift FleetIQ Guide][1]
4378
4288
  #
4379
- # **Related actions**
4380
- #
4381
- # CreateGameServerGroup \| ListGameServerGroups \|
4382
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
4383
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
4384
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
4385
- # task][2]
4386
- #
4387
4289
  #
4388
4290
  #
4389
4291
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4390
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4391
4292
  #
4392
4293
  # @option params [required, String] :game_server_group_name
4393
- # A unique identifier for the game server group. Use either the
4394
- # GameServerGroup name or ARN value.
4294
+ # A unique identifier for the game server group. Use either the name or
4295
+ # ARN value.
4395
4296
  #
4396
4297
  # @return [Types::DescribeGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
4397
4298
  #
@@ -4436,9 +4337,7 @@ module Aws::GameLift
4436
4337
  # Retrieves status information about the Amazon EC2 instances associated
4437
4338
  # with a GameLift FleetIQ game server group. Use this operation to
4438
4339
  # detect when instances are active or not available to host new game
4439
- # servers. If you are looking for instance configuration information,
4440
- # call DescribeGameServerGroup or access the corresponding Auto Scaling
4441
- # group properties.
4340
+ # servers.
4442
4341
  #
4443
4342
  # To request status for all instances in the game server group, provide
4444
4343
  # a game server group ID only. To request status for specific instances,
@@ -4455,22 +4354,13 @@ module Aws::GameLift
4455
4354
  #
4456
4355
  # [GameLift FleetIQ Guide][1]
4457
4356
  #
4458
- # **Related actions**
4459
- #
4460
- # CreateGameServerGroup \| ListGameServerGroups \|
4461
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
4462
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
4463
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
4464
- # task][2]
4465
- #
4466
4357
  #
4467
4358
  #
4468
4359
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
4469
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
4470
4360
  #
4471
4361
  # @option params [required, String] :game_server_group_name
4472
- # A unique identifier for the game server group. Use either the
4473
- # GameServerGroup name or ARN value.
4362
+ # A unique identifier for the game server group. Use either the name or
4363
+ # ARN value.
4474
4364
  #
4475
4365
  # @option params [Array<String>] :instance_ids
4476
4366
  # The Amazon EC2 instance IDs that you want to retrieve status on.
@@ -4525,10 +4415,7 @@ module Aws::GameLift
4525
4415
  # Retrieves additional game session properties, including the game
4526
4416
  # session protection policy in force, a set of one or more game sessions
4527
4417
  # in a specific fleet location. You can optionally filter the results by
4528
- # current game session status. Alternatively, use SearchGameSessions to
4529
- # request a set of active game sessions that are filtered by certain
4530
- # criteria. To retrieve all game session properties, use
4531
- # DescribeGameSessions.
4418
+ # current game session status.
4532
4419
  #
4533
4420
  # This operation can be used in the following ways:
4534
4421
  #
@@ -4557,13 +4444,7 @@ module Aws::GameLift
4557
4444
  #
4558
4445
  # [Find a game session][1]
4559
4446
  #
4560
- # **Related actions**
4561
- #
4562
- # CreateGameSession \| DescribeGameSessions \|
4563
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4564
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4565
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4566
- # by task][2]
4447
+ # [All APIs by task][2]
4567
4448
  #
4568
4449
  #
4569
4450
  #
@@ -4583,9 +4464,9 @@ module Aws::GameLift
4583
4464
  # value.
4584
4465
  #
4585
4466
  # @option params [String] :location
4586
- # A fleet location to get game sessions for. You can specify a fleet's
4587
- # home Region or a remote location. Use the Amazon Web Services Region
4588
- # code format, such as `us-west-2`.
4467
+ # A fleet location to get game session details for. You can specify a
4468
+ # fleet's home Region or a remote location. Use the Amazon Web Services
4469
+ # Region code format, such as `us-west-2`.
4589
4470
  #
4590
4471
  # @option params [String] :status_filter
4591
4472
  # Game session status to filter results on. Possible game session
@@ -4670,20 +4551,6 @@ module Aws::GameLift
4670
4551
  # `DescribeGameSessionPlacement` should only be used for games in
4671
4552
  # development with low game session usage.
4672
4553
  #
4673
- # If successful, a GameSessionPlacement object is returned.
4674
- #
4675
- # **Related actions**
4676
- #
4677
- # CreateGameSession \| DescribeGameSessions \|
4678
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4679
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4680
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4681
- # by task][1]
4682
- #
4683
- #
4684
- #
4685
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4686
- #
4687
4554
  # @option params [required, String] :placement_id
4688
4555
  # A unique identifier for a game session placement to retrieve.
4689
4556
  #
@@ -4736,29 +4603,17 @@ module Aws::GameLift
4736
4603
 
4737
4604
  # Retrieves the properties for one or more game session queues. When
4738
4605
  # requesting multiple queues, use the pagination parameters to retrieve
4739
- # results as a set of sequential pages. If successful, a
4740
- # GameSessionQueue object is returned for each requested queue. When
4741
- # specifying a list of queues, objects are returned only for queues that
4742
- # currently exist in the Region.
4606
+ # results as a set of sequential pages. When specifying a list of
4607
+ # queues, objects are returned only for queues that currently exist in
4608
+ # the Region.
4743
4609
  #
4744
4610
  # **Learn more**
4745
4611
  #
4746
4612
  # [ View Your Queues][1]
4747
4613
  #
4748
- # **Related actions**
4749
- #
4750
- # [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
4751
- # [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
4752
- # APIs by task][6]
4753
- #
4754
4614
  #
4755
4615
  #
4756
4616
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html
4757
- # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
4758
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
4759
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
4760
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
4761
- # [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
4762
4617
  #
4763
4618
  # @option params [Array<String>] :names
4764
4619
  # A list of queue names to retrieve information for. You can use either
@@ -4823,18 +4678,7 @@ module Aws::GameLift
4823
4678
 
4824
4679
  # Retrieves a set of one or more game sessions in a specific fleet
4825
4680
  # location. You can optionally filter the results by current game
4826
- # session status. Alternatively, use SearchGameSessions to request a set
4827
- # of active game sessions that are filtered by certain criteria. To
4828
- # retrieve the protection policy for game sessions, use
4829
- # DescribeGameSessionDetails.
4830
- #
4831
- # This operation is not designed to be continually called to track game
4832
- # session status. This practice can cause you to exceed your API limit,
4833
- # which results in errors. Instead, you must configure configure an
4834
- # Amazon Simple Notification Service (SNS) topic to receive
4835
- # notifications from FlexMatch or queues. Continuously polling with
4836
- # `DescribeGameSessions` should only be used for games in development
4837
- # with low game session usage.
4681
+ # session status.
4838
4682
  #
4839
4683
  # This operation can be used in the following ways:
4840
4684
  #
@@ -4858,13 +4702,13 @@ module Aws::GameLift
4858
4702
  # If successful, a `GameSession` object is returned for each game
4859
4703
  # session that matches the request.
4860
4704
  #
4861
- # This operation is not designed to be continually called to track
4862
- # matchmaking ticket status. This practice can cause you to exceed your
4863
- # API limit, which results in errors. Instead, as a best practice, set
4864
- # up an Amazon Simple Notification Service to receive notifications, and
4865
- # provide the topic ARN in the matchmaking configuration. Continuously
4866
- # poling ticket status with DescribeGameSessions should only be used for
4867
- # games in development with low matchmaking usage.
4705
+ # This operation is not designed to be continually called to track game
4706
+ # session status. This practice can cause you to exceed your API limit,
4707
+ # which results in errors. Instead, you must configure an Amazon Simple
4708
+ # Notification Service (SNS) topic to receive notifications from
4709
+ # FlexMatch or queues. Continuously polling with `DescribeGameSessions`
4710
+ # should only be used for games in development with low game session
4711
+ # usage.
4868
4712
  #
4869
4713
  # *Available in Amazon GameLift Local.*
4870
4714
  #
@@ -4872,13 +4716,7 @@ module Aws::GameLift
4872
4716
  #
4873
4717
  # [Find a game session][1]
4874
4718
  #
4875
- # **Related actions**
4876
- #
4877
- # CreateGameSession \| DescribeGameSessions \|
4878
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
4879
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
4880
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
4881
- # by task][2]
4719
+ # [All APIs by task][2]
4882
4720
  #
4883
4721
  #
4884
4722
  #
@@ -4898,9 +4736,9 @@ module Aws::GameLift
4898
4736
  # value.
4899
4737
  #
4900
4738
  # @option params [String] :location
4901
- # A fleet location to get game session details for. You can specify a
4902
- # fleet's home Region or a remote location. Use the Amazon Web Services
4903
- # Region code format, such as `us-west-2`.
4739
+ # A fleet location to get game sessions for. You can specify a fleet's
4740
+ # home Region or a remote location. Use the Amazon Web Services Region
4741
+ # code format, such as `us-west-2`.
4904
4742
  #
4905
4743
  # @option params [String] :status_filter
4906
4744
  # Game session status to filter results on. You can filter on the
@@ -5000,7 +4838,6 @@ module Aws::GameLift
5000
4838
  #
5001
4839
  # **Related actions**
5002
4840
  #
5003
- # DescribeInstances \| GetInstanceAccess \| DescribeEC2InstanceLimits \|
5004
4841
  # [All APIs by task][3]
5005
4842
  #
5006
4843
  #
@@ -5084,9 +4921,7 @@ module Aws::GameLift
5084
4921
  # matchmaking ticket status. This practice can cause you to exceed your
5085
4922
  # API limit, which results in errors. Instead, as a best practice, set
5086
4923
  # up an Amazon Simple Notification Service to receive notifications, and
5087
- # provide the topic ARN in the matchmaking configuration. Continuously
5088
- # polling ticket status with DescribeMatchmaking should only be used for
5089
- # games in development with low matchmaking usage.
4924
+ # provide the topic ARN in the matchmaking configuration.
5090
4925
  #
5091
4926
  #
5092
4927
  #
@@ -5096,16 +4931,10 @@ module Aws::GameLift
5096
4931
  #
5097
4932
  # [ Set Up FlexMatch event notification][2]
5098
4933
  #
5099
- # **Related actions**
5100
- #
5101
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
5102
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
5103
- #
5104
4934
  #
5105
4935
  #
5106
4936
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
5107
4937
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
5108
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5109
4938
  #
5110
4939
  # @option params [required, Array<String>] :ticket_ids
5111
4940
  # A unique identifier for a matchmaking ticket. You can include up to 10
@@ -5174,18 +5003,9 @@ module Aws::GameLift
5174
5003
  #
5175
5004
  # [ Setting up FlexMatch matchmakers][1]
5176
5005
  #
5177
- # **Related actions**
5178
- #
5179
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
5180
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
5181
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
5182
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
5183
- # task][2]
5184
- #
5185
5006
  #
5186
5007
  #
5187
5008
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html
5188
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5189
5009
  #
5190
5010
  # @option params [Array<String>] :names
5191
5011
  # A unique identifier for the matchmaking configuration(s) to retrieve.
@@ -5270,18 +5090,9 @@ module Aws::GameLift
5270
5090
  #
5271
5091
  # ^
5272
5092
  #
5273
- # **Related actions**
5274
- #
5275
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
5276
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
5277
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
5278
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
5279
- # task][2]
5280
- #
5281
5093
  #
5282
5094
  #
5283
5095
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
5284
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5285
5096
  #
5286
5097
  # @option params [Array<String>] :names
5287
5098
  # A list of one or more matchmaking rule set names to retrieve details
@@ -5353,13 +5164,9 @@ module Aws::GameLift
5353
5164
  # If successful, a `PlayerSession` object is returned for each session
5354
5165
  # that matches the request.
5355
5166
  #
5356
- # *Available in Amazon GameLift Local.*
5357
- #
5358
5167
  # **Related actions**
5359
5168
  #
5360
- # CreatePlayerSession \| CreatePlayerSessions \| DescribePlayerSessions
5361
- # \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
5362
- # APIs by task][1]
5169
+ # [All APIs by task][1]
5363
5170
  #
5364
5171
  #
5365
5172
  #
@@ -5376,7 +5183,10 @@ module Aws::GameLift
5376
5183
  # A unique identifier for a player session to retrieve.
5377
5184
  #
5378
5185
  # @option params [String] :player_session_status_filter
5379
- # Player session status to filter results on.
5186
+ # Player session status to filter results on. Note that when a
5187
+ # PlayerSessionId or PlayerId is provided in a DescribePlayerSessions
5188
+ # request, then the PlayerSessionStatusFilter has no effect on the
5189
+ # response.
5380
5190
  #
5381
5191
  # Possible player session statuses include the following:
5382
5192
  #
@@ -5456,7 +5266,7 @@ module Aws::GameLift
5456
5266
  # To get the runtime configuration that is currently in forces for a
5457
5267
  # fleet, provide the fleet ID.
5458
5268
  #
5459
- # If successful, a RuntimeConfiguration object is returned for the
5269
+ # If successful, a `RuntimeConfiguration` object is returned for the
5460
5270
  # requested fleet. If the requested fleet has been deleted, the result
5461
5271
  # set is empty.
5462
5272
  #
@@ -5466,19 +5276,10 @@ module Aws::GameLift
5466
5276
  #
5467
5277
  # [Running multiple processes on a fleet][2]
5468
5278
  #
5469
- # **Related actions**
5470
- #
5471
- # ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
5472
- # DescribeFleetCapacity \| DescribeFleetEvents \|
5473
- # DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
5474
- # DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
5475
- # DescribeScalingPolicies \| [All APIs by task][3]
5476
- #
5477
5279
  #
5478
5280
  #
5479
5281
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
5480
5282
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
5481
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5482
5283
  #
5483
5284
  # @option params [required, String] :fleet_id
5484
5285
  # A unique identifier for the fleet to get the runtime configuration
@@ -5517,25 +5318,12 @@ module Aws::GameLift
5517
5318
  # To get a fleet's scaling policies, specify the fleet ID. You can
5518
5319
  # filter this request by policy status, such as to retrieve only active
5519
5320
  # scaling policies. Use the pagination parameters to retrieve results as
5520
- # a set of sequential pages. If successful, set of ScalingPolicy objects
5521
- # is returned for the fleet.
5522
- #
5523
- # A fleet may have all of its scaling policies suspended
5524
- # (StopFleetActions). This operation does not affect the status of the
5525
- # scaling policies, which remains ACTIVE. To see whether a fleet's
5526
- # scaling policies are in force or suspended, call
5527
- # DescribeFleetAttributes and check the stopped actions.
5528
- #
5529
- # **Related actions**
5530
- #
5531
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
5532
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
5533
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
5534
- # StartFleetActions \| [All APIs by task][1]
5535
- #
5321
+ # a set of sequential pages. If successful, set of `ScalingPolicy`
5322
+ # objects is returned for the fleet.
5536
5323
  #
5537
- #
5538
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5324
+ # A fleet may have all of its scaling policies suspended. This operation
5325
+ # does not affect the status of the scaling policies, which remains
5326
+ # ACTIVE.
5539
5327
  #
5540
5328
  # @option params [required, String] :fleet_id
5541
5329
  # A unique identifier for the fleet for which to retrieve scaling
@@ -5605,7 +5393,7 @@ module Aws::GameLift
5605
5393
  # resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
5606
5394
  # resp.scaling_policies[0].threshold #=> Float
5607
5395
  # resp.scaling_policies[0].evaluation_periods #=> Integer
5608
- # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
5396
+ # resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions"
5609
5397
  # resp.scaling_policies[0].policy_type #=> String, one of "RuleBased", "TargetBased"
5610
5398
  # resp.scaling_policies[0].target_configuration.target_value #=> Float
5611
5399
  # resp.scaling_policies[0].update_status #=> String, one of "PENDING_UPDATE"
@@ -5632,8 +5420,7 @@ module Aws::GameLift
5632
5420
  #
5633
5421
  # **Related actions**
5634
5422
  #
5635
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
5636
- # DeleteScript \| [All APIs by task][2]
5423
+ # [All APIs by task][2]
5637
5424
  #
5638
5425
  #
5639
5426
  #
@@ -5683,10 +5470,7 @@ module Aws::GameLift
5683
5470
  #
5684
5471
  # **Related actions**
5685
5472
  #
5686
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
5687
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
5688
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
5689
- # APIs by task][1]
5473
+ # [All APIs by task][1]
5690
5474
  #
5691
5475
  #
5692
5476
  #
@@ -5727,10 +5511,7 @@ module Aws::GameLift
5727
5511
  #
5728
5512
  # **Related actions**
5729
5513
  #
5730
- # CreateVpcPeeringAuthorization \| DescribeVpcPeeringAuthorizations \|
5731
- # DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
5732
- # DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
5733
- # APIs by task][1]
5514
+ # [All APIs by task][1]
5734
5515
  #
5735
5516
  #
5736
5517
  #
@@ -5771,6 +5552,122 @@ module Aws::GameLift
5771
5552
  req.send_request(options)
5772
5553
  end
5773
5554
 
5555
+ # Requests remote access to a fleet instance. Remote access is useful
5556
+ # for debugging, gathering benchmarking data, or observing activity in
5557
+ # real time.
5558
+ #
5559
+ # To remotely access an instance, you need credentials that match the
5560
+ # operating system of the instance. For a Windows instance, GameLift
5561
+ # returns a user name and password as strings for use with a Windows
5562
+ # Remote Desktop client. For a Linux instance, GameLift returns a user
5563
+ # name and RSA private key, also as strings, for use with an SSH client.
5564
+ # The private key must be saved in the proper format to a `.pem` file
5565
+ # before using. If you're making this request using the CLI, saving the
5566
+ # secret can be handled as part of the `GetInstanceAccess` request, as
5567
+ # shown in one of the examples for this operation.
5568
+ #
5569
+ # To request access to a specific instance, specify the IDs of both the
5570
+ # instance and the fleet it belongs to.
5571
+ #
5572
+ # **Learn more**
5573
+ #
5574
+ # [Remotely Access Fleet Instances][1]
5575
+ #
5576
+ # [Debug Fleet Issues][2]
5577
+ #
5578
+ #
5579
+ #
5580
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5581
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5582
+ #
5583
+ # @option params [required, String] :fleet_id
5584
+ # A unique identifier for the fleet that the compute resource is
5585
+ # registered to.
5586
+ #
5587
+ # @option params [required, String] :compute_name
5588
+ # The name of the compute resource you are requesting credentials for.
5589
+ #
5590
+ # @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5591
+ #
5592
+ # * {Types::GetComputeAccessOutput#fleet_id #fleet_id} => String
5593
+ # * {Types::GetComputeAccessOutput#fleet_arn #fleet_arn} => String
5594
+ # * {Types::GetComputeAccessOutput#compute_name #compute_name} => String
5595
+ # * {Types::GetComputeAccessOutput#compute_arn #compute_arn} => String
5596
+ # * {Types::GetComputeAccessOutput#credentials #credentials} => Types::AwsCredentials
5597
+ #
5598
+ # @example Request syntax with placeholder values
5599
+ #
5600
+ # resp = client.get_compute_access({
5601
+ # fleet_id: "FleetIdOrArn", # required
5602
+ # compute_name: "ComputeNameOrArn", # required
5603
+ # })
5604
+ #
5605
+ # @example Response structure
5606
+ #
5607
+ # resp.fleet_id #=> String
5608
+ # resp.fleet_arn #=> String
5609
+ # resp.compute_name #=> String
5610
+ # resp.compute_arn #=> String
5611
+ # resp.credentials.access_key_id #=> String
5612
+ # resp.credentials.secret_access_key #=> String
5613
+ # resp.credentials.session_token #=> String
5614
+ #
5615
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAccess AWS API Documentation
5616
+ #
5617
+ # @overload get_compute_access(params = {})
5618
+ # @param [Hash] params ({})
5619
+ def get_compute_access(params = {}, options = {})
5620
+ req = build_request(:get_compute_access, params)
5621
+ req.send_request(options)
5622
+ end
5623
+
5624
+ # Requests an authorization token from GameLift. The authorization token
5625
+ # is used by your game server to authenticate with GameLift. Each
5626
+ # authentication token has an expiration token. To continue using the
5627
+ # compute resource to host your game server, regularly retrieve a new
5628
+ # authorization token.
5629
+ #
5630
+ # @option params [required, String] :fleet_id
5631
+ # A unique identifier for the fleet that the compute is registered to.
5632
+ #
5633
+ # @option params [required, String] :compute_name
5634
+ # The name of the compute resource you are requesting the authorization
5635
+ # token for.
5636
+ #
5637
+ # @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5638
+ #
5639
+ # * {Types::GetComputeAuthTokenOutput#fleet_id #fleet_id} => String
5640
+ # * {Types::GetComputeAuthTokenOutput#fleet_arn #fleet_arn} => String
5641
+ # * {Types::GetComputeAuthTokenOutput#compute_name #compute_name} => String
5642
+ # * {Types::GetComputeAuthTokenOutput#compute_arn #compute_arn} => String
5643
+ # * {Types::GetComputeAuthTokenOutput#auth_token #auth_token} => String
5644
+ # * {Types::GetComputeAuthTokenOutput#expiration_timestamp #expiration_timestamp} => Time
5645
+ #
5646
+ # @example Request syntax with placeholder values
5647
+ #
5648
+ # resp = client.get_compute_auth_token({
5649
+ # fleet_id: "FleetIdOrArn", # required
5650
+ # compute_name: "ComputeNameOrArn", # required
5651
+ # })
5652
+ #
5653
+ # @example Response structure
5654
+ #
5655
+ # resp.fleet_id #=> String
5656
+ # resp.fleet_arn #=> String
5657
+ # resp.compute_name #=> String
5658
+ # resp.compute_arn #=> String
5659
+ # resp.auth_token #=> String
5660
+ # resp.expiration_timestamp #=> Time
5661
+ #
5662
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthToken AWS API Documentation
5663
+ #
5664
+ # @overload get_compute_auth_token(params = {})
5665
+ # @param [Hash] params ({})
5666
+ def get_compute_auth_token(params = {}, options = {})
5667
+ req = build_request(:get_compute_auth_token, params)
5668
+ req.send_request(options)
5669
+ end
5670
+
5774
5671
  # Retrieves the location of stored game session logs for a specified
5775
5672
  # game session. When a game session is terminated, GameLift
5776
5673
  # automatically stores the logs in Amazon S3 and retains them for 14
@@ -5781,13 +5678,7 @@ module Aws::GameLift
5781
5678
  #
5782
5679
  # </note>
5783
5680
  #
5784
- # **Related actions**
5785
- #
5786
- # CreateGameSession \| DescribeGameSessions \|
5787
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
5788
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
5789
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
5790
- # by task][2]
5681
+ # [All APIs by task][2]
5791
5682
  #
5792
5683
  #
5793
5684
  #
@@ -5836,26 +5727,24 @@ module Aws::GameLift
5836
5727
  #
5837
5728
  # To request access to a specific instance, specify the IDs of both the
5838
5729
  # instance and the fleet it belongs to. You can retrieve a fleet's
5839
- # instance IDs by calling DescribeInstances. If successful, an
5840
- # InstanceAccess object is returned that contains the instance's IP
5841
- # address and a set of credentials.
5730
+ # instance IDs by calling [DescribeInstances][1].
5842
5731
  #
5843
5732
  # **Learn more**
5844
5733
  #
5845
- # [Remotely Access Fleet Instances][1]
5734
+ # [Remotely Access Fleet Instances][2]
5846
5735
  #
5847
- # [Debug Fleet Issues][2]
5736
+ # [Debug Fleet Issues][3]
5848
5737
  #
5849
5738
  # **Related actions**
5850
5739
  #
5851
- # DescribeInstances \| GetInstanceAccess \| DescribeEC2InstanceLimits \|
5852
- # [All APIs by task][3]
5740
+ # [All APIs by task][4]
5853
5741
  #
5854
5742
  #
5855
5743
  #
5856
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5857
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5858
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5744
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
5745
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
5746
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
5747
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
5859
5748
  #
5860
5749
  # @option params [required, String] :fleet_id
5861
5750
  # A unique identifier for the fleet that contains the instance you want
@@ -5907,8 +5796,7 @@ module Aws::GameLift
5907
5796
  #
5908
5797
  # **Related actions**
5909
5798
  #
5910
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
5911
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
5799
+ # [All APIs by task][1]
5912
5800
  #
5913
5801
  #
5914
5802
  #
@@ -5926,8 +5814,12 @@ module Aws::GameLift
5926
5814
  #
5927
5815
  # * **TERMINAL** -- The alias does not resolve to a fleet but instead
5928
5816
  # can be used to display a message to the user. A terminal alias
5929
- # throws a TerminalRoutingStrategyException with the RoutingStrategy
5930
- # message embedded.
5817
+ # throws a TerminalRoutingStrategyException with the
5818
+ # [RoutingStrategy][1] message embedded.
5819
+ #
5820
+ #
5821
+ #
5822
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_RoutingStrategy.html
5931
5823
  #
5932
5824
  # @option params [String] :name
5933
5825
  # A descriptive label that is associated with an alias. Alias names do
@@ -5996,10 +5888,7 @@ module Aws::GameLift
5996
5888
  #
5997
5889
  # [ Upload a Custom Server Build][1]
5998
5890
  #
5999
- # **Related actions**
6000
- #
6001
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
6002
- # DeleteBuild \| [All APIs by task][2]
5891
+ # [All APIs by task][2]
6003
5892
  #
6004
5893
  #
6005
5894
  #
@@ -6059,6 +5948,7 @@ module Aws::GameLift
6059
5948
  # resp.builds[0].size_on_disk #=> Integer
6060
5949
  # resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6061
5950
  # resp.builds[0].creation_time #=> Time
5951
+ # resp.builds[0].server_sdk_version #=> String
6062
5952
  # resp.next_token #=> String
6063
5953
  #
6064
5954
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds AWS API Documentation
@@ -6070,6 +5960,69 @@ module Aws::GameLift
6070
5960
  req.send_request(options)
6071
5961
  end
6072
5962
 
5963
+ # Retrieves all compute resources registered to a fleet in your Amazon
5964
+ # Web Services account. You can filter the result set by location.
5965
+ #
5966
+ # @option params [required, String] :fleet_id
5967
+ # A unique identifier for the fleet the compute resources are registered
5968
+ # to.
5969
+ #
5970
+ # @option params [String] :location
5971
+ # The name of the custom location that the compute resources are
5972
+ # assigned to.
5973
+ #
5974
+ # @option params [Integer] :limit
5975
+ # The maximum number of results to return. Use this parameter with
5976
+ # `NextToken` to get results as a set of sequential pages.
5977
+ #
5978
+ # @option params [String] :next_token
5979
+ # A token that indicates the start of the next sequential page of
5980
+ # results. Use the token that is returned with a previous call to this
5981
+ # operation. To start at the beginning of the result set, do not specify
5982
+ # a value.
5983
+ #
5984
+ # @return [Types::ListComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
5985
+ #
5986
+ # * {Types::ListComputeOutput#compute_list #compute_list} => Array&lt;Types::Compute&gt;
5987
+ # * {Types::ListComputeOutput#next_token #next_token} => String
5988
+ #
5989
+ # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
5990
+ #
5991
+ # @example Request syntax with placeholder values
5992
+ #
5993
+ # resp = client.list_compute({
5994
+ # fleet_id: "FleetIdOrArn", # required
5995
+ # location: "LocationStringModel",
5996
+ # limit: 1,
5997
+ # next_token: "NonZeroAndMaxString",
5998
+ # })
5999
+ #
6000
+ # @example Response structure
6001
+ #
6002
+ # resp.compute_list #=> Array
6003
+ # resp.compute_list[0].fleet_id #=> String
6004
+ # resp.compute_list[0].fleet_arn #=> String
6005
+ # resp.compute_list[0].compute_name #=> String
6006
+ # resp.compute_list[0].compute_arn #=> String
6007
+ # resp.compute_list[0].ip_address #=> String
6008
+ # resp.compute_list[0].dns_name #=> String
6009
+ # resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6010
+ # resp.compute_list[0].location #=> String
6011
+ # resp.compute_list[0].creation_time #=> Time
6012
+ # resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6013
+ # resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6014
+ # resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
6015
+ # resp.next_token #=> String
6016
+ #
6017
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListCompute AWS API Documentation
6018
+ #
6019
+ # @overload list_compute(params = {})
6020
+ # @param [Hash] params ({})
6021
+ def list_compute(params = {}, options = {})
6022
+ req = build_request(:list_compute, params)
6023
+ req.send_request(options)
6024
+ end
6025
+
6073
6026
  # Retrieves a collection of fleet resources in an Amazon Web Services
6074
6027
  # Region. You can call this operation to get fleets in a previously
6075
6028
  # selected default Region (see
@@ -6105,18 +6058,10 @@ module Aws::GameLift
6105
6058
  #
6106
6059
  # [Setting up GameLift fleets][2]
6107
6060
  #
6108
- # **Related actions**
6109
- #
6110
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
6111
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
6112
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
6113
- # StopFleetActions \| DeleteFleet \| [All APIs by task][3]
6114
- #
6115
6061
  #
6116
6062
  #
6117
6063
  # [1]: https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html
6118
6064
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
6119
- # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6120
6065
  #
6121
6066
  # @option params [String] :build_id
6122
6067
  # A unique identifier for the build to request fleets for. Use this
@@ -6169,40 +6114,14 @@ module Aws::GameLift
6169
6114
  req.send_request(options)
6170
6115
  end
6171
6116
 
6172
- # **This operation is used with the GameLift FleetIQ solution and game
6173
- # server groups.**
6174
- #
6175
- # Retrieves information on all game servers groups that exist in the
6176
- # current Amazon Web Services account for the selected Region. Use the
6177
- # pagination parameters to retrieve results in a set of sequential
6178
- # segments.
6179
- #
6180
- # **Learn more**
6181
- #
6182
- # [GameLift FleetIQ Guide][1]
6183
- #
6184
- # **Related actions**
6185
- #
6186
- # CreateGameServerGroup \| ListGameServerGroups \|
6187
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
6188
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
6189
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
6190
- # task][2]
6191
- #
6192
- #
6193
- #
6194
- # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6195
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6117
+ # Lists a game server groups.
6196
6118
  #
6197
6119
  # @option params [Integer] :limit
6198
- # The maximum number of results to return. Use this parameter with
6199
- # `NextToken` to get results as a set of sequential pages.
6120
+ # The game server groups' limit.
6200
6121
  #
6201
6122
  # @option params [String] :next_token
6202
- # A token that indicates the start of the next sequential page of
6203
- # results. Use the token that is returned with a previous call to this
6204
- # operation. To start at the beginning of the result set, do not specify
6205
- # a value.
6123
+ # Specify the pagination token from a previous request to retrieve the
6124
+ # next page of results.
6206
6125
  #
6207
6126
  # @return [Types::ListGameServerGroupsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6208
6127
  #
@@ -6259,20 +6178,13 @@ module Aws::GameLift
6259
6178
  #
6260
6179
  # [GameLift FleetIQ Guide][1]
6261
6180
  #
6262
- # **Related actions**
6263
- #
6264
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
6265
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
6266
- # APIs by task][2]
6267
- #
6268
6181
  #
6269
6182
  #
6270
6183
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6271
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6272
6184
  #
6273
6185
  # @option params [required, String] :game_server_group_name
6274
6186
  # An identifier for the game server group to retrieve a list of game
6275
- # servers from. Use either the GameServerGroup name or ARN value.
6187
+ # servers from. Use either the name or ARN value.
6276
6188
  #
6277
6189
  # @option params [String] :sort_order
6278
6190
  # Indicates how to sort the returned data based on game server
@@ -6332,6 +6244,52 @@ module Aws::GameLift
6332
6244
  req.send_request(options)
6333
6245
  end
6334
6246
 
6247
+ # Lists all custom and Amazon Web Services locations.
6248
+ #
6249
+ # @option params [Array<String>] :filters
6250
+ # Filters the list for `AWS` or `CUSTOM` locations.
6251
+ #
6252
+ # @option params [Integer] :limit
6253
+ # The maximum number of results to return. Use this parameter with
6254
+ # `NextToken` to get results as a set of sequential pages.
6255
+ #
6256
+ # @option params [String] :next_token
6257
+ # A token that indicates the start of the next sequential page of
6258
+ # results. Use the token that is returned with a previous call to this
6259
+ # operation. To start at the beginning of the result set, do not specify
6260
+ # a value.
6261
+ #
6262
+ # @return [Types::ListLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6263
+ #
6264
+ # * {Types::ListLocationsOutput#locations #locations} => Array&lt;Types::LocationModel&gt;
6265
+ # * {Types::ListLocationsOutput#next_token #next_token} => String
6266
+ #
6267
+ # The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
6268
+ #
6269
+ # @example Request syntax with placeholder values
6270
+ #
6271
+ # resp = client.list_locations({
6272
+ # filters: ["AWS"], # accepts AWS, CUSTOM
6273
+ # limit: 1,
6274
+ # next_token: "NonZeroAndMaxString",
6275
+ # })
6276
+ #
6277
+ # @example Response structure
6278
+ #
6279
+ # resp.locations #=> Array
6280
+ # resp.locations[0].location_name #=> String
6281
+ # resp.locations[0].location_arn #=> String
6282
+ # resp.next_token #=> String
6283
+ #
6284
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
6285
+ #
6286
+ # @overload list_locations(params = {})
6287
+ # @param [Hash] params ({})
6288
+ def list_locations(params = {}, options = {})
6289
+ req = build_request(:list_locations, params)
6290
+ req.send_request(options)
6291
+ end
6292
+
6335
6293
  # Retrieves script records for all Realtime scripts that are associated
6336
6294
  # with the Amazon Web Services account in use.
6337
6295
  #
@@ -6341,8 +6299,7 @@ module Aws::GameLift
6341
6299
  #
6342
6300
  # **Related actions**
6343
6301
  #
6344
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
6345
- # DeleteScript \| [All APIs by task][2]
6302
+ # [All APIs by task][2]
6346
6303
  #
6347
6304
  #
6348
6305
  #
@@ -6428,8 +6385,7 @@ module Aws::GameLift
6428
6385
  #
6429
6386
  # **Related actions**
6430
6387
  #
6431
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
6432
- # task][3]
6388
+ # [All APIs by task][3]
6433
6389
  #
6434
6390
  #
6435
6391
  #
@@ -6489,12 +6445,6 @@ module Aws::GameLift
6489
6445
  # because multiple auto-scaling policies can have unintended
6490
6446
  # consequences.
6491
6447
  #
6492
- # You can temporarily suspend all scaling policies for a fleet by
6493
- # calling StopFleetActions with the fleet action AUTO\_SCALING. To
6494
- # resume scaling policies, call StartFleetActions with the same fleet
6495
- # action. To stop just one scaling policy--or to permanently remove it,
6496
- # you must delete the policy with DeleteScalingPolicy.
6497
- #
6498
6448
  # Learn more about how to work with auto-scaling in [Set Up Fleet
6499
6449
  # Automatic Scaling][1].
6500
6450
  #
@@ -6519,8 +6469,8 @@ module Aws::GameLift
6519
6469
  # To create or update a target-based policy, specify a fleet ID and
6520
6470
  # name, and set the policy type to "TargetBased". Specify the metric
6521
6471
  # to track (PercentAvailableGameSessions) and reference a
6522
- # TargetConfiguration object with your desired buffer value. Exclude all
6523
- # other parameters. On a successful request, the policy name is
6472
+ # `TargetConfiguration` object with your desired buffer value. Exclude
6473
+ # all other parameters. On a successful request, the policy name is
6524
6474
  # returned. The scaling policy is automatically in force as soon as
6525
6475
  # it's successfully created. If the fleet's auto-scaling actions are
6526
6476
  # temporarily suspended, the new policy will be in force once the fleet
@@ -6557,17 +6507,9 @@ module Aws::GameLift
6557
6507
  # the fleet's auto-scaling actions are temporarily suspended, the new
6558
6508
  # policy will be in force once the fleet actions are restarted.
6559
6509
  #
6560
- # **Related actions**
6561
- #
6562
- # DescribeFleetCapacity \| UpdateFleetCapacity \|
6563
- # DescribeEC2InstanceLimits \| PutScalingPolicy \|
6564
- # DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
6565
- # StartFleetActions \| [All APIs by task][2]
6566
- #
6567
6510
  #
6568
6511
  #
6569
6512
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
6570
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6571
6513
  #
6572
6514
  # @option params [required, String] :name
6573
6515
  # A descriptive label that is associated with a fleet's scaling policy.
@@ -6583,8 +6525,7 @@ module Aws::GameLift
6583
6525
  # Amount of adjustment to make, based on the scaling adjustment type.
6584
6526
  #
6585
6527
  # @option params [String] :scaling_adjustment_type
6586
- # The type of adjustment to make to a fleet's instance count (see
6587
- # FleetCapacity):
6528
+ # The type of adjustment to make to a fleet's instance count:
6588
6529
  #
6589
6530
  # * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
6590
6531
  # value from the current instance count. Positive values scale up
@@ -6678,7 +6619,7 @@ module Aws::GameLift
6678
6619
  # threshold: 1.0,
6679
6620
  # comparison_operator: "GreaterThanOrEqualToThreshold", # accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
6680
6621
  # evaluation_periods: 1,
6681
- # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
6622
+ # metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime, ConcurrentActivatableGameSessions
6682
6623
  # policy_type: "RuleBased", # accepts RuleBased, TargetBased
6683
6624
  # target_configuration: {
6684
6625
  # target_value: 1.0, # required
@@ -6698,6 +6639,86 @@ module Aws::GameLift
6698
6639
  req.send_request(options)
6699
6640
  end
6700
6641
 
6642
+ # Registers your compute resources in a fleet you previously created.
6643
+ # After you register a compute to your fleet, you can monitor and manage
6644
+ # your compute using GameLift. The operation returns the compute
6645
+ # resource containing SDK endpoint you can use to connect your game
6646
+ # server to GameLift.
6647
+ #
6648
+ # **Learn more**
6649
+ #
6650
+ # * [Create an Anywhere fleet][1]
6651
+ #
6652
+ # * [Test your integration][2]
6653
+ #
6654
+ #
6655
+ #
6656
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html
6657
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html
6658
+ #
6659
+ # @option params [required, String] :fleet_id
6660
+ # A unique identifier for the fleet to register the compute to. You can
6661
+ # use either the fleet ID or ARN value.
6662
+ #
6663
+ # @option params [required, String] :compute_name
6664
+ # A descriptive label that is associated with the compute resource
6665
+ # registered to your fleet.
6666
+ #
6667
+ # @option params [String] :certificate_path
6668
+ # The path to the TLS certificate on your compute resource. The path and
6669
+ # certificate are not validated by GameLift.
6670
+ #
6671
+ # @option params [String] :dns_name
6672
+ # The DNS name of the compute resource. GameLift requires the DNS name
6673
+ # or IP address to manage your compute resource.
6674
+ #
6675
+ # @option params [String] :ip_address
6676
+ # The IP address of the compute resource. GameLift requires the DNS name
6677
+ # or IP address to manage your compute resource.
6678
+ #
6679
+ # @option params [String] :location
6680
+ # The name of the custom location you added to the fleet you are
6681
+ # registering this compute resource to.
6682
+ #
6683
+ # @return [Types::RegisterComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6684
+ #
6685
+ # * {Types::RegisterComputeOutput#compute #compute} => Types::Compute
6686
+ #
6687
+ # @example Request syntax with placeholder values
6688
+ #
6689
+ # resp = client.register_compute({
6690
+ # fleet_id: "FleetIdOrArn", # required
6691
+ # compute_name: "ComputeName", # required
6692
+ # certificate_path: "NonZeroAndMaxString",
6693
+ # dns_name: "DnsNameInput",
6694
+ # ip_address: "IpAddress",
6695
+ # location: "LocationStringModel",
6696
+ # })
6697
+ #
6698
+ # @example Response structure
6699
+ #
6700
+ # resp.compute.fleet_id #=> String
6701
+ # resp.compute.fleet_arn #=> String
6702
+ # resp.compute.compute_name #=> String
6703
+ # resp.compute.compute_arn #=> String
6704
+ # resp.compute.ip_address #=> String
6705
+ # resp.compute.dns_name #=> String
6706
+ # resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
6707
+ # resp.compute.location #=> String
6708
+ # resp.compute.creation_time #=> Time
6709
+ # resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
6710
+ # resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
6711
+ # resp.compute.game_lift_service_sdk_endpoint #=> String
6712
+ #
6713
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterCompute AWS API Documentation
6714
+ #
6715
+ # @overload register_compute(params = {})
6716
+ # @param [Hash] params ({})
6717
+ def register_compute(params = {}, options = {})
6718
+ req = build_request(:register_compute, params)
6719
+ req.send_request(options)
6720
+ end
6721
+
6701
6722
  # **This operation is used with the GameLift FleetIQ solution and game
6702
6723
  # server groups.**
6703
6724
  #
@@ -6711,8 +6732,6 @@ module Aws::GameLift
6711
6732
  # To register a game server, identify the game server group and instance
6712
6733
  # where the game server is running, and provide a unique identifier for
6713
6734
  # the game server. You can also include connection and game server data.
6714
- # When a game client or service requests a game server by calling
6715
- # ClaimGameServer, this information is returned in the response.
6716
6735
  #
6717
6736
  # Once a game server is successfully registered, it is put in status
6718
6737
  # `AVAILABLE`. A request to register a game server may fail if the
@@ -6723,20 +6742,13 @@ module Aws::GameLift
6723
6742
  #
6724
6743
  # [GameLift FleetIQ Guide][1]
6725
6744
  #
6726
- # **Related actions**
6727
- #
6728
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
6729
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
6730
- # APIs by task][2]
6731
- #
6732
6745
  #
6733
6746
  #
6734
6747
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6735
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6736
6748
  #
6737
6749
  # @option params [required, String] :game_server_group_name
6738
6750
  # A unique identifier for the game server group where the game server is
6739
- # running. Use either the GameServerGroup name or ARN value.
6751
+ # running.
6740
6752
  #
6741
6753
  # @option params [required, String] :game_server_id
6742
6754
  # A custom string that uniquely identifies the game server to register.
@@ -6756,8 +6768,7 @@ module Aws::GameLift
6756
6768
  # @option params [String] :game_server_data
6757
6769
  # A set of custom game server properties, formatted as a single string
6758
6770
  # value. This data is passed to a game client or service when it
6759
- # requests information on game servers using ListGameServers or
6760
- # ClaimGameServer.
6771
+ # requests information on game servers.
6761
6772
  #
6762
6773
  # @return [Types::RegisterGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
6763
6774
  #
@@ -6798,7 +6809,7 @@ module Aws::GameLift
6798
6809
 
6799
6810
  # Retrieves a fresh set of credentials for use when uploading a new set
6800
6811
  # of game build files to Amazon GameLift's Amazon S3. This is done as
6801
- # part of the build creation process; see CreateBuild.
6812
+ # part of the build creation process; see [GameSession][1].
6802
6813
  #
6803
6814
  # To request new credentials, specify the build ID as returned with an
6804
6815
  # initial `CreateBuild` request. If successful, a new set of credentials
@@ -6807,17 +6818,15 @@ module Aws::GameLift
6807
6818
  #
6808
6819
  # **Learn more**
6809
6820
  #
6810
- # [ Create a Build with Files in S3][1]
6811
- #
6812
- # **Related actions**
6821
+ # [ Create a Build with Files in S3][2]
6813
6822
  #
6814
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
6815
- # DeleteBuild \| [All APIs by task][2]
6823
+ # [All APIs by task][3]
6816
6824
  #
6817
6825
  #
6818
6826
  #
6819
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
6820
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6827
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html
6828
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
6829
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
6821
6830
  #
6822
6831
  # @option params [required, String] :build_id
6823
6832
  # A unique identifier for the build to get credentials for. You can use
@@ -6857,8 +6866,7 @@ module Aws::GameLift
6857
6866
  #
6858
6867
  # **Related actions**
6859
6868
  #
6860
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
6861
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
6869
+ # [All APIs by task][1]
6862
6870
  #
6863
6871
  #
6864
6872
  #
@@ -6897,15 +6905,16 @@ module Aws::GameLift
6897
6905
  # server groups.**
6898
6906
  #
6899
6907
  # Reinstates activity on a game server group after it has been
6900
- # suspended. A game server group might be suspended by
6901
- # theSuspendGameServerGroup operation, or it might be suspended
6902
- # involuntarily due to a configuration problem. In the second case, you
6903
- # can manually resume activity on the group once the configuration
6904
- # problem has been resolved. Refer to the game server group status and
6905
- # status reason for more information on why group activity is suspended.
6908
+ # suspended. A game server group might be suspended by the
6909
+ # [SuspendGameServerGroup](gamelift/latest/apireference/API_SuspendGameServerGroup.html)
6910
+ # operation, or it might be suspended involuntarily due to a
6911
+ # configuration problem. In the second case, you can manually resume
6912
+ # activity on the group once the configuration problem has been
6913
+ # resolved. Refer to the game server group status and status reason for
6914
+ # more information on why group activity is suspended.
6906
6915
  #
6907
6916
  # To resume activity, specify a game server group ARN and the type of
6908
- # activity to be resumed. If successful, a GameServerGroup object is
6917
+ # activity to be resumed. If successful, a `GameServerGroup` object is
6909
6918
  # returned showing that the resumed activity is no longer listed in
6910
6919
  # `SuspendedActions`.
6911
6920
  #
@@ -6913,22 +6922,13 @@ module Aws::GameLift
6913
6922
  #
6914
6923
  # [GameLift FleetIQ Guide][1]
6915
6924
  #
6916
- # **Related actions**
6917
- #
6918
- # CreateGameServerGroup \| ListGameServerGroups \|
6919
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
6920
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
6921
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
6922
- # task][2]
6923
- #
6924
6925
  #
6925
6926
  #
6926
6927
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
6927
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
6928
6928
  #
6929
6929
  # @option params [required, String] :game_server_group_name
6930
- # A unique identifier for the game server group. Use either the
6931
- # GameServerGroup name or ARN value.
6930
+ # A unique identifier for the game server group. Use either the name or
6931
+ # ARN value.
6932
6932
  #
6933
6933
  # @option params [required, Array<String>] :resume_actions
6934
6934
  # The activity to resume for this game server group.
@@ -7005,17 +7005,15 @@ module Aws::GameLift
7005
7005
  # If successful, a `GameSession` object is returned for each game
7006
7006
  # session that matches the request. Search finds game sessions that are
7007
7007
  # in `ACTIVE` status only. To retrieve information on game sessions in
7008
- # other statuses, use DescribeGameSessions.
7008
+ # other statuses, use [DescribeGameSessions][1] .
7009
7009
  #
7010
7010
  # You can search or sort by the following game session attributes:
7011
7011
  #
7012
7012
  # * **gameSessionId** -- A unique identifier for the game session. You
7013
7013
  # can use either a `GameSessionId` or `GameSessionArn` value.
7014
7014
  #
7015
- # * **gameSessionName** -- Name assigned to a game session. This value
7016
- # is set when requesting a new game session with CreateGameSession or
7017
- # updating with UpdateGameSession. Game session names do not need to
7018
- # be unique to a game session.
7015
+ # * **gameSessionName** -- Name assigned to a game session. Game session
7016
+ # names do not need to be unique to a game session.
7019
7017
  #
7020
7018
  # * **gameSessionProperties** -- Custom data defined in a game
7021
7019
  # session's `GameProperty` parameter. `GameProperty` values are
@@ -7027,8 +7025,7 @@ module Aws::GameLift
7027
7025
  # are searched as strings.
7028
7026
  #
7029
7027
  # * **maximumSessions** -- Maximum number of player sessions allowed for
7030
- # a game session. This value is set when requesting a new game session
7031
- # with CreateGameSession or updating with UpdateGameSession.
7028
+ # a game session.
7032
7029
  #
7033
7030
  # * **creationTimeMillis** -- Value indicating when a game session was
7034
7031
  # created. It is expressed in Unix time as milliseconds.
@@ -7051,17 +7048,12 @@ module Aws::GameLift
7051
7048
  #
7052
7049
  # </note>
7053
7050
  #
7054
- # **Related actions**
7055
- #
7056
- # CreateGameSession \| DescribeGameSessions \|
7057
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7058
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7059
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7060
- # by task][1]
7051
+ # [All APIs by task][2]
7061
7052
  #
7062
7053
  #
7063
7054
  #
7064
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7055
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
7056
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7065
7057
  #
7066
7058
  # @option params [String] :fleet_id
7067
7059
  # A unique identifier for the fleet to search for active game sessions.
@@ -7209,7 +7201,7 @@ module Aws::GameLift
7209
7201
  end
7210
7202
 
7211
7203
  # Resumes certain types of activity on fleet instances that were
7212
- # suspended with StopFleetActions. For multi-location fleets, fleet
7204
+ # suspended with [StopFleetActions][1]. For multi-location fleets, fleet
7213
7205
  # actions are managed separately for each location. Currently, this
7214
7206
  # operation is used to restart a fleet's auto-scaling activity.
7215
7207
  #
@@ -7224,25 +7216,16 @@ module Aws::GameLift
7224
7216
  #
7225
7217
  # If successful, GameLift once again initiates scaling events as
7226
7218
  # triggered by the fleet's scaling policies. If actions on the fleet
7227
- # location were never stopped, this operation will have no effect. You
7228
- # can view a fleet's stopped actions using DescribeFleetAttributes or
7229
- # DescribeFleetLocationAttributes.
7219
+ # location were never stopped, this operation will have no effect.
7230
7220
  #
7231
7221
  # **Learn more**
7232
7222
  #
7233
- # [Setting up GameLift fleets][1]
7234
- #
7235
- # **Related actions**
7236
- #
7237
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
7238
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
7239
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
7240
- # StopFleetActions \| DeleteFleet \| [All APIs by task][2]
7223
+ # [Setting up GameLift fleets][2]
7241
7224
  #
7242
7225
  #
7243
7226
  #
7244
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7245
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7227
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
7228
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7246
7229
  #
7247
7230
  # @option params [required, String] :fleet_id
7248
7231
  # A unique identifier for the fleet to restart actions on. You can use
@@ -7282,11 +7265,10 @@ module Aws::GameLift
7282
7265
  req.send_request(options)
7283
7266
  end
7284
7267
 
7285
- # Places a request for a new game session in a queue (see
7286
- # CreateGameSessionQueue). When processing a placement request, Amazon
7287
- # GameLift searches for available resources on the queue's
7288
- # destinations, scanning each until it finds resources or the placement
7289
- # request times out.
7268
+ # Places a request for a new game session in a queue. When processing a
7269
+ # placement request, Amazon GameLift searches for available resources on
7270
+ # the queue's destinations, scanning each until it finds resources or
7271
+ # the placement request times out.
7290
7272
  #
7291
7273
  # A game session placement request can also request player sessions.
7292
7274
  # When a new game session is successfully created, Amazon GameLift
@@ -7323,28 +7305,20 @@ module Aws::GameLift
7323
7305
  # If successful, a new game session placement is created.
7324
7306
  #
7325
7307
  # To track the status of a placement request, call
7326
- # DescribeGameSessionPlacement and check the request's status. If the
7327
- # status is `FULFILLED`, a new game session has been created and a game
7328
- # session ARN and Region are referenced. If the placement request times
7329
- # out, you can resubmit the request or retry it with a different queue.
7308
+ # [DescribeGameSessionPlacement][1] and check the request's status. If
7309
+ # the status is `FULFILLED`, a new game session has been created and a
7310
+ # game session ARN and Region are referenced. If the placement request
7311
+ # times out, you can resubmit the request or retry it with a different
7312
+ # queue.
7330
7313
  #
7331
- # **Related actions**
7332
- #
7333
- # CreateGameSession \| DescribeGameSessions \|
7334
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7335
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7336
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7337
- # by task][1]
7338
7314
  #
7339
7315
  #
7340
- #
7341
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7316
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html
7342
7317
  #
7343
7318
  # @option params [required, String] :placement_id
7344
7319
  # A unique identifier to assign to the new game session placement. This
7345
7320
  # value is developer-defined. The value must be unique across all
7346
- # Regions and cannot be reused unless you are resubmitting a canceled or
7347
- # timed-out placement request.
7321
+ # Regions and cannot be reused.
7348
7322
  #
7349
7323
  # @option params [required, String] :game_session_queue_name
7350
7324
  # Name of the queue to use to place the new game session. You can use
@@ -7352,9 +7326,8 @@ module Aws::GameLift
7352
7326
  #
7353
7327
  # @option params [Array<Types::GameProperty>] :game_properties
7354
7328
  # A set of custom properties for a game session, formatted as key:value
7355
- # pairs. These properties are passed to a game server process in the
7356
- # GameSession object with a request to start a new game session (see
7357
- # [Start a Game Session][1]).
7329
+ # pairs. These properties are passed to a game server process with a
7330
+ # request to start a new game session (see [Start a Game Session][1]).
7358
7331
  #
7359
7332
  #
7360
7333
  #
@@ -7370,18 +7343,19 @@ module Aws::GameLift
7370
7343
  #
7371
7344
  # @option params [Array<Types::PlayerLatency>] :player_latencies
7372
7345
  # A set of values, expressed in milliseconds, that indicates the amount
7373
- # of latency that a player experiences when connected to @aws; Regions.
7374
- # This information is used to try to place the new game session where it
7375
- # can offer the best possible gameplay experience for the players.
7346
+ # of latency that a player experiences when connected to Amazon Web
7347
+ # Services Regions. This information is used to try to place the new
7348
+ # game session where it can offer the best possible gameplay experience
7349
+ # for the players.
7376
7350
  #
7377
7351
  # @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
7378
7352
  # Set of information on each player to create a player session for.
7379
7353
  #
7380
7354
  # @option params [String] :game_session_data
7381
7355
  # A set of custom game session properties, formatted as a single string
7382
- # value. This data is passed to a game server process in the GameSession
7383
- # object with a request to start a new game session (see [Start a Game
7384
- # Session][1]).
7356
+ # value. This data is passed to a game server process in the
7357
+ # `GameSession` object with a request to start a new game session (see
7358
+ # [Start a Game Session][1]).
7385
7359
  #
7386
7360
  #
7387
7361
  #
@@ -7467,7 +7441,7 @@ module Aws::GameLift
7467
7441
  #
7468
7442
  # When using FlexMatch with GameLift managed hosting, you can request a
7469
7443
  # backfill match from a client service by calling this operation with a
7470
- # GameSession identifier. You also have the option of making backfill
7444
+ # `GameSessions` ID. You also have the option of making backfill
7471
7445
  # requests directly from your game server. In response to a request,
7472
7446
  # FlexMatch creates player sessions for the new players, updates the
7473
7447
  # `GameSession` resource, and sends updated matchmaking data to the game
@@ -7500,17 +7474,11 @@ module Aws::GameLift
7500
7474
  #
7501
7475
  # [ How GameLift FlexMatch works][3]
7502
7476
  #
7503
- # **Related actions**
7504
- #
7505
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7506
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
7507
- #
7508
7477
  #
7509
7478
  #
7510
7479
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
7511
7480
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
7512
7481
  # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
7513
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7514
7482
  #
7515
7483
  # @option params [String] :ticket_id
7516
7484
  # A unique identifier for a matchmaking ticket. If no ticket ID is
@@ -7521,7 +7489,7 @@ module Aws::GameLift
7521
7489
  # @option params [required, String] :configuration_name
7522
7490
  # Name of the matchmaker to use for this request. You can use either the
7523
7491
  # configuration name or ARN value. The ARN of the matchmaker that was
7524
- # used with the original game session is listed in the GameSession
7492
+ # used with the original game session is listed in the `GameSession`
7525
7493
  # object, `MatchmakerData` property.
7526
7494
  #
7527
7495
  # @option params [String] :game_session_arn
@@ -7534,8 +7502,10 @@ module Aws::GameLift
7534
7502
  # game session. This information is used by the matchmaker to find new
7535
7503
  # players and add them to the existing game.
7536
7504
  #
7505
+ # You can include up to 199 `Players` in a `StartMatchBackfill` request.
7506
+ #
7537
7507
  # * PlayerID, PlayerAttributes, Team -- This information is maintained
7538
- # in the GameSession object, `MatchmakerData` property, for all
7508
+ # in the `GameSession` object, `MatchmakerData` property, for all
7539
7509
  # players who are currently assigned to the game session. The
7540
7510
  # matchmaker data is in JSON syntax, formatted as a string. For more
7541
7511
  # details, see [ Match Data][1].
@@ -7640,17 +7610,11 @@ module Aws::GameLift
7640
7610
  #
7641
7611
  # [ How GameLift FlexMatch works][3]
7642
7612
  #
7643
- # **Related actions**
7644
- #
7645
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7646
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
7647
- #
7648
7613
  #
7649
7614
  #
7650
7615
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
7651
7616
  # [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
7652
7617
  # [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
7653
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7654
7618
  #
7655
7619
  # @option params [String] :ticket_id
7656
7620
  # A unique identifier for a matchmaking ticket. If no ticket ID is
@@ -7670,6 +7634,8 @@ module Aws::GameLift
7670
7634
  # `Player` objects contain the name of the team the player is assigned
7671
7635
  # to.
7672
7636
  #
7637
+ # You can include up to 10 `Players` in a `StartMatchmaking` request.
7638
+ #
7673
7639
  # @return [Types::StartMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7674
7640
  #
7675
7641
  # * {Types::StartMatchmakingOutput#matchmaking_ticket #matchmaking_ticket} => Types::MatchmakingTicket
@@ -7749,26 +7715,16 @@ module Aws::GameLift
7749
7715
  # actions to suspend.
7750
7716
  #
7751
7717
  # If successful, GameLift no longer initiates scaling events except in
7752
- # response to manual changes using UpdateFleetCapacity. You can view a
7753
- # fleet's stopped actions using DescribeFleetAttributes or
7754
- # DescribeFleetLocationAttributes. Suspended activity can be restarted
7755
- # using StartFleetActions.
7718
+ # response to manual changes using [UpdateFleetCapacity][1].
7756
7719
  #
7757
7720
  # **Learn more**
7758
7721
  #
7759
- # [Setting up GameLift Fleets][1]
7760
- #
7761
- # **Related actions**
7762
- #
7763
- # CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
7764
- # DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
7765
- # DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
7766
- # StopFleetActions \| DeleteFleet \| [All APIs by task][2]
7722
+ # [Setting up GameLift Fleets][2]
7767
7723
  #
7768
7724
  #
7769
7725
  #
7770
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7771
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7726
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html
7727
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
7772
7728
  #
7773
7729
  # @option params [required, String] :fleet_id
7774
7730
  # A unique identifier for the fleet to stop actions on. You can use
@@ -7812,20 +7768,8 @@ module Aws::GameLift
7812
7768
  # a placement, provide the placement ID values. If successful, the
7813
7769
  # placement is moved to `CANCELLED` status.
7814
7770
  #
7815
- # **Related actions**
7816
- #
7817
- # CreateGameSession \| DescribeGameSessions \|
7818
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
7819
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
7820
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
7821
- # by task][1]
7822
- #
7823
- #
7824
- #
7825
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7826
- #
7827
7771
  # @option params [required, String] :placement_id
7828
- # A unique identifier for a game session placement to cancel.
7772
+ # A unique identifier for a game session placement to stop.
7829
7773
  #
7830
7774
  # @return [Types::StopGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7831
7775
  #
@@ -7894,15 +7838,9 @@ module Aws::GameLift
7894
7838
  #
7895
7839
  # [ Add FlexMatch to a game client][1]
7896
7840
  #
7897
- # **Related actions**
7898
- #
7899
- # StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
7900
- # AcceptMatch \| StartMatchBackfill \| [All APIs by task][2]
7901
- #
7902
7841
  #
7903
7842
  #
7904
7843
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
7905
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
7906
7844
  #
7907
7845
  # @option params [required, String] :ticket_id
7908
7846
  # A unique identifier for a matchmaking ticket.
@@ -7929,7 +7867,9 @@ module Aws::GameLift
7929
7867
  #
7930
7868
  # Temporarily stops activity on a game server group without terminating
7931
7869
  # instances or the game server group. You can restart activity by
7932
- # calling ResumeGameServerGroup. You can suspend the following activity:
7870
+ # calling
7871
+ # [ResumeGameServerGroup](gamelift/latest/apireference/API_ResumeGameServerGroup.html).
7872
+ # You can suspend the following activity:
7933
7873
  #
7934
7874
  # * **Instance type replacement** - This activity evaluates the current
7935
7875
  # game hosting viability of all Spot instance types that are defined
@@ -7944,29 +7884,20 @@ module Aws::GameLift
7944
7884
  # ^
7945
7885
  #
7946
7886
  # To suspend activity, specify a game server group ARN and the type of
7947
- # activity to be suspended. If successful, a GameServerGroup object is
7887
+ # activity to be suspended. If successful, a `GameServerGroup` object is
7948
7888
  # returned showing that the activity is listed in `SuspendedActions`.
7949
7889
  #
7950
7890
  # **Learn more**
7951
7891
  #
7952
7892
  # [GameLift FleetIQ Guide][1]
7953
7893
  #
7954
- # **Related actions**
7955
- #
7956
- # CreateGameServerGroup \| ListGameServerGroups \|
7957
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
7958
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
7959
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
7960
- # task][2]
7961
- #
7962
7894
  #
7963
7895
  #
7964
7896
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
7965
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
7966
7897
  #
7967
7898
  # @option params [required, String] :game_server_group_name
7968
- # A unique identifier for the game server group. Use either the
7969
- # GameServerGroup name or ARN value.
7899
+ # A unique identifier for the game server group. Use either the name or
7900
+ # ARN value.
7970
7901
  #
7971
7902
  # @option params [required, Array<String>] :suspend_actions
7972
7903
  # The activity to suspend for this game server group.
@@ -8044,8 +7975,7 @@ module Aws::GameLift
8044
7975
  #
8045
7976
  # **Related actions**
8046
7977
  #
8047
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
8048
- # task][3]
7978
+ # [All APIs by task][3]
8049
7979
  #
8050
7980
  #
8051
7981
  #
@@ -8130,8 +8060,7 @@ module Aws::GameLift
8130
8060
  #
8131
8061
  # **Related actions**
8132
8062
  #
8133
- # TagResource \| UntagResource \| ListTagsForResource \| [All APIs by
8134
- # task][3]
8063
+ # [All APIs by task][3]
8135
8064
  #
8136
8065
  #
8137
8066
  #
@@ -8181,8 +8110,7 @@ module Aws::GameLift
8181
8110
  #
8182
8111
  # **Related actions**
8183
8112
  #
8184
- # CreateAlias \| ListAliases \| DescribeAlias \| UpdateAlias \|
8185
- # DeleteAlias \| ResolveAlias \| [All APIs by task][1]
8113
+ # [All APIs by task][1]
8186
8114
  #
8187
8115
  #
8188
8116
  #
@@ -8250,10 +8178,7 @@ module Aws::GameLift
8250
8178
  #
8251
8179
  # [ Upload a Custom Server Build][1]
8252
8180
  #
8253
- # **Related actions**
8254
- #
8255
- # CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
8256
- # DeleteBuild \| [All APIs by task][2]
8181
+ # [All APIs by task][2]
8257
8182
  #
8258
8183
  #
8259
8184
  #
@@ -8265,12 +8190,12 @@ module Aws::GameLift
8265
8190
  # build ID or ARN value.
8266
8191
  #
8267
8192
  # @option params [String] :name
8268
- # A descriptive label that is associated with a build. Build names do
8269
- # not need to be unique.
8193
+ # A descriptive label associated with a build. Build names do not need
8194
+ # to be unique.
8270
8195
  #
8271
8196
  # @option params [String] :version
8272
- # Version information that is associated with a build or script. Version
8273
- # strings do not need to be unique.
8197
+ # Version information associated with a build or script. Version strings
8198
+ # do not need to be unique.
8274
8199
  #
8275
8200
  # @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8276
8201
  #
@@ -8294,6 +8219,7 @@ module Aws::GameLift
8294
8219
  # resp.build.size_on_disk #=> Integer
8295
8220
  # resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
8296
8221
  # resp.build.creation_time #=> Time
8222
+ # resp.build.server_sdk_version #=> String
8297
8223
  #
8298
8224
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild AWS API Documentation
8299
8225
  #
@@ -8316,18 +8242,9 @@ module Aws::GameLift
8316
8242
  #
8317
8243
  # [Setting up GameLift fleets][1]
8318
8244
  #
8319
- # **Related actions**
8320
- #
8321
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8322
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8323
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8324
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8325
- # APIs by task][2]
8326
- #
8327
8245
  #
8328
8246
  #
8329
8247
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
8330
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8331
8248
  #
8332
8249
  # @option params [required, String] :fleet_id
8333
8250
  # A unique identifier for the fleet to update attribute metadata for.
@@ -8344,7 +8261,7 @@ module Aws::GameLift
8344
8261
  # The game session protection policy to apply to all new instances
8345
8262
  # created in this fleet. Instances that already exist are not affected.
8346
8263
  # You can set protection for individual instances using
8347
- # UpdateGameSession.
8264
+ # [UpdateGameSession][1] .
8348
8265
  #
8349
8266
  # * **NoProtection** -- The game session can be terminated during a
8350
8267
  # scale-down event.
@@ -8352,6 +8269,10 @@ module Aws::GameLift
8352
8269
  # * **FullProtection** -- If the game session is in an `ACTIVE` status,
8353
8270
  # it cannot be terminated during a scale-down event.
8354
8271
  #
8272
+ #
8273
+ #
8274
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
8275
+ #
8355
8276
  # @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
8356
8277
  # Policy settings that limit the number of game sessions an individual
8357
8278
  # player can create over a span of time.
@@ -8363,9 +8284,13 @@ module Aws::GameLift
8363
8284
  # providing a new name. A fleet can only be in one metric group at a
8364
8285
  # time.
8365
8286
  #
8287
+ # @option params [Types::AnywhereConfiguration] :anywhere_configuration
8288
+ # GameLift Anywhere configuration options.
8289
+ #
8366
8290
  # @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8367
8291
  #
8368
8292
  # * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
8293
+ # * {Types::UpdateFleetAttributesOutput#fleet_arn #fleet_arn} => String
8369
8294
  #
8370
8295
  # @example Request syntax with placeholder values
8371
8296
  #
@@ -8379,11 +8304,15 @@ module Aws::GameLift
8379
8304
  # policy_period_in_minutes: 1,
8380
8305
  # },
8381
8306
  # metric_groups: ["MetricGroup"],
8307
+ # anywhere_configuration: {
8308
+ # cost: "NonNegativeLimitedLengthDouble", # required
8309
+ # },
8382
8310
  # })
8383
8311
  #
8384
8312
  # @example Response structure
8385
8313
  #
8386
8314
  # resp.fleet_id #=> String
8315
+ # resp.fleet_arn #=> String
8387
8316
  #
8388
8317
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes AWS API Documentation
8389
8318
  #
@@ -8408,10 +8337,10 @@ module Aws::GameLift
8408
8337
  #
8409
8338
  # * Desired capacity: Manually set the number of Amazon EC2 instances to
8410
8339
  # be maintained in a fleet location. Before changing a fleet's
8411
- # desired capacity, you may want to call DescribeEC2InstanceLimits to
8412
- # get the maximum capacity of the fleet's Amazon EC2 instance type.
8413
- # Alternatively, consider using automatic scaling to adjust capacity
8414
- # based on player demand.
8340
+ # desired capacity, you may want to call
8341
+ # [DescribeEC2InstanceLimits][1] to get the maximum capacity of the
8342
+ # fleet's Amazon EC2 instance type. Alternatively, consider using
8343
+ # automatic scaling to adjust capacity based on player demand.
8415
8344
  #
8416
8345
  # This operation can be used in the following ways:
8417
8346
  #
@@ -8428,27 +8357,21 @@ module Aws::GameLift
8428
8357
  # instances or terminate existing instances in the requested fleet
8429
8358
  # location. This continues until the location's active instance count
8430
8359
  # matches the new desired instance count. You can track a fleet's
8431
- # current capacity by calling DescribeFleetCapacity or
8432
- # DescribeFleetLocationCapacity. If the requested desired instance count
8433
- # is higher than the instance type's limit, the `LimitExceeded`
8360
+ # current capacity by calling [DescribeFleetCapacity][2] or
8361
+ # [DescribeFleetLocationCapacity][3]. If the requested desired instance
8362
+ # count is higher than the instance type's limit, the `LimitExceeded`
8434
8363
  # exception occurs.
8435
8364
  #
8436
8365
  # **Learn more**
8437
8366
  #
8438
- # [Scaling fleet capacity][1]
8439
- #
8440
- # **Related actions**
8441
- #
8442
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8443
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8444
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8445
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8446
- # APIs by task][2]
8367
+ # [Scaling fleet capacity][4]
8447
8368
  #
8448
8369
  #
8449
8370
  #
8450
- # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html
8451
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8371
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html
8372
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html
8373
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
8374
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html
8452
8375
  #
8453
8376
  # @option params [required, String] :fleet_id
8454
8377
  # A unique identifier for the fleet to update capacity settings for. You
@@ -8521,18 +8444,9 @@ module Aws::GameLift
8521
8444
  #
8522
8445
  # [Setting up GameLift fleets][1]
8523
8446
  #
8524
- # **Related actions**
8525
- #
8526
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
8527
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
8528
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
8529
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
8530
- # APIs by task][2]
8531
- #
8532
8447
  #
8533
8448
  #
8534
8449
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
8535
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8536
8450
  #
8537
8451
  # @option params [required, String] :fleet_id
8538
8452
  # A unique identifier for the fleet to update port settings for. You can
@@ -8547,6 +8461,7 @@ module Aws::GameLift
8547
8461
  # @return [Types::UpdateFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
8548
8462
  #
8549
8463
  # * {Types::UpdateFleetPortSettingsOutput#fleet_id #fleet_id} => String
8464
+ # * {Types::UpdateFleetPortSettingsOutput#fleet_arn #fleet_arn} => String
8550
8465
  #
8551
8466
  # @example Request syntax with placeholder values
8552
8467
  #
@@ -8573,6 +8488,7 @@ module Aws::GameLift
8573
8488
  # @example Response structure
8574
8489
  #
8575
8490
  # resp.fleet_id #=> String
8491
+ # resp.fleet_arn #=> String
8576
8492
  #
8577
8493
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings AWS API Documentation
8578
8494
  #
@@ -8617,20 +8533,13 @@ module Aws::GameLift
8617
8533
  #
8618
8534
  # [GameLift FleetIQ Guide][1]
8619
8535
  #
8620
- # **Related actions**
8621
- #
8622
- # RegisterGameServer \| ListGameServers \| ClaimGameServer \|
8623
- # DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
8624
- # APIs by task][2]
8625
- #
8626
8536
  #
8627
8537
  #
8628
8538
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
8629
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
8630
8539
  #
8631
8540
  # @option params [required, String] :game_server_group_name
8632
8541
  # A unique identifier for the game server group where the game server is
8633
- # running. Use either the GameServerGroup name or ARN value.
8542
+ # running.
8634
8543
  #
8635
8544
  # @option params [required, String] :game_server_id
8636
8545
  # A custom string that uniquely identifies the game server to update.
@@ -8638,8 +8547,7 @@ module Aws::GameLift
8638
8547
  # @option params [String] :game_server_data
8639
8548
  # A set of custom game server properties, formatted as a single string
8640
8549
  # value. This data is passed to a game client or service when it
8641
- # requests information on game servers using ListGameServers or
8642
- # ClaimGameServer.
8550
+ # requests information on game servers.
8643
8551
  #
8644
8552
  # @option params [String] :utilization_status
8645
8553
  # Indicates whether the game server is available or is currently hosting
@@ -8698,29 +8606,20 @@ module Aws::GameLift
8698
8606
  # To update the game server group, specify the game server group ID and
8699
8607
  # provide the updated values. Before applying the updates, the new
8700
8608
  # values are validated to ensure that GameLift FleetIQ can continue to
8701
- # perform instance balancing activity. If successful, a GameServerGroup
8702
- # object is returned.
8609
+ # perform instance balancing activity. If successful, a
8610
+ # `GameServerGroup` object is returned.
8703
8611
  #
8704
8612
  # **Learn more**
8705
8613
  #
8706
8614
  # [GameLift FleetIQ Guide][1]
8707
8615
  #
8708
- # **Related actions**
8709
- #
8710
- # CreateGameServerGroup \| ListGameServerGroups \|
8711
- # DescribeGameServerGroup \| UpdateGameServerGroup \|
8712
- # DeleteGameServerGroup \| ResumeGameServerGroup \|
8713
- # SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
8714
- # task][2]
8715
- #
8716
8616
  #
8717
8617
  #
8718
8618
  # [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
8719
- # [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
8720
8619
  #
8721
8620
  # @option params [required, String] :game_server_group_name
8722
- # A unique identifier for the game server group. Use either the
8723
- # GameServerGroup name or ARN value.
8621
+ # A unique identifier for the game server group. Use either the name or
8622
+ # ARN value.
8724
8623
  #
8725
8624
  # @option params [String] :role_arn
8726
8625
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
@@ -8835,13 +8734,7 @@ module Aws::GameLift
8835
8734
  #
8836
8735
  # If successful, the updated `GameSession` object is returned.
8837
8736
  #
8838
- # **Related actions**
8839
- #
8840
- # CreateGameSession \| DescribeGameSessions \|
8841
- # DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
8842
- # \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
8843
- # DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
8844
- # by task][1]
8737
+ # [All APIs by task][1]
8845
8738
  #
8846
8739
  #
8847
8740
  #
@@ -8927,20 +8820,9 @@ module Aws::GameLift
8927
8820
  #
8928
8821
  # [ Using Multi-Region Queues][1]
8929
8822
  #
8930
- # **Related actions**
8931
- #
8932
- # [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
8933
- # [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
8934
- # APIs by task][6]
8935
- #
8936
8823
  #
8937
8824
  #
8938
8825
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
8939
- # [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
8940
- # [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
8941
- # [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
8942
- # [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
8943
- # [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
8944
8826
  #
8945
8827
  # @option params [required, String] :name
8946
8828
  # A descriptive label that is associated with game session queue. Queue
@@ -9065,25 +8947,16 @@ module Aws::GameLift
9065
8947
  #
9066
8948
  # [ Design a FlexMatch matchmaker][1]
9067
8949
  #
9068
- # **Related actions**
9069
- #
9070
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
9071
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
9072
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
9073
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
9074
- # task][2]
9075
- #
9076
8950
  #
9077
8951
  #
9078
8952
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
9079
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9080
8953
  #
9081
8954
  # @option params [required, String] :name
9082
8955
  # A unique identifier for the matchmaking configuration to update. You
9083
8956
  # can use either the configuration name or ARN value.
9084
8957
  #
9085
8958
  # @option params [String] :description
9086
- # A descriptive label that is associated with matchmaking configuration.
8959
+ # A description for the matchmaking configuration.
9087
8960
  #
9088
8961
  # @option params [Array<String>] :game_session_queue_arns
9089
8962
  # The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
@@ -9143,11 +9016,11 @@ module Aws::GameLift
9143
9016
  #
9144
9017
  # @option params [Array<Types::GameProperty>] :game_properties
9145
9018
  # A set of custom properties for a game session, formatted as key:value
9146
- # pairs. These properties are passed to a game server process in the
9147
- # GameSession object with a request to start a new game session (see
9148
- # [Start a Game Session][1]). This information is added to the new
9149
- # GameSession object that is created for a successful match. This
9150
- # parameter is not used if `FlexMatchMode` is set to `STANDALONE`.
9019
+ # pairs. These properties are passed to a game server process with a
9020
+ # request to start a new game session (see [Start a Game Session][1]).
9021
+ # This information is added to the new `GameSession` object that is
9022
+ # created for a successful match. This parameter is not used if
9023
+ # `FlexMatchMode` is set to `STANDALONE`.
9151
9024
  #
9152
9025
  #
9153
9026
  #
@@ -9155,11 +9028,11 @@ module Aws::GameLift
9155
9028
  #
9156
9029
  # @option params [String] :game_session_data
9157
9030
  # A set of custom game session properties, formatted as a single string
9158
- # value. This data is passed to a game server process in the GameSession
9159
- # object with a request to start a new game session (see [Start a Game
9160
- # Session][1]). This information is added to the new GameSession object
9161
- # that is created for a successful match. This parameter is not used if
9162
- # `FlexMatchMode` is set to `STANDALONE`.
9031
+ # value. This data is passed to a game server process with a request to
9032
+ # start a new game session (see [Start a Game Session][1]). This
9033
+ # information is added to the game session that is created for a
9034
+ # successful match. This parameter is not used if `FlexMatchMode` is set
9035
+ # to `STANDALONE`.
9163
9036
  #
9164
9037
  #
9165
9038
  #
@@ -9169,7 +9042,7 @@ module Aws::GameLift
9169
9042
  # The method that is used to backfill game sessions created with this
9170
9043
  # matchmaking configuration. Specify MANUAL when your game manages
9171
9044
  # backfill requests manually or does not use the match backfill feature.
9172
- # Specify AUTOMATIC to have GameLift create a StartMatchBackfill request
9045
+ # Specify AUTOMATIC to have GameLift create a match backfill request
9173
9046
  # whenever a game session has one or more open slots. Learn more about
9174
9047
  # manual and automatic backfill in [Backfill Existing Games with
9175
9048
  # FlexMatch][1]. Automatic backfill is not available when
@@ -9275,25 +9148,16 @@ module Aws::GameLift
9275
9148
  #
9276
9149
  # [Setting up GameLift fleets][1]
9277
9150
  #
9278
- # **Related actions**
9279
- #
9280
- # CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
9281
- # \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
9282
- # StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
9283
- # DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
9284
- # APIs by task][2]
9285
- #
9286
9151
  #
9287
9152
  #
9288
9153
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
9289
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9290
9154
  #
9291
9155
  # @option params [required, String] :fleet_id
9292
9156
  # A unique identifier for the fleet to update runtime configuration for.
9293
9157
  # You can use either the fleet ID or ARN value.
9294
9158
  #
9295
9159
  # @option params [required, Types::RuntimeConfiguration] :runtime_configuration
9296
- # Instructions for launching server processes on each instance in the
9160
+ # Instructions for alaunching server processes on each instance in the
9297
9161
  # fleet. Server processes run either a custom game build executable or a
9298
9162
  # Realtime Servers script. The runtime configuration lists the types of
9299
9163
  # server processes to run on an instance, how to launch them, and the
@@ -9359,8 +9223,7 @@ module Aws::GameLift
9359
9223
  #
9360
9224
  # **Related actions**
9361
9225
  #
9362
- # CreateScript \| ListScripts \| DescribeScript \| UpdateScript \|
9363
- # DeleteScript \| [All APIs by task][2]
9226
+ # [All APIs by task][2]
9364
9227
  #
9365
9228
  #
9366
9229
  #
@@ -9376,8 +9239,8 @@ module Aws::GameLift
9376
9239
  # not need to be unique.
9377
9240
  #
9378
9241
  # @option params [String] :version
9379
- # Version information that is associated with a build or script. Version
9380
- # strings do not need to be unique.
9242
+ # Version information associated with a build or script. Version strings
9243
+ # do not need to be unique.
9381
9244
  #
9382
9245
  # @option params [Types::S3Location] :storage_location
9383
9246
  # The location of the Amazon S3 bucket where a zipped file containing
@@ -9451,18 +9314,9 @@ module Aws::GameLift
9451
9314
  #
9452
9315
  # ^
9453
9316
  #
9454
- # **Related actions**
9455
- #
9456
- # CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
9457
- # UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
9458
- # CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
9459
- # ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
9460
- # task][2]
9461
- #
9462
9317
  #
9463
9318
  #
9464
9319
  # [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
9465
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
9466
9320
  #
9467
9321
  # @option params [required, String] :rule_set_body
9468
9322
  # A collection of matchmaking rules to validate, formatted as a JSON
@@ -9504,7 +9358,7 @@ module Aws::GameLift
9504
9358
  params: params,
9505
9359
  config: config)
9506
9360
  context[:gem_name] = 'aws-sdk-gamelift'
9507
- context[:gem_version] = '1.59.0'
9361
+ context[:gem_version] = '1.61.0'
9508
9362
  Seahorse::Client::Request.new(handlers, context)
9509
9363
  end
9510
9364