aws-sdk-gamelift 1.59.0 → 1.61.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +13 -1
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +920 -1066
- data/lib/aws-sdk-gamelift/client_api.rb +291 -11
- data/lib/aws-sdk-gamelift/endpoint_parameters.rb +3 -0
- data/lib/aws-sdk-gamelift/endpoint_provider.rb +35 -95
- data/lib/aws-sdk-gamelift/endpoints.rb +126 -0
- data/lib/aws-sdk-gamelift/plugins/endpoints.rb +18 -0
- data/lib/aws-sdk-gamelift/types.rb +1006 -2122
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
@@ -410,16 +410,10 @@ module Aws::GameLift
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#
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# [ FlexMatch events][2] (reference)
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#
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# **Related actions**
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#
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# StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
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# AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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#
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# @option params [required, String] :ticket_id
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# A unique identifier for a matchmaking ticket. The ticket must be in
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# returned. A claimed game server's utilization status remains
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# `AVAILABLE` while the claim status is set to `CLAIMED` for up to 60
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# seconds. This time period gives the game server time to update its
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# status to `UTILIZED`
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# configurable.
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# status to `UTILIZED` after players join. If the game server's status
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# is not updated within 60 seconds, the game server reverts to unclaimed
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# status and is available to be claimed by another request. The claim
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# time period is a fixed value and is not configurable.
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#
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# If you try to claim a specific game server, this request will fail in
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# the following cases:
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# <note markdown="1"> When claiming a specific game server, this request will succeed even
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# if the game server is running on an instance in `DRAINING` status. To
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# avoid this, first check the instance status by calling
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# DescribeGameServerInstances.
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# [DescribeGameServerInstances][1] .
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#
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# </note>
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#
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# **Learn more**
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#
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# [GameLift FleetIQ Guide][
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#
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# **Related actions**
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#
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# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
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# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
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# APIs by task][2]
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# [GameLift FleetIQ Guide][2]
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/
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# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
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#
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# @option params [required, String] :game_server_group_name
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# A unique identifier for the game server group where the game server is
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# running.
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#
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#
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# running. If you are not specifying a game server to claim, this value
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# identifies where you want GameLift FleetIQ to look for an available
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# game server to claim.
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#
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# @option params [String] :game_server_id
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# A custom string that uniquely identifies the game server to claim. If
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# @option params [String] :game_server_data
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# A set of custom game server properties, formatted as a single string
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# value. This data is passed to a game client or service when it
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# requests information on game servers
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# ClaimGameServer.
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# requests information on game servers.
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#
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# @return [Types::ClaimGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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# **Related actions**
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# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
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# [All APIs by task][1]
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# resources are useful for resource management, access management and
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# cost allocation. For more information, see [ Tagging Amazon Web
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# Services Resources][1] in the *Amazon Web Services General Reference*.
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# Once the resource is created, you can use TagResource, UntagResource,
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# and ListTagsForResource to add, remove, and view tags. The maximum tag
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# limit may be lower than stated. See the Amazon Web Services General
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# Reference for actual tagging limits.
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end
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# Creates a new Amazon GameLift build resource for your game server
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# binary files.
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#
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# binary files. Combine game server binaries into a zip file for use
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# with Amazon GameLift.
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#
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# When setting up a new game build for GameLift, we recommend using the
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# CLI command <b> <a
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# href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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# </b>. This helper command combines two tasks: (1) it uploads your
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# build files from a file directory to a GameLift Amazon S3 location,
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# and (2) it creates a new build resource.
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# You can use the operation in the following scenarios:
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#
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# * To create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you
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# location of your game build.
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# use this option, you give Amazon GameLift access to the Amazon S3
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# bucket. With permissions in place, specify a build name, operating
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# system, and the Amazon S3 storage location of your game build.
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#
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# * To directly upload your build files to a GameLift Amazon S3
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# location. To use this option,
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# location once only; that can't be updated.
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# location. To use this option, specify a build name and operating
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# system. This operation creates a new build resource and also returns
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# an Amazon S3 location with temporary access credentials. Use the
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# credentials to manually upload your build files to the specified
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# Amazon S3 location. For more information, see [Uploading Objects][1]
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# in the *Amazon S3 Developer Guide*. After you upload build files to
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# the GameLift Amazon S3 location, you can't update them.
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#
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# If successful, this operation creates a new build resource with a
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# unique build ID and places it in `INITIALIZED` status. A build must be
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#
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# [ Create a Build with Files in Amazon S3][3]
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# CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
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# DeleteBuild \| [All APIs by task][4]
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# [All APIs by task][4]
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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# @option params [String] :name
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# A descriptive label
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# later.
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# A descriptive label associated with a build. Build names do not need
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# to be unique. You can change this value later.
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#
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# @option params [String] :version
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# Version information
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# this value later.
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# Version information associated with a build or script. Version strings
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# do not need to be unique. You can change this value later.
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#
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# @option params [Types::S3Location] :storage_location
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# Information indicating where your game build files are stored. Use
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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# The operating system that the game server binaries
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# The operating system that you built the game server binaries to run
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# on. This value determines the type of fleet resources that you can use
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# for this build. If your game build contains multiple executables, they
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# all must run on the same operating system. If an operating system is
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# not specified when creating a build,
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#
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# not specified when creating a build, GameLift uses the default value
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# (WINDOWS\_2012). This value cannot be changed later.
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new build resource. Tags are
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# developer
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# developer defined key-value pairs. Tagging Amazon Web Services
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# resources are useful for resource management, access management and
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# cost allocation. For more information, see [ Tagging Amazon Web
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# Services Resources][1] in the *Amazon Web Services General Reference*.
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# and ListTagsForResource to add, remove, and
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# limit may be lower than stated. See the
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# Reference for actual tagging limits.
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# Once the resource is created, you can use [TagResource][2],
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# [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
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# view tags. The maximum tag limit may be lower than stated. See the
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# Amazon Web Services General Reference for actual tagging limits.
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# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
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# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
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#
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# @option params [String] :server_sdk_version
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# A server SDK version you used when integrating your game server build
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# with GameLift. For more information see [Integrate games with custom
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# game servers][1].
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html
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#
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# @return [Types::CreateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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# value: "TagValue", # required
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# },
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# ],
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# server_sdk_version: "ServerSdkVersion",
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# })
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#
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# @example Response structure
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# resp.build.size_on_disk #=> Integer
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# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
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# resp.build.creation_time #=> Time
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# resp.build.server_sdk_version #=> String
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# resp.upload_credentials.access_key_id #=> String
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# resp.upload_credentials.secret_access_key #=> String
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# resp.upload_credentials.session_token #=> String
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# If successful, this operation creates a new Fleet resource and places
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# it in `NEW` status, which prompts GameLift to initiate the [fleet
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# creation workflow][1].
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# status using DescribeFleetAttributes and
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# DescribeFleetLocationAttributes/, or by monitoring fleet creation
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# events using DescribeFleetEvents. As soon as the fleet status changes
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# to `ACTIVE`, you can enable automatic scaling for the fleet with
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# PutScalingPolicy and set capacity for the home Region with
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# UpdateFleetCapacity. When the status of each remote location reaches
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# `ACTIVE`, you can set capacity by location using UpdateFleetCapacity.
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# creation workflow][1].
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# **Learn more**
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#
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# [Multi-location fleets][2]
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#
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# **Related actions**
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#
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# CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
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# DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
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# DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
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# StopFleetActions \| DeleteFleet \| [All APIs by task][4]
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
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# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation
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# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
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# @option params [required, String] :name
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# not need to be unique.
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#
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# @option params [String] :description
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# A
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# A description for the fleet.
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#
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# @option params [String] :build_id
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# The unique identifier for a custom game server build to be deployed on
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# **This parameter is no longer used.** To specify where GameLift should
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# store log files once a server process shuts down, use the GameLift
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# server API `ProcessReady()` and specify one or more directory paths in
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# `logParameters`.
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#
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# `logParameters`. For more information, see [Initialize the server
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# process][1] in the *GameLift Developer Guide*.
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize
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#
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# @option params [
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# @option params [String] :ec2_instance_type
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# The GameLift-supported Amazon EC2 instance type to use for all fleet
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# instances. Instance type determines the computing resources that will
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# be used to host your game servers, including CPU, memory, storage, and
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# The status of termination protection for active game sessions on the
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# fleet. By default, this property is set to `NoProtection`. You can
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# also set game session protection for an individual game session by
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# calling
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# calling
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# [UpdateGameSession](gamelift/latest/apireference/API_UpdateGameSession.html).
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#
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# * **NoProtection** - Game sessions can be terminated during active
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# gameplay as a result of a scale-down event.
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# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html
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# @option params [Types::CertificateConfiguration] :certificate_configuration
|
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|
-
# Prompts GameLift to generate a TLS/SSL certificate for the fleet.
|
1015
|
-
#
|
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|
-
# the game servers
|
1017
|
-
# `CertificateConfiguration` is
|
1018
|
-
#
|
1019
|
-
#
|
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|
-
#
|
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|
-
#
|
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|
-
#
|
1023
|
-
#
|
1024
|
-
#
|
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|
+
# Prompts GameLift to generate a TLS/SSL certificate for the fleet.
|
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|
+
# GameLift uses the certificates to encrypt traffic between game clients
|
990
|
+
# and the game servers running on GameLift. By default, the
|
991
|
+
# `CertificateConfiguration` is `DISABLED`. You can't change this
|
992
|
+
# property after you create the fleet.
|
993
|
+
#
|
994
|
+
# Certificate Manager (ACM) certificates expire after 13 months.
|
995
|
+
# Certificate expiration can cause fleets to fail, preventing players
|
996
|
+
# from connecting to instances in the fleet. We recommend you replace
|
997
|
+
# fleets before 13 months, consider using fleet aliases for a smooth
|
998
|
+
# transition.
|
999
|
+
#
|
1000
|
+
# <note markdown="1"> ACM isn't available in all Amazon Web Services regions. A fleet
|
1001
|
+
# creation request with certificate generation enabled in an unsupported
|
1002
|
+
# Region, fails with a 4xx error. For more information about the
|
1003
|
+
# supported Regions, see [Supported Regions][1] in the *Certificate
|
1004
|
+
# Manager User Guide*.
|
1005
|
+
#
|
1006
|
+
# </note>
|
1007
|
+
#
|
1008
|
+
#
|
1009
|
+
#
|
1010
|
+
# [1]: https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html
|
1025
1011
|
#
|
1026
1012
|
# @option params [Array<Types::LocationConfiguration>] :locations
|
1027
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|
# A set of remote locations to deploy additional instances to and manage
|
@@ -1038,15 +1024,19 @@ module Aws::GameLift
|
|
1038
1024
|
# resources are useful for resource management, access management and
|
1039
1025
|
# cost allocation. For more information, see [ Tagging Amazon Web
|
1040
1026
|
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1041
|
-
# Once the fleet is created, you can use TagResource, UntagResource, and
|
1042
|
-
# ListTagsForResource to add, remove, and view tags. The maximum tag
|
1043
|
-
# limit may be lower than stated. See the *Amazon Web Services General
|
1044
|
-
# Reference* for actual tagging limits.
|
1045
1027
|
#
|
1046
1028
|
#
|
1047
1029
|
#
|
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|
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
1049
1031
|
#
|
1032
|
+
# @option params [String] :compute_type
|
1033
|
+
# The type of compute resource used to host your game servers. You can
|
1034
|
+
# use your own compute resources with GameLift Anywhere or use Amazon
|
1035
|
+
# EC2 instances with managed GameLift.
|
1036
|
+
#
|
1037
|
+
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
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|
+
# GameLift Anywhere configuration options.
|
1039
|
+
#
|
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1040
|
# @return [Types::CreateFleetOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
1051
1041
|
#
|
1052
1042
|
# * {Types::CreateFleetOutput#fleet_attributes #fleet_attributes} => Types::FleetAttributes
|
@@ -1062,7 +1052,7 @@ module Aws::GameLift
|
|
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1052
|
# server_launch_path: "LaunchPathStringModel",
|
1063
1053
|
# server_launch_parameters: "LaunchParametersStringModel",
|
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1054
|
# log_paths: ["NonZeroAndMaxString"],
|
1065
|
-
# ec2_instance_type: "t2.micro", #
|
1055
|
+
# ec2_instance_type: "t2.micro", # accepts t2.micro, t2.small, t2.medium, t2.large, c3.large, c3.xlarge, c3.2xlarge, c3.4xlarge, c3.8xlarge, c4.large, c4.xlarge, c4.2xlarge, c4.4xlarge, c4.8xlarge, c5.large, c5.xlarge, c5.2xlarge, c5.4xlarge, c5.9xlarge, c5.12xlarge, c5.18xlarge, c5.24xlarge, c5a.large, c5a.xlarge, c5a.2xlarge, c5a.4xlarge, c5a.8xlarge, c5a.12xlarge, c5a.16xlarge, c5a.24xlarge, r3.large, r3.xlarge, r3.2xlarge, r3.4xlarge, r3.8xlarge, r4.large, r4.xlarge, r4.2xlarge, r4.4xlarge, r4.8xlarge, r4.16xlarge, r5.large, r5.xlarge, r5.2xlarge, r5.4xlarge, r5.8xlarge, r5.12xlarge, r5.16xlarge, r5.24xlarge, r5a.large, r5a.xlarge, r5a.2xlarge, r5a.4xlarge, r5a.8xlarge, r5a.12xlarge, r5a.16xlarge, r5a.24xlarge, m3.medium, m3.large, m3.xlarge, m3.2xlarge, m4.large, m4.xlarge, m4.2xlarge, m4.4xlarge, m4.10xlarge, m5.large, m5.xlarge, m5.2xlarge, m5.4xlarge, m5.8xlarge, m5.12xlarge, m5.16xlarge, m5.24xlarge, m5a.large, m5a.xlarge, m5a.2xlarge, m5a.4xlarge, m5a.8xlarge, m5a.12xlarge, m5a.16xlarge, m5a.24xlarge, c5d.large, c5d.xlarge, c5d.2xlarge, c5d.4xlarge, c5d.9xlarge, c5d.12xlarge, c5d.18xlarge, c5d.24xlarge, c6a.large, c6a.xlarge, c6a.2xlarge, c6a.4xlarge, c6a.8xlarge, c6a.12xlarge, c6a.16xlarge, c6a.24xlarge, c6i.large, c6i.xlarge, c6i.2xlarge, c6i.4xlarge, c6i.8xlarge, c6i.12xlarge, c6i.16xlarge, c6i.24xlarge, r5d.large, r5d.xlarge, r5d.2xlarge, r5d.4xlarge, r5d.8xlarge, r5d.12xlarge, r5d.16xlarge, r5d.24xlarge
|
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|
# ec2_inbound_permissions: [
|
1067
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|
# {
|
1068
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|
# from_port: 1, # required
|
@@ -1097,7 +1087,7 @@ module Aws::GameLift
|
|
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|
# },
|
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1088
|
# locations: [
|
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|
# {
|
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|
-
# location: "LocationStringModel",
|
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|
+
# location: "LocationStringModel", # required
|
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1091
|
# },
|
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1092
|
# ],
|
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1093
|
# tags: [
|
@@ -1106,6 +1096,10 @@ module Aws::GameLift
|
|
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|
# value: "TagValue", # required
|
1107
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|
# },
|
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1098
|
# ],
|
1099
|
+
# compute_type: "EC2", # accepts EC2, ANYWHERE
|
1100
|
+
# anywhere_configuration: {
|
1101
|
+
# cost: "NonNegativeLimitedLengthDouble", # required
|
1102
|
+
# },
|
1109
1103
|
# })
|
1110
1104
|
#
|
1111
1105
|
# @example Response structure
|
@@ -1118,7 +1112,7 @@ module Aws::GameLift
|
|
1118
1112
|
# resp.fleet_attributes.name #=> String
|
1119
1113
|
# resp.fleet_attributes.creation_time #=> Time
|
1120
1114
|
# resp.fleet_attributes.termination_time #=> Time
|
1121
|
-
# resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
1115
|
+
# resp.fleet_attributes.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
1122
1116
|
# resp.fleet_attributes.build_id #=> String
|
1123
1117
|
# resp.fleet_attributes.build_arn #=> String
|
1124
1118
|
# resp.fleet_attributes.script_id #=> String
|
@@ -1137,9 +1131,11 @@ module Aws::GameLift
|
|
1137
1131
|
# resp.fleet_attributes.stopped_actions[0] #=> String, one of "AUTO_SCALING"
|
1138
1132
|
# resp.fleet_attributes.instance_role_arn #=> String
|
1139
1133
|
# resp.fleet_attributes.certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
|
1134
|
+
# resp.fleet_attributes.compute_type #=> String, one of "EC2", "ANYWHERE"
|
1135
|
+
# resp.fleet_attributes.anywhere_configuration.cost #=> String
|
1140
1136
|
# resp.location_states #=> Array
|
1141
1137
|
# resp.location_states[0].location #=> String
|
1142
|
-
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
1138
|
+
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
1143
1139
|
#
|
1144
1140
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleet AWS API Documentation
|
1145
1141
|
#
|
@@ -1157,9 +1153,8 @@ module Aws::GameLift
|
|
1157
1153
|
#
|
1158
1154
|
# <note markdown="1"> This operation cannot be used with fleets that don't support remote
|
1159
1155
|
# locations. Fleets can have multiple locations only if they reside in
|
1160
|
-
# Amazon Web Services Regions that support this feature
|
1161
|
-
#
|
1162
|
-
# in March 2021.
|
1156
|
+
# Amazon Web Services Regions that support this feature and were created
|
1157
|
+
# after the feature was released in March 2021.
|
1163
1158
|
#
|
1164
1159
|
# </note>
|
1165
1160
|
#
|
@@ -1170,29 +1165,18 @@ module Aws::GameLift
|
|
1170
1165
|
# their status set to `NEW`. GameLift initiates the process of starting
|
1171
1166
|
# an instance in each added location. You can track the status of each
|
1172
1167
|
# new location by monitoring location creation events using
|
1173
|
-
# DescribeFleetEvents.
|
1174
|
-
# calling DescribeFleetLocationAttributes. After a location status
|
1175
|
-
# becomes `ACTIVE`, you can adjust the location's capacity as needed
|
1176
|
-
# with UpdateFleetCapacity.
|
1168
|
+
# [DescribeFleetEvents][1].
|
1177
1169
|
#
|
1178
1170
|
# **Learn more**
|
1179
1171
|
#
|
1180
|
-
# [Setting up fleets][
|
1181
|
-
#
|
1182
|
-
# [Multi-location fleets][1]
|
1183
|
-
#
|
1184
|
-
# **Related actions**
|
1172
|
+
# [Setting up fleets][2]
|
1185
1173
|
#
|
1186
|
-
#
|
1187
|
-
# DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
|
1188
|
-
# DescribeFleetAttributes \| DescribeFleetCapacity \|
|
1189
|
-
# DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
|
1190
|
-
# DeleteFleetLocations \| [All APIs by task][2]
|
1174
|
+
# [Multi-location fleets][2]
|
1191
1175
|
#
|
1192
1176
|
#
|
1193
1177
|
#
|
1194
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1195
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
1178
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
|
1179
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
1196
1180
|
#
|
1197
1181
|
# @option params [required, String] :fleet_id
|
1198
1182
|
# A unique identifier for the fleet to add locations to. You can use
|
@@ -1216,7 +1200,7 @@ module Aws::GameLift
|
|
1216
1200
|
# fleet_id: "FleetIdOrArn", # required
|
1217
1201
|
# locations: [ # required
|
1218
1202
|
# {
|
1219
|
-
# location: "LocationStringModel",
|
1203
|
+
# location: "LocationStringModel", # required
|
1220
1204
|
# },
|
1221
1205
|
# ],
|
1222
1206
|
# })
|
@@ -1227,7 +1211,7 @@ module Aws::GameLift
|
|
1227
1211
|
# resp.fleet_arn #=> String
|
1228
1212
|
# resp.location_states #=> Array
|
1229
1213
|
# resp.location_states[0].location #=> String
|
1230
|
-
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
1214
|
+
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
1231
1215
|
#
|
1232
1216
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateFleetLocations AWS API Documentation
|
1233
1217
|
#
|
@@ -1283,20 +1267,11 @@ module Aws::GameLift
|
|
1283
1267
|
#
|
1284
1268
|
# [GameLift FleetIQ Guide][3]
|
1285
1269
|
#
|
1286
|
-
# **Related actions**
|
1287
|
-
#
|
1288
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
1289
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
1290
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
1291
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
1292
|
-
# task][4]
|
1293
|
-
#
|
1294
1270
|
#
|
1295
1271
|
#
|
1296
1272
|
# [1]: https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html
|
1297
1273
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html
|
1298
1274
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
1299
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
1300
1275
|
#
|
1301
1276
|
# @option params [required, String] :game_server_group_name
|
1302
1277
|
# An identifier for the new game server group. This value is used to
|
@@ -1422,10 +1397,6 @@ module Aws::GameLift
|
|
1422
1397
|
# resources is useful for resource management, access management, and
|
1423
1398
|
# cost allocation. For more information, see [ Tagging Amazon Web
|
1424
1399
|
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
1425
|
-
# Once the resource is created, you can use TagResource, UntagResource,
|
1426
|
-
# and ListTagsForResource to add, remove, and view tags, respectively.
|
1427
|
-
# The maximum tag limit may be lower than stated. See the Amazon Web
|
1428
|
-
# Services General Reference for actual tagging limits.
|
1429
1400
|
#
|
1430
1401
|
#
|
1431
1402
|
#
|
@@ -1501,10 +1472,8 @@ module Aws::GameLift
|
|
1501
1472
|
# location. This operation prompts an available server process to start
|
1502
1473
|
# a game session and retrieves connection information for the new game
|
1503
1474
|
# session. As an alternative, consider using the GameLift game session
|
1504
|
-
# placement feature with
|
1505
|
-
#
|
1506
|
-
# with StartGameSessionPlacement, which uses FleetIQ algorithms and
|
1507
|
-
# queues to optimize the placement process.
|
1475
|
+
# placement feature with [StartGameSessionPlacement][1] , which uses
|
1476
|
+
# FleetIQ algorithms and queues to optimize the placement process.
|
1508
1477
|
#
|
1509
1478
|
# When creating a game session, you specify exactly where you want to
|
1510
1479
|
# place it and provide a set of game session configuration settings. The
|
@@ -1527,31 +1496,28 @@ module Aws::GameLift
|
|
1527
1496
|
# connection information is provided and player sessions can be created
|
1528
1497
|
# for the game session. By default, newly created game sessions are open
|
1529
1498
|
# to new players. You can restrict new player access by using
|
1530
|
-
# UpdateGameSession to change the game session's player session
|
1499
|
+
# [UpdateGameSession][2] to change the game session's player session
|
1531
1500
|
# creation policy.
|
1532
1501
|
#
|
1533
1502
|
# Game session logs are retained for all active game sessions for 14
|
1534
|
-
# days. To access the logs, call GetGameSessionLogUrl to download
|
1535
|
-
# log files.
|
1503
|
+
# days. To access the logs, call [GetGameSessionLogUrl][3] to download
|
1504
|
+
# the log files.
|
1536
1505
|
#
|
1537
1506
|
# *Available in Amazon GameLift Local.*
|
1538
1507
|
#
|
1539
1508
|
# **Learn more**
|
1540
1509
|
#
|
1541
|
-
# [Start a game session][
|
1542
|
-
#
|
1543
|
-
# **Related actions**
|
1510
|
+
# [Start a game session][4]
|
1544
1511
|
#
|
1545
|
-
#
|
1546
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
1547
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
1548
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
1549
|
-
# by task][2]
|
1512
|
+
# [All APIs by task][5]
|
1550
1513
|
#
|
1551
1514
|
#
|
1552
1515
|
#
|
1553
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
1554
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
1516
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
1517
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
|
1518
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html
|
1519
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
1520
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
1555
1521
|
#
|
1556
1522
|
# @option params [String] :fleet_id
|
1557
1523
|
# A unique identifier for the fleet to create a game session in. You can
|
@@ -1573,9 +1539,8 @@ module Aws::GameLift
|
|
1573
1539
|
#
|
1574
1540
|
# @option params [Array<Types::GameProperty>] :game_properties
|
1575
1541
|
# A set of custom properties for a game session, formatted as key:value
|
1576
|
-
# pairs. These properties are passed to a game server process
|
1577
|
-
#
|
1578
|
-
# [Start a Game Session][1]).
|
1542
|
+
# pairs. These properties are passed to a game server process with a
|
1543
|
+
# request to start a new game session (see [Start a Game Session][1]).
|
1579
1544
|
#
|
1580
1545
|
#
|
1581
1546
|
#
|
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# evaluate the new request against the policy.
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# *This parameter is
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#
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# Custom string that uniquely identifies a request for a new game
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# session. Maximum token length is 48 characters. If provided, this
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#
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# @option params [String] :game_session_data
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# value. This data is passed to a game server process
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#
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# Session][1]).
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# value. This data is passed to a game server process with a request to
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# start a new game session (see [Start a Game Session][1]).
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#
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#
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#
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# Services resources are useful for resource management, access
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# management and cost allocation. For more information, see [ Tagging
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# Amazon Web Services Resources][1] in the *Amazon Web Services General
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# Reference*.
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# UntagResource, and ListTagsForResource to add, remove, and view tags.
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# The maximum tag limit may be lower than stated. See the Amazon Web
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# Reference*.
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#
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#
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req.send_request(options)
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end
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# Creates a custom location for use in an Anywhere fleet.
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#
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# @option params [required, String] :location_name
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# A descriptive name for the custom location.
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#
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# @option params [Array<Types::Tag>] :tags
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# A list of labels to assign to the new matchmaking configuration
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# resource. Tags are developer-defined key-value pairs. Tagging Amazon
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# management and cost allocation. For more information, see [ Tagging
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# Amazon Web Services Resources][1] in the *Amazon Web Services General
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# Rareference*.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
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#
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# @return [Types::CreateLocationOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::CreateLocationOutput#location #location} => Types::LocationModel
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#
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# @example Request syntax with placeholder values
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#
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# resp = client.create_location({
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# location_name: "CustomInputLocationStringModel", # required
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# tags: [
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# {
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# key: "TagKey", # required
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# value: "TagValue", # required
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# },
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# ],
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# })
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#
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# @example Response structure
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#
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# resp.location.location_name #=> String
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# resp.location.location_arn #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateLocation AWS API Documentation
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#
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# @overload create_location(params = {})
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# @param [Hash] params ({})
|
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def create_location(params = {}, options = {})
|
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req = build_request(:create_location, params)
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req.send_request(options)
|
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end
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# Defines a new matchmaking configuration for use with FlexMatch.
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# Whether your are using FlexMatch with GameLift hosting or as a
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# standalone matchmaking service, the matchmaking configuration sets out
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# rules for matching players and forming teams. If you're also using
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# GameLift hosting, it defines how to start game sessions for each
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# match. Your matchmaking system can use multiple configurations to
|
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-
# handle different game scenarios. All matchmaking requests
|
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#
|
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#
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# that configuration.
|
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# handle different game scenarios. All matchmaking requests identify the
|
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# matchmaking configuration to use and provide player attributes
|
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# consistent with that configuration.
|
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#
|
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# To create a matchmaking configuration, you must provide the following:
|
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# configuration name and FlexMatch mode (with or without GameLift
|
@@ -1889,9 +1897,7 @@ module Aws::GameLift
|
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#
|
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# In addition, you must set up an Amazon Simple Notification Service
|
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# topic to receive matchmaking notifications. Provide the topic ARN in
|
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# the matchmaking configuration.
|
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# polling ticket status with DescribeMatchmaking, is only suitable for
|
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# games in development with low matchmaking usage.
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# the matchmaking configuration.
|
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#
|
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# **Learn more**
|
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#
|
@@ -1899,19 +1905,10 @@ module Aws::GameLift
|
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#
|
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# [ Set up FlexMatch event notification][2]
|
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#
|
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# **Related actions**
|
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-
#
|
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-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
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|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
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|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
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|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
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|
-
# task][3]
|
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#
|
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#
|
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#
|
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# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
|
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# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
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|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
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|
#
|
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|
# @option params [required, String] :name
|
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|
# A unique identifier for the matchmaking configuration. This name is
|
@@ -1979,11 +1976,11 @@ module Aws::GameLift
|
|
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|
#
|
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|
# @option params [Array<Types::GameProperty>] :game_properties
|
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# A set of custom properties for a game session, formatted as key:value
|
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# pairs. These properties are passed to a game server process
|
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#
|
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|
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#
|
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#
|
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|
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#
|
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# pairs. These properties are passed to a game server process with a
|
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+
# request to start a new game session (see [Start a Game Session][1]).
|
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|
+
# This information is added to the new `GameSession` object that is
|
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|
+
# created for a successful match. This parameter is not used if
|
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|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
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|
#
|
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#
|
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|
#
|
@@ -1991,11 +1988,11 @@ module Aws::GameLift
|
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#
|
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|
# @option params [String] :game_session_data
|
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|
# A set of custom game session properties, formatted as a single string
|
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|
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# value. This data is passed to a game server process
|
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|
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#
|
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|
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#
|
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|
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#
|
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|
-
#
|
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|
+
# value. This data is passed to a game server process with a request to
|
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|
+
# start a new game session (see [Start a Game Session][1]). This
|
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|
+
# information is added to the new `GameSession` object that is created
|
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|
+
# for a successful match. This parameter is not used if `FlexMatchMode`
|
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|
+
# is set to `STANDALONE`.
|
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|
#
|
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|
#
|
2001
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|
#
|
@@ -2005,9 +2002,9 @@ module Aws::GameLift
|
|
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2002
|
# The method used to backfill game sessions that are created with this
|
2006
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|
# matchmaking configuration. Specify `MANUAL` when your game manages
|
2007
2004
|
# backfill requests manually or does not use the match backfill feature.
|
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|
-
# Specify `AUTOMATIC` to have GameLift create a
|
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|
-
#
|
2010
|
-
#
|
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|
+
# Specify `AUTOMATIC` to have GameLift create a backfill request
|
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|
+
# whenever a game session has one or more open slots. Learn more about
|
2007
|
+
# manual and automatic backfill in [ Backfill Existing Games with
|
2011
2008
|
# FlexMatch][1]. Automatic backfill is not available when
|
2012
2009
|
# `FlexMatchMode` is set to `STANDALONE`.
|
2013
2010
|
#
|
@@ -2036,10 +2033,7 @@ module Aws::GameLift
|
|
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|
# Web Services resources are useful for resource management, access
|
2037
2034
|
# management and cost allocation. For more information, see [ Tagging
|
2038
2035
|
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2039
|
-
# Reference*.
|
2040
|
-
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2041
|
-
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2042
|
-
# Services General Reference for actual tagging limits.
|
2036
|
+
# Reference*.
|
2043
2037
|
#
|
2044
2038
|
#
|
2045
2039
|
#
|
@@ -2114,39 +2108,30 @@ module Aws::GameLift
|
|
2114
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|
# Creates a new rule set for FlexMatch matchmaking. A rule set describes
|
2115
2109
|
# the type of match to create, such as the number and size of teams. It
|
2116
2110
|
# also sets the parameters for acceptable player matches, such as
|
2117
|
-
# minimum skill level or character type.
|
2118
|
-
# MatchmakingConfiguration.
|
2111
|
+
# minimum skill level or character type.
|
2119
2112
|
#
|
2120
2113
|
# To create a matchmaking rule set, provide unique rule set name and the
|
2121
2114
|
# rule set body in JSON format. Rule sets must be defined in the same
|
2122
2115
|
# Region as the matchmaking configuration they are used with.
|
2123
2116
|
#
|
2124
2117
|
# Since matchmaking rule sets cannot be edited, it is a good idea to
|
2125
|
-
# check the rule set syntax using ValidateMatchmakingRuleSet before
|
2118
|
+
# check the rule set syntax using [ValidateMatchmakingRuleSet][1] before
|
2126
2119
|
# creating a new rule set.
|
2127
2120
|
#
|
2128
2121
|
# **Learn more**
|
2129
2122
|
#
|
2130
|
-
# * [Build a rule set][
|
2131
|
-
#
|
2132
|
-
# * [Design a matchmaker][2]
|
2123
|
+
# * [Build a rule set][2]
|
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2124
|
#
|
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|
-
# * [
|
2135
|
-
#
|
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|
-
# **Related actions**
|
2125
|
+
# * [Design a matchmaker][3]
|
2137
2126
|
#
|
2138
|
-
#
|
2139
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
2140
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
2141
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
2142
|
-
# task][4]
|
2127
|
+
# * [Matchmaking with FlexMatch][4]
|
2143
2128
|
#
|
2144
2129
|
#
|
2145
2130
|
#
|
2146
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2147
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-
|
2148
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-
|
2149
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/
|
2131
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ValidateMatchmakingRuleSet.html
|
2132
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
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|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
|
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|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html
|
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|
#
|
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2136
|
# @option params [required, String] :name
|
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2137
|
# A unique identifier for the matchmaking rule set. A matchmaking
|
@@ -2165,10 +2150,7 @@ module Aws::GameLift
|
|
2165
2150
|
# Services resources are useful for resource management, access
|
2166
2151
|
# management and cost allocation. For more information, see [ Tagging
|
2167
2152
|
# Amazon Web Services Resources][1] in the *Amazon Web Services General
|
2168
|
-
# Reference*.
|
2169
|
-
# UntagResource, and ListTagsForResource to add, remove, and view tags.
|
2170
|
-
# The maximum tag limit may be lower than stated. See the Amazon Web
|
2171
|
-
# Services General Reference for actual tagging limits.
|
2153
|
+
# Reference*.
|
2172
2154
|
#
|
2173
2155
|
#
|
2174
2156
|
#
|
@@ -2211,32 +2193,29 @@ module Aws::GameLift
|
|
2211
2193
|
# player sessions can be created in any game session with an open slot
|
2212
2194
|
# that is in `ACTIVE` status and has a player creation policy of
|
2213
2195
|
# `ACCEPT_ALL`. You can add a group of players to a game session with
|
2214
|
-
# CreatePlayerSessions.
|
2196
|
+
# [CreatePlayerSessions][1] .
|
2215
2197
|
#
|
2216
2198
|
# To create a player session, specify a game session ID, player ID, and
|
2217
2199
|
# optionally a set of player data.
|
2218
2200
|
#
|
2219
2201
|
# If successful, a slot is reserved in the game session for the player
|
2220
|
-
# and a new
|
2221
|
-
# The player references the player session ID when sending a
|
2222
|
-
# request to the game session, and the game server can use it
|
2223
|
-
# validate the player reservation with the GameLift service. Player
|
2202
|
+
# and a new `PlayerSessions` object is returned with a player session
|
2203
|
+
# ID. The player references the player session ID when sending a
|
2204
|
+
# connection request to the game session, and the game server can use it
|
2205
|
+
# to validate the player reservation with the GameLift service. Player
|
2224
2206
|
# sessions cannot be updated.
|
2225
2207
|
#
|
2226
2208
|
# The maximum number of players per game session is 200. It is not
|
2227
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|
# adjustable.
|
2228
2210
|
#
|
2229
|
-
# *Available in Amazon GameLift Local.*
|
2230
|
-
#
|
2231
2211
|
# **Related actions**
|
2232
2212
|
#
|
2233
|
-
#
|
2234
|
-
# \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
|
2235
|
-
# APIs by task][1]
|
2213
|
+
# [All APIs by task][2]
|
2236
2214
|
#
|
2237
2215
|
#
|
2238
2216
|
#
|
2239
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2217
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSessions.html
|
2218
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2240
2219
|
#
|
2241
2220
|
# @option params [required, String] :game_session_id
|
2242
2221
|
# A unique identifier for the game session to add a player to.
|
@@ -2288,14 +2267,14 @@ module Aws::GameLift
|
|
2288
2267
|
# player sessions can be created in any game session with an open slot
|
2289
2268
|
# that is in `ACTIVE` status and has a player creation policy of
|
2290
2269
|
# `ACCEPT_ALL`. To add a single player to a game session, use
|
2291
|
-
# CreatePlayerSession
|
2270
|
+
# [CreatePlayerSession][1]
|
2292
2271
|
#
|
2293
2272
|
# To create player sessions, specify a game session ID and a list of
|
2294
2273
|
# player IDs. Optionally, provide a set of player data for each player
|
2295
2274
|
# ID.
|
2296
2275
|
#
|
2297
2276
|
# If successful, a slot is reserved in the game session for each player,
|
2298
|
-
# and new PlayerSession objects are returned with player session IDs.
|
2277
|
+
# and new `PlayerSession` objects are returned with player session IDs.
|
2299
2278
|
# Each player references their player session ID when sending a
|
2300
2279
|
# connection request to the game session, and the game server can use it
|
2301
2280
|
# to validate the player reservation with the GameLift service. Player
|
@@ -2304,17 +2283,14 @@ module Aws::GameLift
|
|
2304
2283
|
# The maximum number of players per game session is 200. It is not
|
2305
2284
|
# adjustable.
|
2306
2285
|
#
|
2307
|
-
# *Available in Amazon GameLift Local.*
|
2308
|
-
#
|
2309
2286
|
# **Related actions**
|
2310
2287
|
#
|
2311
|
-
#
|
2312
|
-
# \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
|
2313
|
-
# APIs by task][1]
|
2288
|
+
# [All APIs by task][2]
|
2314
2289
|
#
|
2315
2290
|
#
|
2316
2291
|
#
|
2317
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2292
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html
|
2293
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2318
2294
|
#
|
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2295
|
# @option params [required, String] :game_session_id
|
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2296
|
# A unique identifier for the game session to add players to.
|
@@ -2403,8 +2379,7 @@ module Aws::GameLift
|
|
2403
2379
|
#
|
2404
2380
|
# **Related actions**
|
2405
2381
|
#
|
2406
|
-
#
|
2407
|
-
# DeleteScript \| [All APIs by task][3]
|
2382
|
+
# [All APIs by task][3]
|
2408
2383
|
#
|
2409
2384
|
#
|
2410
2385
|
#
|
@@ -2414,13 +2389,21 @@ module Aws::GameLift
|
|
2414
2389
|
#
|
2415
2390
|
# @option params [String] :name
|
2416
2391
|
# A descriptive label that is associated with a script. Script names do
|
2417
|
-
# not need to be unique. You can use UpdateScript to change this
|
2418
|
-
# later.
|
2392
|
+
# not need to be unique. You can use [UpdateScript][1] to change this
|
2393
|
+
# value later.
|
2394
|
+
#
|
2395
|
+
#
|
2396
|
+
#
|
2397
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
|
2419
2398
|
#
|
2420
2399
|
# @option params [String] :version
|
2421
|
-
# Version information
|
2422
|
-
#
|
2423
|
-
#
|
2400
|
+
# Version information associated with a build or script. Version strings
|
2401
|
+
# do not need to be unique. You can use [UpdateScript][1] to change this
|
2402
|
+
# value later.
|
2403
|
+
#
|
2404
|
+
#
|
2405
|
+
#
|
2406
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html
|
2424
2407
|
#
|
2425
2408
|
# @option params [Types::S3Location] :storage_location
|
2426
2409
|
# The location of the Amazon S3 bucket where a zipped file containing
|
@@ -2448,14 +2431,17 @@ module Aws::GameLift
|
|
2448
2431
|
# resources are useful for resource management, access management and
|
2449
2432
|
# cost allocation. For more information, see [ Tagging Amazon Web
|
2450
2433
|
# Services Resources][1] in the *Amazon Web Services General Reference*.
|
2451
|
-
# Once the resource is created, you can use TagResource,
|
2452
|
-
# and ListTagsForResource to add, remove, and
|
2453
|
-
# limit may be lower than stated. See the
|
2454
|
-
# Reference for actual tagging limits.
|
2434
|
+
# Once the resource is created, you can use [TagResource][2],
|
2435
|
+
# [UntagResource][3], and [ListTagsForResource][4] to add, remove, and
|
2436
|
+
# view tags. The maximum tag limit may be lower than stated. See the
|
2437
|
+
# Amazon Web Services General Reference for actual tagging limits.
|
2455
2438
|
#
|
2456
2439
|
#
|
2457
2440
|
#
|
2458
2441
|
# [1]: https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html
|
2442
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_TagResource.html
|
2443
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UntagResource.html
|
2444
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListTagsForResource.html
|
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2445
|
#
|
2460
2446
|
# @return [Types::CreateScriptOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
2461
2447
|
#
|
@@ -2507,9 +2493,10 @@ module Aws::GameLift
|
|
2507
2493
|
# the VPC for your Amazon GameLift fleet and a virtual private cloud
|
2508
2494
|
# (VPC) in your Amazon Web Services account. VPC peering enables the
|
2509
2495
|
# game servers on your fleet to communicate directly with other Amazon
|
2510
|
-
# Web Services resources.
|
2511
|
-
# CreateVpcPeeringConnection to establish the peering connection.
|
2512
|
-
# more information, see [VPC Peering with Amazon GameLift
|
2496
|
+
# Web Services resources. After you've received authorization, use
|
2497
|
+
# [CreateVpcPeeringConnection][1] to establish the peering connection.
|
2498
|
+
# For more information, see [VPC Peering with Amazon GameLift
|
2499
|
+
# Fleets][2].
|
2513
2500
|
#
|
2514
2501
|
# You can peer with VPCs that are owned by any Amazon Web Services
|
2515
2502
|
# account you have access to, including the account that you use to
|
@@ -2531,21 +2518,19 @@ module Aws::GameLift
|
|
2531
2518
|
# that you want to delete the peering connection for, and (2) ID of the
|
2532
2519
|
# Amazon Web Services account that you use to manage Amazon GameLift.
|
2533
2520
|
#
|
2534
|
-
# The authorization remains valid for 24 hours unless it is canceled
|
2535
|
-
#
|
2536
|
-
#
|
2521
|
+
# The authorization remains valid for 24 hours unless it is canceled.
|
2522
|
+
# You must create or delete the peering connection while the
|
2523
|
+
# authorization is valid.
|
2537
2524
|
#
|
2538
2525
|
# **Related actions**
|
2539
2526
|
#
|
2540
|
-
#
|
2541
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
2542
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
2543
|
-
# APIs by task][2]
|
2527
|
+
# [All APIs by task][3]
|
2544
2528
|
#
|
2545
2529
|
#
|
2546
2530
|
#
|
2547
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2548
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
2531
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html
|
2532
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
2533
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2549
2534
|
#
|
2550
2535
|
# @option params [required, String] :game_lift_aws_account_id
|
2551
2536
|
# A unique identifier for the Amazon Web Services account that you use
|
@@ -2602,11 +2587,11 @@ module Aws::GameLift
|
|
2602
2587
|
# more information, see [VPC Peering with Amazon GameLift Fleets][1].
|
2603
2588
|
#
|
2604
2589
|
# Before calling this operation to establish the peering connection, you
|
2605
|
-
# first need to
|
2606
|
-
# you want to peer with. Once the authorization for the specified
|
2607
|
-
# issued, you have 24 hours to establish the connection. These
|
2608
|
-
# operations handle all tasks necessary to peer the two VPCs,
|
2609
|
-
# acceptance, updating routing tables, etc.
|
2590
|
+
# first need to use [CreateVpcPeeringAuthorization][2] and identify the
|
2591
|
+
# VPC you want to peer with. Once the authorization for the specified
|
2592
|
+
# VPC is issued, you have 24 hours to establish the connection. These
|
2593
|
+
# two operations handle all tasks necessary to peer the two VPCs,
|
2594
|
+
# including acceptance, updating routing tables, etc.
|
2610
2595
|
#
|
2611
2596
|
# To establish the connection, call this operation from the Amazon Web
|
2612
2597
|
# Services account that is used to manage the Amazon GameLift fleets.
|
@@ -2614,22 +2599,22 @@ module Aws::GameLift
|
|
2614
2599
|
# enable a VPC peering connection for; (2) The Amazon Web Services
|
2615
2600
|
# account with the VPC that you want to peer with; and (3) The ID of the
|
2616
2601
|
# VPC you want to peer with. This operation is asynchronous. If
|
2617
|
-
# successful, a
|
2618
|
-
#
|
2619
|
-
# DescribeVpcPeeringConnections, or by monitoring fleet events for
|
2620
|
-
# success or failure using DescribeFleetEvents.
|
2602
|
+
# successful, a connection request is created. You can use continuous
|
2603
|
+
# polling to track the request's status using
|
2604
|
+
# [DescribeVpcPeeringConnections][3] , or by monitoring fleet events for
|
2605
|
+
# success or failure using [DescribeFleetEvents][4] .
|
2621
2606
|
#
|
2622
2607
|
# **Related actions**
|
2623
2608
|
#
|
2624
|
-
#
|
2625
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
2626
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
2627
|
-
# APIs by task][2]
|
2609
|
+
# [All APIs by task][5]
|
2628
2610
|
#
|
2629
2611
|
#
|
2630
2612
|
#
|
2631
2613
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html
|
2632
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
2614
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
|
2615
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html
|
2616
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
|
2617
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2633
2618
|
#
|
2634
2619
|
# @option params [required, String] :fleet_id
|
2635
2620
|
# A unique identifier for the fleet. You can use either the fleet ID or
|
@@ -2679,8 +2664,7 @@ module Aws::GameLift
|
|
2679
2664
|
#
|
2680
2665
|
# **Related actions**
|
2681
2666
|
#
|
2682
|
-
#
|
2683
|
-
# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
|
2667
|
+
# [All APIs by task][1]
|
2684
2668
|
#
|
2685
2669
|
#
|
2686
2670
|
#
|
@@ -2718,10 +2702,7 @@ module Aws::GameLift
|
|
2718
2702
|
#
|
2719
2703
|
# [ Upload a Custom Server Build][1]
|
2720
2704
|
#
|
2721
|
-
#
|
2722
|
-
#
|
2723
|
-
# CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
|
2724
|
-
# DeleteBuild \| [All APIs by task][2]
|
2705
|
+
# [All APIs by task][2]
|
2725
2706
|
#
|
2726
2707
|
#
|
2727
2708
|
#
|
@@ -2755,9 +2736,8 @@ module Aws::GameLift
|
|
2755
2736
|
#
|
2756
2737
|
# <note markdown="1"> If the fleet being deleted has a VPC peering connection, you first
|
2757
2738
|
# need to get a valid authorization (good for 24 hours) by calling
|
2758
|
-
# CreateVpcPeeringAuthorization. You do not need to explicitly
|
2759
|
-
# the VPC peering connection
|
2760
|
-
# process.
|
2739
|
+
# [CreateVpcPeeringAuthorization][1]. You do not need to explicitly
|
2740
|
+
# delete the VPC peering connection.
|
2761
2741
|
#
|
2762
2742
|
# </note>
|
2763
2743
|
#
|
@@ -2768,20 +2748,12 @@ module Aws::GameLift
|
|
2768
2748
|
#
|
2769
2749
|
# **Learn more**
|
2770
2750
|
#
|
2771
|
-
# [Setting up GameLift Fleets][
|
2772
|
-
#
|
2773
|
-
# **Related actions**
|
2774
|
-
#
|
2775
|
-
# CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
|
2776
|
-
# \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
|
2777
|
-
# StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
|
2778
|
-
# DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
|
2779
|
-
# APIs by task][2]
|
2751
|
+
# [Setting up GameLift Fleets][2]
|
2780
2752
|
#
|
2781
2753
|
#
|
2782
2754
|
#
|
2783
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
2784
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
2755
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html
|
2756
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
2785
2757
|
#
|
2786
2758
|
# @option params [required, String] :fleet_id
|
2787
2759
|
# A unique identifier for the fleet to be deleted. You can use either
|
@@ -2820,18 +2792,9 @@ module Aws::GameLift
|
|
2820
2792
|
#
|
2821
2793
|
# [Setting up GameLift fleets][1]
|
2822
2794
|
#
|
2823
|
-
# **Related actions**
|
2824
|
-
#
|
2825
|
-
# CreateFleetLocations \| DescribeFleetLocationAttributes \|
|
2826
|
-
# DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
|
2827
|
-
# DescribeFleetAttributes \| DescribeFleetCapacity \|
|
2828
|
-
# DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
|
2829
|
-
# DeleteFleetLocations \| [All APIs by task][2]
|
2830
|
-
#
|
2831
2795
|
#
|
2832
2796
|
#
|
2833
2797
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
2834
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
2835
2798
|
#
|
2836
2799
|
# @option params [required, String] :fleet_id
|
2837
2800
|
# A unique identifier for the fleet to delete locations for. You can use
|
@@ -2860,7 +2823,7 @@ module Aws::GameLift
|
|
2860
2823
|
# resp.fleet_arn #=> String
|
2861
2824
|
# resp.location_states #=> Array
|
2862
2825
|
# resp.location_states[0].location #=> String
|
2863
|
-
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
2826
|
+
# resp.location_states[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
2864
2827
|
#
|
2865
2828
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteFleetLocations AWS API Documentation
|
2866
2829
|
#
|
@@ -2905,22 +2868,13 @@ module Aws::GameLift
|
|
2905
2868
|
#
|
2906
2869
|
# [GameLift FleetIQ Guide][1]
|
2907
2870
|
#
|
2908
|
-
# **Related actions**
|
2909
|
-
#
|
2910
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
2911
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
2912
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
2913
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
2914
|
-
# task][2]
|
2915
|
-
#
|
2916
2871
|
#
|
2917
2872
|
#
|
2918
2873
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
2919
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
2920
2874
|
#
|
2921
2875
|
# @option params [required, String] :game_server_group_name
|
2922
|
-
# A unique identifier for the game server group. Use either the
|
2923
|
-
#
|
2876
|
+
# A unique identifier for the game server group. Use either the name or
|
2877
|
+
# ARN value.
|
2924
2878
|
#
|
2925
2879
|
# @option params [String] :delete_option
|
2926
2880
|
# The type of delete to perform. Options include the following:
|
@@ -2978,25 +2932,9 @@ module Aws::GameLift
|
|
2978
2932
|
# unfulfilled [StartGameSessionPlacement][1] requests that reference the
|
2979
2933
|
# queue will fail. To delete a queue, specify the queue name.
|
2980
2934
|
#
|
2981
|
-
# **Learn more**
|
2982
|
-
#
|
2983
|
-
# [ Using Multi-Region Queues][2]
|
2984
|
-
#
|
2985
|
-
# **Related actions**
|
2986
|
-
#
|
2987
|
-
# [CreateGameSessionQueue][3] \| [DescribeGameSessionQueues][4] \|
|
2988
|
-
# [UpdateGameSessionQueue][5] \| [DeleteGameSessionQueue][6] \| [All
|
2989
|
-
# APIs by task][7]
|
2990
|
-
#
|
2991
2935
|
#
|
2992
2936
|
#
|
2993
2937
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
2994
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
2995
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
2996
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
2997
|
-
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
2998
|
-
# [6]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
2999
|
-
# [7]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3000
2938
|
#
|
3001
2939
|
# @option params [required, String] :name
|
3002
2940
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -3020,21 +2958,39 @@ module Aws::GameLift
|
|
3020
2958
|
req.send_request(options)
|
3021
2959
|
end
|
3022
2960
|
|
3023
|
-
#
|
3024
|
-
# specify the configuration name. A matchmaking configuration cannot be
|
3025
|
-
# deleted if it is being used in any active matchmaking tickets.
|
2961
|
+
# Deletes a custom location.
|
3026
2962
|
#
|
3027
|
-
#
|
2963
|
+
# Before deleting a custom location, review any fleets currently using
|
2964
|
+
# the custom location and deregister the location if it is in use. For
|
2965
|
+
# more information see, [DeregisterCompute][1].
|
3028
2966
|
#
|
3029
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
3030
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
3031
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
3032
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
3033
|
-
# task][1]
|
3034
2967
|
#
|
3035
2968
|
#
|
2969
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html
|
3036
2970
|
#
|
3037
|
-
# [
|
2971
|
+
# @option params [required, String] :location_name
|
2972
|
+
# The location name of the custom location to be deleted.
|
2973
|
+
#
|
2974
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
2975
|
+
#
|
2976
|
+
# @example Request syntax with placeholder values
|
2977
|
+
#
|
2978
|
+
# resp = client.delete_location({
|
2979
|
+
# location_name: "CustomLocationNameOrArnModel", # required
|
2980
|
+
# })
|
2981
|
+
#
|
2982
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteLocation AWS API Documentation
|
2983
|
+
#
|
2984
|
+
# @overload delete_location(params = {})
|
2985
|
+
# @param [Hash] params ({})
|
2986
|
+
def delete_location(params = {}, options = {})
|
2987
|
+
req = build_request(:delete_location, params)
|
2988
|
+
req.send_request(options)
|
2989
|
+
end
|
2990
|
+
|
2991
|
+
# Permanently removes a FlexMatch matchmaking configuration. To delete,
|
2992
|
+
# specify the configuration name. A matchmaking configuration cannot be
|
2993
|
+
# deleted if it is being used in any active matchmaking tickets.
|
3038
2994
|
#
|
3039
2995
|
# @option params [required, String] :name
|
3040
2996
|
# A unique identifier for the matchmaking configuration. You can use
|
@@ -3067,18 +3023,9 @@ module Aws::GameLift
|
|
3067
3023
|
#
|
3068
3024
|
# ^
|
3069
3025
|
#
|
3070
|
-
# **Related actions**
|
3071
|
-
#
|
3072
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
3073
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
3074
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
3075
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
3076
|
-
# task][2]
|
3077
|
-
#
|
3078
3026
|
#
|
3079
3027
|
#
|
3080
3028
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
3081
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3082
3029
|
#
|
3083
3030
|
# @option params [required, String] :name
|
3084
3031
|
# A unique identifier for the matchmaking rule set to be deleted. (Note:
|
@@ -3107,19 +3054,12 @@ module Aws::GameLift
|
|
3107
3054
|
# policy, specify both the scaling policy name and the fleet ID it is
|
3108
3055
|
# associated with.
|
3109
3056
|
#
|
3110
|
-
# To temporarily suspend scaling policies,
|
3111
|
-
# operation suspends all policies for the fleet.
|
3112
|
-
#
|
3113
|
-
# **Related actions**
|
3114
|
-
#
|
3115
|
-
# DescribeFleetCapacity \| UpdateFleetCapacity \|
|
3116
|
-
# DescribeEC2InstanceLimits \| PutScalingPolicy \|
|
3117
|
-
# DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
|
3118
|
-
# StartFleetActions \| [All APIs by task][1]
|
3057
|
+
# To temporarily suspend scaling policies, use [StopFleetActions][1].
|
3058
|
+
# This operation suspends all policies for the fleet.
|
3119
3059
|
#
|
3120
3060
|
#
|
3121
3061
|
#
|
3122
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
3062
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
|
3123
3063
|
#
|
3124
3064
|
# @option params [required, String] :name
|
3125
3065
|
# A descriptive label that is associated with a fleet's scaling policy.
|
@@ -3163,8 +3103,7 @@ module Aws::GameLift
|
|
3163
3103
|
#
|
3164
3104
|
# **Related actions**
|
3165
3105
|
#
|
3166
|
-
#
|
3167
|
-
# DeleteScript \| [All APIs by task][2]
|
3106
|
+
# [All APIs by task][2]
|
3168
3107
|
#
|
3169
3108
|
#
|
3170
3109
|
#
|
@@ -3193,19 +3132,17 @@ module Aws::GameLift
|
|
3193
3132
|
end
|
3194
3133
|
|
3195
3134
|
# Cancels a pending VPC peering authorization for the specified VPC. If
|
3196
|
-
# you need to delete an existing VPC peering connection,
|
3197
|
-
# DeleteVpcPeeringConnection.
|
3135
|
+
# you need to delete an existing VPC peering connection, use
|
3136
|
+
# [DeleteVpcPeeringConnection][1].
|
3198
3137
|
#
|
3199
3138
|
# **Related actions**
|
3200
3139
|
#
|
3201
|
-
#
|
3202
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
3203
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
3204
|
-
# APIs by task][1]
|
3140
|
+
# [All APIs by task][2]
|
3205
3141
|
#
|
3206
3142
|
#
|
3207
3143
|
#
|
3208
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
3144
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html
|
3145
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3209
3146
|
#
|
3210
3147
|
# @option params [required, String] :game_lift_aws_account_id
|
3211
3148
|
# A unique identifier for the Amazon Web Services account that you use
|
@@ -3244,9 +3181,7 @@ module Aws::GameLift
|
|
3244
3181
|
|
3245
3182
|
# Removes a VPC peering connection. To delete the connection, you must
|
3246
3183
|
# have a valid authorization for the VPC peering connection that you
|
3247
|
-
# want to delete
|
3248
|
-
# DescribeVpcPeeringAuthorizations or request a new one using
|
3249
|
-
# CreateVpcPeeringAuthorization.
|
3184
|
+
# want to delete..
|
3250
3185
|
#
|
3251
3186
|
# Once a valid authorization exists, call this operation from the Amazon
|
3252
3187
|
# Web Services account that is used to manage the Amazon GameLift
|
@@ -3255,10 +3190,7 @@ module Aws::GameLift
|
|
3255
3190
|
#
|
3256
3191
|
# **Related actions**
|
3257
3192
|
#
|
3258
|
-
#
|
3259
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
3260
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
3261
|
-
# APIs by task][1]
|
3193
|
+
# [All APIs by task][1]
|
3262
3194
|
#
|
3263
3195
|
#
|
3264
3196
|
#
|
@@ -3270,9 +3202,7 @@ module Aws::GameLift
|
|
3270
3202
|
# either the fleet ID or ARN value.
|
3271
3203
|
#
|
3272
3204
|
# @option params [required, String] :vpc_peering_connection_id
|
3273
|
-
# A unique identifier for a VPC peering connection.
|
3274
|
-
# included in the VpcPeeringConnection object, which can be retrieved by
|
3275
|
-
# calling DescribeVpcPeeringConnections.
|
3205
|
+
# A unique identifier for a VPC peering connection.
|
3276
3206
|
#
|
3277
3207
|
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
3278
3208
|
#
|
@@ -3292,6 +3222,34 @@ module Aws::GameLift
|
|
3292
3222
|
req.send_request(options)
|
3293
3223
|
end
|
3294
3224
|
|
3225
|
+
# Removes a compute resource from the specified fleet. Deregister your
|
3226
|
+
# compute resources before you delete the compute.
|
3227
|
+
#
|
3228
|
+
# @option params [required, String] :fleet_id
|
3229
|
+
# >A unique identifier for the fleet the compute resource is
|
3230
|
+
# registered to.
|
3231
|
+
#
|
3232
|
+
# @option params [required, String] :compute_name
|
3233
|
+
# The name of the compute resource you want to delete.
|
3234
|
+
#
|
3235
|
+
# @return [Struct] Returns an empty {Seahorse::Client::Response response}.
|
3236
|
+
#
|
3237
|
+
# @example Request syntax with placeholder values
|
3238
|
+
#
|
3239
|
+
# resp = client.deregister_compute({
|
3240
|
+
# fleet_id: "FleetIdOrArn", # required
|
3241
|
+
# compute_name: "ComputeNameOrArn", # required
|
3242
|
+
# })
|
3243
|
+
#
|
3244
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeregisterCompute AWS API Documentation
|
3245
|
+
#
|
3246
|
+
# @overload deregister_compute(params = {})
|
3247
|
+
# @param [Hash] params ({})
|
3248
|
+
def deregister_compute(params = {}, options = {})
|
3249
|
+
req = build_request(:deregister_compute, params)
|
3250
|
+
req.send_request(options)
|
3251
|
+
end
|
3252
|
+
|
3295
3253
|
# **This operation is used with the GameLift FleetIQ solution and game
|
3296
3254
|
# server groups.**
|
3297
3255
|
#
|
@@ -3307,20 +3265,13 @@ module Aws::GameLift
|
|
3307
3265
|
#
|
3308
3266
|
# [GameLift FleetIQ Guide][1]
|
3309
3267
|
#
|
3310
|
-
# **Related actions**
|
3311
|
-
#
|
3312
|
-
# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
|
3313
|
-
# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
|
3314
|
-
# APIs by task][2]
|
3315
|
-
#
|
3316
3268
|
#
|
3317
3269
|
#
|
3318
3270
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
3319
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
3320
3271
|
#
|
3321
3272
|
# @option params [required, String] :game_server_group_name
|
3322
3273
|
# A unique identifier for the game server group where the game server is
|
3323
|
-
# running.
|
3274
|
+
# running.
|
3324
3275
|
#
|
3325
3276
|
# @option params [required, String] :game_server_id
|
3326
3277
|
# A custom string that uniquely identifies the game server to
|
@@ -3353,8 +3304,7 @@ module Aws::GameLift
|
|
3353
3304
|
#
|
3354
3305
|
# **Related actions**
|
3355
3306
|
#
|
3356
|
-
#
|
3357
|
-
# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
|
3307
|
+
# [All APIs by task][1]
|
3358
3308
|
#
|
3359
3309
|
#
|
3360
3310
|
#
|
@@ -3403,10 +3353,7 @@ module Aws::GameLift
|
|
3403
3353
|
#
|
3404
3354
|
# [ Upload a Custom Server Build][1]
|
3405
3355
|
#
|
3406
|
-
#
|
3407
|
-
#
|
3408
|
-
# CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
|
3409
|
-
# DeleteBuild \| [All APIs by task][2]
|
3356
|
+
# [All APIs by task][2]
|
3410
3357
|
#
|
3411
3358
|
#
|
3412
3359
|
#
|
@@ -3437,6 +3384,7 @@ module Aws::GameLift
|
|
3437
3384
|
# resp.build.size_on_disk #=> Integer
|
3438
3385
|
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3439
3386
|
# resp.build.creation_time #=> Time
|
3387
|
+
# resp.build.server_sdk_version #=> String
|
3440
3388
|
#
|
3441
3389
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeBuild AWS API Documentation
|
3442
3390
|
#
|
@@ -3447,6 +3395,52 @@ module Aws::GameLift
|
|
3447
3395
|
req.send_request(options)
|
3448
3396
|
end
|
3449
3397
|
|
3398
|
+
# Retrieves properties for a compute resource. To request a compute
|
3399
|
+
# resource specify the fleet ID and compute name. If successful,
|
3400
|
+
# GameLift returns an object containing the build properties.
|
3401
|
+
#
|
3402
|
+
# @option params [required, String] :fleet_id
|
3403
|
+
# A unique identifier for the fleet the compute is registered to.
|
3404
|
+
#
|
3405
|
+
# @option params [required, String] :compute_name
|
3406
|
+
# A descriptive label that is associated with the compute resource
|
3407
|
+
# registered to your fleet.
|
3408
|
+
#
|
3409
|
+
# @return [Types::DescribeComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
3410
|
+
#
|
3411
|
+
# * {Types::DescribeComputeOutput#compute #compute} => Types::Compute
|
3412
|
+
#
|
3413
|
+
# @example Request syntax with placeholder values
|
3414
|
+
#
|
3415
|
+
# resp = client.describe_compute({
|
3416
|
+
# fleet_id: "FleetIdOrArn", # required
|
3417
|
+
# compute_name: "ComputeNameOrArn", # required
|
3418
|
+
# })
|
3419
|
+
#
|
3420
|
+
# @example Response structure
|
3421
|
+
#
|
3422
|
+
# resp.compute.fleet_id #=> String
|
3423
|
+
# resp.compute.fleet_arn #=> String
|
3424
|
+
# resp.compute.compute_name #=> String
|
3425
|
+
# resp.compute.compute_arn #=> String
|
3426
|
+
# resp.compute.ip_address #=> String
|
3427
|
+
# resp.compute.dns_name #=> String
|
3428
|
+
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
3429
|
+
# resp.compute.location #=> String
|
3430
|
+
# resp.compute.creation_time #=> Time
|
3431
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
3432
|
+
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
3433
|
+
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
3434
|
+
#
|
3435
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeCompute AWS API Documentation
|
3436
|
+
#
|
3437
|
+
# @overload describe_compute(params = {})
|
3438
|
+
# @param [Hash] params ({})
|
3439
|
+
def describe_compute(params = {}, options = {})
|
3440
|
+
req = build_request(:describe_compute, params)
|
3441
|
+
req.send_request(options)
|
3442
|
+
end
|
3443
|
+
|
3450
3444
|
# Retrieves the instance limits and current utilization for an Amazon
|
3451
3445
|
# Web Services Region or location. Instance limits control the number of
|
3452
3446
|
# instances, per instance type, per location, that your Amazon Web
|
@@ -3501,18 +3495,10 @@ module Aws::GameLift
|
|
3501
3495
|
#
|
3502
3496
|
# [Setting up GameLift fleets][2]
|
3503
3497
|
#
|
3504
|
-
# **Related actions**
|
3505
|
-
#
|
3506
|
-
# CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
|
3507
|
-
# DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
3508
|
-
# DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
|
3509
|
-
# StopFleetActions \| DeleteFleet \| [All APIs by task][3]
|
3510
|
-
#
|
3511
3498
|
#
|
3512
3499
|
#
|
3513
3500
|
# [1]: http://aws.amazon.com/ec2/instance-types/
|
3514
3501
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3515
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3516
3502
|
#
|
3517
3503
|
# @option params [String] :ec2_instance_type
|
3518
3504
|
# Name of an Amazon EC2 instance type that is supported in GameLift. A
|
@@ -3579,18 +3565,9 @@ module Aws::GameLift
|
|
3579
3565
|
#
|
3580
3566
|
# [Setting up GameLift fleets][1]
|
3581
3567
|
#
|
3582
|
-
# **Related actions**
|
3583
|
-
#
|
3584
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
3585
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
3586
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
3587
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
3588
|
-
# DescribeScalingPolicies \| [All APIs by task][2]
|
3589
|
-
#
|
3590
3568
|
#
|
3591
3569
|
#
|
3592
3570
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3593
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3594
3571
|
#
|
3595
3572
|
# @option params [Array<String>] :fleet_ids
|
3596
3573
|
# A list of unique fleet identifiers to retrieve attributes for. You can
|
@@ -3636,7 +3613,7 @@ module Aws::GameLift
|
|
3636
3613
|
# resp.fleet_attributes[0].name #=> String
|
3637
3614
|
# resp.fleet_attributes[0].creation_time #=> Time
|
3638
3615
|
# resp.fleet_attributes[0].termination_time #=> Time
|
3639
|
-
# resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
3616
|
+
# resp.fleet_attributes[0].status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
3640
3617
|
# resp.fleet_attributes[0].build_id #=> String
|
3641
3618
|
# resp.fleet_attributes[0].build_arn #=> String
|
3642
3619
|
# resp.fleet_attributes[0].script_id #=> String
|
@@ -3655,6 +3632,8 @@ module Aws::GameLift
|
|
3655
3632
|
# resp.fleet_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
|
3656
3633
|
# resp.fleet_attributes[0].instance_role_arn #=> String
|
3657
3634
|
# resp.fleet_attributes[0].certificate_configuration.certificate_type #=> String, one of "DISABLED", "GENERATED"
|
3635
|
+
# resp.fleet_attributes[0].compute_type #=> String, one of "EC2", "ANYWHERE"
|
3636
|
+
# resp.fleet_attributes[0].anywhere_configuration.cost #=> String
|
3658
3637
|
# resp.next_token #=> String
|
3659
3638
|
#
|
3660
3639
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeFleetAttributes AWS API Documentation
|
@@ -3670,8 +3649,7 @@ module Aws::GameLift
|
|
3670
3649
|
# data returned includes the current fleet capacity (number of EC2
|
3671
3650
|
# instances), and settings that can control how capacity scaling. For
|
3672
3651
|
# fleets with remote locations, this operation retrieves data for the
|
3673
|
-
# fleet's home Region only.
|
3674
|
-
# capacity settings for a fleet's remote locations.
|
3652
|
+
# fleet's home Region only.
|
3675
3653
|
#
|
3676
3654
|
# This operation can be used in the following ways:
|
3677
3655
|
#
|
@@ -3684,7 +3662,7 @@ module Aws::GameLift
|
|
3684
3662
|
# When requesting multiple fleets, use the pagination parameters to
|
3685
3663
|
# retrieve results as a set of sequential pages.
|
3686
3664
|
#
|
3687
|
-
# If successful, a FleetCapacity object is returned for each requested
|
3665
|
+
# If successful, a `FleetCapacity` object is returned for each requested
|
3688
3666
|
# fleet ID. Each FleetCapacity object includes a `Location` property,
|
3689
3667
|
# which is set to the fleet's home Region. When a list of fleet IDs is
|
3690
3668
|
# provided, attribute objects are returned only for fleets that
|
@@ -3702,22 +3680,13 @@ module Aws::GameLift
|
|
3702
3680
|
#
|
3703
3681
|
# [GameLift metrics for fleets][2]
|
3704
3682
|
#
|
3705
|
-
# **Related actions**
|
3706
|
-
#
|
3707
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
3708
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
3709
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
3710
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
3711
|
-
# DescribeScalingPolicies \| [All APIs by task][3]
|
3712
|
-
#
|
3713
3683
|
#
|
3714
3684
|
#
|
3715
3685
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3716
3686
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
|
3717
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3718
3687
|
#
|
3719
3688
|
# @option params [Array<String>] :fleet_ids
|
3720
|
-
# A unique identifier for the fleet
|
3689
|
+
# A unique identifier for the fleet to retrieve capacity information
|
3721
3690
|
# for. You can use either the fleet ID or ARN value. Leave this
|
3722
3691
|
# parameter empty to retrieve capacity information for all fleets.
|
3723
3692
|
#
|
@@ -3791,18 +3760,9 @@ module Aws::GameLift
|
|
3791
3760
|
#
|
3792
3761
|
# [Setting up GameLift fleets][1]
|
3793
3762
|
#
|
3794
|
-
# **Related actions**
|
3795
|
-
#
|
3796
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
3797
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
3798
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
3799
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
3800
|
-
# DescribeScalingPolicies \| [All APIs by task][2]
|
3801
|
-
#
|
3802
3763
|
#
|
3803
3764
|
#
|
3804
3765
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3805
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3806
3766
|
#
|
3807
3767
|
# @option params [required, String] :fleet_id
|
3808
3768
|
# A unique identifier for the fleet to get event logs for. You can use
|
@@ -3852,7 +3812,7 @@ module Aws::GameLift
|
|
3852
3812
|
# resp.events #=> Array
|
3853
3813
|
# resp.events[0].event_id #=> String
|
3854
3814
|
# resp.events[0].resource_id #=> String
|
3855
|
-
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED"
|
3815
|
+
# resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED"
|
3856
3816
|
# resp.events[0].message #=> String
|
3857
3817
|
# resp.events[0].event_time #=> Time
|
3858
3818
|
# resp.events[0].pre_signed_log_url #=> String
|
@@ -3892,18 +3852,9 @@ module Aws::GameLift
|
|
3892
3852
|
#
|
3893
3853
|
# [Setting up GameLift fleets][1]
|
3894
3854
|
#
|
3895
|
-
# **Related actions**
|
3896
|
-
#
|
3897
|
-
# CreateFleetLocations \| DescribeFleetLocationAttributes \|
|
3898
|
-
# DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
|
3899
|
-
# DescribeFleetAttributes \| DescribeFleetCapacity \|
|
3900
|
-
# DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
|
3901
|
-
# DeleteFleetLocations \| [All APIs by task][2]
|
3902
|
-
#
|
3903
3855
|
#
|
3904
3856
|
#
|
3905
3857
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3906
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3907
3858
|
#
|
3908
3859
|
# @option params [required, String] :fleet_id
|
3909
3860
|
# A unique identifier for the fleet to retrieve remote locations for.
|
@@ -3949,7 +3900,7 @@ module Aws::GameLift
|
|
3949
3900
|
# resp.fleet_arn #=> String
|
3950
3901
|
# resp.location_attributes #=> Array
|
3951
3902
|
# resp.location_attributes[0].location_state.location #=> String
|
3952
|
-
# resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED"
|
3903
|
+
# resp.location_attributes[0].location_state.status #=> String, one of "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND"
|
3953
3904
|
# resp.location_attributes[0].stopped_actions #=> Array
|
3954
3905
|
# resp.location_attributes[0].stopped_actions[0] #=> String, one of "AUTO_SCALING"
|
3955
3906
|
# resp.location_attributes[0].update_status #=> String, one of "PENDING_UPDATE"
|
@@ -3982,19 +3933,10 @@ module Aws::GameLift
|
|
3982
3933
|
#
|
3983
3934
|
# [GameLift metrics for fleets][2]
|
3984
3935
|
#
|
3985
|
-
# **Related actions**
|
3986
|
-
#
|
3987
|
-
# CreateFleetLocations \| DescribeFleetLocationAttributes \|
|
3988
|
-
# DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
|
3989
|
-
# DescribeFleetAttributes \| DescribeFleetCapacity \|
|
3990
|
-
# DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
|
3991
|
-
# DeleteFleetLocations \| [All APIs by task][3]
|
3992
|
-
#
|
3993
3936
|
#
|
3994
3937
|
#
|
3995
3938
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
3996
3939
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
|
3997
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
3998
3940
|
#
|
3999
3941
|
# @option params [required, String] :fleet_id
|
4000
3942
|
# A unique identifier for the fleet to request location capacity for.
|
@@ -4056,19 +3998,10 @@ module Aws::GameLift
|
|
4056
3998
|
#
|
4057
3999
|
# [GameLift metrics for fleets][2]
|
4058
4000
|
#
|
4059
|
-
# **Related actions**
|
4060
|
-
#
|
4061
|
-
# CreateFleetLocations \| DescribeFleetLocationAttributes \|
|
4062
|
-
# DescribeFleetLocationCapacity \| DescribeFleetLocationUtilization \|
|
4063
|
-
# DescribeFleetAttributes \| DescribeFleetCapacity \|
|
4064
|
-
# DescribeFleetUtilization \| UpdateFleetCapacity \| StopFleetActions \|
|
4065
|
-
# DeleteFleetLocations \| [All APIs by task][3]
|
4066
|
-
#
|
4067
4001
|
#
|
4068
4002
|
#
|
4069
4003
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
4070
4004
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
|
4071
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4072
4005
|
#
|
4073
4006
|
# @option params [required, String] :fleet_id
|
4074
4007
|
# A unique identifier for the fleet to request location utilization for.
|
@@ -4124,7 +4057,7 @@ module Aws::GameLift
|
|
4124
4057
|
# specify the fleet ID and a location. Port setting updates can take
|
4125
4058
|
# time to propagate across all locations.
|
4126
4059
|
#
|
4127
|
-
# If successful, a set of IpPermission objects is returned for the
|
4060
|
+
# If successful, a set of `IpPermission` objects is returned for the
|
4128
4061
|
# requested fleet ID. When a location is specified, a pending status is
|
4129
4062
|
# included. If the requested fleet has been deleted, the result set is
|
4130
4063
|
# empty.
|
@@ -4133,18 +4066,9 @@ module Aws::GameLift
|
|
4133
4066
|
#
|
4134
4067
|
# [Setting up GameLift fleets][1]
|
4135
4068
|
#
|
4136
|
-
# **Related actions**
|
4137
|
-
#
|
4138
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
4139
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
4140
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
4141
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
4142
|
-
# DescribeScalingPolicies \| [All APIs by task][2]
|
4143
|
-
#
|
4144
4069
|
#
|
4145
4070
|
#
|
4146
4071
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
4147
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4148
4072
|
#
|
4149
4073
|
# @option params [required, String] :fleet_id
|
4150
4074
|
# A unique identifier for the fleet to retrieve port settings for. You
|
@@ -4194,8 +4118,8 @@ module Aws::GameLift
|
|
4194
4118
|
# data provides a snapshot of how the fleet's hosting resources are
|
4195
4119
|
# currently being used. For fleets with remote locations, this operation
|
4196
4120
|
# retrieves data for the fleet's home Region only. See
|
4197
|
-
# DescribeFleetLocationUtilization to get utilization statistics
|
4198
|
-
# fleet's remote locations.
|
4121
|
+
# [DescribeFleetLocationUtilization][1] to get utilization statistics
|
4122
|
+
# for a fleet's remote locations.
|
4199
4123
|
#
|
4200
4124
|
# This operation can be used in the following ways:
|
4201
4125
|
#
|
@@ -4208,7 +4132,7 @@ module Aws::GameLift
|
|
4208
4132
|
# When requesting multiple fleets, use the pagination parameters to
|
4209
4133
|
# retrieve results as a set of sequential pages.
|
4210
4134
|
#
|
4211
|
-
# If successful, a FleetUtilization object is returned for each
|
4135
|
+
# If successful, a [FleetUtilization][2] object is returned for each
|
4212
4136
|
# requested fleet ID, unless the fleet identifier is not found. Each
|
4213
4137
|
# fleet utilization object includes a `Location` property, which is set
|
4214
4138
|
# to the fleet's home Region.
|
@@ -4221,26 +4145,19 @@ module Aws::GameLift
|
|
4221
4145
|
#
|
4222
4146
|
# **Learn more**
|
4223
4147
|
#
|
4224
|
-
# [Setting up GameLift Fleets][
|
4225
|
-
#
|
4226
|
-
# [GameLift Metrics for Fleets][2]
|
4148
|
+
# [Setting up GameLift Fleets][3]
|
4227
4149
|
#
|
4228
|
-
#
|
4229
|
-
#
|
4230
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
4231
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
4232
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
4233
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
4234
|
-
# DescribeScalingPolicies \| [All APIs by task][3]
|
4150
|
+
# [GameLift Metrics for Fleets][4]
|
4235
4151
|
#
|
4236
4152
|
#
|
4237
4153
|
#
|
4238
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
4239
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
4240
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
4154
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationUtilization.html
|
4155
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_FleetUtilization.html
|
4156
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
4157
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
|
4241
4158
|
#
|
4242
4159
|
# @option params [Array<String>] :fleet_ids
|
4243
|
-
# A unique identifier for the fleet
|
4160
|
+
# A unique identifier for the fleet to retrieve utilization data for.
|
4244
4161
|
# You can use either the fleet ID or ARN value. To retrieve attributes
|
4245
4162
|
# for all current fleets, do not include this parameter.
|
4246
4163
|
#
|
@@ -4307,20 +4224,13 @@ module Aws::GameLift
|
|
4307
4224
|
#
|
4308
4225
|
# [GameLift FleetIQ Guide][1]
|
4309
4226
|
#
|
4310
|
-
# **Related actions**
|
4311
|
-
#
|
4312
|
-
# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
|
4313
|
-
# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
|
4314
|
-
# APIs by task][2]
|
4315
|
-
#
|
4316
4227
|
#
|
4317
4228
|
#
|
4318
4229
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
4319
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
4320
4230
|
#
|
4321
4231
|
# @option params [required, String] :game_server_group_name
|
4322
4232
|
# A unique identifier for the game server group where the game server is
|
4323
|
-
# running.
|
4233
|
+
# running.
|
4324
4234
|
#
|
4325
4235
|
# @option params [required, String] :game_server_id
|
4326
4236
|
# A custom string that uniquely identifies the game server information
|
@@ -4370,28 +4280,19 @@ module Aws::GameLift
|
|
4370
4280
|
# access the Auto Scaling group directly.
|
4371
4281
|
#
|
4372
4282
|
# To get attributes for a game server group, provide a group name or ARN
|
4373
|
-
# value. If successful, a GameServerGroup object is returned.
|
4283
|
+
# value. If successful, a `GameServerGroup` object is returned.
|
4374
4284
|
#
|
4375
4285
|
# **Learn more**
|
4376
4286
|
#
|
4377
4287
|
# [GameLift FleetIQ Guide][1]
|
4378
4288
|
#
|
4379
|
-
# **Related actions**
|
4380
|
-
#
|
4381
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
4382
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
4383
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
4384
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
4385
|
-
# task][2]
|
4386
|
-
#
|
4387
4289
|
#
|
4388
4290
|
#
|
4389
4291
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
4390
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
4391
4292
|
#
|
4392
4293
|
# @option params [required, String] :game_server_group_name
|
4393
|
-
# A unique identifier for the game server group. Use either the
|
4394
|
-
#
|
4294
|
+
# A unique identifier for the game server group. Use either the name or
|
4295
|
+
# ARN value.
|
4395
4296
|
#
|
4396
4297
|
# @return [Types::DescribeGameServerGroupOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
4397
4298
|
#
|
@@ -4436,9 +4337,7 @@ module Aws::GameLift
|
|
4436
4337
|
# Retrieves status information about the Amazon EC2 instances associated
|
4437
4338
|
# with a GameLift FleetIQ game server group. Use this operation to
|
4438
4339
|
# detect when instances are active or not available to host new game
|
4439
|
-
# servers.
|
4440
|
-
# call DescribeGameServerGroup or access the corresponding Auto Scaling
|
4441
|
-
# group properties.
|
4340
|
+
# servers.
|
4442
4341
|
#
|
4443
4342
|
# To request status for all instances in the game server group, provide
|
4444
4343
|
# a game server group ID only. To request status for specific instances,
|
@@ -4455,22 +4354,13 @@ module Aws::GameLift
|
|
4455
4354
|
#
|
4456
4355
|
# [GameLift FleetIQ Guide][1]
|
4457
4356
|
#
|
4458
|
-
# **Related actions**
|
4459
|
-
#
|
4460
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
4461
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
4462
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
4463
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
4464
|
-
# task][2]
|
4465
|
-
#
|
4466
4357
|
#
|
4467
4358
|
#
|
4468
4359
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
4469
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
4470
4360
|
#
|
4471
4361
|
# @option params [required, String] :game_server_group_name
|
4472
|
-
# A unique identifier for the game server group. Use either the
|
4473
|
-
#
|
4362
|
+
# A unique identifier for the game server group. Use either the name or
|
4363
|
+
# ARN value.
|
4474
4364
|
#
|
4475
4365
|
# @option params [Array<String>] :instance_ids
|
4476
4366
|
# The Amazon EC2 instance IDs that you want to retrieve status on.
|
@@ -4525,10 +4415,7 @@ module Aws::GameLift
|
|
4525
4415
|
# Retrieves additional game session properties, including the game
|
4526
4416
|
# session protection policy in force, a set of one or more game sessions
|
4527
4417
|
# in a specific fleet location. You can optionally filter the results by
|
4528
|
-
# current game session status.
|
4529
|
-
# request a set of active game sessions that are filtered by certain
|
4530
|
-
# criteria. To retrieve all game session properties, use
|
4531
|
-
# DescribeGameSessions.
|
4418
|
+
# current game session status.
|
4532
4419
|
#
|
4533
4420
|
# This operation can be used in the following ways:
|
4534
4421
|
#
|
@@ -4557,13 +4444,7 @@ module Aws::GameLift
|
|
4557
4444
|
#
|
4558
4445
|
# [Find a game session][1]
|
4559
4446
|
#
|
4560
|
-
#
|
4561
|
-
#
|
4562
|
-
# CreateGameSession \| DescribeGameSessions \|
|
4563
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
4564
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
4565
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
4566
|
-
# by task][2]
|
4447
|
+
# [All APIs by task][2]
|
4567
4448
|
#
|
4568
4449
|
#
|
4569
4450
|
#
|
@@ -4583,9 +4464,9 @@ module Aws::GameLift
|
|
4583
4464
|
# value.
|
4584
4465
|
#
|
4585
4466
|
# @option params [String] :location
|
4586
|
-
# A fleet location to get game
|
4587
|
-
# home Region or a remote location. Use the Amazon Web Services
|
4588
|
-
# code format, such as `us-west-2`.
|
4467
|
+
# A fleet location to get game session details for. You can specify a
|
4468
|
+
# fleet's home Region or a remote location. Use the Amazon Web Services
|
4469
|
+
# Region code format, such as `us-west-2`.
|
4589
4470
|
#
|
4590
4471
|
# @option params [String] :status_filter
|
4591
4472
|
# Game session status to filter results on. Possible game session
|
@@ -4670,20 +4551,6 @@ module Aws::GameLift
|
|
4670
4551
|
# `DescribeGameSessionPlacement` should only be used for games in
|
4671
4552
|
# development with low game session usage.
|
4672
4553
|
#
|
4673
|
-
# If successful, a GameSessionPlacement object is returned.
|
4674
|
-
#
|
4675
|
-
# **Related actions**
|
4676
|
-
#
|
4677
|
-
# CreateGameSession \| DescribeGameSessions \|
|
4678
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
4679
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
4680
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
4681
|
-
# by task][1]
|
4682
|
-
#
|
4683
|
-
#
|
4684
|
-
#
|
4685
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4686
|
-
#
|
4687
4554
|
# @option params [required, String] :placement_id
|
4688
4555
|
# A unique identifier for a game session placement to retrieve.
|
4689
4556
|
#
|
@@ -4736,29 +4603,17 @@ module Aws::GameLift
|
|
4736
4603
|
|
4737
4604
|
# Retrieves the properties for one or more game session queues. When
|
4738
4605
|
# requesting multiple queues, use the pagination parameters to retrieve
|
4739
|
-
# results as a set of sequential pages.
|
4740
|
-
#
|
4741
|
-
#
|
4742
|
-
# currently exist in the Region.
|
4606
|
+
# results as a set of sequential pages. When specifying a list of
|
4607
|
+
# queues, objects are returned only for queues that currently exist in
|
4608
|
+
# the Region.
|
4743
4609
|
#
|
4744
4610
|
# **Learn more**
|
4745
4611
|
#
|
4746
4612
|
# [ View Your Queues][1]
|
4747
4613
|
#
|
4748
|
-
# **Related actions**
|
4749
|
-
#
|
4750
|
-
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
4751
|
-
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
4752
|
-
# APIs by task][6]
|
4753
|
-
#
|
4754
4614
|
#
|
4755
4615
|
#
|
4756
4616
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html
|
4757
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
4758
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
4759
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
4760
|
-
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
4761
|
-
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
4762
4617
|
#
|
4763
4618
|
# @option params [Array<String>] :names
|
4764
4619
|
# A list of queue names to retrieve information for. You can use either
|
@@ -4823,18 +4678,7 @@ module Aws::GameLift
|
|
4823
4678
|
|
4824
4679
|
# Retrieves a set of one or more game sessions in a specific fleet
|
4825
4680
|
# location. You can optionally filter the results by current game
|
4826
|
-
# session status.
|
4827
|
-
# of active game sessions that are filtered by certain criteria. To
|
4828
|
-
# retrieve the protection policy for game sessions, use
|
4829
|
-
# DescribeGameSessionDetails.
|
4830
|
-
#
|
4831
|
-
# This operation is not designed to be continually called to track game
|
4832
|
-
# session status. This practice can cause you to exceed your API limit,
|
4833
|
-
# which results in errors. Instead, you must configure configure an
|
4834
|
-
# Amazon Simple Notification Service (SNS) topic to receive
|
4835
|
-
# notifications from FlexMatch or queues. Continuously polling with
|
4836
|
-
# `DescribeGameSessions` should only be used for games in development
|
4837
|
-
# with low game session usage.
|
4681
|
+
# session status.
|
4838
4682
|
#
|
4839
4683
|
# This operation can be used in the following ways:
|
4840
4684
|
#
|
@@ -4858,13 +4702,13 @@ module Aws::GameLift
|
|
4858
4702
|
# If successful, a `GameSession` object is returned for each game
|
4859
4703
|
# session that matches the request.
|
4860
4704
|
#
|
4861
|
-
# This operation is not designed to be continually called to track
|
4862
|
-
#
|
4863
|
-
#
|
4864
|
-
#
|
4865
|
-
#
|
4866
|
-
#
|
4867
|
-
#
|
4705
|
+
# This operation is not designed to be continually called to track game
|
4706
|
+
# session status. This practice can cause you to exceed your API limit,
|
4707
|
+
# which results in errors. Instead, you must configure an Amazon Simple
|
4708
|
+
# Notification Service (SNS) topic to receive notifications from
|
4709
|
+
# FlexMatch or queues. Continuously polling with `DescribeGameSessions`
|
4710
|
+
# should only be used for games in development with low game session
|
4711
|
+
# usage.
|
4868
4712
|
#
|
4869
4713
|
# *Available in Amazon GameLift Local.*
|
4870
4714
|
#
|
@@ -4872,13 +4716,7 @@ module Aws::GameLift
|
|
4872
4716
|
#
|
4873
4717
|
# [Find a game session][1]
|
4874
4718
|
#
|
4875
|
-
#
|
4876
|
-
#
|
4877
|
-
# CreateGameSession \| DescribeGameSessions \|
|
4878
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
4879
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
4880
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
4881
|
-
# by task][2]
|
4719
|
+
# [All APIs by task][2]
|
4882
4720
|
#
|
4883
4721
|
#
|
4884
4722
|
#
|
@@ -4898,9 +4736,9 @@ module Aws::GameLift
|
|
4898
4736
|
# value.
|
4899
4737
|
#
|
4900
4738
|
# @option params [String] :location
|
4901
|
-
# A fleet location to get game
|
4902
|
-
#
|
4903
|
-
#
|
4739
|
+
# A fleet location to get game sessions for. You can specify a fleet's
|
4740
|
+
# home Region or a remote location. Use the Amazon Web Services Region
|
4741
|
+
# code format, such as `us-west-2`.
|
4904
4742
|
#
|
4905
4743
|
# @option params [String] :status_filter
|
4906
4744
|
# Game session status to filter results on. You can filter on the
|
@@ -5000,7 +4838,6 @@ module Aws::GameLift
|
|
5000
4838
|
#
|
5001
4839
|
# **Related actions**
|
5002
4840
|
#
|
5003
|
-
# DescribeInstances \| GetInstanceAccess \| DescribeEC2InstanceLimits \|
|
5004
4841
|
# [All APIs by task][3]
|
5005
4842
|
#
|
5006
4843
|
#
|
@@ -5084,9 +4921,7 @@ module Aws::GameLift
|
|
5084
4921
|
# matchmaking ticket status. This practice can cause you to exceed your
|
5085
4922
|
# API limit, which results in errors. Instead, as a best practice, set
|
5086
4923
|
# up an Amazon Simple Notification Service to receive notifications, and
|
5087
|
-
# provide the topic ARN in the matchmaking configuration.
|
5088
|
-
# polling ticket status with DescribeMatchmaking should only be used for
|
5089
|
-
# games in development with low matchmaking usage.
|
4924
|
+
# provide the topic ARN in the matchmaking configuration.
|
5090
4925
|
#
|
5091
4926
|
#
|
5092
4927
|
#
|
@@ -5096,16 +4931,10 @@ module Aws::GameLift
|
|
5096
4931
|
#
|
5097
4932
|
# [ Set Up FlexMatch event notification][2]
|
5098
4933
|
#
|
5099
|
-
# **Related actions**
|
5100
|
-
#
|
5101
|
-
# StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
|
5102
|
-
# AcceptMatch \| StartMatchBackfill \| [All APIs by task][3]
|
5103
|
-
#
|
5104
4934
|
#
|
5105
4935
|
#
|
5106
4936
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
5107
4937
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
5108
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5109
4938
|
#
|
5110
4939
|
# @option params [required, Array<String>] :ticket_ids
|
5111
4940
|
# A unique identifier for a matchmaking ticket. You can include up to 10
|
@@ -5174,18 +5003,9 @@ module Aws::GameLift
|
|
5174
5003
|
#
|
5175
5004
|
# [ Setting up FlexMatch matchmakers][1]
|
5176
5005
|
#
|
5177
|
-
# **Related actions**
|
5178
|
-
#
|
5179
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
5180
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
5181
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
5182
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
5183
|
-
# task][2]
|
5184
|
-
#
|
5185
5006
|
#
|
5186
5007
|
#
|
5187
5008
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html
|
5188
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5189
5009
|
#
|
5190
5010
|
# @option params [Array<String>] :names
|
5191
5011
|
# A unique identifier for the matchmaking configuration(s) to retrieve.
|
@@ -5270,18 +5090,9 @@ module Aws::GameLift
|
|
5270
5090
|
#
|
5271
5091
|
# ^
|
5272
5092
|
#
|
5273
|
-
# **Related actions**
|
5274
|
-
#
|
5275
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
5276
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
5277
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
5278
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
5279
|
-
# task][2]
|
5280
|
-
#
|
5281
5093
|
#
|
5282
5094
|
#
|
5283
5095
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
5284
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5285
5096
|
#
|
5286
5097
|
# @option params [Array<String>] :names
|
5287
5098
|
# A list of one or more matchmaking rule set names to retrieve details
|
@@ -5353,13 +5164,9 @@ module Aws::GameLift
|
|
5353
5164
|
# If successful, a `PlayerSession` object is returned for each session
|
5354
5165
|
# that matches the request.
|
5355
5166
|
#
|
5356
|
-
# *Available in Amazon GameLift Local.*
|
5357
|
-
#
|
5358
5167
|
# **Related actions**
|
5359
5168
|
#
|
5360
|
-
#
|
5361
|
-
# \| StartGameSessionPlacement \| DescribeGameSessionPlacement \| [All
|
5362
|
-
# APIs by task][1]
|
5169
|
+
# [All APIs by task][1]
|
5363
5170
|
#
|
5364
5171
|
#
|
5365
5172
|
#
|
@@ -5376,7 +5183,10 @@ module Aws::GameLift
|
|
5376
5183
|
# A unique identifier for a player session to retrieve.
|
5377
5184
|
#
|
5378
5185
|
# @option params [String] :player_session_status_filter
|
5379
|
-
# Player session status to filter results on.
|
5186
|
+
# Player session status to filter results on. Note that when a
|
5187
|
+
# PlayerSessionId or PlayerId is provided in a DescribePlayerSessions
|
5188
|
+
# request, then the PlayerSessionStatusFilter has no effect on the
|
5189
|
+
# response.
|
5380
5190
|
#
|
5381
5191
|
# Possible player session statuses include the following:
|
5382
5192
|
#
|
@@ -5456,7 +5266,7 @@ module Aws::GameLift
|
|
5456
5266
|
# To get the runtime configuration that is currently in forces for a
|
5457
5267
|
# fleet, provide the fleet ID.
|
5458
5268
|
#
|
5459
|
-
# If successful, a RuntimeConfiguration object is returned for the
|
5269
|
+
# If successful, a `RuntimeConfiguration` object is returned for the
|
5460
5270
|
# requested fleet. If the requested fleet has been deleted, the result
|
5461
5271
|
# set is empty.
|
5462
5272
|
#
|
@@ -5466,19 +5276,10 @@ module Aws::GameLift
|
|
5466
5276
|
#
|
5467
5277
|
# [Running multiple processes on a fleet][2]
|
5468
5278
|
#
|
5469
|
-
# **Related actions**
|
5470
|
-
#
|
5471
|
-
# ListFleets \| DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
5472
|
-
# DescribeFleetCapacity \| DescribeFleetEvents \|
|
5473
|
-
# DescribeFleetLocationAttributes \| DescribeFleetPortSettings \|
|
5474
|
-
# DescribeFleetUtilization \| DescribeRuntimeConfiguration \|
|
5475
|
-
# DescribeScalingPolicies \| [All APIs by task][3]
|
5476
|
-
#
|
5477
5279
|
#
|
5478
5280
|
#
|
5479
5281
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
5480
5282
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html
|
5481
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5482
5283
|
#
|
5483
5284
|
# @option params [required, String] :fleet_id
|
5484
5285
|
# A unique identifier for the fleet to get the runtime configuration
|
@@ -5517,25 +5318,12 @@ module Aws::GameLift
|
|
5517
5318
|
# To get a fleet's scaling policies, specify the fleet ID. You can
|
5518
5319
|
# filter this request by policy status, such as to retrieve only active
|
5519
5320
|
# scaling policies. Use the pagination parameters to retrieve results as
|
5520
|
-
# a set of sequential pages. If successful, set of ScalingPolicy
|
5521
|
-
# is returned for the fleet.
|
5522
|
-
#
|
5523
|
-
# A fleet may have all of its scaling policies suspended
|
5524
|
-
# (StopFleetActions). This operation does not affect the status of the
|
5525
|
-
# scaling policies, which remains ACTIVE. To see whether a fleet's
|
5526
|
-
# scaling policies are in force or suspended, call
|
5527
|
-
# DescribeFleetAttributes and check the stopped actions.
|
5528
|
-
#
|
5529
|
-
# **Related actions**
|
5530
|
-
#
|
5531
|
-
# DescribeFleetCapacity \| UpdateFleetCapacity \|
|
5532
|
-
# DescribeEC2InstanceLimits \| PutScalingPolicy \|
|
5533
|
-
# DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
|
5534
|
-
# StartFleetActions \| [All APIs by task][1]
|
5535
|
-
#
|
5321
|
+
# a set of sequential pages. If successful, set of `ScalingPolicy`
|
5322
|
+
# objects is returned for the fleet.
|
5536
5323
|
#
|
5537
|
-
#
|
5538
|
-
#
|
5324
|
+
# A fleet may have all of its scaling policies suspended. This operation
|
5325
|
+
# does not affect the status of the scaling policies, which remains
|
5326
|
+
# ACTIVE.
|
5539
5327
|
#
|
5540
5328
|
# @option params [required, String] :fleet_id
|
5541
5329
|
# A unique identifier for the fleet for which to retrieve scaling
|
@@ -5605,7 +5393,7 @@ module Aws::GameLift
|
|
5605
5393
|
# resp.scaling_policies[0].comparison_operator #=> String, one of "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold"
|
5606
5394
|
# resp.scaling_policies[0].threshold #=> Float
|
5607
5395
|
# resp.scaling_policies[0].evaluation_periods #=> Integer
|
5608
|
-
# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime"
|
5396
|
+
# resp.scaling_policies[0].metric_name #=> String, one of "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions"
|
5609
5397
|
# resp.scaling_policies[0].policy_type #=> String, one of "RuleBased", "TargetBased"
|
5610
5398
|
# resp.scaling_policies[0].target_configuration.target_value #=> Float
|
5611
5399
|
# resp.scaling_policies[0].update_status #=> String, one of "PENDING_UPDATE"
|
@@ -5632,8 +5420,7 @@ module Aws::GameLift
|
|
5632
5420
|
#
|
5633
5421
|
# **Related actions**
|
5634
5422
|
#
|
5635
|
-
#
|
5636
|
-
# DeleteScript \| [All APIs by task][2]
|
5423
|
+
# [All APIs by task][2]
|
5637
5424
|
#
|
5638
5425
|
#
|
5639
5426
|
#
|
@@ -5683,10 +5470,7 @@ module Aws::GameLift
|
|
5683
5470
|
#
|
5684
5471
|
# **Related actions**
|
5685
5472
|
#
|
5686
|
-
#
|
5687
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
5688
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
5689
|
-
# APIs by task][1]
|
5473
|
+
# [All APIs by task][1]
|
5690
5474
|
#
|
5691
5475
|
#
|
5692
5476
|
#
|
@@ -5727,10 +5511,7 @@ module Aws::GameLift
|
|
5727
5511
|
#
|
5728
5512
|
# **Related actions**
|
5729
5513
|
#
|
5730
|
-
#
|
5731
|
-
# DeleteVpcPeeringAuthorization \| CreateVpcPeeringConnection \|
|
5732
|
-
# DescribeVpcPeeringConnections \| DeleteVpcPeeringConnection \| [All
|
5733
|
-
# APIs by task][1]
|
5514
|
+
# [All APIs by task][1]
|
5734
5515
|
#
|
5735
5516
|
#
|
5736
5517
|
#
|
@@ -5771,6 +5552,122 @@ module Aws::GameLift
|
|
5771
5552
|
req.send_request(options)
|
5772
5553
|
end
|
5773
5554
|
|
5555
|
+
# Requests remote access to a fleet instance. Remote access is useful
|
5556
|
+
# for debugging, gathering benchmarking data, or observing activity in
|
5557
|
+
# real time.
|
5558
|
+
#
|
5559
|
+
# To remotely access an instance, you need credentials that match the
|
5560
|
+
# operating system of the instance. For a Windows instance, GameLift
|
5561
|
+
# returns a user name and password as strings for use with a Windows
|
5562
|
+
# Remote Desktop client. For a Linux instance, GameLift returns a user
|
5563
|
+
# name and RSA private key, also as strings, for use with an SSH client.
|
5564
|
+
# The private key must be saved in the proper format to a `.pem` file
|
5565
|
+
# before using. If you're making this request using the CLI, saving the
|
5566
|
+
# secret can be handled as part of the `GetInstanceAccess` request, as
|
5567
|
+
# shown in one of the examples for this operation.
|
5568
|
+
#
|
5569
|
+
# To request access to a specific instance, specify the IDs of both the
|
5570
|
+
# instance and the fleet it belongs to.
|
5571
|
+
#
|
5572
|
+
# **Learn more**
|
5573
|
+
#
|
5574
|
+
# [Remotely Access Fleet Instances][1]
|
5575
|
+
#
|
5576
|
+
# [Debug Fleet Issues][2]
|
5577
|
+
#
|
5578
|
+
#
|
5579
|
+
#
|
5580
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
5581
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
5582
|
+
#
|
5583
|
+
# @option params [required, String] :fleet_id
|
5584
|
+
# A unique identifier for the fleet that the compute resource is
|
5585
|
+
# registered to.
|
5586
|
+
#
|
5587
|
+
# @option params [required, String] :compute_name
|
5588
|
+
# The name of the compute resource you are requesting credentials for.
|
5589
|
+
#
|
5590
|
+
# @return [Types::GetComputeAccessOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5591
|
+
#
|
5592
|
+
# * {Types::GetComputeAccessOutput#fleet_id #fleet_id} => String
|
5593
|
+
# * {Types::GetComputeAccessOutput#fleet_arn #fleet_arn} => String
|
5594
|
+
# * {Types::GetComputeAccessOutput#compute_name #compute_name} => String
|
5595
|
+
# * {Types::GetComputeAccessOutput#compute_arn #compute_arn} => String
|
5596
|
+
# * {Types::GetComputeAccessOutput#credentials #credentials} => Types::AwsCredentials
|
5597
|
+
#
|
5598
|
+
# @example Request syntax with placeholder values
|
5599
|
+
#
|
5600
|
+
# resp = client.get_compute_access({
|
5601
|
+
# fleet_id: "FleetIdOrArn", # required
|
5602
|
+
# compute_name: "ComputeNameOrArn", # required
|
5603
|
+
# })
|
5604
|
+
#
|
5605
|
+
# @example Response structure
|
5606
|
+
#
|
5607
|
+
# resp.fleet_id #=> String
|
5608
|
+
# resp.fleet_arn #=> String
|
5609
|
+
# resp.compute_name #=> String
|
5610
|
+
# resp.compute_arn #=> String
|
5611
|
+
# resp.credentials.access_key_id #=> String
|
5612
|
+
# resp.credentials.secret_access_key #=> String
|
5613
|
+
# resp.credentials.session_token #=> String
|
5614
|
+
#
|
5615
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAccess AWS API Documentation
|
5616
|
+
#
|
5617
|
+
# @overload get_compute_access(params = {})
|
5618
|
+
# @param [Hash] params ({})
|
5619
|
+
def get_compute_access(params = {}, options = {})
|
5620
|
+
req = build_request(:get_compute_access, params)
|
5621
|
+
req.send_request(options)
|
5622
|
+
end
|
5623
|
+
|
5624
|
+
# Requests an authorization token from GameLift. The authorization token
|
5625
|
+
# is used by your game server to authenticate with GameLift. Each
|
5626
|
+
# authentication token has an expiration token. To continue using the
|
5627
|
+
# compute resource to host your game server, regularly retrieve a new
|
5628
|
+
# authorization token.
|
5629
|
+
#
|
5630
|
+
# @option params [required, String] :fleet_id
|
5631
|
+
# A unique identifier for the fleet that the compute is registered to.
|
5632
|
+
#
|
5633
|
+
# @option params [required, String] :compute_name
|
5634
|
+
# The name of the compute resource you are requesting the authorization
|
5635
|
+
# token for.
|
5636
|
+
#
|
5637
|
+
# @return [Types::GetComputeAuthTokenOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5638
|
+
#
|
5639
|
+
# * {Types::GetComputeAuthTokenOutput#fleet_id #fleet_id} => String
|
5640
|
+
# * {Types::GetComputeAuthTokenOutput#fleet_arn #fleet_arn} => String
|
5641
|
+
# * {Types::GetComputeAuthTokenOutput#compute_name #compute_name} => String
|
5642
|
+
# * {Types::GetComputeAuthTokenOutput#compute_arn #compute_arn} => String
|
5643
|
+
# * {Types::GetComputeAuthTokenOutput#auth_token #auth_token} => String
|
5644
|
+
# * {Types::GetComputeAuthTokenOutput#expiration_timestamp #expiration_timestamp} => Time
|
5645
|
+
#
|
5646
|
+
# @example Request syntax with placeholder values
|
5647
|
+
#
|
5648
|
+
# resp = client.get_compute_auth_token({
|
5649
|
+
# fleet_id: "FleetIdOrArn", # required
|
5650
|
+
# compute_name: "ComputeNameOrArn", # required
|
5651
|
+
# })
|
5652
|
+
#
|
5653
|
+
# @example Response structure
|
5654
|
+
#
|
5655
|
+
# resp.fleet_id #=> String
|
5656
|
+
# resp.fleet_arn #=> String
|
5657
|
+
# resp.compute_name #=> String
|
5658
|
+
# resp.compute_arn #=> String
|
5659
|
+
# resp.auth_token #=> String
|
5660
|
+
# resp.expiration_timestamp #=> Time
|
5661
|
+
#
|
5662
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GetComputeAuthToken AWS API Documentation
|
5663
|
+
#
|
5664
|
+
# @overload get_compute_auth_token(params = {})
|
5665
|
+
# @param [Hash] params ({})
|
5666
|
+
def get_compute_auth_token(params = {}, options = {})
|
5667
|
+
req = build_request(:get_compute_auth_token, params)
|
5668
|
+
req.send_request(options)
|
5669
|
+
end
|
5670
|
+
|
5774
5671
|
# Retrieves the location of stored game session logs for a specified
|
5775
5672
|
# game session. When a game session is terminated, GameLift
|
5776
5673
|
# automatically stores the logs in Amazon S3 and retains them for 14
|
@@ -5781,13 +5678,7 @@ module Aws::GameLift
|
|
5781
5678
|
#
|
5782
5679
|
# </note>
|
5783
5680
|
#
|
5784
|
-
#
|
5785
|
-
#
|
5786
|
-
# CreateGameSession \| DescribeGameSessions \|
|
5787
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
5788
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
5789
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
5790
|
-
# by task][2]
|
5681
|
+
# [All APIs by task][2]
|
5791
5682
|
#
|
5792
5683
|
#
|
5793
5684
|
#
|
@@ -5836,26 +5727,24 @@ module Aws::GameLift
|
|
5836
5727
|
#
|
5837
5728
|
# To request access to a specific instance, specify the IDs of both the
|
5838
5729
|
# instance and the fleet it belongs to. You can retrieve a fleet's
|
5839
|
-
# instance IDs by calling DescribeInstances.
|
5840
|
-
# InstanceAccess object is returned that contains the instance's IP
|
5841
|
-
# address and a set of credentials.
|
5730
|
+
# instance IDs by calling [DescribeInstances][1].
|
5842
5731
|
#
|
5843
5732
|
# **Learn more**
|
5844
5733
|
#
|
5845
|
-
# [Remotely Access Fleet Instances][
|
5734
|
+
# [Remotely Access Fleet Instances][2]
|
5846
5735
|
#
|
5847
|
-
# [Debug Fleet Issues][
|
5736
|
+
# [Debug Fleet Issues][3]
|
5848
5737
|
#
|
5849
5738
|
# **Related actions**
|
5850
5739
|
#
|
5851
|
-
#
|
5852
|
-
# [All APIs by task][3]
|
5740
|
+
# [All APIs by task][4]
|
5853
5741
|
#
|
5854
5742
|
#
|
5855
5743
|
#
|
5856
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
5857
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-
|
5858
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
5744
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html
|
5745
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
|
5746
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
|
5747
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
5859
5748
|
#
|
5860
5749
|
# @option params [required, String] :fleet_id
|
5861
5750
|
# A unique identifier for the fleet that contains the instance you want
|
@@ -5907,8 +5796,7 @@ module Aws::GameLift
|
|
5907
5796
|
#
|
5908
5797
|
# **Related actions**
|
5909
5798
|
#
|
5910
|
-
#
|
5911
|
-
# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
|
5799
|
+
# [All APIs by task][1]
|
5912
5800
|
#
|
5913
5801
|
#
|
5914
5802
|
#
|
@@ -5926,8 +5814,12 @@ module Aws::GameLift
|
|
5926
5814
|
#
|
5927
5815
|
# * **TERMINAL** -- The alias does not resolve to a fleet but instead
|
5928
5816
|
# can be used to display a message to the user. A terminal alias
|
5929
|
-
# throws a TerminalRoutingStrategyException with the
|
5930
|
-
# message embedded.
|
5817
|
+
# throws a TerminalRoutingStrategyException with the
|
5818
|
+
# [RoutingStrategy][1] message embedded.
|
5819
|
+
#
|
5820
|
+
#
|
5821
|
+
#
|
5822
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_RoutingStrategy.html
|
5931
5823
|
#
|
5932
5824
|
# @option params [String] :name
|
5933
5825
|
# A descriptive label that is associated with an alias. Alias names do
|
@@ -5996,10 +5888,7 @@ module Aws::GameLift
|
|
5996
5888
|
#
|
5997
5889
|
# [ Upload a Custom Server Build][1]
|
5998
5890
|
#
|
5999
|
-
#
|
6000
|
-
#
|
6001
|
-
# CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
|
6002
|
-
# DeleteBuild \| [All APIs by task][2]
|
5891
|
+
# [All APIs by task][2]
|
6003
5892
|
#
|
6004
5893
|
#
|
6005
5894
|
#
|
@@ -6059,6 +5948,7 @@ module Aws::GameLift
|
|
6059
5948
|
# resp.builds[0].size_on_disk #=> Integer
|
6060
5949
|
# resp.builds[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6061
5950
|
# resp.builds[0].creation_time #=> Time
|
5951
|
+
# resp.builds[0].server_sdk_version #=> String
|
6062
5952
|
# resp.next_token #=> String
|
6063
5953
|
#
|
6064
5954
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListBuilds AWS API Documentation
|
@@ -6070,6 +5960,69 @@ module Aws::GameLift
|
|
6070
5960
|
req.send_request(options)
|
6071
5961
|
end
|
6072
5962
|
|
5963
|
+
# Retrieves all compute resources registered to a fleet in your Amazon
|
5964
|
+
# Web Services account. You can filter the result set by location.
|
5965
|
+
#
|
5966
|
+
# @option params [required, String] :fleet_id
|
5967
|
+
# A unique identifier for the fleet the compute resources are registered
|
5968
|
+
# to.
|
5969
|
+
#
|
5970
|
+
# @option params [String] :location
|
5971
|
+
# The name of the custom location that the compute resources are
|
5972
|
+
# assigned to.
|
5973
|
+
#
|
5974
|
+
# @option params [Integer] :limit
|
5975
|
+
# The maximum number of results to return. Use this parameter with
|
5976
|
+
# `NextToken` to get results as a set of sequential pages.
|
5977
|
+
#
|
5978
|
+
# @option params [String] :next_token
|
5979
|
+
# A token that indicates the start of the next sequential page of
|
5980
|
+
# results. Use the token that is returned with a previous call to this
|
5981
|
+
# operation. To start at the beginning of the result set, do not specify
|
5982
|
+
# a value.
|
5983
|
+
#
|
5984
|
+
# @return [Types::ListComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
5985
|
+
#
|
5986
|
+
# * {Types::ListComputeOutput#compute_list #compute_list} => Array<Types::Compute>
|
5987
|
+
# * {Types::ListComputeOutput#next_token #next_token} => String
|
5988
|
+
#
|
5989
|
+
# The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
|
5990
|
+
#
|
5991
|
+
# @example Request syntax with placeholder values
|
5992
|
+
#
|
5993
|
+
# resp = client.list_compute({
|
5994
|
+
# fleet_id: "FleetIdOrArn", # required
|
5995
|
+
# location: "LocationStringModel",
|
5996
|
+
# limit: 1,
|
5997
|
+
# next_token: "NonZeroAndMaxString",
|
5998
|
+
# })
|
5999
|
+
#
|
6000
|
+
# @example Response structure
|
6001
|
+
#
|
6002
|
+
# resp.compute_list #=> Array
|
6003
|
+
# resp.compute_list[0].fleet_id #=> String
|
6004
|
+
# resp.compute_list[0].fleet_arn #=> String
|
6005
|
+
# resp.compute_list[0].compute_name #=> String
|
6006
|
+
# resp.compute_list[0].compute_arn #=> String
|
6007
|
+
# resp.compute_list[0].ip_address #=> String
|
6008
|
+
# resp.compute_list[0].dns_name #=> String
|
6009
|
+
# resp.compute_list[0].compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6010
|
+
# resp.compute_list[0].location #=> String
|
6011
|
+
# resp.compute_list[0].creation_time #=> Time
|
6012
|
+
# resp.compute_list[0].operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6013
|
+
# resp.compute_list[0].type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6014
|
+
# resp.compute_list[0].game_lift_service_sdk_endpoint #=> String
|
6015
|
+
# resp.next_token #=> String
|
6016
|
+
#
|
6017
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListCompute AWS API Documentation
|
6018
|
+
#
|
6019
|
+
# @overload list_compute(params = {})
|
6020
|
+
# @param [Hash] params ({})
|
6021
|
+
def list_compute(params = {}, options = {})
|
6022
|
+
req = build_request(:list_compute, params)
|
6023
|
+
req.send_request(options)
|
6024
|
+
end
|
6025
|
+
|
6073
6026
|
# Retrieves a collection of fleet resources in an Amazon Web Services
|
6074
6027
|
# Region. You can call this operation to get fleets in a previously
|
6075
6028
|
# selected default Region (see
|
@@ -6105,18 +6058,10 @@ module Aws::GameLift
|
|
6105
6058
|
#
|
6106
6059
|
# [Setting up GameLift fleets][2]
|
6107
6060
|
#
|
6108
|
-
# **Related actions**
|
6109
|
-
#
|
6110
|
-
# CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
|
6111
|
-
# DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
6112
|
-
# DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
|
6113
|
-
# StopFleetActions \| DeleteFleet \| [All APIs by task][3]
|
6114
|
-
#
|
6115
6061
|
#
|
6116
6062
|
#
|
6117
6063
|
# [1]: https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html
|
6118
6064
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
6119
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6120
6065
|
#
|
6121
6066
|
# @option params [String] :build_id
|
6122
6067
|
# A unique identifier for the build to request fleets for. Use this
|
@@ -6169,40 +6114,14 @@ module Aws::GameLift
|
|
6169
6114
|
req.send_request(options)
|
6170
6115
|
end
|
6171
6116
|
|
6172
|
-
#
|
6173
|
-
# server groups.**
|
6174
|
-
#
|
6175
|
-
# Retrieves information on all game servers groups that exist in the
|
6176
|
-
# current Amazon Web Services account for the selected Region. Use the
|
6177
|
-
# pagination parameters to retrieve results in a set of sequential
|
6178
|
-
# segments.
|
6179
|
-
#
|
6180
|
-
# **Learn more**
|
6181
|
-
#
|
6182
|
-
# [GameLift FleetIQ Guide][1]
|
6183
|
-
#
|
6184
|
-
# **Related actions**
|
6185
|
-
#
|
6186
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
6187
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
6188
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
6189
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
6190
|
-
# task][2]
|
6191
|
-
#
|
6192
|
-
#
|
6193
|
-
#
|
6194
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
6195
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
6117
|
+
# Lists a game server groups.
|
6196
6118
|
#
|
6197
6119
|
# @option params [Integer] :limit
|
6198
|
-
# The
|
6199
|
-
# `NextToken` to get results as a set of sequential pages.
|
6120
|
+
# The game server groups' limit.
|
6200
6121
|
#
|
6201
6122
|
# @option params [String] :next_token
|
6202
|
-
#
|
6203
|
-
#
|
6204
|
-
# operation. To start at the beginning of the result set, do not specify
|
6205
|
-
# a value.
|
6123
|
+
# Specify the pagination token from a previous request to retrieve the
|
6124
|
+
# next page of results.
|
6206
6125
|
#
|
6207
6126
|
# @return [Types::ListGameServerGroupsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6208
6127
|
#
|
@@ -6259,20 +6178,13 @@ module Aws::GameLift
|
|
6259
6178
|
#
|
6260
6179
|
# [GameLift FleetIQ Guide][1]
|
6261
6180
|
#
|
6262
|
-
# **Related actions**
|
6263
|
-
#
|
6264
|
-
# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
|
6265
|
-
# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
|
6266
|
-
# APIs by task][2]
|
6267
|
-
#
|
6268
6181
|
#
|
6269
6182
|
#
|
6270
6183
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
6271
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
6272
6184
|
#
|
6273
6185
|
# @option params [required, String] :game_server_group_name
|
6274
6186
|
# An identifier for the game server group to retrieve a list of game
|
6275
|
-
# servers from. Use either the
|
6187
|
+
# servers from. Use either the name or ARN value.
|
6276
6188
|
#
|
6277
6189
|
# @option params [String] :sort_order
|
6278
6190
|
# Indicates how to sort the returned data based on game server
|
@@ -6332,6 +6244,52 @@ module Aws::GameLift
|
|
6332
6244
|
req.send_request(options)
|
6333
6245
|
end
|
6334
6246
|
|
6247
|
+
# Lists all custom and Amazon Web Services locations.
|
6248
|
+
#
|
6249
|
+
# @option params [Array<String>] :filters
|
6250
|
+
# Filters the list for `AWS` or `CUSTOM` locations.
|
6251
|
+
#
|
6252
|
+
# @option params [Integer] :limit
|
6253
|
+
# The maximum number of results to return. Use this parameter with
|
6254
|
+
# `NextToken` to get results as a set of sequential pages.
|
6255
|
+
#
|
6256
|
+
# @option params [String] :next_token
|
6257
|
+
# A token that indicates the start of the next sequential page of
|
6258
|
+
# results. Use the token that is returned with a previous call to this
|
6259
|
+
# operation. To start at the beginning of the result set, do not specify
|
6260
|
+
# a value.
|
6261
|
+
#
|
6262
|
+
# @return [Types::ListLocationsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6263
|
+
#
|
6264
|
+
# * {Types::ListLocationsOutput#locations #locations} => Array<Types::LocationModel>
|
6265
|
+
# * {Types::ListLocationsOutput#next_token #next_token} => String
|
6266
|
+
#
|
6267
|
+
# The returned {Seahorse::Client::Response response} is a pageable response and is Enumerable. For details on usage see {Aws::PageableResponse PageableResponse}.
|
6268
|
+
#
|
6269
|
+
# @example Request syntax with placeholder values
|
6270
|
+
#
|
6271
|
+
# resp = client.list_locations({
|
6272
|
+
# filters: ["AWS"], # accepts AWS, CUSTOM
|
6273
|
+
# limit: 1,
|
6274
|
+
# next_token: "NonZeroAndMaxString",
|
6275
|
+
# })
|
6276
|
+
#
|
6277
|
+
# @example Response structure
|
6278
|
+
#
|
6279
|
+
# resp.locations #=> Array
|
6280
|
+
# resp.locations[0].location_name #=> String
|
6281
|
+
# resp.locations[0].location_arn #=> String
|
6282
|
+
# resp.next_token #=> String
|
6283
|
+
#
|
6284
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ListLocations AWS API Documentation
|
6285
|
+
#
|
6286
|
+
# @overload list_locations(params = {})
|
6287
|
+
# @param [Hash] params ({})
|
6288
|
+
def list_locations(params = {}, options = {})
|
6289
|
+
req = build_request(:list_locations, params)
|
6290
|
+
req.send_request(options)
|
6291
|
+
end
|
6292
|
+
|
6335
6293
|
# Retrieves script records for all Realtime scripts that are associated
|
6336
6294
|
# with the Amazon Web Services account in use.
|
6337
6295
|
#
|
@@ -6341,8 +6299,7 @@ module Aws::GameLift
|
|
6341
6299
|
#
|
6342
6300
|
# **Related actions**
|
6343
6301
|
#
|
6344
|
-
#
|
6345
|
-
# DeleteScript \| [All APIs by task][2]
|
6302
|
+
# [All APIs by task][2]
|
6346
6303
|
#
|
6347
6304
|
#
|
6348
6305
|
#
|
@@ -6428,8 +6385,7 @@ module Aws::GameLift
|
|
6428
6385
|
#
|
6429
6386
|
# **Related actions**
|
6430
6387
|
#
|
6431
|
-
#
|
6432
|
-
# task][3]
|
6388
|
+
# [All APIs by task][3]
|
6433
6389
|
#
|
6434
6390
|
#
|
6435
6391
|
#
|
@@ -6489,12 +6445,6 @@ module Aws::GameLift
|
|
6489
6445
|
# because multiple auto-scaling policies can have unintended
|
6490
6446
|
# consequences.
|
6491
6447
|
#
|
6492
|
-
# You can temporarily suspend all scaling policies for a fleet by
|
6493
|
-
# calling StopFleetActions with the fleet action AUTO\_SCALING. To
|
6494
|
-
# resume scaling policies, call StartFleetActions with the same fleet
|
6495
|
-
# action. To stop just one scaling policy--or to permanently remove it,
|
6496
|
-
# you must delete the policy with DeleteScalingPolicy.
|
6497
|
-
#
|
6498
6448
|
# Learn more about how to work with auto-scaling in [Set Up Fleet
|
6499
6449
|
# Automatic Scaling][1].
|
6500
6450
|
#
|
@@ -6519,8 +6469,8 @@ module Aws::GameLift
|
|
6519
6469
|
# To create or update a target-based policy, specify a fleet ID and
|
6520
6470
|
# name, and set the policy type to "TargetBased". Specify the metric
|
6521
6471
|
# to track (PercentAvailableGameSessions) and reference a
|
6522
|
-
# TargetConfiguration object with your desired buffer value. Exclude
|
6523
|
-
# other parameters. On a successful request, the policy name is
|
6472
|
+
# `TargetConfiguration` object with your desired buffer value. Exclude
|
6473
|
+
# all other parameters. On a successful request, the policy name is
|
6524
6474
|
# returned. The scaling policy is automatically in force as soon as
|
6525
6475
|
# it's successfully created. If the fleet's auto-scaling actions are
|
6526
6476
|
# temporarily suspended, the new policy will be in force once the fleet
|
@@ -6557,17 +6507,9 @@ module Aws::GameLift
|
|
6557
6507
|
# the fleet's auto-scaling actions are temporarily suspended, the new
|
6558
6508
|
# policy will be in force once the fleet actions are restarted.
|
6559
6509
|
#
|
6560
|
-
# **Related actions**
|
6561
|
-
#
|
6562
|
-
# DescribeFleetCapacity \| UpdateFleetCapacity \|
|
6563
|
-
# DescribeEC2InstanceLimits \| PutScalingPolicy \|
|
6564
|
-
# DescribeScalingPolicies \| DeleteScalingPolicy \| StopFleetActions \|
|
6565
|
-
# StartFleetActions \| [All APIs by task][2]
|
6566
|
-
#
|
6567
6510
|
#
|
6568
6511
|
#
|
6569
6512
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html
|
6570
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6571
6513
|
#
|
6572
6514
|
# @option params [required, String] :name
|
6573
6515
|
# A descriptive label that is associated with a fleet's scaling policy.
|
@@ -6583,8 +6525,7 @@ module Aws::GameLift
|
|
6583
6525
|
# Amount of adjustment to make, based on the scaling adjustment type.
|
6584
6526
|
#
|
6585
6527
|
# @option params [String] :scaling_adjustment_type
|
6586
|
-
# The type of adjustment to make to a fleet's instance count
|
6587
|
-
# FleetCapacity):
|
6528
|
+
# The type of adjustment to make to a fleet's instance count:
|
6588
6529
|
#
|
6589
6530
|
# * **ChangeInCapacity** -- add (or subtract) the scaling adjustment
|
6590
6531
|
# value from the current instance count. Positive values scale up
|
@@ -6678,7 +6619,7 @@ module Aws::GameLift
|
|
6678
6619
|
# threshold: 1.0,
|
6679
6620
|
# comparison_operator: "GreaterThanOrEqualToThreshold", # accepts GreaterThanOrEqualToThreshold, GreaterThanThreshold, LessThanThreshold, LessThanOrEqualToThreshold
|
6680
6621
|
# evaluation_periods: 1,
|
6681
|
-
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime
|
6622
|
+
# metric_name: "ActivatingGameSessions", # required, accepts ActivatingGameSessions, ActiveGameSessions, ActiveInstances, AvailableGameSessions, AvailablePlayerSessions, CurrentPlayerSessions, IdleInstances, PercentAvailableGameSessions, PercentIdleInstances, QueueDepth, WaitTime, ConcurrentActivatableGameSessions
|
6682
6623
|
# policy_type: "RuleBased", # accepts RuleBased, TargetBased
|
6683
6624
|
# target_configuration: {
|
6684
6625
|
# target_value: 1.0, # required
|
@@ -6698,6 +6639,86 @@ module Aws::GameLift
|
|
6698
6639
|
req.send_request(options)
|
6699
6640
|
end
|
6700
6641
|
|
6642
|
+
# Registers your compute resources in a fleet you previously created.
|
6643
|
+
# After you register a compute to your fleet, you can monitor and manage
|
6644
|
+
# your compute using GameLift. The operation returns the compute
|
6645
|
+
# resource containing SDK endpoint you can use to connect your game
|
6646
|
+
# server to GameLift.
|
6647
|
+
#
|
6648
|
+
# **Learn more**
|
6649
|
+
#
|
6650
|
+
# * [Create an Anywhere fleet][1]
|
6651
|
+
#
|
6652
|
+
# * [Test your integration][2]
|
6653
|
+
#
|
6654
|
+
#
|
6655
|
+
#
|
6656
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-anywhere.html
|
6657
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing.html
|
6658
|
+
#
|
6659
|
+
# @option params [required, String] :fleet_id
|
6660
|
+
# A unique identifier for the fleet to register the compute to. You can
|
6661
|
+
# use either the fleet ID or ARN value.
|
6662
|
+
#
|
6663
|
+
# @option params [required, String] :compute_name
|
6664
|
+
# A descriptive label that is associated with the compute resource
|
6665
|
+
# registered to your fleet.
|
6666
|
+
#
|
6667
|
+
# @option params [String] :certificate_path
|
6668
|
+
# The path to the TLS certificate on your compute resource. The path and
|
6669
|
+
# certificate are not validated by GameLift.
|
6670
|
+
#
|
6671
|
+
# @option params [String] :dns_name
|
6672
|
+
# The DNS name of the compute resource. GameLift requires the DNS name
|
6673
|
+
# or IP address to manage your compute resource.
|
6674
|
+
#
|
6675
|
+
# @option params [String] :ip_address
|
6676
|
+
# The IP address of the compute resource. GameLift requires the DNS name
|
6677
|
+
# or IP address to manage your compute resource.
|
6678
|
+
#
|
6679
|
+
# @option params [String] :location
|
6680
|
+
# The name of the custom location you added to the fleet you are
|
6681
|
+
# registering this compute resource to.
|
6682
|
+
#
|
6683
|
+
# @return [Types::RegisterComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6684
|
+
#
|
6685
|
+
# * {Types::RegisterComputeOutput#compute #compute} => Types::Compute
|
6686
|
+
#
|
6687
|
+
# @example Request syntax with placeholder values
|
6688
|
+
#
|
6689
|
+
# resp = client.register_compute({
|
6690
|
+
# fleet_id: "FleetIdOrArn", # required
|
6691
|
+
# compute_name: "ComputeName", # required
|
6692
|
+
# certificate_path: "NonZeroAndMaxString",
|
6693
|
+
# dns_name: "DnsNameInput",
|
6694
|
+
# ip_address: "IpAddress",
|
6695
|
+
# location: "LocationStringModel",
|
6696
|
+
# })
|
6697
|
+
#
|
6698
|
+
# @example Response structure
|
6699
|
+
#
|
6700
|
+
# resp.compute.fleet_id #=> String
|
6701
|
+
# resp.compute.fleet_arn #=> String
|
6702
|
+
# resp.compute.compute_name #=> String
|
6703
|
+
# resp.compute.compute_arn #=> String
|
6704
|
+
# resp.compute.ip_address #=> String
|
6705
|
+
# resp.compute.dns_name #=> String
|
6706
|
+
# resp.compute.compute_status #=> String, one of "PENDING", "ACTIVE", "TERMINATING"
|
6707
|
+
# resp.compute.location #=> String
|
6708
|
+
# resp.compute.creation_time #=> Time
|
6709
|
+
# resp.compute.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
6710
|
+
# resp.compute.type #=> String, one of "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge"
|
6711
|
+
# resp.compute.game_lift_service_sdk_endpoint #=> String
|
6712
|
+
#
|
6713
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterCompute AWS API Documentation
|
6714
|
+
#
|
6715
|
+
# @overload register_compute(params = {})
|
6716
|
+
# @param [Hash] params ({})
|
6717
|
+
def register_compute(params = {}, options = {})
|
6718
|
+
req = build_request(:register_compute, params)
|
6719
|
+
req.send_request(options)
|
6720
|
+
end
|
6721
|
+
|
6701
6722
|
# **This operation is used with the GameLift FleetIQ solution and game
|
6702
6723
|
# server groups.**
|
6703
6724
|
#
|
@@ -6711,8 +6732,6 @@ module Aws::GameLift
|
|
6711
6732
|
# To register a game server, identify the game server group and instance
|
6712
6733
|
# where the game server is running, and provide a unique identifier for
|
6713
6734
|
# the game server. You can also include connection and game server data.
|
6714
|
-
# When a game client or service requests a game server by calling
|
6715
|
-
# ClaimGameServer, this information is returned in the response.
|
6716
6735
|
#
|
6717
6736
|
# Once a game server is successfully registered, it is put in status
|
6718
6737
|
# `AVAILABLE`. A request to register a game server may fail if the
|
@@ -6723,20 +6742,13 @@ module Aws::GameLift
|
|
6723
6742
|
#
|
6724
6743
|
# [GameLift FleetIQ Guide][1]
|
6725
6744
|
#
|
6726
|
-
# **Related actions**
|
6727
|
-
#
|
6728
|
-
# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
|
6729
|
-
# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
|
6730
|
-
# APIs by task][2]
|
6731
|
-
#
|
6732
6745
|
#
|
6733
6746
|
#
|
6734
6747
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
6735
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
6736
6748
|
#
|
6737
6749
|
# @option params [required, String] :game_server_group_name
|
6738
6750
|
# A unique identifier for the game server group where the game server is
|
6739
|
-
# running.
|
6751
|
+
# running.
|
6740
6752
|
#
|
6741
6753
|
# @option params [required, String] :game_server_id
|
6742
6754
|
# A custom string that uniquely identifies the game server to register.
|
@@ -6756,8 +6768,7 @@ module Aws::GameLift
|
|
6756
6768
|
# @option params [String] :game_server_data
|
6757
6769
|
# A set of custom game server properties, formatted as a single string
|
6758
6770
|
# value. This data is passed to a game client or service when it
|
6759
|
-
# requests information on game servers
|
6760
|
-
# ClaimGameServer.
|
6771
|
+
# requests information on game servers.
|
6761
6772
|
#
|
6762
6773
|
# @return [Types::RegisterGameServerOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
6763
6774
|
#
|
@@ -6798,7 +6809,7 @@ module Aws::GameLift
|
|
6798
6809
|
|
6799
6810
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
6800
6811
|
# of game build files to Amazon GameLift's Amazon S3. This is done as
|
6801
|
-
# part of the build creation process; see
|
6812
|
+
# part of the build creation process; see [GameSession][1].
|
6802
6813
|
#
|
6803
6814
|
# To request new credentials, specify the build ID as returned with an
|
6804
6815
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -6807,17 +6818,15 @@ module Aws::GameLift
|
|
6807
6818
|
#
|
6808
6819
|
# **Learn more**
|
6809
6820
|
#
|
6810
|
-
# [ Create a Build with Files in S3][
|
6811
|
-
#
|
6812
|
-
# **Related actions**
|
6821
|
+
# [ Create a Build with Files in S3][2]
|
6813
6822
|
#
|
6814
|
-
#
|
6815
|
-
# DeleteBuild \| [All APIs by task][2]
|
6823
|
+
# [All APIs by task][3]
|
6816
6824
|
#
|
6817
6825
|
#
|
6818
6826
|
#
|
6819
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
6820
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
6827
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html
|
6828
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build
|
6829
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
6821
6830
|
#
|
6822
6831
|
# @option params [required, String] :build_id
|
6823
6832
|
# A unique identifier for the build to get credentials for. You can use
|
@@ -6857,8 +6866,7 @@ module Aws::GameLift
|
|
6857
6866
|
#
|
6858
6867
|
# **Related actions**
|
6859
6868
|
#
|
6860
|
-
#
|
6861
|
-
# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
|
6869
|
+
# [All APIs by task][1]
|
6862
6870
|
#
|
6863
6871
|
#
|
6864
6872
|
#
|
@@ -6897,15 +6905,16 @@ module Aws::GameLift
|
|
6897
6905
|
# server groups.**
|
6898
6906
|
#
|
6899
6907
|
# Reinstates activity on a game server group after it has been
|
6900
|
-
# suspended. A game server group might be suspended by
|
6901
|
-
#
|
6902
|
-
#
|
6903
|
-
#
|
6904
|
-
#
|
6905
|
-
#
|
6908
|
+
# suspended. A game server group might be suspended by the
|
6909
|
+
# [SuspendGameServerGroup](gamelift/latest/apireference/API_SuspendGameServerGroup.html)
|
6910
|
+
# operation, or it might be suspended involuntarily due to a
|
6911
|
+
# configuration problem. In the second case, you can manually resume
|
6912
|
+
# activity on the group once the configuration problem has been
|
6913
|
+
# resolved. Refer to the game server group status and status reason for
|
6914
|
+
# more information on why group activity is suspended.
|
6906
6915
|
#
|
6907
6916
|
# To resume activity, specify a game server group ARN and the type of
|
6908
|
-
# activity to be resumed. If successful, a GameServerGroup object is
|
6917
|
+
# activity to be resumed. If successful, a `GameServerGroup` object is
|
6909
6918
|
# returned showing that the resumed activity is no longer listed in
|
6910
6919
|
# `SuspendedActions`.
|
6911
6920
|
#
|
@@ -6913,22 +6922,13 @@ module Aws::GameLift
|
|
6913
6922
|
#
|
6914
6923
|
# [GameLift FleetIQ Guide][1]
|
6915
6924
|
#
|
6916
|
-
# **Related actions**
|
6917
|
-
#
|
6918
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
6919
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
6920
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
6921
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
6922
|
-
# task][2]
|
6923
|
-
#
|
6924
6925
|
#
|
6925
6926
|
#
|
6926
6927
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
6927
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
6928
6928
|
#
|
6929
6929
|
# @option params [required, String] :game_server_group_name
|
6930
|
-
# A unique identifier for the game server group. Use either the
|
6931
|
-
#
|
6930
|
+
# A unique identifier for the game server group. Use either the name or
|
6931
|
+
# ARN value.
|
6932
6932
|
#
|
6933
6933
|
# @option params [required, Array<String>] :resume_actions
|
6934
6934
|
# The activity to resume for this game server group.
|
@@ -7005,17 +7005,15 @@ module Aws::GameLift
|
|
7005
7005
|
# If successful, a `GameSession` object is returned for each game
|
7006
7006
|
# session that matches the request. Search finds game sessions that are
|
7007
7007
|
# in `ACTIVE` status only. To retrieve information on game sessions in
|
7008
|
-
# other statuses, use DescribeGameSessions.
|
7008
|
+
# other statuses, use [DescribeGameSessions][1] .
|
7009
7009
|
#
|
7010
7010
|
# You can search or sort by the following game session attributes:
|
7011
7011
|
#
|
7012
7012
|
# * **gameSessionId** -- A unique identifier for the game session. You
|
7013
7013
|
# can use either a `GameSessionId` or `GameSessionArn` value.
|
7014
7014
|
#
|
7015
|
-
# * **gameSessionName** -- Name assigned to a game session.
|
7016
|
-
#
|
7017
|
-
# updating with UpdateGameSession. Game session names do not need to
|
7018
|
-
# be unique to a game session.
|
7015
|
+
# * **gameSessionName** -- Name assigned to a game session. Game session
|
7016
|
+
# names do not need to be unique to a game session.
|
7019
7017
|
#
|
7020
7018
|
# * **gameSessionProperties** -- Custom data defined in a game
|
7021
7019
|
# session's `GameProperty` parameter. `GameProperty` values are
|
@@ -7027,8 +7025,7 @@ module Aws::GameLift
|
|
7027
7025
|
# are searched as strings.
|
7028
7026
|
#
|
7029
7027
|
# * **maximumSessions** -- Maximum number of player sessions allowed for
|
7030
|
-
# a game session.
|
7031
|
-
# with CreateGameSession or updating with UpdateGameSession.
|
7028
|
+
# a game session.
|
7032
7029
|
#
|
7033
7030
|
# * **creationTimeMillis** -- Value indicating when a game session was
|
7034
7031
|
# created. It is expressed in Unix time as milliseconds.
|
@@ -7051,17 +7048,12 @@ module Aws::GameLift
|
|
7051
7048
|
#
|
7052
7049
|
# </note>
|
7053
7050
|
#
|
7054
|
-
#
|
7055
|
-
#
|
7056
|
-
# CreateGameSession \| DescribeGameSessions \|
|
7057
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
7058
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
7059
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
7060
|
-
# by task][1]
|
7051
|
+
# [All APIs by task][2]
|
7061
7052
|
#
|
7062
7053
|
#
|
7063
7054
|
#
|
7064
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7055
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html
|
7056
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7065
7057
|
#
|
7066
7058
|
# @option params [String] :fleet_id
|
7067
7059
|
# A unique identifier for the fleet to search for active game sessions.
|
@@ -7209,7 +7201,7 @@ module Aws::GameLift
|
|
7209
7201
|
end
|
7210
7202
|
|
7211
7203
|
# Resumes certain types of activity on fleet instances that were
|
7212
|
-
# suspended with StopFleetActions. For multi-location fleets, fleet
|
7204
|
+
# suspended with [StopFleetActions][1]. For multi-location fleets, fleet
|
7213
7205
|
# actions are managed separately for each location. Currently, this
|
7214
7206
|
# operation is used to restart a fleet's auto-scaling activity.
|
7215
7207
|
#
|
@@ -7224,25 +7216,16 @@ module Aws::GameLift
|
|
7224
7216
|
#
|
7225
7217
|
# If successful, GameLift once again initiates scaling events as
|
7226
7218
|
# triggered by the fleet's scaling policies. If actions on the fleet
|
7227
|
-
# location were never stopped, this operation will have no effect.
|
7228
|
-
# can view a fleet's stopped actions using DescribeFleetAttributes or
|
7229
|
-
# DescribeFleetLocationAttributes.
|
7219
|
+
# location were never stopped, this operation will have no effect.
|
7230
7220
|
#
|
7231
7221
|
# **Learn more**
|
7232
7222
|
#
|
7233
|
-
# [Setting up GameLift fleets][
|
7234
|
-
#
|
7235
|
-
# **Related actions**
|
7236
|
-
#
|
7237
|
-
# CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
|
7238
|
-
# DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
7239
|
-
# DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
|
7240
|
-
# StopFleetActions \| DeleteFleet \| [All APIs by task][2]
|
7223
|
+
# [Setting up GameLift fleets][2]
|
7241
7224
|
#
|
7242
7225
|
#
|
7243
7226
|
#
|
7244
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7245
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
7227
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html
|
7228
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
7246
7229
|
#
|
7247
7230
|
# @option params [required, String] :fleet_id
|
7248
7231
|
# A unique identifier for the fleet to restart actions on. You can use
|
@@ -7282,11 +7265,10 @@ module Aws::GameLift
|
|
7282
7265
|
req.send_request(options)
|
7283
7266
|
end
|
7284
7267
|
|
7285
|
-
# Places a request for a new game session in a queue
|
7286
|
-
#
|
7287
|
-
#
|
7288
|
-
#
|
7289
|
-
# request times out.
|
7268
|
+
# Places a request for a new game session in a queue. When processing a
|
7269
|
+
# placement request, Amazon GameLift searches for available resources on
|
7270
|
+
# the queue's destinations, scanning each until it finds resources or
|
7271
|
+
# the placement request times out.
|
7290
7272
|
#
|
7291
7273
|
# A game session placement request can also request player sessions.
|
7292
7274
|
# When a new game session is successfully created, Amazon GameLift
|
@@ -7323,28 +7305,20 @@ module Aws::GameLift
|
|
7323
7305
|
# If successful, a new game session placement is created.
|
7324
7306
|
#
|
7325
7307
|
# To track the status of a placement request, call
|
7326
|
-
# DescribeGameSessionPlacement and check the request's status. If
|
7327
|
-
# status is `FULFILLED`, a new game session has been created and a
|
7328
|
-
# session ARN and Region are referenced. If the placement request
|
7329
|
-
# out, you can resubmit the request or retry it with a different
|
7308
|
+
# [DescribeGameSessionPlacement][1] and check the request's status. If
|
7309
|
+
# the status is `FULFILLED`, a new game session has been created and a
|
7310
|
+
# game session ARN and Region are referenced. If the placement request
|
7311
|
+
# times out, you can resubmit the request or retry it with a different
|
7312
|
+
# queue.
|
7330
7313
|
#
|
7331
|
-
# **Related actions**
|
7332
|
-
#
|
7333
|
-
# CreateGameSession \| DescribeGameSessions \|
|
7334
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
7335
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
7336
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
7337
|
-
# by task][1]
|
7338
7314
|
#
|
7339
7315
|
#
|
7340
|
-
#
|
7341
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7316
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html
|
7342
7317
|
#
|
7343
7318
|
# @option params [required, String] :placement_id
|
7344
7319
|
# A unique identifier to assign to the new game session placement. This
|
7345
7320
|
# value is developer-defined. The value must be unique across all
|
7346
|
-
# Regions and cannot be reused
|
7347
|
-
# timed-out placement request.
|
7321
|
+
# Regions and cannot be reused.
|
7348
7322
|
#
|
7349
7323
|
# @option params [required, String] :game_session_queue_name
|
7350
7324
|
# Name of the queue to use to place the new game session. You can use
|
@@ -7352,9 +7326,8 @@ module Aws::GameLift
|
|
7352
7326
|
#
|
7353
7327
|
# @option params [Array<Types::GameProperty>] :game_properties
|
7354
7328
|
# A set of custom properties for a game session, formatted as key:value
|
7355
|
-
# pairs. These properties are passed to a game server process
|
7356
|
-
#
|
7357
|
-
# [Start a Game Session][1]).
|
7329
|
+
# pairs. These properties are passed to a game server process with a
|
7330
|
+
# request to start a new game session (see [Start a Game Session][1]).
|
7358
7331
|
#
|
7359
7332
|
#
|
7360
7333
|
#
|
@@ -7370,18 +7343,19 @@ module Aws::GameLift
|
|
7370
7343
|
#
|
7371
7344
|
# @option params [Array<Types::PlayerLatency>] :player_latencies
|
7372
7345
|
# A set of values, expressed in milliseconds, that indicates the amount
|
7373
|
-
# of latency that a player experiences when connected to
|
7374
|
-
# This information is used to try to place the new
|
7375
|
-
# can offer the best possible gameplay experience
|
7346
|
+
# of latency that a player experiences when connected to Amazon Web
|
7347
|
+
# Services Regions. This information is used to try to place the new
|
7348
|
+
# game session where it can offer the best possible gameplay experience
|
7349
|
+
# for the players.
|
7376
7350
|
#
|
7377
7351
|
# @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
|
7378
7352
|
# Set of information on each player to create a player session for.
|
7379
7353
|
#
|
7380
7354
|
# @option params [String] :game_session_data
|
7381
7355
|
# A set of custom game session properties, formatted as a single string
|
7382
|
-
# value. This data is passed to a game server process in the
|
7383
|
-
# object with a request to start a new game session (see
|
7384
|
-
# Session][1]).
|
7356
|
+
# value. This data is passed to a game server process in the
|
7357
|
+
# `GameSession` object with a request to start a new game session (see
|
7358
|
+
# [Start a Game Session][1]).
|
7385
7359
|
#
|
7386
7360
|
#
|
7387
7361
|
#
|
@@ -7467,7 +7441,7 @@ module Aws::GameLift
|
|
7467
7441
|
#
|
7468
7442
|
# When using FlexMatch with GameLift managed hosting, you can request a
|
7469
7443
|
# backfill match from a client service by calling this operation with a
|
7470
|
-
#
|
7444
|
+
# `GameSessions` ID. You also have the option of making backfill
|
7471
7445
|
# requests directly from your game server. In response to a request,
|
7472
7446
|
# FlexMatch creates player sessions for the new players, updates the
|
7473
7447
|
# `GameSession` resource, and sends updated matchmaking data to the game
|
@@ -7500,17 +7474,11 @@ module Aws::GameLift
|
|
7500
7474
|
#
|
7501
7475
|
# [ How GameLift FlexMatch works][3]
|
7502
7476
|
#
|
7503
|
-
# **Related actions**
|
7504
|
-
#
|
7505
|
-
# StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
|
7506
|
-
# AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
|
7507
|
-
#
|
7508
7477
|
#
|
7509
7478
|
#
|
7510
7479
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html
|
7511
7480
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html
|
7512
7481
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
|
7513
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7514
7482
|
#
|
7515
7483
|
# @option params [String] :ticket_id
|
7516
7484
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -7521,7 +7489,7 @@ module Aws::GameLift
|
|
7521
7489
|
# @option params [required, String] :configuration_name
|
7522
7490
|
# Name of the matchmaker to use for this request. You can use either the
|
7523
7491
|
# configuration name or ARN value. The ARN of the matchmaker that was
|
7524
|
-
# used with the original game session is listed in the GameSession
|
7492
|
+
# used with the original game session is listed in the `GameSession`
|
7525
7493
|
# object, `MatchmakerData` property.
|
7526
7494
|
#
|
7527
7495
|
# @option params [String] :game_session_arn
|
@@ -7534,8 +7502,10 @@ module Aws::GameLift
|
|
7534
7502
|
# game session. This information is used by the matchmaker to find new
|
7535
7503
|
# players and add them to the existing game.
|
7536
7504
|
#
|
7505
|
+
# You can include up to 199 `Players` in a `StartMatchBackfill` request.
|
7506
|
+
#
|
7537
7507
|
# * PlayerID, PlayerAttributes, Team -- This information is maintained
|
7538
|
-
# in the GameSession object, `MatchmakerData` property, for all
|
7508
|
+
# in the `GameSession` object, `MatchmakerData` property, for all
|
7539
7509
|
# players who are currently assigned to the game session. The
|
7540
7510
|
# matchmaker data is in JSON syntax, formatted as a string. For more
|
7541
7511
|
# details, see [ Match Data][1].
|
@@ -7640,17 +7610,11 @@ module Aws::GameLift
|
|
7640
7610
|
#
|
7641
7611
|
# [ How GameLift FlexMatch works][3]
|
7642
7612
|
#
|
7643
|
-
# **Related actions**
|
7644
|
-
#
|
7645
|
-
# StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
|
7646
|
-
# AcceptMatch \| StartMatchBackfill \| [All APIs by task][4]
|
7647
|
-
#
|
7648
7613
|
#
|
7649
7614
|
#
|
7650
7615
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
7651
7616
|
# [2]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html
|
7652
7617
|
# [3]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html
|
7653
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7654
7618
|
#
|
7655
7619
|
# @option params [String] :ticket_id
|
7656
7620
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
@@ -7670,6 +7634,8 @@ module Aws::GameLift
|
|
7670
7634
|
# `Player` objects contain the name of the team the player is assigned
|
7671
7635
|
# to.
|
7672
7636
|
#
|
7637
|
+
# You can include up to 10 `Players` in a `StartMatchmaking` request.
|
7638
|
+
#
|
7673
7639
|
# @return [Types::StartMatchmakingOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7674
7640
|
#
|
7675
7641
|
# * {Types::StartMatchmakingOutput#matchmaking_ticket #matchmaking_ticket} => Types::MatchmakingTicket
|
@@ -7749,26 +7715,16 @@ module Aws::GameLift
|
|
7749
7715
|
# actions to suspend.
|
7750
7716
|
#
|
7751
7717
|
# If successful, GameLift no longer initiates scaling events except in
|
7752
|
-
# response to manual changes using UpdateFleetCapacity.
|
7753
|
-
# fleet's stopped actions using DescribeFleetAttributes or
|
7754
|
-
# DescribeFleetLocationAttributes. Suspended activity can be restarted
|
7755
|
-
# using StartFleetActions.
|
7718
|
+
# response to manual changes using [UpdateFleetCapacity][1].
|
7756
7719
|
#
|
7757
7720
|
# **Learn more**
|
7758
7721
|
#
|
7759
|
-
# [Setting up GameLift Fleets][
|
7760
|
-
#
|
7761
|
-
# **Related actions**
|
7762
|
-
#
|
7763
|
-
# CreateFleet \| UpdateFleetCapacity \| PutScalingPolicy \|
|
7764
|
-
# DescribeEC2InstanceLimits \| DescribeFleetAttributes \|
|
7765
|
-
# DescribeFleetLocationAttributes \| UpdateFleetAttributes \|
|
7766
|
-
# StopFleetActions \| DeleteFleet \| [All APIs by task][2]
|
7722
|
+
# [Setting up GameLift Fleets][2]
|
7767
7723
|
#
|
7768
7724
|
#
|
7769
7725
|
#
|
7770
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
7771
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/
|
7726
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html
|
7727
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
7772
7728
|
#
|
7773
7729
|
# @option params [required, String] :fleet_id
|
7774
7730
|
# A unique identifier for the fleet to stop actions on. You can use
|
@@ -7812,20 +7768,8 @@ module Aws::GameLift
|
|
7812
7768
|
# a placement, provide the placement ID values. If successful, the
|
7813
7769
|
# placement is moved to `CANCELLED` status.
|
7814
7770
|
#
|
7815
|
-
# **Related actions**
|
7816
|
-
#
|
7817
|
-
# CreateGameSession \| DescribeGameSessions \|
|
7818
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
7819
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
7820
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
7821
|
-
# by task][1]
|
7822
|
-
#
|
7823
|
-
#
|
7824
|
-
#
|
7825
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7826
|
-
#
|
7827
7771
|
# @option params [required, String] :placement_id
|
7828
|
-
# A unique identifier for a game session placement to
|
7772
|
+
# A unique identifier for a game session placement to stop.
|
7829
7773
|
#
|
7830
7774
|
# @return [Types::StopGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
7831
7775
|
#
|
@@ -7894,15 +7838,9 @@ module Aws::GameLift
|
|
7894
7838
|
#
|
7895
7839
|
# [ Add FlexMatch to a game client][1]
|
7896
7840
|
#
|
7897
|
-
# **Related actions**
|
7898
|
-
#
|
7899
|
-
# StartMatchmaking \| DescribeMatchmaking \| StopMatchmaking \|
|
7900
|
-
# AcceptMatch \| StartMatchBackfill \| [All APIs by task][2]
|
7901
|
-
#
|
7902
7841
|
#
|
7903
7842
|
#
|
7904
7843
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html
|
7905
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
7906
7844
|
#
|
7907
7845
|
# @option params [required, String] :ticket_id
|
7908
7846
|
# A unique identifier for a matchmaking ticket.
|
@@ -7929,7 +7867,9 @@ module Aws::GameLift
|
|
7929
7867
|
#
|
7930
7868
|
# Temporarily stops activity on a game server group without terminating
|
7931
7869
|
# instances or the game server group. You can restart activity by
|
7932
|
-
# calling
|
7870
|
+
# calling
|
7871
|
+
# [ResumeGameServerGroup](gamelift/latest/apireference/API_ResumeGameServerGroup.html).
|
7872
|
+
# You can suspend the following activity:
|
7933
7873
|
#
|
7934
7874
|
# * **Instance type replacement** - This activity evaluates the current
|
7935
7875
|
# game hosting viability of all Spot instance types that are defined
|
@@ -7944,29 +7884,20 @@ module Aws::GameLift
|
|
7944
7884
|
# ^
|
7945
7885
|
#
|
7946
7886
|
# To suspend activity, specify a game server group ARN and the type of
|
7947
|
-
# activity to be suspended. If successful, a GameServerGroup object is
|
7887
|
+
# activity to be suspended. If successful, a `GameServerGroup` object is
|
7948
7888
|
# returned showing that the activity is listed in `SuspendedActions`.
|
7949
7889
|
#
|
7950
7890
|
# **Learn more**
|
7951
7891
|
#
|
7952
7892
|
# [GameLift FleetIQ Guide][1]
|
7953
7893
|
#
|
7954
|
-
# **Related actions**
|
7955
|
-
#
|
7956
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
7957
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
7958
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
7959
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
7960
|
-
# task][2]
|
7961
|
-
#
|
7962
7894
|
#
|
7963
7895
|
#
|
7964
7896
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
7965
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
7966
7897
|
#
|
7967
7898
|
# @option params [required, String] :game_server_group_name
|
7968
|
-
# A unique identifier for the game server group. Use either the
|
7969
|
-
#
|
7899
|
+
# A unique identifier for the game server group. Use either the name or
|
7900
|
+
# ARN value.
|
7970
7901
|
#
|
7971
7902
|
# @option params [required, Array<String>] :suspend_actions
|
7972
7903
|
# The activity to suspend for this game server group.
|
@@ -8044,8 +7975,7 @@ module Aws::GameLift
|
|
8044
7975
|
#
|
8045
7976
|
# **Related actions**
|
8046
7977
|
#
|
8047
|
-
#
|
8048
|
-
# task][3]
|
7978
|
+
# [All APIs by task][3]
|
8049
7979
|
#
|
8050
7980
|
#
|
8051
7981
|
#
|
@@ -8130,8 +8060,7 @@ module Aws::GameLift
|
|
8130
8060
|
#
|
8131
8061
|
# **Related actions**
|
8132
8062
|
#
|
8133
|
-
#
|
8134
|
-
# task][3]
|
8063
|
+
# [All APIs by task][3]
|
8135
8064
|
#
|
8136
8065
|
#
|
8137
8066
|
#
|
@@ -8181,8 +8110,7 @@ module Aws::GameLift
|
|
8181
8110
|
#
|
8182
8111
|
# **Related actions**
|
8183
8112
|
#
|
8184
|
-
#
|
8185
|
-
# DeleteAlias \| ResolveAlias \| [All APIs by task][1]
|
8113
|
+
# [All APIs by task][1]
|
8186
8114
|
#
|
8187
8115
|
#
|
8188
8116
|
#
|
@@ -8250,10 +8178,7 @@ module Aws::GameLift
|
|
8250
8178
|
#
|
8251
8179
|
# [ Upload a Custom Server Build][1]
|
8252
8180
|
#
|
8253
|
-
#
|
8254
|
-
#
|
8255
|
-
# CreateBuild \| ListBuilds \| DescribeBuild \| UpdateBuild \|
|
8256
|
-
# DeleteBuild \| [All APIs by task][2]
|
8181
|
+
# [All APIs by task][2]
|
8257
8182
|
#
|
8258
8183
|
#
|
8259
8184
|
#
|
@@ -8265,12 +8190,12 @@ module Aws::GameLift
|
|
8265
8190
|
# build ID or ARN value.
|
8266
8191
|
#
|
8267
8192
|
# @option params [String] :name
|
8268
|
-
# A descriptive label
|
8269
|
-
#
|
8193
|
+
# A descriptive label associated with a build. Build names do not need
|
8194
|
+
# to be unique.
|
8270
8195
|
#
|
8271
8196
|
# @option params [String] :version
|
8272
|
-
# Version information
|
8273
|
-
#
|
8197
|
+
# Version information associated with a build or script. Version strings
|
8198
|
+
# do not need to be unique.
|
8274
8199
|
#
|
8275
8200
|
# @return [Types::UpdateBuildOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8276
8201
|
#
|
@@ -8294,6 +8219,7 @@ module Aws::GameLift
|
|
8294
8219
|
# resp.build.size_on_disk #=> Integer
|
8295
8220
|
# resp.build.operating_system #=> String, one of "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2"
|
8296
8221
|
# resp.build.creation_time #=> Time
|
8222
|
+
# resp.build.server_sdk_version #=> String
|
8297
8223
|
#
|
8298
8224
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateBuild AWS API Documentation
|
8299
8225
|
#
|
@@ -8316,18 +8242,9 @@ module Aws::GameLift
|
|
8316
8242
|
#
|
8317
8243
|
# [Setting up GameLift fleets][1]
|
8318
8244
|
#
|
8319
|
-
# **Related actions**
|
8320
|
-
#
|
8321
|
-
# CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
|
8322
|
-
# \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
|
8323
|
-
# StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
|
8324
|
-
# DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
|
8325
|
-
# APIs by task][2]
|
8326
|
-
#
|
8327
8245
|
#
|
8328
8246
|
#
|
8329
8247
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
8330
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8331
8248
|
#
|
8332
8249
|
# @option params [required, String] :fleet_id
|
8333
8250
|
# A unique identifier for the fleet to update attribute metadata for.
|
@@ -8344,7 +8261,7 @@ module Aws::GameLift
|
|
8344
8261
|
# The game session protection policy to apply to all new instances
|
8345
8262
|
# created in this fleet. Instances that already exist are not affected.
|
8346
8263
|
# You can set protection for individual instances using
|
8347
|
-
# UpdateGameSession.
|
8264
|
+
# [UpdateGameSession][1] .
|
8348
8265
|
#
|
8349
8266
|
# * **NoProtection** -- The game session can be terminated during a
|
8350
8267
|
# scale-down event.
|
@@ -8352,6 +8269,10 @@ module Aws::GameLift
|
|
8352
8269
|
# * **FullProtection** -- If the game session is in an `ACTIVE` status,
|
8353
8270
|
# it cannot be terminated during a scale-down event.
|
8354
8271
|
#
|
8272
|
+
#
|
8273
|
+
#
|
8274
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html
|
8275
|
+
#
|
8355
8276
|
# @option params [Types::ResourceCreationLimitPolicy] :resource_creation_limit_policy
|
8356
8277
|
# Policy settings that limit the number of game sessions an individual
|
8357
8278
|
# player can create over a span of time.
|
@@ -8363,9 +8284,13 @@ module Aws::GameLift
|
|
8363
8284
|
# providing a new name. A fleet can only be in one metric group at a
|
8364
8285
|
# time.
|
8365
8286
|
#
|
8287
|
+
# @option params [Types::AnywhereConfiguration] :anywhere_configuration
|
8288
|
+
# GameLift Anywhere configuration options.
|
8289
|
+
#
|
8366
8290
|
# @return [Types::UpdateFleetAttributesOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8367
8291
|
#
|
8368
8292
|
# * {Types::UpdateFleetAttributesOutput#fleet_id #fleet_id} => String
|
8293
|
+
# * {Types::UpdateFleetAttributesOutput#fleet_arn #fleet_arn} => String
|
8369
8294
|
#
|
8370
8295
|
# @example Request syntax with placeholder values
|
8371
8296
|
#
|
@@ -8379,11 +8304,15 @@ module Aws::GameLift
|
|
8379
8304
|
# policy_period_in_minutes: 1,
|
8380
8305
|
# },
|
8381
8306
|
# metric_groups: ["MetricGroup"],
|
8307
|
+
# anywhere_configuration: {
|
8308
|
+
# cost: "NonNegativeLimitedLengthDouble", # required
|
8309
|
+
# },
|
8382
8310
|
# })
|
8383
8311
|
#
|
8384
8312
|
# @example Response structure
|
8385
8313
|
#
|
8386
8314
|
# resp.fleet_id #=> String
|
8315
|
+
# resp.fleet_arn #=> String
|
8387
8316
|
#
|
8388
8317
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetAttributes AWS API Documentation
|
8389
8318
|
#
|
@@ -8408,10 +8337,10 @@ module Aws::GameLift
|
|
8408
8337
|
#
|
8409
8338
|
# * Desired capacity: Manually set the number of Amazon EC2 instances to
|
8410
8339
|
# be maintained in a fleet location. Before changing a fleet's
|
8411
|
-
# desired capacity, you may want to call
|
8412
|
-
# get the maximum capacity of the
|
8413
|
-
#
|
8414
|
-
# based on player demand.
|
8340
|
+
# desired capacity, you may want to call
|
8341
|
+
# [DescribeEC2InstanceLimits][1] to get the maximum capacity of the
|
8342
|
+
# fleet's Amazon EC2 instance type. Alternatively, consider using
|
8343
|
+
# automatic scaling to adjust capacity based on player demand.
|
8415
8344
|
#
|
8416
8345
|
# This operation can be used in the following ways:
|
8417
8346
|
#
|
@@ -8428,27 +8357,21 @@ module Aws::GameLift
|
|
8428
8357
|
# instances or terminate existing instances in the requested fleet
|
8429
8358
|
# location. This continues until the location's active instance count
|
8430
8359
|
# matches the new desired instance count. You can track a fleet's
|
8431
|
-
# current capacity by calling DescribeFleetCapacity or
|
8432
|
-
# DescribeFleetLocationCapacity. If the requested desired instance
|
8433
|
-
# is higher than the instance type's limit, the `LimitExceeded`
|
8360
|
+
# current capacity by calling [DescribeFleetCapacity][2] or
|
8361
|
+
# [DescribeFleetLocationCapacity][3]. If the requested desired instance
|
8362
|
+
# count is higher than the instance type's limit, the `LimitExceeded`
|
8434
8363
|
# exception occurs.
|
8435
8364
|
#
|
8436
8365
|
# **Learn more**
|
8437
8366
|
#
|
8438
|
-
# [Scaling fleet capacity][
|
8439
|
-
#
|
8440
|
-
# **Related actions**
|
8441
|
-
#
|
8442
|
-
# CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
|
8443
|
-
# \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
|
8444
|
-
# StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
|
8445
|
-
# DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
|
8446
|
-
# APIs by task][2]
|
8367
|
+
# [Scaling fleet capacity][4]
|
8447
8368
|
#
|
8448
8369
|
#
|
8449
8370
|
#
|
8450
|
-
# [1]: https://docs.aws.amazon.com/gamelift/latest/
|
8451
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/
|
8371
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html
|
8372
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html
|
8373
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html
|
8374
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html
|
8452
8375
|
#
|
8453
8376
|
# @option params [required, String] :fleet_id
|
8454
8377
|
# A unique identifier for the fleet to update capacity settings for. You
|
@@ -8521,18 +8444,9 @@ module Aws::GameLift
|
|
8521
8444
|
#
|
8522
8445
|
# [Setting up GameLift fleets][1]
|
8523
8446
|
#
|
8524
|
-
# **Related actions**
|
8525
|
-
#
|
8526
|
-
# CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
|
8527
|
-
# \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
|
8528
|
-
# StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
|
8529
|
-
# DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
|
8530
|
-
# APIs by task][2]
|
8531
|
-
#
|
8532
8447
|
#
|
8533
8448
|
#
|
8534
8449
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
8535
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8536
8450
|
#
|
8537
8451
|
# @option params [required, String] :fleet_id
|
8538
8452
|
# A unique identifier for the fleet to update port settings for. You can
|
@@ -8547,6 +8461,7 @@ module Aws::GameLift
|
|
8547
8461
|
# @return [Types::UpdateFleetPortSettingsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
|
8548
8462
|
#
|
8549
8463
|
# * {Types::UpdateFleetPortSettingsOutput#fleet_id #fleet_id} => String
|
8464
|
+
# * {Types::UpdateFleetPortSettingsOutput#fleet_arn #fleet_arn} => String
|
8550
8465
|
#
|
8551
8466
|
# @example Request syntax with placeholder values
|
8552
8467
|
#
|
@@ -8573,6 +8488,7 @@ module Aws::GameLift
|
|
8573
8488
|
# @example Response structure
|
8574
8489
|
#
|
8575
8490
|
# resp.fleet_id #=> String
|
8491
|
+
# resp.fleet_arn #=> String
|
8576
8492
|
#
|
8577
8493
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetPortSettings AWS API Documentation
|
8578
8494
|
#
|
@@ -8617,20 +8533,13 @@ module Aws::GameLift
|
|
8617
8533
|
#
|
8618
8534
|
# [GameLift FleetIQ Guide][1]
|
8619
8535
|
#
|
8620
|
-
# **Related actions**
|
8621
|
-
#
|
8622
|
-
# RegisterGameServer \| ListGameServers \| ClaimGameServer \|
|
8623
|
-
# DescribeGameServer \| UpdateGameServer \| DeregisterGameServer \| [All
|
8624
|
-
# APIs by task][2]
|
8625
|
-
#
|
8626
8536
|
#
|
8627
8537
|
#
|
8628
8538
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
8629
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
8630
8539
|
#
|
8631
8540
|
# @option params [required, String] :game_server_group_name
|
8632
8541
|
# A unique identifier for the game server group where the game server is
|
8633
|
-
# running.
|
8542
|
+
# running.
|
8634
8543
|
#
|
8635
8544
|
# @option params [required, String] :game_server_id
|
8636
8545
|
# A custom string that uniquely identifies the game server to update.
|
@@ -8638,8 +8547,7 @@ module Aws::GameLift
|
|
8638
8547
|
# @option params [String] :game_server_data
|
8639
8548
|
# A set of custom game server properties, formatted as a single string
|
8640
8549
|
# value. This data is passed to a game client or service when it
|
8641
|
-
# requests information on game servers
|
8642
|
-
# ClaimGameServer.
|
8550
|
+
# requests information on game servers.
|
8643
8551
|
#
|
8644
8552
|
# @option params [String] :utilization_status
|
8645
8553
|
# Indicates whether the game server is available or is currently hosting
|
@@ -8698,29 +8606,20 @@ module Aws::GameLift
|
|
8698
8606
|
# To update the game server group, specify the game server group ID and
|
8699
8607
|
# provide the updated values. Before applying the updates, the new
|
8700
8608
|
# values are validated to ensure that GameLift FleetIQ can continue to
|
8701
|
-
# perform instance balancing activity. If successful, a
|
8702
|
-
# object is returned.
|
8609
|
+
# perform instance balancing activity. If successful, a
|
8610
|
+
# `GameServerGroup` object is returned.
|
8703
8611
|
#
|
8704
8612
|
# **Learn more**
|
8705
8613
|
#
|
8706
8614
|
# [GameLift FleetIQ Guide][1]
|
8707
8615
|
#
|
8708
|
-
# **Related actions**
|
8709
|
-
#
|
8710
|
-
# CreateGameServerGroup \| ListGameServerGroups \|
|
8711
|
-
# DescribeGameServerGroup \| UpdateGameServerGroup \|
|
8712
|
-
# DeleteGameServerGroup \| ResumeGameServerGroup \|
|
8713
|
-
# SuspendGameServerGroup \| DescribeGameServerInstances \| [All APIs by
|
8714
|
-
# task][2]
|
8715
|
-
#
|
8716
8616
|
#
|
8717
8617
|
#
|
8718
8618
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html
|
8719
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html
|
8720
8619
|
#
|
8721
8620
|
# @option params [required, String] :game_server_group_name
|
8722
|
-
# A unique identifier for the game server group. Use either the
|
8723
|
-
#
|
8621
|
+
# A unique identifier for the game server group. Use either the name or
|
8622
|
+
# ARN value.
|
8724
8623
|
#
|
8725
8624
|
# @option params [String] :role_arn
|
8726
8625
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
@@ -8835,13 +8734,7 @@ module Aws::GameLift
|
|
8835
8734
|
#
|
8836
8735
|
# If successful, the updated `GameSession` object is returned.
|
8837
8736
|
#
|
8838
|
-
#
|
8839
|
-
#
|
8840
|
-
# CreateGameSession \| DescribeGameSessions \|
|
8841
|
-
# DescribeGameSessionDetails \| SearchGameSessions \| UpdateGameSession
|
8842
|
-
# \| GetGameSessionLogUrl \| StartGameSessionPlacement \|
|
8843
|
-
# DescribeGameSessionPlacement \| StopGameSessionPlacement \| [All APIs
|
8844
|
-
# by task][1]
|
8737
|
+
# [All APIs by task][1]
|
8845
8738
|
#
|
8846
8739
|
#
|
8847
8740
|
#
|
@@ -8927,20 +8820,9 @@ module Aws::GameLift
|
|
8927
8820
|
#
|
8928
8821
|
# [ Using Multi-Region Queues][1]
|
8929
8822
|
#
|
8930
|
-
# **Related actions**
|
8931
|
-
#
|
8932
|
-
# [CreateGameSessionQueue][2] \| [DescribeGameSessionQueues][3] \|
|
8933
|
-
# [UpdateGameSessionQueue][4] \| [DeleteGameSessionQueue][5] \| [All
|
8934
|
-
# APIs by task][6]
|
8935
|
-
#
|
8936
8823
|
#
|
8937
8824
|
#
|
8938
8825
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html
|
8939
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html
|
8940
|
-
# [3]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html
|
8941
|
-
# [4]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html
|
8942
|
-
# [5]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html
|
8943
|
-
# [6]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
8944
8826
|
#
|
8945
8827
|
# @option params [required, String] :name
|
8946
8828
|
# A descriptive label that is associated with game session queue. Queue
|
@@ -9065,25 +8947,16 @@ module Aws::GameLift
|
|
9065
8947
|
#
|
9066
8948
|
# [ Design a FlexMatch matchmaker][1]
|
9067
8949
|
#
|
9068
|
-
# **Related actions**
|
9069
|
-
#
|
9070
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
9071
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
9072
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
9073
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
9074
|
-
# task][2]
|
9075
|
-
#
|
9076
8950
|
#
|
9077
8951
|
#
|
9078
8952
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html
|
9079
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
9080
8953
|
#
|
9081
8954
|
# @option params [required, String] :name
|
9082
8955
|
# A unique identifier for the matchmaking configuration to update. You
|
9083
8956
|
# can use either the configuration name or ARN value.
|
9084
8957
|
#
|
9085
8958
|
# @option params [String] :description
|
9086
|
-
# A
|
8959
|
+
# A description for the matchmaking configuration.
|
9087
8960
|
#
|
9088
8961
|
# @option params [Array<String>] :game_session_queue_arns
|
9089
8962
|
# The Amazon Resource Name ([ARN][1]) that is assigned to a GameLift
|
@@ -9143,11 +9016,11 @@ module Aws::GameLift
|
|
9143
9016
|
#
|
9144
9017
|
# @option params [Array<Types::GameProperty>] :game_properties
|
9145
9018
|
# A set of custom properties for a game session, formatted as key:value
|
9146
|
-
# pairs. These properties are passed to a game server process
|
9147
|
-
#
|
9148
|
-
#
|
9149
|
-
#
|
9150
|
-
#
|
9019
|
+
# pairs. These properties are passed to a game server process with a
|
9020
|
+
# request to start a new game session (see [Start a Game Session][1]).
|
9021
|
+
# This information is added to the new `GameSession` object that is
|
9022
|
+
# created for a successful match. This parameter is not used if
|
9023
|
+
# `FlexMatchMode` is set to `STANDALONE`.
|
9151
9024
|
#
|
9152
9025
|
#
|
9153
9026
|
#
|
@@ -9155,11 +9028,11 @@ module Aws::GameLift
|
|
9155
9028
|
#
|
9156
9029
|
# @option params [String] :game_session_data
|
9157
9030
|
# A set of custom game session properties, formatted as a single string
|
9158
|
-
# value. This data is passed to a game server process
|
9159
|
-
#
|
9160
|
-
#
|
9161
|
-
#
|
9162
|
-
#
|
9031
|
+
# value. This data is passed to a game server process with a request to
|
9032
|
+
# start a new game session (see [Start a Game Session][1]). This
|
9033
|
+
# information is added to the game session that is created for a
|
9034
|
+
# successful match. This parameter is not used if `FlexMatchMode` is set
|
9035
|
+
# to `STANDALONE`.
|
9163
9036
|
#
|
9164
9037
|
#
|
9165
9038
|
#
|
@@ -9169,7 +9042,7 @@ module Aws::GameLift
|
|
9169
9042
|
# The method that is used to backfill game sessions created with this
|
9170
9043
|
# matchmaking configuration. Specify MANUAL when your game manages
|
9171
9044
|
# backfill requests manually or does not use the match backfill feature.
|
9172
|
-
# Specify AUTOMATIC to have GameLift create a
|
9045
|
+
# Specify AUTOMATIC to have GameLift create a match backfill request
|
9173
9046
|
# whenever a game session has one or more open slots. Learn more about
|
9174
9047
|
# manual and automatic backfill in [Backfill Existing Games with
|
9175
9048
|
# FlexMatch][1]. Automatic backfill is not available when
|
@@ -9275,25 +9148,16 @@ module Aws::GameLift
|
|
9275
9148
|
#
|
9276
9149
|
# [Setting up GameLift fleets][1]
|
9277
9150
|
#
|
9278
|
-
# **Related actions**
|
9279
|
-
#
|
9280
|
-
# CreateFleetLocations \| UpdateFleetAttributes \| UpdateFleetCapacity
|
9281
|
-
# \| UpdateFleetPortSettings \| UpdateRuntimeConfiguration \|
|
9282
|
-
# StopFleetActions \| StartFleetActions \| PutScalingPolicy \|
|
9283
|
-
# DeleteFleet \| DeleteFleetLocations \| DeleteScalingPolicy \| [All
|
9284
|
-
# APIs by task][2]
|
9285
|
-
#
|
9286
9151
|
#
|
9287
9152
|
#
|
9288
9153
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
|
9289
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
9290
9154
|
#
|
9291
9155
|
# @option params [required, String] :fleet_id
|
9292
9156
|
# A unique identifier for the fleet to update runtime configuration for.
|
9293
9157
|
# You can use either the fleet ID or ARN value.
|
9294
9158
|
#
|
9295
9159
|
# @option params [required, Types::RuntimeConfiguration] :runtime_configuration
|
9296
|
-
# Instructions for
|
9160
|
+
# Instructions for alaunching server processes on each instance in the
|
9297
9161
|
# fleet. Server processes run either a custom game build executable or a
|
9298
9162
|
# Realtime Servers script. The runtime configuration lists the types of
|
9299
9163
|
# server processes to run on an instance, how to launch them, and the
|
@@ -9359,8 +9223,7 @@ module Aws::GameLift
|
|
9359
9223
|
#
|
9360
9224
|
# **Related actions**
|
9361
9225
|
#
|
9362
|
-
#
|
9363
|
-
# DeleteScript \| [All APIs by task][2]
|
9226
|
+
# [All APIs by task][2]
|
9364
9227
|
#
|
9365
9228
|
#
|
9366
9229
|
#
|
@@ -9376,8 +9239,8 @@ module Aws::GameLift
|
|
9376
9239
|
# not need to be unique.
|
9377
9240
|
#
|
9378
9241
|
# @option params [String] :version
|
9379
|
-
# Version information
|
9380
|
-
#
|
9242
|
+
# Version information associated with a build or script. Version strings
|
9243
|
+
# do not need to be unique.
|
9381
9244
|
#
|
9382
9245
|
# @option params [Types::S3Location] :storage_location
|
9383
9246
|
# The location of the Amazon S3 bucket where a zipped file containing
|
@@ -9451,18 +9314,9 @@ module Aws::GameLift
|
|
9451
9314
|
#
|
9452
9315
|
# ^
|
9453
9316
|
#
|
9454
|
-
# **Related actions**
|
9455
|
-
#
|
9456
|
-
# CreateMatchmakingConfiguration \| DescribeMatchmakingConfigurations \|
|
9457
|
-
# UpdateMatchmakingConfiguration \| DeleteMatchmakingConfiguration \|
|
9458
|
-
# CreateMatchmakingRuleSet \| DescribeMatchmakingRuleSets \|
|
9459
|
-
# ValidateMatchmakingRuleSet \| DeleteMatchmakingRuleSet \| [All APIs by
|
9460
|
-
# task][2]
|
9461
|
-
#
|
9462
9317
|
#
|
9463
9318
|
#
|
9464
9319
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html
|
9465
|
-
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets
|
9466
9320
|
#
|
9467
9321
|
# @option params [required, String] :rule_set_body
|
9468
9322
|
# A collection of matchmaking rules to validate, formatted as a JSON
|
@@ -9504,7 +9358,7 @@ module Aws::GameLift
|
|
9504
9358
|
params: params,
|
9505
9359
|
config: config)
|
9506
9360
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9507
|
-
context[:gem_version] = '1.
|
9361
|
+
context[:gem_version] = '1.61.0'
|
9508
9362
|
Seahorse::Client::Request.new(handlers, context)
|
9509
9363
|
end
|
9510
9364
|
|