aws-sdk-gamelift 1.56.0 → 1.57.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +119 -127
- data/lib/aws-sdk-gamelift/types.rb +77 -84
- data/lib/aws-sdk-gamelift.rb +1 -1
- metadata +2 -2
checksums.yaml
CHANGED
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 5cbd765b7a553074e144680f9a2ab19c5eca6f295614d5b41b0fc120bdb4da06
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data.tar.gz: 5f4c637510e44dc557228dfaa09bf6b008493f7cf0ee7a2be0c0d2adc36395d0
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 78d2edad692c41dd7b71b46dd16b2db0000427129d8cfbef683b6e63872aeeb67b5bf192d98c0bf0fabee458548d295a525c41f74a6690b242503a8f98ed81f2
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data.tar.gz: 2b6e5a44a1f78b6290d620c8fd8bcf60aeb6b06d41caaa8b4282fb6e9fed623d4bc99491cefaca90d0bf55f1eba46906e66b82f7c4b81d00f4c7f1ecdf09e603
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data/CHANGELOG.md
CHANGED
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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1.
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1
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1.57.0
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@@ -381,11 +381,11 @@ module Aws::GameLift
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# If any player rejects the match, or if acceptances are not received
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# before a specified timeout, the proposed match is dropped. The
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# matchmaking tickets are then handled in one of two ways: For tickets
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# where one or more players rejected the match
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#
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#
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# `
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# for these players can be submitted as needed.
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# where one or more players rejected the match or failed to respond, the
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# ticket status is set to `CANCELLED`, and processing is terminated. For
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# tickets where players have accepted or not yet responded, the ticket
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# status is returned to `SEARCHING` to find a new match. A new
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# matchmaking request for these players can be submitted as needed.
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#
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# **Learn more**
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#
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@@ -547,12 +547,12 @@ module Aws::GameLift
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# for a fleet that is useful when redirecting player traffic from one
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# fleet to another, such as when updating your game build.
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#
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# Amazon
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#
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#
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#
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#
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# Amazon GameLift supports two types of routing strategies for aliases:
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# simple and terminal. A simple alias points to an active fleet. A
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# terminal alias is used to display messaging or link to a URL instead
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# of routing players to an active fleet. For example, you might use a
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# terminal alias when a game version is no longer supported and you want
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# to direct players to an upgrade site.
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#
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# To create a fleet alias, specify an alias name, routing strategy, and
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# optional description. Each simple alias can point to only one fleet,
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@@ -638,9 +638,9 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Creates a new Amazon
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# Creates a new Amazon GameLift build resource for your game server
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# binary files. Game server binaries must be combined into a zip file
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# for use with Amazon
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# for use with Amazon GameLift.
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#
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# When setting up a new game build for GameLift, we recommend using the
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# Amazon Web Services CLI command <b> <a
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@@ -653,10 +653,10 @@ module Aws::GameLift
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#
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# * To create a new game build with build files that are in an Amazon S3
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# location under an Amazon Web Services account that you control. To
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# use this option, you must first give Amazon
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#
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#
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#
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# use this option, you must first give Amazon GameLift access to the
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# Amazon S3 bucket. With permissions in place, call `CreateBuild` and
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# specify a build name, operating system, and the Amazon S3 storage
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# location of your game build.
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#
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# * To directly upload your build files to a GameLift Amazon S3
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# location. To use this option, first call `CreateBuild` and specify a
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# this parameter only when creating a build with files stored in an
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# Amazon S3 bucket that you own. The storage location must specify an
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# Amazon S3 bucket name and key. The location must also specify a role
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# ARN that you set up to allow Amazon
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#
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# Region.
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# ARN that you set up to allow Amazon GameLift to access your Amazon S3
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# bucket. The S3 bucket and your new build must be in the same Region.
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#
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# If a `StorageLocation` is specified, the size of your file can be
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# found in your Amazon S3 bucket. Amazon
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# found in your Amazon S3 bucket. Amazon GameLift will report a
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# `SizeOnDisk` of 0.
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#
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# @option params [String] :operating_system
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#
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# @option params [required, String] :role_arn
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# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
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#
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# GameLift to access your Amazon EC2 Auto Scaling groups.
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#
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#
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#
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@@ -1518,7 +1517,7 @@ module Aws::GameLift
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# days. To access the logs, call GetGameSessionLogUrl to download the
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# log files.
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#
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# *Available in Amazon
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# *Available in Amazon GameLift Local.*
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#
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# **Learn more**
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#
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@@ -2210,7 +2209,7 @@ module Aws::GameLift
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# The maximum number of players per game session is 200. It is not
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# adjustable.
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#
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# *Available in Amazon
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# *Available in Amazon GameLift Local.*
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#
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# **Related actions**
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#
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@@ -2288,7 +2287,7 @@ module Aws::GameLift
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# The maximum number of players per game session is 200. It is not
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# adjustable.
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#
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# *Available in Amazon
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# *Available in Amazon GameLift Local.*
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#
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# **Related actions**
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#
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#
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# @option params [Hash<String,String>] :player_data_map
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# Map of string pairs, each specifying a player ID and a set of
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# developer-defined information related to the player. Amazon
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#
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#
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#
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# developer-defined information related to the player. Amazon GameLift
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# does not use this data, so it can be formatted as needed for use in
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# the game. Any player data strings for player IDs that are not included
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# in the `PlayerIds` parameter are ignored.
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#
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# @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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@@ -2369,21 +2368,21 @@ module Aws::GameLift
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# * An Amazon Simple Storage Service (Amazon S3) bucket under your
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# Amazon Web Services account. Use the *StorageLocation* parameter for
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# this option. You'll need to have an Identity Access Management
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# (IAM) role that allows the Amazon
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#
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# (IAM) role that allows the Amazon GameLift service to access your S3
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# bucket.
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#
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# If the call is successful, a new script record is created with a
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# unique script ID. If the script file is provided as a local file, the
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# file is uploaded to an Amazon
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#
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#
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#
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# file is uploaded to an Amazon GameLift-owned S3 bucket and the script
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# record's storage location reflects this location. If the script file
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# is provided as an S3 bucket, Amazon GameLift accesses the file at this
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# storage location as needed for deployment.
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#
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# **Learn more**
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#
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# [Amazon
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# [Amazon GameLift Realtime Servers][1]
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#
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# [Set Up a Role for Amazon
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# [Set Up a Role for Amazon GameLift Access][2]
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#
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# **Related actions**
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#
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# The location of the Amazon S3 bucket where a zipped file containing
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# your Realtime scripts is stored. The storage location must specify the
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# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
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# that allows Amazon
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#
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#
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#
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# earlier version.
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# that allows Amazon GameLift to access the Amazon S3 storage location.
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# The S3 bucket must be in the same Region where you want to create a
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# new script. By default, Amazon GameLift uploads the latest version of
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# the zip file; if you have S3 object versioning turned on, you can use
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# the `ObjectVersion` parameter to specify an earlier version.
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#
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# @option params [String, StringIO, File] :zip_file
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# A data object containing your Realtime scripts and dependencies as a
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end
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# Requests authorization to create or delete a peer connection between
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# the VPC for your Amazon
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# the VPC for your Amazon GameLift fleet and a virtual private cloud
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# (VPC) in your Amazon Web Services account. VPC peering enables the
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# game servers on your fleet to communicate directly with other Amazon
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# Web Services resources. Once you've received authorization, call
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# CreateVpcPeeringConnection to establish the peering connection. For
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# more information, see [VPC Peering with Amazon
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# Fleets][1].
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# more information, see [VPC Peering with Amazon GameLift Fleets][1].
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#
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# You can peer with VPCs that are owned by any Amazon Web Services
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# account you have access to, including the account that you use to
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# manage your Amazon
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#
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# manage your Amazon GameLift fleets. You cannot peer with VPCs that are
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# in different Regions.
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#
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# To request authorization to create a connection, call this operation
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# from the Amazon Web Services account with the VPC that you want to
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# peer to your Amazon
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#
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#
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#
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#
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# VPC.
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# peer to your Amazon GameLift fleet. For example, to enable your game
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# servers to retrieve data from a DynamoDB table, use the account that
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# manages that DynamoDB resource. Identify the following values: (1) The
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# ID of the VPC that you want to peer with, and (2) the ID of the Amazon
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# Web Services account that you use to manage Amazon GameLift. If
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# successful, VPC peering is authorized for the specified VPC.
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#
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# To request authorization to delete a connection, call this operation
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# from the Amazon Web Services account with the VPC that is peered with
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# your Amazon
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#
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#
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# Services.
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# your Amazon GameLift fleet. Identify the following values: (1) VPC ID
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# that you want to delete the peering connection for, and (2) ID of the
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# Amazon Web Services account that you use to manage Amazon GameLift.
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#
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# The authorization remains valid for 24 hours unless it is canceled by
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# a call to DeleteVpcPeeringAuthorization. You must create or delete the
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# Establishes a VPC peering connection between a virtual private cloud
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# (VPC) in an Amazon Web Services account with the VPC for your Amazon
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#
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#
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#
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#
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-
# Services Fleets][1].
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# GameLift fleet. VPC peering enables the game servers on your fleet to
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# communicate directly with other Amazon Web Services resources. You can
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# peer with VPCs in any Amazon Web Services account that you have access
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# to, including the account that you use to manage your Amazon GameLift
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# fleets. You cannot peer with VPCs that are in different Regions. For
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# more information, see [VPC Peering with Amazon GameLift Fleets][1].
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#
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# Before calling this operation to establish the peering connection, you
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# first need to call CreateVpcPeeringAuthorization and identify the VPC
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# acceptance, updating routing tables, etc.
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#
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# To establish the connection, call this operation from the Amazon Web
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# Services account that is used to manage the Amazon
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#
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#
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#
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#
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#
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# Services account that is used to manage the Amazon GameLift fleets.
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# Identify the following values: (1) The ID of the fleet you want to be
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# enable a VPC peering connection for; (2) The Amazon Web Services
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# account with the VPC that you want to peer with; and (3) The ID of the
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# VPC you want to peer with. This operation is asynchronous. If
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# successful, a VpcPeeringConnection request is created. You can use
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# continuous polling to track the request's status using
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# DescribeVpcPeeringConnections, or by monitoring fleet events for
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# success or failure using DescribeFleetEvents.
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@@ -2622,14 +2616,13 @@ module Aws::GameLift
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#
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# @option params [required, String] :fleet_id
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# A unique identifier for the fleet. You can use either the fleet ID or
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# ARN value. This tells Amazon
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# with.
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# ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
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#
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# @option params [required, String] :peer_vpc_aws_account_id
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# A unique identifier for the Amazon Web Services account with the VPC
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# that you want to peer your Amazon
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#
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#
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# that you want to peer your Amazon GameLift fleet with. You can find
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# your Account ID in the Amazon Web Services Management Console under
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# account settings.
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#
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# @option params [required, String] :peer_vpc_id
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# A unique identifier for a VPC with resources to be accessed by your
|
@@ -3149,7 +3142,7 @@ module Aws::GameLift
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#
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# **Learn more**
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#
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-
# [Amazon
|
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# [Amazon GameLift Realtime Servers][1]
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#
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# **Related actions**
|
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#
|
@@ -3239,7 +3232,7 @@ module Aws::GameLift
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# CreateVpcPeeringAuthorization.
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#
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# Once a valid authorization exists, call this operation from the Amazon
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# Web Services account that is used to manage the Amazon
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# Web Services account that is used to manage the Amazon GameLift
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# fleets. Identify the connection to delete by the connection ID and
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# fleet ID. If successful, the connection is removed.
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#
|
@@ -4856,7 +4849,7 @@ module Aws::GameLift
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# poling ticket status with DescribeGameSessions should only be used for
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# games in development with low matchmaking usage.
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#
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-
# *Available in Amazon
|
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+
# *Available in Amazon GameLift Local.*
|
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#
|
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# **Learn more**
|
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#
|
@@ -5343,7 +5336,7 @@ module Aws::GameLift
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# If successful, a `PlayerSession` object is returned for each session
|
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|
# that matches the request.
|
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5338
|
#
|
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|
-
# *Available in Amazon
|
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|
+
# *Available in Amazon GameLift Local.*
|
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|
#
|
5348
5341
|
# **Related actions**
|
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5342
|
#
|
@@ -5618,7 +5611,7 @@ module Aws::GameLift
|
|
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5611
|
#
|
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5612
|
# **Learn more**
|
5620
5613
|
#
|
5621
|
-
# [Amazon
|
5614
|
+
# [Amazon GameLift Realtime Servers][1]
|
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5615
|
#
|
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5616
|
# **Related actions**
|
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5617
|
#
|
@@ -5709,11 +5702,11 @@ module Aws::GameLift
|
|
5709
5702
|
# ID.
|
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5703
|
#
|
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5704
|
# To retrieve connection information, call this operation from the
|
5712
|
-
# Amazon Web Services account that is used to manage the Amazon
|
5713
|
-
#
|
5714
|
-
#
|
5715
|
-
#
|
5716
|
-
#
|
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|
+
# Amazon Web Services account that is used to manage the Amazon GameLift
|
5706
|
+
# fleets. Specify a fleet ID or leave the parameter empty to retrieve
|
5707
|
+
# all connection records. If successful, the retrieved information
|
5708
|
+
# includes both active and pending connections. Active connections
|
5709
|
+
# identify the IpV4 CIDR block that the VPC uses to connect.
|
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5710
|
#
|
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5711
|
# **Related actions**
|
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5712
|
#
|
@@ -6327,7 +6320,7 @@ module Aws::GameLift
|
|
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6320
|
#
|
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6321
|
# **Learn more**
|
6329
6322
|
#
|
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|
-
# [Amazon
|
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|
+
# [Amazon GameLift Realtime Servers][1]
|
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6324
|
#
|
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6325
|
# **Related actions**
|
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6326
|
#
|
@@ -6465,13 +6458,13 @@ module Aws::GameLift
|
|
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6458
|
|
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6459
|
# Creates or updates a scaling policy for a fleet. Scaling policies are
|
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6460
|
# used to automatically scale a fleet's hosting capacity to meet player
|
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|
-
# demand. An active scaling policy instructs Amazon
|
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|
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#
|
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|
-
#
|
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|
-
#
|
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|
-
#
|
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|
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#
|
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#
|
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# demand. An active scaling policy instructs Amazon GameLift to track a
|
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+
# fleet metric and automatically change the fleet's capacity when a
|
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|
+
# certain threshold is reached. There are two types of scaling policies:
|
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+
# target-based and rule-based. Use a target-based policy to quickly and
|
6465
|
+
# efficiently manage fleet scaling; this option is the most commonly
|
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+
# used. Use rule-based policies when you need to exert fine-grained
|
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|
+
# control over auto-scaling.
|
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|
#
|
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# Fleets can have multiple scaling policies of each type in force at the
|
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|
# same time; you can have one target-based policy, one or multiple
|
@@ -6496,15 +6489,15 @@ module Aws::GameLift
|
|
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|
# currently in use. This is the fleet's buffer; it measures the
|
6497
6490
|
# additional player demand that the fleet could handle at current
|
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6491
|
# capacity. With a target-based policy, you set your ideal buffer size
|
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|
-
# and leave it to Amazon
|
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|
-
#
|
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|
+
# and leave it to Amazon GameLift to take whatever action is needed to
|
6493
|
+
# maintain that target.
|
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6494
|
#
|
6502
6495
|
# For example, you might choose to maintain a 10% buffer for a fleet
|
6503
6496
|
# that has the capacity to host 100 simultaneous game sessions. This
|
6504
|
-
# policy tells Amazon
|
6497
|
+
# policy tells Amazon GameLift to take action whenever the fleet's
|
6505
6498
|
# available capacity falls below or rises above 10 game sessions. Amazon
|
6506
|
-
#
|
6507
|
-
#
|
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|
+
# GameLift will start new instances or stop unused instances in order to
|
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|
+
# return to the 10% buffer.
|
6508
6501
|
#
|
6509
6502
|
# To create or update a target-based policy, specify a fleet ID and
|
6510
6503
|
# name, and set the policy type to "TargetBased". Specify the metric
|
@@ -6600,9 +6593,9 @@ module Aws::GameLift
|
|
6600
6593
|
# threshold before a scaling event is triggered.
|
6601
6594
|
#
|
6602
6595
|
# @option params [required, String] :metric_name
|
6603
|
-
# Name of the Amazon
|
6604
|
-
#
|
6605
|
-
# [Monitor Amazon
|
6596
|
+
# Name of the Amazon GameLift-defined metric that is used to trigger a
|
6597
|
+
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
6598
|
+
# [Monitor Amazon GameLift with Amazon CloudWatch][1].
|
6606
6599
|
#
|
6607
6600
|
# * **ActivatingGameSessions** -- Game sessions in the process of being
|
6608
6601
|
# created.
|
@@ -6787,8 +6780,8 @@ module Aws::GameLift
|
|
6787
6780
|
end
|
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6781
|
|
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6782
|
# Retrieves a fresh set of credentials for use when uploading a new set
|
6790
|
-
# of game build files to Amazon
|
6791
|
-
#
|
6783
|
+
# of game build files to Amazon GameLift's Amazon S3. This is done as
|
6784
|
+
# part of the build creation process; see CreateBuild.
|
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6785
|
#
|
6793
6786
|
# To request new credentials, specify the build ID as returned with an
|
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6787
|
# initial `CreateBuild` request. If successful, a new set of credentials
|
@@ -7274,26 +7267,26 @@ module Aws::GameLift
|
|
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7267
|
|
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7268
|
# Places a request for a new game session in a queue (see
|
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7269
|
# CreateGameSessionQueue). When processing a placement request, Amazon
|
7277
|
-
#
|
7270
|
+
# GameLift searches for available resources on the queue's
|
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7271
|
# destinations, scanning each until it finds resources or the placement
|
7279
7272
|
# request times out.
|
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7273
|
#
|
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7274
|
# A game session placement request can also request player sessions.
|
7282
|
-
# When a new game session is successfully created, Amazon
|
7275
|
+
# When a new game session is successfully created, Amazon GameLift
|
7283
7276
|
# creates a player session for each player included in the request.
|
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7277
|
#
|
7285
|
-
# When placing a game session, by default Amazon
|
7278
|
+
# When placing a game session, by default Amazon GameLift tries each
|
7286
7279
|
# fleet in the order they are listed in the queue configuration.
|
7287
7280
|
# Ideally, a queue's destinations are listed in preference order.
|
7288
7281
|
#
|
7289
7282
|
# Alternatively, when requesting a game session with players, you can
|
7290
7283
|
# also provide latency data for each player in relevant Regions. Latency
|
7291
7284
|
# data indicates the performance lag a player experiences when connected
|
7292
|
-
# to a fleet in the Region. Amazon
|
7293
|
-
#
|
7294
|
-
#
|
7295
|
-
#
|
7296
|
-
#
|
7285
|
+
# to a fleet in the Region. Amazon GameLift uses latency data to reorder
|
7286
|
+
# the list of destinations to place the game session in a Region with
|
7287
|
+
# minimal lag. If latency data is provided for multiple players, Amazon
|
7288
|
+
# GameLift calculates each Region's average lag for all players and
|
7289
|
+
# reorders to get the best game play across all players.
|
7297
7290
|
#
|
7298
7291
|
# To place a new game session request, specify the following:
|
7299
7292
|
#
|
@@ -7504,7 +7497,7 @@ module Aws::GameLift
|
|
7504
7497
|
#
|
7505
7498
|
# @option params [String] :ticket_id
|
7506
7499
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7507
|
-
# specified here, Amazon
|
7500
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
7508
7501
|
# UUID. Use this identifier to track the match backfill ticket status
|
7509
7502
|
# and retrieve match results.
|
7510
7503
|
#
|
@@ -7644,7 +7637,7 @@ module Aws::GameLift
|
|
7644
7637
|
#
|
7645
7638
|
# @option params [String] :ticket_id
|
7646
7639
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
7647
|
-
# specified here, Amazon
|
7640
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
7648
7641
|
# UUID. Use this identifier to track the matchmaking ticket status and
|
7649
7642
|
# retrieve match results.
|
7650
7643
|
#
|
@@ -8714,7 +8707,7 @@ module Aws::GameLift
|
|
8714
8707
|
#
|
8715
8708
|
# @option params [String] :role_arn
|
8716
8709
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
|
8717
|
-
#
|
8710
|
+
# GameLift to access your Amazon EC2 Auto Scaling groups.
|
8718
8711
|
#
|
8719
8712
|
#
|
8720
8713
|
#
|
@@ -9339,13 +9332,13 @@ module Aws::GameLift
|
|
9339
9332
|
# the *Version* parameter to track updates to the script.
|
9340
9333
|
#
|
9341
9334
|
# If the call is successful, the updated metadata is stored in the
|
9342
|
-
# script record and a revised script is uploaded to the Amazon
|
9343
|
-
#
|
9344
|
-
#
|
9335
|
+
# script record and a revised script is uploaded to the Amazon GameLift
|
9336
|
+
# service. Once the script is updated and acquired by a fleet instance,
|
9337
|
+
# the new version is used for all new game sessions.
|
9345
9338
|
#
|
9346
9339
|
# **Learn more**
|
9347
9340
|
#
|
9348
|
-
# [Amazon
|
9341
|
+
# [Amazon GameLift Realtime Servers][1]
|
9349
9342
|
#
|
9350
9343
|
# **Related actions**
|
9351
9344
|
#
|
@@ -9373,12 +9366,11 @@ module Aws::GameLift
|
|
9373
9366
|
# The location of the Amazon S3 bucket where a zipped file containing
|
9374
9367
|
# your Realtime scripts is stored. The storage location must specify the
|
9375
9368
|
# Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
|
9376
|
-
# that allows Amazon
|
9377
|
-
#
|
9378
|
-
#
|
9379
|
-
#
|
9380
|
-
#
|
9381
|
-
# earlier version.
|
9369
|
+
# that allows Amazon GameLift to access the Amazon S3 storage location.
|
9370
|
+
# The S3 bucket must be in the same Region where you want to create a
|
9371
|
+
# new script. By default, Amazon GameLift uploads the latest version of
|
9372
|
+
# the zip file; if you have S3 object versioning turned on, you can use
|
9373
|
+
# the `ObjectVersion` parameter to specify an earlier version.
|
9382
9374
|
#
|
9383
9375
|
# @option params [String, StringIO, File] :zip_file
|
9384
9376
|
# A data object containing your Realtime scripts and dependencies as a
|
@@ -9495,7 +9487,7 @@ module Aws::GameLift
|
|
9495
9487
|
params: params,
|
9496
9488
|
config: config)
|
9497
9489
|
context[:gem_name] = 'aws-sdk-gamelift'
|
9498
|
-
context[:gem_version] = '1.
|
9490
|
+
context[:gem_version] = '1.57.0'
|
9499
9491
|
Seahorse::Client::Request.new(handlers, context)
|
9500
9492
|
end
|
9501
9493
|
|
@@ -166,16 +166,16 @@ module Aws::GameLift
|
|
166
166
|
end
|
167
167
|
|
168
168
|
# Temporary access credentials used for uploading game build files to
|
169
|
-
# Amazon
|
169
|
+
# Amazon GameLift. They are valid for a limited time. If they expire
|
170
170
|
# before you upload your game build, get a new set by calling
|
171
171
|
# RequestUploadCredentials.
|
172
172
|
#
|
173
173
|
# @!attribute [rw] access_key_id
|
174
|
-
# Temporary key allowing access to the Amazon
|
174
|
+
# Temporary key allowing access to the Amazon GameLift S3 account.
|
175
175
|
# @return [String]
|
176
176
|
#
|
177
177
|
# @!attribute [rw] secret_access_key
|
178
|
-
# Temporary secret key allowing access to the Amazon
|
178
|
+
# Temporary secret key allowing access to the Amazon GameLift S3
|
179
179
|
# account.
|
180
180
|
# @return [String]
|
181
181
|
#
|
@@ -505,12 +505,12 @@ module Aws::GameLift
|
|
505
505
|
# this parameter only when creating a build with files stored in an
|
506
506
|
# Amazon S3 bucket that you own. The storage location must specify an
|
507
507
|
# Amazon S3 bucket name and key. The location must also specify a role
|
508
|
-
# ARN that you set up to allow Amazon
|
509
|
-
#
|
510
|
-
#
|
508
|
+
# ARN that you set up to allow Amazon GameLift to access your Amazon
|
509
|
+
# S3 bucket. The S3 bucket and your new build must be in the same
|
510
|
+
# Region.
|
511
511
|
#
|
512
512
|
# If a `StorageLocation` is specified, the size of your file can be
|
513
|
-
# found in your Amazon S3 bucket. Amazon
|
513
|
+
# found in your Amazon S3 bucket. Amazon GameLift will report a
|
514
514
|
# `SizeOnDisk` of 0.
|
515
515
|
# @return [Types::S3Location]
|
516
516
|
#
|
@@ -563,8 +563,8 @@ module Aws::GameLift
|
|
563
563
|
# This element is returned only when the operation is called without a
|
564
564
|
# storage location. It contains credentials to use when you are
|
565
565
|
# uploading a build file to an Amazon S3 bucket that is owned by
|
566
|
-
# Amazon
|
567
|
-
#
|
566
|
+
# Amazon GameLift. Credentials have a limited life span. To refresh
|
567
|
+
# these credentials, call RequestUploadCredentials.
|
568
568
|
# @return [Types::AwsCredentials]
|
569
569
|
#
|
570
570
|
# @!attribute [rw] storage_location
|
@@ -1009,7 +1009,7 @@ module Aws::GameLift
|
|
1009
1009
|
#
|
1010
1010
|
# @!attribute [rw] role_arn
|
1011
1011
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
1012
|
-
# Amazon
|
1012
|
+
# Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
1013
1013
|
#
|
1014
1014
|
#
|
1015
1015
|
#
|
@@ -1814,10 +1814,10 @@ module Aws::GameLift
|
|
1814
1814
|
#
|
1815
1815
|
# @!attribute [rw] player_data_map
|
1816
1816
|
# Map of string pairs, each specifying a player ID and a set of
|
1817
|
-
# developer-defined information related to the player. Amazon
|
1818
|
-
#
|
1819
|
-
#
|
1820
|
-
#
|
1817
|
+
# developer-defined information related to the player. Amazon GameLift
|
1818
|
+
# does not use this data, so it can be formatted as needed for use in
|
1819
|
+
# the game. Any player data strings for player IDs that are not
|
1820
|
+
# included in the `PlayerIds` parameter are ignored.
|
1821
1821
|
# @return [Hash<String,String>]
|
1822
1822
|
#
|
1823
1823
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsInput AWS API Documentation
|
@@ -1882,12 +1882,12 @@ module Aws::GameLift
|
|
1882
1882
|
# The location of the Amazon S3 bucket where a zipped file containing
|
1883
1883
|
# your Realtime scripts is stored. The storage location must specify
|
1884
1884
|
# the Amazon S3 bucket name, the zip file name (the "key"), and a
|
1885
|
-
# role ARN that allows Amazon
|
1886
|
-
#
|
1887
|
-
#
|
1888
|
-
#
|
1889
|
-
#
|
1890
|
-
#
|
1885
|
+
# role ARN that allows Amazon GameLift to access the Amazon S3 storage
|
1886
|
+
# location. The S3 bucket must be in the same Region where you want to
|
1887
|
+
# create a new script. By default, Amazon GameLift uploads the latest
|
1888
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
1889
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
1890
|
+
# version.
|
1891
1891
|
# @return [Types::S3Location]
|
1892
1892
|
#
|
1893
1893
|
# @!attribute [rw] zip_file
|
@@ -1936,7 +1936,7 @@ module Aws::GameLift
|
|
1936
1936
|
# storage location reflects the information that was provided in the
|
1937
1937
|
# *CreateScript* request; (2) If the script file was uploaded from a
|
1938
1938
|
# local zip file, the storage location reflects an S3 location
|
1939
|
-
# controls by the Amazon
|
1939
|
+
# controls by the Amazon GameLift service.
|
1940
1940
|
# @return [Types::Script]
|
1941
1941
|
#
|
1942
1942
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
|
@@ -2013,15 +2013,15 @@ module Aws::GameLift
|
|
2013
2013
|
#
|
2014
2014
|
# @!attribute [rw] fleet_id
|
2015
2015
|
# A unique identifier for the fleet. You can use either the fleet ID
|
2016
|
-
# or ARN value. This tells Amazon
|
2017
|
-
#
|
2016
|
+
# or ARN value. This tells Amazon GameLift which GameLift VPC to peer
|
2017
|
+
# with.
|
2018
2018
|
# @return [String]
|
2019
2019
|
#
|
2020
2020
|
# @!attribute [rw] peer_vpc_aws_account_id
|
2021
2021
|
# A unique identifier for the Amazon Web Services account with the VPC
|
2022
|
-
# that you want to peer your Amazon
|
2023
|
-
#
|
2024
|
-
#
|
2022
|
+
# that you want to peer your Amazon GameLift fleet with. You can find
|
2023
|
+
# your Account ID in the Amazon Web Services Management Console under
|
2024
|
+
# account settings.
|
2025
2025
|
# @return [String]
|
2026
2026
|
#
|
2027
2027
|
# @!attribute [rw] peer_vpc_id
|
@@ -5006,7 +5006,7 @@ module Aws::GameLift
|
|
5006
5006
|
#
|
5007
5007
|
# @!attribute [rw] role_arn
|
5008
5008
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
5009
|
-
# Amazon
|
5009
|
+
# Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
5010
5010
|
#
|
5011
5011
|
#
|
5012
5012
|
#
|
@@ -6247,18 +6247,16 @@ module Aws::GameLift
|
|
6247
6247
|
# @!attribute [rw] from_port
|
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6248
|
# A starting value for a range of allowed port numbers.
|
6249
6249
|
#
|
6250
|
-
# For fleets using Linux builds, only
|
6251
|
-
# valid.
|
6252
|
-
# are valid.
|
6250
|
+
# For fleets using Windows and Linux builds, only ports 1026-60000 are
|
6251
|
+
# valid.
|
6253
6252
|
# @return [Integer]
|
6254
6253
|
#
|
6255
6254
|
# @!attribute [rw] to_port
|
6256
6255
|
# An ending value for a range of allowed port numbers. Port numbers
|
6257
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|
# are end-inclusive. This value must be higher than `FromPort`.
|
6258
6257
|
#
|
6259
|
-
# For fleets using Linux builds, only
|
6260
|
-
# valid.
|
6261
|
-
# are valid.
|
6258
|
+
# For fleets using Windows and Linux builds, only ports 1026-60000 are
|
6259
|
+
# valid.
|
6262
6260
|
# @return [Integer]
|
6263
6261
|
#
|
6264
6262
|
# @!attribute [rw] ip_range
|
@@ -6285,10 +6283,10 @@ module Aws::GameLift
|
|
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|
# **This data type is used with the GameLift FleetIQ and game server
|
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|
# groups.**
|
6287
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|
#
|
6288
|
-
# An Amazon
|
6289
|
-
# game server code to be deployed to all
|
6290
|
-
# group. The launch template is specified
|
6291
|
-
# server group with CreateGameServerGroup.
|
6286
|
+
# An Amazon Elastic Compute Cloud launch template that contains
|
6287
|
+
# configuration settings and game server code to be deployed to all
|
6288
|
+
# instances in a game server group. The launch template is specified
|
6289
|
+
# when creating a new game server group with CreateGameServerGroup.
|
6292
6290
|
#
|
6293
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|
# @note When making an API call, you may pass LaunchTemplateSpecification
|
6294
6292
|
# data as a hash:
|
@@ -6309,9 +6307,9 @@ module Aws::GameLift
|
|
6309
6307
|
#
|
6310
6308
|
# @!attribute [rw] version
|
6311
6309
|
# The version of the Amazon EC2 launch template to use. If no version
|
6312
|
-
# is specified, the default version will be used. With Amazon
|
6313
|
-
#
|
6314
|
-
#
|
6310
|
+
# is specified, the default version will be used. With Amazon EC2, you
|
6311
|
+
# can specify a default version for a launch template. If none is set,
|
6312
|
+
# the default is the first version created.
|
6315
6313
|
# @return [String]
|
6316
6314
|
#
|
6317
6315
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
|
@@ -7565,9 +7563,8 @@ module Aws::GameLift
|
|
7565
7563
|
# @return [String]
|
7566
7564
|
#
|
7567
7565
|
# @!attribute [rw] port
|
7568
|
-
# Port number for the game session. To connect to a Amazon
|
7569
|
-
#
|
7570
|
-
# number.
|
7566
|
+
# Port number for the game session. To connect to a Amazon GameLift
|
7567
|
+
# server process, an app needs both the IP address and port number.
|
7571
7568
|
# @return [Integer]
|
7572
7569
|
#
|
7573
7570
|
# @!attribute [rw] player_data
|
@@ -7729,10 +7726,9 @@ module Aws::GameLift
|
|
7729
7726
|
# @return [Integer]
|
7730
7727
|
#
|
7731
7728
|
# @!attribute [rw] metric_name
|
7732
|
-
# Name of the Amazon
|
7733
|
-
#
|
7734
|
-
#
|
7735
|
-
# CloudWatch][1].
|
7729
|
+
# Name of the Amazon GameLift-defined metric that is used to trigger a
|
7730
|
+
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
7731
|
+
# [Monitor Amazon GameLift with Amazon CloudWatch][1].
|
7736
7732
|
#
|
7737
7733
|
# * **ActivatingGameSessions** -- Game sessions in the process of
|
7738
7734
|
# being created.
|
@@ -8172,8 +8168,8 @@ module Aws::GameLift
|
|
8172
8168
|
end
|
8173
8169
|
|
8174
8170
|
# The location in Amazon S3 where build or script files are stored for
|
8175
|
-
# access by Amazon
|
8176
|
-
#
|
8171
|
+
# access by Amazon GameLift. This location is specified in CreateBuild,
|
8172
|
+
# CreateScript, and UpdateScript requests.
|
8177
8173
|
#
|
8178
8174
|
# @note When making an API call, you may pass S3Location
|
8179
8175
|
# data as a hash:
|
@@ -8201,7 +8197,7 @@ module Aws::GameLift
|
|
8201
8197
|
#
|
8202
8198
|
# @!attribute [rw] role_arn
|
8203
8199
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
8204
|
-
# Amazon
|
8200
|
+
# Amazon GameLift to access the S3 bucket.
|
8205
8201
|
#
|
8206
8202
|
#
|
8207
8203
|
#
|
@@ -8210,10 +8206,10 @@ module Aws::GameLift
|
|
8210
8206
|
#
|
8211
8207
|
# @!attribute [rw] object_version
|
8212
8208
|
# The version of the file, if object versioning is turned on for the
|
8213
|
-
# bucket. Amazon
|
8214
|
-
#
|
8215
|
-
#
|
8216
|
-
#
|
8209
|
+
# bucket. Amazon GameLift uses this information when retrieving files
|
8210
|
+
# from an S3 bucket that you own. Use this parameter to specify a
|
8211
|
+
# specific version of the file. If not set, the latest version of the
|
8212
|
+
# file is retrieved.
|
8217
8213
|
# @return [String]
|
8218
8214
|
#
|
8219
8215
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
|
@@ -8323,10 +8319,9 @@ module Aws::GameLift
|
|
8323
8319
|
# @return [Integer]
|
8324
8320
|
#
|
8325
8321
|
# @!attribute [rw] metric_name
|
8326
|
-
# Name of the Amazon
|
8327
|
-
#
|
8328
|
-
#
|
8329
|
-
# CloudWatch][1].
|
8322
|
+
# Name of the Amazon GameLift-defined metric that is used to trigger a
|
8323
|
+
# scaling adjustment. For detailed descriptions of fleet metrics, see
|
8324
|
+
# [Monitor Amazon GameLift with Amazon CloudWatch][1].
|
8330
8325
|
#
|
8331
8326
|
# * **ActivatingGameSessions** -- Game sessions in the process of
|
8332
8327
|
# being created.
|
@@ -8466,7 +8461,7 @@ module Aws::GameLift
|
|
8466
8461
|
#
|
8467
8462
|
# @!attribute [rw] storage_location
|
8468
8463
|
# The location in Amazon S3 where build or script files are stored for
|
8469
|
-
# access by Amazon
|
8464
|
+
# access by Amazon GameLift. This location is specified in
|
8470
8465
|
# CreateBuild, CreateScript, and UpdateScript requests.
|
8471
8466
|
# @return [Types::S3Location]
|
8472
8467
|
#
|
@@ -8886,9 +8881,9 @@ module Aws::GameLift
|
|
8886
8881
|
#
|
8887
8882
|
# @!attribute [rw] ticket_id
|
8888
8883
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
8889
|
-
# specified here, Amazon
|
8890
|
-
#
|
8891
|
-
#
|
8884
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
8885
|
+
# UUID. Use this identifier to track the match backfill ticket status
|
8886
|
+
# and retrieve match results.
|
8892
8887
|
# @return [String]
|
8893
8888
|
#
|
8894
8889
|
# @!attribute [rw] configuration_name
|
@@ -8979,9 +8974,9 @@ module Aws::GameLift
|
|
8979
8974
|
#
|
8980
8975
|
# @!attribute [rw] ticket_id
|
8981
8976
|
# A unique identifier for a matchmaking ticket. If no ticket ID is
|
8982
|
-
# specified here, Amazon
|
8983
|
-
#
|
8984
|
-
#
|
8977
|
+
# specified here, Amazon GameLift will generate one in the form of a
|
8978
|
+
# UUID. Use this identifier to track the matchmaking ticket status and
|
8979
|
+
# retrieve match results.
|
8985
8980
|
# @return [String]
|
8986
8981
|
#
|
8987
8982
|
# @!attribute [rw] configuration_name
|
@@ -9300,10 +9295,9 @@ module Aws::GameLift
|
|
9300
9295
|
# Settings for a target-based scaling policy (see ScalingPolicy. A
|
9301
9296
|
# target-based policy tracks a particular fleet metric specifies a
|
9302
9297
|
# target value for the metric. As player usage changes, the policy
|
9303
|
-
# triggers Amazon
|
9304
|
-
#
|
9305
|
-
#
|
9306
|
-
# value.
|
9298
|
+
# triggers Amazon GameLift to adjust capacity so that the metric returns
|
9299
|
+
# to the target value. The target configuration specifies settings as
|
9300
|
+
# needed for the target based policy, including the target value.
|
9307
9301
|
#
|
9308
9302
|
# **Related actions**
|
9309
9303
|
#
|
@@ -9818,7 +9812,7 @@ module Aws::GameLift
|
|
9818
9812
|
#
|
9819
9813
|
# @!attribute [rw] role_arn
|
9820
9814
|
# The Amazon Resource Name ([ARN][1]) for an IAM role that allows
|
9821
|
-
# Amazon
|
9815
|
+
# Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
9822
9816
|
#
|
9823
9817
|
#
|
9824
9818
|
#
|
@@ -10443,12 +10437,12 @@ module Aws::GameLift
|
|
10443
10437
|
# The location of the Amazon S3 bucket where a zipped file containing
|
10444
10438
|
# your Realtime scripts is stored. The storage location must specify
|
10445
10439
|
# the Amazon S3 bucket name, the zip file name (the "key"), and a
|
10446
|
-
# role ARN that allows Amazon
|
10447
|
-
#
|
10448
|
-
#
|
10449
|
-
#
|
10450
|
-
#
|
10451
|
-
#
|
10440
|
+
# role ARN that allows Amazon GameLift to access the Amazon S3 storage
|
10441
|
+
# location. The S3 bucket must be in the same Region where you want to
|
10442
|
+
# create a new script. By default, Amazon GameLift uploads the latest
|
10443
|
+
# version of the zip file; if you have S3 object versioning turned on,
|
10444
|
+
# you can use the `ObjectVersion` parameter to specify an earlier
|
10445
|
+
# version.
|
10452
10446
|
# @return [Types::S3Location]
|
10453
10447
|
#
|
10454
10448
|
# @!attribute [rw] zip_file
|
@@ -10481,7 +10475,7 @@ module Aws::GameLift
|
|
10481
10475
|
# storage location reflects the information that was provided in the
|
10482
10476
|
# *CreateScript* request; (2) If the script file was uploaded from a
|
10483
10477
|
# local zip file, the storage location reflects an S3 location
|
10484
|
-
# controls by the Amazon
|
10478
|
+
# controls by the Amazon GameLift service.
|
10485
10479
|
# @return [Types::Script]
|
10486
10480
|
#
|
10487
10481
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
|
@@ -10529,7 +10523,7 @@ module Aws::GameLift
|
|
10529
10523
|
end
|
10530
10524
|
|
10531
10525
|
# Represents an authorization for a VPC peering connection between the
|
10532
|
-
# VPC for an Amazon
|
10526
|
+
# VPC for an Amazon GameLift fleet and another VPC on an account you
|
10533
10527
|
# have access to. This authorization must exist and be valid for the
|
10534
10528
|
# peering connection to be established. Authorizations are valid for 24
|
10535
10529
|
# hours after they are issued.
|
@@ -10592,7 +10586,7 @@ module Aws::GameLift
|
|
10592
10586
|
end
|
10593
10587
|
|
10594
10588
|
# Represents a peering connection between a VPC on one of your Amazon
|
10595
|
-
# Web Services accounts and the VPC for your Amazon
|
10589
|
+
# Web Services accounts and the VPC for your Amazon GameLift fleets.
|
10596
10590
|
# This record may be for an active peering connection or a pending
|
10597
10591
|
# connection that has not yet been established.
|
10598
10592
|
#
|
@@ -10609,7 +10603,7 @@ module Aws::GameLift
|
|
10609
10603
|
#
|
10610
10604
|
# @!attribute [rw] fleet_id
|
10611
10605
|
# A unique identifier for the fleet. This ID determines the ID of the
|
10612
|
-
# Amazon
|
10606
|
+
# Amazon GameLift VPC for your fleet.
|
10613
10607
|
# @return [String]
|
10614
10608
|
#
|
10615
10609
|
# @!attribute [rw] fleet_arn
|
@@ -10653,10 +10647,9 @@ module Aws::GameLift
|
|
10653
10647
|
# @return [String]
|
10654
10648
|
#
|
10655
10649
|
# @!attribute [rw] game_lift_vpc_id
|
10656
|
-
# A unique identifier for the VPC that contains the Amazon
|
10657
|
-
#
|
10658
|
-
#
|
10659
|
-
# account.
|
10650
|
+
# A unique identifier for the VPC that contains the Amazon GameLift
|
10651
|
+
# fleet for this connection. This VPC is managed by Amazon GameLift
|
10652
|
+
# and does not appear in your Amazon Web Services account.
|
10660
10653
|
# @return [String]
|
10661
10654
|
#
|
10662
10655
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
|
data/lib/aws-sdk-gamelift.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.57.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2022-
|
11
|
+
date: 2022-04-25 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|