aws-sdk-gamelift 1.56.0 → 1.57.0

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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
4
+ 1.57.0 (2022-04-25)
5
+ ------------------
6
+
7
+ * Feature - Documentation updates for Amazon GameLift.
8
+
4
9
  1.56.0 (2022-03-02)
5
10
  ------------------
6
11
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.56.0
1
+ 1.57.0
@@ -381,11 +381,11 @@ module Aws::GameLift
381
381
  # If any player rejects the match, or if acceptances are not received
382
382
  # before a specified timeout, the proposed match is dropped. The
383
383
  # matchmaking tickets are then handled in one of two ways: For tickets
384
- # where one or more players rejected the match, the ticket status is
385
- # returned to `SEARCHING` to find a new match. For tickets where one or
386
- # more players failed to respond, the ticket status is set to
387
- # `CANCELLED`, and processing is terminated. A new matchmaking request
388
- # for these players can be submitted as needed.
384
+ # where one or more players rejected the match or failed to respond, the
385
+ # ticket status is set to `CANCELLED`, and processing is terminated. For
386
+ # tickets where players have accepted or not yet responded, the ticket
387
+ # status is returned to `SEARCHING` to find a new match. A new
388
+ # matchmaking request for these players can be submitted as needed.
389
389
  #
390
390
  # **Learn more**
391
391
  #
@@ -547,12 +547,12 @@ module Aws::GameLift
547
547
  # for a fleet that is useful when redirecting player traffic from one
548
548
  # fleet to another, such as when updating your game build.
549
549
  #
550
- # Amazon Web Services supports two types of routing strategies for
551
- # aliases: simple and terminal. A simple alias points to an active
552
- # fleet. A terminal alias is used to display messaging or link to a URL
553
- # instead of routing players to an active fleet. For example, you might
554
- # use a terminal alias when a game version is no longer supported and
555
- # you want to direct players to an upgrade site.
550
+ # Amazon GameLift supports two types of routing strategies for aliases:
551
+ # simple and terminal. A simple alias points to an active fleet. A
552
+ # terminal alias is used to display messaging or link to a URL instead
553
+ # of routing players to an active fleet. For example, you might use a
554
+ # terminal alias when a game version is no longer supported and you want
555
+ # to direct players to an upgrade site.
556
556
  #
557
557
  # To create a fleet alias, specify an alias name, routing strategy, and
558
558
  # optional description. Each simple alias can point to only one fleet,
@@ -638,9 +638,9 @@ module Aws::GameLift
638
638
  req.send_request(options)
639
639
  end
640
640
 
641
- # Creates a new Amazon Web Services build resource for your game server
641
+ # Creates a new Amazon GameLift build resource for your game server
642
642
  # binary files. Game server binaries must be combined into a zip file
643
- # for use with Amazon Web Services.
643
+ # for use with Amazon GameLift.
644
644
  #
645
645
  # When setting up a new game build for GameLift, we recommend using the
646
646
  # Amazon Web Services CLI command <b> <a
@@ -653,10 +653,10 @@ module Aws::GameLift
653
653
  #
654
654
  # * To create a new game build with build files that are in an Amazon S3
655
655
  # location under an Amazon Web Services account that you control. To
656
- # use this option, you must first give Amazon Web Services access to
657
- # the Amazon S3 bucket. With permissions in place, call `CreateBuild`
658
- # and specify a build name, operating system, and the Amazon S3
659
- # storage location of your game build.
656
+ # use this option, you must first give Amazon GameLift access to the
657
+ # Amazon S3 bucket. With permissions in place, call `CreateBuild` and
658
+ # specify a build name, operating system, and the Amazon S3 storage
659
+ # location of your game build.
660
660
  #
661
661
  # * To directly upload your build files to a GameLift Amazon S3
662
662
  # location. To use this option, first call `CreateBuild` and specify a
@@ -705,12 +705,11 @@ module Aws::GameLift
705
705
  # this parameter only when creating a build with files stored in an
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706
  # Amazon S3 bucket that you own. The storage location must specify an
707
707
  # Amazon S3 bucket name and key. The location must also specify a role
708
- # ARN that you set up to allow Amazon Web Services to access your Amazon
709
- # S3 bucket. The S3 bucket and your new build must be in the same
710
- # Region.
708
+ # ARN that you set up to allow Amazon GameLift to access your Amazon S3
709
+ # bucket. The S3 bucket and your new build must be in the same Region.
711
710
  #
712
711
  # If a `StorageLocation` is specified, the size of your file can be
713
- # found in your Amazon S3 bucket. Amazon Web Services will report a
712
+ # found in your Amazon S3 bucket. Amazon GameLift will report a
714
713
  # `SizeOnDisk` of 0.
715
714
  #
716
715
  # @option params [String] :operating_system
@@ -1290,7 +1289,7 @@ module Aws::GameLift
1290
1289
  #
1291
1290
  # @option params [required, String] :role_arn
1292
1291
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
1293
- # Web Services to access your Amazon EC2 Auto Scaling groups.
1292
+ # GameLift to access your Amazon EC2 Auto Scaling groups.
1294
1293
  #
1295
1294
  #
1296
1295
  #
@@ -1518,7 +1517,7 @@ module Aws::GameLift
1518
1517
  # days. To access the logs, call GetGameSessionLogUrl to download the
1519
1518
  # log files.
1520
1519
  #
1521
- # *Available in Amazon Web Services Local.*
1520
+ # *Available in Amazon GameLift Local.*
1522
1521
  #
1523
1522
  # **Learn more**
1524
1523
  #
@@ -2210,7 +2209,7 @@ module Aws::GameLift
2210
2209
  # The maximum number of players per game session is 200. It is not
2211
2210
  # adjustable.
2212
2211
  #
2213
- # *Available in Amazon Web Services Local.*
2212
+ # *Available in Amazon GameLift Local.*
2214
2213
  #
2215
2214
  # **Related actions**
2216
2215
  #
@@ -2288,7 +2287,7 @@ module Aws::GameLift
2288
2287
  # The maximum number of players per game session is 200. It is not
2289
2288
  # adjustable.
2290
2289
  #
2291
- # *Available in Amazon Web Services Local.*
2290
+ # *Available in Amazon GameLift Local.*
2292
2291
  #
2293
2292
  # **Related actions**
2294
2293
  #
@@ -2308,10 +2307,10 @@ module Aws::GameLift
2308
2307
  #
2309
2308
  # @option params [Hash<String,String>] :player_data_map
2310
2309
  # Map of string pairs, each specifying a player ID and a set of
2311
- # developer-defined information related to the player. Amazon Web
2312
- # Services does not use this data, so it can be formatted as needed for
2313
- # use in the game. Any player data strings for player IDs that are not
2314
- # included in the `PlayerIds` parameter are ignored.
2310
+ # developer-defined information related to the player. Amazon GameLift
2311
+ # does not use this data, so it can be formatted as needed for use in
2312
+ # the game. Any player data strings for player IDs that are not included
2313
+ # in the `PlayerIds` parameter are ignored.
2315
2314
  #
2316
2315
  # @return [Types::CreatePlayerSessionsOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
2317
2316
  #
@@ -2369,21 +2368,21 @@ module Aws::GameLift
2369
2368
  # * An Amazon Simple Storage Service (Amazon S3) bucket under your
2370
2369
  # Amazon Web Services account. Use the *StorageLocation* parameter for
2371
2370
  # this option. You'll need to have an Identity Access Management
2372
- # (IAM) role that allows the Amazon Web Services service to access
2373
- # your S3 bucket.
2371
+ # (IAM) role that allows the Amazon GameLift service to access your S3
2372
+ # bucket.
2374
2373
  #
2375
2374
  # If the call is successful, a new script record is created with a
2376
2375
  # unique script ID. If the script file is provided as a local file, the
2377
- # file is uploaded to an Amazon Web Services-owned S3 bucket and the
2378
- # script record's storage location reflects this location. If the
2379
- # script file is provided as an S3 bucket, Amazon Web Services accesses
2380
- # the file at this storage location as needed for deployment.
2376
+ # file is uploaded to an Amazon GameLift-owned S3 bucket and the script
2377
+ # record's storage location reflects this location. If the script file
2378
+ # is provided as an S3 bucket, Amazon GameLift accesses the file at this
2379
+ # storage location as needed for deployment.
2381
2380
  #
2382
2381
  # **Learn more**
2383
2382
  #
2384
- # [Amazon Web Services Realtime Servers][1]
2383
+ # [Amazon GameLift Realtime Servers][1]
2385
2384
  #
2386
- # [Set Up a Role for Amazon Web Services Access][2]
2385
+ # [Set Up a Role for Amazon GameLift Access][2]
2387
2386
  #
2388
2387
  # **Related actions**
2389
2388
  #
@@ -2410,12 +2409,11 @@ module Aws::GameLift
2410
2409
  # The location of the Amazon S3 bucket where a zipped file containing
2411
2410
  # your Realtime scripts is stored. The storage location must specify the
2412
2411
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
2413
- # that allows Amazon Web Services to access the Amazon S3 storage
2414
- # location. The S3 bucket must be in the same Region where you want to
2415
- # create a new script. By default, Amazon Web Services uploads the
2416
- # latest version of the zip file; if you have S3 object versioning
2417
- # turned on, you can use the `ObjectVersion` parameter to specify an
2418
- # earlier version.
2412
+ # that allows Amazon GameLift to access the Amazon S3 storage location.
2413
+ # The S3 bucket must be in the same Region where you want to create a
2414
+ # new script. By default, Amazon GameLift uploads the latest version of
2415
+ # the zip file; if you have S3 object versioning turned on, you can use
2416
+ # the `ObjectVersion` parameter to specify an earlier version.
2419
2417
  #
2420
2418
  # @option params [String, StringIO, File] :zip_file
2421
2419
  # A data object containing your Realtime scripts and dependencies as a
@@ -2489,35 +2487,32 @@ module Aws::GameLift
2489
2487
  end
2490
2488
 
2491
2489
  # Requests authorization to create or delete a peer connection between
2492
- # the VPC for your Amazon Web Services fleet and a virtual private cloud
2490
+ # the VPC for your Amazon GameLift fleet and a virtual private cloud
2493
2491
  # (VPC) in your Amazon Web Services account. VPC peering enables the
2494
2492
  # game servers on your fleet to communicate directly with other Amazon
2495
2493
  # Web Services resources. Once you've received authorization, call
2496
2494
  # CreateVpcPeeringConnection to establish the peering connection. For
2497
- # more information, see [VPC Peering with Amazon Web Services
2498
- # Fleets][1].
2495
+ # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2499
2496
  #
2500
2497
  # You can peer with VPCs that are owned by any Amazon Web Services
2501
2498
  # account you have access to, including the account that you use to
2502
- # manage your Amazon Web Services fleets. You cannot peer with VPCs that
2503
- # are in different Regions.
2499
+ # manage your Amazon GameLift fleets. You cannot peer with VPCs that are
2500
+ # in different Regions.
2504
2501
  #
2505
2502
  # To request authorization to create a connection, call this operation
2506
2503
  # from the Amazon Web Services account with the VPC that you want to
2507
- # peer to your Amazon Web Services fleet. For example, to enable your
2508
- # game servers to retrieve data from a DynamoDB table, use the account
2509
- # that manages that DynamoDB resource. Identify the following values:
2510
- # (1) The ID of the VPC that you want to peer with, and (2) the ID of
2511
- # the Amazon Web Services account that you use to manage Amazon Web
2512
- # Services. If successful, VPC peering is authorized for the specified
2513
- # VPC.
2504
+ # peer to your Amazon GameLift fleet. For example, to enable your game
2505
+ # servers to retrieve data from a DynamoDB table, use the account that
2506
+ # manages that DynamoDB resource. Identify the following values: (1) The
2507
+ # ID of the VPC that you want to peer with, and (2) the ID of the Amazon
2508
+ # Web Services account that you use to manage Amazon GameLift. If
2509
+ # successful, VPC peering is authorized for the specified VPC.
2514
2510
  #
2515
2511
  # To request authorization to delete a connection, call this operation
2516
2512
  # from the Amazon Web Services account with the VPC that is peered with
2517
- # your Amazon Web Services fleet. Identify the following values: (1) VPC
2518
- # ID that you want to delete the peering connection for, and (2) ID of
2519
- # the Amazon Web Services account that you use to manage Amazon Web
2520
- # Services.
2513
+ # your Amazon GameLift fleet. Identify the following values: (1) VPC ID
2514
+ # that you want to delete the peering connection for, and (2) ID of the
2515
+ # Amazon Web Services account that you use to manage Amazon GameLift.
2521
2516
  #
2522
2517
  # The authorization remains valid for 24 hours unless it is canceled by
2523
2518
  # a call to DeleteVpcPeeringAuthorization. You must create or delete the
@@ -2582,13 +2577,12 @@ module Aws::GameLift
2582
2577
 
2583
2578
  # Establishes a VPC peering connection between a virtual private cloud
2584
2579
  # (VPC) in an Amazon Web Services account with the VPC for your Amazon
2585
- # Web Services fleet. VPC peering enables the game servers on your fleet
2586
- # to communicate directly with other Amazon Web Services resources. You
2587
- # can peer with VPCs in any Amazon Web Services account that you have
2588
- # access to, including the account that you use to manage your Amazon
2589
- # Web Services fleets. You cannot peer with VPCs that are in different
2590
- # Regions. For more information, see [VPC Peering with Amazon Web
2591
- # Services Fleets][1].
2580
+ # GameLift fleet. VPC peering enables the game servers on your fleet to
2581
+ # communicate directly with other Amazon Web Services resources. You can
2582
+ # peer with VPCs in any Amazon Web Services account that you have access
2583
+ # to, including the account that you use to manage your Amazon GameLift
2584
+ # fleets. You cannot peer with VPCs that are in different Regions. For
2585
+ # more information, see [VPC Peering with Amazon GameLift Fleets][1].
2592
2586
  #
2593
2587
  # Before calling this operation to establish the peering connection, you
2594
2588
  # first need to call CreateVpcPeeringAuthorization and identify the VPC
@@ -2598,12 +2592,12 @@ module Aws::GameLift
2598
2592
  # acceptance, updating routing tables, etc.
2599
2593
  #
2600
2594
  # To establish the connection, call this operation from the Amazon Web
2601
- # Services account that is used to manage the Amazon Web Services
2602
- # fleets. Identify the following values: (1) The ID of the fleet you
2603
- # want to be enable a VPC peering connection for; (2) The Amazon Web
2604
- # Services account with the VPC that you want to peer with; and (3) The
2605
- # ID of the VPC you want to peer with. This operation is asynchronous.
2606
- # If successful, a VpcPeeringConnection request is created. You can use
2595
+ # Services account that is used to manage the Amazon GameLift fleets.
2596
+ # Identify the following values: (1) The ID of the fleet you want to be
2597
+ # enable a VPC peering connection for; (2) The Amazon Web Services
2598
+ # account with the VPC that you want to peer with; and (3) The ID of the
2599
+ # VPC you want to peer with. This operation is asynchronous. If
2600
+ # successful, a VpcPeeringConnection request is created. You can use
2607
2601
  # continuous polling to track the request's status using
2608
2602
  # DescribeVpcPeeringConnections, or by monitoring fleet events for
2609
2603
  # success or failure using DescribeFleetEvents.
@@ -2622,14 +2616,13 @@ module Aws::GameLift
2622
2616
  #
2623
2617
  # @option params [required, String] :fleet_id
2624
2618
  # A unique identifier for the fleet. You can use either the fleet ID or
2625
- # ARN value. This tells Amazon Web Services which GameLift VPC to peer
2626
- # with.
2619
+ # ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
2627
2620
  #
2628
2621
  # @option params [required, String] :peer_vpc_aws_account_id
2629
2622
  # A unique identifier for the Amazon Web Services account with the VPC
2630
- # that you want to peer your Amazon Web Services fleet with. You can
2631
- # find your Account ID in the Amazon Web Services Management Console
2632
- # under account settings.
2623
+ # that you want to peer your Amazon GameLift fleet with. You can find
2624
+ # your Account ID in the Amazon Web Services Management Console under
2625
+ # account settings.
2633
2626
  #
2634
2627
  # @option params [required, String] :peer_vpc_id
2635
2628
  # A unique identifier for a VPC with resources to be accessed by your
@@ -3149,7 +3142,7 @@ module Aws::GameLift
3149
3142
  #
3150
3143
  # **Learn more**
3151
3144
  #
3152
- # [Amazon Web Services Realtime Servers][1]
3145
+ # [Amazon GameLift Realtime Servers][1]
3153
3146
  #
3154
3147
  # **Related actions**
3155
3148
  #
@@ -3239,7 +3232,7 @@ module Aws::GameLift
3239
3232
  # CreateVpcPeeringAuthorization.
3240
3233
  #
3241
3234
  # Once a valid authorization exists, call this operation from the Amazon
3242
- # Web Services account that is used to manage the Amazon Web Services
3235
+ # Web Services account that is used to manage the Amazon GameLift
3243
3236
  # fleets. Identify the connection to delete by the connection ID and
3244
3237
  # fleet ID. If successful, the connection is removed.
3245
3238
  #
@@ -4856,7 +4849,7 @@ module Aws::GameLift
4856
4849
  # poling ticket status with DescribeGameSessions should only be used for
4857
4850
  # games in development with low matchmaking usage.
4858
4851
  #
4859
- # *Available in Amazon Web Services Local.*
4852
+ # *Available in Amazon GameLift Local.*
4860
4853
  #
4861
4854
  # **Learn more**
4862
4855
  #
@@ -5343,7 +5336,7 @@ module Aws::GameLift
5343
5336
  # If successful, a `PlayerSession` object is returned for each session
5344
5337
  # that matches the request.
5345
5338
  #
5346
- # *Available in Amazon Web Services Local.*
5339
+ # *Available in Amazon GameLift Local.*
5347
5340
  #
5348
5341
  # **Related actions**
5349
5342
  #
@@ -5618,7 +5611,7 @@ module Aws::GameLift
5618
5611
  #
5619
5612
  # **Learn more**
5620
5613
  #
5621
- # [Amazon Web Services Realtime Servers][1]
5614
+ # [Amazon GameLift Realtime Servers][1]
5622
5615
  #
5623
5616
  # **Related actions**
5624
5617
  #
@@ -5709,11 +5702,11 @@ module Aws::GameLift
5709
5702
  # ID.
5710
5703
  #
5711
5704
  # To retrieve connection information, call this operation from the
5712
- # Amazon Web Services account that is used to manage the Amazon Web
5713
- # Services fleets. Specify a fleet ID or leave the parameter empty to
5714
- # retrieve all connection records. If successful, the retrieved
5715
- # information includes both active and pending connections. Active
5716
- # connections identify the IpV4 CIDR block that the VPC uses to connect.
5705
+ # Amazon Web Services account that is used to manage the Amazon GameLift
5706
+ # fleets. Specify a fleet ID or leave the parameter empty to retrieve
5707
+ # all connection records. If successful, the retrieved information
5708
+ # includes both active and pending connections. Active connections
5709
+ # identify the IpV4 CIDR block that the VPC uses to connect.
5717
5710
  #
5718
5711
  # **Related actions**
5719
5712
  #
@@ -6327,7 +6320,7 @@ module Aws::GameLift
6327
6320
  #
6328
6321
  # **Learn more**
6329
6322
  #
6330
- # [Amazon Web Services Realtime Servers][1]
6323
+ # [Amazon GameLift Realtime Servers][1]
6331
6324
  #
6332
6325
  # **Related actions**
6333
6326
  #
@@ -6465,13 +6458,13 @@ module Aws::GameLift
6465
6458
 
6466
6459
  # Creates or updates a scaling policy for a fleet. Scaling policies are
6467
6460
  # used to automatically scale a fleet's hosting capacity to meet player
6468
- # demand. An active scaling policy instructs Amazon Web Services to
6469
- # track a fleet metric and automatically change the fleet's capacity
6470
- # when a certain threshold is reached. There are two types of scaling
6471
- # policies: target-based and rule-based. Use a target-based policy to
6472
- # quickly and efficiently manage fleet scaling; this option is the most
6473
- # commonly used. Use rule-based policies when you need to exert
6474
- # fine-grained control over auto-scaling.
6461
+ # demand. An active scaling policy instructs Amazon GameLift to track a
6462
+ # fleet metric and automatically change the fleet's capacity when a
6463
+ # certain threshold is reached. There are two types of scaling policies:
6464
+ # target-based and rule-based. Use a target-based policy to quickly and
6465
+ # efficiently manage fleet scaling; this option is the most commonly
6466
+ # used. Use rule-based policies when you need to exert fine-grained
6467
+ # control over auto-scaling.
6475
6468
  #
6476
6469
  # Fleets can have multiple scaling policies of each type in force at the
6477
6470
  # same time; you can have one target-based policy, one or multiple
@@ -6496,15 +6489,15 @@ module Aws::GameLift
6496
6489
  # currently in use. This is the fleet's buffer; it measures the
6497
6490
  # additional player demand that the fleet could handle at current
6498
6491
  # capacity. With a target-based policy, you set your ideal buffer size
6499
- # and leave it to Amazon Web Services to take whatever action is needed
6500
- # to maintain that target.
6492
+ # and leave it to Amazon GameLift to take whatever action is needed to
6493
+ # maintain that target.
6501
6494
  #
6502
6495
  # For example, you might choose to maintain a 10% buffer for a fleet
6503
6496
  # that has the capacity to host 100 simultaneous game sessions. This
6504
- # policy tells Amazon Web Services to take action whenever the fleet's
6497
+ # policy tells Amazon GameLift to take action whenever the fleet's
6505
6498
  # available capacity falls below or rises above 10 game sessions. Amazon
6506
- # Web Services will start new instances or stop unused instances in
6507
- # order to return to the 10% buffer.
6499
+ # GameLift will start new instances or stop unused instances in order to
6500
+ # return to the 10% buffer.
6508
6501
  #
6509
6502
  # To create or update a target-based policy, specify a fleet ID and
6510
6503
  # name, and set the policy type to "TargetBased". Specify the metric
@@ -6600,9 +6593,9 @@ module Aws::GameLift
6600
6593
  # threshold before a scaling event is triggered.
6601
6594
  #
6602
6595
  # @option params [required, String] :metric_name
6603
- # Name of the Amazon Web Services-defined metric that is used to trigger
6604
- # a scaling adjustment. For detailed descriptions of fleet metrics, see
6605
- # [Monitor Amazon Web Services with Amazon CloudWatch][1].
6596
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
6597
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
6598
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
6606
6599
  #
6607
6600
  # * **ActivatingGameSessions** -- Game sessions in the process of being
6608
6601
  # created.
@@ -6787,8 +6780,8 @@ module Aws::GameLift
6787
6780
  end
6788
6781
 
6789
6782
  # Retrieves a fresh set of credentials for use when uploading a new set
6790
- # of game build files to Amazon Web Services's Amazon S3. This is done
6791
- # as part of the build creation process; see CreateBuild.
6783
+ # of game build files to Amazon GameLift's Amazon S3. This is done as
6784
+ # part of the build creation process; see CreateBuild.
6792
6785
  #
6793
6786
  # To request new credentials, specify the build ID as returned with an
6794
6787
  # initial `CreateBuild` request. If successful, a new set of credentials
@@ -7274,26 +7267,26 @@ module Aws::GameLift
7274
7267
 
7275
7268
  # Places a request for a new game session in a queue (see
7276
7269
  # CreateGameSessionQueue). When processing a placement request, Amazon
7277
- # Web Services searches for available resources on the queue's
7270
+ # GameLift searches for available resources on the queue's
7278
7271
  # destinations, scanning each until it finds resources or the placement
7279
7272
  # request times out.
7280
7273
  #
7281
7274
  # A game session placement request can also request player sessions.
7282
- # When a new game session is successfully created, Amazon Web Services
7275
+ # When a new game session is successfully created, Amazon GameLift
7283
7276
  # creates a player session for each player included in the request.
7284
7277
  #
7285
- # When placing a game session, by default Amazon Web Services tries each
7278
+ # When placing a game session, by default Amazon GameLift tries each
7286
7279
  # fleet in the order they are listed in the queue configuration.
7287
7280
  # Ideally, a queue's destinations are listed in preference order.
7288
7281
  #
7289
7282
  # Alternatively, when requesting a game session with players, you can
7290
7283
  # also provide latency data for each player in relevant Regions. Latency
7291
7284
  # data indicates the performance lag a player experiences when connected
7292
- # to a fleet in the Region. Amazon Web Services uses latency data to
7293
- # reorder the list of destinations to place the game session in a Region
7294
- # with minimal lag. If latency data is provided for multiple players,
7295
- # Amazon Web Services calculates each Region's average lag for all
7296
- # players and reorders to get the best game play across all players.
7285
+ # to a fleet in the Region. Amazon GameLift uses latency data to reorder
7286
+ # the list of destinations to place the game session in a Region with
7287
+ # minimal lag. If latency data is provided for multiple players, Amazon
7288
+ # GameLift calculates each Region's average lag for all players and
7289
+ # reorders to get the best game play across all players.
7297
7290
  #
7298
7291
  # To place a new game session request, specify the following:
7299
7292
  #
@@ -7504,7 +7497,7 @@ module Aws::GameLift
7504
7497
  #
7505
7498
  # @option params [String] :ticket_id
7506
7499
  # A unique identifier for a matchmaking ticket. If no ticket ID is
7507
- # specified here, Amazon Web Services will generate one in the form of a
7500
+ # specified here, Amazon GameLift will generate one in the form of a
7508
7501
  # UUID. Use this identifier to track the match backfill ticket status
7509
7502
  # and retrieve match results.
7510
7503
  #
@@ -7644,7 +7637,7 @@ module Aws::GameLift
7644
7637
  #
7645
7638
  # @option params [String] :ticket_id
7646
7639
  # A unique identifier for a matchmaking ticket. If no ticket ID is
7647
- # specified here, Amazon Web Services will generate one in the form of a
7640
+ # specified here, Amazon GameLift will generate one in the form of a
7648
7641
  # UUID. Use this identifier to track the matchmaking ticket status and
7649
7642
  # retrieve match results.
7650
7643
  #
@@ -8714,7 +8707,7 @@ module Aws::GameLift
8714
8707
  #
8715
8708
  # @option params [String] :role_arn
8716
8709
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows Amazon
8717
- # Web Services to access your Amazon EC2 Auto Scaling groups.
8710
+ # GameLift to access your Amazon EC2 Auto Scaling groups.
8718
8711
  #
8719
8712
  #
8720
8713
  #
@@ -9339,13 +9332,13 @@ module Aws::GameLift
9339
9332
  # the *Version* parameter to track updates to the script.
9340
9333
  #
9341
9334
  # If the call is successful, the updated metadata is stored in the
9342
- # script record and a revised script is uploaded to the Amazon Web
9343
- # Services service. Once the script is updated and acquired by a fleet
9344
- # instance, the new version is used for all new game sessions.
9335
+ # script record and a revised script is uploaded to the Amazon GameLift
9336
+ # service. Once the script is updated and acquired by a fleet instance,
9337
+ # the new version is used for all new game sessions.
9345
9338
  #
9346
9339
  # **Learn more**
9347
9340
  #
9348
- # [Amazon Web Services Realtime Servers][1]
9341
+ # [Amazon GameLift Realtime Servers][1]
9349
9342
  #
9350
9343
  # **Related actions**
9351
9344
  #
@@ -9373,12 +9366,11 @@ module Aws::GameLift
9373
9366
  # The location of the Amazon S3 bucket where a zipped file containing
9374
9367
  # your Realtime scripts is stored. The storage location must specify the
9375
9368
  # Amazon S3 bucket name, the zip file name (the "key"), and a role ARN
9376
- # that allows Amazon Web Services to access the Amazon S3 storage
9377
- # location. The S3 bucket must be in the same Region where you want to
9378
- # create a new script. By default, Amazon Web Services uploads the
9379
- # latest version of the zip file; if you have S3 object versioning
9380
- # turned on, you can use the `ObjectVersion` parameter to specify an
9381
- # earlier version.
9369
+ # that allows Amazon GameLift to access the Amazon S3 storage location.
9370
+ # The S3 bucket must be in the same Region where you want to create a
9371
+ # new script. By default, Amazon GameLift uploads the latest version of
9372
+ # the zip file; if you have S3 object versioning turned on, you can use
9373
+ # the `ObjectVersion` parameter to specify an earlier version.
9382
9374
  #
9383
9375
  # @option params [String, StringIO, File] :zip_file
9384
9376
  # A data object containing your Realtime scripts and dependencies as a
@@ -9495,7 +9487,7 @@ module Aws::GameLift
9495
9487
  params: params,
9496
9488
  config: config)
9497
9489
  context[:gem_name] = 'aws-sdk-gamelift'
9498
- context[:gem_version] = '1.56.0'
9490
+ context[:gem_version] = '1.57.0'
9499
9491
  Seahorse::Client::Request.new(handlers, context)
9500
9492
  end
9501
9493
 
@@ -166,16 +166,16 @@ module Aws::GameLift
166
166
  end
167
167
 
168
168
  # Temporary access credentials used for uploading game build files to
169
- # Amazon Web Services. They are valid for a limited time. If they expire
169
+ # Amazon GameLift. They are valid for a limited time. If they expire
170
170
  # before you upload your game build, get a new set by calling
171
171
  # RequestUploadCredentials.
172
172
  #
173
173
  # @!attribute [rw] access_key_id
174
- # Temporary key allowing access to the Amazon Web Services S3 account.
174
+ # Temporary key allowing access to the Amazon GameLift S3 account.
175
175
  # @return [String]
176
176
  #
177
177
  # @!attribute [rw] secret_access_key
178
- # Temporary secret key allowing access to the Amazon Web Services S3
178
+ # Temporary secret key allowing access to the Amazon GameLift S3
179
179
  # account.
180
180
  # @return [String]
181
181
  #
@@ -505,12 +505,12 @@ module Aws::GameLift
505
505
  # this parameter only when creating a build with files stored in an
506
506
  # Amazon S3 bucket that you own. The storage location must specify an
507
507
  # Amazon S3 bucket name and key. The location must also specify a role
508
- # ARN that you set up to allow Amazon Web Services to access your
509
- # Amazon S3 bucket. The S3 bucket and your new build must be in the
510
- # same Region.
508
+ # ARN that you set up to allow Amazon GameLift to access your Amazon
509
+ # S3 bucket. The S3 bucket and your new build must be in the same
510
+ # Region.
511
511
  #
512
512
  # If a `StorageLocation` is specified, the size of your file can be
513
- # found in your Amazon S3 bucket. Amazon Web Services will report a
513
+ # found in your Amazon S3 bucket. Amazon GameLift will report a
514
514
  # `SizeOnDisk` of 0.
515
515
  # @return [Types::S3Location]
516
516
  #
@@ -563,8 +563,8 @@ module Aws::GameLift
563
563
  # This element is returned only when the operation is called without a
564
564
  # storage location. It contains credentials to use when you are
565
565
  # uploading a build file to an Amazon S3 bucket that is owned by
566
- # Amazon Web Services. Credentials have a limited life span. To
567
- # refresh these credentials, call RequestUploadCredentials.
566
+ # Amazon GameLift. Credentials have a limited life span. To refresh
567
+ # these credentials, call RequestUploadCredentials.
568
568
  # @return [Types::AwsCredentials]
569
569
  #
570
570
  # @!attribute [rw] storage_location
@@ -1009,7 +1009,7 @@ module Aws::GameLift
1009
1009
  #
1010
1010
  # @!attribute [rw] role_arn
1011
1011
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
1012
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
1012
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
1013
1013
  #
1014
1014
  #
1015
1015
  #
@@ -1814,10 +1814,10 @@ module Aws::GameLift
1814
1814
  #
1815
1815
  # @!attribute [rw] player_data_map
1816
1816
  # Map of string pairs, each specifying a player ID and a set of
1817
- # developer-defined information related to the player. Amazon Web
1818
- # Services does not use this data, so it can be formatted as needed
1819
- # for use in the game. Any player data strings for player IDs that are
1820
- # not included in the `PlayerIds` parameter are ignored.
1817
+ # developer-defined information related to the player. Amazon GameLift
1818
+ # does not use this data, so it can be formatted as needed for use in
1819
+ # the game. Any player data strings for player IDs that are not
1820
+ # included in the `PlayerIds` parameter are ignored.
1821
1821
  # @return [Hash<String,String>]
1822
1822
  #
1823
1823
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreatePlayerSessionsInput AWS API Documentation
@@ -1882,12 +1882,12 @@ module Aws::GameLift
1882
1882
  # The location of the Amazon S3 bucket where a zipped file containing
1883
1883
  # your Realtime scripts is stored. The storage location must specify
1884
1884
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
1885
- # role ARN that allows Amazon Web Services to access the Amazon S3
1886
- # storage location. The S3 bucket must be in the same Region where you
1887
- # want to create a new script. By default, Amazon Web Services uploads
1888
- # the latest version of the zip file; if you have S3 object versioning
1889
- # turned on, you can use the `ObjectVersion` parameter to specify an
1890
- # earlier version.
1885
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
1886
+ # location. The S3 bucket must be in the same Region where you want to
1887
+ # create a new script. By default, Amazon GameLift uploads the latest
1888
+ # version of the zip file; if you have S3 object versioning turned on,
1889
+ # you can use the `ObjectVersion` parameter to specify an earlier
1890
+ # version.
1891
1891
  # @return [Types::S3Location]
1892
1892
  #
1893
1893
  # @!attribute [rw] zip_file
@@ -1936,7 +1936,7 @@ module Aws::GameLift
1936
1936
  # storage location reflects the information that was provided in the
1937
1937
  # *CreateScript* request; (2) If the script file was uploaded from a
1938
1938
  # local zip file, the storage location reflects an S3 location
1939
- # controls by the Amazon Web Services service.
1939
+ # controls by the Amazon GameLift service.
1940
1940
  # @return [Types::Script]
1941
1941
  #
1942
1942
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/CreateScriptOutput AWS API Documentation
@@ -2013,15 +2013,15 @@ module Aws::GameLift
2013
2013
  #
2014
2014
  # @!attribute [rw] fleet_id
2015
2015
  # A unique identifier for the fleet. You can use either the fleet ID
2016
- # or ARN value. This tells Amazon Web Services which GameLift VPC to
2017
- # peer with.
2016
+ # or ARN value. This tells Amazon GameLift which GameLift VPC to peer
2017
+ # with.
2018
2018
  # @return [String]
2019
2019
  #
2020
2020
  # @!attribute [rw] peer_vpc_aws_account_id
2021
2021
  # A unique identifier for the Amazon Web Services account with the VPC
2022
- # that you want to peer your Amazon Web Services fleet with. You can
2023
- # find your Account ID in the Amazon Web Services Management Console
2024
- # under account settings.
2022
+ # that you want to peer your Amazon GameLift fleet with. You can find
2023
+ # your Account ID in the Amazon Web Services Management Console under
2024
+ # account settings.
2025
2025
  # @return [String]
2026
2026
  #
2027
2027
  # @!attribute [rw] peer_vpc_id
@@ -5006,7 +5006,7 @@ module Aws::GameLift
5006
5006
  #
5007
5007
  # @!attribute [rw] role_arn
5008
5008
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
5009
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
5009
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
5010
5010
  #
5011
5011
  #
5012
5012
  #
@@ -6247,18 +6247,16 @@ module Aws::GameLift
6247
6247
  # @!attribute [rw] from_port
6248
6248
  # A starting value for a range of allowed port numbers.
6249
6249
  #
6250
- # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6251
- # valid. For fleets using Windows builds, only port 443, 1026-60000
6252
- # are valid.
6250
+ # For fleets using Windows and Linux builds, only ports 1026-60000 are
6251
+ # valid.
6253
6252
  # @return [Integer]
6254
6253
  #
6255
6254
  # @!attribute [rw] to_port
6256
6255
  # An ending value for a range of allowed port numbers. Port numbers
6257
6256
  # are end-inclusive. This value must be higher than `FromPort`.
6258
6257
  #
6259
- # For fleets using Linux builds, only port 22, 443, 1026-60000 are
6260
- # valid. For fleets using Windows builds, only port 443, 1026-60000
6261
- # are valid.
6258
+ # For fleets using Windows and Linux builds, only ports 1026-60000 are
6259
+ # valid.
6262
6260
  # @return [Integer]
6263
6261
  #
6264
6262
  # @!attribute [rw] ip_range
@@ -6285,10 +6283,10 @@ module Aws::GameLift
6285
6283
  # **This data type is used with the GameLift FleetIQ and game server
6286
6284
  # groups.**
6287
6285
  #
6288
- # An Amazon EC2 launch template that contains configuration settings and
6289
- # game server code to be deployed to all instances in a game server
6290
- # group. The launch template is specified when creating a new game
6291
- # server group with CreateGameServerGroup.
6286
+ # An Amazon Elastic Compute Cloud launch template that contains
6287
+ # configuration settings and game server code to be deployed to all
6288
+ # instances in a game server group. The launch template is specified
6289
+ # when creating a new game server group with CreateGameServerGroup.
6292
6290
  #
6293
6291
  # @note When making an API call, you may pass LaunchTemplateSpecification
6294
6292
  # data as a hash:
@@ -6309,9 +6307,9 @@ module Aws::GameLift
6309
6307
  #
6310
6308
  # @!attribute [rw] version
6311
6309
  # The version of the Amazon EC2 launch template to use. If no version
6312
- # is specified, the default version will be used. With Amazon Elastic
6313
- # Compute Cloud, you can specify a default version for a launch
6314
- # template. If none is set, the default is the first version created.
6310
+ # is specified, the default version will be used. With Amazon EC2, you
6311
+ # can specify a default version for a launch template. If none is set,
6312
+ # the default is the first version created.
6315
6313
  # @return [String]
6316
6314
  #
6317
6315
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LaunchTemplateSpecification AWS API Documentation
@@ -7565,9 +7563,8 @@ module Aws::GameLift
7565
7563
  # @return [String]
7566
7564
  #
7567
7565
  # @!attribute [rw] port
7568
- # Port number for the game session. To connect to a Amazon Web
7569
- # Services server process, an app needs both the IP address and port
7570
- # number.
7566
+ # Port number for the game session. To connect to a Amazon GameLift
7567
+ # server process, an app needs both the IP address and port number.
7571
7568
  # @return [Integer]
7572
7569
  #
7573
7570
  # @!attribute [rw] player_data
@@ -7729,10 +7726,9 @@ module Aws::GameLift
7729
7726
  # @return [Integer]
7730
7727
  #
7731
7728
  # @!attribute [rw] metric_name
7732
- # Name of the Amazon Web Services-defined metric that is used to
7733
- # trigger a scaling adjustment. For detailed descriptions of fleet
7734
- # metrics, see [Monitor Amazon Web Services with Amazon
7735
- # CloudWatch][1].
7729
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
7730
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
7731
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
7736
7732
  #
7737
7733
  # * **ActivatingGameSessions** -- Game sessions in the process of
7738
7734
  # being created.
@@ -8172,8 +8168,8 @@ module Aws::GameLift
8172
8168
  end
8173
8169
 
8174
8170
  # The location in Amazon S3 where build or script files are stored for
8175
- # access by Amazon Web Services. This location is specified in
8176
- # CreateBuild, CreateScript, and UpdateScript requests.
8171
+ # access by Amazon GameLift. This location is specified in CreateBuild,
8172
+ # CreateScript, and UpdateScript requests.
8177
8173
  #
8178
8174
  # @note When making an API call, you may pass S3Location
8179
8175
  # data as a hash:
@@ -8201,7 +8197,7 @@ module Aws::GameLift
8201
8197
  #
8202
8198
  # @!attribute [rw] role_arn
8203
8199
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
8204
- # Amazon Web Services to access the S3 bucket.
8200
+ # Amazon GameLift to access the S3 bucket.
8205
8201
  #
8206
8202
  #
8207
8203
  #
@@ -8210,10 +8206,10 @@ module Aws::GameLift
8210
8206
  #
8211
8207
  # @!attribute [rw] object_version
8212
8208
  # The version of the file, if object versioning is turned on for the
8213
- # bucket. Amazon Web Services uses this information when retrieving
8214
- # files from an S3 bucket that you own. Use this parameter to specify
8215
- # a specific version of the file. If not set, the latest version of
8216
- # the file is retrieved.
8209
+ # bucket. Amazon GameLift uses this information when retrieving files
8210
+ # from an S3 bucket that you own. Use this parameter to specify a
8211
+ # specific version of the file. If not set, the latest version of the
8212
+ # file is retrieved.
8217
8213
  # @return [String]
8218
8214
  #
8219
8215
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/S3Location AWS API Documentation
@@ -8323,10 +8319,9 @@ module Aws::GameLift
8323
8319
  # @return [Integer]
8324
8320
  #
8325
8321
  # @!attribute [rw] metric_name
8326
- # Name of the Amazon Web Services-defined metric that is used to
8327
- # trigger a scaling adjustment. For detailed descriptions of fleet
8328
- # metrics, see [Monitor Amazon Web Services with Amazon
8329
- # CloudWatch][1].
8322
+ # Name of the Amazon GameLift-defined metric that is used to trigger a
8323
+ # scaling adjustment. For detailed descriptions of fleet metrics, see
8324
+ # [Monitor Amazon GameLift with Amazon CloudWatch][1].
8330
8325
  #
8331
8326
  # * **ActivatingGameSessions** -- Game sessions in the process of
8332
8327
  # being created.
@@ -8466,7 +8461,7 @@ module Aws::GameLift
8466
8461
  #
8467
8462
  # @!attribute [rw] storage_location
8468
8463
  # The location in Amazon S3 where build or script files are stored for
8469
- # access by Amazon Web Services. This location is specified in
8464
+ # access by Amazon GameLift. This location is specified in
8470
8465
  # CreateBuild, CreateScript, and UpdateScript requests.
8471
8466
  # @return [Types::S3Location]
8472
8467
  #
@@ -8886,9 +8881,9 @@ module Aws::GameLift
8886
8881
  #
8887
8882
  # @!attribute [rw] ticket_id
8888
8883
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8889
- # specified here, Amazon Web Services will generate one in the form of
8890
- # a UUID. Use this identifier to track the match backfill ticket
8891
- # status and retrieve match results.
8884
+ # specified here, Amazon GameLift will generate one in the form of a
8885
+ # UUID. Use this identifier to track the match backfill ticket status
8886
+ # and retrieve match results.
8892
8887
  # @return [String]
8893
8888
  #
8894
8889
  # @!attribute [rw] configuration_name
@@ -8979,9 +8974,9 @@ module Aws::GameLift
8979
8974
  #
8980
8975
  # @!attribute [rw] ticket_id
8981
8976
  # A unique identifier for a matchmaking ticket. If no ticket ID is
8982
- # specified here, Amazon Web Services will generate one in the form of
8983
- # a UUID. Use this identifier to track the matchmaking ticket status
8984
- # and retrieve match results.
8977
+ # specified here, Amazon GameLift will generate one in the form of a
8978
+ # UUID. Use this identifier to track the matchmaking ticket status and
8979
+ # retrieve match results.
8985
8980
  # @return [String]
8986
8981
  #
8987
8982
  # @!attribute [rw] configuration_name
@@ -9300,10 +9295,9 @@ module Aws::GameLift
9300
9295
  # Settings for a target-based scaling policy (see ScalingPolicy. A
9301
9296
  # target-based policy tracks a particular fleet metric specifies a
9302
9297
  # target value for the metric. As player usage changes, the policy
9303
- # triggers Amazon Web Services to adjust capacity so that the metric
9304
- # returns to the target value. The target configuration specifies
9305
- # settings as needed for the target based policy, including the target
9306
- # value.
9298
+ # triggers Amazon GameLift to adjust capacity so that the metric returns
9299
+ # to the target value. The target configuration specifies settings as
9300
+ # needed for the target based policy, including the target value.
9307
9301
  #
9308
9302
  # **Related actions**
9309
9303
  #
@@ -9818,7 +9812,7 @@ module Aws::GameLift
9818
9812
  #
9819
9813
  # @!attribute [rw] role_arn
9820
9814
  # The Amazon Resource Name ([ARN][1]) for an IAM role that allows
9821
- # Amazon Web Services to access your Amazon EC2 Auto Scaling groups.
9815
+ # Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
9822
9816
  #
9823
9817
  #
9824
9818
  #
@@ -10443,12 +10437,12 @@ module Aws::GameLift
10443
10437
  # The location of the Amazon S3 bucket where a zipped file containing
10444
10438
  # your Realtime scripts is stored. The storage location must specify
10445
10439
  # the Amazon S3 bucket name, the zip file name (the "key"), and a
10446
- # role ARN that allows Amazon Web Services to access the Amazon S3
10447
- # storage location. The S3 bucket must be in the same Region where you
10448
- # want to create a new script. By default, Amazon Web Services uploads
10449
- # the latest version of the zip file; if you have S3 object versioning
10450
- # turned on, you can use the `ObjectVersion` parameter to specify an
10451
- # earlier version.
10440
+ # role ARN that allows Amazon GameLift to access the Amazon S3 storage
10441
+ # location. The S3 bucket must be in the same Region where you want to
10442
+ # create a new script. By default, Amazon GameLift uploads the latest
10443
+ # version of the zip file; if you have S3 object versioning turned on,
10444
+ # you can use the `ObjectVersion` parameter to specify an earlier
10445
+ # version.
10452
10446
  # @return [Types::S3Location]
10453
10447
  #
10454
10448
  # @!attribute [rw] zip_file
@@ -10481,7 +10475,7 @@ module Aws::GameLift
10481
10475
  # storage location reflects the information that was provided in the
10482
10476
  # *CreateScript* request; (2) If the script file was uploaded from a
10483
10477
  # local zip file, the storage location reflects an S3 location
10484
- # controls by the Amazon Web Services service.
10478
+ # controls by the Amazon GameLift service.
10485
10479
  # @return [Types::Script]
10486
10480
  #
10487
10481
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateScriptOutput AWS API Documentation
@@ -10529,7 +10523,7 @@ module Aws::GameLift
10529
10523
  end
10530
10524
 
10531
10525
  # Represents an authorization for a VPC peering connection between the
10532
- # VPC for an Amazon Web Services fleet and another VPC on an account you
10526
+ # VPC for an Amazon GameLift fleet and another VPC on an account you
10533
10527
  # have access to. This authorization must exist and be valid for the
10534
10528
  # peering connection to be established. Authorizations are valid for 24
10535
10529
  # hours after they are issued.
@@ -10592,7 +10586,7 @@ module Aws::GameLift
10592
10586
  end
10593
10587
 
10594
10588
  # Represents a peering connection between a VPC on one of your Amazon
10595
- # Web Services accounts and the VPC for your Amazon Web Services fleets.
10589
+ # Web Services accounts and the VPC for your Amazon GameLift fleets.
10596
10590
  # This record may be for an active peering connection or a pending
10597
10591
  # connection that has not yet been established.
10598
10592
  #
@@ -10609,7 +10603,7 @@ module Aws::GameLift
10609
10603
  #
10610
10604
  # @!attribute [rw] fleet_id
10611
10605
  # A unique identifier for the fleet. This ID determines the ID of the
10612
- # Amazon Web Services VPC for your fleet.
10606
+ # Amazon GameLift VPC for your fleet.
10613
10607
  # @return [String]
10614
10608
  #
10615
10609
  # @!attribute [rw] fleet_arn
@@ -10653,10 +10647,9 @@ module Aws::GameLift
10653
10647
  # @return [String]
10654
10648
  #
10655
10649
  # @!attribute [rw] game_lift_vpc_id
10656
- # A unique identifier for the VPC that contains the Amazon Web
10657
- # Services fleet for this connection. This VPC is managed by Amazon
10658
- # Web Services and does not appear in your Amazon Web Services
10659
- # account.
10650
+ # A unique identifier for the VPC that contains the Amazon GameLift
10651
+ # fleet for this connection. This VPC is managed by Amazon GameLift
10652
+ # and does not appear in your Amazon Web Services account.
10660
10653
  # @return [String]
10661
10654
  #
10662
10655
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/VpcPeeringConnection AWS API Documentation
@@ -48,6 +48,6 @@ require_relative 'aws-sdk-gamelift/customizations'
48
48
  # @!group service
49
49
  module Aws::GameLift
50
50
 
51
- GEM_VERSION = '1.56.0'
51
+ GEM_VERSION = '1.57.0'
52
52
 
53
53
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.56.0
4
+ version: 1.57.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2022-03-02 00:00:00.000000000 Z
11
+ date: 2022-04-25 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core